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Commissar Goshandr[RO] Goshandr
TR BR 81

KDR: 2.58

Score: 8.4m

Last Seen: Jan 26th, 2020 9:44 PM
- OFFLINE - 48.2 hour(s)

Battle Rank 81 - Terran Republic on Miller - Outfit Officer of Red October[RO] Red October
TR outfit on Miller

Members: 92
Level Progress (to 82): 26%
Level 100 Progress: 44% 358h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-15M2 NSX-P Naginata T9 CARV T32 Bull NS-45 Pilot MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,204,509 MLG Score: 5759
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.016%32.943%95611122116,6412.64059-0.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.219%1.371A1.694A++0.895B*HEAD ++ (~18.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.508B+10.10.277C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.547%73.171%0212304,592703116.52273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.553%1.401A0.363C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.554B+1.90.386C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.698%9.886%01123126355470.474729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.452T*-2.884T-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.21B**3.81B**6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 92
8.4m173.2%490 (29.4k)423 (25.4k)2.5768426,52610,2942.6440681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232232327.76%37.062%102901:555

66% Heavy Assault21% Infiltrator6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2019 6:43 PMJul 20th, 2019 4:38 PMJan 27th, 2020 5:56 PM (22h) (PST)Jan 26th, 2020 7:09 PM (2d) (PST)Jan 26th, 2020 5:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9274654621.3430.5210.4982.3730.0275759

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,61127,90227,709813130142225,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
329.3h/13.7d 692 9,831 7,387 46.9k 651 1,019 543 18.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:10,071
Deaths:3,660
KDR:2.752
Accuracy:28.702% B**
HSR:33.155% B**
NS-15M2
A
Kills:1,389
Deaths:434
KDR:3.200
Accuracy:30.416% B**
HSR:37.365% A
NSX-P Naginata
B*
Kills:1,208
Deaths:487
KDR:2.480
Accuracy:27.765% B*
HSR:33.775% B++
T9 CARV
A++
Kills:1,174
Deaths:362
KDR:3.243
Accuracy:28.549% A++
HSR:33.646% A+
T32 Bull
B**
Kills:922
Deaths:365
KDR:2.526
Accuracy:29.439% B**
HSR:32.104% B**
MG-H1 Watchman
B**
Kills:656
Deaths:262
KDR:2.504
Accuracy:24.513% C**
HSR:34.146% B**
Kills:15,420
Deaths (as Heavy Assault):5,570
Deaths (to Heavy Assaults):3,577
KDR:2.7684
Kill Difference:9,850
Playtime:217.956 hours
Usage:66%
Score:5.436m
Score/min:416
Accuracy (listed only):28.231%
HSR (listed only):34.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
B+
Kills:543
Deaths:275
KDR:1.975
Accuracy:28.707% B+
HSR:22.284% C+
TRAC-5
A*
Kills:476
Deaths:245
KDR:1.943
Accuracy:32.246% A*
HSR:21.849% B+
FA1 Barrage
C
Kills:263
Deaths:100
KDR:2.630
Accuracy:36.698% C
HSR:9.886% D*
NSX-P Tanto
A
Kills:246
Deaths:107
KDR:2.299
Accuracy:30.074% B*
HSR:34.146% A
NSX-P Tengu
B**
Kills:84
Deaths:42
KDR:2
Accuracy:43.688% B**
HSR:22.619% C++
Kills:1,612
Deaths (as Light Assault):769
Deaths (to Light Assaults):2,026
KDR:2.09623
Kill Difference:843
Playtime:17.378 hours
Usage:5%
Score:0.379m
Score/min:363
Accuracy (listed only):34.283%
HSR (listed only):22.157%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C
Kills:263
Deaths:100
KDR:2.630
Accuracy:36.698% C
HSR:9.886% D*
T1 Cycler
A
Kills:113
Deaths:46
KDR:2.457
Accuracy:28.561% A
HSR:24.779% B+
NSX-P Tengu
B**
Kills:84
Deaths:42
KDR:2
Accuracy:43.688% B**
HSR:22.619% C++
Kills:460
Deaths (as Combat Medic):188
Deaths (to Combat Medics):1,080
KDR:2.44681
Kill Difference:272
Playtime:5.410 hours
Usage:2%
Score:0.134m
Score/min:412
Accuracy (listed only):36.316%
HSR (listed only):19.095%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:4,411
Deaths:1,099
KDR:4.014
Accuracy:44.747% B*
HSR:72.909% B+
NS-45 Pilot
C**
Kills:916
Deaths:577
KDR:1.588
Accuracy:32.891% C*
HSR:28.603% C**
NS-44 Commissioner
A
Kills:508
Deaths:422
KDR:1.204
Accuracy:48.280% A
HSR:28.347% B*
RAMS .50M
C*
Kills:181
Deaths:49
KDR:3.694
Accuracy:40.355% C*
HSR:79.558% C++
NS-44L Blackhand
B++
Kills:170
Deaths:97
KDR:1.753
Accuracy:38.712% C
HSR:51.177% B++
NSX-P Tengu
B**
Kills:84
Deaths:42
KDR:2
Accuracy:43.688% B**
HSR:22.619% C++
Kills:6,270
Deaths (as Infiltrator):2,286
Deaths (to Infiltrators):1,748
KDR:2.74278
Kill Difference:3,984
Playtime:67.692 hours
Usage:21%
Score:1.730m
Score/min:426
Accuracy (listed only):41.445%
HSR (listed only):47.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:703
Deaths:144
KDR:4.882
Accuracy:20.177% B++
HSR:23.186% B+
MRC3 Mercy
B*
Kills:670
Deaths:133
KDR:5.038
Accuracy:20.844% B++
HSR:25.224% B*
M3 Pounder HEG
B++
Kills:214
Deaths:48
KDR:4.458
Accuracy:44.936% B++
HSR:3.738% B+
M3 Pounder HEG
B+
Kills:179
Deaths:46
KDR:3.891
Accuracy:45.921% B+
HSR:2.793% C+
Kills:1,766
Deaths (as MAX Suit):185.500
Deaths (to MAX Suits):312
KDR:9.52022
Kill Difference:1,580.500
Playtime:19.150 hours
Usage:6%
Score:0.656m
Score/min:571
Accuracy (listed only):32.969%
HSR (listed only):13.735%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:189
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:28.815% C+
KPH:69.500 B++
VKPH:1.500 D-
Kills:189 (189 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:189
Playtime:2.720 hours
Usage:1%
Score:0.027m
Score/min:166
Piloting Accuracy:28.815%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,17610,0713,6602.752B0.1828.702%B**33.155%B**89.8A++N/A239112.1h10.5B++36.7B++
TSAR-42 4,4214,4111,0994.014C++1.4444.747%B*72.909%B+86A*N/A24251.3h1.9B++4.3B++
NS-15M2 1,4061,3894343.2B++0.6230.416%B**37.365%A95.1A+1.2B**26614.6h10.6B++34.7B++
NSX-P Naginata 1,2311,2084872.48B**0.1027.765%B*33.775%B++93.6A+1.8B*23412.9h10.6B+38.3B++
T9 CARV 1,1881,1743623.243A+0.6728.549%A++33.646%A+92.4M++1.1A34212.7h10.3B**36B*
T32 Bull 9319223652.526B*0.0529.439%B**32.104%B**90.4A++N/A23010.2h10.9B+37B++
NS-45 Pilot 9339165771.588C**0.9932.891%C*28.603%C**105.3A2A++2688.7h5.8B++17.5B++
MRC3 Mercy 7197031444.882B**2.3120.177%B++23.186%B+55.8A++1.3A16212.6h18.1B+89.8B+
MRC3 Mercy 6856701335.038A2.4620.844%B++25.224%B*57.8A++1.3A17911.6h18.3B+87.9B+
MG-H1 Watchman 6676562622.504B+0.0724.513%C**34.146%B**81A1.4B**2208.1h12.5B++50.8B+
MG-C1 Kindred 5485432751.975B+0.6028.707%B+22.284%C+84.8AN/A2446.4h9.4B++32.9B++
NS-44 Commissioner 5145084221.204C*1.3748.28%A28.347%B*92.4A*1.1A2645.5h3.2B++6.6B*
TRAC-5 4834762451.943A++0.6332.246%A*21.849%B+85S1.3M3365.6h11.3B*35B*
FA1 Barrage 2702631002.63A+0.0536.698%C9.886%D*73.1A**1.9M**2093.6h3.8B*10.2B+
NS Decimator 3342501301.923B**0.6560.589%C+2%C+55.6B**18.7C**3364.5h3.9B+6.5B+
NSX-P Tanto 2482461072.299A++0.2830.074%B*34.146%A87.9MN/A2462.8h11B*36.6B*
ML-7 3152251201.875A*0.7057.074%C++N/A47.9A*19.1B**3714.7h5.8B+10.2B+
M3 Pounder HEG 228214484.458A++1.8844.936%B++3.738%B+45.5M+3C+2154.7h11.5B**25.7B++
Chainblade 19419410,1090.019C+2.5624.027%C-4.124%C-0.7C++N/A2291.7h1.5B**6.2B+
M14 Banshee 1931891189U186.4228.815%C+N/A70B++1.5D-1662.7h14.9B+51.8B+
RAMS .50M 182181493.694C*1.1240.355%C*79.558%C++60.3A++N/A1733h2B+5B+
M3 Pounder HEG 201179463.891A1.3145.921%B+2.793%C+39.8A*4.9B++2054.5h13.7B*29.9B++
NS-44L Blackhand 171170971.753B+0.8238.712%C51.177%B++58.6A++N/A1492.9h3.8B+9.8B
T7 Mini-Chaingun 143142682.088A0.4922.421%B**18.31%A74.7A++N/A2531.9h10.5B**46.8B*
T1 Cycler 113113462.457B**0.1228.561%A24.779%B+70.6MN/A3871.6h10.2A35.7B**
NSX-P Tengu 8584422B**0.5843.688%B**22.619%C++105A*1.3B+3560.8h8.9B**20.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit57,5080.3h
Spawn Beacon49040.4h
Medical Applicator104,5610.3h
Motion Spotter84,6001.5h
Shield Recharging Field122900.1h
Medical Kit1,0107,67812.1h

Check the help document for the dictionary if you want to learn more about words used here.


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