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Paragon Chosen Gmach01[HAX] Gmach01
VS BR 136

KDR: 6.04

Score: 41.1m

Last Seen: Apr 24th, 2020 2:53 AM
- OFFLINE - 1801.5 hour(s)

Prestige 1, Battle Rank 100 (136 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-15M AE Ghost VE-H Maw NSX Daimyo NS Decimator Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,397,061 MLG Score: 8311
Fun Score: N/A
Cheeseburgers Flipped: 367TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.177%37.575%113441130570,2037.52444-1.485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.676%1.729A++2.479A**-0.56DHEAD ++ (~22.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.611B+8.70.39B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.824%0.676%360213441,0363505512.95157188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.678%-0.255C-0.827D-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.356C**36.40.316C*68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.162%0.569%1428213443,16144313797.13544229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.987%1.562A+-1.25D*-1.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.30.737B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.884%7.479%925713392,3803327427.16867320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.488%0.061C+0.716B++1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.486B+22.80.433B39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.4%85.347%925413429,8001319117.42987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.111%1.876A++1.178B**-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.80.433B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.754%16.746%92511345209104610.199618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.886M+0.376C**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.818B++1.80.622B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.1m331.6%622 (37.3k)536 (32.2k)6.03964106,20717,5856.57623136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13461048229.088%35.452%103104:2126

9% Combat Medic16% Engineer57% Heavy Assault11% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 3:34 AMSep 16th, 2018 12:09 AMMay 23rd, 2020 5:43 PM (45d) (PST)Apr 24th, 2020 12:46 AM (75d) (PST)Apr 23rd, 2020 10:53 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0512567951.3870.2300.4924.8160.0658311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,03015,34647,684831430289432,185

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1276.3h/53.2d 9,436 37,652 27,375 368.8k 1,416 5,746 4,994 80.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:24,204
Deaths:4,167
KDR:5.809
Accuracy:29.811% B+
HSR:39.688% B*
NS-15M2
A++
Kills:7,789
Deaths:1,155
KDR:6.744
Accuracy:31.123% B**
HSR:44.165% A++
NS-15M AE
A+
Kills:6,273
Deaths:996
KDR:6.298
Accuracy:30.442% B++
HSR:42.468% A+
VE-H Maw
A
Kills:3,966
Deaths:655
KDR:6.055
Accuracy:29.938% B+
HSR:41.578% A
Orion VS54
A
Kills:2,425
Deaths:540
KDR:4.491
Accuracy:27.906% B**
HSR:36.412% A
NS-15MB
C+
Kills:2,247
Deaths:434
KDR:5.177
Accuracy:28.165% C+
HSR:31.509% C+
VX29 Polaris
B*
Kills:2,069
Deaths:422
KDR:4.903
Accuracy:28.749% B++
HSR:31.561% B*
Pulsar LSW
B
Kills:1,333
Deaths:292
KDR:4.565
Accuracy:26.785% B
HSR:27.607% C++
Ursa
B+
Kills:1,297
Deaths:293
KDR:4.427
Accuracy:27.719% B+
HSR:22.976% C
SVA-88
A**
Kills:1,228
Deaths:166
KDR:7.398
Accuracy:31.434% A
HSR:47.150% A**
NSX Naginata
A++
Kills:580
Deaths:75
KDR:7.733
Accuracy:30.294% A
HSR:44.138% A++
Kills:53,411
Deaths (as Heavy Assault):9,195
Deaths (to Heavy Assaults):4,927
KDR:5.8087
Kill Difference:44,216
Playtime:729.134 hours
Usage:57%
Score:23.204m
Score/min:530
Accuracy (listed only):29.306%
HSR (listed only):37.205%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% C*
HSR:33.313% A
Eridani SX5-AE
B*
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% C*
HSR:34.704% B*
Zenith VX-5AE
C++
Kills:796
Deaths:159
KDR:5.006
Accuracy:29.275% C++
HSR:24.121% C
Serpent VE92
A++
Kills:463
Deaths:64
KDR:7.234
Accuracy:31.379% A
HSR:32.397% A++
Sirius SX12
S
Kills:436
Deaths:81
KDR:5.383
Accuracy:32.101% A
HSR:47.018% S
VE-C Horizon
A*
Kills:235
Deaths:61
KDR:3.852
Accuracy:46.910% A++
HSR:41.277% A*
Pulsar C
A**
Kills:213
Deaths:54
KDR:3.944
Accuracy:33.046% A
HSR:39.437% A**
Deimos VA29
B**
Kills:209
Deaths:49
KDR:4.265
Accuracy:76.754% B**
HSR:16.746% C+
VX6-7
A+
Kills:198
Deaths:27
KDR:7.333
Accuracy:32.812% A
HSR:31.818% A+
NSX-P Tanto
B**
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% B**
HSR:29.710% B+
Solstice VE3
B**
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C+
HSR:27.869% B**
Eridani SX5G
B**
Kills:97
Deaths:24
KDR:4.042
Accuracy:34.144% B**
HSR:19.588% C
NS Baron G5AE
D*
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D*
HSR:8.108% D**
Kills:5,790
Deaths (as Light Assault):1,179
Deaths (to Light Assaults):3,033
KDR:4.91094
Kill Difference:4,611
Playtime:37.426 hours
Usage:3%
Score:0.907m
Score/min:404
Accuracy (listed only):36.297%
HSR (listed only):29.700%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% C*
HSR:33.313% A
H-V45
A
Kills:1,359
Deaths:264
KDR:5.148
Accuracy:30.569% B**
HSR:33.260% A
Terminus VX-9
B*
Kills:1,335
Deaths:247
KDR:5.405
Accuracy:30.937% B*
HSR:34.232% B++
NS-11AB
B*
Kills:1,286
Deaths:251
KDR:5.124
Accuracy:31.200% B+
HSR:33.437% B*
NS-11A
B**
Kills:1,232
Deaths:190
KDR:6.484
Accuracy:29.765% B*
HSR:31.169% B**
H-V45 AE
B*
Kills:1,184
Deaths:248
KDR:4.774
Accuracy:32.711% B++
HSR:36.402% B*
Pulsar VS1
A++
Kills:1,174
Deaths:208
KDR:5.644
Accuracy:33.892% A++
HSR:27.428% B++
Eridani SX5-AE
B*
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% C*
HSR:34.704% B*
VE-A Lacerta
A
Kills:722
Deaths:146
KDR:4.945
Accuracy:35.484% A
HSR:39.612% A
Sirius SX12
S
Kills:436
Deaths:81
KDR:5.383
Accuracy:32.101% A
HSR:47.018% S
Deimos VA29
B**
Kills:209
Deaths:49
KDR:4.265
Accuracy:76.754% B**
HSR:16.746% C+
Darkstar
B**
Kills:187
Deaths:34
KDR:5.500
Accuracy:32.679% B**
HSR:29.947% B++
CME
B+
Kills:108
Deaths:30
KDR:3.600
Accuracy:30.258% B+
HSR:26.852% B+
Eridani SX5G
B**
Kills:97
Deaths:24
KDR:4.042
Accuracy:34.144% B**
HSR:19.588% C
NS Baron G5AE
D*
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D*
HSR:8.108% D**
NS-11P
M++
Kills:70
Deaths:6
KDR:11.667
Accuracy:31.457% A
HSR:47.143% M++
Kills:12,282
Deaths (as Combat Medic):2,344
Deaths (to Combat Medics):2,088
KDR:5.23976
Kill Difference:9,938
Playtime:110.413 hours
Usage:9%
Score:3.241m
Score/min:489
Accuracy (listed only):35.033%
HSR (listed only):31.185%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C++
Kills:796
Deaths:159
KDR:5.006
Accuracy:29.275% C++
HSR:24.121% C
Serpent VE92
A++
Kills:463
Deaths:64
KDR:7.234
Accuracy:31.379% A
HSR:32.397% A++
NS-30 Tranquility
A++
Kills:352
Deaths:65
KDR:5.415
Accuracy:50.544% A++
HSR:50.852% A
VE-C Horizon
A*
Kills:235
Deaths:61
KDR:3.852
Accuracy:46.910% A++
HSR:41.277% A*
Pulsar C
A**
Kills:213
Deaths:54
KDR:3.944
Accuracy:33.046% A
HSR:39.437% A**
Deimos VA29
B**
Kills:209
Deaths:49
KDR:4.265
Accuracy:76.754% B**
HSR:16.746% C+
VX6-7
A+
Kills:198
Deaths:27
KDR:7.333
Accuracy:32.812% A
HSR:31.818% A+
NSX-P Tanto
B**
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% B**
HSR:29.710% B+
Solstice VE3
B**
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C+
HSR:27.869% B**
Eidolon VE33
M
Kills:116
Deaths:31
KDR:3.742
Accuracy:45.983% M
HSR:24.138% C
NS Baron G5AE
D*
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D*
HSR:8.108% D**
VE-LR Obelisk
B**
Kills:73
Deaths:20
KDR:3.650
Accuracy:39.647% B**
HSR:27.397% D
Kills:2,989
Deaths (as Engineer):668
Deaths (to Engineers):2,267
KDR:4.47455
Kill Difference:2,321
Playtime:204.969 hours
Usage:16%
Score:7.382m
Score/min:600
Accuracy (listed only):39.986%
HSR (listed only):29.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,528
Deaths:417
KDR:10.859
Accuracy:47.010% B**
HSR:77.584% B++
NSX Daimyo
B++
Kills:3,446
Deaths:269
KDR:12.810
Accuracy:46.717% B++
HSR:96.982% B++
VE-S Canis
A
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% C*
HSR:33.313% A
NS-44P Commissioner
B++
Kills:1,207
Deaths:316
KDR:3.820
Accuracy:49.456% B++
HSR:20.795% D
Parallax VX3-AE
B*
Kills:1,182
Deaths:82
KDR:14.415
Accuracy:48.575% B*
HSR:82.318% C++
Eridani SX5-AE
B*
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% C*
HSR:34.704% B*
NS-44 Commissioner
B**
Kills:824
Deaths:238
KDR:3.462
Accuracy:45.927% B**
HSR:29.369% B*
Phaseshift VX-S
A++
Kills:644
Deaths:31
KDR:20.774
Accuracy:51.566% A++
HSR:83.230% B+
NS-357 Underboss
B+
Kills:502
Deaths:174
KDR:2.885
Accuracy:40.320% C**
HSR:27.092% B+
Sirius SX12
S
Kills:436
Deaths:81
KDR:5.383
Accuracy:32.101% A
HSR:47.018% S
NS-45 Pilot
B*
Kills:368
Deaths:127
KDR:2.898
Accuracy:35.550% B+
HSR:37.500% B*
NS-44L Showdown
F
Kills:191
Deaths:102
KDR:1.873
Accuracy:28.381% F
HSR:18.325% F
Eridani SX5G
B**
Kills:97
Deaths:24
KDR:4.042
Accuracy:34.144% B**
HSR:19.588% C
Spiker
A
Kills:89
Deaths:30
KDR:2.967
Accuracy:33.958% B+
HSR:31.461% A
NS-44L "Ravenous" Blackhand
C
Kills:78
Deaths:28
KDR:2.786
Accuracy:42.746% C
HSR:29.487% D*
NSX Tomoe
B++
Kills:71
Deaths:12
KDR:5.917
Accuracy:31.850% B+
HSR:46.479% B++
Artemis VX26 AE
C++
Kills:66
Deaths:11
KDR:6
Accuracy:32.036% C++
HSR:10.606% F**
Kills:16,538
Deaths (as Infiltrator):2,464
Deaths (to Infiltrators):2,462
KDR:6.71185
Kill Difference:14,074
Playtime:146.055 hours
Usage:11%
Score:4.170m
Score/min:476
Accuracy (listed only):38.959%
HSR (listed only):42.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,420
Deaths:285
KDR:8.491
Accuracy:24.518% B*
HSR:27.603% B**
Blueshift VM5
A+
Kills:2,329
Deaths:288
KDR:8.087
Accuracy:25.145% B*
HSR:30.528% A+
Nebula VM20
B**
Kills:526
Deaths:70
KDR:7.514
Accuracy:21.811% B+
HSR:26.806% B**
Nebula VM20
A+
Kills:486
Deaths:59
KDR:8.237
Accuracy:21.855% B
HSR:29.835% A+
Cosmos VM3
B*
Kills:88
Deaths:9
KDR:9.778
Accuracy:22.648% B*
HSR:17.046% C--
Vortex VM21
B**
Kills:77
Deaths:16
KDR:4.813
Accuracy:50.473% B**
HSR:2.597% C--
Vortex VM21
B*
Kills:74
Deaths:16
KDR:4.625
Accuracy:49.371% B*
HSR:2.703% C
Quasar VM1
B*
Kills:52
Deaths:20
KDR:2.600
Accuracy:20.776% B*
HSR:15.385% D
Kills:6,052
Deaths (as MAX Suit):381.500
Deaths (to MAX Suits):759
KDR:15.8637
Kill Difference:5,670.500
Playtime:45.922 hours
Usage:4%
Score:2.174m
Score/min:789
Accuracy (listed only):29.575%
HSR (listed only):19.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:698
V. Kills:362 192%
Deaths:140
KDR:4.986
Accuracy:33.961% B+
KPH:30.600 A
VKPH:15.900 B++
Light PPA
A+
Kills:338
V. Kills:3 N/A
Deaths:11
KDR:30.727
Accuracy:52.850% A+
KPH:114.300 A+
VKPH:1 D*
Photon A2A Missile Pods
B+
Kills:329
V. Kills:162 202%
Deaths:20
KDR:16.450
Accuracy:72.411% D
KPH:80.300 B+
VKPH:39.500 C+
Kills:1,365 (1,036 + 0)
Deaths:171
KDR:7.982
VKDR:3.082
Vehicle Kills:527
Kill Difference:1,194
Playtime:29.869 hours
Usage:2%
Score:0.642m
Score/min:358
Piloting Accuracy:52.850%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:691
V. Kills:18 N/A
Deaths:3
KDR:230.333
Accuracy:54.514% A++
KPH:125.600 A
VKPH:3.300 C
AP30 Shredder
A
Kills:257
V. Kills:161 159%
Deaths:4
KDR:64.250
Accuracy:43.771% A
KPH:61.900 B**
VKPH:38.800 A
Kills:948 (0 + 948)
Deaths:7
KDR:135.429
VKDR:25.571
Vehicle Kills:179
Kill Difference:941
Playtime:9.654 hours
Usage:1%
Score:0.247m
Score/min:427
Piloting Accuracy:N/A%
Gunner Accuracy:43.771%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:462
V. Kills:42 N/A
Deaths:8
KDR:57.750
Accuracy:57.557% B*
KPH:117.800 A*
VKPH:10.700 B+
L100 Python AP
A*
Kills:164
V. Kills:63 256%
Deaths:1
KDR:164
Accuracy:51.974% D
KPH:66.600 A*
VKPH:25.600 B**
C75 Viper
S
Kills:51
V. Kills:23 213%
Deaths:4
KDR:12.750
Accuracy:57.843% A++
KPH:64.100 A
VKPH:28.900 S
Kills:677 (677 + 0)
Deaths:13
KDR:52.077
VKDR:9.846
Vehicle Kills:128
Kill Difference:664
Playtime:7.182 hours
Usage:1%
Score:0.262m
Score/min:607
Driving Accuracy:57.843%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,470
V. Kills:1,116 221%
Deaths:38
KDR:65
Accuracy:57.744% B+
KPH:54.500 A*
VKPH:24.600 A++
Supernova VPC
A
Kills:691
V. Kills:82 N/A
Deaths:10
KDR:69.100
Accuracy:54.954% C**
KPH:78.800 A
VKPH:9.300 C*
Saron HRB
A++
Kills:669
V. Kills:289 231%
Deaths:24
KDR:27.875
Accuracy:59.322% A++
KPH:51 A++
VKPH:22 B+
Supernova PC
B**
Kills:139
V. Kills:45 302%
Deaths:15
KDR:9.267
Accuracy:59.453% B**
KPH:37.200 B*
VKPH:12.100 B++
Proton II PPA
A**
Kills:111
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:47.113% M*
KPH:120.900 A++
VKPH:8.700 A**
Kills:4,080 (3,300 + 780)
Deaths:87
KDR:46.897
VKDR:17.701
Vehicle Kills:1,540
Kill Difference:3,993
Playtime:71.862 hours
Usage:6%
Score:2.216m
Score/min:514
Driving Accuracy:59.453%
Gunner Accuracy:47.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:413
V. Kills:10 N/A
Deaths:5
KDR:82.600
Accuracy:22.559% C
KPH:186.500 B*
VKPH:4.500 C
Proton II PPA-H
A+
Kills:202
V. Kills:8 N/A
Deaths:5
KDR:40.400
Accuracy:46.156% B*
KPH:180.400 A+
VKPH:7.100 C++
G40-F Ranger
B+
Kills:197
V. Kills:116 168%
Deaths:2
KDR:98.500
Accuracy:35.983% C++
KPH:42.900 C**
VKPH:25.300 B+
Aphelion VEX-4H
A+
Kills:181
V. Kills:93 193%
Deaths:5
KDR:36.200
Accuracy:55.623% A
KPH:72.800 A+
VKPH:37.400 B*
M60-G Bulldog-H
S
Kills:172
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:70.375% A+
KPH:334 S
VKPH:21.400 B
M40 Fury-H
A+
Kills:78
V. Kills:33 229%
Deaths:2
KDR:39
Accuracy:53.176% B**
KPH:76.900 C
VKPH:32.500 A+
Kills:1,243 (0 + 1,243)
Deaths:19
KDR:65.421
VKDR:14.263
Vehicle Kills:271
Kill Difference:1,224
Playtime:11.943 hours
Usage:1%
Score:0.342m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:53.176%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:411
V. Kills:16 N/A
Deaths:3
KDR:137
Accuracy:19.985% C++
KPH:142.900 A++
VKPH:5.600 B*
M12 Kobalt
A*
Kills:290
V. Kills:3 N/A
Deaths:5
KDR:58
Accuracy:18.370% C+
KPH:164 A*
VKPH:1.700 D
Kills:701 (0 + 701)
Deaths:8
KDR:87.625
VKDR:2.375
Vehicle Kills:19
Kill Difference:693
Playtime:4.644 hours
Usage:0%
Score:0.192m
Score/min:690
Driving Accuracy:N/A%
Gunner Accuracy:18.370%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:75
V. Kills:1 N/A
Deaths:18
KDR:4.167
Accuracy:41.096% C
KPH:67.700 B
VKPH:0.900 D-
Kills:75 (75 + 0)
Deaths:18
KDR:4.167
VKDR:0.056
Vehicle Kills:1
Kill Difference:57
Playtime:1.108 hours
Usage:0%
Score:0.021m
Score/min:316
Driving Accuracy:41.096%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:165
V. Kills:7 N/A
Deaths:4
KDR:41.250
Accuracy:32.686% C
KPH:94.400 B
VKPH:4 D
VLG Missile Launcher
U
Kills:110
V. Kills:24 440%
Deaths:2
KDR:55
Accuracy:64.402% U
KPH:0 U
VKPH:0 U
VLG Missile Launcher
A++
Kills:80
V. Kills:14 N/A
Deaths:3
KDR:26.667
Accuracy:62.986% B**
KPH:107.900 A++
VKPH:18.900 C+
Kills:355 (0 + 355)
Deaths:9
KDR:39.444
VKDR:5
Vehicle Kills:45
Kill Difference:346
Playtime:2.491 hours
Usage:0%
Score:0.102m
Score/min:682
Piloting Accuracy:N/A%
Gunner Accuracy:62.986%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,43124,2044,1675.808B*0.2329.811%B+39.688%B*115.7B*1.1C+371209.2h8.7B**29.2B++
NS-15M2 7,8417,7891,1556.744A*0.7031.123%B**44.165%A++120.8A++N/A35064.5h9B**29.1B*
NS-15M AE 6,3406,2739966.298A++0.2630.442%B++42.468%A+111.6B**1.2B34656.2h9.1B*29.9B++
Ghost 4,5354,52841710.859A*4.8247.01%B**77.584%B++84.5AN/A26753.6h1.8B++3.8B++
VE-H Maw 4,0153,9666556.055M++0.0229.938%B+41.578%A109.6A1.4C*31836.2h7.5B**25B++
NSX Daimyo 3,4463,44626912.81A*6.7746.717%B++96.982%B++109.1AN/A36831.6h1.8B**3.9B*
NS Decimator 3,2532,5465244.859M*1.1869.448%B**2.003%C+62.9B**17.5C+39640.5h3.4B++4.9B*
Supernova FPC 3,5862,4703865S58.9657.744%B+N/A54.5A*24.6A++49045.3h3.4B**5.8A
Orion VS54 2,4452,4255404.491A1.5527.906%B**36.412%A62.3B++N/A28738.9h9.3B*33.3C++
Blueshift VM5 2,4542,4202858.491A**2.4524.518%B*27.603%B**80.1A*1.1B+30330.2h12.3B**50.3B++
Blueshift VM5 2,3562,3292888.087A*2.0525.145%B*30.528%A+75.4A*N/A27630.9h13.2B*52.7B++
NS-15MB 2,2682,2474345.177M0.8628.165%C+31.509%C+73.4C+N/A24630.6h9.6B+33.9B+
VX29 Polaris 2,0932,0694224.903A**1.1428.749%B++31.561%B*75.5B+N/A31327.4h9.4B*32.7B+
VE-S Canis 1,6541,6423554.625A*1.4130.01%C*33.313%A77.5B++N/A21121.2h8.6B++28.7B+
H-V45 1,3711,3592645.148A+0.8930.569%B**33.26%A101.4A**N/A32013.4h9.1A+29.8B**
Terminus VX-9 1,3441,3352475.405A0.6330.937%B*34.232%B++101.9A++N/A31213.1h9.8B*31.6B*
Pulsar LSW 1,3451,3332924.565A*1.4726.785%B27.607%C++65.7BN/A27420.3h10.5B+39.2B+
Ursa 1,3121,2972934.427M+1.6127.719%B+22.976%C67.6B+N/A23519.2h9B++32.3B++
NS-11AB 1,2971,2862515.124M*0.9231.2%B+33.437%B*98.9AN/A22913h10.5B++33.7B+
NS-11A 1,2371,2321906.484M0.4429.765%B*31.169%B**81.6A+N/A24015.1h10.9B*36.8B*
SVA-88 1,2361,2281667.398M+1.3631.434%A47.15%A**148M1B+5238.3h8.5B**27.1B*
NS-44P Commissioner 1,2111,2073163.82A++2.2249.456%B++20.795%D56.7C+N/A16021.3h2.8B++5.7B++
H-V45 AE 1,2001,1842484.774A+1.2732.711%B++36.402%B*97B*1.3C**29312.2h9.4B*28.6B*
Parallax VX3-AE 1,1841,1828214.415M8.3848.575%B*82.318%C++63.2C**N/A18318.7h1.8C++3.7B+
Pulsar VS1 1,1801,1742085.644S0.4033.892%A++27.428%B++109.7M**N/A36210.7h9.2A+27.2A
Eridani SX5-AE 1,1741,1671676.988M**0.9531.955%C*34.704%B*92.6B+N/A22712.6h8.4B*26.3B+
Lasher X2 1,0641,0361536.771S0.7337.939%A5.985%B**107.9M2.9A++4239.6h17.8C**47B++
NS-44 Commissioner 8268242383.462A*2.5845.927%B**29.369%B*59.3B++N/A23813.9h2.6B**5.6B**
Plasma Grenade 8248011801N/A794.9659.909%A+N/A1001.3A++28.8A45550.8h2.1A3.6B**
Zenith VX-5AE 8057961595.006A++1.0329.275%C++24.121%C60.3C**N/A14613.2h9.9B++33.8B+
VE-A Lacerta 7347221464.945M1.0935.484%A39.612%A144.4A**2.4B*4015h7.7A+21.7A
Saron Laser Cannon 1,0606981404.986B+1.0533.961%B+N/A30.6A15.9B++27722.8h50.3B**148.1B**
Supernova VPC 7736911069.1M++63.0654.954%C**N/A78.5A9.3C*4328.8h3C++5.5C**
Dual-75 Duster 7096913230.333U224.2954.514%A++N/A125.6A3.3C3525.5h4.8B+8.9B**
Saron HRB 9586692427.875S21.8459.322%A++N/A51.1A++22.1B+72413.1h19.6C**33B*
Phaseshift VX-S 6466443120.774S14.7351.566%A++83.23%B+77.6A*N/A1978.3h2B++4B++
NSX Naginata 590580757.733S1.6930.294%A44.138%A++175.8M**3M++8853.3h7.8A25.8B*
Nebula VM20 532526707.514A*1.4721.811%B+26.806%B**73.1A++N/A3067.2h13.3B++61.1B++
NS-357 Underboss 5045021742.885A+3.1540.32%C**27.092%B+61.2BN/A2148.2h3.3B*8.1B++
Nebula VM20 487486598.237M2.2021.855%B29.835%A+74.8A++N/A3016.5h13.2B+60.3B+
Serpent VE92 465463647.234S1.1931.379%A32.397%A++112.9A*N/A5114.1h8.4A26.8B*
L100 Python HESH 504462857.75M51.7157.557%B*N/A118.5A*10.8B+4863.9h2.4B4.3B++
The Slasher 4574547,4980.061C**5.9830.922%C15.419%B++1.3CN/A4358.1h1.7B++5.4C+
Sirius SX12 438436815.383M+0.6632.101%A47.018%S145.3M**N/A5783h9A28B*
M12 Kobalt-H 423413582.6A*76.5622.559%C15.254%C187.7B*4.5C5872.2h10.2B**45.2B*
M12 Kobalt 4274113137S130.9619.985%C++16.788%C141.7A++5.5B++6112.9h11.4A56.9B+
NS-45 Pilot 3683681272.898A3.1435.55%B+37.5%B*73.6C*N/A2705h5.5B*15.4B++
NS-30 Tranquility 352352655.415A0.6250.544%A++50.852%A125.7A*N/A2922.8h4.5B**8.9B**
C-4 423346834.169A++1.8737.272%A++N/A111.6B+24.8C11713.1h1B*2.7B**
Light PPA 3413381130.727M**24.6952.85%A+N/A112.7A+1D*3593h7.7B++14.6B++
Photon A2A Missile Pods 4913292016.45A10.4172.411%DN/A80.2B+39.5C+8104.1h5.6A7.7A
M12 Kobalt 293290558B*51.9618.37%C+13.793%D--161.1A*1.7D8171.8h10.6A57.8B*
AP30 Shredder 418257464.25S58.2143.771%A1.167%D61.2B**38.3A5274.2h104.4C-238.6C*
VE-C Horizon 237235613.852A2.1946.91%A++41.277%A*81B+N/A3322.9h12.8B+27.3B++
Damascus Edge 2422325,3750.043C++6.0013.468%D*11.207%B*0.6CN/A2371.5h1.8B+13.4C
Pulsar C 215213543.944B*2.1033.046%A39.437%A**46.3C**N/A3504.6h9.2B++27.8B*
Deimos VA29 210209494.265A**1.7776.754%B**16.746%C+104.5A+N/A4612h1.8B**2.4B*
Proton II PPA-H 210202540.4A++34.3646.156%B*N/A183.6A+7.3C*5571.1h8.8B19B+
VX6-7 198198277.333M++1.2932.812%A31.818%A+141.4M++N/A6951.4h8B**24.5B**
G40-F Ranger 313197298.5S92.4635.983%C++N/A42.8C**25.2B+3574.6h62.1B172.5B+
NS-44L Showdown 1921911021.873B++4.1728.381%F18.325%F11D--N/A2517.4h3.8C13.4D--
Darkstar 188187345.5M+0.5432.679%B**29.947%B++85B**N/A3132.2h10.5B*32.1B**
Aphelion VEX-4H 274181536.2A*30.1655.623%AN/A72.4A+37.2B*4552.5h35.5B63.8B*
M60-G Bulldog-H 1831721172S165.9670.375%A+N/A344S22B+10340.5h3.3A4.7A
CAS 14-E 172165441.25B++35.2132.686%C1.818%C++97.1B+4.1D2631.7h19.8B++60.5B++
L100 Python AP 2271641164U157.9651.974%DN/A65.6A*25.2B*7382.5h3B**5.7B*
Lumine Edge 1611611471.095M4.9435.656%B+33.54%M26.4A+N/A1586.1h1.1B*3B+
S1 231148423.524S2.5264.386%B++N/A44.8B**25.2A6663.3h6.5C+10.1C*
Supernova PC 184139159.267B3.2359.453%B**N/A37.6B*12.2B++2823.7h5C+8.4B+
NSX-P Tanto 139138344.059M++1.9832.875%B**29.71%B+39.4C*N/A2423.5h10.6B++32.1B*
M60-A Bulldog 1491381138U131.9653.075%AN/A81.2B**6.5C6401.7h4.6B++8.6B*
Anti-Vehicle Grenade 1461231123N/A116.9651.198%C+N/A307.5C--57.5C--17650.4h5.2C++10.2C++
Solstice VE3 124122602.033A++4.0123.999%C+27.869%B**20.3C+N/A3616h14.4C++59.8C++
M60-A Bulldog 1261171117M*110.9668.642%A*N/A130M**10A++7000.9h4.1B*5.9A
Eidolon VE33 117116313.742A2.3045.983%M24.138%C55.2B**N/A4012.1h4.6A10.1A
Lancer VS22 181114383B**3.0459.788%C+N/A21.5C*12.6C2415.3h20.8C++34.8C++
Proton II PPA 1191111111S104.9647.113%M*N/A123.3A++8.9M4480.9h10.6C22.5B**
CME 108108303.6M*2.4430.258%B+26.852%B+67.5B**N/A2691.6h10.8B*35.5B++
Eridani SX5G 9797244.042A*2.0034.144%B**19.588%C80.8B+N/A2711.2h9B*26.3B++
M12 Kobalt 9896248C+41.9620.38%C-13.542%D-160B+3.3D5560.6h11.2B**54.9B++
Tank Mine 11494811.75S5.71181.343%UN/A156.7B*33.3D--14430.6h2.6D*1.4M
Spiker 9289302.967A+3.0733.958%B+31.461%A68.5B*2.3A++2801.3h6.5B*19.2B*
Cosmos VM3 898899.778S3.7422.648%B*17.046%C--80A**N/A3621.1h7.5A*33.2B**
VLG Missile Launcher 9480326.667C+20.6362.986%B**2.5%B++114.3A*20C+5100.7h3.9A6.1A+
M40 Fury-H 11178239A+32.9653.176%B**N/A78C33A+4571h12.1D22.8C+
NS-44L "Ravenous" Blackhand 7978282.786C*3.2542.746%C29.487%D*26.9C-N/A672.9h4.9D11.5C--
Vortex VM21 9977164.813B++1.2350.473%B**2.597%C--35S10A++2942.2h19.4B*38.4B++
MANA Anti-Personnel Turret 7777117N/A0.9628.519%UN/A770UN/A4324300.1h15.2T*53.1T*
S12 Renegade 7675184.167C+1.8741.096%C1.333%D*68.2BN/A3161.1h2A4.9B*
Vortex VM21 9574164.625B+1.4149.371%B*2.703%C33.6S9.5B**2652.2h19.6B++39.8B++
NS Baron G5AE 7574441.682C*4.3636.606%D*8.108%D**13.2D--N/A505.6h4.1C++11.1C+
VE-LR Obelisk 7373203.65B**2.3939.647%B**27.397%D52.1B+N/A4781.4h4.3B**10.8B*
NSX Tomoe 7271125.917A**0.1231.85%B+46.479%B++88.8A+1.3A++6020.8h12.9C*40.5B
NS-11P 7170611.667S5.6331.457%A47.143%M++140M**2A9400.5h8.7A+27.7B**
Rocklet Rifle 11669292.379M3.6655.084%C**N/A28.8C+19.6C--7052.4h34.4C*62.4C**
Artemis VX26 AE 6666116A++0.0432.036%C++10.606%F**73.3B+N/A2000.9h9.2B*28.8B+
Hades VSH4 10366262.538M+3.5067.172%C+1.515%C--36.7C++20.6C+3671.8h6B*9B++
Force-Blade 60603,8430.016C6.0211.213%F10%B+0.2C--N/A1291.2h1.8B++16.4C
Quasar VM1 5452202.6B+3.4420.776%B*15.385%D40B**1.5A*4481.3h16.5C-79.3C*
C75 Viper 7451412.75B**6.7157.843%A++N/A63.8A28.8S7970.8h9.3B++16B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit104162,9689.4h
Spawn Beacon47810.9h
Nanite Revive Grenade01,1170.3h
Nanite Healing Grenade0960h
Motion Spotter23,6671.6h
Restoration Kit1965,96612.9h
Welding Device02970h
Deconstruction Tool01810h
Spitfire Auto-Turret31370.2h
Ammunition Package146000.5h
Medical Kit1,12315,19438.4h
Medical Applicator5865,4553.7h
Anti-Infantry MANA Turret1620.2h
Snowman Soldier1540.1h
Nano-Repair Grenade03500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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