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Praetor Founder Goodkitty[DA] Goodkitty
VS BR 86

KDR: 2.42

Score: 58.2m

Last Seen: Feb 12th, 2019 11:46 PM
- OFFLINE - 19.7 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 87): 30%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 Eridani SX5 Betelgeuse 54-A Artemis VX26 VE-S Canis VA39 Spectre Maelstrom Turbo Laser Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,275,569 MLG Score: 1819
Fun Score: N/A
Cheeseburgers Flipped: 1005TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.634%27.773%7954298059,1483.12407-0.699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.71%1.47A+1.087B**-1.35D**HEAD ++ (~13.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.527B+10.10.292C*25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.037%2.139%544410185,423125828704.31081189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.112%-0.146C0.502B+-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.60.042C+55.3-0.049C+98.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.095%1.258%157510171,98716489151.2057217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.425%-0.37C--0.871D--1.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.249C++10.90.141C++18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.248%3.361%2491510072,49913109611.90618260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.857%0.101C+-0.273C0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.501B+220.441B37.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.78%43.759%249510173,3891681202.01606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.32%0.862B*-1.541F-0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.047C+3.8-0.207C5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.156%14.329%249510174,5921567522.93044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.353%1.305A-0.071C+0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.442B4.20.133C++3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
58.2m318.4%450 (27k)387 (23.2k)2.4247498,43040,5942.7377586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022371929.029%21.264%61703:4240

13% Engineer18% Heavy Assault42% Infiltrator17% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:23 AMNov 6th, 2013 12:50 AMFeb 15th, 2019 12:55 AM (2d) (PST)Feb 12th, 2019 8:10 PM (4d) (PST)Feb 12th, 2019 7:46 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7152324830.6550.2700.1392.2840.0631819

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,88113,89528,98639168137423,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2505.7h/104.4d 12,706 20,930 19,398 343.4k 3,505 8,747 9,422 107.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:4,769
Deaths:1,699
KDR:2.807
Accuracy:26.019% C+
HSR:34.116% B+
Flare VE6
B*
Kills:1,660
Deaths:549
KDR:3.024
Accuracy:25.673% B+
HSR:30.482% B*
Orion VS54
B*
Kills:1,626
Deaths:695
KDR:2.340
Accuracy:25.084% B*
HSR:29.828% B++
Pulsar LSW
B
Kills:1,524
Deaths:528
KDR:2.886
Accuracy:24.983% B
HSR:25.919% C*
SVA-88
B+
Kills:1,468
Deaths:487
KDR:3.014
Accuracy:23.516% C+
HSR:29.428% B+
VE-H Maw
B++
Kills:1,222
Deaths:469
KDR:2.606
Accuracy:28.927% B+
HSR:32.570% B++
VX29 Polaris
A+
Kills:1,200
Deaths:470
KDR:2.553
Accuracy:29.652% B**
HSR:34.667% A+
Ursa
A
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:27.039% B*
HSR:33.277% A
NS-15M2
B*
Kills:1,171
Deaths:321
KDR:3.648
Accuracy:24.928% C*
HSR:32.109% B*
Lasher X2
B+
Kills:128
Deaths:98
KDR:1.306
Accuracy:29.763% B+
HSR:3.906% C+
NSX Naginata
M*
Kills:108
Deaths:55
KDR:1.964
Accuracy:25.095% B+
HSR:51.852% M*
Kills:16,051
Deaths (as Heavy Assault):5,788
Deaths (to Heavy Assaults):11,938
KDR:2.77315
Kill Difference:10,263
Playtime:455.200 hours
Usage:18%
Score:11.392m
Score/min:417
Accuracy (listed only):26.425%
HSR (listed only):30.741%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,814
Deaths:892
KDR:2.034
Accuracy:26.260% B+
HSR:25.524% B**
Nova
B*
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B*
HSR:13.191% C
Pulsar C
B++
Kills:1,404
Deaths:529
KDR:2.654
Accuracy:27.182% B+
HSR:26.781% B++
NS-11C
A*
Kills:1,326
Deaths:455
KDR:2.914
Accuracy:28.274% B*
HSR:30.845% A*
Solstice VE3
A+
Kills:1,322
Deaths:409
KDR:3.232
Accuracy:30.190% A
HSR:28.820% A+
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
VX6-7
B*
Kills:1,205
Deaths:578
KDR:2.085
Accuracy:25.470% C*
HSR:25.560% B*
Solstice SF
A*
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% A
HSR:29.737% A*
Pandora VX25
A++
Kills:848
Deaths:352
KDR:2.409
Accuracy:57.656% A++
HSR:16.981% B+
Eclipse VE3A
A++
Kills:816
Deaths:400
KDR:2.040
Accuracy:28.669% B+
HSR:29.044% A++
Phobos VX86
B*
Kills:712
Deaths:299
KDR:2.381
Accuracy:69.380% B*
HSR:12.781% D
Zenith VX-5
B*
Kills:570
Deaths:272
KDR:2.096
Accuracy:28.779% B++
HSR:27.018% B*
Solstice Burst
B+
Kills:372
Deaths:155
KDR:2.400
Accuracy:29.307% B+
HSR:25.269% C*
NS Baron G5
C*
Kills:368
Deaths:187
KDR:1.968
Accuracy:45.687% C*
HSR:14.402% C+
VE-LR Obelisk
A
Kills:349
Deaths:89
KDR:3.921
Accuracy:41.546% A
HSR:27.794% C-
Eidolon VE33
A
Kills:285
Deaths:105
KDR:2.714
Accuracy:35.620% A
HSR:26.316% C++
NSX Tanto
B++
Kills:209
Deaths:103
KDR:2.029
Accuracy:28.929% B+
HSR:29.665% B++
Thanatos VE70
B
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% B
HSR:15.790% C+
Kills:15,809
Deaths (as Engineer):6,647
Deaths (to Engineers):8,662
KDR:2.37837
Kill Difference:9,162
Playtime:336.573 hours
Usage:13%
Score:8.153m
Score/min:404
Accuracy (listed only):38.736%
HSR (listed only):23.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,145
Deaths:2,964
KDR:2.073
Accuracy:30.516% B*
HSR:25.989% B*
VE-S Canis
A++
Kills:2,357
Deaths:914
KDR:2.579
Accuracy:38.720% A++
HSR:21.129% C++
Serpent VE92
B**
Kills:1,814
Deaths:892
KDR:2.034
Accuracy:26.260% B+
HSR:25.524% B**
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
Nova
B*
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B*
HSR:13.191% C
MKV Suppressed
A
Kills:1,438
Deaths:601
KDR:2.393
Accuracy:30.517% B*
HSR:26.912% A
Pulsar C
B++
Kills:1,404
Deaths:529
KDR:2.654
Accuracy:27.182% B+
HSR:26.781% B++
NS-11C
A*
Kills:1,326
Deaths:455
KDR:2.914
Accuracy:28.274% B*
HSR:30.845% A*
Solstice VE3
A+
Kills:1,322
Deaths:409
KDR:3.232
Accuracy:30.190% A
HSR:28.820% A+
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
VX6-7
B*
Kills:1,205
Deaths:578
KDR:2.085
Accuracy:25.470% C*
HSR:25.560% B*
Skorpios
B++
Kills:1,189
Deaths:491
KDR:2.422
Accuracy:29.502% B+
HSR:25.820% B++
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.377% B*
HSR:23.922% B+
Solstice SF
A*
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% A
HSR:29.737% A*
Pandora VX25
A++
Kills:848
Deaths:352
KDR:2.409
Accuracy:57.656% A++
HSR:16.981% B+
Eclipse VE3A
A++
Kills:816
Deaths:400
KDR:2.040
Accuracy:28.669% B+
HSR:29.044% A++
Phobos VX86
B*
Kills:712
Deaths:299
KDR:2.381
Accuracy:69.380% B*
HSR:12.781% D
Zenith VX-5
B*
Kills:570
Deaths:272
KDR:2.096
Accuracy:28.779% B++
HSR:27.018% B*
Solstice Burst
B+
Kills:372
Deaths:155
KDR:2.400
Accuracy:29.307% B+
HSR:25.269% C*
NS Baron G5
C*
Kills:368
Deaths:187
KDR:1.968
Accuracy:45.687% C*
HSR:14.402% C+
NSX Tanto
B++
Kills:209
Deaths:103
KDR:2.029
Accuracy:28.929% B+
HSR:29.665% B++
Thanatos VE70
B
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% B
HSR:15.790% C+
Kills:35,845
Deaths (as Light Assault):15,937
Deaths (to Light Assaults):6,809
KDR:2.24917
Kill Difference:19,908
Playtime:420.324 hours
Usage:17%
Score:10.228m
Score/min:406
Accuracy (listed only):36.971%
HSR (listed only):23.338%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,145
Deaths:2,964
KDR:2.073
Accuracy:30.516% B*
HSR:25.989% B*
VE-S Canis
A++
Kills:2,357
Deaths:914
KDR:2.579
Accuracy:38.720% A++
HSR:21.129% C++
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
Nova
B*
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B*
HSR:13.191% C
MKV Suppressed
A
Kills:1,438
Deaths:601
KDR:2.393
Accuracy:30.517% B*
HSR:26.912% A
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
Skorpios
B++
Kills:1,189
Deaths:491
KDR:2.422
Accuracy:29.502% B+
HSR:25.820% B++
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.377% B*
HSR:23.922% B+
H-V45
B**
Kills:1,167
Deaths:548
KDR:2.130
Accuracy:26.962% B+
HSR:29.477% B**
Terminus VX-9
B*
Kills:1,144
Deaths:456
KDR:2.509
Accuracy:25.865% C+
HSR:32.867% B*
CME
A+
Kills:931
Deaths:382
KDR:2.437
Accuracy:33.111% A
HSR:33.835% A+
Pandora VX25
A++
Kills:848
Deaths:352
KDR:2.409
Accuracy:57.656% A++
HSR:16.981% B+
Phobos VX86
B*
Kills:712
Deaths:299
KDR:2.381
Accuracy:69.380% B*
HSR:12.781% D
NS Baron G5
C*
Kills:368
Deaths:187
KDR:1.968
Accuracy:45.687% C*
HSR:14.402% C+
Pulsar VS1
B*
Kills:146
Deaths:57
KDR:2.561
Accuracy:27.396% B++
HSR:26.712% B*
NS-11P
M*
Kills:120
Deaths:50
KDR:2.400
Accuracy:25.404% B+
HSR:40% M*
Thanatos VE70
B
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% B
HSR:15.790% C+
Kills:29,138
Deaths (as Combat Medic):13,163
Deaths (to Combat Medics):4,479
KDR:2.21363
Kill Difference:15,975
Playtime:111.054 hours
Usage:4%
Score:2.881m
Score/min:432
Accuracy (listed only):39.213%
HSR (listed only):23.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,145
Deaths:2,964
KDR:2.073
Accuracy:30.516% B*
HSR:25.989% B*
Artemis VX26
B*
Kills:3,150
Deaths:863
KDR:3.650
Accuracy:28.914% B
HSR:29.143% B*
VE-S Canis
A++
Kills:2,357
Deaths:914
KDR:2.579
Accuracy:38.720% A++
HSR:21.129% C++
VA39 Spectre
B**
Kills:2,297
Deaths:413
KDR:5.562
Accuracy:39.658% B**
HSR:32.825% C--
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
MKV Suppressed
A
Kills:1,438
Deaths:601
KDR:2.393
Accuracy:30.517% B*
HSR:26.912% A
Nyx VX31
C++
Kills:1,239
Deaths:232
KDR:5.341
Accuracy:34.969% C++
HSR:28.007% C+
Skorpios
B++
Kills:1,189
Deaths:491
KDR:2.422
Accuracy:29.502% B+
HSR:25.820% B++
Phantom VA23
B+
Kills:1,186
Deaths:447
KDR:2.653
Accuracy:39.140% B+
HSR:27.234% C
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.377% B*
HSR:23.922% B+
NS-30 Vandal
B+
Kills:1,171
Deaths:449
KDR:2.608
Accuracy:36.460% B+
HSR:20.581% D
NS-44 Commissioner
B**
Kills:865
Deaths:679
KDR:1.274
Accuracy:44.276% B**
HSR:26.358% B+
NSX Tomoe
C**
Kills:829
Deaths:320
KDR:2.591
Accuracy:30.528% C**
HSR:37.756% C++
Beamer VS3
B++
Kills:766
Deaths:409
KDR:1.873
Accuracy:32.422% B++
HSR:23.238% C++
Spiker
B**
Kills:574
Deaths:517
KDR:1.110
Accuracy:33.588% B+
HSR:28.397% B**
Ghost
B*
Kills:473
Deaths:145
KDR:3.262
Accuracy:45.091% B*
HSR:64.271% C
Parallax VX3
B**
Kills:434
Deaths:99
KDR:4.384
Accuracy:46.191% B**
HSR:74.424% C
NS-AM7 Archer
B**
Kills:406
Deaths:344
KDR:1.180
Accuracy:66.828% B**
HSR:21.429% B+
Cerberus
B
Kills:372
Deaths:280
KDR:1.329
Accuracy:34.069% B
HSR:20.430% C
Phaseshift VX-S
B**
Kills:110
Deaths:28
KDR:3.929
Accuracy:44.938% B**
HSR:48.182% F
V10
B++
Kills:75
Deaths:8
KDR:9.375
Accuracy:45.607% B++
HSR:65.333% D**
Soldier Soaker
C+
Kills:59
Deaths:40
KDR:1.475
Accuracy:32.539% C+
HSR:10.170% D-
Kills:34,676
Deaths (as Infiltrator):14,757
Deaths (to Infiltrators):4,858
KDR:2.3498
Kill Difference:19,919
Playtime:1,049.685 hours
Usage:42%
Score:21.098m
Score/min:335
Accuracy (listed only):37.628%
HSR (listed only):31.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,644
Deaths:566
KDR:2.905
Accuracy:23.434% B*
HSR:24.696% B++
Blueshift VM5
B**
Kills:1,377
Deaths:467
KDR:2.949
Accuracy:24.639% B**
HSR:24.982% B++
Nebula VM20
B**
Kills:796
Deaths:261
KDR:3.050
Accuracy:23.979% B**
HSR:24.246% B++
Nebula VM20
A**
Kills:532
Deaths:162
KDR:3.284
Accuracy:27.141% A++
HSR:33.459% A**
NS-10 Burster
A+
Kills:428
Deaths:311
KDR:1.376
Accuracy:39.298% A+
HSR:7.243% C+
NS-10 Burster
A+
Kills:406
Deaths:311
KDR:1.305
Accuracy:39.726% A+
HSR:9.606% B**
Comet VM2
A++
Kills:391
Deaths:357
KDR:1.095
Accuracy:56.959% A++
HSR:3.581% C
Comet VM2
A
Kills:366
Deaths:355
KDR:1.031
Accuracy:57.928% A
HSR:5.191% B+
Kills:5,940
Deaths (as MAX Suit):1,395
Deaths (to MAX Suits):2,846
KDR:4.25806
Kill Difference:4,545
Playtime:125.803 hours
Usage:5%
Score:4.479m
Score/min:593
Accuracy (listed only):36.638%
HSR (listed only):16.625%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B
Kills:2,141
V. Kills:1,717 125%
Deaths:1,017
KDR:2.105
Accuracy:33.055% C**
KPH:16.100 C++
VKPH:12.900 B
Light PPA
B*
Kills:1,530
V. Kills:75 N/A
Deaths:328
KDR:4.665
Accuracy:46.763% B*
KPH:67.100 B++
VKPH:3.300 C+
Dual Photon Pods
B++
Kills:1,314
V. Kills:491 267%
Deaths:135
KDR:9.733
Accuracy:56.080% B+
KPH:70.900 C+
VKPH:26.500 B++
Saron Laser Cannon
B+
Kills:438
V. Kills:384 114%
Deaths:302
KDR:1.450
Accuracy:37.530% B**
KPH:14.400 C++
VKPH:12.600 B+
Photon A2A Missile Pods
B+
Kills:189
V. Kills:192 98%
Deaths:26
KDR:7.269
Accuracy:73.403% D--
KPH:53.500 C++
VKPH:54.300 B+
Hornet Missiles
B+
Kills:115
V. Kills:97 117%
Deaths:25
KDR:4.600
Accuracy:74.382% A
KPH:56.300 C+
VKPH:47.500 B+
Kills:5,727 (4,109 + 0)
Deaths:1,833
KDR:3.124
VKDR:1.613
Vehicle Kills:2,956
Kill Difference:3,894
Playtime:209.954 hours
Usage:8%
Score:3.748m
Score/min:298
Piloting Accuracy:37.530%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:238
V. Kills:53 441%
Deaths:23
KDR:10.348
Accuracy:48.100% B++
KPH:856,800 U
VKPH:190,800 U
C150 Dalton
U
Kills:182
V. Kills:58 308%
Deaths:23
KDR:7.913
Accuracy:59.071% A*
KPH:655,200 U
VKPH:208,800 U
AP30 Shredder
U
Kills:99
V. Kills:36 268%
Deaths:19
KDR:5.211
Accuracy:20.743% F-
KPH:356,400 U
VKPH:129,600 U
Kills:519 (0 + 519)
Deaths:65
KDR:7.985
VKDR:2.262
Vehicle Kills:147
Kill Difference:454
Playtime:0.001 hours
Usage:0%
Score:0.365m
Score/min:5,476,755
Piloting Accuracy:N/A%
Gunner Accuracy:20.743%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:419
V. Kills:286 146%
Deaths:111
KDR:3.775
Accuracy:67.513% A
KPH:47.300 A+
VKPH:32.300 M
C75 Viper
A++
Kills:200
V. Kills:39 N/A
Deaths:31
KDR:6.452
Accuracy:40.370% C++
KPH:60.900 A++
VKPH:11.900 B**
Skyguard
C+
Kills:93
V. Kills:66 139%
Deaths:36
KDR:2.583
Accuracy:29.868% C++
KPH:13.600 C+
VKPH:9.600 C+
Kills:712 (712 + 0)
Deaths:178
KDR:4
VKDR:2.197
Vehicle Kills:391
Kill Difference:534
Playtime:18.980 hours
Usage:1%
Score:0.552m
Score/min:485
Driving Accuracy:29.868%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:1,177
V. Kills:432 272%
Deaths:157
KDR:7.497
Accuracy:47.877% C+
KPH:32.200 B**
VKPH:11.800 B**
Saron HRB
C*
Kills:451
V. Kills:298 151%
Deaths:58
KDR:7.776
Accuracy:45.059% C++
KPH:26.700 C*
VKPH:17.600 C*
Proton II PPA
B++
Kills:218
V. Kills:8 N/A
Deaths:14
KDR:15.571
Accuracy:25.432% C*
KPH:77 B++
VKPH:2.800 C-
E540 Halberd
B
Kills:182
V. Kills:105 172%
Deaths:18
KDR:10.111
Accuracy:48.161% C+
KPH:33.200 C++
VKPH:19.200 B
Supernova FPC
A*
Kills:98
V. Kills:88 110%
Deaths:34
KDR:2.882
Accuracy:58.875% B++
KPH:27.100 C**
VKPH:24.300 A*
Kills:2,126 (1,275 + 851)
Deaths:281
KDR:7.566
VKDR:3.313
Vehicle Kills:931
Kill Difference:1,845
Playtime:65.405 hours
Usage:3%
Score:1.826m
Score/min:465
Driving Accuracy:58.875%
Gunner Accuracy:48.161%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:202
V. Kills:10 N/A
Deaths:8
KDR:25.250
Accuracy:40.982% B+
KPH:158.200 A+
VKPH:7.800 B+
E540 Halberd-H
C**
Kills:166
V. Kills:80 205%
Deaths:16
KDR:10.375
Accuracy:58.742% C++
KPH:48.700 C**
VKPH:23.500 C*
M40 Fury-H
C+
Kills:107
V. Kills:2 N/A
Deaths:11
KDR:9.727
Accuracy:41.562% C+
KPH:77.700 C
VKPH:1.500 D--
Kills:475 (0 + 475)
Deaths:35
KDR:13.571
VKDR:2.629
Vehicle Kills:92
Kill Difference:440
Playtime:6.062 hours
Usage:0%
Score:0.260m
Score/min:715
Driving Accuracy:N/A%
Gunner Accuracy:41.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:241
V. Kills:88 271%
Deaths:38
KDR:6.342
Accuracy:41.129% C*
KPH:26.500 B+
VKPH:9.700 B+
M20 Basilisk
B+
Kills:137
V. Kills:61 221%
Deaths:29
KDR:4.724
Accuracy:43.057% B+
KPH:28.400 B+
VKPH:12.600 B+
M40 Fury
C+
Kills:129
V. Kills:21 N/A
Deaths:14
KDR:9.214
Accuracy:34.979% C+
KPH:45 C+
VKPH:7.300 C-
M40 Fury
B
Kills:123
V. Kills:26 456%
Deaths:14
KDR:8.786
Accuracy:39.843% B
KPH:63.200 B
VKPH:13.400 B
M12 Kobalt
B+
Kills:75
V. Kills:6 N/A
Deaths:9
KDR:8.333
Accuracy:19.052% C++
KPH:57.300 C
VKPH:4.600 B+
M60-G Bulldog
C+
Kills:72
V. Kills:16 424%
Deaths:13
KDR:5.538
Accuracy:30.769% C-
KPH:27.300 C+
VKPH:6.100 C+
M12 Kobalt
C++
Kills:59
V. Kills:3 N/A
Deaths:6
KDR:9.833
Accuracy:20.433% B+
KPH:69 C+
VKPH:3.500 C++
Kills:836 (0 + 836)
Deaths:123
KDR:6.797
VKDR:1.797
Vehicle Kills:221
Kill Difference:713
Playtime:23.549 hours
Usage:1%
Score:0.446m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:20.433%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 6,5966,5603,0812.129B**0.3027.89%B++22.363%B++34.7BN/A165188.8h11.9B++42.6B++
Eridani SX5 6,1636,1452,9642.073B*0.3530.516%B*25.989%B*40.9C**N/A152150.1h9.7B++31.8B+
Betelgeuse 54-A 4,8164,7691,6992.807C+0.3826.019%C+34.116%B+55.4CN/A18986.1h10.1B+38.8B
Artemis VX26 3,1643,1508633.65A*1.2328.914%B29.143%B*31.1C+N/A182101.4h10.4B++35.8B+
VE-S Canis 2,3752,3579142.579B**0.1538.72%A++21.129%C++85.4AN/A24327.6h8.9B*23B*
VA39 Spectre 2,3102,2974135.562M3.1439.658%B**32.825%C--35B++N/A14965.7h4.4B*11.2B*
Maelstrom Turbo Laser 3,8582,1411,0172.105C++0.3233.055%C**3.176%B16.1C++12.9B240132.6h93.3B282.2B+
Proximity Mine 1,9451,9442796.968B**4.5432.451%D*N/A277.7M*N/A8197h0.6M**1.8A*
Serpent VE92 1,8221,8148922.034B*0.3926.26%B+25.524%B**34.5C**N/A15752.6h11.4B+43.5B+
NS-7 PDW 1,8091,7989391.915A0.5130.713%B**24.305%B**36.1B+N/A13749.8h11.7B*37.9B*
Nova 1,7461,7366932.505B*0.0854.327%B*13.191%C26.3CN/A15166.1h6.6D*12.1C+
Flare VE6 1,6761,6605493.024A++0.6025.673%B+30.482%B*53.7B+N/A26330.9h8.9B++34.8B+
Blueshift VM5 1,6641,6445662.905C**0.4823.434%B*24.696%B++46.8B*N/A21335.1h12.6B**53.9B++
Orion VS54 1,6331,6266952.34B++0.0825.084%B*29.828%B++47.5B++N/A31034.2h10.3B*41C**
Light PPA 1,6051,5303284.665C++2.2446.763%B*1.569%B+67.1B++3.3C+23022.8h10.2B+21.9B+
Pulsar LSW 1,5421,5245282.886A0.4624.983%B25.919%C*47.8C*N/A25231.9h11.5B+46B+
SVA-88 1,4841,4684873.014B++0.5923.516%C+29.428%B+53.2C**N/A30327.6h10.2B++43.2B+
MKV Suppressed 1,4421,4386012.393A++0.0330.517%B*26.912%A50.5B*N/A27828.5h10B*32.7B++
Pulsar C 1,4201,4045292.654B**0.2327.182%B+26.781%B++36.2BN/A21738.8h9.7B++35.6B+
Frag Grenade 1,4161,39011390N/A1,387.5844.177%C+N/A817.6A15.3B*27031.7h2.4A5.4B*
Blueshift VM5 1,3941,3774672.949C**0.5224.639%B**24.982%B++48.7B*N/A18528.3h12.9B**52.4B*
NS-11C 1,3411,3264552.914A*0.4928.274%B*30.845%A*47.9B**N/A27227.7h12B++42.4B++
Solstice VE3 1,3321,3224093.232M**0.8130.19%A28.82%A+53.5A*N/A36524.7h12.5B++41.3B+
Dual Photon Pods 1,8051,3141359.733B+7.3156.08%B+1.294%C+71C+26.5B++63618.5h26.5C47.2C++
Force-Blade 1,3141,30124,6060.053B*2.3734.09%BN/A1C**N/A31335.2h2.8C+8.3B
Nyx VX31 1,2411,2392325.341A2.9234.969%C++28.007%C+26.6C--N/A15046.5h5.2C**15B
VE-H Maw 1,2401,2224692.606B++0.1828.927%B+32.57%B++64.3B+N/A18419h10.4C*36B+
Deimos VA29 1,2281,2206102B++0.4267.083%B+14.918%C29.8C-N/A10240.9h2.2B+3.2B+
C-4 1,6301,2104622.619B*0.1928.179%B+N/A130.1B**45.2B**14319.3h1.2B+4.3B++
VX6-7 1,2141,2055782.085B+0.3425.47%C*25.56%B*34.2C++N/A15535.2h10.4B++40.9B+
VX29 Polaris 1,2301,2004702.553B**0.1329.652%B**34.667%A+62.8B++1.6A**22319.1h11.6B39.2B+
Skorpios 1,2021,1894912.422B+0.0029.502%B+25.82%B++53.1B+N/A15122.4h9.9B++33.4B++
Phantom VA23 1,1971,1864472.653B+0.2339.14%B+27.234%C47.6C++N/A17924.9h4.1B+10.4B+
NSX Tengu 1,2021,1834942.395B**0.0342.377%B*23.922%B+52.6B+N/A15222.5h11.7B+27.6B+
Solstice SF 1,1961,1774742.483A++0.0630.168%A29.737%A*58.6A**N/A19820.1h11.3C*37.3B+
Supernova PC 1,6091,1771577.497B5.0747.877%C+1.614%D32.2B**11.8B**34936.6h3.9B*8.1B++
Ursa 1,1861,1754172.818A++0.3927.039%B*33.277%A50.2B+N/A14423.4h9B*33.4B++
NS-15M2 1,1831,1713213.648B**1.2224.928%C*32.109%B*65.4B*N/A29417.9h10.2B*41.1B+
NS-30 Vandal 1,1731,1714492.608B+0.1836.46%B+20.581%D39.4C++N/A17729.7h5.5C**15B+
H-V45 1,1801,1675482.13B+0.2926.962%B+29.477%B**39.3BN/A18229.7h12.2B+45.1B+
Terminus VX-9 1,1561,1444562.509B++0.0825.865%C+32.867%B*44.5C*N/A17825.7h11.1B+43.1B+
NS Decimator 1,3639707281.332B+1.0966.229%B++2.268%C+35.9C++14.6C+33627h5.2C+7.9C++
CME 9569313822.437B**0.0133.111%A33.835%A+53.8B++1.4A*13117.3h13C**39.2B++
NS-44 Commissioner 8708656791.274B1.1544.276%B**26.358%B+53.4B++N/A20316.2h3.6B8.1B++
Pandora VX25 8728483522.409A++0.0257.656%A++16.981%B+77.1A++2.2M++25411h4B+6.9B*
NSX Tomoe 8378293202.591B++0.1730.528%C**37.756%C++54.5B++N/A16515.2h13.4C**44B
Eclipse VE3A 8358164002.04B++0.3828.669%B+29.044%A++45.6C**1.1B*14417.9h12.6C+43.8C*
Nebula VM20 8047962613.05B+0.6323.979%B**24.246%B++49.4B**N/A24516.1h13.1B**54.8B*
Beamer VS3 7747664091.873A+0.5532.422%B++23.238%C++44.8B**N/A25117.1h6.9B*21.4B
Phobos VX86 7217122992.381B**0.0469.38%B*12.781%D49.4C*N/A15714.4h2.2B+3.1B+
Spiker 5775745171.11C++1.3133.588%B+28.397%B**75.5AN/A2737.6h7.3B+21.9B++
Zenith VX-5 5795702722.096B*0.3328.779%B++27.018%B*47.5B+N/A17412h11.5B+40.1B+
Nebula VM20 5385321623.284B+0.8627.141%A++33.459%A**57.2A+N/A2079.3h12.6B**46.3B**
Spear Anti-Vehicle Phalanx Turret 813486529.346B+6.9255.487%B**2.058%D--64.8A+43.6A*7237.5h8B+14.3B*
Ghost 4784731453.262C*0.8445.091%B*64.271%C40.1C++N/A20711.8h2.3C++5.1B+
Saron HRB 749451587.776B+5.3545.059%C++1.109%C--26.7C*17.6C*50416.9h18.7B+41.6B++
Saron Laser Cannon 8224383021.45C+0.9737.53%B**1.598%C-14.4C++12.6B+27530.4h114B+303.7B+
Parallax VX3 436434994.384B+1.9646.191%B**74.424%C40.9B*N/A19010.6h2.2C*4.8B+
NS-10 Burster 6774283111.376B*1.0539.298%A+7.243%C+9.7A++5.7A+16744h102.3B*260.3B**
L100 Python AP 7054191113.775C+1.3567.513%AN/A47.1A+32.1A**5578.9h7C+10.4B+
NS-AM7 Archer 5104063441.18A++1.2466.828%B**21.429%B+21.4M++5.5A++12019h11.5B++17.3B*
NS-10 Burster 6324063111.305B1.1239.726%A+9.606%B**9.4A++5.2B*14843.2h107.7B**271.2B**
Comet VM2 6273913571.095C**1.3356.959%A++3.581%C12.3C*7.4A+15931.7h28C49.2C**
Solstice Burst 3773721552.4B++0.0229.307%B+25.269%C*47.7BN/A1637.8h12.1B+41.4B+
Cerberus 3773722801.329B1.1034.069%B20.43%C34.4C+N/A15710.8h5.6B+16.6B+
NS Baron G5 3683681871.968B**0.4645.687%C*14.402%C+39.6C**N/A1819.3h4.3B+9.5C+
Comet VM2 6073663551.031C++1.3957.928%A5.191%B+11.7C+7.7A+15031.3h30.9C+53.4B
VE-LR Obelisk 369349893.921A+1.5041.546%A27.794%C-72.7A++4.2S2594.8h5.5B++13.3B*
NS Annihilator 6203073920.783B+1.6479.54%CN/A10.3C+10.5B++18929.7h11.8C++14.9C+
Eidolon VE33 2892851052.714A0.2935.62%A26.316%C++53.8A++N/A3025.3h7.1B*19.9B*
M60-A Bulldog 301283740.429B**38.0053.977%B*1.06%D--61.5B**3.9C+4234.6h4.1B*7.7B**
Hades VSH4 3502471641.506A++0.9274.791%B**2.429%C+28.4C**11.8C+3978.7h6.1B**8.2A
M20 Basilisk 329241386.342A+3.9241.129%C*4.564%C--26.5B+9.7B+2639.1h77B+187.1B++
L105 Zephyr 2912382310.348C*7.9248.1%B++N/A2380U530U10966400.1h6.6C++13.8B+
Proton II PPA 2262181415.571C++13.1525.432%C*N/A77.9B++2.9C3572.8h7.5B++29.5B++
Tank Mine 327210395.385A+2.9647.871%B**N/A190.9A++106.4A+29741.1h2.2C4.6B**
NSX Tanto 2142091032.029B*0.4028.929%B+29.665%B++48.6B++1.2A+1614.3h12.4B43C**
Proton II PPA-H 212202825.25B**22.8340.982%B+N/A155.4A+7.7B+11561.3h6.9B*16.7B*
C75 Viper 239200316.452B+4.0340.37%C++N/A60.6A++11.8B**6473.3h9.7B*24.1B++
Photon A2A Missile Pods 381189267.269B++4.8473.403%D--N/A54C++54.9B+11183.5h7.8B+10.7C++
Lumine Edge 1911883,4920.054C2.3721.214%C--23.404%B**1.2C-N/A4154.2h1.5C+6.9C+
E540 Halberd 2871821810.111C++7.6948.161%C+2.747%C++33.1C++19.1B4425.5h7D-14.5C
C150 Dalton 240182237.913C**5.4959.071%A*N/A1820U580U17742300.1h5.2C-8.9B++
E540 Halberd-H 2461661610.375C*7.9558.742%C++2.41%B48.8C**23.5C*6803.4h5.1B+8.7B++
Pulsar VS1 149146572.561A++0.1427.396%B++26.712%B*37.4B++N/A4293.9h13.6B+49.6B++
M20 Basilisk 198137294.724B**2.3043.057%B+11.679%A**28.5B+12.7B++3324.8h82.9B+192.6B++
M60-A Bulldog 140136719.429C**17.0049.653%B+N/A48.6B++1.4D3762.8h4.7B+9.5B++
MAX Punch 1351331,4370.093C+2.3337.936%DN/A1.1C+N/A5121.1h1.9C++5C++
S1 177129741.743A++0.6861.436%B+2.326%C31.5B+11.7C+9894.1h5.7B+9.3B+
M40 Fury 150129149.214B+6.7934.979%C+1.55%C+44.5C+7.2C-3592.9h10.3B+29.5B+
Lasher X2 129128981.306B+1.1229.763%B+3.906%C+35.6C*N/A3533.6h20.3C+68.4B+
M40 Fury 149123148.786C*6.3639.843%BN/A64.7B+13.7B+5051.9h12.4C*31.1B+
NS-11P 120120502.4B**0.0225.404%B+40%M*41.4B++N/A2412.9h11B**43.3B*
Hornet Missiles 212115254.6C+2.1874.382%AN/A57.5C+48.5B+5992h16.2C21.8C+
Phaseshift VX-S 110110283.929B1.5044.938%B**48.182%F55B**N/A3112h4.6D-10.2C+
NSX Naginata 110108551.964B+0.4625.095%B+51.852%M*37.2C+N/A1402.9h11.7C*46.5B+
M40 Fury-H 109107119.727C7.3041.562%C+N/A76.4C1.4D--3911.4h6.2B+14.8B+
Aspis Anti-Aircraft Phalanx Turret 201102244.25B1.8331.479%B**2.941%B+16.5B**16B**4156.2h109.4B**347.6B*
AP30 Shredder 13599195.211C+2.7920.743%F-4.04%A++990U360U7803000.1h35.7A+171.9B*
Supernova FPC 18698342.882C0.4658.875%B++3.061%B+27.2C**24.4A*15803.6h6.9D11.8C+
Skyguard 15993362.583C+0.1629.868%C++1.075%D13.7C+9.7C+3136.8h123.2C*412.5C**
Rocklet Rifle 156881000.88B+1.5457.005%B+N/A30.3C*23.4C+4682.9h46.9D82.3C+
Thanatos VE70 7776451.689B**0.7442.729%B15.79%C+38B+N/A5292h3.8B*8.8B++
M12 Kobalt 817598.333C5.9119.052%C++26.667%A++57.7C4.6B+3701.3h18.7C*98.4C**
V10 757589.375A**6.9545.607%B++65.333%D**26.8CN/A1722.8h2.9D-6.4C+
M60-G Bulldog 8872135.538B+3.1130.769%C-1.389%D--27.7C+6.2C+2292.6h5.4B*17.7B+
Auraxium Force-Blade 61604,5270.013D2.4117.989%D-16.667%A++0.3DN/A1196.4h3.3F-18.1D
Soldier Soaker 6159401.475B0.9532.539%C+10.17%D-53.6C++1.8B**2251.1h6C++18.5C++
M12 Kobalt 625969.833C7.4120.433%B+16.949%C65.6C+3.3C+3880.9h18.9C+92.4B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit722,1192.1h
Motion Spotter209,1234.2h
Nano-Armor Kit330308,95741.4h
Decoy Grenade0520h
Anti-Vehicle MANA Turret5990.4h
Spawn Beacon49481h
Nanite Revive Grenade04840.1h
Medical Applicator15980,7607.1h
Spitfire Auto-Turret79010.9h
Ammunition Package172,0221.1h
Medical Kit56710,88910.9h
Anti-Infantry MANA Turret2770.2h
Recon Detection Device19628,18949.2h
Shield Recharging Field61,7920.4h

Check the help document for the dictionary if you want to learn more about words used here.


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