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GlobeMaster[C15O] GlobeMaster
NC BR 216

KDR: 7.14

Score: 131.5m

Last Seen: May 13th, 2018 7:15 AM
- OFFLINE - 5121.3 hour(s)

Battle Rank 120 (216 total) - New Conglomerate on Emerald
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS CAS30 Tank Buster Titan-150 HEAT M30 Mustang AH Titan-150 AP Vortek Rotary Titan-150 HESH Breaker Rocket Pods Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 1154TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.591%17.383%32316100613,3582.285764.859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.781%-0.478D-0.499D0.055C+HEAD ++ (~8.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.214C++10.90.234C++47.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.416%1.193%44226101657,42218363464231.2586166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.985%0.312C*-0.384C-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.585B+270.489B+39.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.647%2.024%44047101539,71812201393832.5557285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.187%-0.215C-0.396C--0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++4.10.669B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.14%3.016%5232110018,719152331335.72113278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.19%-0.928D---0.338C-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.563B+13.50.656B+38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.588%69.982%523610168,3657611910.9777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.98%0.831B++0.185C++0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.439B2.20.294C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
131.5m250.4%333 (20k)334 (20k)7.14452157,65822,0679.81484216 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022533723.822%6.905%16417:5126

47% Engineer9% Infiltrator37% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 7:03 AMSep 27th, 2013 4:37 AMJun 10th, 2018 10:28 AM (185d) (PST)May 13th, 2018 3:29 AM (213d) (PST)May 13th, 2018 3:15 AM (213d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
929428870.4010.0560.0281.3950.157512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,7472,50053,247243284920,055

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6559.4h/273.3d 58,926 10,886 45,812 549.2k 5,692 16,065 61,701 365.7m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C--
Kills:2,578
Deaths:1,332
KDR:1.935
Accuracy:21.563% C--
HSR:16.990% D
GD-7F
C-
Kills:2,325
Deaths:1,789
KDR:1.300
Accuracy:20.174% D-
HSR:17.247% C-
AF-19 Mercenary
D-
Kills:1,821
Deaths:898
KDR:2.028
Accuracy:15.944% D*
HSR:16.639% D-
AF-4A Bandit
C++
Kills:427
Deaths:441
KDR:0.968
Accuracy:15.647% F-
HSR:23.185% C++
Kills:7,151
Deaths (as Engineer):4,460
Deaths (to Engineers):7,890
KDR:1.60336
Kill Difference:2,691
Playtime:3,066.450 hours
Usage:47%
Score:63.608m
Score/min:346
Accuracy (listed only):18.332%
HSR (listed only):18.515%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:1,766
Deaths:737
KDR:2.396
Accuracy:16.448% D--
HSR:17.894% D-
NC6 Gauss SAW
C
Kills:1,282
Deaths:348
KDR:3.684
Accuracy:18.091% C
HSR:18.565% D
NC05 Jackhammer
B+
Kills:581
Deaths:297
KDR:1.956
Accuracy:33.034% D*
HSR:16.523% B+
GD-22S
F
Kills:313
Deaths:141
KDR:2.220
Accuracy:14.647% F
HSR:12.780% F
EM1
C++
Kills:115
Deaths:90
KDR:1.278
Accuracy:11.411% F-
HSR:22.609% C++
LA1 Anchor
C+
Kills:80
Deaths:36
KDR:2.222
Accuracy:18.151% D*
HSR:25% C+
Kills:4,137
Deaths (as Heavy Assault):1,649
Deaths (to Heavy Assaults):4,114
KDR:2.50879
Kill Difference:2,488
Playtime:341.973 hours
Usage:5%
Score:4.363m
Score/min:213
Accuracy (listed only):18.630%
HSR (listed only):18.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C--
Kills:2,578
Deaths:1,332
KDR:1.935
Accuracy:21.563% C--
HSR:16.990% D
GD-7F
C-
Kills:2,325
Deaths:1,789
KDR:1.300
Accuracy:20.174% D-
HSR:17.247% C-
AF-19 Mercenary
D-
Kills:1,821
Deaths:898
KDR:2.028
Accuracy:15.944% D*
HSR:16.639% D-
AF-4 Cyclone
C++
Kills:901
Deaths:603
KDR:1.494
Accuracy:21.256% D-
HSR:19.201% C++
AF-4A Bandit
C++
Kills:427
Deaths:441
KDR:0.968
Accuracy:15.647% F-
HSR:23.185% C++
Kills:8,052
Deaths (as Light Assault):5,063
Deaths (to Light Assaults):3,874
KDR:1.59036
Kill Difference:2,989
Playtime:2,401.999 hours
Usage:37%
Score:53.605m
Score/min:372
Accuracy (listed only):18.917%
HSR (listed only):18.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:2,283
Deaths:226
KDR:10.102
Accuracy:42.548% B+
HSR:74.639% C-
NC14 Bolt Driver
C**
Kills:2,000
Deaths:155
KDR:12.903
Accuracy:37.046% C**
HSR:69.550% C--
SAS-R
C+
Kills:1,206
Deaths:234
KDR:5.154
Accuracy:37.356% C+
HSR:51.907% F
LA80
B+
Kills:1,165
Deaths:87
KDR:13.391
Accuracy:44.638% B+
HSR:74.163% C-
AF-8 RailJack
A+
Kills:1,163
Deaths:102
KDR:11.402
Accuracy:46.898% A+
HSR:80.224% B+
AF-4 Cyclone
C++
Kills:901
Deaths:603
KDR:1.494
Accuracy:21.256% D-
HSR:19.201% C++
NS-61 Emissary
C
Kills:737
Deaths:581
KDR:1.269
Accuracy:25.033% C-
HSR:14.247% C
The Moonshot
C
Kills:548
Deaths:121
KDR:4.529
Accuracy:40.344% C
HSR:61.314% F**
NS-44 Commissioner
D
Kills:482
Deaths:440
KDR:1.095
Accuracy:16.722% F--
HSR:16.805% D
LA8 Rebel
D
Kills:246
Deaths:265
KDR:0.928
Accuracy:20.058% D**
HSR:15.447% D
NS-AM7 Archer
D*
Kills:96
Deaths:122
KDR:0.787
Accuracy:42.202% F--
HSR:7.292% D*
NC4 Mag-Shot
C**
Kills:85
Deaths:18
KDR:4.722
Accuracy:12.909% F-
HSR:21.177% C**
Kills:10,912
Deaths (as Infiltrator):2,954
Deaths (to Infiltrators):2,292
KDR:3.69397
Kill Difference:7,958
Playtime:561.401 hours
Usage:9%
Score:6.851m
Score/min:203
Accuracy (listed only):32.251%
HSR (listed only):42.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,592
Deaths:356
KDR:4.472
Accuracy:32.216% C--
HSR:14.950% C+
NCM1 Scattercannon
C--
Kills:1,586
Deaths:348
KDR:4.557
Accuracy:30.771% C--
HSR:12.989% D
NCM2 Falcon
A+
Kills:550
Deaths:132
KDR:4.167
Accuracy:39.898% C+
HSR:8.364% A+
NCM2 Falcon
A++
Kills:502
Deaths:131
KDR:3.832
Accuracy:41.038% C+
HSR:8.566% A++
NS-10 Burster
C+
Kills:405
Deaths:145
KDR:2.793
Accuracy:26.336% C-
HSR:5.185% C+
NS-10 Burster
C--
Kills:392
Deaths:139
KDR:2.820
Accuracy:26.311% C--
HSR:3.316% D
AF-41 Hacksaw
C
Kills:110
Deaths:44
KDR:2.500
Accuracy:25.932% C--
HSR:13.636% C
AF-41 Hacksaw
C-
Kills:100
Deaths:43
KDR:2.326
Accuracy:27.596% C-
HSR:11% D*
Kills:5,237
Deaths (as MAX Suit):669
Deaths (to MAX Suits):924
KDR:7.8281
Kill Difference:4,568
Playtime:144.548 hours
Usage:2%
Score:2.817m
Score/min:325
Accuracy (listed only):31.262%
HSR (listed only):9.751%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:13,372
V. Kills:3,835 349%
Deaths:1,205
KDR:11.097
Accuracy:63.913% B**
KPH:39.500 C
VKPH:11.300 A++
Vortek Rotary
B++
Kills:6,626
V. Kills:4,844 137%
Deaths:1,005
KDR:6.593
Accuracy:32.451% C**
KPH:21.700 B+
VKPH:15.800 B++
Breaker Rocket Pods
C
Kills:4,655
V. Kills:1,179 394%
Deaths:295
KDR:15.780
Accuracy:49.876% C++
KPH:50.300 C--
VKPH:12.700 C
M20 Mustang
B+
Kills:1,641
V. Kills:1,211 135%
Deaths:261
KDR:6.287
Accuracy:33.991% B+
KPH:17.600 B
VKPH:13 B+
M20 Kestrel
B+
Kills:592
V. Kills:497 119%
Deaths:108
KDR:5.481
Accuracy:33.016% B+
KPH:24.600 B
VKPH:20.600 B+
Hornet Missiles
C++
Kills:208
V. Kills:52 392%
Deaths:19
KDR:10.947
Accuracy:56.058% C-
KPH:70.300 C++
VKPH:17.600 D-
Coyote Missiles
C
Kills:81
V. Kills:74 108%
Deaths:25
KDR:3.240
Accuracy:60.740% B**
KPH:22.300 D
VKPH:20.400 C
Tomcat A2AM Pods
D--
Kills:57
V. Kills:58 97%
Deaths:3
KDR:19
Accuracy:71.004% D*
KPH:14 D--
VKPH:14.300 D--
Kills:27,232 (22,231 + 0)
Deaths:2,921
KDR:9.323
VKDR:4.023
Vehicle Kills:11,750
Kill Difference:24,311
Playtime:864.908 hours
Usage:13%
Score:14.219m
Score/min:274
Piloting Accuracy:33.016%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:31,003
V. Kills:23,424 132%
Deaths:2,387
KDR:12.988
Accuracy:42.614% C+
KPH:18.700 A*
VKPH:14.200 A+
C150 Dalton
C++
Kills:2,073
V. Kills:1,477 140%
Deaths:125
KDR:16.584
Accuracy:26.537% D*
KPH:34 C++
VKPH:24.300 C++
L105 Zephyr
A+
Kills:1,852
V. Kills:221 N/A
Deaths:24
KDR:77.167
Accuracy:44.945% B
KPH:94.600 A+
VKPH:11.300 B+
AP30 Shredder
C++
Kills:638
V. Kills:379 168%
Deaths:31
KDR:20.581
Accuracy:23.405% D-
KPH:30.700 C++
VKPH:18.300 C+
Dual-75 Duster
A++
Kills:185
V. Kills:5 N/A
Deaths:6
KDR:30.833
Accuracy:39.581% C*
KPH:151.500 A++
VKPH:4.100 C
L-30R Vektor
C--
Kills:125
V. Kills:91 136%
Deaths:24
KDR:5.208
Accuracy:25.258% D**
KPH:5.400 C--
VKPH:3.900 C--
Kills:35,876 (31,128 + 4,748)
Deaths:2,597
KDR:13.814
VKDR:9.856
Vehicle Kills:25,597
Kill Difference:33,279
Playtime:1,779.790 hours
Usage:27%
Score:24.220m
Score/min:227
Piloting Accuracy:25.258%
Gunner Accuracy:39.581%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:2,014
V. Kills:396 N/A
Deaths:44
KDR:45.773
Accuracy:49.571% C+
KPH:62.600 A*
VKPH:12.300 C*
L100 Python AP
B*
Kills:578
V. Kills:252 228%
Deaths:24
KDR:24.083
Accuracy:44.335% D*
KPH:39.900 B*
VKPH:17.400 C+
Skyguard
B+
Kills:372
V. Kills:261 142%
Deaths:29
KDR:12.828
Accuracy:27.868% C+
KPH:15.600 C*
VKPH:10.900 B+
C75 Viper
C
Kills:188
V. Kills:30 N/A
Deaths:9
KDR:20.889
Accuracy:23.882% D**
KPH:25.300 C
VKPH:4 D-
Kills:3,152 (3,152 + 0)
Deaths:106
KDR:29.736
VKDR:8.858
Vehicle Kills:939
Kill Difference:3,046
Playtime:77.928 hours
Usage:1%
Score:1.807m
Score/min:386
Driving Accuracy:23.882%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M
Kills:21,115
V. Kills:5,476 386%
Deaths:606
KDR:34.843
Accuracy:44.441% C
KPH:46.500 M
VKPH:12.100 B*
Titan-150 AP
B*
Kills:9,768
V. Kills:6,461 151%
Deaths:559
KDR:17.474
Accuracy:40.923% D*
KPH:28.200 B+
VKPH:18.700 B*
Titan-150 HESH
B**
Kills:5,683
V. Kills:1,057 N/A
Deaths:210
KDR:27.062
Accuracy:50.398% B
KPH:61 B**
VKPH:11.400 B*
Enforcer ML85
C++
Kills:359
V. Kills:215 166%
Deaths:35
KDR:10.257
Accuracy:37.568% C-
KPH:23.600 C++
VKPH:14.100 C
E540 Halberd
B+
Kills:357
V. Kills:153 232%
Deaths:20
KDR:17.850
Accuracy:48.587% B+
KPH:34.600 B+
VKPH:14.800 C+
M12 Kobalt
D
Kills:99
V. Kills:1 N/A
Deaths:1
KDR:99
Accuracy:10.539% D--
KPH:37.400 D
VKPH:0.400 D*
C85 Canister
A+
Kills:83
V. Kills:7 N/A
Deaths:3
KDR:27.667
Accuracy:34.913% C-
KPH:130.700 A+
VKPH:11 B**
Kills:37,464 (36,566 + 898)
Deaths:1,434
KDR:26.126
VKDR:9.324
Vehicle Kills:13,370
Kill Difference:36,030
Playtime:922.242 hours
Usage:14%
Score:14.972m
Score/min:271
Driving Accuracy:50.398%
Gunner Accuracy:34.913%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:281
V. Kills:118 236%
Deaths:13
KDR:21.615
Accuracy:48.975% D-
KPH:47.500 B
VKPH:19.900 C+
M96 Mjolnir-H
A++
Kills:237
V. Kills:118 199%
Deaths:21
KDR:11.286
Accuracy:48.059% C+
KPH:83.300 A++
VKPH:41.500 B++
M40 Fury-H
B+
Kills:171
V. Kills:7 N/A
Deaths:11
KDR:15.546
Accuracy:33.735% D
KPH:104.200 B+
VKPH:4.300 D-
G40-F Ranger
C
Kills:81
V. Kills:43 184%
Deaths:2
KDR:40.500
Accuracy:29.402% D
KPH:30.100 C
VKPH:16 D
C85 Canister-H
C--
Kills:77
V. Kills:6 N/A
Deaths:9
KDR:8.556
Accuracy:40.137% D--
KPH:73.300 D
VKPH:5.700 C--
M12 Kobalt-H
C++
Kills:66
V. Kills:2 N/A
Deaths:1
KDR:66
Accuracy:21.408% C+
KPH:126.500 C++
VKPH:3.800 C
Kills:913 (0 + 913)
Deaths:57
KDR:16.018
VKDR:5.158
Vehicle Kills:294
Kill Difference:856
Playtime:14.671 hours
Usage:0%
Score:0.451m
Score/min:513
Driving Accuracy:N/A%
Gunner Accuracy:21.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:380
V. Kills:17 N/A
Deaths:11
KDR:34.546
Accuracy:16.963% C+
KPH:83.700 B++
VKPH:3.700 B*
M40 Fury
B*
Kills:369
V. Kills:51 N/A
Deaths:19
KDR:19.421
Accuracy:29.189% D
KPH:67.300 B*
VKPH:9.300 C+
M60-G Bulldog
B**
Kills:291
V. Kills:36 N/A
Deaths:14
KDR:20.786
Accuracy:32.965% C+
KPH:47.900 B**
VKPH:5.900 C+
M12 Kobalt
B+
Kills:204
V. Kills:3 N/A
Deaths:6
KDR:34
Accuracy:13.393% D-
KPH:82.100 B+
VKPH:1.200 D-
M60-G Bulldog
A+
Kills:188
V. Kills:13 N/A
Deaths:7
KDR:26.857
Accuracy:33.436% C
KPH:69.700 A+
VKPH:4.800 C--
M20 Basilisk
C**
Kills:150
V. Kills:63 234%
Deaths:16
KDR:9.375
Accuracy:34.423% C
KPH:20.600 C+
VKPH:8.600 C**
M20 Basilisk
C
Kills:122
V. Kills:41 290%
Deaths:6
KDR:20.333
Accuracy:28.246% D--
KPH:17.500 C
VKPH:5.900 D
G40-F Ranger
B+
Kills:63
V. Kills:38 162%
Deaths:2
KDR:31.500
Accuracy:30.100% C+
KPH:22.600 B+
VKPH:13.700 C**
M40 Fury
D
Kills:62
V. Kills:10 N/A
Deaths:4
KDR:15.500
Accuracy:20.980% F
KPH:38.700 D
VKPH:6.200 D
G40-F Ranger
C+
Kills:54
V. Kills:55 96%
Deaths:4
KDR:13.500
Accuracy:28.363% D
KPH:12.800 D
VKPH:13 C+
Kills:1,883 (0 + 1,883)
Deaths:89
KDR:21.157
VKDR:3.674
Vehicle Kills:327
Kill Difference:1,794
Playtime:44.143 hours
Usage:1%
Score:0.851m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:28.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:93
V. Kills:31 291%
Deaths:99
KDR:0.939
Accuracy:29.216% F
KPH:9 D-
VKPH:3 D
M12 Kobalt-F
D
Kills:85
V. Kills:4 N/A
Deaths:51
KDR:1.667
Accuracy:11.595% D**
KPH:8.700 D
VKPH:0.400 D-
Kills:178 (178 + 0)
Deaths:150
KDR:1.187
VKDR:0.233
Vehicle Kills:35
Kill Difference:28
Playtime:20.096 hours
Usage:0%
Score:0.062m
Score/min:51
Driving Accuracy:11.595%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 54,42731,0032,38712.988U5.8442.614%C+N/A18.7A*14.2A+1881654h26.9B+63B++
Titan-150 HEAT 26,59121,11560634.843S27.7044.441%C2.212%C--46.5M12.1B*222454.2h3A6.7B**
M30 Mustang AH 17,20713,3721,20511.097B*3.9563.913%B**N/A39.5C11.3A++202338.7h11.9C18.6C+
Titan-150 AP 16,2299,76855917.474A++10.3340.923%D*2.211%C28.2B+18.7B*278346.1h3.9B9.6C*
Vortek Rotary 11,4706,6261,0056.593A++0.5532.451%C**2.686%C**21.7B+15.8B++305305.9h52.6B++162.2B++
Titan-150 HESH 6,7405,68321027.062A++19.9250.398%BN/A61B**11.4B*23093.1h2.8B+5.6B+
Breaker Rocket Pods 5,8344,65529515.78B**8.6449.876%C++1.246%C**50.3C--12.7C31192.5h15.3C**30.6C**
Razor GD-23 2,5962,5781,3321.935B**5.2121.563%C--16.99%D9.2DN/A27279.2h10.7B++49.5C**
GD-7F 2,3552,3251,7891.3C*5.8420.174%D-17.247%C-11.3DN/A34205.4h13.3C++65.9C+
EM4 Longshot 2,2862,28322610.102A*2.9642.548%B+74.639%C-40.6B+N/A14356.2h2.2C++5.1B
C150 Dalton 3,5502,07312516.584A++9.4426.537%D*N/A34C++24.3C++107760.9h3.9B+14.6C
L100 Python HEAT 2,4102,0144445.773S38.6349.571%C+1.589%D62.5A*12.3C*38432.2h2.9A+5.9A
NC14 Bolt Driver 2,0032,00015512.903S5.7637.046%C**69.55%C--21C+N/A8595.4h2.3B+6.3B+
L105 Zephyr 2,0731,8522477.167S70.0244.945%BN/A94.5A+11.3B+57519.6h4.9B++10.8B++
AF-19 Mercenary 1,8431,8218982.028A+5.1215.944%D*16.639%D-9.5DN/A49192.4h11.4B+71.6C+
EM6 1,7781,7667372.396B+4.7516.448%D--17.894%D-26.6C--N/A9166.5h10.1B+61.6C+
M20 Mustang 2,8521,6412616.287A++0.8633.991%B+3.595%B**17.6B13B+34893h78.8B+231.9B++
NCM1 Scattercannon 1,5971,5923564.472A2.6732.216%C--14.95%C+36.1B**N/A12844.1h8C+24.8C+
NCM1 Scattercannon 1,5921,5863484.557B*2.5930.771%C--12.989%D40.6B+N/A13139.1h6.8C22.3C
Tank Mine 2,4281,5721838.59M++1.4533.644%C+N/A142.9B*77.8B+130811h1.7B+5.2B++
C-4 2,2451,5415632.737B**4.4123.777%CN/A38D--17.4D-36740.5h1.3B+5.4C**
Shrike 1,6901,4273873.687S3.4652.671%C-3.083%C++31.4B+5.8D--23345.5h4.2A8B*
NC6 Gauss SAW 1,2931,2823483.684A**3.4618.091%C18.565%D32.4C++N/A17439.6h9.4B+52.1C*
SAS-R 1,2121,2062345.154B*1.9937.356%C+51.907%F34.9C+N/A9734.6h2.7D7.2C
LA80 1,1661,1658713.391M++6.2544.638%B+74.163%C-57.7B*N/A15720.2h2B4.5B+
AF-8 RailJack 1,1671,16310211.402M**4.2646.898%A+80.224%B+43.1A+N/A11627h1.9B*4B*
M60-A Bulldog 1,1171,0571196.091M+88.9547%C++1.892%C100.7A**5.7B++29310.5h4B**8.6B*
NC15 Phoenix 1,5359981049.596S2.4551.355%CN/A16.2C*8.7C16561.6h8.8B+17.1B+
AF-4 Cyclone 9199016031.494C**5.6521.256%D-19.201%C++16.5DN/A5554.7h11.6C+54.6C+
Bouncing Betty 8888886114.557M**7.4148.619%B+N/A177.6B**N/A5885h1.7B++3.6B++
M60-A Bulldog 9508241458.857U51.7137.503%C**1.092%D26.6C-4.1C--25731h4.2B**11.1B*
NS-61 Emissary 7427375811.269B++5.8825.033%C-14.247%C19.1CN/A4538.6h12.3B49C**
AP30 Shredder 1,0176383120.581A**13.4423.405%D-3.135%B*30.7C++18.2C+60920.8h57.1B+244.2B
M20 Kestrel 1,0895921085.481A+1.6633.016%B+N/A24.6B20.6B+33324.1h76B+230.3B+
NC05 Jackhammer 5865812971.956B+5.1933.034%D*16.523%B+33.6CN/A10417.3h4.6B14C+
L100 Python AP 8305782424.083S16.9444.335%D*4.498%B*39.9B*17.4C+44314.5h3.6B**8.1B*
M60-A Bulldog 6205675113.4M++106.2646.429%C+1.411%D91.5A*8.5A+3216.2h4.4B++9.5B++
NCM2 Falcon 6265501324.167M2.9839.898%C+8.364%A+22.4B**3.1D13924.5h8.3B++20.7B+
The Moonshot 5505481214.529C+2.6240.344%C61.314%F**34.5D-N/A7915.9h2.5F-6.3D*
NCM2 Falcon 5895021313.832M**3.3141.038%C+8.566%A++22A++3.8C-12722.8h8.9B**21.6B*
NS-44 Commissioner 4874824401.095C*6.0516.722%F--16.805%D8.6D--N/A3156.2h3.6B+21.4D*
AF-4A Bandit 4464274410.968C6.1815.647%F-23.185%C++2.8D*N/A10154h12C76.5D*
NS-10 Burster 7114051452.793M+4.3526.336%C-5.185%C+5.9C**4.4B+10669.2h138.8B+526.9C*
NS-10 Burster 6873921392.82A**4.3226.311%C--3.316%D5.9C**4.5B+10766.2h138.4B+526.1C*
NS Decimator 4693821971.939B**5.2146.692%F2.094%C+23D5.2D--21416.6h4.2B+8.9C+
M12 Kobalt 3973801134.545A*27.4016.963%C+22.632%B*84.4B++3.8B*3204.5h17.9B105.5C**
Skyguard 6333722912.828S5.6827.868%C+2.957%B++15.6C*10.9B+32023.9h101.9B+365.8B+
M40 Fury 4203691919.421A**12.2829.189%D1.355%C-67.1B*9.3C+2915.5h9.8B++33.7B+
Enforcer ML85 5743593510.257A3.1137.568%C-1.671%C23.6C++14.1C123515.2h10.1B++26.8B+
E540 Halberd 5103572017.85A++10.7148.587%B+2.241%C--34.7B+14.9C+102810.3h4.6B*9.5B*
Frag Grenade 3183161316N/A308.8636.87%D*N/A1053.3A**6.7C+50610.3h2.6B**7.1B+
GD-22S 3143131412.22B+4.9214.647%F12.78%F21DN/A11514.9h12C+82.2D-
M60-G Bulldog 3272911420.786S13.6432.965%C+1.031%D*47.7B**5.9C+3016.1h5.9B++18B+
E540 Halberd-H 3992811321.615A*14.4748.975%D-2.847%B+47.6B20C+5445.9h4.9B+10.1B
Anti-Vehicle Grenade 2832731273N/A265.8662.354%AN/A682.5A+25D--23330.4h3.7B**6B**
LA8 Rebel 2472462650.928C++6.2220.058%D**15.447%D10.2D-N/A3724.1h5.7B+28.3C+
M96 Mjolnir-H 3552372111.286A**4.1448.059%C+N/A84.6A++42.1B++7832.8h25.1B++52.3B*
MANA Anti-Vehicle Turret 346234623.774M*3.3736.069%T*3.846%C+2340C-1120C+9393500.1h7.8C**21.5C++
Hornet Missiles 2602081910.947B**3.8056.058%C-N/A69.3C++17.3D-5563h7.5B*13.3B++
M12 Kobalt 207204634A**26.8613.393%D-20.588%B+81.6B1.2D-3432.5h16.9B126.5C+
M60-G Bulldog 201188726.857S19.7133.436%C1.596%D-69.6A+4.8C--4242.7h5.2B*15.6B+
C75 Viper 218188920.889M++13.7423.882%D**N/A25.4C4.1D-5027.4h8.2B*34.1C*
Dual-75 Duster 190185630.833A**23.6939.581%C*N/A154.2A++4.2C12931.2h4.1B**10.3B*
M40 Fury-H 1781711115.545C++8.4033.735%DN/A106.9B+4.4D-3571.6h4.9B*14.5B++
Spear Anti-Vehicle Phalanx Tower 244170356.667A**49.5246.851%C5.882%B*48.6C++21.1C4023.5h6B++12.8B++
Spear Anti-Vehicle Phalanx Turret 233167533.4S26.2636.608%D3.593%C40.7C++16.1C-10594.1h6B+16.3B+
M20 Basilisk 213150169.375M*2.2334.423%C5.333%C20.5C+8.6C**4057.3h80.3C*233.2C**
A30 Walker 282138245.75B+1.3923.712%C2.899%A++10C*10.4B+27113.8h202.2C+852.6C+
Hyena Missile Launcher 242130187.222S0.0836.063%B+N/A6.3D-5.4D-13520.8h38.8C++107.7B
L-30R Vektor 216125245.208B*1.9425.258%D**3.2%B+5.4C--3.9C--10123.3h65.1B257.9C+
M20 Basilisk 163122620.333S13.1928.246%D--5.738%C+17.4C5.9D2857h72.7C*257.4C++
Aspis Anti-Aircraft Phalanx Turret 263121524.2S17.0621.267%DN/A9.4C11C+34412.9h139.2C**654.6C+
EM1 117115901.278C++5.8711.411%F-22.609%C++20.2DN/A1405.7h13C++114.2D-
AF-41 Hacksaw 111110442.5C+4.6425.932%C--13.636%C27.5CN/A1324h8.5D-32.7D
NC1 Gauss Rifle 113110129.167S2.0213.764%F-10.909%D**14.5DN/A2277.6h11.8B+86.1D
Hawk GD-68 191108611.77A*5.3755.648%D--3.704%B+5.7D-4.4D-22419h9.3C16.6D
AF-41 Hacksaw 100100432.326C+4.8227.596%C-11%D*27CN/A1253.7h9.6D--34.9D-
M12 Kobalt 10099199S91.8610.539%D--11.111%D38.1DN/A2432.6h14.2B*135.1C++
NS-AM7 Archer 136961220.787B++6.3642.202%F--7.292%D*4.7C--2C4520.5h16.8B39.7C+
M40 Fury-F 12493990.939C6.2129.216%FN/A8.9D-3D7510.4h13.4C+46D*
GR-22 9090551.636C**5.5118.368%D*15.556%C--12.2D-N/A697.4h12.1B+65.6C+
M12 Kobalt-F 8985511.667C+5.4811.595%D**7.059%D8.8DN/A269.7h12.3B+106.1C+
NC4 Mag-Shot 8585184.722S2.4212.909%F-21.177%C**14.2DN/A1456h6.4B++49.2C
C85 Canister 9083327.667B++20.5234.913%C-14.458%C*138.3A++11.7A17160.6h4.6B*13.2B++
G40-F Ranger 12481240.5M**33.3629.402%D1.235%C++30C15.9D2762.7h55.3B+188B
Coyote Missiles 15581253.24C++3.9060.74%B**N/A22.5D20.6C4563.6h62.8D*103.5C--
LA1 Anchor 8180362.222C++4.9218.151%D*25%C+21.1D-N/A2743.8h12.1D66.8D-
C85 Canister-H 837798.556C+1.4140.137%D--11.688%C++70D5.5C--5331.1h6.9C+17.1C
M20 Drake 9868513.6C-6.4627.03%D--4.412%C18.9D8.3D*3323.6h68.6C++254C--
M12 Kobalt-H 6866166A*58.8621.408%C+12.121%D--132C**4C+3440.5h14.3C*67B
G40-F Ranger 10163231.5S24.3630.1%C+N/A22.5B+13.6C*2372.8h80B*265.8B*
M40 Fury 7262415.5A+8.3620.98%FN/A38.8D6.3D3851.6h7.3B**34.9C**
M20 Drake 8559159U51.8626.449%F11.864%A*19.7C++8.7D4183h63.5A240.1B*
Tomcat A2AM Pods 11557319M**11.8671.004%D*N/A13.9D--14.1D--6754.1h8.8C12.4D
G40-F Ranger 10954413.5M+6.3628.363%D1.852%B+12.9D13.1C+2574.2h142.4C+502.2C
Sticky Grenade 5654154N/A46.8639.687%D**N/A180F6.7C--10050.3h5.2F*13F--
Carver 50502210.226B+6.9217.857%D18%C*2.7CN/A718.4h1.2B+6.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01710h
Restoration Kit4600.4h
NC Patriot Flare Gun15560.5h
Medical Kit801,7413.2h
Spawn Beacon202,1915.3h
Pelter Rocket Pod0930h
Decoy Grenade0550h
Anti-Vehicle MANA Turret319353.7h
Medical Applicator3022,9596.6h
Nano-Armor Kit8333,054,286237.9h
NSX Yumi01400h
NSX Amaterasu01490h
Skywall Shield Emitter21050.7h
Turret AI Module0730.3h
Spitfire Auto-Turret1500.1h
Hoplon Anti-Aircraft Phalanx Tower0710.3h
Rampart Wall11050.8h
Spear Anti-Vehicle Tower1840.6h
Deconstruction Tool07510.1h
M12 Kobalt0560h
Recon Detection Device9817,37333.1h
Ammunition Package113,1392.8h
Anti-Infantry MANA Turret11860.9h
IPC Targeting Dart0590.1h
WLT-Howler Mining Laser12,0000.4h
Nano-Repair Grenade03270.1h
Shield Recharging Field3840.1h
Smoke Grenade03240.1h

Check the help document for the dictionary if you want to learn more about words used here.


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