Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,040)players online:
iHacksx (28)  ENZAK (13)  WOLF1617 (7)  GelosTheStrimmer (5)  ZugieMac (3)  drraagar (3) 59
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (36 days). The data shown below may not be accurate.

GrahfAzura[TWC2] GrahfAzura
VS BR 96

KDR: 1.29

Score: 17.2m

Last Seen: Jul 13th, 2019 3:46 AM
- OFFLINE - 859.6 hour(s)

Battle Rank 102 (96 total) - Vanu Sovereignty on Connery
Level Progress (to 103): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Solstice SF Orion VS54 Flare VE6 NS-15M2 Thanatos VE70 Pulsar LSW Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GrahfAzura



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 502TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.767%22.589%3791112039,3101.160270.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.874%-0.853D--0.262C*-0.002C+HEAD ++ (~14.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.6-0.176C14.7-0.029C+72.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.919%2.403%648612085,16072217917.14681288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.138%-1.463F-0.099C+0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47-0.221C12.20.024C+34.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.25%3.609%103312114714682741.00641171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.046%-0.657D-0.2C-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.7-0.884D--66.6-0.642D161.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.639%65.79%1031121330479310.383354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.406D**-0.084C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.585D4-0.264C11.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.302%17.693%103212121,656749202.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.414%-1.182D*0.603B+-0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-0.709D-6.1-0.266C16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m329.3%194 (11.6k)184 (11k)1.2894324,99319,3831.8990396 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121450014.653%13.964%20504:507

7% Combat Medic45% Engineer28% Heavy Assault11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:52 AMFeb 14th, 2016 7:29 AMAug 11th, 2019 9:49 AM (6d) (PST)Jul 13th, 2019 12:45 AM (36d) (PST)Jul 12th, 2019 11:46 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4421522900.2670.2070.0371.0070.038202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5509,13517,4151612260211,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1558.2h/64.9d 11,816 3,490 8,127 94.1k 3,804 3,559 3,590 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,481
Deaths:1
KDR:1,481
Accuracy:18.060% D
HSR:18.434% D-
Flare VE6
B+
Kills:1,173
Deaths:1,373
KDR:0.854
Accuracy:12.747% F
HSR:27.366% B+
NS-15M2
C+
Kills:1,161
Deaths:1,290
KDR:0.900
Accuracy:17.427% D*
HSR:25.323% C+
Pulsar LSW
D-
Kills:1,152
Deaths:395
KDR:2.916
Accuracy:18.302% D-
HSR:17.101% D--
SVA-88
B
Kills:650
Deaths:760
KDR:0.855
Accuracy:14.293% F-
HSR:28.154% B
Kills:5,617
Deaths (as Heavy Assault):3,819
Deaths (to Heavy Assaults):5,601
KDR:1.4708
Kill Difference:1,798
Playtime:438.683 hours
Usage:28%
Score:4.814m
Score/min:183
Accuracy (listed only):16.166%
HSR (listed only):23.275%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,208
Deaths:1,600
KDR:1.380
Accuracy:19.258% D-
HSR:19.248% B+
Thanatos VE70
C*
Kills:1,155
Deaths:1,495
KDR:0.773
Accuracy:25.026% F
HSR:17.403% C*
Solstice VE3
D
Kills:1,019
Deaths:257
KDR:3.965
Accuracy:18.161% D-
HSR:16.683% D
Pulsar C
B*
Kills:569
Deaths:622
KDR:0.915
Accuracy:18.562% D*
HSR:28.471% B*
Pandora VX25
B++
Kills:501
Deaths:619
KDR:0.809
Accuracy:31.853% D-
HSR:18.363% B++
NSX-P Tanto
B+
Kills:53
Deaths:65
KDR:0.815
Accuracy:19.261% D*
HSR:28.302% B+
Kills:5,505
Deaths (as Engineer):4,658
Deaths (to Engineers):3,754
KDR:1.18184
Kill Difference:847
Playtime:707.169 hours
Usage:45%
Score:8.196m
Score/min:193
Accuracy (listed only):22.020%
HSR (listed only):21.412%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,208
Deaths:1,600
KDR:1.380
Accuracy:19.258% D-
HSR:19.248% B+
Thanatos VE70
C*
Kills:1,155
Deaths:1,495
KDR:0.773
Accuracy:25.026% F
HSR:17.403% C*
Solstice VE3
D
Kills:1,019
Deaths:257
KDR:3.965
Accuracy:18.161% D-
HSR:16.683% D
NS-7 PDW
C**
Kills:908
Deaths:1,331
KDR:0.682
Accuracy:17.206% D**
HSR:19.604% C**
Pulsar C
B*
Kills:569
Deaths:622
KDR:0.915
Accuracy:18.562% D*
HSR:28.471% B*
Pandora VX25
B++
Kills:501
Deaths:619
KDR:0.809
Accuracy:31.853% D-
HSR:18.363% B++
NSX-P Tanto
B+
Kills:53
Deaths:65
KDR:0.815
Accuracy:19.261% D*
HSR:28.302% B+
Kills:6,413
Deaths (as Light Assault):5,989
Deaths (to Light Assaults):3,225
KDR:1.0708
Kill Difference:424
Playtime:170.052 hours
Usage:11%
Score:1.574m
Score/min:154
Accuracy (listed only):21.332%
HSR (listed only):21.153%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C*
Kills:1,155
Deaths:1,495
KDR:0.773
Accuracy:25.026% F
HSR:17.403% C*
NS-7 PDW
C**
Kills:908
Deaths:1,331
KDR:0.682
Accuracy:17.206% D**
HSR:19.604% C**
Pulsar VS1
B*
Kills:857
Deaths:1,328
KDR:0.645
Accuracy:17.368% D*
HSR:27.538% B*
Pandora VX25
B++
Kills:501
Deaths:619
KDR:0.809
Accuracy:31.853% D-
HSR:18.363% B++
Kills:3,421
Deaths (as Combat Medic):4,773
Deaths (to Combat Medics):1,831
KDR:0.71674
Kill Difference:1,352
Playtime:107.901 hours
Usage:7%
Score:1.460m
Score/min:226
Accuracy (listed only):22.863%
HSR (listed only):20.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:908
Deaths:1,331
KDR:0.682
Accuracy:17.206% D**
HSR:19.604% C**
XM98
D--
Kills:304
Deaths:160
KDR:1.900
Accuracy:25.639% F-
HSR:65.790% D--
Beamer VS3
B+
Kills:287
Deaths:413
KDR:0.695
Accuracy:27.795% C++
HSR:25.784% B+
Kills:1,499
Deaths (as Infiltrator):1,904
Deaths (to Infiltrators):2,500
KDR:0.78729
Kill Difference:405
Playtime:64.453 hours
Usage:4%
Score:0.491m
Score/min:127
Accuracy (listed only):23.547%
HSR (listed only):37.059%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:357
Deaths:304
KDR:1.174
Accuracy:8.318% F-
HSR:19.608% C++
NS-20 Gorgon
B+
Kills:257
Deaths:278
KDR:0.924
Accuracy:19.127% D*
HSR:22.179% B+
Quasar VM1
C++
Kills:224
Deaths:159
KDR:1.409
Accuracy:9.711% D*
HSR:19.643% C++
NS-20 Gorgon
C+
Kills:80
Deaths:70
KDR:1.143
Accuracy:19.394% D--
HSR:18.750% C+
NS-10 Burster
D-
Kills:52
Deaths:13
KDR:4
Accuracy:23.626% D-
HSR:1.923% D*
Kills:970
Deaths (as MAX Suit):412
Deaths (to MAX Suits):1,070
KDR:2.35437
Kill Difference:558
Playtime:62.928 hours
Usage:4%
Score:0.626m
Score/min:166
Accuracy (listed only):16.035%
HSR (listed only):16.421%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:55
V. Kills:16 324%
Deaths:3
KDR:18.333
Accuracy:55.769% A+
KPH:37.900 C
VKPH:11 C**
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:5.333
Vehicle Kills:16
Kill Difference:52
Playtime:1.453 hours
Usage:0%
Score:0.020m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:55.769%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:511
V. Kills:215 237%
Deaths:91
KDR:5.615
Accuracy:31.648% D-
KPH:19.700 D
VKPH:8.300 C+
L100 Python HEAT
C+
Kills:487
V. Kills:211 230%
Deaths:93
KDR:5.237
Accuracy:40.874% D*
KPH:25.300 C
VKPH:11 C+
Skyguard
C
Kills:273
V. Kills:184 148%
Deaths:56
KDR:4.875
Accuracy:20.007% D**
KPH:11.900 C
VKPH:8 C--
Kills:1,271 (1,271 + 0)
Deaths:240
KDR:5.296
VKDR:2.542
Vehicle Kills:610
Kill Difference:1,031
Playtime:68.168 hours
Usage:4%
Score:0.505m
Score/min:123
Driving Accuracy:20.007%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:2,834
V. Kills:676 419%
Deaths:98
KDR:28.918
Accuracy:49.464% C+
KPH:28 B+
VKPH:6.700 C--
Supernova FPC
D
Kills:761
V. Kills:445 171%
Deaths:133
KDR:5.722
Accuracy:42.705% D*
KPH:19.100 D
VKPH:11.200 D-
Supernova VPC
C
Kills:294
V. Kills:60 482%
Deaths:16
KDR:18.375
Accuracy:39.993% D*
KPH:31.300 D
VKPH:6.400 C
Saron HRB
D
Kills:142
V. Kills:71 197%
Deaths:13
KDR:10.923
Accuracy:38.353% D
KPH:15.900 D-
VKPH:7.900 D-
Kills:4,031 (3,889 + 142)
Deaths:260
KDR:15.504
VKDR:4.815
Vehicle Kills:1,252
Kill Difference:3,771
Playtime:159.364 hours
Usage:10%
Score:1.456m
Score/min:152
Driving Accuracy:39.993%
Gunner Accuracy:38.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:240
V. Kills:70 338%
Deaths:53
KDR:4.528
Accuracy:29.615% D--
KPH:16.800 C
VKPH:4.900 D
M20 Basilisk
D
Kills:89
V. Kills:36 241%
Deaths:27
KDR:3.296
Accuracy:26.630% D*
KPH:13.800 D
VKPH:5.600 D
M60-G Bulldog
C**
Kills:67
V. Kills:9 N/A
Deaths:15
KDR:4.467
Accuracy:37.509% C**
KPH:20.800 C--
VKPH:2.800 D-
M40 Fury
C
Kills:52
V. Kills:9 N/A
Deaths:7
KDR:7.429
Accuracy:33.247% C
KPH:25.600 D--
VKPH:4.400 D*
Kills:448 (0 + 448)
Deaths:102
KDR:4.392
VKDR:1.216
Vehicle Kills:124
Kill Difference:346
Playtime:26.049 hours
Usage:2%
Score:0.200m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:33.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:89
V. Kills:9 N/A
Deaths:37
KDR:2.405
Accuracy:27.756% F-
KPH:7.300 D--
VKPH:0.700 D*
Kills:89 (89 + 0)
Deaths:37
KDR:2.405
VKDR:0.243
Vehicle Kills:9
Kill Difference:52
Playtime:12.192 hours
Usage:1%
Score:0.043m
Score/min:58
Driving Accuracy:27.756%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 3,5102,8349828.918M**27.6349.464%C+2.717%B28B+6.7C--140101.2h3.6B**7.3B*
Solstice SF 2,2352,2081,6001.38B+0.0919.258%D-19.248%B+12.9C--N/A59171.5h15.6C81D
Orion VS54 1,4881,48111481U1,479.7118.06%D18.434%D-29.1C+N/A15350.9h13.6C+75.4C+
Flare VE6 1,1941,1731,3730.854C--0.4412.747%F27.366%B+15.9D-N/A5273.6h13.4D105.4D**
NS-15M2 1,1721,1611,2900.9C0.3917.427%D*25.323%C+14.7D--N/A4379.2h17.2D*98.9D*
Thanatos VE70 1,1671,1551,4950.773C+0.5225.026%F17.403%C*18.4C--N/A6962.7h5.4C21.5D--
Pulsar LSW 1,1541,1523952.916A1.6318.302%D-17.101%D--27.4C--N/A9242h12.9C+70.3C
Solstice VE3 1,0251,0192573.965S2.6818.161%D-16.683%D13.2CN/A7777.1h13.2B+72.6C++
NS-7 PDW 9219081,3310.682C0.6117.206%D**19.604%C**10.6D-N/A2786h18.2D105.5D-
Pulsar VS1 8688571,3280.645C0.6417.368%D*27.538%B*10.4D-N/A3382.7h15.7C+90.7D
Supernova FPC 1,2067611335.722C+4.4342.705%D*3.942%B**19.1D11.2D-15739.8h6.4D15.1D*
SVA-88 6686507600.855C-0.4314.293%F-28.154%B14D*N/A4746.3h19.1F*133.8F*
Frag Grenade 6526471647N/A645.7140.519%DN/A808.8A6.3C19210.8h2.2A+5.5B*
Pulsar C 5775696220.915C+0.3718.562%D*28.471%B*13.6DN/A4441.8h11.8C++63.7C
Proximity Mine 525525866.105B++4.8236.528%DN/A154.4B++N/A4033.4h1.8B5C+
C75 Viper 726511915.615B4.3331.648%D-N/A19.7D8.3C+11525.9h16.8C53D
Pandora VX25 5095016190.809C0.4831.853%D-18.363%B++15.3D-N/A4632.8h7.9F--24.8F
L100 Python HEAT 698487935.237C*3.9540.874%D*N/A25.4C11C+14819.2h7.8D19.1D*
Lasher X2 4744615660.814C+0.4818.206%D--4.555%B19.4DN/A6823.8h22.9D125.9D
Cosmos VM3 3693573041.174C-0.128.318%F-19.608%C++16.5D--N/A4921.6h19.5F-234.3T
Tank Mine 5063251452.241C+0.9529.083%CN/A60.2D--33.5D--4865.4h2.6D*8.9D**
XM98 3043041601.9C+0.6125.639%F-65.79%D--13.2D-N/A4123.1h4F-15.7F*
Supernova VPC 3542941618.375B+17.0939.993%D*1.02%C--31.3D6.4C1589.4h3.9D9.7D-
Beamer VS3 2902874130.695C+0.5927.795%C++25.784%B+12.4DN/A4523.2h8.7B31.1C++
Skyguard 457273564.875B*3.5920.007%D**2.564%B+11.9C8C--11223h125.6C+627.6D-
NS-20 Gorgon 2842572780.924C+0.3719.127%D*22.179%B+12.8C--1.3C3820.1h54.5C+285.1D
M20 Basilisk 310240534.528B++3.2429.615%D--4.583%C-16.8C4.9D12514.3h87C**293.6C+
Quasar VM1 2262241591.409C+0.129.711%D*19.643%C++12D--N/A5818.6h19.9D*204.6D-
MANA Anti-Personnel Turret 218209962.177N/A0.8910.231%UN/A2090U90U4909000.1h24.9T*243.7T*
C-4 2582051971.041C0.2522.776%C--N/A45.6D-11.8D*4124.5h1.6C+7.2C
Spear Anti-Vehicle Phalanx Turret 285204219.714B+8.4242.298%C3.922%C+27.6D10.9D--1987.4h11.8D27.8C
Hades VSH4 3691982150.921B++0.3767.046%C+N/A9.8C8.4C+8420.3h14F20.8D**
Force-Blade 21816714,2630.012C1.2821.457%D18.563%A++0.2C--N/A0874.4h3.5D16.5C-
Saron HRB 2131421310.923B**9.6338.353%DN/A16D-8D-2638.9h16.3B**42.4B+
Lancer VS22 3001331730.769C+0.5265.575%B+N/A9.7C-12.2C+17813.7h28.9C+44.1C+
Sticky Grenade 9695195N/A93.7151.701%C+N/A475D--5D-18570.2h3.2D-6.2C-
M40 Fury-F 9889372.405B+1.1227.756%F-1.124%C**7.3D--N/A5812.2h8B+28.7C+
M20 Basilisk 12589273.296C*2.0126.63%D*5.618%C+13.7D5.5D1336.5h92B345.6C
Nemesis VSH9 15888751.173B*0.1258.95%C--1.136%D8.1C-6.4C10010.9h9.3C15.8C--
NS-20 Gorgon 8980701.143C+0.1519.394%D--18.75%C+16.3C1.8C**504.9h48.2C+248.5C
S1 12077332.333M+1.0446.358%D*N/A13.5D-7.5D2155.7h8.8D-19.1D*
M60-G Bulldog 7667154.467C+3.1837.509%C**N/A20.9C--2.8D-1183.2h7.8C+20.7B
L105 Zephyr 7155318.333A17.0455.769%A+N/A36.7C-10.7C**2311.5h10.5F-18.9C
NSX-P Tanto 5453650.815C+0.4719.261%D*28.302%B+9.6D-N/A365.5h18.2C-94.4D
NS-10 Burster 8652134S2.7123.626%D-1.923%D*3.4D--2.3D-7815.1h198.9D*841.8D*
M40 Fury 615277.429C++6.1433.247%CN/A26D--4.5D--1462h12.4C**37.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26210.4h
Nano-Armor Kit406599,51356.6h
Anti-Vehicle MANA Turret64420.6h
Nanite Revive Grenade04990.1h
Spitfire Auto-Turret106400.7h
Restoration Kit63370.5h
Hoplon Anti-Aircraft Phalanx Tower0590h
Deconstruction Tool0720h
G40-F Ranger01520.1h
Ammunition Package393,6061.7h
Shield Recharging Field202,9181.1h
Anti-Infantry MANA Turret111,2311.7h
Medical Applicator336113,9329.9h
Snowman Soldier31960.2h
Recon Detection Device41020.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 0.58s on queries, 0.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.