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Lt. General Goshandr[RO] Goshandr
TR BR 90

KDR: 2.64

Score: 11.2m

Last Seen: May 3rd, 2020 4:52 PM
- OFFLINE - 1284.5 hour(s)

Battle Rank 90 - Terran Republic on Miller
Level Progress (to 91): 16%
Level 100 Progress: 59% 253h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 MG-H1 Watchman NSX-P Naginata MRC3 Mercy T32 Bull T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,847,974 MLG Score: 5474
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.988%33.051%95814133521,4792.72196-0.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.017%1.497A+1.795A++-0.801D-HEAD ++ (~18.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.532B+100.296C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.313%73.029%0213475,124937125.46269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.575%1.409A0.385C**-0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.90.399B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.628%9.594%01134827166170.409366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.425C---1.017D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.216C++3.80.225C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m180.6%506 (30.4k)435 (26.1k)2.6398434,73513,1582.7199490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349293427.081%35.385%95801:578

65% Heavy Assault17% Infiltrator6% Light Assault7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2019 6:43 PMApr 12th, 2020 7:27 PMMay 7th, 2020 8:00 AM (134d) (PST)May 3rd, 2020 2:01 PM (138d) (PST)May 3rd, 2020 12:52 PM (138d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9444714731.3480.5110.4772.4920.0325474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,65728,29028,367813129150226,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
429.3h/17.9d 1,054 12,291 9,794 64.2k 873 1,306 814 24.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:11,264
Deaths:4,120
KDR:2.734
Accuracy:28.738% B+
HSR:33.274% B+
NS-15M2
B+
Kills:2,800
Deaths:935
KDR:2.995
Accuracy:30.569% B+
HSR:35.964% B+
MG-H1 Watchman
C*
Kills:1,220
Deaths:495
KDR:2.465
Accuracy:25.256% C
HSR:32.869% C*
NSX-P Naginata
C*
Kills:1,208
Deaths:487
KDR:2.480
Accuracy:27.765% C*
HSR:33.775% C++
T32 Bull
B+
Kills:1,194
Deaths:459
KDR:2.601
Accuracy:29.145% B+
HSR:31.575% B+
T9 CARV
B*
Kills:1,174
Deaths:362
KDR:3.243
Accuracy:28.549% B*
HSR:33.646% B*
T9A "Butcher"
C++
Kills:444
Deaths:175
KDR:2.537
Accuracy:27.475% C++
HSR:32.207% C++
Kills:19,304
Deaths (as Heavy Assault):7,033
Deaths (to Heavy Assaults):4,472
KDR:2.74477
Kill Difference:12,271
Playtime:276.928 hours
Usage:65%
Score:7.174m
Score/min:432
Accuracy (listed only):28.214%
HSR (listed only):33.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
C+
Kills:628
Deaths:345
KDR:1.820
Accuracy:28.614% C+
HSR:23.089% C
TRAC-5
A
Kills:491
Deaths:255
KDR:1.925
Accuracy:32.272% A
HSR:22.200% C*
FA1 Barrage
D-
Kills:271
Deaths:102
KDR:2.657
Accuracy:36.628% D-
HSR:9.594% D*
NSX-P Tanto
B+
Kills:269
Deaths:124
KDR:2.169
Accuracy:30.214% C++
HSR:33.457% B+
LC3 Jaguar
B**
Kills:131
Deaths:101
KDR:1.297
Accuracy:28.269% C**
HSR:31.298% B**
NSX-P Tengu
B+
Kills:84
Deaths:42
KDR:2
Accuracy:43.688% B+
HSR:22.619% C
Kills:1,874
Deaths (as Light Assault):969
Deaths (to Light Assaults):2,501
KDR:1.93395
Kill Difference:905
Playtime:24.992 hours
Usage:6%
Score:0.519m
Score/min:346
Accuracy (listed only):33.281%
HSR (listed only):23.709%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B+
Kills:399
Deaths:169
KDR:2.361
Accuracy:27.543% C*
HSR:30.576% B+
FA1 Barrage
D-
Kills:271
Deaths:102
KDR:2.657
Accuracy:36.628% D-
HSR:9.594% D*
T1 Cycler
B+
Kills:113
Deaths:46
KDR:2.457
Accuracy:28.561% B+
HSR:24.779% C+
NSX-P Tengu
B+
Kills:84
Deaths:42
KDR:2
Accuracy:43.688% B+
HSR:22.619% C
Kills:867
Deaths (as Combat Medic):359
Deaths (to Combat Medics):1,391
KDR:2.41504
Kill Difference:508
Playtime:13.423 hours
Usage:3%
Score:0.338m
Score/min:420
Accuracy (listed only):34.105%
HSR (listed only):21.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:4,941
Deaths:1,223
KDR:4.040
Accuracy:44.497% B
HSR:72.779% C++
NS-45 Pilot
C+
Kills:1,060
Deaths:660
KDR:1.606
Accuracy:32.772% C+
HSR:28.113% C
NS-44 Commissioner
B**
Kills:636
Deaths:559
KDR:1.138
Accuracy:48.808% B**
HSR:29.088% B+
NS-44L Blackhand
B*
Kills:284
Deaths:145
KDR:1.959
Accuracy:39.129% D
HSR:54.578% B*
RAMS .50M
C+
Kills:183
Deaths:51
KDR:3.588
Accuracy:40.044% C
HSR:79.781% C+
NSX-P Tengu
B+
Kills:84
Deaths:42
KDR:2
Accuracy:43.688% B+
HSR:22.619% C
Kills:7,188
Deaths (as Infiltrator):2,680
Deaths (to Infiltrators):2,256
KDR:2.68209
Kill Difference:4,508
Playtime:74.840 hours
Usage:17%
Score:1.925m
Score/min:429
Accuracy (listed only):41.490%
HSR (listed only):47.826%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
C+
Kills:628
Deaths:345
KDR:1.820
Accuracy:28.614% C+
HSR:23.089% C
TRAC-5
A
Kills:491
Deaths:255
KDR:1.925
Accuracy:32.272% A
HSR:22.200% C*
FA1 Barrage
D-
Kills:271
Deaths:102
KDR:2.657
Accuracy:36.628% D-
HSR:9.594% D*
NSX-P Tanto
B+
Kills:269
Deaths:124
KDR:2.169
Accuracy:30.214% C++
HSR:33.457% B+
LC3 Jaguar
B**
Kills:131
Deaths:101
KDR:1.297
Accuracy:28.269% C**
HSR:31.298% B**
Kills:1,790
Deaths (as Engineer):927
Deaths (to Engineers):1,273
KDR:1.93096
Kill Difference:863
Playtime:7.585 hours
Usage:2%
Score:0.148m
Score/min:325
Accuracy (listed only):31.200%
HSR (listed only):23.928%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:1,198
Deaths:239
KDR:5.013
Accuracy:20.115% C++
HSR:24.624% C**
MRC3 Mercy
B
Kills:1,144
Deaths:228
KDR:5.018
Accuracy:20.702% C++
HSR:25.087% B
M3 Pounder HEG
B+
Kills:216
Deaths:49
KDR:4.408
Accuracy:45.154% C++
HSR:3.704% B+
M3 Pounder HEG
C++
Kills:185
Deaths:47
KDR:3.936
Accuracy:46.172% C++
HSR:3.243% C+
M6 Onslaught
A+
Kills:110
Deaths:16
KDR:6.875
Accuracy:22.678% B+
HSR:30% A+
M6 Onslaught
B++
Kills:102
Deaths:16
KDR:6.375
Accuracy:22.076% B
HSR:26.471% B++
Kills:2,955
Deaths (as MAX Suit):297.500
Deaths (to MAX Suits):416
KDR:9.93277
Kill Difference:2,657.500
Playtime:31.152 hours
Usage:7%
Score:1.089m
Score/min:582
Accuracy (listed only):29.483%
HSR (listed only):18.855%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:288
V. Kills:21 N/A
Deaths:
KDR:
Accuracy:58.762% B++
KPH:123.800 C++
VKPH:9 D-
M14 Banshee
C++
Kills:234
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:28.632% D
KPH:74 C++
VKPH:1.600 D--
M18 Needler
C-
Kills:85
V. Kills:47 177%
Deaths:
KDR:
Accuracy:24.315% D**
KPH:12.700 C-
VKPH:7 D
Kills:607 (319 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:73
Kill Difference:607
Playtime:12.182 hours
Usage:3%
Score:0.128m
Score/min:175
Piloting Accuracy:24.315%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,37811,2644,1202.734C+0.0928.738%B+33.274%B+90.9B++N/A247123.9h10.5C*36.4B
TSAR-42 4,9524,9411,2234.04C++1.4044.497%B72.779%C++86.7B*N/A24157h1.9B4.3B+
NS-15M2 2,8402,8009352.995C++0.3630.569%B+35.964%B+105.7B*1.5B+30826.5h10.2B+33.3B+
MG-H1 Watchman 1,2421,2204952.465C++0.1725.256%C32.869%C*75.3C*1.4C++19816.2h12.6C*50.1C++
NSX-P Naginata 1,2311,2084872.48C**0.1627.765%C*33.775%C++93.6B1.8C*23812.9h10.6C++38.3C**
MRC3 Mercy 1,2281,1982395.013B+2.3720.115%C++24.624%C**57.6B*1.4B*17520.8h17.2C*85.5C**
T32 Bull 1,2041,1944592.601B+0.0429.145%B+31.575%B+92.6B**N/A23312.9h10.6B+36.5B+
T9 CARV 1,1881,1743623.243B++0.6028.549%B*33.646%B*91B**1.1B+34712.9h10.3B+36B+
MRC3 Mercy 1,1751,1442285.018B+2.3820.702%C++25.087%B58.1B*1.6B**17719.7h17.7C++85.4C**
NS-45 Pilot 1,0781,0606601.606C+1.0332.772%C+28.113%C93.8C*1.6B+23811.3h5.7B+17.5C**
T7 Mini-Chaingun 8007942922.719A0.0826.113%B**18.766%B++101.8AN/A2677.8h10.3B++39.4B*
NS-44 Commissioner 6436365591.138C+1.5048.808%B**29.088%B+73.1B+N/A2178.7h3.2B6.6B+
MG-C1 Kindred 6336283451.82B0.8228.614%C+23.089%C78.5B+N/A2328h9.4B+32.9B
TRAC-5 4984912551.925B**0.7132.272%A22.2%C*86.1A++1.2B**3505.7h11.3B+35B+
NS Decimator 6204652441.906C*0.7360.99%C+1.29%D62B*20.7C+3727.5h3.6C**5.8B
T9A "Butcher" 4474441752.537C++0.1027.475%C++32.207%C++116.8B**N/A4213.8h9.8B+35.8B+
TAR 4063991692.361B0.2827.543%C*30.576%B+63.3B+1.1B+1986.3h11.8C++42.8C**
Hellfire Rocket Pods 3092881288U285.3658.762%B++N/A125.2C++9.1D-3862.3h12.6C++21.4C**
NS-44L Blackhand 2862841451.959C++0.6839.129%D54.578%B*60.4B++N/A1494.7h3.6C**9.3C+
FA1 Barrage 2782711022.657B++0.0236.628%D-9.594%D*71.3B**1.8A*2113.8h3.8B+10.3C++
NSX-P Tanto 2712691242.169B+0.4730.214%C++33.457%B+84.1B*N/A2413.2h11.1C*36.6B+
Chainblade 23523512,8800.018C2.6225.464%C3.404%C-0.6CN/A2366.1h1.5B*5.7B+
M14 Banshee 2392341234U231.3628.632%DN/A73.1C++1.6D--1943.2h14.2B+49.4B+
ML-7 3152251201.875B**0.7657.074%CN/A47.9B**19.1C*3824.7h5.8C*10.2C++
M3 Pounder HEG 230216494.408B**1.7745.154%C++3.704%B+46A++3D2194.7h11.6B++25.7B+
M3 Pounder HEG 209185473.936B++1.3046.172%C++3.243%C+41.1A+5.3B+2104.5h13.5B+29.2B+
RAMS .50M 184183513.588C+0.9540.044%C79.781%C+61B**N/A1753h2C++5C++
C-4 168149931.602C+1.0432.996%B+N/A124.2C*15.8D--8251.2h1.1B+3.3B+
LC3 Jaguar 1331311011.297C1.3428.269%C**31.298%B**50.4C++N/A2032.6h10.6C++37.5B
T1 Cycler 113113462.457B+0.1828.561%B+24.779%C+70.6B**N/A4551.6h10.2B*35.7B++
M6 Onslaught 111110166.875A++4.2422.678%B+30%A+57.9B++N/A2511.9h13A57.4B++
M6 Onslaught 105102166.375A++3.7422.076%B26.471%B++53.7B+1.6A2031.9h13.5A60.9B++
M18 Needler 13285185U82.3624.315%D**N/A12.7C-7D936.7h143.5C+590.3C--
NSX-P Tengu 8584422C*0.6443.688%B+22.619%C105B*1.3C++3880.8h8.9B+20.5B+
T2 Striker 8957272.111A*0.5349.724%CN/A27.1B+15.2C+2362.1h28.5B++57.3B+
Frag Grenade 5353153N/A50.3645.119%CN/A530CN/A34050.1h3.2C++7.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2717,2530.9h
Spawn Beacon51,1480.5h
Medical Applicator1510,0910.6h
Motion Spotter104,9201.5h
Shield Recharging Field122900.1h
Medical Kit1,1109,10413.1h

Check the help document for the dictionary if you want to learn more about words used here.


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