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Paragon Chosen Gmach01[HAX] Gmach01
VS BR 124

KDR: 5.94

Score: 32.4m

Last Seen: Nov 12th, 2019 3:04 AM
- OFFLINE - 5.1 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 19
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M AE NS-15M2 Ghost VE-H Maw Blueshift VM5 NS-15MB Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,644,410 MLG Score: 6910
Fun Score: N/A
Cheeseburgers Flipped: 348TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.833%35.196%105037118253,6457.23954-1.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.571%1.65A+1.974A++-0.567DHEAD ++ (~20.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.594B+8.90.373C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.822%0.742%384212179432985183.15385182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.441%-0.41C---0.62D0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.252C*37.50.238C++70.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.544%0.642%1419212172,80439012127.17136231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.71%1.499A+-1.229D*-1.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.845B*3.30.73B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.123%7.137%1049712122,2842837168.07067319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.472%-0.258C1.468A+1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.293C*23.20.292C*39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.158%83.227%1049412157,3871058106.97545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.327%1.865A++0.922B*-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.589B+1.90.395B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.124%16.495%10491121819484310.229858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.93M+0.507B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.822B++1.80.629B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 19
32.4m355%565 (33.9k)486 (29.2k)5.9354183,98614,1506.52685124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219795428.6%32.835%93904:4325

10% Combat Medic17% Engineer55% Heavy Assault11% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2016 3:34 AMSep 16th, 2018 12:09 AMNov 11th, 2019 11:33 PM (3h) (PST)Nov 12th, 2019 1:08 AM (60m) (PST)Nov 11th, 2019 11:04 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9892517381.2600.2120.4144.7080.0666910

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,35715,07944,278761325282429,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1111h/46.3d 8,369 27,577 20,992 313.8k 1,256 4,891 4,418 65.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:16,231
Deaths:2,934
KDR:5.532
Accuracy:29.209% B++
HSR:37.003% B*
NS-15M AE
A+
Kills:4,944
Deaths:773
KDR:6.396
Accuracy:30.289% B*
HSR:41.667% A+
NS-15M2
A*
Kills:4,628
Deaths:701
KDR:6.602
Accuracy:31.148% A
HSR:42.351% A*
VE-H Maw
A+
Kills:3,177
Deaths:535
KDR:5.938
Accuracy:29.408% B++
HSR:39.660% A+
NS-15MB
B
Kills:2,247
Deaths:434
KDR:5.177
Accuracy:28.165% B
HSR:31.509% C*
VX29 Polaris
B**
Kills:2,047
Deaths:418
KDR:4.897
Accuracy:28.738% B**
HSR:31.510% B**
Orion VS54
A
Kills:1,857
Deaths:448
KDR:4.145
Accuracy:26.986% A
HSR:33.064% B**
Pulsar LSW
B++
Kills:1,333
Deaths:292
KDR:4.565
Accuracy:26.785% B++
HSR:27.607% B+
Ursa
B*
Kills:1,206
Deaths:281
KDR:4.292
Accuracy:27.504% B*
HSR:22.637% C
SVA-88
M
Kills:496
Deaths:62
KDR:8
Accuracy:30.168% A
HSR:44.960% M
Kills:38,166
Deaths (as Heavy Assault):6,878
Deaths (to Heavy Assaults):3,874
KDR:5.549
Kill Difference:31,288
Playtime:612.124 hours
Usage:55%
Score:16.674m
Score/min:454
Accuracy (listed only):28.840%
HSR (listed only):35.197%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Zenith VX-5AE
C**
Kills:796
Deaths:158
KDR:5.038
Accuracy:29.271% C**
HSR:24.121% C+
Serpent VE92
A++
Kills:363
Deaths:51
KDR:7.118
Accuracy:31.458% A+
HSR:31.405% A++
Sirius SX12
S
Kills:279
Deaths:50
KDR:5.580
Accuracy:32.628% A+
HSR:45.161% S
VE-C Horizon
A*
Kills:206
Deaths:58
KDR:3.552
Accuracy:46.768% A++
HSR:39.806% A*
Deimos VA29
A+
Kills:194
Deaths:44
KDR:4.409
Accuracy:77.124% A+
HSR:16.495% C+
Pulsar C
M+
Kills:162
Deaths:46
KDR:3.522
Accuracy:33.203% A++
HSR:40.124% M+
NSX-P Tanto
A+
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% A+
HSR:29.710% B+
Solstice VE3
A+
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C*
HSR:27.869% A+
Eridani SX5G
A
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% A
HSR:20.930% C+
NS Baron G5AE
D--
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D--
HSR:8.108% D*
VX6-7
M
Kills:69
Deaths:10
KDR:6.900
Accuracy:32.561% A+
HSR:37.681% M
Kills:5,298
Deaths (as Light Assault):1,098
Deaths (to Light Assaults):2,371
KDR:4.82514
Kill Difference:4,200
Playtime:34.247 hours
Usage:3%
Score:0.756m
Score/min:368
Accuracy (listed only):36.345%
HSR (listed only):29.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
H-V45
A+
Kills:1,359
Deaths:264
KDR:5.148
Accuracy:30.569% A
HSR:33.260% A+
Terminus VX-9
B**
Kills:1,335
Deaths:247
KDR:5.405
Accuracy:30.937% B**
HSR:34.232% B**
NS-11AB
A
Kills:1,286
Deaths:251
KDR:5.124
Accuracy:31.200% B*
HSR:33.437% A
NS-11A
B**
Kills:1,227
Deaths:182
KDR:6.742
Accuracy:29.773% B**
HSR:31.051% B**
H-V45 AE
B**
Kills:1,184
Deaths:248
KDR:4.774
Accuracy:32.711% B**
HSR:36.402% B**
Pulsar VS1
A*
Kills:1,174
Deaths:208
KDR:5.644
Accuracy:33.892% A*
HSR:27.428% B*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
VE-A Lacerta
U
Kills:661
Deaths:131
KDR:5.046
Accuracy:35.126% U
HSR:39.637% U
Sirius SX12
S
Kills:279
Deaths:50
KDR:5.580
Accuracy:32.628% A+
HSR:45.161% S
Deimos VA29
A+
Kills:194
Deaths:44
KDR:4.409
Accuracy:77.124% A+
HSR:16.495% C+
Darkstar
B**
Kills:176
Deaths:32
KDR:5.500
Accuracy:32.321% B**
HSR:31.818% B**
CME
B++
Kills:108
Deaths:30
KDR:3.600
Accuracy:30.258% B++
HSR:26.852% B+
Eridani SX5G
A
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% A
HSR:20.930% C+
NS Baron G5AE
D--
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D--
HSR:8.108% D*
Kills:11,952
Deaths (as Combat Medic):2,274
Deaths (to Combat Medics):1,696
KDR:5.25594
Kill Difference:9,678
Playtime:109.726 hours
Usage:10%
Score:3.198m
Score/min:486
Accuracy (listed only):35.276%
HSR (listed only):30.189%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C**
Kills:796
Deaths:158
KDR:5.038
Accuracy:29.271% C**
HSR:24.121% C+
Serpent VE92
A++
Kills:363
Deaths:51
KDR:7.118
Accuracy:31.458% A+
HSR:31.405% A++
VE-C Horizon
A*
Kills:206
Deaths:58
KDR:3.552
Accuracy:46.768% A++
HSR:39.806% A*
Deimos VA29
A+
Kills:194
Deaths:44
KDR:4.409
Accuracy:77.124% A+
HSR:16.495% C+
Pulsar C
M+
Kills:162
Deaths:46
KDR:3.522
Accuracy:33.203% A++
HSR:40.124% M+
NSX-P Tanto
A+
Kills:138
Deaths:34
KDR:4.059
Accuracy:32.875% A+
HSR:29.710% B+
Solstice VE3
A+
Kills:122
Deaths:60
KDR:2.033
Accuracy:23.999% C*
HSR:27.869% A+
NS Baron G5AE
D--
Kills:74
Deaths:44
KDR:1.682
Accuracy:36.606% D--
HSR:8.108% D*
VE-LR Obelisk
B**
Kills:69
Deaths:19
KDR:3.632
Accuracy:39.508% B**
HSR:27.536% C--
VX6-7
M
Kills:69
Deaths:10
KDR:6.900
Accuracy:32.561% A+
HSR:37.681% M
Kills:2,193
Deaths (as Engineer):524
Deaths (to Engineers):1,850
KDR:4.18511
Kill Difference:1,669
Playtime:185.745 hours
Usage:17%
Score:6.560m
Score/min:589
Accuracy (listed only):38.337%
HSR (listed only):28.285%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,676
Deaths:358
KDR:10.268
Accuracy:46.570% B**
HSR:76.523% B++
NSX Daimyo
B++
Kills:1,902
Deaths:153
KDR:12.431
Accuracy:45.975% B++
HSR:96.635% B++
VE-S Canis
A+
Kills:1,642
Deaths:355
KDR:4.625
Accuracy:30.010% B+
HSR:33.313% A+
NS-44P Commissioner
B**
Kills:1,204
Deaths:315
KDR:3.822
Accuracy:49.448% B**
HSR:20.764% D
Parallax VX3-AE
B**
Kills:1,182
Deaths:82
KDR:14.415
Accuracy:48.575% B**
HSR:82.318% C*
Eridani SX5-AE
B**
Kills:1,167
Deaths:167
KDR:6.988
Accuracy:31.955% B+
HSR:34.704% B**
Phaseshift VX-S
A*
Kills:627
Deaths:29
KDR:21.621
Accuracy:51.859% A*
HSR:83.573% B++
NS-44 Commissioner
B**
Kills:528
Deaths:147
KDR:3.592
Accuracy:45.180% B**
HSR:25.758% B+
NS-357 Underboss
B
Kills:409
Deaths:140
KDR:2.921
Accuracy:39.693% B
HSR:21.760% C+
Sirius SX12
S
Kills:279
Deaths:50
KDR:5.580
Accuracy:32.628% A+
HSR:45.161% S
NS-44L Showdown
D*
Kills:189
Deaths:102
KDR:1.853
Accuracy:28.318% D*
HSR:17.460% D**
NS-45 Pilot
B++
Kills:177
Deaths:59
KDR:3
Accuracy:35.574% B++
HSR:31.074% B+
Eridani SX5G
A
Kills:86
Deaths:21
KDR:4.095
Accuracy:34.032% A
HSR:20.930% C+
Spiker
A
Kills:86
Deaths:29
KDR:2.966
Accuracy:34.043% B+
HSR:30.233% A
NS-44L "Ravenous" Blackhand
C+
Kills:78
Deaths:28
KDR:2.786
Accuracy:42.746% C+
HSR:29.487% D--
Artemis VX26 AE
B
Kills:66
Deaths:11
KDR:6
Accuracy:32.036% B
HSR:10.606% F--
Kills:13,298
Deaths (as Infiltrator):2,046
Deaths (to Infiltrators):1,965
KDR:6.49951
Kill Difference:11,252
Playtime:124.430 hours
Usage:11%
Score:3.125m
Score/min:419
Accuracy (listed only):39.290%
HSR (listed only):41.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:2,284
Deaths:265
KDR:8.619
Accuracy:24.637% B**
HSR:27.452% B**
Blueshift VM5
A+
Kills:2,209
Deaths:268
KDR:8.243
Accuracy:25.282% B**
HSR:30.195% A+
Nebula VM20
B**
Kills:525
Deaths:70
KDR:7.500
Accuracy:21.806% B++
HSR:26.857% B**
Nebula VM20
A++
Kills:486
Deaths:59
KDR:8.237
Accuracy:21.853% B+
HSR:29.835% A++
Cosmos VM3
B**
Kills:88
Deaths:9
KDR:9.778
Accuracy:22.648% B**
HSR:17.046% C-
Vortex VM21
B**
Kills:65
Deaths:15
KDR:4.333
Accuracy:49.776% B**
HSR:3.077% C+
Vortex VM21
B**
Kills:64
Deaths:15
KDR:4.267
Accuracy:50.424% B**
HSR:3.125% C
Quasar VM1
B**
Kills:52
Deaths:20
KDR:2.600
Accuracy:20.776% B**
HSR:15.385% D
Kills:5,773
Deaths (as MAX Suit):360.500
Deaths (to MAX Suits):659
KDR:16.01387
Kill Difference:5,412.500
Playtime:43.556 hours
Usage:4%
Score:2.069m
Score/min:792
Accuracy (listed only):29.650%
HSR (listed only):19.121%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:646
V. Kills:337 191%
Deaths:140
KDR:4.614
Accuracy:34.022% B+
KPH:29.700 A+
VKPH:15.500 B**
Photon A2A Missile Pods
B++
Kills:311
V. Kills:154 201%
Deaths:20
KDR:15.550
Accuracy:72.947% D-
KPH:76.300 B++
VKPH:37.800 C+
Light PPA
A*
Kills:297
V. Kills:3 N/A
Deaths:11
KDR:27
Accuracy:52.240% A+
KPH:117.800 A*
VKPH:1.200 D--
Kills:1,254 (943 + 0)
Deaths:171
KDR:7.333
VKDR:2.889
Vehicle Kills:494
Kill Difference:1,083
Playtime:28.337 hours
Usage:3%
Score:0.603m
Score/min:354
Piloting Accuracy:52.240%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:691
V. Kills:18 N/A
Deaths:3
KDR:230.333
Accuracy:54.514% A++
KPH:125.600 A++
VKPH:3.300 D
AP30 Shredder
A++
Kills:257
V. Kills:161 159%
Deaths:4
KDR:64.250
Accuracy:43.779% A
KPH:62.500 A++
VKPH:39.200 A++
Kills:948 (0 + 948)
Deaths:7
KDR:135.429
VKDR:25.571
Vehicle Kills:179
Kill Difference:941
Playtime:9.614 hours
Usage:1%
Score:0.245m
Score/min:424
Piloting Accuracy:N/A%
Gunner Accuracy:43.779%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:430
V. Kills:42 N/A
Deaths:8
KDR:53.750
Accuracy:57.203% B**
KPH:113 M
VKPH:11 B++
L100 Python AP
M
Kills:149
V. Kills:57 257%
Deaths:1
KDR:149
Accuracy:52.174% C--
KPH:67.400 M
VKPH:25.800 A
C75 Viper
S
Kills:51
V. Kills:23 213%
Deaths:4
KDR:12.750
Accuracy:57.843% A++
KPH:64.100 A++
VKPH:28.900 S
Kills:630 (630 + 0)
Deaths:13
KDR:48.462
VKDR:9.385
Vehicle Kills:122
Kill Difference:617
Playtime:6.809 hours
Usage:1%
Score:0.245m
Score/min:600
Driving Accuracy:57.843%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:2,127
V. Kills:957 222%
Deaths:38
KDR:55.974
Accuracy:57.003% B+
KPH:53.900 A**
VKPH:24.300 A++
Supernova VPC
A++
Kills:677
V. Kills:80 N/A
Deaths:10
KDR:67.700
Accuracy:54.995% B+
KPH:79.400 A++
VKPH:9.400 B
Saron HRB
M
Kills:652
V. Kills:280 232%
Deaths:24
KDR:27.167
Accuracy:59.033% A++
KPH:51.400 M
VKPH:22.100 B*
Supernova PC
A
Kills:139
V. Kills:45 302%
Deaths:15
KDR:9.267
Accuracy:59.453% B**
KPH:37.200 A
VKPH:12.100 B**
Proton II PPA
A*
Kills:72
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:48.249% M**
KPH:108.200 A++
VKPH:7.500 A*
Kills:3,667 (2,943 + 724)
Deaths:87
KDR:42.149
VKDR:15.713
Vehicle Kills:1,367
Kill Difference:3,580
Playtime:65.038 hours
Usage:6%
Score:1.998m
Score/min:512
Driving Accuracy:59.453%
Gunner Accuracy:48.249%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:413
V. Kills:10 N/A
Deaths:5
KDR:82.600
Accuracy:22.577% C+
KPH:186.600 B*
VKPH:4.500 C+
Proton II PPA-H
A*
Kills:202
V. Kills:8 N/A
Deaths:5
KDR:40.400
Accuracy:46.156% B**
KPH:180.400 A*
VKPH:7.100 C*
G40-F Ranger
B+
Kills:197
V. Kills:116 168%
Deaths:2
KDR:98.500
Accuracy:35.983% B+
KPH:42.900 B+
VKPH:25.300 B+
Aphelion VEX-4H
A++
Kills:181
V. Kills:93 193%
Deaths:5
KDR:36.200
Accuracy:55.623% B**
KPH:72.800 A++
VKPH:37.400 B*
M40 Fury-H
A
Kills:78
V. Kills:33 229%
Deaths:2
KDR:39
Accuracy:53.176% B**
KPH:76.900 C
VKPH:32.500 A
M60-G Bulldog-H
S
Kills:53
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:73.622% A*
KPH:288.700 S
VKPH:10.900 C+
Kills:1,124 (0 + 1,124)
Deaths:19
KDR:59.158
VKDR:13.789
Vehicle Kills:262
Kill Difference:1,105
Playtime:11.610 hours
Usage:1%
Score:0.317m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:73.622%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:359
V. Kills:13 N/A
Deaths:3
KDR:119.667
Accuracy:19.909% C**
KPH:135.600 A*
VKPH:4.900 B++
M12 Kobalt
A*
Kills:263
V. Kills:3 N/A
Deaths:5
KDR:52.600
Accuracy:18.269% C++
KPH:154.800 A*
VKPH:1.800 D
Kills:622 (0 + 622)
Deaths:8
KDR:77.750
VKDR:2
Vehicle Kills:16
Kill Difference:614
Playtime:4.347 hours
Usage:0%
Score:0.177m
Score/min:679
Driving Accuracy:N/A%
Gunner Accuracy:18.269%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:72
V. Kills:1 N/A
Deaths:17
KDR:4.235
Accuracy:40.909% C+
KPH:69.500 B+
VKPH:1 D
Kills:72 (72 + 0)
Deaths:17
KDR:4.235
VKDR:0.059
Vehicle Kills:1
Kill Difference:55
Playtime:1.036 hours
Usage:0%
Score:0.019m
Score/min:313
Driving Accuracy:40.909%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:165
V. Kills:7 N/A
Deaths:4
KDR:41.250
Accuracy:32.699% C+
KPH:94.600 B++
VKPH:4 D
VLG Missile Launcher
U
Kills:110
V. Kills:24 440%
Deaths:2
KDR:55
Accuracy:64.402% U
KPH:0 U
VKPH:0 U
VLG Missile Launcher
A
Kills:80
V. Kills:14 N/A
Deaths:3
KDR:26.667
Accuracy:62.986% B**
KPH:107.900 A
VKPH:18.900 C
Kills:355 (0 + 355)
Deaths:9
KDR:39.444
VKDR:5
Vehicle Kills:45
Kill Difference:346
Playtime:2.486 hours
Usage:0%
Score:0.101m
Score/min:677
Piloting Accuracy:N/A%
Gunner Accuracy:62.986%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,39316,2312,9345.532B*0.4029.209%B++37.003%B*98.6B*1C*291164.6h9B**30.7B*
NS-15M AE 4,9994,9447736.396A++0.4630.289%B*41.667%A+106.8A+1.2B**30246.3h9.1B**30.2B++
NS-15M2 4,6664,6287016.602M+0.6731.148%A42.351%A*105.7A*N/A28043.8h9.3B**29.8B*
Ghost 3,6823,67635810.268A**4.3346.57%B**76.523%B++77.1A+N/A23347.7h1.8B*3.9B*
VE-H Maw 3,2183,1775355.938M**0.0029.408%B++39.66%A+100.5A++1.3B*29331.6h7.6B**25.8B*
Blueshift VM5 2,3182,2842658.619M+2.6824.637%B**27.452%B**79.3M+1.2B*30128.8h12.4B**50.5B*
NS-15MB 2,2682,2474345.177M+0.7628.165%B31.509%C*73.4B+N/A24530.6h9.6B++33.9B+
Blueshift VM5 2,2352,2092688.243M+2.3125.282%B**30.195%A+74.9MN/A27329.5h13.3B**52.7B*
NS Decimator 2,7142,1364444.811S1.1269.908%B**1.779%C60.3A+16.3C+37035.4h3.5B*5B**
Supernova FPC 3,0842,1273855.974S50.0457.003%B+N/A54A**24.3A++49339.4h3.4B**5.9B**
VX29 Polaris 2,0702,0474184.897M++1.0428.738%B**31.51%B**75.3B**N/A30927.2h9.4B**32.7B++
NSX Daimyo 1,9021,90215312.431M+6.5045.975%B++96.635%B++92.3A+N/A31220.6h1.9B**4.2B*
Orion VS54 1,8741,8574484.145A*1.7926.986%A33.064%B**52.8B**N/A24335.2h9.7B**35.8C**
VE-S Canis 1,6541,6423554.625M*1.3130.01%B+33.313%A+77.5B**N/A20321.2h8.6B**28.7B+
H-V45 1,3711,3592645.148A*0.7930.569%A33.26%A+101.4MN/A30913.4h9.1A+29.8B**
Terminus VX-9 1,3441,3352475.405A*0.5330.937%B**34.232%B**101.9M+N/A30213.1h9.8B**31.6B**
Pulsar LSW 1,3451,3332924.565M1.3726.785%B++27.607%B+65.7B*N/A26520.3h10.5B++39.2B+
NS-11AB 1,2971,2862515.124M++0.8131.2%B*33.437%A98.9A*N/A22913h10.5B**33.7B*
NS-11A 1,2321,2271826.742S0.8129.773%B**31.051%B**85.8A**N/A24714.3h10.9B**36.8B*
Ursa 1,2201,2062814.292M**1.6427.504%B*22.637%C64.5B**N/A22618.7h9B*32.9B++
NS-44P Commissioner 1,2081,2043153.822A*2.1149.448%B**20.764%D56.8C++N/A15821.2h2.8B++5.7B*
H-V45 AE 1,2001,1842484.774A*1.1632.711%B**36.402%B**97A+1.3B**29012.2h9.4B*28.6B*
Parallax VX3-AE 1,1841,1828214.415M**8.4848.575%B**82.318%C*63.2B+N/A18318.7h1.8C**3.7B+
Pulsar VS1 1,1801,1742085.644S0.2933.892%A*27.428%B*109.7SN/A33910.7h9.2A++27.2A
Eridani SX5-AE 1,1741,1671676.988S1.0531.955%B+34.704%B**92.6B**N/A22512.6h8.4B++26.3B++
Lasher X2 1,0069811466.719S0.7837.69%A++6.218%B**106.6M**2.7A++3999.2h18B+47.9B*
Zenith VX-5AE 8057961585.038M++0.9029.271%C**24.121%C+60.3B*N/A14513.2h9.9B*33.8B++
Dual-75 Duster 7096913230.333U224.4054.514%A++N/A125.6A++3.3D3515.5h4.8B++8.9B**
Supernova VPC 7576771067.7S61.7654.995%B+N/A79.6A++9.4B4378.5h3B+5.5B+
VE-A Lacerta 6726611315.046N/A0.8935.126%UN/A146.9U2.4U3614.5h7.6T*21.7T*
Saron HRB 9326522427.167S21.2359.033%A++N/A51.3M22B*69312.7h19.3B+32.7B**
Saron Laser Cannon 9836461404.614B*1.3234.022%B+N/A29.8A+15.5B**27321.7h51.2B**150.5B**
Phaseshift VX-S 6296272921.621S15.6951.859%A*83.573%B++77.4A**N/A1938.1h2B++3.9B*
NS-44 Commissioner 5305281473.592A**2.3445.18%B**25.758%B+52.8B++N/A21210h2.6A5.8B*
Nebula VM20 531525707.5M1.5621.806%B++26.857%B**72.9A**N/A3017.2h13.3B**61.1B++
SVA-88 499496628M**2.0630.168%A44.96%M134.1M*N/A6243.7h8.3A27.6B*
Nebula VM20 487486598.237M++2.3021.853%B+29.835%A++74.8A**N/A2986.5h13.1B**60.1B++
L100 Python HESH 472430853.75M**47.8157.203%B**N/A113.2M11.1B++4753.8h2.5B**4.4B**
M12 Kobalt-H 423413582.6S76.6622.577%C+15.254%C187.7B*4.5C+5772.2h10.2B**45.2B*
NS-357 Underboss 4094091402.921A*3.0139.693%B21.76%C+56B+N/A1867.3h3.3B**8.4B+
Serpent VE92 365363517.118S1.1831.458%A+31.405%A++106.8M*N/A4853.4h8.5B**26.9B**
M12 Kobalt 3723593119.667S113.7319.909%C**15.877%C--138.1A*5B*5992.6h11.6A+58.3B++
Plasma Grenade 3303211321N/A315.0655.632%AN/A802.5A+22.5A+44240.4h2.5A4.5B**
C-4 394320764.211A*1.7236.455%A++N/A114.3B++26.4C+11922.8h1B**2.8B**
Photon A2A Missile Pods 4653112015.55A*9.6172.947%D-N/A75.9B++37.6C+7824.1h5.6A7.7A
The Slasher 3053024,2130.072B+5.8628.76%C18.874%B*1.3CN/A4227.3h1.7B*6C++
Light PPA 3002971127S21.0652.24%A+N/A118.8A*1.2D--3632.5h7.9B+15B++
Sirius SX12 281279505.58M**0.3632.628%A+45.161%S139.5S1A++5712h9.3A28.5B*
M12 Kobalt 266263552.6A+46.6618.269%C++14.068%D-154.7A*1.8D8021.7h10.9A+59.9B*
AP30 Shredder 418257464.25S58.3143.779%A1.167%D62.7A++39.3A++5214.1h104.4C+238.5B+
Damascus Edge 2352255,2350.043C++5.8913.29%D*11.556%B+0.6CN/A2361.6h1.8B+13.6C
VE-C Horizon 208206583.552A+2.3846.768%A++39.806%A*79.2B**N/A2602.6h12.9B++27.5B*
Proton II PPA-H 210202540.4A**34.4646.156%B**N/A183.6A*7.3C**5501.1h8.8B+19B++
G40-F Ranger 313197298.5S92.5635.983%B+N/A42.8B+25.2B+3574.6h62.1C**172.5B+
Deimos VA29 195194444.409M+1.5377.124%A+16.495%C+107.8A*N/A4261.8h1.8B**2.4B++
NS-44L Showdown 1901891021.853B**4.0828.318%D*17.46%D**11D--N/A2417.2h3.8C+13.4D
Aphelion VEX-4H 274181536.2M++30.2655.623%B**N/A72.4A++37.2B*4512.5h35.5B*63.8B**
NS-45 Pilot 177177593A2.9435.574%B++31.074%B+55.3C++N/A2003.2h5.5B*15.5B*
Darkstar 177176325.5M++0.4432.321%B**31.818%B**83.8A+N/A2992.1h10.6B**32.7B**
CAS 14-E 172165441.25A*35.3132.699%C+1.818%C+97.1B*4.1D2571.7h19.8B*60.5B*
Pulsar C 164162463.522A++2.4133.203%A++40.124%M+38.6B+N/A2934.2h9.9B++29.9B*
Lumine Edge 1561561441.083M**4.8535.356%B++33.333%M26A++N/A1466h1.1B++3.1B+
L100 Python AP 2061491149U143.0652.174%C--N/A67.7M25.9A7652.2h3A+5.7B**
S1 231148423.524S2.4164.386%B*N/A44.8A+25.2A++6413.3h6.5C*10.1B+
Supernova PC 184139159.267B++3.3359.453%B**N/A37.6A+12.2B**2743.7h5C**8.4B++
NSX-P Tanto 139138344.059M*1.8832.875%A+29.71%B+39.4B+N/A2133.5h10.6B*32.1B*
M60-A Bulldog 1491381138U132.0653.075%A+N/A81.2A++6.5C+6401.7h4.6B*8.6B**
Anti-Vehicle Grenade 1461231123N/A117.0651.198%C++N/A307.5C57.5C-16930.4h5.2B+10.2B+
Solstice VE3 124122602.033A*3.9023.999%C*27.869%A+20.3C++N/A3086h14.4B59.8C*
CME 108108303.6M+2.3430.258%B++26.852%B+67.5AN/A2511.6h10.8B**35.5B*
Lancer VS22 165104352.971A**2.9659.833%C+N/A20.4B12C+2245.1h22.1C*36.9C*
Cosmos VM3 898899.778S3.8422.648%B**17.046%C-80M++N/A3491.1h7.5A*33.2A
M12 Kobalt 8987243.5B*37.5619.947%C12.644%D--145B++3.3D5180.6h11.1B**55.8B++
Eridani SX5G 8686214.095A**1.8434.032%A20.93%C+86B**N/A3031h9.3B*27.2B*
Spiker 8986292.966A*2.9734.043%B+30.233%A71.7A+2.5B+2791.2h6.5B+19.1B*
Tank Mine 9981810.125M**4.19162.687%SN/A135B+30D*13770.6h2.7D*1.7A**
VLG Missile Launcher 9480326.667A20.7362.986%B**2.5%B+114.3A+20C5060.7h3.9B+6.1B*
M40 Fury-H 11178239A**33.0653.176%B**N/A78C+33A4551h12.1D22.8C+
NS-44L "Ravenous" Blackhand 7978282.786B+3.1542.746%C+29.487%D--26.9CN/A662.9h4.9D11.5C+
MANA Anti-Personnel Turret 7777117N/A1.0628.519%UN/A770UN/A3897100.1h15.2T*53.1T*
NS Baron G5AE 7574441.682C**4.2536.606%D--8.108%D*13.2D--N/A495.6h4.1B11.1C+
S12 Renegade 7372174.235C**1.7040.909%C+1.389%D*72B++1D3131h2A+4.9B*
Proton II PPA 7772172M*66.0648.249%M**N/A102.9A++7.1A++4650.7h11.9C24.6B**
VE-LR Obelisk 6969193.632B**2.3039.508%B**27.536%C--49.3B++N/A4051.4h4.4B**11.2B**
VX6-7 6969106.9S0.9632.561%A+37.681%M115M++N/A9590.6h8.1B**25B**
Hades VSH4 10366262.538S3.4067.172%C+1.515%C-36.7B+20.6C*3671.8h6B**9B**
Artemis VX26 AE 6666116A*0.0632.036%B10.606%F--73.3B**N/A2000.9h9.2B*28.8B++
Vortex VM21 8365154.333M+1.6049.776%B**3.077%C+34.2S9.5A+2661.9h18.8B*37.8B++
Rocklet Rifle 10864272.37M++3.5753.789%C++N/A27.8C+19.1C-6582.3h33.8B+62.9B
Vortex VM21 8364154.267M++1.6750.424%B**3.125%C33.7S10A**3021.9h19.5B**38.7B*
Force-Blade 60603,8430.016C+5.9211.213%D**10%B+0.2C--N/A1291h1.8B*16.4C
M60-G Bulldog-H 5553153M*47.0673.622%A*N/A265S10C9300.2h3.5A4.8A
Quasar VM1 5452202.6B++3.3420.776%B**15.385%D40A1.5A*3971.3h16.5C+79.3B
C75 Viper 7451412.75A*6.8157.843%A++N/A63.8A++28.8S7380.8h9.3B*16B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46690.7h
Nano-Armor Kit90155,4018.9h
Nanite Healing Grenade0960h
Nanite Revive Grenade01,1140.3h
Restoration Kit1965,92112.9h
Spitfire Auto-Turret2910.1h
Motion Spotter23,0801.5h
Welding Device02970h
Deconstruction Tool01810h
Ammunition Package115220.4h
Medical Kit81511,26230.2h
Anti-Infantry MANA Turret1620.2h
Medical Applicator5865,0903.7h
Snowman Soldier1540.1h
Nano-Repair Grenade03230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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