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Maj. General GoodnightBug[ImXP] GoodnightBug
NC BR 82

KDR: 1.75

Score: 8.8m

Last Seen: Jun 13th, 2019 6:27 AM
- OFFLINE - 3.9 hour(s)

Battle Rank 82 - New Conglomerate on Connery - Outfit Member of MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 20
Level Progress (to 83): 24%
Level 100 Progress: 46% 489h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW NC6 Gauss SAW M20 Mustang LA1 Anchor NS-15M2 MGR-L1 Promise GD-22S AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,165,481 MLG Score: 1731
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.525%35.879%105916119413,0021.90282-0.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.659%1.629A+2.293A*-0.638DHEAD ++ (~21.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.594B+8.90.375C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.625%0.279%948312072,15024210928.84774197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.904%-0.966D---1.135D*1.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.30.2C++33.50.314C*75.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.665%0.647%293112093092381851.29289166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.307A*-1.242D*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++4.30.66B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.752%77.667%03120760071730.83682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.065%0.421B0.683B+1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.435B2.10.337C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.523%19.82%01120911153920.205556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.501B+1.034B**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.255C*4.70.04C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 20
8.8m204.7%345 (20.7k)308 (18.5k)1.7475919,06810,9111.9174282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210133025.842%27.879%72002:369

25% Engineer52% Heavy Assault11% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 4:30 AMJun 7th, 2019 5:42 AMJun 14th, 2019 11:51 PM (2d) (PST)Jun 13th, 2019 3:26 AM (4d) (PST)Jun 13th, 2019 2:27 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6962304660.6700.3840.1871.5290.0761731

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,77213,82827,94440231192518,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
474.1h/19.8d 1,853 5,316 5,798 43.5k 539 1,672 2,172 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A**
Kills:1,651
Deaths:712
KDR:2.319
Accuracy:35.678% B**
HSR:45.488% A**
NC6 Gauss SAW
A**
Kills:1,617
Deaths:931
KDR:1.737
Accuracy:28.871% A++
HSR:37.972% A**
LA1 Anchor
B**
Kills:1,459
Deaths:1,023
KDR:1.426
Accuracy:27.032% B+
HSR:33.585% B**
NS-15M2
A*
Kills:1,241
Deaths:597
KDR:2.079
Accuracy:31.919% A+
HSR:42.143% A*
MGR-L1 Promise
B**
Kills:1,199
Deaths:705
KDR:1.701
Accuracy:29.267% B**
HSR:29.691% B++
GD-22S
B+
Kills:1,189
Deaths:919
KDR:1.294
Accuracy:25.375% B+
HSR:25.063% C*
NC6S Gauss SAW S
S
Kills:1,175
Deaths:659
KDR:1.783
Accuracy:32.737% A++
HSR:56.340% S
Kills:9,531
Deaths (as Heavy Assault):5,546
Deaths (to Heavy Assaults):3,434
KDR:1.71854
Kill Difference:3,985
Playtime:247.080 hours
Usage:52%
Score:4.712m
Score/min:318
Accuracy (listed only):30.125%
HSR (listed only):38.612%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,182
Deaths:1,050
KDR:1.126
Accuracy:27.779% B+
HSR:21.574% B+
AF-19 Mercenary
B**
Kills:488
Deaths:621
KDR:0.786
Accuracy:27.593% B**
HSR:23.566% B+
GD-7F
A
Kills:370
Deaths:281
KDR:1.317
Accuracy:29.005% B**
HSR:26.487% A
Mauler S6
B*
Kills:111
Deaths:107
KDR:1.037
Accuracy:47.523% B++
HSR:19.820% B*
Blitz GD-10
M**
Kills:98
Deaths:58
KDR:1.690
Accuracy:32.367% A+
HSR:38.776% M**
Kills:2,249
Deaths (as Light Assault):2,117
Deaths (to Light Assaults):1,975
KDR:1.06235
Kill Difference:132
Playtime:32.916 hours
Usage:7%
Score:0.584m
Score/min:296
Accuracy (listed only):32.853%
HSR (listed only):26.044%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:488
Deaths:621
KDR:0.786
Accuracy:27.593% B**
HSR:23.566% B+
GD-7F
A
Kills:370
Deaths:281
KDR:1.317
Accuracy:29.005% B**
HSR:26.487% A
Mauler S6
B*
Kills:111
Deaths:107
KDR:1.037
Accuracy:47.523% B++
HSR:19.820% B*
Kills:969
Deaths (as Engineer):1,009
Deaths (to Engineers):1,368
KDR:0.96036
Kill Difference:40
Playtime:116.514 hours
Usage:25%
Score:2.410m
Score/min:345
Accuracy (listed only):34.707%
HSR (listed only):23.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:1,182
Deaths:1,050
KDR:1.126
Accuracy:27.779% B+
HSR:21.574% B+
NC1 Gauss Rifle
M++
Kills:304
Deaths:210
KDR:1.448
Accuracy:30.704% A++
HSR:41.118% M++
Mauler S6
B*
Kills:111
Deaths:107
KDR:1.037
Accuracy:47.523% B++
HSR:19.820% B*
Carnage AR
M+
Kills:106
Deaths:70
KDR:1.514
Accuracy:32.876% A++
HSR:40.566% M+
Blitz GD-10
M**
Kills:98
Deaths:58
KDR:1.690
Accuracy:32.367% A+
HSR:38.776% M**
Kills:1,801
Deaths (as Combat Medic):1,495
Deaths (to Combat Medics):1,372
KDR:1.20468
Kill Difference:306
Playtime:20.667 hours
Usage:4%
Score:0.345m
Score/min:278
Accuracy (listed only):34.250%
HSR (listed only):32.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,182
Deaths:1,050
KDR:1.126
Accuracy:27.779% B+
HSR:21.574% B+
NS-44 Commissioner
A+
Kills:784
Deaths:670
KDR:1.170
Accuracy:42.478% B++
HSR:32.015% A+
SAS-R
B**
Kills:243
Deaths:95
KDR:2.558
Accuracy:45.092% B**
HSR:72.428% B+
EM4 Longshot
B**
Kills:224
Deaths:60
KDR:3.733
Accuracy:35.564% D
HSR:87.054% B**
NC14 Bolt Driver
C
Kills:133
Deaths:85
KDR:1.565
Accuracy:33.647% C
HSR:71.429% C
Blitz GD-10
M**
Kills:98
Deaths:58
KDR:1.690
Accuracy:32.367% A+
HSR:38.776% M**
NS-357 Underboss
M++
Kills:75
Deaths:68
KDR:1.103
Accuracy:43.982% B*
HSR:45.333% M++
NC4 Mag-Shot
C+
Kills:64
Deaths:131
KDR:0.489
Accuracy:26.953% C+
HSR:18.750% C+
Kills:2,803
Deaths (as Infiltrator):2,217
Deaths (to Infiltrators):1,803
KDR:1.26432
Kill Difference:586
Playtime:50.886 hours
Usage:11%
Score:0.578m
Score/min:189
Accuracy (listed only):35.983%
HSR (listed only):48.420%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:154
Deaths:71
KDR:2.169
Accuracy:47.038% B*
HSR:9.091% D**
AF-34 Mattock
A++
Kills:127
Deaths:50
KDR:2.540
Accuracy:48.957% A++
HSR:12.598% D-
Kills:281
Deaths (as MAX Suit):60.500
Deaths (to MAX Suits):250
KDR:4.64463
Kill Difference:220.500
Playtime:4.765 hours
Usage:1%
Score:0.124m
Score/min:435
Accuracy (listed only):47.997%
HSR (listed only):10.845%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:1,610
V. Kills:873 184%
Deaths:351
KDR:4.587
Accuracy:29.249% C
KPH:37.200 A*
VKPH:20.100 A+
Vortek Rotary
M++
Kills:374
V. Kills:206 181%
Deaths:42
KDR:8.905
Accuracy:41.101% A++
KPH:50.900 M++
VKPH:28.100 A**
M30 Mustang AH
A*
Kills:166
V. Kills:10 N/A
Deaths:16
KDR:10.375
Accuracy:56.775% C++
KPH:119 A*
VKPH:7.200 B++
Kills:2,150 (2,150 + 0)
Deaths:409
KDR:5.257
VKDR:2.663
Vehicle Kills:1,089
Kill Difference:1,741
Playtime:52.067 hours
Usage:11%
Score:1.040m
Score/min:333
Piloting Accuracy:56.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:155
V. Kills:23 N/A
Deaths:16
KDR:9.688
Accuracy:57.856% B**
KPH:62.300 B+
VKPH:9.200 C**
Kills:155 (155 + 0)
Deaths:16
KDR:9.688
VKDR:1.438
Vehicle Kills:23
Kill Difference:139
Playtime:2.487 hours
Usage:1%
Score:0.026m
Score/min:177
Driving Accuracy:57.856%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:309
V. Kills:135 227%
Deaths:46
KDR:6.717
Accuracy:64.665% A++
KPH:33.700 B**
VKPH:14.700 C+
Kills:309 (309 + 0)
Deaths:46
KDR:6.717
VKDR:2.935
Vehicle Kills:135
Kill Difference:263
Playtime:9.158 hours
Usage:2%
Score:0.106m
Score/min:194
Driving Accuracy:64.665%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:52
V. Kills:9 N/A
Deaths:1
KDR:52
Accuracy:22.303% F-
KPH:37 D-
VKPH:6.400 C++
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:9
Vehicle Kills:9
Kill Difference:51
Playtime:1.407 hours
Usage:0%
Score:0.011m
Score/min:135
Piloting Accuracy:N/A%
Gunner Accuracy:22.303%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 1,6871,6517122.319C++0.5735.678%B**45.488%A**55.8C+1.2B+13629.6h7.1C*19.9B*
NC6 Gauss SAW 1,6311,6179311.737B+0.0128.871%A++37.972%A**55.6AN/A15129.1h7.8B*27.2B*
M20 Mustang 2,4831,6103514.587B**2.8429.249%CN/A37.2A*20.2A+32743.3h38.1B**130.2B**
LA1 Anchor 1,4771,4591,0231.426C0.3227.032%B+33.585%B**48.6C++N/A11430h9.5B+35.3B+
NS-15M2 1,2561,2415972.079B0.3331.919%A+42.143%A*61.4B++N/A16720.2h10B*31.4B*
MGR-L1 Promise 1,2131,1997051.701C**0.0529.267%B**29.691%B++60.6B++N/A19919.8h11.1B*37.9B*
GD-22S 1,2061,1899191.294C+0.4525.375%B+25.063%C*40C++N/A9829.7h10.1B+39.6B+
AF-4 Cyclone 1,2041,1821,0501.126C+0.6227.779%B+21.574%B+32.7C+N/A8736.2h10.3B37B+
NC6S Gauss SAW S 1,1901,1756591.783C**0.0432.737%A++56.34%S51.1BN/A13823h7.8B**23.8B*
NS-44 Commissioner 7917846701.17C*0.5842.478%B++32.015%A+42.2BN/A11218.6h3.1B*7.4B*
Shrike 9596083621.68A++0.0762.961%B++2.138%C43.4A++25.1A*32814h6.7C+10.6B+
AF-19 Mercenary 5024886210.786C+0.9627.593%B**23.566%B+21.6C++N/A7922.6h13.3C++48.1B+
Vortek Rotary 580374428.905M+7.1641.101%A++N/A51.2M++28.2A**3217.3h26.2B**63.7B**
GD-7F 3793702811.317C*0.4329.005%B**26.487%A41.1B+1A++1549h10.5B*36.2B++
Titan-150 AP 444309466.717C++4.9764.665%A++N/A33.6B**14.7C+1949.2h4.3B6.6B**
NC1 Gauss Rifle 3093042101.448B+0.3030.704%A++41.118%M++38.5B**N/A1467.9h9.3A30.4B**
Mag-Cutter 29528810,3890.028C*1.7220.749%D8.333%C**0.8C*N/A2340.5h2B+9.6C++
SAS-R 243243952.558C+0.8145.092%B**72.428%B+35.2C+N/A1096.9h1.8B**4B*
EM4 Longshot 225224603.733C*1.9935.564%D87.054%B**27.3C+N/A618.2h2B+5.7C++
M30 Mustang AH 1761661610.375B++8.6356.775%C++1.807%B++118.6A*7.1B++5641.4h5B++8.9B++
L100 Python HESH 178155169.688C+7.9457.856%B**N/A62B+9.2C**1772.5h3.5C+6.1B+
NCM1 Scattercannon 157154712.169C**0.4247.038%B*9.091%D**39.5AN/A1493.9h6.8B+14.5B+
NC14 Bolt Driver 134133851.565C+0.1833.647%C71.429%C19.9C+N/A656.7h2.7C+8C++
AF-34 Mattock 131127502.54C+0.7948.957%A++12.598%D-50.8B+1.6A*1692.5h6.7C13.6B+
Mauler S6 1131111071.037C++0.7147.523%B++19.82%B*42.7B*N/A1932.6h4.7B9.8B+
Frag Grenade 1091081108N/A106.2537.96%D--N/A360C--3.3D-12060.3h3.8C++10.1C+
Carnage AR 106106701.514C*0.2332.876%A++40.566%M+66.3A++N/A1961.6h9.7A+29.6A
Blitz GD-10 10098581.69B+0.0632.367%A+38.776%M**49B**1A*1902h12.2B++37.6B*
C-4 11391681.338C+0.4130.545%B*N/A101.1B+24.4C8800.9h1.7C5.6C**
Tank Mine 12786322.688C++0.9424.532%DN/A86C41D5271h1.5B++6.2C++
Rocklet Rifle 13277800.963B+0.7854.546%C*N/A35B+25C++4612.2h35.5C*65B
NS-357 Underboss 7575681.103C++0.6443.982%B*45.333%M++50BN/A1861.5h3.8B+8.6B++
NC4 Mag-Shot 72641310.489C1.2626.953%C+18.75%C+9.1D-1.1B*407h12.6D--46.6C+
CAS 14-E 6152152A*50.2522.303%F-N/A37.1D-6.4C++1351.4h36.5C--163.7D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11520.1h
Hellion G0560.1h
Medical Kit3773,5923.7h
Motion Spotter43570.2h
Deconstruction Tool0960h
Recon Detection Device46600.9h
Ammunition Package165320.2h
Nano-Armor Kit61125,4539.3h
Anti-Infantry MANA Turret31290.2h
Medical Applicator3914,8611.1h
M20 Drake01080.1h

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