Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,054)players online:
silentk1tt3n (14)  0nlmusha (8)  halienINVDR (6)  soggypankek (4)  souppbtw (4)  squirrelbutterz (2) 38
stats.dasanfall.com
Deputy Goronet[TANK] Goronet
NC BR 42

KDR: 2.75

Score: 52.6m

Last Seen: Aug 21st, 2019 3:11 PM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 42 - New Conglomerate on Miller - Outfit Leader of Undying LoyaIty[TANK] Undying LoyaIty
NC outfit on Miller

Members: 2
Level Progress (to 43): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP NC05 Jackhammer LA1 Anchor M30 Mustang AH LA39 Bruiser AF-41 Hacksaw EM6 Titan-150 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Goronet



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $759,357 MLG Score: 607
Fun Score: N/A
Cheeseburgers Flipped: 497TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.476%28.102%82821119312,3941.644421.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.942%1.615A+1.062B**-0.055C+HEAD ++ (~13.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.577B+9.30.35C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.931%0.99%748512094,54595516664.75916273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.391%0.796B++-0.552D0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.725B++200.623B+24.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.844%2.33%20255120911,632118278819.83263148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.334%1.736A++-0.132C0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.827B++3.90.685B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.592%2.721%397812063,23498517403.27992186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.911%-0.148C-0.426C---0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.709B++120.698B+22.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.511%76.786%3973121128057600.485269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.692%0.801B++0.58B+0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+2.10.339C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.469%9.897%397312112,920633134.60568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.35%1.57A+-0.93D--0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.67B+2.60.459B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Undying LoyaIty[TANK] Undying LoyaIty
NC outfit on Miller

Members: 2
52.6m380.9%733 (44k)563 (33.8k)2.7492847,98617,4543.4205942 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214183818.586%11.326%21105:2113

61% Engineer18% Heavy Assault11% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2013 1:23 PMFeb 12th, 2019 12:59 PMAug 22nd, 2019 4:50 PM (1d) (PST)Aug 21st, 2019 11:18 AM (2d) (PST)Aug 21st, 2019 11:11 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8431197240.5140.1870.0582.4820.138607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,6017,16043,44131113149833,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1556.8h/64.9d 11,717 5,435 14,151 231.9k 1,071 3,536 12,884 78.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,634
Deaths:1,006
KDR:2.618
Accuracy:30.127% B**
HSR:31.511% B*
EM6
B++
Kills:1,277
Deaths:627
KDR:2.037
Accuracy:25.866% B++
HSR:19.812% D
EM1
A*
Kills:1,204
Deaths:400
KDR:3.010
Accuracy:33.546% A*
HSR:35.382% A*
GD-22S
M+
Kills:1,168
Deaths:478
KDR:2.444
Accuracy:32.336% A++
HSR:44.949% M+
NC6 Gauss SAW
A*
Kills:1,164
Deaths:466
KDR:2.498
Accuracy:29.046% A++
HSR:37.629% A*
NS-15M AE
B+
Kills:394
Deaths:168
KDR:2.345
Accuracy:28.543% B+
HSR:14.721% D**
Kills:7,841
Deaths (as Heavy Assault):3,145
Deaths (to Heavy Assaults):4,575
KDR:2.49316
Kill Difference:4,696
Playtime:275.889 hours
Usage:18%
Score:6.349m
Score/min:384
Accuracy (listed only):29.911%
HSR (listed only):30.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A
Kills:1,354
Deaths:849
KDR:1.595
Accuracy:74.859% A
HSR:11.965% C--
Mauler S6
A++
Kills:1,191
Deaths:710
KDR:1.677
Accuracy:57.359% A++
HSR:8.312% D**
AF-19 Mercenary
B**
Kills:992
Deaths:839
KDR:1.182
Accuracy:28.375% B**
HSR:17.843% D
GD-7F
B**
Kills:668
Deaths:450
KDR:1.484
Accuracy:30.108% B**
HSR:12.126% D**
AF-57 Piston
B**
Kills:375
Deaths:221
KDR:1.697
Accuracy:50.167% B**
HSR:7.467% F
Gauss Compact S
A++
Kills:248
Deaths:307
KDR:0.808
Accuracy:32.755% A++
HSR:21.371% B+
AF-4A Bandit
C+
Kills:190
Deaths:179
KDR:1.061
Accuracy:25.105% C+
HSR:17.895% D-
Razor GD-23
C+
Kills:67
Deaths:79
KDR:0.848
Accuracy:23.450% C+
HSR:16.418% D-
AC-X11
B*
Kills:55
Deaths:17
KDR:3.235
Accuracy:29.056% B++
HSR:27.273% B*
Kills:5,140
Deaths (as Engineer):3,651
Deaths (to Engineers):4,810
KDR:1.40783
Kill Difference:1,489
Playtime:945.766 hours
Usage:61%
Score:38.423m
Score/min:677
Accuracy (listed only):39.026%
HSR (listed only):15.630%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A
Kills:1,354
Deaths:849
KDR:1.595
Accuracy:74.859% A
HSR:11.965% C--
Mauler S6
A++
Kills:1,191
Deaths:710
KDR:1.677
Accuracy:57.359% A++
HSR:8.312% D**
AF-19 Mercenary
B**
Kills:992
Deaths:839
KDR:1.182
Accuracy:28.375% B**
HSR:17.843% D
AF-4 Cyclone
B*
Kills:688
Deaths:475
KDR:1.448
Accuracy:29.718% B*
HSR:13.663% D
GD-7F
B**
Kills:668
Deaths:450
KDR:1.484
Accuracy:30.108% B**
HSR:12.126% D**
MGR-S1 Gladius
M**
Kills:601
Deaths:254
KDR:2.366
Accuracy:33.296% A
HSR:47.920% M**
AF-57 Piston
B**
Kills:375
Deaths:221
KDR:1.697
Accuracy:50.167% B**
HSR:7.467% F
Gauss Compact S
A++
Kills:248
Deaths:307
KDR:0.808
Accuracy:32.755% A++
HSR:21.371% B+
AF-4A Bandit
C+
Kills:190
Deaths:179
KDR:1.061
Accuracy:25.105% C+
HSR:17.895% D-
Blitz GD-10
B+
Kills:78
Deaths:45
KDR:1.733
Accuracy:27.387% B+
HSR:10.256% D*
Razor GD-23
C+
Kills:67
Deaths:79
KDR:0.848
Accuracy:23.450% C+
HSR:16.418% D-
AC-X11
B*
Kills:55
Deaths:17
KDR:3.235
Accuracy:29.056% B++
HSR:27.273% B*
Kills:6,507
Deaths (as Light Assault):4,425
Deaths (to Light Assaults):3,418
KDR:1.47051
Kill Difference:2,082
Playtime:167.928 hours
Usage:11%
Score:3.633m
Score/min:361
Accuracy (listed only):36.803%
HSR (listed only):17.709%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A
Kills:1,354
Deaths:849
KDR:1.595
Accuracy:74.859% A
HSR:11.965% C--
Mauler S6
A++
Kills:1,191
Deaths:710
KDR:1.677
Accuracy:57.359% A++
HSR:8.312% D**
AF-4 Cyclone
B*
Kills:688
Deaths:475
KDR:1.448
Accuracy:29.718% B*
HSR:13.663% D
MGR-S1 Gladius
M**
Kills:601
Deaths:254
KDR:2.366
Accuracy:33.296% A
HSR:47.920% M**
AF-57 Piston
B**
Kills:375
Deaths:221
KDR:1.697
Accuracy:50.167% B**
HSR:7.467% F
Carnage AR
B+
Kills:292
Deaths:205
KDR:1.424
Accuracy:27.651% B+
HSR:19.863% C+
Reaper DMR
C**
Kills:215
Deaths:163
KDR:1.319
Accuracy:27.302% C**
HSR:13.488% F
NC1 Gauss Rifle
C**
Kills:125
Deaths:73
KDR:1.712
Accuracy:24.317% C**
HSR:9.600% F
Blitz GD-10
B+
Kills:78
Deaths:45
KDR:1.733
Accuracy:27.387% B+
HSR:10.256% D*
Kills:4,919
Deaths (as Combat Medic):2,995
Deaths (to Combat Medics):1,575
KDR:1.6424
Kill Difference:1,924
Playtime:41.447 hours
Usage:3%
Score:0.994m
Score/min:400
Accuracy (listed only):39.117%
HSR (listed only):15.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:688
Deaths:475
KDR:1.448
Accuracy:29.718% B*
HSR:13.663% D
MGR-S1 Gladius
M**
Kills:601
Deaths:254
KDR:2.366
Accuracy:33.296% A
HSR:47.920% M**
NS-44 Commissioner
B+
Kills:330
Deaths:272
KDR:1.213
Accuracy:40.845% B+
HSR:25.758% B+
SAS-R
B++
Kills:172
Deaths:94
KDR:1.830
Accuracy:41.437% B+
HSR:75.581% B++
LA8 Rebel
A*
Kills:111
Deaths:124
KDR:0.895
Accuracy:27.737% C-
HSR:36.937% A*
AF-18 Stalker
A
Kills:87
Deaths:63
KDR:1.381
Accuracy:33.868% A
HSR:16.092% D
Blitz GD-10
B+
Kills:78
Deaths:45
KDR:1.733
Accuracy:27.387% B+
HSR:10.256% D*
NC14 Bolt Driver
A++
Kills:56
Deaths:17
KDR:3.294
Accuracy:46.632% A++
HSR:87.500% A+
NS-357 Underboss
D-
Kills:54
Deaths:61
KDR:0.885
Accuracy:29.730% D-
HSR:11.111% D*
AF-8 RailJack
C+
Kills:52
Deaths:35
KDR:1.486
Accuracy:35.867% C+
HSR:69.231% D
Kills:2,229
Deaths (as Infiltrator):1,440
Deaths (to Infiltrators):1,804
KDR:1.54792
Kill Difference:789
Playtime:54.653 hours
Usage:4%
Score:0.844m
Score/min:257
Accuracy (listed only):34.652%
HSR (listed only):39.405%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,293
Deaths:267
KDR:4.843
Accuracy:27.482% C-
HSR:10.286% D*
AF-41 Hacksaw
C
Kills:1,170
Deaths:267
KDR:4.382
Accuracy:29.026% C
HSR:10.513% D*
AF-23 Grinder
C
Kills:549
Deaths:155
KDR:3.542
Accuracy:33.191% C
HSR:11.293% D--
AF-23 Grinder
C+
Kills:506
Deaths:154
KDR:3.286
Accuracy:36.939% C+
HSR:11.265% D**
NCM3 Raven
B**
Kills:176
Deaths:121
KDR:1.455
Accuracy:48.050% B**
HSR:1.136% D*
NCM3 Raven
B*
Kills:164
Deaths:121
KDR:1.355
Accuracy:46.079% B*
HSR:1.829% D
NCM2 Falcon
C+
Kills:140
Deaths:82
KDR:1.707
Accuracy:39.900% C+
HSR:4.286% C
NCM2 Falcon
C*
Kills:79
Deaths:79
KDR:1
Accuracy:43.729% C++
HSR:5.063% C*
Kills:4,077
Deaths (as MAX Suit):623
Deaths (to MAX Suits):1,024
KDR:6.54414
Kill Difference:3,454
Playtime:62.195 hours
Usage:4%
Score:2.345m
Score/min:628
Accuracy (listed only):38.049%
HSR (listed only):6.959%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:2,504
V. Kills:263 N/A
Deaths:567
KDR:4.416
Accuracy:66.956% A+
KPH:74 B++
VKPH:7.800 B*
Breaker Rocket Pods
A**
Kills:645
V. Kills:72 N/A
Deaths:55
KDR:11.727
Accuracy:69.357% A**
KPH:246.300 A++
VKPH:27.500 B**
Vortek Rotary
C*
Kills:422
V. Kills:350 120%
Deaths:427
KDR:0.988
Accuracy:37.403% B**
KPH:15.100 C+
VKPH:12.500 C*
M20 Mustang
C**
Kills:170
V. Kills:161 105%
Deaths:222
KDR:0.766
Accuracy:32.675% C**
KPH:12.400 C+
VKPH:11.700 C**
Kills:3,741 (3,096 + 0)
Deaths:1,271
KDR:2.943
VKDR:0.666
Vehicle Kills:846
Kill Difference:2,470
Playtime:78.196 hours
Usage:5%
Score:2.027m
Score/min:432
Piloting Accuracy:32.675%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M
Kills:858
V. Kills:426 201%
Deaths:90
KDR:9.533
Accuracy:31.369% C++
KPH:67.400 M
VKPH:33.500 A++
CAS30 Tank Buster
A*
Kills:804
V. Kills:765 105%
Deaths:521
KDR:1.543
Accuracy:56.047% B**
KPH:15.900 A++
VKPH:15.200 A*
C150 Dalton
B**
Kills:600
V. Kills:647 93%
Deaths:192
KDR:3.125
Accuracy:33.887% C--
KPH:34.800 C++
VKPH:37.500 B**
L105 Zephyr
A++
Kills:401
V. Kills:49 N/A
Deaths:21
KDR:19.095
Accuracy:52.794% A
KPH:96.400 A++
VKPH:11.800 B+
Kills:2,663 (804 + 1,859)
Deaths:824
KDR:3.232
VKDR:2.290
Vehicle Kills:1,887
Kill Difference:1,839
Playtime:84.641 hours
Usage:5%
Score:3.425m
Score/min:674
Piloting Accuracy:56.047%
Gunner Accuracy:52.794%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:215
V. Kills:156 137%
Deaths:36
KDR:5.972
Accuracy:63.088% B*
KPH:36.700 B
VKPH:26.600 A
C75 Viper
B*
Kills:70
V. Kills:11 N/A
Deaths:9
KDR:7.778
Accuracy:40.713% C*
KPH:44.200 B*
VKPH:6.900 C
Kills:285 (285 + 0)
Deaths:45
KDR:6.333
VKDR:3.711
Vehicle Kills:167
Kill Difference:240
Playtime:7.437 hours
Usage:0%
Score:0.455m
Score/min:1,020
Driving Accuracy:40.713%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:9,037
V. Kills:7,232 125%
Deaths:1,351
KDR:6.689
Accuracy:59.801% B**
KPH:32.600 B*
VKPH:26.100 A**
Titan-150 HEAT
M**
Kills:1,247
V. Kills:298 417%
Deaths:95
KDR:13.126
Accuracy:57.280% B**
KPH:56.300 M**
VKPH:13.400 B**
Titan-150 HESH
A++
Kills:1,063
V. Kills:162 N/A
Deaths:60
KDR:17.717
Accuracy:53.318% B++
KPH:72 A++
VKPH:11 B+
C85 Canister
M++
Kills:395
V. Kills:21 N/A
Deaths:12
KDR:32.917
Accuracy:50.135% A
KPH:191.900 M++
VKPH:10.200 A**
Enforcer ML85
B++
Kills:279
V. Kills:228 122%
Deaths:38
KDR:7.342
Accuracy:47.846% B*
KPH:24.700 C++
VKPH:20.200 B++
E540 Halberd
B+
Kills:210
V. Kills:110 189%
Deaths:30
KDR:7
Accuracy:49.774% B++
KPH:33.400 B+
VKPH:17.500 B+
Kills:12,231 (11,347 + 884)
Deaths:1,586
KDR:7.712
VKDR:5.076
Vehicle Kills:8,051
Kill Difference:10,645
Playtime:334.059 hours
Usage:21%
Score:14.293m
Score/min:713
Driving Accuracy:53.318%
Gunner Accuracy:49.774%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:80
V. Kills:5 N/A
Deaths:6
KDR:13.333
Accuracy:45.750% D
KPH:138.400 B++
VKPH:8.600 C++
M40 Fury-H
A++
Kills:58
V. Kills:4 N/A
Deaths:4
KDR:14.500
Accuracy:49.568% B**
KPH:162.700 A++
VKPH:11.200 C+
E540 Halberd-H
B++
Kills:51
V. Kills:39 128%
Deaths:12
KDR:4.250
Accuracy:68.307% A+
KPH:33.700 C-
VKPH:25.800 B++
Kills:189 (0 + 189)
Deaths:22
KDR:8.591
VKDR:2.182
Vehicle Kills:48
Kill Difference:167
Playtime:2.447 hours
Usage:0%
Score:0.164m
Score/min:1,118
Driving Accuracy:N/A%
Gunner Accuracy:68.307%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:69
V. Kills:12 N/A
Deaths:5
KDR:13.800
Accuracy:37.493% C**
KPH:67.200 B*
VKPH:11.700 B+
M40 Fury
N/A
Kills:50
V. Kills:12 385%
Deaths:2
KDR:25
Accuracy:41.250% N/A
KPH:67.800 N/A
VKPH:16.300 N/A
Kills:119 (0 + 119)
Deaths:7
KDR:17
VKDR:3.429
Vehicle Kills:24
Kill Difference:112
Playtime:1.765 hours
Usage:0%
Score:0.102m
Score/min:962
Driving Accuracy:N/A%
Gunner Accuracy:41.250%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 16,2699,0371,3516.689C++3.9459.801%B**2.423%C+32.6B*26.1A**640277.5h4.2B7B*
NC05 Jackhammer 4,1034,0951,8832.175B*0.5752.515%B**10.354%D--47.6C*N/A19286.1h3.7B**7B*
LA1 Anchor 2,6572,6341,0062.618C*0.1330.127%B**31.511%B*55.5C**N/A18447.5h8.3B*27.6B++
M30 Mustang AH 2,7672,5045674.416C+1.6766.956%A+1.158%C+74.1B++7.8B*45733.8h4.7B++7.1B++
LA39 Bruiser 1,3591,3548491.595B+1.1574.859%A11.965%C--32.2CN/A15142.1h1.9B**2.5B*
AF-41 Hacksaw 1,2961,2932674.843B*2.0927.482%C-10.286%D*53.2A+N/A22624.3h4.8B*17.4B+
EM6 1,2831,2776272.037C**0.7125.866%B++19.812%D48.2C**N/A21126.5h9.6B++37B+
Titan-150 HEAT 1,5451,2479513.126A++10.3857.28%B**2.967%C++56.2M**13.4B**50022.2h2.5A+4.4A++
EM1 1,2361,2044003.01A++0.2633.546%A*35.382%A*86.6A*2.3S22913.9h9.6B+28.7B*
Mauler S6 1,1981,1917101.677B++1.0757.359%A++8.312%D**41.2B++N/A22628.9h3.2A5.6B**
AF-41 Hacksaw 1,1701,1702674.382B*1.6329.026%C10.513%D*48B**N/A20224.4h5.6B++19.2B+
GD-22S 1,1741,1684782.444B+0.3132.336%A++44.949%M+62.8B**N/A17218.6h7.9A24.6B**
NC6 Gauss SAW 1,1781,1644662.498A0.2529.046%A++37.629%A*61.9A+N/A22818.8h7.3B*25.3B*
Titan-150 HESH 1,2251,0636017.717B++14.9753.318%B++1.035%D71.8A++10.9B+49514.8h2.6B*4.8B*
AF-19 Mercenary 1,0089928391.182B+1.5728.375%B**17.843%D7.9DN/A44126.1h12.7C**44.8B+
AP30 Shredder 1,284858909.533B+6.7831.369%C++1.748%C67.6M33.5A++89412.7h31.9A101.6A
CAS30 Tank Buster 1,5698045211.543C**1.2156.047%B**N/A15.9A++15.1A*46250.5h35.3C**63B++
AF-4 Cyclone 6926884751.448C++1.3029.718%B*13.663%D20.7C--N/A9233.3h10.1B+34B+
GD-7F 6766684501.484B+1.2730.108%B**12.126%D**20.7CN/A11532.3h12.3B+40.7B+
Breaker Rocket Pods 7176455511.727B++8.9869.357%A**N/A248.1A++27.7B**18512.6h9.3B**13.4B**
MGR-S1 Gladius 6076012542.366B*0.3833.296%A47.92%M**59.5B*N/A16110.1h7.5B*22.5B*
C150 Dalton 1,2476001923.125C-0.3833.887%C--N/A34.7C++37.4B**112017.3h3B*8.9B++
AF-23 Grinder 5525491553.542B+0.7933.191%C11.293%D--48.6AN/A24711.3h5.6B+17B+
AF-23 Grinder 5115061543.286B0.5436.939%C+11.265%D**45.2B*N/A22511.2h6.8C*18.5C*
Shrike 6114682481.887A*0.8664.353%B*4.487%B**39A11.9C+56712h3.8A+5.9A+
Vortek Rotary 7724224270.988C1.7637.403%B**1.422%C--15.1C+12.5C*31928h69B184.4B+
M60-A Bulldog 473411488.563B++5.8146.094%A1.217%C60.4A9.1B*5836.8h4.1A8.8B**
L105 Zephyr 4504012119.095B*16.3552.794%AN/A95.5A+11.7B+7354.2h3.9A7.4B**
C85 Canister 4163951232.917B**30.1750.135%A12.152%C188.1M+10A**8442.1h4.7B*9.4B*
NS-15M AE 3973941682.345C++0.4028.543%B+14.721%D**49.9C+N/A3117.9h10.3B+36.1B+
C-4 4883831672.293B+0.4634.197%A+N/A75.1C+20.6D11765.1h1.2B+3.5B**
AF-57 Piston 3763752211.697B+1.0550.167%B**7.467%F42.1C**N/A1868.9h3.6B*7.2B+
Tank Mine 620342744.622B**1.8735%C++N/A126.7B+103A+27102.7h2C+5.7B
NS-44 Commissioner 3343302721.213C*1.5440.845%B+25.758%B+42.9BN/A1577.7h3.3B++8.1B++
Carnage AR 2942922051.424C++1.3327.651%B+19.863%C+30.4C+N/A1479.6h12.5B+45.1B+
Enforcer ML85 507279387.342B+4.5947.846%B*1.075%D-24.7C++20.2B++160911.3h11.9B25B++
NS Decimator 3882701721.57B++1.1861.945%C++N/A40.9B17.9C*3506.6h3.8B++6.1B++
Gauss Compact S 2532483070.808C+1.9432.755%A++21.371%B+5D--N/A2849.4h17.2F52.6C+
Frag Grenade 2162151215N/A212.2546.634%C++N/A430C+2D--27090.5h3.6B7.7B+
Reaper DMR 2152151631.319C+1.4327.302%C**13.488%F29.1CN/A1267.4h10.5C38.6C++
L100 Python AP 371215365.972C*3.2263.088%B*1.395%D36.4B26.4A9565.9h5.1B8B++
E540 Halberd 320210307C+4.2549.774%B++2.857%C+33.3B17.5B+35686.3h4.7B*9.5B*
AF-4A Bandit 1931901791.061C1.6925.105%C+17.895%D-10.6D--N/A7518h13.8D-55C
NCM3 Raven 3211761211.455B*1.2948.05%B**1.136%D*11.3B+9.3A+23615.6h19B**39.6B**
SAS-R 172172941.83C0.9241.437%B+75.581%B++35.1C+N/A1264.9h2B+4.9B+
M20 Mustang 3311702220.766C1.9832.675%C**1.765%C+12.3C+11.7C**33113.8h90.8B+277.9B+
NCM3 Raven 3031641211.355B++1.3946.079%B*1.829%D10.5C++8.9B**21615.6h19.3B**42B**
NCM2 Falcon 169140821.707B+1.0439.9%C+4.286%C22.2B**4.6C+2726.3h5.1A12.8B*
NC1 Gauss Rifle 127125731.712B++1.0424.317%C**9.6%F23.1C+N/A1705.4h9.7B**39.8B*
LA8 Rebel 1121111240.895C+1.8527.737%C-36.937%A*24.7CN/A1004.5h5.8B+21C*
Mag-Cutter 90908,3550.011C2.7414.118%D*N/A0.1D-N/A1686.7h1.7B*12.3C+
AF-18 Stalker 8887631.381C++1.3733.868%A16.092%D28.1CN/A1473.1h12.1C**35.8B+
C85 Canister-H 8580613.333C++10.5845.75%D7.5%D--133.3B+8.3C++8710.6h4.6B*10B++
NCM2 Falcon 10279791C++1.7543.729%C++5.063%C*12.5C++3.7C-1856.3h9.9B*22.6B++
Blitz GD-10 7878451.733B++1.0227.387%B+10.256%D*22.9CN/A2183.4h12.1B++44.1B+
Bouncing Betty 7070164.375C++1.6355.336%AN/A100C--N/A5380.7h2C+3.6B++
C75 Viper 817097.778B*5.0340.713%C*1.429%C+43.8B*6.9C12571.6h10B++24.5B++
M40 Fury 8169513.8A+11.0537.493%C**N/A69B**12B+8921h9.7B++25.9B++
Razor GD-23 6767790.848C+1.9023.45%C+16.418%D-6.4D-N/A8110.5h10.4B++44.3B+
Heartstring 6161571.07C+1.6839.423%C+22.951%C50.8A++N/A1001.2h2.7C**6.8B+
M40 Fury-H 6258414.5C++11.7549.568%B**N/A145A10C9590.4h5.9B++12B**
NC14 Bolt Driver 5656173.294B*0.5446.632%A++87.5%A+46.7A++N/A5001.2h1.6A+3.4A
AC-X11 5555173.235A*0.4929.056%B++27.273%B*78.6A*N/A5720.7h7.9B*27.3B++
NS-357 Underboss 5454610.885C+1.8629.73%D-11.111%D*24.5C--N/A1412.2h4.5C+15.1C
AF-8 RailJack 5252351.486C1.2635.867%C+69.231%D12.1D-N/A894.3h2.9D8.1C
E540 Halberd-H 9051124.25C1.5068.307%A+N/A34C26B++12471.5h6.8C+10B
M40 Fury 6250225M*22.2541.25%B+N/A71.4B++17.1B**10560.7h10.6B+25.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon118080.6h
Nano-Armor Kit8541,015,292196.5h
Nanite Revive Grenade01840.1h
Medical Kit3983,69411.8h
Medical Applicator10141,7393.9h
Spitfire Auto-Turret41000.2h
Restoration Kit163740.3h
Motion Spotter32930.2h
Ammunition Package277130.8h
Anti-Infantry MANA Turret21890.5h
Recon Detection Device83600.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 3.68s on queries, 3.02s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.