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Maj. General GotTheBlues[IVI] GotTheBlues
NC BR 86

KDR: 2.67

Score: 10.7m

Last Seen: Sep 15th, 2019 1:46 AM
- OFFLINE - 2080.9 hour(s)

Battle Rank 86 - New Conglomerate on Connery
Level Progress (to 87): 66%
Level 100 Progress: 57% 344h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS GD-22S Gauss Rifle Burst NC6 Gauss SAW AF-19 Mercenary NC6A GODSAW LA1 Anchor EM6 Gauss Compact Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,180,042 MLG Score: 2542
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.825%23.553%70230119727,0753.87838-1.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.085%1.674A++0.391B-0.858D--HEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.562B+9.70.321C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.184%9.333%3611226754291400.17482553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.121A*1.179B**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.924B*5.40.866B*3.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.341%66.402%36212251,00963811.5815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.058%1.26A-0.04C+0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+2.30.285C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.613%13.8%36312241,44253542.6903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.986%1.907A++-0.181C-0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.656B+2.90.399B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.7m143.1%397 (23.8k)330 (19.8k)2.6664934,29912,8632.768186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1227195925.387%22.394%56902:3120

23% Combat Medic15% Engineer37% Heavy Assault8% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 9:20 PMDec 18th, 2014 10:21 AMOct 13th, 2019 2:11 PM (58d) (PST)Sep 15th, 2019 12:07 AM (87d) (PST)Sep 14th, 2019 9:46 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7692545151.0580.3970.2371.5560.0302542

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,14415,25230,89263241493219,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
540.2h/22.5d 1,307 7,681 7,828 50.4k 520 1,921 961 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:1,577
Deaths:521
KDR:3.027
Accuracy:29.099% B**
HSR:16.424% D*
NC6 Gauss SAW
B++
Kills:1,474
Deaths:686
KDR:2.149
Accuracy:24.433% B++
HSR:20.081% D
NC6A GODSAW
C++
Kills:1,354
Deaths:285
KDR:4.751
Accuracy:29.954% C++
HSR:21.861% D
LA1 Anchor
A+
Kills:1,254
Deaths:302
KDR:4.152
Accuracy:29.055% B++
HSR:37.799% A+
EM6
C**
Kills:1,225
Deaths:691
KDR:1.773
Accuracy:23.840% C**
HSR:21.143% C-
NS-15M1
A*
Kills:1,188
Deaths:326
KDR:3.644
Accuracy:35.378% A*
HSR:33.081% A
NC6S Gauss SAW S
B*
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:28.588% B*
HSR:19.068% D
MGR-L1 Promise
A*
Kills:1,177
Deaths:245
KDR:4.804
Accuracy:36.083% A*
HSR:35.854% A+
EM1
B
Kills:1,171
Deaths:639
KDR:1.833
Accuracy:23.492% B
HSR:23.484% C*
Kills:11,600
Deaths (as Heavy Assault):4,113
Deaths (to Heavy Assaults):4,048
KDR:2.82033
Kill Difference:7,487
Playtime:201.086 hours
Usage:37%
Score:4.265m
Score/min:354
Accuracy (listed only):28.880%
HSR (listed only):25.422%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:1,366
Deaths:794
KDR:1.720
Accuracy:27.240% B*
HSR:16.252% D-
Gauss Compact Burst
A
Kills:1,210
Deaths:315
KDR:3.841
Accuracy:33.395% A
HSR:25.950% C+
AF-4 Cyclone
A+
Kills:1,174
Deaths:340
KDR:3.453
Accuracy:33.554% A+
HSR:27.087% B**
AC-X11
B*
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:30.084% B*
HSR:20.740% C
Razor GD-23
A
Kills:1,161
Deaths:468
KDR:2.481
Accuracy:31.412% A
HSR:15.418% D--
NS-11C
A
Kills:1,161
Deaths:352
KDR:3.298
Accuracy:30.809% A
HSR:22.222% B+
NC12 Sweeper
A*
Kills:989
Deaths:638
KDR:1.550
Accuracy:63.842% A*
HSR:11.021% D
Mauler S6
M
Kills:330
Deaths:151
KDR:2.185
Accuracy:65.776% M
HSR:19.091% B++
19A Fortuna
B+
Kills:132
Deaths:37
KDR:3.568
Accuracy:28.695% B+
HSR:15.152% D*
GD-66 Claw
A
Kills:123
Deaths:77
KDR:1.597
Accuracy:71.482% B**
HSR:21.951% A
NS-7 PDW
B+
Kills:79
Deaths:25
KDR:3.160
Accuracy:27.328% B+
HSR:18.987% C++
Kills:8,887
Deaths (as Light Assault):3,512
Deaths (to Light Assaults):2,111
KDR:2.53047
Kill Difference:5,375
Playtime:83.050 hours
Usage:15%
Score:1.611m
Score/min:323
Accuracy (listed only):40.329%
HSR (listed only):19.443%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,174
Deaths:340
KDR:3.453
Accuracy:33.554% A+
HSR:27.087% B**
SAS-R
B**
Kills:747
Deaths:224
KDR:3.335
Accuracy:45.177% B**
HSR:63.052% D
NS-30 Vandal
B**
Kills:631
Deaths:129
KDR:4.891
Accuracy:39.389% B**
HSR:22.346% D
NC4 Mag-Shot
A
Kills:336
Deaths:325
KDR:1.034
Accuracy:36.490% A
HSR:22.024% B
NC14 Bolt Driver
B+
Kills:262
Deaths:112
KDR:2.339
Accuracy:39.356% B+
HSR:75.954% C*
NS-357 Underboss
A++
Kills:241
Deaths:218
KDR:1.106
Accuracy:52.804% A++
HSR:26.971% B+
LA8 Rebel
A
Kills:197
Deaths:170
KDR:1.159
Accuracy:40.697% A
HSR:14.213% D--
NS-7 PDW
B+
Kills:79
Deaths:25
KDR:3.160
Accuracy:27.328% B+
HSR:18.987% C++
NS-44 Commissioner
B++
Kills:69
Deaths:77
KDR:0.896
Accuracy:42.942% B++
HSR:24.638% C**
LA3 Desperado
B**
Kills:64
Deaths:101
KDR:0.634
Accuracy:34.693% B**
HSR:7.813% F-
Kills:3,800
Deaths (as Infiltrator):1,721
Deaths (to Infiltrators):1,734
KDR:2.20802
Kill Difference:2,079
Playtime:42.485 hours
Usage:8%
Score:0.591m
Score/min:232
Accuracy (listed only):39.243%
HSR (listed only):30.308%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:1,366
Deaths:794
KDR:1.720
Accuracy:27.240% B*
HSR:16.252% D-
Gauss Compact Burst
A
Kills:1,210
Deaths:315
KDR:3.841
Accuracy:33.395% A
HSR:25.950% C+
AC-X11
B*
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:30.084% B*
HSR:20.740% C
Razor GD-23
A
Kills:1,161
Deaths:468
KDR:2.481
Accuracy:31.412% A
HSR:15.418% D--
NS-11C
A
Kills:1,161
Deaths:352
KDR:3.298
Accuracy:30.809% A
HSR:22.222% B+
NC12 Sweeper
A*
Kills:989
Deaths:638
KDR:1.550
Accuracy:63.842% A*
HSR:11.021% D
Mauler S6
M
Kills:330
Deaths:151
KDR:2.185
Accuracy:65.776% M
HSR:19.091% B++
19A Fortuna
B+
Kills:132
Deaths:37
KDR:3.568
Accuracy:28.695% B+
HSR:15.152% D*
GD-66 Claw
A
Kills:123
Deaths:77
KDR:1.597
Accuracy:71.482% B**
HSR:21.951% A
Kills:7,634
Deaths (as Engineer):3,147
Deaths (to Engineers):2,277
KDR:2.4258
Kill Difference:4,487
Playtime:82.407 hours
Usage:15%
Score:1.516m
Score/min:307
Accuracy (listed only):42.526%
HSR (listed only):18.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
A+
Kills:1,524
Deaths:370
KDR:4.119
Accuracy:35.243% A+
HSR:29.068% C++
AF-4 Cyclone
A+
Kills:1,174
Deaths:340
KDR:3.453
Accuracy:33.554% A+
HSR:27.087% B**
Gauss Rifle S
A
Kills:1,169
Deaths:364
KDR:3.212
Accuracy:32.272% A
HSR:29.170% B**
NC1 Gauss Rifle
B++
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:26.931% B++
HSR:17.526% D
Carnage AR
B**
Kills:1,162
Deaths:369
KDR:3.149
Accuracy:30.243% B**
HSR:22.203% C++
Reaper DMR
B++
Kills:1,161
Deaths:239
KDR:4.858
Accuracy:30.123% B++
HSR:23.600% C
NC12 Sweeper
A*
Kills:989
Deaths:638
KDR:1.550
Accuracy:63.842% A*
HSR:11.021% D
Gauss Prime
A
Kills:705
Deaths:218
KDR:3.234
Accuracy:32.582% A
HSR:24.539% C++
GR-22
A++
Kills:533
Deaths:187
KDR:2.850
Accuracy:33.434% A++
HSR:27.392% B**
Mauler S6
M
Kills:330
Deaths:151
KDR:2.185
Accuracy:65.776% M
HSR:19.091% B++
NS-11P
M++
Kills:243
Deaths:81
KDR:3
Accuracy:37.853% M++
HSR:34.156% A*
GD-66 Claw
A
Kills:123
Deaths:77
KDR:1.597
Accuracy:71.482% B**
HSR:21.951% A
NS-7 PDW
B+
Kills:79
Deaths:25
KDR:3.160
Accuracy:27.328% B+
HSR:18.987% C++
Kills:10,356
Deaths (as Combat Medic):3,546
Deaths (to Combat Medics):1,312
KDR:2.92047
Kill Difference:6,810
Playtime:126.099 hours
Usage:23%
Score:2.678m
Score/min:354
Accuracy (listed only):40.051%
HSR (listed only):23.523%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:51
V. Kills:43 116%
Deaths:3
KDR:17
Accuracy:55.790% A++
KPH:36.600 C++
VKPH:30.900 B+
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:14.333
Vehicle Kills:43
Kill Difference:48
Playtime:1.393 hours
Usage:0%
Score:0.028m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:55.790%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:75
V. Kills:5 N/A
Deaths:6
KDR:12.500
Accuracy:59.184% B++
KPH:80.600 C
VKPH:5.400 D
Kills:75 (0 + 75)
Deaths:6
KDR:12.500
VKDR:0.833
Vehicle Kills:5
Kill Difference:69
Playtime:0.931 hours
Usage:0%
Score:0.016m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:59.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M++
Kills:261
V. Kills:88 293%
Deaths:21
KDR:12.429
Accuracy:43.120% B**
KPH:65.500 M++
VKPH:22.100 B**
CAS 14-E
A*
Kills:203
V. Kills:14 N/A
Deaths:4
KDR:50.750
Accuracy:41.518% A
KPH:152.300 A*
VKPH:10.500 A+
VLG Missile Launcher
M
Kills:143
V. Kills:35 397%
Deaths:
KDR:
Accuracy:62.256% B**
KPH:126.700 M
VKPH:31 A
Kills:607 (0 + 607)
Deaths:25
KDR:24.280
VKDR:5.480
Vehicle Kills:137
Kill Difference:582
Playtime:6.445 hours
Usage:1%
Score:0.134m
Score/min:348
Piloting Accuracy:N/A%
Gunner Accuracy:62.256%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,5771,5775213.027B**0.3629.099%B**16.424%D*91.7A*N/A23817.2h9.6B++33B++
Gauss Rifle Burst 1,5381,5243704.119B*1.4535.243%A+29.068%C++91.8A++N/A21116.6h9.7B++27.5B*
NC6 Gauss SAW 1,4771,4746862.149B++0.5224.433%B++20.081%D51.2B*N/A19328.8h8.4B+34.6B+
AF-19 Mercenary 1,3751,3667941.72A0.9527.24%B*16.252%D-42.6AN/A12732.1h10.2B*37.3B++
NC6A GODSAW 1,3571,3542854.751A2.0829.954%C++21.861%D78.3B+N/A24717.3h8.4C++28B+
LA1 Anchor 1,2641,2543024.152B++1.4929.055%B++37.799%A+88.9AN/A27814.1h8.7B++29.8B++
EM6 1,2281,2256911.773C++0.8923.84%C**21.143%C-45.9C++N/A13326.7h10.7C**44.7B+
Gauss Compact Burst 1,2211,2103153.841A1.1733.395%A25.95%C+67.2B*N/A14618h10.3B+30.9B++
NS-15M1 1,2131,1883263.644A+0.9835.378%A*33.081%A115.3M2.4S27510.3h10.5B++29.8B*
NC6S Gauss SAW S 1,1911,1804182.823B**0.1628.588%B*19.068%D63.8B++N/A18118.5h10.1B+35.3B+
MGR-L1 Promise 1,1931,1772454.804M2.1436.083%A*35.854%A+141.8M**1.9A+3138.3h9.9B**27.3B**
AF-4 Cyclone 1,1841,1743403.453A+0.7933.554%A+27.087%B**97A**N/A23912.1h9.1B++27.2B++
EM1 1,1771,1716391.833B++0.8323.492%B23.484%C*49.2B+N/A12123.8h12.4B+52.6B+
Gauss Rifle S 1,1791,1693643.212A*0.5532.272%A29.17%B**73.5A*N/A16515.9h9.9B+30.7B++
NC1 Gauss Rifle 1,1681,1644872.39B**0.2826.931%B++17.526%D47.7AN/A15624.4h10.7B*39.6B++
AC-X11 1,1671,1623153.689M1.0230.084%B*20.74%C68.4A++N/A19617h8.5B++28.2B+
Carnage AR 1,1691,1623693.149A+0.4830.243%B**22.203%C++70.9A++N/A17016.4h11.2B*37.1B*
Reaper DMR 1,1671,1612394.858B**2.1930.123%B++23.6%C79A++N/A17414.7h8.4B++28B++
Razor GD-23 1,1651,1614682.481A*0.1931.412%A15.418%D--58.3A++N/A16719.9h11.1B+35.3B+
NS-11C 1,1741,1613523.298M0.6330.809%A22.222%B+66.7A++N/A15117.4h12.5B+40.5B++
NC12 Sweeper 9919896381.55B+1.1263.842%A*11.021%D82.4A*N/A20312h3A4.8B**
SAS-R 7487472243.335C**0.6745.177%B**63.052%D55.7B++N/A15013.4h2.2C*4.9B+
Gauss Prime 7147052183.234A0.5732.582%A24.539%C++89.2A*1.1B*1917.9h10.1B+30.9B**
NS-30 Vandal 6356311294.891A++2.2239.389%B**22.346%D85.3A++N/A1867.4h4.5B*11.4B*
GR-22 5375331872.85B**0.1833.434%A++27.392%B**68.3A+N/A1647.8h11.3B*33.7B**
Shrike 7655204271.218B*1.4556.363%C+3.269%C**35.9B**16.9B++30114.5h5.6B+9.9B+
Mag-Cutter 51951712,6190.041B++2.6339.868%B*2.515%D1.1BN/A3489h1.6B*4.1B++
Frag Grenade 3993951395N/A392.3346.931%C++N/A564.3B+5.7D16960.7h3B*6.3B++
NC4 Mag-Shot 3373363251.034B+1.6336.49%A22.024%B70A*N/A2084.8h6.1B*16.7B*
Mauler S6 3323301512.185B**0.4865.776%M19.091%B++78.6MN/A2404.2h3.1A+4.6A
NC14 Bolt Driver 2622621122.339C*0.3339.356%B+75.954%C*25C++N/A9810.5h2.5C**6.4B+
M20 Wyvern 3492612112.429B*9.7643.12%B**4.215%C++65.3M++22B**3114h37.6A+87.2A+
NS-11P 251243813A++0.3337.853%M++34.156%A*115.7S3.8S3282.1h11.4B*30A
NS-357 Underboss 2432412181.106C++1.5652.804%A++26.971%B+83.1AN/A2122.9h3A5.7B**
CAS 14-E 217203450.75A+48.0841.518%AN/A156.2A*10.8A++3271.3h18.1B**43.6B**
C-4 237202623.258A0.5930.113%B++N/A288.6S50A+16070.7h0.9B**3.1B**
LA8 Rebel 1981971701.159C**1.5140.697%A14.213%D--78.8A*N/A1822.5h4.4B**10.8B**
Anti-Vehicle Grenade 2081891189N/A186.3355.275%B+N/A472.5B+47.5D23100.4h3.9B*7.1B*
Sticky Grenade 1731731173N/A170.3350.318%CN/A865C+N/A21000.2h2.3C++4.5C++
VLG Missile Launcher 1781431143S140.3362.256%B**N/A130M+31.8A5011.1h4B+6.4B**
19A Fortuna 133132373.568A*0.9028.695%B+15.152%D*47.1B+N/A1342.8h7.8B**27.1B*
GD-66 Claw 123123771.597B1.0771.482%B**21.951%A72.4B**N/A2171.7h1.6A+2.2B*
NS-7 PDW 7979253.16M+0.4927.328%B+18.987%C++52.7AN/A2491.5h11.9B++43.5B+
Tank Mine 11077515.4S12.7341.144%B+N/A385S165M**22640.2h2C+4.8B*
C85 Canister-H 8075612.5C++9.8359.184%B++9.333%C-83.3C5.6D2850.9h5.4B+9.1B*
NS-44 Commissioner 6969770.896C+1.7742.942%B++24.638%C**49.3B+N/A2321.4h3.1B*7.3B++
LA3 Desperado 64641010.634C2.0334.693%B**7.813%F-64AN/A2161h9.2C++26.4B+
C150 Dalton 9451317A14.3355.79%A++N/A36.4C++30.7B+3301.4h6.2D--11.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit119168,0449.5h
Medical Kit5554,49710.9h
Spawn Beacon01570.1h
Restoration Kit9770.2h
Nanite Revive Grenade03100.1h
Motion Spotter04640.2h
Spitfire Auto-Turret11380.1h
G40-F Ranger0670h
Recon Detection Device28831.2h
Ammunition Package51,2840.5h
Anti-Infantry MANA Turret51140.4h
Medical Applicator9054,6893.2h
Shield Recharging Field31610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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