Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,424)players online:
Faber0ne (13)  이리준 (6)  FlaPerZz (5)  rokka (4)  k0cm0h4bt (3)  FoxIssueTV (3) 34
stats.dasanfall.com
Paragon Chosen Gmach01[HAX] Gmach01
VS BR 108

KDR: 5.65

Score: 22.8m

Last Seen: Jan 16th, 2019 7:32 PM
- OFFLINE - 9.6 hour(s)

Prestige 1, Battle Rank 100 (108 total) - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-15M AE Ghost VE-H Maw NS-15MB VX29 Polaris VE-S Canis
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Gmach01



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,314,597 MLG Score: 5847
Fun Score: N/A
Cheeseburgers Flipped: 208TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.287%32.344%9473299040,7497.32632-1.672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.778%1.61A+1.8A++-0.675DHEAD ++ (~17.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.589B+90.368C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.801%0.787%197110213812153301.77209115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.604D-0.738D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.2-0.007C+51.60.03C+110.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.216%0.727%1097210201,6502966285.57432262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.854%1.471A+-1.242D*-1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.40.733B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.243%13.364%282410188682185803.98165149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.449%-1.492F2.279A*1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.571B+10.30.741B++40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.601%80.545%282410185,17179766.47995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.427%1.885A++0.88B*-0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+20.382C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.123%17.416%2821102117866010.269289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.883M+0.567B+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.819B++1.80.626B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 33
22.8m356.7%521 (31.3k)440 (26.4k)5.654259,58410,5386.20905108 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022550028.123%31.205%87804:5422

12% Combat Medic14% Engineer56% Heavy Assault12% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 3:34 AMSep 16th, 2018 12:09 AMJan 16th, 2019 2:07 PM (19h) (PST)Jan 16th, 2019 3:33 PM (17h) (PST)Jan 16th, 2019 3:32 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8872416461.1530.2040.3604.3130.0565847

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,20114,44038,761691222259326,417

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
861.4h/35.9d 5,847 18,593 14,654 222.9k 953 3,922 2,901 45.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:11,658
Deaths:2,118
KDR:5.504
Accuracy:28.306% B+
HSR:33.951% B+
NS-15M2
A*
Kills:2,540
Deaths:379
KDR:6.702
Accuracy:30.842% A+
HSR:40.630% A*
NS-15M AE
B**
Kills:2,539
Deaths:391
KDR:6.494
Accuracy:29.490% B*
HSR:36.510% B**
VE-H Maw
A
Kills:2,308
Deaths:373
KDR:6.188
Accuracy:28.589% B+
HSR:37.348% A
NS-15MB
B
Kills:2,192
Deaths:418
KDR:5.244
Accuracy:28.087% B
HSR:31.113% C++
VX29 Polaris
A
Kills:1,874
Deaths:396
KDR:4.732
Accuracy:28.519% B**
HSR:31.750% A
Orion VS54
B**
Kills:1,331
Deaths:364
KDR:3.657
Accuracy:25.847% B**
HSR:25.920% C*
Ursa
B*
Kills:1,196
Deaths:279
KDR:4.287
Accuracy:27.474% B*
HSR:22.575% C+
Pulsar LSW
B++
Kills:1,176
Deaths:264
KDR:4.455
Accuracy:26.374% B++
HSR:25.510% C*
Lasher X2
A++
Kills:391
Deaths:52
KDR:7.519
Accuracy:39.243% A++
HSR:6.138% B**
Kills:27,205
Deaths (as Heavy Assault):5,034
Deaths (to Heavy Assaults):2,796
KDR:5.40425
Kill Difference:22,171
Playtime:481.942 hours
Usage:56%
Score:11.767m
Score/min:407
Accuracy (listed only):29.277%
HSR (listed only):29.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Zenith VX-5AE
C**
Kills:775
Deaths:152
KDR:5.099
Accuracy:29.169% C**
HSR:24.258% C+
Serpent VE92
A*
Kills:246
Deaths:32
KDR:7.688
Accuracy:31.909% A++
HSR:31.301% A*
Deimos VA29
A
Kills:178
Deaths:40
KDR:4.450
Accuracy:76.123% A
HSR:17.416% C++
NSX-P Tanto
A+
Kills:118
Deaths:34
KDR:3.471
Accuracy:32.674% A+
HSR:28.814% B+
Solstice VE3
B**
Kills:107
Deaths:56
KDR:1.911
Accuracy:22.752% C+
HSR:26.168% B**
NS Baron G5AE
D-
Kills:70
Deaths:27
KDR:2.593
Accuracy:37.775% D-
HSR:8.571% D*
Eridani SX5G
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:34.387% A
HSR:20.755% C+
Kills:4,356
Deaths (as Light Assault):873
Deaths (to Light Assaults):1,748
KDR:4.98969
Kill Difference:3,483
Playtime:26.401 hours
Usage:3%
Score:0.563m
Score/min:355
Accuracy (listed only):36.306%
HSR (listed only):25.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Terminus VX-9
B**
Kills:1,269
Deaths:236
KDR:5.377
Accuracy:30.720% B**
HSR:34.121% B**
NS-11AB
B**
Kills:1,254
Deaths:240
KDR:5.225
Accuracy:31.185% B**
HSR:33.254% B**
H-V45
A++
Kills:1,253
Deaths:240
KDR:5.221
Accuracy:30.507% A
HSR:32.881% A++
NS-11A
A
Kills:1,227
Deaths:182
KDR:6.742
Accuracy:29.773% B**
HSR:31.051% A
H-V45 AE
A
Kills:1,184
Deaths:248
KDR:4.774
Accuracy:32.711% B**
HSR:36.402% A
Pulsar VS1
A*
Kills:1,174
Deaths:208
KDR:5.644
Accuracy:33.892% A*
HSR:27.428% B**
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Deimos VA29
A
Kills:178
Deaths:40
KDR:4.450
Accuracy:76.123% A
HSR:17.416% C++
Darkstar
A
Kills:124
Deaths:24
KDR:5.167
Accuracy:32.175% A
HSR:26.613% B+
CME
B++
Kills:108
Deaths:30
KDR:3.600
Accuracy:30.248% B++
HSR:26.852% B+
NS Baron G5AE
D-
Kills:70
Deaths:27
KDR:2.593
Accuracy:37.775% D-
HSR:8.571% D*
Eridani SX5G
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:34.387% A
HSR:20.755% C+
Kills:10,703
Deaths (as Combat Medic):2,007
Deaths (to Combat Medics):1,308
KDR:5.33284
Kill Difference:8,696
Playtime:100.659 hours
Usage:12%
Score:2.871m
Score/min:475
Accuracy (listed only):35.497%
HSR (listed only):27.951%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C**
Kills:775
Deaths:152
KDR:5.099
Accuracy:29.169% C**
HSR:24.258% C+
Serpent VE92
A*
Kills:246
Deaths:32
KDR:7.688
Accuracy:31.909% A++
HSR:31.301% A*
Deimos VA29
A
Kills:178
Deaths:40
KDR:4.450
Accuracy:76.123% A
HSR:17.416% C++
NSX-P Tanto
A+
Kills:118
Deaths:34
KDR:3.471
Accuracy:32.674% A+
HSR:28.814% B+
Solstice VE3
B**
Kills:107
Deaths:56
KDR:1.911
Accuracy:22.752% C+
HSR:26.168% B**
NS Baron G5AE
D-
Kills:70
Deaths:27
KDR:2.593
Accuracy:37.775% D-
HSR:8.571% D*
VE-LR Obelisk
B**
Kills:69
Deaths:19
KDR:3.632
Accuracy:39.508% B**
HSR:27.536% C--
Kills:1,563
Deaths (as Engineer):360
Deaths (to Engineers):1,373
KDR:4.34167
Kill Difference:1,203
Playtime:122.433 hours
Usage:14%
Score:4.220m
Score/min:574
Accuracy (listed only):38.558%
HSR (listed only):23.438%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,476
Deaths:268
KDR:9.239
Accuracy:46.516% B**
HSR:73.425% B+
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
NS-44P Commissioner
B**
Kills:1,190
Deaths:309
KDR:3.851
Accuracy:49.340% B**
HSR:20.672% C--
Parallax VX3-AE
B**
Kills:1,182
Deaths:82
KDR:14.415
Accuracy:48.575% B**
HSR:82.318% C*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
NSX Daimyo
B++
Kills:929
Deaths:66
KDR:14.076
Accuracy:46.529% B++
HSR:95.371% B+
Phaseshift VX-S
A*
Kills:584
Deaths:27
KDR:21.630
Accuracy:52.576% A*
HSR:83.562% B++
NS-44 Commissioner
B**
Kills:316
Deaths:83
KDR:3.807
Accuracy:44.925% B**
HSR:20.886% C+
NS-357 Underboss
C++
Kills:262
Deaths:102
KDR:2.569
Accuracy:37.479% C++
HSR:16.031% D
NS-44L Showdown
D*
Kills:185
Deaths:101
KDR:1.832
Accuracy:28.450% D*
HSR:17.838% D*
NS-45 Pilot
B*
Kills:82
Deaths:26
KDR:3.154
Accuracy:33.762% B+
HSR:32.927% B*
NS-44L "Ravenous" Blackhand
C+
Kills:78
Deaths:28
KDR:2.786
Accuracy:42.746% C+
HSR:29.487% D--
Eridani SX5G
A
Kills:53
Deaths:10
KDR:5.300
Accuracy:34.387% A
HSR:20.755% C+
Artemis VX26 AE
C++
Kills:52
Deaths:11
KDR:4.727
Accuracy:31.124% C++
HSR:9.615% F*
Kills:10,198
Deaths (as Infiltrator):1,635
Deaths (to Infiltrators):1,497
KDR:6.23731
Kill Difference:8,563
Playtime:100.915 hours
Usage:12%
Score:2.214m
Score/min:366
Accuracy (listed only):39.884%
HSR (listed only):40.779%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,247
Deaths:155
KDR:8.045
Accuracy:24.977% A
HSR:24.539% B++
Blueshift VM5
A
Kills:1,139
Deaths:155
KDR:7.348
Accuracy:25.345% A
HSR:28.095% A
Nebula VM20
A+
Kills:398
Deaths:62
KDR:6.419
Accuracy:20.363% B+
HSR:27.638% A+
Nebula VM20
A+
Kills:373
Deaths:51
KDR:7.314
Accuracy:20.404% B
HSR:28.150% A+
Quasar VM1
B**
Kills:52
Deaths:20
KDR:2.600
Accuracy:20.776% B**
HSR:15.385% D
Kills:3,209
Deaths (as MAX Suit):221.500
Deaths (to MAX Suits):513
KDR:14.48758
Kill Difference:2,987.500
Playtime:26.101 hours
Usage:3%
Score:1.120m
Score/min:715
Accuracy (listed only):22.373%
HSR (listed only):24.761%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:381
V. Kills:204 186%
Deaths:123
KDR:3.098
Accuracy:31.801% C+
KPH:24.800 B**
VKPH:13.300 B+
Photon A2A Missile Pods
B
Kills:255
V. Kills:126 201%
Deaths:20
KDR:12.750
Accuracy:73.314% D--
KPH:64.900 B
VKPH:32.100 C
Kills:636 (381 + 0)
Deaths:143
KDR:4.448
VKDR:2.308
Vehicle Kills:330
Kill Difference:493
Playtime:19.287 hours
Usage:2%
Score:0.384m
Score/min:332
Piloting Accuracy:31.801%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:212
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:49.166% A
KPH:131.900 A++
VKPH:2.500 D-
AP30 Shredder
A++
Kills:205
V. Kills:132 154%
Deaths:3
KDR:68.333
Accuracy:42.256% B**
KPH:63.500 A++
VKPH:40.900 A++
Kills:417 (0 + 417)
Deaths:3
KDR:139
VKDR:45.333
Vehicle Kills:136
Kill Difference:414
Playtime:4.833 hours
Usage:1%
Score:0.147m
Score/min:507
Piloting Accuracy:N/A%
Gunner Accuracy:42.256%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:371
V. Kills:36 N/A
Deaths:8
KDR:46.375
Accuracy:56.017% B*
KPH:109.600 A**
VKPH:10.600 B+
Kills:371 (371 + 0)
Deaths:8
KDR:46.375
VKDR:4.500
Vehicle Kills:36
Kill Difference:363
Playtime:3.384 hours
Usage:0%
Score:0.096m
Score/min:474
Driving Accuracy:56.017%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:1,060
V. Kills:470 225%
Deaths:32
KDR:33.125
Accuracy:57.008% B+
KPH:50.700 M
VKPH:22.500 A++
Supernova VPC
A++
Kills:590
V. Kills:62 N/A
Deaths:9
KDR:65.556
Accuracy:54.593% B+
KPH:78.800 A++
VKPH:8.300 C*
Saron HRB
A**
Kills:561
V. Kills:240 233%
Deaths:23
KDR:24.391
Accuracy:58.379% A++
KPH:49.500 A**
VKPH:21.200 B++
Supernova PC
A+
Kills:139
V. Kills:45 302%
Deaths:15
KDR:9.267
Accuracy:59.453% B**
KPH:37.200 A+
VKPH:12.100 B**
Kills:2,350 (1,789 + 561)
Deaths:79
KDR:29.747
VKDR:10.342
Vehicle Kills:817
Kill Difference:2,271
Playtime:43.443 hours
Usage:5%
Score:1.349m
Score/min:517
Driving Accuracy:59.453%
Gunner Accuracy:58.379%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:391
V. Kills:10 N/A
Deaths:5
KDR:78.200
Accuracy:22.735% C+
KPH:189.200 B*
VKPH:4.800 C+
Aphelion VEX-4H
A*
Kills:156
V. Kills:81 190%
Deaths:5
KDR:31.200
Accuracy:57.420% A
KPH:78.200 A*
VKPH:40.600 B**
Proton II PPA-H
A**
Kills:145
V. Kills:2 N/A
Deaths:5
KDR:29
Accuracy:43.518% B++
KPH:200.200 A**
VKPH:2.800 D--
G40-F Ranger
B**
Kills:127
V. Kills:75 167%
Deaths:1
KDR:127
Accuracy:37.582% B++
KPH:49.100 B*
VKPH:29 B**
M40 Fury-H
A
Kills:73
V. Kills:31 228%
Deaths:2
KDR:36.500
Accuracy:51.400% B*
KPH:76.500 C
VKPH:32.500 A
Kills:892 (0 + 892)
Deaths:18
KDR:49.556
VKDR:11.056
Vehicle Kills:199
Kill Difference:874
Playtime:8.328 hours
Usage:1%
Score:0.232m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:51.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:208
V. Kills:12 N/A
Deaths:3
KDR:69.333
Accuracy:18.393% C+
KPH:110.100 A
VKPH:6.300 A
M12 Kobalt
A*
Kills:200
V. Kills:3 N/A
Deaths:5
KDR:40
Accuracy:17.493% C+
KPH:144.600 A*
VKPH:2.200 C--
Kills:408 (0 + 408)
Deaths:8
KDR:51
VKDR:1.875
Vehicle Kills:15
Kill Difference:400
Playtime:3.273 hours
Usage:0%
Score:0.123m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:17.493%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:69
V. Kills:1 N/A
Deaths:17
KDR:4.059
Accuracy:41.124% C+
KPH:71.700 B++
VKPH:1 D
Kills:69 (69 + 0)
Deaths:17
KDR:4.059
VKDR:0.059
Vehicle Kills:1
Kill Difference:52
Playtime:0.962 hours
Usage:0%
Score:0.018m
Score/min:318
Driving Accuracy:41.124%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:113
V. Kills:3 N/A
Deaths:4
KDR:28.250
Accuracy:33.225% C+
KPH:102.700 B*
VKPH:2.700 D--
Kills:113 (0 + 113)
Deaths:4
KDR:28.250
VKDR:0.750
Vehicle Kills:3
Kill Difference:109
Playtime:1.100 hours
Usage:0%
Score:0.017m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:33.225%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,77811,6582,1185.504B*0.1528.306%B+33.951%B+88.6B++N/A256131.6h9.2B*32.4B++
NS-15M2 2,5572,5403796.702M1.0530.842%A+40.63%A*97.3A*N/A25026.1h9.4B**30.5B*
NS-15M AE 2,5602,5393916.494A*0.8429.49%B*36.51%B**98.4A+N/A26925.8h9.4B*31.9B++
Ghost 2,4792,4762689.239A*3.5846.516%B**73.425%B+67.7AN/A20836.6h1.9B++4.1B*
VE-H Maw 2,3392,3083736.188M*0.5328.589%B+37.348%A95.4A+1.3B**27724.2h7.6B**26.5B++
NS-15MB 2,2132,1924185.244M+0.4128.087%B31.113%C++72.8B+N/A24430.1h9.6B++34.1C**
VX29 Polaris 1,8961,8743964.732M+0.9228.519%B**31.75%A72.6B**N/A29725.8h9.5B**33.2B++
VE-S Canis 1,6541,6423554.625M+1.0330.01%B+33.313%A+77.5AN/A19421.2h8.6B**28.7B++
NS Decimator 1,8411,4553164.604S1.0570.067%A1.856%C56.4A+15C+33225.8h3.7B++5.2B**
Orion VS54 1,3451,3313643.657A+2.0025.847%B**25.92%C*43.4B+N/A18630.7h10.3B*39.7B++
Terminus VX-9 1,2781,2692365.377A*0.2830.72%B**34.121%B**102.3M+N/A28912.4h9.8B**31.8B*
NS-11AB 1,2641,2542405.225M*0.4331.185%B**33.254%B**101.1A*N/A23412.4h10.5B*33.6B*
H-V45 1,2631,2532405.221A*0.4330.507%A32.881%A++102.7M**N/A30212.2h9.1A+30B**
Blueshift VM5 1,2681,2471558.045A**2.3924.977%A24.539%B++72.1A**1.2A+28017.3h12.7B**51B*
NS-11A 1,2321,2271826.742M**1.0929.773%B**31.051%A85.8MN/A23714.3h10.9B**36.8B*
Ursa 1,2101,1962794.287M*1.3727.474%B*22.575%C+64.3B**N/A22318.6h9.1B*33B++
NS-44P Commissioner 1,1941,1903093.851A++1.8049.34%B**20.672%C--56.7C++N/A15621h2.8B*5.7B++
H-V45 AE 1,2001,1842484.774A*0.8832.711%B**36.402%A97A++1.3A28712.2h9.4B**28.6B**
Parallax VX3-AE 1,1841,1828214.415M++8.7648.575%B**82.318%C*63.2B+N/A18318.7h1.8C**3.7B+
Pulsar LSW 1,1871,1762644.455A**1.2026.374%B++25.51%C*62.6B*N/A25718.8h10.7B++40.7B+
Pulsar VS1 1,1801,1742085.644S0.0133.892%A*27.428%B**109.7SN/A31810.7h9.2A++27.2A
Eridani SX5-AE 1,1741,1671676.988S1.3331.955%B+34.704%B**92.6B**N/A22412.6h8.4B++26.3B++
Blueshift VM5 1,1481,1391557.348A*1.6925.345%A28.095%A65.8A*N/A23917.3h14.1B++55.8B*
Supernova FPC 1,5301,0603233.125S27.4757.008%B+N/A50.7M22.5A++54320.9h3.6B**6.3B**
NSX Daimyo 9299296614.076M*8.4246.529%B++95.371%B+76.1B**N/A23012.2h2.2B+4.7B++
Zenith VX-5AE 7847751525.099M0.5629.169%C**24.258%C+61B*N/A14312.7h9.9B+33.9B+
Supernova VPC 652590965.556S59.9054.593%B+N/A78.7A++8.3C*4247.5h3B5.5B+
Phaseshift VX-S 5855842721.63S15.9852.576%A*83.562%B++76.8M+N/A1797.6h2.1B++3.9B*
Saron HRB 8015612324.391M**18.7458.379%A++N/A49.6A**21.2B++62211.3h19.9B+34.1B**
Nebula VM20 402398626.419A*0.7620.363%B+27.638%A+72.4A**N/A2815.5h12.8B**62.9B++
Lasher X2 404391527.519S1.8639.243%A++6.138%B**111.7S3.7M*4363.5h19.4C++49.4B*
M12 Kobalt-H 401391578.2M*72.5522.735%C+14.578%C186.2B*4.8C+5712.1h10.2B**44.7B*
Saron Laser Cannon 5853811233.098B+2.5631.801%C+N/A24.7B**13.2B+24015.4h51.6B**162.2B**
Nebula VM20 374373517.314M1.6620.404%B28.15%A+76.1MN/A2904.9h12.2A59.6B++
L100 Python HESH 407371846.375M+40.7256.017%B*N/A109.1A**10.6B+4743.4h2.5B*4.5B**
NS-44 Commissioner 317316833.807M+1.8544.925%B**20.886%C+40C**N/A1777.9h2.8B**6.1B**
NS-357 Underboss 2622621022.569A++3.0937.479%C++16.031%D46C**N/A1595.7h3.4B*9.1B++
Photon A2A Missile Pods 3812552012.75A++7.1073.314%D--N/A65.4B32.3C6903.9h5.9A8.1B**
C-4 302248564.429A*1.2334.682%A++N/A124B**27C+13232h1B**2.8B**
Serpent VE92 248246327.688S2.0331.909%A++31.301%A*102.5M**N/A5242.4h8.4A26.3B**
Damascus Edge 2332235,0900.044C*5.6113.325%D*11.659%B++0.6CN/A2351.5h1.8B+13.5C
Frag Grenade 2262231223N/A217.3554.108%AN/A743.3B**10C**38770.3h2.9B*5.4B*
Dual-75 Duster 2162121212U206.3549.166%AN/A132.5A++2.5D-4791.6h5B+10.2B++
M12 Kobalt 220208369.333S63.6818.393%C+12.981%D--109.5A6.3A5801.9h12.1A65.9B++
AP30 Shredder 337205368.333S62.6842.256%B**N/A64.1A++41.3A++5203.2h105.6C250B
M12 Kobalt 203200540B**34.3517.493%C+15.5%D142.9A++2.1C--6881.4h10.7A61.4B++
NS-44L Showdown 1861851011.832B*3.8228.45%D*17.838%D*11D--N/A2416.8h3.8C+13.3C
Deimos VA29 179178404.45M1.2076.123%A17.416%C++104.7A**N/A3921.7h1.8B**2.4B++
Aphelion VEX-4H 237156531.2M++25.5557.42%AN/A78A*40.5B**4272h34.7B**60.4B**
S1 231148423.524S2.1364.386%B*N/A44.8A++25.2A++5643.3h6.5C*10.1B+
Proton II PPA-H 147145529A+23.3543.518%B++N/A207.1A**2.9D-6280.7h8.5B+19.5B++
Supernova PC 184139159.267B+3.6159.453%B**N/A37.6A+12.2A2413.7h5C*8.4B++
G40-F Ranger 2021271127U121.3537.582%B++N/A48.8B*28.8B**3662.6h56.4B+150.2B++
Darkstar 124124245.167M*0.4932.175%A26.613%B+77.5A+N/A2921.6h11.5B++35.7B*
Anti-Vehicle Grenade 1441211121N/A115.3551.78%C++N/A403.3C++76.7C17250.3h5B+9.8B+
NSX-P Tanto 119118343.471M+2.1832.674%A+28.814%B+35.8B+N/A1973.3h10.9B*33.4B**
CAS 14-E 116113428.25B**22.6033.225%C+1.77%C+102.7B*2.7D--2611.1h19.9B*59.9B++
CME 108108303.6A*2.0530.248%B++26.852%B+67.5A++N/A2311.6h10.7B**35.4B*
Solstice VE3 109107561.911A++3.7422.752%C+26.168%B**19.1C+N/A2585.6h14.3B62.8C*
The Slasher 1061059650.109A5.5524.477%D22.857%B**1.6CN/A566.1h1.9B+7.7C++
M12 Kobalt 8987243.5B*37.8519.947%C12.644%D--145B++3.3D4970.6h11.1B*55.8B++
Lumine Edge 82821100.745M+4.9130.848%B29.268%A*14.6B**N/A845.6h1.1B++3.6B+
NS-45 Pilot 8282263.154A+2.5033.762%B+32.927%B*45.6C+N/A1891.8h5.4B**16.1B*
NS-44L "Ravenous" Blackhand 7978282.786B++2.8742.746%C+29.487%D--26.9C+N/A642.9h4.9D11.5C+
M40 Fury-H 10473236.5A*30.8551.4%B*N/A73C31A4571h11.8D23C+
Lancer VS22 11472282.571A**3.0862.148%C++1.389%C+18.9B++11.1C2263.8h27C+43.4C++
NS Baron G5AE 7170272.593A3.0637.775%D-8.571%D*16.7D-N/A614.2h3.9B+10.4C+
S12 Renegade 7069174.059B+1.6041.124%C+1.449%D*69B+1D3181h2A+4.9B*
MANA Anti-Personnel Turret 6969106.9N/A1.2528.212%UN/A690UN/A3301700.1h14.9T*52.9T*
M60-A Bulldog 7669169U63.3548.983%A1.449%C+76.7A++7.8B+6130.9h3.8A+7.8A
VE-LR Obelisk 6969193.632B**2.0239.508%B**27.536%C--49.3B++N/A3041.4h4.4B**11.2B**
Hades VSH4 10366262.538S3.1267.172%C+1.515%C--36.7B+20.6B+3601.8h6B**9B**
Force-Blade 60603,8290.016C5.6411.247%D**10%B+0.2CN/A1290h1.8B+16.3C
Tank Mine 7156511.2S5.55168.889%UN/A140B*37.5D-14340.4h2.7D*1.6M
Eridani SX5G 5353105.3M*0.3534.387%A20.755%C+88.3B**N/A3610.6h10.1B+29.2B+
Quasar VM1 5452202.6B*3.0520.776%B**15.385%D40A+1.5M++3141.3h16.5C79.3B
Rocklet Rifle 8852202.6M**3.0552.611%C+N/A26C+18D5952h33.5B+63.7B
Artemis VX26 AE 5252114.727A+0.9331.124%C++9.615%F*74.3B**N/A1970.7h9.2B*29.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22,3321.2h
Restoration Kit1665,33912h
Nano-Armor Kit4594,6125.5h
Snowman Soldier1540.1h
Spawn Beacon34120.4h
Nanite Healing Grenade0960h
Deconstruction Tool01810h
Nanite Revive Grenade01,0240.3h
Spitfire Auto-Turret0590.1h
Welding Device02970h
Ammunition Package83960.3h
Medical Kit5217,58621.5h
Anti-Infantry MANA Turret1540.2h
Medical Applicator5456,3013.3h
Nano-Repair Grenade02320.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 0.70s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.