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Praetor Snowblower GoldFishVS[TTLO] GoldFishVS
VS BR 82

KDR: 7.19

Score: 4.1m

Last Seen: Feb 26th, 2018 4:49 AM
- OFFLINE - 4911.5 hour(s)

Battle Rank 82 - Vanu Sovereignty on Emerald
Level Progress (to 83): 7%
Level 100 Progress: 22% 672h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Pulsar C Parallax VX3 Orion VS54 NS-15M AE V10 Saron Laser Cannon Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,513,608 MLG Score: 3608
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.375%30.367%771710014,2816.195370.993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.45%0.862B*1.541A+-0.453DHEAD ++ (~17.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.48B+9.90.306C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.202%0.369%2433210061,8969649919.75379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.082%-0.243C-1.148D*1.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.473B+29.60.437B54.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.283%3.493%136021006458511968.98039232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.597%0.669B+-0.205C0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.898B*5.20.867B*6.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.387%80.915%1360310051,923100319.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.271%0.945B*0.909B*-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.548B+1.80.42B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.1m381.8%366 (22k)316 (19k)7.1882810,3081,4348.0167482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS100893026.007%28.075%73009:014

21% Engineer23% Heavy Assault18% Infiltrator34% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2014 11:53 PMDec 6th, 2017 2:20 AMFeb 26th, 2018 3:31 PM (208d) (PST)Feb 26th, 2018 1:56 AM (208d) (PST)Feb 26th, 2018 12:49 AM (209d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
715696460.7950.1110.2233.3230.0763608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,8744,16438,71048713199518,974

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
216.1h/9d 1,188 2,894 2,908 43.1k 207 821 980 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,161
Deaths:262
KDR:4.431
Accuracy:23.315% B+
HSR:31.266% B**
NS-15M AE
B*
Kills:872
Deaths:120
KDR:7.267
Accuracy:24.509% C+
HSR:34.748% B*
Kills:2,033
Deaths (as Heavy Assault):382
Deaths (to Heavy Assaults):329
KDR:5.32199
Kill Difference:1,651
Playtime:50.409 hours
Usage:23%
Score:0.922m
Score/min:305
Accuracy (listed only):23.912%
HSR (listed only):33.007%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,163
Deaths:200
KDR:5.815
Accuracy:27.434% B++
HSR:28.117% B**
Serpent VE92
A*
Kills:619
Deaths:128
KDR:4.836
Accuracy:27.494% B*
HSR:30.533% A*
Solstice VE3
M+
Kills:124
Deaths:20
KDR:6.200
Accuracy:27.210% B*
HSR:35.484% M+
Kills:1,906
Deaths (as Light Assault):348
Deaths (to Light Assaults):322
KDR:5.47701
Kill Difference:1,558
Playtime:74.516 hours
Usage:34%
Score:1.411m
Score/min:316
Accuracy (listed only):27.379%
HSR (listed only):31.378%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,163
Deaths:200
KDR:5.815
Accuracy:27.434% B++
HSR:28.117% B**
Serpent VE92
A*
Kills:619
Deaths:128
KDR:4.836
Accuracy:27.494% B*
HSR:30.533% A*
Solstice VE3
M+
Kills:124
Deaths:20
KDR:6.200
Accuracy:27.210% B*
HSR:35.484% M+
Kills:1,906
Deaths (as Engineer):348
Deaths (to Engineers):253
KDR:5.47701
Kill Difference:1,558
Playtime:45.388 hours
Usage:21%
Score:1.025m
Score/min:376
Accuracy (listed only):27.379%
HSR (listed only):31.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,162
Deaths:34
KDR:34.177
Accuracy:40.424% C*
HSR:81.239% B+
V10
B+
Kills:684
Deaths:17
KDR:40.235
Accuracy:42.520% C**
HSR:81.433% B+
NS-44 Commissioner
C*
Kills:153
Deaths:74
KDR:2.068
Accuracy:37.671% C*
HSR:21.569% C+
Ghost
B**
Kills:77
Deaths:1
KDR:77
Accuracy:45.483% B**
HSR:71.429% B
Kills:2,076
Deaths (as Infiltrator):126
Deaths (to Infiltrators):213
KDR:16.47619
Kill Difference:1,950
Playtime:39.618 hours
Usage:18%
Score:0.659m
Score/min:277
Accuracy (listed only):41.524%
HSR (listed only):63.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C*
Kills:189
Deaths:41
KDR:4.610
Accuracy:23.730% C++
HSR:21.693% C*
Kills:189
Deaths (as Combat Medic):41
Deaths (to Combat Medics):121
KDR:4.60976
Kill Difference:148
Playtime:6.083 hours
Usage:3%
Score:0.075m
Score/min:205
Accuracy (listed only):23.730%
HSR (listed only):21.693%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M
Kills:1,264
V. Kills:147 N/A
Deaths:22
KDR:57.455
Accuracy:63.860% A+
KPH:213.300 M
VKPH:24.800 B+
Saron Laser Cannon
A+
Kills:632
V. Kills:338 186%
Deaths:122
KDR:5.180
Accuracy:29.687% C
KPH:26.900 A+
VKPH:14.400 B*
Kills:1,896 (632 + 0)
Deaths:144
KDR:13.167
VKDR:3.368
Vehicle Kills:485
Kill Difference:1,752
Playtime:29.440 hours
Usage:14%
Score:0.462m
Score/min:262
Piloting Accuracy:29.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
M+
Kills:399
V. Kills:112 353%
Deaths:10
KDR:39.900
Accuracy:53.525% B++
KPH:62.900 M+
VKPH:17.700 C++
Saron HRB
A++
Kills:125
V. Kills:38 321%
Deaths:7
KDR:17.857
Accuracy:53.727% B**
KPH:41.700 A++
VKPH:12.700 C-
Kills:524 (0 + 524)
Deaths:17
KDR:30.824
VKDR:8.824
Vehicle Kills:150
Kill Difference:507
Playtime:9.340 hours
Usage:4%
Score:0.127m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:53.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:318
V. Kills:25 N/A
Deaths:14
KDR:22.714
Accuracy:55.188% A*
KPH:105.400 C**
VKPH:8.300 B+
M12 Kobalt-H
A*
Kills:59
V. Kills:5 N/A
Deaths:2
KDR:29.500
Accuracy:34.865% A*
KPH:146.800 B
VKPH:12.400 A*
Kills:377 (0 + 377)
Deaths:16
KDR:23.563
VKDR:1.875
Vehicle Kills:30
Kill Difference:361
Playtime:3.421 hours
Usage:2%
Score:0.062m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:34.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 1,4111,2642257.455S50.2763.86%A+N/A214.2M24.9B+6215.9h13B**20.3B**
Pulsar C 1,1741,1632005.815M**1.3727.434%B++28.117%B**46.3B*N/A12525.1h9.5B++34.7B++
Parallax VX3 1,1621,1623434.176S26.9940.424%C*81.239%B+68A**N/A17117.1h1.8B*4.3B++
Orion VS54 1,1671,1612624.431A*2.7623.315%B+31.266%B**51.4B**N/A19122.6h10.7B++45.7C*
NS-15M AE 8768721207.267M0.0824.509%C+34.748%B*62.7C**N/A14413.9h10B++40.8B+
V10 6876841740.235U33.0542.52%C**81.433%B+73.5A*N/A1919.3h1.9B++4.6B+
Saron Laser Cannon 9706321225.18B**2.0129.687%CN/A26.9A+14.4B*17123.5h62.7B*211.2B*
Serpent VE92 6246191284.836M**2.3527.494%B*30.533%A*64.5A++N/A1519.6h9.8B**35.8B*
E540 Halberd 5113991039.9M++32.7153.525%B++N/A63.3M++17.8C++2526.3h3.3A*6.2A++
Proton II PPA-H 3433181422.714B*15.5355.188%A*N/A106B8.3B+2943h9.1B16.5B*
Pulsar VS1 191189414.61M**2.5823.73%C++21.693%C*41.1B**N/A1074.6h11.6B**49.1B++
NS Decimator 244156324.875S2.3144.231%F-N/A33.2C+18.7B2384.7h4.3B+9.7C
NS-44 Commissioner 155153742.068B**5.1237.671%C*21.569%C+14.9DN/A6310.3h3.2B++8.6B+
Saron HRB 163125717.857M+10.6753.727%B**N/A41.7A++12.7C-1733h18.6B+34.7B**
Solstice VE3 124124206.2S0.9927.21%B*35.484%M+45.9A++N/A1862.7h11.1B*40.8B+
C-4 9677243.208A3.9825.26%C+N/A45.3D11.2D*2491.7h0.9B**3.8B++
Ghost 7777177U69.8145.483%B**71.429%B70A+N/A2161.1h1.9B++4.2B*
Frag Grenade 7170170N/A62.8141.283%C--N/A350D5C12300.2h4.2C10.2C
M12 Kobalt-H 6459229.5B++22.3134.865%A*25.424%A++147.5B12.5A*3790.4h17.7C50.9B+
Rocklet Rifle 9455124.583S2.6142.161%D*N/A28.9C++20.5C-2951.9h30.5B+72.4C++
Tank Mine 7051225.5U18.3146.584%B**N/A255M*95B**21530.2h1.5B*3.2A++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1780.1h
Motion Spotter02260.1h
Snowman Soldier31000.1h
Nano-Armor Kit2072,3347.4h
Medical Applicator86,5590.7h
Icikill8945016.5h
Medical Kit1631,31414h
Force-Blade25928h
Ammunition Package4920.2h
Recon Detection Device31890.5h

Check the help document for the dictionary if you want to learn more about words used here.


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