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stats.dasanfall.com
Paragon Founder Goodkitty[DA] Goodkitty
VS BR 162

KDR: 2.45

Score: 63.7m

Last Seen: Aug 23rd, 2019 1:04 AM
- OFFLINE - 36.4 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 24
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Eridani SX5 Betelgeuse 54-A Artemis VX26 VE-S Canis VA39 Spectre Maelstrom Turbo Laser Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,466,972 MLG Score: 1972
Fun Score: N/A
Cheeseburgers Flipped: 1074TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.061%28.253%82146116867,6633.12286-0.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.588%1.526A+1.097B**-1.25D**HEAD ++ (~13.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.531B+10.10.291C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.999%2.085%534412105,707134729374.23682194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.123%-0.14C0.461B+-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.50.057C+53.8-0.034C+95.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.675%1.132%161512092,209180510251.22382215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.293%-0.326C--0.897D--1.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.254C*10.80.135C++17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.867%3.755%2761611982,956142011132.08169265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%0.125C+-0.197C0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.438B25.40.368C**41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.892%44.229%276512093,5091974261.77671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.349%0.879B*-1.512F-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.054C+3.8-0.201C5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.832%14.569%276512095,4501800753.0261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.497%1.326A-0.056C+0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.461B+40.159C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 24
63.7m321.9%459 (27.5k)393 (23.6k)2.45026111,46045,4892.75238162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214457929.3%21.741%63703:3447

6% Combat Medic13% Engineer18% Heavy Assault40% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:23 AMNov 6th, 2013 12:50 AMAug 22nd, 2019 10:40 PM (1d) (PST)Aug 22nd, 2019 9:38 PM (1d) (PST)Aug 22nd, 2019 9:04 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7402335070.6880.2810.1502.4210.0641972

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,38714,00030,38741179145423,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2700.8h/112.5d 13,743 24,233 22,696 392.3k 3,756 9,407 10,389 119.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:5,229
Deaths:1,880
KDR:2.781
Accuracy:26.310% C+
HSR:34.443% B+
Flare VE6
B*
Kills:1,687
Deaths:558
KDR:3.023
Accuracy:25.716% B+
HSR:30.646% B*
Orion VS54
B*
Kills:1,665
Deaths:711
KDR:2.342
Accuracy:25.121% B*
HSR:30.030% B++
SVA-88
B++
Kills:1,545
Deaths:514
KDR:3.006
Accuracy:23.877% C++
HSR:30.356% B++
Pulsar LSW
B
Kills:1,528
Deaths:529
KDR:2.888
Accuracy:25.005% B
HSR:25.916% C*
VE-H Maw
B++
Kills:1,349
Deaths:522
KDR:2.584
Accuracy:29.420% B++
HSR:32.320% B++
VX29 Polaris
A+
Kills:1,208
Deaths:478
KDR:2.527
Accuracy:29.702% B**
HSR:34.768% A+
NSX Naginata
B**
Kills:1,188
Deaths:472
KDR:2.517
Accuracy:27.437% B**
HSR:36.616% B**
Ursa
A
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:27.039% B++
HSR:33.277% A
NS-15M2
B*
Kills:1,171
Deaths:324
KDR:3.614
Accuracy:24.859% C++
HSR:32.109% B*
NSX-P Naginata
B+
Kills:59
Deaths:25
KDR:2.360
Accuracy:24.380% C**
HSR:32.203% B+
Kills:17,804
Deaths (as Heavy Assault):6,430
Deaths (to Heavy Assaults):13,352
KDR:2.7689
Kill Difference:11,374
Playtime:486.032 hours
Usage:18%
Score:12.232m
Score/min:419
Accuracy (listed only):26.261%
HSR (listed only):32.062%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,958
Deaths:938
KDR:2.087
Accuracy:26.672% B+
HSR:25.690% B**
Nova
B++
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B++
HSR:13.191% C
VX6-7
B*
Kills:1,615
Deaths:727
KDR:2.221
Accuracy:26.853% B+
HSR:25.759% B*
Pulsar C
B++
Kills:1,611
Deaths:590
KDR:2.731
Accuracy:27.687% B+
HSR:27.312% B++
Solstice VE3
A++
Kills:1,352
Deaths:420
KDR:3.219
Accuracy:30.147% A
HSR:28.994% A++
NS-11C
A*
Kills:1,326
Deaths:455
KDR:2.914
Accuracy:28.274% B*
HSR:30.845% A*
VE-LR Obelisk
A++
Kills:1,233
Deaths:294
KDR:4.194
Accuracy:43.494% A++
HSR:28.386% C
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
Pandora VX25
A++
Kills:1,205
Deaths:506
KDR:2.381
Accuracy:57.957% A++
HSR:16.681% B
Solstice SF
A*
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% B**
HSR:29.737% A*
Phobos VX86
B**
Kills:1,172
Deaths:508
KDR:2.307
Accuracy:70.450% B**
HSR:13.737% C-
NS Baron G5
A
Kills:851
Deaths:409
KDR:2.081
Accuracy:56.702% A
HSR:15.394% C*
Eclipse VE3A
A++
Kills:848
Deaths:424
KDR:2
Accuracy:28.677% B+
HSR:28.774% A++
Zenith VX-5
B**
Kills:710
Deaths:328
KDR:2.165
Accuracy:29.210% B++
HSR:28.592% B**
Solstice Burst
B+
Kills:372
Deaths:155
KDR:2.400
Accuracy:29.307% B+
HSR:25.269% C++
VE-C Horizon
B++
Kills:303
Deaths:146
KDR:2.075
Accuracy:39.208% B++
HSR:26.403% B
Eidolon VE33
A
Kills:285
Deaths:105
KDR:2.714
Accuracy:35.620% A
HSR:26.316% C++
NSX Tanto
B++
Kills:238
Deaths:117
KDR:2.034
Accuracy:29.219% B+
HSR:30.252% B++
Thanatos VE70
B*
Kills:117
Deaths:57
KDR:2.053
Accuracy:48.671% B*
HSR:17.949% B
Revenant
B+
Kills:64
Deaths:17
KDR:3.765
Accuracy:35.663% B+
HSR:18.750% D**
Kills:19,393
Deaths (as Engineer):7,973
Deaths (to Engineers):9,388
KDR:2.43233
Kill Difference:11,420
Playtime:359.535 hours
Usage:13%
Score:8.616m
Score/min:399
Accuracy (listed only):39.769%
HSR (listed only):23.647%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,295
Deaths:3,015
KDR:2.088
Accuracy:30.638% B*
HSR:26.068% B*
VE-S Canis
A++
Kills:3,189
Deaths:1,249
KDR:2.553
Accuracy:39.104% A++
HSR:21.323% C++
Serpent VE92
B**
Kills:1,958
Deaths:938
KDR:2.087
Accuracy:26.672% B+
HSR:25.690% B**
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
Nova
B++
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B++
HSR:13.191% C
VX6-7
B*
Kills:1,615
Deaths:727
KDR:2.221
Accuracy:26.853% B+
HSR:25.759% B*
Pulsar C
B++
Kills:1,611
Deaths:590
KDR:2.731
Accuracy:27.687% B+
HSR:27.312% B++
MKV Suppressed
A
Kills:1,564
Deaths:659
KDR:2.373
Accuracy:30.986% B**
HSR:27.110% A
Solstice VE3
A++
Kills:1,352
Deaths:420
KDR:3.219
Accuracy:30.147% A
HSR:28.994% A++
NS-11C
A*
Kills:1,326
Deaths:455
KDR:2.914
Accuracy:28.274% B*
HSR:30.845% A*
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
Skorpios
B+
Kills:1,219
Deaths:504
KDR:2.419
Accuracy:29.544% B+
HSR:25.431% B+
Pandora VX25
A++
Kills:1,205
Deaths:506
KDR:2.381
Accuracy:57.957% A++
HSR:16.681% B
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% B*
HSR:23.922% B+
Solstice SF
A*
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% B**
HSR:29.737% A*
Phobos VX86
B**
Kills:1,172
Deaths:508
KDR:2.307
Accuracy:70.450% B**
HSR:13.737% C-
NS Baron G5
A
Kills:851
Deaths:409
KDR:2.081
Accuracy:56.702% A
HSR:15.394% C*
Eclipse VE3A
A++
Kills:848
Deaths:424
KDR:2
Accuracy:28.677% B+
HSR:28.774% A++
Zenith VX-5
B**
Kills:710
Deaths:328
KDR:2.165
Accuracy:29.210% B++
HSR:28.592% B**
Solstice Burst
B+
Kills:372
Deaths:155
KDR:2.400
Accuracy:29.307% B+
HSR:25.269% C++
VE-C Horizon
B++
Kills:303
Deaths:146
KDR:2.075
Accuracy:39.208% B++
HSR:26.403% B
PS1-AV Suppressor
A++
Kills:269
Deaths:104
KDR:2.587
Accuracy:37.368% A++
HSR:30.855% B**
NSX Tanto
B++
Kills:238
Deaths:117
KDR:2.034
Accuracy:29.219% B+
HSR:30.252% B++
Thanatos VE70
B*
Kills:117
Deaths:57
KDR:2.053
Accuracy:48.671% B*
HSR:17.949% B
NSX-P Tengu
A+
Kills:84
Deaths:29
KDR:2.897
Accuracy:44.460% A+
HSR:16.667% D
Kills:39,972
Deaths (as Light Assault):17,631
Deaths (to Light Assaults):7,685
KDR:2.26714
Kill Difference:22,341
Playtime:453.598 hours
Usage:17%
Score:11.347m
Score/min:417
Accuracy (listed only):38.219%
HSR (listed only):23.751%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,295
Deaths:3,015
KDR:2.088
Accuracy:30.638% B*
HSR:26.068% B*
VE-S Canis
A++
Kills:3,189
Deaths:1,249
KDR:2.553
Accuracy:39.104% A++
HSR:21.323% C++
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
Nova
B++
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B++
HSR:13.191% C
MKV Suppressed
A
Kills:1,564
Deaths:659
KDR:2.373
Accuracy:30.986% B**
HSR:27.110% A
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
Skorpios
B+
Kills:1,219
Deaths:504
KDR:2.419
Accuracy:29.544% B+
HSR:25.431% B+
Pandora VX25
A++
Kills:1,205
Deaths:506
KDR:2.381
Accuracy:57.957% A++
HSR:16.681% B
CME
A+
Kills:1,199
Deaths:480
KDR:2.498
Accuracy:33.341% A
HSR:32.944% A+
Pulsar VS1
A++
Kills:1,196
Deaths:470
KDR:2.545
Accuracy:30.457% A
HSR:33.612% A++
NS-11A
A++
Kills:1,192
Deaths:414
KDR:2.879
Accuracy:29.724% B**
HSR:34.983% A++
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% B*
HSR:23.922% B+
Phobos VX86
B**
Kills:1,172
Deaths:508
KDR:2.307
Accuracy:70.450% B**
HSR:13.737% C-
H-V45
B**
Kills:1,167
Deaths:548
KDR:2.130
Accuracy:26.962% B+
HSR:29.477% B**
Terminus VX-9
B*
Kills:1,148
Deaths:458
KDR:2.507
Accuracy:25.898% C+
HSR:32.927% B*
NS Baron G5
A
Kills:851
Deaths:409
KDR:2.081
Accuracy:56.702% A
HSR:15.394% C*
PS1-AV Suppressor
A++
Kills:269
Deaths:104
KDR:2.587
Accuracy:37.368% A++
HSR:30.855% B**
Corvus VA55
A++
Kills:148
Deaths:74
KDR:2
Accuracy:29.725% B**
HSR:35.811% A++
NS-11P
M++
Kills:120
Deaths:50
KDR:2.400
Accuracy:25.404% B+
HSR:40% M++
Thanatos VE70
B*
Kills:117
Deaths:57
KDR:2.053
Accuracy:48.671% B*
HSR:17.949% B
Equinox VE2
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:30.183% B*
HSR:26.214% B++
NSX-P Tengu
A+
Kills:84
Deaths:29
KDR:2.897
Accuracy:44.460% A+
HSR:16.667% D
Kills:34,735
Deaths (as Combat Medic):15,408
Deaths (to Combat Medics):5,056
KDR:2.25435
Kill Difference:19,327
Playtime:170.131 hours
Usage:6%
Score:4.386m
Score/min:430
Accuracy (listed only):39.129%
HSR (listed only):25.038%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,295
Deaths:3,015
KDR:2.088
Accuracy:30.638% B*
HSR:26.068% B*
Artemis VX26
B*
Kills:3,226
Deaths:881
KDR:3.662
Accuracy:29.026% B
HSR:29.200% B*
VE-S Canis
A++
Kills:3,189
Deaths:1,249
KDR:2.553
Accuracy:39.104% A++
HSR:21.323% C++
VA39 Spectre
A
Kills:2,339
Deaths:423
KDR:5.530
Accuracy:39.681% A
HSR:32.706% C--
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
MKV Suppressed
A
Kills:1,564
Deaths:659
KDR:2.373
Accuracy:30.986% B**
HSR:27.110% A
Nyx VX31
C++
Kills:1,239
Deaths:232
KDR:5.341
Accuracy:34.969% C++
HSR:28.007% C+
Skorpios
B+
Kills:1,219
Deaths:504
KDR:2.419
Accuracy:29.544% B+
HSR:25.431% B+
Phantom VA23
B+
Kills:1,186
Deaths:447
KDR:2.653
Accuracy:39.140% B+
HSR:27.234% C
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% B*
HSR:23.922% B+
NS-30 Vandal
B+
Kills:1,171
Deaths:449
KDR:2.608
Accuracy:36.460% B+
HSR:20.581% D
NSX Tomoe
B+
Kills:1,050
Deaths:406
KDR:2.586
Accuracy:30.916% B+
HSR:39.429% C*
NS-44 Commissioner
B**
Kills:1,019
Deaths:824
KDR:1.237
Accuracy:44.839% B**
HSR:25.908% B+
Beamer VS3
B*
Kills:766
Deaths:409
KDR:1.873
Accuracy:32.422% B*
HSR:23.238% C++
Spiker
B**
Kills:715
Deaths:625
KDR:1.144
Accuracy:34.318% B++
HSR:27.972% B**
Ghost
B**
Kills:548
Deaths:168
KDR:3.262
Accuracy:45.668% B**
HSR:65.511% C
NS-AM7 Archer
B**
Kills:454
Deaths:423
KDR:1.073
Accuracy:66.786% B**
HSR:20.925% B+
Parallax VX3
B**
Kills:437
Deaths:100
KDR:4.370
Accuracy:46.274% B**
HSR:74.600% C
Cerberus
B+
Kills:416
Deaths:324
KDR:1.284
Accuracy:34.746% B+
HSR:19.952% C
PS1-AV Suppressor
A++
Kills:269
Deaths:104
KDR:2.587
Accuracy:37.368% A++
HSR:30.855% B**
Phaseshift VX-S
A
Kills:110
Deaths:28
KDR:3.929
Accuracy:44.938% A
HSR:48.182% F-
NSX-P Tengu
A+
Kills:84
Deaths:29
KDR:2.897
Accuracy:44.460% A+
HSR:16.667% D
V10
B*
Kills:75
Deaths:8
KDR:9.375
Accuracy:45.607% B*
HSR:65.333% D**
Soldier Soaker
C+
Kills:59
Deaths:40
KDR:1.475
Accuracy:32.539% C+
HSR:10.170% D
Kills:36,971
Deaths (as Infiltrator):15,861
Deaths (to Infiltrators):5,532
KDR:2.33094
Kill Difference:21,110
Playtime:1,088.816 hours
Usage:40%
Score:22.265m
Score/min:341
Accuracy (listed only):38.056%
HSR (listed only):31.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,644
Deaths:566
KDR:2.905
Accuracy:23.434% B*
HSR:24.696% B++
Blueshift VM5
B**
Kills:1,377
Deaths:467
KDR:2.949
Accuracy:24.639% B**
HSR:24.982% B++
Nebula VM20
A
Kills:1,008
Deaths:333
KDR:3.027
Accuracy:24.856% A
HSR:25.298% B*
Nebula VM20
A**
Kills:777
Deaths:234
KDR:3.321
Accuracy:27.046% A++
HSR:33.076% A**
NS-10 Burster
A+
Kills:483
Deaths:350
KDR:1.380
Accuracy:40.512% A+
HSR:9.731% B**
NS-10 Burster
A++
Kills:467
Deaths:350
KDR:1.334
Accuracy:40.098% A++
HSR:7.495% C++
Comet VM2
A++
Kills:428
Deaths:383
KDR:1.117
Accuracy:57.349% A++
HSR:3.738% C
Comet VM2
A
Kills:386
Deaths:381
KDR:1.013
Accuracy:58.328% A
HSR:4.922% B
NS-20 Gorgon
A
Kills:51
Deaths:28
KDR:1.821
Accuracy:35.937% A
HSR:27.451% A
Kills:6,621
Deaths (as MAX Suit):1,546
Deaths (to MAX Suits):3,067
KDR:4.28266
Kill Difference:5,075
Playtime:134.523 hours
Usage:5%
Score:4.807m
Score/min:596
Accuracy (listed only):36.911%
HSR (listed only):17.932%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C**
Kills:2,218
V. Kills:1,758 126%
Deaths:1,039
KDR:2.135
Accuracy:33.040% B
KPH:16.500 C++
VKPH:13.100 C**
Light PPA
B++
Kills:1,701
V. Kills:84 N/A
Deaths:366
KDR:4.648
Accuracy:46.393% B++
KPH:67 B++
VKPH:3.300 C+
Dual Photon Pods
B++
Kills:1,314
V. Kills:491 267%
Deaths:135
KDR:9.733
Accuracy:56.080% B+
KPH:70.900 C+
VKPH:26.500 B++
Saron Laser Cannon
B+
Kills:474
V. Kills:400 118%
Deaths:324
KDR:1.463
Accuracy:37.228% B**
KPH:14.900 C++
VKPH:12.600 B+
Photon A2A Missile Pods
B+
Kills:190
V. Kills:193 98%
Deaths:27
KDR:7.037
Accuracy:73.278% D-
KPH:53.400 C++
VKPH:54.300 B+
Hornet Missiles
C++
Kills:154
V. Kills:125 122%
Deaths:32
KDR:4.813
Accuracy:73.632% A
KPH:52.500 C
VKPH:42.600 C++
Kills:6,051 (4,393 + 0)
Deaths:1,923
KDR:3.147
VKDR:1.587
Vehicle Kills:3,051
Kill Difference:4,128
Playtime:216.389 hours
Usage:8%
Score:3.867m
Score/min:298
Piloting Accuracy:37.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:304
V. Kills:78 385%
Deaths:27
KDR:11.259
Accuracy:47.761% B+
KPH:1,094,400 U
VKPH:280,800 U
C150 Dalton
U
Kills:214
V. Kills:80 264%
Deaths:26
KDR:8.231
Accuracy:57.074% A*
KPH:770,400 U
VKPH:288,000 U
AP30 Shredder
U
Kills:161
V. Kills:68 233%
Deaths:29
KDR:5.552
Accuracy:29.305% D
KPH:579,600 U
VKPH:244,800 U
Kills:679 (0 + 679)
Deaths:82
KDR:8.280
VKDR:2.756
Vehicle Kills:226
Kill Difference:597
Playtime:0.001 hours
Usage:0%
Score:0.411m
Score/min:6,159,570
Piloting Accuracy:N/A%
Gunner Accuracy:29.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:614
V. Kills:375 163%
Deaths:131
KDR:4.687
Accuracy:67.639% A
KPH:53.200 A++
VKPH:32.500 A**
C75 Viper
A++
Kills:200
V. Kills:39 N/A
Deaths:31
KDR:6.452
Accuracy:40.370% C+
KPH:60.900 A++
VKPH:11.900 B*
Skyguard
C*
Kills:112
V. Kills:75 147%
Deaths:40
KDR:2.800
Accuracy:30.299% C++
KPH:15.200 C++
VKPH:10.200 C*
L100 Python HESH
B*
Kills:75
V. Kills:12 N/A
Deaths:6
KDR:12.500
Accuracy:55.859% B*
KPH:62 B+
VKPH:9.900 B+
Kills:1,001 (1,001 + 0)
Deaths:208
KDR:4.813
VKDR:2.409
Vehicle Kills:501
Kill Difference:793
Playtime:23.433 hours
Usage:1%
Score:0.695m
Score/min:494
Driving Accuracy:55.859%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,177
V. Kills:432 272%
Deaths:157
KDR:7.497
Accuracy:47.877% C+
KPH:32.200 B*
VKPH:11.800 B*
Saron HRB
C*
Kills:469
V. Kills:304 154%
Deaths:59
KDR:7.949
Accuracy:45.417% C*
KPH:27.200 C*
VKPH:17.600 C*
E540 Halberd
C**
Kills:289
V. Kills:142 202%
Deaths:23
KDR:12.565
Accuracy:49.756% C**
KPH:34.400 C**
VKPH:16.900 C++
Proton II PPA
B++
Kills:218
V. Kills:8 N/A
Deaths:14
KDR:15.571
Accuracy:26.595% B+
KPH:76.100 B++
VKPH:2.800 C--
Supernova FPC
A++
Kills:106
V. Kills:91 115%
Deaths:35
KDR:3.029
Accuracy:57.852% B+
KPH:27.600 C++
VKPH:23.700 A++
M20 Basilisk
C++
Kills:55
V. Kills:34 157%
Deaths:7
KDR:7.857
Accuracy:36.347% B**
KPH:12.400 D
VKPH:7.600 C++
Kills:2,314 (1,283 + 1,031)
Deaths:295
KDR:7.844
VKDR:3.427
Vehicle Kills:1,011
Kill Difference:2,019
Playtime:73.365 hours
Usage:3%
Score:1.937m
Score/min:440
Driving Accuracy:57.852%
Gunner Accuracy:36.347%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:207
V. Kills:10 N/A
Deaths:9
KDR:23
Accuracy:40.863% B+
KPH:156.400 A+
VKPH:7.600 B
E540 Halberd-H
C*
Kills:174
V. Kills:83 207%
Deaths:18
KDR:9.667
Accuracy:59.481% C*
KPH:48.500 C*
VKPH:23.100 C*
M40 Fury-H
C+
Kills:107
V. Kills:2 N/A
Deaths:11
KDR:9.727
Accuracy:41.562% C+
KPH:77.700 C
VKPH:1.500 D--
Kills:488 (0 + 488)
Deaths:38
KDR:12.842
VKDR:2.500
Vehicle Kills:95
Kill Difference:450
Playtime:6.290 hours
Usage:0%
Score:0.267m
Score/min:707
Driving Accuracy:N/A%
Gunner Accuracy:41.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:258
V. Kills:89 287%
Deaths:43
KDR:6
Accuracy:42.535% B
KPH:26.800 B+
VKPH:9.300 B+
M20 Basilisk
B**
Kills:173
V. Kills:78 219%
Deaths:30
KDR:5.767
Accuracy:45.004% B++
KPH:32.300 B**
VKPH:14.600 B**
M12 Kobalt
C++
Kills:148
V. Kills:8 N/A
Deaths:14
KDR:10.571
Accuracy:21.532% B+
KPH:65.100 C+
VKPH:3.500 C++
M40 Fury
C++
Kills:134
V. Kills:22 N/A
Deaths:15
KDR:8.933
Accuracy:34.946% C+
KPH:45.500 C++
VKPH:7.500 C
M40 Fury
B+
Kills:123
V. Kills:26 456%
Deaths:14
KDR:8.786
Accuracy:39.729% B
KPH:63 B+
VKPH:13.300 C**
M60-G Bulldog
C+
Kills:76
V. Kills:16 447%
Deaths:14
KDR:5.429
Accuracy:31.066% C
KPH:28.300 C+
VKPH:6 C+
M12 Kobalt
C+
Kills:60
V. Kills:3 N/A
Deaths:7
KDR:8.571
Accuracy:20.785% B+
KPH:64.200 C+
VKPH:3.200 C+
Kills:972 (0 + 972)
Deaths:137
KDR:7.095
VKDR:1.766
Vehicle Kills:242
Kill Difference:835
Playtime:25.751 hours
Usage:1%
Score:0.485m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:20.785%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 6,5966,5603,0812.129B**0.3227.89%B++22.363%B++34.7C**N/A165188.8h11.9B++42.6B+
Eridani SX5 6,3206,2953,0152.088B*0.3630.638%B*26.068%B*41.6C*N/A154151.4h9.7B++31.6B++
Betelgeuse 54-A 5,2895,2291,8802.781C+0.3326.31%C+34.443%B+56.8CN/A19892h10.1B38.5C**
Artemis VX26 3,2463,2268813.662A*1.2129.026%B29.2%B*31.6C+N/A183102.1h10.4B++35.7B+
VE-S Canis 3,2223,1891,2492.553A0.1039.104%A++21.323%C++88.3A+N/A25736.1h9B*23.1B++
VA39 Spectre 2,3562,3394235.53M++3.0839.681%A32.706%C--35.3B*N/A15066.2h4.4B*11.2B*
Maelstrom Turbo Laser 3,9762,2181,0392.135C*0.3233.04%B3.066%B16.5C++13.1C**242134.1h91.2B276B+
Serpent VE92 1,9701,9589382.087B*0.3626.672%B+25.69%B**36.1C**N/A16054.3h11.4B+42.6B+
Proximity Mine 1,9471,9462806.95B**4.5032.601%D*N/A278M*N/A8237h0.6M**1.8A*
NS-7 PDW 1,8091,7989391.915A0.5430.713%B**24.305%B**36.1B+N/A13849.8h11.7B*37.9B*
Nova 1,7461,7366932.505B*0.0554.327%B++13.191%C26.2CN/A15166.2h6.6D*12.1C+
Light PPA 1,7851,7013664.648C++2.2046.393%B++1.529%B+67B++3.3C+22925.4h10.3B+22.2B+
Flare VE6 1,7031,6875583.023A++0.5725.716%B+30.646%B*54.1B+N/A26731.2h9B++34.8B+
Orion VS54 1,6741,6657112.342B+0.1125.121%B*30.03%B++48.1B++N/A32034.6h10.3B*40.9C**
Blueshift VM5 1,6641,6445662.905C**0.4523.434%B*24.696%B++46.8B*N/A21435.1h12.6B**53.9B*
VX6-7 1,6401,6157272.221B++0.2326.853%B+25.759%B*40.7C**N/A17839.7h10.5B+39.1B+
Pulsar C 1,6351,6115902.731B*0.2827.687%B+27.312%B++39.2B+N/A21941.1h9.7B++34.9B+
MKV Suppressed 1,5691,5646592.373A++0.0830.986%B**27.11%A52.3B*N/A28329.9h10.1B**32.5B++
SVA-88 1,5621,5455143.006B+0.5623.877%C++30.356%B++54.6BN/A30828.3h10.2B++42.7B+
Frag Grenade 1,5731,54211542N/A1,539.5545.374%C+N/A771A15.5B++26262h2.5B**5.5B*
Pulsar LSW 1,5461,5285292.888B**0.4425.005%B25.916%C*47.8C++N/A25532h11.5B+46B+
Blueshift VM5 1,3941,3774672.949C*0.5024.639%B**24.982%B++48.7B*N/A18628.3h12.9B**52.4B*
Solstice VE3 1,3631,3524203.219M**0.7730.147%A28.994%A++52.8A*N/A36725.6h12.5B++41.4B+
VE-H Maw 1,3711,3495222.584B*0.1329.42%B++32.32%B++64.9B+1.1B+18720.8h10.4C**35.3B+
NS-11C 1,3411,3264552.914A*0.4628.274%B*30.845%A*47.9B**N/A27527.7h12B++42.4B++
Force-Blade 1,3301,31626,6050.049B*2.4033.009%C*N/A0.9C*N/A31409.1h2.8C+8.6C**
Dual Photon Pods 1,8051,3141359.733B+7.2856.08%B+1.294%C+71C+26.5B++63918.5h26.5C47.2C++
C-4 1,6941,2664812.632B*0.1828.395%B+N/A131.9B**44.6B**14449.6h1.2B+4.2B++
Nyx VX31 1,2411,2392325.341A*2.8934.969%C++28.007%C+26.6C--N/A15146.5h5.2B15B
VE-LR Obelisk 1,2841,2332944.194A+1.7443.494%A++28.386%C80.6A*3.3S26215.3h5.3B++12.3B*
Deimos VA29 1,2281,2206102B++0.4567.083%B+14.918%C29.8C--N/A10340.9h2.2B+3.2B+
Skorpios 1,2331,2195042.419B+0.0329.544%B+25.431%B+53.9B+N/A15422.6h9.9B++33.4B++
VX29 Polaris 1,2381,2084782.527B*0.0829.702%B**34.768%A+62.6B++1.6A*22319.3h11.6B39.2B+
Pandora VX25 1,2431,2055062.381B**0.0757.957%A++16.681%B76.3A2.4M++26515.8h4B+7B*
CME 1,2341,1994802.498A0.0533.341%A32.944%A+54.7B**1.6A**16421.9h12.9C**38.7B++
Pulsar VS1 1,2381,1964702.545A++0.0930.457%A33.612%A++54.6A++1.9M**21821.9h12.8B++42.2B*
NS-11A 1,2221,1924142.879B**0.4329.724%B**34.983%A++63.4A+1.6A**18618.8h11.9B++39.9B*
NSX Naginata 1,2151,1884722.517B**0.0727.437%B**36.616%B**72.9B**1.7A*21716.3h10.5B+38.3B+
Phantom VA23 1,1971,1864472.653B+0.2039.14%B+27.234%C47.6C**N/A18024.9h4.1B+10.4B+
NSX Tengu 1,2021,1834942.395A0.0642.378%B*23.922%B+52.3B++N/A15322.6h11.7B+27.6B+
Supernova PC 1,6091,1771577.497B5.0547.877%C+1.614%C--32.2B*11.8B*35336.6h3.9B*8.1B++
Solstice SF 1,1961,1774742.483A+0.0330.168%B**29.737%A*58.6A**N/A20020.1h11.3C*37.3B+
Ursa 1,1861,1754172.818A++0.3727.039%B++33.277%A50.2B+N/A14523.4h9B*33.4B++
Phobos VX86 1,1871,1725082.307B*0.1470.45%B**13.737%C-63.4B++N/A21218.5h2.1B++3B+
NS-15M2 1,1831,1713243.614B**1.1624.859%C++32.109%B*65.1B++N/A29918h10.3B++41.3B+
NS-30 Vandal 1,1731,1714492.608B+0.1636.46%B+20.581%D39.4C+N/A17729.7h5.5C**15B+
H-V45 1,1801,1675482.13B+0.3226.962%B+29.477%B**39.3BN/A18529.7h12.2B+45.1B+
Terminus VX-9 1,1601,1484582.507B+0.0625.898%C+32.927%B*44.7C*N/A18125.7h11.2B+43.1B+
NS Decimator 1,5111,0827911.368B+1.0866.142%B++2.033%C+37.1C++14.7C+34029.2h5.2C7.8C++
NSX Tomoe 1,0621,0504062.586B++0.1430.916%B+39.429%C*59B*N/A18817.8h13.5C**43.6B+
NS-44 Commissioner 1,0261,0198241.237C**1.2144.839%B**25.908%B+56.6B*N/A21018h3.6B7.9B++
Nebula VM20 1,0241,0083333.027B+0.5824.856%A25.298%B*50.9B**N/A23919.8h13.5B*54.4B*
NS Baron G5 8628514092.081A0.3756.702%A15.394%C*60.8AN/A27714h4.6C++8C++
Eclipse VE3A 8708484242C*0.4528.677%B+28.774%A++45.8C*1.2B**14618.5h12.7C+44.4C*
Nebula VM20 7877772343.321B+0.8727.046%A++33.076%A**59.8A++N/A21413h12.5B**46B**
Beamer VS3 7747664091.873A+0.5832.422%B*23.238%C++44.5B*N/A25317.2h6.9B*21.4B
Spiker 7227156251.144C++1.3134.318%B++27.972%B**75.3A+N/A2659.5h7.4B+21.6B++
Zenith VX-5 7257103282.165B**0.2929.21%B++28.592%B**50.7B++1.1A19114h11.4B+38.9B++
L100 Python AP 9896141314.687C+2.2467.639%AN/A52.9A++32.3A**54511.6h6.4C+9.4B+
Ghost 5555481683.262C**0.8145.668%B**65.511%C42.8C*N/A22012.8h2.3C++5.1B+
Spear Anti-Vehicle Phalanx Turret 849508588.759C**6.3156.08%B**1.969%D--66A++44.3A*7247.7h8B14.3B++
NS-10 Burster 7404833501.38B+1.0740.512%A+9.731%B**10.4A*5.6A15146.3h99.5B**245.6A
Saron Laser Cannon 8744743241.463C+0.9937.228%B**1.688%C14.9C++12.5B+27431.9h110.7B+297.3B+
Saron HRB 773469597.949B+5.5045.417%C*1.066%C--27.3C*17.7C*50017.2h18.6B++40.9B++
NS-10 Burster 7324673501.334B+1.1240.098%A++7.495%C++9.9A++5.6A16547.1h102.9B*256.6B**
NS-AM7 Archer 5694544231.073A1.3866.786%B**20.925%B+20M+5.1A++11322.7h12B++17.9B*
Parallax VX3 4394371004.37B1.9246.274%B**74.6%C40.8B++N/A19210.7h2.2C*4.9B+
Comet VM2 6724283831.117C**1.3357.349%A++3.738%C12.8C**7.3A+15933.4h27.3C47.6C**
Cerberus 4214163241.284C**1.1734.746%B+19.952%C37.1C+N/A16511.2h5.6B+16.1B+
Comet VM2 6353863811.013C+1.4458.328%A4.922%B11.7C+7.5A14833h31.3C+53.6B
Solstice Burst 3773721552.4B++0.0529.307%B+25.269%C++47.7C**N/A1667.8h12.1B+41.4B+
NS Annihilator 6463224140.778B+1.6779.817%CN/A10.5C+10.6B++19230.7h11.9C+14.9C+
L105 Zephyr 3823042711.259B+8.8147.761%B+N/A3040U780U12583700.1h7.4C15.6C*
VE-C Horizon 3113031462.075B+0.3839.208%B++26.403%B63.1B+1.7B*1694.8h13.5B+34.5B+
E540 Halberd 4312892312.565B10.1149.756%C**2.076%C+34.4C**16.9C++3478.4h6.4C12.8C+
Eidolon VE33 2892851052.714A0.2635.62%A26.316%C++53.8A++N/A3125.3h7.1B*19.9B*
M60-A Bulldog 301283740.429A37.9853.977%B*1.06%D--61.5B**3.9C+4234.6h4.1B**7.7B**
PS1-AV Suppressor 2752691042.587B+0.1437.368%A++30.855%B**96.1A+2.1A*2972.8h11.3B+30.2B**
M20 Basilisk 347258436A+3.5542.535%B5.426%C+26.9B+9.3B+2619.6h79.9B187.9B++
Tank Mine 383250455.556A+3.1147.665%B**N/A178.6A+95B**26031.4h2.2C-4.5B**
Hades VSH4 3502471641.506A++0.9474.791%B*2.429%C++28.4C++11.8C+3988.7h6.1B**8.2B**
NSX Tanto 2442381172.034B**0.4229.219%B+30.252%B++50.6B++1.3A++1824.7h12.2B+41.9C**
Proton II PPA 2262181415.571C++13.1226.595%B+N/A75.2B++2.8C--3532.9h8B+30B++
C150 Dalton 294214268.231C*5.7857.074%A*N/A2140U800U18705400.1h5C8.7B++
Proton II PPA-H 217207923B**20.5540.863%B+N/A159.2A+7.7B11251.3h7B**17B*
C75 Viper 239200316.452B+4.0040.37%C+N/A60.6A++11.8B*6583.3h9.7B*24.1B++
Lumine Edge 1971943,7250.052C2.4021.258%D23.196%B**1.2C-N/A5159.7h1.5C+6.9C+
Photon A2A Missile Pods 383190277.037B+4.5973.278%D-N/A52.8C+53.6B+11233.6h8B10.9C++
E540 Halberd-H 257174189.667C++7.2259.481%C*2.299%B48.3C*23.1C*6733.6h5.3B+8.9B+
M20 Basilisk 251173305.767A+3.3245.004%B++9.827%A++32.6B**14.7B**3445.3h77B++171.2B*
S1 2361681181.424A1.0361.629%B+2.381%C31.7B+12.8C+8465.3h6.5C*10.6B
AP30 Shredder 229161295.552C+3.1029.305%D3.727%A1610U680U9774700.1h66.4B*226.5B+
Hornet Missiles 279154324.813C+2.3673.632%AN/A53.1C+43.1C++5332.9h16C--21.7C+
M12 Kobalt 1561481410.571C+8.1221.532%B+23.649%A64.3C+3.5C++3172.3h18B83.8B+
Corvus VA55 152148742B**0.4529.725%B**35.811%A++37.9B+1A3143.9h11B+37.1B++
MAX Punch 1481461,5750.093C+2.3639.081%C-N/A1.1CN/A5129.8h1.9C++4.8C++
M60-A Bulldog 140136719.429B16.9849.653%B+N/A48.6B++1.4D-3762.8h4.7B*9.5B*
Lasher X2 1351341021.314B+1.1430.661%B++3.731%C+35.3C*N/A3623.8h21.4C69.7B
M40 Fury 156134158.933B+6.4834.946%C+1.493%C46.2C++7.6C3552.9h10.3B++29.5B++
Rocklet Rifle 2251241350.919B+1.5356.7%B+N/A31.8C**25.9C++4893.9h46.5D82C+
M40 Fury 149123148.786C**6.3439.729%BN/A61.5B13C**5042h12.4C**31.2B+
NS-11P 120120502.4B**0.0525.404%B+40%M++41.4B++N/A2452.9h11B**43.3B*
Thanatos VE70 121117572.053A0.4048.671%B*17.949%B50.9B**1.7M++5272.3h3.6B**7.4B*
Skyguard 187112402.8C+0.3530.299%C++N/A15.1C++10.1C++3167.4h113.4C**374.1B+
Phaseshift VX-S 110110283.929B+1.4844.938%A48.182%F-55A++N/A3142h4.6D--10.2C+
M40 Fury-H 109107119.727C+7.2841.562%C+N/A76.4C1.4D--3911.4h6.2B+14.8B++
Supernova FPC 197106353.029C-0.5857.852%B+2.83%B27.9C*23.9A++16113.8h6.7D11.6C
Aspis Anti-Aircraft Phalanx Turret 208106254.24C**1.7931.775%B**2.83%B+16.8B**16.2B**4136.3h108.5B**341.6B*
Equinox VE2 108103571.807B+0.6430.183%B*26.214%B++49B**2.4M**1912.1h15.2D50.3C++
Auraxium Force-Blade 104996,9150.014C--2.4418.932%D-10.101%B+0.4C+N/A1272.2h2.8D--14.6C
NSX-P Tengu 8584292.897A++0.4544.46%A+16.667%D93.3A*1.1B2660.9h11.1B++25B*
M60-G Bulldog 9276145.429B2.9831.066%C1.316%D--28.1C+5.9C+2292.7h5.4B*17.4B+
L100 Python HESH 8775612.5C*10.0555.859%B*N/A62.5B+10B+6481.2h4.6C--8.3C+
V10 757589.375M6.9245.607%B*65.333%D**26.8CN/A1752.8h2.9D-6.4C+
Revenant 6664173.765B1.3135.663%B+18.75%D**71.1B**2.2M**2090.9h7C**19.7B+
M12 Kobalt 636078.571C6.1220.785%B+16.667%C66.7C+3.3C+4040.9h19.6C+94.2B
NSX-P Naginata 6059252.36B*0.0924.38%C**32.203%B+84.3A1.4B+4200.7h11.5B+47.1B+
Soldier Soaker 6159401.475B0.9832.539%C+10.17%D53.6C++1.8B**2461.1h6C++18.5C*
M20 Basilisk 895577.857A**5.4136.347%B**5.455%C++12.2D7.6C++1434.5h105.6D290.4C++
NS-20 Gorgon 5951281.821B+0.6335.937%A27.451%A23.2B+3.6A**1002.2h60.5C168.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,1081h
Anti-Vehicle MANA Turret5990.4h
Nano-Armor Kit357332,38443.1h
Decoy Grenade0520h
Nanite Revive Grenade09310.3h
Medical Applicator199107,2728.5h
Spitfire Auto-Turret101,0551h
Restoration Kit722,1282.1h
Motion Spotter219,1824.3h
Shield Recharging Field61,7940.4h
Recon Detection Device20229,99851.3h
Ammunition Package202,1551.1h
Medical Kit65512,78512.4h
Anti-Infantry MANA Turret2770.2h
Nano-Repair Grenade0840h

Check the help document for the dictionary if you want to learn more about words used here.


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