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Deputy Director GoodnightBug[ImXP] GoodnightBug
NC BR 88

KDR: 1.92

Score: 10.5m

Last Seen: Aug 22nd, 2019 5:04 AM
- OFFLINE - 5.1 hour(s)

Battle Rank 88 - New Conglomerate on Connery - Outfit Member of MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 13
Level Progress (to 89): 21%
Level 100 Progress: 56% 369h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW M20 Mustang NC6 Gauss SAW Vortek Rotary NS-15M2 MGR-L1 Promise GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,466,972 MLG Score: 1972
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.612%36.158%107116119813,7371.912430.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.56%1.631A+2.294A*-0.549DHEAD ++ (~21.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.593B+90.373C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.8%0.229%1335312113,490300173211.6333201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.761%-0.516D-1.241D*0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.40.418B290.425B59.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.665%0.647%273112133092561851.20703166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.3A*-1.232D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++4.30.66B+2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.802%77.295%03121162175030.828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.91%0.416B0.688B+0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.44B2.10.342C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.523%19.82%01121311157620.192708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.497B+1.023B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.255C*4.70.039C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 13
10.5m201.6%376 (22.6k)337 (20.2k)1.9182422,38411,6692.1003588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214152227.379%25.411%69602:4110

29% Engineer49% Heavy Assault10% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2017 4:30 AMJun 7th, 2019 5:42 AMAug 22nd, 2019 8:19 AM (19h) (PST)Aug 22nd, 2019 2:32 AM (1d) (PST)Aug 22nd, 2019 1:04 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7972235740.7160.3730.1821.6580.1061972

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,79713,36834,42943221199620,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
521.1h/21.7d 2,125 5,688 6,621 51.8k 549 1,737 3,322 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:1,711
Deaths:1,156
KDR:1.480
Accuracy:27.656% B+
HSR:36.119% A
NC6A GODSAW
M
Kills:1,697
Deaths:736
KDR:2.306
Accuracy:35.526% B**
HSR:45.905% M
NC6 Gauss SAW
A*
Kills:1,617
Deaths:931
KDR:1.737
Accuracy:28.871% A+
HSR:37.972% A*
NS-15M2
A*
Kills:1,241
Deaths:597
KDR:2.079
Accuracy:31.919% A+
HSR:42.143% A*
MGR-L1 Promise
B**
Kills:1,199
Deaths:705
KDR:1.701
Accuracy:29.267% B**
HSR:29.691% B++
GD-22S
B+
Kills:1,196
Deaths:925
KDR:1.293
Accuracy:25.413% B+
HSR:25.084% C++
NC6S Gauss SAW S
S
Kills:1,175
Deaths:659
KDR:1.783
Accuracy:32.737% A++
HSR:56.340% S
NSX-P Naginata
A*
Kills:93
Deaths:68
KDR:1.368
Accuracy:29.133% A
HSR:46.237% A*
Kills:9,929
Deaths (as Heavy Assault):5,777
Deaths (to Heavy Assaults):3,657
KDR:1.71871
Kill Difference:4,152
Playtime:256.015 hours
Usage:49%
Score:4.916m
Score/min:320
Accuracy (listed only):30.065%
HSR (listed only):39.936%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,182
Deaths:1,050
KDR:1.126
Accuracy:27.779% B+
HSR:21.574% B+
AF-19 Mercenary
B**
Kills:490
Deaths:647
KDR:0.757
Accuracy:27.607% B**
HSR:23.674% B
Blitz GD-10
M++
Kills:447
Deaths:222
KDR:2.014
Accuracy:31.833% A+
HSR:34.228% M++
GD-7F
B**
Kills:409
Deaths:294
KDR:1.391
Accuracy:28.122% B++
HSR:26.650% B**
Mauler S6
B*
Kills:111
Deaths:107
KDR:1.037
Accuracy:47.523% B++
HSR:19.820% B*
Kills:2,639
Deaths (as Light Assault):2,320
Deaths (to Light Assaults):2,076
KDR:1.1375
Kill Difference:319
Playtime:33.183 hours
Usage:6%
Score:0.590m
Score/min:297
Accuracy (listed only):32.573%
HSR (listed only):25.189%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:490
Deaths:647
KDR:0.757
Accuracy:27.607% B**
HSR:23.674% B
GD-7F
B**
Kills:409
Deaths:294
KDR:1.391
Accuracy:28.122% B++
HSR:26.650% B**
Mauler S6
B*
Kills:111
Deaths:107
KDR:1.037
Accuracy:47.523% B++
HSR:19.820% B*
Kills:1,010
Deaths (as Engineer):1,048
Deaths (to Engineers):1,548
KDR:0.96374
Kill Difference:38
Playtime:153.229 hours
Usage:29%
Score:3.968m
Score/min:432
Accuracy (listed only):34.417%
HSR (listed only):23.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B+
Kills:1,182
Deaths:1,050
KDR:1.126
Accuracy:27.779% B+
HSR:21.574% B+
Blitz GD-10
M++
Kills:447
Deaths:222
KDR:2.014
Accuracy:31.833% A+
HSR:34.228% M++
NC1 Gauss Rifle
M++
Kills:304
Deaths:210
KDR:1.448
Accuracy:30.704% A+
HSR:41.118% M++
Carnage AR
M
Kills:114
Deaths:77
KDR:1.481
Accuracy:33.294% A++
HSR:39.474% M
Mauler S6
B*
Kills:111
Deaths:107
KDR:1.037
Accuracy:47.523% B++
HSR:19.820% B*
Kills:2,158
Deaths (as Combat Medic):1,666
Deaths (to Combat Medics):1,440
KDR:1.29532
Kill Difference:492
Playtime:20.866 hours
Usage:4%
Score:0.348m
Score/min:278
Accuracy (listed only):34.227%
HSR (listed only):31.243%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,182
Deaths:1,050
KDR:1.126
Accuracy:27.779% B+
HSR:21.574% B+
NS-44 Commissioner
A+
Kills:801
Deaths:688
KDR:1.164
Accuracy:42.208% B++
HSR:32.210% A+
Blitz GD-10
M++
Kills:447
Deaths:222
KDR:2.014
Accuracy:31.833% A+
HSR:34.228% M++
SAS-R
B*
Kills:264
Deaths:104
KDR:2.538
Accuracy:44.547% B*
HSR:71.970% B
EM4 Longshot
B**
Kills:224
Deaths:60
KDR:3.733
Accuracy:35.564% D
HSR:87.054% B**
NC14 Bolt Driver
C
Kills:133
Deaths:85
KDR:1.565
Accuracy:33.647% C
HSR:71.429% C
NS-357 Underboss
M++
Kills:90
Deaths:96
KDR:0.938
Accuracy:42.985% B++
HSR:46.667% M++
NC4 Mag-Shot
C+
Kills:64
Deaths:131
KDR:0.489
Accuracy:26.953% C+
HSR:18.750% C+
Kills:3,205
Deaths (as Infiltrator):2,436
Deaths (to Infiltrators):1,877
KDR:1.31568
Kill Difference:769
Playtime:51.350 hours
Usage:10%
Score:0.585m
Score/min:190
Accuracy (listed only):35.689%
HSR (listed only):47.985%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:157
Deaths:77
KDR:2.039
Accuracy:47.856% B*
HSR:8.917% F
AF-34 Mattock
A++
Kills:130
Deaths:51
KDR:2.549
Accuracy:49.084% A++
HSR:12.308% D--
Kills:287
Deaths (as MAX Suit):64
Deaths (to MAX Suits):290
KDR:4.48438
Kill Difference:223
Playtime:4.958 hours
Usage:1%
Score:0.129m
Score/min:434
Accuracy (listed only):48.470%
HSR (listed only):10.612%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:1,620
V. Kills:878 184%
Deaths:352
KDR:4.602
Accuracy:28.895% C
KPH:36.800 A*
VKPH:19.900 A+
Vortek Rotary
M**
Kills:1,552
V. Kills:826 188%
Deaths:133
KDR:11.669
Accuracy:40.836% A++
KPH:66 M**
VKPH:35.100 M++
M20 Kestrel
M++
Kills:488
V. Kills:282 172%
Deaths:5
KDR:97.600
Accuracy:39.533% A+
KPH:69.200 M++
VKPH:40 A*
M30 Mustang AH
A++
Kills:318
V. Kills:25 N/A
Deaths:24
KDR:13.250
Accuracy:59.681% B+
KPH:111.500 A++
VKPH:8.800 A
Kills:3,978 (3,978 + 0)
Deaths:514
KDR:7.739
VKDR:3.912
Vehicle Kills:2,011
Kill Difference:3,464
Playtime:77.450 hours
Usage:15%
Score:1.787m
Score/min:385
Piloting Accuracy:59.681%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:324
V. Kills:161 200%
Deaths:24
KDR:13.500
Accuracy:26.914% D*
KPH:76.500 A**
VKPH:38 B**
Kills:324 (0 + 324)
Deaths:24
KDR:13.500
VKDR:6.708
Vehicle Kills:161
Kill Difference:300
Playtime:4.236 hours
Usage:1%
Score:0.247m
Score/min:971
Piloting Accuracy:N/A%
Gunner Accuracy:26.914%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:155
V. Kills:23 N/A
Deaths:16
KDR:9.688
Accuracy:57.856% B**
KPH:62.300 B+
VKPH:9.200 C**
Kills:155 (155 + 0)
Deaths:16
KDR:9.688
VKDR:1.438
Vehicle Kills:23
Kill Difference:139
Playtime:2.487 hours
Usage:0%
Score:0.026m
Score/min:177
Driving Accuracy:57.856%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:309
V. Kills:135 227%
Deaths:46
KDR:6.717
Accuracy:64.665% A++
KPH:33.700 B*
VKPH:14.700 C+
Kills:309 (309 + 0)
Deaths:46
KDR:6.717
VKDR:2.935
Vehicle Kills:135
Kill Difference:263
Playtime:9.158 hours
Usage:2%
Score:0.107m
Score/min:194
Driving Accuracy:64.665%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:52
V. Kills:9 N/A
Deaths:1
KDR:52
Accuracy:22.303% F-
KPH:37 D-
VKPH:6.400 C*
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:9
Vehicle Kills:9
Kill Difference:51
Playtime:1.407 hours
Usage:0%
Score:0.011m
Score/min:135
Piloting Accuracy:N/A%
Gunner Accuracy:22.303%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,7371,7111,1561.48C0.4427.656%B+36.119%A53C*N/A12132.3h9.4B+33.9B+
NC6A GODSAW 1,7341,6977362.306C++0.3935.526%B**45.905%M56.4C+1.2B+13730.1h7.1C*19.9B++
M20 Mustang 2,4981,6203524.602B**2.6828.895%CN/A36.8A*20A+32844h37.9B**131.3B**
NC6 Gauss SAW 1,6311,6179311.737B+0.1828.871%A+37.972%A*55.4B**N/A15129.2h7.8B*27.2B*
Vortek Rotary 2,3781,55213311.669M**9.7540.836%A++N/A66M**35.1M++42023.5h24.3A59.6A
NS-15M2 1,2561,2415972.079C**0.1631.919%A+42.143%A*61.4B++N/A16720.2h10B*31.4B*
MGR-L1 Promise 1,2131,1997051.701C**0.2229.267%B**29.691%B++60.6B++N/A19919.8h11.1B*37.9B*
GD-22S 1,2131,1969251.293C+0.6325.413%B+25.084%C++40.3C++N/A9829.7h10B+39.5B+
AF-4 Cyclone 1,2041,1821,0501.126C+0.7927.779%B+21.574%B+32.7C+N/A8736.2h10.3B+37B+
NC6S Gauss SAW S 1,1901,1756591.783C**0.1432.737%A++56.34%S51.1C**N/A13923h7.8A23.8B*
NS-44 Commissioner 8088016881.164C*0.7542.208%B++32.21%A+41.9C**N/A11119.1h3.1B*7.4B++
Shrike 9816243771.655A++0.2663.262%B*2.083%C43.6A++25A++32614.3h6.7C++10.6B+
AF-19 Mercenary 5044906470.757C+1.1627.607%B**23.674%B20.8C++N/A7723.6h13.3C++48.1B+
M20 Kestrel 770488597.6U95.6839.533%A+N/A68.7M++39.7A*6127.1h50.6B*128.1B*
Blitz GD-10 4634472222.014B**0.1031.833%A+34.228%M++91.2M+3.3S2244.9h10.8B**33.8B*
GD-7F 4194092941.391B0.5328.122%B++26.65%B**38.2BN/A13710.7h10.4B*36.8B++
C150 Dalton 4853242413.5B**11.5826.914%D*N/A77.1A**38.3B**9704.2h1.7A+6.4B**
M30 Mustang AH 3433182413.25B**11.3359.681%B+1.258%C+109.7A++8.6B**4092.9h6.1B+10.2B+
Titan-150 AP 444309466.717C++4.8064.665%A++N/A33.6B*14.7C+1949.2h4.3C**6.6B**
Mag-Cutter 31530711,0080.028C*1.8918.217%D-8.143%C**0.9B+N/A2356.7h2B+10.9C+
NC1 Gauss Rifle 3093042101.448B+0.4730.704%A+41.118%M++38.5B*N/A1477.9h9.3A30.4B**
SAS-R 2642641042.538C+0.6244.547%B*71.97%B36.2C+N/A1117.3h1.8B*4.1B*
EM4 Longshot 225224603.733C*1.8135.564%D87.054%B**27.3C+N/A618.2h2B+5.7C++
NCM1 Scattercannon 160157772.039C**0.1247.856%B*8.917%F38.3AN/A1444.1h7.2B15B+
L100 Python HESH 178155169.688C+7.7757.856%B**N/A62B+9.2C**1772.5h3.5C+6.1B+
NC14 Bolt Driver 134133851.565C+0.3533.647%C71.429%C19.9CN/A656.7h2.7C+8C++
AF-34 Mattock 134130512.549C+0.6349.084%A++12.308%D--52B+1.6A*1712.5h6.6C+13.4B++
Frag Grenade 1251241124N/A122.0840.898%DN/A310D2.5D--12160.4h4C+9.9C+
Carnage AR 114114771.481C++0.4433.294%A++39.474%M67.1A++N/A1911.7h10A30A
Mauler S6 1131111071.037C++0.8847.523%B++19.82%B*42.7B*N/A1962.6h4.7B9.8B+
C-4 124102721.417C+0.5031.015%B*N/A102B+22C--8991h1.6C+5.2B+
NSX-P Naginata 9593681.368C+0.5529.133%A46.237%A*77.5B**1.7B*1681.2h9.8B*33.6B*
NS-357 Underboss 9090960.938C+0.9842.985%B++46.667%M++50C**N/A1741.8h3.7B+8.7B++
Tank Mine 12786332.606C+0.6925.138%DN/A66.2D-31.5D--4191.3h1.6B+6.3C+
Rocklet Rifle 13277820.939B+0.9854.495%C*N/A35B++25C++4612.2h35.5C**65.2B
NC4 Mag-Shot 72641310.489C1.4326.953%C+18.75%C+9.1D-1.1B*417h12.6D--46.6C-
CAS 14-E 6152152A*50.0822.303%F-N/A37.1D-6.4C*1351.4h36.5C--163.7D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11820.2h
Hellion G0560.1h
Medical Kit4233,8934.3h
Motion Spotter43570.2h
Deconstruction Tool0960h
Recon Detection Device46600.9h
Ammunition Package165540.4h
Nano-Armor Kit83142,43812.4h
Anti-Infantry MANA Turret31510.2h
Medical Applicator3915,1091.2h
M20 Drake01080.1h

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