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Paragon Chosen Gmach01[HAX] Gmach01
VS BR 114

KDR: 5.77

Score: 25.9m

Last Seen: May 19th, 2019 3:39 AM
- OFFLINE - 123.4 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 37
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-15M AE Ghost VE-H Maw NS-15MB VX29 Polaris Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,681,140 MLG Score: 6140
Fun Score: N/A
Cheeseburgers Flipped: 277TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.518%33.389%98633116445,0727.30976-1.543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.728%1.635A+1.926A++-0.624DHEAD ++ (~18.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.593B+90.372C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.67%0.728%194111964122363711.74576111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.602D-0.8D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.80.034C+49.30.07C+106.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.346%0.689%1142211951,8883267725.79141244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.812%1.5A+-1.223D*-1.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*3.40.729B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.891%10.287%581511921,1862346055.04681196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.87%-0.304C1.472A+1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.80.288C*27.90.297C*56.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.447%81.122%581411935,63189366.29866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.36%1.867A++0.914B*-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.90.388C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.123%17.416%5811119617871310.249649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.884M+0.565B+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.82B++1.80.628B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 37
25.9m357.7%536 (32.2k)456 (27.4k)5.7670767,41711,6906.31677114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197632428.184%31.688%89304:5124

11% Combat Medic15% Engineer56% Heavy Assault11% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 3:34 AMSep 16th, 2018 12:09 AMMay 22nd, 2019 3:49 AM (2d) (PST)May 18th, 2019 11:39 PM (5d) (PST)May 18th, 2019 11:39 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9112446671.1870.2060.3764.4540.0586140

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,67114,65640,015711223267327,336

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
946.3h/39.4d 6,426 21,363 16,434 252.9k 1,073 4,222 3,276 51.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:13,284
Deaths:2,421
KDR:5.487
Accuracy:28.695% B+
HSR:35.381% B++
NS-15M2
A*
Kills:3,812
Deaths:578
KDR:6.595
Accuracy:31.201% A+
HSR:41.632% A*
NS-15M AE
A
Kills:3,088
Deaths:487
KDR:6.341
Accuracy:29.668% B*
HSR:38.180% A
VE-H Maw
A
Kills:2,542
Deaths:422
KDR:6.024
Accuracy:28.861% B+
HSR:38.120% A
NS-15MB
C*
Kills:2,192
Deaths:418
KDR:5.244
Accuracy:28.087% C*
HSR:31.113% C++
VX29 Polaris
A
Kills:2,030
Deaths:417
KDR:4.868
Accuracy:28.709% B**
HSR:31.675% A
Orion VS54
B**
Kills:1,331
Deaths:364
KDR:3.657
Accuracy:25.847% B**
HSR:25.920% C*
Pulsar LSW
B++
Kills:1,292
Deaths:286
KDR:4.517
Accuracy:26.731% B++
HSR:27.012% B+
Ursa
B*
Kills:1,196
Deaths:279
KDR:4.287
Accuracy:27.474% B*
HSR:22.575% C+
Lasher X2
A++
Kills:578
Deaths:76
KDR:7.605
Accuracy:38.918% A++
HSR:7.093% A++
Kills:31,345
Deaths (as Heavy Assault):5,748
Deaths (to Heavy Assaults):3,149
KDR:5.4532
Kill Difference:25,597
Playtime:531.011 hours
Usage:56%
Score:13.456m
Score/min:422
Accuracy (listed only):29.419%
HSR (listed only):29.870%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Zenith VX-5AE
C**
Kills:787
Deaths:156
KDR:5.045
Accuracy:29.229% C**
HSR:24.142% C+
Serpent VE92
A*
Kills:261
Deaths:33
KDR:7.909
Accuracy:31.504% A++
HSR:31.035% A*
Deimos VA29
A
Kills:178
Deaths:40
KDR:4.450
Accuracy:76.123% A
HSR:17.416% C++
VE-C Horizon
M
Kills:137
Deaths:28
KDR:4.893
Accuracy:46.737% A++
HSR:43.796% M
NSX-P Tanto
A+
Kills:130
Deaths:34
KDR:3.824
Accuracy:33.145% A+
HSR:29.231% B+
Solstice VE3
A+
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C*
HSR:27.869% A+
NS Baron G5AE
D--
Kills:71
Deaths:28
KDR:2.536
Accuracy:37.194% D--
HSR:8.451% D*
Eridani SX5G
B**
Kills:53
Deaths:14
KDR:3.786
Accuracy:33.881% B**
HSR:20.755% C+
Pulsar C
M+
Kills:51
Deaths:13
KDR:3.923
Accuracy:30.109% B**
HSR:39.216% M+
Kills:4,599
Deaths (as Light Assault):928
Deaths (to Light Assaults):1,923
KDR:4.95582
Kill Difference:3,671
Playtime:30.338 hours
Usage:3%
Score:0.660m
Score/min:362
Accuracy (listed only):36.717%
HSR (listed only):28.175%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Terminus VX-9
B**
Kills:1,313
Deaths:244
KDR:5.381
Accuracy:30.907% B**
HSR:33.968% B**
H-V45
A++
Kills:1,287
Deaths:250
KDR:5.148
Accuracy:30.616% A+
HSR:32.945% A++
NS-11AB
A
Kills:1,263
Deaths:244
KDR:5.176
Accuracy:31.192% B**
HSR:33.254% A
NS-11A
A
Kills:1,227
Deaths:182
KDR:6.742
Accuracy:29.773% B**
HSR:31.051% A
H-V45 AE
B**
Kills:1,184
Deaths:248
KDR:4.774
Accuracy:32.711% B**
HSR:36.402% B**
Pulsar VS1
A*
Kills:1,174
Deaths:208
KDR:5.644
Accuracy:33.892% A*
HSR:27.428% B**
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Deimos VA29
A
Kills:178
Deaths:40
KDR:4.450
Accuracy:76.123% A
HSR:17.416% C++
Darkstar
A
Kills:143
Deaths:27
KDR:5.296
Accuracy:32.590% A
HSR:29.371% B*
CME
B*
Kills:108
Deaths:30
KDR:3.600
Accuracy:30.248% B*
HSR:26.852% B++
NS Baron G5AE
D--
Kills:71
Deaths:28
KDR:2.536
Accuracy:37.194% D--
HSR:8.451% D*
Eridani SX5G
B**
Kills:53
Deaths:14
KDR:3.786
Accuracy:33.881% B**
HSR:20.755% C+
Kills:10,810
Deaths (as Combat Medic):2,037
Deaths (to Combat Medics):1,432
KDR:5.30682
Kill Difference:8,773
Playtime:102.487 hours
Usage:11%
Score:2.923m
Score/min:475
Accuracy (listed only):35.469%
HSR (listed only):28.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C**
Kills:787
Deaths:156
KDR:5.045
Accuracy:29.229% C**
HSR:24.142% C+
Serpent VE92
A*
Kills:261
Deaths:33
KDR:7.909
Accuracy:31.504% A++
HSR:31.035% A*
Deimos VA29
A
Kills:178
Deaths:40
KDR:4.450
Accuracy:76.123% A
HSR:17.416% C++
VE-C Horizon
M
Kills:137
Deaths:28
KDR:4.893
Accuracy:46.737% A++
HSR:43.796% M
NSX-P Tanto
A+
Kills:130
Deaths:34
KDR:3.824
Accuracy:33.145% A+
HSR:29.231% B+
Solstice VE3
A+
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C*
HSR:27.869% A+
NS Baron G5AE
D--
Kills:71
Deaths:28
KDR:2.536
Accuracy:37.194% D--
HSR:8.451% D*
VE-LR Obelisk
B**
Kills:69
Deaths:19
KDR:3.632
Accuracy:39.508% B**
HSR:27.536% C--
Pulsar C
M+
Kills:51
Deaths:13
KDR:3.923
Accuracy:30.109% B**
HSR:39.216% M+
Kills:1,806
Deaths (as Engineer):411
Deaths (to Engineers):1,511
KDR:4.39416
Kill Difference:1,395
Playtime:138.643 hours
Usage:15%
Score:4.826m
Score/min:580
Accuracy (listed only):38.617%
HSR (listed only):27.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,697
Deaths:295
KDR:9.142
Accuracy:46.345% B**
HSR:73.749% B+
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
NS-44P Commissioner
B**
Kills:1,195
Deaths:311
KDR:3.842
Accuracy:49.408% B**
HSR:20.670% D
Parallax VX3-AE
B**
Kills:1,182
Deaths:82
KDR:14.415
Accuracy:48.575% B**
HSR:82.318% C*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
NSX Daimyo
B++
Kills:1,149
Deaths:89
KDR:12.910
Accuracy:46.642% B++
HSR:95.910% B+
Phaseshift VX-S
A*
Kills:603
Deaths:28
KDR:21.536
Accuracy:52.255% A*
HSR:83.582% B+
NS-44 Commissioner
B**
Kills:372
Deaths:97
KDR:3.835
Accuracy:45.438% B**
HSR:22.312% C++
NS-357 Underboss
C++
Kills:296
Deaths:113
KDR:2.619
Accuracy:37.364% C++
HSR:16.892% D
NS-44L Showdown
D**
Kills:185
Deaths:101
KDR:1.832
Accuracy:28.221% D**
HSR:17.838% D**
NS-45 Pilot
B++
Kills:146
Deaths:46
KDR:3.174
Accuracy:35.762% B++
HSR:30.137% B+
NS-44L "Ravenous" Blackhand
C+
Kills:78
Deaths:28
KDR:2.786
Accuracy:42.746% C+
HSR:29.487% D--
Eridani SX5G
B**
Kills:53
Deaths:14
KDR:3.786
Accuracy:33.881% B**
HSR:20.755% C+
Artemis VX26 AE
C++
Kills:52
Deaths:11
KDR:4.727
Accuracy:31.084% C++
HSR:9.615% F--
Kills:10,817
Deaths (as Infiltrator):1,737
Deaths (to Infiltrators):1,659
KDR:6.2274
Kill Difference:9,080
Playtime:107.456 hours
Usage:11%
Score:2.426m
Score/min:376
Accuracy (listed only):39.977%
HSR (listed only):40.806%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,672
Deaths:201
KDR:8.318
Accuracy:24.609% B**
HSR:26.077% B**
Blueshift VM5
A++
Kills:1,608
Deaths:204
KDR:7.882
Accuracy:25.090% B**
HSR:29.789% A++
Nebula VM20
A
Kills:505
Deaths:70
KDR:7.214
Accuracy:21.716% B*
HSR:27.129% A
Nebula VM20
A++
Kills:467
Deaths:59
KDR:7.915
Accuracy:21.727% B++
HSR:30.193% A++
Cosmos VM3
A+
Kills:63
Deaths:6
KDR:10.500
Accuracy:23.377% A+
HSR:14.286% D*
Quasar VM1
B**
Kills:52
Deaths:20
KDR:2.600
Accuracy:20.776% B**
HSR:15.385% D
Kills:4,367
Deaths (as MAX Suit):280
Deaths (to MAX Suits):568
KDR:15.59643
Kill Difference:4,087
Playtime:34.629 hours
Usage:4%
Score:1.577m
Score/min:759
Accuracy (listed only):22.882%
HSR (listed only):23.809%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:412
V. Kills:221 186%
Deaths:126
KDR:3.270
Accuracy:31.670% C+
KPH:25.700 A
VKPH:13.800 B++
Photon A2A Missile Pods
B+
Kills:287
V. Kills:141 202%
Deaths:20
KDR:14.350
Accuracy:73.748% D
KPH:73.100 B+
VKPH:35.900 C
Kills:699 (412 + 0)
Deaths:146
KDR:4.788
VKDR:2.479
Vehicle Kills:362
Kill Difference:553
Playtime:19.955 hours
Usage:2%
Score:0.415m
Score/min:346
Piloting Accuracy:31.670%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:544
V. Kills:11 N/A
Deaths:3
KDR:181.333
Accuracy:54.838% A++
KPH:128.200 A++
VKPH:2.600 D-
AP30 Shredder
A++
Kills:232
V. Kills:144 160%
Deaths:4
KDR:58
Accuracy:43.065% A
KPH:64.400 A++
VKPH:40 A++
Kills:776 (0 + 776)
Deaths:7
KDR:110.857
VKDR:22.143
Vehicle Kills:155
Kill Difference:769
Playtime:7.846 hours
Usage:1%
Score:0.206m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:43.065%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:389
V. Kills:39 N/A
Deaths:8
KDR:48.625
Accuracy:56.563% B*
KPH:108.200 A**
VKPH:10.800 B++
L100 Python AP
M*
Kills:56
V. Kills:19 280%
Deaths:
KDR:
Accuracy:47.735% D--
KPH:69.100 M*
VKPH:23.400 B*
C75 Viper
S
Kills:51
V. Kills:23 213%
Deaths:4
KDR:12.750
Accuracy:57.843% A++
KPH:64.100 A++
VKPH:28.900 S
Kills:496 (496 + 0)
Deaths:12
KDR:41.333
VKDR:6.750
Vehicle Kills:81
Kill Difference:484
Playtime:5.203 hours
Usage:1%
Score:0.181m
Score/min:581
Driving Accuracy:57.843%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:1,259
V. Kills:567 222%
Deaths:34
KDR:37.029
Accuracy:57.049% B+
KPH:51 M
VKPH:23 A++
Supernova VPC
A++
Kills:629
V. Kills:72 N/A
Deaths:10
KDR:62.900
Accuracy:54.752% B+
KPH:78.200 A++
VKPH:9 B+
Saron HRB
A**
Kills:575
V. Kills:247 232%
Deaths:23
KDR:25
Accuracy:58.454% A++
KPH:49.800 A**
VKPH:21.400 B++
Supernova PC
A+
Kills:139
V. Kills:45 302%
Deaths:15
KDR:9.267
Accuracy:59.453% B**
KPH:37.200 A+
VKPH:12.100 B**
Kills:2,602 (2,027 + 575)
Deaths:82
KDR:31.732
VKDR:11.354
Vehicle Kills:931
Kill Difference:2,520
Playtime:48.015 hours
Usage:5%
Score:1.494m
Score/min:518
Driving Accuracy:59.453%
Gunner Accuracy:58.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:393
V. Kills:10 N/A
Deaths:5
KDR:78.600
Accuracy:22.803% C+
KPH:189.900 B**
VKPH:4.800 C+
Aphelion VEX-4H
A*
Kills:156
V. Kills:81 190%
Deaths:5
KDR:31.200
Accuracy:57.420% A
KPH:78.200 A*
VKPH:40.600 B**
Proton II PPA-H
A**
Kills:153
V. Kills:2 N/A
Deaths:5
KDR:30.600
Accuracy:43.983% B*
KPH:201.200 A**
VKPH:2.600 D--
G40-F Ranger
B++
Kills:134
V. Kills:79 168%
Deaths:2
KDR:67
Accuracy:36.593% B+
KPH:46.800 B++
VKPH:27.600 B++
M40 Fury-H
A+
Kills:73
V. Kills:31 228%
Deaths:2
KDR:36.500
Accuracy:51.400% B**
KPH:76.500 C
VKPH:32.500 A+
Kills:909 (0 + 909)
Deaths:19
KDR:47.842
VKDR:10.684
Vehicle Kills:203
Kill Difference:890
Playtime:8.640 hours
Usage:1%
Score:0.243m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:51.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:224
V. Kills:3 N/A
Deaths:5
KDR:44.800
Accuracy:18.361% C++
KPH:150.100 A*
VKPH:2 D
M12 Kobalt
B**
Kills:210
V. Kills:12 N/A
Deaths:3
KDR:70
Accuracy:18.509% C+
KPH:105.500 B**
VKPH:6 B**
Kills:434 (0 + 434)
Deaths:8
KDR:54.250
VKDR:1.875
Vehicle Kills:15
Kill Difference:426
Playtime:3.483 hours
Usage:0%
Score:0.134m
Score/min:643
Driving Accuracy:N/A%
Gunner Accuracy:18.509%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:69
V. Kills:1 N/A
Deaths:17
KDR:4.059
Accuracy:41.003% C+
KPH:69.700 B++
VKPH:1 D
Kills:69 (69 + 0)
Deaths:17
KDR:4.059
VKDR:0.059
Vehicle Kills:1
Kill Difference:52
Playtime:0.990 hours
Usage:0%
Score:0.019m
Score/min:317
Driving Accuracy:41.003%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:152
V. Kills:7 N/A
Deaths:4
KDR:38
Accuracy:32.561% C+
KPH:93.500 B++
VKPH:4.300 D
Kills:152 (0 + 152)
Deaths:4
KDR:38
VKDR:1.750
Vehicle Kills:7
Kill Difference:148
Playtime:1.625 hours
Usage:0%
Score:0.025m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:32.561%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,41213,2842,4215.487B*0.2828.695%B+35.381%B++91.6B*N/A268145h9.1B*31.6B*
NS-15M2 3,8423,8125786.595M0.8331.201%A+41.632%A*101.7A*N/A27337.5h9.4B**30B*
NS-15M AE 3,1143,0884876.341A*0.5729.668%B*38.18%A98.3AN/A29031.4h9.3B**31.4B++
Ghost 2,7002,6972959.142A*3.3746.345%B**73.749%B+68.6AN/A21339.3h1.9B++4.1B*
VE-H Maw 2,5742,5424226.024M**0.2628.861%B+38.12%A96.7A+1.2B*28126.3h7.6B**26.2B++
NS-15MB 2,2132,1924185.244M+0.5228.087%C*31.113%C++72.8BN/A24430.1h9.6B++34.1C**
VX29 Polaris 2,0532,0304174.868M+0.9028.709%B**31.675%A75.2AN/A30627h9.4B**32.7B++
Blueshift VM5 1,6981,6722018.318A**2.5524.609%B**26.077%B**74M1.2A29422.6h12.4B**50.6B*
NS Decimator 2,1111,6563564.652S1.1269.784%B**1.751%C56.7A+15.6C+34729.2h3.7B++5.2B**
VE-S Canis 1,6541,6423554.625M++1.1430.01%B+33.313%A+77.5AN/A19721.2h8.6B**28.7B++
Blueshift VM5 1,6241,6082047.882A*2.1125.09%B**29.789%A++69A*N/A25923.3h13.4B*53.3B*
Orion VS54 1,3451,3313643.657A2.1125.847%B**25.92%C*43.2B+N/A19330.8h10.3B*39.7C**
Terminus VX-9 1,3221,3132445.381A**0.3930.907%B**33.968%B**101.8M+N/A29512.9h9.8B**31.6B*
Pulsar LSW 1,3041,2922864.517A**1.2526.731%B++27.012%B+64.9B*N/A25919.9h10.6B++39.8B++
H-V45 1,2981,2872505.148A*0.6230.616%A+32.945%A++100.5M**N/A30212.8h9.2A+30B**
NS-11AB 1,2741,2632445.176M*0.5931.192%B**33.254%A100.2A*N/A23212.6h10.5B*33.7B*
Supernova FPC 1,8261,2593437.029S31.2657.049%B+N/A51M23A++53224.7h3.6B**6.3B**
NS-11A 1,2321,2271826.742S0.9729.773%B**31.051%A85.8MN/A24214.3h10.9B**36.8B**
Ursa 1,2101,1962794.287M++1.4827.474%B*22.575%C+64.3B**N/A22418.6h9.1B*33B++
NS-44P Commissioner 1,1991,1953113.842A*1.9349.408%B**20.67%D56.6C++N/A15721.1h2.8B++5.7B*
H-V45 AE 1,2001,1842484.774A*0.9932.711%B**36.402%B**97A+1.3B**28812.2h9.4B**28.6B*
Parallax VX3-AE 1,1841,1828214.415M++8.6548.575%B**82.318%C*63.2B+N/A18318.7h1.8B3.7B++
Pulsar VS1 1,1801,1742085.644S0.1233.892%A*27.428%B**109.7SN/A32410.7h9.2A++27.2A
Eridani SX5-AE 1,1741,1671676.988S1.2231.955%B+34.704%B**92.6B**N/A22512.6h8.4B**26.3B++
NSX Daimyo 1,1491,1498912.91M++7.1446.642%B++95.91%B+79.2B**N/A23414.5h2.1B++4.5B++
Zenith VX-5AE 7967871565.045M+0.7229.229%C**24.142%C+60.5B**N/A14413h9.9B*33.9B++
Supernova VPC 7016291062.9S57.1354.752%B+N/A78.6A++9B+4238h3C**5.5B+
Phaseshift VX-S 6046032821.536S15.7752.255%A*83.582%B+77.3M+N/A1857.8h2.1B++3.9B*
Lasher X2 594578767.605S1.8438.918%A++7.093%A++109.1M**3A**4605.3h18.8C**48.4B*
Saron HRB 8225752325S19.2358.454%A++N/A49.6A**21.3B++64111.6h19.7B+33.7B**
Dual-75 Duster 5555443181.333U175.5754.838%A++N/A129.5A++2.6D-3744.2h4.7B*8.6B*
Nebula VM20 510505707.214A**1.4521.716%B*27.129%A73.2A**N/A3016.9h13.3B*61.1B++
Nebula VM20 468467597.915M++2.1521.727%B++30.193%A++75.3MN/A3006.2h13B**60B++
Saron Laser Cannon 6334121263.27B+2.5031.67%C+N/A25.8A13.8B++24716h49.3B**155.8B**
M12 Kobalt-H 403393578.6S72.8322.803%C+15.013%C187.1B**4.8C+5822.1h10.2B**44.6B*
L100 Python HESH 428389848.625M+42.8656.563%B*N/A108.1A**10.8B++4683.6h2.6B*4.6B**
NS-44 Commissioner 374372973.835M1.9345.438%B**22.312%C++44.8B+N/A1898.3h2.7B**6B**
NS-357 Underboss 2962961132.619A++3.1537.364%C++16.892%D47.7C**N/A1636.2h3.4B*9B++
Photon A2A Missile Pods 4282872014.35A*8.5873.748%DN/A73.6B+36.2C7513.9h5.5A7.4A+
C-4 336271574.754A**1.0135.562%A++N/A123.2B**29.5C+13072.2h1B**2.8A
Serpent VE92 263261337.909S2.1431.504%A++31.035%A*104.4M**N/A5262.5h8.3A26.5B**
Frag Grenade 2452421242N/A236.2354.386%AN/A806.7A+10C**41650.3h2.8B*5.2B*
AP30 Shredder 376232458S52.2343.065%AN/A64.4A++40A++5123.6h101.1C+234.9B+
Damascus Edge 2352255,1260.044C**5.7213.399%D*11.556%B+0.6CN/A2355.5h1.8B+13.5C
M12 Kobalt 227224544.8A39.0318.361%C++13.839%D-149.3A*2D7231.5h11.2A60.9B++
M12 Kobalt 222210370S64.2318.509%C+13.81%D-105B**6B**5822h12.2A66.1B++
NS-44L Showdown 1861851011.832B**3.9428.221%D**17.838%D**10.9D--N/A2417h3.8C+13.4D
Deimos VA29 179178404.45M+1.3276.123%A17.416%C++104.7A**N/A4151.7h1.8B**2.4B++
The Slasher 1781761,9820.089B*5.6824.491%D18.182%B*1.4CN/A4123.6h1.8B+7.3C++
Aphelion VEX-4H 237156531.2M+25.4357.42%AN/A78A*40.5B**4332h34.7B**60.4B**
Proton II PPA-H 155153530.6A++24.8343.983%B*N/A191.3A*2.5D--6410.8h8.6B+19.5B++
CAS 14-E 159152438A++32.2332.561%C+1.974%C*95B++4.4D2581.6h20.3B*62.5B++
S1 231148423.524S2.2464.386%B*N/A44.8A++25.2A++5943.3h6.5C*10.1B+
NS-45 Pilot 146146463.174A+2.5935.762%B++30.137%B+54.1C*N/A1922.7h5.5B*15.5B*
Darkstar 143143275.296M++0.4732.59%A29.371%B*79.4A+N/A2951.8h11.3B++34.8B*
Supernova PC 184139159.267B++3.5059.453%B**N/A37.6A+12.2B**2583.7h5C++8.4B++
VE-C Horizon 139137284.893A**0.8746.737%A++43.796%M97.9A++1.4B2701.4h12.9B++27.5B**
G40-F Ranger 213134267S61.2336.593%B+N/A46.2B++27.2B++3662.9h56.9B+155.5B+
NSX-P Tanto 131130343.824M++1.9433.145%A+29.231%B+37.1B+N/A1973.5h10.8B*32.6B**
M60-A Bulldog 1361271127U121.2352.505%A++N/A84.7A*6C+5661.5h4.3B**8.2B**
Solstice VE3 124122602.033A++3.7323.999%C*27.869%A+20.7C++N/A2775.9h14.4C**59.8C*
Anti-Vehicle Grenade 1441211121N/A115.2351.46%C+N/A403.3C++76.7C17070.3h5.1B9.9B
CME 108108303.6A*2.1730.248%B*26.852%B++67.5A++N/A2431.6h10.7B**35.4B*
Lumine Edge 1061061190.891M*4.8833.143%B+27.359%A++18.6AN/A935.7h1.1B++3.3B+
M12 Kobalt 8987243.5B++37.7319.947%C-12.644%D--145B++3.3D5030.6h11.1B**55.8B++
NS-44L "Ravenous" Blackhand 7978282.786B++2.9842.746%C+29.487%D--26.9C+N/A652.9h4.9D11.5C+
MANA Anti-Personnel Turret 7777117N/A1.2328.519%UN/A770UN/A3611700.1h15.2T*53.1T*
M40 Fury-H 10473236.5A*30.7351.4%B**N/A73C31A4601h11.8D23C+
Lancer VS22 11472282.571A*3.2061.912%C+1.389%C+18B+10.5C--2224h27.3C+44C+
NS Baron G5AE 7271282.536B**3.2337.194%D--8.451%D*14.8D--N/A554.8h4.1B10.9C+
S12 Renegade 7069174.059C*1.7141.003%C+1.449%D*69B++1D3161h2A4.9B*
VE-LR Obelisk 6969193.632B**2.1439.508%B**27.536%C--49.3B++N/A3411.4h4.4B**11.2B**
Hades VSH4 10366262.538S3.2367.172%C+1.515%C--36.7B+20.6B3601.8h6B**9B**
Tank Mine 8064610.667S4.90149.107%SN/A128B+32D--13500.5h2.6D--1.8A**
Cosmos VM3 6463610.5S4.7323.377%A+14.286%D*63A**1B**2331h8.2A*35A
Force-Blade 60603,8390.016C5.7511.213%F10%B+0.2C--N/A1290.6h1.8B++16.4C-
Rocklet Rifle 9757242.375M*3.3953.076%C+N/A25.9C+18.2D6172.2h34.7C**65.3C**
L100 Python AP 7556156U50.2347.735%D--N/A70M*23.8B**10050.8h2.4A++5.1A
Eridani SX5G 5353143.786A*1.9833.881%B**20.755%C+75.7B*N/A2940.7h10.1B+29.8B+
Artemis VX26 AE 5252114.727A+1.0431.084%C++9.615%F--65B*N/A1900.8h9.2B**29.6B++
Quasar VM1 5452202.6B++3.1720.776%B**15.385%D40A+1.5M+3461.3h16.5C79.3B
C75 Viper 7451412.75A++6.9857.843%A++N/A63.8A++28.8S6560.8h9.3B*16B**
Pulsar C 5151133.923A*1.8430.109%B**39.216%M+30C++N/A4881.7h8.7B**28.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35000.5h
Nano-Armor Kit48117,7326.6h
Restoration Kit1735,46212.2h
Spitfire Auto-Turret0710.1h
Nanite Healing Grenade0960h
Nanite Revive Grenade01,0370.3h
Motion Spotter22,5431.3h
Welding Device02970h
Deconstruction Tool01810h
Ammunition Package84510.3h
Medical Kit5958,73925.5h
Anti-Infantry MANA Turret1620.2h
Medical Applicator5457,0963.4h
Nano-Repair Grenade02580.1h
Snowman Soldier1540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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