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Paragon Founder Goodkitty[DA] Goodkitty
VS BR 166

KDR: 2.46

Score: 67.7m

Last Seen: Jun 7th, 2020 6:21 PM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Sirius SX12 Eridani SX5 VE-S Canis Artemis VX26 VA39 Spectre VX6-7 V26 Maelstrom Turbo Laser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,575,809 MLG Score: 2059
Fun Score: N/A
Cheeseburgers Flipped: 1137TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.275%28.49%83448130174,5213.14727-0.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.53%1.553A+1.11B**-1.165D*HEAD ++ (~13.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.529B+10.20.284C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.944%2.048%522413456,006144830074.14779200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.086%-0.136C0.448B-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.20.1C+52.60.012C+93.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.877%1.094%160513442,285189710671.2039214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.375%-0.307C-0.909D--1.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.256C*10.80.131C++17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.603%4.458%2801613333,208150511402.13015281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.252%0.128C++-0.016C+0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.454B+24.70.386C**41

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.028%44.781%280513443,6602257271.62162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.332%0.914B*-1.432D**-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.073C+3.8-0.183C5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.938%14.591%280613435,5311995762.77243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.398%1.332A-0.044C+-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+40.176C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.7m330.4%464 (27.8k)394 (23.6k)2.45954121,37649,3492.75373166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349521129.507%21.995%64903:2954

6% Combat Medic13% Engineer19% Heavy Assault39% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:23 AMNov 6th, 2013 12:50 AMJun 9th, 2020 10:45 AM (63d) (PST)Jun 7th, 2020 3:08 PM (64d) (PST)Jun 7th, 2020 2:21 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7522325200.7060.2870.1552.5450.0642059

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,10813,92031,18842179153423,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2865h/119.4d 14,518 26,697 25,139 437.5k 4,013 9,940 11,021 129.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:7,131
Deaths:2,705
KDR:2.636
Accuracy:27.106% C
HSR:34.890% C++
Orion VS54
C*
Kills:1,941
Deaths:813
KDR:2.387
Accuracy:25.684% C*
HSR:31.221% C*
Flare VE6
C**
Kills:1,715
Deaths:572
KDR:2.998
Accuracy:25.631% C+
HSR:30.671% C**
VE-H Maw
C++
Kills:1,642
Deaths:646
KDR:2.542
Accuracy:29.593% C++
HSR:31.608% C+
SVA-88
C*
Kills:1,545
Deaths:514
KDR:3.006
Accuracy:23.877% C-
HSR:30.356% C*
Pulsar LSW
C
Kills:1,528
Deaths:529
KDR:2.888
Accuracy:25.005% C
HSR:25.916% C
NSX Naginata
B+
Kills:1,297
Deaths:626
KDR:2.072
Accuracy:27.858% B+
HSR:36.083% B+
NS-15M2
C++
Kills:1,239
Deaths:353
KDR:3.510
Accuracy:24.945% C--
HSR:31.961% C++
VX29 Polaris
B*
Kills:1,208
Deaths:478
KDR:2.527
Accuracy:29.702% B+
HSR:34.768% B*
Ursa
B+
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:27.039% C++
HSR:33.277% B+
NSX-P Naginata
C+
Kills:92
Deaths:42
KDR:2.190
Accuracy:25.781% C+
HSR:30.435% C
Kills:20,513
Deaths (as Heavy Assault):7,695
Deaths (to Heavy Assaults):14,424
KDR:2.66576
Kill Difference:12,818
Playtime:547.135 hours
Usage:19%
Score:13.653m
Score/min:416
Accuracy (listed only):26.565%
HSR (listed only):31.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:2,316
Deaths:1,018
KDR:2.275
Accuracy:27.846% C++
HSR:27.245% B+
Serpent VE92
B+
Kills:1,958
Deaths:939
KDR:2.085
Accuracy:26.672% C+
HSR:25.690% B+
Nova
B+
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B+
HSR:13.191% D
Pulsar C
C*
Kills:1,611
Deaths:590
KDR:2.731
Accuracy:27.687% C+
HSR:27.312% C*
Solstice VE3
B**
Kills:1,357
Deaths:423
KDR:3.208
Accuracy:30.149% B++
HSR:29.035% B**
NS-11C
A
Kills:1,329
Deaths:458
KDR:2.902
Accuracy:28.289% C*
HSR:30.775% A
VE-LR Obelisk
B**
Kills:1,233
Deaths:294
KDR:4.194
Accuracy:43.494% B**
HSR:28.386% D
NSX Tanto
B+
Kills:1,225
Deaths:466
KDR:2.629
Accuracy:31.750% B+
HSR:28.571% C+
Deimos VA29
C++
Kills:1,222
Deaths:613
KDR:1.993
Accuracy:67.115% C++
HSR:14.975% C--
Pandora VX25
A
Kills:1,205
Deaths:506
KDR:2.381
Accuracy:57.957% A
HSR:16.681% C++
Eclipse VE3A
B**
Kills:1,202
Deaths:593
KDR:2.027
Accuracy:29.383% C++
HSR:28.286% B**
Zenith VX-5
B++
Kills:1,197
Deaths:513
KDR:2.333
Accuracy:30.908% B+
HSR:28.989% B++
NS Baron G5
A
Kills:1,196
Deaths:557
KDR:2.147
Accuracy:59.120% A
HSR:14.716% C+
Solstice SF
A++
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% B++
HSR:29.737% A++
Phobos VX86
B++
Kills:1,176
Deaths:517
KDR:2.275
Accuracy:70.347% B++
HSR:13.776% D
VE-C Horizon
B
Kills:484
Deaths:216
KDR:2.241
Accuracy:39.590% B
HSR:26.240% C+
Solstice Burst
C+
Kills:442
Deaths:181
KDR:2.442
Accuracy:29.229% C+
HSR:25.113% C
Eidolon VE33
B+
Kills:286
Deaths:107
KDR:2.673
Accuracy:35.474% B+
HSR:26.224% C+
Thanatos VE70
B+
Kills:118
Deaths:57
KDR:2.070
Accuracy:48.127% B+
HSR:18.644% B+
Chaos
A++
Kills:74
Deaths:31
KDR:2.387
Accuracy:67.527% A++
HSR:13.514% D
Revenant
C+
Kills:65
Deaths:19
KDR:3.421
Accuracy:35.653% C+
HSR:18.462% F
Kills:22,609
Deaths (as Engineer):9,265
Deaths (to Engineers):9,931
KDR:2.44026
Kill Difference:13,344
Playtime:374.251 hours
Usage:13%
Score:8.970m
Score/min:399
Accuracy (listed only):41.467%
HSR (listed only):23.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% C++
HSR:22.363% C++
Eridani SX5
B
Kills:6,429
Deaths:3,064
KDR:2.098
Accuracy:30.777% B
HSR:26.209% C**
VE-S Canis
A
Kills:3,896
Deaths:1,481
KDR:2.631
Accuracy:38.817% A
HSR:21.535% C
VX6-7
B+
Kills:2,316
Deaths:1,018
KDR:2.275
Accuracy:27.846% C++
HSR:27.245% B+
Serpent VE92
B+
Kills:1,958
Deaths:939
KDR:2.085
Accuracy:26.672% C+
HSR:25.690% B+
NS-7 PDW
B+
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B+
HSR:24.305% B+
Nova
B+
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B+
HSR:13.191% D
Pulsar C
C*
Kills:1,611
Deaths:590
KDR:2.731
Accuracy:27.687% C+
HSR:27.312% C*
MKV Suppressed
B+
Kills:1,564
Deaths:660
KDR:2.370
Accuracy:30.977% B+
HSR:27.110% B+
Solstice VE3
B**
Kills:1,357
Deaths:423
KDR:3.208
Accuracy:30.149% B++
HSR:29.035% B**
NS-11C
A
Kills:1,329
Deaths:458
KDR:2.902
Accuracy:28.289% C*
HSR:30.775% A
Skorpios
C*
Kills:1,261
Deaths:521
KDR:2.420
Accuracy:29.642% C*
HSR:25.853% C*
NSX Tanto
B+
Kills:1,225
Deaths:466
KDR:2.629
Accuracy:31.750% B+
HSR:28.571% C+
Deimos VA29
C++
Kills:1,222
Deaths:613
KDR:1.993
Accuracy:67.115% C++
HSR:14.975% C--
Pandora VX25
A
Kills:1,205
Deaths:506
KDR:2.381
Accuracy:57.957% A
HSR:16.681% C++
Eclipse VE3A
B**
Kills:1,202
Deaths:593
KDR:2.027
Accuracy:29.383% C++
HSR:28.286% B**
Zenith VX-5
B++
Kills:1,197
Deaths:513
KDR:2.333
Accuracy:30.908% B+
HSR:28.989% B++
NS Baron G5
A
Kills:1,196
Deaths:557
KDR:2.147
Accuracy:59.120% A
HSR:14.716% C+
NSX Tengu
C**
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% C**
HSR:23.922% C+
Solstice SF
A++
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% B++
HSR:29.737% A++
Phobos VX86
B++
Kills:1,176
Deaths:517
KDR:2.275
Accuracy:70.347% B++
HSR:13.776% D
VE-C Horizon
B
Kills:484
Deaths:216
KDR:2.241
Accuracy:39.590% B
HSR:26.240% C+
Solstice Burst
C+
Kills:442
Deaths:181
KDR:2.442
Accuracy:29.229% C+
HSR:25.113% C
PS1-AV Suppressor
A
Kills:309
Deaths:129
KDR:2.395
Accuracy:36.900% A
HSR:30.097% B+
NSX-P Tengu
B**
Kills:186
Deaths:75
KDR:2.480
Accuracy:46.802% B**
HSR:17.742% D-
Thanatos VE70
B+
Kills:118
Deaths:57
KDR:2.070
Accuracy:48.127% B+
HSR:18.644% B+
Chaos
A++
Kills:74
Deaths:31
KDR:2.387
Accuracy:67.527% A++
HSR:13.514% D
Kills:44,211
Deaths (as Light Assault):19,289
Deaths (to Light Assaults):8,399
KDR:2.29203
Kill Difference:24,922
Playtime:507.115 hours
Usage:18%
Score:12.695m
Score/min:417
Accuracy (listed only):39.670%
HSR (listed only):23.393%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% C++
HSR:22.363% C++
Eridani SX5
B
Kills:6,429
Deaths:3,064
KDR:2.098
Accuracy:30.777% B
HSR:26.209% C**
VE-S Canis
A
Kills:3,896
Deaths:1,481
KDR:2.631
Accuracy:38.817% A
HSR:21.535% C
NS-7 PDW
B+
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B+
HSR:24.305% B+
Nova
B+
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B+
HSR:13.191% D
MKV Suppressed
B+
Kills:1,564
Deaths:660
KDR:2.370
Accuracy:30.977% B+
HSR:27.110% B+
Skorpios
C*
Kills:1,261
Deaths:521
KDR:2.420
Accuracy:29.642% C*
HSR:25.853% C*
Deimos VA29
C++
Kills:1,222
Deaths:613
KDR:1.993
Accuracy:67.115% C++
HSR:14.975% C--
Pandora VX25
A
Kills:1,205
Deaths:506
KDR:2.381
Accuracy:57.957% A
HSR:16.681% C++
CME
B**
Kills:1,199
Deaths:480
KDR:2.498
Accuracy:33.341% B**
HSR:32.944% B*
NS Baron G5
A
Kills:1,196
Deaths:557
KDR:2.147
Accuracy:59.120% A
HSR:14.716% C+
Pulsar VS1
B**
Kills:1,196
Deaths:470
KDR:2.545
Accuracy:30.457% B++
HSR:33.612% B**
NS-11A
B**
Kills:1,192
Deaths:414
KDR:2.879
Accuracy:29.724% B+
HSR:34.983% B**
NSX Tengu
C**
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% C**
HSR:23.922% C+
Phobos VX86
B++
Kills:1,176
Deaths:517
KDR:2.275
Accuracy:70.347% B++
HSR:13.776% D
H-V45
B+
Kills:1,167
Deaths:548
KDR:2.130
Accuracy:26.962% C+
HSR:29.477% B+
Terminus VX-9
B+
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:25.887% C
HSR:33.104% B+
PS1-AV Suppressor
A
Kills:309
Deaths:129
KDR:2.395
Accuracy:36.900% A
HSR:30.097% B+
Corvus VA55
B*
Kills:217
Deaths:108
KDR:2.009
Accuracy:28.346% C*
HSR:33.641% B*
NSX-P Tengu
B**
Kills:186
Deaths:75
KDR:2.480
Accuracy:46.802% B**
HSR:17.742% D-
NS-11P
A+
Kills:120
Deaths:50
KDR:2.400
Accuracy:25.404% C
HSR:40% A+
Thanatos VE70
B+
Kills:118
Deaths:57
KDR:2.070
Accuracy:48.127% B+
HSR:18.644% B+
Equinox VE2
B
Kills:103
Deaths:57
KDR:1.807
Accuracy:30.183% B
HSR:26.214% C**
Chaos
A++
Kills:74
Deaths:31
KDR:2.387
Accuracy:67.527% A++
HSR:13.514% D
Darkstar
B+
Kills:57
Deaths:29
KDR:1.966
Accuracy:28.561% C+
HSR:31.579% B+
VE-A Lacerta
C+
Kills:52
Deaths:27
KDR:1.926
Accuracy:30.487% C+
HSR:15.385% D--
Kills:36,379
Deaths (as Combat Medic):16,066
Deaths (to Combat Medics):5,516
KDR:2.26435
Kill Difference:20,313
Playtime:173.881 hours
Usage:6%
Score:4.465m
Score/min:428
Accuracy (listed only):39.568%
HSR (listed only):24.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% C++
HSR:22.363% C++
Eridani SX5
B
Kills:6,429
Deaths:3,064
KDR:2.098
Accuracy:30.777% B
HSR:26.209% C**
VE-S Canis
A
Kills:3,896
Deaths:1,481
KDR:2.631
Accuracy:38.817% A
HSR:21.535% C
Artemis VX26
B+
Kills:3,341
Deaths:928
KDR:3.600
Accuracy:29.207% C+
HSR:29.243% B+
VA39 Spectre
B++
Kills:2,385
Deaths:433
KDR:5.508
Accuracy:39.749% B++
HSR:32.579% D
NS-7 PDW
B+
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B+
HSR:24.305% B+
MKV Suppressed
B+
Kills:1,564
Deaths:660
KDR:2.370
Accuracy:30.977% B+
HSR:27.110% B+
Skorpios
C*
Kills:1,261
Deaths:521
KDR:2.420
Accuracy:29.642% C*
HSR:25.853% C*
Nyx VX31
C
Kills:1,239
Deaths:232
KDR:5.341
Accuracy:34.969% C
HSR:28.007% C
Phantom VA23
C++
Kills:1,186
Deaths:447
KDR:2.653
Accuracy:39.140% C++
HSR:27.234% D
NSX Tengu
C**
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% C**
HSR:23.922% C+
NS-30 Vandal
C+
Kills:1,171
Deaths:449
KDR:2.608
Accuracy:36.460% C+
HSR:20.581% D--
NSX Tomoe
C+
Kills:1,168
Deaths:441
KDR:2.649
Accuracy:30.987% C+
HSR:39.812% C
NS-44 Commissioner
B+
Kills:1,156
Deaths:990
KDR:1.168
Accuracy:45.264% B+
HSR:25.173% C+
Beamer VS3
B+
Kills:766
Deaths:409
KDR:1.873
Accuracy:32.422% B+
HSR:23.238% C+
Spiker
B+
Kills:759
Deaths:660
KDR:1.150
Accuracy:34.464% B+
HSR:28.327% B+
Ghost
B+
Kills:644
Deaths:193
KDR:3.337
Accuracy:46.117% B+
HSR:66.149% D
NS-AM7 Archer
B**
Kills:479
Deaths:444
KDR:1.079
Accuracy:66.674% B**
HSR:21.294% C++
Parallax VX3
B*
Kills:437
Deaths:100
KDR:4.370
Accuracy:46.274% B*
HSR:74.600% D
Cerberus
C++
Kills:434
Deaths:346
KDR:1.254
Accuracy:35.034% C++
HSR:20.507% D
PS1-AV Suppressor
A
Kills:309
Deaths:129
KDR:2.395
Accuracy:36.900% A
HSR:30.097% B+
NSX-P Tengu
B**
Kills:186
Deaths:75
KDR:2.480
Accuracy:46.802% B**
HSR:17.742% D-
Phaseshift VX-S
B++
Kills:110
Deaths:28
KDR:3.929
Accuracy:44.938% B++
HSR:48.182% F--
V10
C++
Kills:84
Deaths:10
KDR:8.400
Accuracy:43.956% C++
HSR:67.857% F
Soldier Soaker
D
Kills:59
Deaths:40
KDR:1.475
Accuracy:32.539% D
HSR:10.170% D
NS-357 Underboss
C+
Kills:52
Deaths:39
KDR:1.333
Accuracy:39.076% C+
HSR:17.308% D-
Kills:38,656
Deaths (as Infiltrator):16,633
Deaths (to Infiltrators):6,078
KDR:2.32405
Kill Difference:22,023
Playtime:1,110.555 hours
Usage:39%
Score:22.826m
Score/min:343
Accuracy (listed only):38.160%
HSR (listed only):30.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,644
Deaths:566
KDR:2.905
Accuracy:23.434% C**
HSR:24.696% C*
Blueshift VM5
B+
Kills:1,377
Deaths:467
KDR:2.949
Accuracy:24.639% B+
HSR:24.982% C*
Nebula VM20
B+
Kills:1,138
Deaths:388
KDR:2.933
Accuracy:25.254% B+
HSR:26.186% B+
Nebula VM20
A++
Kills:894
Deaths:289
KDR:3.093
Accuracy:27.206% A
HSR:32.998% A++
NS-10 Burster
A+
Kills:557
Deaths:390
KDR:1.428
Accuracy:40.730% B**
HSR:9.695% A+
NS-10 Burster
B**
Kills:538
Deaths:390
KDR:1.379
Accuracy:40.366% B**
HSR:7.435% B
Comet VM2
B**
Kills:448
Deaths:394
KDR:1.137
Accuracy:57.533% B**
HSR:3.571% C
Comet VM2
B**
Kills:395
Deaths:392
KDR:1.008
Accuracy:58.486% B**
HSR:5.063% C*
NS-20 Gorgon
B++
Kills:51
Deaths:30
KDR:1.700
Accuracy:35.807% B+
HSR:27.451% B++
Kills:7,042
Deaths (as MAX Suit):1,653
Deaths (to MAX Suits):3,222
KDR:4.26013
Kill Difference:5,389
Playtime:142.366 hours
Usage:5%
Score:5.073m
Score/min:594
Accuracy (listed only):37.051%
HSR (listed only):18.009%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
C+
Kills:2,315
V. Kills:1,814 128%
Deaths:1,039
KDR:2.228
Accuracy:33.015% C++
KPH:16.900 C
VKPH:13.300 C+
Light PPA
B
Kills:1,898
V. Kills:95 N/A
Deaths:366
KDR:5.186
Accuracy:45.468% B
KPH:67.300 C+
VKPH:3.400 C
Dual Photon Pods
B+
Kills:1,314
V. Kills:491 267%
Deaths:135
KDR:9.733
Accuracy:56.080% C++
KPH:70.900 C--
VKPH:26.500 B+
Saron Laser Cannon
C++
Kills:479
V. Kills:403 119%
Deaths:324
KDR:1.478
Accuracy:37.205% B**
KPH:14.900 C
VKPH:12.500 C++
Photon A2A Missile Pods
C**
Kills:190
V. Kills:193 98%
Deaths:27
KDR:7.037
Accuracy:73.278% D
KPH:53.400 C+
VKPH:54.300 C**
Hornet Missiles
C+
Kills:163
V. Kills:132 123%
Deaths:32
KDR:5.094
Accuracy:73.261% A
KPH:53.900 D
VKPH:43.600 C+
Kills:6,359 (4,692 + 0)
Deaths:1,923
KDR:3.307
VKDR:1.627
Vehicle Kills:3,128
Kill Difference:4,436
Playtime:222.346 hours
Usage:8%
Score:3.955m
Score/min:296
Piloting Accuracy:37.205%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:304
V. Kills:78 385%
Deaths:27
KDR:11.259
Accuracy:47.761% B
KPH:1,094,400 U
VKPH:280,800 U
C150 Dalton
U
Kills:214
V. Kills:80 264%
Deaths:26
KDR:8.231
Accuracy:57.074% A*
KPH:770,400 U
VKPH:288,000 U
AP30 Shredder
U
Kills:161
V. Kills:68 233%
Deaths:29
KDR:5.552
Accuracy:29.305% D*
KPH:579,600 U
VKPH:244,800 U
Kills:679 (0 + 679)
Deaths:82
KDR:8.280
VKDR:2.756
Vehicle Kills:226
Kill Difference:597
Playtime:0.001 hours
Usage:0%
Score:0.412m
Score/min:6,182,775
Piloting Accuracy:N/A%
Gunner Accuracy:29.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:664
V. Kills:398 166%
Deaths:131
KDR:5.069
Accuracy:68.025% A
KPH:54.500 B++
VKPH:32.600 A+
C75 Viper
B++
Kills:200
V. Kills:39 N/A
Deaths:31
KDR:6.452
Accuracy:40.370% C
KPH:60.900 B++
VKPH:11.900 C++
Skyguard
C+
Kills:119
V. Kills:78 151%
Deaths:40
KDR:2.975
Accuracy:30.472% C+
KPH:15.600 C+
VKPH:10.200 C+
L100 Python HESH
B
Kills:103
V. Kills:16 N/A
Deaths:6
KDR:17.167
Accuracy:56.471% B+
KPH:68.800 C++
VKPH:10.700 B
Kills:1,086 (1,086 + 0)
Deaths:208
KDR:5.221
VKDR:2.553
Vehicle Kills:531
Kill Difference:878
Playtime:24.601 hours
Usage:1%
Score:0.730m
Score/min:495
Driving Accuracy:56.471%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:1,177
V. Kills:432 272%
Deaths:157
KDR:7.497
Accuracy:47.877% C
KPH:32.200 C*
VKPH:11.800 C**
Saron HRB
C+
Kills:485
V. Kills:309 156%
Deaths:59
KDR:8.220
Accuracy:45.464% C
KPH:27.800 C+
VKPH:17.700 C+
E540 Halberd
C+
Kills:326
V. Kills:150 216%
Deaths:23
KDR:14.174
Accuracy:50.186% C+
KPH:36 C+
VKPH:16.600 C
Proton II PPA
C++
Kills:219
V. Kills:8 N/A
Deaths:14
KDR:15.643
Accuracy:26.572% C+
KPH:74.900 C++
VKPH:2.700 D
Supernova FPC
B**
Kills:125
V. Kills:103 120%
Deaths:35
KDR:3.571
Accuracy:58.444% B+
KPH:28.100 C
VKPH:23.100 B**
M20 Basilisk
B+
Kills:56
V. Kills:35 156%
Deaths:7
KDR:8
Accuracy:36.757% A
KPH:12.300 D
VKPH:7.700 B+
Kills:2,388 (1,302 + 1,086)
Deaths:295
KDR:8.095
VKDR:3.515
Vehicle Kills:1,037
Kill Difference:2,093
Playtime:75.022 hours
Usage:3%
Score:1.976m
Score/min:439
Driving Accuracy:58.444%
Gunner Accuracy:36.757%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:255
V. Kills:11 N/A
Deaths:9
KDR:28.333
Accuracy:40.670% C+
KPH:146.200 B*
VKPH:6.300 C
E540 Halberd-H
C+
Kills:178
V. Kills:85 207%
Deaths:18
KDR:9.889
Accuracy:59.501% C+
KPH:49.100 C
VKPH:23.500 C+
M40 Fury-H
C--
Kills:107
V. Kills:2 N/A
Deaths:11
KDR:9.727
Accuracy:41.562% C--
KPH:77.700 C--
VKPH:1.500 D--
Kills:540 (0 + 540)
Deaths:38
KDR:14.211
VKDR:2.579
Vehicle Kills:98
Kill Difference:502
Playtime:6.746 hours
Usage:0%
Score:0.278m
Score/min:686
Driving Accuracy:N/A%
Gunner Accuracy:41.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:271
V. Kills:92 291%
Deaths:43
KDR:6.302
Accuracy:42.763% C+
KPH:27.200 C++
VKPH:9.200 C*
M12 Kobalt
C+
Kills:223
V. Kills:8 N/A
Deaths:14
KDR:15.929
Accuracy:21.003% C+
KPH:73.600 C+
VKPH:2.600 C--
M20 Basilisk
B**
Kills:185
V. Kills:79 231%
Deaths:30
KDR:6.167
Accuracy:45.484% B+
KPH:33.500 B+
VKPH:14.300 B**
M40 Fury
C
Kills:134
V. Kills:22 N/A
Deaths:15
KDR:8.933
Accuracy:34.946% C--
KPH:45.400 C
VKPH:7.500 D
M40 Fury
C++
Kills:124
V. Kills:27 443%
Deaths:14
KDR:8.857
Accuracy:39.513% C++
KPH:63 C+
VKPH:13.700 C++
M12 Kobalt
B+
Kills:102
V. Kills:4 N/A
Deaths:7
KDR:14.571
Accuracy:22.395% B+
KPH:75.400 C
VKPH:3 C
M60-G Bulldog
C
Kills:78
V. Kills:16 459%
Deaths:14
KDR:5.571
Accuracy:31.199% D-
KPH:28.400 C--
VKPH:5.800 C
Kills:1,117 (0 + 1,117)
Deaths:137
KDR:8.153
VKDR:1.810
Vehicle Kills:248
Kill Difference:980
Playtime:27.522 hours
Usage:1%
Score:0.527m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:31.199%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,2247,1312,7052.636C+0.1827.106%C34.89%C++58.1DN/A196122.7h10.4C+38.2C+
Sirius SX12 6,5966,5603,0812.129B+0.3327.89%C++22.363%C++34.7CN/A166188.8h11.9C++42.6C**
Eridani SX5 6,4566,4293,0642.098C**0.3630.777%B26.209%C**42.1CN/A155152.7h9.7B+31.4B+
VE-S Canis 3,9363,8961,4812.631B**0.1738.817%A21.535%C87.2B+N/A25544.7h9C*23.2B+
Artemis VX26 3,3633,3419283.6B**1.1429.207%C+29.243%B+32.1C--N/A184104h10.4B35.8C**
VA39 Spectre 2,4032,3854335.508A3.0539.749%B++32.579%D35.7C++N/A15166.8h4.4B+11.2B+
VX6-7 2,3622,3161,0182.275C*0.1827.846%C++27.245%B+45.1C+N/A18551.3h10.9C**39C**
V26 Maelstrom Turbo Laser 4,1292,3151,0392.228C+0.2333.015%C++2.981%B+16.9C13.3C+243136.8h89.8C+272C++
Serpent VE92 1,9701,9589392.085B+0.3726.672%C+25.69%B+36.1CN/A16154.3h11.4C++42.6C*
Proximity Mine 1,9541,9532846.877B++4.4232.82%D*N/A279MN/A8277h0.6M*1.8A++
Orion VS54 1,9611,9418132.387C+0.0725.684%C*31.221%C*50C+N/A31238.8h10.2C**39.7C+
Light PPA 1,9931,8983665.186C+2.7345.468%B1.528%B+67.3C+3.4C22728.2h10.4C**22.9B
NS-7 PDW 1,8091,7989391.915C**0.5430.713%B+24.305%B+36.1CN/A13949.8h11.7B+37.9B+
Plasma Grenade 1,8311,79311793N/A1,790.5446.315%C--N/A747.1B+15.8C++25132.4h2.6B++5.6B+
Nova 1,7461,7366932.505B++0.0554.327%B+13.191%D26.2DN/A15166.2h6.6F-12.1D
Flare VE6 1,7311,7155722.998B++0.5425.631%C+30.671%C**54.3CN/A26731.6h9B35C**
Blueshift VM5 1,6641,6445662.905C+0.4523.434%C**24.696%C*46.8C++N/A21535.1h12.6B*53.9B++
VE-H Maw 1,6701,6426462.542C++0.0829.593%C++31.608%C+63.6C1.1C+18525.8h10.5C35.4C+
Pulsar C 1,6351,6115902.731C*0.2727.687%C+27.312%C*39.2CN/A22141.1h9.7B34.9B
MKV Suppressed 1,5691,5646602.37B++0.0930.977%B+27.11%B+52.3C++N/A28429.9h10.1B++32.5B++
SVA-88 1,5621,5455143.006B+0.5523.877%C-30.356%C*54.6CN/A31028.3h10.2B+42.7C++
Pulsar LSW 1,5461,5285292.888B+0.4325.005%C25.916%C47.8CN/A25732h11.5C+46C+
Blueshift VM5 1,3941,3774672.949C+0.4924.639%B+24.982%C*48.7C*N/A18728.3h12.9B*52.4B++
Solstice VE3 1,3681,3574233.208A**0.7530.149%B++29.035%B**51.2B+N/A36326.5h12.5C**41.3C+
NS-11C 1,3441,3294582.902B**0.4428.289%C*30.775%A47.8C++N/A27827.8h12C**42.5B
Force-Blade 1,3361,32227,0830.049B+2.4132.802%C++N/A0.9C+N/A31426h2.8C8.6C++
Dual Photon Pods 1,8051,3141359.733C++7.2756.08%C++1.294%B71C--26.5B+63918.5h26.5D47.2C
C-4 1,7431,3094942.65B+0.1928.59%C+N/A132.2B43.8B++14429.9h1.2C**4.2C**
NSX Naginata 1,3281,2976262.072C++0.3927.858%B+36.083%B+61.8C+1.5B+18821h11C+39.5C**
Skorpios 1,2751,2615212.42C*0.0429.642%C*25.853%C*54.8C+N/A15723h9.8B+33.1B+
NS-15M2 1,2531,2393533.51C*1.0524.945%C--31.961%C++65.9C+N/A30018.8h10.3B41.3C++
Nyx VX31 1,2411,2392325.341B*2.8834.969%C28.007%C26.6D-N/A15146.5h5.2C+15C+
VE-LR Obelisk 1,2841,2332944.194B++1.7343.494%B**28.386%D80.6B*3.3M++26615.3h5.3B12.3B++
NSX Tanto 1,2611,2254662.629B**0.1731.75%B+28.571%C+63.8C*1.9A+21019.2h11.9C++37.4B
Deimos VA29 1,2301,2226131.993C*0.4767.115%C++14.975%C--29.9D-N/A10440.9h2.2C+3.2C*
VX29 Polaris 1,2381,2084782.527C**0.0729.702%B+34.768%B*62.6C+1.6B*22519.3h11.6C+39.2C**
Pandora VX25 1,2431,2055062.381B+0.0857.957%A16.681%C++76.3B2.4A*26615.8h4C++7B+
Eclipse VE3A 1,2321,2025932.027B0.4329.383%C++28.286%B**51.6C+1.3B+16123.3h12.6C-43C+
CME 1,2341,1994802.498A*0.0433.341%B**32.944%B*54.7C**1.6A16521.9h12.9C+38.7B
Zenith VX-5 1,2261,1975132.333B+0.1330.908%B+28.989%B++60.2C*1.5B**19819.9h11.2C**36.3B+
NS Baron G5 1,2221,1965572.147A+0.3159.12%A14.716%C+64B+1.4A++25518.7h4.7C7.9C++
Pulsar VS1 1,2381,1964702.545A0.0930.457%B++33.612%B**54.4B+1.9A**22222h12.8C++42.2B+
NS-11A 1,2221,1924142.879B*0.4229.724%B+34.983%B**63.4B+1.6B**18718.8h11.9C*39.9B+
Phantom VA23 1,1971,1864472.653C+0.1939.14%C++27.234%D47.6CN/A18124.9h4.1C++10.4C**
NSX Tengu 1,2021,1834942.395B++0.0642.378%C**23.922%C+52.3C+N/A15322.6h11.7C+27.6C*
Supernova PC 1,6091,1771577.497C+5.0447.877%C1.614%C32.2C*11.8C**35436.6h3.9B+8.1B+
Solstice SF 1,1961,1774742.483A0.0230.168%B++29.737%A++58.6B**N/A20120.1h11.3C+37.3C**
Phobos VX86 1,1911,1765172.275B+0.1870.347%B++13.776%D62.6C+N/A21018.8h2.1B3B+
Ursa 1,1861,1754172.818B**0.3627.039%C++33.277%B+50.2CN/A14623.4h9B+33.4B+
NS-30 Vandal 1,1731,1714492.608C+0.1536.46%C+20.581%D--39.4DN/A17829.7h5.5C15C+
NSX Tomoe 1,1801,1684412.649C++0.1930.987%C+39.812%C60.5C++N/A19019.3h13.5C43.7C+
H-V45 1,1801,1675482.13C++0.3326.962%C+29.477%B+39.3CN/A18629.7h12.2C+45.1C++
Terminus VX-9 1,1761,1634652.501C++0.0425.887%C33.104%B+44.7CN/A18226h11.2C++43.1C++
NS-44 Commissioner 1,1641,1569901.168C+1.2945.264%B+25.173%C+55.8C++N/A20720.7h3.5C+7.8B
Nebula VM20 1,1581,1383882.933C++0.4725.254%B+26.186%B+51C*N/A23222.3h13.8C++54.7B++
NS Decimator 1,5111,0827921.366C+1.0966.135%B+2.033%C++36.9C-14.6C--34529.3h5.2D7.8C
Nebula VM20 9088942893.093C++0.6327.206%A32.998%A++57.7B+N/A20815.5h13.1B+48.2B*
Beamer VS3 7747664091.873B**0.5932.422%B+23.238%C+44.5C*N/A25417.2h6.9B+21.4B+
Spiker 7687596601.15C+1.3134.464%B+28.327%B+73.7B++N/A25610.3h7.3B+21.3B+
L100 Python AP 1,0626641315.069C-2.6168.025%AN/A54.4B++32.6A+54412.2h6.3C--9.3C+
Ghost 6516441933.337C+0.8846.117%B+66.149%D44.7C-N/A21614.4h2.4D5.2C+
NS-10 Burster 8395573901.428C+1.0340.73%B**9.695%A+11.2A+5.7B++15249.8h94.2A231.2A
NS-10 Burster 8325383901.379C++1.0840.366%B**7.435%B10.6A5.8B**16550.6h97.5B**241.5B++
Spear Anti-Vehicle Phalanx Turret 862516608.6C+6.1456.549%B++1.938%D--65.3B+43.8A+7187.9h8.1C+14.4C++
Saron HRB 794485598.22C*5.7645.464%C1.031%C-27.7C+17.7C+50117.5h18.3B+40.3B+
VE-C Horizon 5034842162.241C++0.2239.59%B26.24%C+61.3C2.4B++2027.9h13.8C+34.7C*
NS-AM7 Archer 5974794441.079B*1.3866.674%B**21.294%C++20.2A5A11623.7h12B+17.9B++
Saron Laser Cannon 8824793241.478C0.9837.205%B**1.67%C+14.9C12.5C++27532.2h111C++298.4B
Comet VM2 7034483941.137C+1.3257.533%B**3.571%C12.8C7.3B**15834.9h27.1D47.1C+
Solstice Burst 4494421812.442C*0.0229.229%C+25.113%C47CN/A1559.4h11.9C+40.7C++
Parallax VX3 4394371004.37C+1.9146.274%B*74.6%D40.8C+N/A19610.7h2.2C4.9C++
Cerberus 4394343461.254C+1.2135.034%C++20.507%D37.4CN/A16611.6h5.6C++15.9C*
Comet VM2 6483953921.008C1.4558.486%B**5.063%C*11.4C--7.3B*14534.5h31.7C--54.3C+
Lasher X2 3513421961.745C**0.7135.277%B+3.801%C+51C+1.3C+2916.7h23.7D*67.2C++
NS Annihilator 6773414260.8C+1.6680.207%C+N/A10.7C10.6B19131.8h11.8C14.7C
E540 Halberd 4763262314.174C+11.7150.186%C+1.84%C+36.2C+16.7C3439h6.2D12.4C-
PS1-AV Suppressor 3163091292.395C++0.0636.9%A30.097%B+93.6B+2.1A+3063.3h11.8C+31.9B+
L105 Zephyr 3823042711.259C*8.8047.761%BN/A3040U780U12591200.1h7.4C--15.6C+
S1 4362982161.38B+1.0862.595%C**1.342%D-29.5C13.7C56010.1h7.7D12.4C+
M60-A Bulldog 315297742.429B+39.9755.007%B+1.01%D*63.2B+3.8C4434.7h4.3B*7.8B++
Tank Mine 431290515.686B**3.2348.553%B+N/A193.3B**94B*25511.5h2.1C4.3B++
Eidolon VE33 2902861072.673B++0.2135.474%B+26.224%C+54BN/A3175.3h7.2C*20.2B+
M20 Basilisk 363271436.302B*3.8442.763%C+5.166%C27.1C++9.2C*26010h79.5C*186C**
Proton II PPA-H 266255928.333B*25.8740.67%C+N/A150B*6.5C+9261.7h7.3B*18B++
Hades VSH4 3502471641.506B+0.9574.791%B+2.429%C+28.4C+11.8C3998.7h6.1B+8.2B+
M12 Kobalt 2312231415.929C13.4721.003%C+24.215%B**74.3C+2.7C--3583h16.3B77.7C++
Proton II PPA 2272191415.643C+13.1826.572%C+N/A75.5C*2.8D3462.9h8.2B+30.8B+
Corvus VA55 2232171082.009B+0.4528.346%C*33.641%B*40.9C+1.1B+2675.3h10.4C**36.7B+
C150 Dalton 294214268.231C+5.7757.074%A*N/A2140U800U18821800.1h5D*8.7C++
C75 Viper 239200316.452C+3.9940.37%CN/A60.6B++11.8C++6713.3h9.7B+24.1C++
Lumine Edge 2011974,1540.047C2.4120.763%D22.843%B**1.1C-N/A4174.5h1.5C7.2C+
Photon A2A Missile Pods 383190277.037C++4.5873.278%DN/A52.8C+53.6C**11263.6h8B+10.9C*
NSX-P Tengu 191186752.48B+0.0246.802%B**17.742%D-84.5B+2.3B**2142.2h10.7C*22.8B+
M20 Basilisk 264185306.167B*3.7145.484%B+9.189%A33.6B+14.4B**3445.5h75.3B+165.5B++
E540 Halberd-H 263178189.889C7.4359.501%C+2.247%B++49.4C23.6C+6823.6h5.2C++8.8C*
Rocklet Rifle 3131761741.011C++1.4555.601%C**N/A33.8C+26.3C+4835.2h45.1D--81.1C
M60-A Bulldog 175167723.857C++21.4052.332%C**N/A50.6C**2.4D3663.3h4.8B++9.2B+
Hornet Missiles 295163325.094C2.6373.261%AN/A54.3D44C+5373h15.6D*21.3C--
MAX Punch 1661631,6880.097C2.3639.782%C--N/A1.2CN/A5137.6h1.8C*4.5C**
AP30 Shredder 229161295.552C3.0929.305%D*3.727%A1610U680U9805500.1h66.4B+226.5C+
M40 Fury 156134158.933C+6.4734.946%C--1.493%C+46.2C7.6D3572.9h10.3B+29.5B+
Supernova FPC 228125353.571D1.1158.444%B+2.4%B27.8C22.9B*14594.5h6.4D*10.9D-
M40 Fury 151124148.857C+6.4039.513%C++N/A62C+13.5C++5002h12.4C++31.5C*
NS-11P 120120502.4B+0.0625.404%C40%A+41.4CN/A2492.9h11B+43.3C*
Skyguard 197119402.975C-0.5230.472%C+N/A15.7C+10.3C+3167.6h111.2C++364.9C++
Thanatos VE70 122118572.07B++0.3948.127%B+18.644%B+51.3B1.7A*5382.3h3.6B+7.5B+
Auraxium Force-Blade 1231149,0170.013C--2.4517.63%D-8.772%C**0.3DN/A1341.4h2.7D*15.3C
Phaseshift VX-S 110110283.929C+1.4744.938%B++48.182%F--55B+N/A3182h4.6F10.2D
Aspis Anti-Aircraft Phalanx Turret 211108264.154C+1.6932.341%B+2.778%B+16.6B+15.8B+4106.5h113.3B**350.2B+
M40 Fury-H 109107119.727C--7.2741.562%C--N/A76.4C--1.4D--3931.4h6.2B++14.8B++
L100 Python HESH 119103617.167C+14.7156.471%B+N/A68.7C++10.7B6131.5h4.2D*7.4D
Equinox VE2 108103571.807C**0.6530.183%B26.214%C**49C++2.4A++1942.1h15.2D*50.3C-
M12 Kobalt 106102714.571C12.1122.395%B+22.549%B+72.9C2.9C4041.4h17.1C++76.5B+
NSX-P Naginata 9392422.19C++0.2725.781%C+30.435%C70.8C+N/A3601.3h11.6C+44.9C+
V10 8484108.4A+5.9443.956%C++67.857%F28D-N/A1773h2.9F-6.5D-
M60-G Bulldog 9478145.571C3.1131.199%D-1.282%D-27.9C--5.7C2282.8h5.4B*17.4C++
Chaos 7574312.387B0.0767.527%A++13.514%D148A*2A++7380.5h4.2C6.3B+
Revenant 6765193.421C+0.9635.653%C+18.462%F72.2C++2.2M2020.9h7C+19.7C+
Soldier Soaker 6159401.475C+0.9832.539%D10.17%D53.6C1.8C*2461.1h6C++18.5C+
Darkstar 5857291.966C+0.4928.561%C+31.579%B+57C+1C+3391h13.4D46.8C+
M20 Basilisk 915678A5.5436.757%A5.357%C+12.2D7.6B+1404.6h106D*288.4C+
NS-357 Underboss 5252391.333C+1.1339.076%C+17.308%D-43.3C-N/A2461.2h4.2C-10.8C+
VE-A Lacerta 5452271.926C+0.5330.487%C+15.385%D--52C2B+1921h15D*49.3D
NS-20 Gorgon 5951301.7C+0.7635.807%B+27.451%B++23.2C+3.6A**1002.2h60.5C169.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit396348,22044.1h
Anti-Vehicle MANA Turret61040.4h
Decoy Grenade0520h
Spawn Beacon101,2321.2h
Ancient Psykinetic Blade66581.8h
Nanite Revive Grenade09590.3h
Medical Applicator204110,5228.7h
Restoration Kit722,1282.1h
Motion Spotter219,2194.3h
Spitfire Auto-Turret111,1351h
Ammunition Package212,2631.2h
Recon Detection Device21030,83952.5h
Shield Recharging Field61,7990.4h
Medical Kit70614,25713.6h
Anti-Infantry MANA Turret2770.2h
Nano-Repair Grenade01530h

Check the help document for the dictionary if you want to learn more about words used here.


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