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Primarch Founder Goodkitty[DA] Goodkitty
VS BR 98

KDR: 2.44

Score: 61.5m

Last Seen: Jun 25th, 2019 1:33 AM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 99): 13%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Sirius SX12 Eridani SX5 Betelgeuse 54-A Artemis VX26 VE-S Canis VA39 Spectre Maelstrom Turbo Laser Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,381,904 MLG Score: 1904
Fun Score: N/A
Cheeseburgers Flipped: 1044TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.974%28.01%81246116764,4993.1394-0.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.609%1.518A+1.089B**-1.333D**HEAD ++ (~13.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.531B+10.10.292C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.998%2.094%534412095,540130629104.24196190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.136%-0.144C0.466B+-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.30.054C+54.8-0.036C+97.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.593%1.181%160512082,11617409791.21609216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.421%-0.333C--0.888D--1.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.241C++10.90.122C+18.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.532%3.65%2781611972,904136911022.11971263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.29%0.099C+-0.171C0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.46B+25.20.397B41.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.842%43.837%278512083,4401858221.85145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.337%0.874B*-1.509F-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.054C+3.8-0.2C5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.471%14.402%278512085,1521701703.02703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.345%1.33A-0.029C+0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+4.10.154C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
61.5m319.8%454 (27.2k)389 (23.3k)2.44293106,17243,4612.7491198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1213427329.183%21.543%62903:3844

6% Combat Medic13% Engineer18% Heavy Assault41% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:23 AMNov 6th, 2013 12:50 AMJun 24th, 2019 10:32 PM (2d) (PST)Jun 24th, 2019 10:02 PM (2d) (PST)Jun 24th, 2019 9:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7282334950.6720.2750.1452.3520.0641904

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,66213,96929,69340179141423,367

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2632.6h/109.7d 13,307 22,873 21,330 371.6k 3,682 9,169 10,035 114.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:5,124
Deaths:1,839
KDR:2.786
Accuracy:26.249% C+
HSR:34.446% B+
Flare VE6
B*
Kills:1,660
Deaths:549
KDR:3.024
Accuracy:25.673% B+
HSR:30.482% B*
Orion VS54
B*
Kills:1,646
Deaths:700
KDR:2.351
Accuracy:25.069% B*
HSR:29.830% B++
Pulsar LSW
B
Kills:1,528
Deaths:529
KDR:2.888
Accuracy:25.008% B
HSR:25.916% C*
SVA-88
B+
Kills:1,468
Deaths:487
KDR:3.014
Accuracy:23.516% C+
HSR:29.428% B+
VE-H Maw
B++
Kills:1,299
Deaths:498
KDR:2.608
Accuracy:29.450% B++
HSR:32.179% B++
VX29 Polaris
A++
Kills:1,208
Deaths:478
KDR:2.527
Accuracy:29.702% B**
HSR:34.768% A++
Ursa
A
Kills:1,175
Deaths:417
KDR:2.818
Accuracy:27.039% B++
HSR:33.277% A
NS-15M2
B*
Kills:1,171
Deaths:324
KDR:3.614
Accuracy:24.859% C*
HSR:32.109% B*
NSX Naginata
M+
Kills:156
Deaths:81
KDR:1.926
Accuracy:25.729% B++
HSR:48.718% M+
NSX-P Naginata
B+
Kills:59
Deaths:24
KDR:2.458
Accuracy:24.637% B+
HSR:32.203% B+
Kills:16,494
Deaths (as Heavy Assault):5,926
Deaths (to Heavy Assaults):12,794
KDR:2.78333
Kill Difference:10,568
Playtime:465.833 hours
Usage:18%
Score:11.650m
Score/min:417
Accuracy (listed only):26.084%
HSR (listed only):33.032%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,854
Deaths:909
KDR:2.040
Accuracy:26.419% B+
HSR:25.405% B**
Nova
B++
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B++
HSR:13.191% C
Pulsar C
B+
Kills:1,404
Deaths:529
KDR:2.654
Accuracy:27.182% B+
HSR:26.781% B+
Solstice VE3
A+
Kills:1,331
Deaths:414
KDR:3.215
Accuracy:30.198% A
HSR:28.926% A+
NS-11C
A*
Kills:1,326
Deaths:455
KDR:2.914
Accuracy:28.274% B*
HSR:30.845% A*
VE-LR Obelisk
A++
Kills:1,225
Deaths:291
KDR:4.210
Accuracy:43.481% A++
HSR:28.408% C
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
VX6-7
B*
Kills:1,205
Deaths:578
KDR:2.085
Accuracy:25.470% C*
HSR:25.560% B*
Pandora VX25
A++
Kills:1,204
Deaths:505
KDR:2.384
Accuracy:57.959% A++
HSR:16.694% B
Solstice SF
A*
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% A
HSR:29.737% A*
Phobos VX86
B*
Kills:916
Deaths:403
KDR:2.273
Accuracy:69.325% B*
HSR:12.882% D
Eclipse VE3A
A++
Kills:838
Deaths:417
KDR:2.010
Accuracy:28.646% B+
HSR:29.117% A++
Zenith VX-5
B**
Kills:618
Deaths:289
KDR:2.138
Accuracy:28.838% B++
HSR:28.479% B**
Solstice Burst
B+
Kills:372
Deaths:155
KDR:2.400
Accuracy:29.307% B+
HSR:25.269% C++
NS Baron G5
C*
Kills:372
Deaths:189
KDR:1.968
Accuracy:45.841% C*
HSR:14.785% C++
Eidolon VE33
A
Kills:285
Deaths:105
KDR:2.714
Accuracy:35.620% A
HSR:26.316% C++
NSX Tanto
B++
Kills:222
Deaths:108
KDR:2.056
Accuracy:28.741% B+
HSR:29.730% B++
VE-C Horizon
B*
Kills:157
Deaths:83
KDR:1.892
Accuracy:39.692% B*
HSR:24.204% C++
Thanatos VE70
C**
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% C**
HSR:15.790% C+
Revenant
B
Kills:64
Deaths:17
KDR:3.765
Accuracy:35.663% B
HSR:18.750% D*
Kills:17,602
Deaths (as Engineer):7,269
Deaths (to Engineers):9,072
KDR:2.42152
Kill Difference:10,333
Playtime:351.023 hours
Usage:13%
Score:8.388m
Score/min:398
Accuracy (listed only):38.748%
HSR (listed only):23.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,159
Deaths:2,970
KDR:2.074
Accuracy:30.518% B*
HSR:26.027% B*
VE-S Canis
A*
Kills:3,106
Deaths:1,192
KDR:2.606
Accuracy:39.144% A*
HSR:21.153% C++
Serpent VE92
B**
Kills:1,854
Deaths:909
KDR:2.040
Accuracy:26.419% B+
HSR:25.405% B**
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
Nova
B++
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B++
HSR:13.191% C
MKV Suppressed
A
Kills:1,535
Deaths:639
KDR:2.402
Accuracy:30.916% B**
HSR:26.906% A
Pulsar C
B+
Kills:1,404
Deaths:529
KDR:2.654
Accuracy:27.182% B+
HSR:26.781% B+
Solstice VE3
A+
Kills:1,331
Deaths:414
KDR:3.215
Accuracy:30.198% A
HSR:28.926% A+
NS-11C
A*
Kills:1,326
Deaths:455
KDR:2.914
Accuracy:28.274% B*
HSR:30.845% A*
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
Skorpios
B+
Kills:1,219
Deaths:504
KDR:2.419
Accuracy:29.544% B+
HSR:25.431% B+
VX6-7
B*
Kills:1,205
Deaths:578
KDR:2.085
Accuracy:25.470% C*
HSR:25.560% B*
Pandora VX25
A++
Kills:1,204
Deaths:505
KDR:2.384
Accuracy:57.959% A++
HSR:16.694% B
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% B*
HSR:23.922% B+
Solstice SF
A*
Kills:1,177
Deaths:474
KDR:2.483
Accuracy:30.168% A
HSR:29.737% A*
Phobos VX86
B*
Kills:916
Deaths:403
KDR:2.273
Accuracy:69.325% B*
HSR:12.882% D
Eclipse VE3A
A++
Kills:838
Deaths:417
KDR:2.010
Accuracy:28.646% B+
HSR:29.117% A++
Zenith VX-5
B**
Kills:618
Deaths:289
KDR:2.138
Accuracy:28.838% B++
HSR:28.479% B**
Solstice Burst
B+
Kills:372
Deaths:155
KDR:2.400
Accuracy:29.307% B+
HSR:25.269% C++
NS Baron G5
C*
Kills:372
Deaths:189
KDR:1.968
Accuracy:45.841% C*
HSR:14.785% C++
PS1-AV Suppressor
A+
Kills:266
Deaths:102
KDR:2.608
Accuracy:37.337% A+
HSR:30.827% B**
NSX Tanto
B++
Kills:222
Deaths:108
KDR:2.056
Accuracy:28.741% B+
HSR:29.730% B++
VE-C Horizon
B*
Kills:157
Deaths:83
KDR:1.892
Accuracy:39.692% B*
HSR:24.204% C++
Thanatos VE70
C**
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% C**
HSR:15.790% C+
NSX-P Tengu
A+
Kills:75
Deaths:25
KDR:3
Accuracy:43.946% A+
HSR:16% D
Kills:37,929
Deaths (as Light Assault):16,802
Deaths (to Light Assaults):7,289
KDR:2.25741
Kill Difference:21,127
Playtime:433.274 hours
Usage:16%
Score:10.613m
Score/min:408
Accuracy (listed only):37.407%
HSR (listed only):23.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,159
Deaths:2,970
KDR:2.074
Accuracy:30.518% B*
HSR:26.027% B*
VE-S Canis
A*
Kills:3,106
Deaths:1,192
KDR:2.606
Accuracy:39.144% A*
HSR:21.153% C++
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
Nova
B++
Kills:1,736
Deaths:693
KDR:2.505
Accuracy:54.327% B++
HSR:13.191% C
MKV Suppressed
A
Kills:1,535
Deaths:639
KDR:2.402
Accuracy:30.916% B**
HSR:26.906% A
Deimos VA29
B+
Kills:1,220
Deaths:610
KDR:2
Accuracy:67.083% B+
HSR:14.918% C
Skorpios
B+
Kills:1,219
Deaths:504
KDR:2.419
Accuracy:29.544% B+
HSR:25.431% B+
Pandora VX25
A++
Kills:1,204
Deaths:505
KDR:2.384
Accuracy:57.959% A++
HSR:16.694% B
CME
A+
Kills:1,199
Deaths:480
KDR:2.498
Accuracy:33.341% A
HSR:32.944% A+
Pulsar VS1
A++
Kills:1,196
Deaths:470
KDR:2.545
Accuracy:30.457% A
HSR:33.612% A++
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% B*
HSR:23.922% B+
H-V45
B**
Kills:1,167
Deaths:548
KDR:2.130
Accuracy:26.962% B+
HSR:29.477% B**
Terminus VX-9
B*
Kills:1,144
Deaths:456
KDR:2.509
Accuracy:25.865% C+
HSR:32.867% B*
Phobos VX86
B*
Kills:916
Deaths:403
KDR:2.273
Accuracy:69.325% B*
HSR:12.882% D
NS-11A
A++
Kills:904
Deaths:310
KDR:2.916
Accuracy:29.542% B**
HSR:34.624% A++
NS Baron G5
C*
Kills:372
Deaths:189
KDR:1.968
Accuracy:45.841% C*
HSR:14.785% C++
PS1-AV Suppressor
A+
Kills:266
Deaths:102
KDR:2.608
Accuracy:37.337% A+
HSR:30.827% B**
Corvus VA55
A*
Kills:141
Deaths:68
KDR:2.074
Accuracy:30.200% B**
HSR:36.879% A*
NS-11P
M++
Kills:120
Deaths:50
KDR:2.400
Accuracy:25.404% B+
HSR:40% M++
Equinox VE2
B*
Kills:103
Deaths:57
KDR:1.807
Accuracy:30.183% B*
HSR:26.214% B++
Thanatos VE70
C**
Kills:76
Deaths:45
KDR:1.689
Accuracy:42.729% C**
HSR:15.790% C+
NSX-P Tengu
A+
Kills:75
Deaths:25
KDR:3
Accuracy:43.946% A+
HSR:16% D
Kills:33,399
Deaths (as Combat Medic):14,830
Deaths (to Combat Medics):4,831
KDR:2.25212
Kill Difference:18,569
Playtime:163.675 hours
Usage:6%
Score:4.222m
Score/min:430
Accuracy (listed only):38.331%
HSR (listed only):24.861%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:6,560
Deaths:3,081
KDR:2.129
Accuracy:27.890% B++
HSR:22.363% B++
Eridani SX5
B*
Kills:6,159
Deaths:2,970
KDR:2.074
Accuracy:30.518% B*
HSR:26.027% B*
Artemis VX26
B**
Kills:3,150
Deaths:863
KDR:3.650
Accuracy:28.914% C**
HSR:29.143% B**
VE-S Canis
A*
Kills:3,106
Deaths:1,192
KDR:2.606
Accuracy:39.144% A*
HSR:21.153% C++
VA39 Spectre
A
Kills:2,328
Deaths:419
KDR:5.556
Accuracy:39.693% A
HSR:32.775% C--
NS-7 PDW
B**
Kills:1,798
Deaths:939
KDR:1.915
Accuracy:30.713% B**
HSR:24.305% B**
MKV Suppressed
A
Kills:1,535
Deaths:639
KDR:2.402
Accuracy:30.916% B**
HSR:26.906% A
Nyx VX31
C++
Kills:1,239
Deaths:232
KDR:5.341
Accuracy:34.969% C++
HSR:28.007% C+
Skorpios
B+
Kills:1,219
Deaths:504
KDR:2.419
Accuracy:29.544% B+
HSR:25.431% B+
Phantom VA23
B++
Kills:1,186
Deaths:447
KDR:2.653
Accuracy:39.140% B++
HSR:27.234% C
NSX Tengu
B*
Kills:1,183
Deaths:494
KDR:2.395
Accuracy:42.378% B*
HSR:23.922% B+
NS-30 Vandal
B+
Kills:1,171
Deaths:449
KDR:2.608
Accuracy:36.460% B+
HSR:20.581% D
NS-44 Commissioner
B**
Kills:960
Deaths:767
KDR:1.252
Accuracy:44.374% B**
HSR:26.146% B+
NSX Tomoe
C**
Kills:830
Deaths:320
KDR:2.594
Accuracy:30.493% C**
HSR:37.831% C++
Beamer VS3
B*
Kills:766
Deaths:409
KDR:1.873
Accuracy:32.422% B*
HSR:23.238% C++
Spiker
B*
Kills:691
Deaths:603
KDR:1.146
Accuracy:34.257% B++
HSR:27.786% B*
Ghost
B**
Kills:490
Deaths:151
KDR:3.245
Accuracy:45.480% B**
HSR:64.694% C
Parallax VX3
B**
Kills:437
Deaths:100
KDR:4.370
Accuracy:46.274% B**
HSR:74.600% C
NS-AM7 Archer
B**
Kills:433
Deaths:390
KDR:1.110
Accuracy:66.706% B**
HSR:21.016% B+
Cerberus
B
Kills:380
Deaths:287
KDR:1.324
Accuracy:34.171% B
HSR:20.263% C
PS1-AV Suppressor
A+
Kills:266
Deaths:102
KDR:2.608
Accuracy:37.337% A+
HSR:30.827% B**
Phaseshift VX-S
A
Kills:110
Deaths:28
KDR:3.929
Accuracy:44.938% A
HSR:48.182% F-
V10
B++
Kills:75
Deaths:8
KDR:9.375
Accuracy:45.607% B++
HSR:65.333% D**
NSX-P Tengu
A+
Kills:75
Deaths:25
KDR:3
Accuracy:43.946% A+
HSR:16% D
Soldier Soaker
C+
Kills:59
Deaths:40
KDR:1.475
Accuracy:32.539% C+
HSR:10.170% D-
Kills:36,206
Deaths (as Infiltrator):15,459
Deaths (to Infiltrators):5,264
KDR:2.34207
Kill Difference:20,747
Playtime:1,080.404 hours
Usage:41%
Score:21.994m
Score/min:339
Accuracy (listed only):37.953%
HSR (listed only):30.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,644
Deaths:566
KDR:2.905
Accuracy:23.434% B*
HSR:24.696% B++
Blueshift VM5
B**
Kills:1,377
Deaths:467
KDR:2.949
Accuracy:24.639% B**
HSR:24.982% B++
Nebula VM20
B**
Kills:898
Deaths:297
KDR:3.024
Accuracy:24.436% B**
HSR:25.056% B*
Nebula VM20
M
Kills:656
Deaths:198
KDR:3.313
Accuracy:27.149% A++
HSR:33.689% M
NS-10 Burster
A+
Kills:459
Deaths:337
KDR:1.362
Accuracy:40.190% A+
HSR:9.586% B**
NS-10 Burster
A+
Kills:457
Deaths:337
KDR:1.356
Accuracy:39.753% A+
HSR:7.440% C++
Comet VM2
A++
Kills:418
Deaths:374
KDR:1.118
Accuracy:57.216% A++
HSR:3.828% C+
Comet VM2
A
Kills:375
Deaths:372
KDR:1.008
Accuracy:58.174% A
HSR:5.067% B
Kills:6,284
Deaths (as MAX Suit):1,474
Deaths (to MAX Suits):2,986
KDR:4.26323
Kill Difference:4,810
Playtime:130.701 hours
Usage:5%
Score:4.650m
Score/min:593
Accuracy (listed only):36.874%
HSR (listed only):16.793%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B
Kills:2,185
V. Kills:1,740 126%
Deaths:1,037
KDR:2.107
Accuracy:33.056% B
KPH:16.400 C++
VKPH:13 B
Light PPA
B++
Kills:1,574
V. Kills:78 N/A
Deaths:344
KDR:4.576
Accuracy:46.664% B++
KPH:66.200 B++
VKPH:3.300 C+
Dual Photon Pods
B++
Kills:1,314
V. Kills:491 267%
Deaths:135
KDR:9.733
Accuracy:56.080% B+
KPH:70.900 C+
VKPH:26.500 B++
Saron Laser Cannon
B+
Kills:467
V. Kills:398 117%
Deaths:321
KDR:1.455
Accuracy:37.226% B*
KPH:14.800 C++
VKPH:12.600 B+
Photon A2A Missile Pods
B
Kills:189
V. Kills:192 98%
Deaths:27
KDR:7
Accuracy:73.340% D-
KPH:53.200 C+
VKPH:54 B
Hornet Missiles
B+
Kills:121
V. Kills:103 116%
Deaths:26
KDR:4.654
Accuracy:74.610% A+
KPH:58.100 C+
VKPH:49.400 B+
Kills:5,850 (4,226 + 0)
Deaths:1,890
KDR:3.095
VKDR:1.588
Vehicle Kills:3,002
Kill Difference:3,960
Playtime:212.881 hours
Usage:8%
Score:3.806m
Score/min:298
Piloting Accuracy:37.226%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:304
V. Kills:78 385%
Deaths:27
KDR:11.259
Accuracy:47.761% B+
KPH:1,094,400 U
VKPH:280,800 U
C150 Dalton
U
Kills:214
V. Kills:80 264%
Deaths:26
KDR:8.231
Accuracy:57.074% A++
KPH:770,400 U
VKPH:288,000 U
AP30 Shredder
U
Kills:161
V. Kills:68 233%
Deaths:29
KDR:5.552
Accuracy:29.305% D
KPH:579,600 U
VKPH:244,800 U
Kills:679 (0 + 679)
Deaths:82
KDR:8.280
VKDR:2.756
Vehicle Kills:226
Kill Difference:597
Playtime:0.001 hours
Usage:0%
Score:0.410m
Score/min:6,154,035
Piloting Accuracy:N/A%
Gunner Accuracy:29.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:534
V. Kills:339 157%
Deaths:123
KDR:4.341
Accuracy:68.272% A
KPH:50.900 A++
VKPH:32.300 A**
C75 Viper
A++
Kills:200
V. Kills:39 N/A
Deaths:31
KDR:6.452
Accuracy:40.370% C++
KPH:60.900 A++
VKPH:11.900 B*
Skyguard
C++
Kills:104
V. Kills:71 144%
Deaths:39
KDR:2.667
Accuracy:30.309% C++
KPH:14.600 C+
VKPH:10 C++
Kills:838 (838 + 0)
Deaths:193
KDR:4.342
VKDR:2.326
Vehicle Kills:449
Kill Difference:645
Playtime:20.903 hours
Usage:1%
Score:0.613m
Score/min:489
Driving Accuracy:30.309%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:1,177
V. Kills:432 272%
Deaths:157
KDR:7.497
Accuracy:47.877% C+
KPH:32.200 B*
VKPH:11.800 B**
Saron HRB
C*
Kills:469
V. Kills:304 154%
Deaths:58
KDR:8.086
Accuracy:45.400% C*
KPH:27.200 C*
VKPH:17.700 C*
E540 Halberd
B
Kills:281
V. Kills:141 198%
Deaths:23
KDR:12.217
Accuracy:49.498% C*
KPH:35.300 B
VKPH:17.700 C*
Proton II PPA
B+
Kills:218
V. Kills:8 N/A
Deaths:14
KDR:15.571
Accuracy:26.595% B
KPH:76.100 B+
VKPH:2.800 C--
Supernova FPC
A++
Kills:101
V. Kills:90 111%
Deaths:34
KDR:2.971
Accuracy:58.195% B+
KPH:26.700 C++
VKPH:23.800 A++
M20 Basilisk
C*
Kills:54
V. Kills:34 154%
Deaths:7
KDR:7.714
Accuracy:35.045% B++
KPH:12.400 D
VKPH:7.800 C*
Kills:2,300 (1,278 + 1,022)
Deaths:293
KDR:7.850
VKDR:3.444
Vehicle Kills:1,009
Kill Difference:2,007
Playtime:72.739 hours
Usage:3%
Score:1.918m
Score/min:439
Driving Accuracy:58.195%
Gunner Accuracy:35.045%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:202
V. Kills:10 N/A
Deaths:8
KDR:25.250
Accuracy:40.774% B+
KPH:157.200 A+
VKPH:7.800 B+
E540 Halberd-H
C**
Kills:174
V. Kills:83 207%
Deaths:17
KDR:10.235
Accuracy:59.647% C**
KPH:48.800 C**
VKPH:23.300 C*
M40 Fury-H
C+
Kills:107
V. Kills:2 N/A
Deaths:11
KDR:9.727
Accuracy:41.562% C+
KPH:77.700 C
VKPH:1.500 D--
Kills:483 (0 + 483)
Deaths:36
KDR:13.417
VKDR:2.639
Vehicle Kills:95
Kill Difference:447
Playtime:6.231 hours
Usage:0%
Score:0.266m
Score/min:711
Driving Accuracy:N/A%
Gunner Accuracy:41.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:247
V. Kills:88 278%
Deaths:39
KDR:6.333
Accuracy:42.259% B
KPH:26.200 B+
VKPH:9.300 B+
M20 Basilisk
B*
Kills:157
V. Kills:71 218%
Deaths:30
KDR:5.233
Accuracy:44.381% B+
KPH:30.700 B++
VKPH:13.900 B*
M12 Kobalt
B+
Kills:138
V. Kills:7 N/A
Deaths:13
KDR:10.615
Accuracy:21.334% B+
KPH:61.800 C+
VKPH:3.100 C+
M40 Fury
C+
Kills:133
V. Kills:22 N/A
Deaths:15
KDR:8.867
Accuracy:34.859% C+
KPH:45.400 C+
VKPH:7.500 C
M40 Fury
B+
Kills:123
V. Kills:26 456%
Deaths:14
KDR:8.786
Accuracy:39.729% B
KPH:63 B+
VKPH:13.300 B
M60-G Bulldog
C+
Kills:76
V. Kills:16 447%
Deaths:14
KDR:5.429
Accuracy:31.066% C
KPH:28.300 C+
VKPH:6 C+
M12 Kobalt
C+
Kills:60
V. Kills:3 N/A
Deaths:7
KDR:8.571
Accuracy:20.785% B+
KPH:64.200 C+
VKPH:3.200 C+
Kills:934 (0 + 934)
Deaths:132
KDR:7.076
VKDR:1.765
Vehicle Kills:233
Kill Difference:802
Playtime:25.287 hours
Usage:1%
Score:0.472m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:20.785%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 6,5966,5603,0812.129B**0.3127.89%B++22.363%B++34.7C**N/A165188.8h11.9B++42.6B+
Eridani SX5 6,1786,1592,9702.074B*0.3730.518%B*26.027%B*41C*N/A152150.3h9.7B++31.7B++
Betelgeuse 54-A 5,1815,1241,8392.786C+0.3426.249%C+34.446%B+56.4CN/A19390.8h10.1B38.6C**
Artemis VX26 3,1643,1508633.65A++1.2128.914%C**29.143%B**31.1C+N/A183101.4h10.4B++35.8B+
VE-S Canis 3,1373,1061,1922.606A0.1639.144%A*21.153%C++88.7A+N/A25735h9B*23B*
VA39 Spectre 2,3432,3284195.556M++3.1139.693%A32.775%C--35.3B*N/A14966h4.4B*11.2B*
Maelstrom Turbo Laser 3,9252,1851,0372.107C++0.3433.056%B3.112%C**16.4C++13B242133.4h92B278.3B+
Proximity Mine 1,9471,9462806.95B**4.5132.573%D*N/A278M++N/A8227h0.6M**1.8A*
Serpent VE92 1,8641,8549092.04B*0.4026.419%B+25.405%B**34.8C*N/A15853.3h11.5B+43.4B+
NS-7 PDW 1,8091,7989391.915B**0.5330.713%B**24.305%B**36.1B+N/A13849.8h11.7B*37.9B*
Nova 1,7461,7366932.505B*0.0654.327%B++13.191%C26.2CN/A15166.2h6.6D*12.1C+
Flare VE6 1,6761,6605493.024A++0.5825.673%B+30.482%B*53.7B+N/A26530.9h8.9B++34.8B+
Orion VS54 1,6551,6467002.351B+0.0925.069%B*29.83%B++47.8B++N/A31634.4h10.3B*41C**
Blueshift VM5 1,6641,6445662.905C*0.4623.434%B*24.696%B++46.8B*N/A21335.1h12.6B**53.9B++
Light PPA 1,6521,5743444.576C+2.1346.664%B++1.525%B+66.1B++3.3C+22623.8h10.4B+22.2B+
MKV Suppressed 1,5401,5356392.402A++0.0430.916%B**26.906%A52B*N/A28429.5h10B**32.4B++
Pulsar LSW 1,5461,5285292.888B**0.4525.008%B25.916%C*47.8C*N/A25332h11.5B46B+
SVA-88 1,4841,4684873.014B+0.5723.516%C+29.428%B+53.2C**N/A30427.6h10.2B++43.2B+
Frag Grenade 1,4681,43911439N/A1,436.5644.508%C+N/A799.4A+16.1A+26861.8h2.4A5.5B*
Pulsar C 1,4201,4045292.654B**0.2127.182%B+26.781%B+36.2BN/A21938.8h9.7B++35.6B+
Blueshift VM5 1,3941,3774672.949C*0.5124.639%B**24.982%B++48.7B*N/A18628.3h12.9B**52.4B*
Solstice VE3 1,3421,3314143.215M**0.7730.198%A28.926%A+53.2A*N/A36825h12.5B+41.3B+
NS-11C 1,3411,3264552.914A*0.4728.274%B*30.845%A*47.9B**N/A27427.7h12B++42.4B++
Dual Photon Pods 1,8051,3141359.733B+7.2956.08%B+1.294%C+71C+26.5B++63818.5h26.5C47.2C++
Force-Blade 1,3241,31026,0720.05B*2.3933.043%C*N/A0.9C*N/A31394.2h2.8C+8.6C*
VE-H Maw 1,3181,2994982.608B*0.1729.45%B++32.179%B++65.6B+1B+18719.8h10.4C**35.3B+
Nyx VX31 1,2411,2392325.341A2.9034.969%C++28.007%C+26.6C--N/A15046.5h5.2C**15B
C-4 1,6541,2314692.625B*0.1828.336%B+N/A131B**45B**14409.4h1.2B+4.2B++
VE-LR Obelisk 1,2761,2252914.21A+1.7743.481%A++28.408%C80.1A*3.3S25715.3h5.3B*12.3B**
Deimos VA29 1,2281,2206102B++0.4467.083%B+14.918%C29.8C--N/A10240.9h2.2B+3.2B+
Skorpios 1,2331,2195042.419B+0.0229.544%B+25.431%B+53.9B+N/A15422.6h9.9B++33.4B++
VX29 Polaris 1,2381,2084782.527B*0.0829.702%B**34.768%A++62.6B*1.6A**22219.3h11.6B39.2B+
VX6-7 1,2141,2055782.085B++0.3625.47%C*25.56%B*34.2C++N/A15735.2h10.4B+40.9B+
Pandora VX25 1,2421,2045052.384A+0.0657.959%A++16.694%B76.2A+2.4M**26415.8h4B+7B*
CME 1,2341,1994802.498A0.0633.341%A32.944%A+54.7B**1.6M+16421.9h12.9C**38.7B++
Pulsar VS1 1,2381,1964702.545A++0.1030.457%A33.612%A++54.9A++1.9M**21621.8h12.8B++42.2B*
Phantom VA23 1,1971,1864472.653B+0.2139.14%B++27.234%C47.6BN/A18024.9h4.1B+10.4B+
NSX Tengu 1,2021,1834942.395B**0.0542.378%B*23.922%B+52.3B+N/A15222.6h11.7B+27.6B+
Supernova PC 1,6091,1771577.497B5.0547.877%C+1.614%C--32.2B*11.8B**35136.6h3.9B*8.1B++
Solstice SF 1,1961,1774742.483A++0.0430.168%A29.737%A*58.6A**N/A19920.1h11.3C*37.3B+
Ursa 1,1861,1754172.818A++0.3827.039%B++33.277%A50.2B+N/A14423.4h9B*33.4B++
NS-30 Vandal 1,1731,1714492.608B+0.1736.46%B+20.581%D39.4C+N/A17729.7h5.5C*15B+
NS-15M2 1,1831,1713243.614B**1.1724.859%C*32.109%B*65.1B*N/A29618h10.3B++41.3B+
H-V45 1,1801,1675482.13B+0.3126.962%B+29.477%B**39.3BN/A18429.7h12.2B+45.1B+
Terminus VX-9 1,1561,1444562.509B+0.0725.865%C+32.867%B*44.5C**N/A18025.7h11.1B+43.1B+
NS Decimator 1,4131,0077511.341B1.1066.123%B++2.185%C+36.4C++14.7C+34127.7h5.2C7.9C++
NS-44 Commissioner 9679607671.252C**1.1944.374%B**26.146%B+55.5B*N/A20717.3h3.6B+8.1B++
Phobos VX86 9299164032.273B++0.1769.325%B*12.882%D54.2B+N/A19716.9h2.2B+3.1B+
NS-11A 9289043102.916B**0.4729.542%B**34.624%A++61.9A+1.6M19014.6h11.9B++40.2B*
Nebula VM20 9118982973.024B+0.5824.436%B**25.056%B*50.2B**N/A24217.9h13.3B*54.4B*
Eclipse VE3A 8608384172.01C*0.4328.646%B+29.117%A++45.8C**1.2B**14518.3h12.7C+44.4C*
NSX Tomoe 8388303202.594B+0.1530.493%C**37.831%C++54.6B++N/A16615.2h13.4C**44.1B
Beamer VS3 7747664091.873A+0.5732.422%B*23.238%C++44.5B*N/A25217.2h6.9B*21.4B
Spiker 6986916031.146C++1.3034.257%B++27.786%B*75.1A+N/A2649.2h7.4B+21.5B++
Nebula VM20 6646561983.313B+0.8727.149%A++33.689%M59.1A++N/A21411.1h12.3B**45.5B**
Zenith VX-5 6286182892.138B**0.3028.838%B++28.479%B**47.5B+N/A17213h11.4B+39.6B+
L100 Python AP 8735341234.341C+1.9068.272%AN/A50.9A++32.3A**55310.5h6.6C+9.7B+
Spear Anti-Vehicle Phalanx Turret 834499578.754C**6.3155.593%B**2.004%D--64.8A+43.5A*7197.7h8C**14.3B++
Ghost 4954901513.245C*0.8045.48%B**64.694%C40.8C++N/A21412h2.3C++5.1B+
Saron HRB 773469588.086B+5.6445.4%C*1.066%C--27.3C*17.7C*50017.2h18.6B+40.9B++
Saron Laser Cannon 8654673211.455C+0.9937.226%B*1.499%C--14.8C++12.6B+27531.5h110.5B+296.9B+
NS-10 Burster 7084593371.362B1.0840.19%A+9.586%B**10.2A*5.5B**14945.2h100.9B**251.1B**
NS-10 Burster 7194573371.356B+1.0939.753%A+7.44%C++9.9A++5.7A16646h101.4B*255B**
Parallax VX3 4394371004.37B1.9346.274%B**74.6%C40.8B*N/A19110.7h2.2C++4.9B+
NS-AM7 Archer 5434333901.11A+1.3366.706%B**21.016%B+20.1M+5.1A++11421.5h11.7B++17.6B*
Comet VM2 6604183741.118C**1.3257.216%A++3.828%C+12.7C*7.4A+15832.8h27.2C47.5C**
Cerberus 3853802871.324C**1.1234.171%B20.263%C34.9C+N/A15710.9h5.6B+16.3B+
Comet VM2 6213753721.008C+1.4358.174%A5.067%B11.5C+7.6A14732.5h31.3C53.8B
Solstice Burst 3773721552.4B++0.0429.307%B+25.269%C++47.7BN/A1657.8h12.1B+41.4B+
NS Baron G5 3723721891.968B**0.4745.841%C*14.785%C++39.6C**N/A1829.4h4.3B+9.4C+
NS Annihilator 6363164020.786B+1.6679.663%CN/A10.4C+10.6B++19030.3h11.8C++14.8C+
L105 Zephyr 3823042711.259B8.8247.761%B+N/A3040U780U12550900.1h7.4C15.6C++
Eidolon VE33 2892851052.714A+0.2735.62%A26.316%C++53.8A++N/A3075.3h7.1B++19.9B*
M60-A Bulldog 301283740.429B**37.9953.977%B++1.06%D--61.5B**3.9C+4234.6h4.1B**7.7B**
E540 Halberd 4222812312.217B9.7749.498%C*2.135%C35.1B17.6C*3608h6.1C+12.4C++
PS1-AV Suppressor 2722661022.608B+0.1737.337%A+30.827%B**98.5A++2.2A*2972.7h11.2B++30B*
M20 Basilisk 335247396.333A++3.8942.259%B4.858%C26.3B+9.4B+2599.4h81.6B193.1B+
Hades VSH4 3502471641.506A++0.9474.791%B**2.429%C+28.4C*11.8C+3978.7h6.1B**8.2B**
Tank Mine 363236425.619A+3.1848.113%B**N/A181.5A+97.7A28611.3h2.2C-4.5B**
NSX Tanto 2272221082.056B*0.3928.741%B+29.73%B++49.3B++1.1A1714.5h12.3B42.8C**
Proton II PPA 2262181415.571C++13.1326.595%BN/A75.2B+2.8C--3532.9h8B+30B++
C150 Dalton 294214268.231C**5.7957.074%A++N/A2140U800U18701300.1h5C8.7B++
Proton II PPA-H 212202825.25B**22.8140.774%B+N/A155.4A+7.7B+11521.3h6.9B**16.9B*
C75 Viper 239200316.452B+4.0140.37%C++N/A60.6A++11.8B*6533.3h9.7B++24.1B++
Lumine Edge 1941913,5830.053C2.3921.073%D23.56%B**1.2C-N/A5156.4h1.5C+6.9C+
Photon A2A Missile Pods 381189277B+4.5673.34%D-N/A52.5C+53.3B11213.6h7.9B10.8C++
E540 Halberd-H 2571741710.235C*7.7959.647%C**2.299%C**48.3C*23.1C*6743.6h5.2B+8.8B+
AP30 Shredder 229161295.552C+3.1129.305%D3.727%B**1610U680U9774700.1h66.4B*226.5B+
M20 Basilisk 228157305.233A2.7944.381%B+10.191%A++30.8B++13.9B*3385.1h79.5B++179.2B*
VE-C Horizon 161157831.892C**0.5539.692%B*24.204%C++60.4B+1.5B+1532.6h13.8B+34.7B++
NSX Naginata 160156811.926B+0.5225.729%B++48.718%M+41.1C+1.1B*1473.8h11.5C**44.6B+
S1 197143991.444A1.0061.324%B+2.098%C-31.1B+11.7C+9164.6h6.2B10B+
Corvus VA55 144141682.074A0.3730.2%B**36.879%A*37.1B+N/A3173.8h10.9B+36.1B*
MAX Punch 1421401,5160.092C+2.3538.496%C--N/A1.1CN/A4126h1.9C++4.8C++
M12 Kobalt 1451381310.615C+8.1721.334%B+23.913%A62.7C+3.2C+3022.2h18.6C*87.3B+
M60-A Bulldog 140136719.429C**16.9949.653%BN/A48.6B++1.4D-3762.8h4.7B*9.5B++
M40 Fury 155133158.867B+6.4234.859%C+1.504%C45.9C+7.6C3562.9h10.3B++29.6B+
Lasher X2 129128981.306B+1.1429.763%B+3.906%C+35.6C*N/A3653.6h20.3C+68.4B+
M40 Fury 149123148.786C*6.3439.729%BN/A61.5B13C**5042h12.4C*31.2B+
Hornet Missiles 224121264.654C+2.2174.61%A+N/A57.6C+49B+6302.1h16.2D21.7C+
NS-11P 120120502.4B**0.0425.404%B+40%M++41.4B++N/A2432.9h11B**43.3B*
Phaseshift VX-S 110110283.929B1.4944.938%A48.182%F-55A+N/A3132h4.6D--10.2C+
M40 Fury-H 109107119.727C+7.2841.562%C+N/A76.4C1.4D--3911.4h6.2B+14.8B+
Aspis Anti-Aircraft Phalanx Turret 208106244.417B1.9731.739%B**2.83%B+16.8B**16.2B**4136.3h108.2B**340.9B*
Skyguard 175104392.667C+0.2230.309%C++N/A14.6C+10C++3187.1h118.2C*390B
Equinox VE2 108103571.807B+0.6430.183%B*26.214%B++49B*2.4M**1862.1h15.2D50.3C++
Supernova FPC 191101342.971C0.5358.195%B+2.97%B26.6C++23.7A++15953.8h7D-12C
Rocklet Rifle 177991090.908B+1.5356.565%B+N/A30.9C*24.4C+5003.2h45.2C--79.9C+
Auraxium Force-Blade 78775,6580.014C--2.4318.404%D-12.987%B**0.3C+N/A1235.8h2.9D*15.9C--
Thanatos VE70 7776451.689B*0.7542.729%C**15.79%C+38B+N/A5472h3.8B*8.8B++
M60-G Bulldog 9276145.429B+2.9931.066%C1.316%D--28.1C+5.9C+2292.7h5.4B*17.4B+
V10 757589.375M6.9345.607%B++65.333%D**26.8CN/A1742.8h2.9D-6.4C+
NSX-P Tengu 7675253A++0.5643.946%A+16%D83.3A++1.1B+2250.9h11.2B+25.5B++
Revenant 6664173.765B1.3235.663%B18.75%D*71.1B**2.2M**2080.9h7C*19.7B+
M12 Kobalt 636078.571C6.1320.785%B+16.667%C66.7C+3.3C+3960.9h19.6C+94.2C**
Soldier Soaker 6159401.475C**0.9732.539%C+10.17%D-53.6C++1.8B**2251.1h6C++18.5C++
NSX-P Naginata 6059242.458B*0.0224.637%B+32.203%B+84.3A+1.4B+3830.7h11.2B+45.5B+
M20 Basilisk 885477.714A**5.2735.045%B++5.556%C++12.3D7.7C++1434.4h99.7D284.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,0741h
Anti-Vehicle MANA Turret5990.4h
Nano-Armor Kit344321,85342.4h
Decoy Grenade0520h
Nanite Revive Grenade08870.2h
Medical Applicator194104,7618.3h
Spitfire Auto-Turret89990.9h
Restoration Kit722,1192.1h
Motion Spotter219,1564.2h
Shield Recharging Field61,7940.4h
Recon Detection Device20129,64751h
Ammunition Package182,0861.1h
Medical Kit61512,17811.7h
Anti-Infantry MANA Turret2770.2h
Nano-Repair Grenade0770h

Check the help document for the dictionary if you want to learn more about words used here.


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