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GrahfAzura[TWC2] GrahfAzura
VS BR 95

KDR: 1.29

Score: 16.5m

Last Seen: Jan 13th, 2019 1:40 AM
- OFFLINE - 840.5 hour(s)

Battle Rank 101 (95 total) - Vanu Sovereignty on Connery
Level Progress (to 102): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Solstice SF Orion VS54 Flare VE6 NS-15M2 Thanatos VE70 Pulsar LSW Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $252,702 MLG Score: 202
Fun Score: N/A
Cheeseburgers Flipped: 494TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.788%22.378%3761010129,1161.166030.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.958%-0.836D-0.261C*-0.071C+HEAD ++ (~13.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.2-0.165C14.6-0.024C+72.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.898%2.463%647610165,03470417307.14043291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.157%-1.461F-0.1C+0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.4-0.2C120.042C+34.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.01%3.493%102310194584562681.00219170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.111%-0.663D-0.222C-0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222.4-0.878D--64.5-0.637D157.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.518%65.552%1021102129977110.387808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.429D**-0.104C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.59D4-0.26C11.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.087%17.775%102210201,609729202.20411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%-1.192D*0.647B+-0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-0.706D-6.1-0.256C16.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.5m318%190 (11.4k)181 (10.9k)1.2895424,46018,9681.9009995 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102248814.62%13.941%20404:487

7% Combat Medic45% Engineer28% Heavy Assault11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:52 AMFeb 14th, 2016 7:29 AMFeb 11th, 2019 3:57 AM (6d) (PST)Jan 13th, 2019 2:09 AM (35d) (PST)Jan 12th, 2019 9:40 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4411532880.2680.2080.0370.9730.038202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4419,17217,2691612258210,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1522.7h/63.4d 11,598 3,410 7,800 88.9k 3,729 3,479 3,487 40.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,481
Deaths:1
KDR:1,481
Accuracy:18.060% C--
HSR:18.434% D-
Flare VE6
B+
Kills:1,173
Deaths:1,373
KDR:0.854
Accuracy:12.747% F
HSR:27.366% B+
NS-15M2
C+
Kills:1,161
Deaths:1,290
KDR:0.900
Accuracy:17.427% D*
HSR:25.323% C+
Pulsar LSW
D-
Kills:1,152
Deaths:395
KDR:2.916
Accuracy:18.302% D-
HSR:17.101% D--
SVA-88
C**
Kills:557
Deaths:657
KDR:0.848
Accuracy:14.391% F
HSR:27.289% C**
Lasher X2
C++
Kills:445
Deaths:548
KDR:0.812
Accuracy:18.064% D--
HSR:4.270% C++
Kills:5,969
Deaths (as Heavy Assault):4,264
Deaths (to Heavy Assaults):5,483
KDR:1.39986
Kill Difference:1,705
Playtime:427.359 hours
Usage:28%
Score:4.661m
Score/min:182
Accuracy (listed only):16.498%
HSR (listed only):19.964%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,190
Deaths:1,573
KDR:1.392
Accuracy:19.224% D-
HSR:19.269% B+
Thanatos VE70
C**
Kills:1,155
Deaths:1,495
KDR:0.773
Accuracy:25.026% D**
HSR:17.403% C**
Solstice VE3
C--
Kills:1,019
Deaths:257
KDR:3.965
Accuracy:18.161% D-
HSR:16.683% C--
Pulsar C
B*
Kills:558
Deaths:608
KDR:0.918
Accuracy:18.475% D*
HSR:28.315% B*
Pandora VX25
B*
Kills:454
Deaths:564
KDR:0.805
Accuracy:31.599% D
HSR:18.723% B*
Kills:5,376
Deaths (as Engineer):4,497
Deaths (to Engineers):3,674
KDR:1.19546
Kill Difference:879
Playtime:690.869 hours
Usage:45%
Score:7.874m
Score/min:190
Accuracy (listed only):22.497%
HSR (listed only):20.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,190
Deaths:1,573
KDR:1.392
Accuracy:19.224% D-
HSR:19.269% B+
Thanatos VE70
C**
Kills:1,155
Deaths:1,495
KDR:0.773
Accuracy:25.026% D**
HSR:17.403% C**
Solstice VE3
C--
Kills:1,019
Deaths:257
KDR:3.965
Accuracy:18.161% D-
HSR:16.683% C--
NS-7 PDW
C**
Kills:902
Deaths:1,319
KDR:0.684
Accuracy:17.169% D**
HSR:19.401% C**
Pulsar C
B*
Kills:558
Deaths:608
KDR:0.918
Accuracy:18.475% D*
HSR:28.315% B*
Pandora VX25
B*
Kills:454
Deaths:564
KDR:0.805
Accuracy:31.599% D
HSR:18.723% B*
Kills:6,278
Deaths (as Light Assault):5,816
Deaths (to Light Assaults):3,163
KDR:1.07944
Kill Difference:462
Playtime:168.008 hours
Usage:11%
Score:1.555m
Score/min:154
Accuracy (listed only):21.609%
HSR (listed only):19.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C**
Kills:1,155
Deaths:1,495
KDR:0.773
Accuracy:25.026% D**
HSR:17.403% C**
NS-7 PDW
C**
Kills:902
Deaths:1,319
KDR:0.684
Accuracy:17.169% D**
HSR:19.401% C**
Pulsar VS1
B*
Kills:833
Deaths:1,271
KDR:0.655
Accuracy:17.443% D*
HSR:27.251% B*
Pandora VX25
B*
Kills:454
Deaths:564
KDR:0.805
Accuracy:31.599% D
HSR:18.723% B*
Kills:3,344
Deaths (as Combat Medic):4,649
Deaths (to Combat Medics):1,780
KDR:0.71929
Kill Difference:1,305
Playtime:104.166 hours
Usage:7%
Score:1.373m
Score/min:220
Accuracy (listed only):22.809%
HSR (listed only):20.694%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:902
Deaths:1,319
KDR:0.684
Accuracy:17.169% D**
HSR:19.401% C**
XM98
D--
Kills:299
Deaths:155
KDR:1.929
Accuracy:25.518% F
HSR:65.552% D--
Beamer VS3
B+
Kills:280
Deaths:403
KDR:0.695
Accuracy:27.782% C++
HSR:26.071% B+
Kills:1,481
Deaths (as Infiltrator):1,877
Deaths (to Infiltrators):2,457
KDR:0.78903
Kill Difference:396
Playtime:63.523 hours
Usage:4%
Score:0.478m
Score/min:125
Accuracy (listed only):23.490%
HSR (listed only):37.008%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:357
Deaths:304
KDR:1.174
Accuracy:8.318% F-
HSR:19.608% C+
NS-20 Gorgon
B+
Kills:233
Deaths:263
KDR:0.886
Accuracy:19.330% D--
HSR:22.318% B+
Quasar VM1
C*
Kills:224
Deaths:159
KDR:1.409
Accuracy:9.711% D*
HSR:19.643% C*
NS-20 Gorgon
C+
Kills:61
Deaths:55
KDR:1.109
Accuracy:20.322% D-
HSR:19.672% C+
NS-10 Burster
D-
Kills:52
Deaths:13
KDR:4
Accuracy:23.626% D-
HSR:1.923% D*
Kills:927
Deaths (as MAX Suit):397
Deaths (to MAX Suits):1,058
KDR:2.33501
Kill Difference:530
Playtime:61.856 hours
Usage:4%
Score:0.607m
Score/min:164
Accuracy (listed only):16.261%
HSR (listed only):16.633%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:55
V. Kills:16 324%
Deaths:3
KDR:18.333
Accuracy:55.769% A+
KPH:37.900 C
VKPH:11 B+
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:5.333
Vehicle Kills:16
Kill Difference:52
Playtime:1.453 hours
Usage:0%
Score:0.020m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:55.769%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:468
V. Kills:195 239%
Deaths:86
KDR:5.442
Accuracy:31.542% D-
KPH:19.800 C--
VKPH:8.300 C++
L100 Python HEAT
C+
Kills:434
V. Kills:187 231%
Deaths:89
KDR:4.876
Accuracy:40.904% D*
KPH:24.700 C
VKPH:10.600 C+
Skyguard
C
Kills:257
V. Kills:174 147%
Deaths:54
KDR:4.759
Accuracy:19.929% F
KPH:11.700 C
VKPH:7.900 C-
Kills:1,159 (1,159 + 0)
Deaths:229
KDR:5.061
VKDR:2.428
Vehicle Kills:556
Kill Difference:930
Playtime:63.190 hours
Usage:4%
Score:0.446m
Score/min:118
Driving Accuracy:19.929%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:2,834
V. Kills:676 419%
Deaths:98
KDR:28.918
Accuracy:49.464% C+
KPH:28 B+
VKPH:6.700 C--
Supernova FPC
C--
Kills:747
V. Kills:438 170%
Deaths:132
KDR:5.659
Accuracy:42.683% D*
KPH:19 C--
VKPH:11.200 D-
Supernova VPC
C
Kills:294
V. Kills:60 482%
Deaths:16
KDR:18.375
Accuracy:39.993% D*
KPH:31.300 D
VKPH:6.400 C
Saron HRB
D
Kills:142
V. Kills:71 197%
Deaths:13
KDR:10.923
Accuracy:38.353% D
KPH:15.900 D-
VKPH:7.900 D--
Kills:4,017 (3,875 + 142)
Deaths:259
KDR:15.510
VKDR:4.807
Vehicle Kills:1,245
Kill Difference:3,758
Playtime:158.786 hours
Usage:10%
Score:1.445m
Score/min:152
Driving Accuracy:39.993%
Gunner Accuracy:38.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:231
V. Kills:66 345%
Deaths:53
KDR:4.358
Accuracy:29.300% D--
KPH:16.800 C
VKPH:4.800 D
M20 Basilisk
D
Kills:85
V. Kills:35 236%
Deaths:27
KDR:3.148
Accuracy:26.432% D*
KPH:13.600 D
VKPH:5.600 D
M60-G Bulldog
C*
Kills:67
V. Kills:9 N/A
Deaths:15
KDR:4.467
Accuracy:37.300% C*
KPH:21 C--
VKPH:2.800 D-
M40 Fury
C
Kills:52
V. Kills:9 N/A
Deaths:7
KDR:7.429
Accuracy:33.247% C
KPH:25.600 D--
VKPH:4.400 D--
Kills:435 (0 + 435)
Deaths:102
KDR:4.265
VKDR:1.167
Vehicle Kills:119
Kill Difference:333
Playtime:25.220 hours
Usage:2%
Score:0.185m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:33.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:89
V. Kills:9 N/A
Deaths:37
KDR:2.405
Accuracy:27.756% F-
KPH:7.300 D-
VKPH:0.700 D*
Kills:89 (89 + 0)
Deaths:37
KDR:2.405
VKDR:0.243
Vehicle Kills:9
Kill Difference:52
Playtime:12.192 hours
Usage:1%
Score:0.042m
Score/min:58
Driving Accuracy:27.756%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 3,5102,8349828.918M**27.6349.464%C+2.717%C**28B+6.7C--140101.2h3.6B**7.3B*
Solstice SF 2,2162,1901,5731.392B+0.1019.224%D-19.269%B+13C--N/A60168.3h15.6C81.1D
Orion VS54 1,4881,48111481U1,479.7118.06%C--18.434%D-29.1C+N/A15250.9h13.6C+75.4C+
Flare VE6 1,1941,1731,3730.854C--0.4412.747%F27.366%B+15.9D-N/A5273.6h13.4D105.4D*
NS-15M2 1,1721,1611,2900.9C0.3917.427%D*25.323%C+14.7D--N/A4379.2h17.2D*98.9D--
Thanatos VE70 1,1671,1551,4950.773C+0.5225.026%D**17.403%C**18.4C--N/A6962.7h5.4C21.5D--
Pulsar LSW 1,1541,1523952.916A1.6318.302%D-17.101%D--27.4C--N/A9242h12.9C+70.3C
Solstice VE3 1,0251,0192573.965S2.6818.161%D-16.683%C--13.2CN/A7777.1h13.2B+72.6C++
NS-7 PDW 9149021,3190.684C0.6117.169%D**19.401%C**10.6DN/A2785h18.1D105.4D-
Pulsar VS1 8448331,2710.655C0.6317.443%D*27.251%B*10.4D-N/A3279.8h15.6C+89.4D
Supernova FPC 1,1857471325.659C+4.3742.683%D*4.016%B**19C--11.1D-15639.3h6.5C--15.2D--
Frag Grenade 6516461646N/A644.7140.415%DN/A922.9A++7.1C+18880.7h2.2A+5.5B*
Pulsar C 5665586080.918C+0.3718.475%D*28.315%B*13.7DN/A4340.7h11.8C++63.9C+
SVA-88 5755576570.848C-0.4414.391%F27.289%C**14D--N/A4339.8h19.5F*135.5F--
Proximity Mine 516516806.45B*5.1636.318%DN/A156.4B++N/A4113.3h1.8B5C+
C75 Viper 663468865.442B4.1531.542%D-N/A19.8C--8.3C++11223.6h16.8C53.3D
Pandora VX25 4624545640.805C0.4831.599%D18.723%B*14.9D-N/A4330.4h7.9F--25F
Lasher X2 4584455480.812C+0.4818.064%D--4.27%C++19.4C--N/A6822.9h22.5C-124.7D
L100 Python HEAT 621434894.876C++3.5940.904%D*N/A24.7C10.6C+13517.6h8D19.6D*
Cosmos VM3 3693573041.174C0.128.318%F-19.608%C+16.5D--N/A4921.6h19.5F234.3F**
Tank Mine 4893131352.319C+1.0329.004%CN/A61.4D-34.5D--4975.1h2.6D--9D*
XM98 2992991551.929C+0.6425.518%F65.552%D--13.2DN/A4122.7h4F-15.7F--
Supernova VPC 3542941618.375B++17.0939.993%D*1.02%D31.3D6.4C1559.4h3.9C--9.7D-
Beamer VS3 2832804030.695C+0.5927.782%C++26.071%B+12.3DN/A4522.7h8.6B31.1C++
Skyguard 431257544.759B**3.4719.929%F2.724%B+11.7C7.9C-11022h128C++642.5D-
NS-20 Gorgon 2572332630.886C0.4019.33%D--22.318%B+12.1D1.2C-3419.3h57.9C+299.7D
M20 Basilisk 297231534.358B++3.0729.3%D--4.762%C-16.7C4.8D12213.8h84.3B+287.8C+
Quasar VM1 2262241591.409C+0.129.711%D*19.643%C*12D-N/A5818.6h19.9D--204.6D-
Spear Anti-Vehicle Phalanx Turret 2802012010.05B+8.7642.25%C+3.98%C+27.9D11D--1977.2h11.7D27.7C
MANA Anti-Personnel Turret 207198842.357N/A1.0710.139%UN/A1980U90U4662100.1h24.8T*244.8T*
C-4 2481951941.005C0.2822.46%DN/A44.3D12D*4054.4h1.7C7.4C
Hades VSH4 3581912060.927B++0.3667.001%C+N/A9.7C8.5C8219.6h14F20.9F
Force-Blade 21516513,8900.012C1.2821.463%D18.788%A++0.2C--N/A0850.7h3.6D16.6C-
Saron HRB 2131421310.923A9.6338.353%DN/A16D-8D--2628.9h16.3B**42.4B+
Lancer VS22 2971311720.762C++0.5365.473%B+N/A9.6C--12.2C+17813.6h29.2C+44.5C++
M40 Fury-F 9889372.405B+1.1227.756%F-1.124%C++7.3D-N/A5812.2h8B+28.7C+
Sticky Grenade 8988188N/A86.7150.452%C+N/A440D--5D18450.2h3.2D-6.3C
M20 Basilisk 12085273.148C*1.8626.432%D*4.706%C13.7D5.6D1196.2h91.2B345C
Nemesis VSH9 14781701.157B*0.1358.451%D1.235%D8.1C--6.6D10010h9.2C15.8C--
S1 11372252.88M**1.5946.862%D*N/A13.1D-7.5D2085.5h9.1D--19.5D*
M60-G Bulldog 7667154.467C++3.1837.3%C*N/A20.9C--2.8D-1193.2h7.7C++20.6B
NS-20 Gorgon 7061551.109C+0.1820.322%D-19.672%C+14.9C2.2B*484.1h54.8C+269.6D
L105 Zephyr 7155318.333B**17.0455.769%A+N/A36.7C-10.7B2311.5h10.5F-18.9C
M40 Fury 615277.429C+6.1433.247%CN/A26D--4.5D--1402h12.4C*37.2C*
NS-10 Burster 8652134S2.7123.626%D-1.923%D*3.4D-2.3D-7715.1h198.9D*841.8D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04810.1h
Anti-Vehicle MANA Turret64250.6h
Restoration Kit63360.5h
Snowman Soldier31960.2h
Spawn Beacon25990.4h
Nano-Armor Kit397584,92655.5h
Spitfire Auto-Turret106170.7h
Hoplon Anti-Aircraft Phalanx Tower0590h
Deconstruction Tool0720h
G40-F Ranger01520.1h
Anti-Infantry MANA Turret111,2071.7h
Ammunition Package383,4871.7h
Shield Recharging Field202,7881h
Medical Applicator326110,0749.5h
Recon Detection Device41010.3h

Check the help document for the dictionary if you want to learn more about words used here.


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