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Paragon Veteran GotchaAX[SKL] GotchaAX
VS BR 117

KDR: 1.32

Score: 28m

Last Seen: Apr 4th, 2019 9:07 PM
- OFFLINE - 362 hour(s)

Prestige 1, Battle Rank 100 (117 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 743
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Sirius SX12 Cosmos VM3 Eridani SX5 Cosmos VM3 NS-7 PDW Serpent VE92 Proximity Mine Nova
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $165,132 MLG Score: 132
Fun Score: N/A
Cheeseburgers Flipped: 1824TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.843%15.147%42215102013,3491.38547-0.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.135%1.317A-0.854D---0.197CHEAD (~1.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.278C*15-0.052C+38.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.172%2.015%8651030943123410500.76356390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.786%-0.551D0.38C**-1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300-0.862D--96.5-0.821D-203.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.998%1.198%152410311,669146110551.14159158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.216%-0.284C-0.904D--1.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.5-0.021C+15-0.196C24.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.73%2.571%157710281,51714809361.02431162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.744%0.701B++-0.457D0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.636B+18.90.522B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.697%11.238%157210331,0501021121.0284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.899%0.189C++-0.657D-0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.19C++4.70.038C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 743
28m648.7%250 (15k)218 (13.1k)1.3169634,05825,8611.55562117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103547616.265%9.915%16104:597

6% Combat Medic49% Engineer6% Heavy Assault14% Infiltrator6% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 2:18 PMOct 17th, 2018 8:43 PMApr 18th, 2019 9:52 PM (20h) (PST)Apr 4th, 2019 5:14 PM (15d) (PST)Apr 4th, 2019 5:07 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4772202570.2650.2010.0262.1050.060132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,61813,19115,42716122126413,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2142.6h/89.3d 6,172 3,377 10,431 270.6k 3,942 4,543 7,660 61.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:341
Deaths:184
KDR:1.853
Accuracy:25.747% B**
HSR:15.836% D*
VX29 Polaris
C+
Kills:335
Deaths:181
KDR:1.851
Accuracy:23.301% C+
HSR:14.328% D*
Pulsar LSW
C**
Kills:126
Deaths:152
KDR:0.829
Accuracy:21.878% C+
HSR:26.191% C**
Ursa
D-
Kills:117
Deaths:35
KDR:3.343
Accuracy:17.229% D-
HSR:17.094% D--
Kills:919
Deaths (as Heavy Assault):552
Deaths (to Heavy Assaults):6,968
KDR:1.66486
Kill Difference:367
Playtime:126.821 hours
Usage:6%
Score:1.411m
Score/min:185
Accuracy (listed only):22.039%
HSR (listed only):18.362%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,413
Deaths:808
KDR:1.749
Accuracy:22.818% C+
HSR:15.924% D
Nova
C*
Kills:863
Deaths:562
KDR:1.536
Accuracy:47.029% C*
HSR:10.892% D-
NSX-P Tanto
A++
Kills:536
Deaths:648
KDR:0.827
Accuracy:34.136% A++
HSR:20.896% D
Solstice VE3
B**
Kills:331
Deaths:474
KDR:0.698
Accuracy:28.045% B**
HSR:18.127% C
Pandora VX25
D
Kills:187
Deaths:169
KDR:1.107
Accuracy:33.173% D
HSR:12.834% D
Kills:3,330
Deaths (as Engineer):2,661
Deaths (to Engineers):7,705
KDR:1.25141
Kill Difference:669
Playtime:1,040.795 hours
Usage:49%
Score:14.271m
Score/min:229
Accuracy (listed only):33.040%
HSR (listed only):15.734%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:4,234
Deaths:3,603
KDR:1.175
Accuracy:29.782% B**
HSR:16.675% C
Eridani SX5
C++
Kills:3,071
Deaths:3,109
KDR:0.988
Accuracy:27.010% C++
HSR:12.178% D--
NS-7 PDW
A
Kills:1,810
Deaths:1,694
KDR:1.068
Accuracy:31.543% A
HSR:10.442% D*
Serpent VE92
C+
Kills:1,413
Deaths:808
KDR:1.749
Accuracy:22.818% C+
HSR:15.924% D
Nova
C*
Kills:863
Deaths:562
KDR:1.536
Accuracy:47.029% C*
HSR:10.892% D-
NSX-P Tanto
A++
Kills:536
Deaths:648
KDR:0.827
Accuracy:34.136% A++
HSR:20.896% D
Solstice VE3
B**
Kills:331
Deaths:474
KDR:0.698
Accuracy:28.045% B**
HSR:18.127% C
Pandora VX25
D
Kills:187
Deaths:169
KDR:1.107
Accuracy:33.173% D
HSR:12.834% D
Kills:12,445
Deaths (as Light Assault):11,067
Deaths (to Light Assaults):3,469
KDR:1.12451
Kill Difference:1,378
Playtime:133.994 hours
Usage:6%
Score:1.553m
Score/min:193
Accuracy (listed only):31.692%
HSR (listed only):14.746%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:4,234
Deaths:3,603
KDR:1.175
Accuracy:29.782% B**
HSR:16.675% C
Eridani SX5
C++
Kills:3,071
Deaths:3,109
KDR:0.988
Accuracy:27.010% C++
HSR:12.178% D--
NS-7 PDW
A
Kills:1,810
Deaths:1,694
KDR:1.068
Accuracy:31.543% A
HSR:10.442% D*
Nova
C*
Kills:863
Deaths:562
KDR:1.536
Accuracy:47.029% C*
HSR:10.892% D-
Pandora VX25
D
Kills:187
Deaths:169
KDR:1.107
Accuracy:33.173% D
HSR:12.834% D
Terminus VX-9
B+
Kills:163
Deaths:249
KDR:0.655
Accuracy:28.397% B+
HSR:23.313% C
Corvus VA55
C+
Kills:51
Deaths:11
KDR:4.636
Accuracy:24.304% C+
HSR:9.804% F-
Kills:10,379
Deaths (as Combat Medic):9,397
Deaths (to Combat Medics):2,542
KDR:1.1045
Kill Difference:982
Playtime:134.282 hours
Usage:6%
Score:2.677m
Score/min:332
Accuracy (listed only):31.605%
HSR (listed only):13.734%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:4,234
Deaths:3,603
KDR:1.175
Accuracy:29.782% B**
HSR:16.675% C
Eridani SX5
C++
Kills:3,071
Deaths:3,109
KDR:0.988
Accuracy:27.010% C++
HSR:12.178% D--
NS-7 PDW
A
Kills:1,810
Deaths:1,694
KDR:1.068
Accuracy:31.543% A
HSR:10.442% D*
Artemis VX26
B++
Kills:444
Deaths:230
KDR:1.930
Accuracy:26.375% C+
HSR:27.252% B++
NS-44G Commissioner
D-
Kills:296
Deaths:444
KDR:0.667
Accuracy:30.675% D-
HSR:9.797% F
Beamer VS3
C+
Kills:81
Deaths:156
KDR:0.519
Accuracy:27.227% C+
HSR:9.877% F
Kills:9,936
Deaths (as Infiltrator):9,236
Deaths (to Infiltrators):2,527
KDR:1.07579
Kill Difference:700
Playtime:295.169 hours
Usage:14%
Score:3.354m
Score/min:189
Accuracy (listed only):28.768%
HSR (listed only):14.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:3,462
Deaths:1,684
KDR:2.056
Accuracy:18.871% B+
HSR:15.280% D--
Cosmos VM3
B++
Kills:3,063
Deaths:1,478
KDR:2.072
Accuracy:19.419% B++
HSR:13.973% D*
Comet VM2
B+
Kills:798
Deaths:849
KDR:0.940
Accuracy:45.994% B+
HSR:2.005% D*
Comet VM2
C*
Kills:690
Deaths:848
KDR:0.814
Accuracy:47.181% C*
HSR:1.739% D*
NS-10 Burster
B*
Kills:348
Deaths:377
KDR:0.923
Accuracy:34.381% B*
HSR:7.759% C++
Quasar VM1
B**
Kills:304
Deaths:239
KDR:1.272
Accuracy:18.562% B++
HSR:24.013% B**
NS-10 Burster
B++
Kills:293
Deaths:377
KDR:0.777
Accuracy:34.574% B++
HSR:5.802% C+
Kills:8,958
Deaths (as MAX Suit):2,926
Deaths (to MAX Suits):1,386
KDR:3.06152
Kill Difference:6,032
Playtime:228.437 hours
Usage:11%
Score:4.748m
Score/min:346
Accuracy (listed only):31.283%
HSR (listed only):10.082%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:363
V. Kills:136 265%
Deaths:175
KDR:2.074
Accuracy:42.347% D*
KPH:30 D-
VKPH:11.200 D
Maelstrom Turbo Laser
D
Kills:293
V. Kills:340 86%
Deaths:790
KDR:0.371
Accuracy:30.260% C+
KPH:4.100 D-
VKPH:4.800 D
Photon A2A Missile Pods
D
Kills:233
V. Kills:251 92%
Deaths:44
KDR:5.295
Accuracy:72.013% D*
KPH:23 D-
VKPH:24.800 D
Light PPA
C+
Kills:170
V. Kills:82 205%
Deaths:137
KDR:1.241
Accuracy:34.919% D
KPH:6.400 D*
VKPH:3.100 C+
Saron Laser Cannon
C+
Kills:63
V. Kills:49 126%
Deaths:122
KDR:0.516
Accuracy:31.465% C+
KPH:4.800 D
VKPH:3.800 D-
Kills:1,122 (526 + 0)
Deaths:1,268
KDR:0.885
VKDR:0.677
Vehicle Kills:858
Kill Difference:146
Playtime:133.016 hours
Usage:6%
Score:0.904m
Score/min:113
Piloting Accuracy:31.465%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:81
V. Kills:66 121%
Deaths:24
KDR:3.375
Accuracy:30.370% D
KPH:291,600 U
VKPH:237,600 U
CAS30 Tank Buster
B+
Kills:54
V. Kills:188 29%
Deaths:126
KDR:0.429
Accuracy:41.411% C-
KPH:2.800 D--
VKPH:9.800 B+
Kills:135 (54 + 81)
Deaths:150
KDR:0.900
VKDR:1.693
Vehicle Kills:254
Kill Difference:15
Playtime:19.253 hours
Usage:1%
Score:0.167m
Score/min:145
Piloting Accuracy:41.411%
Gunner Accuracy:30.370%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:649
V. Kills:487 133%
Deaths:238
KDR:2.727
Accuracy:61.984% B++
KPH:24.600 C
VKPH:18.500 C++
Skyguard
C**
Kills:176
V. Kills:103 169%
Deaths:50
KDR:3.520
Accuracy:31.009% C**
KPH:15 C++
VKPH:8.800 C
L100 Python HESH
D
Kills:96
V. Kills:28 331%
Deaths:16
KDR:6
Accuracy:46.667% C
KPH:20.200 D*
VKPH:5.900 D
Kills:921 (921 + 0)
Deaths:304
KDR:3.030
VKDR:2.033
Vehicle Kills:618
Kill Difference:617
Playtime:42.888 hours
Usage:2%
Score:0.587m
Score/min:228
Driving Accuracy:46.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:748
V. Kills:425 176%
Deaths:211
KDR:3.545
Accuracy:60.462% B*
KPH:23.900 C+
VKPH:13.600 C
Saron HRB
B*
Kills:62
V. Kills:51 119%
Deaths:8
KDR:7.750
Accuracy:44.685% C++
KPH:27.400 C**
VKPH:22.500 B*
Kills:810 (748 + 62)
Deaths:219
KDR:3.699
VKDR:2.174
Vehicle Kills:476
Kill Difference:591
Playtime:33.598 hours
Usage:2%
Score:0.441m
Score/min:219
Driving Accuracy:60.462%
Gunner Accuracy:44.685%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:786
V. Kills:575 136%
Deaths:52
KDR:15.115
Accuracy:64.216% B*
KPH:73.100 A
VKPH:53.500 M**
M40 Fury-H
B
Kills:371
V. Kills:28 N/A
Deaths:17
KDR:21.824
Accuracy:37.619% C--
KPH:105.400 B
VKPH:8 C--
Kills:1,157 (0 + 1,157)
Deaths:69
KDR:16.768
VKDR:8.739
Vehicle Kills:603
Kill Difference:1,088
Playtime:14.277 hours
Usage:1%
Score:0.577m
Score/min:674
Driving Accuracy:N/A%
Gunner Accuracy:37.619%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:93
V. Kills:34 266%
Deaths:21
KDR:4.429
Accuracy:41.870% C**
KPH:21 C++
VKPH:7.700 C+
M60-G Bulldog
C**
Kills:89
V. Kills:26 330%
Deaths:6
KDR:14.833
Accuracy:30.868% C
KPH:24.700 C
VKPH:7.200 C**
M60-G Bulldog
C+
Kills:73
V. Kills:17 406%
Deaths:4
KDR:18.250
Accuracy:30.274% D
KPH:30.400 C
VKPH:7.100 C+
M40 Fury
B++
Kills:52
V. Kills:6 N/A
Deaths:2
KDR:26
Accuracy:22.799% D**
KPH:59.100 B++
VKPH:6.800 C--
M20 Basilisk
B
Kills:51
V. Kills:21 232%
Deaths:14
KDR:3.643
Accuracy:42.283% B
KPH:17.200 C
VKPH:7.100 C-
Kills:358 (0 + 358)
Deaths:47
KDR:7.617
VKDR:2.213
Vehicle Kills:104
Kill Difference:311
Playtime:14.273 hours
Usage:1%
Score:0.162m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:42.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 4,3294,2343,6031.175C++0.1429.782%B**16.675%C23.8C+N/A87177.7h15.2C++51.1B+
Cosmos VM3 3,5503,4621,6842.056C++0.7418.871%B+15.28%D--32.2C**N/A107107.6h13.1B69.5B+
Eridani SX5 3,1333,0713,1090.988C+0.3327.01%C++12.178%D--19.4DN/A70158.5h14.5C-53.6C+
Cosmos VM3 3,1193,0631,4782.072C*0.7619.419%B++13.973%D*31.5C**N/A10597.3h14.2C*73B+
NS-7 PDW 1,8631,8101,6941.068C*0.2531.543%A10.442%D*18CN/A59100.6h16.1C+51.1B+
Serpent VE92 1,4491,4138081.749B++0.4322.818%C+15.924%D14.2DN/A8099.4h15.3C67.2C+
Proximity Mine 1,2061,2051617.484B**6.1747.035%B+N/A191.3A+N/A6376.3h1.5A3.3B**
Nova 8678635621.536C++0.2247.029%C*10.892%D-32.8C+N/A11226.3h4.6C+9.9C*
Comet VM2 1,2787988490.94C++0.3845.994%B+2.005%D*13.7B+8.2A*13958.3h18.8B+40.8B+
E540 Halberd-H 1,3617865215.115B++13.8064.216%B*3.053%B*72.8A53.2M**75710.8h5.9C**9.1B+
Supernova FPC 1,1737482113.545C2.2360.462%B*N/A23.9C+13.6C19331.3h6.2C10.2C*
Comet VM2 1,1586908480.814C0.5047.181%C*1.739%D*11.9C++8A++13058.2h22.4B+47.6B+
L100 Python AP 1,1366492382.727C1.4161.984%B++1.695%D24.6C18.4C++25326.4h6.8C+10.9B
Tank Mine 1,3326483711.747C-0.4322.427%D-N/A77.1D81.4B++10508.4h1.5B++6.8C+
NSX-P Tanto 5605366480.827C+0.4934.136%A++20.896%D15C--N/A4635.7h17.3C50.7B+
Artemis VX26 4514442301.93B+0.6126.375%C+27.252%B++11.2D--N/A6039.8h12.3C++46.8C++
C-4 5413734330.861C0.4625.818%C+N/A42.4D-19.1D4108.8h1.8C-7.1C
M40 Fury-H 3993711721.824B*20.5137.619%C--1.078%C106B+8C--4183.5h5.6B++15B++
Dual Photon Pods 4993631752.074D0.7642.347%D*1.653%B+30D-11.2D24312.1h27.2C64.2C--
NS-10 Burster 5813483770.923C+0.3934.381%B*7.759%C++6.1C*4.1B+9856.8h116.5B+338.8B++
Orion VS54 3503411841.853B0.5425.747%B**15.836%D*28.7C+N/A15711.9h15.9D61.6C**
VX29 Polaris 3443351811.851B+0.5323.301%C+14.328%D*22.9DN/A9714.6h19.6F-84.3D
Solstice VE3 3473314740.698C+0.6228.045%B**18.127%C11.6C-N/A6128.6h17.8C+63.3B
Quasar VM1 3133042391.272C+0.0418.562%B++24.013%B**26.2BN/A9711.6h13.9B+74.7B+
NS-44G Commissioner 3062964440.667C-0.6530.675%D-9.797%F22.3DN/A8413.3h3.5C*11.3C+
NS-10 Burster 4882933770.777C0.5434.574%B++5.802%C+5.1C+3.4C8656.9h139.8C**404.3B+
Maelstrom Turbo Laser 6332937900.371C-0.9530.26%C+2.048%C4.1D-4.8D7771.2h206.8D*683.3D--
Photon A2A Missile Pods 484233445.295C++3.9872.013%D*N/A23.1D-24.9D30810.1h8.8C+12.2C-
Pandora VX25 1931871691.107C+0.2133.173%D12.834%D24.9C-N/A907.5h4.8C+14.4C+
NS Decimator 3611863890.478D0.8460.94%C+N/A15.5D*14.6C+23612h7.9F-12.9D**
NS Annihilator 3121833040.602C++0.7182.059%B+N/A10.5C++7.4C13117.5h11.2C**13.6B
Skyguard 279176503.52B2.2031.009%C**1.136%D14.9C++8.7C20811.8h88.4B*285.1B*
Light PPA 2521701371.241C--0.0834.919%D1.765%B*6.4D*3.1C+7626.6h39.6F--113.3F-
Terminus VX-9 1641632490.655D0.6628.397%B+23.313%C19D-N/A538.6h16.7D*58.9C+
M60-A Bulldog 178155438.75A37.4341.904%C-N/A47B+7B++1983.3h5.5B13.1C**
Rocklet Rifle 2471362000.68C+0.6451.325%C+N/A25.7C+20.9C3045.3h31.8B+61.9B+
Pulsar LSW 1351261520.829D0.4921.878%C+26.191%C**20.3D1.5A**1026.2h13C+59.2C++
Spear Anti-Vehicle Phalanx Turret 245122167.625C++6.3145.694%C++N/A38.1C++38.4A++5853.2h9.7C+21.1C*
Ursa 117117353.343A**2.0317.229%D-17.094%D--18.9DN/A1076.2h10.8C**62.6C+
MANA Anti-Vehicle Turret 3551021210.843D0.4761.021%C**3.922%B1020D2530C+14346500.1h16.2F*26.5D*
M60-A Bulldog 11096248A46.6835.435%D*1.042%D--35.6C+5.2C**1472.7h5.4B+15.2C+
L100 Python HESH 12496166C-4.6846.667%C1.042%C--20D*5.8D1374.8h4.9D*10.5D
M20 Basilisk 12793214.429B++3.1141.87%C**5.376%C+21.1C++7.7C+2144.4h117.5C280.5C+
M60-G Bulldog 11589614.833M+13.5230.868%CN/A24.7C7.2C**1313.6h7.3C*23.7C++
Orbital Strike Uplink 13289189U87.68575%UN/A222.5U107.5U7820.4h2.1T*0.4T*
C150 Dalton 14781243.375C2.0630.37%D1.235%B+810U660U8752900.1h5.3C--17.4D-
Beamer VS3 85811560.519C0.8027.227%C+9.877%F14.7C--N/A885.5h10.6C+39C+
M60-G Bulldog 9073418.25M**16.9330.274%D1.37%D--30.4C7.1C+1812.4h6.8C**22.5C+
Frag Grenade 7167167N/A65.6826.374%F--N/A670B*40M**18030.1h3.9C+14.9D*
Saron Laser Cannon 112631220.516C0.8031.465%C+1.587%C-4.8D3.8D-11413h139.7C++444C++
Saron HRB 1136287.75B+6.4344.685%C++4.839%M*27C*22.2B++5642.3h31.6D*70.7D
Force-Blade 656117,4880.003D1.3153.057%A++N/A0.1DN/A0894.3h8.8T*16.6C-
M20 Drake 8261512.2A10.8843.727%C+3.279%C+32.1A++11.1C2271.9h72.7B**166.3B**
CAS30 Tank Buster 242541260.429D0.8941.411%C-5.556%S2.8D--9.7B+6919.3h93.4D--225.5D
M40 Fury 5852226M++24.6822.799%D**N/A57.8B+6.7C--2530.9h6.4A28.2B++
Corvus VA55 5351114.636S3.3224.304%C+9.804%F-20.4C-N/A1492.5h13.9C-57C+
M20 Basilisk 7251143.643B+2.3342.283%B1.961%D**17C7C--2093h159.6D*377.6D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret471882.9h
Restoration Kit537361.5h
Motion Spotter2790.2h
Solid Wall1841.1h
Nano-Armor Kit1,4701,538,335151.7h
Spawn Beacon813,0856.4h
Hellion G01330h
Repair Module11130.6h
Turret AI Module11080.6h
Skywall Shield Emitter1870.7h
Cortium Silo0610.9h
AE Nano-Armor Kit58,0140.3h
Blast Wall0600.7h
Nanite Revive Grenade07780.2h
Medical Applicator836228,26424.7h
Spitfire Auto-Turret176280.9h
Welding Device013,5921.3h
Xiphos Anti-Personnel Tower0550.4h
Hoplon Anti-Aircraft Phalanx Tower01880.5h
M12 Kobalt0930h
Anti-Infantry MANA Turret41310.7h
Elysium Spawn Tube0540.5h
Vehicle Gate0811.1h
Router31180.5h
Nano-Repair Grenade05220.1h
Orbital Strike Target Designator10891h
Shield Recharging Field256100.5h
Recon Detection Device742,4214.3h
Ammunition Package104170.9h
Antares LC02480.1h

Check the help document for the dictionary if you want to learn more about words used here.


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