Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,491)players online:
fbmarder (14)  dim_giant (13)  ZugieMac (7)  larx_x (4)  therealdamonight (3)  X0AW0LF (2) 43
stats.dasanfall.com
Primus GondwanaJoe[DWHQ] GondwanaJoe
VS BR 46

KDR: 1.83

Score: 32.3m

Last Seen: Feb 17th, 2019 6:51 PM
- OFFLINE - 53.1 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 47): 82%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Solstice SF VX6-7 C-4 Quasar VM1 Quasar VM1 Pulsar C Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GondwanaJoe



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $515,412 MLG Score: 412
Fun Score: N/A
Cheeseburgers Flipped: 1471TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.663%17.162%4582999323,2021.328410.502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.769%1.091B**-0.543D-0.662DHEAD + (~3.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.302C*13.90.026C+38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.318%1.415%59110212126001310.353333161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.041B**-0.173C-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.638B+27.60.479B+30.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.781%1.8%1550510178,669109222117.93864392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.084%1.451A+-0.523D-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.80.695B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.917%1.677%194410181,5509774131.58487374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.908%-0.115C+-0.682D0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.598B+16.60.578B+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.445%65.662%19421020597139650.42765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.25%0.964B*-0.097C+-0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.165C++3.4-0.075C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.27%12.12%194510175,8831344414.37398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.329%2.316A*-0.48D2.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.419B5.3-0.095C+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
32.3m210.4%276 (16.6k)244 (14.6k)1.8307964,97135,4882.1162446 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022149919.498%11.35%22103:4328

11% Combat Medic38% Engineer9% Heavy Assault29% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:37 PMOct 14th, 2018 5:37 PMFeb 19th, 2019 10:56 AM (2d) (PST)Feb 17th, 2019 4:33 PM (4d) (PST)Feb 17th, 2019 2:51 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5622203420.4920.2690.0561.1230.042412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,72613,22720,4992916367314,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2202.4h/91.8d 10,130 7,374 15,077 148.5k 4,209 7,256 5,599 74.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,272
Deaths:953
KDR:1.335
Accuracy:23.085% B+
HSR:21.777% C
SVA-88
C++
Kills:1,155
Deaths:800
KDR:1.444
Accuracy:23.667% C++
HSR:25.887% C++
Pulsar LSW
C+
Kills:1,023
Deaths:861
KDR:1.188
Accuracy:22.857% C+
HSR:22.287% C
NSX-P Naginata
C++
Kills:670
Deaths:771
KDR:0.869
Accuracy:23.750% C++
HSR:22.687% D-
Flare VE6
C*
Kills:597
Deaths:522
KDR:1.144
Accuracy:23.755% C*
HSR:22.781% C
Lasher X2
C
Kills:350
Deaths:409
KDR:0.856
Accuracy:22.600% C
HSR:2% D--
Kills:5,067
Deaths (as Heavy Assault):4,316
Deaths (to Heavy Assaults):10,181
KDR:1.174
Kill Difference:751
Playtime:199.320 hours
Usage:9%
Score:2.614m
Score/min:219
Accuracy (listed only):23.286%
HSR (listed only):19.570%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:3,138
Deaths:1,415
KDR:2.218
Accuracy:27.914% B++
HSR:5.322% F-
VX6-7
C+
Kills:2,471
Deaths:317
KDR:7.795
Accuracy:24.332% C+
HSR:12.546% D**
Pulsar C
B*
Kills:1,641
Deaths:980
KDR:1.674
Accuracy:28.803% B*
HSR:16.271% D*
Pandora VX25
B**
Kills:1,547
Deaths:911
KDR:1.698
Accuracy:49.198% B**
HSR:12.540% D
Nova
S
Kills:1,503
Deaths:169
KDR:8.893
Accuracy:112.289% S
HSR:11.111% D
NS-11C
B**
Kills:1,392
Deaths:891
KDR:1.562
Accuracy:29.370% B**
HSR:15.014% D
Eclipse VE3A
C++
Kills:1,172
Deaths:1,383
KDR:0.847
Accuracy:27.305% C++
HSR:16.382% D
NS Baron G5
B*
Kills:1,163
Deaths:856
KDR:1.359
Accuracy:52.350% B*
HSR:9.114% D*
Thanatos VE70
A
Kills:1,156
Deaths:836
KDR:1.383
Accuracy:51.083% A
HSR:9.775% D*
Zenith VX-5
C++
Kills:1,155
Deaths:878
KDR:1.315
Accuracy:26.195% C++
HSR:11.082% F
Deimos VA29
B*
Kills:1,146
Deaths:853
KDR:1.343
Accuracy:69.706% B*
HSR:15.620% C+
Solstice VE3
A
Kills:1,078
Deaths:865
KDR:1.246
Accuracy:29.804% A
HSR:14.657% D-
Eidolon VE33
A+
Kills:705
Deaths:617
KDR:1.143
Accuracy:36.580% A+
HSR:20.993% D
Chaos
C+
Kills:531
Deaths:534
KDR:0.994
Accuracy:52.367% C+
HSR:11.299% D
VE-LR Obelisk
C+
Kills:116
Deaths:90
KDR:1.289
Accuracy:32.378% C+
HSR:19.828% D**
Kills:19,914
Deaths (as Engineer):11,595
Deaths (to Engineers):6,661
KDR:1.71746
Kill Difference:8,319
Playtime:831.795 hours
Usage:38%
Score:12.826m
Score/min:257
Accuracy (listed only):43.312%
HSR (listed only):13.437%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:3,138
Deaths:1,415
KDR:2.218
Accuracy:27.914% B++
HSR:5.322% F-
VX6-7
C+
Kills:2,471
Deaths:317
KDR:7.795
Accuracy:24.332% C+
HSR:12.546% D**
Pulsar C
B*
Kills:1,641
Deaths:980
KDR:1.674
Accuracy:28.803% B*
HSR:16.271% D*
Pandora VX25
B**
Kills:1,547
Deaths:911
KDR:1.698
Accuracy:49.198% B**
HSR:12.540% D
Nova
S
Kills:1,503
Deaths:169
KDR:8.893
Accuracy:112.289% S
HSR:11.111% D
NS-11C
B**
Kills:1,392
Deaths:891
KDR:1.562
Accuracy:29.370% B**
HSR:15.014% D
Eridani SX5
C+
Kills:1,347
Deaths:1,051
KDR:1.282
Accuracy:26.171% C+
HSR:12.175% D--
MKV Suppressed
B+
Kills:1,223
Deaths:1,127
KDR:1.085
Accuracy:28.927% B+
HSR:14.146% D-
NS-7 PDW
B**
Kills:1,223
Deaths:1,295
KDR:0.944
Accuracy:29.776% B**
HSR:21.014% B+
Eclipse VE3A
C++
Kills:1,172
Deaths:1,383
KDR:0.847
Accuracy:27.305% C++
HSR:16.382% D
NS Baron G5
B*
Kills:1,163
Deaths:856
KDR:1.359
Accuracy:52.350% B*
HSR:9.114% D*
Thanatos VE70
A
Kills:1,156
Deaths:836
KDR:1.383
Accuracy:51.083% A
HSR:9.775% D*
Zenith VX-5
C++
Kills:1,155
Deaths:878
KDR:1.315
Accuracy:26.195% C++
HSR:11.082% F
Sirius SX12
B*
Kills:1,148
Deaths:1,028
KDR:1.117
Accuracy:29.000% B*
HSR:15.070% C-
Deimos VA29
B*
Kills:1,146
Deaths:853
KDR:1.343
Accuracy:69.706% B*
HSR:15.620% C+
Solstice VE3
A
Kills:1,078
Deaths:865
KDR:1.246
Accuracy:29.804% A
HSR:14.657% D-
Chaos
C+
Kills:531
Deaths:534
KDR:0.994
Accuracy:52.367% C+
HSR:11.299% D
Skorpios
D
Kills:68
Deaths:86
KDR:0.791
Accuracy:24.703% D
HSR:16.177% D
Kills:24,102
Deaths (as Light Assault):15,475
Deaths (to Light Assaults):6,713
KDR:1.55748
Kill Difference:8,627
Playtime:640.724 hours
Usage:29%
Score:8.548m
Score/min:222
Accuracy (listed only):39.961%
HSR (listed only):13.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B**
Kills:1,547
Deaths:911
KDR:1.698
Accuracy:49.198% B**
HSR:12.540% D
Nova
S
Kills:1,503
Deaths:169
KDR:8.893
Accuracy:112.289% S
HSR:11.111% D
Eridani SX5
C+
Kills:1,347
Deaths:1,051
KDR:1.282
Accuracy:26.171% C+
HSR:12.175% D--
MKV Suppressed
B+
Kills:1,223
Deaths:1,127
KDR:1.085
Accuracy:28.927% B+
HSR:14.146% D-
NS-7 PDW
B**
Kills:1,223
Deaths:1,295
KDR:0.944
Accuracy:29.776% B**
HSR:21.014% B+
Corvus VA55
B+
Kills:1,177
Deaths:1,408
KDR:0.836
Accuracy:26.196% B+
HSR:21.920% C+
NS Baron G5
B*
Kills:1,163
Deaths:856
KDR:1.359
Accuracy:52.350% B*
HSR:9.114% D*
H-V45
C
Kills:1,157
Deaths:699
KDR:1.655
Accuracy:22.683% C
HSR:11.755% D*
Thanatos VE70
A
Kills:1,156
Deaths:836
KDR:1.383
Accuracy:51.083% A
HSR:9.775% D*
Sirius SX12
B*
Kills:1,148
Deaths:1,028
KDR:1.117
Accuracy:29.000% B*
HSR:15.070% C-
Deimos VA29
B*
Kills:1,146
Deaths:853
KDR:1.343
Accuracy:69.706% B*
HSR:15.620% C+
Terminus VX-9
C+
Kills:770
Deaths:914
KDR:0.842
Accuracy:25.015% C+
HSR:23.377% C
Chaos
C+
Kills:531
Deaths:534
KDR:0.994
Accuracy:52.367% C+
HSR:11.299% D
Pulsar VS1
B*
Kills:205
Deaths:177
KDR:1.158
Accuracy:27.819% B*
HSR:14.146% D-
CME
C*
Kills:103
Deaths:105
KDR:0.981
Accuracy:27.489% C*
HSR:23.301% C++
Skorpios
D
Kills:68
Deaths:86
KDR:0.791
Accuracy:24.703% D
HSR:16.177% D
Kills:15,467
Deaths (as Combat Medic):12,049
Deaths (to Combat Medics):4,207
KDR:1.28367
Kill Difference:3,418
Playtime:245.078 hours
Usage:11%
Score:3.780m
Score/min:257
Accuracy (listed only):40.923%
HSR (listed only):15.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,347
Deaths:1,051
KDR:1.282
Accuracy:26.171% C+
HSR:12.175% D--
MKV Suppressed
B+
Kills:1,223
Deaths:1,127
KDR:1.085
Accuracy:28.927% B+
HSR:14.146% D-
NS-7 PDW
B**
Kills:1,223
Deaths:1,295
KDR:0.944
Accuracy:29.776% B**
HSR:21.014% B+
Sirius SX12
B*
Kills:1,148
Deaths:1,028
KDR:1.117
Accuracy:29.000% B*
HSR:15.070% C-
Ghost
B+
Kills:383
Deaths:215
KDR:1.781
Accuracy:42.867% B+
HSR:60.836% D
NS-44L Blackhand
B++
Kills:258
Deaths:160
KDR:1.613
Accuracy:47.718% B++
HSR:35.659% C-
V10
C+
Kills:214
Deaths:88
KDR:2.432
Accuracy:39.333% C+
HSR:74.299% C
NS-357 Underboss
C*
Kills:202
Deaths:245
KDR:0.824
Accuracy:38.324% C*
HSR:11.386% D*
NS-44 Commissioner
C++
Kills:181
Deaths:180
KDR:1.006
Accuracy:36.714% C++
HSR:15.470% D-
Beamer VS3
B**
Kills:161
Deaths:52
KDR:3.096
Accuracy:34.700% B**
HSR:19.876% C
Artemis VX26
B+
Kills:87
Deaths:61
KDR:1.426
Accuracy:29.314% B+
HSR:18.391% D
Skorpios
D
Kills:68
Deaths:86
KDR:0.791
Accuracy:24.703% D
HSR:16.177% D
Spiker
C*
Kills:62
Deaths:91
KDR:0.681
Accuracy:30.805% C*
HSR:11.290% D*
Cerberus
C
Kills:53
Deaths:71
KDR:0.746
Accuracy:30.050% C
HSR:7.547% F-
Kills:6,610
Deaths (as Infiltrator):5,750
Deaths (to Infiltrators):4,320
KDR:1.14957
Kill Difference:860
Playtime:85.451 hours
Usage:4%
Score:0.913m
Score/min:178
Accuracy (listed only):33.457%
HSR (listed only):23.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,741
Deaths:624
KDR:2.790
Accuracy:17.419% B+
HSR:17.806% C+
Quasar VM1
C
Kills:1,740
Deaths:624
KDR:2.788
Accuracy:17.005% C
HSR:16.954% D
Blueshift VM5
B++
Kills:1,385
Deaths:575
KDR:2.409
Accuracy:23.351% B++
HSR:17.473% D
Blueshift VM5
B++
Kills:1,369
Deaths:575
KDR:2.381
Accuracy:22.485% B++
HSR:18.335% C--
Cosmos VM3
B**
Kills:1,013
Deaths:491
KDR:2.063
Accuracy:21.024% B**
HSR:20.434% C*
Cosmos VM3
B*
Kills:939
Deaths:491
KDR:1.912
Accuracy:20.418% B*
HSR:20.447% C*
NS-10 Burster
B+
Kills:192
Deaths:138
KDR:1.391
Accuracy:32.302% B+
HSR:5.729% C
NS-10 Burster
B+
Kills:188
Deaths:138
KDR:1.362
Accuracy:32.566% B+
HSR:7.979% B+
Comet VM2
C++
Kills:160
Deaths:127
KDR:1.260
Accuracy:45.966% C++
HSR:1.875% D*
Comet VM2
B
Kills:159
Deaths:126
KDR:1.262
Accuracy:45.605% B
HSR:2.516% D-
Kills:8,886
Deaths (as MAX Suit):1,954.500
Deaths (to MAX Suits):2,732
KDR:4.54643
Kill Difference:6,931.500
Playtime:184.184 hours
Usage:8%
Score:3.593m
Score/min:325
Accuracy (listed only):27.814%
HSR (listed only):12.955%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:212
V. Kills:61 342%
Deaths:15
KDR:14.133
Accuracy:47.318% C--
KPH:125.600 B*
VKPH:36.100 A+
Kills:212 (0 + 0)
Deaths:15
KDR:14.133
VKDR:4.067
Vehicle Kills:61
Kill Difference:197
Playtime:1.688 hours
Usage:0%
Score:0.104m
Score/min:1,027
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:120
V. Kills:50 235%
Deaths:10
KDR:12
Accuracy:51.982% A+
KPH:432,000 U
VKPH:180,000 U
Kills:120 (0 + 120)
Deaths:10
KDR:12
VKDR:5
Vehicle Kills:50
Kill Difference:110
Playtime:0.001 hours
Usage:0%
Score:0.052m
Score/min:1,565,820
Piloting Accuracy:N/A%
Gunner Accuracy:51.982%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:5,676
V. Kills:621 N/A
Deaths:354
KDR:16.034
Accuracy:54.114% B+
KPH:60.200 B+
VKPH:6.600 C-
L100 Python AP
B+
Kills:1,470
V. Kills:977 150%
Deaths:313
KDR:4.696
Accuracy:61.242% B+
KPH:31.200 C*
VKPH:20.700 B+
L100 Python HEAT
A
Kills:961
V. Kills:247 388%
Deaths:67
KDR:14.343
Accuracy:57.681% B+
KPH:47.100 A
VKPH:12.100 C++
Skyguard
C*
Kills:150
V. Kills:129 115%
Deaths:70
KDR:2.143
Accuracy:27.519% C
KPH:12 C
VKPH:10.300 C*
C75 Viper
A+
Kills:121
V. Kills:36 327%
Deaths:22
KDR:5.500
Accuracy:45.143% B+
KPH:46.600 B**
VKPH:13.900 A+
Kills:8,378 (8,378 + 0)
Deaths:826
KDR:10.143
VKDR:2.433
Vehicle Kills:2,010
Kill Difference:7,552
Playtime:176.966 hours
Usage:8%
Score:2.392m
Score/min:225
Driving Accuracy:45.143%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:441
V. Kills:114 383%
Deaths:37
KDR:11.919
Accuracy:51.205% C*
KPH:34.100 B**
VKPH:8.800 C++
Saron HRB
C+
Kills:137
V. Kills:94 144%
Deaths:21
KDR:6.524
Accuracy:41.329% C
KPH:23.200 C+
VKPH:15.900 C+
Supernova FPC
C+
Kills:101
V. Kills:87 115%
Deaths:20
KDR:5.050
Accuracy:46.936% D
KPH:16.200 D
VKPH:14 C+
Kills:679 (542 + 137)
Deaths:78
KDR:8.705
VKDR:3.782
Vehicle Kills:295
Kill Difference:601
Playtime:25.059 hours
Usage:1%
Score:0.468m
Score/min:311
Driving Accuracy:46.936%
Gunner Accuracy:41.329%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,217
V. Kills:60 N/A
Deaths:47
KDR:25.894
Accuracy:29.301% D-
KPH:136.100 B**
VKPH:6.700 C++
E540 Halberd-H
D
Kills:95
V. Kills:50 186%
Deaths:13
KDR:7.308
Accuracy:53.035% D
KPH:24.200 D--
VKPH:12.700 D--
Kills:1,312 (0 + 1,312)
Deaths:60
KDR:21.867
VKDR:1.833
Vehicle Kills:110
Kill Difference:1,252
Playtime:12.869 hours
Usage:1%
Score:0.256m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:53.035%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:101
V. Kills:51 194%
Deaths:26
KDR:3.885
Accuracy:38.071% C+
KPH:13.100 D
VKPH:6.600 C
Kills:101 (0 + 101)
Deaths:26
KDR:3.885
VKDR:1.962
Vehicle Kills:51
Kill Difference:75
Playtime:7.697 hours
Usage:0%
Score:0.061m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:38.071%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,2975,67635416.034B+14.2054.114%B+1.586%C+60.2B+6.6C-22394.3h2.9B+5.4B++
Solstice SF 3,2143,1381,4152.218A0.3927.914%B++5.322%F-29.5B+N/A109106.3h6.8B++24.4B**
VX6-7 2,4832,4713177.795S5.9624.332%C+12.546%D**25.6CN/A13096.4h12.1C**49.6C**
C-4 2,7712,0711,0272.017B+0.1928.355%B+N/A103.6B+35B+77420h1.2B+4.1B++
Quasar VM1 1,7511,7416242.79B*0.9617.419%B+17.806%C+28.7B+N/A10960.6h13.2B+75.9B
Quasar VM1 1,7551,7406242.788B0.9617.005%C16.954%D28.7CN/A10060.6h13.1C**76.9C*
Pulsar C 1,6441,6419801.674C**0.1628.803%B*16.271%D*24.1C+N/A7368.2h10.6B+36.8B+
Frag Grenade 1,6521,64111641N/A1,639.1750.771%B++N/A1094M7.3C+25831.5h2A++3.9A
Pandora VX25 1,5511,5479111.698B+0.1349.198%B**12.54%D33.1C+N/A10546.8h4.6C+9.3B+
Nova 1,5081,5031698.893S7.06112.289%S11.111%D44.9BN/A17033.5h9.5F**8.4B+
L100 Python AP 2,4471,4703134.696C++2.8761.242%B+2.653%C+31.2C*20.7B+23847.1h6.7C++11C**
NS-11C 1,4021,3928911.562B++0.2729.37%B**15.014%D23.3C+N/A8559.7h12.5B+42.6B++
Blueshift VM5 1,3931,3855752.409C++0.5823.351%B++17.473%D37.7C**N/A10936.7h15.9C*68.1B+
Blueshift VM5 1,3781,3695752.381C++0.5522.485%B++18.335%C--37.3C**N/A10736.7h15.6C++69.5B+
Eridani SX5 1,3551,3471,0511.282C++0.5526.171%C+12.175%D--18DN/A5774.8h13.4C+51.1C++
Sticky Grenade 1,3321,32311323N/A1,321.1760.083%B*N/A1323B*9C38711h1.5B*2.5B++
Orion VS54 1,2891,2729531.335C+0.5023.085%B+21.777%C31.5C+N/A13440.4h13.5C+58.6C++
MKV Suppressed 1,2371,2231,1271.085C+0.7528.927%B+14.146%D-23.5CN/A6552h17.3C59.9C++
NS-7 PDW 1,2411,2231,2950.944C++0.8929.776%B**21.014%B+21.1CN/A5957.9h18.3D61.4C*
Proton II PPA-H 1,2771,2174725.894B**24.0629.301%D-1.643%C+136.7B**6.7C++3648.9h7.5B++25.6B
Corvus VA55 1,1991,1771,4080.836C0.9926.196%B+21.92%C+17.2C--N/A5068.6h14.7D55.9C+
Eclipse VE3A 1,1921,1721,3830.847C0.9827.305%C++16.382%D18D-N/A4665h17.7F64.9D-
Proximity Mine 1,1661,1641995.849B++4.0241.027%C+N/A176.4B**N/A3736.6h1M2.5A+
NS Baron G5 1,1641,1638561.359B0.4752.35%B*9.114%D*37.9C**N/A10330.7h4.3B+8.3C++
H-V45 1,1631,1576991.655C*0.1822.683%C11.755%D*20.2C-N/A7957.2h14.1C+62.1C+
Thanatos VE70 1,1691,1568361.383B+0.4551.083%A9.775%D*41B++N/A13928.2h4.3B+8.3B*
Zenith VX-5 1,1621,1558781.315C++0.5226.195%C++11.082%F24.8CN/A8346.5h13.8C+52.8C++
SVA-88 1,1731,1558001.444C+0.3923.667%C++25.887%C++28DN/A8641.3h13.6C--57.4C+
Sirius SX12 1,1691,1481,0281.117C++0.7129%B*15.07%C-23.1CN/A7549.7h19.5D-67.3C++
Deimos VA29 1,1581,1468531.343C++0.4969.706%B*15.62%C+32.7CN/A9235h2.2B+3.1B+
Solstice VE3 1,0901,0788651.246B++0.5829.804%A14.657%D-27.6B+N/A11339.1h14.2B47.7B+
Pulsar LSW 1,0361,0238611.188C0.6422.857%C+22.287%C33.7CN/A9630.4h13.2C+57.8C++
Cosmos VM3 1,0401,0134912.063C*0.2321.024%B**20.434%C*36.7B++1A10227.6h14.2C++67.5C**
L100 Python HEAT 1,2089616714.343A**12.5157.681%B+1.561%D47.1A12.1C++20720.4h3.6A6.3A
Cosmos VM3 9709394911.912C+0.0820.418%B*20.447%C*34B+1.1A+9827.6h15C73.5B+
Terminus VX-9 7867709140.842C-0.9925.015%C+23.377%C19D-N/A5340.6h16.2D*64.6C--
Eidolon VE33 7177056171.143C++0.6936.58%A+20.993%D19.4C+N/A5436.3h11.5C--31.4B
NSX-P Naginata 6936707710.869C0.9623.75%C++22.687%D-23.5DN/A7028.5h16.6D--70C
Flare VE6 6035975221.144C+0.6923.755%C*22.781%C29.3CN/A9920.4h11.9C50.3C++
Chaos 5385315340.994C0.8452.367%C+11.299%D29D-N/A7018.3h4.8D9.1C-
Supernova PC 5554413711.919B**10.0951.205%C*2.494%C++34.2B**8.8C++25712.9h3.9B*7.6B*
Ghost 3873832151.781C0.0542.867%B+60.836%D23.4DN/A7716.4h3.3D**7.7C
Anti-Vehicle Grenade 3853661366N/A364.1768.155%A++N/A915M47.5D36740.4h2.8A+4.2A
Lasher X2 3613504090.856C+0.9722.6%C2%D--20C-N/A8217.5h23.1D102.3C+
Spear Anti-Vehicle Phalanx Turret 4813281620.5A*18.6745.832%C++7.012%A+49.7B++23.2C++4036.6h7.1B++15.4B++
MANA Anti-Personnel Turret 3243211532.098N/A0.2720.201%UN/A3210U30U6734900.1h22.2T*109.7T*
Tank Mine 541320883.636B+1.8131.499%C+N/A114.3C*78.9B+11772.8h1.2A3.7A+
S1 3572593190.812C*1.0263.936%B*2.703%C+29.1C**11C3588.9h6.6C++10.3B+
NS-44L Blackhand 2622581601.613B+0.2247.718%B++35.659%C-32.3B+N/A858h6.6D*13.8C+
NS Decimator 3282382780.856C+0.9760.63%C+4.622%A++27.4C10.3D2478.7h6.2D10.3D
V10 215214882.432C0.6039.333%C+74.299%C15.2D-N/A5914.1h3.6F-9.2D*
Dual Photon Pods 2732121514.133B**12.3047.318%C--1.415%C*124.7B*35.9A+10261.7h27.6C58.3C
Pulsar VS1 2062051771.158C*0.6727.819%B*14.146%D-29.3C**N/A1617h15.9C57.1B+
NS-357 Underboss 2042022450.824C+1.0138.324%C*11.386%D*32.1CN/A1096.3h4.8C-12.5C++
Force-Blade 19419216,0050.012C1.8236.716%B+N/A0.2C--N/A1874.9h3.7D10C*
NS-10 Burster 3081921381.391B*0.4432.302%B+5.729%C6.1C*3.7C++9531.3h147.7C+457.3C**
NS-10 Burster 3041881381.362B+0.4732.566%B+7.979%B+6C*3.7C+9231.3h150.9C+463.5B
NS-44 Commissioner 1811811801.006C++0.8236.714%C++15.47%D-25.5CN/A1137.1h4.5C12.2C+
Beamer VS3 161161523.096M++1.2734.7%B**19.876%C28.2C++N/A1725.7h11.4C32.7C++
Comet VM2 2421601271.26C**0.5745.966%C++1.875%D*9.4C4.8C+9317.1h27C++58.6C*
Comet VM2 2301591261.262B+0.5745.605%B2.516%D-9.3C4.2C+10617.1h26.9C59.1C+
Skyguard 279150702.143C0.3127.519%CN/A12C10.3C*18512.5h153.3C--557.1C-
Saron HRB 231137216.524B4.6941.329%C1.46%C+23.2C+15.9C+3255.9h17.6B*42.5B+
MANA Anti-Vehicle Turret 254126891.416D0.4158.02%CN/A1260D1280C2928280.1h10B17.3B
C75 Viper 157121225.5B3.6745.143%B+N/A46.5B**13.8A+4362.6h11.4B+25.4B++
C150 Dalton 1701201012B*10.1751.982%A+N/A1200U500U5219400.1h5.8D11.1C**
VE-LR Obelisk 121116901.289C0.5432.378%C+19.828%D**18.1DN/A526.4h13F*40D*
CME 1051031050.981C0.8527.489%C*23.301%C++24C-N/A964.3h13.7C++49.7C**
M20 Basilisk 152101263.885B+2.0538.071%C+N/A13.1D6.6C1327.7h133.4D350.3C--
Supernova FPC 188101205.05C+3.2246.936%DN/A16.3D14C+4116.2h7.6D*16.2D*
E540 Halberd-H 14595137.308C+5.4853.035%D3.158%B*24.4D--12.8D--2563.9h8.1D15.3D-
Artemis VX26 8787611.426C++0.4029.314%B+18.391%D13.8D--N/A1026.3h11.9C*40.7B+
Skorpios 6868860.791C-1.0424.703%D16.177%D18.9D--N/A493.6h17.1F*69.2F-
Spiker 6362910.681C1.1530.805%C*11.29%D*22.1C-N/A702.8h8.5C**27.6B+
Cerberus 5353710.746C1.0830.05%C7.547%F-22.1C-N/A562.4h7.9D--26.4C-
NS Annihilator 10551650.785B+1.0572.007%F--N/A6.6D-7D1507.7h15.7D*21.8F
MAX Punch 51511,9540.026D1.8036.842%DN/A0.3CN/A1164.2h2.5C+6.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter78490.7h
Nano-Armor Kit608847,84167.8h
Spawn Beacon182890.8h
Anti-Vehicle MANA Turret182951.6h
Spitfire Auto-Turret62480.4h
Nanite Revive Grenade01,4090.4h
Medical Applicator742305,72628.6h
Ammunition Package354,6264h
Shield Recharging Field443,1761.6h
Medical Kit195300.7h
Anti-Infantry MANA Turret196891.2h
Hardlight Barrier5770.1h
Recon Detection Device212,1783.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.37s
Server spent 1.03s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.