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Deputy Director Grahama[SLNM] Grahama
NC BR 90

KDR: 1.59

Score: 9m

Last Seen: Sep 19th, 2019 12:24 PM
- OFFLINE - 1921.1 hour(s)

Battle Rank 90 - New Conglomerate on Connery
Level Progress (to 91): 45%
Level 100 Progress: 48% 455h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Reaper DMR NC6 Gauss SAW NC9 A-Tross NS-11AB LA1 Anchor MGR-L1 Promise NS-15M2 EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $841,923 MLG Score: 673
Fun Score: N/A
Cheeseburgers Flipped: 88TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.875%29.024%66419121315,0432.2012-0.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.833%0.324C*1.22B**-1.392D**HEAD ++ (~17.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.43B9.70.322C*32.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.074%0.753%155112315314783011.10856176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.094C+-1.145D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++3.50.72B++5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.5%71.177%01123117084120.20214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.823D-0.268C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.016C+2.90.097C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.43%17.872%0312291,20359592.01846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.102%0.731B++0.617B+-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B3.80.209C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m284.4%360 (21.6k)291 (17.5k)1.5936319,87912,4741.7178190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232110114.464%24.931%36102:309

21% Combat Medic30% Engineer38% Heavy Assault6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2016 7:34 AMAug 29th, 2019 8:23 AMOct 18th, 2019 5:33 PM (99d) (PST)Sep 19th, 2019 11:03 AM (128d) (PST)Sep 19th, 2019 8:24 AM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5092442650.6390.4010.1591.9060.031673

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,55714,61715,940382410114217,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
518.3h/21.6d 1,549 4,956 7,264 59.3k 582 1,289 961 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,269
Deaths:1,011
KDR:1.255
Accuracy:20.077% C+
HSR:23.641% C+
LA1 Anchor
C+
Kills:1,165
Deaths:1,057
KDR:1.102
Accuracy:20.084% D--
HSR:26.180% C+
MGR-L1 Promise
C
Kills:1,164
Deaths:1,010
KDR:1.152
Accuracy:17.926% D*
HSR:22.337% C
NS-15M2
C-
Kills:1,164
Deaths:834
KDR:1.396
Accuracy:20.457% D
HSR:22.680% C-
EM6
C--
Kills:1,161
Deaths:1,078
KDR:1.077
Accuracy:16.921% D--
HSR:20.500% C--
NC6A GODSAW
B*
Kills:466
Deaths:317
KDR:1.470
Accuracy:19.877% D**
HSR:33.047% B*
Kills:6,389
Deaths (as Heavy Assault):5,307
Deaths (to Heavy Assaults):4,115
KDR:1.20388
Kill Difference:1,082
Playtime:198.570 hours
Usage:38%
Score:2.780m
Score/min:233
Accuracy (listed only):19.224%
HSR (listed only):24.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:1,125
Deaths:431
KDR:2.610
Accuracy:34.285% A
HSR:36.978% A*
AF-57 Piston
B**
Kills:1,044
Deaths:414
KDR:2.522
Accuracy:51.944% B**
HSR:18.582% B**
AF-19 Mercenary
C++
Kills:484
Deaths:358
KDR:1.352
Accuracy:21.414% C+
HSR:22.107% C++
AC-X11
A+
Kills:369
Deaths:311
KDR:1.186
Accuracy:23.357% C
HSR:30.352% A+
AF-4A Bandit
A*
Kills:240
Deaths:108
KDR:2.222
Accuracy:35.865% A*
HSR:31.667% A
GD-7F
B++
Kills:185
Deaths:167
KDR:1.108
Accuracy:18.696% D*
HSR:24.865% B++
NSX-P Tengu
A*
Kills:114
Deaths:48
KDR:2.375
Accuracy:50.189% A*
HSR:21.053% C+
Mauler S6
C+
Kills:80
Deaths:87
KDR:0.920
Accuracy:37.996% C
HSR:15% C+
LA39 Bruiser
D
Kills:79
Deaths:53
KDR:1.491
Accuracy:52.454% D-
HSR:11.392% D
NSX-P Tanto
C+
Kills:54
Deaths:32
KDR:1.688
Accuracy:25.903% C+
HSR:12.963% F-
Kills:3,774
Deaths (as Light Assault):2,009
Deaths (to Light Assaults):1,782
KDR:1.87855
Kill Difference:1,765
Playtime:33.631 hours
Usage:6%
Score:0.564m
Score/min:280
Accuracy (listed only):35.210%
HSR (listed only):22.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
M**
Kills:1,404
Deaths:258
KDR:5.442
Accuracy:40.872% M+
HSR:52.778% M**
NC9 A-Tross
A*
Kills:1,174
Deaths:634
KDR:1.852
Accuracy:37.025% A*
HSR:23.169% C
NS-11AB
B*
Kills:1,171
Deaths:546
KDR:2.145
Accuracy:28.596% B+
HSR:30.914% B*
GR-22
A++
Kills:1,153
Deaths:710
KDR:1.624
Accuracy:33.803% A++
HSR:18.734% C
NC1 Gauss Rifle
M
Kills:1,139
Deaths:672
KDR:1.695
Accuracy:23.296% C+
HSR:39.947% M
MGR-S1 Gladius
A*
Kills:1,125
Deaths:431
KDR:2.610
Accuracy:34.285% A
HSR:36.978% A*
AF-57 Piston
B**
Kills:1,044
Deaths:414
KDR:2.522
Accuracy:51.944% B**
HSR:18.582% B**
NSX-P Tengu
A*
Kills:114
Deaths:48
KDR:2.375
Accuracy:50.189% A*
HSR:21.053% C+
Mauler S6
C+
Kills:80
Deaths:87
KDR:0.920
Accuracy:37.996% C
HSR:15% C+
LA39 Bruiser
D
Kills:79
Deaths:53
KDR:1.491
Accuracy:52.454% D-
HSR:11.392% D
Kills:8,483
Deaths (as Combat Medic):3,853
Deaths (to Combat Medics):1,212
KDR:2.20166
Kill Difference:4,630
Playtime:108.259 hours
Usage:21%
Score:3.106m
Score/min:478
Accuracy (listed only):39.046%
HSR (listed only):26.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B**
Kills:1,044
Deaths:414
KDR:2.522
Accuracy:51.944% B**
HSR:18.582% B**
AF-19 Mercenary
C++
Kills:484
Deaths:358
KDR:1.352
Accuracy:21.414% C+
HSR:22.107% C++
AC-X11
A+
Kills:369
Deaths:311
KDR:1.186
Accuracy:23.357% C
HSR:30.352% A+
AF-4A Bandit
A*
Kills:240
Deaths:108
KDR:2.222
Accuracy:35.865% A*
HSR:31.667% A
GD-7F
B++
Kills:185
Deaths:167
KDR:1.108
Accuracy:18.696% D*
HSR:24.865% B++
Mauler S6
C+
Kills:80
Deaths:87
KDR:0.920
Accuracy:37.996% C
HSR:15% C+
LA39 Bruiser
D
Kills:79
Deaths:53
KDR:1.491
Accuracy:52.454% D-
HSR:11.392% D
Warden
B**
Kills:73
Deaths:62
KDR:1.177
Accuracy:22.323% D-
HSR:32.877% B**
NSX-P Tanto
C+
Kills:54
Deaths:32
KDR:1.688
Accuracy:25.903% C+
HSR:12.963% F-
Kills:2,608
Deaths (as Engineer):1,592
Deaths (to Engineers):1,851
KDR:1.63819
Kill Difference:1,016
Playtime:154.945 hours
Usage:30%
Score:2.351m
Score/min:253
Accuracy (listed only):32.217%
HSR (listed only):22.201%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A*
Kills:1,125
Deaths:431
KDR:2.610
Accuracy:34.285% A
HSR:36.978% A*
NC14 Bolt Driver
C
Kills:170
Deaths:110
KDR:1.545
Accuracy:29.500% D-
HSR:71.177% C
NSX-P Tengu
A*
Kills:114
Deaths:48
KDR:2.375
Accuracy:50.189% A*
HSR:21.053% C+
NS-44 Commissioner
D*
Kills:83
Deaths:138
KDR:0.601
Accuracy:15.515% F*
HSR:13.253% D*
Kills:1,492
Deaths (as Infiltrator):727
Deaths (to Infiltrators):1,834
KDR:2.05227
Kill Difference:765
Playtime:9.596 hours
Usage:2%
Score:0.089m
Score/min:155
Accuracy (listed only):32.372%
HSR (listed only):35.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A*
Kills:110
Deaths:71
KDR:1.549
Accuracy:39.095% C++
HSR:25.455% A*
NCM1 Scattercannon
C++
Kills:99
Deaths:52
KDR:1.904
Accuracy:39.644% C++
HSR:15.152% C+
Kills:209
Deaths (as MAX Suit):61.500
Deaths (to MAX Suits):634
KDR:3.39837
Kill Difference:147.500
Playtime:10.990 hours
Usage:2%
Score:0.157m
Score/min:239
Accuracy (listed only):39.369%
HSR (listed only):20.303%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:102
V. Kills:16 N/A
Deaths:10
KDR:10.200
Accuracy:42.888% D
KPH:41.900 C-
VKPH:6.600 C
Kills:102 (102 + 0)
Deaths:10
KDR:10.200
VKDR:1.600
Vehicle Kills:16
Kill Difference:92
Playtime:2.436 hours
Usage:0%
Score:0.025m
Score/min:171
Driving Accuracy:42.888%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:531
V. Kills:248 213%
Deaths:108
KDR:4.917
Accuracy:40.074% D*
KPH:27.100 C*
VKPH:12.700 C-
Kills:531 (531 + 0)
Deaths:108
KDR:4.917
VKDR:2.296
Vehicle Kills:248
Kill Difference:423
Playtime:19.602 hours
Usage:4%
Score:0.184m
Score/min:156
Driving Accuracy:40.074%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 1,4081,4042585.442A3.8540.872%M+52.778%M**169.2SN/A3318.3h4.5A**10.9A++
NC6 Gauss SAW 1,2761,2691,0111.255C++0.3420.077%C+23.641%C+44.1B+N/A11828.8h9.4B46.7B
NC9 A-Tross 1,1881,1746341.852B+0.2637.025%A*23.169%C71.2A++N/A18616.5h7.6A20.4A
NS-11AB 1,1851,1715462.145B++0.5528.596%B+30.914%B*64.7B+N/A13718.1h10.1B**35.4B++
LA1 Anchor 1,1781,1651,0571.102C0.4920.084%D--26.18%C+46.8C+N/A10524.9h11C54.8C
MGR-L1 Promise 1,1741,1641,0101.152C+0.4417.926%D*22.337%C45.6C++N/A12625.5h13.6B75.9C+
NS-15M2 1,1731,1648341.396C+0.2020.457%D22.68%C-42C+N/A10327.7h13C+63.5C+
EM6 1,1701,1611,0781.077C0.5216.921%D--20.5%C--39.4C+N/A8829.5h11.7C+69.3C
GR-22 1,1641,1537101.624C**0.0333.803%A++18.734%C76.9A++N/A23915h10.3B**30.5B**
NC1 Gauss Rifle 1,1521,1396721.695B+0.1023.296%C+39.947%M53.2A++N/A13321.4h9A38.8B*
MGR-S1 Gladius 1,1271,1254312.61B**1.0234.285%A36.978%A*150M**N/A3937.5h7.6B*22.2B*
AF-57 Piston 1,0521,0444142.522A0.9351.944%B**18.582%B**183.2S1.4A4855.7h3.9B+7.5B++
Shrike 6925364961.081B++0.5155.126%C+3.172%C*38.3B**11.1C17114h4.4B**8B*
Titan-150 AP 7795311084.917C+3.3240.074%D*N/A27.1C*12.7C-15619.6h3.5B*8.7B
AF-19 Mercenary 4884843581.352B++0.2421.414%C+22.107%C++34.3B*N/A11814.1h9.7B*45.5B+
NC6A GODSAW 4754663171.47C0.1219.877%D**33.047%B*44.4C-N/A13510.5h10C+50.2D
AC-X11 3753693111.186C++0.4123.357%C30.352%A+39.7B+N/A1069.3h9.1B+39C*
Frag Grenade 3743641364N/A362.4150.175%B+N/A455C+12.5B+15230.8h3.9C++7.8B
C-4 3042502001.25C+0.3422.945%C--N/A92.6C*20D4782.7h1.4C*6.3C+
AF-4A Bandit 2452401082.222B*0.6335.865%A*31.667%A100A*2.1M2432.4h7.7B**21.5B**
GD-7F 1851851671.108C++0.4918.696%D*24.865%B++26.8C+N/A736.9h13.4C++71.4C
NC14 Bolt Driver 1721701101.545C+0.0529.5%D-71.177%C26.2C*N/A916.5h2.9C9.8C
NSX-P Tengu 116114482.375A0.7850.189%A*21.053%C+126.7M+2.2A++3660.9h8.1A16.2B**
NCM1 Scattercannon 111110711.549C+0.0439.095%C++25.455%A*28.9B+N/A913.8h9C23.1C++
L100 Python HESH 1181021010.2C+8.6142.888%DN/A42.5C-6.7C1712.4h3.9C-9.2C--
NCM1 Scattercannon 10099521.904C0.3139.644%C++15.152%C+35.4C+N/A1042.8h7.4C--18.7C+
NS-44 Commissioner 86831380.601C0.9915.515%F*13.253%D*13.8DN/A466h5.4D*34.9T-
Mauler S6 8180870.92C+0.6737.996%C15%C+42.1B++N/A2221.9h4.8C**12.6C*
LA39 Bruiser 7979531.491B0.1052.454%D-11.392%D46.5C*N/A1681.7h2.2B+4.1C++
Warden 7473621.177C++0.4222.323%D-32.877%B**31.7B+N/A1772.3h9.8C++43.9C+
Blackheart 7656531.057C+0.5439.641%C-1.786%F-24.3C++8.7B*1152.3h7.5C18.9C
NSX-P Tanto 5454321.688B*0.0925.903%C+12.963%F-45B++N/A1591.2h8.6B**33.3B*
Carver 54541,6070.034C1.5620.099%D20.37%B+1.8CN/A630.8h2.3D**11.2C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11240.1h
Nanite Revive Grenade03560.1h
Medical Kit2532,0963.8h
Medical Applicator145337,83713.6h
Deconstruction Tool01190h
Recon Detection Device01150.2h
M12 Kobalt-F1770.1h
Ammunition Package729,3617.2h
Nano-Armor Kit3442,9763.9h
Anti-Infantry MANA Turret1600.1h
Soldier Soaker0510h
Shield Recharging Field01460.1h
M20 Drake02810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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