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Paragon Centurion Gmach01[HAX] Gmach01
VS BR 101

KDR: 5.45

Score: 19.5m

Last Seen: Nov 12th, 2018 5:54 PM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 100 (101 total) - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 30
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M AE NS-15M2 Ghost VE-S Canis NS-15MB VX29 Polaris VE-H Maw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,888,006 MLG Score: 5506
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.155%31.602%9213198337,0017.32548-1.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.871%1.593A+1.694A++-0.756D-HEAD ++ (~17.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.583B+9.10.362C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.241%0.926%185110133241912631.69633123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.654D-0.634D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.90.007C+49.60.057C+109.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.024%0.611%1046210121,4722765465.33333269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.652%1.506A+-1.343D**-1.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.30.731B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.339%12.973%266410107401983963.73737186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.605%-1.466F2.247A*1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.578B+10.10.742B++39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.66%79.889%266410104,49072266.21024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.574%1.898A++0.832B++-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.578B+20.375C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.521%21.622%266110137457600.12825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.851M+1.444A-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.804B++20.596B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 30
19.5m352.9%504 (30.2k)424 (25.4k)5.4518251,5969,4645.96175101 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014470527.683%30.935%85604:5121

13% Combat Medic13% Engineer57% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 3:34 AMSep 16th, 2018 12:09 AMNov 13th, 2018 6:24 PM (1d) (PST)Nov 12th, 2018 1:54 PM (3d) (PST)Nov 12th, 2018 1:54 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8452366091.1240.2060.3484.1490.0525506

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,69714,14236,555671221249325,448

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
765.1h/31.9d 4,826 15,961 12,703 190.5k 850 3,574 2,372 38.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:11,171
Deaths:2,036
KDR:5.487
Accuracy:28.239% B+
HSR:33.596% B+
NS-15M AE
B**
Kills:2,255
Deaths:352
KDR:6.406
Accuracy:29.298% B*
HSR:36.053% B**
NS-15M2
A*
Kills:2,102
Deaths:312
KDR:6.737
Accuracy:31.111% A+
HSR:41.579% A*
NS-15MB
C*
Kills:1,478
Deaths:324
KDR:4.562
Accuracy:27.205% C*
HSR:27.470% C+
VX29 Polaris
B*
Kills:1,448
Deaths:310
KDR:4.671
Accuracy:27.959% B*
HSR:29.075% B*
VE-H Maw
B*
Kills:1,438
Deaths:236
KDR:6.093
Accuracy:27.295% B+
HSR:34.006% B*
Orion VS54
B**
Kills:1,323
Deaths:364
KDR:3.635
Accuracy:25.830% B**
HSR:26.002% C*
Pulsar LSW
B++
Kills:1,174
Deaths:264
KDR:4.447
Accuracy:26.376% B++
HSR:25.469% C*
Ursa
B*
Kills:1,173
Deaths:277
KDR:4.235
Accuracy:27.349% B*
HSR:22.251% C
Lasher X2
A*
Kills:212
Deaths:24
KDR:8.833
Accuracy:40.854% A*
HSR:5.660% B*
Kills:23,774
Deaths (as Heavy Assault):4,499
Deaths (to Heavy Assaults):2,529
KDR:5.28429
Kill Difference:19,275
Playtime:438.299 hours
Usage:57%
Score:10.367m
Score/min:394
Accuracy (listed only):29.152%
HSR (listed only):28.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Zenith VX-5AE
C**
Kills:765
Deaths:151
KDR:5.066
Accuracy:29.108% C**
HSR:24.052% C+
Serpent VE92
A++
Kills:139
Deaths:12
KDR:11.583
Accuracy:31.576% A++
HSR:25.180% B**
NSX-P Tanto
A
Kills:102
Deaths:29
KDR:3.517
Accuracy:32.220% A
HSR:29.412% B+
Deimos VA29
A
Kills:74
Deaths:21
KDR:3.524
Accuracy:75.521% A
HSR:21.622% B*
Solstice VE3
B*
Kills:71
Deaths:46
KDR:1.543
Accuracy:21.263% C
HSR:23.944% B*
Eridani SX5G
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:34.387% A
HSR:20.755% C+
Kills:4,013
Deaths (as Light Assault):791
Deaths (to Light Assaults):1,567
KDR:5.07332
Kill Difference:3,222
Playtime:21.226 hours
Usage:3%
Score:0.447m
Score/min:351
Accuracy (listed only):35.755%
HSR (listed only):26.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Terminus VX-9
B**
Kills:1,234
Deaths:230
KDR:5.365
Accuracy:30.772% B**
HSR:33.793% B**
NS-11A
A
Kills:1,227
Deaths:182
KDR:6.742
Accuracy:29.773% A
HSR:31.051% A
H-V45
A++
Kills:1,211
Deaths:223
KDR:5.430
Accuracy:30.470% A+
HSR:32.040% A++
H-V45 AE
B**
Kills:1,184
Deaths:248
KDR:4.774
Accuracy:32.711% B**
HSR:36.402% B**
NS-11AB
B**
Kills:1,179
Deaths:220
KDR:5.359
Accuracy:31.244% B**
HSR:32.909% B**
Pulsar VS1
A*
Kills:1,173
Deaths:207
KDR:5.667
Accuracy:33.883% A*
HSR:27.451% B**
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Darkstar
A
Kills:122
Deaths:22
KDR:5.545
Accuracy:32.505% A
HSR:26.230% B
CME
B++
Kills:108
Deaths:30
KDR:3.600
Accuracy:29.961% B++
HSR:26.852% B+
Deimos VA29
A
Kills:74
Deaths:21
KDR:3.524
Accuracy:75.521% A
HSR:21.622% B*
Eridani SX5G
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:34.387% A
HSR:20.755% C+
Kills:10,374
Deaths (as Combat Medic):1,915
Deaths (to Combat Medics):1,151
KDR:5.41723
Kill Difference:8,459
Playtime:98.447 hours
Usage:13%
Score:2.816m
Score/min:477
Accuracy (listed only):35.266%
HSR (listed only):29.760%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C**
Kills:765
Deaths:151
KDR:5.066
Accuracy:29.108% C**
HSR:24.052% C+
Serpent VE92
A++
Kills:139
Deaths:12
KDR:11.583
Accuracy:31.576% A++
HSR:25.180% B**
NSX-P Tanto
A
Kills:102
Deaths:29
KDR:3.517
Accuracy:32.220% A
HSR:29.412% B+
Deimos VA29
A
Kills:74
Deaths:21
KDR:3.524
Accuracy:75.521% A
HSR:21.622% B*
Solstice VE3
B*
Kills:71
Deaths:46
KDR:1.543
Accuracy:21.263% C
HSR:23.944% B*
VE-LR Obelisk
B**
Kills:64
Deaths:18
KDR:3.556
Accuracy:39.915% B**
HSR:29.688% C
Kills:1,215
Deaths (as Engineer):277
Deaths (to Engineers):1,232
KDR:4.38628
Kill Difference:938
Playtime:98.568 hours
Usage:13%
Score:3.323m
Score/min:562
Accuracy (listed only):38.267%
HSR (listed only):25.649%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,036
Deaths:230
KDR:8.852
Accuracy:46.716% A
HSR:72.446% B+
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Parallax VX3-AE
B**
Kills:1,182
Deaths:82
KDR:14.415
Accuracy:48.575% B**
HSR:82.318% C*
NS-44P Commissioner
B**
Kills:1,180
Deaths:305
KDR:3.869
Accuracy:49.281% B**
HSR:20.678% C-
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
NSX Daimyo
B++
Kills:698
Deaths:49
KDR:14.245
Accuracy:45.476% B++
HSR:94.699% C**
Phaseshift VX-S
A*
Kills:574
Deaths:26
KDR:22.077
Accuracy:52.678% A*
HSR:83.275% B+
NS-357 Underboss
C*
Kills:256
Deaths:100
KDR:2.560
Accuracy:37.532% C*
HSR:15.234% D
NS-44 Commissioner
B**
Kills:247
Deaths:67
KDR:3.687
Accuracy:44.050% B**
HSR:21.458% C+
NS-44L Showdown
D*
Kills:185
Deaths:101
KDR:1.832
Accuracy:28.694% D*
HSR:17.838% D*
NS-44L "Ravenous" Blackhand
C+
Kills:78
Deaths:28
KDR:2.786
Accuracy:42.746% C+
HSR:29.487% D--
Eridani SX5G
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:34.387% A
HSR:20.755% C+
Artemis VX26 AE
C++
Kills:52
Deaths:11
KDR:4.727
Accuracy:31.124% C++
HSR:9.615% F--
Kills:9,350
Deaths (as Infiltrator):1,531
Deaths (to Infiltrators):1,373
KDR:6.10712
Kill Difference:7,819
Playtime:90.678 hours
Usage:12%
Score:1.928m
Score/min:354
Accuracy (listed only):40.248%
HSR (listed only):41.217%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:689
Deaths:88
KDR:7.830
Accuracy:24.953% A
HSR:23.222% B+
Blueshift VM5
A
Kills:595
Deaths:88
KDR:6.761
Accuracy:25.232% A
HSR:25.546% B*
Nebula VM20
B++
Kills:172
Deaths:33
KDR:5.212
Accuracy:20.769% B++
HSR:23.256% B+
Nebula VM20
A+
Kills:158
Deaths:22
KDR:7.182
Accuracy:19.984% B
HSR:27.848% A+
Quasar VM1
B**
Kills:52
Deaths:20
KDR:2.600
Accuracy:20.776% B**
HSR:15.385% D
Kills:1,666
Deaths (as MAX Suit):125.500
Deaths (to MAX Suits):457
KDR:13.2749
Kill Difference:1,540.500
Playtime:15.398 hours
Usage:2%
Score:0.588m
Score/min:637
Accuracy (listed only):22.343%
HSR (listed only):23.051%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:324
V. Kills:169 191%
Deaths:107
KDR:3.028
Accuracy:31.241% C+
KPH:24.200 B**
VKPH:12.600 B+
Photon A2A Missile Pods
B++
Kills:190
V. Kills:94 200%
Deaths:11
KDR:17.273
Accuracy:73.059% D--
KPH:76 B++
VKPH:37.600 C+
Kills:514 (324 + 0)
Deaths:118
KDR:4.356
VKDR:2.229
Vehicle Kills:263
Kill Difference:396
Playtime:15.911 hours
Usage:2%
Score:0.300m
Score/min:314
Piloting Accuracy:31.241%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
N/A
Kills:50
V. Kills: N/A
Deaths:
KDR:
Accuracy:42.739% N/A
KPH:122 N/A
VKPH:0 N/A
Kills:50 (0 + 50)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:50
Playtime:0.410 hours
Usage:0%
Score:0.014m
Score/min:553
Piloting Accuracy:N/A%
Gunner Accuracy:42.739%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:300
V. Kills:31 N/A
Deaths:4
KDR:75
Accuracy:56.115% B*
KPH:109 A**
VKPH:11.300 B++
Kills:300 (300 + 0)
Deaths:4
KDR:75
VKDR:7.750
Vehicle Kills:31
Kill Difference:296
Playtime:2.753 hours
Usage:0%
Score:0.063m
Score/min:383
Driving Accuracy:56.115%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:915
V. Kills:398 229%
Deaths:29
KDR:31.552
Accuracy:56.673% B+
KPH:50.100 M
VKPH:21.800 A+
Supernova VPC
A++
Kills:557
V. Kills:57 N/A
Deaths:9
KDR:61.889
Accuracy:54.828% B+
KPH:79 A++
VKPH:8.100 C*
Saron HRB
A**
Kills:504
V. Kills:214 234%
Deaths:23
KDR:21.913
Accuracy:57.805% A++
KPH:49.900 A**
VKPH:21.200 B++
Supernova PC
A+
Kills:139
V. Kills:45 302%
Deaths:15
KDR:9.267
Accuracy:59.453% B**
KPH:37.200 A+
VKPH:12.100 A
Kills:2,115 (1,611 + 504)
Deaths:76
KDR:27.829
VKDR:9.395
Vehicle Kills:714
Kill Difference:2,039
Playtime:39.141 hours
Usage:5%
Score:1.203m
Score/min:512
Driving Accuracy:59.453%
Gunner Accuracy:57.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:389
V. Kills:10 N/A
Deaths:5
KDR:77.800
Accuracy:22.693% C+
KPH:188.600 B*
VKPH:4.800 C+
Aphelion VEX-4H
A*
Kills:156
V. Kills:81 190%
Deaths:5
KDR:31.200
Accuracy:57.420% A+
KPH:78.200 A*
VKPH:40.600 B**
Proton II PPA-H
A**
Kills:127
V. Kills:2 N/A
Deaths:5
KDR:25.400
Accuracy:42.309% B++
KPH:205.100 A**
VKPH:3.200 D-
G40-F Ranger
A
Kills:92
V. Kills:56 161%
Deaths:
KDR:
Accuracy:37.366% B*
KPH:50.100 B**
VKPH:30.500 A
M40 Fury-H
A
Kills:73
V. Kills:31 228%
Deaths:2
KDR:36.500
Accuracy:51.400% B*
KPH:76.500 C
VKPH:32.500 A
Kills:837 (0 + 837)
Deaths:17
KDR:49.235
VKDR:10.588
Vehicle Kills:180
Kill Difference:820
Playtime:7.467 hours
Usage:1%
Score:0.208m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:51.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:143
V. Kills:2 N/A
Deaths:4
KDR:35.750
Accuracy:16.819% C+
KPH:152.400 A**
VKPH:2.100 C-
M12 Kobalt
B**
Kills:139
V. Kills:8 N/A
Deaths:2
KDR:69.500
Accuracy:17.768% C+
KPH:100.200 B**
VKPH:5.800 B**
Kills:282 (0 + 282)
Deaths:6
KDR:47
VKDR:1.667
Vehicle Kills:10
Kill Difference:276
Playtime:2.327 hours
Usage:0%
Score:0.086m
Score/min:617
Driving Accuracy:N/A%
Gunner Accuracy:17.768%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:69
V. Kills:1 N/A
Deaths:17
KDR:4.059
Accuracy:41.124% C+
KPH:71.700 B++
VKPH:1 D
Kills:69 (69 + 0)
Deaths:17
KDR:4.059
VKDR:0.059
Vehicle Kills:1
Kill Difference:52
Playtime:0.962 hours
Usage:0%
Score:0.018m
Score/min:318
Driving Accuracy:41.124%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:98
V. Kills:3 N/A
Deaths:3
KDR:32.667
Accuracy:33.571% C+
KPH:92.200 B+
VKPH:2.800 D--
Kills:98 (0 + 98)
Deaths:3
KDR:32.667
VKDR:1
Vehicle Kills:3
Kill Difference:95
Playtime:1.064 hours
Usage:0%
Score:0.015m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:33.571%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,28611,1712,0365.487B*0.0428.239%B+33.596%B+88B*N/A250127h9.2B*32.5B*
NS-15M AE 2,2762,2553526.406A*0.9529.298%B*36.053%B**97.6A+N/A25323.1h9.4B**32.2B++
NS-15M2 2,1192,1023126.737A**1.2931.111%A+41.579%A*96A*N/A24621.9h9.3B**30B*
Ghost 2,0392,0362308.852A++3.4046.716%A72.446%B+63.8AN/A20131.9h2B+4.2B*
VE-S Canis 1,6541,6423554.625M+0.8330.01%B+33.313%A+77.5AN/A19121.2h8.6B*28.7B++
NS-15MB 1,4901,4783244.562A*0.8927.205%C*27.47%C+62.6C++N/A20523.6h10B+36.9C**
VX29 Polaris 1,4631,4483104.671M+0.7827.959%B*29.075%B*65.2B*N/A29922.2h10B*35.6B++
VE-H Maw 1,4561,4382366.093M++0.6427.295%B+34.006%B*88.8A1.1B++28016.2h7.8B**28.6B++
Orion VS54 1,3371,3233643.635A+1.8225.83%B**26.002%C*43.2B++N/A17830.6h10.3B*39.7C**
NS Decimator 1,6311,2962824.596S0.8670.564%A1.775%C-57.6A+14.9C+33122.5h3.6B*5.1B**
Terminus VX-9 1,2421,2342305.365A**0.0930.772%B**33.793%B**102M+N/A28512.1h9.8B**31.7B**
NS-11A 1,2321,2271826.742S1.2929.773%A31.051%A85.8M+N/A23514.3h10.9B**36.8B**
H-V45 1,2211,2112235.43M0.0230.47%A+32.04%A++106.2M**N/A30911.4h9.2A+30.1B**
H-V45 AE 1,2001,1842484.774A*0.6832.711%B**36.402%B**97A+1.3B**28612.2h9.4B**28.6B**
Parallax VX3-AE 1,1841,1828214.415M++8.9648.575%B**82.318%C*63.2B++N/A18318.7h1.8C**3.7B++
NS-44P Commissioner 1,1841,1803053.869A++1.5849.281%B**20.678%C-57.6C*N/A15820.5h2.8B*5.7B++
NS-11AB 1,1871,1792205.359M**0.0931.244%B**32.909%B**100.8A*N/A23611.7h10.5B*33.6B*
Pulsar LSW 1,1851,1742644.447A**1.0026.376%B++25.469%C*62.8B*N/A25518.7h10.7B++40.7B+
Ursa 1,1871,1732774.235M*1.2227.349%B*22.251%C63.8B**N/A21818.4h9.1B*33.2B++
Pulsar VS1 1,1791,1732075.667S0.2233.883%A*27.451%B**110.7SN/A30910.6h9.2A++27.2A+
Eridani SX5-AE 1,1741,1671676.988S1.5431.955%B+34.704%B**92.6B**N/A22212.6h8.4B++26.3B++
Supernova FPC 1,3139152931.552S26.1056.673%B+N/A50M21.7A+53918.3h3.5B**6.2B**
Zenith VX-5AE 7747651515.066M0.3929.108%C**24.052%C+60.2B*N/A14112.7h9.9B+34.1B+
NSX Daimyo 6986984914.245M**8.7945.476%B++94.699%C**72B*N/A2119.7h2.2B+4.8B++
Blueshift VM5 696689887.83A**2.3824.953%A23.222%B+67.5A*N/A30110.2h12.4B**49.7B*
Blueshift VM5 599595886.761A*1.3125.232%A25.546%B*58.3A++N/A23710.2h14.5B+57.3B++
Phaseshift VX-S 5755742622.077S16.6352.678%A*83.275%B+76.5M+N/A1797.5h2.1B+3.9B*
Supernova VPC 614557961.889S56.4454.828%B+N/A78.5A++8C++4117.1h3B+5.5B+
Saron HRB 7185042321.913M**16.4657.805%A++N/A49.9A**21.2B++63610.1h19.2B+33.3B**
M12 Kobalt-H 399389577.8M72.3522.693%C+14.653%C185.2B*4.8C+5682.1h10.2B**44.8B++
Saron Laser Cannon 4933241073.028B+2.4231.241%C+N/A24.2B**12.6B+22713.4h49.6B**158.9B**
L100 Python HESH 331300475S69.5556.115%B*N/A107.1A**11.1B++3832.8h2.6B+4.6B*
NS-357 Underboss 2562561002.56A++2.8937.532%C*15.234%D47.4BN/A1575.4h3.4B*9.1B+
NS-44 Commissioner 247247673.687M1.7644.05%B**21.458%C+35.8C++N/A1596.9h2.9B**6.5B*
C-4 280232544.296A*1.1633.929%A++N/A122.1B**25.3C12371.9h1B**2.9C**
Frag Grenade 2232201220N/A214.5553.747%B**N/A733.3B**10B+36520.3h2.8B*5.3B*
Damascus Edge 2252154,9460.043C++5.4113.231%D*11.163%B+0.6CN/A2340.2h1.8B+13.7C
Lasher X2 217212248.833U3.3840.854%A*5.66%B*111.6S2.6B++4901.9h17.6B+43.1B*
Photon A2A Missile Pods 2841901117.273A11.8273.059%D--N/A76B++37.6C+7862.5h5.8A7.9B**
NS-44L Showdown 1861851011.832B*3.6228.694%D*17.838%D*11.3D-N/A2416.4h3.8C+13.2C
Nebula VM20 173172335.212A+0.2420.769%B++23.256%B+59.3A++N/A2012.9h13.9B++67.1B++
Nebula VM20 159158227.182M1.7319.984%B27.848%A+68.7A*N/A2262.3h11A+54.9B*
Aphelion VEX-4H 237156531.2M++25.7557.42%A+N/A78A*40.5B**4262h34.7B*60.4B**
S1 231148423.524S1.9364.386%B*N/A44.8A++25.2A++5413.3h6.5C*10.1B+
M12 Kobalt 145143435.75B*30.3016.819%C+14.685%D158.9A**2.2C6810.9h10.4A+62B++
M12 Kobalt 147139269.5S64.0517.768%C+12.23%D*99.3B**5.7B**5721.4h12.6A70.9B++
Supernova PC 184139159.267B+3.8259.453%B**N/A37.6A+12.2A2363.7h5C**8.4B++
Serpent VE92 1401391211.583S6.1331.576%A++25.18%B**115.8SN/A6821.2h8.2A25.9B**
Proton II PPA-H 129127525.4B**19.9542.309%B++N/A211.7M3.3D-6280.6h8.4B+19.9B+
Darkstar 122122225.545M++0.0932.505%A26.23%B81.3A++N/A2961.5h11.5B+35.3B*
Anti-Vehicle Grenade 1361151115N/A109.5550.938%C+N/A383.3C+70C16430.3h5B+9.7B+
CME 108108303.6A*1.8529.961%B++26.852%B+67.5A++N/A2171.6h10.5B**35.1B*
NSX-P Tanto 103102293.517M+1.9332.22%A29.412%B+32.9B+N/A1763.1h10.6B**32.9B**
CAS 14-E 10198332.667A27.2233.571%C+2.041%C*89.1B+2.7D--2381.1h22.1B++65.9B++
G40-F Ranger 14892192S86.5537.366%B*N/A51.1B**31.1A3401.8h53.3B+142.7B*
NS-44L "Ravenous" Blackhand 7978282.786A*2.6742.746%C+29.487%D--26.9C+N/A642.9h4.9D11.5C+
Deimos VA29 7474213.524A*1.9375.521%A21.622%B*105.7MN/A5210.7h2B++2.6B+
M40 Fury-H 10473236.5A*31.0551.4%B*N/A73C31B**4571h11.8D23C+
M12 Kobalt 7472172A*66.5521.665%C+9.722%F240A*6.7B+6640.3h10.6B*48.7B*
Solstice VE3 7371461.543B**3.9121.263%C23.944%B*14.8CN/A2534.8h16.2C+76.3C+
M60-A Bulldog 7669169U63.5549.074%A1.449%C+76.7A++7.8B+4410.9h3.8A+7.8A
S12 Renegade 7069174.059C*1.3941.124%C+1.449%D*69B+1D3181h2A4.9B*
Hades VSH4 10366262.538S2.9167.172%C+1.515%D36.7B**20.6B+3511.8h6B**9B**
Lancer VS22 10566242.75M2.7063.091%C++1.515%C+18.9B++11.1C2353.5h27.7C+43.9C++
VE-LR Obelisk 6464183.556B**1.9039.915%B**29.688%C53.3B*N/A2861.2h4.4B**11.1B**
Force-Blade 59593,8290.015C5.4411.077%D**10.17%B+0.2CN/A1289.7h1.8B++16.5C
Lumine Edge 5555880.625A*4.8329.245%C*29.091%A++12.2B++N/A854.5h1.1B++3.9B+
Eridani SX5G 5353105.3A**0.1534.387%A20.755%C+88.3AN/A3610.6h10.1B+29.2B+
Artemis VX26 AE 5252114.727A++0.7231.124%C++9.615%F--74.3B**N/A1940.7h9.2B*29.6B++
Quasar VM1 5452202.6B++2.8520.776%B**15.385%D40A+1.5M++2871.3h16.5C79.3B
Dual-75 Duster 5050150M++44.5542.739%B+N/A125A++N/A5510.4h4.1B**9.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0960h
Nanite Revive Grenade01,0070.3h
Snowman Soldier1540.1h
Spawn Beacon13300.2h
Motion Spotter22,0781.1h
Nano-Armor Kit3780,8334.7h
Restoration Kit1635,21711.8h
Deconstruction Tool01810h
Ammunition Package83430.3h
Medical Kit4576,67118h
Medical Applicator5455,3483.3h
Nano-Repair Grenade01910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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