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Brigadier Gnesda[] Gnesda
NC BR 80

KDR: 2.96

Score: 25.2m

Last Seen: Oct 27th, 2018 12:53 AM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Emerald
Level Progress (to 81): 95%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 EM1 LA80 NC6A GODSAW MGR-L1 Promise Carnage AR NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,268,063 MLG Score: 1813
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.559%21.213%6913099128,9772.638590.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.701%2.263A*0.102C+-1.373D**HEAD + (~4.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.642B+8.70.387C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.987%2.492%710510162,4886508023.82769310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.547%1.189B**-0.108C+-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.815B++3.80.698B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.194%9.296%3891010111,4205013992.83433355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.754%0.286C*1.293A0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.407B27.30.3C*42.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.894%82.292%389610155,6361091295.1659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.805%1.626A+0.998B*-0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.607B+1.80.44B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.593%8.867%389510164,184813235.14637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.455%1.773A++-1.123D*-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+3.40.3C*2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.2m243.9%471 (28.3k)391 (23.5k)2.963754,79018,4873.189780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1021500119.718%22.762%44903:3031

18% Combat Medic22% Engineer22% Heavy Assault28% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2014 3:27 AMMar 17th, 2018 4:53 AMOct 27th, 2018 9:43 AM (21d) (PST)Oct 27th, 2018 2:35 AM (22d) (PST)Oct 26th, 2018 8:53 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6581934650.8480.2860.1932.1740.0431813

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,45211,56727,885511712130323,435

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1076.4h/44.8d 4,178 12,471 18,730 140.4k 1,431 3,433 2,763 42.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,217
Deaths:362
KDR:3.362
Accuracy:32.919% A++
HSR:20.625% D
EM1
A*
Kills:1,180
Deaths:327
KDR:3.609
Accuracy:32.243% A*
HSR:24.322% B+
NC6A GODSAW
B**
Kills:1,173
Deaths:312
KDR:3.760
Accuracy:34.270% B**
HSR:24.382% C
MGR-L1 Promise
A++
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:32.342% A++
HSR:27.048% B
NC6 Gauss SAW
B*
Kills:1,169
Deaths:640
KDR:1.827
Accuracy:24.125% B*
HSR:20.274% C--
NS-15M2
A*
Kills:1,166
Deaths:351
KDR:3.322
Accuracy:33.467% A*
HSR:21.098% C--
GD-22S
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:29.188% A
HSR:20.310% C--
NC05 Jackhammer
A*
Kills:1,158
Deaths:312
KDR:3.712
Accuracy:60.046% A*
HSR:9.845% D*
EM6
A++
Kills:252
Deaths:63
KDR:4
Accuracy:31.210% A++
HSR:30.952% B**
Kills:9,649
Deaths (as Heavy Assault):3,110
Deaths (to Heavy Assaults):5,181
KDR:3.10257
Kill Difference:6,539
Playtime:233.919 hours
Usage:22%
Score:5.185m
Score/min:369
Accuracy (listed only):34.423%
HSR (listed only):22.095%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A++
Kills:1,199
Deaths:387
KDR:3.098
Accuracy:33.785% A++
HSR:21.018% C++
AF-4 Cyclone
A*
Kills:1,168
Deaths:439
KDR:2.661
Accuracy:35.458% A*
HSR:9.589% D**
NC12 Sweeper
A++
Kills:1,166
Deaths:387
KDR:3.013
Accuracy:60.535% A++
HSR:7.204% F
AC-X11
A++
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:34.110% A++
HSR:20.669% C+
LA39 Bruiser
A+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:77.311% A+
HSR:8.405% D*
Gauss Compact S
A*
Kills:1,164
Deaths:452
KDR:2.575
Accuracy:33.389% A*
HSR:20.189% B
AF-19 Mercenary
A+
Kills:1,158
Deaths:592
KDR:1.956
Accuracy:29.762% A+
HSR:18.480% C--
Mauler S6
A*
Kills:1,156
Deaths:500
KDR:2.312
Accuracy:59.248% A*
HSR:9.775% D*
MKV Suppressed
A*
Kills:1,156
Deaths:355
KDR:3.256
Accuracy:36.034% A*
HSR:18.945% C+
Blitz GD-10
B**
Kills:1,155
Deaths:700
KDR:1.650
Accuracy:28.921% B**
HSR:10.823% D--
AF-4A Bandit
A+
Kills:803
Deaths:280
KDR:2.868
Accuracy:31.669% A+
HSR:23.412% C++
AF-57 Piston
A*
Kills:562
Deaths:245
KDR:2.294
Accuracy:61.511% A*
HSR:11.388% D
NS Baron G5
A+
Kills:499
Deaths:197
KDR:2.533
Accuracy:59.325% A+
HSR:14.429% C+
MGR-S1 Gladius
A++
Kills:432
Deaths:155
KDR:2.787
Accuracy:35.631% A++
HSR:25.926% B+
GD-66 Claw
A+
Kills:134
Deaths:84
KDR:1.595
Accuracy:75.904% A+
HSR:8.955% D--
Kills:14,084
Deaths (as Light Assault):5,618
Deaths (to Light Assaults):3,471
KDR:2.50694
Kill Difference:8,466
Playtime:90.261 hours
Usage:8%
Score:2.023m
Score/min:373
Accuracy (listed only):46.173%
HSR (listed only):15.280%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:1,169
Deaths:402
KDR:2.908
Accuracy:32.547% A++
HSR:26.347% B*
AF-4 Cyclone
A*
Kills:1,168
Deaths:439
KDR:2.661
Accuracy:35.458% A*
HSR:9.589% D**
NC12 Sweeper
A++
Kills:1,166
Deaths:387
KDR:3.013
Accuracy:60.535% A++
HSR:7.204% F
LA39 Bruiser
A+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:77.311% A+
HSR:8.405% D*
Reaper DMR
A++
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:33.649% A++
HSR:25.732% C*
GR-22
A++
Kills:1,161
Deaths:345
KDR:3.365
Accuracy:32.271% A++
HSR:20.069% C++
Mauler S6
A*
Kills:1,156
Deaths:500
KDR:2.312
Accuracy:59.248% A*
HSR:9.775% D*
MKV Suppressed
A*
Kills:1,156
Deaths:355
KDR:3.256
Accuracy:36.034% A*
HSR:18.945% C+
Blitz GD-10
B**
Kills:1,155
Deaths:700
KDR:1.650
Accuracy:28.921% B**
HSR:10.823% D--
NC1 Gauss Rifle
B++
Kills:1,143
Deaths:907
KDR:1.260
Accuracy:25.982% B++
HSR:17.060% D
AF-57 Piston
A*
Kills:562
Deaths:245
KDR:2.294
Accuracy:61.511% A*
HSR:11.388% D
NS Baron G5
A+
Kills:499
Deaths:197
KDR:2.533
Accuracy:59.325% A+
HSR:14.429% C+
MGR-S1 Gladius
A++
Kills:432
Deaths:155
KDR:2.787
Accuracy:35.631% A++
HSR:25.926% B+
Gauss Rifle Burst
A
Kills:306
Deaths:112
KDR:2.732
Accuracy:34.176% A
HSR:31.373% B+
GD-66 Claw
A+
Kills:134
Deaths:84
KDR:1.595
Accuracy:75.904% A+
HSR:8.955% D--
Kills:13,535
Deaths (as Combat Medic):5,635
Deaths (to Combat Medics):2,086
KDR:2.40195
Kill Difference:7,900
Playtime:195.933 hours
Usage:18%
Score:5.676m
Score/min:483
Accuracy (listed only):45.900%
HSR (listed only):16.401%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A++
Kills:1,199
Deaths:387
KDR:3.098
Accuracy:33.785% A++
HSR:21.018% C++
NC12 Sweeper
A++
Kills:1,166
Deaths:387
KDR:3.013
Accuracy:60.535% A++
HSR:7.204% F
AC-X11
A++
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:34.110% A++
HSR:20.669% C+
LA39 Bruiser
A+
Kills:1,166
Deaths:427
KDR:2.731
Accuracy:77.311% A+
HSR:8.405% D*
Gauss Compact S
A*
Kills:1,164
Deaths:452
KDR:2.575
Accuracy:33.389% A*
HSR:20.189% B
AF-19 Mercenary
A+
Kills:1,158
Deaths:592
KDR:1.956
Accuracy:29.762% A+
HSR:18.480% C--
Mauler S6
A*
Kills:1,156
Deaths:500
KDR:2.312
Accuracy:59.248% A*
HSR:9.775% D*
AF-4A Bandit
A+
Kills:803
Deaths:280
KDR:2.868
Accuracy:31.669% A+
HSR:23.412% C++
AF-57 Piston
A*
Kills:562
Deaths:245
KDR:2.294
Accuracy:61.511% A*
HSR:11.388% D
NS Baron G5
A+
Kills:499
Deaths:197
KDR:2.533
Accuracy:59.325% A+
HSR:14.429% C+
Warden
A
Kills:490
Deaths:245
KDR:2
Accuracy:34.367% A
HSR:27.551% B+
GD-66 Claw
A+
Kills:134
Deaths:84
KDR:1.595
Accuracy:75.904% A+
HSR:8.955% D--
Kills:10,663
Deaths (as Engineer):4,214
Deaths (to Engineers):2,723
KDR:2.53037
Kill Difference:6,449
Playtime:237.639 hours
Usage:22%
Score:5.267m
Score/min:369
Accuracy (listed only):49.243%
HSR (listed only):15.956%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B**
Kills:1,178
Deaths:111
KDR:10.613
Accuracy:47.745% B**
HSR:80.815% B+
AF-4 Cyclone
A*
Kills:1,168
Deaths:439
KDR:2.661
Accuracy:35.458% A*
HSR:9.589% D**
Impetus
A++
Kills:1,164
Deaths:207
KDR:5.623
Accuracy:43.505% A++
HSR:34.450% B++
NS-45 Pilot
B++
Kills:1,162
Deaths:551
KDR:2.109
Accuracy:35.796% B++
HSR:19.363% D
NC14 Bolt Driver
A+
Kills:1,161
Deaths:118
KDR:9.839
Accuracy:44.994% A+
HSR:77.778% B+
EM4 Longshot
B**
Kills:1,161
Deaths:95
KDR:12.221
Accuracy:45.463% B**
HSR:82.946% B+
NS-357 Underboss
B*
Kills:1,160
Deaths:566
KDR:2.049
Accuracy:42.315% B*
HSR:12.414% D*
SAS-R
A
Kills:1,159
Deaths:199
KDR:5.824
Accuracy:47.293% A
HSR:79.983% A
NS-44 Commissioner
B*
Kills:1,158
Deaths:608
KDR:1.905
Accuracy:42.905% B*
HSR:13.040% D*
MKV Suppressed
A*
Kills:1,156
Deaths:355
KDR:3.256
Accuracy:36.034% A*
HSR:18.945% C+
Blitz GD-10
B**
Kills:1,155
Deaths:700
KDR:1.650
Accuracy:28.921% B**
HSR:10.823% D--
NC4 Mag-Shot
A++
Kills:1,153
Deaths:534
KDR:2.159
Accuracy:39.274% A++
HSR:21.509% B
NSX Daimyo
B*
Kills:541
Deaths:130
KDR:4.162
Accuracy:43.866% B+
HSR:97.043% B*
AF-18 Stalker
A++
Kills:531
Deaths:190
KDR:2.795
Accuracy:36.211% A++
HSR:27.872% B**
The Moonshot
B++
Kills:436
Deaths:53
KDR:8.226
Accuracy:44.154% C**
HSR:84.404% B++
MGR-S1 Gladius
A++
Kills:432
Deaths:155
KDR:2.787
Accuracy:35.631% A++
HSR:25.926% B+
NS-44L Blackhand
B+
Kills:361
Deaths:145
KDR:2.490
Accuracy:45.680% B+
HSR:34.349% D
NS-AM7 Archer
A+
Kills:129
Deaths:72
KDR:1.792
Accuracy:65.055% B*
HSR:30.233% A+
Kills:16,365
Deaths (as Infiltrator):5,228
Deaths (to Infiltrators):2,892
KDR:3.13026
Kill Difference:11,137
Playtime:298.361 hours
Usage:28%
Score:6.084m
Score/min:340
Accuracy (listed only):42.239%
HSR (listed only):42.304%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:678
Deaths:96
KDR:7.063
Accuracy:29.870% C-
HSR:22.714% A++
AF-34 Mattock
B++
Kills:612
Deaths:96
KDR:6.375
Accuracy:30.298% D
HSR:20.425% B++
NCM1 Scattercannon
A
Kills:105
Deaths:31
KDR:3.387
Accuracy:48.270% A
HSR:13.333% C-
NCM1 Scattercannon
A
Kills:105
Deaths:51
KDR:2.059
Accuracy:50% A
HSR:11.429% D--
Kills:1,500
Deaths (as MAX Suit):137
Deaths (to MAX Suits):712
KDR:10.94891
Kill Difference:1,363
Playtime:18.252 hours
Usage:2%
Score:0.991m
Score/min:905
Accuracy (listed only):39.609%
HSR (listed only):16.975%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:753
V. Kills:112 N/A
Deaths:31
KDR:24.290
Accuracy:53.104% B+
KPH:66.900 B+
VKPH:10 B+
L100 Python AP
B*
Kills:351
V. Kills:163 214%
Deaths:32
KDR:10.969
Accuracy:53.889% C+
KPH:39.800 B*
VKPH:18.500 C++
C75 Viper
B++
Kills:130
V. Kills:28 448%
Deaths:25
KDR:5.200
Accuracy:44.250% B++
KPH:25 C
VKPH:5.400 C--
Kills:1,234 (1,234 + 0)
Deaths:88
KDR:14.023
VKDR:3.443
Vehicle Kills:303
Kill Difference:1,146
Playtime:25.263 hours
Usage:2%
Score:0.412m
Score/min:272
Driving Accuracy:44.250%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:1,127
V. Kills:442 254%
Deaths:81
KDR:13.914
Accuracy:58.150% B**
KPH:53.900 M*
VKPH:21.100 A+
Enforcer ML85
A+
Kills:139
V. Kills:83 165%
Deaths:20
KDR:6.950
Accuracy:46.401% B+
KPH:36.300 A+
VKPH:21.700 B++
Titan-150 HEAT
B++
Kills:127
V. Kills:50 249%
Deaths:22
KDR:5.773
Accuracy:50.929% B+
KPH:28.100 B++
VKPH:11.100 B+
E540 Halberd
A++
Kills:95
V. Kills:31 297%
Deaths:9
KDR:10.556
Accuracy:49.032% B+
KPH:45.300 A++
VKPH:14.800 C+
M12 Kobalt
S
Kills:63
V. Kills: N/A
Deaths:3
KDR:21
Accuracy:28.344% M**
KPH:265.600 S
VKPH:0 D**
M20 Basilisk
A
Kills:60
V. Kills:11 N/A
Deaths:7
KDR:8.571
Accuracy:37.226% B**
KPH:37.800 A
VKPH:6.900 C+
Kills:1,611 (1,254 + 357)
Deaths:142
KDR:11.345
VKDR:4.345
Vehicle Kills:617
Kill Difference:1,469
Playtime:33.182 hours
Usage:3%
Score:0.614m
Score/min:309
Driving Accuracy:50.929%
Gunner Accuracy:37.226%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
B*
Kills:193
V. Kills:34 N/A
Deaths:11
KDR:17.546
Accuracy:50.670% B+
KPH:99.900 B*
VKPH:17.600 B
M12 Kobalt-H
A+
Kills:107
V. Kills:7 N/A
Deaths:5
KDR:21.400
Accuracy:22.382% C++
KPH:132.600 C**
VKPH:8.700 A+
Kills:300 (0 + 300)
Deaths:16
KDR:18.750
VKDR:2.563
Vehicle Kills:41
Kill Difference:284
Playtime:2.739 hours
Usage:0%
Score:0.097m
Score/min:590
Driving Accuracy:N/A%
Gunner Accuracy:22.382%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:307
V. Kills:70 432%
Deaths:29
KDR:10.586
Accuracy:46.089% B*
KPH:64.200 M**
VKPH:14.600 B**
M40 Fury
B+
Kills:204
V. Kills:57 352%
Deaths:19
KDR:10.737
Accuracy:47.176% A+
KPH:41.700 C+
VKPH:11.700 B+
M12 Kobalt
M++
Kills:164
V. Kills:8 N/A
Deaths:5
KDR:32.800
Accuracy:23.551% A
KPH:158.500 M
VKPH:7.700 M++
M20 Basilisk
A
Kills:114
V. Kills:20 N/A
Deaths:14
KDR:8.143
Accuracy:41.478% B+
KPH:33 A
VKPH:5.800 C-
M12 Kobalt
A
Kills:113
V. Kills:3 N/A
Deaths:6
KDR:18.833
Accuracy:23.417% A
KPH:77.700 B+
VKPH:2.100 C
Kills:902 (0 + 902)
Deaths:73
KDR:12.356
VKDR:2.164
Vehicle Kills:158
Kill Difference:829
Playtime:15.613 hours
Usage:1%
Score:0.300m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:23.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:235
V. Kills:90 258%
Deaths:93
KDR:2.527
Accuracy:64.395% A
KPH:26.500 C*
VKPH:10.100 B*
Kills:235 (235 + 0)
Deaths:93
KDR:2.527
VKDR:0.968
Vehicle Kills:90
Kill Difference:142
Playtime:8.876 hours
Usage:1%
Score:0.063m
Score/min:118
Driving Accuracy:64.395%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2301,2173623.362B+0.4032.919%A++20.625%D77AN/A20915.8h8.6B*26.1B*
Razor GD-23 1,2091,1993873.098A**0.1333.785%A++21.018%C++67.4A**N/A16517.8h8.7B**25.8B*
EM1 1,1891,1803273.609A**0.6532.243%A*24.322%B+92.9A*N/A21812.7h10.1B+31.2B*
LA80 1,1811,17811110.613A**7.6547.745%B**80.815%B+66.6AN/A15217.7h1.8B++3.7B*
NC6A GODSAW 1,1881,1733123.76B++0.8034.27%B**24.382%C92.4A1.2C*31312.7h8.1C++23.6B++
MGR-L1 Promise 1,1891,1722953.973A++1.0132.342%A++27.048%B96.1A*1.4A27412.2h10.6B**32.8B**
Carnage AR 1,1841,1694022.908A0.0632.547%A++26.347%B*61.2A++N/A18919.1h11.1B**34.1B**
NC6 Gauss SAW 1,1781,1696401.827B++1.1424.125%B*20.274%C--49.3B**N/A18223.7h8.3B+34.2B++
AF-4 Cyclone 1,1741,1684392.661B**0.3035.458%A*9.589%D**59.6AN/A15519.6h9.9B+27.8B++
NS-15M2 1,1721,1663513.322B*0.3633.467%A*21.098%C--77.7A+N/A18115h11.1B+33.3B*
NC12 Sweeper 1,1731,1663873.013A++0.0560.535%A++7.204%F94.8A**N/A20212.3h4.2B6.9B*
AC-X11 1,1761,1664182.789A*0.1734.11%A++20.669%C+59.2A++N/A14819.7h8B++23.4B*
LA39 Bruiser 1,1691,1664272.731A0.2377.311%A+8.405%D*95.6A*N/A35112.2h1.9B**2.4B*
Gauss Compact S 1,2001,1644522.575A++0.3933.389%A*20.189%B53.6A**1.7M++16421.7h8.7B++26.2B*
Impetus 1,1691,1642075.623A*2.6643.505%A++34.45%B++81.4A*N/A24914.3h3.5B**8.1B**
Carver 1,1641,1631,9690.591A++2.3738.373%B**15.563%C+10.5B+N/A28110.5h1.1B++2.9B+
GD-22S 1,1741,1624482.594B++0.3729.188%A20.31%C--72.6A++N/A24116h9.8B+33.5B++
Reaper DMR 1,1791,1623803.058B+0.0933.649%A++25.732%C*69.2A++1A+16716.8h8.4B++24.8B**
NS-45 Pilot 1,1651,1625512.109B++0.8535.796%B++19.363%D61.5B+N/A18718.9h6.3B+17.6B++
NC14 Bolt Driver 1,1651,1611189.839S6.8844.994%A+77.778%B+52.1A*N/A14522.3h1.8A4.1B**
EM4 Longshot 1,1721,1619512.221M++9.2645.463%B**82.946%B+73.9MN/A21015.7h1.6B**3.6B**
GR-22 1,1701,1613453.365A++0.4032.271%A++20.069%C++68.3A++N/A15517h11.2B*34.7B**
NS-357 Underboss 1,1721,1605662.049B**0.9142.315%B*12.414%D*49.6B+N/A12023.4h3.6B++8.5B+
SAS-R 1,1661,1591995.824B*2.8647.293%A79.983%A67A+N/A21917.3h1.8B*3.7B**
NS-44 Commissioner 1,1691,1586081.905B**1.0642.905%B*13.04%D*38.7C**N/A11029.9h4C+9.4B+
AF-19 Mercenary 1,1661,1585921.956A+1.0129.762%A+18.48%C--39.8A+N/A14429.1h9.5B**32.1B*
NC05 Jackhammer 1,1601,1583123.712A*0.7560.046%A*9.845%D*96.5A**N/A23712h3.9B*6.5B*
Mauler S6 1,1621,1565002.312A++0.6559.248%A*9.775%D*64.2A*N/A21118h4.2B++7B**
MKV Suppressed 1,1641,1563553.256M0.2936.034%A*18.945%C+77.1A*N/A18615h11.3B++31.4B++
Blitz GD-10 1,1631,1557001.65B+1.3128.921%B**10.823%D--38.9B+N/A12529.7h12.6B++43.6B++
NC4 Mag-Shot 1,1601,1535342.159A*0.8039.274%A++21.509%B37.6B++N/A11430.7h7B17.8C++
NC1 Gauss Rifle 1,1601,1439071.26C**1.7025.982%B++17.06%D30.5B+N/A10537.5h11.7B+45.2B++
Titan-150 AP 1,5691,1278113.914A10.9558.15%B**2.218%C53.9M*21.1A+30820.9h3.1B+5.4B**
Shrike 1,2279764072.398M+0.5760.895%B+3.381%B33.5B*8.6D17329.1h3.6A+6A
C-4 1,0319172054.473A*1.5130.804%B**N/A179.8A*22.4C-9265.1h1.1B*3.4C*
AF-4A Bandit 8118032802.868A0.1031.669%A+23.412%C++67.5A+N/A19111.9h9.1B*28.7B*
L100 Python HESH 8657533124.29A21.3353.104%B+2.125%B+67.2B+10B+23611.2h2.9B+5.5B+
AF-34 Mattock 685678967.063B**4.1029.87%C-22.714%A++66.5AN/A31910.2h4.6B*15.3B+
AF-34 Mattock 616612966.375B**3.4130.298%D20.425%B++60B**N/A28210.2h5.1B*16.9B
AF-57 Piston 5665622452.294B**0.6761.511%A*11.388%D80.3A*N/A2947h3.6B*5.9B*
NSX Daimyo 5415411304.162B1.2043.866%B+97.043%B*75.1B**N/A1917.2h2.1B++4.9B++
AF-18 Stalker 5365311902.795A+0.1736.211%A++27.872%B**63.2A+N/A1598.4h9.6B**26.4B**
Frag Grenade 5115051505N/A502.0459.516%A++N/A631.3B++7.5C+20400.8h3.2B+5.4B*
NS Baron G5 5014991972.533A++0.4359.325%A+14.429%C+78A*N/A2476.4h3.7B*6.3C+
Warden 5004902452B**0.9634.367%A27.551%B+30.8B++N/A11815.9h8.7B+25.2B++
NS Decimator 6324631134.097M**1.1362.103%C*1.512%D47.2B*17.2C*3529.8h3.5B*5.7B*
Auraxium Mag-Cutter 4614617,4480.062B++2.9011.228%D*6.725%C+1.3C++N/A4355.1h1.9B+16.9C--
The Moonshot 440436538.226B++5.2644.154%C**84.404%B++75.2B**N/A2055.8h1.6B*3.5B*
MGR-S1 Gladius 4344321552.787B*0.1835.631%A++25.926%B+68.6AN/A2096.3h7.8B*21.9B*
NS-44L Blackhand 3633611452.49B**0.4745.68%B+34.349%D40.1B**N/A1269h3.3B+7.3B++
L100 Python AP 5143513210.969A++8.0153.889%C+3.704%B+39.9B*18.5C++3778.8h4.1B**7.7B**
Hawk GD-68 4173161262.508M**0.4661.969%C+1.899%C--33.3A+10.6C++1679.5h4.2A++6.8A+
M20 Basilisk 3773072910.586M**7.6246.089%B*5.863%C+64M**14.6B**3384.8h45.2B+98.1B**
Gauss Rifle Burst 3113061122.732B+0.2334.176%A31.373%B+56.7B++N/A2905.4h10.2B+29.9B*
EM6 257252634A++1.0431.21%A++30.952%B**100.8A**2S5862.5h8.3B**26.6B*
M40 Fury-F 325235932.527B+0.4464.395%AN/A26.4C*10.1B*1188.9h9.5B14.7B++
Tank Mine 280212454.711B**1.7548.158%B**N/A141.3B*45.3D11091.5h1.7B+3.5A+
M40 Fury 2612041910.737B*7.7747.176%A+N/A41.6C+11.6B+2854.9h17.1C--36.2C**
Hunter QCX 200195802.438A**0.5363.794%A33.333%B+31.5A+N/A1066.2h5.1C*8B+
M20 Basilisk-H 2271931117.545A**14.5850.67%B+5.181%C101.6B*17.9B6141.9h32.1B*63.4B**
Spear Anti-Vehicle Phalanx Turret 236177822.125A**19.1655.685%A3.39%C68.1A++22.7C++3992.6h5.7B++10.2B**
M12 Kobalt 172164532.8A**29.8423.551%A21.342%B+164M8M*5931h13.5B*57.3B++
Enforcer ML85 222139206.95B+3.9946.401%B+N/A36.6A+21.8B++3673.8h9.9B++21.3B**
GD-66 Claw 137134841.595C**1.3775.904%A+8.955%D--49.6B+1.1A++3182.7h2.4B3.1B++
C75 Viper 158130255.2C*2.2444.25%B++2.308%B**25C5.4C--1705.2h12.4C*28.1B+
NS-AM7 Archer 163129721.792M*1.1765.055%B*30.233%A+16.3A*4.3B+1687.9h10B*15.4B**
Titan-150 HEAT 177127225.773C**2.8150.929%B+3.937%B+28.2B++11.1B+2664.5h4.7B9.3B+
M20 Basilisk 134114148.143M5.1841.478%B+7.018%B+32.6B**5.7C--2593.5h50.2B++121B**
M12 Kobalt 116113618.833B+15.8723.417%A21.239%B+75.3B+2C3301.5h18.6C*79.2B+
Mag-Cutter 1161107,8920.014C2.9510.709%D**2.727%D0.3CN/A1386.8h2.6C++23.9D
M12 Kobalt-H 114107521.4C*18.4422.382%C++19.626%B+133.8C**8.8A+5330.8h15.3C*68.4C**
NCM1 Scattercannon 105105313.387B+0.4248.27%A13.333%C-50B**N/A1442.1h5.4B+11.3B**
NCM1 Scattercannon 106105512.059C*0.9050%A11.429%D--35B**N/A1673h7.1B14.2B++
MANA Anti-Vehicle Turret 14499244.125U1.1654.788%UN/A990U450U4412000.1h5T*9.1T*
E540 Halberd 12695910.556B+7.5949.032%B+4.211%B+45.2A++14.8C+3472.1h4.8B*9.8B*
Rocklet Rifle 13375322.344M++0.6252.684%C+N/A39.5B**30.5B+4891.9h23.2B**44B*
Sticky Grenade 7269169N/A66.0456.989%B+N/A690D30A++34070.1h2.3C+4C*
M12 Kobalt 6363321B+18.0428.344%M**12.698%C-315SN/A5340.2h9.6A++33.8A++
The Slasher 61614250.144A*2.8213.428%D**14.754%C*2.9C+N/A1221h2.2C++16.1D
M20 Basilisk 716078.571A*5.6137.226%B**3.333%D-37.5A6.9C+2091.6h41.4A+111.2A
M12 Kobalt 5955227.5C+24.5433.183%A*25.455%A++183.3A+13.3M*8410.3h14.7B+44.3B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret64601.7h
Motion Spotter4612,5958.5h
Medical Kit5214,06711.6h
Medical Applicator555455,37830.9h
Spawn Beacon148191.3h
Nanite Revive Grenade01,3630.4h
Nano-Armor Kit140411,97625.5h
Spitfire Auto-Turret52210.2h
Restoration Kit11850.1h
Ammunition Package404,7422.1h
Anti-Infantry MANA Turret51200.4h
Shield Recharging Field766,6372.6h

Check the help document for the dictionary if you want to learn more about words used here.


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