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Praetor Bounty Hunter GohntekGL[TWC2] GohntekGL
VS BR 82

KDR: 1.56

Score: 19.9m

Last Seen: Jan 9th, 2019 7:19 PM
- OFFLINE - 1022.1 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Connery
Level Progress (to 83): 47%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Orion VS54 SVA-88 VX29 Polaris Lasher X2 NS-15M1 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $875,700 MLG Score: 700
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.266%28.652%7243099215,5801.546250.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.795%0.819B++1.227B**-1.413D**HEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.389C**11.50.192C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.022%0.836%195410188375113191.63477262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.745%-0.358C--0.706D--0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.90.026C+53.4-0.008C+103.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.228%1.835%247510171,68910339851.63504171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.64%0.228C++-0.503D1.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.401B100.201C++13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.187%1.095%80310192746635270.41327352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.482%1.767A++-0.83D--0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.714B++18.70.526B+15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.99%88.309%802102040272430.554483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%0.444B1.388A-0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+1.90.392B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.237%23.874%80310191,399800211.74657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.197%0.401B1.861A++-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.40.294C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.9m509.6%343 (20.6k)303 (18.2k)1.5647629,41618,7991.7811682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022209721.847%20.441%44703:299

42% Engineer35% Heavy Assault6% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 10:11 PMSep 2nd, 2018 7:59 PMFeb 6th, 2019 8:40 PM (14d) (PST)Jan 9th, 2019 4:19 PM (42d) (PST)Jan 9th, 2019 3:19 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5781654130.4480.2870.0922.6300.068700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6929,89424,79827176158418,193

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1093.2h/45.6d 4,068 6,013 9,482 172.5k 2,044 2,809 4,434 37.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,788
Deaths:737
KDR:2.426
Accuracy:27.457% C**
HSR:35.011% B+
Orion VS54
C+
Kills:1,209
Deaths:1,222
KDR:0.989
Accuracy:20.911% C+
HSR:21.836% C
SVA-88
B*
Kills:1,186
Deaths:627
KDR:1.892
Accuracy:27.103% B++
HSR:32.209% B*
VX29 Polaris
B**
Kills:1,177
Deaths:578
KDR:2.036
Accuracy:29.053% B**
HSR:31.011% B**
Lasher X2
A+
Kills:1,174
Deaths:635
KDR:1.849
Accuracy:36.052% A+
HSR:4.003% C+
NS-15M1
B+
Kills:1,168
Deaths:911
KDR:1.282
Accuracy:22.700% C+
HSR:27.483% B+
Pulsar LSW
B*
Kills:1,166
Deaths:708
KDR:1.647
Accuracy:24.137% C*
HSR:30.103% B*
NSX Naginata
B**
Kills:664
Deaths:328
KDR:2.024
Accuracy:25.626% B++
HSR:35.994% B**
NS-15 Gallows
C++
Kills:465
Deaths:192
KDR:2.422
Accuracy:26.987% C
HSR:32.043% C++
Ursa
B
Kills:160
Deaths:135
KDR:1.185
Accuracy:24.507% B
HSR:25% C++
NS-15M AE
B+
Kills:96
Deaths:46
KDR:2.087
Accuracy:25.975% C++
HSR:31.250% B+
Kills:10,253
Deaths (as Heavy Assault):6,119
Deaths (to Heavy Assaults):5,705
KDR:1.6756
Kill Difference:4,134
Playtime:379.941 hours
Usage:35%
Score:7.171m
Score/min:315
Accuracy (listed only):26.410%
HSR (listed only):27.813%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,345
Deaths:1,069
KDR:1.258
Accuracy:26.981% B++
HSR:26.394% B**
VX6-7
B
Kills:1,151
Deaths:1,000
KDR:1.151
Accuracy:26.287% B
HSR:21.894% C*
Pandora VX25
A+
Kills:888
Deaths:369
KDR:2.407
Accuracy:44.443% B+
HSR:21.284% A+
Solstice VE3
B++
Kills:437
Deaths:432
KDR:1.012
Accuracy:22.007% C+
HSR:24.028% B++
NS-11C
B++
Kills:404
Deaths:324
KDR:1.247
Accuracy:27.491% B++
HSR:20.050% C*
Deimos VA29
A++
Kills:351
Deaths:228
KDR:1.539
Accuracy:56.324% C
HSR:27.066% A++
NSX Tanto
A++
Kills:246
Deaths:139
KDR:1.770
Accuracy:30.632% B*
HSR:37.805% A++
Pulsar C
A
Kills:217
Deaths:152
KDR:1.428
Accuracy:26.375% B+
HSR:30.876% A
Thanatos VE70
M++
Kills:160
Deaths:136
KDR:1.176
Accuracy:46.287% B++
HSR:31.250% M++
NSX-P Tanto
A++
Kills:83
Deaths:79
KDR:1.051
Accuracy:23.367% C-
HSR:38.554% A++
NS Baron G5AE
A*
Kills:79
Deaths:66
KDR:1.197
Accuracy:48.912% C*
HSR:27.848% A*
Kills:5,361
Deaths (as Engineer):3,994
Deaths (to Engineers):4,011
KDR:1.34226
Kill Difference:1,367
Playtime:464.529 hours
Usage:42%
Score:7.383m
Score/min:265
Accuracy (listed only):34.464%
HSR (listed only):27.913%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,345
Deaths:1,069
KDR:1.258
Accuracy:26.981% B++
HSR:26.394% B**
VX6-7
B
Kills:1,151
Deaths:1,000
KDR:1.151
Accuracy:26.287% B
HSR:21.894% C*
Pandora VX25
A+
Kills:888
Deaths:369
KDR:2.407
Accuracy:44.443% B+
HSR:21.284% A+
NSX Tengu
B++
Kills:581
Deaths:352
KDR:1.651
Accuracy:39.785% B+
HSR:24.957% B++
Solstice VE3
B++
Kills:437
Deaths:432
KDR:1.012
Accuracy:22.007% C+
HSR:24.028% B++
VE-S Canis
B+
Kills:418
Deaths:180
KDR:2.322
Accuracy:30.511% B+
HSR:22.727% C*
NS-11C
B++
Kills:404
Deaths:324
KDR:1.247
Accuracy:27.491% B++
HSR:20.050% C*
Deimos VA29
A++
Kills:351
Deaths:228
KDR:1.539
Accuracy:56.324% C
HSR:27.066% A++
NSX Tanto
A++
Kills:246
Deaths:139
KDR:1.770
Accuracy:30.632% B*
HSR:37.805% A++
Pulsar C
A
Kills:217
Deaths:152
KDR:1.428
Accuracy:26.375% B+
HSR:30.876% A
NS-7 PDW
A*
Kills:210
Deaths:375
KDR:0.560
Accuracy:19.192% D--
HSR:30.952% A*
Sirius SX12
C+
Kills:188
Deaths:293
KDR:0.642
Accuracy:19.362% D--
HSR:18.085% C+
Thanatos VE70
M++
Kills:160
Deaths:136
KDR:1.176
Accuracy:46.287% B++
HSR:31.250% M++
NSX-P Tanto
A++
Kills:83
Deaths:79
KDR:1.051
Accuracy:23.367% C-
HSR:38.554% A++
NS Baron G5AE
A*
Kills:79
Deaths:66
KDR:1.197
Accuracy:48.912% C*
HSR:27.848% A*
Kills:6,758
Deaths (as Light Assault):5,194
Deaths (to Light Assaults):3,001
KDR:1.30112
Kill Difference:1,564
Playtime:126.562 hours
Usage:12%
Score:2.772m
Score/min:365
Accuracy (listed only):32.530%
HSR (listed only):26.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:858
Deaths:965
KDR:0.889
Accuracy:32.816% C
HSR:29.953% B**
NSX Tengu
B++
Kills:581
Deaths:352
KDR:1.651
Accuracy:39.785% B+
HSR:24.957% B++
VE-S Canis
B+
Kills:418
Deaths:180
KDR:2.322
Accuracy:30.511% B+
HSR:22.727% C*
XM98
A
Kills:305
Deaths:184
KDR:1.658
Accuracy:36.629% C+
HSR:86.557% A
NS-7 PDW
A*
Kills:210
Deaths:375
KDR:0.560
Accuracy:19.192% D--
HSR:30.952% A*
NSX Tomoe
B+
Kills:190
Deaths:109
KDR:1.743
Accuracy:31.537% B+
HSR:41.579% B+
Sirius SX12
C+
Kills:188
Deaths:293
KDR:0.642
Accuracy:19.362% D--
HSR:18.085% C+
NS-357 Underboss
C+
Kills:165
Deaths:305
KDR:0.541
Accuracy:19.002% F-
HSR:20.606% C+
Soldier Soaker
C**
Kills:116
Deaths:84
KDR:1.381
Accuracy:31.775% C
HSR:17.241% C**
Beamer VS3
A++
Kills:97
Deaths:236
KDR:0.411
Accuracy:16.980% F
HSR:35.052% A++
NSX Daimyo
C+
Kills:97
Deaths:32
KDR:3.031
Accuracy:41.839% C+
HSR:93.814% C+
NS-61 Emissary
A+
Kills:96
Deaths:102
KDR:0.941
Accuracy:30.965% B+
HSR:25% A+
NS-AM7 Archer
B
Kills:85
Deaths:120
KDR:0.708
Accuracy:61.109% B
HSR:7.059% D*
Kills:3,406
Deaths (as Infiltrator):3,337
Deaths (to Infiltrators):2,412
KDR:1.02068
Kill Difference:69
Playtime:64.967 hours
Usage:6%
Score:1.433m
Score/min:368
Accuracy (listed only):31.654%
HSR (listed only):34.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:888
Deaths:369
KDR:2.407
Accuracy:44.443% B+
HSR:21.284% A+
NSX Tengu
B++
Kills:581
Deaths:352
KDR:1.651
Accuracy:39.785% B+
HSR:24.957% B++
VE-S Canis
B+
Kills:418
Deaths:180
KDR:2.322
Accuracy:30.511% B+
HSR:22.727% C*
Deimos VA29
A++
Kills:351
Deaths:228
KDR:1.539
Accuracy:56.324% C
HSR:27.066% A++
NS-7 PDW
A*
Kills:210
Deaths:375
KDR:0.560
Accuracy:19.192% D--
HSR:30.952% A*
Sirius SX12
C+
Kills:188
Deaths:293
KDR:0.642
Accuracy:19.362% D--
HSR:18.085% C+
Thanatos VE70
M++
Kills:160
Deaths:136
KDR:1.176
Accuracy:46.287% B++
HSR:31.250% M++
Terminus VX-9
B**
Kills:89
Deaths:52
KDR:1.712
Accuracy:26.738% C*
HSR:34.832% B**
Pulsar VS1
B+
Kills:85
Deaths:82
KDR:1.037
Accuracy:26.257% B+
HSR:22.353% C*
NS-11A
C++
Kills:84
Deaths:81
KDR:1.037
Accuracy:24.942% C++
HSR:21.429% C+
NS Baron G5AE
A*
Kills:79
Deaths:66
KDR:1.197
Accuracy:48.912% C*
HSR:27.848% A*
NSX Yumi
B+
Kills:53
Deaths:30
KDR:1.767
Accuracy:24.016% D
HSR:30.189% B+
Kills:3,186
Deaths (as Combat Medic):2,244
Deaths (to Combat Medics):1,840
KDR:1.41979
Kill Difference:942
Playtime:21.313 hours
Usage:2%
Score:0.318m
Score/min:249
Accuracy (listed only):33.897%
HSR (listed only):26.081%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:609
Deaths:284
KDR:2.144
Accuracy:22.156% B*
HSR:30.049% A++
Nebula VM20
A+
Kills:606
Deaths:284
KDR:2.134
Accuracy:22.439% B++
HSR:28.878% A+
Cosmos VM3
B**
Kills:104
Deaths:92
KDR:1.130
Accuracy:13.198% D
HSR:25% B**
Comet VM2
A**
Kills:101
Deaths:73
KDR:1.384
Accuracy:63.931% A**
HSR:2.970% D
Quasar VM1
A+
Kills:98
Deaths:131
KDR:0.748
Accuracy:13.324% C--
HSR:25.510% A+
Comet VM2
A*
Kills:82
Deaths:55
KDR:1.491
Accuracy:66.347% A*
HSR:2.439% D-
Kills:1,600
Deaths (as MAX Suit):459.500
Deaths (to MAX Suits):807
KDR:3.48205
Kill Difference:1,140.500
Playtime:31.656 hours
Usage:3%
Score:0.811m
Score/min:427
Accuracy (listed only):33.566%
HSR (listed only):19.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:334
V. Kills:80 412%
Deaths:37
KDR:9.027
Accuracy:53.969% C*
KPH:162.100 A+
VKPH:38.800 A++
Light PPA
B+
Kills:221
V. Kills:22 N/A
Deaths:54
KDR:4.093
Accuracy:46.037% B++
KPH:48.500 C++
VKPH:4.800 B+
Maelstrom Turbo Laser
C+
Kills:151
V. Kills:107 140%
Deaths:261
KDR:0.579
Accuracy:30.434% C+
KPH:8 D
VKPH:5.700 D
Hornet Missiles
C**
Kills:137
V. Kills:91 149%
Deaths:60
KDR:2.283
Accuracy:64.400% C**
KPH:45.500 C
VKPH:30.200 C
Saron Laser Cannon
C+
Kills:131
V. Kills:88 147%
Deaths:237
KDR:0.553
Accuracy:31.405% C+
KPH:6.500 D
VKPH:4.400 D
Antares LC
D
Kills:60
V. Kills:50 118%
Deaths:86
KDR:0.698
Accuracy:32.430% C++
KPH:9.900 D
VKPH:8.200 D
Kills:1,034 (563 + 0)
Deaths:735
KDR:1.407
VKDR:0.596
Vehicle Kills:438
Kill Difference:299
Playtime:54.713 hours
Usage:5%
Score:0.474m
Score/min:144
Piloting Accuracy:32.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:509
V. Kills:277 183%
Deaths:71
KDR:7.169
Accuracy:68.782% A+
KPH:48.900 A++
VKPH:26.600 A+
L100 Python HEAT
D
Kills:152
V. Kills:84 179%
Deaths:62
KDR:2.452
Accuracy:43.347% D-
KPH:14.800 D--
VKPH:8.200 D
Skyguard
A*
Kills:114
V. Kills:57 197%
Deaths:28
KDR:4.071
Accuracy:33.442% B++
KPH:28.900 A*
VKPH:14.400 A
L100 Python HESH
S
Kills:106
V. Kills:34 303%
Deaths:5
KDR:21.200
Accuracy:64.747% A++
KPH:115.400 M
VKPH:37 S
Kills:881 (881 + 0)
Deaths:166
KDR:5.307
VKDR:2.723
Vehicle Kills:452
Kill Difference:715
Playtime:25.564 hours
Usage:2%
Score:0.412m
Score/min:269
Driving Accuracy:64.747%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:808
V. Kills:501 161%
Deaths:185
KDR:4.368
Accuracy:62.062% B**
KPH:30.800 B++
VKPH:19.100 B*
Saron HRB
B**
Kills:89
V. Kills:50 175%
Deaths:16
KDR:5.563
Accuracy:53.208% B**
KPH:32 B++
VKPH:18 C**
E540 Halberd
B**
Kills:85
V. Kills:38 218%
Deaths:6
KDR:14.167
Accuracy:49.288% C*
KPH:43.500 B**
VKPH:19.400 B+
Supernova PC
A
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:65.906% A++
KPH:28.700 B++
VKPH:12.600 A
Kills:1,046 (872 + 174)
Deaths:210
KDR:4.981
VKDR:2.938
Vehicle Kills:617
Kill Difference:836
Playtime:33.211 hours
Usage:3%
Score:0.576m
Score/min:289
Driving Accuracy:65.906%
Gunner Accuracy:49.288%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:379
V. Kills:241 157%
Deaths:73
KDR:5.192
Accuracy:57.476% C*
KPH:44.400 B+
VKPH:28.300 B+
Aphelion VEX-4H
C++
Kills:307
V. Kills:184 166%
Deaths:73
KDR:4.205
Accuracy:46.643% C++
KPH:40.600 C+
VKPH:24.300 C
E540 Halberd-H
A**
Kills:54
V. Kills:52 102%
Deaths:14
KDR:3.857
Accuracy:62.813% B++
KPH:44 C+
VKPH:42.400 A**
Kills:740 (0 + 740)
Deaths:160
KDR:4.625
VKDR:2.981
Vehicle Kills:477
Kill Difference:580
Playtime:17.316 hours
Usage:2%
Score:0.420m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:62.813%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:131
V. Kills:41 312%
Deaths:30
KDR:4.367
Accuracy:55.842% A*
KPH:91.800 A++
VKPH:28.700 S
Kills:131 (0 + 131)
Deaths:30
KDR:4.367
VKDR:1.367
Vehicle Kills:41
Kill Difference:101
Playtime:1.428 hours
Usage:0%
Score:0.044m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:55.842%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,8171,7887372.426C+0.8627.457%C**35.011%B+69.6C*1.1B*19725.7h10B+36.4B+
Serpent VE92 1,3751,3451,0691.258C*0.3126.981%B++26.394%B**32C++N/A11142h12.8C*47.5B+
Orion VS54 1,2251,2091,2220.989C0.5820.911%C+21.836%C26.4CN/A10545.8h13.7C+65.7C+
SVA-88 1,2021,1866271.892C++0.3327.103%B++32.209%B*54.2BN/A19521.9h10.8B+39.7B+
VX29 Polaris 1,2001,1775782.036B+0.4729.053%B**31.011%B**67.3B*1.3A++17517.5h10.6B++36.4B++
Lasher X2 1,1911,1746351.849A+0.2836.052%A+4.003%C+61.8AN/A15319h12.9A+35.7B**
NS-15M1 1,1881,1689111.282C+0.2822.7%C+27.483%B+34.7C+N/A9933.7h12.4C*54.6C**
Pulsar LSW 1,1791,1667081.647C++0.0824.137%C*30.103%B*43.8C++N/A15126.6h11.7B48.4B
VX6-7 1,1721,1511,0001.151C+0.4126.287%B21.894%C*30.1C+N/A9438.2h13.7C+51.9C*
Pandora VX25 8988883692.407B**0.8444.443%B+21.284%A+82.2A++N/A28810.8h3.8B+8.7B+
NS-44 Commissioner 8688589650.889C+0.6832.816%C29.953%B**22.9C-N/A7937.4h3.4B+10.3C**
Supernova FPC 1,3098081854.368C+2.8062.062%B**2.228%C+30.8B++19.1B*26426.2h5.1B8.3B++
NSX Naginata 6756643282.024B++0.4625.626%B++35.994%B**59.8B++1B*17911.1h9.4B*36.8B++
Nebula VM20 6156092842.144C++0.5822.156%B*30.049%A++48.7B**N/A16612.5h12.7B**57.4B*
Nebula VM20 6156062842.134C+0.5722.439%B++28.878%A+48.5B*N/A16212.5h12.9B**57.4B++
NSX Tengu 5915813521.651B+0.0939.785%B+24.957%B++44.4C**N/A11813.1h10.8B++27.1B+
C-4 7435273411.545C++0.0227.731%B+N/A49.7D20.4D45510.6h1.6C+5.6C**
L100 Python AP 786509717.169B++5.6068.782%A+1.572%D48.9A++26.6A+35810.4h5.8B+8.5B++
NS-15 Gallows 4714651922.422C+0.8626.987%C32.043%C++59.6C+N/A3917.8h10.7C+39.5C+
Solstice VE3 4504374321.012B0.5522.007%C+24.028%B++16.7C+N/A7326.2h14.9C**67.8C++
VE-S Canis 4234181802.322B**0.7630.511%B+22.727%C*66.3B*N/A2536.3h10B+32.9B+
NS-11C 4084043241.247B0.3227.491%B++20.05%C*32.8BN/A13612.3h15.1C+55B
Saron HRB-H 620379735.192C++3.6357.476%C*N/A44.6B+28.4B+3758.5h24.6C*42.8C**
Deimos VA29 3573512281.539C**0.0356.324%C27.066%A++50.1C**N/A1437h2.2B+3.9C*
Dual Photon Pods 414334379.027B+7.4653.969%C*N/A159A+38.1A++7822.1h23.1C++42.8C*
Aphelion VEX-4H 491307734.205C+2.6446.643%C++N/A40.4C+24.2C3997.6h51.6B110.7B+
XM98 3073051841.658C+0.0936.629%C+86.557%A25.2C+N/A41612.1h1.8B**4.9B++
Tank Mine 5092761332.075C0.5133.942%C+N/A53.1D--44.8D7395.2h2.4D7.1C
NS "Jackpot" Decimator 4222751342.052C++0.4963.828%C+N/A25.9D--13.9C--16610.6h4.3C-6.7C
NSX Tanto 2482461391.77B++0.2130.632%B*37.805%A++54.7B*N/A1854.5h10.4B++34B+
Nemesis VSH9 4272223650.608C+0.9664.098%C*N/A13.9C+12.8B+17216h8.2C++12.9C*
Light PPA 243221544.093C+2.5346.037%B++1.357%C++48C++4.8B+1614.6h11B+23.8B+
Pulsar C 2232171521.428C++0.1426.375%B+30.876%A34.4C*1A++1586.3h11.8C++44.7C**
NS-7 PDW 2142103750.56C-1.0019.192%D--30.952%A*12.7DN/A7916.6h17.9C--93.4D
NSX Tomoe 1911901091.743C++0.1831.537%B+41.579%B+55.9B++N/A2203.4h11B*34.8B++
Sirius SX12 1941882930.642C0.9219.362%D--18.085%C+11.1D-N/A4516.9h21.9D*112.9D--
NS-357 Underboss 1671653050.541C-1.0219.002%F-20.606%C+13.2D-N/A4612.5h3.9B+20.3D*
Ursa 1621601351.185C+0.3824.507%B25%C++50B+N/A2183.2h10.3B+42.1B+
Thanatos VE70 1651601361.176B0.3946.287%B++31.25%M++51.6A1.6M*3393.1h3.9B++8.3B*
L100 Python HEAT 236152622.452C-0.8943.347%D-1.316%D-14.8D--8.2D13710.3h7.1C16.3D
Maelstrom Turbo Laser 2581512610.579C0.9930.434%C+1.325%D-8D5.7D9118.8h116.1C+381.6C++
Frag Grenade 1521501150N/A148.4440.106%DN/A300D-4D11440.5h5.1D--12.6D
Rocklet Rifle 2771491281.164B**0.4058.53%B+N/A22.2C-19.1C--2686.7h37C++63.2B
S1 2421452850.509C1.0654.68%CN/A12.2D-8.2D14211.9h6.6C++12.1C++
Hornet Missiles 228137602.283C--0.7264.4%C**2.19%B+45.7C30.3C5213h12.1C+18.8C++
NS Decimator 211132592.237A+0.6759.404%C+1.515%D22D13.2C1996h4.8C++8.1C++
M40 Fury 172131304.367C2.8055.842%A*N/A93.6A*29.3S5101.4h18.5C33.2B+
Saron Laser Cannon 2191312370.553C1.0131.405%C+N/A6.5D4.4D6820.2h129.8C*413.2C**
Proximity Mine 1221221012.2M10.6459.19%A*N/A152.5B++N/A18340.8h1.6B**2.6A+
Soldier Soaker 116116841.381C**0.1831.775%C17.241%C**55.2C*N/A1442.1h5.2B++16.4B+
Skyguard 171114284.071B+2.5133.442%B++1.754%C29.2A*14.6A2823.9h73.8A220.7A
Anti-Vehicle Grenade 1731121112N/A110.4442.51%D--N/A224D122B16870.5h7.3D17.3D
Lumine Edge 1411107,6610.014C1.5530%C**19.091%B+0.4DN/A2314.2h2.9F**9.8C
L100 Python HESH 140106521.2B*19.6464.747%A++N/A117.8M+37.8S6700.9h2.7B++4.1B**
Cosmos VM3 105104921.13C-0.4313.198%D25%B**21.7DN/A794.8h11.9B++90.3C++
Comet VM2 157101731.384B+0.1863.931%A**2.97%D15.3B*8.5A*1336.6h29.9D46.8B
Quasar VM1 102981310.748C--0.8213.324%C--25.51%A+12.3D-N/A538h17.2C129.3C+
Beamer VS3 103972360.411C-1.1516.98%F35.052%A++4.9D--N/A1819.8h11.4C67.4C--
NSX Daimyo 9897323.031C+1.4741.839%C+93.814%C+53.9C++N/A1391.8h2.3B+5.5B
NS-15M AE 9696462.087C+0.5225.975%C++31.25%B+53.3C+N/A1751.8h10.9B41.9B
NS-61 Emissary 99961020.941C*0.6230.965%B+25%A+19.6CN/A1164.9h16.1C+52C*
Saron HRB 13989165.563C++4.0053.208%B**1.124%C-31.8B++17.9C**5502.8h25.2C47.3B+
Terminus VX-9 9189521.712C++0.1526.738%C*34.832%B**38.7C+N/A1302.3h12C*44.9B
E540 Halberd 12385614.167B+12.6049.288%C*N/A42.5B**19B2792h4.1A+8.3B**
Pulsar VS1 8585821.037C++0.5326.257%B+22.353%C*24.3C+N/A1733.5h19.2D*73C+
NS-AM7 Archer 126851200.708B+0.8661.109%B7.059%D*10.6B*5.1A+788h15.4B+25.3B+
NS-11A 8484811.037C+0.5324.942%C++21.429%C+28C+N/A1433h15.3C61.5C++
NSX-P Tanto 8383791.051C++0.5123.367%C-38.554%A++23.7C+N/A983.5h14.1B60.5C*
Comet VM2 13882551.491B+0.0766.347%A*2.439%D-15.8B++10.8M++1445.2h35.5C--53.5B
NSX Masamune 12182382.158A++0.5964.813%B*1.22%D35.7B17C**2122.3h8.2B+12.7B++
NS Baron G5AE 8079661.197C+0.3748.912%C*27.848%A*43.9C+N/A1701.8h4.3C++8.7C+
Spear Anti-Vehicle Phalanx Turret 9968106.8C+5.2451.748%B++1.471%D**48.6B++22.1C++4661.4h9.8C+18.9B+
MANA Anti-Vehicle Turret 13966750.88D--0.6871.326%B+1.515%D-660D-730D848890.1h15.1C+21.1C++
Supernova PC 9264321.333A**19.7765.906%A++N/A29.1B++12.7A2702.2h6.8D10.3C**
Antares LC 11060860.698C--0.8732.43%C++N/A9.8D8.2D1466.1h132.9C+409.7C++
Sticky Grenade 5756156N/A54.4440.203%D*N/A280D**5D13770.2h4.3F-10.6F
E540 Halberd-H 10654143.857C2.2962.813%B++1.852%C+45C++43.3A**6431.2h8.4D13.3C
NSX Yumi 5453301.767C**0.2024.016%D30.189%B+29.4CN/A941.8h11.4B47.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01470h
Anti-Vehicle MANA Turret106200.8h
Medical Applicator5520,5613.8h
Motion Spotter92240.7h
Nano-Armor Kit638463,24373.2h
Spawn Beacon44050.3h
AE Nano-Armor Kit48,8071.1h
AE Medical Applicator61,5710.3h
Spitfire Auto-Turret12120.2h
VS Patriot Flare Gun11500.1h
Restoration Kit91930.9h
Deconstruction Tool17710.2h
Welding Device07330.1h
Ammunition Package331,4611.1h
Medical Kit1872,33113h
Anti-Infantry MANA Turret4740.5h
Nano-Repair Grenade03410.1h
Recon Detection Device177833.1h

Check the help document for the dictionary if you want to learn more about words used here.


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