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Director General GoodnightBug[ImXP] GoodnightBug
NC BR 99

KDR: 2.06

Score: 15m

Last Seen: Apr 6th, 2020 9:28 AM
- OFFLINE - 89.5 hour(s)

Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 41%
Level 100 Progress: 79% 159h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC6 Gauss SAW MGR-S1 Gladius M20 Mustang M20 Kestrel Vortek Rotary NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,486,537 MLG Score: 2787
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.297%39.376%119322126121,9272.16927-0.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.291%1.756A++2.678M-0.371C-HEAD ++ (~24.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.609B+8.80.384C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.555%0.232%1098312803,88440218199.63772213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.547%-0.491D-1.23D*0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.80.452B+27.90.455B+57.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.53%0.494%391212816073402471.78529245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.232%2.119A*-1.266D**-0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.80.691B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.762%77.675%031280757103350.732817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.122%0.52B+0.669B+0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.456B+20.35C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.822%23.387%01128212491630.135224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.507B+1.682A++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.267C*4.60.052C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15m197%406 (24.4k)360 (21.6k)2.0578635,49417,2482.2331999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283237328.761%27.937%80402:2516

28% Engineer52% Heavy Assault8% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 4:30 AMJun 7th, 2019 5:42 AMApr 6th, 2020 6:27 AM (54d) (PST)Apr 6th, 2020 6:47 AM (54d) (PST)Apr 6th, 2020 5:28 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8942566380.8530.4150.2381.9020.1122787

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,66815,36138,307512514114721,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
693.3h/28.9d 3,024 9,916 9,962 79.1k 734 2,345 4,669 37.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,428
Deaths:1,490
KDR:1.630
Accuracy:28.432% B+
HSR:38.797% A++
NC6A GODSAW
A**
Kills:2,044
Deaths:911
KDR:2.244
Accuracy:35.415% B**
HSR:46.037% A**
NC6 Gauss SAW
A**
Kills:1,782
Deaths:992
KDR:1.796
Accuracy:29.219% A+
HSR:39.113% A**
NS-15M2
A++
Kills:1,287
Deaths:622
KDR:2.069
Accuracy:31.784% A
HSR:42.424% A++
MGR-L1 Promise
B*
Kills:1,208
Deaths:706
KDR:1.711
Accuracy:29.220% B*
HSR:29.470% B+
GD-22S
B
Kills:1,201
Deaths:928
KDR:1.294
Accuracy:25.399% B
HSR:25.229% C++
NS-15M AE
A*
Kills:1,188
Deaths:432
KDR:2.750
Accuracy:30.107% B++
HSR:48.822% A*
NC6S Gauss SAW S
S
Kills:1,175
Deaths:659
KDR:1.783
Accuracy:32.737% A+
HSR:56.340% S
NSX-P Naginata
A**
Kills:478
Deaths:253
KDR:1.889
Accuracy:28.436% B**
HSR:49.372% A**
NS-15MP
A*
Kills:240
Deaths:67
KDR:3.582
Accuracy:30.471% B+
HSR:51.250% A*
Kills:13,031
Deaths (as Heavy Assault):7,060
Deaths (to Heavy Assaults):5,538
KDR:1.84575
Kill Difference:5,971
Playtime:363.657 hours
Usage:52%
Score:7.752m
Score/min:355
Accuracy (listed only):30.122%
HSR (listed only):42.686%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M**
Kills:1,754
Deaths:567
KDR:3.093
Accuracy:33.503% B**
HSR:50.912% M**
AF-4 Cyclone
B+
Kills:1,208
Deaths:1,060
KDR:1.140
Accuracy:27.789% B
HSR:22.103% B+
NS-7 PDW
M*
Kills:1,194
Deaths:460
KDR:2.596
Accuracy:31.507% B**
HSR:39.615% M*
Blitz GD-10
M*
Kills:1,193
Deaths:563
KDR:2.119
Accuracy:31.053% A
HSR:37.385% M*
AF-19 Mercenary
B**
Kills:632
Deaths:722
KDR:0.875
Accuracy:27.823% B**
HSR:28.006% B**
GD-7F
A
Kills:619
Deaths:474
KDR:1.306
Accuracy:28.902% B*
HSR:28.595% A
Tempest
A*
Kills:206
Deaths:113
KDR:1.823
Accuracy:30.310% B*
HSR:38.350% A*
Mauler S6
A++
Kills:124
Deaths:126
KDR:0.984
Accuracy:47.822% B+
HSR:23.387% A++
NSX-P Tengu
A
Kills:66
Deaths:23
KDR:2.870
Accuracy:38.298% C**
HSR:30.303% A
Kills:6,996
Deaths (as Light Assault):4,108
Deaths (to Light Assaults):2,894
KDR:1.70302
Kill Difference:2,888
Playtime:39.523 hours
Usage:6%
Score:0.735m
Score/min:310
Accuracy (listed only):33.001%
HSR (listed only):33.184%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:632
Deaths:722
KDR:0.875
Accuracy:27.823% B**
HSR:28.006% B**
GD-7F
A
Kills:619
Deaths:474
KDR:1.306
Accuracy:28.902% B*
HSR:28.595% A
Warden
A+
Kills:175
Deaths:76
KDR:2.303
Accuracy:36.842% A+
HSR:21.714% C-
Mauler S6
A++
Kills:124
Deaths:126
KDR:0.984
Accuracy:47.822% B+
HSR:23.387% A++
Kills:1,550
Deaths (as Engineer):1,398
Deaths (to Engineers):2,271
KDR:1.10873
Kill Difference:152
Playtime:192.672 hours
Usage:28%
Score:5.005m
Score/min:433
Accuracy (listed only):35.348%
HSR (listed only):25.426%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M**
Kills:1,754
Deaths:567
KDR:3.093
Accuracy:33.503% B**
HSR:50.912% M**
AF-4 Cyclone
B+
Kills:1,208
Deaths:1,060
KDR:1.140
Accuracy:27.789% B
HSR:22.103% B+
NS-7 PDW
M*
Kills:1,194
Deaths:460
KDR:2.596
Accuracy:31.507% B**
HSR:39.615% M*
Blitz GD-10
M*
Kills:1,193
Deaths:563
KDR:2.119
Accuracy:31.053% A
HSR:37.385% M*
Carnage AR
M
Kills:558
Deaths:349
KDR:1.599
Accuracy:31.781% A
HSR:40.143% M
NC1 Gauss Rifle
M+
Kills:343
Deaths:230
KDR:1.491
Accuracy:30.098% A+
HSR:41.691% M+
MGR-A1 Vanquisher
A++
Kills:232
Deaths:116
KDR:2
Accuracy:32.272% B++
HSR:38.362% A++
Tempest
A*
Kills:206
Deaths:113
KDR:1.823
Accuracy:30.310% B*
HSR:38.350% A*
Mauler S6
A++
Kills:124
Deaths:126
KDR:0.984
Accuracy:47.822% B+
HSR:23.387% A++
NSX-P Tengu
A
Kills:66
Deaths:23
KDR:2.870
Accuracy:38.298% C**
HSR:30.303% A
Kills:6,878
Deaths (as Combat Medic):3,607
Deaths (to Combat Medics):2,097
KDR:1.90685
Kill Difference:3,271
Playtime:35.197 hours
Usage:5%
Score:0.715m
Score/min:339
Accuracy (listed only):33.443%
HSR (listed only):36.225%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
M**
Kills:1,754
Deaths:567
KDR:3.093
Accuracy:33.503% B**
HSR:50.912% M**
AF-4 Cyclone
B+
Kills:1,208
Deaths:1,060
KDR:1.140
Accuracy:27.789% B
HSR:22.103% B+
NS-7 PDW
M*
Kills:1,194
Deaths:460
KDR:2.596
Accuracy:31.507% B**
HSR:39.615% M*
Blitz GD-10
M*
Kills:1,193
Deaths:563
KDR:2.119
Accuracy:31.053% A
HSR:37.385% M*
NS-44 Commissioner
A++
Kills:1,171
Deaths:1,120
KDR:1.046
Accuracy:42.702% B+
HSR:36.977% A++
SAS-R
B*
Kills:395
Deaths:146
KDR:2.705
Accuracy:45.174% B*
HSR:74.684% B+
EM4 Longshot
B**
Kills:229
Deaths:61
KDR:3.754
Accuracy:35.246% D
HSR:86.463% B**
NS-357 Underboss
M+
Kills:215
Deaths:203
KDR:1.059
Accuracy:43.620% B++
HSR:48.837% M+
Tempest
A*
Kills:206
Deaths:113
KDR:1.823
Accuracy:30.310% B*
HSR:38.350% A*
NC14 Bolt Driver
C
Kills:133
Deaths:85
KDR:1.565
Accuracy:33.647% C-
HSR:71.429% C
NC4 Mag-Shot
A
Kills:106
Deaths:160
KDR:0.663
Accuracy:26.874% C+
HSR:27.359% A
NSX-P Tengu
A
Kills:66
Deaths:23
KDR:2.870
Accuracy:38.298% C**
HSR:30.303% A
Kills:7,870
Deaths (as Infiltrator):4,561
Deaths (to Infiltrators):2,530
KDR:1.7255
Kill Difference:3,309
Playtime:53.780 hours
Usage:8%
Score:0.631m
Score/min:196
Accuracy (listed only):34.977%
HSR (listed only):47.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:177
Deaths:88
KDR:2.011
Accuracy:47.494% B+
HSR:9.605% D**
AF-34 Mattock
A
Kills:136
Deaths:57
KDR:2.386
Accuracy:45.869% A
HSR:13.971% D
Kills:313
Deaths (as MAX Suit):72.500
Deaths (to MAX Suits):540
KDR:4.31724
Kill Difference:240.500
Playtime:5.784 hours
Usage:1%
Score:0.154m
Score/min:443
Accuracy (listed only):46.681%
HSR (listed only):11.788%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:1,715
V. Kills:930 184%
Deaths:352
KDR:4.872
Accuracy:28.599% C
KPH:34.900 A*
VKPH:18.900 A+
M20 Kestrel
S
Kills:1,681
V. Kills:939 179%
Deaths:5
KDR:336.200
Accuracy:40.457% A++
KPH:72.400 S
VKPH:40.400 M++
Vortek Rotary
S
Kills:1,585
V. Kills:843 188%
Deaths:133
KDR:11.917
Accuracy:40.505% A++
KPH:66.700 S
VKPH:35.500 M++
M30 Mustang AH
A++
Kills:584
V. Kills:42 N/A
Deaths:24
KDR:24.333
Accuracy:58.576% C**
KPH:110.800 A++
VKPH:8 B*
Kills:5,565 (5,565 + 0)
Deaths:514
KDR:10.827
VKDR:5.358
Vehicle Kills:2,754
Kill Difference:5,051
Playtime:101.337 hours
Usage:15%
Score:2.306m
Score/min:379
Piloting Accuracy:58.576%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:475
V. Kills:238 199%
Deaths:24
KDR:19.792
Accuracy:27.642% D*
KPH:75.200 A*
VKPH:37.700 B**
Kills:475 (0 + 475)
Deaths:24
KDR:19.792
VKDR:9.917
Vehicle Kills:238
Kill Difference:451
Playtime:6.321 hours
Usage:1%
Score:0.294m
Score/min:776
Piloting Accuracy:N/A%
Gunner Accuracy:27.642%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:238
V. Kills:38 N/A
Deaths:16
KDR:14.875
Accuracy:56.687% B*
KPH:73.200 B++
VKPH:11.700 B*
Kills:238 (238 + 0)
Deaths:16
KDR:14.875
VKDR:2.375
Vehicle Kills:38
Kill Difference:222
Playtime:3.251 hours
Usage:0%
Score:0.042m
Score/min:214
Driving Accuracy:56.687%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:369
V. Kills:166 221%
Deaths:46
KDR:8.022
Accuracy:65.828% A*
KPH:35.400 B**
VKPH:15.900 C*
E540 Halberd
A*
Kills:71
V. Kills:23 296%
Deaths:1
KDR:71
Accuracy:53.061% B**
KPH:54.600 A*
VKPH:17.700 B+
Kills:440 (369 + 71)
Deaths:47
KDR:9.362
VKDR:4.021
Vehicle Kills:189
Kill Difference:393
Playtime:11.711 hours
Usage:2%
Score:0.159m
Score/min:226
Driving Accuracy:65.828%
Gunner Accuracy:53.061%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
N/A
Kills:50
V. Kills:6 N/A
Deaths:4
KDR:12.500
Accuracy:61.519% N/A
KPH:81.600 N/A
VKPH:9.800 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:1.500
Vehicle Kills:6
Kill Difference:46
Playtime:0.613 hours
Usage:0%
Score:0.012m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:61.519%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:66
V. Kills:9 N/A
Deaths:1
KDR:66
Accuracy:22.482% F-
KPH:42.600 D
VKPH:5.800 C+
Kills:66 (0 + 66)
Deaths:1
KDR:66
VKDR:9
Vehicle Kills:9
Kill Difference:65
Playtime:1.549 hours
Usage:0%
Score:0.015m
Score/min:162
Piloting Accuracy:N/A%
Gunner Accuracy:22.482%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,4702,4281,4901.63C0.4328.432%B+38.797%A++59.4C**1B*14640.9h8.9B+31.4B+
NC6A GODSAW 2,0952,0449112.244C+0.1935.415%B**46.037%A**61.2C+1.5B+15333.4h7.4C*20.8B++
NC6 Gauss SAW 1,8001,7829921.796C**0.2629.219%A+39.113%A**58.8B**N/A16830.3h7.7B++26.3B*
MGR-S1 Gladius 1,7901,7545673.093B**1.0433.503%B**50.912%M**130.9M+2.7M**36713.4h6.4B**19B*
M20 Mustang 2,6451,7153524.872B**2.8128.599%CN/A34.9A*18.9A+31149.1h38.8B**135.6B**
M20 Kestrel 2,6201,6815336.2U334.1440.457%A++N/A72.5S40.5M++48223.2h45.4B++112.3B*
Vortek Rotary 2,4281,58513311.917M*9.8640.505%A++N/A66.6S35.4M++42523.8h24.1B**59.4B**
NS-15M2 1,3021,2876222.069C++0.0131.784%A42.424%A++61.6C*N/A17320.9h10.1B++31.7B++
AF-4 Cyclone 1,2311,2081,0601.14C+0.9227.789%B22.103%B+33.2C+N/A9036.4h10.2B36.8B
MGR-L1 Promise 1,2241,2087061.711C*0.3529.22%B*29.47%B+60.1B+N/A20520.1h11.1B*37.9B++
GD-22S 1,2181,2019281.294C+0.7625.399%B25.229%C++40.2C+N/A10229.9h10B+39.5B+
NS-7 PDW 1,2281,1944602.596A+0.5431.507%B**39.615%M*89.1A**2.5S23913.4h10.6B**33.8B++
Blitz GD-10 1,2261,1935632.119B**0.0631.053%A37.385%M*93.2M2.6S24412.8h11.2B*36B*
NS-15M AE 1,2091,1884322.75B0.6930.107%B++48.822%A*99.8B**1.8A++23011.9h9.8B++32.6B++
NC6S Gauss SAW S 1,1901,1756591.783C**0.2732.737%A+56.34%S50.9C++N/A13923.1h7.8B**23.8B++
NS-44 Commissioner 1,1791,1711,1201.046C+1.0142.702%B+36.977%A++45.7C*N/A12025.6h3.1B++7.2B++
Shrike 1,0246534201.555A0.5063.065%B++1.991%C--43.2A++24.6A++32615.1h6.7C+10.6B
AF-19 Mercenary 6506327220.875C+1.1827.823%B**28.006%B**24.8C*N/A9325.5h12.5C*45.1B+
GD-7F 6316194741.306C++0.7528.902%B*28.595%A41.5BN/A14214.9h10.2B**35.4B++
M30 Mustang AH 6265842424.333A++22.2858.576%C**N/A110.2A++7.9B*3545.3h6.6B+11.3B+
NS Decimator 7005592752.033B*0.0271.048%A2.326%C*65.8A+16.6C+3528.5h3.4B++4.8B**
Carnage AR 5725583491.599C*0.4631.781%A40.143%M65.6A+1.6M++1838.5h11.4B++36B*
Frag Grenade 4934841484N/A481.9450.187%B+N/A605C**11.3C*17160.8h3B+6.1B+
NSX-P Naginata 4944782531.889B0.1728.436%B**49.372%A**86.9B**2.9A**2475.5h9.3B**32.6B*
C150 Dalton 7134752419.792A++17.7327.642%D*N/A75.4A*37.8B**7766.3h1.8A+6.4B**
NC05 Jackhammer 4534462401.858B+0.2053.804%B**19.731%B**103.7A*1.6A*2834.3h4.2B+7.7B++
SAS-R 3973951462.705C+0.6545.174%B*74.684%B+44.4C++N/A1418.9h1.8B*4B*
Titan-150 AP 535369468.022C**5.9665.828%A*N/A35.5B**16C*21910.4h4.3C*6.5B**
Mag-Cutter 37936712,8890.028C++2.0319.101%D-7.629%C**0.9BN/A3396.6h2B+10.2C++
NC1 Gauss Rifle 3483432301.491C**0.5730.098%A+41.691%M+39.9B*N/A1688.6h9.1A30.1B**
NS-15MP 245240673.582B+1.5230.471%B+51.25%A*133.3A+2.8M*4841.8h8.7B**28.4B++
L100 Python HESH 2762381614.875C**12.8256.687%B*N/A72.1B++11.5B*2143.3h3.2C++5.7B+
MGR-A1 Vanquisher 2382321162B+0.0632.272%B++38.362%A++89.2A+2.3A+2572.6h9.2B++28.6B++
EM4 Longshot 230229613.754C++1.7035.246%D86.463%B**26.9CN/A628.5h2.1C++5.9C+
NS-357 Underboss 2162152031.059C+1.0043.62%B++48.837%M+61.4BN/A1983.5h3.5B+8B++
Tempest 2132061131.823C**0.2330.31%B*38.35%A*103A*3.5S2172h9.4B31.2B+
The Slasher 2051943,6890.053C++2.0036.415%C++6.186%C--2.2C+N/A687.1h2C**5.5C+
NCM1 Scattercannon 180177882.011C+0.0547.494%B+9.605%D**40.2B**N/A1614.4h7.2B15.2B+
Warden 181175762.303B*0.2536.842%A+21.714%C-58.3A++2A**2183h5.6A15.2B**
AF-34 Mattock 140136572.386C0.3345.869%A13.971%D52.3B+1.5A++1732.6h6.7C+14.7B+
NC14 Bolt Driver 134133851.565C+0.4933.647%C-71.429%C19.6CN/A716.8h2.7C+8C+
C-4 151129781.654C++0.4032.925%B**N/A117.3B+20D10761.1h1.5C+4.4B+
Mauler S6 1271241260.984C+1.0747.822%B+23.387%A++41.3B+1B*2013h4.6C*9.6B+
NC4 Mag-Shot 1141061600.663C+1.3926.874%C+27.359%A13.4D1B+547.9h9.9C-36.8C+
Tank Mine 14197352.771C+0.7126.612%DN/A57.1D--25.9D*3711.7h1.7C**6.2C+
Rocklet Rifle 14283910.912B1.1554.028%C*N/A33.2B+23.6C+4732.5h36.4C++67.5C**
E540 Halberd 9471171S68.9453.061%B**N/A54.6A*17.7B+2831.3h3.7A+6.9A+
NSX-P Tengu 6666232.87A++0.8138.298%C**30.303%A110A*N/A5880.6h8.2A21.4B*
CAS 14-E 7566166M63.9422.482%F-N/A44D6C++1621.5h33.1C147.3D*
C85 Canister-H 5650412.5C+10.4461.519%B**8%D-83.3C-10B+3220.6h9.9D16.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34730.4h
Hellion G0560.1h
Medical Kit9106,89616.4h
Motion Spotter43570.2h
Deconstruction Tool0960h
Recon Detection Device46600.9h
M12 Kobalt01120h
Ammunition Package176500.4h
Medical Applicator9433,7742.7h
Nano-Armor Kit181162,27714.7h
Anti-Infantry MANA Turret32110.3h
M20 Drake01080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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