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Venator GotchakVS[XXDE] GotchakVS
VS BR 96

KDR: 1.57

Score: 17m

Last Seen: Sep 15th, 2017 12:44 PM
- OFFLINE - 100.3 hour(s)

Rank 96 (104) of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
Level Progress (to 105): 34%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC M40 Fury-F Solstice VE3 Light PPA Tank Mine Orion VS54 Saron HRB-H Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $405,324 MLG Score: 324
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.711%19.517%48289404,3041.052840.517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.126%0.771B++-0.08C+-1.113D*HEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.393B11.30.203C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.842%1.115%46339451,6154745563.40717290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.892%0.102C+-0.522D-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.30.451B+33.10.356C**52.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.534%2.167%28239451,800115213351.5625135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.931%1.088B**-0.489D-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.714B++5.70.546B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.9%2.518%20869421,2318687661.4182160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.936%0.592B+-0.442C--1.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.682B+14.80.591B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.261%60.79%208194732943330.758065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.282C*-0.432C---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.249C++2.70.142C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.953%9.412%20819478518730.452128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.405B-0.955D---1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.315C*4.10.14C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
17m485.1%591 (35.5k)482 (28.9k)1.5697117,05810,8672.010496 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94884720.109%7.955%16003:152

59% Engineer9% Heavy Assault19% Infiltrator7% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 8:41 PMJun 21st, 2015 11:19 AMSep 19th, 2017 10:00 AM (2h) (PST)Sep 15th, 2017 8:54 AM (4d) (PST)Sep 15th, 2017 8:44 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0391488910.4830.3080.0383.0060.136324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,3368,85953,47729182180828,938

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
588h/24.5d 4,789 1,357 6,398 106.1k 846 1,108 4,805 36.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,030
Deaths:1,021
KDR:1.009
Accuracy:24.734% B+
HSR:14.660% D
Pulsar C
C++
Kills:595
Deaths:547
KDR:1.088
Accuracy:23.059% C+
HSR:23.025% C++
Thanatos VE70
B++
Kills:85
Deaths:77
KDR:1.104
Accuracy:45.953% B++
HSR:9.412% D*
Kills:1,710
Deaths (as Engineer):1,645
Deaths (to Engineers):3,828
KDR:1.03951
Kill Difference:65
Playtime:346.862 hours
Usage:59%
Score:10.510m
Score/min:505
Accuracy (listed only):31.249%
HSR (listed only):15.699%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:614
Deaths:535
KDR:1.148
Accuracy:19.259% C
HSR:19.707% D
Lasher X2
B+
Kills:377
Deaths:458
KDR:0.823
Accuracy:28.807% B+
HSR:2.918% D
Kills:991
Deaths (as Heavy Assault):993
Deaths (to Heavy Assaults):2,641
KDR:0.99799
Kill Difference:2
Playtime:50.369 hours
Usage:9%
Score:1.432m
Score/min:474
Accuracy (listed only):24.033%
HSR (listed only):11.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B**
Kills:587
Deaths:805
KDR:0.729
Accuracy:33.512% B**
HSR:25.043% B+
Eridani SX5
C+
Kills:525
Deaths:619
KDR:0.848
Accuracy:24.858% C+
HSR:18.095% C+
NS-357 Underboss
B
Kills:490
Deaths:671
KDR:0.730
Accuracy:37.777% B
HSR:18.163% C+
NS-30 Vandal
C+
Kills:332
Deaths:268
KDR:1.239
Accuracy:32.158% C+
HSR:23.193% C
Ghost
C
Kills:329
Deaths:207
KDR:1.589
Accuracy:37.261% C
HSR:60.790% C--
Kills:2,263
Deaths (as Infiltrator):2,570
Deaths (to Infiltrators):1,430
KDR:0.88054
Kill Difference:307
Playtime:108.787 hours
Usage:19%
Score:2.550m
Score/min:391
Accuracy (listed only):33.113%
HSR (listed only):29.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,030
Deaths:1,021
KDR:1.009
Accuracy:24.734% B+
HSR:14.660% D
Pulsar C
C++
Kills:595
Deaths:547
KDR:1.088
Accuracy:23.059% C+
HSR:23.025% C++
Eridani SX5
C+
Kills:525
Deaths:619
KDR:0.848
Accuracy:24.858% C+
HSR:18.095% C+
Thanatos VE70
B++
Kills:85
Deaths:77
KDR:1.104
Accuracy:45.953% B++
HSR:9.412% D*
Kills:2,235
Deaths (as Light Assault):2,264
Deaths (to Light Assaults):1,425
KDR:0.98719
Kill Difference:29
Playtime:40.164 hours
Usage:7%
Score:1.250m
Score/min:519
Accuracy (listed only):29.651%
HSR (listed only):16.298%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:525
Deaths:619
KDR:0.848
Accuracy:24.858% C+
HSR:18.095% C+
Pulsar VS1
B+
Kills:131
Deaths:126
KDR:1.040
Accuracy:24.678% B+
HSR:17.557% C
Thanatos VE70
B++
Kills:85
Deaths:77
KDR:1.104
Accuracy:45.953% B++
HSR:9.412% D*
Kills:741
Deaths (as Combat Medic):822
Deaths (to Combat Medics):869
KDR:0.90146
Kill Difference:81
Playtime:5.992 hours
Usage:1%
Score:0.195m
Score/min:543
Accuracy (listed only):31.830%
HSR (listed only):15.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:186
Deaths:100
KDR:1.860
Accuracy:16.438% C+
HSR:15.054% D
Cosmos VM3
B**
Kills:182
Deaths:102
KDR:1.784
Accuracy:15.929% C+
HSR:24.176% B**
Vortex VM21
B++
Kills:122
Deaths:132
KDR:0.924
Accuracy:46.080% B++
HSR:3.279% C
Comet VM2
B+
Kills:106
Deaths:147
KDR:0.721
Accuracy:47.559% B+
HSR:2.830% D
Comet VM2
B*
Kills:92
Deaths:129
KDR:0.713
Accuracy:50.363% B+
HSR:6.522% B*
Vortex VM21
B++
Kills:88
Deaths:139
KDR:0.633
Accuracy:46.331% B++
HSR:3.409% C-
Kills:776
Deaths (as MAX Suit):374.500
Deaths (to MAX Suits):615
KDR:2.0721
Kill Difference:401.500
Playtime:33.314 hours
Usage:6%
Score:1.079m
Score/min:540
Accuracy (listed only):37.117%
HSR (listed only):9.212%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:937
V. Kills:81 N/A
Deaths:329
KDR:2.848
Accuracy:44.124% B+
KPH:79.500 B**
VKPH:6.900 A+
Dual Photon Pods
A
Kills:424
V. Kills:130 324%
Deaths:90
KDR:4.711
Accuracy:57.308% B++
KPH:111 B++
VKPH:34 A
Maelstrom Turbo Laser
A+
Kills:254
V. Kills:240 105%
Deaths:263
KDR:0.966
Accuracy:33.799% B+
KPH:20.700 B**
VKPH:19.600 A+
Kills:1,615 (1,191 + 0)
Deaths:682
KDR:2.368
VKDR:0.661
Vehicle Kills:451
Kill Difference:933
Playtime:27.864 hours
Usage:5%
Score:0.654m
Score/min:391
Piloting Accuracy:33.799%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:63
V. Kills:60 103%
Deaths:67
KDR:0.940
Accuracy:49.156% B+
KPH:13.500 A
VKPH:12.800 B**
Kills:63 (63 + 0)
Deaths:67
KDR:0.940
VKDR:0.896
Vehicle Kills:60
Kill Difference:4
Playtime:4.678 hours
Usage:1%
Score:0.072m
Score/min:257
Piloting Accuracy:49.156%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:80
V. Kills:58 136%
Deaths:17
KDR:4.706
Accuracy:50.807% D
KPH:31.500 B*
VKPH:22.800 B*
C75 Viper
A**
Kills:77
V. Kills:6 N/A
Deaths:16
KDR:4.813
Accuracy:52.323% A+
KPH:79 A**
VKPH:6.200 C+
Kills:157 (157 + 0)
Deaths:33
KDR:4.758
VKDR:1.939
Vehicle Kills:64
Kill Difference:124
Playtime:3.515 hours
Usage:1%
Score:0.161m
Score/min:765
Driving Accuracy:52.323%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,567
V. Kills:1,221 128%
Deaths:523
KDR:2.996
Accuracy:51.140% C+
KPH:25.600 B*
VKPH:19.900 B**
Saron HRB
A++
Kills:221
V. Kills:163 135%
Deaths:34
KDR:6.500
Accuracy:43.455% C++
KPH:41.200 A++
VKPH:30.400 A++
E540 Halberd
B*
Kills:162
V. Kills:108 149%
Deaths:29
KDR:5.586
Accuracy:47.289% C+
KPH:35.700 B++
VKPH:23.800 B*
Supernova PC
A*
Kills:153
V. Kills:31 478%
Deaths:38
KDR:4.026
Accuracy:57.656% B**
KPH:42.400 A*
VKPH:8.600 C*
Kills:2,103 (1,720 + 383)
Deaths:624
KDR:3.370
VKDR:2.441
Vehicle Kills:1,523
Kill Difference:1,479
Playtime:74.787 hours
Usage:13%
Score:1.902m
Score/min:424
Driving Accuracy:57.656%
Gunner Accuracy:47.289%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:611
V. Kills:347 176%
Deaths:82
KDR:7.451
Accuracy:54.101% C+
KPH:76.900 A*
VKPH:43.700 A+
Proton II PPA-H
B+
Kills:213
V. Kills:8 N/A
Deaths:21
KDR:10.143
Accuracy:37.618% B+
KPH:120.700 B+
VKPH:4.500 C
Aphelion VEX-4H
A
Kills:103
V. Kills:99 103%
Deaths:37
KDR:2.784
Accuracy:46.426% C*
KPH:47 B+
VKPH:45.100 A
M12 Kobalt-H
D
Kills:66
V. Kills:1 N/A
Deaths:4
KDR:16.500
Accuracy:12.920% F
KPH:76.300 D
VKPH:1.200 D--
E540 Halberd-H
B
Kills:54
V. Kills:32 164%
Deaths:19
KDR:2.842
Accuracy:55.455% C+
KPH:42.100 C**
VKPH:24.900 B
Kills:1,047 (0 + 1,047)
Deaths:163
KDR:6.423
VKDR:2.988
Vehicle Kills:487
Kill Difference:884
Playtime:14.054 hours
Usage:2%
Score:0.658m
Score/min:781
Driving Accuracy:N/A%
Gunner Accuracy:55.455%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:125
V. Kills:26 463%
Deaths:4
KDR:31.250
Accuracy:34.476% C
KPH:77.800 B*
VKPH:16.200 B*
M40 Fury
A*
Kills:74
V. Kills:26 274%
Deaths:11
KDR:6.727
Accuracy:33.857% C
KPH:53.800 B
VKPH:18.900 A*
Kills:199 (0 + 199)
Deaths:15
KDR:13.267
VKDR:3.467
Vehicle Kills:52
Kill Difference:184
Playtime:2.982 hours
Usage:1%
Score:0.088m
Score/min:493
Driving Accuracy:N/A%
Gunner Accuracy:33.857%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A**
Kills:1,226
V. Kills:198 N/A
Deaths:702
KDR:1.746
Accuracy:48.823% C*
KPH:65.100 A**
VKPH:10.500 A++
M12 Kobalt-F
B*
Kills:219
V. Kills:3 N/A
Deaths:124
KDR:1.766
Accuracy:18.231% C--
KPH:48.200 B*
VKPH:0.700 D
Kills:1,445 (1,445 + 0)
Deaths:826
KDR:1.749
VKDR:0.243
Vehicle Kills:201
Kill Difference:619
Playtime:23.373 hours
Usage:4%
Score:0.347m
Score/min:248
Driving Accuracy:18.231%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,7881,5675232.996C1.4351.14%C+2.17%D25.6B*19.9B**34961.3h5.8C*11.3C*
M40 Fury-F 1,4241,2267021.746C*0.1848.823%C*1.468%B+65.2A**10.5A++27718.8h10.1C*20.7B
Solstice VE3 1,0491,0301,0211.009B0.5624.734%B+14.66%D20.4C*N/A11450.5h15.2C*61.6B+
Light PPA 1,0189373292.848C+1.2844.124%B+N/A79.4B**6.9A+42911.8h12.8C*29.1C**
Tank Mine 1,1966842243.054B+1.4834.944%C++N/A159.1A+119.1A++24714.3h1.9B5.4B++
Orion VS54 6246145351.148C+0.4219.259%C19.707%D42.9B+N/A21414.3h12.6C*65.2C+
Saron HRB-H 958611827.451B++5.8854.101%C+1.473%C77.3A*43.9A+9387.9h19.5B+36B+
Pulsar C 6025955471.088C+0.4823.059%C+23.025%C++22.4C+N/A7426.6h10.6B+45.8C**
Beamer VS3 5935878050.729C+0.8433.512%B**25.043%B+22.2C+N/A6526.5h8.8C**26.1C**
Eridani SX5 5355256190.848C0.7224.858%C+18.095%C+15DN/A4734.9h14.4C-57.9C+
NS-357 Underboss 4994906710.73C+0.8437.777%B18.163%C+35.8C+N/A13713.7h4.3C++11.4C**
Dual Photon Pods 554424904.711C+3.1457.308%B++N/A111.6B++34.2A6363.8h23.8C+41.5C**
C-4 5843873271.183C+0.3923.356%C+N/A71.7C*36.5B+10525.4h1.2B*5.3B++
Lasher X2 3833774580.823C+0.7528.807%B+2.918%D35.6B+N/A18910.6h19.5C++67.6B+
NS-30 Vandal 3353322681.239C0.3332.158%C+23.193%C30.2CN/A14211h6.5C--20.1C+
Ghost 3323292071.589C0.0237.261%C60.79%C--22.8DN/A9214.4h2.7C--7.1C+
Maelstrom Turbo Laser 4942542630.966C0.6033.799%B+2.362%C-20.7B**19.5A+27812.3h123.6C++365.7C**
Saron HRB 384221346.5B+4.9343.455%C++N/A40.9A++30.2A++9395.4h20C**46.1B+
M12 Kobalt-F 2222191241.766C+0.2018.231%C--14.612%B*48.7B*N/A1264.5h14C**76.7C*
Proton II PPA-H 2212132110.143C+8.5737.618%B+2.347%C**118.3B+4.4C5081.8h11.4D*30.3C+
Force-Blade 1941937,0310.027C++1.5450.877%A++N/A0.7C+N/A2291.8h2.1B+4.1B+
Cosmos VM3 1891861001.86C+0.2916.438%C+15.054%D39.6B**N/A1784.7h13B+79.3C++
Proximity Mine 185185543.426C+1.8646.424%B+N/A142.3B+N/A4911.3h2.1D4.5C++
Cosmos VM3 1851821021.784C+0.2115.929%C+24.176%B**40.4B**N/A1664.5h12.7B+79.9C**
E540 Halberd 270162295.586C+4.0247.289%C+3.086%C+36B++24B*6924.5h6.4C+13.4C++
Supernova PC 184153384.026C+2.4657.656%B**2.614%C+42.5A*8.6C*5983.6h4.7C**8.2B++
NS Decimator 1841312500.524C--1.0560.901%C++3.053%C++24.3C-9.8D3355.4h6.4D10.5C-
Pulsar VS1 1361311261.04C++0.5324.678%B+17.557%C31.2B+1.2M+1994.2h14.7C++59.8B
Spear Anti-Vehicle Phalanx Turret 264129158.6C**7.0348.56%B++1.55%D**39.1C++40.9A++6523.3h11C--22.6C+
M40 Fury 151125431.25M++29.6834.476%CN/A78.1B*16.3B*4681.6h12.1C++35C*
Vortex VM21 2381221320.924C+0.6546.08%B++3.279%C8C+7.6B+11115.2h40.5C*87.8B
Comet VM2 1801061470.721C+0.8547.559%B+2.83%D10.3C+7.2A20410.3h32.2D-67.6C
Aphelion VEX-4H 202103372.784C+1.2146.426%C*1.942%D46.8B+45A7582.2h68C+146.6C++
Comet VM2 172921290.713C0.8650.363%B+6.522%B*10.2C8.9A*2109h35.4D70.3C+
Vortex VM21 179881390.633C0.9446.331%B++3.409%C-5.6C5.8C*7015.8h58.4C+126C*
Thanatos VE70 8885771.104C++0.4745.953%B++9.412%D*40.5B++1.4M*1962.1h4.1B+9B++
L100 Python AP 13880174.706B3.1450.807%D1.25%D**32B*23.2B*6422.5h5.9B+11.6B+
C75 Viper 8377164.813C++3.2452.323%A+N/A77A**6C10801h8.3B*15.9B**
Frag Grenade 7777177N/A75.4348.009%B+N/A770B**N/A53280.1h2.7B**5.5B*
M40 Fury 10074116.727C++5.1633.857%CN/A52.9C**18.6A*5211.4h15.4C+45.6C+
M12 Kobalt-H 6766416.5C++14.9312.92%F15.152%C+73.3D1.1D--2340.9h15.5C++119.8D
MANA Anti-Vehicle Turret 12865660.985C0.5856.35%B+7.692%A++650C630C+8513900.1h9.2C*16.4B+
Nemesis VSH9 114631630.387C-1.1864.389%C++N/A9.8C--8C2466.4h10.6D16.5D
CAS30 Tank Buster 12363670.94C+0.6349.156%B+N/A13.4B**12.8B**2574.7h48.1B97.8B+
E540 Halberd-H 8654192.842C--1.2755.455%C+1.852%C41.5C**24.6C**5841.3h6.8C++12.2C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter182,7611.5h
Nano-Armor Kit269492,21936h
Anti-Vehicle MANA Turret105960.6h
Spawn Beacon02880.1h
Medical Applicator367,9300.9h
Deconstruction Tool03680.1h
Anti-Infantry MANA Turret0850.1h
Ammunition Package271,3151h
Smoke Grenade0670h
Recon Detection Device1720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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