Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (19,040)players online:
wintergaming (446)  Project_Incursus (29)  jboLtz (10)  fbmarder (7)  rocoryua (5)  HunterDarkGreen (3) 500
stats.dasanfall.com
Paragon Veteran GotchaAX[SKL] GotchaAX
VS BR 123

KDR: 1.32

Score: 31.3m

Last Seen: Aug 16th, 2019 6:55 PM
- OFFLINE - 59.6 hour(s)

Prestige 1, Battle Rank 100 (123 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1277
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Sirius SX12 Cosmos VM3 Eridani SX5 Cosmos VM3 NS-7 PDW Serpent VE92 Proximity Mine Nova
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GotchaAX



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $177,642 MLG Score: 142
Fun Score: N/A
Cheeseburgers Flipped: 1857TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.147%15.326%43115119914,3741.36272-0.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.196%1.362A-0.843D---0.235CHEAD (~1.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.281C*15.1-0.055C+38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.071%1.949%8251209975133010700.73253291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.381%-0.556D0.336C**-1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
301.8-0.872D--96.8-0.829D-205

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.093%1.104%159412101,902159411691.19248163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.568%-0.281C-0.938D--1.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.5-0.049C+15.4-0.232C25.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.163%2.532%149712071,54016379850.940171156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.809%0.829B++-0.473D0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.609B+21.10.471B+25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.28%11.469%149212121,2121076141.12535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.821%0.061C+-0.625D-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.18C++4.60.06C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1277
31.3m602.3%256 (15.4k)244 (14.6k)1.3180436,74327,8771.56322123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121462016.344%9.841%16104:367

7% Combat Medic54% Engineer6% Heavy Assault15% Infiltrator7% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 2:18 PMOct 17th, 2018 8:43 PMAug 17th, 2019 1:03 PM (2d) (PST)Aug 16th, 2019 3:14 PM (2d) (PST)Aug 16th, 2019 2:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5152282870.2860.2170.0282.1080.064142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,87413,67417,20017132126414,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2144h/89.3d 6,835 3,616 12,731 271.1k 4,058 4,744 8,266 66.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:341
Deaths:184
KDR:1.853
Accuracy:25.747% B**
HSR:15.836% D*
VX29 Polaris
C+
Kills:335
Deaths:181
KDR:1.851
Accuracy:23.301% C+
HSR:14.328% D*
Pulsar LSW
C*
Kills:126
Deaths:152
KDR:0.829
Accuracy:21.878% C
HSR:26.191% C*
Ursa
D--
Kills:117
Deaths:35
KDR:3.343
Accuracy:17.229% D--
HSR:17.094% D--
Kills:919
Deaths (as Heavy Assault):552
Deaths (to Heavy Assaults):7,424
KDR:1.66486
Kill Difference:367
Playtime:136.622 hours
Usage:6%
Score:1.602m
Score/min:195
Accuracy (listed only):22.039%
HSR (listed only):18.362%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,665
Deaths:1,047
KDR:1.590
Accuracy:23.483% C+
HSR:16.156% D
Nova
C++
Kills:863
Deaths:562
KDR:1.536
Accuracy:47.029% C++
HSR:10.892% D--
NSX-P Tanto
A++
Kills:536
Deaths:648
KDR:0.827
Accuracy:34.136% A++
HSR:20.896% D
Solstice VE3
B**
Kills:393
Deaths:541
KDR:0.726
Accuracy:28.650% B**
HSR:18.575% C
Pandora VX25
D
Kills:349
Deaths:288
KDR:1.212
Accuracy:33.392% D
HSR:12.894% D
Kills:3,806
Deaths (as Engineer):3,086
Deaths (to Engineers):8,284
KDR:1.23331
Kill Difference:720
Playtime:1,150.932 hours
Usage:54%
Score:16.172m
Score/min:234
Accuracy (listed only):33.338%
HSR (listed only):15.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:4,540
Deaths:4,000
KDR:1.135
Accuracy:29.790% B**
HSR:16.762% C
Eridani SX5
C**
Kills:3,412
Deaths:3,383
KDR:1.009
Accuracy:27.955% C**
HSR:12.603% D--
NS-7 PDW
A
Kills:1,814
Deaths:1,697
KDR:1.069
Accuracy:31.544% A
HSR:10.474% D*
Serpent VE92
C+
Kills:1,665
Deaths:1,047
KDR:1.590
Accuracy:23.483% C+
HSR:16.156% D
Nova
C++
Kills:863
Deaths:562
KDR:1.536
Accuracy:47.029% C++
HSR:10.892% D--
NSX-P Tanto
A++
Kills:536
Deaths:648
KDR:0.827
Accuracy:34.136% A++
HSR:20.896% D
Solstice VE3
B**
Kills:393
Deaths:541
KDR:0.726
Accuracy:28.650% B**
HSR:18.575% C
Pandora VX25
D
Kills:349
Deaths:288
KDR:1.212
Accuracy:33.392% D
HSR:12.894% D
Kills:13,572
Deaths (as Light Assault):12,166
Deaths (to Light Assaults):3,702
KDR:1.11557
Kill Difference:1,406
Playtime:157.366 hours
Usage:7%
Score:1.970m
Score/min:209
Accuracy (listed only):31.997%
HSR (listed only):14.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:4,540
Deaths:4,000
KDR:1.135
Accuracy:29.790% B**
HSR:16.762% C
Eridani SX5
C**
Kills:3,412
Deaths:3,383
KDR:1.009
Accuracy:27.955% C**
HSR:12.603% D--
NS-7 PDW
A
Kills:1,814
Deaths:1,697
KDR:1.069
Accuracy:31.544% A
HSR:10.474% D*
Nova
C++
Kills:863
Deaths:562
KDR:1.536
Accuracy:47.029% C++
HSR:10.892% D--
Pandora VX25
D
Kills:349
Deaths:288
KDR:1.212
Accuracy:33.392% D
HSR:12.894% D
Terminus VX-9
B+
Kills:163
Deaths:249
KDR:0.655
Accuracy:28.397% B+
HSR:23.313% C
Corvus VA55
C+
Kills:51
Deaths:11
KDR:4.636
Accuracy:24.304% C+
HSR:9.804% F-
Kills:11,192
Deaths (as Combat Medic):10,190
Deaths (to Combat Medics):2,724
KDR:1.09833
Kill Difference:1,002
Playtime:144.179 hours
Usage:7%
Score:2.921m
Score/min:338
Accuracy (listed only):31.773%
HSR (listed only):13.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:4,540
Deaths:4,000
KDR:1.135
Accuracy:29.790% B**
HSR:16.762% C
Eridani SX5
C**
Kills:3,412
Deaths:3,383
KDR:1.009
Accuracy:27.955% C**
HSR:12.603% D--
NS-7 PDW
A
Kills:1,814
Deaths:1,697
KDR:1.069
Accuracy:31.544% A
HSR:10.474% D*
Artemis VX26
B+
Kills:444
Deaths:230
KDR:1.930
Accuracy:26.375% C+
HSR:27.252% B+
NS-44G Commissioner
D
Kills:356
Deaths:515
KDR:0.691
Accuracy:32.348% D
HSR:11.517% D*
Beamer VS3
C+
Kills:81
Deaths:156
KDR:0.519
Accuracy:27.227% C+
HSR:9.877% F
Kills:10,647
Deaths (as Infiltrator):9,981
Deaths (to Infiltrators):2,778
KDR:1.06673
Kill Difference:666
Playtime:329.370 hours
Usage:15%
Score:3.801m
Score/min:192
Accuracy (listed only):29.206%
HSR (listed only):14.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:3,551
Deaths:1,736
KDR:2.046
Accuracy:18.827% B
HSR:15.292% D-
Cosmos VM3
B+
Kills:3,157
Deaths:1,530
KDR:2.063
Accuracy:19.399% B+
HSR:14.032% D*
Comet VM2
B+
Kills:813
Deaths:863
KDR:0.942
Accuracy:46.753% B+
HSR:1.968% D--
Comet VM2
C**
Kills:701
Deaths:862
KDR:0.813
Accuracy:47.912% C**
HSR:1.854% D--
NS-10 Burster
B*
Kills:355
Deaths:388
KDR:0.915
Accuracy:34.633% B*
HSR:7.606% C++
Quasar VM1
B**
Kills:304
Deaths:239
KDR:1.272
Accuracy:18.562% B+
HSR:24.013% B**
NS-10 Burster
B++
Kills:299
Deaths:388
KDR:0.771
Accuracy:34.813% B++
HSR:5.686% C+
Kills:9,180
Deaths (as MAX Suit):3,003
Deaths (to MAX Suits):1,454
KDR:3.05694
Kill Difference:6,177
Playtime:232.600 hours
Usage:11%
Score:4.872m
Score/min:349
Accuracy (listed only):31.557%
HSR (listed only):10.064%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:368
V. Kills:137 267%
Deaths:179
KDR:2.056
Accuracy:42.370% D*
KPH:29.900 D-
VKPH:11.100 D
Maelstrom Turbo Laser
D
Kills:300
V. Kills:344 87%
Deaths:804
KDR:0.373
Accuracy:30.304% C+
KPH:4.100 D-
VKPH:4.700 D
Photon A2A Missile Pods
D
Kills:233
V. Kills:251 92%
Deaths:44
KDR:5.295
Accuracy:72.013% D--
KPH:23 D
VKPH:24.800 D
Light PPA
C+
Kills:170
V. Kills:82 205%
Deaths:137
KDR:1.241
Accuracy:34.919% D-
KPH:6.400 D*
VKPH:3.100 C+
Saron Laser Cannon
C+
Kills:63
V. Kills:49 126%
Deaths:122
KDR:0.516
Accuracy:31.465% C+
KPH:4.800 D
VKPH:3.700 D-
Kills:1,134 (533 + 0)
Deaths:1,286
KDR:0.882
VKDR:0.671
Vehicle Kills:863
Kill Difference:152
Playtime:134.887 hours
Usage:6%
Score:0.922m
Score/min:114
Piloting Accuracy:31.465%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:81
V. Kills:66 121%
Deaths:25
KDR:3.240
Accuracy:30.218% D-
KPH:291,600 U
VKPH:237,600 U
CAS30 Tank Buster
C*
Kills:74
V. Kills:203 36%
Deaths:164
KDR:0.451
Accuracy:36.361% D-
KPH:3 D-
VKPH:8.300 C*
Kills:155 (74 + 81)
Deaths:189
KDR:0.820
VKDR:1.423
Vehicle Kills:269
Kill Difference:34
Playtime:24.477 hours
Usage:1%
Score:0.188m
Score/min:128
Piloting Accuracy:36.361%
Gunner Accuracy:30.218%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:761
V. Kills:537 141%
Deaths:260
KDR:2.927
Accuracy:62.888% B++
KPH:26.700 C
VKPH:18.900 C++
Skyguard
C**
Kills:202
V. Kills:119 168%
Deaths:58
KDR:3.483
Accuracy:30.946% C**
KPH:15.400 C++
VKPH:9.100 C+
L100 Python HESH
D
Kills:96
V. Kills:28 331%
Deaths:16
KDR:6
Accuracy:46.667% C
KPH:20.200 D*
VKPH:5.900 D
Kills:1,059 (1,059 + 0)
Deaths:334
KDR:3.171
VKDR:2.048
Vehicle Kills:684
Kill Difference:725
Playtime:46.372 hours
Usage:2%
Score:0.654m
Score/min:235
Driving Accuracy:46.667%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:843
V. Kills:471 179%
Deaths:239
KDR:3.527
Accuracy:62.200% B**
KPH:24.400 C+
VKPH:13.700 C
Saron HRB
B*
Kills:64
V. Kills:53 119%
Deaths:8
KDR:8
Accuracy:44.853% C++
KPH:27.200 C*
VKPH:22.500 B*
Kills:907 (843 + 64)
Deaths:247
KDR:3.672
VKDR:2.121
Vehicle Kills:524
Kill Difference:660
Playtime:36.834 hours
Usage:2%
Score:0.494m
Score/min:223
Driving Accuracy:62.200%
Gunner Accuracy:44.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:787
V. Kills:576 136%
Deaths:53
KDR:14.849
Accuracy:64.252% B*
KPH:73 A+
VKPH:53.400 M**
M40 Fury-H
B
Kills:371
V. Kills:28 N/A
Deaths:17
KDR:21.824
Accuracy:37.619% C--
KPH:105.400 B
VKPH:8 C--
Kills:1,158 (0 + 1,158)
Deaths:70
KDR:16.543
VKDR:8.629
Vehicle Kills:604
Kill Difference:1,088
Playtime:14.307 hours
Usage:1%
Score:0.583m
Score/min:679
Driving Accuracy:N/A%
Gunner Accuracy:37.619%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:111
V. Kills:43 252%
Deaths:27
KDR:4.111
Accuracy:45.330% B++
KPH:21.700 C++
VKPH:8.400 C*
M60-G Bulldog
C**
Kills:89
V. Kills:26 330%
Deaths:6
KDR:14.833
Accuracy:30.868% C-
KPH:24.700 C
VKPH:7.200 C**
M60-G Bulldog
C+
Kills:73
V. Kills:17 406%
Deaths:4
KDR:18.250
Accuracy:30.274% D
KPH:30.400 C
VKPH:7.100 C+
M20 Basilisk
B
Kills:53
V. Kills:23 221%
Deaths:15
KDR:3.533
Accuracy:42.463% B
KPH:17.400 C
VKPH:7.600 C
M40 Fury
B+
Kills:52
V. Kills:6 N/A
Deaths:2
KDR:26
Accuracy:22.799% D**
KPH:59.100 B+
VKPH:6.800 C--
Kills:378 (0 + 378)
Deaths:54
KDR:7
VKDR:2.130
Vehicle Kills:115
Kill Difference:324
Playtime:15.038 hours
Usage:1%
Score:0.184m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:22.799%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 4,6514,5404,0001.135C++0.1829.79%B**16.762%C22.7CN/A84199.6h15.5C+52.1B+
Cosmos VM3 3,6413,5511,7362.046C++0.7318.827%B15.292%D-32.2C++N/A107110.4h13.2C**70B+
Eridani SX5 3,4863,4123,3831.009C+0.3127.955%C**12.603%D--19DN/A69179.5h14.6C--52.2C+
Cosmos VM3 3,2153,1571,5302.063C*0.7419.399%B+14.032%D*31.6C++N/A105100h14.2C++73.3C*
NS-7 PDW 1,8671,8141,6971.069C*0.2531.544%A10.474%D*18C-N/A59100.9h16.1C+51.1B+
Serpent VE92 1,7091,6651,0471.59B+0.2723.483%C+16.156%D15.2DN/A82109.4h15C64.1C+
Proximity Mine 1,2071,2061617.491A6.1746.991%B+N/A191.4A+N/A6386.3h1.5A3.3B**
Nova 8678635621.536C++0.2247.029%C++10.892%D--32.8C+N/A11226.3h4.6C++9.9C**
Supernova FPC 1,3148432393.527C2.2162.2%B**N/A24.4C+13.7C20034.5h6.7D10.7C+
Comet VM2 1,3018138630.942C++0.3846.753%B+1.968%D--13.8B+8.3A*14058.9h19.2B+41B+
E540 Halberd-H 1,3637875314.849B+13.5364.252%B*3.05%B*72.9A+53.3M**76310.8h5.9C*9.2B+
L100 Python AP 1,2987612602.927C1.6162.888%B++1.577%D26.7C18.8C++26328.5h6.5C+10.4C**
Comet VM2 1,1727018620.813C0.5147.912%C**1.854%D--11.9C+8A++13058.8h23B+47.9B+
Tank Mine 1,3526623791.747C-0.4322.892%D-N/A75.2D78.4B+10328.8h1.6B+6.9C
NSX-P Tanto 5605366480.827C+0.4934.136%A++20.896%D15DN/A4735.7h17.3C50.7B+
C-4 7264985620.886C0.4326.494%C++N/A43.7D-20D40711.4h1.8C--7C
Artemis VX26 4514442301.93B+0.6126.375%C+27.252%B+11.2D--N/A6039.8h12.3C+46.8C++
Solstice VE3 4133935410.726C+0.5928.65%B**18.575%C12.2C-N/A6432.1h17.5C61C*
M40 Fury-H 3993711721.824B**20.5137.619%C--1.078%C106B8C--4193.5h5.6B++15B++
Dual Photon Pods 5053681792.056D0.7442.37%D*1.63%B+29.9D-11.1D24412.3h27.4C64.6C--
NS-44G Commissioner 3663565150.691C0.6332.348%D11.517%D*21.3DN/A8216.7h3.5C*10.8C++
NS-10 Burster 5923553880.915C+0.4034.633%B*7.606%C++6.2C++4.1B9857.6h116.4B+336.1B++
Pandora VX25 3573492881.212C+0.1133.392%D12.894%D28.4CN/A10212.3h4.4C++13.1C+
Orion VS54 3503411841.853C**0.5325.747%B**15.836%D*28.7C+N/A16211.9h15.9D61.6C++
VX29 Polaris 3443351811.851B0.5323.301%C+14.328%D*22.9DN/A9914.6h19.6F--84.3D
Quasar VM1 3133042391.272C+0.0518.562%B+24.013%B**26.2C*N/A9811.6h13.9B+74.7B+
Maelstrom Turbo Laser 6443008040.373C--0.9530.304%C+2%C4.1D-4.7D7772.8h206.9D*682.7D--
NS-10 Burster 4982993880.771C-0.5534.813%B++5.686%C+5.2C+3.5C8657.6h139.5C**400.8B+
Photon A2A Missile Pods 484233445.295C++3.9872.013%D--N/A23.1D24.9D31010.1h8.8C+12.2C
NS Annihilator 3742213590.616C+0.7082.849%B+N/A10.7C++7.4C-13720.7h11.2C**13.5B
Skyguard 321202583.483C*2.1630.946%C**N/A15.4C++9.1C+20913.1h90.5B*292.4B*
Rocklet Rifle 3531912770.69C+0.6356.009%BN/A26.5C+22.5C+3557.2h37.1C++66.3C**
Orbital Strike Uplink 2911871187U185.68687.879%UN/A187U104U11011h2.4T*0.4T*
NS Decimator 3611863890.478D0.8460.94%C+N/A15.5D*14.6C+23912h7.9F-12.9D**
Light PPA 2521701371.241C--0.0834.919%D-1.765%B*6.4D*3.1C+7626.6h39.6F--113.3F-
Terminus VX-9 1641632490.655C0.6628.397%B+23.313%C19D-N/A548.6h16.7D**58.9C
M60-A Bulldog 181157439.25A37.9342.769%CN/A46.2B++7.1B**2023.4h5.7C**13.3C*
Pulsar LSW 1351261520.829C--0.4921.878%C26.191%C*20.3D1.5A*1066.2h13C+59.2C++
Spear Anti-Vehicle Phalanx Turret 251126187C+5.6845.697%C++N/A39.4C++39.1A++5913.2h9.5C+20.8C++
Ursa 117117353.343A*2.0217.229%D--17.094%D--18.9DN/A1086.2h10.8C**62.6C+
M20 Basilisk 154111274.111B+2.7945.33%B++4.505%C--21.8C++8.4C*2385.1h129.3C--285.3C+
MANA Anti-Vehicle Turret 3551021210.843D-0.4861.021%B+3.922%C+1020C++2530A++14376200.1h16.2F**26.5D--
M60-A Bulldog 11096248A46.6836.219%D--1.042%D--34.3C+5C*1482.8h5.7C**15.8C
L100 Python HESH 12496166C-4.6846.667%C1.042%C-20D*5.8D1414.8h4.9D10.5D
M60-G Bulldog 11589614.833M++13.5130.868%C-N/A24.7C7.2C**1313.6h7.3C*23.7C++
M20 Drake 11687517.4A**16.0845.911%B+4.598%C**41.4A*13.8C++2792.1h62.1A++135.2A
C150 Dalton 14781253.24C1.9230.218%D-1.235%B810U660U9459000.1h5.3C--17.6D--
Beamer VS3 85811560.519C0.8027.227%C+9.877%F14.5DN/A915.6h10.6C+39C+
M20 Basilisk 11577145.5C4.1867.085%A+2.597%D-51.3B+25.3B+5651.5h172D256.4C+
CAS30 Tank Buster 277741640.451D0.8736.361%D-4.054%M++3D-8.3C*6424.5h90.7D-249.5D--
M60-G Bulldog 9073418.25M**16.9330.274%D1.37%D--30.4C7.1C+1812.4h6.8C**22.5C+
Xiphos Anti-Personnel Phalanx Tower 7169169C++67.6832.975%BN/A690A++20A*27060.1h6.2B+18.9B+
Frag Grenade 7167167N/A65.6826.517%F*N/A670B*40M**17670.1h4C+15.3D**
M20 Drake 9167611.167C++9.8554.818%B**4.478%C+39.4C+14.1C-2371.7h80.4C+146.7B+
Saron HRB 1176488B+6.6844.853%C++4.688%M++26.7C*22.1B++5722.4h32.1D*71.5D-
Saron Laser Cannon 112631220.516C0.8031.465%C+1.587%C4.8D3.7D-12013.1h139.7C++444C++
Force-Blade 666218,8670.003D1.3248.092%A+N/A0.1DN/A0960.4h8.7T*18.2D
M20 Basilisk 7653153.533B2.2142.463%B1.887%D**17.7C7.7C2353h159.3D*375.2D
M40 Fury 5852226M**24.6822.799%D**N/A57.8B+6.7C--2530.9h6.4A28.2B++
Corvus VA55 5351114.636S3.3224.304%C+9.804%F-20.4C-N/A1512.5h13.9C--57C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon983,8827.3h
Hellion G01330h
Anti-Vehicle MANA Turret471882.9h
Nano-Armor Kit1,5601,682,848168h
AE Nano-Armor Kit58,0140.3h
Turret AI Module12071.2h
Repair Module22441.3h
Skywall Shield Emitter21661.2h
Nanite Revive Grenade08570.2h
Medical Applicator867236,08825.6h
Blast Wall01331.6h
Cortium Silo01131.5h
Spitfire Auto-Turret268931.3h
Restoration Kit537361.5h
Motion Spotter133450.5h
Hoplon Anti-Aircraft Phalanx Tower02350.8h
Xiphos Anti-Personnel Tower01060.8h
Welding Device125,2552.5h
Spear Anti-Vehicle Tower1690.6h
Antares LC02480.1h
Ammunition Package144861.3h
M12 Kobalt0930h
Anti-Infantry MANA Turret41310.7h
Shield Recharging Field348820.7h
Nano-Repair Grenade07930.2h
Routing Spire0640.4h
Pain Spire4890.7h
Flail Targeting Dart131200.9h
Router62600.9h
Solid Wall21882.5h
Recon Detection Device742,4214.3h
Elysium Spawn Tube01081h
Orbital Strike Target Designator201671.8h
Vehicle Gate31842.6h
Lumifiber Rampart Wall3991.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 2.78s on queries, 2.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.