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Maj. General Grahama[ASYG] Grahama
NC BR 84

KDR: 1.47

Score: 7.5m

Last Seen: Aug 19th, 2019 6:46 AM
- OFFLINE - 115.7 hour(s)

Battle Rank 84 - New Conglomerate on Connery - Outfit Member of ASY War Eagle[ASYG] ASY War Eagle
NC outfit on Connery

Members: 12
Level Progress (to 85): 27%
Level 100 Progress: 40% 557h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Reaper DMR NC6 Gauss SAW NS-11AB LA1 Anchor MGR-L1 Promise NS-15M2 EM6 NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $567,954 MLG Score: 454
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.859%29.598%61715119911,2812.12408-0.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.355%-0.436C--0.449B0.486B+HEAD ++ (~19.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.168C++10.20.179C++38.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.958%0.826%153112134844422831.09502170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.261C-0.951D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.742B++3.60.696B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.677%71.429%01121316169520.231322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.949D--0.199C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.8-0.03C+2.90.082C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.996%15%0112138036810.217391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.294C0.072C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.044C+4.80.015C+7.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ASY War Eagle[ASYG] ASY War Eagle
NC outfit on Connery

Members: 12
7.5m309.7%340 (20.4k)276 (16.6k)1.4683814,3719,7871.610584 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121472112.585%25.378%31902:467

17% Combat Medic34% Engineer41% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2016 7:34 AMJun 25th, 2017 1:51 PMAug 22nd, 2019 7:42 PM (1d) (PST)Aug 19th, 2019 2:51 AM (5d) (PST)Aug 19th, 2019 2:46 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4632162470.5290.3610.1341.7370.031454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,80612,98614,82032228104216,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
452.4h/18.9d 1,391 3,647 5,858 47.1k 490 973 850 12.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,269
Deaths:1,011
KDR:1.255
Accuracy:20.077% C+
HSR:23.641% C+
LA1 Anchor
C++
Kills:1,165
Deaths:1,057
KDR:1.102
Accuracy:20.084% D--
HSR:26.180% C++
MGR-L1 Promise
C
Kills:1,164
Deaths:1,010
KDR:1.152
Accuracy:17.926% D*
HSR:22.337% C
NS-15M2
C
Kills:1,164
Deaths:834
KDR:1.396
Accuracy:20.457% D
HSR:22.680% C
EM6
C--
Kills:1,161
Deaths:1,078
KDR:1.077
Accuracy:16.921% D--
HSR:20.500% C--
NC6A GODSAW
B*
Kills:438
Deaths:305
KDR:1.436
Accuracy:19.510% F
HSR:33.105% B*
Kills:6,361
Deaths (as Heavy Assault):5,295
Deaths (to Heavy Assaults):3,212
KDR:1.20132
Kill Difference:1,066
Playtime:187.404 hours
Usage:41%
Score:2.401m
Score/min:214
Accuracy (listed only):19.163%
HSR (listed only):24.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:312
Deaths:280
KDR:1.114
Accuracy:21.878% D
HSR:29.808% A
AF-19 Mercenary
C*
Kills:284
Deaths:282
KDR:1.007
Accuracy:17.060% D--
HSR:22.887% C*
GD-7F
C++
Kills:167
Deaths:157
KDR:1.064
Accuracy:18.183% D*
HSR:20.958% C++
Mauler S6
C+
Kills:80
Deaths:87
KDR:0.920
Accuracy:37.996% C
HSR:15% C+
Kills:843
Deaths (as Light Assault):806
Deaths (to Light Assaults):1,288
KDR:1.04591
Kill Difference:37
Playtime:18.110 hours
Usage:4%
Score:0.177m
Score/min:162
Accuracy (listed only):23.779%
HSR (listed only):22.163%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
M**
Kills:1,404
Deaths:258
KDR:5.442
Accuracy:40.872% M+
HSR:52.778% M**
NS-11AB
B*
Kills:1,171
Deaths:546
KDR:2.145
Accuracy:28.596% B+
HSR:30.914% B*
NC1 Gauss Rifle
M+
Kills:1,139
Deaths:672
KDR:1.695
Accuracy:23.296% C+
HSR:39.947% M+
GR-22
B**
Kills:309
Deaths:221
KDR:1.398
Accuracy:29.296% B**
HSR:14.887% D
Mauler S6
C+
Kills:80
Deaths:87
KDR:0.920
Accuracy:37.996% C
HSR:15% C+
Kills:4,103
Deaths (as Combat Medic):1,784
Deaths (to Combat Medics):921
KDR:2.29989
Kill Difference:2,319
Playtime:76.474 hours
Usage:17%
Score:2.399m
Score/min:523
Accuracy (listed only):32.011%
HSR (listed only):30.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:312
Deaths:280
KDR:1.114
Accuracy:21.878% D
HSR:29.808% A
AF-19 Mercenary
C*
Kills:284
Deaths:282
KDR:1.007
Accuracy:17.060% D--
HSR:22.887% C*
GD-7F
C++
Kills:167
Deaths:157
KDR:1.064
Accuracy:18.183% D*
HSR:20.958% C++
Mauler S6
C+
Kills:80
Deaths:87
KDR:0.920
Accuracy:37.996% C
HSR:15% C+
Warden
A
Kills:73
Deaths:62
KDR:1.177
Accuracy:22.323% D-
HSR:32.877% A
Kills:916
Deaths (as Engineer):868
Deaths (to Engineers):1,527
KDR:1.0553
Kill Difference:48
Playtime:151.844 hours
Usage:34%
Score:2.312m
Score/min:254
Accuracy (listed only):23.488%
HSR (listed only):24.306%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C
Kills:161
Deaths:109
KDR:1.477
Accuracy:29.677% D-
HSR:71.429% C
NS-44 Commissioner
F
Kills:61
Deaths:119
KDR:0.513
Accuracy:13.141% F**
HSR:9.836% F
Kills:222
Deaths (as Infiltrator):228
Deaths (to Infiltrators):1,515
KDR:0.97368
Kill Difference:6
Playtime:8.928 hours
Usage:2%
Score:0.082m
Score/min:153
Accuracy (listed only):21.409%
HSR (listed only):40.632%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:88
Deaths:62
KDR:1.419
Accuracy:35.819% C
HSR:22.727% A++
NCM1 Scattercannon
B++
Kills:72
Deaths:43
KDR:1.674
Accuracy:34.628% C
HSR:18.056% B++
Kills:160
Deaths (as MAX Suit):52.500
Deaths (to MAX Suits):471
KDR:3.04762
Kill Difference:107.500
Playtime:10.034 hours
Usage:2%
Score:0.127m
Score/min:211
Accuracy (listed only):35.223%
HSR (listed only):20.391%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:91
V. Kills:13 N/A
Deaths:10
KDR:9.100
Accuracy:42.593% D
KPH:41 C--
VKPH:5.900 D
Kills:91 (91 + 0)
Deaths:10
KDR:9.100
VKDR:1.300
Vehicle Kills:13
Kill Difference:81
Playtime:2.222 hours
Usage:0%
Score:0.023m
Score/min:173
Driving Accuracy:42.593%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:484
V. Kills:233 207%
Deaths:108
KDR:4.481
Accuracy:39.958% D*
KPH:26.700 C*
VKPH:12.900 C
Kills:484 (484 + 0)
Deaths:108
KDR:4.481
VKDR:2.157
Vehicle Kills:233
Kill Difference:376
Playtime:18.108 hours
Usage:4%
Score:0.170m
Score/min:157
Driving Accuracy:39.958%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 1,4081,4042585.442A+3.9740.872%M+52.778%M**169.2SN/A3308.3h4.5M10.9A++
NC6 Gauss SAW 1,2761,2691,0111.255C++0.2120.077%C+23.641%C+44.1B++N/A11428.8h9.4B46.7B
NS-11AB 1,1851,1715462.145B+0.6828.596%B+30.914%B*64.7B*N/A13718.1h10.1B**35.4B++
LA1 Anchor 1,1781,1651,0571.102C0.3720.084%D--26.18%C++46.8C+N/A10224.9h11C54.8C
MGR-L1 Promise 1,1741,1641,0101.152C+0.3217.926%D*22.337%C45.6C++N/A12325.5h13.6B75.9C+
NS-15M2 1,1731,1648341.396C+0.0720.457%D22.68%C42C+N/A10127.7h13C+63.5C+
EM6 1,1701,1611,0781.077C0.3916.921%D--20.5%C--39.5C+N/A8729.4h11.7C+69.3C
NC1 Gauss Rifle 1,1521,1396721.695B++0.2323.296%C+39.947%M+53.2A++N/A13121.4h9A38.8B*
Shrike 6925364961.081B++0.3955.126%C+3.172%C**38.3A11.1C17014h4.4B**8B**
Titan-150 AP 7174841084.481C+3.0139.958%D*N/A26.7C*12.9C15718.1h3.6B++8.9B
NC6A GODSAW 4474383051.436C0.0319.51%F33.105%B*43.4C--N/A13110.1h10.1C+51.9D
AC-X11 3183122801.114C++0.3521.878%D29.808%A38.5B+N/A998.1h9.5B43.3C++
GR-22 3153092211.398C++0.0729.296%B**14.887%D70.2A++1.4A**3564.4h11.7B++40B++
AF-19 Mercenary 2882842821.007C*0.4617.06%D--22.887%C*23.7C*N/A8612h11.3B+66.1C++
Frag Grenade 2802721272N/A270.5350.189%B++N/A453.3C+13.3B*16090.6h3.9C++7.8B
GD-7F 1671671571.064C+0.4018.183%D*20.958%C++24.9C+N/A646.7h14C+77C-
NC14 Bolt Driver 1631611091.477C+0.0129.677%D-71.429%C25.6C++N/A876.3h2.9C9.8C-
C-4 1731381241.113C+0.3620.402%D--N/A76.7C+19.4D4671.8h1.5C++7.2C
L100 Python HESH 10491109.1C+7.6342.593%DN/A41.4C-5.9D1732.2h4D9.5D
NCM1 Scattercannon 8888621.419C+0.0535.819%C22.727%A++25.9C*N/A753.4h9.2C-25.6C+
Mauler S6 8180870.92C+0.5537.996%C15%C+42.1B++N/A2111.9h4.8C**12.6C*
Warden 7473621.177C*0.2922.323%D-32.877%A31.7B+N/A1712.3h9.8C++43.9C+
NCM1 Scattercannon 7372431.674C0.2134.628%C18.056%B++28.8CN/A712.5h7.6D21.8C-
NS-44 Commissioner 64611190.513C0.9613.141%F**9.836%F11.1D-N/A365.5h5.6D**42.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03560.1h
Medical Applicator119325,93412.8h
Medical Kit1191,4531.4h
Deconstruction Tool01190h
Recon Detection Device01130.2h
M12 Kobalt-F1770.1h
Ammunition Package729,3477.2h
Nano-Armor Kit3242,1833.8h
Anti-Infantry MANA Turret1570.1h
Soldier Soaker0510h
Shield Recharging Field01460.1h
M20 Drake02810.1h

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