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Harbinger Founder Goodkitty[DA] Goodkitty
VS BR 92

KDR: 2.43

Score: 60m

Last Seen: Apr 20th, 2019 10:39 PM
- OFFLINE - 24 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
Level Progress (to 93): 2%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Eridani SX5 Betelgeuse 54-A Artemis VX26 VE-S Canis VA39 Spectre Maelstrom Turbo Laser Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,333,115 MLG Score: 1865
Fun Score: N/A
Cheeseburgers Flipped: 1027TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.848%27.913%8054299362,0543.13246-0.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.749%1.51A+1.102B**-1.37D**HEAD ++ (~13.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.53B+10.10.291C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.014%2.111%544410315,496127328994.31736190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.12%-0.146C0.471B+-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.90.052C+55.1-0.039C+97.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.241%1.218%157510302,05317049451.20481217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.373%-0.358C--0.889D--1.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.244C++10.90.132C++18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.533%3.545%2511510202,56713419801.91424262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.881%0.109C+-0.211C0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.501B+22.30.441B37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.789%43.776%251510303,3901782201.90129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.323%0.866B*-1.528F-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.049C+3.8-0.204C5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.321%14.478%251510304,9731640683.03047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.393%1.321A-0.018C+0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.448B4.20.14C++3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
60m318.4%453 (27.2k)389 (23.3k)2.43131102,48242,1512.7387292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035401229.067%21.461%62403:4043

6% Combat Medic13% Engineer18% Heavy Assault41% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:23 AMNov 6th, 2013 12:50 AMApr 20th, 2019 10:34 PM (2d) (PST)Apr 20th, 2019 6:39 PM (2d) (PST)Apr 20th, 2019 6:39 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7192334860.6650.2730.1432.3160.0631865

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,14413,98029,16440169139423,328

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2569.9h/107.1d 12,958 21,994 20,432 357.2k 3,601 8,990 9,698 110.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:5,022
Deaths:1,791
KDR:2.804
Accuracy:26.193% C+
HSR:34.488% B+
Flare VE6
B*
Kills:1,660
Deaths:549
KDR:3.024
Accuracy:25.673% B+
HSR:30.482% B*
Orion VS54
B*
Kills:1,646
Deaths:700
KDR:2.351
Accuracy:25.069% B*
HSR:29.830% B++
Pulsar LSW
B
Kills:1,524
Deaths:528
KDR:2.886
Accuracy:24.983% B
HSR:25.919% C*
SVA-88
B+
Kills:1,468
Deaths:487
KDR:3.014
Accuracy:23.516% C+
HSR:29.428% B+
VE-H Maw
B++
Kills:1,255
Deaths:482
KDR:2.604
Accuracy:29.218% B++
HSR:32.510% B++
VX29 Polaris
A++
Kills:1,208
Deaths:478
KDR:2.527
Accuracy:29.702% B**
HSR:34.768% A++
Ursa
A
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:27.039% B*
HSR:33.277% A
NS-15M2
B*
Kills:1,171
Deaths:321
KDR:3.648
Accuracy:24.928% C*
HSR:32.109% B*
Lasher X2
B+
Kills:128
Deaths:98
KDR:1.306
Accuracy:29.763% B+
HSR:3.906% C+
NSX Naginata
M++
Kills:127
Deaths:62
KDR:2.048
Accuracy:25.253% B+
HSR:50.394% M++
Kills:16,384
Deaths (as Heavy Assault):5,913
Deaths (to Heavy Assaults):12,416
KDR:2.77084
Kill Difference:10,471
Playtime:460.880 hours
Usage:18%
Score:11.525m
Score/min:417
Accuracy (listed only):26.485%
HSR (listed only):30.646%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,821
Deaths:897
KDR:2.030
Accuracy:26.318% B+
HSR:25.590% B**
Nova
B*
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B*
HSR:13.191% C
Pulsar C
B++
Kills:1,404
Deaths:529
KDR:2.654
Accuracy:27.182% B+
HSR:26.781% B++
Solstice VE3
A++
Kills:1,331
Deaths:414
KDR:3.215
Accuracy:30.209% A+
HSR:28.926% A++
NS-11C
A*
Kills:1,326
Deaths:455
KDR:2.914
Accuracy:28.274% B*
HSR:30.845% A*
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
VX6-7
B*
Kills:1,205
Deaths:578
KDR:2.085
Accuracy:25.470% C*
HSR:25.560% B*
Pandora VX25
A++
Kills:1,198
Deaths:503
KDR:2.382
Accuracy:57.991% A++
HSR:16.778% B+
Solstice SF
A*
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% A
HSR:29.737% A*
VE-LR Obelisk
A++
Kills:845
Deaths:198
KDR:4.268
Accuracy:43.046% A++
HSR:27.101% C--
Eclipse VE3A
A++
Kills:836
Deaths:414
KDR:2.019
Accuracy:28.635% B+
HSR:29.067% A++
Phobos VX86
B*
Kills:743
Deaths:318
KDR:2.336
Accuracy:69.697% B*
HSR:12.921% D
Zenith VX-5
A
Kills:618
Deaths:289
KDR:2.138
Accuracy:28.838% B++
HSR:28.479% A
Solstice Burst
B+
Kills:372
Deaths:155
KDR:2.400
Accuracy:29.307% B+
HSR:25.269% C*
NS Baron G5
C*
Kills:368
Deaths:187
KDR:1.968
Accuracy:45.687% C*
HSR:14.402% C+
Eidolon VE33
A
Kills:285
Deaths:105
KDR:2.714
Accuracy:35.620% A
HSR:26.316% C++
NSX Tanto
B++
Kills:213
Deaths:104
KDR:2.048
Accuracy:29.023% B+
HSR:30.047% B++
Thanatos VE70
B
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% B
HSR:15.790% C+
Kills:16,774
Deaths (as Engineer):6,968
Deaths (to Engineers):8,868
KDR:2.40729
Kill Difference:9,806
Playtime:339.661 hours
Usage:13%
Score:8.213m
Score/min:403
Accuracy (listed only):38.867%
HSR (listed only):23.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,147
Deaths:2,966
KDR:2.072
Accuracy:30.515% B*
HSR:25.996% B*
VE-S Canis
A++
Kills:2,871
Deaths:1,099
KDR:2.612
Accuracy:39.215% A++
HSR:21.282% C++
Serpent VE92
B**
Kills:1,821
Deaths:897
KDR:2.030
Accuracy:26.318% B+
HSR:25.590% B**
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
Nova
B*
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B*
HSR:13.191% C
MKV Suppressed
A
Kills:1,438
Deaths:601
KDR:2.393
Accuracy:30.517% B*
HSR:26.912% A
Pulsar C
B++
Kills:1,404
Deaths:529
KDR:2.654
Accuracy:27.182% B+
HSR:26.781% B++
Solstice VE3
A++
Kills:1,331
Deaths:414
KDR:3.215
Accuracy:30.209% A+
HSR:28.926% A++
NS-11C
A*
Kills:1,326
Deaths:455
KDR:2.914
Accuracy:28.274% B*
HSR:30.845% A*
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
VX6-7
B*
Kills:1,205
Deaths:578
KDR:2.085
Accuracy:25.470% C*
HSR:25.560% B*
Skorpios
B++
Kills:1,204
Deaths:496
KDR:2.427
Accuracy:29.557% B+
HSR:25.664% B++
Pandora VX25
A++
Kills:1,198
Deaths:503
KDR:2.382
Accuracy:57.991% A++
HSR:16.778% B+
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% B*
HSR:23.922% B+
Solstice SF
A*
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% A
HSR:29.737% A*
Eclipse VE3A
A++
Kills:836
Deaths:414
KDR:2.019
Accuracy:28.635% B+
HSR:29.067% A++
Phobos VX86
B*
Kills:743
Deaths:318
KDR:2.336
Accuracy:69.697% B*
HSR:12.921% D
Zenith VX-5
A
Kills:618
Deaths:289
KDR:2.138
Accuracy:28.838% B++
HSR:28.479% A
Solstice Burst
B+
Kills:372
Deaths:155
KDR:2.400
Accuracy:29.307% B+
HSR:25.269% C*
NS Baron G5
C*
Kills:368
Deaths:187
KDR:1.968
Accuracy:45.687% C*
HSR:14.402% C+
NSX Tanto
B++
Kills:213
Deaths:104
KDR:2.048
Accuracy:29.023% B+
HSR:30.047% B++
Thanatos VE70
B
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% B
HSR:15.790% C+
Kills:36,845
Deaths (as Light Assault):16,341
Deaths (to Light Assaults):7,025
KDR:2.25476
Kill Difference:20,504
Playtime:428.854 hours
Usage:17%
Score:10.463m
Score/min:407
Accuracy (listed only):37.031%
HSR (listed only):23.424%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,147
Deaths:2,966
KDR:2.072
Accuracy:30.515% B*
HSR:25.996% B*
VE-S Canis
A++
Kills:2,871
Deaths:1,099
KDR:2.612
Accuracy:39.215% A++
HSR:21.282% C++
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
Nova
B*
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B*
HSR:13.191% C
MKV Suppressed
A
Kills:1,438
Deaths:601
KDR:2.393
Accuracy:30.517% B*
HSR:26.912% A
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
Skorpios
B++
Kills:1,204
Deaths:496
KDR:2.427
Accuracy:29.557% B+
HSR:25.664% B++
CME
A+
Kills:1,199
Deaths:480
KDR:2.498
Accuracy:33.341% A
HSR:32.944% A+
Pandora VX25
A++
Kills:1,198
Deaths:503
KDR:2.382
Accuracy:57.991% A++
HSR:16.778% B+
Pulsar VS1
A++
Kills:1,196
Deaths:470
KDR:2.545
Accuracy:30.457% A
HSR:33.612% A++
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% B*
HSR:23.922% B+
H-V45
B**
Kills:1,167
Deaths:548
KDR:2.130
Accuracy:26.962% B+
HSR:29.477% B**
Terminus VX-9
B*
Kills:1,144
Deaths:456
KDR:2.509
Accuracy:25.865% C+
HSR:32.867% B*
Phobos VX86
B*
Kills:743
Deaths:318
KDR:2.336
Accuracy:69.697% B*
HSR:12.921% D
NS Baron G5
C*
Kills:368
Deaths:187
KDR:1.968
Accuracy:45.687% C*
HSR:14.402% C+
NS-11P
M*
Kills:120
Deaths:50
KDR:2.400
Accuracy:25.404% B+
HSR:40% M*
Thanatos VE70
B
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% B
HSR:15.790% C+
Equinox VE2
B*
Kills:71
Deaths:43
KDR:1.651
Accuracy:30.289% B*
HSR:23.944% B
Kills:31,439
Deaths (as Combat Medic):14,079
Deaths (to Combat Medics):4,672
KDR:2.23304
Kill Difference:17,360
Playtime:141.477 hours
Usage:6%
Score:3.690m
Score/min:435
Accuracy (listed only):38.980%
HSR (listed only):23.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,147
Deaths:2,966
KDR:2.072
Accuracy:30.515% B*
HSR:25.996% B*
Artemis VX26
B**
Kills:3,150
Deaths:863
KDR:3.650
Accuracy:28.914% B
HSR:29.143% B**
VE-S Canis
A++
Kills:2,871
Deaths:1,099
KDR:2.612
Accuracy:39.215% A++
HSR:21.282% C++
VA39 Spectre
A
Kills:2,297
Deaths:413
KDR:5.562
Accuracy:39.658% A
HSR:32.825% C--
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
MKV Suppressed
A
Kills:1,438
Deaths:601
KDR:2.393
Accuracy:30.517% B*
HSR:26.912% A
Nyx VX31
C*
Kills:1,239
Deaths:232
KDR:5.341
Accuracy:34.969% C*
HSR:28.007% C+
Skorpios
B++
Kills:1,204
Deaths:496
KDR:2.427
Accuracy:29.557% B+
HSR:25.664% B++
Phantom VA23
B+
Kills:1,186
Deaths:447
KDR:2.653
Accuracy:39.140% B+
HSR:27.234% C
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% B*
HSR:23.922% B+
NS-30 Vandal
B+
Kills:1,171
Deaths:449
KDR:2.608
Accuracy:36.460% B+
HSR:20.581% D
NS-44 Commissioner
B*
Kills:910
Deaths:725
KDR:1.255
Accuracy:44.137% B*
HSR:26.044% B+
NSX Tomoe
C**
Kills:830
Deaths:320
KDR:2.594
Accuracy:30.493% C**
HSR:37.831% C++
Beamer VS3
B++
Kills:766
Deaths:409
KDR:1.873
Accuracy:32.422% B++
HSR:23.238% C++
Spiker
B**
Kills:650
Deaths:573
KDR:1.134
Accuracy:34.106% B++
HSR:28.308% B**
Ghost
B*
Kills:474
Deaths:146
KDR:3.247
Accuracy:45.189% B*
HSR:64.346% C
Parallax VX3
B**
Kills:434
Deaths:99
KDR:4.384
Accuracy:46.191% B**
HSR:74.424% C
NS-AM7 Archer
B**
Kills:421
Deaths:369
KDR:1.141
Accuracy:67.152% B**
HSR:21.140% B+
Cerberus
C**
Kills:375
Deaths:282
KDR:1.330
Accuracy:34.148% C**
HSR:20.267% C
Phaseshift VX-S
B**
Kills:110
Deaths:28
KDR:3.929
Accuracy:44.938% B**
HSR:48.182% F-
V10
B++
Kills:75
Deaths:8
KDR:9.375
Accuracy:45.607% B++
HSR:65.333% D**
Soldier Soaker
C+
Kills:59
Deaths:40
KDR:1.475
Accuracy:32.539% C+
HSR:10.170% D-
Kills:35,348
Deaths (as Infiltrator):15,079
Deaths (to Infiltrators):5,085
KDR:2.34419
Kill Difference:20,269
Playtime:1,063.113 hours
Usage:41%
Score:21.481m
Score/min:337
Accuracy (listed only):37.689%
HSR (listed only):31.631%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,644
Deaths:566
KDR:2.905
Accuracy:23.434% B*
HSR:24.696% B++
Blueshift VM5
B**
Kills:1,377
Deaths:467
KDR:2.949
Accuracy:24.639% B**
HSR:24.982% B++
Nebula VM20
A
Kills:879
Deaths:291
KDR:3.021
Accuracy:24.438% A
HSR:25.028% B*
Nebula VM20
M
Kills:629
Deaths:192
KDR:3.276
Accuracy:27.235% A*
HSR:33.386% M
NS-10 Burster
A+
Kills:434
Deaths:321
KDR:1.352
Accuracy:39.449% A+
HSR:7.143% C+
NS-10 Burster
A++
Kills:432
Deaths:321
KDR:1.346
Accuracy:39.893% A++
HSR:9.491% B**
Comet VM2
A++
Kills:405
Deaths:365
KDR:1.110
Accuracy:57.132% A++
HSR:3.704% C
Comet VM2
A
Kills:370
Deaths:363
KDR:1.019
Accuracy:58.069% A
HSR:5.135% B+
Kills:6,170
Deaths (as MAX Suit):1,443
Deaths (to MAX Suits):2,952
KDR:4.27581
Kill Difference:4,727
Playtime:128.561 hours
Usage:5%
Score:4.580m
Score/min:594
Accuracy (listed only):36.786%
HSR (listed only):16.696%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C**
Kills:2,185
V. Kills:1,740 126%
Deaths:1,036
KDR:2.109
Accuracy:33.053% B
KPH:16.400 C++
VKPH:13 C**
Light PPA
B*
Kills:1,546
V. Kills:75 N/A
Deaths:334
KDR:4.629
Accuracy:46.704% B*
KPH:66.600 B++
VKPH:3.200 C+
Dual Photon Pods
B++
Kills:1,314
V. Kills:491 267%
Deaths:135
KDR:9.733
Accuracy:56.080% B+
KPH:70.900 C+
VKPH:26.500 B++
Saron Laser Cannon
B+
Kills:451
V. Kills:390 115%
Deaths:309
KDR:1.460
Accuracy:37.409% B*
KPH:14.600 C++
VKPH:12.600 B+
Photon A2A Missile Pods
B+
Kills:189
V. Kills:192 98%
Deaths:26
KDR:7.269
Accuracy:73.403% D--
KPH:53.500 C+
VKPH:54.300 B+
Hornet Missiles
B+
Kills:121
V. Kills:103 116%
Deaths:26
KDR:4.654
Accuracy:74.610% A+
KPH:58.100 C+
VKPH:49.400 B+
Kills:5,806 (4,182 + 0)
Deaths:1,866
KDR:3.111
VKDR:1.603
Vehicle Kills:2,991
Kill Difference:3,940
Playtime:211.592 hours
Usage:8%
Score:3.785m
Score/min:298
Piloting Accuracy:37.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:238
V. Kills:53 441%
Deaths:23
KDR:10.348
Accuracy:48.100% B+
KPH:856,800 U
VKPH:190,800 U
C150 Dalton
U
Kills:182
V. Kills:58 308%
Deaths:23
KDR:7.913
Accuracy:59.071% A*
KPH:655,200 U
VKPH:208,800 U
AP30 Shredder
U
Kills:99
V. Kills:36 268%
Deaths:19
KDR:5.211
Accuracy:20.743% F-
KPH:356,400 U
VKPH:129,600 U
Kills:519 (0 + 519)
Deaths:65
KDR:7.985
VKDR:2.262
Vehicle Kills:147
Kill Difference:454
Playtime:0.001 hours
Usage:0%
Score:0.366m
Score/min:5,485,110
Piloting Accuracy:N/A%
Gunner Accuracy:20.743%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:479
V. Kills:313 153%
Deaths:117
KDR:4.094
Accuracy:67.615% A
KPH:49.300 A++
VKPH:32.200 A**
C75 Viper
A++
Kills:200
V. Kills:39 N/A
Deaths:31
KDR:6.452
Accuracy:40.370% C++
KPH:60.900 A++
VKPH:11.900 B*
Skyguard
C+
Kills:96
V. Kills:67 141%
Deaths:36
KDR:2.667
Accuracy:29.991% C++
KPH:13.700 C+
VKPH:9.500 C+
Kills:775 (775 + 0)
Deaths:184
KDR:4.212
VKDR:2.277
Vehicle Kills:419
Kill Difference:591
Playtime:20.021 hours
Usage:1%
Score:0.581m
Score/min:483
Driving Accuracy:29.991%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:1,177
V. Kills:432 272%
Deaths:157
KDR:7.497
Accuracy:47.877% C+
KPH:32.200 B**
VKPH:11.800 B**
Saron HRB
C*
Kills:462
V. Kills:301 153%
Deaths:58
KDR:7.966
Accuracy:45.318% C*
KPH:27 C*
VKPH:17.600 C*
Proton II PPA
B++
Kills:218
V. Kills:8 N/A
Deaths:14
KDR:15.571
Accuracy:25.432% C*
KPH:77 B++
VKPH:2.800 C-
E540 Halberd
B+
Kills:188
V. Kills:106 176%
Deaths:18
KDR:10.444
Accuracy:48.048% C+
KPH:33.500 C*
VKPH:18.900 B+
Supernova FPC
A++
Kills:101
V. Kills:90 111%
Deaths:34
KDR:2.971
Accuracy:58.292% B+
KPH:26.800 C*
VKPH:23.900 A++
Kills:2,146 (1,278 + 868)
Deaths:281
KDR:7.637
VKDR:3.335
Vehicle Kills:937
Kill Difference:1,865
Playtime:65.850 hours
Usage:3%
Score:1.835m
Score/min:464
Driving Accuracy:58.292%
Gunner Accuracy:48.048%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:202
V. Kills:10 N/A
Deaths:8
KDR:25.250
Accuracy:40.982% B+
KPH:158.200 A+
VKPH:7.800 B
E540 Halberd-H
C*
Kills:174
V. Kills:83 207%
Deaths:17
KDR:10.235
Accuracy:59.647% C*
KPH:48.800 C*
VKPH:23.300 C++
M40 Fury-H
C+
Kills:107
V. Kills:2 N/A
Deaths:11
KDR:9.727
Accuracy:41.562% C+
KPH:77.700 C
VKPH:1.500 D--
Kills:483 (0 + 483)
Deaths:36
KDR:13.417
VKDR:2.639
Vehicle Kills:95
Kill Difference:447
Playtime:6.223 hours
Usage:0%
Score:0.264m
Score/min:707
Driving Accuracy:N/A%
Gunner Accuracy:41.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:245
V. Kills:88 275%
Deaths:38
KDR:6.447
Accuracy:41.487% C**
KPH:26.300 B+
VKPH:9.500 B+
M20 Basilisk
B*
Kills:154
V. Kills:69 220%
Deaths:29
KDR:5.310
Accuracy:44.053% B+
KPH:30.600 B++
VKPH:13.700 B*
M40 Fury
C++
Kills:129
V. Kills:21 N/A
Deaths:14
KDR:9.214
Accuracy:34.760% C+
KPH:44.900 C++
VKPH:7.300 C
M40 Fury
B+
Kills:123
V. Kills:26 456%
Deaths:14
KDR:8.786
Accuracy:39.729% B
KPH:63 B+
VKPH:13.300 C**
M12 Kobalt
C++
Kills:92
V. Kills:6 N/A
Deaths:11
KDR:8.364
Accuracy:20.168% B
KPH:54.900 C
VKPH:3.600 C++
M60-G Bulldog
C+
Kills:76
V. Kills:16 447%
Deaths:14
KDR:5.429
Accuracy:31.326% C
KPH:28.500 C+
VKPH:6 C+
M12 Kobalt
C+
Kills:60
V. Kills:3 N/A
Deaths:6
KDR:10
Accuracy:20.265% B+
KPH:65.500 C+
VKPH:3.300 C+
Kills:879 (0 + 879)
Deaths:126
KDR:6.976
VKDR:1.817
Vehicle Kills:229
Kill Difference:753
Playtime:24.428 hours
Usage:1%
Score:0.459m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:20.265%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 6,5966,5603,0812.129B**0.3027.89%B++22.363%B++34.7BN/A165188.8h11.9B*42.6B+
Eridani SX5 6,1656,1472,9662.072B*0.3630.515%B*25.996%B*41C**N/A152150.1h9.7B*31.8B++
Betelgeuse 54-A 5,0745,0221,7912.804C+0.3726.193%C+34.488%B+56.2CN/A19289.4h10.1B+38.6B
Artemis VX26 3,1643,1508633.65A*1.2228.914%B29.143%B**31.1C+N/A183101.4h10.4B++35.8B+
VE-S Canis 2,8992,8711,0992.612A0.1839.215%A++21.282%C++88.3A+N/A25732.5h9B*22.8B*
VA39 Spectre 2,3102,2974135.562M++3.1339.658%A32.825%C--35B*N/A14965.7h4.4B*11.2B**
Maelstrom Turbo Laser 3,9252,1851,0362.109C++0.3233.053%B3.112%B16.4C++13C**242133.4h92B278.3B+
Proximity Mine 1,9471,9462806.95B**4.5232.545%D--N/A278M*N/A8227h0.6M**1.8A*
Serpent VE92 1,8301,8218972.03B*0.4026.318%B+25.59%B**34.6C**N/A15752.7h11.5B+43.5B+
NS-7 PDW 1,8091,7989391.915A0.5230.713%B**24.305%B**36.1B+N/A13849.8h11.7B*37.9B++
Nova 1,7461,7366932.505B*0.0754.327%B*13.191%C26.2CN/A15166.2h6.6D*12.1C+
Flare VE6 1,6761,6605493.024A++0.5925.673%B+30.482%B*53.7B+N/A26430.9h8.9B*34.8B+
Orion VS54 1,6551,6467002.351B++0.0825.069%B*29.83%B++47.8B++N/A31334.4h10.3B*41B++
Blueshift VM5 1,6641,6445662.905C**0.4723.434%B*24.696%B++46.8B*N/A21335.1h12.6B**53.9B++
Light PPA 1,6211,5463344.629C++2.2046.704%B*1.552%B+66.6B++3.2C+22723.2h10.3B+22.1B+
Pulsar LSW 1,5421,5245282.886A0.4524.983%B25.919%C*47.8C*N/A25331.9h11.5B+46B+
SVA-88 1,4841,4684873.014B+0.5823.516%C+29.428%B+53.2BN/A30427.6h10.2B++43.2B+
MKV Suppressed 1,4421,4386012.393A++0.0430.517%B*26.912%A50.5B*N/A27828.5h10B**32.7B++
Frag Grenade 1,4431,41611416N/A1,413.5744.301%C+N/A786.7A15B++26771.8h2.4A5.5B*
Pulsar C 1,4201,4045292.654B**0.2227.182%B+26.781%B++36.2B+N/A21938.8h9.7B++35.6B+
Blueshift VM5 1,3941,3774672.949B0.5224.639%B**24.982%B++48.7B**N/A18528.3h12.9B**52.4B*
Solstice VE3 1,3421,3314143.215M**0.7830.209%A+28.926%A++53.2A*N/A36625h12.5B++41.3B++
NS-11C 1,3411,3264552.914A*0.4828.274%B*30.845%A*47.9B**N/A27327.7h12B++42.4B++
Dual Photon Pods 1,8051,3141359.733B+7.3056.08%B+1.294%C++71C+26.5B++63718.5h26.5C47.2C++
Force-Blade 1,3181,30525,4930.051B*2.3833.762%C**N/A1B+N/A31369.3h2.8C+8.4B
VE-H Maw 1,2731,2554822.604B**0.1729.218%B++32.51%B++64.7B+N/A18519.4h10.5C*35.8B+
Nyx VX31 1,2411,2392325.341A*2.9134.969%C*28.007%C+26.6C-N/A15046.5h5.2B+15B+
C-4 1,6431,2214622.643B*0.2128.313%B+N/A131.3B**45.4B**14409.3h1.2B+4.3B++
Deimos VA29 1,2281,2206102B++0.4367.083%B+14.918%C29.8C-N/A10240.9h2.2B+3.2B+
VX29 Polaris 1,2381,2084782.527B*0.1029.702%B**34.768%A++62.6B*1.6A**22219.3h11.6B39.2B+
VX6-7 1,2141,2055782.085B*0.3525.47%C*25.56%B*34.2C++N/A15635.2h10.4B++40.9B+
Skorpios 1,2171,2044962.427B+0.0029.557%B+25.664%B++53.5B+N/A15222.5h9.9B++33.4B++
CME 1,2341,1994802.498A0.0733.341%A32.944%A+54.7B**1.6M16321.9h12.9B38.7B++
Pandora VX25 1,2361,1985032.382A0.0557.991%A++16.778%B+76.3A+2.4M++26315.7h4B+7B*
Pulsar VS1 1,2381,1964702.545A++0.1130.457%A33.612%A++55.1A++1.9S21521.7h12.8B++42.2B*
Phantom VA23 1,1971,1864472.653B+0.2239.14%B+27.234%C47.6BN/A18024.9h4.1B+10.4B+
NSX Tengu 1,2021,1834942.395B**0.0442.378%B*23.922%B+52.3B++N/A15222.6h11.7B+27.6B+
Solstice SF 1,1961,1774742.483A++0.0530.168%A29.737%A*58.6A**N/A19920.1h11.3C*37.3B+
Supernova PC 1,6091,1771577.497B+5.0747.877%C+1.614%C--32.2B**11.8B**35036.6h3.9B*8.1B*
Ursa 1,1861,1754172.818A++0.3927.039%B*33.277%A50.2B+N/A14423.4h9B*33.4B++
NS-15M2 1,1831,1713213.648A1.2224.928%C*32.109%B*65.4B*N/A29617.9h10.2B*41.1B+
NS-30 Vandal 1,1731,1714492.608B+0.1836.46%B+20.581%D39.4C++N/A17729.7h5.5C**15B+
H-V45 1,1801,1675482.13B+0.3026.962%B+29.477%B**39.3B+N/A18329.7h12.2B+45.1B+
Terminus VX-9 1,1561,1444562.509B**0.0825.865%C+32.867%B*44.5C**N/A17925.7h11.1B+43.1B+
NS Decimator 1,3969957431.339B+1.0966.071%B++2.211%C+36.3C++14.6C+33827.4h5.2C+7.9C++
NS-44 Commissioner 9179107251.255C**1.1844.137%B*26.044%B+54.5B*N/A20616.7h3.6B8.1B++
Nebula VM20 8928792913.021B++0.5924.438%A25.028%B*49.9B**N/A24217.6h13.3B**54.5B*
VE-LR Obelisk 8818451984.268A+1.8443.046%A++27.101%C--79.7A*3.4S24310.6h5.5B++12.9B*
Eclipse VE3A 8588364142.019C*0.4128.635%B+29.067%A++45.7B1.2B**14518.3h12.7C+44.4C**
NSX Tomoe 8388303202.594B++0.1630.493%C**37.831%C++54.6B++N/A16515.2h13.4B44.1B+
Beamer VS3 7747664091.873A+0.5632.422%B++23.238%C++44.5B**N/A25217.2h6.9B++21.4C**
Phobos VX86 7547433182.336B*0.1069.697%B*12.921%D50.2C*N/A16014.8h2.2B+3.1B+
Spiker 6576505731.134C++1.3034.106%B++28.308%B**73.9A+N/A2638.8h7.5B+22B++
Nebula VM20 6376291923.276B++0.8427.235%A*33.386%M58.2A++N/A21110.8h12.5B**46B**
Zenith VX-5 6286182892.138B**0.2928.838%B++28.479%A47.5B++N/A17213h11.4B+39.6B+
Spear Anti-Vehicle Phalanx Turret 823492568.786C**6.3555.457%B**2.033%D--64.7A+43.6A*7167.6h8B+14.4B++
L100 Python AP 7924791174.094C+1.6667.615%AN/A49.4A++32.3A**5529.7h6.7C++10B+
Ghost 4794741463.247C*0.8245.189%B*64.346%C40.2C++N/A21211.8h2.3C++5.1B+
Saron HRB 763462587.966B+5.5345.318%C*1.082%C-27C*17.6C*50117.1h18.6B++41.1B++
Saron Laser Cannon 8414513091.46C+0.9737.409%B*1.552%C-14.6C++12.7B+27630.8h112.8B+301.6B+
Parallax VX3 436434994.384B+1.9546.191%B**74.424%C40.9B*N/A19110.6h2.2C*4.8B+
NS-10 Burster 6864343211.352B+1.0839.449%A+7.143%C+9.7A++5.6A16644.8h102.9B*260.8B**
NS-10 Burster 6704323211.346B1.0939.893%A++9.491%B**9.8A++5.4B**14944h103.3B**259.1B**
NS-AM7 Archer 5264213691.141A++1.2967.152%B**21.14%B+21.1M++5.3A++11820h11.7B++17.5B*
Comet VM2 6454053651.11C**1.3257.132%A++3.704%C12.6B7.5A++16032.1h27.5C48.1B
Cerberus 3803752821.33C**1.1034.148%C**20.267%C34.7C+N/A15710.8h5.6B+16.5B+
Solstice Burst 3773721552.4B++0.0329.307%B+25.269%C*47.7B+N/A1647.8h12.1B+41.4B+
Comet VM2 6143703631.019C+1.4158.069%A5.135%B+11.6C+7.7A+14931.8h31.1C+53.5B+
NS Baron G5 3683681871.968B**0.4645.687%C*14.402%C+39.6BN/A1829.3h4.3B+9.5C++
NS Annihilator 6273113940.789B+1.6479.569%CN/A10.4C+10.6B+19029.8h11.8C++14.8C++
Eidolon VE33 2892851052.714A0.2835.62%A26.316%C++53.8A++N/A3045.3h7.1B*19.9B*
M60-A Bulldog 301283740.429B**38.0053.977%B*1.06%D--61.5B**3.9C+4234.6h4.1B**7.7B**
Hades VSH4 3502471641.506A*0.9374.791%B*2.429%C+28.4C**11.8C++3978.7h6.1B**8.2B**
M20 Basilisk 333245386.447A+4.0241.487%C**4.898%C26.3B+9.5B+2629.3h78.8B+190B++
L105 Zephyr 2912382310.348C*7.9248.1%B+N/A2380U530U10973600.1h6.6C++13.8B+
Tank Mine 345223405.575A+3.1448.509%B**N/A185.8A++101.7A29731.2h2.2C4.5B**
Proton II PPA 2262181415.571C++13.1425.432%C*N/A77.9B*2.9C-3572.8h7.5B++29.5B++
NSX Tanto 2182131042.048B**0.3829.023%B+30.047%B++48.4B++1.1A+1694.4h12.4B42.6B+
Proton II PPA-H 212202825.25A22.8240.982%B+N/A155.4A7.7B11601.3h6.9B*16.7B*
C75 Viper 239200316.452B+4.0240.37%C++N/A60.6A++11.8B*6513.3h9.7B*24.1B*
Photon A2A Missile Pods 381189267.269B+4.8473.403%D--N/A54C+54.9B+11243.5h7.8B+10.7C++
E540 Halberd 2941881810.444C++8.0148.048%C+2.66%C++33.6C*18.9B+4355.6h6.9D14.3C
Lumine Edge 1911883,4930.054C+2.3821.214%C--23.404%B**1.2C-N/A5154.3h1.5C+6.9C+
C150 Dalton 240182237.913B5.4859.071%A*N/A1820U580U17790800.1h5.2C-8.9B++
E540 Halberd-H 2571741710.235C*7.8059.647%C*2.299%C**48.3C*23.1C++6673.6h5.2B+8.8B++
M20 Basilisk 223154295.31A+2.8844.053%B+10.39%A++30.8B++13.8B*3375h79.3B++179.9B*
S1 189137951.442A0.9961.071%B+2.19%C30.4B+11.6C+9114.5h6.2B10.2B+
M60-A Bulldog 140136719.429C**17.0049.653%BN/A48.6B++1.4D-3762.8h4.7B++9.5B++
MAX Punch 1351331,4850.09C+2.3437.879%C--N/A1.1CN/A4123.8h1.9C++5C++
M40 Fury 150129149.214B+6.7834.76%C+1.55%C44.5C+7.2C-3582.9h10.3B++29.7B+
Lasher X2 129128981.306B+1.1329.763%B+3.906%C+35.6C**N/A3643.6h20.3C+68.4B+
NSX Naginata 130127622.048B++0.3825.253%B+50.394%M++39.7C+N/A1433.2h11.4C**45.1B+
M40 Fury 149123148.786C**6.3539.729%BN/A61.5B13C*5042h12.4C**31.2B+
Hornet Missiles 224121264.654C+2.2274.61%A+N/A57.6C+49B+6122.1h16.2C-21.7C+
NS-11P 120120502.4B**0.0325.404%B+40%M*41.4B++N/A2412.9h11B**43.3B*
Phaseshift VX-S 110110283.929B1.5044.938%B**48.182%F-55A+N/A3122h4.6D10.2C+
M40 Fury-H 109107119.727C+7.3041.562%C+N/A76.4C1.4D--3911.4h6.2B+14.8B++
Aspis Anti-Aircraft Phalanx Turret 205104244.333B1.9031.632%B**2.885%B+16.8B**16.3B**4146.2h109B**344.5B**
Supernova FPC 191101342.971C0.5458.292%B+2.97%B+26.6C*23.7A++15363.8h7D-11.9C
AP30 Shredder 13599195.211C+2.7820.743%F-4.04%A+990U360U7803000.1h35.7A++171.9B**
Skyguard 16396362.667C+0.2429.991%C++1.042%D-13.7C+9.6C+3107h123.9C++413.1C**
Rocklet Rifle 167941060.887B+1.5457.056%B+N/A30.3C*23.5C+4893.1h46C-80.6C+
M12 Kobalt 9892118.364C5.9320.168%B28.261%A*54.1C3.5C++3241.7h19.8C++98.4B
Thanatos VE70 7776451.689B**0.7442.729%B15.79%C+38B+N/A5412h3.8B*8.8B++
M60-G Bulldog 9276145.429B+3.0031.326%C1.316%D--28.1C+5.9C+2302.7h5.4B*17.3B+
Auraxium Force-Blade 76755,1110.015C--2.4218.841%D-13.333%B**0.3DN/A1217.3h2.9D*15.6D
V10 757589.375M++6.9445.607%B++65.333%D**26.8CN/A1742.8h2.9D-6.4C+
Equinox VE2 7671431.651B+0.7830.289%B*23.944%B44.4B++3.1S1951.6h16.4D--54.1C+
M12 Kobalt 6360610C7.5720.265%B+16.667%C66.7C+3.3C+3700.9h18.9C++93B
Soldier Soaker 6159401.475B0.9632.539%C+10.17%D-53.6C++1.8B**2251.1h6C++18.5C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit722,1192.1h
Motion Spotter209,1274.2h
Nano-Armor Kit336314,85841.8h
Decoy Grenade0520h
Anti-Vehicle MANA Turret5990.4h
Spawn Beacon59961h
Nanite Revive Grenade07590.2h
Medical Applicator18096,1287.9h
Spitfire Auto-Turret89550.9h
Ammunition Package182,0511.1h
Medical Kit59911,62311.4h
Anti-Infantry MANA Turret2770.2h
Recon Detection Device19828,87650.1h
Shield Recharging Field61,7920.4h

Check the help document for the dictionary if you want to learn more about words used here.


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