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Brigadier Gluehlampe[E5F] Gluehlampe
NC BR 78

KDR: 3.33

Score: 8.2m

Last Seen: Jun 10th, 2018 6:54 AM
- OFFLINE - 1021.3 hour(s)

Battle Rank 78 - New Conglomerate on Miller
Level Progress (to 79): 17%
Level 100 Progress: 44% 538h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Breaker Rocket Pods LA1 Anchor Vortek Rotary NC6 Gauss SAW EM1 NC05 Jackhammer
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $497,898 MLG Score: 398
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.356%23.218%49669982,6662.027381.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.962%0.081C+0.444B-0.1C+HEAD ++ (~12.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.428B9.20.356C**33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.675%1.052%1502410007,223448372816.0869194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.667%-1.143D*-0.532D1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.60.266C*31.10.406B85.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.225%3.509%112210021141742450.65142946%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.367%1.235B**-0.194C-1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.902B*5.60.854B*5.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m216.8%329 (19.7k)284 (17k)3.3346912,3353,6994.0175778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC100475424.018%6.291%15107:524

31% Engineer25% Heavy Assault40% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2014 7:07 PMApr 15th, 2018 9:38 AMJul 9th, 2018 7:38 AM (13d) (PST)Jun 10th, 2018 3:15 AM (42d) (PST)Jun 10th, 2018 2:54 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
780517290.4240.1270.0271.2470.151398

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7953,05343,742258275917,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
484.4h/20.2d 2,526 776 3,560 36.3k 526 684 4,384 22.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:60
Deaths:178
KDR:0.337
Accuracy:12.209% F-
HSR:16.667% D
Kills:60
Deaths (as Engineer):178
Deaths (to Engineers):1,075
KDR:0.33708
Kill Difference:118
Playtime:151.244 hours
Usage:31%
Score:2.771m
Score/min:305
Accuracy (listed only):12.209%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:1,198
Deaths:688
KDR:1.741
Accuracy:21.984% C--
HSR:22.621% C
NC6 Gauss SAW
C*
Kills:807
Deaths:556
KDR:1.451
Accuracy:20.992% C*
HSR:18.835% D
EM1
A++
Kills:416
Deaths:233
KDR:1.785
Accuracy:22.902% C**
HSR:34.135% A++
NC05 Jackhammer
C*
Kills:284
Deaths:161
KDR:1.764
Accuracy:45.366% C*
HSR:7.746% F
Kills:2,705
Deaths (as Heavy Assault):1,638
Deaths (to Heavy Assaults):949
KDR:1.6514
Kill Difference:1,067
Playtime:121.376 hours
Usage:25%
Score:1.704m
Score/min:234
Accuracy (listed only):27.811%
HSR (listed only):20.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:60
Deaths:178
KDR:0.337
Accuracy:12.209% F-
HSR:16.667% D
Kills:60
Deaths (as Light Assault):178
Deaths (to Light Assaults):706
KDR:0.33708
Kill Difference:118
Playtime:193.206 hours
Usage:40%
Score:3.596m
Score/min:310
Accuracy (listed only):12.209%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C*
Kills:123
Deaths:150
KDR:0.820
Accuracy:21.420% C
HSR:21.951% C*
NS-11P
A+
Kills:62
Deaths:53
KDR:1.170
Accuracy:20.996% C
HSR:27.419% A+
Kills:185
Deaths (as Combat Medic):203
Deaths (to Combat Medics):296
KDR:0.91133
Kill Difference:18
Playtime:12.626 hours
Usage:3%
Score:0.153m
Score/min:202
Accuracy (listed only):21.208%
HSR (listed only):24.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):327
KDR:0
Kill Difference:UNR
Playtime:2.659 hours
Usage:1%
Score:0.013m
Score/min:82
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:2,386
V. Kills:444 N/A
Deaths:247
KDR:9.660
Accuracy:59.075% B+
KPH:50.900 C++
VKPH:9.500 A
M20 Mustang
B+
Kills:2,336
V. Kills:1,958 119%
Deaths:613
KDR:3.811
Accuracy:23.109% D*
KPH:16.500 B
VKPH:13.900 B+
Breaker Rocket Pods
B**
Kills:1,625
V. Kills:371 437%
Deaths:73
KDR:22.260
Accuracy:60.390% A
KPH:124 B+
VKPH:28.300 B**
Vortek Rotary
A+
Kills:876
V. Kills:880 99%
Deaths:181
KDR:4.840
Accuracy:30.152% C+
KPH:20.600 B+
VKPH:20.700 A+
Kills:7,223 (5,598 + 0)
Deaths:1,114
KDR:6.484
VKDR:3.279
Vehicle Kills:3,653
Kill Difference:6,109
Playtime:243.928 hours
Usage:50%
Score:3.167m
Score/min:216
Piloting Accuracy:30.152%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:87
V. Kills:94 92%
Deaths:14
KDR:6.214
Accuracy:29.389% D-
KPH:25.700 C
VKPH:27.800 B
Kills:87 (0 + 87)
Deaths:14
KDR:6.214
VKDR:6.714
Vehicle Kills:94
Kill Difference:73
Playtime:3.379 hours
Usage:1%
Score:0.068m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:29.389%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:56
V. Kills:48 114%
Deaths:14
KDR:4
Accuracy:50.777% B++
KPH:19.700 D-
VKPH:16.900 C**
Kills:56 (0 + 56)
Deaths:14
KDR:4
VKDR:3.429
Vehicle Kills:48
Kill Difference:42
Playtime:2.842 hours
Usage:1%
Score:0.038m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:50.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:58
V. Kills:6 N/A
Deaths:6
KDR:9.667
Accuracy:46.911% B**
KPH:56.900 B*
VKPH:5.900 C
Kills:58 (0 + 58)
Deaths:6
KDR:9.667
VKDR:1
Vehicle Kills:6
Kill Difference:52
Playtime:1.020 hours
Usage:0%
Score:0.024m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:46.911%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,8302,3862479.66B+6.3359.075%B+1.215%C+50.9C++9.5A22746.9h6.7B+11.3B+
M20 Mustang 4,2942,3366133.811B*0.4823.109%D*N/A16.5B13.8B+167141.4h64.7B*280B+
Breaker Rocket Pods 1,9961,6257322.26A*18.9360.39%A1.046%C+124B+28.3B**54713.1h11B*18.3B++
LA1 Anchor 1,2031,1986881.741C+1.5921.984%C--22.621%C29.1DN/A9341.2h9B+40.9C*
Vortek Rotary 1,7568761814.84A1.5130.152%C+1.027%D-20.6B+20.7A+26742.6h45.1B*149.7B*
NC6 Gauss SAW 8108075561.451C**1.8820.992%C*18.835%D24CN/A7433.6h8.1B++38.7B+
EM1 4184162331.785B+1.5522.902%C**34.135%A++28.5CN/A6614.6h10.5B*45.8B+
NC05 Jackhammer 2852841611.764B+1.5745.366%C*7.746%F40C+N/A1347.1h4.1B++9B+
Shrike 3372222021.099B++2.2453.988%C3.153%C++25.8C++13.4C++2388.6h4.9B*9B++
NC1 Gauss Rifle 1231231500.82C+2.5121.42%C21.951%C*15.6C--N/A577.9h10.5B*49B+
C150 Dalton 18187146.214C++2.8829.389%D-N/A25.6C27.6B3363.4h3.4B++11.7C**
NS-11P 6262531.17C+2.1620.996%C27.419%A+22.1CN/A682.8h12.9B+61.5C*
AF-19 Mercenary 66601780.337D3.0012.209%F-16.667%D1D*N/A760.6h10.7B++87.2C
M60-G Bulldog 645869.667B*6.3346.911%B**1.724%D-58B*6C3981h4.2B**8.9B**
C-4 8257361.583C++1.7526.786%BN/A81.4C++35.7B+13160.7h1.3B+4.9B+
E540 Halberd 10456144C0.6750.777%B++5.357%B**20D-17.1B2242.8h7D-13.8C+
Frag Grenade 5252152N/A48.6750.7%B++N/A520C++N/A19610.1h3.5B6.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1960.1h
Medical Kit282790.7h
Medical Applicator2810,9820.7h
Anti-Infantry MANA Turret71330.4h
Ammunition Package1670.2h
Nano-Armor Kit4399,2949.4h

Check the help document for the dictionary if you want to learn more about words used here.


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