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Executor Advisory GotBuds[GR81] GotBuds
NC BR 136

KDR: 5.15

Score: 40.9m

Last Seen: Sep 12th, 2019 12:54 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (136 total) - New Conglomerate on Emerald - Outfit Leader of Shyts About To Get Real[GR81] Shyts About To Get Real
NC outfit on Emerald

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand Titan-150 AP NS-44LB Blackhand L100 Python AP L100 Python HESH Titan-150 HESH NS-44LG Blackhand L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,010,808 MLG Score: 808
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
50.528%71.231%35997120711,8325.55493-0.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.11%5.615S7.623S-5.966T*HEAD ++ (~45.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.898B*3.80.734B++3.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.015%0.516%28837120713,948592516723.5211270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.841%-0.58D-1.315D**0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.329C**9.30.276C*17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.443%7.399%81312114195142290.815175182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.695%-0.706D-0.673B+-0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
455.7-2.789F**129.6-2.241F--326.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shyts About To Get Real[GR81] Shyts About To Get Real
NC outfit on Emerald

Members: 6
40.9m1192.5%246 (14.8k)224 (13.4k)5.1497330,9196,0046.53981136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214278624.833%28.29%70330:187

15% Engineer83% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2014 7:14 PMMar 2nd, 2019 10:40 PMSep 16th, 2019 7:18 AM (14h) (PST)Sep 12th, 2019 12:24 AM (5d) (PST)Sep 11th, 2019 8:54 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
348113370.1690.0330.0482.4440.036808

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,88363520,2481023147213,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3052.4h/127.2d 8,346 8,747 21,636 447.7k 940 4,353 6,618 63.7m

EngineerCLASS DETAILS: Engineer
NSX Tanto
D
Kills:56
Deaths:233
KDR:0.240
Accuracy:15.516% F-
HSR:21.429% D
Kills:56
Deaths (as Engineer):233
Deaths (to Engineers):1,628
KDR:0.24034
Kill Difference:177
Playtime:446.545 hours
Usage:15%
Score:8.965m
Score/min:335
Accuracy (listed only):15.516%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:6,044
Deaths:1,077
KDR:5.612
Accuracy:58.559% A++
HSR:70.285% A*
NS-44LB Blackhand
A++
Kills:4,218
Deaths:564
KDR:7.479
Accuracy:61.980% A++
HSR:75.344% A++
NS-44LG Blackhand
A*
Kills:1,192
Deaths:233
KDR:5.116
Accuracy:63.341% A*
HSR:75.587% A++
NS-357 Underboss
A++
Kills:189
Deaths:230
KDR:0.822
Accuracy:40.122% B+
HSR:34.921% A++
Soldier Soaker
B*
Kills:112
Deaths:134
KDR:0.836
Accuracy:41.075% B*
HSR:12.500% C
MKV Suppressed
C--
Kills:74
Deaths:272
KDR:0.272
Accuracy:17.119% F
HSR:16.216% C--
NS-61 Emissary
M
Kills:59
Deaths:105
KDR:0.562
Accuracy:44.918% M
HSR:18.644% B
Kills:11,888
Deaths (as Infiltrator):2,615
Deaths (to Infiltrators):820
KDR:4.54608
Kill Difference:9,273
Playtime:2,520.239 hours
Usage:83%
Score:31.265m
Score/min:207
Accuracy (listed only):46.730%
HSR (listed only):43.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C--
Kills:74
Deaths:272
KDR:0.272
Accuracy:17.119% F
HSR:16.216% C--
NSX Tanto
D
Kills:56
Deaths:233
KDR:0.240
Accuracy:15.516% F-
HSR:21.429% D
Kills:130
Deaths (as Light Assault):505
Deaths (to Light Assaults):1,017
KDR:0.25743
Kill Difference:375
Playtime:38.181 hours
Usage:1%
Score:0.270m
Score/min:118
Accuracy (listed only):16.318%
HSR (listed only):18.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C--
Kills:74
Deaths:272
KDR:0.272
Accuracy:17.119% F
HSR:16.216% C--
Kills:74
Deaths (as Combat Medic):272
Deaths (to Combat Medics):306
KDR:0.27206
Kill Difference:198
Playtime:30.184 hours
Usage:1%
Score:0.427m
Score/min:236
Accuracy (listed only):17.119%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:2,519
V. Kills:862 292%
Deaths:114
KDR:22.097
Accuracy:49.313% D
KPH:34.200 C++
VKPH:11.700 D*
L100 Python HESH
C
Kills:1,288
V. Kills:262 490%
Deaths:69
KDR:18.667
Accuracy:44.159% C--
KPH:33.300 D-
VKPH:6.800 C
L100 Python HEAT
C+
Kills:1,124
V. Kills:445 252%
Deaths:42
KDR:26.762
Accuracy:48.111% C
KPH:29.400 C+
VKPH:11.700 C+
Skyguard
C*
Kills:800
V. Kills:426 187%
Deaths:72
KDR:11.111
Accuracy:28.861% C+
KPH:15.900 C*
VKPH:8.500 C
Kills:5,731 (5,731 + 0)
Deaths:297
KDR:19.296
VKDR:6.717
Vehicle Kills:1,995
Kill Difference:5,434
Playtime:200.988 hours
Usage:7%
Score:1.918m
Score/min:159
Driving Accuracy:28.861%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:5,912
V. Kills:2,491 237%
Deaths:344
KDR:17.186
Accuracy:47.226% C
KPH:26.100 C++
VKPH:11 D-
Titan-150 HESH
C++
Kills:1,195
V. Kills:231 N/A
Deaths:65
KDR:18.385
Accuracy:44.035% C
KPH:41.500 C++
VKPH:8 C+
Titan-150 HEAT
B+
Kills:1,110
V. Kills:425 261%
Deaths:91
KDR:12.198
Accuracy:52.663% B+
KPH:27.300 B+
VKPH:10.500 B
Kills:8,217 (8,217 + 0)
Deaths:500
KDR:16.434
VKDR:6.294
Vehicle Kills:3,147
Kill Difference:7,717
Playtime:296.024 hours
Usage:10%
Score:2.660m
Score/min:150
Driving Accuracy:52.663%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D--
Kills:101
V. Kills:100 100%
Deaths:36
KDR:2.806
Accuracy:51.064% C*
KPH:16.700 D**
VKPH:16.500 D--
Kills:101 (0 + 101)
Deaths:36
KDR:2.806
VKDR:2.778
Vehicle Kills:100
Kill Difference:65
Playtime:6.052 hours
Usage:0%
Score:0.143m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:51.064%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:269
V. Kills:104 256%
Deaths:32
KDR:8.406
Accuracy:30.797% D-
KPH:14.100 D
VKPH:5.500 D
M20 Basilisk
C++
Kills:75
V. Kills:59 125%
Deaths:12
KDR:6.250
Accuracy:32.338% D
KPH:11.700 D-
VKPH:9.200 C++
G30 Walker
D
Kills:75
V. Kills:27 268%
Deaths:3
KDR:25
Accuracy:22.329% D--
KPH:10.200 D
VKPH:3.700 D--
Kills:419 (0 + 419)
Deaths:47
KDR:8.915
VKDR:4.043
Vehicle Kills:190
Kill Difference:372
Playtime:32.817 hours
Usage:1%
Score:0.293m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:22.329%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 6,0626,0441,0775.612M**0.4658.559%A++70.285%A*9.7D-N/A28621.2h3.5B++5.9B*
Titan-150 AP 8,4035,91234417.186A+12.0447.226%CN/A26.1C++11D-150226.6h3.9B+8.2B+
NS-44LB Blackhand 4,2484,2185647.479S2.3361.98%A++75.344%A++8.8D-N/A29481.4h3.3B++5.4B*
L100 Python AP 3,3812,51911422.096M*16.9549.313%DN/A34.2C++11.7D*18073.7h4.5B+9.1B+
L100 Python HESH 1,5501,2886918.667B*13.5244.159%C--N/A33.3D-6.8C14238.7h4.2D-9.4D
Titan-150 HESH 1,4261,1956518.385B*13.2444.035%CN/A41.5C++8C+14728.8h2.8B++6.4B
NS-44LG Blackhand 1,1981,1922335.116M*0.0363.341%A*75.587%A++8.2D-N/A22145.4h3.1B**4.9B*
L100 Python HEAT 1,5691,1244226.762M++21.6148.111%CN/A29.4C+11.6C+13338.2h7.3D15.2D
Titan-150 HEAT 1,5351,1109112.198A+7.0552.663%B+N/A27.3B+10.5B15240.6h5.6C+10.7C*
Skyguard 1,2268007211.111M*5.9628.861%C+N/A15.9C*8.5C16250.4h90B*311.9B++
Bouncing Betty 7597564716.085S10.9436.601%DN/A40.4FN/A72618.7h2.1C-5.7D
Tank Mine 550364973.753B+1.4034.003%C+N/A59.7D--30.5D*5466.1h2.1C6.2C++
Spear Anti-Vehicle Phalanx Tower 4162861126B20.8554.447%B+3.497%C+21.5D-9.8D--15513.3h11.9C--21.9C+
M20 Basilisk 373269328.406M3.2630.797%D-8.922%B**14.1D5.4D14619.1h103.1C334.8C--
Carver 2162162,9110.074C+5.0828.713%C++14.815%C0.2C--N/A71395.4h1.5C+5.1C*
NS-357 Underboss 1901892300.822C+4.3340.122%B+34.921%A++1.9D*N/A697.4h4.2C++10.4B+
G30 Walker 2731681412B++6.8541.803%C++1.786%D14.6D--9.1D--19311.5h218.2C+521.9C++
Xiphos Anti-Personnel Phalanx Tower 1661501150A144.8532.63%B2.667%B++31.3D3.3D--1234.8h30.9C94.7C+
Soldier Soaker 1131121340.836C4.3141.075%B*12.5%C6.3D**N/A3517.7h5.5B13.5B++
Spear Anti-Vehicle Phalanx Turret 1831121011.2B+6.0544.688%C*5.357%B++18.1D*11.5D--2116.2h14.9D**33.4D--
M96 Mjolnir-H 201101362.806C2.3451.064%C*N/A16.6D**16.4D--3926.1h98.6T*193.1T
Fatestealer 100100283.571U1.5834.338%C30%B*19.6CN/A525.1h2.1B++6B+
M20 Basilisk 13475126.25A++1.1032.338%D2.667%D*11.7D-9.2C++2056.4h174.3F-539.1F-
G30 Walker 10275325S19.8522.329%D--6.667%B**10.1D3.6D--1057.4h179.9B+805.9C+
MKV Suppressed 75742720.272D--4.8817.119%F16.216%C--1.5D**N/A548h20.2D--117.9D*
NS-61 Emissary 59591050.562C4.5944.918%M18.644%B1.4D*N/A840.7h42.5T-94.7D*
NSX Tanto 58562330.24D-4.9115.516%F-21.429%D1D*N/A458.5h22D*141.8D*
C-4 7454281.929B+3.2234.328%A+N/A15D**5.6F3773.6h2.1D*6.2C+
Icikill 5150930.538S4.6130.713%C+34%M++3.8C+N/A913.3h2.5C-8.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon132,5738.9h
Nano-Armor Kit226349,33243.2h
Medical Applicator25043,20410.2h
Rampart Wall83495.2h
Xiphos Anti-Personnel Tower01000.6h
Repair Module02251.1h
Turret AI Module42021.3h
Structure Shield Module11420.8h
Skywall Shield Emitter31441.1h
Cortium Silo17301.8h
Hoplon Anti-Aircraft Phalanx Tower01090.7h
Nanite Revive Grenade03850.1h
Auraxium Mag-Cutter21945.4h
Motion Spotter32141.1h
Deconstruction Tool416,81812.8h
Welding Device04,4771.1h
Spear Anti-Vehicle Tower11491.1h
Blast Wall11131h
M12 Kobalt01850h
G40-F Ranger0690h
C75 Viper11840.2h
Shield Recharging Field95970.3h
Ammunition Package75641.7h
NSX-P Tanto0550.1h
Orbital Strike Target Designator6932.7h
Vehicle Gate0500.7h
Recon Detection Device151,62811.2h
Lumifiber Rampart Wall3872.1h
Pillbox0710.7h
A30 Walker1750.1h

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