Online: daguest  
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Paragon Chosen Gmach01[HAX] Gmach01
VS BR 132

KDR: 6

Score: 38m

Last Seen: Mar 16th, 2020 2:00 AM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 100 (132 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-15M AE Ghost VE-H Maw NSX Daimyo Blueshift VM5 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,755,298 MLG Score: 7798
Fun Score: N/A
Cheeseburgers Flipped: 367TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.066%36.904%111037123963,4977.42568-1.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.579%1.714A++2.397A*-0.495DHEAD ++ (~21.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.607B+8.80.386C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.951%0.682%384212741,0263275463.13761188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.665%-0.244C-0.826D-0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.70.355C**36.60.312C*68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.202%0.582%1447212743,09342813517.22663229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.01%1.567A+-1.248D*-1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.30.736B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.896%7.519%952712692,3143137237.36943320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.483%0.062C+0.73B++1.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.481B+23.10.427B39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.306%84.872%952412729,0231216117.42023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.156%1.86A++1.15B**-0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.80.428B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.331%16.418%9521127520196710.207645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.946M+0.321C*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.821B++1.80.626B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38m345.4%605 (36.3k)521 (31.3k)6.000897,41716,2346.5624132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1276945828.915%34.683%100304:3025

9% Combat Medic16% Engineer56% Heavy Assault11% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 3:34 AMSep 16th, 2018 12:09 AMMar 16th, 2020 1:53 PM (23d) (PST)Mar 15th, 2020 11:19 PM (24d) (PST)Mar 15th, 2020 10:00 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0272547731.3350.2220.4634.8390.0667798

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,64615,23246,414801328290431,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1216.1h/50.7d 9,117 33,787 24,832 353.1k 1,370 5,403 4,797 75m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:21,393
Deaths:3,740
KDR:5.720
Accuracy:29.717% B+
HSR:39.111% B*
NS-15M2
A*
Kills:6,341
Deaths:940
KDR:6.746
Accuracy:31.017% B**
HSR:43.779% A*
NS-15M AE
A+
Kills:6,184
Deaths:985
KDR:6.278
Accuracy:30.438% B*
HSR:42.529% A+
VE-H Maw
A+
Kills:3,938
Deaths:650
KDR:6.058
Accuracy:29.952% B+
HSR:41.569% A+
NS-15MB
C++
Kills:2,247
Deaths:434
KDR:5.177
Accuracy:28.165% C++
HSR:31.509% C+
Orion VS54
A
Kills:2,173
Deaths:507
KDR:4.286
Accuracy:27.554% B**
HSR:35.113% A
VX29 Polaris
B**
Kills:2,047
Deaths:418
KDR:4.897
Accuracy:28.738% B++
HSR:31.510% B**
Pulsar LSW
B+
Kills:1,333
Deaths:292
KDR:4.565
Accuracy:26.785% B+
HSR:27.607% C**
Ursa
B+
Kills:1,259
Deaths:286
KDR:4.402
Accuracy:27.621% B+
HSR:22.716% C
SVA-88
A*
Kills:496
Deaths:62
KDR:8
Accuracy:30.168% B**
HSR:44.960% A*
Kills:47,411
Deaths (as Heavy Assault):8,314
Deaths (to Heavy Assaults):4,519
KDR:5.70255
Kill Difference:39,097
Playtime:684.325 hours
Usage:56%
Score:20.811m
Score/min:507
Accuracy (listed only):29.016%
HSR (listed only):36.040%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% C++
HSR:33.313% B**
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B
HSR:34.704% B**
Zenith VX-5AE
C++
Kills:796
Deaths:159
KDR:5.006
Accuracy:29.275% C++
HSR:24.121% C
Serpent VE92
A*
Kills:430
Deaths:61
KDR:7.049
Accuracy:31.439% A
HSR:32.791% A*
Sirius SX12
S
Kills:424
Deaths:77
KDR:5.506
Accuracy:32.160% A
HSR:47.406% S
VE-C Horizon
A++
Kills:208
Deaths:59
KDR:3.525
Accuracy:46.843% A++
HSR:39.423% A++
Pulsar C
M
Kills:208
Deaths:52
KDR:4
Accuracy:33.235% A+
HSR:39.904% M
Deimos VA29
A
Kills:201
Deaths:45
KDR:4.467
Accuracy:77.331% A
HSR:16.418% C+
NSX-P Tanto
A
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% A
HSR:29.710% B+
Solstice VE3
A
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C++
HSR:27.869% A
Eridani SX5G
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% B**
HSR:20.930% C
NS Baron G5AE
D*
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D*
HSR:8.108% D**
VX6-7
A*
Kills:70
Deaths:11
KDR:6.364
Accuracy:32.394% A
HSR:37.143% A*
Kills:5,566
Deaths (as Light Assault):1,145
Deaths (to Light Assaults):2,780
KDR:4.86114
Kill Difference:4,421
Playtime:36.066 hours
Usage:3%
Score:0.834m
Score/min:385
Accuracy (listed only):36.319%
HSR (listed only):30.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% C++
HSR:33.313% B**
H-V45
A+
Kills:1,359
Deaths:264
KDR:5.148
Accuracy:30.569% B**
HSR:33.260% A+
Terminus VX-9
B*
Kills:1,335
Deaths:247
KDR:5.405
Accuracy:30.937% B*
HSR:34.232% B*
NS-11AB
B*
Kills:1,286
Deaths:251
KDR:5.124
Accuracy:31.200% B++
HSR:33.437% B*
NS-11A
B**
Kills:1,227
Deaths:186
KDR:6.597
Accuracy:29.758% B**
HSR:31.051% B**
H-V45 AE
B*
Kills:1,184
Deaths:248
KDR:4.774
Accuracy:32.711% B++
HSR:36.402% B*
Pulsar VS1
A++
Kills:1,174
Deaths:208
KDR:5.644
Accuracy:33.892% A++
HSR:27.428% B*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B
HSR:34.704% B**
VE-A Lacerta
A
Kills:667
Deaths:133
KDR:5.015
Accuracy:35.309% B**
HSR:39.430% A
Sirius SX12
S
Kills:424
Deaths:77
KDR:5.506
Accuracy:32.160% A
HSR:47.406% S
Deimos VA29
A
Kills:201
Deaths:45
KDR:4.467
Accuracy:77.331% A
HSR:16.418% C+
Darkstar
B**
Kills:183
Deaths:32
KDR:5.719
Accuracy:32.407% B**
HSR:30.601% B*
CME
B+
Kills:108
Deaths:30
KDR:3.600
Accuracy:30.258% B+
HSR:26.852% B+
Eridani SX5G
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% B**
HSR:20.930% C
NS Baron G5AE
D*
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D*
HSR:8.108% D**
Kills:12,117
Deaths (as Combat Medic):2,308
Deaths (to Combat Medics):1,900
KDR:5.25
Kill Difference:9,809
Playtime:109.888 hours
Usage:9%
Score:3.201m
Score/min:486
Accuracy (listed only):35.276%
HSR (listed only):30.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C++
Kills:796
Deaths:159
KDR:5.006
Accuracy:29.275% C++
HSR:24.121% C
Serpent VE92
A*
Kills:430
Deaths:61
KDR:7.049
Accuracy:31.439% A
HSR:32.791% A*
VE-C Horizon
A++
Kills:208
Deaths:59
KDR:3.525
Accuracy:46.843% A++
HSR:39.423% A++
Pulsar C
M
Kills:208
Deaths:52
KDR:4
Accuracy:33.235% A+
HSR:39.904% M
Deimos VA29
A
Kills:201
Deaths:45
KDR:4.467
Accuracy:77.331% A
HSR:16.418% C+
NSX-P Tanto
A
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% A
HSR:29.710% B+
Solstice VE3
A
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C++
HSR:27.869% A
NS Baron G5AE
D*
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D*
HSR:8.108% D**
VX6-7
A*
Kills:70
Deaths:11
KDR:6.364
Accuracy:32.394% A
HSR:37.143% A*
VE-LR Obelisk
B*
Kills:69
Deaths:19
KDR:3.632
Accuracy:39.508% B*
HSR:27.536% D
Kills:2,316
Deaths (as Engineer):544
Deaths (to Engineers):2,109
KDR:4.25735
Kill Difference:1,772
Playtime:198.633 hours
Usage:16%
Score:7.111m
Score/min:597
Accuracy (listed only):38.350%
HSR (listed only):28.302%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:4,228
Deaths:399
KDR:10.597
Accuracy:46.883% B*
HSR:77.389% B++
NSX Daimyo
B*
Kills:2,969
Deaths:241
KDR:12.320
Accuracy:46.484% B+
HSR:96.901% B*
VE-S Canis
B**
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% C++
HSR:33.313% B**
NS-44P Commissioner
B*
Kills:1,204
Deaths:315
KDR:3.822
Accuracy:49.448% B*
HSR:20.764% D
Parallax VX3-AE
B*
Kills:1,182
Deaths:82
KDR:14.415
Accuracy:48.575% B*
HSR:82.318% C++
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B
HSR:34.704% B**
NS-44 Commissioner
B**
Kills:759
Deaths:221
KDR:3.434
Accuracy:45.457% B**
HSR:29.249% B*
Phaseshift VX-S
A++
Kills:644
Deaths:31
KDR:20.774
Accuracy:51.566% A++
HSR:83.230% B+
NS-357 Underboss
B+
Kills:501
Deaths:173
KDR:2.896
Accuracy:40.591% B
HSR:27.146% B+
Sirius SX12
S
Kills:424
Deaths:77
KDR:5.506
Accuracy:32.160% A
HSR:47.406% S
NS-45 Pilot
B++
Kills:191
Deaths:66
KDR:2.894
Accuracy:35.381% B+
HSR:34.031% B++
NS-44L Showdown
D**
Kills:190
Deaths:102
KDR:1.863
Accuracy:28.336% D**
HSR:17.895% F
Spiker
A
Kills:89
Deaths:29
KDR:3.069
Accuracy:33.843% B+
HSR:31.461% A
Eridani SX5G
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% B**
HSR:20.930% C
NS-44L "Ravenous" Blackhand
C+
Kills:78
Deaths:28
KDR:2.786
Accuracy:42.746% C+
HSR:29.487% D*
Artemis VX26 AE
C*
Kills:66
Deaths:11
KDR:6
Accuracy:32.036% C*
HSR:10.606% F--
NSX Tomoe
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:32.227% N/A
HSR:52% N/A
Kills:15,470
Deaths (as Infiltrator):2,329
Deaths (to Infiltrators):2,269
KDR:6.64234
Kill Difference:13,141
Playtime:139.224 hours
Usage:11%
Score:3.865m
Score/min:463
Accuracy (listed only):38.925%
HSR (listed only):42.872%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,420
Deaths:285
KDR:8.491
Accuracy:24.518% B*
HSR:27.603% B**
Blueshift VM5
A+
Kills:2,329
Deaths:288
KDR:8.087
Accuracy:25.145% B*
HSR:30.528% A+
Nebula VM20
B**
Kills:526
Deaths:70
KDR:7.514
Accuracy:21.811% B+
HSR:26.806% B**
Nebula VM20
A++
Kills:486
Deaths:59
KDR:8.237
Accuracy:21.855% B
HSR:29.835% A++
Cosmos VM3
B*
Kills:88
Deaths:9
KDR:9.778
Accuracy:22.648% B*
HSR:17.046% C-
Vortex VM21
B*
Kills:77
Deaths:16
KDR:4.813
Accuracy:50.473% B*
HSR:2.597% C--
Vortex VM21
B++
Kills:74
Deaths:16
KDR:4.625
Accuracy:49.371% B++
HSR:2.703% C
Quasar VM1
B*
Kills:52
Deaths:20
KDR:2.600
Accuracy:20.776% B*
HSR:15.385% D
Kills:6,052
Deaths (as MAX Suit):381.500
Deaths (to MAX Suits):726
KDR:15.8637
Kill Difference:5,670.500
Playtime:45.922 hours
Usage:4%
Score:2.174m
Score/min:789
Accuracy (listed only):29.575%
HSR (listed only):19.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:690
V. Kills:357 193%
Deaths:140
KDR:4.929
Accuracy:34.088% B+
KPH:30.400 A
VKPH:15.700 B++
Light PPA
A++
Kills:336
V. Kills:3 N/A
Deaths:11
KDR:30.546
Accuracy:52.940% A+
KPH:116.400 A++
VKPH:1 D*
Photon A2A Missile Pods
B++
Kills:329
V. Kills:162 202%
Deaths:20
KDR:16.450
Accuracy:72.411% D
KPH:80.300 B++
VKPH:39.500 C+
Kills:1,355 (1,026 + 0)
Deaths:171
KDR:7.924
VKDR:3.053
Vehicle Kills:522
Kill Difference:1,184
Playtime:29.702 hours
Usage:2%
Score:0.637m
Score/min:357
Piloting Accuracy:52.940%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:691
V. Kills:18 N/A
Deaths:3
KDR:230.333
Accuracy:54.514% A++
KPH:125.600 A++
VKPH:3.300 D
AP30 Shredder
A+
Kills:257
V. Kills:161 159%
Deaths:4
KDR:64.250
Accuracy:43.771% A
KPH:61.900 A+
VKPH:38.800 A+
Kills:948 (0 + 948)
Deaths:7
KDR:135.429
VKDR:25.571
Vehicle Kills:179
Kill Difference:941
Playtime:9.654 hours
Usage:1%
Score:0.247m
Score/min:427
Piloting Accuracy:N/A%
Gunner Accuracy:43.771%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:462
V. Kills:42 N/A
Deaths:8
KDR:57.750
Accuracy:57.557% B*
KPH:117.800 A**
VKPH:10.700 B+
L100 Python AP
A*
Kills:164
V. Kills:63 256%
Deaths:1
KDR:164
Accuracy:51.974% C-
KPH:66.600 A*
VKPH:25.600 B**
C75 Viper
S
Kills:51
V. Kills:23 213%
Deaths:4
KDR:12.750
Accuracy:57.843% A++
KPH:64.100 A
VKPH:28.900 S
Kills:677 (677 + 0)
Deaths:13
KDR:52.077
VKDR:9.846
Vehicle Kills:128
Kill Difference:664
Playtime:7.182 hours
Usage:1%
Score:0.259m
Score/min:602
Driving Accuracy:57.843%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,402
V. Kills:1,088 221%
Deaths:38
KDR:63.211
Accuracy:57.810% B+
KPH:54.400 A*
VKPH:24.700 A++
Supernova VPC
A+
Kills:691
V. Kills:82 N/A
Deaths:10
KDR:69.100
Accuracy:54.954% B
KPH:78.800 A+
VKPH:9.300 B
Saron HRB
A*
Kills:652
V. Kills:280 232%
Deaths:24
KDR:27.167
Accuracy:59.033% A++
KPH:51.400 A*
VKPH:22.100 B+
Supernova PC
B**
Kills:139
V. Kills:45 302%
Deaths:15
KDR:9.267
Accuracy:59.453% B**
KPH:37.200 B*
VKPH:12.100 B++
Proton II PPA
A++
Kills:72
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:48.249% M**
KPH:108.200 A+
VKPH:7.500 A++
Kills:3,956 (3,232 + 724)
Deaths:87
KDR:45.471
VKDR:17.241
Vehicle Kills:1,500
Kill Difference:3,869
Playtime:69.965 hours
Usage:6%
Score:2.160m
Score/min:515
Driving Accuracy:59.453%
Gunner Accuracy:48.249%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:413
V. Kills:10 N/A
Deaths:5
KDR:82.600
Accuracy:22.559% C
KPH:186.500 B*
VKPH:4.500 C
Proton II PPA-H
A++
Kills:202
V. Kills:8 N/A
Deaths:5
KDR:40.400
Accuracy:46.156% B**
KPH:180.400 A++
VKPH:7.100 C*
G40-F Ranger
B+
Kills:197
V. Kills:116 168%
Deaths:2
KDR:98.500
Accuracy:35.983% C+
KPH:42.900 C**
VKPH:25.300 B+
Aphelion VEX-4H
A
Kills:181
V. Kills:93 193%
Deaths:5
KDR:36.200
Accuracy:55.623% B**
KPH:72.800 A
VKPH:37.400 B*
M60-G Bulldog-H
S
Kills:135
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:71.840% A++
KPH:339.400 S
VKPH:15.100 C+
M40 Fury-H
A
Kills:78
V. Kills:33 229%
Deaths:2
KDR:39
Accuracy:53.176% A
KPH:76.900 C
VKPH:32.500 A
Kills:1,206 (0 + 1,206)
Deaths:19
KDR:63.474
VKDR:14
Vehicle Kills:266
Kill Difference:1,187
Playtime:11.825 hours
Usage:1%
Score:0.333m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:53.176%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:385
V. Kills:15 N/A
Deaths:3
KDR:128.333
Accuracy:19.785% C++
KPH:137.300 A++
VKPH:5.300 B*
M12 Kobalt
A*
Kills:267
V. Kills:3 N/A
Deaths:5
KDR:53.400
Accuracy:18.273% C+
KPH:155.400 A*
VKPH:1.700 D
Kills:652 (0 + 652)
Deaths:8
KDR:81.500
VKDR:2.250
Vehicle Kills:18
Kill Difference:644
Playtime:4.524 hours
Usage:0%
Score:0.184m
Score/min:677
Driving Accuracy:N/A%
Gunner Accuracy:18.273%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:72
V. Kills:1 N/A
Deaths:17
KDR:4.235
Accuracy:40.678% C
KPH:68.300 B+
VKPH:0.900 D-
Kills:72 (72 + 0)
Deaths:17
KDR:4.235
VKDR:0.059
Vehicle Kills:1
Kill Difference:55
Playtime:1.054 hours
Usage:0%
Score:0.020m
Score/min:310
Driving Accuracy:40.678%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:165
V. Kills:7 N/A
Deaths:4
KDR:41.250
Accuracy:32.686% C
KPH:94.400 B+
VKPH:4 D
VLG Missile Launcher
U
Kills:110
V. Kills:24 440%
Deaths:2
KDR:55
Accuracy:64.402% U
KPH:0 U
VKPH:0 U
VLG Missile Launcher
A++
Kills:80
V. Kills:14 N/A
Deaths:3
KDR:26.667
Accuracy:62.986% A
KPH:107.900 A++
VKPH:18.900 C
Kills:355 (0 + 355)
Deaths:9
KDR:39.444
VKDR:5
Vehicle Kills:45
Kill Difference:346
Playtime:2.491 hours
Usage:0%
Score:0.102m
Score/min:680
Piloting Accuracy:N/A%
Gunner Accuracy:62.986%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 21,59221,3933,7405.72B++0.2829.717%B+39.111%B*110.4B*1C++354193.8h8.8B**29.6B++
NS-15M2 6,3876,3419406.746A*0.7531.017%B**43.779%A*114A++N/A32655.6h9.2B**29.6B*
NS-15M AE 6,2516,1849856.278A*0.2830.438%B*42.529%A+111A1.2B*34555.7h9.1B**29.9B++
Ghost 4,2354,22839910.596A*4.6046.883%B*77.389%B++82.1AN/A25851.5h1.8B++3.8B++
VE-H Maw 3,9863,9386506.058M+0.0629.952%B+41.569%A+109.4A1.3B+31536h7.5B**25B++
NSX Daimyo 2,9692,96924112.32A*6.3246.484%B+96.901%B*103.8AN/A36128.6h1.8B**4B*
Blueshift VM5 2,4542,4202858.491A*2.4924.518%B*27.603%B**80.1A*1.1B*30330.2h12.3B**50.3B++
Supernova FPC 3,4902,4023863.211S57.2157.81%B+N/A54.5A*24.7A++48944.1h3.4B**5.8A
NS Decimator 3,0502,3985024.777M**1.2269.716%B**2.043%C+61.6A+16.8C+38738.9h3.5B++5B**
Blueshift VM5 2,3562,3292888.087A*2.0925.145%B*30.528%A+75.4A++N/A27530.9h13.2B*52.7B++
NS-15MB 2,2682,2474345.177A**0.8228.165%C++31.509%C+73.4C++N/A24630.6h9.6B++33.9B+
Orion VS54 2,1922,1735074.286A1.7127.554%B**35.113%A57.8B+N/A26837.6h9.5B*34.4C++
VX29 Polaris 2,0702,0474184.897A**1.1028.738%B++31.51%B**75.3B++N/A31227.2h9.4B**32.7B++
VE-S Canis 1,6541,6423554.625A**1.3830.01%C++33.313%B**77.5B+N/A20721.2h8.6B++28.7B+
H-V45 1,3711,3592645.148A++0.8530.569%B**33.26%A+101.4A**N/A31613.4h9.1A+29.8B**
Terminus VX-9 1,3441,3352475.405A+0.6030.937%B*34.232%B*101.9A*N/A30613.1h9.8B*31.6B*
Pulsar LSW 1,3451,3332924.565A*1.4426.785%B+27.607%C**65.7B+N/A27120.3h10.5B+39.2B+
NS-11AB 1,2971,2862515.124M**0.8831.2%B++33.437%B*98.9AN/A22913h10.5B*33.7B*
Ursa 1,2741,2592864.402A**1.6027.621%B+22.716%C66.3B+N/A23119h9B+32.6B+
NS-11A 1,2321,2271866.597S0.6029.758%B**31.051%B**82.3A++N/A24114.9h11B*36.8B*
NS-44P Commissioner 1,2081,2043153.822A++2.1849.448%B*20.764%D56.8C+N/A15921.2h2.8B+5.7B++
H-V45 AE 1,2001,1842484.774A++1.2332.711%B++36.402%B*97B**1.3B+29212.2h9.4B**28.6B*
Parallax VX3-AE 1,1841,1828214.415A**8.4148.575%B*82.318%C++63.2C**N/A18318.7h1.8C*3.7B+
Pulsar VS1 1,1801,1742085.644S0.3633.892%A++27.428%B*109.7M**N/A35510.7h9.2A+27.2A
Eridani SX5-AE 1,1741,1671676.988M**0.9931.955%B34.704%B**92.6B+N/A22612.6h8.4B**26.3B++
Lasher X2 1,0441,0181486.878S0.8837.907%A5.992%A108.3M+2.8A4199.4h17.9B47.2B++
Zenith VX-5AE 8057961595.006A++0.9929.275%C++24.121%C60.3BN/A14513.2h9.9B++33.8B+
NS-44 Commissioner 7617592213.434A*2.5745.457%B**29.249%B*57.1B++N/A23313.3h2.6A5.7B**
Supernova VPC 7736911069.1M**63.1054.954%BN/A78.5A+9.3B4298.8h3C++5.5C**
Dual-75 Duster 7096913230.333U224.3354.514%A++N/A125.6A++3.3D3515.5h4.8B+8.9B*
Saron Laser Cannon 1,0476901404.929B++1.0734.088%B+N/A30.4A15.7B++27522.7h50.6B**148.5B**
VE-A Lacerta 6786671335.015A*0.9935.309%B**39.43%A145A**2.4B*3694.6h7.7A21.8B**
Saron HRB 9326522427.167M**21.1759.033%A++N/A51.3A*22B+73512.7h19.3C**32.7B*
Phaseshift VX-S 6466443120.774S14.7751.566%A++83.23%B+77.6A*N/A1958.3h2B++4B*
Plasma Grenade 6065911591N/A585.0058.698%A+N/A985A++25A++47800.6h2.2A3.7B**
Nebula VM20 532526707.514M1.5121.811%B+26.806%B**73.1A++N/A3057.2h13.3B++61.1B++
NS-357 Underboss 5035011732.896A++3.1040.591%B27.146%B+61.9B+N/A2148.1h3.3B*8B++
SVA-88 499496628M+2.0030.168%B**44.96%A*134.1A**N/A6503.7h8.3A27.6B*
Nebula VM20 487486598.237M*2.2421.855%B29.835%A++74.8A*N/A3006.5h13.2B*60.3B+
L100 Python HESH 504462857.75M*51.7557.557%B*N/A118.5A**10.8B++4823.9h2.4B*4.3B**
Serpent VE92 432430617.049S1.0531.439%A32.791%A*110.3A**N/A4943.9h8.5B**27B**
Sirius SX12 426424775.506M++0.4932.16%A47.406%S146.2SN/A5702.9h9A27.9B*
M12 Kobalt-H 423413582.6A**76.6022.559%C15.254%C187.7B*4.5C5862.2h10.2B**45.2B*
M12 Kobalt 4003853128.333S122.3319.785%C++17.403%C+137.5A++5.4B*5992.8h11.5A+58.3B+
The Slasher 3703676,2160.059C*5.9428.817%C-17.984%B*1.2CN/A4309.2h1.7B*6C*
C-4 412337814.16A++1.8436.906%A++N/A112.3B+25C11913h1B*2.7B**
Light PPA 3393361130.545M**24.5452.94%A+N/A115.9A++1D*3622.9h7.7B++14.6B++
Photon A2A Missile Pods 4913292016.45B++10.4572.411%DN/A80.2B++39.5C+8084.1h5.6A7.7A
M12 Kobalt 270267553.4B*47.4018.273%C+14.232%D-157.1A*1.8D8041.7h10.9A+59.6B++
AP30 Shredder 418257464.25S58.2543.771%A1.167%D61.2A+38.3A+5274.2h104.4D238.6C*
Damascus Edge 2382285,3010.043C++5.9613.327%D*11.404%B*0.6CN/A2366.7h1.8B+13.6C
VE-C Horizon 210208593.525A2.4846.843%A++39.423%A++77BN/A2812.7h13.1B27.9B+
Pulsar C 210208524B**2.0033.235%A+39.904%M46.2B+N/A3404.5h9.2B+27.8B*
Proton II PPA-H 210202540.4A*34.4046.156%B**N/A183.6A++7.3C**5501.1h8.8B19B++
Deimos VA29 202201454.467A**1.5377.331%A16.418%C+105.8A++N/A4431.9h1.8B*2.3B*
G40-F Ranger 313197298.5S92.5035.983%C+N/A42.8C**25.2B+3574.6h62.1B172.5B+
NS-45 Pilot 191191662.894B**3.1135.381%B+34.031%B++56.2C+N/A2303.4h5.6B++15.9B++
NS-44L Showdown 1911901021.863B+4.1428.336%D**17.895%F10.9D--N/A2417.4h3.8D13.4D-
Darkstar 184183325.719M*0.2832.407%B**30.601%B*87.1A+N/A3042.1h10.4B**32.2B**
Aphelion VEX-4H 274181536.2S30.2055.623%B**N/A72.4A37.2B*4542.5h35.5B*63.8B**
CAS 14-E 172165441.25A+35.2532.686%C1.818%C++97.1B+4.1D2601.7h19.8B++60.5B++
L100 Python AP 2271641164U158.0051.974%C-N/A65.6A*25.2B**7342.5h3A+5.7B*
Lumine Edge 1561561441.083M4.9235.356%B++33.333%M26A++N/A1536h1.1B*3.1B+
S1 231148423.524S2.4864.386%B++N/A44.8A25.2A+6573.3h6.5C+10.1C*
Supernova PC 184139159.267B3.2759.453%B**N/A37.6B**12.2B++2793.7h5C+8.4B+
M60-A Bulldog 1491381138U132.0053.075%A+N/A81.2A6.5C+6401.7h4.6B++8.6B**
NSX-P Tanto 139138344.059M++1.9432.875%A29.71%B+39.4C**N/A2323.5h10.6B*32.1B*
M60-G Bulldog-H 1411351135S129.0071.84%A++N/A337.5S15C+9870.4h3.3A4.6B**
Anti-Vehicle Grenade 1461231123N/A117.0051.198%C+N/A307.5C--57.5D17490.4h5.2C++10.2C++
Solstice VE3 124122602.033A++3.9723.999%C++27.869%A20.3C+N/A3436h14.4C*59.8C++
M60-A Bulldog 1261171117S111.0068.642%A*N/A130M**10A++6960.9h4.1B**5.9A
Lancer VS22 175110363.056A*2.9459.804%C+N/A21.2B12.5C+2355.2h21.1C++35.3C++
CME 108108303.6M++2.4030.258%B+26.852%B+67.5B**N/A2621.6h10.8B*35.5B++
Spiker 9289293.069A++2.9333.843%B+31.461%A68.5B*2.3A*2791.3h6.5B++19.1B*
Tank Mine 10889811.125S5.12176.866%UN/A148.3B*31.7D*14410.6h2.7D*1.5M
Cosmos VM3 898899.778S3.7822.648%B*17.046%C-80A**N/A3601.1h7.5A*33.2A
M12 Kobalt 8987243.5C*37.5019.947%C--12.644%D--145B+3.3D5410.6h11.1B**55.8B++
Eridani SX5G 8686214.095A+1.9134.032%B**20.93%C78.2B+N/A2741.1h9.3B+27.2B++
VLG Missile Launcher 9480326.667C+20.6762.986%A2.5%B+114.3A++20C+5100.7h3.9B**6.1A
NS-44L "Ravenous" Blackhand 7978282.786C++3.2142.746%C+29.487%D*26.9CN/A672.9h4.9D-11.5C
M40 Fury-H 11178239A++33.0053.176%AN/A78C33A4571h12.1D--22.8C
MANA Anti-Personnel Turret 7777117N/A1.0028.519%UN/A770UN/A4201200.1h15.2T*53.1T*
Vortex VM21 9977164.813A*1.1950.473%B*2.597%C--35S10A++2942.2h19.4B**38.4B++
Vortex VM21 9574164.625A*1.3849.371%B++2.703%C33.6M*9.5B*2652.2h19.6B++39.8B++
NS Baron G5AE 7574441.682C*4.3236.606%D*8.108%D**13.2D--N/A505.6h4.1C*11.1C+
Proton II PPA 7772172M66.0048.249%M**N/A102.9A7.1A++4690.7h11.9D24.6B*
S12 Renegade 7372174.235C+1.7740.678%C1.389%D*65.5BN/A3091.1h2A++4.9B*
VX6-7 7070116.364M*0.3632.394%A37.143%A*116.7A*N/A9800.6h8A+24.8B**
VE-LR Obelisk 6969193.632B*2.3739.508%B*27.536%D49.3C*N/A4521.4h4.4B**11.2B*
Rocklet Rifle 11166272.444A**3.5654.332%C++N/A27.5C18.8D6942.4h34C*62.6C*
Hades VSH4 10366262.538M+3.4667.172%C+1.515%D36.7C++20.6C+3671.8h6B*9B++
Artemis VX26 AE 6666116A++0.0032.036%C*10.606%F--73.3B+N/A2000.9h9.2B**28.8B++
Force-Blade 60603,8430.016C5.9811.213%F10%B++0.2DN/A1291.1h1.8B++16.4D
Quasar VM1 5452202.6B+3.4020.776%B*15.385%D40B**1.5A*4331.3h16.5C79.3C*
C75 Viper 7451412.75B**6.7557.843%A++N/A63.8A28.8S7800.8h9.3B++16B*
NSX Tomoe 5150114.545A+1.4632.227%B+52%A83.3A1.7M*6160.6h14.2C+44C**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1140.3h
Nano-Armor Kit97160,2509.2h
Spawn Beacon47430.8h
Nanite Healing Grenade0960h
Motion Spotter23,4781.6h
Restoration Kit1965,92712.9h
Deconstruction Tool01810h
Welding Device02970h
Spitfire Auto-Turret2940.1h
Ammunition Package125580.4h
Medical Kit1,00513,66735.6h
Anti-Infantry MANA Turret1620.2h
Medical Applicator5865,1203.7h
Nano-Repair Grenade03410.1h
Snowman Soldier1540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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