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Executor Advisory GotBuds[BL] GotBuds
NC BR 124

KDR: 4.41

Score: 32m

Last Seen: Jun 23rd, 2018 1:55 AM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 100 (124 total) - New Conglomerate on Emerald - Outfit Member of Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 148
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44L Blackhand L100 Python AP Titan-150 AP L100 Python HESH NS-44LB Blackhand Titan-150 HESH NS-44LG Blackhand L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $936,999 MLG Score: 749
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
48.471%70.605%342269918,6925.25832-0.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±11.075%5.424S7.947S-7.767T*HEAD ++ (~46.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.9B*3.60.744B++3.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.894%0.538%199869917,805476264916.3627295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.998%-0.574D-1.41D**0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.266C*9.80.211C++18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.931%7.371%9839944074212130.964455190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.782%-0.66D0.843B*-0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
443.2-2.848T128.2-2.38F--315

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue Lions[BL] Blue Lions
NC outfit on Emerald

Members: 148
32m1334.4%271 (16.3k)250 (15k)4.4084520,7554,7085.47069124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC997207823.198%30.667%71127:027

20% Engineer77% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 13th, 2014 7:14 PMOct 8th, 2016 2:32 AMJun 23rd, 2018 12:45 PM (15h) (PST)Jun 23rd, 2018 12:16 AM (1d) (PST)Jun 22nd, 2018 9:55 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
312123000.1620.0370.0502.5620.030749

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,72170718,0141023154214,996

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2136h/89d 5,001 6,365 16,751 328.4k 692 3,164 3,853 40m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C--
Kills:56
Deaths:233
KDR:0.240
Accuracy:15.617% F-
HSR:21.429% C--
Kills:56
Deaths (as Engineer):233
Deaths (to Engineers):1,289
KDR:0.24034
Kill Difference:177
Playtime:426.654 hours
Usage:20%
Score:8.045m
Score/min:314
Accuracy (listed only):15.617%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:6,044
Deaths:1,077
KDR:5.612
Accuracy:58.559% A++
HSR:70.285% A*
NS-44LB Blackhand
A+
Kills:1,238
Deaths:222
KDR:5.577
Accuracy:62.255% A
HSR:75.040% A+
NS-44LG Blackhand
A++
Kills:1,192
Deaths:233
KDR:5.116
Accuracy:63.341% A++
HSR:75.587% A++
NS-357 Underboss
M
Kills:88
Deaths:75
KDR:1.173
Accuracy:41.432% B++
HSR:39.773% M
MKV Suppressed
C-
Kills:74
Deaths:263
KDR:0.281
Accuracy:17.031% F
HSR:16.216% C-
Kills:8,636
Deaths (as Infiltrator):1,870
Deaths (to Infiltrators):648
KDR:4.61818
Kill Difference:6,766
Playtime:1,648.581 hours
Usage:77%
Score:23.360m
Score/min:236
Accuracy (listed only):48.523%
HSR (listed only):55.380%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C-
Kills:74
Deaths:263
KDR:0.281
Accuracy:17.031% F
HSR:16.216% C-
NSX Tanto
C--
Kills:56
Deaths:233
KDR:0.240
Accuracy:15.617% F-
HSR:21.429% C--
Kills:130
Deaths (as Light Assault):496
Deaths (to Light Assaults):813
KDR:0.2621
Kill Difference:366
Playtime:28.816 hours
Usage:1%
Score:0.237m
Score/min:137
Accuracy (listed only):16.324%
HSR (listed only):18.822%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C-
Kills:74
Deaths:263
KDR:0.281
Accuracy:17.031% F
HSR:16.216% C-
Kills:74
Deaths (as Combat Medic):263
Deaths (to Combat Medics):238
KDR:0.28137
Kill Difference:189
Playtime:23.998 hours
Usage:1%
Score:0.380m
Score/min:264
Accuracy (listed only):17.031%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,409
V. Kills:818 294%
Deaths:108
KDR:22.306
Accuracy:49.066% D
KPH:34.400 B+
VKPH:11.700 D*
L100 Python HESH
C
Kills:1,266
V. Kills:259 487%
Deaths:65
KDR:19.477
Accuracy:44.197% C
KPH:33.300 D-
VKPH:6.800 C
L100 Python HEAT
C*
Kills:1,118
V. Kills:441 253%
Deaths:40
KDR:27.950
Accuracy:47.542% C
KPH:29.700 C+
VKPH:11.700 C*
Skyguard
C**
Kills:511
V. Kills:267 191%
Deaths:45
KDR:11.356
Accuracy:29.030% C+
KPH:14.900 C**
VKPH:7.800 C-
Kills:5,304 (5,304 + 0)
Deaths:258
KDR:20.558
VKDR:6.919
Vehicle Kills:1,785
Kill Difference:5,046
Playtime:180.094 hours
Usage:8%
Score:1.626m
Score/min:150
Driving Accuracy:29.030%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,306
V. Kills:502 260%
Deaths:86
KDR:15.186
Accuracy:51.600% C*
KPH:29.300 B*
VKPH:11.300 D
Titan-150 HESH
C++
Kills:1,195
V. Kills:231 N/A
Deaths:65
KDR:18.385
Accuracy:44.035% C
KPH:41.500 C++
VKPH:8 C++
Titan-150 HEAT
A
Kills:296
V. Kills:111 264%
Deaths:28
KDR:10.571
Accuracy:57.183% A
KPH:23.700 B
VKPH:8.900 C+
Kills:2,797 (2,797 + 0)
Deaths:179
KDR:15.626
VKDR:4.715
Vehicle Kills:844
Kill Difference:2,618
Playtime:85.768 hours
Usage:4%
Score:0.818m
Score/min:159
Driving Accuracy:57.183%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:99
V. Kills:98 100%
Deaths:36
KDR:2.750
Accuracy:50.270% C++
KPH:16.500 D**
VKPH:16.400 D*
Kills:99 (0 + 99)
Deaths:36
KDR:2.750
VKDR:2.722
Vehicle Kills:98
Kill Difference:63
Playtime:5.990 hours
Usage:0%
Score:0.128m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:50.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:264
V. Kills:102 256%
Deaths:32
KDR:8.250
Accuracy:31.138% D
KPH:14.200 C--
VKPH:5.500 D
M20 Basilisk
C++
Kills:74
V. Kills:59 123%
Deaths:12
KDR:6.167
Accuracy:32.873% C--
KPH:12.100 D
VKPH:9.700 C++
G30 Walker
C--
Kills:69
V. Kills:23 288%
Deaths:3
KDR:23
Accuracy:22.486% D-
KPH:11.100 C--
VKPH:3.700 D--
Kills:407 (0 + 407)
Deaths:47
KDR:8.660
VKDR:3.915
Vehicle Kills:184
Kill Difference:360
Playtime:30.884 hours
Usage:1%
Score:0.266m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:22.486%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 6,0626,0441,0775.612S1.2058.559%A++70.285%A*9.7D-N/A28620.3h3.5B++5.9B*
L100 Python AP 3,2272,40910822.306S17.9049.066%DN/A34.4B+11.7D*17470.1h4.5B**9.2B*
Titan-150 AP 1,8081,3068615.186A++10.7851.6%C*N/A29.3B*11.3D16844.5h4.2C**8.1B+
L100 Python HESH 1,5251,2666519.477B*15.0744.197%CN/A33.3D-6.8C13638h4.2D--9.4D
NS-44LB Blackhand 1,2391,2382225.577S1.1762.255%A75.04%A+10.3D-N/A44120h3.2B++5.2B++
Titan-150 HESH 1,4261,1956518.385B*13.9844.035%CN/A41.5C++8C++14128.8h2.8B+6.4C**
NS-44LG Blackhand 1,1981,1922335.116A*0.7163.341%A++75.587%A++8.2D--N/A22145.4h3.1B*4.9B++
L100 Python HEAT 1,5591,1184027.95M**23.5447.542%CN/A29.7C+11.7C*12437.7h7.2D15D
Bouncing Betty 5585574113.585M+9.1836.609%D-N/A38.4F-N/A89714.5h2C5.4D
Skyguard 7785114511.356S6.9529.03%C+1.174%D-14.9C**7.8C-14734.3h85.7B**295.3B*
Titan-150 HEAT 4072962810.571B**6.1657.183%AN/A23.7B8.9C+16712.5h7.7D**13.4C
Tank Mine 416273962.844C*1.5630.126%CN/A49.6D*26D*4765.5h2.1C+7C+
M20 Basilisk 366264328.25M++3.8431.138%D9.091%B**14.3C--5.5D14018.5h102.9C+330.4C
Spear Anti-Vehicle Phalanx Tower 3672531123C++18.5955.606%B++3.953%C+21.1D-9.5D*16012h13D23.4C+
Carver 1991992,2760.087C+4.3230.828%B+13.568%C0.2DN/A91048.4h1.4C++4.6B
G30 Walker 2471501212.5A+8.0942.766%B2%D14.6D9.4D-20110.3h225.6C+527.6C*
Xiphos Anti-Personnel Phalanx Tower 1601451145A140.5931.343%C**2.759%B++33D3.4D--1174.4h26.8C+85.6C++
Spear Anti-Vehicle Phalanx Turret 1731041010.4B+5.9944.53%C*5.769%B++17.9D*11.9D-1995.8h15D*33.8D--
M96 Mjolnir-H 19799362.75C1.6650.27%C++1.01%C++16.5D**16.3D*3566h95.8T-190.6F**
NS-357 Underboss 8888751.173C**3.2441.432%B++39.773%M5.3D*N/A1416.5h4B9.7B+
MKV Suppressed 75742630.281D--4.1317.031%F16.216%C-1.7D**N/A544.1h19.8D--116.2D*
M20 Basilisk 13374126.167A++1.7632.873%C--2.703%D--12.1D9.7C++1976.1h174.5D530.7D**
G30 Walker 9269323S18.5922.486%D-5.797%B++11.1C--3.7D--1026.2h175.6B++781C++
NSX Tanto 58562330.24D-4.1715.617%F-21.429%C--1D*N/A458.5h22F140.9F--
Icikill 5150930.538S3.8730.713%C+34%A*3.8C++N/A913.3h2.5C8.1C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0640.8h
Auraxium Mag-Cutter21945.4h
Nano-Armor Kit222312,81838.9h
NSX-P Tanto0550.1h
Spawn Beacon101,7246.5h
Repair Module01991h
Turret AI Module41781.2h
Cortium Silo16881.6h
Structure Shield Module11240.8h
Skywall Shield Emitter31251h
Blast Wall1900.8h
Nanite Revive Grenade03610.1h
Medical Applicator23134,3438.3h
Spear Anti-Vehicle Tower11391h
Deconstruction Tool416,81812.8h
Hoplon Anti-Aircraft Phalanx Tower0950.6h
Rampart Wall83084.6h
Xiphos Anti-Personnel Tower0890.5h
C75 Viper11840.2h
G40-F Ranger0690h
M12 Kobalt01850h
Shield Recharging Field95130.3h
Ammunition Package65031.5h
A30 Walker1750.1h
Lumifiber Rampart Wall3852.1h
Orbital Strike Target Designator4611.2h
Pillbox0620.6h
Recon Detection Device101,2476.6h

Check the help document for the dictionary if you want to learn more about words used here.


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