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Praetor Bounty Hunter GohntekGL[TWC2] GohntekGL
VS BR 83

KDR: 1.57

Score: 20m

Last Seen: Apr 6th, 2019 2:00 AM
- OFFLINE - 491.6 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 529
Level Progress (to 84): 16%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Orion VS54 SVA-88 VX29 Polaris Lasher X2 NS-15M1 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $879,453 MLG Score: 703
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.265%28.689%72530107915,6751.550140.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.792%0.812B++1.216B**-1.403D**HEAD ++ (~16.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.389C**11.50.192C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.116%0.836%195411058375113191.63477262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.681%-0.356C--0.702D--0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.70.027C+53.8-0.007C+103.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.27%1.828%247511041,69610389871.63391172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.65%0.225C++-0.492D1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.401B100.202C++13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.187%1.095%80311062746655270.4120352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.482%1.764A++-0.829D--0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.715B++18.70.528B+15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.017%88.424%802110740672530.559229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.908%0.446B1.386A-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+1.90.393B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.172%23.877%80311061,403806211.74069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.172%0.399B1.85A++-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.40.294C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 529
20m510.9%343 (20.6k)303 (18.2k)1.5665229,55418,8661.78383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1109210621.87%20.478%44803:299

42% Engineer35% Heavy Assault6% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 10:11 PMSep 2nd, 2018 7:59 PMApr 25th, 2019 8:55 AM (24h) (PST)Apr 5th, 2019 10:56 PM (20d) (PST)Apr 5th, 2019 10:00 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791654140.4490.2870.0922.6390.068703

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7329,88824,84427176158418,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1097.2h/45.7d 4,084 6,052 9,522 173.8k 2,048 2,827 4,454 38.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,815
Deaths:749
KDR:2.423
Accuracy:27.459% C**
HSR:34.821% B+
Orion VS54
C+
Kills:1,209
Deaths:1,222
KDR:0.989
Accuracy:20.911% C+
HSR:21.836% C
SVA-88
B*
Kills:1,186
Deaths:627
KDR:1.892
Accuracy:27.103% B++
HSR:32.209% B*
VX29 Polaris
B**
Kills:1,177
Deaths:578
KDR:2.036
Accuracy:29.053% B**
HSR:31.011% B**
Lasher X2
A+
Kills:1,174
Deaths:635
KDR:1.849
Accuracy:36.052% A+
HSR:4.003% C+
NS-15M1
B++
Kills:1,168
Deaths:911
KDR:1.282
Accuracy:22.700% C+
HSR:27.483% B++
Pulsar LSW
B*
Kills:1,166
Deaths:708
KDR:1.647
Accuracy:24.137% C*
HSR:30.103% B*
NSX Naginata
B**
Kills:678
Deaths:335
KDR:2.024
Accuracy:25.476% B++
HSR:35.841% B**
NS-15 Gallows
C**
Kills:509
Deaths:205
KDR:2.483
Accuracy:26.946% C
HSR:32.809% C**
Ursa
B
Kills:160
Deaths:135
KDR:1.185
Accuracy:24.507% B
HSR:25% C++
NS-15M AE
B+
Kills:96
Deaths:46
KDR:2.087
Accuracy:25.975% C++
HSR:31.250% B+
Kills:10,338
Deaths (as Heavy Assault):6,151
Deaths (to Heavy Assaults):5,733
KDR:1.6807
Kill Difference:4,187
Playtime:382.766 hours
Usage:35%
Score:7.233m
Score/min:315
Accuracy (listed only):26.393%
HSR (listed only):27.852%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,345
Deaths:1,069
KDR:1.258
Accuracy:26.981% B++
HSR:26.394% B**
VX6-7
B
Kills:1,151
Deaths:1,000
KDR:1.151
Accuracy:26.287% B
HSR:21.894% C*
Pandora VX25
A+
Kills:892
Deaths:373
KDR:2.391
Accuracy:44.384% B+
HSR:21.300% A+
Solstice VE3
B*
Kills:437
Deaths:432
KDR:1.012
Accuracy:22.007% C+
HSR:24.028% B*
NS-11C
B++
Kills:404
Deaths:324
KDR:1.247
Accuracy:27.491% B++
HSR:20.050% C++
Deimos VA29
A++
Kills:351
Deaths:230
KDR:1.526
Accuracy:56.200% C
HSR:27.066% A++
NSX Tanto
A++
Kills:246
Deaths:139
KDR:1.770
Accuracy:30.452% B*
HSR:37.805% A++
Pulsar C
A
Kills:217
Deaths:155
KDR:1.400
Accuracy:26.275% B
HSR:30.876% A
Thanatos VE70
M++
Kills:160
Deaths:136
KDR:1.176
Accuracy:46.287% B++
HSR:31.250% M++
NSX-P Tanto
A++
Kills:83
Deaths:79
KDR:1.051
Accuracy:23.367% C-
HSR:38.554% A++
NS Baron G5AE
A**
Kills:79
Deaths:66
KDR:1.197
Accuracy:48.912% C*
HSR:27.848% A**
Kills:5,365
Deaths (as Engineer):4,003
Deaths (to Engineers):4,018
KDR:1.34024
Kill Difference:1,362
Playtime:465.238 hours
Usage:42%
Score:7.393m
Score/min:265
Accuracy (listed only):34.422%
HSR (listed only):27.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,345
Deaths:1,069
KDR:1.258
Accuracy:26.981% B++
HSR:26.394% B**
VX6-7
B
Kills:1,151
Deaths:1,000
KDR:1.151
Accuracy:26.287% B
HSR:21.894% C*
Pandora VX25
A+
Kills:892
Deaths:373
KDR:2.391
Accuracy:44.384% B+
HSR:21.300% A+
NSX Tengu
B++
Kills:585
Deaths:356
KDR:1.643
Accuracy:39.774% B+
HSR:24.786% B++
Solstice VE3
B*
Kills:437
Deaths:432
KDR:1.012
Accuracy:22.007% C+
HSR:24.028% B*
VE-S Canis
B+
Kills:420
Deaths:182
KDR:2.308
Accuracy:30.447% B+
HSR:22.857% C**
NS-11C
B++
Kills:404
Deaths:324
KDR:1.247
Accuracy:27.491% B++
HSR:20.050% C++
Deimos VA29
A++
Kills:351
Deaths:230
KDR:1.526
Accuracy:56.200% C
HSR:27.066% A++
NSX Tanto
A++
Kills:246
Deaths:139
KDR:1.770
Accuracy:30.452% B*
HSR:37.805% A++
Pulsar C
A
Kills:217
Deaths:155
KDR:1.400
Accuracy:26.275% B
HSR:30.876% A
NS-7 PDW
A*
Kills:210
Deaths:375
KDR:0.560
Accuracy:19.192% D--
HSR:30.952% A*
Sirius SX12
C+
Kills:188
Deaths:293
KDR:0.642
Accuracy:19.362% D--
HSR:18.085% C+
Thanatos VE70
M++
Kills:160
Deaths:136
KDR:1.176
Accuracy:46.287% B++
HSR:31.250% M++
NSX-P Tanto
A++
Kills:83
Deaths:79
KDR:1.051
Accuracy:23.367% C-
HSR:38.554% A++
NS Baron G5AE
A**
Kills:79
Deaths:66
KDR:1.197
Accuracy:48.912% C*
HSR:27.848% A**
Kills:6,768
Deaths (as Light Assault):5,209
Deaths (to Light Assaults):3,015
KDR:1.29929
Kill Difference:1,559
Playtime:126.903 hours
Usage:12%
Score:2.781m
Score/min:365
Accuracy (listed only):32.494%
HSR (listed only):26.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:861
Deaths:968
KDR:0.889
Accuracy:32.819% C-
HSR:29.965% B**
NSX Tengu
B++
Kills:585
Deaths:356
KDR:1.643
Accuracy:39.774% B+
HSR:24.786% B++
VE-S Canis
B+
Kills:420
Deaths:182
KDR:2.308
Accuracy:30.447% B+
HSR:22.857% C**
XM98
A
Kills:306
Deaths:184
KDR:1.663
Accuracy:36.592% C+
HSR:86.601% A
NS-7 PDW
A*
Kills:210
Deaths:375
KDR:0.560
Accuracy:19.192% D--
HSR:30.952% A*
NSX Tomoe
B+
Kills:190
Deaths:109
KDR:1.743
Accuracy:31.537% B+
HSR:41.579% B+
Sirius SX12
C+
Kills:188
Deaths:293
KDR:0.642
Accuracy:19.362% D--
HSR:18.085% C+
NS-357 Underboss
C+
Kills:170
Deaths:307
KDR:0.554
Accuracy:19.090% F--
HSR:21.765% C+
Soldier Soaker
C**
Kills:116
Deaths:84
KDR:1.381
Accuracy:31.775% C
HSR:17.241% C**
NSX Daimyo
C++
Kills:100
Deaths:33
KDR:3.030
Accuracy:41.989% C++
HSR:94% C+
Beamer VS3
A++
Kills:97
Deaths:236
KDR:0.411
Accuracy:16.980% F
HSR:35.052% A++
NS-61 Emissary
A+
Kills:96
Deaths:102
KDR:0.941
Accuracy:30.965% B+
HSR:25% A+
NS-AM7 Archer
C**
Kills:85
Deaths:120
KDR:0.708
Accuracy:61.109% C**
HSR:7.059% D*
Kills:3,424
Deaths (as Infiltrator):3,349
Deaths (to Infiltrators):2,419
KDR:1.02239
Kill Difference:75
Playtime:65.110 hours
Usage:6%
Score:1.439m
Score/min:368
Accuracy (listed only):31.664%
HSR (listed only):34.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:892
Deaths:373
KDR:2.391
Accuracy:44.384% B+
HSR:21.300% A+
NSX Tengu
B++
Kills:585
Deaths:356
KDR:1.643
Accuracy:39.774% B+
HSR:24.786% B++
VE-S Canis
B+
Kills:420
Deaths:182
KDR:2.308
Accuracy:30.447% B+
HSR:22.857% C**
Deimos VA29
A++
Kills:351
Deaths:230
KDR:1.526
Accuracy:56.200% C
HSR:27.066% A++
NS-7 PDW
A*
Kills:210
Deaths:375
KDR:0.560
Accuracy:19.192% D--
HSR:30.952% A*
Sirius SX12
C+
Kills:188
Deaths:293
KDR:0.642
Accuracy:19.362% D--
HSR:18.085% C+
Thanatos VE70
M++
Kills:160
Deaths:136
KDR:1.176
Accuracy:46.287% B++
HSR:31.250% M++
Terminus VX-9
B**
Kills:89
Deaths:52
KDR:1.712
Accuracy:26.738% C*
HSR:34.832% B**
Pulsar VS1
B+
Kills:85
Deaths:82
KDR:1.037
Accuracy:26.257% B+
HSR:22.353% C**
NS-11A
C++
Kills:84
Deaths:81
KDR:1.037
Accuracy:24.942% C++
HSR:21.429% C+
NS Baron G5AE
A**
Kills:79
Deaths:66
KDR:1.197
Accuracy:48.912% C*
HSR:27.848% A**
NSX Yumi
B+
Kills:53
Deaths:30
KDR:1.767
Accuracy:24.016% D
HSR:30.189% B+
Kills:3,196
Deaths (as Combat Medic):2,256
Deaths (to Combat Medics):1,847
KDR:1.41667
Kill Difference:940
Playtime:21.318 hours
Usage:2%
Score:0.318m
Score/min:248
Accuracy (listed only):33.876%
HSR (listed only):26.079%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:609
Deaths:284
KDR:2.144
Accuracy:22.156% B*
HSR:30.049% A*
Nebula VM20
A++
Kills:606
Deaths:284
KDR:2.134
Accuracy:22.439% B*
HSR:28.878% A++
Cosmos VM3
A
Kills:104
Deaths:92
KDR:1.130
Accuracy:13.198% D
HSR:25% A
Comet VM2
A**
Kills:101
Deaths:73
KDR:1.384
Accuracy:63.931% A**
HSR:2.970% D
Quasar VM1
A+
Kills:98
Deaths:131
KDR:0.748
Accuracy:13.324% C--
HSR:25.510% A+
Comet VM2
A*
Kills:82
Deaths:55
KDR:1.491
Accuracy:66.347% A*
HSR:2.439% D-
Kills:1,600
Deaths (as MAX Suit):459.500
Deaths (to MAX Suits):811
KDR:3.48205
Kill Difference:1,140.500
Playtime:31.656 hours
Usage:3%
Score:0.811m
Score/min:427
Accuracy (listed only):33.566%
HSR (listed only):19.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:334
V. Kills:80 412%
Deaths:37
KDR:9.027
Accuracy:53.969% C*
KPH:162.100 A+
VKPH:38.800 A++
Light PPA
B+
Kills:221
V. Kills:22 N/A
Deaths:55
KDR:4.018
Accuracy:45.706% B++
KPH:46.900 C++
VKPH:4.700 B+
Maelstrom Turbo Laser
C+
Kills:151
V. Kills:107 140%
Deaths:261
KDR:0.579
Accuracy:30.641% C+
KPH:8 D
VKPH:5.700 D
Hornet Missiles
C**
Kills:139
V. Kills:93 148%
Deaths:60
KDR:2.317
Accuracy:64.201% C**
KPH:46.200 C
VKPH:30.900 C
Saron Laser Cannon
C+
Kills:131
V. Kills:88 147%
Deaths:238
KDR:0.550
Accuracy:31.466% C+
KPH:6.500 D
VKPH:4.300 D
Antares LC
D
Kills:60
V. Kills:50 118%
Deaths:86
KDR:0.698
Accuracy:32.430% C++
KPH:9.900 D
VKPH:8.200 D
Kills:1,036 (563 + 0)
Deaths:737
KDR:1.406
VKDR:0.597
Vehicle Kills:440
Kill Difference:299
Playtime:55.013 hours
Usage:5%
Score:0.475m
Score/min:144
Piloting Accuracy:32.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:516
V. Kills:279 184%
Deaths:73
KDR:7.068
Accuracy:68.865% A+
KPH:49.200 A++
VKPH:26.600 A+
L100 Python HEAT
D
Kills:152
V. Kills:84 179%
Deaths:62
KDR:2.452
Accuracy:43.347% D-
KPH:14.800 D--
VKPH:8.200 D
Skyguard
A*
Kills:114
V. Kills:57 197%
Deaths:28
KDR:4.071
Accuracy:33.442% B++
KPH:28.900 A*
VKPH:14.400 A
L100 Python HESH
S
Kills:106
V. Kills:34 303%
Deaths:5
KDR:21.200
Accuracy:64.747% A++
KPH:115.400 M+
VKPH:37 S
Kills:888 (888 + 0)
Deaths:168
KDR:5.286
VKDR:2.702
Vehicle Kills:454
Kill Difference:720
Playtime:25.644 hours
Usage:2%
Score:0.414m
Score/min:269
Driving Accuracy:64.747%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:808
V. Kills:501 161%
Deaths:185
KDR:4.368
Accuracy:62.062% B**
KPH:30.800 B+
VKPH:19.100 B*
Saron HRB
B**
Kills:89
V. Kills:50 175%
Deaths:16
KDR:5.563
Accuracy:53.208% B**
KPH:32 B++
VKPH:18 C**
E540 Halberd
B**
Kills:85
V. Kills:38 218%
Deaths:6
KDR:14.167
Accuracy:49.288% C*
KPH:43.500 B**
VKPH:19.400 B+
Supernova PC
A
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:65.906% A++
KPH:28.700 B++
VKPH:12.600 A
Kills:1,046 (872 + 174)
Deaths:210
KDR:4.981
VKDR:2.938
Vehicle Kills:617
Kill Difference:836
Playtime:33.211 hours
Usage:3%
Score:0.576m
Score/min:289
Driving Accuracy:65.906%
Gunner Accuracy:49.288%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:379
V. Kills:241 157%
Deaths:73
KDR:5.192
Accuracy:57.483% C*
KPH:44.400 B+
VKPH:28.300 B+
Aphelion VEX-4H
C++
Kills:309
V. Kills:185 166%
Deaths:74
KDR:4.176
Accuracy:46.574% C++
KPH:40.600 C+
VKPH:24.300 C
E540 Halberd-H
A*
Kills:54
V. Kills:52 102%
Deaths:14
KDR:3.857
Accuracy:62.813% B++
KPH:44 C+
VKPH:42.400 A*
Kills:742 (0 + 742)
Deaths:161
KDR:4.609
VKDR:2.969
Vehicle Kills:478
Kill Difference:581
Playtime:17.372 hours
Usage:2%
Score:0.421m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:62.813%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:131
V. Kills:41 312%
Deaths:30
KDR:4.367
Accuracy:55.842% A*
KPH:91.800 A*
VKPH:28.700 M**
Kills:131 (0 + 131)
Deaths:30
KDR:4.367
VKDR:1.367
Vehicle Kills:41
Kill Difference:101
Playtime:1.428 hours
Usage:0%
Score:0.044m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:55.842%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,8451,8157492.423C+0.8627.459%C**34.821%B+68.8C++1.1B++19526.4h10B+36.6B+
Serpent VE92 1,3751,3451,0691.258C*0.3126.981%B++26.394%B**32C*N/A11142h12.8C*47.5B+
Orion VS54 1,2251,2091,2220.989C0.5820.911%C+21.836%C26.4CN/A10545.8h13.7C+65.7C++
SVA-88 1,2021,1866271.892C++0.3327.103%B++32.209%B*54.2BN/A19521.9h10.8B+39.7B+
VX29 Polaris 1,2001,1775782.036B+0.4729.053%B**31.011%B**67.3B**1.3A++17517.5h10.6B++36.4B+
Lasher X2 1,1911,1746351.849A+0.2836.052%A+4.003%C+61.8A++N/A15319h12.9A+35.7B**
NS-15M1 1,1881,1689111.282C+0.2822.7%C+27.483%B++34.7C+N/A9933.7h12.4C*54.6C**
Pulsar LSW 1,1791,1667081.647C*0.0824.137%C*30.103%B*43.8C++N/A15226.6h11.7B48.4B
VX6-7 1,1721,1511,0001.151C+0.4226.287%B21.894%C*30.1C+N/A9438.2h13.7C+51.9C*
Pandora VX25 9028923732.391A0.8244.384%B+21.3%A+81.8A++N/A28610.9h3.8B+8.7B+
NS-44 Commissioner 8718619680.889C+0.6832.819%C-29.965%B**22.9CN/A7937.6h3.4B+10.3C**
Supernova FPC 1,3098081854.368C+2.8062.062%B**2.228%C+30.8B+19.1B*26426.2h5.1C**8.3B++
NSX Naginata 6896783352.024B++0.4625.476%B++35.841%B**60B*1B++18311.3h9.4B++37B+
Nebula VM20 6156092842.144C++0.5822.156%B*30.049%A*48.7B**N/A16612.5h12.7B**57.4B*
Nebula VM20 6156062842.134C++0.5722.439%B*28.878%A++48.5B*N/A16212.5h12.9B**57.4B*
NSX Tengu 5955853561.643B+0.0839.774%B+24.786%B++44.7BN/A11813.1h10.8B++27.1B+
C-4 7455283411.548C++0.0227.733%BN/A49.8D20.5D45610.6h1.6C+5.6C**
L100 Python AP 795516737.068B+5.5068.865%A+1.55%D49.1A++26.6A+35810.5h5.8B+8.5B*
NS-15 Gallows 5185092052.483C+0.9226.946%C32.809%C**60.6C+1.1B+3838.4h10.6C*39.3C++
Solstice VE3 4504374321.012B+0.5522.007%C+24.028%B*16.7C+N/A7326.2h14.9C**67.8C*
VE-S Canis 4254201822.308B**0.7430.447%B+22.857%C**65.6B*N/A2516.4h10.1B+33.1B+
NS-11C 4084043241.247B0.3227.491%B++20.05%C++32.8B+N/A13612.3h15.1C++55B+
Saron HRB-H 620379735.192C+3.6357.483%C*N/A44.6B+28.4B+3758.5h24.6C*42.8C**
Deimos VA29 3573512301.526C**0.0456.2%C27.066%A++50.1BN/A1427h2.2B+3.9C*
Dual Photon Pods 414334379.027B+7.4653.969%C*N/A159A+38.1A++7822.1h23.1C++42.8C*
Aphelion VEX-4H 494309744.176C+2.6146.574%C++N/A40.7C+24.3C3987.6h51.5B+110.7B+
XM98 3083061841.663C+0.1036.592%C+86.601%A25.3C+N/A41512.1h1.8B**4.9B++
Tank Mine 5112771332.083C0.5233.94%C+N/A52.3D--44.2D7375.3h2.4D7.1C
NS "Jackpot" Decimator 4222751342.052C++0.4963.828%C+N/A25.9D--13.9C--16610.6h4.3C-6.7C
NSX Tanto 2482461391.77B++0.2030.452%B*37.805%A++53.5B*N/A1844.6h10.5B++34.4B++
Nemesis VSH9 4312243650.614C+0.9564.261%C*N/A14C+12.9B+17216h8.2C++12.8C*
Light PPA 243221554.018C+2.4545.706%B++1.357%C++47C++4.7B+1564.7h11B+24.1B+
Pulsar C 2232171551.4C*0.1726.275%B30.876%A33.9C**N/A1546.4h11.8C*45B
NS-7 PDW 2142103750.56C-1.0119.192%D--30.952%A*12.7DN/A7916.6h17.9C-93.4C--
NSX Tomoe 1911901091.743C++0.1831.537%B+41.579%B+55.9B++N/A2213.4h11B*34.8B++
Sirius SX12 1941882930.642C0.9219.362%D--18.085%C+11.1D-N/A4516.9h21.9D*112.9D-
NS-357 Underboss 1721703070.554C-1.0119.09%F--21.765%C+13.5D-N/A4712.6h3.8B+19.9D*
Ursa 1621601351.185C+0.3824.507%B25%C++50B+N/A2183.2h10.3B+42.1B+
Thanatos VE70 1651601361.176B+0.3946.287%B++31.25%M++51.6A1.6M++3393.1h3.9B++8.3B*
L100 Python HEAT 236152622.452C--0.8943.347%D-1.316%D-14.8D--8.2D13710.3h7.1C16.3D
Maelstrom Turbo Laser 2581512610.579C0.9930.641%C+1.325%D8D5.7D9118.8h117.6C+383.8C++
Frag Grenade 1521501150N/A148.4340.106%DN/A300D4C-11440.5h5.1D--12.6D
Rocklet Rifle 2771491281.164B*0.4058.603%B+N/A21.9C-18.8C--2676.8h37.2C++63.4B
S1 2421452850.509C1.0654.68%CN/A12.2D--8.2D14311.9h6.6C*12.1C++
NS Decimator 225140642.188A+0.6260.035%C+1.429%D21.9D-13.3C2046.4h4.9C+8.1C++
Hornet Missiles 232139602.317C--0.7564.201%C**2.158%B+46.3C31C5273h12.1C+18.8C++
Saron Laser Cannon 2191312380.55C1.0231.466%C+N/A6.5D4.3D6820.3h130.7C*415.3C*
M40 Fury 172131304.367C2.8055.842%A*N/A93.6A*29.3S5101.4h18.5C-33.2B+
Proximity Mine 1221221012.2M10.6358.824%A*N/A152.5B++N/A18310.8h1.6B**2.6A+
Soldier Soaker 116116841.381C**0.1931.775%C17.241%C**55.2C*N/A1442.1h5.2B++16.4B+
Skyguard 171114284.071B+2.5033.442%B++1.754%C+29.2A*14.6A2833.9h73.8A220.7A
Lumine Edge 1451147,7240.015C1.5529.845%C*19.298%B+0.4DN/A2317.7h2.9F--9.6C
Anti-Vehicle Grenade 1731121112N/A110.4342.51%D--N/A224D122C**16870.5h7.3D17.3D
L100 Python HESH 140106521.2B*19.6364.747%A++N/A117.8M+37.8S6700.9h2.7B*4.1B**
Cosmos VM3 105104921.13C-0.4413.198%D25%A21.7DN/A794.8h11.9B++90.3C++
Comet VM2 157101731.384B+0.1863.931%A**2.97%D15.3B*8.5A*1336.6h29.9C--46.8B
NSX Daimyo 101100333.03C+1.4641.989%C++94%C+52.6C++N/A1381.9h2.3B+5.4B+
Quasar VM1 102981310.748C--0.8213.324%C--25.51%A+12.3D-N/A538h17.2C129.3C+
Beamer VS3 103972360.411C1.1616.98%F35.052%A++4.9D--N/A1819.8h11.4C67.4C-
NS-61 Emissary 99961020.941C*0.6330.965%B+25%A+19.6CN/A1164.9h16.1C+52C*
NS-15M AE 9696462.087C+0.5225.975%C++31.25%B+53.3C+N/A1751.8h10.9B41.9B
Terminus VX-9 9189521.712B0.1526.738%C*34.832%B**38.7C+N/A1312.3h12C**44.9B
Saron HRB 13989165.563C++4.0053.208%B**1.124%C-31.8B++17.9C*5502.8h25.2C47.3B+
E540 Halberd 12385614.167B+12.6049.288%C*N/A42.5B**19B+2792h4.1A+8.3B**
NS-AM7 Archer 126851200.708B+0.8661.109%C**7.059%D*10.6B*5.1A++788h15.4B+25.3B+
Pulsar VS1 8585821.037C++0.5326.257%B+22.353%C**24.3C+N/A1733.5h19.2D*73C+
NS-11A 8484811.037C+0.5324.942%C++21.429%C+28C+N/A1433h15.3C61.5C++
NSX-P Tanto 8383791.051C++0.5223.367%C-38.554%A++23.7C+N/A983.5h14.1B60.5C*
Comet VM2 13882551.491B+0.0866.347%A*2.439%D-15.8B*10.8M++1445.2h35.5C-53.5B+
NSX Masamune 12182382.158A++0.5964.813%B*1.22%D35.7B17C**2122.3h8.2B++12.7B++
NS Baron G5AE 8079661.197C+0.3748.912%C*27.848%A**43.9C++N/A1701.8h4.3C++8.7C+
Spear Anti-Vehicle Phalanx Turret 9968106.8C+5.2351.748%B++1.471%D*48.6B++22.1C++4661.4h9.8C+18.9B+
MANA Anti-Vehicle Turret 13966750.88D0.6971.326%B**1.515%D**660D730D848890.1h15.1F--21.1D
Supernova PC 9264321.333M19.7765.906%A++N/A29.1B++12.7A2702.2h6.8D10.3B
Antares LC 11060860.698C--0.8732.43%C++N/A9.8D8.2D1466.1h132.9C+409.7C++
Sticky Grenade 5756156N/A54.4340.203%D*N/A280D**5D-13770.2h4.3F-10.6F
E540 Halberd-H 10654143.857C2.2962.813%B++1.852%C+45C+43.3A**6431.2h8.4D-13.3C-
NSX Yumi 5453301.767C**0.2024.016%D30.189%B+29.4CN/A941.8h11.4B47.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit638463,24373.2h
Spawn Beacon44050.3h
Anti-Vehicle MANA Turret106200.8h
Motion Spotter92240.7h
VS Patriot Flare Gun11500.1h
Medical Kit1902,34613.4h
AE Medical Applicator61,6280.3h
AE Nano-Armor Kit49,3551.3h
Nanite Revive Grenade01470h
Medical Applicator5520,5613.8h
Spitfire Auto-Turret12130.2h
Restoration Kit91930.9h
Deconstruction Tool17710.2h
Welding Device07330.1h
Ammunition Package331,4631.2h
Anti-Infantry MANA Turret4740.5h
Nano-Repair Grenade03430.1h
Recon Detection Device177923.2h

Check the help document for the dictionary if you want to learn more about words used here.


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