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Paragon Chosen Gmach01[HAX] Gmach01
VS BR 129

KDR: 5.94

Score: 35.5m

Last Seen: Jan 16th, 2020 7:55 PM
- OFFLINE - 123.1 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 24
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M AE NS-15M2 Ghost VE-H Maw NSX Daimyo Blueshift VM5 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,311,193 MLG Score: 7443
Fun Score: N/A
Cheeseburgers Flipped: 359TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.961%36.147%108337119559,1127.28519-1.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.564%1.681A++2.189A*-0.495DHEAD ++ (~21.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.601B+8.80.38C**20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.868%0.715%375212309793195273.06896185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.536%-0.261C-0.775D-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.335C**370.294C*69.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.5%0.624%1371212302,88541512426.9351232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.693%1.503A+-1.217D*-1.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.30.739B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.017%7.274%995712252,2962987187.67893319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.482%0.082C+0.651B+1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.48B+23.20.424B39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.159%84.646%995412288,6231156117.45934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.216%1.838A++1.068B**-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.419B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.331%16.418%9951123120192710.216828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.946M+0.282C*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.82B++1.80.625B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 24
35.5m350.9%586 (35.2k)504 (30.2k)5.9356591,68215,4466.49838129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232875728.782%34.164%98304:3425

9% Combat Medic16% Engineer56% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 3:34 AMSep 16th, 2018 12:09 AMJan 21st, 2020 2:39 AM (14h) (PST)Jan 16th, 2020 4:04 PM (5d) (PST)Jan 16th, 2020 3:55 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0052537521.3010.2190.4454.7940.0657443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,30715,19945,108781327288430,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1174.2h/48.9d 8,692 31,322 23,199 337.8k 1,328 5,198 4,581 70.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:19,322
Deaths:3,444
KDR:5.610
Accuracy:29.549% B+
HSR:38.309% B*
NS-15M AE
A++
Kills:6,184
Deaths:985
KDR:6.278
Accuracy:30.438% B*
HSR:42.529% A++
NS-15M2
A*
Kills:5,086
Deaths:771
KDR:6.597
Accuracy:30.971% A
HSR:42.706% A*
VE-H Maw
A+
Kills:3,177
Deaths:535
KDR:5.938
Accuracy:29.408% B++
HSR:39.660% A+
NS-15MB
C**
Kills:2,247
Deaths:434
KDR:5.177
Accuracy:28.165% C**
HSR:31.509% C++
Orion VS54
A+
Kills:2,173
Deaths:507
KDR:4.286
Accuracy:27.554% A
HSR:35.113% A+
VX29 Polaris
B**
Kills:2,047
Deaths:418
KDR:4.897
Accuracy:28.738% B*
HSR:31.510% B**
Pulsar LSW
B++
Kills:1,333
Deaths:292
KDR:4.565
Accuracy:26.785% B++
HSR:27.607% B+
Ursa
B*
Kills:1,206
Deaths:281
KDR:4.292
Accuracy:27.504% B*
HSR:22.637% C
SVA-88
A**
Kills:496
Deaths:62
KDR:8
Accuracy:30.168% A
HSR:44.960% A**
Kills:43,271
Deaths (as Heavy Assault):7,729
Deaths (to Heavy Assaults):4,286
KDR:5.59853
Kill Difference:35,542
Playtime:654.371 hours
Usage:56%
Score:18.892m
Score/min:481
Accuracy (listed only):28.928%
HSR (listed only):35.654%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Zenith VX-5AE
C**
Kills:796
Deaths:159
KDR:5.006
Accuracy:29.275% C**
HSR:24.121% C+
Sirius SX12
S
Kills:404
Deaths:75
KDR:5.387
Accuracy:32.434% A+
HSR:47.772% S
Serpent VE92
A*
Kills:386
Deaths:56
KDR:6.893
Accuracy:31.189% A+
HSR:31.606% A*
VE-C Horizon
A*
Kills:208
Deaths:59
KDR:3.525
Accuracy:46.843% A++
HSR:39.423% A*
Deimos VA29
A
Kills:201
Deaths:45
KDR:4.467
Accuracy:77.331% A
HSR:16.418% C+
Pulsar C
M+
Kills:188
Deaths:49
KDR:3.837
Accuracy:33.265% A++
HSR:39.362% M+
NSX-P Tanto
A
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% A
HSR:29.710% B+
Solstice VE3
A+
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C*
HSR:27.869% A+
Eridani SX5G
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% B**
HSR:20.930% C+
NS Baron G5AE
D--
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D--
HSR:8.108% D**
VX6-7
M
Kills:70
Deaths:11
KDR:6.364
Accuracy:32.394% A+
HSR:37.143% M
Kills:5,482
Deaths (as Light Assault):1,135
Deaths (to Light Assaults):2,630
KDR:4.82996
Kill Difference:4,347
Playtime:35.468 hours
Usage:3%
Score:0.805m
Score/min:378
Accuracy (listed only):36.324%
HSR (listed only):30.037%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
H-V45
A++
Kills:1,359
Deaths:264
KDR:5.148
Accuracy:30.569% A
HSR:33.260% A++
Terminus VX-9
B**
Kills:1,335
Deaths:247
KDR:5.405
Accuracy:30.937% B**
HSR:34.232% B*
NS-11AB
B**
Kills:1,286
Deaths:251
KDR:5.124
Accuracy:31.200% B*
HSR:33.437% B**
NS-11A
B**
Kills:1,227
Deaths:182
KDR:6.742
Accuracy:29.773% B**
HSR:31.051% B**
H-V45 AE
B**
Kills:1,184
Deaths:248
KDR:4.774
Accuracy:32.711% B**
HSR:36.402% B**
Pulsar VS1
A*
Kills:1,174
Deaths:208
KDR:5.644
Accuracy:33.892% A*
HSR:27.428% B*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
VE-A Lacerta
A
Kills:667
Deaths:133
KDR:5.015
Accuracy:35.309% B**
HSR:39.430% A
Sirius SX12
S
Kills:404
Deaths:75
KDR:5.387
Accuracy:32.434% A+
HSR:47.772% S
Deimos VA29
A
Kills:201
Deaths:45
KDR:4.467
Accuracy:77.331% A
HSR:16.418% C+
Darkstar
A
Kills:183
Deaths:32
KDR:5.719
Accuracy:32.407% A
HSR:30.601% B*
CME
B++
Kills:108
Deaths:30
KDR:3.600
Accuracy:30.258% B++
HSR:26.852% B++
Eridani SX5G
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% B**
HSR:20.930% C+
NS Baron G5AE
D--
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D--
HSR:8.108% D**
Kills:12,097
Deaths (as Combat Medic):2,302
Deaths (to Combat Medics):1,803
KDR:5.255
Kill Difference:9,795
Playtime:109.888 hours
Usage:9%
Score:3.201m
Score/min:486
Accuracy (listed only):35.295%
HSR (listed only):30.263%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C**
Kills:796
Deaths:159
KDR:5.006
Accuracy:29.275% C**
HSR:24.121% C+
Serpent VE92
A*
Kills:386
Deaths:56
KDR:6.893
Accuracy:31.189% A+
HSR:31.606% A*
VE-C Horizon
A*
Kills:208
Deaths:59
KDR:3.525
Accuracy:46.843% A++
HSR:39.423% A*
Deimos VA29
A
Kills:201
Deaths:45
KDR:4.467
Accuracy:77.331% A
HSR:16.418% C+
Pulsar C
M+
Kills:188
Deaths:49
KDR:3.837
Accuracy:33.265% A++
HSR:39.362% M+
NSX-P Tanto
A
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% A
HSR:29.710% B+
Solstice VE3
A+
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C*
HSR:27.869% A+
NS Baron G5AE
D--
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D--
HSR:8.108% D**
VX6-7
M
Kills:70
Deaths:11
KDR:6.364
Accuracy:32.394% A+
HSR:37.143% M
VE-LR Obelisk
B**
Kills:69
Deaths:19
KDR:3.632
Accuracy:39.508% B**
HSR:27.536% C--
Kills:2,252
Deaths (as Engineer):536
Deaths (to Engineers):2,009
KDR:4.20149
Kill Difference:1,716
Playtime:191.891 hours
Usage:16%
Score:6.859m
Score/min:596
Accuracy (listed only):38.328%
HSR (listed only):28.130%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,038
Deaths:386
KDR:10.461
Accuracy:46.741% B**
HSR:77.241% B*
NSX Daimyo
B*
Kills:2,759
Deaths:230
KDR:11.996
Accuracy:46.162% B++
HSR:96.810% B*
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
NS-44P Commissioner
B*
Kills:1,204
Deaths:315
KDR:3.822
Accuracy:49.448% B*
HSR:20.764% D
Parallax VX3-AE
B**
Kills:1,182
Deaths:82
KDR:14.415
Accuracy:48.575% B**
HSR:82.318% C*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
NS-44 Commissioner
B**
Kills:656
Deaths:192
KDR:3.417
Accuracy:44.942% B**
HSR:27.896% B++
Phaseshift VX-S
A*
Kills:644
Deaths:31
KDR:20.774
Accuracy:51.566% A*
HSR:83.230% B+
NS-357 Underboss
B+
Kills:456
Deaths:158
KDR:2.886
Accuracy:40.355% B+
HSR:24.781% C**
Sirius SX12
S
Kills:404
Deaths:75
KDR:5.387
Accuracy:32.434% A+
HSR:47.772% S
NS-44L Showdown
D**
Kills:189
Deaths:102
KDR:1.853
Accuracy:28.273% D**
HSR:17.460% D**
NS-45 Pilot
B++
Kills:179
Deaths:60
KDR:2.983
Accuracy:35.290% B+
HSR:31.844% B++
Spiker
A
Kills:89
Deaths:29
KDR:3.069
Accuracy:33.843% B+
HSR:31.461% A
Eridani SX5G
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% B**
HSR:20.930% C+
NS-44L "Ravenous" Blackhand
C+
Kills:78
Deaths:28
KDR:2.786
Accuracy:42.746% C+
HSR:29.487% D--
Artemis VX26 AE
C**
Kills:66
Deaths:11
KDR:6
Accuracy:32.036% C**
HSR:10.606% F--
NSX Tomoe
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:32.227% N/A
HSR:52% N/A
Kills:14,889
Deaths (as Infiltrator):2,253
Deaths (to Infiltrators):2,162
KDR:6.60852
Kill Difference:12,636
Playtime:135.407 hours
Usage:12%
Score:3.654m
Score/min:450
Accuracy (listed only):38.861%
HSR (listed only):42.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:2,379
Deaths:280
KDR:8.496
Accuracy:24.491% B**
HSR:27.743% A
Blueshift VM5
A++
Kills:2,295
Deaths:283
KDR:8.110
Accuracy:25.138% B**
HSR:30.370% A++
Nebula VM20
B**
Kills:526
Deaths:70
KDR:7.514
Accuracy:21.811% B+
HSR:26.806% B**
Nebula VM20
A++
Kills:486
Deaths:59
KDR:8.237
Accuracy:21.855% B+
HSR:29.835% A++
Cosmos VM3
B**
Kills:88
Deaths:9
KDR:9.778
Accuracy:22.648% B**
HSR:17.046% C-
Vortex VM21
B**
Kills:68
Deaths:16
KDR:4.250
Accuracy:50.498% B**
HSR:2.941% C--
Vortex VM21
B*
Kills:67
Deaths:16
KDR:4.188
Accuracy:49.691% B*
HSR:2.985% C
Quasar VM1
B**
Kills:52
Deaths:20
KDR:2.600
Accuracy:20.776% B**
HSR:15.385% D
Kills:5,961
Deaths (as MAX Suit):376.500
Deaths (to MAX Suits):700
KDR:15.83267
Kill Difference:5,584.500
Playtime:44.919 hours
Usage:4%
Score:2.130m
Score/min:790
Accuracy (listed only):29.614%
HSR (listed only):19.139%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:660
V. Kills:344 191%
Deaths:140
KDR:4.714
Accuracy:34.031% B
KPH:29.700 A+
VKPH:15.500 B*
Light PPA
A*
Kills:319
V. Kills:3 N/A
Deaths:11
KDR:29
Accuracy:52.518% A+
KPH:117.200 A*
VKPH:1.100 D--
Photon A2A Missile Pods
B++
Kills:315
V. Kills:156 201%
Deaths:20
KDR:15.750
Accuracy:72.731% D--
KPH:76.900 B++
VKPH:38.100 C+
Kills:1,294 (979 + 0)
Deaths:171
KDR:7.567
VKDR:2.942
Vehicle Kills:503
Kill Difference:1,123
Playtime:29.019 hours
Usage:2%
Score:0.617m
Score/min:354
Piloting Accuracy:52.518%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:691
V. Kills:18 N/A
Deaths:3
KDR:230.333
Accuracy:54.514% A++
KPH:125.600 A++
VKPH:3.300 D
AP30 Shredder
A
Kills:257
V. Kills:161 159%
Deaths:4
KDR:64.250
Accuracy:43.771% A
KPH:61.900 A
VKPH:38.800 A
Kills:948 (0 + 948)
Deaths:7
KDR:135.429
VKDR:25.571
Vehicle Kills:179
Kill Difference:941
Playtime:9.654 hours
Usage:1%
Score:0.247m
Score/min:426
Piloting Accuracy:N/A%
Gunner Accuracy:43.771%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:430
V. Kills:42 N/A
Deaths:8
KDR:53.750
Accuracy:57.203% B*
KPH:113 M
VKPH:11 B++
L100 Python AP
M
Kills:149
V. Kills:57 257%
Deaths:1
KDR:149
Accuracy:52.174% C--
KPH:67.400 M
VKPH:25.800 A
C75 Viper
S
Kills:51
V. Kills:23 213%
Deaths:4
KDR:12.750
Accuracy:57.843% A++
KPH:64.100 A++
VKPH:28.900 S
Kills:630 (630 + 0)
Deaths:13
KDR:48.462
VKDR:9.385
Vehicle Kills:122
Kill Difference:617
Playtime:6.809 hours
Usage:1%
Score:0.248m
Score/min:607
Driving Accuracy:57.843%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:2,199
V. Kills:985 223%
Deaths:38
KDR:57.868
Accuracy:56.940% B+
KPH:53.800 A**
VKPH:24.100 A++
Supernova VPC
A++
Kills:686
V. Kills:82 N/A
Deaths:10
KDR:68.600
Accuracy:54.981% B+
KPH:79.100 A++
VKPH:9.400 B
Saron HRB
A**
Kills:652
V. Kills:280 232%
Deaths:24
KDR:27.167
Accuracy:59.033% A++
KPH:51.400 A**
VKPH:22.100 B++
Supernova PC
A
Kills:139
V. Kills:45 302%
Deaths:15
KDR:9.267
Accuracy:59.453% B**
KPH:37.200 A
VKPH:12.100 B*
Proton II PPA
A*
Kills:72
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:48.249% M**
KPH:108.200 A++
VKPH:7.500 A*
Kills:3,748 (3,024 + 724)
Deaths:87
KDR:43.080
VKDR:16.057
Vehicle Kills:1,397
Kill Difference:3,661
Playtime:66.636 hours
Usage:6%
Score:2.057m
Score/min:514
Driving Accuracy:59.453%
Gunner Accuracy:48.249%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:413
V. Kills:10 N/A
Deaths:5
KDR:82.600
Accuracy:22.559% C+
KPH:186.500 B*
VKPH:4.500 C+
Proton II PPA-H
A*
Kills:202
V. Kills:8 N/A
Deaths:5
KDR:40.400
Accuracy:46.156% B**
KPH:180.400 A*
VKPH:7.100 C*
G40-F Ranger
B+
Kills:197
V. Kills:116 168%
Deaths:2
KDR:98.500
Accuracy:35.983% C**
KPH:42.900 B+
VKPH:25.300 B+
Aphelion VEX-4H
A++
Kills:181
V. Kills:93 193%
Deaths:5
KDR:36.200
Accuracy:55.623% B**
KPH:72.800 A++
VKPH:37.400 B**
M40 Fury-H
B**
Kills:78
V. Kills:33 229%
Deaths:2
KDR:39
Accuracy:53.176% B**
KPH:76.900 C
VKPH:32.500 B**
M60-G Bulldog-H
S
Kills:66
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:74.769% A*
KPH:289.400 S
VKPH:17.500 B
Kills:1,137 (0 + 1,137)
Deaths:19
KDR:59.842
VKDR:13.895
Vehicle Kills:264
Kill Difference:1,118
Playtime:11.656 hours
Usage:1%
Score:0.323m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:74.769%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:367
V. Kills:13 N/A
Deaths:3
KDR:122.333
Accuracy:19.803% C*
KPH:134.400 A++
VKPH:4.800 B++
M12 Kobalt
A*
Kills:267
V. Kills:3 N/A
Deaths:5
KDR:53.400
Accuracy:18.273% C++
KPH:155.400 A*
VKPH:1.700 D
Kills:634 (0 + 634)
Deaths:8
KDR:79.250
VKDR:2
Vehicle Kills:16
Kill Difference:626
Playtime:4.449 hours
Usage:0%
Score:0.180m
Score/min:673
Driving Accuracy:N/A%
Gunner Accuracy:18.273%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:72
V. Kills:1 N/A
Deaths:17
KDR:4.235
Accuracy:40.909% C+
KPH:69.500 B+
VKPH:1 D
Kills:72 (72 + 0)
Deaths:17
KDR:4.235
VKDR:0.059
Vehicle Kills:1
Kill Difference:55
Playtime:1.036 hours
Usage:0%
Score:0.020m
Score/min:315
Driving Accuracy:40.909%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:165
V. Kills:7 N/A
Deaths:4
KDR:41.250
Accuracy:32.699% C+
KPH:94.600 B++
VKPH:4 D
VLG Missile Launcher
F--
Kills:110
V. Kills:24 440%
Deaths:2
KDR:55
Accuracy:64.402% F*
KPH:0 F--
VKPH:0 F--
VLG Missile Launcher
A++
Kills:80
V. Kills:14 N/A
Deaths:3
KDR:26.667
Accuracy:62.986% B**
KPH:107.900 A++
VKPH:18.900 C
Kills:355 (0 + 355)
Deaths:9
KDR:39.444
VKDR:5
Vehicle Kills:45
Kill Difference:346
Playtime:2.486 hours
Usage:0%
Score:0.101m
Score/min:680
Piloting Accuracy:N/A%
Gunner Accuracy:62.986%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,50619,3223,4445.61B*0.3329.549%B+38.309%B*105.2B*1C++323183.6h8.9B**30B*
NS-15M AE 6,2516,1849856.278A*0.3430.438%B*42.529%A++111A++1.2B*34455.7h9.1B**29.9B++
NS-15M2 5,1265,0867716.597A*0.6630.971%A42.706%A*107.8A++N/A28547.2h9.2B**29.8B*
Ghost 4,0454,03838610.461A**4.5346.741%B**77.241%B*80.4A+N/A24550.2h1.8B*3.9B*
VE-H Maw 3,2183,1775355.938S0.0029.408%B++39.66%A+100.5A++1.3B++29631.6h7.6B**25.8B*
NSX Daimyo 2,7592,75923011.996M+6.0646.162%B++96.81%B*102.2A++N/A35027h1.8B**4B*
Blueshift VM5 2,4132,3792808.496M2.5624.491%B**27.743%A79.8M1.1B++30029.8h12.3B**50.3B*
Blueshift VM5 2,3222,2952838.11A**2.1725.138%B**30.37%A++75.2A**N/A27330.5h13.2B**52.6B*
NS Decimator 2,9082,2924814.765S1.1769.804%B**2.007%C+61A+16.4C+37837.6h3.5B*5B**
NS-15MB 2,2682,2474345.177M+0.7628.165%C**31.509%C++73.4BN/A24530.6h9.6B*33.9B+
Supernova FPC 3,1842,1993857.868S51.9356.94%B+N/A53.8A**24.1A++49540.9h3.4A5.9B**
Orion VS54 2,1922,1735074.286A++1.6527.554%A35.113%A+57.8B**N/A26337.6h9.5B**34.4C**
VX29 Polaris 2,0702,0474184.897M++1.0428.738%B*31.51%B**75.3B**N/A31027.2h9.4B**32.7B++
VE-S Canis 1,6541,6423554.625M*1.3130.01%B+33.313%A+77.5AN/A20521.2h8.6B*28.7B++
H-V45 1,3711,3592645.148A*0.7930.569%A33.26%A++101.4M++N/A31413.4h9.1A+29.8B**
Terminus VX-9 1,3441,3352475.405A++0.5330.937%B**34.232%B*101.9A**N/A30413.1h9.8B**31.6B*
Pulsar LSW 1,3451,3332924.565M+1.3726.785%B++27.607%B+65.7B++N/A26820.3h10.5B++39.2B+
NS-11AB 1,2971,2862515.124M**0.8131.2%B*33.437%B**98.9A+N/A22913h10.5B*33.7B*
NS-11A 1,2321,2271826.742S0.8129.773%B**31.051%B**85.8A*N/A25014.3h10.9B**36.8B*
Ursa 1,2201,2062814.292M*1.6427.504%B*22.637%C64.5B*N/A22718.7h9B*32.9B++
NS-44P Commissioner 1,2081,2043153.822A*2.1149.448%B*20.764%D56.8C+N/A15921.2h2.8B+5.7B++
H-V45 AE 1,2001,1842484.774A**1.1632.711%B**36.402%B**97A+1.3B**29012.2h9.4B*28.6B*
Parallax VX3-AE 1,1841,1828214.415M++8.4848.575%B**82.318%C*63.2B++N/A18318.7h1.8C**3.7B+
Pulsar VS1 1,1801,1742085.644S0.2933.892%A*27.428%B*109.7SN/A34710.7h9.2A++27.2B**
Eridani SX5-AE 1,1741,1671676.988S1.0531.955%B+34.704%B**92.6B**N/A22512.6h8.4B++26.3B++
Lasher X2 1,0119861466.753S0.8237.625%A+6.187%A106M*2.7A4069.3h18.1B+48B*
Zenith VX-5AE 8057961595.006M++0.9329.275%C**24.121%C+60.3B++N/A14513.2h9.9B*33.8B++
Dual-75 Duster 7096913230.333U224.4054.514%A++N/A125.6A++3.3D3515.5h4.8B*8.9B**
Supernova VPC 7686861068.6S62.6654.981%B+N/A78.9A++9.4B4328.7h3B+5.5B+
VE-A Lacerta 6786671335.015A*0.9235.309%B**39.43%A145A**2.4B++3634.6h7.7A21.8B**
Saron Laser Cannon 1,0046601404.714B++1.2234.031%BN/A29.7A+15.5B*27422.2h51.2B**150.4B**
NS-44 Commissioner 6586561923.417A*2.5244.942%B**27.896%B++55.1B++N/A22511.9h2.6A5.8B*
Saron HRB 9326522427.167S21.2359.033%A++N/A51.3A**22B++70712.7h19.3B+32.7B**
Phaseshift VX-S 6466443120.774S14.8451.566%A*83.23%B+77.6M+N/A1958.3h2B++4B*
Nebula VM20 532526707.514A**1.5821.811%B+26.806%B**73.1A*N/A3047.2h13.3B*61.1B++
SVA-88 499496628S2.0630.168%A44.96%A**134.1M++N/A6343.7h8.3A27.6B*
Nebula VM20 487486598.237M**2.3021.855%B+29.835%A++74.8A**N/A2996.5h13.2B**60.3B++
Plasma Grenade 4884751475N/A469.0657.869%A++N/A950A*26A++47470.5h2.2A+3.9A
NS-357 Underboss 4584561582.886A++3.0540.355%B+24.781%C**59.2B+N/A1987.7h3.3B*8.2B++
L100 Python HESH 472430853.75M*47.8157.203%B*N/A113.2M11.1B++4763.8h2.5B**4.4B**
M12 Kobalt-H 423413582.6S76.6622.559%C+15.254%C187.7B*4.5C+5852.2h10.2B**45.2B++
Sirius SX12 406404755.387S0.5532.434%A+47.772%S144.3SN/A5702.8h9.1A28B*
Serpent VE92 388386566.893S0.9631.189%A+31.606%A*107.2M+N/A4903.6h8.5B**27.2B*
M12 Kobalt 3803673122.333S116.4019.803%C*16.349%C135.9A++4.8B++5922.7h11.6A58.5B++
The Slasher 3353325,4670.061C**5.8728.235%C--17.771%B++1.2CN/A4278.4h1.7B++6.1C++
C-4 403328784.205A*1.7336.464%A++N/A113.1B+25.9C11982.9h1B**2.8B**
Light PPA 3223191129S23.0652.518%A+N/A118.1A*1.1D--3612.7h7.7B+14.8B++
Photon A2A Missile Pods 4713152015.75A*9.8172.731%D--N/A76.8B++38C+7864.1h5.6A+7.7A
M12 Kobalt 270267553.4A++47.4618.273%C++14.232%D-157.1A*1.8D8011.7h10.9A+59.6B++
AP30 Shredder 418257464.25S58.3143.771%A1.167%D61.2A38.3A5264.2h104.4C238.6B+
Damascus Edge 2372275,2590.043C**5.8913.344%D*11.454%B++0.6CN/A2363.5h1.8B+13.6C
VE-C Horizon 210208593.525A++2.4146.843%A++39.423%A*77B*N/A2662.7h13.1B+27.9B*
Proton II PPA-H 210202540.4A**34.4646.156%B**N/A183.6A*7.3C**5501.1h8.8B+19B++
Deimos VA29 202201454.467A**1.4777.331%A16.418%C+105.8A*N/A4311.9h1.8B**2.3B++
G40-F Ranger 313197298.5U92.5635.983%C**N/A42.8B+25.2B+3574.6h62.1B+172.5B+
NS-44L Showdown 1901891021.853B**4.0828.273%D**17.46%D**10.9D--N/A2417.3h3.8C+13.4D
Pulsar C 190188493.837A2.1033.265%A++39.362%M+42.7B+N/A3224.4h9.6B++28.7B*
Darkstar 184183325.719M**0.2232.407%A30.601%B*87.1A++N/A3012.1h10.4B**32.2B**
Aphelion VEX-4H 274181536.2M+30.2655.623%B**N/A72.4A++37.2B**4532.5h35.5B**63.8B**
NS-45 Pilot 179179602.983A2.9535.29%B+31.844%B++55.9C++N/A2073.2h5.5B*15.6B*
CAS 14-E 172165441.25A*35.3132.699%C+1.818%C+97.1B++4.1D2601.7h19.8B*60.5B++
Lumine Edge 1561561441.083M+4.8535.356%B++33.333%M+26A++N/A1496h1.1B*3.1B+
L100 Python AP 2061491149U143.0652.174%C--N/A67.7M25.9A7812.2h3A+5.7B**
S1 231148423.524S2.4164.386%B*N/A44.8A+25.2A++6483.3h6.5C**10.1B+
Supernova PC 184139159.267B+3.3359.453%B**N/A37.6A12.2B*2773.7h5C**8.4B++
NSX-P Tanto 139138344.059M**1.8832.875%A29.71%B+39.4B+N/A2233.5h10.6B*32.1B*
M60-A Bulldog 1491381138U132.0653.075%A+N/A81.2A+6.5C+6401.7h4.6B*8.6B**
Anti-Vehicle Grenade 1461231123N/A117.0651.198%C+N/A307.5C57.5C--17420.4h5.2C**10.2B
Solstice VE3 124122602.033A*3.9023.999%C*27.869%A+20.3C++N/A3296h14.4B59.8C*
Lancer VS22 172108353.086A*2.8559.742%CN/A20.8B+12.3C+2305.2h21.4C*35.8C*
CME 108108303.6M*2.3430.258%B++26.852%B++67.5A+N/A2561.6h10.8B**35.5B*
M60-A Bulldog 1071011101M**95.0667.794%A*N/A126.3M**7.5B*7820.8h4.2B**6.1A
Spiker 9289293.069A*2.8733.843%B+31.461%A74.2A2.5B+2801.2h6.5B+19.1B*
Cosmos VM3 898899.778S3.8422.648%B**17.046%C-80M++N/A3581.1h7.5A*33.2B**
M12 Kobalt 8987243.5B*37.5619.947%C-12.644%D--145B++3.3D5380.6h11.1B**55.8B++
Eridani SX5G 8686214.095A*1.8434.032%B**20.93%C+86B**N/A3031h9.3B++27.2B++
Tank Mine 10485810.625S4.69167.91%SN/A141.7B++31.7D--14100.6h2.6D*1.6A**
VLG Missile Launcher 9480326.667C**20.7362.986%B**2.5%B**114.3A++20C+5100.7h3.9B+6.1B**
NS-44L "Ravenous" Blackhand 7978282.786B3.1542.746%C+29.487%D--26.9CN/A662.9h4.9D11.5C
M40 Fury-H 11178239A*33.0653.176%B**N/A78C+33B**4551h12.1D22.8C+
MANA Anti-Personnel Turret 7777117N/A1.0628.519%UN/A770UN/A4121300.1h15.2T*53.1T*
NS Baron G5AE 7574441.682B4.2536.606%D--8.108%D**13.2D--N/A505.6h4.1B11.1C+
S12 Renegade 7372174.235C*1.7040.909%C+1.389%D*72B+1D3141h2B**4.9B*
Proton II PPA 7772172M*66.0648.249%M**N/A102.9A+7.1A++4670.7h11.9C24.6B**
VX6-7 7070116.364S0.4332.394%A+37.143%M116.7M+N/A9660.6h8B**24.8B**
VE-LR Obelisk 6969193.632A2.3039.508%B**27.536%C--49.3B++N/A4291.4h4.4B**11.2B**
Vortex VM21 8868164.25B*1.6950.498%B**2.941%C--35.8S10.5A**3061.9h19.4B**38.4B++
Vortex VM21 8667164.188B+1.7549.691%B*2.985%C35.3S10A+2761.9h19.2B++38.7B++
M60-G Bulldog-H 7066166M**60.0674.769%A*N/A330S20B+10340.2h3.7A4.9A
Artemis VX26 AE 6666116A*0.0632.036%C**10.606%F--73.3B**N/A2000.9h9.2B**28.8B*
Hades VSH4 10366262.538M**3.4067.172%C+1.515%C-36.7B++20.6B+3671.8h6B**9B**
Rocklet Rifle 11166272.444M**3.4953.755%C++N/A28.7C++19.6C6802.3h33.1B+61.5B+
Force-Blade 60603,8430.016C5.9211.213%F10%B+0.2C--N/A1291.1h1.8B+16.4C-
Quasar VM1 5452202.6B++3.3420.776%B**15.385%D40A1.5A**4201.3h16.5C+79.3C**
C75 Viper 7451412.75A++6.8157.843%A++N/A63.8A++28.8S7460.8h9.3B*16B**
NSX Tomoe 5150114.545A*1.3932.227%B++52%A+83.3A++1.7M*6090.6h14.2C++44B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0960h
Nano-Armor Kit91157,3479h
Spawn Beacon47030.8h
Nanite Revive Grenade01,1140.3h
Motion Spotter23,3641.5h
Restoration Kit1965,92712.9h
Deconstruction Tool01810h
Welding Device02970h
Spitfire Auto-Turret2940.1h
Ammunition Package115530.4h
Medical Kit93912,71932.8h
Anti-Infantry MANA Turret1620.2h
Medical Applicator5865,1203.7h
Snowman Soldier1540.1h
Nano-Repair Grenade03300.1h

Check the help document for the dictionary if you want to learn more about words used here.


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