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Executor Advisory GotBuds[BL] GotBuds
NC BR 127

KDR: 4.55

Score: 34.6m

Last Seen: Sep 21st, 2018 2:36 AM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 100 (127 total) - New Conglomerate on Emerald - Outfit Member of Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 133
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44L Blackhand Titan-150 AP L100 Python AP NS-44LB Blackhand L100 Python HESH Titan-150 HESH NS-44LG Blackhand L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $931,995 MLG Score: 745
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
48.843%70.348%3436610029,2914.89773-0.346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±11.075%5.451S7.778S-6.915T*HEAD ++ (~45.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.901B*3.60.746B++3.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.25%0.55%24817100110,537523369820.1088285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.134%-0.545D-1.37D**0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.31C*9.40.249C++17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.649%7.177%90310054184642240.898925186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.614%-0.693D0.76B++-0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
445.4-2.809T127.6-2.294F--317.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 133
34.6m1230.4%264 (15.8k)241 (14.5k)4.5512824,2315,3245.73798127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1008227623.654%28.072%66427:027

18% Engineer79% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2014 7:14 PMOct 8th, 2016 2:32 AMSep 21st, 2018 1:02 AM (4h) (PST)Sep 21st, 2018 1:13 AM (4h) (PST)Sep 20th, 2018 10:36 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
337123250.1690.0370.0472.5060.035745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,20971219,4971023150214,489

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2389.2h/99.6d 6,318 6,802 18,262 359.2k 796 3,701 4,962 48.3m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C--
Kills:56
Deaths:233
KDR:0.240
Accuracy:15.617% F-
HSR:21.429% C--
Kills:56
Deaths (as Engineer):233
Deaths (to Engineers):1,434
KDR:0.24034
Kill Difference:177
Playtime:431.260 hours
Usage:18%
Score:8.096m
Score/min:313
Accuracy (listed only):15.617%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:6,044
Deaths:1,077
KDR:5.612
Accuracy:58.559% A++
HSR:70.285% A*
NS-44LB Blackhand
A
Kills:1,747
Deaths:290
KDR:6.024
Accuracy:62.148% A
HSR:74.356% A
NS-44LG Blackhand
A++
Kills:1,192
Deaths:233
KDR:5.116
Accuracy:63.341% A++
HSR:75.587% A++
NS-357 Underboss
A*
Kills:178
Deaths:211
KDR:0.844
Accuracy:40.055% B+
HSR:35.955% A*
Soldier Soaker
B**
Kills:112
Deaths:133
KDR:0.842
Accuracy:42.817% B**
HSR:12.500% C-
MKV Suppressed
C-
Kills:74
Deaths:270
KDR:0.274
Accuracy:17.074% F
HSR:16.216% C-
Kills:9,347
Deaths (as Infiltrator):2,214
Deaths (to Infiltrators):731
KDR:4.22177
Kill Difference:7,133
Playtime:1,890.888 hours
Usage:79%
Score:25.846m
Score/min:228
Accuracy (listed only):47.332%
HSR (listed only):47.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C-
Kills:74
Deaths:270
KDR:0.274
Accuracy:17.074% F
HSR:16.216% C-
NSX Tanto
C--
Kills:56
Deaths:233
KDR:0.240
Accuracy:15.617% F-
HSR:21.429% C--
Kills:130
Deaths (as Light Assault):503
Deaths (to Light Assaults):895
KDR:0.25845
Kill Difference:373
Playtime:32.366 hours
Usage:1%
Score:0.255m
Score/min:132
Accuracy (listed only):16.346%
HSR (listed only):18.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C-
Kills:74
Deaths:270
KDR:0.274
Accuracy:17.074% F
HSR:16.216% C-
Kills:74
Deaths (as Combat Medic):270
Deaths (to Combat Medics):280
KDR:0.27407
Kill Difference:196
Playtime:25.158 hours
Usage:1%
Score:0.408m
Score/min:270
Accuracy (listed only):17.074%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,417
V. Kills:823 293%
Deaths:108
KDR:22.380
Accuracy:49.076% D
KPH:34.300 B+
VKPH:11.700 D--
L100 Python HESH
C
Kills:1,271
V. Kills:259 489%
Deaths:65
KDR:19.554
Accuracy:44.209% C-
KPH:33.400 D-
VKPH:6.800 C
L100 Python HEAT
C++
Kills:1,118
V. Kills:441 253%
Deaths:40
KDR:27.950
Accuracy:47.542% C
KPH:29.700 C+
VKPH:11.700 C++
Skyguard
B
Kills:637
V. Kills:336 189%
Deaths:54
KDR:11.796
Accuracy:28.526% C+
KPH:16.500 B
VKPH:8.700 C
Kills:5,443 (5,443 + 0)
Deaths:267
KDR:20.386
VKDR:6.963
Vehicle Kills:1,859
Kill Difference:5,176
Playtime:184.745 hours
Usage:8%
Score:1.723m
Score/min:155
Driving Accuracy:28.526%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,789
V. Kills:1,163 240%
Deaths:206
KDR:13.539
Accuracy:52.564% B
KPH:28.700 B++
VKPH:12 D
Titan-150 HESH
C++
Kills:1,195
V. Kills:231 N/A
Deaths:65
KDR:18.385
Accuracy:44.035% C
KPH:41.500 C++
VKPH:8 C+
Titan-150 HEAT
B++
Kills:1,110
V. Kills:425 261%
Deaths:91
KDR:12.198
Accuracy:52.663% B++
KPH:27.400 B++
VKPH:10.500 B+
Kills:5,094 (5,094 + 0)
Deaths:362
KDR:14.072
VKDR:5.025
Vehicle Kills:1,819
Kill Difference:4,732
Playtime:166.444 hours
Usage:7%
Score:1.521m
Score/min:152
Driving Accuracy:52.663%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:99
V. Kills:98 100%
Deaths:36
KDR:2.750
Accuracy:50.338% C++
KPH:16.500 D**
VKPH:16.300 D*
Kills:99 (0 + 99)
Deaths:36
KDR:2.750
VKDR:2.722
Vehicle Kills:98
Kill Difference:63
Playtime:5.998 hours
Usage:0%
Score:0.133m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:50.338%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:269
V. Kills:104 256%
Deaths:32
KDR:8.406
Accuracy:30.749% D
KPH:14.200 C--
VKPH:5.500 D
M20 Basilisk
C+
Kills:75
V. Kills:59 125%
Deaths:12
KDR:6.250
Accuracy:32.347% D
KPH:11.700 D-
VKPH:9.200 C+
G30 Walker
C-
Kills:74
V. Kills:27 264%
Deaths:3
KDR:24.667
Accuracy:22.601% D-
KPH:11.600 C-
VKPH:4.200 D--
Kills:418 (0 + 418)
Deaths:47
KDR:8.894
VKDR:4.043
Vehicle Kills:190
Kill Difference:371
Playtime:31.794 hours
Usage:1%
Score:0.280m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:22.601%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 6,0626,0441,0775.612S1.0658.559%A++70.285%A*9.7D-N/A28621.2h3.5B++5.9B*
Titan-150 AP 3,9522,78920613.539A8.9952.564%BN/A28.7B++12D15797.1h4C**7.7B+
L100 Python AP 3,2402,41710822.38S17.8349.076%DN/A34.3B+11.7D--17670.4h4.5B*9.2B++
NS-44LB Blackhand 1,7561,7472906.024S1.4762.148%A74.356%A10.2DN/A38171.2h3.2B+5.2B++
L100 Python HESH 1,5301,2716519.554B*15.0044.209%C-N/A33.4D-6.8C14038h4.2D-9.4D
Titan-150 HESH 1,4261,1956518.385B*13.8344.035%CN/A41.5C++8C+14428.8h2.8B+6.4B
NS-44LG Blackhand 1,1981,1922335.116M+0.5663.341%A++75.587%A++8.2D-N/A22145.4h3.1B*4.9B++
L100 Python HEAT 1,5591,1184027.95M*23.4047.542%CN/A29.7C+11.7C++12637.7h7.2D15D
Titan-150 HEAT 1,5351,1109112.198A7.6552.663%B++N/A27.3B++10.5B+14740.6h5.6C+10.7C*
Skyguard 9736375411.796S7.2428.526%C+N/A16.5B8.7C16138.7h84.2B**295.3B*
Bouncing Betty 6056044413.727M*9.1836.823%DN/A37.5F-N/A81816.1h2C5.5D
Tank Mine 459304963.167B1.3832.349%C+N/A52.4D--26.7D*4975.8h2.1C+6.6C+
M20 Basilisk 373269328.406M++3.8530.749%D8.922%B**14.2C--5.5D14119h102.7C+334C
Spear Anti-Vehicle Phalanx Tower 3672531123C++18.4555.606%B++3.953%C+21.1D9.5D--15912h13C--23.4C+
Carver 2142142,6900.08C+4.4730.217%B14.486%C0.2DN/A81198.4h1.4C++4.7C**
NS-357 Underboss 1791782110.844C+3.7140.055%B+35.955%A*2.2D*N/A679.7h4.1C*10.1B+
G30 Walker 2471501212.5B**7.9542.986%B2%D14.4D-9.3D--20210.4h229C+532.7C*
Xiphos Anti-Personnel Phalanx Tower 1601451145A140.4531.343%C**2.759%B++33D3.4D--1174.4h26.8C+85.6C++
Soldier Soaker 1131121330.842C3.7142.817%B**12.5%C-6.7D*N/A3716.8h5.5B+12.8B*
Spear Anti-Vehicle Phalanx Turret 1731041010.4B+5.8544.572%C*5.769%B*17.6D*11.7D-2035.9h15.3F34.4D--
M96 Mjolnir-H 19799362.75C1.8050.338%C++1.01%C++16.5D**16.3D*3696h96.4T-191.5F**
M20 Basilisk 13475126.25A++1.7032.347%D2.667%D*11.7D-9.2C+1966.4h174.3D538.9D**
MKV Suppressed 75742700.274D--4.2817.074%F16.216%C-1.6D*N/A547.3h19.9D-116.6D*
G30 Walker 10174324.667U20.1222.601%D-5.405%B+11.6C-4.2D--1126.4h170.8B++755.6C*
NSX Tanto 58562330.24D-4.3115.617%F-21.429%C--1D*N/A458.5h22D**140.9F--
Icikill 5150930.538S4.0130.713%C+34%A*3.8C++N/A913.3h2.5C-8.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0640.8h
Auraxium Mag-Cutter21945.4h
NSX-P Tanto0550.1h
Spawn Beacon111,8566.8h
Nano-Armor Kit223317,77639.4h
Repair Module02091h
Turret AI Module41871.2h
Cortium Silo16991.7h
Structure Shield Module11310.8h
Skywall Shield Emitter31351h
Blast Wall1950.9h
Nanite Revive Grenade03790.1h
Medical Applicator24639,9629h
Deconstruction Tool416,81812.8h
Welding Device01,5650.4h
Spear Anti-Vehicle Tower11431.1h
Hoplon Anti-Aircraft Phalanx Tower01010.7h
Rampart Wall83264.9h
Xiphos Anti-Personnel Tower0910.5h
G40-F Ranger0690h
C75 Viper11840.2h
M12 Kobalt01850h
Shield Recharging Field95690.3h
Ammunition Package65191.6h
Lumifiber Rampart Wall3862.1h
A30 Walker1750.1h
Pillbox0630.6h
Orbital Strike Target Designator4621.3h
Recon Detection Device151,4108.3h

Check the help document for the dictionary if you want to learn more about words used here.


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