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Praetor Bounty Hunter GohntekGL[TWC2] GohntekGL
VS BR 83

KDR: 1.57

Score: 20m

Last Seen: Jul 14th, 2019 2:41 PM
- OFFLINE - 980.4 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Connery
Level Progress (to 84): 61%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Orion VS54 SVA-88 VX29 Polaris Lasher X2 NS-15M1 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $885,708 MLG Score: 708
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.295%28.669%72530118415,8081.555140.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.791%0.806B++1.188B**-1.385D**HEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.388C**11.50.193C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.12%0.835%195412108385123201.63353261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.682%-0.34C--0.696D-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.60.024C+53.8-0.014C+103.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.287%1.822%248512091,70110399891.63715172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.651%0.224C++-0.475D1.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.403B100.204C++13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.187%1.095%80312112746655270.4120352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.482%1.756A++-0.828D--0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.717B++18.70.532B+15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.795%88.48%802121240872730.56044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.569%0.441B1.39A-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+1.90.396B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.26%23.76%80312111,431810211.76449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.199%0.392B1.8A++-0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.439B3.40.295C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20m510.4%344 (20.6k)303 (18.2k)1.5700329,74918,9481.7856883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214212121.894%20.495%44903:299

42% Engineer35% Heavy Assault6% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 10:11 PMSep 2nd, 2018 7:59 PMAug 13th, 2019 12:58 PM (11d) (PST)Jul 14th, 2019 11:04 AM (41d) (PST)Jul 14th, 2019 10:41 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791654140.4500.2870.0922.6440.068708

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7649,90624,85827176159418,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1100.8h/45.9d 4,086 6,097 9,567 174.6k 2,055 2,839 4,469 38.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,850
Deaths:759
KDR:2.437
Accuracy:27.509% C**
HSR:34.432% B+
Orion VS54
C+
Kills:1,209
Deaths:1,222
KDR:0.989
Accuracy:20.911% C+
HSR:21.836% C-
SVA-88
B*
Kills:1,186
Deaths:627
KDR:1.892
Accuracy:27.103% B++
HSR:32.209% B*
VX29 Polaris
B**
Kills:1,177
Deaths:578
KDR:2.036
Accuracy:29.053% B**
HSR:31.011% B**
NS-15M1
B++
Kills:1,168
Deaths:911
KDR:1.282
Accuracy:22.700% C+
HSR:27.483% B++
Pulsar LSW
B++
Kills:1,166
Deaths:708
KDR:1.647
Accuracy:24.137% C*
HSR:30.103% B++
NSX Naginata
B**
Kills:685
Deaths:341
KDR:2.009
Accuracy:25.380% B+
HSR:36.058% B**
NS-15 Gallows
C++
Kills:509
Deaths:205
KDR:2.483
Accuracy:26.946% C
HSR:32.809% C++
Ursa
C**
Kills:160
Deaths:135
KDR:1.185
Accuracy:24.507% C**
HSR:25% C++
NS-15M AE
B+
Kills:96
Deaths:46
KDR:2.087
Accuracy:25.975% C++
HSR:31.250% B+
Kills:9,206
Deaths (as Heavy Assault):5,532
Deaths (to Heavy Assaults):5,764
KDR:1.66414
Kill Difference:3,674
Playtime:383.727 hours
Usage:35%
Score:7.251m
Score/min:315
Accuracy (listed only):25.422%
HSR (listed only):30.219%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,345
Deaths:1,069
KDR:1.258
Accuracy:26.981% B++
HSR:26.394% B**
VX6-7
B
Kills:1,151
Deaths:1,000
KDR:1.151
Accuracy:26.287% B
HSR:21.894% C++
Pandora VX25
A+
Kills:907
Deaths:378
KDR:2.399
Accuracy:44.466% B+
HSR:21.279% A+
Solstice VE3
B*
Kills:447
Deaths:438
KDR:1.021
Accuracy:22.125% C+
HSR:24.385% B*
NS-11C
B++
Kills:404
Deaths:324
KDR:1.247
Accuracy:27.491% B++
HSR:20.050% C++
Deimos VA29
A++
Kills:364
Deaths:236
KDR:1.542
Accuracy:56.344% C
HSR:26.648% A++
Pulsar C
A
Kills:253
Deaths:170
KDR:1.488
Accuracy:26.808% B+
HSR:30.435% A
NSX Tanto
A++
Kills:246
Deaths:140
KDR:1.757
Accuracy:30.487% B*
HSR:37.805% A++
Thanatos VE70
M++
Kills:160
Deaths:136
KDR:1.176
Accuracy:46.287% B++
HSR:31.250% M++
NSX-P Tanto
A++
Kills:83
Deaths:79
KDR:1.051
Accuracy:23.367% C-
HSR:38.554% A++
NS Baron G5AE
A*
Kills:79
Deaths:66
KDR:1.197
Accuracy:48.912% C*
HSR:27.848% A*
Kills:5,439
Deaths (as Engineer):4,036
Deaths (to Engineers):4,030
KDR:1.34762
Kill Difference:1,403
Playtime:465.698 hours
Usage:42%
Score:7.400m
Score/min:265
Accuracy (listed only):34.505%
HSR (listed only):27.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,345
Deaths:1,069
KDR:1.258
Accuracy:26.981% B++
HSR:26.394% B**
VX6-7
B
Kills:1,151
Deaths:1,000
KDR:1.151
Accuracy:26.287% B
HSR:21.894% C++
Pandora VX25
A+
Kills:907
Deaths:378
KDR:2.399
Accuracy:44.466% B+
HSR:21.279% A+
NSX Tengu
B++
Kills:589
Deaths:359
KDR:1.641
Accuracy:39.776% B+
HSR:25.127% B++
VE-S Canis
B+
Kills:455
Deaths:195
KDR:2.333
Accuracy:30.522% B+
HSR:23.077% B
Solstice VE3
B*
Kills:447
Deaths:438
KDR:1.021
Accuracy:22.125% C+
HSR:24.385% B*
NS-11C
B++
Kills:404
Deaths:324
KDR:1.247
Accuracy:27.491% B++
HSR:20.050% C++
Deimos VA29
A++
Kills:364
Deaths:236
KDR:1.542
Accuracy:56.344% C
HSR:26.648% A++
Pulsar C
A
Kills:253
Deaths:170
KDR:1.488
Accuracy:26.808% B+
HSR:30.435% A
NSX Tanto
A++
Kills:246
Deaths:140
KDR:1.757
Accuracy:30.487% B*
HSR:37.805% A++
NS-7 PDW
A*
Kills:210
Deaths:375
KDR:0.560
Accuracy:19.192% D--
HSR:30.952% A*
Sirius SX12
C+
Kills:188
Deaths:293
KDR:0.642
Accuracy:19.362% D--
HSR:18.085% C+
Thanatos VE70
M++
Kills:160
Deaths:136
KDR:1.176
Accuracy:46.287% B++
HSR:31.250% M++
NSX-P Tanto
A++
Kills:83
Deaths:79
KDR:1.051
Accuracy:23.367% C-
HSR:38.554% A++
NS Baron G5AE
A*
Kills:79
Deaths:66
KDR:1.197
Accuracy:48.912% C*
HSR:27.848% A*
Kills:6,881
Deaths (as Light Assault):5,258
Deaths (to Light Assaults):3,030
KDR:1.30867
Kill Difference:1,623
Playtime:128.634 hours
Usage:12%
Score:2.819m
Score/min:365
Accuracy (listed only):32.560%
HSR (listed only):26.919%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:864
Deaths:974
KDR:0.887
Accuracy:32.806% C-
HSR:29.861% B**
NSX Tengu
B++
Kills:589
Deaths:359
KDR:1.641
Accuracy:39.776% B+
HSR:25.127% B++
VE-S Canis
B+
Kills:455
Deaths:195
KDR:2.333
Accuracy:30.522% B+
HSR:23.077% B
XM98
A
Kills:306
Deaths:184
KDR:1.663
Accuracy:36.592% C+
HSR:86.601% A
NS-7 PDW
A*
Kills:210
Deaths:375
KDR:0.560
Accuracy:19.192% D--
HSR:30.952% A*
NSX Tomoe
B+
Kills:190
Deaths:109
KDR:1.743
Accuracy:31.537% B+
HSR:41.579% B+
Sirius SX12
C+
Kills:188
Deaths:293
KDR:0.642
Accuracy:19.362% D--
HSR:18.085% C+
NS-357 Underboss
C+
Kills:170
Deaths:309
KDR:0.550
Accuracy:19.104% F--
HSR:21.765% C+
Soldier Soaker
B
Kills:122
Deaths:87
KDR:1.402
Accuracy:31.844% C
HSR:16.393% B
NSX Daimyo
C+
Kills:102
Deaths:35
KDR:2.914
Accuracy:41.030% C+
HSR:94.118% C+
Beamer VS3
A++
Kills:97
Deaths:236
KDR:0.411
Accuracy:16.980% F
HSR:35.052% A++
NS-61 Emissary
A+
Kills:96
Deaths:102
KDR:0.941
Accuracy:30.965% B+
HSR:25% A+
NS-AM7 Archer
C**
Kills:85
Deaths:120
KDR:0.708
Accuracy:61.109% C**
HSR:7.059% D*
Kills:3,474
Deaths (as Infiltrator):3,378
Deaths (to Infiltrators):2,424
KDR:1.02842
Kill Difference:96
Playtime:65.279 hours
Usage:6%
Score:1.440m
Score/min:368
Accuracy (listed only):31.601%
HSR (listed only):34.975%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:907
Deaths:378
KDR:2.399
Accuracy:44.466% B+
HSR:21.279% A+
NSX Tengu
B++
Kills:589
Deaths:359
KDR:1.641
Accuracy:39.776% B+
HSR:25.127% B++
VE-S Canis
B+
Kills:455
Deaths:195
KDR:2.333
Accuracy:30.522% B+
HSR:23.077% B
Deimos VA29
A++
Kills:364
Deaths:236
KDR:1.542
Accuracy:56.344% C
HSR:26.648% A++
NS-7 PDW
A*
Kills:210
Deaths:375
KDR:0.560
Accuracy:19.192% D--
HSR:30.952% A*
Sirius SX12
C+
Kills:188
Deaths:293
KDR:0.642
Accuracy:19.362% D--
HSR:18.085% C+
Thanatos VE70
M++
Kills:160
Deaths:136
KDR:1.176
Accuracy:46.287% B++
HSR:31.250% M++
Pulsar VS1
B+
Kills:92
Deaths:82
KDR:1.122
Accuracy:26.398% B+
HSR:23.913% B+
Terminus VX-9
B**
Kills:89
Deaths:52
KDR:1.712
Accuracy:26.738% C*
HSR:34.832% B**
NS-11A
C++
Kills:84
Deaths:81
KDR:1.037
Accuracy:24.942% C++
HSR:21.429% C+
NS Baron G5AE
A*
Kills:79
Deaths:66
KDR:1.197
Accuracy:48.912% C*
HSR:27.848% A*
NSX Yumi
B+
Kills:53
Deaths:30
KDR:1.767
Accuracy:24.016% C--
HSR:30.189% B+
Kills:3,270
Deaths (as Combat Medic):2,283
Deaths (to Combat Medics):1,860
KDR:1.43233
Kill Difference:987
Playtime:21.523 hours
Usage:2%
Score:0.320m
Score/min:248
Accuracy (listed only):33.913%
HSR (listed only):26.219%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:609
Deaths:284
KDR:2.144
Accuracy:22.156% B*
HSR:30.049% A++
Nebula VM20
A++
Kills:606
Deaths:284
KDR:2.134
Accuracy:22.439% B*
HSR:28.878% A++
Cosmos VM3
A
Kills:104
Deaths:92
KDR:1.130
Accuracy:13.198% D-
HSR:25% A
Comet VM2
A*
Kills:101
Deaths:73
KDR:1.384
Accuracy:63.931% A*
HSR:2.970% D
Quasar VM1
A
Kills:98
Deaths:131
KDR:0.748
Accuracy:13.324% D
HSR:25.510% A
Comet VM2
A*
Kills:82
Deaths:55
KDR:1.491
Accuracy:66.347% A*
HSR:2.439% D-
Kills:1,600
Deaths (as MAX Suit):459.500
Deaths (to MAX Suits):813
KDR:3.48205
Kill Difference:1,140.500
Playtime:31.656 hours
Usage:3%
Score:0.811m
Score/min:427
Accuracy (listed only):33.566%
HSR (listed only):19.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:334
V. Kills:80 412%
Deaths:37
KDR:9.027
Accuracy:53.969% C*
KPH:162.100 A+
VKPH:38.800 A++
Light PPA
B++
Kills:222
V. Kills:23 N/A
Deaths:55
KDR:4.036
Accuracy:45.717% B++
KPH:46.300 C+
VKPH:4.800 B++
Maelstrom Turbo Laser
C+
Kills:151
V. Kills:107 140%
Deaths:261
KDR:0.579
Accuracy:30.639% C+
KPH:8 D
VKPH:5.700 D
Hornet Missiles
C
Kills:139
V. Kills:93 148%
Deaths:60
KDR:2.317
Accuracy:64.201% C**
KPH:46.200 C
VKPH:30.900 C
Saron Laser Cannon
C+
Kills:131
V. Kills:88 147%
Deaths:238
KDR:0.550
Accuracy:31.466% C+
KPH:6.500 D
VKPH:4.300 D
Antares LC
D
Kills:60
V. Kills:50 118%
Deaths:86
KDR:0.698
Accuracy:32.430% C++
KPH:9.900 D
VKPH:8.200 D
Kills:1,037 (564 + 0)
Deaths:737
KDR:1.407
VKDR:0.598
Vehicle Kills:441
Kill Difference:300
Playtime:55.140 hours
Usage:5%
Score:0.476m
Score/min:144
Piloting Accuracy:32.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:521
V. Kills:281 185%
Deaths:74
KDR:7.041
Accuracy:68.875% A+
KPH:49.300 A
VKPH:26.600 A+
L100 Python HEAT
D
Kills:152
V. Kills:84 179%
Deaths:62
KDR:2.452
Accuracy:43.347% D-
KPH:14.800 D--
VKPH:8.200 D
Skyguard
A*
Kills:114
V. Kills:57 197%
Deaths:28
KDR:4.071
Accuracy:33.442% B++
KPH:28.900 A*
VKPH:14.400 A+
L100 Python HESH
S
Kills:106
V. Kills:34 303%
Deaths:5
KDR:21.200
Accuracy:64.747% A++
KPH:115.400 M+
VKPH:37 S
Kills:893 (893 + 0)
Deaths:169
KDR:5.284
VKDR:2.698
Vehicle Kills:456
Kill Difference:724
Playtime:25.706 hours
Usage:2%
Score:0.415m
Score/min:269
Driving Accuracy:64.747%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:808
V. Kills:501 161%
Deaths:185
KDR:4.368
Accuracy:62.062% B**
KPH:30.800 B+
VKPH:19.100 B++
Saron HRB
B**
Kills:89
V. Kills:50 175%
Deaths:16
KDR:5.563
Accuracy:53.208% B**
KPH:32 B++
VKPH:18 C**
E540 Halberd
B**
Kills:85
V. Kills:38 218%
Deaths:6
KDR:14.167
Accuracy:49.288% C*
KPH:43.500 B**
VKPH:19.400 B+
Supernova PC
B**
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:65.906% A++
KPH:28.700 B+
VKPH:12.600 B**
Kills:1,046 (872 + 174)
Deaths:210
KDR:4.981
VKDR:2.938
Vehicle Kills:617
Kill Difference:836
Playtime:33.211 hours
Usage:3%
Score:0.576m
Score/min:289
Driving Accuracy:65.906%
Gunner Accuracy:49.288%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:379
V. Kills:241 157%
Deaths:73
KDR:5.192
Accuracy:57.483% C*
KPH:44.400 B+
VKPH:28.300 B+
Aphelion VEX-4H
C++
Kills:309
V. Kills:185 166%
Deaths:74
KDR:4.176
Accuracy:46.574% C++
KPH:40.600 C+
VKPH:24.300 C
E540 Halberd-H
A**
Kills:54
V. Kills:52 102%
Deaths:14
KDR:3.857
Accuracy:62.813% B++
KPH:44 C+
VKPH:42.400 A**
Kills:742 (0 + 742)
Deaths:161
KDR:4.609
VKDR:2.969
Vehicle Kills:478
Kill Difference:581
Playtime:17.372 hours
Usage:2%
Score:0.421m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:62.813%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:131
V. Kills:41 312%
Deaths:30
KDR:4.367
Accuracy:55.842% A*
KPH:91.800 A++
VKPH:28.700 M**
Kills:131 (0 + 131)
Deaths:30
KDR:4.367
VKDR:1.367
Vehicle Kills:41
Kill Difference:101
Playtime:1.428 hours
Usage:0%
Score:0.044m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:55.842%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,8801,8507592.437C+0.8727.509%C**34.432%B+69C++1.1B+19526.8h10B+36.5B+
Serpent VE92 1,3751,3451,0691.258C++0.3126.981%B++26.394%B**32C++N/A11142h12.8C*47.5B+
Orion VS54 1,2251,2091,2220.989C0.5820.911%C+21.836%C-26.4CN/A10545.8h13.7C+65.7C+
SVA-88 1,2021,1866271.892C++0.3227.103%B++32.209%B*54.2BN/A19521.9h10.8B+39.7B+
VX29 Polaris 1,2001,1775782.036B+0.4729.053%B**31.011%B**67.3B*1.3A++17517.5h10.6B++36.4B++
Lasher X2 1,1911,1746351.849A0.2836.052%A4.003%C+61.8A+N/A15319h12.9A+35.7B**
NS-15M1 1,1881,1689111.282C+0.2922.7%C+27.483%B++34.7C+N/A9933.7h12.4C++54.6C*
Pulsar LSW 1,1791,1667081.647C++0.0824.137%C*30.103%B++43.8C+N/A15226.6h11.7B48.4B
VX6-7 1,1721,1511,0001.151C+0.4226.287%B21.894%C++30.1C+N/A9438.2h13.7C+51.9C*
Pandora VX25 9179073782.399B**0.8344.466%B+21.279%A+81.7A+N/A28511.1h3.9B+8.7B+
NS-44 Commissioner 8748649740.887C+0.6832.806%C-29.861%B**22.9C-N/A7937.7h3.4B+10.3C**
Supernova FPC 1,3098081854.368C2.8062.062%B**2.228%C+30.8B+19.1B++26426.2h5.1C*8.3B+
NSX Naginata 6966853412.009B++0.4425.38%B+36.058%B**59.6B++1B+18211.5h9.5B++37.2B++
Nebula VM20 6156092842.144C+0.5722.156%B*30.049%A++48.7B**N/A16612.5h12.7B**57.4B*
Nebula VM20 6156062842.134C+0.5622.439%B*28.878%A++48.5B*N/A16212.5h12.9B**57.4B++
NSX Tengu 5995893591.641B+0.0739.776%B+25.127%B++44.6BN/A11913.2h10.8B++27.1B+
C-4 7545353421.564C++0.0127.774%BN/A50.5D20.7D45710.6h1.6C+5.6C*
L100 Python AP 802521747.041B+5.4768.875%A+1.536%D49.2A26.5A+35710.6h5.8C**8.4B+
NS-15 Gallows 5185092052.483C+0.9126.946%C32.809%C++60.6C+1.1B+3838.4h10.6C++39.3C+
VE-S Canis 4614551952.333B**0.7630.522%B+23.077%B66.9B*N/A2476.8h10B+32.8B+
Solstice VE3 4614474381.021B+0.5522.125%C+24.385%B*16.9C+N/A7326.5h14.8C**67C++
NS-11C 4084043241.247C**0.3227.491%B++20.05%C++32.8C**N/A13612.3h15.1C+55B
Saron HRB-H 620379735.192C+3.6257.483%C*N/A44.6B+28.4B+3758.5h24.6C++42.8C**
Deimos VA29 3703642361.542C**0.0356.344%C26.648%A++50.6C*N/A1437.2h2.2B+3.8C*
Dual Photon Pods 414334379.027B+7.4653.969%C*N/A159A+38.1A++7822.1h23.1C++42.8C*
Aphelion VEX-4H 494309744.176C+2.6146.574%C++N/A40.7C+24.3C3987.6h51.5B+110.7B+
XM98 3083061841.663C+0.0936.592%C+86.601%A25.3C+N/A41512.1h1.8B**4.9B++
Tank Mine 5142791332.098C0.5333.854%C+N/A52.6D*44.3D7375.3h2.4D7.1C
NS "Jackpot" Decimator 4222751342.052C*0.4863.828%C+N/A25.9D*13.9D16610.6h4.3C-6.7C
Pulsar C 2612531701.488C++0.0826.808%B+30.435%A36.7B1.2A++1536.9h11.4C**42.6B+
NSX Tanto 2482461401.757B++0.1930.487%B*37.805%A++53.5B*N/A1834.6h10.6B+34.6B+
Nemesis VSH9 4352263670.616C+0.9564.423%C*N/A14C+13C++17316.1h8.3C++12.9C*
Light PPA 245222554.036C+2.4745.717%B++1.351%C++46.3C+4.8B++1554.8h11.1B24.2B+
NS-7 PDW 2142103750.56C-1.0119.192%D--30.952%A*12.7DN/A7916.6h17.9C--93.4D
NSX Tomoe 1911901091.743C++0.1731.537%B+41.579%B+55.9B++N/A2213.4h11B*34.8B++
Sirius SX12 1941882930.642C0.9319.362%D--18.085%C+11.1D-N/A4516.9h21.9D**112.9D--
NS-357 Underboss 1721703090.55C-1.0219.104%F--21.765%C+13.4D-N/A4712.7h3.8B+20D*
Thanatos VE70 1651601361.176B0.3946.287%B++31.25%M++51.6A1.6M3393.1h3.9B++8.3B*
Ursa 1621601351.185C+0.3924.507%C**25%C++50B+N/A2183.2h10.3B+42.1B+
L100 Python HEAT 236152622.452C--0.8843.347%D-1.316%D-14.8D--8.2D13710.3h7.1C16.3D
Maelstrom Turbo Laser 2581512610.579C0.9930.639%C+1.325%D8D5.7D9118.9h117.6C+383.8C+
Rocklet Rifle 2811511291.171B*0.4058.594%B++N/A21.9C--18.8C--2656.9h37.1C++63.4B
Frag Grenade 1521501150N/A148.4340.106%DN/A300D-4C--11440.5h5.1D--12.6D-
S1 2421452850.509C1.0654.68%CN/A12.2D--8.2D14311.9h6.6C++12.1C++
NS Decimator 227141652.169A0.6060.158%C+1.418%D22D-13.4C2046.4h4.9C+8.1C+
Hornet Missiles 232139602.317C--0.7564.201%C**2.158%B++46.3C31C5273h12.1C+18.8C++
Saron Laser Cannon 2191312380.55C1.0231.466%C+N/A6.5D4.3D6820.3h130.7C*415.3C*
M40 Fury 172131304.367C2.8055.842%A*N/A93.6A*29.3S5101.4h18.5C-33.2B+
Soldier Soaker 122122871.402C**0.1731.844%C16.393%B55.5C*N/A1452.2h5.1B+16.1B+
Proximity Mine 1221221012.2M+10.6358.462%A++N/A152.5B++N/A18200.8h1.6B*2.7A+
Lumine Edge 1451147,8080.015C1.5629.918%C*19.298%B+0.4C--N/A2320.7h2.9F*9.7C
Skyguard 171114284.071B+2.5033.442%B++1.754%C+29.2A*14.6A+2833.9h73.8B**220.7A
Anti-Vehicle Grenade 1731121112N/A110.4342.51%D--N/A224D122C**16870.5h7.3D17.3D-
L100 Python HESH 140106521.2B**19.6364.747%A++N/A117.8M+37.8S6700.9h2.7B+4.1B**
Cosmos VM3 105104921.13C-0.4413.198%D-25%A21.7DN/A794.8h11.9B++90.3C+
NSX Daimyo 103102352.914C+1.3441.03%C+94.118%C+53.7C++N/A1351.9h2.3B+5.5B+
Comet VM2 157101731.384B+0.1963.931%A*2.97%D15.3B++8.5A*1336.6h29.9D46.8B
Quasar VM1 102981310.748C--0.8213.324%D25.51%A12.3D-N/A538h17.2C-129.3C+
Beamer VS3 103972360.411C-1.1616.98%F35.052%A++4.9D--N/A1819.8h11.4C67.4C--
NS-61 Emissary 99961020.941C*0.6330.965%B+25%A+19.6CN/A1164.9h16.1C+52C*
NS-15M AE 9696462.087C+0.5225.975%C++31.25%B+53.3C+N/A1751.8h10.9B41.9B
Pulsar VS1 9292821.122C*0.4526.398%B+23.913%B+25.6C+N/A1723.6h18.7D--70.7C+
Saron HRB 13989165.563C++3.9953.208%B**1.124%C-31.8B++17.9C**5502.8h25.2C47.3B+
Terminus VX-9 9189521.712C++0.1426.738%C*34.832%B**38.7C+N/A1312.3h12C*44.9B
E540 Halberd 12385614.167B+12.6049.288%C*N/A42.5B**19B+2792h4.1A8.3B**
NS-AM7 Archer 126851200.708B+0.8661.109%C**7.059%D*10.6B++5.1A++788h15.4B+25.3B+
NS-11A 8484811.037C+0.5324.942%C++21.429%C+28C+N/A1433h15.3C61.5C+
NSX-P Tanto 8383791.051C++0.5223.367%C-38.554%A++23.7C+N/A993.5h14.1C**60.5C++
NSX Masamune 12182382.158A++0.5964.813%B*1.22%D35.7C**17C**2122.3h8.2B++12.7B++
Comet VM2 13882551.491B+0.0866.347%A*2.439%D-15.8B++10.8M++1445.2h35.5C--53.5B
NS Baron G5AE 8079661.197C+0.3748.912%C*27.848%A*43.9C+N/A1711.8h4.3C++8.7C+
Spear Anti-Vehicle Phalanx Turret 9968106.8C+5.2351.748%B++1.471%D*48.6B++22.1C++4651.4h9.8C+18.9C**
MANA Anti-Vehicle Turret 13966750.88D0.6971.326%B**1.515%D--660C730C+848890.1h15.1F--21.1C--
Supernova PC 9264321.333A**19.7665.906%A++N/A29.1B+12.7B**2702.2h6.8D10.3C**
Antares LC 11060860.698C--0.8732.43%C++N/A9.8D8.2D1466.1h132.9C+409.7C++
Sticky Grenade 5756156N/A54.4340.203%D**N/A280D**5D-13770.2h4.3F-10.6F-
E540 Halberd-H 10654143.857C2.2962.813%B++1.852%C+45C+43.3M6451.2h8.4D-13.3C--
NSX Yumi 5453301.767C**0.2024.016%C--30.189%B+29.4CN/A941.8h11.4B47.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44130.3h
Anti-Vehicle MANA Turret106200.8h
Nano-Armor Kit638463,24373.2h
AE Nano-Armor Kit49,7311.3h
AE Medical Applicator71,7660.3h
Nanite Revive Grenade01510h
Medical Applicator5520,5613.8h
Spitfire Auto-Turret12170.2h
Restoration Kit91951h
VS Patriot Flare Gun11500.1h
Motion Spotter92240.7h
Welding Device07330.1h
Deconstruction Tool17710.2h
Recon Detection Device177963.2h
Ammunition Package331,4661.2h
Medical Kit1902,35913.5h
Anti-Infantry MANA Turret4740.5h
Nano-Repair Grenade03490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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