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Archon Gooshi[OHHO] Gooshi
VS BR 76

KDR: 3.52

Score: 6.8m

Last Seen: Apr 27th, 2020 7:51 PM
- OFFLINE - 473.5 hour(s)

Battle Rank 76 - Vanu Sovereignty on Emerald
Level Progress (to 77): 15%
Level 100 Progress: 36% 448h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F Proton II PPA-H H-V45 V30-F Starfall S12 Renegade Pulsar VS1 NS-44 Commissioner E540 Halberd-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,842,723 MLG Score: 1473
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.59%31.571%9662013295,6733.094930.429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.304%1.808A++1.573A+-0.295CHEAD ++ (~16.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.591B+9.30.35C**21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.282%0.431%949213471,1592314414.99569262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.868%1.669A++-0.988D--0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.892B*7.10.824B++6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.061%64.55%9493134667711056.15454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.637%1.22B**-0.161C-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.60.178C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m294.1%449 (26.9k)391 (23.5k)3.5234913,0513,7044.0315976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134975718.833%18.773%35404:420

13% Combat Medic38% Engineer12% Heavy Assault33% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2018 12:33 AMApr 18th, 2020 1:30 PMApr 27th, 2020 5:45 PM (151d) (PST)Apr 27th, 2020 5:02 PM (151d) (PST)Apr 27th, 2020 3:51 PM (151d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8091226870.7520.2130.1412.5750.1241473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,5177,29341,22445138154723,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
289.4h/12.1d 1,882 2,450 4,630 44.7k 332 930 2,148 14m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B++
Kills:443
Deaths:150
KDR:2.953
Accuracy:28.654% B+
HSR:34.312% B++
Orion VS54
B*
Kills:264
Deaths:93
KDR:2.839
Accuracy:27.617% B+
HSR:37.121% B*
NS-15M2
C*
Kills:198
Deaths:74
KDR:2.676
Accuracy:27.363% C+
HSR:32.828% C*
VE-H Maw
B+
Kills:165
Deaths:41
KDR:4.024
Accuracy:31.233% B+
HSR:31.515% C+
Kills:1,070
Deaths (as Heavy Assault):358
Deaths (to Heavy Assaults):932
KDR:2.98883
Kill Difference:712
Playtime:34.464 hours
Usage:12%
Score:0.834m
Score/min:403
Accuracy (listed only):28.717%
HSR (listed only):33.944%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:363
Deaths:71
KDR:5.113
Accuracy:36.219% B++
HSR:25.895% C
NS-11C
B+
Kills:226
Deaths:111
KDR:2.036
Accuracy:27.078% C+
HSR:25.221% B+
Solstice VE3
B**
Kills:215
Deaths:108
KDR:1.991
Accuracy:31.638% B**
HSR:19.535% C
Zenith VX-5
B*
Kills:169
Deaths:51
KDR:3.314
Accuracy:29.010% C*
HSR:30.769% B*
VX6-7
B+
Kills:163
Deaths:71
KDR:2.296
Accuracy:28.329% C*
HSR:26.994% B+
Pulsar C
A*
Kills:79
Deaths:21
KDR:3.762
Accuracy:32.413% B*
HSR:39.241% A*
Kills:1,215
Deaths (as Engineer):433
Deaths (to Engineers):870
KDR:2.806
Kill Difference:782
Playtime:109.935 hours
Usage:38%
Score:2.625m
Score/min:398
Accuracy (listed only):30.781%
HSR (listed only):27.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:318
Deaths:119
KDR:2.672
Accuracy:30.847% B++
HSR:28.616% B*
NS-11C
B+
Kills:226
Deaths:111
KDR:2.036
Accuracy:27.078% C+
HSR:25.221% B+
Solstice VE3
B**
Kills:215
Deaths:108
KDR:1.991
Accuracy:31.638% B**
HSR:19.535% C
Zenith VX-5
B*
Kills:169
Deaths:51
KDR:3.314
Accuracy:29.010% C*
HSR:30.769% B*
VX6-7
B+
Kills:163
Deaths:71
KDR:2.296
Accuracy:28.329% C*
HSR:26.994% B+
Eridani SX5
A++
Kills:102
Deaths:13
KDR:7.846
Accuracy:33.628% B**
HSR:40.196% A++
Pulsar C
A*
Kills:79
Deaths:21
KDR:3.762
Accuracy:32.413% B*
HSR:39.241% A*
Kills:1,272
Deaths (as Light Assault):494
Deaths (to Light Assaults):576
KDR:2.5749
Kill Difference:778
Playtime:10.059 hours
Usage:3%
Score:0.228m
Score/min:378
Accuracy (listed only):30.420%
HSR (listed only):30.082%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:589
Deaths:207
KDR:2.845
Accuracy:30.234% B++
HSR:34.465% B**
Pulsar VS1
B*
Kills:517
Deaths:207
KDR:2.498
Accuracy:31.138% B*
HSR:29.594% B++
Sirius SX12
B*
Kills:318
Deaths:119
KDR:2.672
Accuracy:30.847% B++
HSR:28.616% B*
Terminus VX-9
C**
Kills:231
Deaths:124
KDR:1.863
Accuracy:28.192% C++
HSR:32.035% C**
Corvus VA55
B**
Kills:189
Deaths:82
KDR:2.305
Accuracy:30.704% B++
HSR:37.037% B**
Eridani SX5
A++
Kills:102
Deaths:13
KDR:7.846
Accuracy:33.628% B**
HSR:40.196% A++
Kills:1,946
Deaths (as Combat Medic):752
Deaths (to Combat Medics):402
KDR:2.58777
Kill Difference:1,194
Playtime:38.080 hours
Usage:13%
Score:0.908m
Score/min:397
Accuracy (listed only):30.790%
HSR (listed only):33.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:509
Deaths:276
KDR:1.844
Accuracy:45.781% B++
HSR:27.898% C**
Artemis VX26
A+
Kills:468
Deaths:121
KDR:3.868
Accuracy:30.276% C++
HSR:37.393% A+
Sirius SX12
B*
Kills:318
Deaths:119
KDR:2.672
Accuracy:30.847% B++
HSR:28.616% B*
NS-30 Vandal
B++
Kills:299
Deaths:70
KDR:4.271
Accuracy:38.455% C**
HSR:35.452% B++
V10
B**
Kills:290
Deaths:28
KDR:10.357
Accuracy:47.450% B+
HSR:88.276% B**
VA39 Spectre
B*
Kills:287
Deaths:40
KDR:7.175
Accuracy:41.423% B*
HSR:37.631% C+
Nyx VX31
C++
Kills:166
Deaths:35
KDR:4.743
Accuracy:37.331% C++
HSR:29.518% C+
Eridani SX5
A++
Kills:102
Deaths:13
KDR:7.846
Accuracy:33.628% B**
HSR:40.196% A++
Phaseshift VX-S
C**
Kills:100
Deaths:13
KDR:7.692
Accuracy:42.222% C**
HSR:73% C
Soldier Soaker
C+
Kills:63
Deaths:42
KDR:1.500
Accuracy:35.655% C+
HSR:12.698% C
Kills:2,602
Deaths (as Infiltrator):757
Deaths (to Infiltrators):386
KDR:3.43725
Kill Difference:1,845
Playtime:96.282 hours
Usage:33%
Score:2.198m
Score/min:381
Accuracy (listed only):38.307%
HSR (listed only):41.068%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:115
V. Kills:43 261%
Deaths:6
KDR:19.167
Accuracy:58.754% B**
KPH:51.600 B**
VKPH:19.300 C++
Kills:115 (0 + 115)
Deaths:6
KDR:19.167
VKDR:7.167
Vehicle Kills:43
Kill Difference:109
Playtime:2.231 hours
Usage:1%
Score:0.038m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:58.754%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:661
V. Kills:49 N/A
Deaths:19
KDR:34.790
Accuracy:50.238% B**
KPH:121.300 C**
VKPH:9 B+
E540 Halberd-H
B++
Kills:498
V. Kills:235 211%
Deaths:67
KDR:7.433
Accuracy:69.663% A+
KPH:66.500 B+
VKPH:31.400 B++
Aphelion VEX-4H
B**
Kills:261
V. Kills:131 198%
Deaths:26
KDR:10.039
Accuracy:56.338% B**
KPH:65.100 B++
VKPH:32.700 C**
G40-F Ranger
B+
Kills:71
V. Kills:39 178%
Deaths:6
KDR:11.833
Accuracy:38.208% B+
KPH:42.800 C++
VKPH:23.500 C++
Saron HRB-H
B**
Kills:63
V. Kills:37 166%
Deaths:12
KDR:5.250
Accuracy:71.297% A++
KPH:65.100 B**
VKPH:38.200 B**
Kills:1,554 (0 + 1,554)
Deaths:130
KDR:11.954
VKDR:3.777
Vehicle Kills:491
Kill Difference:1,424
Playtime:19.575 hours
Usage:7%
Score:0.507m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:71.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M
Kills:901
V. Kills:463 194%
Deaths:128
KDR:7.039
Accuracy:65.291% B**
KPH:53.600 A+
VKPH:27.500 M
V30-F Starfall
B**
Kills:551
V. Kills:325 169%
Deaths:57
KDR:9.667
Accuracy:68.191% B+
KPH:41.400 B**
VKPH:24.400 B**
S12 Renegade
M++
Kills:524
V. Kills:24 N/A
Deaths:44
KDR:11.909
Accuracy:57.311% A+
KPH:127.900 A++
VKPH:5.900 M++
Kills:1,976 (1,976 + 0)
Deaths:229
KDR:8.629
VKDR:3.546
Vehicle Kills:812
Kill Difference:1,747
Playtime:34.239 hours
Usage:12%
Score:0.609m
Score/min:297
Driving Accuracy:57.311%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 1,3649011287.039A*3.5265.291%B**N/A53.6A+27.6M32716.8h7.8B+12B++
Proton II PPA-H 7106611934.789B**31.2750.238%B**N/A122.4C**9.1B+4135.4h9.1C**18.1B++
H-V45 6045892072.845B0.6830.234%B++34.465%B**61.4B+1.6A1649.6h10.4B++34.4B++
V30-F Starfall 876551579.667M**6.1468.191%B+N/A41.4B**24.4B**25013.3h9.9B**14.5B**
S12 Renegade 5485244411.909B**8.3957.311%A+6.87%B127.8A++5.9M++3224.1h2.9B+5B*
Pulsar VS1 5355172072.498B**1.0331.138%B*29.594%B++45.4C*1.6A++11211.4h11.7B+37.7B++
NS-44 Commissioner 5145092761.844B+1.6845.781%B++27.898%C**64.4BN/A1837.9h3.4C++7.4B+
E540 Halberd-H 733498677.433C-3.9169.663%A+N/A66.4B+31.3B++4417.5h4.4B+6.3B**
Artemis VX26 4774681213.868A0.3430.276%C++37.393%A+56.4C*1.1B**1638.3h11.2C++37C*
Pulsar LSW 4504431502.953B+0.5728.654%B+34.312%B++65.1C+1C**1966.8h10.3B+35.8C**
Eidolon VE33 379363715.113A**1.5936.219%B++25.895%C72.6B*3.2M+2245h5.8B*16B++
Sirius SX12 3263181192.672B*0.8530.847%B++28.616%B*39.8C+1B+1058h10.6C++34.3B+
NS-30 Vandal 303299704.271B0.7538.455%C**35.452%B++57.5C+N/A1755.2h4.8C**12.6B+
V10 2932902810.357A*6.8347.45%B+88.276%B**63BN/A1714.6h1.7B++3.6B++
VA39 Spectre 288287407.175A++3.6541.423%B*37.631%C+82A*N/A1893.5h3.6B**8.6B*
Orion VS54 272264932.839C*0.6827.617%B+37.121%B*58.7C++1.8A++2014.5h10C**36.1C+
Aphelion VEX-4H 3922612610.038C+6.5156.338%B**2.682%C65.3B++32.8C**3874h34C*60.4B+
Terminus VX-9 2352311241.863C+1.6628.192%C++32.035%C**55C++1C**2354.2h10.1B++35.9B+
NS-11C 2302261112.036B1.4927.078%C+25.221%B+29.7CN/A887.6h10.4B++38.4B+
NS Decimator 364226583.897A++0.3765.367%B+N/A42.6C+26B+3325.3h3.8C*5.8B
C-4 320221683.25B*0.2727.461%C+N/A184.2B**82.5M++13831.2h1B*3.7B+
Solstice VE3 2202151081.991B**1.5331.638%B**19.535%C24.4CN/A988.8h12.8C*40.6C+
NS-15M2 200198742.676C+0.8527.363%C+32.828%C*48.3C--N/A1544.1h10.3B37.6C**
Lancer VS22 291190228.636S5.1156.005%CN/A34.5B*18.4C++2495.5h4.8B*8.6B*
Corvus VA55 201189822.305B++1.2230.704%B++37.037%B**42C+2.7M++1054.5h11.2C+36.6B+
Force-Blade 1961862,9230.064B**3.4617.665%D*11.29%B++1.1C++N/A3168.9h2.2C*12.5C
Zenith VX-5 174169513.314A0.2129.01%C*30.769%B*49.7C+1.5B**1263.4h13C44.9C+
Nyx VX31 170166354.743B++1.2237.331%C++29.518%C+57.2C++1.4A+1572.9h4.8C**12.9B
VE-H Maw 167165414.024B**0.5031.233%B+31.515%C+91.7C**1.1C+2841.8h8.2B+26.2B+
Tank Mine 2311631411.643S8.1261.41%AN/A326M*136A*19490.5h2C+3.3A
VX6-7 165163712.296C**1.2328.329%C*26.994%B+46.6C+N/A1153.5h10.6B37.6B
Plasma Grenade 1401341134N/A130.4856.784%B*N/A670C*30B*21190.2h2.5B*4.5B*
E540 Halberd 158115619.167C*15.6458.754%B**N/A52.3B**19.5C++2842.2h4.8B+8.1B*
Hunter QCX 165107801.338B++2.1960.27%B*1.869%D**26.1B++14.1A++1944.1h6.3C*10.4B
Eridani SX5 105102137.846S4.3233.628%B**40.196%A++127.5A++3.8S3380.8h8.2B**24.4B*
Phaseshift VX-S 101100137.692A+4.1742.222%C**73%C55.6B+N/A1261.8h2.7C+6.3C*
Pulsar C 8179213.762B+0.2432.413%B*39.241%A*56.4C++1.4B*2451.4h10.1C*31.2B+
G40-F Ranger 11071611.833C-8.3138.208%B+N/A41.8C++22.9C+4171.7h91.2D**238.6D
Saron HRB-H 10063125.25C1.7371.297%A++N/A63B*37B**6701h22.1C*31B++
Soldier Soaker 6463421.5C+2.0235.655%C+12.698%C57.3CN/A1421.1h5.4B+15.3B
Lasher X2 5250261.923B+1.6034.293%B+6%A50C+2B+1371h17.9C++52.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit212253,00317.3h
Spawn Beacon12450.1h
Medical Applicator6641,4552.7h
Motion Spotter09780.7h
Spitfire Auto-Turret14530.3h
Recon Detection Device132,8335.8h
Ammunition Package16440.2h
Medical Kit2731,6466.2h
Nano-Repair Grenade02630.1h
Snowman Soldier1900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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