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Maj. General GotTheBlues[IVI] GotTheBlues
NC BR 85

KDR: 2.65

Score: 10.2m

Last Seen: Aug 2nd, 2019 5:13 AM
- OFFLINE - 486.3 hour(s)

Battle Rank 85 - New Conglomerate on Connery - Outfit Leader of LiegeCorporate[IVI] LiegeCorporate
NC outfit on Connery

Members: 3
Level Progress (to 86): 38%
Level 100 Progress: 54% 368h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS GD-22S Gauss Rifle Burst NC6 Gauss SAW AF-19 Mercenary NC6A GODSAW EM6 Gauss Compact Burst NC6S Gauss SAW S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,067,452 MLG Score: 2452
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.558%23.118%68329118525,9153.84438-1.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.044%1.598A+0.266C*-0.832D-HEAD ++ (~8.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.557B+9.70.322C*23.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.184%9.333%3711213754231390.17688754%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.126A*1.205B**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.923B*5.40.864B*3.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.049%66.157%372121298159311.65152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.926%1.213B**-0.067C+0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.30.281C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.881%13.088%37312111,38351242.70117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.678%2.016A*-0.324C-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.665B+2.90.403B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LiegeCorporate[IVI] LiegeCorporate
NC outfit on Connery

Members: 3
10.2m143.3%391 (23.5k)324 (19.4k)2.6478932,81012,3912.7469985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214184125.395%22.112%56202:3319

24% Combat Medic15% Engineer37% Heavy Assault8% Infiltrator16% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 9:20 PMDec 18th, 2014 10:21 AMAug 21st, 2019 3:53 AM (1d) (PST)Aug 2nd, 2019 1:55 AM (20d) (PST)Aug 2nd, 2019 1:13 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7522515011.0390.3920.2301.5280.0282452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,12115,06130,06062241492219,455

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
526.5h/21.9d 1,228 7,255 7,425 48.3k 505 1,877 873 23.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:1,577
Deaths:521
KDR:3.027
Accuracy:29.099% B**
HSR:16.424% D*
NC6 Gauss SAW
B++
Kills:1,454
Deaths:682
KDR:2.132
Accuracy:24.329% B++
HSR:19.945% D
NC6A GODSAW
C++
Kills:1,354
Deaths:285
KDR:4.751
Accuracy:29.954% C++
HSR:21.861% D
EM6
B
Kills:1,210
Deaths:688
KDR:1.759
Accuracy:23.789% B
HSR:21.074% C-
NC6S Gauss SAW S
B*
Kills:1,180
Deaths:418
KDR:2.823
Accuracy:28.588% B*
HSR:19.068% D
MGR-L1 Promise
A*
Kills:1,177
Deaths:245
KDR:4.804
Accuracy:36.083% A*
HSR:35.854% A+
EM1
B
Kills:1,171
Deaths:639
KDR:1.833
Accuracy:23.492% B
HSR:23.484% C*
LA1 Anchor
A++
Kills:1,170
Deaths:278
KDR:4.209
Accuracy:28.541% B++
HSR:38.034% A++
NS-15M1
A*
Kills:437
Deaths:102
KDR:4.284
Accuracy:34.170% A*
HSR:32.952% A
Kills:10,730
Deaths (as Heavy Assault):3,858
Deaths (to Heavy Assaults):3,899
KDR:2.78123
Kill Difference:6,872
Playtime:193.083 hours
Usage:37%
Score:3.990m
Score/min:344
Accuracy (listed only):28.672%
HSR (listed only):25.411%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,366
Deaths:794
KDR:1.720
Accuracy:27.240% B**
HSR:16.252% D-
Gauss Compact Burst
A
Kills:1,195
Deaths:309
KDR:3.867
Accuracy:33.358% A
HSR:25.941% C++
AF-4 Cyclone
A+
Kills:1,174
Deaths:340
KDR:3.453
Accuracy:33.554% A+
HSR:27.087% A
AC-X11
B**
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:30.084% B**
HSR:20.740% C
Razor GD-23
A
Kills:1,161
Deaths:468
KDR:2.481
Accuracy:31.412% A
HSR:15.418% D--
NS-11C
A
Kills:1,161
Deaths:352
KDR:3.298
Accuracy:30.809% A
HSR:22.222% B+
NC12 Sweeper
A*
Kills:933
Deaths:607
KDR:1.537
Accuracy:65.562% A*
HSR:9.753% D--
Mauler S6
M
Kills:327
Deaths:143
KDR:2.287
Accuracy:65.784% M
HSR:19.266% B++
19A Fortuna
B+
Kills:132
Deaths:37
KDR:3.568
Accuracy:28.861% B+
HSR:15.152% D--
GD-66 Claw
A
Kills:123
Deaths:77
KDR:1.597
Accuracy:71.482% B**
HSR:21.951% A
NS-7 PDW
B+
Kills:79
Deaths:25
KDR:3.160
Accuracy:27.328% B+
HSR:18.987% C*
Kills:8,813
Deaths (as Light Assault):3,467
Deaths (to Light Assaults):2,041
KDR:2.54197
Kill Difference:5,346
Playtime:82.983 hours
Usage:16%
Score:1.607m
Score/min:323
Accuracy (listed only):40.498%
HSR (listed only):19.343%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,174
Deaths:340
KDR:3.453
Accuracy:33.554% A+
HSR:27.087% A
SAS-R
B*
Kills:719
Deaths:218
KDR:3.298
Accuracy:44.803% B*
HSR:62.587% D
NS-30 Vandal
B**
Kills:631
Deaths:129
KDR:4.891
Accuracy:39.389% B**
HSR:22.346% C--
NC4 Mag-Shot
A
Kills:336
Deaths:325
KDR:1.034
Accuracy:36.490% A
HSR:22.024% B+
NC14 Bolt Driver
B+
Kills:262
Deaths:112
KDR:2.339
Accuracy:39.356% B+
HSR:75.954% C*
NS-357 Underboss
A++
Kills:213
Deaths:189
KDR:1.127
Accuracy:52.033% A++
HSR:25.822% B+
LA8 Rebel
A
Kills:197
Deaths:170
KDR:1.159
Accuracy:40.697% A
HSR:14.213% D--
NS-7 PDW
B+
Kills:79
Deaths:25
KDR:3.160
Accuracy:27.328% B+
HSR:18.987% C*
NS-44 Commissioner
B*
Kills:65
Deaths:69
KDR:0.942
Accuracy:42.737% B*
HSR:24.615% B
LA3 Desperado
B**
Kills:64
Deaths:101
KDR:0.634
Accuracy:34.693% B**
HSR:7.813% F-
Kills:3,740
Deaths (as Infiltrator):1,678
Deaths (to Infiltrators):1,660
KDR:2.22884
Kill Difference:2,062
Playtime:42.133 hours
Usage:8%
Score:0.583m
Score/min:231
Accuracy (listed only):39.108%
HSR (listed only):30.145%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,366
Deaths:794
KDR:1.720
Accuracy:27.240% B**
HSR:16.252% D-
Gauss Compact Burst
A
Kills:1,195
Deaths:309
KDR:3.867
Accuracy:33.358% A
HSR:25.941% C++
AC-X11
B**
Kills:1,162
Deaths:315
KDR:3.689
Accuracy:30.084% B**
HSR:20.740% C
Razor GD-23
A
Kills:1,161
Deaths:468
KDR:2.481
Accuracy:31.412% A
HSR:15.418% D--
NS-11C
A
Kills:1,161
Deaths:352
KDR:3.298
Accuracy:30.809% A
HSR:22.222% B+
NC12 Sweeper
A*
Kills:933
Deaths:607
KDR:1.537
Accuracy:65.562% A*
HSR:9.753% D--
Mauler S6
M
Kills:327
Deaths:143
KDR:2.287
Accuracy:65.784% M
HSR:19.266% B++
19A Fortuna
B+
Kills:132
Deaths:37
KDR:3.568
Accuracy:28.861% B+
HSR:15.152% D--
GD-66 Claw
A
Kills:123
Deaths:77
KDR:1.597
Accuracy:71.482% B**
HSR:21.951% A
Kills:7,560
Deaths (as Engineer):3,102
Deaths (to Engineers):2,212
KDR:2.43714
Kill Difference:4,458
Playtime:79.263 hours
Usage:15%
Score:1.434m
Score/min:301
Accuracy (listed only):42.732%
HSR (listed only):18.522%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
A+
Kills:1,524
Deaths:370
KDR:4.119
Accuracy:35.243% A+
HSR:29.068% C*
AF-4 Cyclone
A+
Kills:1,174
Deaths:340
KDR:3.453
Accuracy:33.554% A+
HSR:27.087% A
Gauss Rifle S
A
Kills:1,169
Deaths:364
KDR:3.212
Accuracy:32.272% A
HSR:29.170% A
NC1 Gauss Rifle
B*
Kills:1,164
Deaths:487
KDR:2.390
Accuracy:26.931% B*
HSR:17.526% D
Carnage AR
B**
Kills:1,162
Deaths:369
KDR:3.149
Accuracy:30.243% B**
HSR:22.203% C*
Reaper DMR
B*
Kills:1,161
Deaths:239
KDR:4.858
Accuracy:30.123% B*
HSR:23.600% C
NC12 Sweeper
A*
Kills:933
Deaths:607
KDR:1.537
Accuracy:65.562% A*
HSR:9.753% D--
Gauss Prime
A+
Kills:705
Deaths:218
KDR:3.234
Accuracy:32.582% A+
HSR:24.539% C++
GR-22
A++
Kills:533
Deaths:187
KDR:2.850
Accuracy:33.434% A++
HSR:27.392% B**
Mauler S6
M
Kills:327
Deaths:143
KDR:2.287
Accuracy:65.784% M
HSR:19.266% B++
GD-66 Claw
A
Kills:123
Deaths:77
KDR:1.597
Accuracy:71.482% B**
HSR:21.951% A
NS-7 PDW
B+
Kills:79
Deaths:25
KDR:3.160
Accuracy:27.328% B+
HSR:18.987% C*
Kills:10,054
Deaths (as Combat Medic):3,426
Deaths (to Combat Medics):1,265
KDR:2.93462
Kill Difference:6,628
Playtime:123.931 hours
Usage:24%
Score:2.607m
Score/min:351
Accuracy (listed only):40.378%
HSR (listed only):22.545%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:51
V. Kills:43 116%
Deaths:3
KDR:17
Accuracy:55.790% A++
KPH:36.600 C*
VKPH:30.900 B+
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:14.333
Vehicle Kills:43
Kill Difference:48
Playtime:1.393 hours
Usage:0%
Score:0.028m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:55.790%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:75
V. Kills:5 N/A
Deaths:6
KDR:12.500
Accuracy:59.184% B*
KPH:80.600 C-
VKPH:5.400 D
Kills:75 (0 + 75)
Deaths:6
KDR:12.500
VKDR:0.833
Vehicle Kills:5
Kill Difference:69
Playtime:0.931 hours
Usage:0%
Score:0.016m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:59.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M+
Kills:245
V. Kills:82 295%
Deaths:21
KDR:11.667
Accuracy:43.307% B*
KPH:63.800 M+
VKPH:21.400 B**
CAS 14-E
A*
Kills:199
V. Kills:13 N/A
Deaths:4
KDR:49.750
Accuracy:41.529% A+
KPH:155.900 A*
VKPH:10.200 A+
Kills:444 (0 + 444)
Deaths:25
KDR:17.760
VKDR:3.800
Vehicle Kills:95
Kill Difference:419
Playtime:5.115 hours
Usage:1%
Score:0.096m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:41.529%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,5771,5775213.027B*0.3829.099%B**16.424%D*91.7A*N/A23817.2h9.6B++33B++
Gauss Rifle Burst 1,5381,5243704.119B**1.4735.243%A+29.068%C*91.8A++N/A21116.6h9.7B++27.5B*
NC6 Gauss SAW 1,4571,4546822.132B*0.5224.329%B++19.945%D50.8B**N/A19128.6h8.5B+34.8B+
AF-19 Mercenary 1,3751,3667941.72B**0.9327.24%B**16.252%D-42.6AN/A12632.1h10.2B*37.3B++
NC6A GODSAW 1,3571,3542854.751A2.1029.954%C++21.861%D78.3B+N/A24617.3h8.4C++28B
EM6 1,2131,2106881.759C++0.8923.789%B21.074%C-45.5C++N/A13226.6h10.7C**45B+
Gauss Compact Burst 1,2061,1953093.867B**1.2233.358%A25.941%C++66.8B**N/A14417.9h10.3B+30.9B+
NC6S Gauss SAW S 1,1911,1804182.823B**0.1828.588%B*19.068%D63.8B++N/A18118.5h10.1B+35.3B+
MGR-L1 Promise 1,1931,1772454.804M+2.1636.083%A*35.854%A+141.8M**1.9A++3098.3h9.9B**27.3B**
AF-4 Cyclone 1,1841,1743403.453A+0.8133.554%A+27.087%A97A**N/A23812.1h9.1B*27.2B*
EM1 1,1771,1716391.833B++0.8123.492%B23.484%C*49.2B+N/A12023.8h12.4C++52.6B+
LA1 Anchor 1,1781,1702784.209B++1.5628.541%B++38.034%A++85.4AN/A26813.7h8.7B++30.6B+
Gauss Rifle S 1,1791,1693643.212A*0.5632.272%A29.17%A73.5A**N/A16515.9h9.9B+30.7B*
NC1 Gauss Rifle 1,1681,1644872.39A0.2626.931%B*17.526%D47.7A+N/A15624.4h10.7B*39.6B*
AC-X11 1,1671,1623153.689M1.0430.084%B**20.74%C68.4A++N/A19517h8.5B++28.2B++
Carnage AR 1,1691,1623693.149A0.5030.243%B**22.203%C*70.9A++N/A17016.4h11.2B*37.1B*
Reaper DMR 1,1671,1612394.858A2.2130.123%B*23.6%C79.5A++N/A17514.6h8.4B++28B++
Razor GD-23 1,1651,1614682.481A++0.1731.412%A15.418%D--58.3A++N/A16719.9h11.1B+35.3B++
NS-11C 1,1741,1613523.298M0.6530.809%A22.222%B+66.7A++N/A15117.4h12.5B+40.5B++
NC12 Sweeper 9359336071.537B+1.1165.562%A*9.753%D--81.1A**N/A20011.5h3A4.6B**
SAS-R 7207192183.298C**0.6544.803%B*62.587%D54.9B++N/A14713.1h2.2C*4.9B+
Gauss Prime 7147052183.234A0.5932.582%A+24.539%C++89.2A*1.1B**1917.9h10.1B+30.9B*
NS-30 Vandal 6356311294.891A*2.2439.389%B**22.346%C--85.3A*N/A1867.4h4.5B**11.4B*
GR-22 5375331872.85B**0.2033.434%A++27.392%B**68.3A++N/A1637.8h11.3B*33.7B**
Shrike 7385024151.21B*1.4456.54%C+3.386%B+35.6B**16.7B+30014.1h5.5B++9.8B+
Mag-Cutter 48047812,1450.039B+2.6138.699%B*2.72%D1B+N/A2477.5h1.7B*4.3C*
NS-15M1 4404371024.284A*1.6434.17%A*32.952%A99.3A*N/A2304.4h10.2B*29.7B*
Frag Grenade 3963921392N/A389.3547.028%C*N/A560B5.7C-17060.7h2.9B*6.2B++
NC4 Mag-Shot 3373363251.034B+1.6136.49%A22.024%B+70A**N/A2084.8h6.1B*16.7B++
Mauler S6 3293271432.287B**0.3665.784%M19.266%B++77.9MN/A2394.2h3A+4.6A
NC14 Bolt Driver 2622621122.339B0.3139.356%B+75.954%C*25C++N/A9710.5h2.5C**6.4B+
M20 Wyvern 3272452111.667B**9.0243.307%B*4.082%C+64.5M+21.6B**3053.8h38.4A+88.6A
NS-357 Underboss 2152131891.127C++1.5252.033%A++25.822%B+78.9AN/A1942.7h3A5.8B**
CAS 14-E 212199449.75A*47.1041.529%A+N/A153.1A*10A3351.3h18B**43.2B**
C-4 232198623.194A0.5529.774%B++N/A282.9S48.6A15750.7h0.9B**3.1B**
LA8 Rebel 1981971701.159C**1.4940.697%A14.213%D--78.8A*N/A1822.5h4.4B**10.8B**
Anti-Vehicle Grenade 2071881188N/A185.3557.027%B++N/A626.7B**63.3C25070.3h3.7B**6.5B**
Sticky Grenade 1731731173N/A170.3550.318%CN/A865CN/A21000.2h2.3C+4.5C++
19A Fortuna 133132373.568A*0.9228.861%B+15.152%D--47.1B+N/A1342.8h7.8B**26.9B*
GD-66 Claw 123123771.597B1.0571.482%B**21.951%A72.4AN/A2161.7h1.6A+2.2B**
NS-7 PDW 7979253.16M0.5127.328%B+18.987%C*52.7AN/A2441.5h11.9B*43.5B++
Tank Mine 10775515S12.3540.896%B+N/A375S160M*22780.2h1.9C+4.8B*
C85 Canister-H 8075612.5C++9.8559.184%B*9.333%C--83.3C5.6C--2820.9h5.4B+9.1B*
NS-44 Commissioner 6565690.942C+1.7142.737%B*24.615%B46.4B+N/A2281.4h3.1B*7.3B*
LA3 Desperado 64641010.634C2.0134.693%B**7.813%F-64AN/A2151h9.2C++26.4B+
C150 Dalton 9451317A+14.3555.79%A++N/A36.4C*30.7B+3301.4h6.2D-11.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03100.1h
Nano-Armor Kit101150,3218.6h
Spawn Beacon01530.1h
Medical Kit5354,25010.7h
Motion Spotter04640.2h
Restoration Kit9770.2h
Spitfire Auto-Turret11350.1h
G40-F Ranger0670h
Recon Detection Device28711.2h
Ammunition Package51,2780.5h
Anti-Infantry MANA Turret51140.4h
Medical Applicator8953,8483.2h
Shield Recharging Field31610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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