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Paragon Chosen Gmach01[HAX] Gmach01
VS BR 122

KDR: 5.93

Score: 31.1m

Last Seen: Sep 21st, 2019 9:14 PM
- OFFLINE - 60 minute(s)

Prestige 1, Battle Rank 100 (122 total) - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-15M AE Ghost VE-H Maw NS-15MB Blueshift VM5 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,370,441 MLG Score: 6691
Fun Score: N/A
Cheeseburgers Flipped: 337TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.776%34.798%103637117751,6697.30717-1.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.601%1.65A+1.974A++-0.567DHEAD ++ (~19.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.594B+8.90.373C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.604%0.795%375212128802845053.09859174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.51%-0.41C---0.62D0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.70.252C*380.238C++71.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.566%0.634%1411212122,68037511487.12766233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.729%1.499A+-1.229D*-1.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.845B*3.30.73B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.281%10.026%662612081,5462726815.68382227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.64%-0.258C1.468A+1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.30.293C*25.10.292C*50.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.266%82.518%662412106,9671004106.93234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.295%1.865A++0.922B*-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.589B+1.90.395B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.974%16.667%6621121319281010.236745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.93M+0.507B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.822B++1.80.629B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 23
31.1m357%562 (33.7k)482 (28.9k)5.9268480,03613,5046.51503122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214756228.48%32.43%92404:4725

10% Combat Medic16% Engineer55% Heavy Assault11% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 3:34 AMSep 16th, 2018 12:09 AMSep 22nd, 2019 4:56 PM (34m) (PST)Sep 21st, 2019 5:15 PM (1d) (PST)Sep 21st, 2019 5:14 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9742477271.2410.2090.4024.6630.0656691

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,46314,82143,642741324280428,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1074.8h/44.8d 7,943 25,956 19,870 300.7k 1,218 4,721 4,191 62.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:15,578
Deaths:2,832
KDR:5.501
Accuracy:29.153% B++
HSR:36.712% B++
NS-15M2
A*
Kills:4,628
Deaths:701
KDR:6.602
Accuracy:31.148% A
HSR:42.351% A*
NS-15M AE
A+
Kills:4,243
Deaths:679
KDR:6.249
Accuracy:30.139% B*
HSR:40.797% A+
VE-H Maw
A+
Kills:3,165
Deaths:533
KDR:5.938
Accuracy:29.411% B++
HSR:39.684% A+
NS-15MB
B
Kills:2,247
Deaths:434
KDR:5.177
Accuracy:28.165% B
HSR:31.509% C*
VX29 Polaris
B**
Kills:2,047
Deaths:418
KDR:4.897
Accuracy:28.738% B*
HSR:31.510% B**
Orion VS54
B**
Kills:1,517
Deaths:389
KDR:3.900
Accuracy:26.245% B**
HSR:28.741% B+
Pulsar LSW
B++
Kills:1,333
Deaths:292
KDR:4.565
Accuracy:26.785% B++
HSR:27.607% B+
Ursa
B*
Kills:1,206
Deaths:281
KDR:4.292
Accuracy:27.504% B*
HSR:22.637% C
SVA-88
M
Kills:496
Deaths:62
KDR:8
Accuracy:30.168% A
HSR:44.960% M
Kills:36,460
Deaths (as Heavy Assault):6,621
Deaths (to Heavy Assaults):3,678
KDR:5.50672
Kill Difference:29,839
Playtime:595.565 hours
Usage:55%
Score:16.067m
Score/min:450
Accuracy (listed only):28.745%
HSR (listed only):34.651%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Zenith VX-5AE
C**
Kills:794
Deaths:158
KDR:5.025
Accuracy:29.292% C**
HSR:24.181% C+
Serpent VE92
A*
Kills:363
Deaths:51
KDR:7.118
Accuracy:31.458% A+
HSR:31.405% A*
VE-C Horizon
A*
Kills:198
Deaths:48
KDR:4.125
Accuracy:47.290% A++
HSR:40.909% A*
Deimos VA29
A
Kills:192
Deaths:43
KDR:4.465
Accuracy:76.974% A
HSR:16.667% C+
Sirius SX12
S
Kills:162
Deaths:23
KDR:7.043
Accuracy:31.887% A+
HSR:43.827% S
NSX-P Tanto
A+
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% A+
HSR:29.710% B+
Pulsar C
M+
Kills:133
Deaths:41
KDR:3.244
Accuracy:33.055% A++
HSR:40.602% M+
Solstice VE3
A+
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C*
HSR:27.869% A+
Eridani SX5G
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% B**
HSR:20.930% C+
NS Baron G5AE
D--
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D--
HSR:8.108% D*
VX6-7
M*
Kills:64
Deaths:9
KDR:7.111
Accuracy:33.117% A++
HSR:40.625% M*
Kills:5,135
Deaths (as Light Assault):1,054
Deaths (to Light Assaults):2,270
KDR:4.87192
Kill Difference:4,081
Playtime:33.456 hours
Usage:3%
Score:0.736m
Score/min:367
Accuracy (listed only):36.350%
HSR (listed only):30.219%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Terminus VX-9
B**
Kills:1,335
Deaths:247
KDR:5.405
Accuracy:30.937% B**
HSR:34.232% B**
H-V45
A++
Kills:1,335
Deaths:257
KDR:5.195
Accuracy:30.534% A
HSR:32.959% A++
NS-11AB
A
Kills:1,286
Deaths:251
KDR:5.124
Accuracy:31.200% B*
HSR:33.437% A
NS-11A
A
Kills:1,227
Deaths:182
KDR:6.742
Accuracy:29.773% B**
HSR:31.051% A
H-V45 AE
B**
Kills:1,184
Deaths:248
KDR:4.774
Accuracy:32.711% B**
HSR:36.402% B**
Pulsar VS1
A*
Kills:1,174
Deaths:208
KDR:5.644
Accuracy:33.892% A*
HSR:27.428% B*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Deimos VA29
A
Kills:192
Deaths:43
KDR:4.465
Accuracy:76.974% A
HSR:16.667% C+
Darkstar
B**
Kills:176
Deaths:32
KDR:5.500
Accuracy:32.321% B**
HSR:31.818% B**
Sirius SX12
S
Kills:162
Deaths:23
KDR:7.043
Accuracy:31.887% A+
HSR:43.827% S
CME
B++
Kills:108
Deaths:30
KDR:3.600
Accuracy:30.258% B++
HSR:26.852% B+
Eridani SX5G
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% B**
HSR:20.930% C+
NS Baron G5AE
D--
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D--
HSR:8.108% D*
Kills:11,148
Deaths (as Combat Medic):2,108
Deaths (to Combat Medics):1,615
KDR:5.28843
Kill Difference:9,040
Playtime:104.409 hours
Usage:10%
Score:3.007m
Score/min:480
Accuracy (listed only):35.221%
HSR (listed only):29.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C**
Kills:794
Deaths:158
KDR:5.025
Accuracy:29.292% C**
HSR:24.181% C+
Serpent VE92
A*
Kills:363
Deaths:51
KDR:7.118
Accuracy:31.458% A+
HSR:31.405% A*
VE-C Horizon
A*
Kills:198
Deaths:48
KDR:4.125
Accuracy:47.290% A++
HSR:40.909% A*
Deimos VA29
A
Kills:192
Deaths:43
KDR:4.465
Accuracy:76.974% A
HSR:16.667% C+
NSX-P Tanto
A+
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% A+
HSR:29.710% B+
Pulsar C
M+
Kills:133
Deaths:41
KDR:3.244
Accuracy:33.055% A++
HSR:40.602% M+
Solstice VE3
A+
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C*
HSR:27.869% A+
NS Baron G5AE
D--
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D--
HSR:8.108% D*
VE-LR Obelisk
B**
Kills:69
Deaths:19
KDR:3.632
Accuracy:39.508% B**
HSR:27.536% C--
VX6-7
M*
Kills:64
Deaths:9
KDR:7.111
Accuracy:33.117% A++
HSR:40.625% M*
Kills:2,147
Deaths (as Engineer):507
Deaths (to Engineers):1,757
KDR:4.23471
Kill Difference:1,640
Playtime:176.731 hours
Usage:16%
Score:6.284m
Score/min:593
Accuracy (listed only):38.417%
HSR (listed only):28.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,604
Deaths:353
KDR:10.210
Accuracy:46.540% A
HSR:76.415% B++
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
NSX Daimyo
B++
Kills:1,554
Deaths:134
KDR:11.597
Accuracy:46.232% B++
HSR:96.396% B++
NS-44P Commissioner
B**
Kills:1,204
Deaths:315
KDR:3.822
Accuracy:49.448% B**
HSR:20.764% D
Parallax VX3-AE
B**
Kills:1,182
Deaths:82
KDR:14.415
Accuracy:48.575% B**
HSR:82.318% C*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Phaseshift VX-S
A*
Kills:627
Deaths:29
KDR:21.621
Accuracy:51.859% A*
HSR:83.573% B++
NS-44 Commissioner
B**
Kills:471
Deaths:127
KDR:3.709
Accuracy:45.855% B**
HSR:25.902% B+
NS-357 Underboss
C**
Kills:387
Deaths:132
KDR:2.932
Accuracy:39.214% C**
HSR:20.930% C+
NS-44L Showdown
D*
Kills:189
Deaths:102
KDR:1.853
Accuracy:28.340% D*
HSR:17.460% D**
NS-45 Pilot
B++
Kills:164
Deaths:53
KDR:3.094
Accuracy:35.797% B++
HSR:31.707% B++
Sirius SX12
S
Kills:162
Deaths:23
KDR:7.043
Accuracy:31.887% A+
HSR:43.827% S
Eridani SX5G
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% B**
HSR:20.930% C+
Spiker
A
Kills:85
Deaths:29
KDR:2.931
Accuracy:34.039% B+
HSR:30.588% A
NS-44L "Ravenous" Blackhand
C+
Kills:78
Deaths:28
KDR:2.786
Accuracy:42.746% C+
HSR:29.487% D--
Artemis VX26 AE
B
Kills:66
Deaths:11
KDR:6
Accuracy:32.036% B
HSR:10.606% F--
Kills:12,668
Deaths (as Infiltrator):1,961
Deaths (to Infiltrators):1,865
KDR:6.45997
Kill Difference:10,707
Playtime:120.514 hours
Usage:11%
Score:2.992m
Score/min:414
Accuracy (listed only):39.285%
HSR (listed only):41.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:2,202
Deaths:253
KDR:8.704
Accuracy:24.523% B**
HSR:27.702% A
Blueshift VM5
A++
Kills:2,142
Deaths:256
KDR:8.367
Accuracy:25.179% B**
HSR:30.112% A++
Nebula VM20
A
Kills:525
Deaths:70
KDR:7.500
Accuracy:21.806% B++
HSR:26.857% A
Nebula VM20
A++
Kills:486
Deaths:59
KDR:8.237
Accuracy:21.853% B++
HSR:29.835% A++
Cosmos VM3
B**
Kills:88
Deaths:9
KDR:9.778
Accuracy:22.648% B**
HSR:17.046% C-
Quasar VM1
B**
Kills:52
Deaths:20
KDR:2.600
Accuracy:20.776% B**
HSR:15.385% D
Kills:5,495
Deaths (as MAX Suit):333.500
Deaths (to MAX Suits):633
KDR:16.47676
Kill Difference:5,161.500
Playtime:42.149 hours
Usage:4%
Score:2.006m
Score/min:793
Accuracy (listed only):22.797%
HSR (listed only):24.489%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:626
V. Kills:326 191%
Deaths:140
KDR:4.471
Accuracy:33.892% B
KPH:30.100 A+
VKPH:15.700 B**
Photon A2A Missile Pods
B++
Kills:310
V. Kills:153 201%
Deaths:20
KDR:15.500
Accuracy:73.371% D-
KPH:78.900 B++
VKPH:39 C+
Light PPA
A**
Kills:254
V. Kills:2 N/A
Deaths:11
KDR:23.091
Accuracy:52.304% A+
KPH:121.600 A**
VKPH:1 D--
Kills:1,190 (880 + 0)
Deaths:171
KDR:6.959
VKDR:2.813
Vehicle Kills:481
Kill Difference:1,019
Playtime:26.809 hours
Usage:2%
Score:0.586m
Score/min:364
Piloting Accuracy:52.304%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:691
V. Kills:18 N/A
Deaths:3
KDR:230.333
Accuracy:54.514% A++
KPH:125.600 A++
VKPH:3.300 D
AP30 Shredder
A++
Kills:253
V. Kills:159 158%
Deaths:4
KDR:63.250
Accuracy:43.924% A
KPH:64.200 A++
VKPH:40.400 A++
Kills:944 (0 + 944)
Deaths:7
KDR:134.857
VKDR:25.286
Vehicle Kills:177
Kill Difference:937
Playtime:9.442 hours
Usage:1%
Score:0.241m
Score/min:426
Piloting Accuracy:N/A%
Gunner Accuracy:43.924%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:430
V. Kills:42 N/A
Deaths:8
KDR:53.750
Accuracy:57.203% B**
KPH:113 M
VKPH:11 B++
L100 Python AP
M
Kills:138
V. Kills:51 265%
Deaths:1
KDR:138
Accuracy:49.225% D-
KPH:66.300 M
VKPH:24.500 B**
C75 Viper
S
Kills:51
V. Kills:23 213%
Deaths:4
KDR:12.750
Accuracy:57.843% A++
KPH:64.100 A*
VKPH:28.900 S
Kills:619 (619 + 0)
Deaths:13
KDR:47.615
VKDR:8.923
Vehicle Kills:116
Kill Difference:606
Playtime:6.683 hours
Usage:1%
Score:0.239m
Score/min:597
Driving Accuracy:57.843%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:2,003
V. Kills:899 223%
Deaths:38
KDR:52.711
Accuracy:57.057% B+
KPH:53.100 A**
VKPH:23.800 A++
Supernova VPC
A++
Kills:677
V. Kills:80 N/A
Deaths:10
KDR:67.700
Accuracy:54.995% B+
KPH:79.400 A++
VKPH:9.400 B
Saron HRB
M
Kills:593
V. Kills:254 233%
Deaths:24
KDR:24.708
Accuracy:58.640% A++
KPH:50.400 M
VKPH:21.600 B++
Supernova PC
A
Kills:139
V. Kills:45 302%
Deaths:15
KDR:9.267
Accuracy:59.453% B**
KPH:37.200 A
VKPH:12.100 B**
Proton II PPA
A*
Kills:72
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:48.249% M**
KPH:108.200 A++
VKPH:7.500 A*
Kills:3,484 (2,819 + 665)
Deaths:87
KDR:40.046
VKDR:14.747
Vehicle Kills:1,283
Kill Difference:3,397
Playtime:62.422 hours
Usage:6%
Score:1.911m
Score/min:510
Driving Accuracy:59.453%
Gunner Accuracy:48.249%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:413
V. Kills:10 N/A
Deaths:5
KDR:82.600
Accuracy:22.577% C+
KPH:186.600 B*
VKPH:4.500 C+
G40-F Ranger
B+
Kills:197
V. Kills:116 168%
Deaths:2
KDR:98.500
Accuracy:35.983% B+
KPH:42.900 B+
VKPH:25.300 B+
Proton II PPA-H
A**
Kills:161
V. Kills:3 N/A
Deaths:5
KDR:32.200
Accuracy:44.369% B*
KPH:198.500 A**
VKPH:3.700 D
Aphelion VEX-4H
A*
Kills:159
V. Kills:82 192%
Deaths:5
KDR:31.800
Accuracy:57.209% A
KPH:79.200 A*
VKPH:40.800 A
M40 Fury-H
A
Kills:73
V. Kills:31 228%
Deaths:2
KDR:36.500
Accuracy:51.400% B*
KPH:76.500 C
VKPH:32.500 A
Kills:1,003 (0 + 1,003)
Deaths:19
KDR:52.789
VKDR:12.737
Vehicle Kills:242
Kill Difference:984
Playtime:10.580 hours
Usage:1%
Score:0.292m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:51.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:339
V. Kills:13 N/A
Deaths:3
KDR:113
Accuracy:19.180% C++
KPH:136.900 A*
VKPH:5.200 B*
M12 Kobalt
A*
Kills:242
V. Kills:3 N/A
Deaths:5
KDR:48.400
Accuracy:18.230% C++
KPH:149.400 A*
VKPH:1.900 D
Kills:581 (0 + 581)
Deaths:8
KDR:72.625
VKDR:2
Vehicle Kills:16
Kill Difference:573
Playtime:4.096 hours
Usage:0%
Score:0.158m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:18.230%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:72
V. Kills:1 N/A
Deaths:17
KDR:4.235
Accuracy:40.909% C+
KPH:69.500 B+
VKPH:1 D
Kills:72 (72 + 0)
Deaths:17
KDR:4.235
VKDR:0.059
Vehicle Kills:1
Kill Difference:55
Playtime:1.036 hours
Usage:0%
Score:0.019m
Score/min:313
Driving Accuracy:40.909%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:165
V. Kills:7 N/A
Deaths:4
KDR:41.250
Accuracy:32.699% C+
KPH:94.900 B++
VKPH:4 D
VLG Missile Launcher
U
Kills:110
V. Kills:24 440%
Deaths:2
KDR:55
Accuracy:64.402% U
KPH:0 U
VKPH:0 U
VLG Missile Launcher
A
Kills:80
V. Kills:14 N/A
Deaths:3
KDR:26.667
Accuracy:62.986% B**
KPH:107.900 A
VKPH:18.900 C
Kills:355 (0 + 355)
Deaths:9
KDR:39.444
VKDR:5
Vehicle Kills:45
Kill Difference:346
Playtime:2.481 hours
Usage:0%
Score:0.101m
Score/min:677
Piloting Accuracy:N/A%
Gunner Accuracy:62.986%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,73515,5782,8325.501B*0.4329.153%B++36.712%B++97.1B*1C**288160.5h9B**30.9B*
NS-15M2 4,6664,6287016.602M0.6831.148%A42.351%A*105.7A*N/A28043.8h9.3B**29.8B*
NS-15M AE 4,2844,2436796.249A+0.3230.139%B*40.797%A+103.7A+1B++29940.9h9.2B**30.5B++
Ghost 3,6103,60435310.21M4.2846.54%A76.415%B++76.5A+N/A23147.1h1.8B*3.9B*
VE-H Maw 3,2053,1655335.938M**0.0129.411%B++39.684%A+100.5A++1.3B*29131.5h7.6B**25.8B*
NS-15MB 2,2682,2474345.177M+0.7528.165%B31.509%C*73.4B+N/A24530.6h9.6B++33.9B+
Blueshift VM5 2,2362,2022538.704M2.7824.523%B**27.702%A78.4M+1.2B**29928.1h12.5B**50.9B*
Blueshift VM5 2,1662,1422568.367A**2.4425.179%B**30.112%A++74.4A**N/A27228.8h13.3B*52.8B*
VX29 Polaris 2,0702,0474184.897M+1.0328.738%B*31.51%B**75.3B**N/A30927.2h9.4B**32.7B++
NS Decimator 2,5782,0274234.792S1.1370.045%B**1.677%C59.1A+16.1C+36634.3h3.6B*5.1B**
Supernova FPC 2,9022,0033852.711S46.7857.057%B+N/A53.1A**23.8A++49137.7h3.4A5.9A
VE-S Canis 1,6541,6423554.625M*1.3030.01%B+33.313%A+77.5B**N/A20121.2h8.6B**28.7B+
NSX Daimyo 1,5541,55413411.597M5.6746.232%B++96.396%B++87.3AN/A30417.8h2B*4.3B*
Orion VS54 1,5311,5173893.9A+2.0326.245%B**28.741%B+46.7B+N/A23532.5h10B*38.2C**
Terminus VX-9 1,3441,3352475.405A++0.5230.937%B**34.232%B**101.9A**N/A30113.1h9.8B**31.6B*
H-V45 1,3461,3352575.195A*0.7330.534%A32.959%A++101.9M++N/A30913.1h9.1A+29.8B**
Pulsar LSW 1,3451,3332924.565A**1.3626.785%B++27.607%B+65.7B*N/A26420.3h10.5B++39.2B++
NS-11AB 1,2971,2862515.124M++0.8031.2%B*33.437%A98.9A*N/A22913h10.5B**33.7B*
NS-11A 1,2321,2271826.742M**0.8229.773%B**31.051%A85.8MN/A24614.3h10.9B**36.8B*
Ursa 1,2201,2062814.292M++1.6327.504%B*22.637%C64.5B**N/A22618.7h9B*32.9B++
NS-44P Commissioner 1,2081,2043153.822A*2.1049.448%B**20.764%D56.8C++N/A15821.2h2.8B++5.7B*
H-V45 AE 1,2001,1842484.774A*1.1532.711%B**36.402%B**97A+1.3B**29012.2h9.4B*28.6B*
Parallax VX3-AE 1,1841,1828214.415M**8.4948.575%B**82.318%C*63.2B+N/A18318.7h1.8C**3.7B+
Pulsar VS1 1,1801,1742085.644S0.2833.892%A*27.428%B*109.7SN/A33610.7h9.2A++27.2A
Eridani SX5-AE 1,1741,1671676.988S1.0631.955%B+34.704%B**92.6B**N/A22512.6h8.4B++26.3B++
Lasher X2 9489261376.759S0.8337.586%A++6.371%A105.2M**2.5A++4068.8h18B+47.8B*
Zenith VX-5AE 8037941585.025M++0.9029.292%C**24.181%C+60.6B*N/A14513.1h9.9B*33.8B++
Dual-75 Duster 7096913230.333U224.4154.514%A++N/A125.6A++3.3D3515.5h4.8B++8.9B**
Supernova VPC 7576771067.7S61.7754.995%B+N/A79.6A++9.4B4358.5h3B+5.5B+
Phaseshift VX-S 6296272921.621S15.6951.859%A*83.573%B++77.4M++N/A1938.1h2B*3.9B*
Saron Laser Cannon 9526261404.471B*1.4633.892%BN/A30.1A+15.7B**27920.8h50.3B**148.3B**
Saron HRB 8475932424.708M**18.7858.64%A++N/A50.3M21.5B++70411.8h19.6B+33.4B**
Nebula VM20 531525707.5M1.5721.806%B++26.857%A72.9A**N/A2997.2h13.3B*61.1B++
SVA-88 499496628M++2.0730.168%A44.96%M134.1M*N/A6223.7h8.3A27.6B**
Nebula VM20 487486598.237M++2.3121.853%B++29.835%A++74.8A**N/A2986.5h13.1B**60.1B++
NS-44 Commissioner 4734711273.709M2.2245.855%B**25.902%B+50.6B++N/A2129.3h2.7B**5.8B**
L100 Python HESH 472430853.75M**47.8257.203%B**N/A113.2M11.1B++4743.8h2.5B**4.4B**
M12 Kobalt-H 423413582.6S76.6722.577%C+15.254%C187.7B*4.5C+5772.2h10.2B**45.2B*
NS-357 Underboss 3873871322.932A*2.9939.214%C**20.93%C+54.5B+N/A1837.1h3.4B*8.6B++
Serpent VE92 365363517.118S1.1931.458%A+31.405%A*106.8M*N/A4823.4h8.5A26.9B**
M12 Kobalt 3523393113S107.0719.18%C++15.929%C-135.6A*5.2B*5802.5h10.9A+56.8B*
Photon A2A Missile Pods 4633102015.5A*9.5773.371%D-N/A79.5B++39.2C+8063.9h5.5A+7.5A+
C-4 381309684.544A*1.3837.099%A*N/A123.6B*28.8C+12672.5h1B**2.7B**
Frag Grenade 3123051305N/A299.0755.516%AN/A762.5B**17.5B**44260.4h2.6B**4.6B**
The Slasher 2822793,5960.078B+5.8528.247%C-20.072%B**1.4CN/A4201h1.7B++6.2C++
Light PPA 2562541123.091M*17.1652.304%A+N/A121A**1D--3862.1h7.7B+14.7B++
AP30 Shredder 412253463.25S57.3243.924%A1.186%D64.9A++40.8A++5313.9h103.5C+235.6B+
M12 Kobalt 245242548.4A+42.4718.23%C++13.636%D--151.3A*1.9D7321.6h11.1A60.7B++
Damascus Edge 2352255,2090.043C++5.8813.303%D*11.556%B+0.6CN/A2360.2h1.8B+13.6C
VE-C Horizon 200198484.125A++1.8047.29%A++40.909%A*94.3A+1C+3082.1h12.7B++26.8B*
G40-F Ranger 313197298.5S92.5735.983%B+N/A42.8B+25.2B+3574.6h62.1C**172.5B+
Deimos VA29 193192434.465M+1.4676.974%A16.667%C+106.7A*N/A4211.8h1.8B**2.4B++
NS-44L Showdown 1901891021.853B**4.0728.34%D*17.46%D**11D--N/A2417.2h3.8C+13.4D
Darkstar 177176325.5M++0.4332.321%B**31.818%B**83.8A+N/A2972.1h10.6B**32.7B**
CAS 14-E 172165441.25A*35.3232.699%C+1.818%C+97.1B++4.1D2561.7h19.8B*60.5B*
NS-45 Pilot 164164533.094A+2.8335.797%B++31.707%B++54.7C++N/A2013h5.5B*15.3B*
Sirius SX12 163162237.043S1.1231.887%A+43.827%S147.3SN/A7531.1h9.3A29.3B*
Proton II PPA-H 164161532.2A++26.2744.369%B*N/A201.3A**3.8D6270.8h8.5B+19.2B++
Aphelion VEX-4H 241159531.8M25.8757.209%AN/A79.5A*41A5002h34.4B**60.2B**
Lumine Edge 1561561441.083M**4.8435.356%B++33.333%M26A*N/A1456h1.1B++3.1C**
S1 231148423.524S2.4064.386%B*N/A44.8A+25.2A++6393.3h6.5C*10.1B+
Supernova PC 184139159.267B+3.3459.453%B**N/A37.6A12.2B**2713.7h5C**8.4B++
L100 Python AP 1891381138U132.0749.225%D-N/A65.7M24.3B**7702.1h2.8A+5.6B**
M60-A Bulldog 1491381138U132.0753.075%A++N/A81.2A*6.5C+6371.7h4.6B*8.6B**
NSX-P Tanto 139138344.059M*1.8732.875%A+29.71%B+39.4B+N/A2123.5h10.6B*32.1B*
Pulsar C 135133413.244B**2.6833.055%A++40.602%M+35C**N/A2953.8h9.8B++29.7B*
Anti-Vehicle Grenade 1461231123N/A117.0751.198%C+N/A307.5C57.5C-16910.4h5.2B10.2B
Solstice VE3 124122602.033A++3.8923.999%C*27.869%A+20.3C++N/A3016h14.4B59.8C*
CME 108108303.6A**2.3330.258%B++26.852%B+67.5A+N/A2501.6h10.8B*35.5B*
Lancer VS22 162102352.914A**3.0159.854%CN/A20B+11.8C+2205.1h22.5C++37.6C++
Cosmos VM3 898899.778S3.8522.648%B**17.046%C-80M++N/A3491.1h7.5A*33.2B**
M12 Kobalt 8987243.5B*37.5719.947%C12.644%D--145B++3.3D5180.6h11.1B**55.8B++
Eridani SX5G 8686214.095A**1.8334.032%B**20.93%C+86B**N/A3031h9.3B++27.2B++
Spiker 8885292.931A*3.0034.039%B+30.588%A70.8A+2.5A*2871.2h6.4B+18.9B*
VLG Missile Launcher 9480326.667A20.7462.986%B**2.5%B+114.3A+20C5040.7h3.9B+6.1B*
NS-44L "Ravenous" Blackhand 7978282.786B+3.1442.746%C+29.487%D--26.9CN/A662.9h4.9D11.5C+
MANA Anti-Personnel Turret 7777117N/A1.0728.519%UN/A770UN/A3875600.1h15.2T*53.1T*
Tank Mine 927589.375M*3.45153.384%SN/A125B28.3D*13340.6h2.7D*1.8A**
NS Baron G5AE 7574441.682C**4.2436.606%D--8.108%D*13.2D--N/A485.6h4.1B11.1C+
M40 Fury-H 10473236.5A*30.5751.4%B*N/A73C31B**4601h11.8D23C+
S12 Renegade 7372174.235C**1.6940.909%C+1.389%D*72B++1D3131h2A+4.9B*
Proton II PPA 7772172M**66.0748.249%M**N/A102.9A++7.1A++4650.7h11.9C-24.6B**
VE-LR Obelisk 6969193.632B**2.2939.508%B**27.536%C--49.3B++N/A3951.4h4.4B**11.2B**
Hades VSH4 10366262.538S3.3967.172%C+1.515%C-36.7B20.6C*3641.8h6B**9B**
Artemis VX26 AE 6666116A*0.0732.036%B10.606%F--73.3B**N/A2000.9h9.2B*28.8B++
VX6-7 646497.111S1.1833.117%A++40.625%M*106.7MN/A9900.6h8B**24B**
Rocklet Rifle 10663272.333M++3.5953.505%C++N/A27.4C+18.7C--6592.3h33.3B+62.3B
Force-Blade 60603,8430.016C5.9111.213%F10%B+0.2C--N/A1290.9h1.8B++16.4C
Quasar VM1 5452202.6B++3.3320.776%B**15.385%D40A1.5A**3911.3h16.5C79.3B
C75 Viper 7451412.75A++6.8257.843%A++N/A63.8A*28.8S7260.8h9.3B*16B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46290.7h
Nano-Armor Kit82148,9248.5h
Nanite Revive Grenade01,0510.3h
Nanite Healing Grenade0960h
Restoration Kit1815,56812.4h
Spitfire Auto-Turret2750.1h
Motion Spotter22,9861.4h
Welding Device02970h
Deconstruction Tool01810h
Ammunition Package94870.4h
Medical Kit75510,73529.1h
Anti-Infantry MANA Turret1620.2h
Medical Applicator5662,0913.6h
Nano-Repair Grenade03080.1h
Snowman Soldier1540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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