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Immortal Founder Goodkitty[DA] Goodkitty
VS BR 69

KDR: 2.41

Score: 55.2m

Last Seen: Dec 7th, 2018 9:09 PM
- OFFLINE - 129 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 70): 74%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Eridani SX5 Betelgeuse 54-A Artemis VX26 VA39 Spectre Maelstrom Turbo Laser Proximity Mine Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,169,234 MLG Score: 1734
Fun Score: N/A
Cheeseburgers Flipped: 956TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.203%27.607%7794198153,9063.10948-0.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.565%1.404A1.086B**-1.259D**HEAD ++ (~13.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.521B+10.10.292C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.958%2.224%550410185,215119427994.36767186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.146%-0.157C0.562B+-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.50.032C+55.9-0.059C+99.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.548%1.343%152510171,86115628591.19066216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.461%-0.42C---0.832D-1.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.235C++10.80.138C++18.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.738%2.32%2371310092,19812229121.79722241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.97%0.15C++-0.517D0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.529B+20.90.465B+34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.745%43.409%237510173,3381501202.22385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.427%0.855B*-1.564F-0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.042C+3.8-0.211C5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.831%13.675%237510173,9271460302.68789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.444%1.287A-0.161C0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.432B4.30.122C+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
55.2m317%447 (26.8k)386 (23.2k)2.408790,79137,6932.7277769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022325928.814%21.073%60703:4736

14% Engineer18% Heavy Assault43% Infiltrator17% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:23 AMNov 6th, 2013 12:50 AMDec 12th, 2018 12:46 AM (23h) (PST)Dec 7th, 2018 5:33 PM (5d) (PST)Dec 7th, 2018 5:09 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7012304710.6350.2640.1342.2090.0621734

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,08013,77228,30838168133423,164

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2383.8h/99.3d 12,027 19,132 17,539 316k 3,330 8,296 8,877 100.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:4,393
Deaths:1,557
KDR:2.821
Accuracy:25.861% C+
HSR:33.599% B+
Flare VE6
B*
Kills:1,658
Deaths:547
KDR:3.031
Accuracy:25.672% B+
HSR:30.458% B*
Orion VS54
B*
Kills:1,624
Deaths:693
KDR:2.343
Accuracy:25.094% B*
HSR:29.741% B++
Pulsar LSW
B+
Kills:1,524
Deaths:528
KDR:2.886
Accuracy:24.983% B+
HSR:25.919% C**
SVA-88
B+
Kills:1,468
Deaths:487
KDR:3.014
Accuracy:23.516% C++
HSR:29.428% B+
Ursa
A
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:27.039% B*
HSR:33.277% A
NS-15M2
B*
Kills:1,171
Deaths:321
KDR:3.648
Accuracy:24.928% C**
HSR:32.109% B*
VE-H Maw
B++
Kills:1,166
Deaths:449
KDR:2.597
Accuracy:28.790% B+
HSR:32.247% B++
VX29 Polaris
A
Kills:209
Deaths:87
KDR:2.402
Accuracy:27.894% B*
HSR:33.014% A
Lasher X2
B+
Kills:121
Deaths:91
KDR:1.330
Accuracy:29.421% B+
HSR:4.132% C++
NSX Naginata
M*
Kills:88
Deaths:44
KDR:2
Accuracy:25.461% B++
HSR:53.409% M*
Kills:14,597
Deaths (as Heavy Assault):5,221
Deaths (to Heavy Assaults):11,098
KDR:2.79582
Kill Difference:9,376
Playtime:421.395 hours
Usage:18%
Score:10.594m
Score/min:419
Accuracy (listed only):26.242%
HSR (listed only):30.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,807
Deaths:891
KDR:2.028
Accuracy:26.267% B+
HSR:25.567% B**
Nova
B*
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B*
HSR:13.191% C
Pulsar C
B++
Kills:1,399
Deaths:528
KDR:2.650
Accuracy:27.177% B+
HSR:26.876% B++
NS-11C
A*
Kills:1,325
Deaths:454
KDR:2.919
Accuracy:28.268% B*
HSR:30.868% A*
Solstice VE3
A+
Kills:1,308
Deaths:398
KDR:3.286
Accuracy:30.179% A+
HSR:28.593% A+
VX6-7
B*
Kills:1,205
Deaths:578
KDR:2.085
Accuracy:25.470% C*
HSR:25.560% B*
Deimos VA29
B+
Kills:1,201
Deaths:605
KDR:1.985
Accuracy:66.941% B+
HSR:14.904% C
Solstice SF
A*
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% A
HSR:29.737% A*
Eclipse VE3A
A++
Kills:732
Deaths:341
KDR:2.147
Accuracy:28.263% B
HSR:29.372% A++
Phobos VX86
B*
Kills:712
Deaths:299
KDR:2.381
Accuracy:69.443% B*
HSR:12.781% C--
Zenith VX-5
B++
Kills:447
Deaths:203
KDR:2.202
Accuracy:28.810% B++
HSR:25.727% B++
Solstice Burst
B+
Kills:368
Deaths:154
KDR:2.390
Accuracy:29.292% B+
HSR:25.272% C*
NS Baron G5
C**
Kills:367
Deaths:185
KDR:1.984
Accuracy:45.847% C**
HSR:14.441% C+
Eidolon VE33
B**
Kills:230
Deaths:83
KDR:2.771
Accuracy:34.508% B**
HSR:25.652% C+
NSX Tanto
B++
Kills:209
Deaths:103
KDR:2.029
Accuracy:28.929% B+
HSR:29.665% B++
Pandora VX25
A+
Kills:202
Deaths:90
KDR:2.244
Accuracy:53.733% A+
HSR:12.871% D
VE-LR Obelisk
B++
Kills:106
Deaths:40
KDR:2.650
Accuracy:37.056% B++
HSR:24.528% D-
Thanatos VE70
C**
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% C**
HSR:15.790% C+
Kills:14,607
Deaths (as Engineer):6,164
Deaths (to Engineers):8,241
KDR:2.36973
Kill Difference:8,443
Playtime:327.063 hours
Usage:14%
Score:7.937m
Score/min:404
Accuracy (listed only):38.189%
HSR (listed only):22.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B**
Kills:6,145
Deaths:2,964
KDR:2.073
Accuracy:30.516% B*
HSR:25.989% B**
Serpent VE92
B**
Kills:1,807
Deaths:891
KDR:2.028
Accuracy:26.267% B+
HSR:25.567% B**
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
Nova
B*
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B*
HSR:13.191% C
MKV Suppressed
A
Kills:1,438
Deaths:601
KDR:2.393
Accuracy:30.517% B**
HSR:26.912% A
Pulsar C
B++
Kills:1,399
Deaths:528
KDR:2.650
Accuracy:27.177% B+
HSR:26.876% B++
NS-11C
A*
Kills:1,325
Deaths:454
KDR:2.919
Accuracy:28.268% B*
HSR:30.868% A*
Solstice VE3
A+
Kills:1,308
Deaths:398
KDR:3.286
Accuracy:30.179% A+
HSR:28.593% A+
VX6-7
B*
Kills:1,205
Deaths:578
KDR:2.085
Accuracy:25.470% C*
HSR:25.560% B*
Deimos VA29
B+
Kills:1,201
Deaths:605
KDR:1.985
Accuracy:66.941% B+
HSR:14.904% C
Skorpios
B++
Kills:1,189
Deaths:491
KDR:2.422
Accuracy:29.502% B+
HSR:25.820% B++
NSX Tengu
B*
Kills:1,183
Deaths:493
KDR:2.400
Accuracy:42.381% B*
HSR:23.922% B+
Solstice SF
A*
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% A
HSR:29.737% A*
VE-S Canis
B**
Kills:746
Deaths:310
KDR:2.406
Accuracy:34.239% B**
HSR:21.716% C++
Eclipse VE3A
A++
Kills:732
Deaths:341
KDR:2.147
Accuracy:28.263% B
HSR:29.372% A++
Phobos VX86
B*
Kills:712
Deaths:299
KDR:2.381
Accuracy:69.443% B*
HSR:12.781% C--
Zenith VX-5
B++
Kills:447
Deaths:203
KDR:2.202
Accuracy:28.810% B++
HSR:25.727% B++
Solstice Burst
B+
Kills:368
Deaths:154
KDR:2.390
Accuracy:29.292% B+
HSR:25.272% C*
NS Baron G5
C**
Kills:367
Deaths:185
KDR:1.984
Accuracy:45.847% C**
HSR:14.441% C+
NSX Tanto
B++
Kills:209
Deaths:103
KDR:2.029
Accuracy:28.929% B+
HSR:29.665% B++
Pandora VX25
A+
Kills:202
Deaths:90
KDR:2.244
Accuracy:53.733% A+
HSR:12.871% D
Thanatos VE70
C**
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% C**
HSR:15.790% C+
Kills:33,330
Deaths (as Light Assault):14,920
Deaths (to Light Assaults):6,374
KDR:2.23391
Kill Difference:18,410
Playtime:407.475 hours
Usage:17%
Score:9.873m
Score/min:404
Accuracy (listed only):36.591%
HSR (listed only):23.141%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B**
Kills:6,145
Deaths:2,964
KDR:2.073
Accuracy:30.516% B*
HSR:25.989% B**
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
Nova
B*
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B*
HSR:13.191% C
MKV Suppressed
A
Kills:1,438
Deaths:601
KDR:2.393
Accuracy:30.517% B**
HSR:26.912% A
Deimos VA29
B+
Kills:1,201
Deaths:605
KDR:1.985
Accuracy:66.941% B+
HSR:14.904% C
Skorpios
B++
Kills:1,189
Deaths:491
KDR:2.422
Accuracy:29.502% B+
HSR:25.820% B++
NSX Tengu
B*
Kills:1,183
Deaths:493
KDR:2.400
Accuracy:42.381% B*
HSR:23.922% B+
Terminus VX-9
B*
Kills:1,144
Deaths:456
KDR:2.509
Accuracy:25.865% C++
HSR:32.867% B*
H-V45
B**
Kills:859
Deaths:437
KDR:1.966
Accuracy:26.236% B+
HSR:28.172% B**
VE-S Canis
B**
Kills:746
Deaths:310
KDR:2.406
Accuracy:34.239% B**
HSR:21.716% C++
Phobos VX86
B*
Kills:712
Deaths:299
KDR:2.381
Accuracy:69.443% B*
HSR:12.781% C--
NS Baron G5
C**
Kills:367
Deaths:185
KDR:1.984
Accuracy:45.847% C**
HSR:14.441% C+
Pandora VX25
A+
Kills:202
Deaths:90
KDR:2.244
Accuracy:53.733% A+
HSR:12.871% D
Pulsar VS1
B*
Kills:146
Deaths:57
KDR:2.561
Accuracy:27.396% B*
HSR:26.712% B*
NS-11P
M*
Kills:120
Deaths:50
KDR:2.400
Accuracy:25.423% B+
HSR:40% M*
Thanatos VE70
C**
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% C**
HSR:15.790% C+
Kills:25,622
Deaths (as Combat Medic):11,796
Deaths (to Combat Medics):4,125
KDR:2.17209
Kill Difference:13,826
Playtime:81.450 hours
Usage:3%
Score:2.192m
Score/min:449
Accuracy (listed only):39.041%
HSR (listed only):22.515%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B**
Kills:6,145
Deaths:2,964
KDR:2.073
Accuracy:30.516% B*
HSR:25.989% B**
Artemis VX26
B**
Kills:3,150
Deaths:863
KDR:3.650
Accuracy:28.914% B
HSR:29.143% B**
VA39 Spectre
A
Kills:2,284
Deaths:409
KDR:5.584
Accuracy:39.620% A
HSR:32.925% C--
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
MKV Suppressed
A
Kills:1,438
Deaths:601
KDR:2.393
Accuracy:30.517% B**
HSR:26.912% A
Nyx VX31
C*
Kills:1,239
Deaths:232
KDR:5.341
Accuracy:34.969% C*
HSR:28.007% C+
Skorpios
B++
Kills:1,189
Deaths:491
KDR:2.422
Accuracy:29.502% B+
HSR:25.820% B++
NSX Tengu
B*
Kills:1,183
Deaths:493
KDR:2.400
Accuracy:42.381% B*
HSR:23.922% B+
Phantom VA23
B++
Kills:1,174
Deaths:443
KDR:2.650
Accuracy:39.057% B++
HSR:27.513% C
NS-30 Vandal
B+
Kills:1,171
Deaths:449
KDR:2.608
Accuracy:36.460% B+
HSR:20.581% D
Beamer VS3
B++
Kills:766
Deaths:409
KDR:1.873
Accuracy:32.426% B++
HSR:23.238% C++
NSX Tomoe
C**
Kills:746
Deaths:285
KDR:2.618
Accuracy:30.291% C**
HSR:38.338% C++
VE-S Canis
B**
Kills:746
Deaths:310
KDR:2.406
Accuracy:34.239% B**
HSR:21.716% C++
NS-44 Commissioner
B*
Kills:722
Deaths:567
KDR:1.273
Accuracy:42.963% B*
HSR:26.316% B++
Spiker
B**
Kills:509
Deaths:475
KDR:1.072
Accuracy:33.307% B+
HSR:28.684% B**
Ghost
B*
Kills:453
Deaths:140
KDR:3.236
Accuracy:44.873% B*
HSR:63.355% C-
Parallax VX3
B**
Kills:423
Deaths:97
KDR:4.361
Accuracy:46.030% B**
HSR:73.995% C-
Cerberus
B
Kills:368
Deaths:278
KDR:1.324
Accuracy:34.002% B
HSR:20.380% C
NS-AM7 Archer
B**
Kills:304
Deaths:263
KDR:1.156
Accuracy:66.066% B**
HSR:22.040% B+
Phaseshift VX-S
A+
Kills:103
Deaths:26
KDR:3.962
Accuracy:46.761% A+
HSR:46.602% F-
V10
B++
Kills:75
Deaths:8
KDR:9.375
Accuracy:45.607% B++
HSR:65.333% D**
Soldier Soaker
C+
Kills:59
Deaths:40
KDR:1.475
Accuracy:32.539% C+
HSR:10.170% D-
Kills:32,605
Deaths (as Infiltrator):13,863
Deaths (to Infiltrators):4,470
KDR:2.35194
Kill Difference:18,742
Playtime:1,020.031 hours
Usage:43%
Score:20.304m
Score/min:332
Accuracy (listed only):37.376%
HSR (listed only):31.637%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,589
Deaths:546
KDR:2.910
Accuracy:23.255% B*
HSR:24.858% B*
Blueshift VM5
B**
Kills:1,317
Deaths:447
KDR:2.946
Accuracy:24.425% B**
HSR:24.677% B++
Nebula VM20
B**
Kills:770
Deaths:253
KDR:3.043
Accuracy:23.911% B**
HSR:23.636% B+
Nebula VM20
M
Kills:505
Deaths:154
KDR:3.279
Accuracy:27.170% A++
HSR:33.861% M
NS-10 Burster
A+
Kills:402
Deaths:287
KDR:1.401
Accuracy:38.990% A+
HSR:6.965% C+
NS-10 Burster
A+
Kills:374
Deaths:287
KDR:1.303
Accuracy:39.429% A+
HSR:9.893% B**
Comet VM2
A+
Kills:340
Deaths:332
KDR:1.024
Accuracy:56.467% A+
HSR:3.529% C
Comet VM2
A
Kills:323
Deaths:330
KDR:0.979
Accuracy:57.376% A
HSR:5.573% B+
Kills:5,620
Deaths (as MAX Suit):1,318
Deaths (to MAX Suits):2,639
KDR:4.26404
Kill Difference:4,302
Playtime:119.708 hours
Usage:5%
Score:4.317m
Score/min:601
Accuracy (listed only):36.378%
HSR (listed only):16.624%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B
Kills:2,034
V. Kills:1,655 123%
Deaths:984
KDR:2.067
Accuracy:32.936% B
KPH:15.700 C++
VKPH:12.800 B
Light PPA
B*
Kills:1,445
V. Kills:73 N/A
Deaths:306
KDR:4.722
Accuracy:46.810% B*
KPH:67.600 B++
VKPH:3.400 C+
Dual Photon Pods
B++
Kills:1,314
V. Kills:491 267%
Deaths:135
KDR:9.733
Accuracy:56.080% B+
KPH:70.900 C+
VKPH:26.500 B++
Saron Laser Cannon
B+
Kills:422
V. Kills:377 112%
Deaths:297
KDR:1.421
Accuracy:37.409% B*
KPH:14.100 C++
VKPH:12.600 B+
Photon A2A Missile Pods
B+
Kills:189
V. Kills:192 98%
Deaths:26
KDR:7.269
Accuracy:73.297% D--
KPH:53.900 C++
VKPH:54.700 B+
Hornet Missiles
B+
Kills:106
V. Kills:90 116%
Deaths:17
KDR:6.235
Accuracy:73.719% A
KPH:64.100 C+
VKPH:54.400 B+
Kills:5,510 (3,901 + 0)
Deaths:1,765
KDR:3.122
VKDR:1.631
Vehicle Kills:2,878
Kill Difference:3,745
Playtime:204.515 hours
Usage:9%
Score:3.658m
Score/min:298
Piloting Accuracy:37.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:238
V. Kills:53 441%
Deaths:23
KDR:10.348
Accuracy:48.100% B+
KPH:856,800 U
VKPH:190,800 U
C150 Dalton
U
Kills:182
V. Kills:58 308%
Deaths:23
KDR:7.913
Accuracy:59.071% A*
KPH:655,200 U
VKPH:208,800 U
AP30 Shredder
U
Kills:99
V. Kills:36 268%
Deaths:19
KDR:5.211
Accuracy:20.743% F-
KPH:356,400 U
VKPH:129,600 U
Kills:519 (0 + 519)
Deaths:65
KDR:7.985
VKDR:2.262
Vehicle Kills:147
Kill Difference:454
Playtime:0.001 hours
Usage:0%
Score:0.363m
Score/min:5,440,695
Piloting Accuracy:N/A%
Gunner Accuracy:20.743%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:308
V. Kills:240 128%
Deaths:98
KDR:3.143
Accuracy:67.019% A
KPH:43.900 A
VKPH:34.200 M+
C75 Viper
A++
Kills:198
V. Kills:39 N/A
Deaths:29
KDR:6.828
Accuracy:40.093% C++
KPH:61.800 A++
VKPH:12.200 B**
Skyguard
C+
Kills:82
V. Kills:59 137%
Deaths:32
KDR:2.563
Accuracy:29.488% C+
KPH:12.600 C+
VKPH:9 C+
Kills:588 (588 + 0)
Deaths:159
KDR:3.698
VKDR:2.126
Vehicle Kills:338
Kill Difference:429
Playtime:16.749 hours
Usage:1%
Score:0.503m
Score/min:501
Driving Accuracy:29.488%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:1,177
V. Kills:432 272%
Deaths:157
KDR:7.497
Accuracy:47.877% C+
KPH:32.200 B**
VKPH:11.800 B**
Saron HRB
C*
Kills:408
V. Kills:282 144%
Deaths:54
KDR:7.556
Accuracy:43.901% C+
KPH:25.600 C++
VKPH:17.700 C*
Proton II PPA
B++
Kills:215
V. Kills:8 N/A
Deaths:14
KDR:15.357
Accuracy:25.346% C*
KPH:77.200 B++
VKPH:2.900 C-
E540 Halberd
B+
Kills:165
V. Kills:98 167%
Deaths:17
KDR:9.706
Accuracy:48.022% C+
KPH:33.800 C*
VKPH:20.100 B+
Supernova FPC
A*
Kills:96
V. Kills:87 109%
Deaths:34
KDR:2.824
Accuracy:59.243% B++
KPH:27.800 B+
VKPH:25.200 A*
Kills:2,061 (1,273 + 788)
Deaths:276
KDR:7.467
VKDR:3.286
Vehicle Kills:907
Kill Difference:1,785
Playtime:63.645 hours
Usage:3%
Score:1.777m
Score/min:465
Driving Accuracy:59.243%
Gunner Accuracy:48.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:187
V. Kills:9 N/A
Deaths:5
KDR:37.400
Accuracy:39.751% B
KPH:165.700 A+
VKPH:8 B+
E540 Halberd-H
C**
Kills:164
V. Kills:80 202%
Deaths:15
KDR:10.933
Accuracy:58.630% C++
KPH:48.400 C**
VKPH:23.600 C*
M40 Fury-H
C+
Kills:107
V. Kills:2 N/A
Deaths:11
KDR:9.727
Accuracy:41.562% C+
KPH:77.700 C
VKPH:1.500 D--
Kills:458 (0 + 458)
Deaths:31
KDR:14.774
VKDR:2.935
Vehicle Kills:91
Kill Difference:427
Playtime:5.894 hours
Usage:0%
Score:0.254m
Score/min:718
Driving Accuracy:N/A%
Gunner Accuracy:41.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:185
V. Kills:79 231%
Deaths:34
KDR:5.441
Accuracy:39.847% C++
KPH:23.400 C**
VKPH:10 B+
M40 Fury
C++
Kills:129
V. Kills:21 N/A
Deaths:13
KDR:9.923
Accuracy:35.423% C+
KPH:47.400 C++
VKPH:7.700 C
M40 Fury
B+
Kills:122
V. Kills:26 452%
Deaths:13
KDR:9.385
Accuracy:39.193% C**
KPH:65 B+
VKPH:13.800 B+
M20 Basilisk
B+
Kills:111
V. Kills:52 209%
Deaths:29
KDR:3.828
Accuracy:41.854% B
KPH:25.800 B
VKPH:12.100 B+
M60-G Bulldog
C+
Kills:68
V. Kills:16 400%
Deaths:13
KDR:5.231
Accuracy:30.852% C-
KPH:26.300 C+
VKPH:6.200 C+
M12 Kobalt
N/A
Kills:50
V. Kills:5 N/A
Deaths:7
KDR:7.143
Accuracy:17.816% N/A
KPH:49.500 N/A
VKPH:4.900 N/A
Kills:665 (0 + 665)
Deaths:109
KDR:6.101
VKDR:1.826
Vehicle Kills:199
Kill Difference:556
Playtime:20.412 hours
Usage:1%
Score:0.397m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:17.816%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 6,5966,5603,0812.129B**0.2827.89%B++22.363%B++34.7B+N/A165188.8h11.9B++42.6B+
Eridani SX5 6,1636,1452,9642.073B*0.3430.516%B*25.989%B**41BN/A152150h9.7B++31.8B++
Betelgeuse 54-A 4,4314,3931,5572.821C+0.4125.861%C+33.599%B+54.5CN/A18780.6h10.1B+39.2B
Artemis VX26 3,1643,1508633.65A*1.2428.914%B29.143%B**31.1C+N/A182101.4h10.4B++35.8B+
VA39 Spectre 2,2972,2844095.584A**3.1839.62%A32.925%C--34.9B*N/A14865.4h4.4B*11.2B*
Maelstrom Turbo Laser 3,6892,0349842.067C++0.3432.936%B3.343%B+15.7C++12.8B239129.6h95.2B289B+
Proximity Mine 1,9191,9182667.211B**4.8032.204%D*N/A282.1M*N/A8156.8h0.6M**1.8A*
Serpent VE92 1,8151,8078912.028B**0.3826.267%B+25.567%B**34.4BN/A15652.5h11.4B+43.5B+
NS-7 PDW 1,8091,7989391.915B**0.4930.713%B**24.305%B**36.1B+N/A13749.8h11.7B*37.9B++
Nova 1,7461,7366932.505B**0.1054.327%B*13.191%C26.3CN/A15266.1h6.6D*12.1C+
Flare VE6 1,6741,6585473.031A++0.6225.672%B+30.458%B*54.2B+N/A26530.6h8.9B++34.8B+
Orion VS54 1,6311,6246932.343B++0.0725.094%B*29.741%B++47.6B*N/A30434.1h10.3B*41C**
Blueshift VM5 1,6071,5895462.91C**0.5023.255%B*24.858%B*46.5B*N/A21234.2h12.6B**54.1B*
Pulsar LSW 1,5421,5245282.886B**0.4824.983%B+25.919%C**47.8C**N/A25031.9h11.5B+46B+
SVA-88 1,4841,4684873.014B++0.6123.516%C++29.428%B+53.2B+N/A30227.6h10.2B++43.2B+
Light PPA 1,5181,4453064.722C+2.3146.81%B*1.661%B+67.5B++3.4C+23221.4h10.1B+21.6B+
MKV Suppressed 1,4421,4386012.393A++0.0230.517%B**26.912%A50.5B*N/A27828.5h10B*32.7B++
Pulsar C 1,4151,3995282.65B*0.2427.177%B+26.876%B++36.2B+N/A21638.6h9.7B++35.5B+
NS-11C 1,3401,3254542.919A*0.5128.268%B*30.868%A*47.8B**N/A27227.7h12B++42.4B++
Blueshift VM5 1,3331,3174472.946C**0.5424.425%B**24.677%B++48.1B**N/A18327.4h12.9B**52.7B*
Dual Photon Pods 1,8051,3141359.733B+7.3256.08%B+1.294%C+71C+26.5B++63518.5h26.5C47.2C++
Solstice VE3 1,3181,3083983.286M**0.8830.179%A+28.593%A+53.6A*N/A36424.4h12.5B+41.5B+
Force-Blade 1,2991,28723,4540.055B**2.3534.54%BN/A1C*N/A31291.7h2.8C+8.2C*
Frag Grenade 1,2631,24611246N/A1,243.5942.832%CN/A830.7A11.3B++26761.5h2.4A5.5B*
Nyx VX31 1,2411,2392325.341A2.9334.969%C*28.007%C+26.6C-N/A15046.5h5.2C**15B+
VX6-7 1,2141,2055782.085B+0.3225.47%C*25.56%B*34.2C++N/A15535.2h10.4B++40.9B+
Deimos VA29 1,2091,2016051.985B++0.4266.941%B+14.904%C29.4C-N/A10140.8h2.2B+3.2B+
Skorpios 1,2021,1894912.422B+0.0129.502%B+25.82%B++53.1B+N/A15122.4h9.9B++33.4B++
NSX Tengu 1,2021,1834932.4B**0.0142.381%B*23.922%B+52.6B++N/A15122.5h11.7B+27.6B+
Supernova PC 1,6091,1771577.497C**5.0947.877%C+1.614%D32.2B**11.8B**34736.6h3.9B*8.1B++
Solstice SF 1,1961,1774742.483A++0.0730.168%A29.737%A*58.6MN/A19720.1h11.3C*37.3B+
Ursa 1,1861,1754172.818A++0.4127.039%B*33.277%A50.2B+N/A14323.4h9B*33.4B++
Phantom VA23 1,1851,1744432.65C++0.2439.057%B++27.513%C47.3B+N/A17724.8h4.1B+10.4B+
NS-30 Vandal 1,1731,1714492.608B+0.2036.46%B+20.581%D39.4C++N/A17629.7h5.5C*15B+
NS-15M2 1,1831,1713213.648B**1.2424.928%C**32.109%B*65.4B*N/A29117.9h10.2B*41.1B+
VE-H Maw 1,1831,1664492.597B++0.1928.79%B+32.247%B++64.1B+N/A18018.2h10.4C**36.2B+
Terminus VX-9 1,1561,1444562.509B++0.1025.865%C++32.867%B*44.5C**N/A17725.7h11.1B+43.1B+
C-4 1,5341,1244332.596B*0.1927.88%B+N/A127.7B**46.6A14438.8h1.2B+4.4B+
H-V45 8658594371.966B+0.4426.236%B+28.172%B**36.4BN/A16723.6h12B+45.9B+
NS Decimator 1,1508106461.254C**1.1566.171%B++2.593%C*33.6C+14.1C+32724.1h5.5C8.3C+
Nebula VM20 7787702533.043B+0.6323.911%B**23.636%B+49B**N/A24615.7h13.2B*55.3B*
Beamer VS3 7747664091.873A+0.5432.426%B++23.238%C++44.8B**N/A25117.1h6.9B++21.4C**
NSX Tomoe 7527462852.618B+0.2130.291%C**38.338%C++54.1B++N/A15913.8h13.5C**44.7B
VE-S Canis 7557463102.406B**0.0034.239%B**21.716%C++72.4B**N/A23410.3h9.5B++27.7B++
Eclipse VE3A 7487323412.147C**0.2628.263%B29.372%A++44.6C**1B+14216.4h12.2C++43B
NS-44 Commissioner 7267225671.273B1.1442.963%B*26.316%B++49.8B++N/A19614.5h3.6B+8.4B+
Phobos VX86 7217122992.381B*0.0369.443%B*12.781%C--49.8C**N/A15714.3h2.2B+3.1B+
Spiker 5115094751.072C++1.3433.307%B+28.684%B**70.7AN/A2667.2h7.4B+22.4B++
Nebula VM20 5105051543.279B+0.8727.17%A++33.861%M56.7A+N/A2078.9h12.7B**46.8B**
Spear Anti-Vehicle Phalanx Turret 767457509.14B6.7355.181%B**2.188%D--64.4A+43.7A*7387.1h8.1B14.7B++
Ghost 4584531403.236C*0.8344.873%B*63.355%C-39.1C++N/A20411.6h2.3C++5.1B+
Zenith VX-5 4544472032.202B**0.2128.81%B++25.727%B++47.1B+N/A1789.5h11.5B+39.9B+
Parallax VX3 425423974.361B1.9546.03%B**73.995%C-40.7B*N/A18910.4h2.2C++4.9B+
Saron Laser Cannon 7994222971.421C+0.9937.409%B*1.659%C-14.2C++12.7B+27429.8h115.2B+308B+
Saron HRB 690408547.556B+5.1543.901%C+1.225%C25.5C++17.6C*51516h18.2B++41.4B++
NS-10 Burster 6414022871.401B++1.0138.99%A+6.965%C+9.7A++5.7A17141.6h103B*264.2B**
NS-10 Burster 5923742871.303B1.1139.429%A+9.893%B**9.2A++5.3B**15140.8h110.6B*280.4B**
Solstice Burst 3733681542.39B++0.0229.292%B+25.272%C*47.8B+N/A1597.7h12.1B+41.3B+
Cerberus 3733682781.324C**1.0834.002%B20.38%C34.1C+N/A15510.8h5.7B16.7B+
NS Baron G5 3673671851.984B**0.4245.847%C**14.441%C+39.5BN/A1809.3h4.3B+9.4C+
Comet VM2 5543403321.024C++1.3856.467%A+3.529%C11.5C++7.3A15929.5h29.5D52.3C++
Comet VM2 5513233300.979C+1.4357.376%A5.573%B+11.1C+7.8A+15229.1h32.1C56C**
L100 Python AP 548308983.143C0.7367.019%AN/A44A34.3M+6147h7.4C+11.1C**
NS-AM7 Archer 3863042631.156A++1.2566.066%B**22.04%B+20M+5.4A++11415.2h11.8B++17.9B*
NS Annihilator 5952913800.766B+1.6479.299%CN/A10.1C+10.6B++18528.7h11.7C++14.8C+
M60-A Bulldog 301283740.429B**38.0253.977%B*1.06%D--61.5B**3.9C+4234.6h4.1B*7.7B**
Hades VSH4 3502471641.506A++0.9074.791%B**2.429%C+28.4B+11.8C+3928.7h6.1B**8.2B**
L105 Zephyr 2912382310.348C*7.9448.1%B+N/A2380U530U10904500.1h6.6C+13.8B+
Eidolon VE33 231230832.771A+0.3634.508%B**25.652%C+50A+N/A2864.6h6.9B*19.9B*
Proton II PPA 2232151415.357C++12.9525.346%C*N/A76.8B++2.9C-3592.8h7.5B++29.5B++
NSX Tanto 2142091032.029B*0.3828.929%B+29.665%B++48.6B++1.2A+1554.3h12.4B43C**
VX29 Polaris 213209872.402B*0.0127.894%B*33.014%A65.3B*1.3A*3413.2h12.3C++44.2B+
Pandora VX25 204202902.244A0.1653.733%A+12.871%D47B+N/A2434.3h4.5C++8.4B++
C75 Viper 237198296.828B+4.4240.093%C++N/A61.9A++12.2B**6493.2h9.6B*24B++
Photon A2A Missile Pods 381189267.269B+4.8673.297%D--N/A54C++54.9B+11263.5h7.8C**10.6C++
Proton II PPA-H 196187537.4A*34.9939.751%B1.07%D170A++8.2B+12581.1h6.5B**16.3B*
M20 Basilisk 264185345.441A3.0339.847%C++4.865%C23.4C**10B+2777.9h83.2B+208.7B+
Lumine Edge 1861833,2550.056C2.3520.591%D23.497%B**1.3C-N/A5146h1.4C++6.8C++
C150 Dalton 240182237.913B5.5059.071%A*N/A1820U580U17657800.1h5.2C8.9B++
E540 Halberd 263165179.706C++7.3048.022%C+3.03%C*33.7C*20B+4604.9h6.8D14.2C
E540 Halberd-H 2441641510.933C**8.5258.63%C++2.439%C**48.2C*23.5C*6703.4h5.1B+8.7B++
Tank Mine 264162305.4A+2.9951.369%AN/A180A++113.3A++32710.9h2.4D4.7B**
Pulsar VS1 149146572.561A++0.1527.396%B*26.712%B*38.4B*N/A4073.8h13.6B+49.6B++
M60-A Bulldog 140136719.429C**17.0249.653%BN/A48.6B++1.4D3762.8h4.7B+9.5B++
S1 177129741.743A++0.6761.436%B+2.326%C31.5B+11.7C+9684.1h5.7B+9.3B+
M40 Fury 150129139.923B+7.5135.423%C+1.55%C47.8C++7.8C3782.7h10.2B++28.7B++
MAX Punch 1261241,3570.091C+2.3236.95%DN/A1.1CN/A5115.1h1.9C++5.1C++
M40 Fury 148122139.385C**6.9839.193%C**N/A64.2B+13.7B+5171.9h12C**30.7B+
Lasher X2 121121911.33B+1.0829.421%B+4.132%C++35.6BN/A3583.4h19.8C++67.2B+
NS-11P 120120502.4B**0.0125.423%B+40%M*41.4B*N/A2382.9h11B**43.3B*
M20 Basilisk 163111293.828B+1.4241.854%B13.514%M++25.8B12.1B+3464.3h85.6B+204.6B++
M40 Fury-H 109107119.727C+7.3241.562%C+N/A76.4C1.4D--3901.4h6.2B+14.8B+
VE-LR Obelisk 110106402.65B+0.2437.056%B++24.528%D-50.5B++1.9A++2202.1h6.2C**16.7B+
Hornet Missiles 196106176.235C**3.8373.719%AN/A62.4C+52.9B+6801.7h14.9C20.2C+
Phaseshift VX-S 103103263.962B1.5546.761%A+46.602%F-57.2A++N/A3411.8h4.5D9.6C+
AP30 Shredder 13599195.211C+2.8020.743%F-4.04%A+990U360U7709000.1h35.7A+171.9B*
Supernova FPC 18396342.824C0.4259.243%B++3.125%B27.4B+24.9A*15833.5h7D11.8C+
NSX Naginata 8988442B+0.4125.461%B++53.409%M*40C+N/A1462.2h11.6C**45.6B+
Aspis Anti-Aircraft Phalanx Turret 17986214.095C**1.6930.738%B*2.326%C++14.8B*16B**4235.8h119.5B*388.8B++
Skyguard 14182322.563C+0.1529.488%C+1.22%D12.6C+9.1C+3056.5h129.9C+440.5C*
Thanatos VE70 7776451.689B*0.7242.729%C**15.79%C+38B+N/A5152h3.8B*8.8B++
V10 757589.375A**6.9745.607%B++65.333%D**26.8CN/A1712.8h2.9D-6.4C+
Rocklet Rifle 12872810.889B+1.5257.78%B+N/A30C++23.3C+4492.4h48.4D83.8C+
M60-G Bulldog 8468135.231C*2.8230.852%C-1.471%D--26.2C+6.2C+2302.6h5.5B*17.8B+
Soldier Soaker 6159401.475C**0.9332.539%C+10.17%D-53.6C*1.8B**2251.1h6C++18.5C*
M12 Kobalt 555077.143C--4.7317.816%C+20%B+50C-5B++3291h21.1C118.3C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter209,0964.2h
Restoration Kit722,1192.1h
Nano-Armor Kit318292,47240.5h
Decoy Grenade0520h
Anti-Vehicle MANA Turret5990.4h
Spawn Beacon49040.9h
Nanite Revive Grenade01640h
Medical Applicator13865,5366.2h
Spitfire Auto-Turret57560.7h
Ammunition Package141,8861h
Medical Kit5289,7809.9h
Anti-Infantry MANA Turret2770.2h
Recon Detection Device18726,80747.4h
Shield Recharging Field61,7920.4h

Check the help document for the dictionary if you want to learn more about words used here.


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