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Primus GondwanaJoe[DWHQ] GondwanaJoe
VS BR 48

KDR: 1.82

Score: 32.4m

Last Seen: Jul 5th, 2019 6:44 PM
- OFFLINE - 1176.8 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Miller
Level Progress (to 49): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Solstice SF VX6-7 C-4 Quasar VM1 Quasar VM1 Frag Grenade Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $516,663 MLG Score: 413
Fun Score: N/A
Cheeseburgers Flipped: 1476TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.661%17.231%45930118423,3651.323050.501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.736%1.072B**-0.553D-0.624DHEAD + (~3.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.298C*13.90.024C+38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.318%1.415%58112132126041310.350993161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.053B**-0.161C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.639B+27.60.479B+30.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.815%1.806%1551512098,695109422117.94064393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.087%1.44A-0.486D-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.80.694B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.961%1.677%192412101,5509894131.56566374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.905%-0.114C+-0.684D0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.601B+16.70.582B+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.102%65.913%19221212663141670.46822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.982%0.919B*-0.076C+-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.17C++3.4-0.06C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.108%12.118%192512095,9171357424.36035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.338%2.289A*-0.497D2.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B5.3-0.095C+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m211.4%276 (16.6k)244 (14.6k)1.8239465,33935,8232.1079548 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214151219.513%11.43%22303:4328

11% Combat Medic38% Engineer9% Heavy Assault29% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:37 PMOct 14th, 2018 5:37 PMAug 4th, 2019 10:57 AM (19d) (PST)Jul 5th, 2019 2:46 PM (49d) (PST)Jul 5th, 2019 2:44 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5612213400.4910.2690.0561.1270.042413

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,66613,23620,4302916368314,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2216.8h/92.4d 10,174 7,468 15,200 150k 4,232 7,326 5,614 74.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,272
Deaths:953
KDR:1.335
Accuracy:23.085% B+
HSR:21.777% C-
SVA-88
C++
Kills:1,155
Deaths:800
KDR:1.444
Accuracy:23.667% C+
HSR:25.887% C++
Pulsar LSW
C+
Kills:1,092
Deaths:949
KDR:1.151
Accuracy:23.055% C+
HSR:23.169% C+
NSX-P Naginata
C*
Kills:670
Deaths:771
KDR:0.869
Accuracy:23.750% C*
HSR:22.687% D
Flare VE6
C*
Kills:597
Deaths:522
KDR:1.144
Accuracy:23.755% C*
HSR:22.781% C
Kills:4,786
Deaths (as Heavy Assault):3,995
Deaths (to Heavy Assaults):10,278
KDR:1.198
Kill Difference:791
Playtime:201.268 hours
Usage:9%
Score:2.638m
Score/min:218
Accuracy (listed only):23.463%
HSR (listed only):23.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:3,138
Deaths:1,415
KDR:2.218
Accuracy:27.914% B++
HSR:5.322% F-
VX6-7
C+
Kills:2,471
Deaths:317
KDR:7.795
Accuracy:24.332% C+
HSR:12.546% D**
Pulsar C
B*
Kills:1,641
Deaths:980
KDR:1.674
Accuracy:28.803% B*
HSR:16.271% D*
Pandora VX25
B*
Kills:1,547
Deaths:911
KDR:1.698
Accuracy:49.198% B*
HSR:12.540% D
Nova
S
Kills:1,503
Deaths:169
KDR:8.893
Accuracy:112.289% S
HSR:11.111% D-
NS-11C
B**
Kills:1,392
Deaths:891
KDR:1.562
Accuracy:29.370% B**
HSR:15.014% D
Eclipse VE3A
C++
Kills:1,172
Deaths:1,383
KDR:0.847
Accuracy:27.305% C++
HSR:16.382% D
NS Baron G5
B*
Kills:1,163
Deaths:856
KDR:1.359
Accuracy:52.350% B*
HSR:9.114% D*
Thanatos VE70
B**
Kills:1,156
Deaths:836
KDR:1.383
Accuracy:51.083% B**
HSR:9.775% D*
Zenith VX-5
C++
Kills:1,155
Deaths:878
KDR:1.315
Accuracy:26.195% C++
HSR:11.082% F-
Deimos VA29
B++
Kills:1,146
Deaths:853
KDR:1.343
Accuracy:69.706% B++
HSR:15.620% C+
Solstice VE3
A
Kills:1,091
Deaths:884
KDR:1.234
Accuracy:29.746% A
HSR:14.757% D-
Eidolon VE33
A+
Kills:705
Deaths:617
KDR:1.143
Accuracy:36.580% A+
HSR:20.993% D
Chaos
C+
Kills:565
Deaths:572
KDR:0.988
Accuracy:52.237% C+
HSR:11.327% D-
VE-LR Obelisk
C++
Kills:116
Deaths:90
KDR:1.289
Accuracy:32.486% C++
HSR:19.828% D**
Kills:19,961
Deaths (as Engineer):11,652
Deaths (to Engineers):6,708
KDR:1.7131
Kill Difference:8,309
Playtime:834.316 hours
Usage:38%
Score:12.858m
Score/min:257
Accuracy (listed only):43.306%
HSR (listed only):13.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:3,138
Deaths:1,415
KDR:2.218
Accuracy:27.914% B++
HSR:5.322% F-
VX6-7
C+
Kills:2,471
Deaths:317
KDR:7.795
Accuracy:24.332% C+
HSR:12.546% D**
Pulsar C
B*
Kills:1,641
Deaths:980
KDR:1.674
Accuracy:28.803% B*
HSR:16.271% D*
Pandora VX25
B*
Kills:1,547
Deaths:911
KDR:1.698
Accuracy:49.198% B*
HSR:12.540% D
Nova
S
Kills:1,503
Deaths:169
KDR:8.893
Accuracy:112.289% S
HSR:11.111% D-
NS-11C
B**
Kills:1,392
Deaths:891
KDR:1.562
Accuracy:29.370% B**
HSR:15.014% D
Eridani SX5
C+
Kills:1,347
Deaths:1,051
KDR:1.282
Accuracy:26.171% C+
HSR:12.175% D--
NS-7 PDW
B**
Kills:1,223
Deaths:1,295
KDR:0.944
Accuracy:29.776% B**
HSR:21.014% B+
MKV Suppressed
B+
Kills:1,223
Deaths:1,127
KDR:1.085
Accuracy:28.927% B+
HSR:14.146% D-
Eclipse VE3A
C++
Kills:1,172
Deaths:1,383
KDR:0.847
Accuracy:27.305% C++
HSR:16.382% D
NS Baron G5
B*
Kills:1,163
Deaths:856
KDR:1.359
Accuracy:52.350% B*
HSR:9.114% D*
Thanatos VE70
B**
Kills:1,156
Deaths:836
KDR:1.383
Accuracy:51.083% B**
HSR:9.775% D*
Zenith VX-5
C++
Kills:1,155
Deaths:878
KDR:1.315
Accuracy:26.195% C++
HSR:11.082% F-
Sirius SX12
B*
Kills:1,148
Deaths:1,028
KDR:1.117
Accuracy:29.000% B*
HSR:15.070% C--
Deimos VA29
B++
Kills:1,146
Deaths:853
KDR:1.343
Accuracy:69.706% B++
HSR:15.620% C+
Solstice VE3
A
Kills:1,091
Deaths:884
KDR:1.234
Accuracy:29.746% A
HSR:14.757% D-
Chaos
C+
Kills:565
Deaths:572
KDR:0.988
Accuracy:52.237% C+
HSR:11.327% D-
Skorpios
D
Kills:68
Deaths:86
KDR:0.791
Accuracy:24.703% D
HSR:16.177% D
Kills:24,149
Deaths (as Light Assault):15,532
Deaths (to Light Assaults):6,763
KDR:1.55479
Kill Difference:8,617
Playtime:642.963 hours
Usage:29%
Score:8.575m
Score/min:222
Accuracy (listed only):39.950%
HSR (listed only):13.302%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:1,547
Deaths:911
KDR:1.698
Accuracy:49.198% B*
HSR:12.540% D
Nova
S
Kills:1,503
Deaths:169
KDR:8.893
Accuracy:112.289% S
HSR:11.111% D-
Eridani SX5
C+
Kills:1,347
Deaths:1,051
KDR:1.282
Accuracy:26.171% C+
HSR:12.175% D--
NS-7 PDW
B**
Kills:1,223
Deaths:1,295
KDR:0.944
Accuracy:29.776% B**
HSR:21.014% B+
MKV Suppressed
B+
Kills:1,223
Deaths:1,127
KDR:1.085
Accuracy:28.927% B+
HSR:14.146% D-
Corvus VA55
B
Kills:1,177
Deaths:1,408
KDR:0.836
Accuracy:26.196% B
HSR:21.920% C+
NS Baron G5
B*
Kills:1,163
Deaths:856
KDR:1.359
Accuracy:52.350% B*
HSR:9.114% D*
H-V45
C
Kills:1,157
Deaths:699
KDR:1.655
Accuracy:22.683% C
HSR:11.755% D*
Thanatos VE70
B**
Kills:1,156
Deaths:836
KDR:1.383
Accuracy:51.083% B**
HSR:9.775% D*
Sirius SX12
B*
Kills:1,148
Deaths:1,028
KDR:1.117
Accuracy:29.000% B*
HSR:15.070% C--
Deimos VA29
B++
Kills:1,146
Deaths:853
KDR:1.343
Accuracy:69.706% B++
HSR:15.620% C+
Terminus VX-9
C+
Kills:770
Deaths:914
KDR:0.842
Accuracy:25.015% C+
HSR:23.377% C
Chaos
C+
Kills:565
Deaths:572
KDR:0.988
Accuracy:52.237% C+
HSR:11.327% D-
Pulsar VS1
B*
Kills:205
Deaths:177
KDR:1.158
Accuracy:27.819% B*
HSR:14.146% D--
CME
C*
Kills:117
Deaths:141
KDR:0.830
Accuracy:27.409% C*
HSR:23.932% C*
Skorpios
D
Kills:68
Deaths:86
KDR:0.791
Accuracy:24.703% D
HSR:16.177% D
Kills:15,515
Deaths (as Combat Medic):12,123
Deaths (to Combat Medics):4,253
KDR:1.2798
Kill Difference:3,392
Playtime:246.856 hours
Usage:11%
Score:3.800m
Score/min:257
Accuracy (listed only):40.910%
HSR (listed only):15.200%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,347
Deaths:1,051
KDR:1.282
Accuracy:26.171% C+
HSR:12.175% D--
NS-7 PDW
B**
Kills:1,223
Deaths:1,295
KDR:0.944
Accuracy:29.776% B**
HSR:21.014% B+
MKV Suppressed
B+
Kills:1,223
Deaths:1,127
KDR:1.085
Accuracy:28.927% B+
HSR:14.146% D-
Sirius SX12
B*
Kills:1,148
Deaths:1,028
KDR:1.117
Accuracy:29.000% B*
HSR:15.070% C--
Ghost
B+
Kills:449
Deaths:258
KDR:1.740
Accuracy:42.111% B+
HSR:61.915% D
NS-44L Blackhand
B++
Kills:259
Deaths:161
KDR:1.609
Accuracy:47.653% B++
HSR:35.521% C-
V10
C+
Kills:214
Deaths:88
KDR:2.432
Accuracy:39.333% C+
HSR:74.299% C
NS-357 Underboss
C**
Kills:208
Deaths:269
KDR:0.773
Accuracy:38.904% C**
HSR:11.539% D*
NS-44 Commissioner
C++
Kills:185
Deaths:189
KDR:0.979
Accuracy:36.793% C++
HSR:15.676% D-
Beamer VS3
B**
Kills:161
Deaths:52
KDR:3.096
Accuracy:34.700% B**
HSR:19.876% C
Artemis VX26
B+
Kills:87
Deaths:61
KDR:1.426
Accuracy:29.314% B+
HSR:18.391% D
Skorpios
D
Kills:68
Deaths:86
KDR:0.791
Accuracy:24.703% D
HSR:16.177% D
Spiker
C++
Kills:62
Deaths:91
KDR:0.681
Accuracy:30.805% C++
HSR:11.290% D*
NS-61 Emissary
C*
Kills:56
Deaths:68
KDR:0.824
Accuracy:28.056% C+
HSR:17.857% C*
Cerberus
C
Kills:53
Deaths:71
KDR:0.746
Accuracy:30.050% C
HSR:7.547% F
Kills:6,743
Deaths (as Infiltrator):5,895
Deaths (to Infiltrators):4,365
KDR:1.14385
Kill Difference:848
Playtime:90.598 hours
Usage:4%
Score:0.947m
Score/min:174
Accuracy (listed only):33.086%
HSR (listed only):23.499%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:1,741
Deaths:624
KDR:2.790
Accuracy:17.419% B
HSR:17.806% C
Quasar VM1
C
Kills:1,740
Deaths:624
KDR:2.788
Accuracy:17.005% C
HSR:16.954% D-
Blueshift VM5
B++
Kills:1,385
Deaths:575
KDR:2.409
Accuracy:23.351% B++
HSR:17.473% D
Blueshift VM5
B++
Kills:1,369
Deaths:575
KDR:2.381
Accuracy:22.485% B++
HSR:18.335% C--
Cosmos VM3
B++
Kills:1,031
Deaths:504
KDR:2.046
Accuracy:20.976% B++
HSR:20.369% C**
Cosmos VM3
B++
Kills:956
Deaths:504
KDR:1.897
Accuracy:20.357% B++
HSR:20.398% C**
NS-10 Burster
B+
Kills:192
Deaths:138
KDR:1.391
Accuracy:32.287% B+
HSR:5.729% C
NS-10 Burster
B+
Kills:188
Deaths:138
KDR:1.362
Accuracy:32.551% B+
HSR:7.979% B+
Comet VM2
C++
Kills:160
Deaths:127
KDR:1.260
Accuracy:46.007% C++
HSR:1.875% D--
Comet VM2
C**
Kills:160
Deaths:126
KDR:1.270
Accuracy:45.641% C**
HSR:2.500% D-
Kills:8,922
Deaths (as MAX Suit):1,967.500
Deaths (to MAX Suits):2,752
KDR:4.53469
Kill Difference:6,954.500
Playtime:184.868 hours
Usage:8%
Score:3.602m
Score/min:325
Accuracy (listed only):27.808%
HSR (listed only):12.942%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:212
V. Kills:61 342%
Deaths:15
KDR:14.133
Accuracy:47.318% C--
KPH:125.600 B*
VKPH:36.100 A+
Kills:212 (0 + 0)
Deaths:15
KDR:14.133
VKDR:4.067
Vehicle Kills:61
Kill Difference:197
Playtime:1.688 hours
Usage:0%
Score:0.104m
Score/min:1,027
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:120
V. Kills:50 235%
Deaths:10
KDR:12
Accuracy:51.982% A+
KPH:432,000 U
VKPH:180,000 U
Kills:120 (0 + 120)
Deaths:10
KDR:12
VKDR:5
Vehicle Kills:50
Kill Difference:110
Playtime:0.001 hours
Usage:0%
Score:0.052m
Score/min:1,565,820
Piloting Accuracy:N/A%
Gunner Accuracy:51.982%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:5,702
V. Kills:621 N/A
Deaths:357
KDR:15.972
Accuracy:54.174% B+
KPH:60.200 B+
VKPH:6.600 C-
L100 Python AP
B+
Kills:1,470
V. Kills:977 150%
Deaths:313
KDR:4.696
Accuracy:61.257% B+
KPH:31.200 C+
VKPH:20.700 B+
L100 Python HEAT
A
Kills:961
V. Kills:247 388%
Deaths:67
KDR:14.343
Accuracy:57.681% B+
KPH:47.100 A
VKPH:12.100 C++
Skyguard
C*
Kills:150
V. Kills:129 115%
Deaths:70
KDR:2.143
Accuracy:27.519% C
KPH:12 C
VKPH:10.300 C*
C75 Viper
A
Kills:121
V. Kills:36 327%
Deaths:22
KDR:5.500
Accuracy:45.143% B+
KPH:46.600 B*
VKPH:13.900 A
Kills:8,404 (8,404 + 0)
Deaths:829
KDR:10.138
VKDR:2.425
Vehicle Kills:2,010
Kill Difference:7,575
Playtime:177.427 hours
Usage:8%
Score:2.395m
Score/min:225
Driving Accuracy:45.143%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:441
V. Kills:114 383%
Deaths:37
KDR:11.919
Accuracy:51.205% C*
KPH:34.100 B**
VKPH:8.800 C++
Saron HRB
C+
Kills:137
V. Kills:94 144%
Deaths:21
KDR:6.524
Accuracy:41.329% C
KPH:23.200 C+
VKPH:15.900 C+
Supernova FPC
C
Kills:101
V. Kills:87 115%
Deaths:20
KDR:5.050
Accuracy:46.936% D-
KPH:16.200 D-
VKPH:14 C
Kills:679 (542 + 137)
Deaths:78
KDR:8.705
VKDR:3.782
Vehicle Kills:295
Kill Difference:601
Playtime:25.059 hours
Usage:1%
Score:0.468m
Score/min:311
Driving Accuracy:46.936%
Gunner Accuracy:41.329%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,217
V. Kills:60 N/A
Deaths:47
KDR:25.894
Accuracy:29.301% D--
KPH:136.100 B**
VKPH:6.700 C++
E540 Halberd-H
D
Kills:95
V. Kills:50 186%
Deaths:13
KDR:7.308
Accuracy:53.035% D
KPH:24.200 D--
VKPH:12.700 D--
Kills:1,312 (0 + 1,312)
Deaths:60
KDR:21.867
VKDR:1.833
Vehicle Kills:110
Kill Difference:1,252
Playtime:12.869 hours
Usage:1%
Score:0.256m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:53.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:101
V. Kills:51 194%
Deaths:26
KDR:3.885
Accuracy:38.158% C+
KPH:13.100 D
VKPH:6.600 C
Kills:101 (0 + 101)
Deaths:26
KDR:3.885
VKDR:1.962
Vehicle Kills:51
Kill Difference:75
Playtime:7.708 hours
Usage:0%
Score:0.061m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:38.158%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,3235,70235715.972B+14.1554.174%B+1.596%C+60.2B+6.6C-22294.7h2.9B5.4B++
Solstice SF 3,2143,1381,4152.218A0.3927.914%B++5.322%F-29.5B+N/A109106.3h6.8B++24.4B**
VX6-7 2,4832,4713177.795S5.9724.332%C+12.546%D**25.6CN/A13096.4h12.1C**49.6C**
C-4 2,7992,0991,0422.014B+0.1928.359%B+N/A103.9B+34.7B+77020.2h1.2B+4.1B++
Quasar VM1 1,7511,7416242.79B*0.9717.419%B17.806%C28.7B+N/A10960.6h13.2B++75.9B
Quasar VM1 1,7551,7406242.788B0.9617.005%C16.954%D-28.7CN/A10060.6h13.1C**76.9C*
Frag Grenade 1,6721,66111661N/A1,659.1850.928%B++N/A1107.3M7.3C+25901.5h2A++3.9A
Pulsar C 1,6441,6419801.674C**0.1528.803%B*16.271%D*24.1C+N/A7368.2h10.6B+36.8B+
Pandora VX25 1,5511,5479111.698B+0.1349.198%B*12.54%D33.1C+N/A10546.8h4.6C+9.3B+
Nova 1,5081,5031698.893S7.07112.289%S11.111%D-44.9B+N/A17033.5h9.5F**8.4B+
L100 Python AP 2,4471,4703134.696C+2.8761.257%B+2.653%C++31.1C+20.7B+23747.2h6.7C+11C++
NS-11C 1,4021,3928911.562B++0.2629.37%B**15.014%D23.3C+N/A8559.7h12.5B+42.6B++
Blueshift VM5 1,3931,3855752.409C+0.5923.351%B++17.473%D37.7C*N/A10936.7h15.9C++68.1B+
Blueshift VM5 1,3781,3695752.381C+0.5622.485%B++18.335%C--37.3C*N/A10736.7h15.6C++69.5B+
Eridani SX5 1,3551,3471,0511.282C++0.5426.171%C+12.175%D--18DN/A5774.8h13.4C+51.1C+
Sticky Grenade 1,3381,32911329N/A1,327.1860.071%B*N/A1329B*9C38721h1.5B*2.5B++
Orion VS54 1,2891,2729531.335C+0.4923.085%B+21.777%C-31.5C+N/A13440.4h13.5C+58.6C++
NS-7 PDW 1,2411,2231,2950.944C+0.8829.776%B**21.014%B+21.1CN/A5957.9h18.3D61.4C*
MKV Suppressed 1,2371,2231,1271.085C+0.7428.927%B+14.146%D-23.5CN/A6552h17.3C--59.9C++
Proton II PPA-H 1,2771,2174725.894A24.0729.301%D--1.643%C+136.7B**6.7C++3648.9h7.5B*25.6B
Corvus VA55 1,1991,1771,4080.836C0.9926.196%B21.92%C+17.2DN/A5168.6h14.7D55.9C+
Eclipse VE3A 1,1921,1721,3830.847C0.9827.305%C++16.382%D18DN/A4665h17.7F64.9D-
Proximity Mine 1,1701,1681995.869B++4.0541.137%C+N/A177B**N/A3746.6h1M2.5A+
NS Baron G5 1,1641,1638561.359B0.4652.35%B*9.114%D*37.9C*N/A10330.7h4.3B+8.3C+
H-V45 1,1631,1576991.655C*0.1722.683%C11.755%D*20.2C--N/A7957.2h14.1C+62.1C+
Thanatos VE70 1,1691,1568361.383B+0.4451.083%B**9.775%D*41B++N/A13928.2h4.3B+8.3B*
Zenith VX-5 1,1621,1558781.315C++0.5126.195%C++11.082%F-24.8CN/A8346.5h13.8C+52.8C++
SVA-88 1,1731,1558001.444C+0.3823.667%C+25.887%C++28DN/A8641.3h13.6D57.4C+
Sirius SX12 1,1691,1481,0281.117C++0.7129%B*15.07%C--23.1CN/A7549.7h19.5D-67.3C+
Deimos VA29 1,1581,1468531.343C++0.4869.706%B++15.62%C+32.7CN/A9235h2.2B+3.1B+
Pulsar LSW 1,1071,0929491.151C0.6723.055%C+23.169%C+32.7CN/A9233.4h13.7C59.6C+
Solstice VE3 1,1041,0918841.234B++0.5929.746%A14.757%D-27.6B+N/A11339.6h14.2B47.9B
Cosmos VM3 1,0611,0315042.046C++0.2220.976%B++20.369%C**36.7B+1.1B**10228.1h14.2C++67.5C*
L100 Python HEAT 1,2089616714.343A**12.5257.681%B+1.561%D47.1A12.1C++20720.4h3.6A6.3A
Cosmos VM3 9889565041.897C+0.0720.357%B++20.398%C**34C++1.1B**9828.1h15C73.4B
Terminus VX-9 7867709140.842C0.9825.015%C+23.377%C19D-N/A5340.6h16.2D*64.6D
Eidolon VE33 7177056171.143C++0.6836.58%A+20.993%D19.4CN/A5436.3h11.5D31.4B
NSX-P Naginata 6936707710.869C-0.9523.75%C*22.687%D23.5DN/A7028.5h16.6D-70C+
Flare VE6 6035975221.144C0.6823.755%C*22.781%C29.3C-N/A9920.4h11.9C50.3C++
Chaos 5735655720.988C0.8452.237%C+11.327%D-28.8D-N/A7019.6h4.9D-9.3C-
Ghost 4554492581.74C0.0842.111%B+61.915%D22.9DN/A7219.6h3.3D**7.7C-
Supernova PC 5554413711.919B**10.1051.205%C*2.494%C++34.2B**8.8C++25712.9h3.9B*7.6B*
Anti-Vehicle Grenade 3853661366N/A364.1868.155%A++N/A915A**47.5D36840.4h2.8A+4.2A
Lasher X2 3613504090.856C+0.9722.6%C-2%D--20DN/A8217.5h23.1D102.3C
MANA Anti-Personnel Turret 3313281562.103N/A0.2820.301%UN/A3280U30U6814700.1h22.1T*109.1T*
Spear Anti-Vehicle Phalanx Turret 4813281620.5A*18.6845.832%C++7.012%A+49.7B++23.2C++4046.6h7.1B+15.4B+
Tank Mine 544322883.659B+1.8431.583%C+N/A115C++79.3B+11822.8h1.2B**3.7A+
S1 3572593190.812C*1.0163.936%B*2.703%C+29.1C**11C3598.9h6.6C++10.3B+
NS-44L Blackhand 2632591611.609B0.2147.653%B++35.521%C-32.4B+N/A858h6.5D*13.7C+
NS Decimator 3402482850.87C+0.9560.766%C+4.435%A++27.9C-10.3D2498.9h6.1D10.1D
V10 215214882.432C0.6139.333%C+74.299%C15.2D-N/A5914.1h3.6F-9.2D*
Dual Photon Pods 2732121514.133A12.3147.318%C--1.415%C*124.7B*35.9A+10261.7h27.6C58.3C
NS-357 Underboss 2102082690.773C+1.0538.904%C**11.539%D*31.5CN/A1076.6h4.9D12.6C+
Pulsar VS1 2062051771.158C*0.6727.819%B*14.146%D--29.3C**N/A1617h15.9C57.1B
Force-Blade 19419216,0050.012C1.8136.716%B+N/A0.2C--N/A1874.9h3.7D10C*
NS-10 Burster 3081921381.391B++0.4332.287%B+5.729%C6.1C++3.7C++9531.4h147.8C+457.6C*
NS-10 Burster 3041881381.362B+0.4632.551%B+7.979%B+6C++3.7C+9231.4h151C+463.8B
NS-44 Commissioner 1851851890.979C+0.8436.793%C++15.676%D-23.7CN/A1037.8h4.5C12.1C+
Beamer VS3 161161523.096M++1.2734.7%B**19.876%C28.2C++N/A1725.7h11.4C32.7C++
Comet VM2 2421601271.26C**0.5646.007%C++1.875%D--9.3C-4.8C+9317.2h27.3C++59.4C*
Comet VM2 2321601261.27B+0.5545.641%C**2.5%D-9.3C4.2C+10617.2h27.2C59.5C+
Skyguard 279150702.143C0.3227.519%CN/A12C10.3C*18512.5h153.3D557.1C--
Saron HRB 231137216.524C**4.7041.329%C1.46%C+23.2C+15.9C+3255.9h17.6B*42.5B+
MANA Anti-Vehicle Turret 254126891.416C0.4158.02%C+N/A1260B+1280B+2928280.1h10C17.3C+
C75 Viper 157121225.5B3.6845.143%B+N/A46.5B*13.8A4362.6h11.4B+25.4B+
C150 Dalton 1701201012B++10.1851.982%A+N/A1200U500U5219400.1h5.8D11.1C*
CME 1191171410.83C--0.9927.409%C*23.932%C*20.2DN/A765.8h14.1C+51.4C*
VE-LR Obelisk 121116901.289C0.5332.486%C++19.828%D**17.8DN/A516.5h13.1F*40.3D*
M20 Basilisk 152101263.885B+2.0638.158%C+N/A13.1D6.6C1337.7h133.9D350.8C--
Supernova FPC 188101205.05C+3.2346.936%D-N/A16.3D-14C4116.2h7.6D*16.2D**
E540 Halberd-H 14595137.308C+5.4853.035%D3.158%B*24.4D--12.8D--2563.9h8.1D-15.3D--
Artemis VX26 8787611.426C++0.4029.314%B+18.391%D13.8D--N/A1026.3h11.9C*40.7B
Skorpios 6868860.791C-1.0324.703%D16.177%D18.9D--N/A493.6h17.1F**69.2F-
Spiker 6362910.681C1.1430.805%C++11.29%D*22.1C--N/A702.8h8.5C*27.6B+
NS-61 Emissary 5756680.824C+1.0028.056%C+17.857%C*40B++N/A1181.4h11.4B+40.6B+
Cerberus 5353710.746C1.0830.05%C7.547%F22.1C--N/A562.4h7.9D--26.4C--
MAX Punch 51511,9670.026D1.8036.842%DN/A0.3DN/A1164.9h2.5C+6.7C+
NS Annihilator 10551650.785B+1.0471.903%F--N/A6.6D-7C--1507.7h15.7D*21.8F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon183090.8h
Anti-Vehicle MANA Turret182951.6h
Nano-Armor Kit612849,92967.9h
Medical Applicator747307,01528.7h
Nanite Revive Grenade01,4220.4h
Spitfire Auto-Turret62480.4h
Motion Spotter89590.8h
Shield Recharging Field453,2401.6h
Ammunition Package354,6674h
Medical Kit195300.7h
Anti-Infantry MANA Turret197031.2h
Hardlight Barrier5770.1h
Recon Detection Device212,1803.7h

Check the help document for the dictionary if you want to learn more about words used here.


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