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Harbinger Harbinger Gomtuu[TRID] Gomtuu
VS BR 90

KDR: 0.8

Score: 10m

Last Seen: Feb 13th, 2019 7:18 PM
- OFFLINE - 4584.9 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt
Level Progress (to 91): 50%
Level 100 Progress: 53% 1033h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS L100 Python HEAT Flare VE6 Orion VS54 VX29 Polaris SVA-88 L100 Python HESH S1 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,781 MLG Score: 31
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.132%17.933%379912058,9000.992196-0.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.6%-0.004C+-0.446C--0.195C++HEAD ++ (~7.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.134C++13.60.045C+50.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.41%1.497%808312113,94099616513.95186238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.154%1.692A++-0.685D0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++4.70.623B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.105%5.172%111121358656820.088414670%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.008C+0.178C++-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.3-1.011D*86.8-1.174D*153.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.013%15.714%11112137057930.12069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.708D-0.213C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.241C5.4-0.111C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10m385.1%143 (8.6k)152 (9.1k)0.79888116,13120,1921.0374490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121426321.255%11.431%24303:154

14% Engineer72% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 10:29 PMMay 5th, 2016 7:15 PMMar 14th, 2019 7:53 AM (162d) (PST)Feb 13th, 2019 3:19 PM (191d) (PST)Feb 13th, 2019 3:18 PM (191d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3712591120.2460.3080.0281.1110.04331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,23815,5356,703151826739,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1094.3h/45.6d 4,817 1,844 3,602 73k 2,781 3,313 2,814 24.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:2,985
Deaths:3,067
KDR:0.973
Accuracy:21.318% C
HSR:16.047% D*
Orion VS54
C-
Kills:2,677
Deaths:1,082
KDR:2.474
Accuracy:18.596% C-
HSR:17.632% D--
VX29 Polaris
C++
Kills:1,158
Deaths:2,143
KDR:0.540
Accuracy:24.103% C++
HSR:17.271% D-
SVA-88
C+
Kills:1,100
Deaths:2,937
KDR:0.375
Accuracy:23.410% C+
HSR:23.545% C
Pulsar LSW
C+
Kills:293
Deaths:601
KDR:0.488
Accuracy:23.213% C+
HSR:17.065% D--
Kills:8,213
Deaths (as Heavy Assault):9,830
Deaths (to Heavy Assaults):6,125
KDR:0.8355
Kill Difference:1,617
Playtime:791.484 hours
Usage:72%
Score:6.923m
Score/min:146
Accuracy (listed only):22.128%
HSR (listed only):18.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:196
Deaths:667
KDR:0.294
Accuracy:25.765% C*
HSR:21.939% C++
Solstice VE3
B*
Kills:159
Deaths:117
KDR:1.359
Accuracy:16.407% D*
HSR:24.528% B*
Solstice SF
C+
Kills:71
Deaths:264
KDR:0.269
Accuracy:23.211% C+
HSR:9.859% D*
Nova
C*
Kills:70
Deaths:274
KDR:0.255
Accuracy:33.013% D--
HSR:15.714% C*
Kills:496
Deaths (as Engineer):1,322
Deaths (to Engineers):4,502
KDR:0.37519
Kill Difference:826
Playtime:153.373 hours
Usage:14%
Score:1.743m
Score/min:189
Accuracy (listed only):24.599%
HSR (listed only):18.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:231
Deaths:582
KDR:0.397
Accuracy:22.338% C-
HSR:14.719% D
VX6-7
C*
Kills:196
Deaths:667
KDR:0.294
Accuracy:25.765% C*
HSR:21.939% C++
Solstice VE3
B*
Kills:159
Deaths:117
KDR:1.359
Accuracy:16.407% D*
HSR:24.528% B*
VE-S Canis
C+
Kills:101
Deaths:342
KDR:0.295
Accuracy:26.199% C+
HSR:19.802% C+
Solstice SF
C+
Kills:71
Deaths:264
KDR:0.269
Accuracy:23.211% C+
HSR:9.859% D*
Nova
C*
Kills:70
Deaths:274
KDR:0.255
Accuracy:33.013% D--
HSR:15.714% C*
Kills:828
Deaths (as Light Assault):2,246
Deaths (to Light Assaults):2,976
KDR:0.36866
Kill Difference:1,418
Playtime:58.864 hours
Usage:5%
Score:0.483m
Score/min:137
Accuracy (listed only):24.489%
HSR (listed only):17.760%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:231
Deaths:582
KDR:0.397
Accuracy:22.338% C-
HSR:14.719% D
VE-S Canis
C+
Kills:101
Deaths:342
KDR:0.295
Accuracy:26.199% C+
HSR:19.802% C+
Nova
C*
Kills:70
Deaths:274
KDR:0.255
Accuracy:33.013% D--
HSR:15.714% C*
Kills:402
Deaths (as Combat Medic):1,198
Deaths (to Combat Medics):2,374
KDR:0.33556
Kill Difference:796
Playtime:22.010 hours
Usage:2%
Score:0.243m
Score/min:184
Accuracy (listed only):27.183%
HSR (listed only):16.745%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:231
Deaths:582
KDR:0.397
Accuracy:22.338% C-
HSR:14.719% D
VE-S Canis
C+
Kills:101
Deaths:342
KDR:0.295
Accuracy:26.199% C+
HSR:19.802% C+
Kills:332
Deaths (as Infiltrator):924
Deaths (to Infiltrators):2,737
KDR:0.35931
Kill Difference:592
Playtime:37.425 hours
Usage:3%
Score:0.334m
Score/min:149
Accuracy (listed only):24.269%
HSR (listed only):17.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:221
Deaths:273
KDR:0.810
Accuracy:15.565% D
HSR:18.100% D
Quasar VM1
C+
Kills:218
Deaths:285
KDR:0.765
Accuracy:15.248% C+
HSR:16.973% C
Kills:439
Deaths (as MAX Suit):279
Deaths (to MAX Suits):1,007
KDR:1.57348
Kill Difference:160
Playtime:23.373 hours
Usage:2%
Score:0.276m
Score/min:196
Accuracy (listed only):15.406%
HSR (listed only):17.536%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:3,274
V. Kills:1,248 262%
Deaths:856
KDR:3.825
Accuracy:57.949% B++
KPH:23.200 C--
VKPH:8.900 D
L100 Python HESH
C*
Kills:366
V. Kills:59 N/A
Deaths:86
KDR:4.256
Accuracy:50.497% C*
KPH:32.800 D
VKPH:5.300 D
L100 Python AP
D-
Kills:300
V. Kills:210 142%
Deaths:220
KDR:1.364
Accuracy:67.086% A
KPH:19.100 D--
VKPH:13.400 D-
Skyguard
C-
Kills:53
V. Kills:47 110%
Deaths:62
KDR:0.855
Accuracy:33.149% B+
KPH:9.400 D
VKPH:8.300 C-
Kills:3,993 (3,993 + 0)
Deaths:1,224
KDR:3.262
VKDR:1.278
Vehicle Kills:1,564
Kill Difference:2,769
Playtime:173.380 hours
Usage:16%
Score:1.228m
Score/min:118
Driving Accuracy:33.149%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:178
V. Kills:61 287%
Deaths:60
KDR:2.967
Accuracy:49.431% C+
KPH:16.500 D
VKPH:5.700 D-
Kills:178 (178 + 0)
Deaths:60
KDR:2.967
VKDR:1.017
Vehicle Kills:61
Kill Difference:118
Playtime:10.781 hours
Usage:1%
Score:0.077m
Score/min:118
Driving Accuracy:49.431%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:58
V. Kills:31 181%
Deaths:15
KDR:3.867
Accuracy:36.105% C
KPH:14.500 D
VKPH:7.800 C
Kills:58 (0 + 58)
Deaths:15
KDR:3.867
VKDR:2.067
Vehicle Kills:31
Kill Difference:43
Playtime:3.994 hours
Usage:0%
Score:0.038m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:36.105%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 4,5223,2748563.825C+3.0357.949%B++1.436%D23.2C--8.9D112140.9h4.6B*7.9B*
Flare VE6 2,9982,9853,0670.973C0.1721.318%C16.047%D*20.3DN/A54147.1h11.6C+54.2C+
Orion VS54 2,6882,6771,0822.474B++1.6818.596%C-17.632%D--15.1DN/A71177.6h13.5C+72.6C+
VX29 Polaris 1,1651,1582,1430.54D0.2624.103%C++17.271%D-12.8D--N/A3790.3h13.6C56.3C++
SVA-88 1,1281,1002,9370.375D0.4223.41%C+23.545%C11.8D*N/A3793.6h16.4F70.1C-
L100 Python HESH 425366864.256D3.4650.497%C*1.093%C-32.7D5.3D12011.2h3.3C++6.6B
S1 6593083360.917B+0.1265.756%B**N/A18.2C--20.8B**18816.9h8.2D12.5C+
L100 Python AP 5103002201.364D0.5767.086%A2.667%C++19.1D--13.4D-17315.7h8D11.9C+
Pulsar LSW 2952936010.488D-0.3123.213%C+17.065%D--14.7D--N/A4620h14.2C--61C+
Frag Grenade 2852821282N/A281.2034.115%D**N/A705B*7.5C+16870.4h2.6B**7.7B
Sirius SX12 2342315820.397D0.4022.338%C-14.719%D7.1D--N/A2232.6h16.5C73.7C+
Quasar VM1 2212212730.81D0.0115.565%D18.1%D16.7D--N/A5113.2h16.3D104.5C
Quasar VM1 2222182850.765C--0.0315.248%C+16.973%C14.2DN/A5615.3h18.6D-122C+
C-4 3472043220.634C--0.1620.366%D--N/A30D*21D3366.8h2.1D--10.2D*
VX6-7 2031966670.294D0.5025.765%C*21.939%C++4.6D--N/A2042.8h23.5F--91.2D--
Supernova PC 239178602.967C2.1749.431%C+N/A16.5D5.6D-11810.8h4.1B++8.4B++
Lasher X2 1791744350.4D0.4026.127%C+7.471%A++16.3DN/A4610.7h21.8C83.5C++
Solstice VE3 1621591171.359B*0.5616.407%D*24.528%B*9.1DN/A7517.5h17.1C+104.1C
Tank Mine 215131851.541C--0.7434.276%C++N/A46.8D*30D*4732.8h2.2C-6.5C+
Nemesis VSH9 1751062280.465C0.3369.741%B**N/A12.5C8.1C+1558.5h6.3B*9.1B**
VE-S Canis 1061013420.295D-0.5026.199%C+19.802%C+7.3D--N/A3713.9h16D-60.9C
Spear Anti-Vehicle Phalanx Turret 12378107.8C++7.0033.977%D--2.564%D19D*11D--1784.1h9.2C++27.2C
Solstice SF 74712640.269D0.5323.211%C+9.859%D*6.8D-N/A2610.5h16.3C-70.3C
Nova 73702740.255D-0.5433.013%D--15.714%C*6.8D*N/A1710.3h5.4C16.4D-
Sticky Grenade 6968168N/A67.2050.865%C+N/A680D10C28760.1h2.2C++4.3C++
M20 Basilisk 8958153.867B+3.0736.105%C5.172%C+14.5D7.8C1604h86.8B+240.3B+
Skyguard 10053620.855D-0.0633.149%B+N/A9.5D8.4C1205.6h181D*546C-
Force-Blade 515114,9290.003D0.8020.21%D-11.765%B++0.1DN/A0620.6h2.6C++13.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91310.4h
Nano-Armor Kit15586,31714.4h
Medical Applicator11315,4923.2h
Anti-Vehicle MANA Turret2720.1h
Restoration Kit235400.6h
Nanite Revive Grenade02450.1h
Motion Spotter0730.1h
Welding Device15600h
M12 Kobalt01000.1h
Ammunition Package304760.7h
Anti-Infantry MANA Turret8910.4h
Snowman Soldier5820.1h
Shield Recharging Field71580.1h
Recon Detection Device152530.6h
A30 Walker0640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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