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Director General Loyal Soldier Glyxi[LYPE] Glyxi
NC BR 99

KDR: 1.86

Score: 9.7m

Last Seen: Oct 17th, 2019 4:52 PM
- OFFLINE - 109.6 hour(s)

Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 7%
Level 100 Progress: 52% 581h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-22S NS-15MG NC6 Gauss SAW LA1 Anchor NS-15M1 NC6A GODSAW AC-X11 AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $592,974 MLG Score: 474
Fun Score: N/A
Cheeseburgers Flipped: 190TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.016%21.414%4932012639,1112.09304-0.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.188%0.347C**0.057C+-0.216CHEAD ++ (~9.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.378C**10.60.256C*35.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.692%1.5%69212814005003090.8129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.838%-1.585F-0.656D0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.8-3.287T*40.7-2.262F--124.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.527%6.98%4971212712,2354028185.5597273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.017%-0.988D--0.599B+0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.70.006C+30.50.242C++89.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.109%60.87%4973128034556210.612789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.971%-0.882D---0.396C--0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.071C+2.70.158C++6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.814%18.692%4973128042825581.67188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.037%0.423B0.765B++-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.406B3.70.247C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.7m543.3%262 (15.7k)230 (13.8k)1.86216,4758,8482.2469599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128399817.922%16.237%29104:475

41% Engineer37% Heavy Assault11% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2014 9:26 AMMay 4th, 2019 4:01 PMOct 18th, 2019 3:08 AM (223d) (PST)Oct 17th, 2019 12:56 PM (224d) (PST)Oct 17th, 2019 12:52 PM (224d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361264100.3890.2090.0632.3690.047474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1397,58124,55823134142313,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
705.1h/29.4d 3,406 2,675 6,073 100.2k 837 1,801 1,970 22.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C*
Kills:1,180
Deaths:682
KDR:1.730
Accuracy:24.843% C*
HSR:24.322% C+
NS-15MG
D--
Kills:1,176
Deaths:711
KDR:1.654
Accuracy:21.775% D--
HSR:21.344% D--
NC6 Gauss SAW
C**
Kills:1,164
Deaths:776
KDR:1.500
Accuracy:22.125% C**
HSR:21.048% C
LA1 Anchor
C+
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:25.615% C+
HSR:22.845% C-
NS-15M1
C+
Kills:1,154
Deaths:695
KDR:1.660
Accuracy:23.368% C+
HSR:22.357% C+
NC6A GODSAW
D
Kills:682
Deaths:371
KDR:1.838
Accuracy:20.979% D**
HSR:23.607% D
EM1
C
Kills:162
Deaths:157
KDR:1.032
Accuracy:20.724% C
HSR:16.667% D-
Kills:6,678
Deaths (as Heavy Assault):4,071
Deaths (to Heavy Assaults):2,465
KDR:1.64038
Kill Difference:2,607
Playtime:260.742 hours
Usage:37%
Score:3.353m
Score/min:214
Accuracy (listed only):22.775%
HSR (listed only):21.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C
Kills:526
Deaths:349
KDR:1.507
Accuracy:21.572% D
HSR:20.152% C
AF-4 Cyclone
C
Kills:502
Deaths:369
KDR:1.360
Accuracy:21.600% D-
HSR:16.733% C
MGR-S1 Gladius
C+
Kills:268
Deaths:161
KDR:1.665
Accuracy:21.470% D*
HSR:22.761% C+
GD-66 Claw
B**
Kills:227
Deaths:123
KDR:1.846
Accuracy:54.147% C-
HSR:21.586% B**
NS-7 PDW
C**
Kills:166
Deaths:98
KDR:1.694
Accuracy:27.138% C**
HSR:19.880% C*
MKV Suppressed
C**
Kills:165
Deaths:86
KDR:1.919
Accuracy:26.906% C+
HSR:22.424% C**
AF-57 Piston
C
Kills:102
Deaths:46
KDR:2.217
Accuracy:38.368% C
HSR:3.922% F*
LA39 Bruiser
A*
Kills:99
Deaths:72
KDR:1.375
Accuracy:49.229% D*
HSR:27.273% A*
NS Baron G5
B+
Kills:78
Deaths:54
KDR:1.444
Accuracy:39.899% D
HSR:16.667% B+
Kills:2,133
Deaths (as Light Assault):1,358
Deaths (to Light Assaults):1,173
KDR:1.57069
Kill Difference:775
Playtime:7.893 hours
Usage:1%
Score:0.101m
Score/min:213
Accuracy (listed only):33.370%
HSR (listed only):19.044%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:526
Deaths:349
KDR:1.507
Accuracy:21.572% D
HSR:20.152% C
GD-66 Claw
B**
Kills:227
Deaths:123
KDR:1.846
Accuracy:54.147% C-
HSR:21.586% B**
AF-57 Piston
C
Kills:102
Deaths:46
KDR:2.217
Accuracy:38.368% C
HSR:3.922% F*
LA39 Bruiser
A*
Kills:99
Deaths:72
KDR:1.375
Accuracy:49.229% D*
HSR:27.273% A*
NS Baron G5
B+
Kills:78
Deaths:54
KDR:1.444
Accuracy:39.899% D
HSR:16.667% B+
MGR-M1 Bishop
D**
Kills:62
Deaths:26
KDR:2.385
Accuracy:20.780% F-
HSR:19.355% D**
Kills:1,094
Deaths (as Engineer):670
Deaths (to Engineers):1,628
KDR:1.63284
Kill Difference:424
Playtime:291.832 hours
Usage:41%
Score:4.436m
Score/min:253
Accuracy (listed only):37.332%
HSR (listed only):18.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:502
Deaths:369
KDR:1.360
Accuracy:21.600% D-
HSR:16.733% C
MGR-S1 Gladius
C+
Kills:268
Deaths:161
KDR:1.665
Accuracy:21.470% D*
HSR:22.761% C+
LA8 Rebel
C
Kills:223
Deaths:265
KDR:0.842
Accuracy:28.368% C
HSR:11.211% D**
NS-7 PDW
C**
Kills:166
Deaths:98
KDR:1.694
Accuracy:27.138% C**
HSR:19.880% C*
MKV Suppressed
C**
Kills:165
Deaths:86
KDR:1.919
Accuracy:26.906% C+
HSR:22.424% C**
SAS-R
D--
Kills:149
Deaths:57
KDR:2.614
Accuracy:33.024% D--
HSR:54.362% D**
EM4 Longshot
D*
Kills:122
Deaths:35
KDR:3.486
Accuracy:27.105% F-
HSR:68.853% D*
NS-45 Pilot
D*
Kills:89
Deaths:95
KDR:0.937
Accuracy:24.467% D*
HSR:16.854% D*
NS-44P Commissioner
B
Kills:87
Deaths:84
KDR:1.036
Accuracy:31.165% D--
HSR:29.885% B
AF-8 RailJack
D**
Kills:74
Deaths:17
KDR:4.353
Accuracy:25.553% F
HSR:60.811% D**
Impetus
F
Kills:60
Deaths:33
KDR:1.818
Accuracy:24.794% F
HSR:15% F-
NS-AM7 Archer
C
Kills:54
Deaths:79
KDR:0.684
Accuracy:38.423% F**
HSR:16.667% C
Kills:1,959
Deaths (as Infiltrator):1,379
Deaths (to Infiltrators):1,435
KDR:1.42059
Kill Difference:580
Playtime:80.206 hours
Usage:11%
Score:0.850m
Score/min:177
Accuracy (listed only):27.501%
HSR (listed only):29.620%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:502
Deaths:369
KDR:1.360
Accuracy:21.600% D-
HSR:16.733% C
MGR-S1 Gladius
C+
Kills:268
Deaths:161
KDR:1.665
Accuracy:21.470% D*
HSR:22.761% C+
GD-66 Claw
B**
Kills:227
Deaths:123
KDR:1.846
Accuracy:54.147% C-
HSR:21.586% B**
NS-7 PDW
C**
Kills:166
Deaths:98
KDR:1.694
Accuracy:27.138% C**
HSR:19.880% C*
MKV Suppressed
C**
Kills:165
Deaths:86
KDR:1.919
Accuracy:26.906% C+
HSR:22.424% C**
NC9 A-Tross
D
Kills:126
Deaths:69
KDR:1.826
Accuracy:22.410% D
HSR:19.841% D
Reaper DMR
D--
Kills:105
Deaths:76
KDR:1.382
Accuracy:21.167% D--
HSR:14.286% D**
AF-57 Piston
C
Kills:102
Deaths:46
KDR:2.217
Accuracy:38.368% C
HSR:3.922% F*
LA39 Bruiser
A*
Kills:99
Deaths:72
KDR:1.375
Accuracy:49.229% D*
HSR:27.273% A*
NS Baron G5
B+
Kills:78
Deaths:54
KDR:1.444
Accuracy:39.899% D
HSR:16.667% B+
Kills:1,838
Deaths (as Combat Medic):1,154
Deaths (to Combat Medics):839
KDR:1.59272
Kill Difference:684
Playtime:38.067 hours
Usage:5%
Score:0.503m
Score/min:220
Accuracy (listed only):32.233%
HSR (listed only):18.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:173
Deaths:85
KDR:2.035
Accuracy:37.652% C++
HSR:18.497% B**
AF-41 Hacksaw
C++
Kills:169
Deaths:85
KDR:1.988
Accuracy:34.973% C++
HSR:13.610% C
NCM1 Scattercannon
A+
Kills:62
Deaths:41
KDR:1.512
Accuracy:44.128% B
HSR:22.581% A+
NCM3 Raven
B++
Kills:53
Deaths:47
KDR:1.128
Accuracy:40.803% C+
HSR:3.774% B++
AF-34 Mattock
C++
Kills:52
Deaths:23
KDR:2.261
Accuracy:36.300% C++
HSR:9.615% F
AF-23 Grinder
C**
Kills:52
Deaths:28
KDR:1.857
Accuracy:40.676% C**
HSR:9.615% D**
Kills:561
Deaths (as MAX Suit):154.500
Deaths (to MAX Suits):511
KDR:3.63107
Kill Difference:406.500
Playtime:23.755 hours
Usage:3%
Score:0.486m
Score/min:341
Accuracy (listed only):39.089%
HSR (listed only):12.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:187
V. Kills:44 416%
Deaths:12
KDR:15.583
Accuracy:47.656% B+
KPH:34.700 D
VKPH:8.200 C+
AP30 Shredder
B++
Kills:163
V. Kills:114 142%
Deaths:2
KDR:81.500
Accuracy:40.529% A+
KPH:33.700 C++
VKPH:23.600 B++
Kills:350 (0 + 350)
Deaths:14
KDR:25
VKDR:11.286
Vehicle Kills:158
Kill Difference:336
Playtime:10.233 hours
Usage:1%
Score:0.169m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:40.529%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C*
Kills:170
V. Kills:91 185%
Deaths:27
KDR:6.296
Accuracy:24.111% D--
KPH:16.300 C*
VKPH:8.700 C
L100 Python AP
C+
Kills:98
V. Kills:39 245%
Deaths:16
KDR:6.125
Accuracy:36.907% F-
KPH:32.300 C+
VKPH:12.900 D--
L100 Python HESH
D--
Kills:97
V. Kills:14 N/A
Deaths:7
KDR:13.857
Accuracy:27.893% F--
KPH:28.400 D--
VKPH:4.100 D--
Kills:365 (365 + 0)
Deaths:50
KDR:7.300
VKDR:2.880
Vehicle Kills:144
Kill Difference:315
Playtime:16.888 hours
Usage:2%
Score:0.152m
Score/min:150
Driving Accuracy:27.893%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
D
Kills:345
V. Kills:36 N/A
Deaths:29
KDR:11.897
Accuracy:46.833% B++
KPH:30.500 D--
VKPH:3.200 D
E540 Halberd
B+
Kills:290
V. Kills:103 279%
Deaths:34
KDR:8.529
Accuracy:47.711% B+
KPH:24.200 D
VKPH:8.600 D*
Enforcer ML85
B+
Kills:258
V. Kills:169 152%
Deaths:35
KDR:7.371
Accuracy:44.111% B+
KPH:19 C--
VKPH:12.500 D
M12 Kobalt
C--
Kills:233
V. Kills:12 N/A
Deaths:12
KDR:19.417
Accuracy:14.073% C
KPH:26.100 D--
VKPH:1.300 C--
Titan-150 AP
C--
Kills:230
V. Kills:133 172%
Deaths:50
KDR:4.600
Accuracy:37.794% D**
KPH:20.100 C--
VKPH:11.600 D
G30 Walker
C+
Kills:183
V. Kills:66 273%
Deaths:12
KDR:15.250
Accuracy:25.103% D
KPH:23.400 C+
VKPH:8.400 D
M20 Basilisk
B
Kills:144
V. Kills:39 360%
Deaths:22
KDR:6.545
Accuracy:30.021% C+
KPH:25.700 B
VKPH:7 C+
Kills:1,683 (230 + 1,453)
Deaths:194
KDR:8.675
VKDR:2.876
Vehicle Kills:558
Kill Difference:1,489
Playtime:70.685 hours
Usage:10%
Score:0.790m
Score/min:186
Driving Accuracy:37.794%
Gunner Accuracy:30.021%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:196
V. Kills:14 N/A
Deaths:23
KDR:8.522
Accuracy:54.127% C**
KPH:51 D--
VKPH:3.600 D--
M96 Mjolnir-H
C
Kills:190
V. Kills:169 112%
Deaths:59
KDR:3.220
Accuracy:44.057% D
KPH:29.100 D--
VKPH:25.900 C
M12 Kobalt-H
C+
Kills:103
V. Kills:9 N/A
Deaths:3
KDR:34.333
Accuracy:16.695% D*
KPH:49.100 D*
VKPH:4.300 C+
Kills:489 (0 + 489)
Deaths:85
KDR:5.753
VKDR:2.259
Vehicle Kills:192
Kill Difference:404
Playtime:12.457 hours
Usage:2%
Score:0.203m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:16.695%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:143
V. Kills:14 N/A
Deaths:14
KDR:10.214
Accuracy:16.206% C-
KPH:32.900 D--
VKPH:3.200 B+
M20 Basilisk
C-
Kills:94
V. Kills:35 261%
Deaths:31
KDR:3.032
Accuracy:30.539% D--
KPH:16 C-
VKPH:6 C-
M20 Basilisk
C++
Kills:59
V. Kills:19 295%
Deaths:24
KDR:2.458
Accuracy:34.142% C--
KPH:22.500 C++
VKPH:7.300 C
Kills:296 (0 + 296)
Deaths:69
KDR:4.290
VKDR:0.986
Vehicle Kills:68
Kill Difference:227
Playtime:12.821 hours
Usage:2%
Score:0.092m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:34.142%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C--
Kills:130
V. Kills:47 271%
Deaths:6
KDR:21.667
Accuracy:51.203% C
KPH:45.400 C--
VKPH:16.400 C--
CAS 14-E
C+
Kills:112
V. Kills:20 N/A
Deaths:12
KDR:9.333
Accuracy:21.218% F-
KPH:31 D--
VKPH:5.500 C+
Kills:242 (0 + 242)
Deaths:18
KDR:13.444
VKDR:3.722
Vehicle Kills:67
Kill Difference:224
Playtime:6.472 hours
Usage:1%
Score:0.082m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:21.218%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1881,1806821.73C++0.1324.843%C*24.322%C+47.6C**N/A11624.8h9.3B++37.2B+
NS-15MG 1,1881,1767111.654C0.2121.775%D--21.344%D--41.3DN/A8728.5h13.3D61.1C--
NC6 Gauss SAW 1,1751,1647761.5C++0.3622.125%C**21.048%C30.3C+N/A9538.4h9.6C*43.3B
LA1 Anchor 1,1731,1606791.708C0.1525.615%C+22.845%C-54.7C++N/A14721.2h9.6C**37.5C**
NS-15M1 1,1711,1546951.66C+0.2023.368%C+22.357%C+47.3C+N/A10424.4h11.3B48.5C**
NC6A GODSAW 6946823711.838C+0.0220.979%D**23.607%D27.7D--N/A7924.6h11.3C+53.9D--
AC-X11 5395263491.507C*0.3621.572%D20.152%C14.6DN/A4136.1h11.7C--54.2C
AF-4 Cyclone 5045023691.36C+0.5021.6%D-16.733%C20.8DN/A8824.1h11.6C+53.6C
C85 Canister 3813452911.897C10.0446.833%B++9.275%D--30.5D--3.2D11211.3h12.5D*26.7C-
E540 Halberd 393290348.529C+6.6747.711%B+N/A24.2D8.6D*14512h7.5D**15.8D
MGR-S1 Gladius 2712681611.665C++0.2021.47%D*22.761%C+18.7DN/A5814.3h9.9C++46C+
Enforcer ML85 427258357.371B+5.5144.111%B+2.326%C++19C--12.4D16513.6h14.1C-32C+
M12 Kobalt 2452331219.417B17.5614.073%C15.022%C+26.2D--1.3C--848.9h29.7F-211.4D*
Titan-150 AP 363230504.6C2.7437.794%D**2.174%C20C--11.6D47311.5h4.6C+12.2D
GD-66 Claw 2302271231.846B0.0254.147%C-21.586%B**24.7DN/A829.2h3D5.5C
LA8 Rebel 2262232650.842C+1.0228.368%C11.211%D**21.7C-N/A5810.3h6.3C++22.1C++
NC05 Jackhammer 2182181361.603B0.2639.157%D10.551%D--27.9DN/A797.8h5.8D14.8C--
C85 Canister-H 210196238.522C6.6654.127%C**10.204%C51.6D--3.7D--2293.8h10D18.4C--
M96 Mjolnir-H 359190593.22C1.3644.057%DN/A29.2D--26C3106.5h43.9C99.7D
L105 Zephyr 2311871215.583B13.7247.656%B+N/A34.6D8.1C+1815.4h8.9D*18.7C
G30 Walker 2491831215.25B**13.3925.103%D4.372%B+23.5C+8.5D1517.8h106.9B++426B+
AF-41 Hacksaw 176173852.035C+0.1737.652%C++18.497%B**29.3CN/A1255.9h9.3C24.7C+
Skyguard 261170276.296B**4.4324.111%D--N/A16.3C*8.8C14310.4h89.5B*371.3B
AF-41 Hacksaw 172169851.988C+0.1334.973%C++13.61%C28.6CN/A1205.9h8.7C24.9C+
NS-7 PDW 166166981.694B++0.1727.138%C**19.88%C*31.3C+N/A795.3h12.6B+46.3B+
MKV Suppressed 166165861.919B*0.0626.906%C+22.424%C**50B+N/A1203.3h11.2B++41.6B+
AP30 Shredder 277163281.5S79.6440.529%A+N/A34C++23.8B++3814.8h118.2D-291.6C+
EM1 1621621571.032C0.8320.724%C16.667%D-36.8C+N/A1024.4h12.2B59C*
SAS-R 150149572.614C+0.7533.024%D--54.362%D**20.4D-N/A727.3h2.9D*8.7D--
M20 Basilisk 183144226.545A+4.6830.021%C+3.472%D-25.7B7C+1005.6h63.8B+212.4B+
M12 Kobalt 1571431410.214C8.3516.206%C-16.783%C-33.3D-3.3B+1184.3h35F--215.9D--
VLG Missile Launcher 177130621.667C++19.8151.203%CN/A44.8D16.2C--2052.9h5.9C++11.5C+
NC9 A-Tross 129126691.826B+0.0422.41%D19.841%D25.2DN/A735h10.9C--48.7C-
EM4 Longshot 122122353.486C++1.6227.105%F-68.853%D*15.8D-N/A487.7h2.4C8.9D*
Frag Grenade 1181181118N/A116.1444.669%CN/A295D--N/A12670.4h4.7D--10.5D
NSX Masamune 1681161570.739C1.1258.173%C+N/A22.7D10.2C1705.1h13.1C+22.5C+
CAS 14-E 132112129.333C7.4721.218%F-N/A31.1D--5.6C+2163.6h41.8D--196.9F--
Reaper DMR 107105761.382C+0.4821.167%D--14.286%D**14.8D--N/A437.1h10.6C-50.1D
M12 Kobalt-H 112103334.333B+32.4716.695%D*13.592%D49D*4.3C+2322.1h21.2D--127.2D*
AF-57 Piston 104102462.217B**0.3638.368%C3.922%F*20.8DN/A854.9h4.9C+12.9C+
LA39 Bruiser 10299721.375C*0.4949.229%D*27.273%A*22D-N/A684.5h3.9F--7.9D**
L100 Python AP 13798166.125C+4.2636.907%F-N/A32.7C+13D--2053h4B*10.8C+
L100 Python HESH 11197713.857C*12.0027.893%F--N/A28.5D--4.1D--1213.4h3.8D13.5F-
M20 Basilisk 12994313.032C+1.1730.539%D--7.447%B+15.9C-5.9C-925.9h75.2B+246.1C++
NS-45 Pilot 9089950.937C0.9324.467%D*16.854%D*22.8D-N/A673.9h8C-32.7D-
NS-44P Commissioner 8787841.036C+0.8331.165%D--29.885%B18.5D-N/A694.7h4.5D14.3D--
Shrike 132861470.585C1.2859.472%B3.488%B+16.5D8.8D1945.2h7.6C-12.8C+
NS Baron G5 7978541.444B0.4239.899%D16.667%B+21.1DN/A553.7h6.1D**15.2C+
AF-8 RailJack 7474174.353B++2.4925.553%F60.811%D**16.4DN/A444.5h2.8D11D*
NS Decimator 95711040.683C--1.1852.369%D*2.817%B+15.4D*5.2D*1334.6h6.1D--11.6D**
M60-A Bulldog 826897.556C*5.6933.496%CN/A30.9C6.4C+1272.2h6.1C-18.1C+
MGR-M1 Bishop 6262262.385B++0.5220.78%F-19.355%D**8.7D*N/A357.1h7.4C35.5D*
NCM1 Scattercannon 6262411.512C+0.3544.128%B22.581%A+21.4CN/A852.9h7.8C++17.6B+
Impetus 6060331.818C+0.0424.794%F15%F-18.2D--N/A523.3h5C20.2D--
Tank Mine 8159163.688B+1.8318.895%D*N/A73.8D27.5D*6480.8h2.5D--13.2T*
M20 Basilisk 7859242.458C0.6034.142%C--3.39%D-22.7C++7.3C1822.6h77.3B+226.3B
NS-AM7 Archer 7254790.684B+1.1838.423%F**16.667%C5.7C1.9C--489.4h15.5B40.4C
Spear Anti-Vehicle Phalanx Turret 8253105.3C3.4427.57%F3.774%C+17.1D*9.4D*1453.1h8.8C+31.8D--
NCM3 Raven 7853471.128C++0.7340.803%C+3.774%B++11.8C++5.6C774.5h18.2B*44.6B*
AF-34 Mattock 5252232.261C0.4036.3%C++9.615%F20D*N/A932.6h9D-24.8C--
AF-23 Grinder 5352281.857C+0.0140.676%C**9.615%D**27.4CN/A901.9h7.6C18.8C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit232391,81926.7h
Anti-Vehicle MANA Turret51410.2h
Spawn Beacon32380.2h
Nanite Revive Grenade02600.1h
Medical Kit991,9562.2h
Medical Applicator9661,1534.7h
Restoration Kit61140.1h
Motion Spotter25090.3h
Deconstruction Tool01,1670.1h
Welding Device02,2450.2h
Spitfire Auto-Turret77370.8h
Recon Detection Device52050.3h
Ammunition Package311,6410.6h
Hunter QCX-G92960.3h
Anti-Infantry MANA Turret1630.1h
Nano-Repair Grenade0980h
Hardlight Barrier11090.2h

Check the help document for the dictionary if you want to learn more about words used here.


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