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Brigadier Gluehlampe[FeGu] Gluehlampe
NC BR 76

KDR: 3.2

Score: 7.9m

Last Seen: Apr 9th, 2018 5:28 PM
- OFFLINE - 61.8 hour(s)

Rank 76 (76) Brigadier of the New Conglomerate on Miller
Level Progress (to 77): 95%
Level 100 Progress: 42% 561h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Breaker Rocket Pods LA1 Anchor Vortek Rotary NC6 Gauss SAW EM1 NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $505,404 MLG Score: 404
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.324%22.933%48969692,6252.034881.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.959%0.087C+0.442B-0.148CHEAD ++ (~12.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.43B9.10.357C**33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.007%1.109%147649716,495415347915.613187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.679%-1.126D*-0.505D1.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.20.243C++31.90.382C**86.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.225%3.509%12029731141632300.69938649%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.367%1.261A-0.177C-1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.9B*5.60.85B*5.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m221.7%327 (19.6k)281 (16.9k)3.2036311,4693,5803.8653676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC97568424.313%6.583%16007:494

29% Engineer26% Heavy Assault41% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2014 7:07 PMApr 17th, 2017 6:52 PMApr 14th, 2018 4:24 PM (4d) (PST)Apr 9th, 2018 1:28 PM (10d) (PST)Apr 9th, 2018 1:28 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
761527090.4100.1280.0271.2340.147404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,6873,11242,575258274916,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
466.3h/19.4d 2,369 755 3,359 34.5k 519 671 4,106 21.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:58
Deaths:178
KDR:0.326
Accuracy:12.226% F-
HSR:17.241% D
Kills:58
Deaths (as Engineer):178
Deaths (to Engineers):1,020
KDR:0.32584
Kill Difference:120
Playtime:134.278 hours
Usage:29%
Score:2.402m
Score/min:298
Accuracy (listed only):12.226%
HSR (listed only):17.241%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:1,160
Deaths:663
KDR:1.750
Accuracy:21.898% D
HSR:21.983% C-
NC6 Gauss SAW
C++
Kills:807
Deaths:556
KDR:1.451
Accuracy:20.992% C++
HSR:18.835% D
EM1
A++
Kills:416
Deaths:233
KDR:1.785
Accuracy:22.902% C++
HSR:34.135% A++
NC05 Jackhammer
C+
Kills:284
Deaths:161
KDR:1.764
Accuracy:45.366% C+
HSR:7.746% F
Kills:2,667
Deaths (as Heavy Assault):1,613
Deaths (to Heavy Assaults):930
KDR:1.65344
Kill Difference:1,054
Playtime:119.845 hours
Usage:26%
Score:1.691m
Score/min:235
Accuracy (listed only):27.789%
HSR (listed only):20.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:58
Deaths:178
KDR:0.326
Accuracy:12.226% F-
HSR:17.241% D
Kills:58
Deaths (as Light Assault):178
Deaths (to Light Assaults):692
KDR:0.32584
Kill Difference:120
Playtime:193.206 hours
Usage:41%
Score:3.596m
Score/min:310
Accuracy (listed only):12.226%
HSR (listed only):17.241%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C*
Kills:123
Deaths:150
KDR:0.820
Accuracy:21.420% C
HSR:21.951% C*
NS-11P
B**
Kills:61
Deaths:47
KDR:1.298
Accuracy:21.177% C-
HSR:26.230% B**
Kills:184
Deaths (as Combat Medic):197
Deaths (to Combat Medics):293
KDR:0.93401
Kill Difference:13
Playtime:12.489 hours
Usage:3%
Score:0.152m
Score/min:202
Accuracy (listed only):21.299%
HSR (listed only):24.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):318
KDR:0
Kill Difference:UNR
Playtime:2.624 hours
Usage:1%
Score:0.013m
Score/min:82
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,146
V. Kills:428 N/A
Deaths:231
KDR:9.290
Accuracy:59.144% B
KPH:48.600 C+
VKPH:9.700 B**
M20 Mustang
B+
Kills:1,973
V. Kills:1,752 113%
Deaths:558
KDR:3.536
Accuracy:23.357% D*
KPH:15.100 C**
VKPH:13.400 B+
Breaker Rocket Pods
B*
Kills:1,508
V. Kills:349 431%
Deaths:63
KDR:23.937
Accuracy:60.699% A
KPH:121.400 C*
VKPH:28.100 B*
Vortek Rotary
A+
Kills:868
V. Kills:875 99%
Deaths:180
KDR:4.822
Accuracy:30.161% C+
KPH:20.500 B++
VKPH:20.700 A+
Kills:6,495 (4,987 + 0)
Deaths:1,032
KDR:6.294
VKDR:3.298
Vehicle Kills:3,404
Kill Difference:5,463
Playtime:229.605 hours
Usage:49%
Score:2.963m
Score/min:215
Piloting Accuracy:30.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:70
V. Kills:81 85%
Deaths:14
KDR:5
Accuracy:27.509% D--
KPH:23 C-
VKPH:26.600 C**
Kills:70 (0 + 70)
Deaths:14
KDR:5
VKDR:5.786
Vehicle Kills:81
Kill Difference:56
Playtime:3.040 hours
Usage:1%
Score:0.060m
Score/min:330
Piloting Accuracy:N/A%
Gunner Accuracy:27.509%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:56
V. Kills:48 114%
Deaths:14
KDR:4
Accuracy:50.777% B++
KPH:19.700 D-
VKPH:16.900 C++
Kills:56 (0 + 56)
Deaths:14
KDR:4
VKDR:3.429
Vehicle Kills:48
Kill Difference:42
Playtime:2.842 hours
Usage:1%
Score:0.038m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:50.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:58
V. Kills:6 N/A
Deaths:6
KDR:9.667
Accuracy:46.911% B**
KPH:56.900 B++
VKPH:5.900 C
Kills:58 (0 + 58)
Deaths:6
KDR:9.667
VKDR:1
Vehicle Kills:6
Kill Difference:52
Playtime:1.020 hours
Usage:0%
Score:0.024m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:46.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,5742,1462319.29B+6.0959.144%B1.258%C+48.6C+9.7B**22444.2h6.7B+11.4B+
M20 Mustang 3,7251,9735583.536B*0.3323.357%D*N/A15.1C**13.4B+164130.7h69.3B*296.5B+
Breaker Rocket Pods 1,8571,5086323.937A++20.7360.699%A1.127%C+121.6C*28.1B*54812.4h11.2B++18.4B++
LA1 Anchor 1,1651,1606631.75C+1.4521.898%D21.983%C-29.1DN/A9439.9h8.9B+40.7C++
Vortek Rotary 1,7438681804.822B**1.6230.161%C+1.037%D--20.5B++20.6A26642.4h45.3B*150.2B++
NC6 Gauss SAW 8108075561.451C++1.7520.992%C++18.835%D24CN/A7433.6h8.1B+38.7B+
EM1 4184162331.785B+1.4222.902%C++34.135%A++28.5C-N/A6614.6h10.5B*45.8B+
NC05 Jackhammer 2852841611.764C**1.4445.366%C+7.746%F40C+N/A1347.1h4.1B+9B+
Shrike 3342192021.084B+2.1254.127%C3.196%C++25.8C++13.5C++2378.5h4.9B++9B+
NC1 Gauss Rifle 1231231500.82C+2.3821.42%C21.951%C*15.6DN/A567.9h10.5B++49B
C150 Dalton 15170145C+1.8027.509%D--N/A23.3C-27C**3303h3.5B++12.7C++
NS-11P 6161471.298C++1.9121.177%C-26.23%B**22.6CN/A702.7h12.7B+60.1C++
M60-G Bulldog 645869.667B+6.4646.911%B**1.724%D-58B++6C3981h4.2B**8.9B**
AF-19 Mercenary 64581780.326D2.8812.226%F-17.241%D1D--N/A759.1h10.9B+88.8C-
C-4 8257361.583C++1.6226.786%BN/A81.4C++35.7B+13160.7h1.3B+4.9B+
E540 Halberd 10456144C0.8050.777%B++5.357%B*20D-17.1C*2242.8h7D13.8C+
Frag Grenade 5252152N/A48.8050.565%B+N/A520C+N/A19760.1h3.4C**6.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1920.1h
Medical Kit252640.6h
Medical Applicator2710,9220.7h
Anti-Infantry MANA Turret71270.4h
Ammunition Package1630.2h
Nano-Armor Kit4289,1118.8h

Check the help document for the dictionary if you want to learn more about words used here.


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