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Paragon Chosen Gmach01[HAX] Gmach01
VS BR 109

KDR: 5.67

Score: 23.6m

Last Seen: Jan 17th, 2019 5:17 AM
- OFFLINE - 1460.3 hour(s)

Prestige 1, Battle Rank 100 (109 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M AE Ghost NS-15M2 VE-H Maw NS-15MB VX29 Polaris VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,554,789 MLG Score: 6039
Fun Score: N/A
Cheeseburgers Flipped: 222TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.329%32.618%9573299341,6957.30338-1.631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.748%1.612A+1.835A++-0.647DHEAD ++ (~17.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.59B+90.37C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.641%0.761%197110243942213531.77478111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.608D-0.775D--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.50.004C+50.80.041C+109.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.271%0.77%1105210231,6893006645.6113254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.009%1.498A+-1.184D*-1.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*3.40.728B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.229%13.333%279410218702215913.93665147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.459%-1.479F2.267A*1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.572B+10.20.74B++40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.619%80.557%279410215,27781666.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.394%1.891A++0.88B*-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.90.386C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.123%17.416%2791102417867010.265276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.887M+0.574B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.82B++1.80.627B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.6m346.6%527 (31.6k)457 (27.4k)5.6719461,30810,8096.22703109 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1025565728.103%31.33%88004:4723

12% Combat Medic15% Engineer57% Heavy Assault12% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 3:34 AMSep 16th, 2018 12:09 AMFeb 15th, 2019 10:12 AM (31d) (PST)Jan 17th, 2019 1:18 AM (61d) (PST)Jan 17th, 2019 1:17 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9132486651.1860.2090.3724.3130.0586039

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,75714,88039,877711322259327,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
861.4h/35.9d 6,000 19,208 15,073 222.9k 972 4,010 3,009 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:12,013
Deaths:2,184
KDR:5.500
Accuracy:28.376% B+
HSR:34.338% B+
NS-15M AE
B**
Kills:2,935
Deaths:456
KDR:6.436
Accuracy:29.562% B++
HSR:37.956% B**
NS-15M2
A++
Kills:2,566
Deaths:384
KDR:6.682
Accuracy:30.793% A
HSR:40.569% A++
VE-H Maw
A
Kills:2,373
Deaths:387
KDR:6.132
Accuracy:28.760% B+
HSR:37.463% A
NS-15MB
C**
Kills:2,192
Deaths:418
KDR:5.244
Accuracy:28.087% C**
HSR:31.113% C++
VX29 Polaris
A
Kills:1,904
Deaths:403
KDR:4.725
Accuracy:28.615% B*
HSR:31.828% A
Orion VS54
B**
Kills:1,331
Deaths:364
KDR:3.657
Accuracy:25.847% B**
HSR:25.920% C++
Ursa
B*
Kills:1,196
Deaths:279
KDR:4.287
Accuracy:27.474% B*
HSR:22.575% C+
Pulsar LSW
B++
Kills:1,176
Deaths:264
KDR:4.455
Accuracy:26.374% B++
HSR:25.510% C*
Lasher X2
A++
Kills:410
Deaths:55
KDR:7.455
Accuracy:37.284% A++
HSR:6.341% A
Kills:28,096
Deaths (as Heavy Assault):5,194
Deaths (to Heavy Assaults):2,883
KDR:5.40932
Kill Difference:22,902
Playtime:494.583 hours
Usage:57%
Score:12.212m
Score/min:412
Accuracy (listed only):29.117%
HSR (listed only):29.361%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Zenith VX-5AE
C**
Kills:775
Deaths:152
KDR:5.099
Accuracy:29.169% C**
HSR:24.258% C+
Serpent VE92
A*
Kills:246
Deaths:32
KDR:7.688
Accuracy:31.909% A++
HSR:31.301% A*
Deimos VA29
A
Kills:178
Deaths:40
KDR:4.450
Accuracy:76.123% A
HSR:17.416% C++
NSX-P Tanto
A+
Kills:124
Deaths:34
KDR:3.647
Accuracy:32.925% A+
HSR:29.032% B+
Solstice VE3
A
Kills:117
Deaths:59
KDR:1.983
Accuracy:23.650% C*
HSR:27.350% A
NS Baron G5AE
D-
Kills:70
Deaths:28
KDR:2.500
Accuracy:37.968% D-
HSR:8.571% D*
Eridani SX5G
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:34.387% A
HSR:20.755% C+
Kills:4,372
Deaths (as Light Assault):877
Deaths (to Light Assaults):1,786
KDR:4.98518
Kill Difference:3,495
Playtime:27.379 hours
Usage:3%
Score:0.593m
Score/min:361
Accuracy (listed only):36.455%
HSR (listed only):25.189%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Terminus VX-9
B**
Kills:1,290
Deaths:240
KDR:5.375
Accuracy:30.851% B**
HSR:34.031% B**
NS-11AB
A
Kills:1,263
Deaths:244
KDR:5.176
Accuracy:31.192% B*
HSR:33.254% A
H-V45
A+
Kills:1,253
Deaths:240
KDR:5.221
Accuracy:30.507% A
HSR:32.881% A+
NS-11A
A
Kills:1,227
Deaths:182
KDR:6.742
Accuracy:29.773% B**
HSR:31.051% A
H-V45 AE
B**
Kills:1,184
Deaths:248
KDR:4.774
Accuracy:32.711% B**
HSR:36.402% B**
Pulsar VS1
A*
Kills:1,174
Deaths:208
KDR:5.644
Accuracy:33.892% A*
HSR:27.428% B**
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Deimos VA29
A
Kills:178
Deaths:40
KDR:4.450
Accuracy:76.123% A
HSR:17.416% C++
Darkstar
B**
Kills:124
Deaths:24
KDR:5.167
Accuracy:32.175% B**
HSR:26.613% B+
CME
B++
Kills:108
Deaths:30
KDR:3.600
Accuracy:30.248% B++
HSR:26.852% B+
NS Baron G5AE
D-
Kills:70
Deaths:28
KDR:2.500
Accuracy:37.968% D-
HSR:8.571% D*
Eridani SX5G
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:34.387% A
HSR:20.755% C+
Kills:10,733
Deaths (as Combat Medic):2,016
Deaths (to Combat Medics):1,340
KDR:5.32391
Kill Difference:8,717
Playtime:101.149 hours
Usage:12%
Score:2.886m
Score/min:476
Accuracy (listed only):35.522%
HSR (listed only):27.944%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C**
Kills:775
Deaths:152
KDR:5.099
Accuracy:29.169% C**
HSR:24.258% C+
Serpent VE92
A*
Kills:246
Deaths:32
KDR:7.688
Accuracy:31.909% A++
HSR:31.301% A*
Deimos VA29
A
Kills:178
Deaths:40
KDR:4.450
Accuracy:76.123% A
HSR:17.416% C++
NSX-P Tanto
A+
Kills:124
Deaths:34
KDR:3.647
Accuracy:32.925% A+
HSR:29.032% B+
Solstice VE3
A
Kills:117
Deaths:59
KDR:1.983
Accuracy:23.650% C*
HSR:27.350% A
NS Baron G5AE
D-
Kills:70
Deaths:28
KDR:2.500
Accuracy:37.968% D-
HSR:8.571% D*
VE-LR Obelisk
B**
Kills:69
Deaths:19
KDR:3.632
Accuracy:39.508% B**
HSR:27.536% C--
Kills:1,579
Deaths (as Engineer):364
Deaths (to Engineers):1,401
KDR:4.33791
Kill Difference:1,215
Playtime:126.542 hours
Usage:15%
Score:4.392m
Score/min:578
Accuracy (listed only):38.750%
HSR (listed only):23.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,568
Deaths:279
KDR:9.204
Accuracy:46.584% B**
HSR:73.598% B+
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
NS-44P Commissioner
B**
Kills:1,191
Deaths:310
KDR:3.842
Accuracy:49.363% B**
HSR:20.655% D
Parallax VX3-AE
B**
Kills:1,182
Deaths:82
KDR:14.415
Accuracy:48.575% B**
HSR:82.318% C*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
NSX Daimyo
B++
Kills:937
Deaths:67
KDR:13.985
Accuracy:46.564% B++
HSR:95.411% B+
Phaseshift VX-S
A*
Kills:590
Deaths:28
KDR:21.071
Accuracy:52.486% A*
HSR:83.729% B++
NS-44 Commissioner
B**
Kills:316
Deaths:84
KDR:3.762
Accuracy:44.821% B**
HSR:20.886% C+
NS-357 Underboss
C++
Kills:262
Deaths:102
KDR:2.569
Accuracy:37.348% C++
HSR:16.031% D
NS-44L Showdown
D*
Kills:185
Deaths:101
KDR:1.832
Accuracy:28.450% D*
HSR:17.838% D**
NS-45 Pilot
B+
Kills:109
Deaths:38
KDR:2.868
Accuracy:34.178% B+
HSR:28.440% B
NS-44L "Ravenous" Blackhand
C+
Kills:78
Deaths:28
KDR:2.786
Accuracy:42.746% C+
HSR:29.487% D--
Eridani SX5G
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:34.387% A
HSR:20.755% C+
Artemis VX26 AE
C++
Kills:52
Deaths:11
KDR:4.727
Accuracy:31.124% C++
HSR:9.615% F--
Kills:10,332
Deaths (as Infiltrator):1,662
Deaths (to Infiltrators):1,528
KDR:6.21661
Kill Difference:8,670
Playtime:102.366 hours
Usage:12%
Score:2.276m
Score/min:371
Accuracy (listed only):39.899%
HSR (listed only):40.484%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,368
Deaths:168
KDR:8.143
Accuracy:24.746% B**
HSR:24.561% B++
Blueshift VM5
A+
Kills:1,269
Deaths:168
KDR:7.554
Accuracy:25.245% B**
HSR:29.078% A+
Nebula VM20
A+
Kills:423
Deaths:64
KDR:6.609
Accuracy:20.730% B+
HSR:27.660% A+
Nebula VM20
A+
Kills:390
Deaths:53
KDR:7.358
Accuracy:20.797% B+
HSR:28.974% A+
Quasar VM1
B**
Kills:52
Deaths:20
KDR:2.600
Accuracy:20.776% B**
HSR:15.385% D
Kills:3,502
Deaths (as MAX Suit):236.500
Deaths (to MAX Suits):528
KDR:14.80761
Kill Difference:3,265.500
Playtime:27.773 hours
Usage:3%
Score:1.245m
Score/min:747
Accuracy (listed only):22.459%
HSR (listed only):25.132%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:394
V. Kills:212 185%
Deaths:126
KDR:3.127
Accuracy:31.641% C+
KPH:24.800 B**
VKPH:13.400 B+
Photon A2A Missile Pods
B+
Kills:287
V. Kills:141 202%
Deaths:20
KDR:14.350
Accuracy:73.748% D--
KPH:73.100 B+
VKPH:35.900 C+
Kills:681 (394 + 0)
Deaths:146
KDR:4.664
VKDR:2.418
Vehicle Kills:353
Kill Difference:535
Playtime:19.793 hours
Usage:2%
Score:0.407m
Score/min:342
Piloting Accuracy:31.641%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:256
V. Kills:4 N/A
Deaths:1
KDR:256
Accuracy:49.312% A
KPH:129.400 A++
VKPH:2 D--
AP30 Shredder
A*
Kills:205
V. Kills:132 154%
Deaths:3
KDR:68.333
Accuracy:42.256% B**
KPH:63.500 A++
VKPH:40.900 A*
Kills:461 (0 + 461)
Deaths:4
KDR:115.250
VKDR:34
Vehicle Kills:136
Kill Difference:457
Playtime:5.206 hours
Usage:1%
Score:0.155m
Score/min:496
Piloting Accuracy:N/A%
Gunner Accuracy:42.256%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:389
V. Kills:39 N/A
Deaths:8
KDR:48.625
Accuracy:56.563% B*
KPH:108.200 A**
VKPH:10.800 B++
Kills:389 (389 + 0)
Deaths:8
KDR:48.625
VKDR:4.875
Vehicle Kills:39
Kill Difference:381
Playtime:3.597 hours
Usage:0%
Score:0.100m
Score/min:464
Driving Accuracy:56.563%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:1,099
V. Kills:493 222%
Deaths:33
KDR:33.303
Accuracy:57.186% B+
KPH:50.700 M
VKPH:22.700 A++
Supernova VPC
A++
Kills:590
V. Kills:62 N/A
Deaths:9
KDR:65.556
Accuracy:54.332% B+
KPH:78 A++
VKPH:8.200 C++
Saron HRB
A**
Kills:575
V. Kills:247 232%
Deaths:23
KDR:25
Accuracy:58.454% A++
KPH:49.800 A**
VKPH:21.400 B++
Supernova PC
A+
Kills:139
V. Kills:45 302%
Deaths:15
KDR:9.267
Accuracy:59.453% B**
KPH:37.200 A+
VKPH:12.100 B**
Kills:2,403 (1,828 + 575)
Deaths:80
KDR:30.038
VKDR:10.588
Vehicle Kills:847
Kill Difference:2,323
Playtime:44.533 hours
Usage:5%
Score:1.393m
Score/min:521
Driving Accuracy:59.453%
Gunner Accuracy:58.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:391
V. Kills:10 N/A
Deaths:5
KDR:78.200
Accuracy:22.735% C+
KPH:189.200 B**
VKPH:4.800 C+
Aphelion VEX-4H
A*
Kills:156
V. Kills:81 190%
Deaths:5
KDR:31.200
Accuracy:57.420% A
KPH:78.200 A*
VKPH:40.600 B**
Proton II PPA-H
A**
Kills:145
V. Kills:2 N/A
Deaths:5
KDR:29
Accuracy:43.706% B++
KPH:199.500 A**
VKPH:2.800 D--
G40-F Ranger
B*
Kills:134
V. Kills:79 168%
Deaths:2
KDR:67
Accuracy:36.593% B+
KPH:46.800 B++
VKPH:27.600 B*
M40 Fury-H
A
Kills:73
V. Kills:31 228%
Deaths:2
KDR:36.500
Accuracy:51.400% B*
KPH:76.500 C
VKPH:32.500 A
Kills:899 (0 + 899)
Deaths:19
KDR:47.316
VKDR:10.684
Vehicle Kills:203
Kill Difference:880
Playtime:8.604 hours
Usage:1%
Score:0.240m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:51.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:208
V. Kills:12 N/A
Deaths:3
KDR:69.333
Accuracy:18.393% C+
KPH:110 A
VKPH:6.300 A
M12 Kobalt
A*
Kills:201
V. Kills:3 N/A
Deaths:5
KDR:40.200
Accuracy:17.438% C+
KPH:144.100 A*
VKPH:2.200 C
Kills:409 (0 + 409)
Deaths:8
KDR:51.125
VKDR:1.875
Vehicle Kills:15
Kill Difference:401
Playtime:3.286 hours
Usage:0%
Score:0.124m
Score/min:627
Driving Accuracy:N/A%
Gunner Accuracy:17.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:69
V. Kills:1 N/A
Deaths:17
KDR:4.059
Accuracy:41.124% C+
KPH:71.700 B++
VKPH:1 D
Kills:69 (69 + 0)
Deaths:17
KDR:4.059
VKDR:0.059
Vehicle Kills:1
Kill Difference:52
Playtime:0.962 hours
Usage:0%
Score:0.018m
Score/min:318
Driving Accuracy:41.124%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:113
V. Kills:3 N/A
Deaths:4
KDR:28.250
Accuracy:33.225% C+
KPH:102.400 B*
VKPH:2.700 D--
Kills:113 (0 + 113)
Deaths:4
KDR:28.250
VKDR:0.750
Vehicle Kills:3
Kill Difference:109
Playtime:1.103 hours
Usage:0%
Score:0.019m
Score/min:291
Piloting Accuracy:N/A%
Gunner Accuracy:33.225%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,13312,0132,1845.5B*0.1728.376%B+34.338%B+89.2B*N/A260134.6h9.1B**32.2B++
NS-15M AE 2,9602,9354566.436A*0.7629.562%B++37.956%B**97.8AN/A28430h9.3B*31.5B++
Ghost 2,5712,5682799.204A*3.5346.584%B**73.598%B+68.3AN/A21237.6h1.9B++4.1B*
NS-15M2 2,5832,5663846.682M1.0130.793%A40.569%A++97.9A*N/A25526.2h9.4B**30.5B*
VE-H Maw 2,4052,3733876.132M**0.4628.76%B+37.463%A95.7A+1.3B**27924.8h7.6B**26.4B++
NS-15MB 2,2132,1924185.244M+0.4328.087%C**31.113%C++72.8B+N/A24430.1h9.6B++34.1C**
VX29 Polaris 1,9271,9044034.725M+0.9528.615%B*31.828%A72.7B**N/A29726.2h9.5B**33.2B++
VE-S Canis 1,6541,6423554.625M++1.0530.01%B+33.313%A+77.5B**N/A19521.2h8.6B**28.7B++
NS Decimator 1,8991,5023284.579S1.0970.07%B**1.798%C56A+14.8C+33826.8h3.7B++5.2B**
Blueshift VM5 1,3901,3681688.143M2.4724.746%B**24.561%B++72.8M1.2A29018.8h12.6B**50.8B*
Orion VS54 1,3451,3313643.657A+2.0125.847%B**25.92%C++43.2B+N/A18830.8h10.3B*39.7C**
Terminus VX-9 1,2991,2902405.375A*0.3030.851%B**34.031%B**102.4M+N/A29112.6h9.8B**31.8B*
Blueshift VM5 1,2791,2691687.554A**1.8825.245%B**29.078%A+67.5A*N/A25318.8h13.8B*54.8B*
NS-11AB 1,2741,2632445.176A*0.5031.192%B*33.254%A100.2A*N/A23212.6h10.5B**33.7B*
H-V45 1,2631,2532405.221A*0.4530.507%A32.881%A+102.7M*N/A30312.2h9.1A+30B**
NS-11A 1,2321,2271826.742M**1.0729.773%B**31.051%A85.8MN/A23814.3h10.9B**36.8B*
Ursa 1,2101,1962794.287M**1.3827.474%B*22.575%C+64.3B**N/A22418.6h9.1B*33B++
NS-44P Commissioner 1,1951,1913103.842A*1.8349.363%B**20.655%D56.7C++N/A15721h2.8B++5.7B++
H-V45 AE 1,2001,1842484.774A*0.9032.711%B**36.402%B**97A+1.3B**28712.2h9.4B**28.6B*
Parallax VX3-AE 1,1841,1828214.415M++8.7448.575%B**82.318%C*63.2B++N/A18318.7h1.8C**3.7B+
Pulsar LSW 1,1871,1762644.455M1.2226.374%B++25.51%C*62.6B*N/A25818.8h10.7B++40.7B+
Pulsar VS1 1,1801,1742085.644S0.0333.892%A*27.428%B**109.7SN/A32010.7h9.2A++27.2A
Eridani SX5-AE 1,1741,1671676.988S1.3231.955%B+34.704%B**92.6B**N/A22412.6h8.4B++26.3B++
Supernova FPC 1,5921,0993333.303S27.6357.186%B+N/A50.6M22.7A++54821.7h3.6A6.3B**
NSX Daimyo 9379376713.985M+8.3146.564%B++95.411%B+76.2B*N/A23012.3h2.2B+4.7B++
Zenith VX-5AE 7847751525.099M+0.5729.169%C**24.258%C+61B*N/A14412.7h9.9B*33.9B++
Phaseshift VX-S 5915902821.071S15.4052.486%A*83.729%B++76.6M+N/A1827.7h2.1B++3.9B*
Supernova VPC 652590965.556S59.8854.332%B+N/A77.6A++8.2C++4217.6h3B+5.6B+
Saron HRB 8225752325S19.3358.454%A++N/A49.6A**21.3B++62311.6h19.7B+33.7B**
Nebula VM20 427423646.609A*0.9420.73%B+27.66%A+74.2MN/A2985.7h12.9B**62.2B++
Lasher X2 426410557.455U1.7837.284%A++6.341%A100M**3.9M*3944.1h19.5C++52.4B++
Saron Laser Cannon 6063941263.127B+2.5431.641%C+N/A24.8B**13.3B+24115.9h50.8B**160.5B**
M12 Kobalt-H 401391578.2M**72.5322.735%C+14.578%C186.2B**4.8C+5792.1h10.2B**44.7B*
Nebula VM20 391390537.358M+1.6920.797%B+28.974%A+76.5MN/A3005.1h12.5B**60.2B++
L100 Python HESH 428389848.625M++42.9556.563%B*N/A108.1A**10.8B++4643.6h2.6B*4.6B**
NS-44 Commissioner 317316843.762M+1.9144.821%B**20.886%C+40C**N/A1767.9h2.8B**6.2B**
Photon A2A Missile Pods 4282872014.35A**8.6873.748%D--N/A73.6B++36.2C+7503.9h5.5A+7.4A+
NS-357 Underboss 2622621022.569A++3.1037.348%C++16.031%D46C*N/A1595.7h3.4B*9.1B+
C-4 316257564.589A*1.0834.74%A++N/A128.5B**29.5C+13412h1B**2.8A
Dual-75 Duster 2602561256U250.3349.312%AN/A128A++2D--4422h4.9B++9.9B*
Serpent VE92 248246327.688S2.0231.909%A++31.301%A*102.5M*N/A5312.4h8.4A26.3B**
Frag Grenade 2272241224N/A218.3354.05%B**N/A746.7A10B+39800.3h2.9B*5.4B*
Damascus Edge 2332235,1000.044C*5.6313.311%D*11.659%B*0.6CN/A2352.7h1.8B+13.5C
M12 Kobalt 220208369.333S63.6618.393%C+12.981%D--109.5A6.3A5841.9h12.1A65.9B++
AP30 Shredder 337205368.333U62.6642.256%B**N/A64.1A*41.3A*5283.2h105.6C+250B
M12 Kobalt 204201540.2B**34.5317.438%C+15.423%D143.6A*2.1C6841.4h10.7A+61.4B++
NS-44L Showdown 1861851011.832B**3.8428.45%D*17.838%D**10.9D--N/A2416.9h3.8C+13.3C
Deimos VA29 179178404.45M+1.2276.123%A17.416%C++104.7A**N/A4011.7h1.8B**2.4B++
Aphelion VEX-4H 237156531.2M+25.5357.42%AN/A78A*40.5B**4292h34.7B*60.4B**
S1 231148423.524S2.1564.386%B*N/A44.8A++25.2A++5703.3h6.5C*10.1B+
Proton II PPA-H 147145529A+23.3343.706%B++N/A207.1M2.9D--6370.7h8.6B+19.6B++
Supernova PC 184139159.267B++3.6059.453%B**N/A37.6A+12.2B**2553.7h5C**8.4B++
G40-F Ranger 213134267S61.3336.593%B+N/A46.2B++27.2B++3662.9h56.9B+155.5B+
Darkstar 124124245.167M++0.5032.175%B**26.613%B+77.5A+N/A2921.6h11.5B++35.7B*
NSX-P Tanto 125124343.647M+2.0232.925%A+29.032%B+37.6B+N/A1983.3h10.8B**32.9B*
Anti-Vehicle Grenade 1441211121N/A115.3351.821%C++N/A403.3C*76.7C17260.3h5.1B+9.8B+
Solstice VE3 119117591.983A++3.6923.65%C*27.35%A20.2C++N/A2625.8h14.3B60.6C*
CAS 14-E 116113428.25B**22.5833.225%C+1.77%C+102.7B*2.7D--2911.1h19.9B**59.9B*
The Slasher 1141121,1950.094B*5.5822.951%D-21.429%B**1.4CN/A480.1h1.9B+8.2C++
NS-45 Pilot 109109382.868A2.8034.178%B+28.44%B43.6C+N/A1702.5h5.3B**15.6B*
CME 108108303.6A*2.0730.248%B++26.852%B+67.5A+N/A2381.6h10.7B**35.4B*
M12 Kobalt 8987243.5B*37.8319.947%C-12.644%D--145B+3.3D4970.6h11.1B*55.8B++
Lumine Edge 82821100.745M+4.9330.848%B29.268%A*14.6B**N/A865.6h1.1B++3.6B+
NS-44L "Ravenous" Blackhand 7978282.786B++2.8942.746%C+29.487%D--26.9CN/A642.9h4.9D11.5C+
M40 Fury-H 10473236.5A++30.8351.4%B*N/A73C31B**4571h11.8D23C+
Lancer VS22 11472282.571M3.1062.081%C++1.389%C+18.5B+10.8C2243.9h27C++43.5C++
M60-A Bulldog 7770170U64.3348.998%A1.429%C+77.8A*7.8B+6520.9h3.8A+7.8A
NS Baron G5AE 7170282.5B**3.1737.968%D-8.571%D*15.9D-N/A594.4h4.1B10.7C+
VE-LR Obelisk 6969193.632A2.0439.508%B**27.536%C--49.3B++N/A3181.4h4.4B**11.2B**
MANA Anti-Personnel Turret 6969106.9N/A1.2328.212%UN/A690UN/A3327200.1h14.9T*52.9T*
S12 Renegade 7069174.059C**1.6141.124%C+1.449%D*69B+1D3181h2A+4.9B*
Hades VSH4 10366262.538S3.1367.172%C+1.515%C--36.7B++20.6A+3601.8h6B**9B**
Force-Blade 60603,8350.016C+5.6611.213%D**10%B+0.2C-N/A1290.4h1.8B++16.4C
Tank Mine 7358511.6S5.93145.37%SN/A116C*30D*13770.5h2.7D*1.9A**
Rocklet Rifle 9154222.455M*3.2252.428%C+N/A25.7C+17.6D6172.1h32.6B+62.2B
Eridani SX5G 5353105.3M*0.3734.387%A20.755%C+88.3AN/A3350.6h10.1B+29.2B++
Artemis VX26 AE 5252114.727A+0.9431.124%C++9.615%F--74.3B**N/A1970.7h9.2B**29.6B++
Quasar VM1 5452202.6B++3.0720.776%B**15.385%D40A+1.5M++3191.3h16.5C+79.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22,3921.2h
Nano-Armor Kit4698,1885.8h
Snowman Soldier1540.1h
Spawn Beacon34280.4h
Restoration Kit1685,37412h
Nanite Revive Grenade01,0330.3h
Nanite Healing Grenade0960h
Deconstruction Tool01810h
Welding Device02970h
Spitfire Auto-Turret0690.1h
Ammunition Package84020.3h
Medical Kit5357,86122.5h
Anti-Infantry MANA Turret1540.2h
Medical Applicator5456,6093.3h
Nano-Repair Grenade02400.1h

Check the help document for the dictionary if you want to learn more about words used here.


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