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Venator GotchakVS[XXDE] GotchakVS
VS BR 96

KDR: 1.57

Score: 17m

Last Seen: May 16th, 2017 5:09 PM
- OFFLINE - 1633.8 hour(s)

Rank 96 (104) of the Vanu Sovereignty on Miller
Level Progress (to 105): 32%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC M40 Fury-F Solstice VE3 Light PPA Tank Mine Orion VS54 Saron HRB-H Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $405,324 MLG Score: 324
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.712%19.539%48389304,2991.053940.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.126%0.788B++-0.062C+-1.109D*HEAD ++ (~7.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.395B11.30.202C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.842%1.115%46339351,6154745563.40717290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.892%0.101C+-0.536D-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.30.451B+33.10.356C**52.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.542%2.167%28239351,800114913351.56522135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.921%1.102B**-0.503D-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.718B++5.70.551B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.806%2.551%20569321,2158667581.403160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.934%0.602B+-0.439C--1.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.681B+14.90.587B+20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.261%60.79%205193732943330.758065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.275C*-0.436C---1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.244C++2.70.138C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.953%9.412%20519378518730.452128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.404B-0.946D---1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.313C*4.10.137C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17m485.7%592 (35.5k)483 (29k)1.5688517,02210,8502.009496 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93884720.118%7.972%16003:152

59% Engineer9% Heavy Assault19% Infiltrator7% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 8:41 PMJun 21st, 2015 11:19 AMJun 14th, 2017 2:05 PM (39d) (PST)May 16th, 2017 1:36 PM (68d) (PST)May 16th, 2017 1:09 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0401488920.4830.3080.0393.0090.136324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,3738,86453,50929182181828,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
587h/24.5d 4,780 1,357 6,388 106k 845 1,106 4,794 36.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,030
Deaths:1,021
KDR:1.009
Accuracy:24.734% B+
HSR:14.660% D
Pulsar C
C*
Kills:593
Deaths:545
KDR:1.088
Accuracy:23.033% C+
HSR:23.103% C*
Thanatos VE70
B++
Kills:85
Deaths:77
KDR:1.104
Accuracy:45.953% B++
HSR:9.412% D*
Kills:1,708
Deaths (as Engineer):1,643
Deaths (to Engineers):3,822
KDR:1.03956
Kill Difference:65
Playtime:346.340 hours
Usage:59%
Score:10.496m
Score/min:505
Accuracy (listed only):31.240%
HSR (listed only):15.725%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:614
Deaths:535
KDR:1.148
Accuracy:19.259% C+
HSR:19.707% D
Lasher X2
B+
Kills:375
Deaths:457
KDR:0.821
Accuracy:28.767% B+
HSR:2.933% D
Kills:989
Deaths (as Heavy Assault):992
Deaths (to Heavy Assaults):2,634
KDR:0.99698
Kill Difference:3
Playtime:49.984 hours
Usage:9%
Score:1.431m
Score/min:477
Accuracy (listed only):24.013%
HSR (listed only):11.320%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B**
Kills:587
Deaths:805
KDR:0.729
Accuracy:33.512% B**
HSR:25.043% B+
Eridani SX5
C++
Kills:522
Deaths:616
KDR:0.847
Accuracy:24.861% C+
HSR:18.199% C++
NS-357 Underboss
B
Kills:490
Deaths:670
KDR:0.731
Accuracy:37.787% B
HSR:18.163% C+
NS-30 Vandal
C+
Kills:332
Deaths:268
KDR:1.239
Accuracy:32.158% C+
HSR:23.193% C
Ghost
C
Kills:329
Deaths:207
KDR:1.589
Accuracy:37.261% C
HSR:60.790% C--
Kills:2,260
Deaths (as Infiltrator):2,566
Deaths (to Infiltrators):1,430
KDR:0.88075
Kill Difference:306
Playtime:108.719 hours
Usage:19%
Score:2.550m
Score/min:391
Accuracy (listed only):33.116%
HSR (listed only):29.078%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,030
Deaths:1,021
KDR:1.009
Accuracy:24.734% B+
HSR:14.660% D
Pulsar C
C*
Kills:593
Deaths:545
KDR:1.088
Accuracy:23.033% C+
HSR:23.103% C*
Eridani SX5
C++
Kills:522
Deaths:616
KDR:0.847
Accuracy:24.861% C+
HSR:18.199% C++
Thanatos VE70
B++
Kills:85
Deaths:77
KDR:1.104
Accuracy:45.953% B++
HSR:9.412% D*
Kills:2,230
Deaths (as Light Assault):2,259
Deaths (to Light Assaults):1,423
KDR:0.98716
Kill Difference:29
Playtime:40.164 hours
Usage:7%
Score:1.250m
Score/min:519
Accuracy (listed only):29.645%
HSR (listed only):16.344%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:522
Deaths:616
KDR:0.847
Accuracy:24.861% C+
HSR:18.199% C++
Pulsar VS1
B+
Kills:131
Deaths:125
KDR:1.048
Accuracy:24.781% B+
HSR:17.557% C
Thanatos VE70
B++
Kills:85
Deaths:77
KDR:1.104
Accuracy:45.953% B++
HSR:9.412% D*
Kills:738
Deaths (as Combat Medic):818
Deaths (to Combat Medics):868
KDR:0.9022
Kill Difference:80
Playtime:5.972 hours
Usage:1%
Score:0.195m
Score/min:545
Accuracy (listed only):31.865%
HSR (listed only):15.056%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:186
Deaths:100
KDR:1.860
Accuracy:16.438% C++
HSR:15.054% D-
Cosmos VM3
B**
Kills:182
Deaths:102
KDR:1.784
Accuracy:15.929% C+
HSR:24.176% B**
Vortex VM21
B++
Kills:122
Deaths:132
KDR:0.924
Accuracy:46.080% B++
HSR:3.279% C-
Comet VM2
B+
Kills:106
Deaths:147
KDR:0.721
Accuracy:47.559% B+
HSR:2.830% D-
Comet VM2
B*
Kills:92
Deaths:129
KDR:0.713
Accuracy:50.363% B++
HSR:6.522% B*
Vortex VM21
B++
Kills:88
Deaths:139
KDR:0.633
Accuracy:46.331% B++
HSR:3.409% C--
Kills:776
Deaths (as MAX Suit):374.500
Deaths (to MAX Suits):614
KDR:2.0721
Kill Difference:401.500
Playtime:33.314 hours
Usage:6%
Score:1.079m
Score/min:540
Accuracy (listed only):37.117%
HSR (listed only):9.212%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:937
V. Kills:81 N/A
Deaths:329
KDR:2.848
Accuracy:44.124% B+
KPH:79.500 B**
VKPH:6.900 A+
Dual Photon Pods
A
Kills:424
V. Kills:130 324%
Deaths:90
KDR:4.711
Accuracy:57.308% B++
KPH:111 B++
VKPH:34 A
Maelstrom Turbo Laser
A+
Kills:254
V. Kills:240 105%
Deaths:263
KDR:0.966
Accuracy:33.799% B+
KPH:20.700 A
VKPH:19.600 A+
Kills:1,615 (1,191 + 0)
Deaths:682
KDR:2.368
VKDR:0.661
Vehicle Kills:451
Kill Difference:933
Playtime:27.864 hours
Usage:5%
Score:0.654m
Score/min:391
Piloting Accuracy:33.799%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:63
V. Kills:60 103%
Deaths:67
KDR:0.940
Accuracy:49.156% B+
KPH:13.500 A
VKPH:12.800 B*
Kills:63 (63 + 0)
Deaths:67
KDR:0.940
VKDR:0.896
Vehicle Kills:60
Kill Difference:4
Playtime:4.678 hours
Usage:1%
Score:0.072m
Score/min:257
Piloting Accuracy:49.156%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:80
V. Kills:58 136%
Deaths:17
KDR:4.706
Accuracy:50.868% C--
KPH:31.600 B**
VKPH:22.900 B*
C75 Viper
M
Kills:77
V. Kills:6 N/A
Deaths:16
KDR:4.813
Accuracy:52.323% A+
KPH:79 M
VKPH:6.200 C+
Kills:157 (157 + 0)
Deaths:33
KDR:4.758
VKDR:1.939
Vehicle Kills:64
Kill Difference:124
Playtime:3.504 hours
Usage:1%
Score:0.161m
Score/min:767
Driving Accuracy:52.323%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,567
V. Kills:1,221 128%
Deaths:522
KDR:3.002
Accuracy:51.146% C+
KPH:25.600 B**
VKPH:19.900 B**
Saron HRB
A*
Kills:221
V. Kills:163 135%
Deaths:34
KDR:6.500
Accuracy:43.455% C++
KPH:41.200 A*
VKPH:30.400 A++
E540 Halberd
B*
Kills:162
V. Kills:108 149%
Deaths:29
KDR:5.586
Accuracy:47.289% C+
KPH:35.700 B*
VKPH:23.800 B*
Supernova PC
A*
Kills:153
V. Kills:31 478%
Deaths:38
KDR:4.026
Accuracy:57.656% B**
KPH:42.400 A*
VKPH:8.600 C**
Kills:2,103 (1,720 + 383)
Deaths:623
KDR:3.376
VKDR:2.445
Vehicle Kills:1,523
Kill Difference:1,480
Playtime:74.774 hours
Usage:13%
Score:1.902m
Score/min:424
Driving Accuracy:57.656%
Gunner Accuracy:47.289%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A**
Kills:597
V. Kills:341 175%
Deaths:80
KDR:7.463
Accuracy:54.053% C+
KPH:75.600 A**
VKPH:43.200 A+
Proton II PPA-H
B+
Kills:211
V. Kills:7 N/A
Deaths:21
KDR:10.048
Accuracy:37.498% B+
KPH:120 B+
VKPH:4 C-
Aphelion VEX-4H
B**
Kills:101
V. Kills:98 102%
Deaths:37
KDR:2.730
Accuracy:46.374% C++
KPH:46.200 B**
VKPH:44.900 B**
M12 Kobalt-H
D
Kills:66
V. Kills:1 N/A
Deaths:4
KDR:16.500
Accuracy:12.920% F
KPH:76.300 D
VKPH:1.200 D--
E540 Halberd-H
B+
Kills:54
V. Kills:32 164%
Deaths:19
KDR:2.842
Accuracy:55.455% C+
KPH:42.100 B+
VKPH:24.900 B
Kills:1,029 (0 + 1,029)
Deaths:161
KDR:6.391
VKDR:2.975
Vehicle Kills:479
Kill Difference:868
Playtime:13.987 hours
Usage:2%
Score:0.654m
Score/min:779
Driving Accuracy:N/A%
Gunner Accuracy:55.455%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:125
V. Kills:26 463%
Deaths:4
KDR:31.250
Accuracy:34.476% C+
KPH:77.800 B*
VKPH:16.200 B*
M40 Fury
A++
Kills:72
V. Kills:25 277%
Deaths:11
KDR:6.545
Accuracy:33.333% C
KPH:52.700 C**
VKPH:18.300 A++
Kills:197 (0 + 197)
Deaths:15
KDR:13.133
VKDR:3.400
Vehicle Kills:51
Kill Difference:182
Playtime:2.974 hours
Usage:1%
Score:0.088m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:33.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A**
Kills:1,226
V. Kills:198 N/A
Deaths:702
KDR:1.746
Accuracy:48.823% C**
KPH:65.100 A**
VKPH:10.500 A++
M12 Kobalt-F
B*
Kills:219
V. Kills:3 N/A
Deaths:124
KDR:1.766
Accuracy:18.231% C--
KPH:48.200 B*
VKPH:0.700 D
Kills:1,445 (1,445 + 0)
Deaths:826
KDR:1.749
VKDR:0.243
Vehicle Kills:201
Kill Difference:619
Playtime:23.373 hours
Usage:4%
Score:0.347m
Score/min:248
Driving Accuracy:18.231%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,7881,5675223.002C+1.4351.146%C+2.17%D-25.6B**19.9B**34961.3h5.8B11.3B
M40 Fury-F 1,4241,2267021.746C*0.1848.823%C**1.468%B+65.2A**10.5A++27718.8h10.1C*20.7B
Solstice VE3 1,0491,0301,0211.009B0.5624.734%B+14.66%D20.4C*N/A11350.5h15.2C*61.6B+
Light PPA 1,0189373292.848C+1.2844.124%B+N/A79.4B**6.9A+42911.8h12.8C*29.1C**
Tank Mine 1,1936822233.058B+1.4934.938%C++N/A158.6A++118.8A++24774.3h1.9B+5.5B++
Orion VS54 6246145351.148C+0.4219.259%C+19.707%D42.9B++N/A21414.3h12.6C++65.2C+
Saron HRB-H 938597807.463B*5.8954.053%C+1.508%C75.6A**43.2A+9377.9h19.8B++36.6B++
Pulsar C 6005935451.088C+0.4823.033%C+23.103%C*22.5C+N/A7426.4h10.6B+45.8B
Beamer VS3 5935878050.729C+0.8433.512%B**25.043%B+22.2C+N/A6526.5h8.8C**26.1C*
Eridani SX5 5325226160.847C0.7224.861%C+18.199%C++15DN/A4734.9h14.4C--58C+
NS-357 Underboss 4994906700.731C+0.8437.787%B18.163%C+35.8C+N/A13713.7h4.3C+11.4C**
Dual Photon Pods 554424904.711C+3.1457.308%B++N/A111.6B++34.2A6363.8h23.8C+41.5C**
C-4 5843873271.183C+0.3923.356%C+N/A71.7C**36.5B+10515.4h1.2B*5.3B++
Lasher X2 3813754570.821C+0.7528.767%B+2.933%D36.4B+N/A19510.3h19.4C++67.6B+
NS-30 Vandal 3353322681.239C0.3332.158%C+23.193%C30.2CN/A14211h6.5C--20.1C+
Ghost 3323292071.589C0.0237.261%C60.79%C--22.8DN/A9214.4h2.7C--7.1C+
Maelstrom Turbo Laser 4942542630.966C+0.6033.799%B+2.362%C--20.7A19.5A+27812.3h123.6C++365.7B
Saron HRB 384221346.5B+4.9343.455%C++N/A40.9A*30.2A++9375.4h20B+46.1B+
M12 Kobalt-F 2222191241.766C+0.2018.231%C--14.612%B**48.7B*N/A1264.5h14C**76.7C*
Proton II PPA-H 2182112110.048C+8.4837.498%B+2.37%C*117.2B+3.9C-5061.8h11.4D*30.4C+
Force-Blade 1941937,0210.027C++1.5450.877%A+N/A0.7C+N/A2291.1h2.1B+4.1B++
Cosmos VM3 1891861001.86C+0.2916.438%C++15.054%D-39.6B**N/A1784.7h13B+79.3C++
Proximity Mine 185185543.426C+1.8646.424%BN/A142.3BN/A4911.3h2.1D4.5C++
Cosmos VM3 1851821021.784C+0.2215.929%C+24.176%B**40.4B**N/A1664.5h12.7B79.9C**
E540 Halberd 270162295.586C+4.0247.289%C+3.086%C+36B**24B*6924.5h6.4C++13.4C++
Supernova PC 184153384.026C+2.4657.656%B**2.614%C+42.5A*8.6C**5983.6h4.7C**8.2B++
Pulsar VS1 1361311251.048C++0.5224.781%B+17.557%C31.2B+1.2M++2004.2h14.7C+59.2B
NS Decimator 1841312500.524C--1.0460.904%C++3.053%C++24.3C9.8D3365.4h6.4C--10.5C
Spear Anti-Vehicle Phalanx Turret 264129158.6C**7.0348.56%B++1.55%D**39.1C++40.9A++6523.3h11C22.6C++
M40 Fury 151125431.25M*29.6834.476%C+N/A78.1B*16.3B*4681.6h12.1C++35C*
Vortex VM21 2381221320.924C+0.6446.08%B++3.279%C-8C++7.6B+11115.2h40.5C**87.8B
Comet VM2 1801061470.721C+0.8547.559%B+2.83%D-10.3C+7.2A+20410.3h32.2D-67.6C
Aphelion VEX-4H 199101372.73C+1.1646.374%C++1.98%D-45.9B**44.5B**7572.2h69C++148.8C**
Comet VM2 172921290.713C0.8650.363%B++6.522%B*10.2C8.9A*2109h35.4D70.3C+
Vortex VM21 179881390.633C+0.9446.331%B++3.409%C--5.6C5.8C**7015.8h58.4C+126C**
Thanatos VE70 8885771.104C*0.4645.953%B++9.412%D*40.5B++1.4M+1962.1h4.1B+9B+
L100 Python AP 13880174.706B3.1450.868%C--1.25%F32B**23.2B*6452.5h5.9B++11.5B++
C75 Viper 8377164.813C++3.2452.323%A+N/A77A**6C+10801h8.3B*15.9B**
Frag Grenade 7777177N/A75.4348.009%B+N/A770B**N/A53280.1h2.7B*5.5B*
M40 Fury 9772116.545C+4.9833.333%CN/A51.4C*17.9A++5211.4h15.4C+46.3C+
M12 Kobalt-H 6766416.5C++14.9312.92%F15.152%C++73.3D1.1D--2340.9h15.5C*119.8D
MANA Anti-Vehicle Turret 12865660.985C+0.5856.403%C*7.692%A650A*630C+8513900.1h9.2B+16.3B*
Nemesis VSH9 114631630.387C-1.1864.389%C++N/A9.8C-8C2466.4h10.6D16.5C--
CAS30 Tank Buster 12363670.94C+0.6349.156%B+N/A13.4A12.8B*2574.7h48.1B+97.8B+
E540 Halberd-H 8654192.842C--1.2755.455%C+1.852%C41.5B24.6B5841.3h6.8C*12.2C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter182,7501.5h
Nano-Armor Kit268490,82135.9h
Anti-Vehicle MANA Turret105950.6h
Spawn Beacon02880.1h
Medical Applicator367,9300.9h
Deconstruction Tool03680.1h
Anti-Infantry MANA Turret0850.1h
Ammunition Package271,3131h
Smoke Grenade0670h
Recon Detection Device1720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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