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Venator GorgeousJafarCumPies[ARCD] GorgeousJafarCumPies
VS BR 34

KDR: 3.07

Score: 0.9m

Last Seen: Oct 16th, 2019 5:53 AM
- OFFLINE - 133.9 hour(s)

Battle Rank 34 - Vanu Sovereignty on Emerald - Outfit Member of ARC Reseach and Development[ARCD] ARC Reseach and Development
VS outfit on Emerald

Members: 1
Level Progress (to 35): 91%
Level 100 Progress: 5% 704h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury L105 Zephyr Thanatos VE70 Orion VS54 CAS30 Tank Buster Solstice VE3 VA39 Spectre Dual-75 Duster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $836,919 MLG Score: 669
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.016%20.979%525212142861.032492.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.22%0.668B+-0.086C+1.304AHEAD ++ (~8.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.206C++15-0.018C+45

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.453%0.714%200511215140161228.75114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.31B**42.81B**22.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.265%1.688%4252312134742020123.7235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.983%0.852B*-0.567D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.855B*6.90.802B++6.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.979%20%425211215902134.28571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.41B**4.21B**6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.156%8.721%4252112151721729.55556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.297A-1.167D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.528B+3.60.269C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ARC Reseach and Development[ARCD] ARC Reseach and Development
VS outfit on Emerald

Members: 1
0.9m209.5%426 (25.6k)369 (22.1k)3.074211,6575393.805234 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121612520.902%7.785%16304:220

67% Engineer11% Heavy Assault6% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2015 5:22 PMJul 16th, 2019 2:28 AMOct 19th, 2019 2:18 AM (3d) (PST)Oct 16th, 2019 1:54 AM (6d) (PST)Oct 16th, 2019 1:53 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,164991,0650.7040.2290.0551.8370.172669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,8585,94563,913421431101022,152

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
39.2h/1.6d 394 129 597 4.3k 38 91 406 2.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:165
Deaths:90
KDR:1.833
Accuracy:24.677% B++
HSR:24.849% C+
Kills:165
Deaths (as Heavy Assault):90
Deaths (to Heavy Assaults):172
KDR:1.83333
Kill Difference:75
Playtime:4.360 hours
Usage:11%
Score:0.082m
Score/min:313
Accuracy (listed only):24.677%
HSR (listed only):24.849%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
A++
Kills:172
Deaths:114
KDR:1.509
Accuracy:57.156% A++
HSR:8.721% F
Solstice VE3
B+
Kills:121
Deaths:101
KDR:1.198
Accuracy:25.299% B+
HSR:15.703% D
Kills:293
Deaths (as Engineer):215
Deaths (to Engineers):126
KDR:1.36279
Kill Difference:78
Playtime:26.421 hours
Usage:67%
Score:0.658m
Score/min:415
Accuracy (listed only):41.228%
HSR (listed only):12.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
A++
Kills:172
Deaths:114
KDR:1.509
Accuracy:57.156% A++
HSR:8.721% F
Solstice VE3
B+
Kills:121
Deaths:101
KDR:1.198
Accuracy:25.299% B+
HSR:15.703% D
Kills:293
Deaths (as Light Assault):215
Deaths (to Light Assaults):80
KDR:1.36279
Kill Difference:78
Playtime:5.926 hours
Usage:15%
Score:0.094m
Score/min:264
Accuracy (listed only):41.228%
HSR (listed only):12.212%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A
Kills:90
Deaths:46
KDR:1.957
Accuracy:39.979% A
HSR:20% F
Kills:90
Deaths (as Infiltrator):46
Deaths (to Infiltrators):67
KDR:1.95652
Kill Difference:44
Playtime:2.294 hours
Usage:6%
Score:0.035m
Score/min:251
Accuracy (listed only):39.979%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:195
V. Kills:62 310%
Deaths:2
KDR:97.500
Accuracy:70.013% M*
KPH:378.600 U
VKPH:120.400 U
CAS30 Tank Buster
A*
Kills:140
V. Kills:122 114%
Deaths:30
KDR:4.667
Accuracy:65.453% A++
KPH:22.200 A*
VKPH:19.300 A*
Dual-75 Duster
A
Kills:79
V. Kills:5 N/A
Deaths:1
KDR:79
Accuracy:49.760% A
KPH:99.600 B*
VKPH:6.300 C*
Kills:414 (140 + 274)
Deaths:33
KDR:12.545
VKDR:5.727
Vehicle Kills:189
Kill Difference:381
Playtime:7.620 hours
Usage:19%
Score:0.129m
Score/min:281
Piloting Accuracy:65.453%
Gunner Accuracy:49.760%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:74
V. Kills:48 151%
Deaths:6
KDR:12.333
Accuracy:51.744% B*
KPH:37.800 A
VKPH:24.500 B**
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:8
Vehicle Kills:48
Kill Difference:68
Playtime:1.959 hours
Usage:5%
Score:0.032m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:51.744%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:209
V. Kills:37 N/A
Deaths:4
KDR:52.250
Accuracy:44.956% B**
KPH:75.400 A+
VKPH:13.400 B*
M40 Fury
A*
Kills:70
V. Kills:14 467%
Deaths:8
KDR:8.750
Accuracy:46.794% B**
KPH:103.600 A*
VKPH:20.700 A+
Kills:279 (0 + 279)
Deaths:12
KDR:23.250
VKDR:4.250
Vehicle Kills:51
Kill Difference:267
Playtime:3.447 hours
Usage:9%
Score:0.080m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:46.794%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 246209452.25S49.1844.956%B**1.435%C74.6A13.2B*2912.8h7.8B**17.5B**
L105 Zephyr 257195297.5U94.4370.013%M*1.026%C++390U124U15900.5h5.4B++7.8A
Thanatos VE70 1741721141.509B++1.5757.156%A++8.721%F46.5B**N/A1013.7h3.6B**6.2B**
Orion VS54 169165901.833B+1.2424.677%B++24.849%C+48.5B++1.2A++1293.4h11.7B+47.3C*
CAS30 Tank Buster 262140304.667A*1.5965.453%A++N/A22.2A*19.4A*1846.3h42.8B+65.3B*
Solstice VE3 1231211011.198B++1.8825.299%B+15.703%D27.5B+N/A704.4h19.6C--77.4C+
VA39 Spectre 9390461.957B+1.1239.979%A20%F64.3M+2.1S1391.4h4.2B**10.4B**
Dual-75 Duster 8479179S75.9349.76%AN/A98.8B*6.3C*2000.8h5.3B+10.6B++
Saron HRB 12274612.333A+9.2651.744%B*N/A37A24B**2732h18.4B++35.6B**
M40 Fury 847088.75C**5.6846.794%B**4.286%A*100A++20A7680.7h8B*17.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2556,6784.3h
Medical Applicator16960h
Ammunition Package01910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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