Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 12 (18,948)players online:
heyitsklobb (10) 10
stats.dasanfall.com
Paragon Chosen Gmach01[HAX] Gmach01
VS BR 117

KDR: 5.85

Score: 28m

Last Seen: Jul 15th, 2019 3:18 AM
- OFFLINE - 53.2 hour(s)

Prestige 1, Battle Rank 100 (117 total) - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost NS-15M AE VE-H Maw NS-15MB VX29 Polaris Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Gmach01



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,965,117 MLG Score: 6367
Fun Score: N/A
Cheeseburgers Flipped: 305TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.632%33.837%100335117947,5137.31757-1.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.659%1.65A+1.974A++-0.567DHEAD ++ (~19.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.594B+8.90.373C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.488%0.851%333212127052484402.84274160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.599%-0.41C---0.62D0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.90.252C*38.80.238C++77.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.416%0.651%1153212121,9973428455.83918236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.83%1.499A+-1.229D*-1.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.40.73B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.477%10.383%596512091,2812526515.08333196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.939%-0.258C1.468A+1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
850.293C*28.50.292C*56.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.384%81.368%596412106,08193576.4968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.349%1.865A++0.922B*-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+1.90.395B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.835%17.204%5961121318675010.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.93M+0.507B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.822B++1.80.629B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 31
28m357.3%550 (33k)469 (28.1k)5.8531672,26912,3476.41678117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214681128.375%31.864%90404:5025

10% Combat Medic15% Engineer56% Heavy Assault11% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 3:34 AMSep 16th, 2018 12:09 AMJul 16th, 2019 3:53 AM (24h) (PST)Jul 14th, 2019 11:40 PM (2d) (PST)Jul 14th, 2019 11:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9362476891.2120.2070.3864.5460.0606367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,17114,79741,374731223273428,126

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
993.9h/41.4d 6,959 23,028 17,717 271.1k 1,130 4,396 3,603 55.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:14,309
Deaths:2,604
KDR:5.495
Accuracy:28.940% B+
HSR:35.970% B++
NS-15M2
A*
Kills:4,210
Deaths:631
KDR:6.672
Accuracy:31.149% A
HSR:41.663% A*
NS-15M AE
A
Kills:3,088
Deaths:487
KDR:6.341
Accuracy:29.668% B++
HSR:38.180% A
VE-H Maw
A+
Kills:2,762
Deaths:451
KDR:6.124
Accuracy:29.240% B++
HSR:38.704% A+
NS-15MB
C**
Kills:2,192
Deaths:418
KDR:5.244
Accuracy:28.087% C**
HSR:31.113% C++
VX29 Polaris
B**
Kills:2,047
Deaths:418
KDR:4.897
Accuracy:28.738% B*
HSR:31.510% B**
Orion VS54
B**
Kills:1,331
Deaths:364
KDR:3.657
Accuracy:25.847% B**
HSR:25.920% C++
Pulsar LSW
B++
Kills:1,320
Deaths:290
KDR:4.552
Accuracy:26.751% B++
HSR:27.349% B+
Ursa
B*
Kills:1,206
Deaths:281
KDR:4.292
Accuracy:27.504% B*
HSR:22.637% C
SVA-88
A**
Kills:493
Deaths:62
KDR:7.952
Accuracy:30.294% A
HSR:44.828% A**
Kills:32,958
Deaths (as Heavy Assault):6,006
Deaths (to Heavy Assaults):3,340
KDR:5.48751
Kill Difference:26,952
Playtime:555.469 hours
Usage:56%
Score:14.531m
Score/min:436
Accuracy (listed only):28.622%
HSR (listed only):33.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Zenith VX-5AE
C**
Kills:789
Deaths:158
KDR:4.994
Accuracy:29.241% C**
HSR:24.208% C+
Serpent VE92
A++
Kills:305
Deaths:44
KDR:6.932
Accuracy:31.254% A+
HSR:29.836% A++
Deimos VA29
A
Kills:186
Deaths:42
KDR:4.429
Accuracy:76.835% A
HSR:17.204% C++
VE-C Horizon
A**
Kills:170
Deaths:37
KDR:4.595
Accuracy:46.589% A++
HSR:41.765% A**
NSX-P Tanto
A+
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% A+
HSR:29.710% B+
Solstice VE3
A+
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C*
HSR:27.869% A+
Pulsar C
M
Kills:93
Deaths:17
KDR:5.471
Accuracy:33.384% A++
HSR:38.710% M
Eridani SX5G
B**
Kills:85
Deaths:19
KDR:4.474
Accuracy:34.022% B**
HSR:21.177% C+
NS Baron G5AE
D--
Kills:73
Deaths:29
KDR:2.517
Accuracy:37.204% D--
HSR:8.219% D*
Kills:4,770
Deaths (as Light Assault):962
Deaths (to Light Assaults):2,043
KDR:4.95842
Kill Difference:3,808
Playtime:32.153 hours
Usage:3%
Score:0.703m
Score/min:364
Accuracy (listed only):37.033%
HSR (listed only):27.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Terminus VX-9
B**
Kills:1,313
Deaths:244
KDR:5.381
Accuracy:30.907% B**
HSR:33.968% B**
H-V45
A++
Kills:1,287
Deaths:250
KDR:5.148
Accuracy:30.616% A
HSR:32.945% A++
NS-11AB
A
Kills:1,263
Deaths:244
KDR:5.176
Accuracy:31.192% B*
HSR:33.254% A
NS-11A
A
Kills:1,227
Deaths:182
KDR:6.742
Accuracy:29.773% B**
HSR:31.051% A
H-V45 AE
B**
Kills:1,184
Deaths:248
KDR:4.774
Accuracy:32.711% B**
HSR:36.402% B**
Pulsar VS1
A*
Kills:1,174
Deaths:208
KDR:5.644
Accuracy:33.892% A*
HSR:27.428% B*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Deimos VA29
A
Kills:186
Deaths:42
KDR:4.429
Accuracy:76.835% A
HSR:17.204% C++
Darkstar
A
Kills:143
Deaths:27
KDR:5.296
Accuracy:32.590% A
HSR:29.371% B++
CME
B++
Kills:108
Deaths:30
KDR:3.600
Accuracy:30.258% B++
HSR:26.852% B+
Eridani SX5G
B**
Kills:85
Deaths:19
KDR:4.474
Accuracy:34.022% B**
HSR:21.177% C+
NS Baron G5AE
D--
Kills:73
Deaths:29
KDR:2.517
Accuracy:37.204% D--
HSR:8.219% D*
Kills:10,852
Deaths (as Combat Medic):2,045
Deaths (to Combat Medics):1,507
KDR:5.3066
Kill Difference:8,807
Playtime:102.725 hours
Usage:10%
Score:2.949m
Score/min:478
Accuracy (listed only):35.536%
HSR (listed only):28.145%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C**
Kills:789
Deaths:158
KDR:4.994
Accuracy:29.241% C**
HSR:24.208% C+
Serpent VE92
A++
Kills:305
Deaths:44
KDR:6.932
Accuracy:31.254% A+
HSR:29.836% A++
Deimos VA29
A
Kills:186
Deaths:42
KDR:4.429
Accuracy:76.835% A
HSR:17.204% C++
VE-C Horizon
A**
Kills:170
Deaths:37
KDR:4.595
Accuracy:46.589% A++
HSR:41.765% A**
NSX-P Tanto
A+
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% A+
HSR:29.710% B+
Solstice VE3
A+
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C*
HSR:27.869% A+
Pulsar C
M
Kills:93
Deaths:17
KDR:5.471
Accuracy:33.384% A++
HSR:38.710% M
NS Baron G5AE
D--
Kills:73
Deaths:29
KDR:2.517
Accuracy:37.204% D--
HSR:8.219% D*
VE-LR Obelisk
B**
Kills:69
Deaths:19
KDR:3.632
Accuracy:39.508% B**
HSR:27.536% C--
Kills:1,945
Deaths (as Engineer):440
Deaths (to Engineers):1,603
KDR:4.42045
Kill Difference:1,505
Playtime:151.114 hours
Usage:15%
Score:5.377m
Score/min:593
Accuracy (listed only):38.988%
HSR (listed only):27.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,118
Deaths:321
KDR:9.713
Accuracy:46.352% B**
HSR:75.112% B++
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
NS-44P Commissioner
B**
Kills:1,200
Deaths:313
KDR:3.834
Accuracy:49.439% B**
HSR:20.667% D
Parallax VX3-AE
B**
Kills:1,182
Deaths:82
KDR:14.415
Accuracy:48.575% B**
HSR:82.318% C*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
NSX Daimyo
B*
Kills:1,161
Deaths:90
KDR:12.900
Accuracy:46.629% B*
HSR:95.952% B+
Phaseshift VX-S
A*
Kills:620
Deaths:29
KDR:21.379
Accuracy:52.204% A*
HSR:83.710% B++
NS-44 Commissioner
B**
Kills:375
Deaths:100
KDR:3.750
Accuracy:45.593% B**
HSR:22.667% C++
NS-357 Underboss
C++
Kills:335
Deaths:123
KDR:2.724
Accuracy:37.999% C++
HSR:18.806% C
NS-44L Showdown
D*
Kills:185
Deaths:101
KDR:1.832
Accuracy:28.269% D*
HSR:17.838% D**
NS-45 Pilot
B++
Kills:151
Deaths:48
KDR:3.146
Accuracy:35.934% B++
HSR:31.788% B++
Eridani SX5G
B**
Kills:85
Deaths:19
KDR:4.474
Accuracy:34.022% B**
HSR:21.177% C+
NS-44L "Ravenous" Blackhand
C+
Kills:78
Deaths:28
KDR:2.786
Accuracy:42.746% C+
HSR:29.487% D--
Artemis VX26 AE
B
Kills:66
Deaths:11
KDR:6
Accuracy:32.036% B
HSR:10.606% F--
Spiker
A
Kills:56
Deaths:22
KDR:2.545
Accuracy:33.007% B+
HSR:30.357% A
Kills:11,421
Deaths (as Infiltrator):1,809
Deaths (to Infiltrators):1,735
KDR:6.31343
Kill Difference:9,612
Playtime:112.339 hours
Usage:11%
Score:2.581m
Score/min:383
Accuracy (listed only):39.651%
HSR (listed only):40.567%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,922
Deaths:227
KDR:8.467
Accuracy:24.799% B**
HSR:26.951% B**
Blueshift VM5
A++
Kills:1,886
Deaths:230
KDR:8.200
Accuracy:25.464% B**
HSR:30.223% A++
Nebula VM20
A
Kills:510
Deaths:70
KDR:7.286
Accuracy:21.716% B++
HSR:27.059% A
Nebula VM20
A++
Kills:475
Deaths:59
KDR:8.051
Accuracy:21.726% B++
HSR:30.105% A++
Cosmos VM3
A
Kills:88
Deaths:9
KDR:9.778
Accuracy:22.648% A
HSR:17.046% C--
Quasar VM1
B**
Kills:52
Deaths:20
KDR:2.600
Accuracy:20.776% B**
HSR:15.385% D
Kills:4,933
Deaths (as MAX Suit):307.500
Deaths (to MAX Suits):586
KDR:16.04228
Kill Difference:4,625.500
Playtime:38.206 hours
Usage:4%
Score:1.814m
Score/min:792
Accuracy (listed only):22.855%
HSR (listed only):24.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:549
V. Kills:287 191%
Deaths:137
KDR:4.007
Accuracy:32.982% C*
KPH:30 A+
VKPH:15.700 B**
Photon A2A Missile Pods
B+
Kills:288
V. Kills:142 201%
Deaths:20
KDR:14.400
Accuracy:73.877% D
KPH:73.300 B+
VKPH:36.200 C+
Light PPA
A*
Kills:156
V. Kills:2 N/A
Deaths:10
KDR:15.600
Accuracy:51.646% A+
KPH:113.400 A*
VKPH:1.500 D-
Kills:993 (705 + 0)
Deaths:167
KDR:5.946
VKDR:2.581
Vehicle Kills:431
Kill Difference:826
Playtime:23.592 hours
Usage:2%
Score:0.516m
Score/min:365
Piloting Accuracy:51.646%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:635
V. Kills:15 N/A
Deaths:3
KDR:211.667
Accuracy:54.975% A++
KPH:127.600 A++
VKPH:3 D
AP30 Shredder
A*
Kills:253
V. Kills:159 158%
Deaths:4
KDR:63.250
Accuracy:43.924% A
KPH:64.200 A*
VKPH:40.400 A++
Kills:888 (0 + 888)
Deaths:7
KDR:126.857
VKDR:24.857
Vehicle Kills:174
Kill Difference:881
Playtime:8.916 hours
Usage:1%
Score:0.225m
Score/min:421
Piloting Accuracy:N/A%
Gunner Accuracy:43.924%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:425
V. Kills:42 N/A
Deaths:8
KDR:53.125
Accuracy:57.496% B**
KPH:114.100 M
VKPH:11.300 B*
L100 Python AP
M**
Kills:114
V. Kills:41 271%
Deaths:1
KDR:114
Accuracy:48.807% D-
KPH:76.100 M**
VKPH:27.400 A++
C75 Viper
S
Kills:51
V. Kills:23 213%
Deaths:4
KDR:12.750
Accuracy:57.843% A++
KPH:64.100 A++
VKPH:28.900 S
Kills:590 (590 + 0)
Deaths:13
KDR:45.385
VKDR:8.154
Vehicle Kills:106
Kill Difference:577
Playtime:6.018 hours
Usage:1%
Score:0.225m
Score/min:622
Driving Accuracy:57.843%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:1,368
V. Kills:614 222%
Deaths:38
KDR:36
Accuracy:57.099% B+
KPH:51.700 A**
VKPH:23.200 A++
Supernova VPC
A++
Kills:629
V. Kills:72 N/A
Deaths:10
KDR:62.900
Accuracy:54.752% B+
KPH:78.200 A++
VKPH:8.900 C*
Saron HRB
A**
Kills:585
V. Kills:251 232%
Deaths:24
KDR:24.375
Accuracy:58.503% A++
KPH:50.100 A**
VKPH:21.500 B++
Supernova PC
A+
Kills:139
V. Kills:45 302%
Deaths:15
KDR:9.267
Accuracy:59.453% B**
KPH:37.200 A+
VKPH:12.100 B**
Kills:2,721 (2,136 + 585)
Deaths:87
KDR:31.276
VKDR:11.287
Vehicle Kills:982
Kill Difference:2,634
Playtime:49.929 hours
Usage:5%
Score:1.589m
Score/min:530
Driving Accuracy:59.453%
Gunner Accuracy:58.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:394
V. Kills:10 N/A
Deaths:5
KDR:78.800
Accuracy:22.816% C+
KPH:189 B*
VKPH:4.800 C+
G40-F Ranger
B++
Kills:173
V. Kills:101 170%
Deaths:2
KDR:86.500
Accuracy:36.251% B+
KPH:46.100 B++
VKPH:26.900 B++
Aphelion VEX-4H
A*
Kills:159
V. Kills:82 192%
Deaths:5
KDR:31.800
Accuracy:57.209% A
KPH:79.200 A*
VKPH:40.800 A
Proton II PPA-H
A**
Kills:153
V. Kills:2 N/A
Deaths:5
KDR:30.600
Accuracy:43.983% B++
KPH:201.200 A**
VKPH:2.600 D--
M40 Fury-H
A
Kills:73
V. Kills:31 228%
Deaths:2
KDR:36.500
Accuracy:51.400% B*
KPH:76.500 C
VKPH:32.500 A
Kills:952 (0 + 952)
Deaths:19
KDR:50.105
VKDR:11.895
Vehicle Kills:226
Kill Difference:933
Playtime:9.560 hours
Usage:1%
Score:0.274m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:51.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:269
V. Kills:12 N/A
Deaths:3
KDR:89.667
Accuracy:18.823% C++
KPH:125 A++
VKPH:5.600 B**
M12 Kobalt
A*
Kills:237
V. Kills:3 N/A
Deaths:5
KDR:47.400
Accuracy:18.420% C++
KPH:155.600 A*
VKPH:2 D
Kills:506 (0 + 506)
Deaths:8
KDR:63.250
VKDR:1.875
Vehicle Kills:15
Kill Difference:498
Playtime:3.675 hours
Usage:0%
Score:0.145m
Score/min:659
Driving Accuracy:N/A%
Gunner Accuracy:18.420%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:71
V. Kills:1 N/A
Deaths:17
KDR:4.176
Accuracy:40.974% C+
KPH:70 B++
VKPH:1 D
Kills:71 (71 + 0)
Deaths:17
KDR:4.176
VKDR:0.059
Vehicle Kills:1
Kill Difference:54
Playtime:1.014 hours
Usage:0%
Score:0.019m
Score/min:316
Driving Accuracy:40.974%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:152
V. Kills:7 N/A
Deaths:4
KDR:38
Accuracy:32.527% C+
KPH:92.900 B++
VKPH:4.300 D
VLG Missile Launcher
B**
Kills:62
V. Kills:12 N/A
Deaths:3
KDR:20.667
Accuracy:60.982% B++
KPH:100.800 B**
VKPH:19.500 C
Kills:214 (0 + 214)
Deaths:7
KDR:30.571
VKDR:2.714
Vehicle Kills:19
Kill Difference:207
Playtime:2.252 hours
Usage:0%
Score:0.039m
Score/min:291
Piloting Accuracy:N/A%
Gunner Accuracy:60.982%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,44814,3092,6045.495B*0.3628.94%B+35.97%B++94.6B*N/A280151.3h9B**31.2B*
NS-15M2 4,2454,2106316.672M0.8231.149%A41.663%A*104A*N/A27740.5h9.3B**30B*
Ghost 3,1223,1183219.713A**3.8646.352%B**75.112%B++72.2A+N/A21843.2h1.9B++4B*
NS-15M AE 3,1143,0884876.341A++0.4929.668%B++38.18%A98.3AN/A29031.4h9.3B*31.4B++
VE-H Maw 2,7952,7624516.124M**0.2729.24%B++38.704%A+97.3A+1.2B++28028.4h7.6B**26.1B*
NS-15MB 2,2132,1924185.244M++0.6128.087%C**31.113%C++72.8B+N/A24430.1h9.6B++34.1B+
VX29 Polaris 2,0702,0474184.897M+0.9628.738%B*31.51%B**75.3B**N/A30827.2h9.4B**32.7B++
Blueshift VM5 1,9511,9222278.467A**2.6124.799%B**26.951%B**76.6M1.2B**29925.1h12.6B**50.6B*
Blueshift VM5 1,9061,8862308.2A**2.3525.464%B**30.223%A++73.1A**N/A27225.8h13.3B*52.2B*
NS Decimator 2,2701,7693754.717S1.1469.61%B**1.752%C57.2A+16.2C+35830.9h3.6B++5.2B**
VE-S Canis 1,6541,6423554.625M*1.2330.01%B+33.313%A+77.5B**N/A19921.2h8.6B**28.7B+
Supernova FPC 1,9821,3683836S30.1557.099%B+N/A51.6A**23.2A++54426.5h3.5B**6.2B**
Orion VS54 1,3451,3313643.657A+2.2025.847%B**25.92%C++43.1B+N/A19730.9h10.3B*39.7C**
Pulsar LSW 1,3321,3202904.552A**1.3026.751%B++27.349%B+65.3B*N/A25920.2h10.5B++39.3B++
Terminus VX-9 1,3221,3132445.381A++0.4730.907%B**33.968%B**101.8A**N/A29812.9h9.8B**31.6B*
H-V45 1,2981,2872505.148A*0.7130.616%A32.945%A++100.5M++N/A30312.8h9.2A+30B**
NS-11AB 1,2741,2632445.176M++0.6831.192%B*33.254%A100.2A*N/A23212.6h10.5B**33.7B*
NS-11A 1,2321,2271826.742M**0.8929.773%B**31.051%A85.8MN/A24414.3h10.9B**36.8B*
Ursa 1,2201,2062814.292M++1.5627.504%B*22.637%C64.5B**N/A22518.7h9B*32.9B++
NS-44P Commissioner 1,2041,2003133.834A*2.0249.439%B**20.667%D56.9C++N/A15721.1h2.8B++5.7B*
H-V45 AE 1,2001,1842484.774A*1.0832.711%B**36.402%B**97A+1.3B**28812.2h9.4B*28.6B*
Parallax VX3-AE 1,1841,1828214.415M**8.5648.575%B**82.318%C*63.2B+N/A18318.7h1.8C**3.7B+
Pulsar VS1 1,1801,1742085.644S0.2133.892%A*27.428%B*109.7SN/A32910.7h9.2A++27.2A
Eridani SX5-AE 1,1741,1671676.988S1.1331.955%B+34.704%B**92.6B**N/A22512.6h8.4B++26.3B++
NSX Daimyo 1,1611,1619012.9M++7.0546.629%B*95.952%B+79B**N/A23414.7h2.1B++4.5B++
Zenith VX-5AE 7987891584.994M++0.8629.241%C**24.208%C+60.2B*N/A14413.1h9.9B*33.9B++
Lasher X2 717699947.436S1.5838.056%A++6.867%A++102.8M**2.6A++4226.8h18.5B48.6B*
Dual-75 Duster 6506353211.667U205.8154.975%A++N/A127A++3D3575h4.8B++8.7B**
Supernova VPC 7016291062.9S57.0554.752%B+N/A78.6A++9C**4258h3B5.5B+
Phaseshift VX-S 6216202921.379S15.5352.204%A*83.71%B++77.5M++N/A1938h2B*3.9B*
Saron HRB 8365852424.375M**18.5258.503%A++N/A50A**21.5B++65611.7h19.6B+33.6B**
Saron Laser Cannon 8365491374.007B++1.8532.982%C*N/A30A+15.7B**27718.3h47.8B**144.8B**
Nebula VM20 516510707.286A**1.4321.716%B++27.059%A72.9A**N/A3017h13.3B*61.3B++
SVA-88 496493627.952M+2.1030.294%A44.828%A**136.9M*N/A6223.6h8.3A27.4B**
Nebula VM20 476475598.051M++2.2021.726%B++30.105%A++75.4A**N/A3016.3h13B**59.8B++
L100 Python HESH 467425853.125M*47.2757.496%B**N/A114.9M+11.4B*4803.7h2.5B**4.4B**
M12 Kobalt-H 404394578.8S72.9522.816%C+14.975%C187.6B*4.8C+5792.1h10.2B**44.6B*
NS-44 Commissioner 3773751003.75M2.1045.593%B**22.667%C++44.6B+N/A1918.4h2.7B**6B**
NS-357 Underboss 3353351232.724A++3.1337.999%C++18.806%C50C**N/A1656.7h3.4B*8.8B++
Serpent VE92 307305446.932S1.0831.254%A+29.836%A++101.7M++N/A4823h8.5A27.3B**
C-4 360294604.9A**0.9536.478%A++N/A127.8B**28.7C+13172.3h1B**2.7A
Photon A2A Missile Pods 4302882014.4A*8.5573.877%DN/A73.8B+36.4C+7583.9h5.5A+7.5A+
M12 Kobalt 281269389.667S83.8118.823%C++14.126%D-122.3A+5.5B**5982.2h11.5A61.2B++
Frag Grenade 2582541254N/A248.1554.829%AN/A635B++10C++42810.4h2.8B**5.1B*
AP30 Shredder 412253463.25S57.4043.924%A1.186%D64.9A*40.8A++5033.9h103.5C235.6B+
M12 Kobalt 240237547.4A*41.5518.42%C++13.502%D--158A*2D7431.5h11.1A60B++
The Slasher 2352322,5350.092B*5.7626.698%D20.259%B**1.5CN/A5152.2h1.7B++6.5C+
Damascus Edge 2352255,1480.044C*5.8113.373%D*11.556%B+0.6CN/A2357.4h1.8B+13.6C
Deimos VA29 187186424.429M1.4276.835%A17.204%C++109.4A**N/A4131.7h1.8B**2.3B++
NS-44L Showdown 1861851011.832B**4.0228.269%D*17.838%D**10.9D--N/A2417h3.8C+13.5D
G40-F Ranger 274173286.5S80.6536.251%B+N/A45.5B++26.6B++3843.8h56.4B+155.7B+
VE-C Horizon 172170374.595A*1.2646.589%A++41.765%A**100A++1.2C*3101.7h12.5B++26.7B*
Aphelion VEX-4H 241159531.8M25.9557.209%AN/A79.5A*41A4902h34.4B**60.2B**
Light PPA 1581561015.6A9.7551.646%A+1.282%C+111.4A*1.4D-4021.4h7.3B++14.2B++
Proton II PPA-H 155153530.6A+24.7543.983%B++N/A191.3A*2.5D--6410.8h8.6B+19.5B++
CAS 14-E 159152438A++32.1532.527%C+1.974%C*95B++4.4D2561.6h20.4B*62.8B++
NS-45 Pilot 151151483.146A+2.7135.934%B++31.788%B++53.9C++N/A1942.8h5.6B*15.5B*
Lumine Edge 1511511381.094M**4.7636.222%B*32.45%A**25.2A++N/A1406h1.1B++3B+
S1 231148423.524S2.3364.386%B*N/A44.8A+25.2A++6123.3h6.5C*10.1B+
Darkstar 143143275.296M+0.5632.59%A29.371%B++79.4A+N/A2961.8h11.3B++34.8B*
Supernova PC 184139159.267B+3.4159.453%B**N/A37.6A+12.2B**2653.7h5C*8.4B++
NSX-P Tanto 139138344.059M*1.7932.875%A+29.71%B+39.4B+N/A2073.5h10.6B*32.1B*
M60-A Bulldog 1371281128U122.1552.642%A+N/A85.3A*6C+6331.5h4.3B**8.1B**
Anti-Vehicle Grenade 1451221122N/A116.1551.218%C+N/A406.7C++76.7C17010.3h5.2C**10.1B
Solstice VE3 124122602.033A++3.8223.999%C*27.869%A+20.3C+N/A2876h14.4C**59.8C*
L100 Python AP 1551141114U108.1548.807%D-N/A76M**27.3A+9421.5h2.3A++4.8A
CME 108108303.6A**2.2530.258%B++26.852%B+67.5A+N/A2431.6h10.8B*35.5B*
Pulsar C 9393175.471A**0.3833.384%A++38.71%M37.2BN/A3792.5h9.5B++28.6B*
Cosmos VM3 898899.778S3.9222.648%A17.046%C--80M*N/A3321.1h7.5A*33.2A
M12 Kobalt 8987243.5B*37.6519.947%C12.644%D--145B++3.3D5150.6h11.1B**55.8B++
Eridani SX5G 8585194.474M1.3834.022%B**21.177%C+85B**N/A3001h9.3B++27.3B++
Lancer VS22 12780302.667A*3.1960.911%C+1.25%C+18.6B+10.9C-2194.3h25.8C++42.3C++
NS-44L "Ravenous" Blackhand 7978282.786B+3.0742.746%C+29.487%D--26.9CN/A652.9h4.9D11.5C+
MANA Anti-Personnel Turret 7777117N/A1.1528.519%UN/A770UN/A3798300.1h15.2T*53.1T*
M40 Fury-H 10473236.5A*30.6551.4%B*N/A73C31A4601h11.8D23C+
NS Baron G5AE 7473292.517B**3.3437.204%D--8.219%D*14.3D--N/A535.1h4.1B11C+
S12 Renegade 7271174.176C**1.6840.974%C+1.408%D*71B++1D3161h2A+4.9B*
VE-LR Obelisk 6969193.632B**2.2239.508%B**27.536%C--49.3B++N/A3701.4h4.4B**11.2B**
Tank Mine 8367611.167S5.31154.783%SN/A111.7C++26.7D*13090.6h2.7D*1.7A**
Artemis VX26 AE 6666116A*0.1532.036%B10.606%F--73.3B**N/A2000.9h9.2B*28.8B++
Hades VSH4 10366262.538S3.3267.172%C+1.515%C--36.7B+20.6B3621.8h6B**9B**
VLG Missile Launcher 7462320.667B++14.8160.982%B++3.226%B*103.3B**20C3820.6h3.8B+6.2B*
Rocklet Rifle 10361262.346M++3.5153.378%C+N/A26.5C+18.3C--6292.3h34.1B63.8B
Force-Blade 60603,8400.016C5.8411.213%F10%B+0.2DN/A1290.7h1.8B++16.4C
Spiker 5756222.545A++3.3133.007%B+30.357%A62.2B**1.1B+2550.9h6.6B+20.1B*
Quasar VM1 5452202.6B++3.2520.776%B**15.385%D40A+1.5A**3641.3h16.5C79.3B
C75 Viper 7451412.75A*6.9057.843%A++N/A63.8A++28.8S6810.8h9.3B*16B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45470.6h
Nano-Armor Kit51131,0297.3h
Nanite Revive Grenade01,0380.3h
Nanite Healing Grenade0960h
Restoration Kit1755,49312.3h
Spitfire Auto-Turret2710.1h
Motion Spotter22,7091.3h
Welding Device02970h
Deconstruction Tool01810h
Ammunition Package84600.4h
Medical Kit6609,50827.1h
Anti-Infantry MANA Turret1620.2h
Medical Applicator5457,1263.4h
Nano-Repair Grenade02780.1h
Snowman Soldier1540.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 1.96s on queries, 1.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.