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Grammer[PU2R] Grammer
VS BR 133

KDR: 1.87

Score: 38.4m

Last Seen: Aug 2nd, 2019 6:25 PM
- OFFLINE - 558.1 hour(s)

Battle Rank 108 (133 total) - Vanu Sovereignty on Emerald - Outfit Leader of Redeployside[PU2R] Redeployside
NS outfit on Emerald

Members: 0
Level Progress (to 109): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Supernova VPC Solstice SF Blueshift VM5 Blueshift VM5 H-V45 Sirius SX12 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $950,760 MLG Score: 760
Fun Score: N/A
Cheeseburgers Flipped: 1700TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.506%27.349%61535117933,8411.95139-0.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.276%0.26C*0.976B*-1.027D*HEAD ++ (~16.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.371C**10.50.262C*36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.637%1.139%255312112,28396110102.37565226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.167%-0.708D--0.416C--0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.27C*36.10.319C*81.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.939%1.318%697612086,45116509053.90733712%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.977%0.962B*-0.799D-0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*2.60.795B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.357%3.063%3121212023,75412357523.03722499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.206%-0.634D-0.341C-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.596B+14.20.645B+34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.788%86.542%312412103,158209391.50812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.482%0.727B++1.263A1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+1.90.413B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.463%14.221%312212122,6581308182.03056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.088%2.987M+-0.076C+0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+5.2-0.074C+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Redeployside[PU2R] Redeployside
NS outfit on Emerald

Members: 0
38.4m198.4%261 (15.7k)250 (15k)1.8732777,37941,3072.17902133 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214171720.657%18.745%38703:4325

8% Combat Medic38% Engineer24% Heavy Assault14% Infiltrator8% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:53 PMSep 2nd, 2014 8:21 PMAug 25th, 2019 2:43 PM (5h) (PST)Aug 2nd, 2019 5:00 PM (23d) (PST)Aug 2nd, 2019 2:25 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5912203710.5030.2690.0941.0970.050760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,46313,21422,2493016666314,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2563.9h/106.8d 12,630 14,505 17,343 168.7k 3,966 9,003 7,638 90.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:9,440
Deaths:4,542
KDR:2.078
Accuracy:23.095% D
HSR:30.848% C+
Orion VS54
C
Kills:1,463
Deaths:892
KDR:1.640
Accuracy:19.644% C
HSR:21.600% C-
SVA-88
C++
Kills:1,400
Deaths:825
KDR:1.697
Accuracy:19.587% D
HSR:26.071% C++
NS-15M1
B**
Kills:1,338
Deaths:750
KDR:1.784
Accuracy:21.783% C+
HSR:31.241% B**
Flare VE6
D
Kills:1,300
Deaths:611
KDR:2.128
Accuracy:18.270% D
HSR:20.385% D
Pulsar LSW
C**
Kills:1,287
Deaths:734
KDR:1.753
Accuracy:20.589% C-
HSR:26.573% C**
VX29 Polaris
B++
Kills:1,172
Deaths:642
KDR:1.826
Accuracy:21.921% C
HSR:28.754% B++
VE-H Maw
A++
Kills:292
Deaths:233
KDR:1.253
Accuracy:24.007% C
HSR:40.753% A++
Ursa
B**
Kills:267
Deaths:107
KDR:2.495
Accuracy:19.416% D
HSR:31.086% B**
Kills:17,959
Deaths (as Heavy Assault):9,336
Deaths (to Heavy Assaults):11,966
KDR:1.92363
Kill Difference:8,623
Playtime:609.257 hours
Usage:24%
Score:10.603m
Score/min:290
Accuracy (listed only):20.924%
HSR (listed only):28.590%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:3,951
Deaths:2,146
KDR:1.841
Accuracy:24.470% C++
HSR:6.024% F-
Serpent VE92
D
Kills:1,391
Deaths:399
KDR:3.486
Accuracy:20.945% D
HSR:12.940% D*
Deimos VA29
B+
Kills:1,368
Deaths:820
KDR:1.668
Accuracy:66.329% B+
HSR:15.424% C
Pandora VX25
S
Kills:1,290
Deaths:327
KDR:3.945
Accuracy:80.720% S
HSR:12.946% D
Zenith VX-5
C*
Kills:517
Deaths:658
KDR:0.786
Accuracy:19.755% D*
HSR:22.824% C*
Pulsar C
B+
Kills:412
Deaths:361
KDR:1.141
Accuracy:21.716% C--
HSR:26.699% B+
NS Baron G5
B*
Kills:338
Deaths:279
KDR:1.211
Accuracy:51.991% B*
HSR:17.160% B+
VX6-7
A
Kills:303
Deaths:338
KDR:0.896
Accuracy:21.641% D
HSR:28.383% A
Eidolon VE33
C
Kills:303
Deaths:280
KDR:1.082
Accuracy:21.772% D--
HSR:23.102% C
Solstice VE3
C-
Kills:227
Deaths:58
KDR:3.914
Accuracy:19.320% D
HSR:17.181% C-
VE-C Horizon
B++
Kills:199
Deaths:170
KDR:1.171
Accuracy:27.805% D--
HSR:29.146% B++
VE-LR Obelisk
B**
Kills:83
Deaths:53
KDR:1.566
Accuracy:32.156% C+
HSR:40.964% B**
Kills:10,382
Deaths (as Engineer):5,889
Deaths (to Engineers):9,033
KDR:1.76295
Kill Difference:4,493
Playtime:973.450 hours
Usage:38%
Score:13.649m
Score/min:234
Accuracy (listed only):34.052%
HSR (listed only):21.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,509
Deaths:738
KDR:2.045
Accuracy:22.962% C
HSR:13.386% D--
Sirius SX12
A++
Kills:1,465
Deaths:828
KDR:1.769
Accuracy:25.349% C*
HSR:30.034% A++
Deimos VA29
B+
Kills:1,368
Deaths:820
KDR:1.668
Accuracy:66.329% B+
HSR:15.424% C
Pandora VX25
S
Kills:1,290
Deaths:327
KDR:3.945
Accuracy:80.720% S
HSR:12.946% D
NS-7 PDW
B+
Kills:1,224
Deaths:809
KDR:1.513
Accuracy:25.370% C++
HSR:20.261% B+
Eridani SX5
C
Kills:1,224
Deaths:1,009
KDR:1.213
Accuracy:24.455% C
HSR:13.235% D--
VE-S Canis
A**
Kills:1,190
Deaths:573
KDR:2.077
Accuracy:29.980% B+
HSR:41.933% A**
MKV Suppressed
A*
Kills:1,182
Deaths:622
KDR:1.900
Accuracy:26.457% C++
HSR:31.895% A*
Terminus VX-9
B**
Kills:1,028
Deaths:1,007
KDR:1.021
Accuracy:20.101% D*
HSR:34.922% B**
Pulsar VS1
C++
Kills:422
Deaths:49
KDR:8.612
Accuracy:19.833% D
HSR:21.801% C++
NS Baron G5
B*
Kills:338
Deaths:279
KDR:1.211
Accuracy:51.991% B*
HSR:17.160% B+
Corvus VA55
B+
Kills:172
Deaths:117
KDR:1.470
Accuracy:21.580% D
HSR:26.163% B+
NS-11P
C*
Kills:114
Deaths:72
KDR:1.583
Accuracy:16.837% D*
HSR:21.053% C*
Kills:12,526
Deaths (as Combat Medic):7,250
Deaths (to Combat Medics):4,354
KDR:1.72772
Kill Difference:5,276
Playtime:209.007 hours
Usage:8%
Score:3.613m
Score/min:288
Accuracy (listed only):33.228%
HSR (listed only):23.093%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:3,951
Deaths:2,146
KDR:1.841
Accuracy:24.470% C++
HSR:6.024% F-
Sirius SX12
A++
Kills:1,465
Deaths:828
KDR:1.769
Accuracy:25.349% C*
HSR:30.034% A++
Serpent VE92
D
Kills:1,391
Deaths:399
KDR:3.486
Accuracy:20.945% D
HSR:12.940% D*
Deimos VA29
B+
Kills:1,368
Deaths:820
KDR:1.668
Accuracy:66.329% B+
HSR:15.424% C
Pandora VX25
S
Kills:1,290
Deaths:327
KDR:3.945
Accuracy:80.720% S
HSR:12.946% D
NS-7 PDW
B+
Kills:1,224
Deaths:809
KDR:1.513
Accuracy:25.370% C++
HSR:20.261% B+
Eridani SX5
C
Kills:1,224
Deaths:1,009
KDR:1.213
Accuracy:24.455% C
HSR:13.235% D--
VE-S Canis
A**
Kills:1,190
Deaths:573
KDR:2.077
Accuracy:29.980% B+
HSR:41.933% A**
MKV Suppressed
A*
Kills:1,182
Deaths:622
KDR:1.900
Accuracy:26.457% C++
HSR:31.895% A*
Zenith VX-5
C*
Kills:517
Deaths:658
KDR:0.786
Accuracy:19.755% D*
HSR:22.824% C*
Pulsar C
B+
Kills:412
Deaths:361
KDR:1.141
Accuracy:21.716% C--
HSR:26.699% B+
NS Baron G5
B*
Kills:338
Deaths:279
KDR:1.211
Accuracy:51.991% B*
HSR:17.160% B+
VX6-7
A
Kills:303
Deaths:338
KDR:0.896
Accuracy:21.641% D
HSR:28.383% A
Solstice VE3
C-
Kills:227
Deaths:58
KDR:3.914
Accuracy:19.320% D
HSR:17.181% C-
VE-C Horizon
B++
Kills:199
Deaths:170
KDR:1.171
Accuracy:27.805% D--
HSR:29.146% B++
Kills:16,281
Deaths (as Light Assault):9,397
Deaths (to Light Assaults):6,905
KDR:1.73257
Kill Difference:6,884
Playtime:195.133 hours
Usage:8%
Score:2.177m
Score/min:186
Accuracy (listed only):32.420%
HSR (listed only):21.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:1,465
Deaths:828
KDR:1.769
Accuracy:25.349% C*
HSR:30.034% A++
Parallax VX3
A+
Kills:1,385
Deaths:226
KDR:6.128
Accuracy:47.714% A
HSR:89.820% A+
NS-7 PDW
B+
Kills:1,224
Deaths:809
KDR:1.513
Accuracy:25.370% C++
HSR:20.261% B+
Eridani SX5
C
Kills:1,224
Deaths:1,009
KDR:1.213
Accuracy:24.455% C
HSR:13.235% D--
VE-S Canis
A**
Kills:1,190
Deaths:573
KDR:2.077
Accuracy:29.980% B+
HSR:41.933% A**
MKV Suppressed
A*
Kills:1,182
Deaths:622
KDR:1.900
Accuracy:26.457% C++
HSR:31.895% A*
Phaseshift VX-S
B*
Kills:1,017
Deaths:167
KDR:6.090
Accuracy:38.858% B+
HSR:86.431% B*
NS-44 Commissioner
B+
Kills:820
Deaths:743
KDR:1.104
Accuracy:33.415% C
HSR:26.585% B+
NS-44L Blackhand
A++
Kills:612
Deaths:327
KDR:1.872
Accuracy:39.012% C
HSR:64.052% A++
Ghost
B**
Kills:512
Deaths:215
KDR:2.381
Accuracy:30.690% D*
HSR:78.516% B**
Beamer VS3
D
Kills:467
Deaths:159
KDR:2.937
Accuracy:23.842% D
HSR:11.777% D**
Nyx VX31
B*
Kills:417
Deaths:82
KDR:5.085
Accuracy:29.829% D
HSR:38.849% B*
XM98
A
Kills:244
Deaths:1
KDR:244
Accuracy:38.273% C++
HSR:85.246% A
Artemis VX26
C++
Kills:236
Deaths:181
KDR:1.304
Accuracy:24.303% D
HSR:23.305% C++
Spiker
C*
Kills:224
Deaths:218
KDR:1.028
Accuracy:24.368% D
HSR:22.768% C*
NS-61 Emissary
B**
Kills:198
Deaths:140
KDR:1.414
Accuracy:29.619% C*
HSR:22.727% B**
NS-AM7 Archer
B+
Kills:71
Deaths:154
KDR:0.461
Accuracy:50.497% D*
HSR:22.535% B+
Phantom VA23
C
Kills:71
Deaths:45
KDR:1.578
Accuracy:26.684% D*
HSR:26.761% C
Kills:12,559
Deaths (as Infiltrator):6,499
Deaths (to Infiltrators):5,572
KDR:1.93245
Kill Difference:6,060
Playtime:365.833 hours
Usage:14%
Score:4.363m
Score/min:199
Accuracy (listed only):31.595%
HSR (listed only):40.929%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,786
Deaths:665
KDR:2.686
Accuracy:19.013% C+
HSR:19.933% C
Blueshift VM5
C++
Kills:1,729
Deaths:672
KDR:2.573
Accuracy:19.225% C+
HSR:21.920% C++
Nebula VM20
B+
Kills:694
Deaths:220
KDR:3.155
Accuracy:19.214% C*
HSR:23.199% B+
Nebula VM20
C++
Kills:694
Deaths:214
KDR:3.243
Accuracy:19.411% C++
HSR:21.326% C++
Comet VM2
A
Kills:529
Deaths:336
KDR:1.574
Accuracy:39.408% C-
HSR:6.805% A
Comet VM2
B+
Kills:433
Deaths:329
KDR:1.316
Accuracy:40.284% C--
HSR:5.312% B+
Cosmos VM3
C+
Kills:258
Deaths:118
KDR:2.186
Accuracy:16.730% C+
HSR:14.341% D--
Vortex VM21
C++
Kills:216
Deaths:128
KDR:1.688
Accuracy:33.499% D-
HSR:4.167% C++
Vortex VM21
C+
Kills:196
Deaths:125
KDR:1.568
Accuracy:33.930% D-
HSR:3.571% C+
NS-10 Burster
D
Kills:181
Deaths:108
KDR:1.676
Accuracy:26.221% D
HSR:2.210% D--
Quasar VM1
C-
Kills:161
Deaths:87
KDR:1.851
Accuracy:13.779% C-
HSR:11.180% D**
NS-10 Burster
C-
Kills:151
Deaths:108
KDR:1.398
Accuracy:26.304% C-
HSR:2.649% D--
Cosmos VM3
B
Kills:143
Deaths:34
KDR:4.206
Accuracy:18.989% B
HSR:18.881% C+
Kills:7,171
Deaths (as MAX Suit):1,572
Deaths (to MAX Suits):2,892
KDR:4.5617
Kill Difference:5,599
Playtime:212.936 hours
Usage:8%
Score:4.033m
Score/min:316
Accuracy (listed only):25.077%
HSR (listed only):11.961%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,009
V. Kills:431 234%
Deaths:155
KDR:6.510
Accuracy:49.965% C
KPH:36.400 D
VKPH:15.500 C+
Light PPA
C--
Kills:978
V. Kills:91 N/A
Deaths:368
KDR:2.658
Accuracy:33.246% D--
KPH:25.100 D
VKPH:2.300 C--
Maelstrom Turbo Laser
D
Kills:296
V. Kills:324 91%
Deaths:382
KDR:0.775
Accuracy:25.897% D-
KPH:5 D-
VKPH:5.500 D
Photon A2A Missile Pods
D
Kills:69
V. Kills:81 84%
Deaths:8
KDR:8.625
Accuracy:71.540% D*
KPH:20.400 D-
VKPH:24 D
Kills:2,352 (1,274 + 0)
Deaths:913
KDR:2.576
VKDR:1.015
Vehicle Kills:927
Kill Difference:1,439
Playtime:129.362 hours
Usage:5%
Score:0.912m
Score/min:118
Piloting Accuracy:25.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:58
V. Kills:28 200%
Deaths:7
KDR:8.286
Accuracy:44.944% C**
KPH:23.300 D--
VKPH:11.200 C*
Kills:58 (0 + 58)
Deaths:7
KDR:8.286
VKDR:4
Vehicle Kills:28
Kill Difference:51
Playtime:2.495 hours
Usage:0%
Score:0.026m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:44.944%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:499
V. Kills:35 N/A
Deaths:29
KDR:17.207
Accuracy:43.616% D
KPH:49.800 C+
VKPH:3.500 D*
L100 Python AP
C*
Kills:187
V. Kills:158 118%
Deaths:81
KDR:2.309
Accuracy:56.768% C+
KPH:23 D
VKPH:19.400 C*
L100 Python HEAT
D
Kills:108
V. Kills:43 245%
Deaths:1
KDR:108
Accuracy:34.869% F
KPH:20.200 D
VKPH:8 D
Kills:794 (794 + 0)
Deaths:111
KDR:7.153
VKDR:2.126
Vehicle Kills:236
Kill Difference:683
Playtime:23.520 hours
Usage:1%
Score:0.368m
Score/min:261
Driving Accuracy:34.869%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:4,768
V. Kills:260 N/A
Deaths:150
KDR:31.787
Accuracy:54.194% B
KPH:57.900 B++
VKPH:3.200 D*
Supernova PC
B*
Kills:576
V. Kills:116 492%
Deaths:65
KDR:8.862
Accuracy:44.721% C--
KPH:32 B*
VKPH:6.400 D
Supernova FPC
C+
Kills:313
V. Kills:253 123%
Deaths:135
KDR:2.319
Accuracy:49.414% C--
KPH:18.100 D
VKPH:14.600 C+
Proton II PPA
A*
Kills:251
V. Kills:8 N/A
Deaths:6
KDR:41.833
Accuracy:24.179% C+
KPH:118.600 A*
VKPH:3.800 C+
Saron HRB
B*
Kills:239
V. Kills:235 101%
Deaths:48
KDR:4.979
Accuracy:46.312% C**
KPH:23.200 C+
VKPH:22.800 B*
E540 Halberd
B+
Kills:79
V. Kills:34 226%
Deaths:15
KDR:5.267
Accuracy:52.302% B+
KPH:35.500 B
VKPH:15.300 C+
Kills:6,226 (5,657 + 569)
Deaths:419
KDR:14.859
VKDR:2.162
Vehicle Kills:906
Kill Difference:5,807
Playtime:132.283 hours
Usage:5%
Score:2.203m
Score/min:278
Driving Accuracy:49.414%
Gunner Accuracy:52.302%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:992
V. Kills:60 N/A
Deaths:32
KDR:31
Accuracy:24.070% D**
KPH:106.300 B+
VKPH:6.400 C+
Kills:992 (0 + 992)
Deaths:32
KDR:31
VKDR:1.875
Vehicle Kills:60
Kill Difference:960
Playtime:9.336 hours
Usage:0%
Score:0.243m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:24.070%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:619
V. Kills:43 N/A
Deaths:38
KDR:16.290
Accuracy:35.165% C+
KPH:42.600 B*
VKPH:3 D-
M40 Fury
B*
Kills:435
V. Kills:50 N/A
Deaths:53
KDR:8.208
Accuracy:30.009% D
KPH:76.500 B*
VKPH:8.800 C
M60-G Bulldog
C++
Kills:379
V. Kills:33 N/A
Deaths:27
KDR:14.037
Accuracy:29.701% D
KPH:39.200 C++
VKPH:3.400 D
M40 Fury
B**
Kills:273
V. Kills:30 N/A
Deaths:38
KDR:7.184
Accuracy:28.766% D-
KPH:70.400 B**
VKPH:7.700 C
M12 Kobalt
M+
Kills:207
V. Kills:23 N/A
Deaths:24
KDR:8.625
Accuracy:18.872% C++
KPH:90.600 B++
VKPH:10.100 M+
M12 Kobalt
C+
Kills:109
V. Kills:8 N/A
Deaths:16
KDR:6.813
Accuracy:16.837% C+
KPH:43 D
VKPH:3.200 C+
M20 Basilisk
D
Kills:90
V. Kills:39 225%
Deaths:56
KDR:1.607
Accuracy:36.358% C
KPH:12.700 D
VKPH:5.500 D
M20 Basilisk
C
Kills:81
V. Kills:34 231%
Deaths:28
KDR:2.893
Accuracy:34.173% C--
KPH:16.600 C
VKPH:7 C-
Kills:2,193 (0 + 2,193)
Deaths:280
KDR:7.832
VKDR:0.929
Vehicle Kills:260
Kill Difference:1,913
Playtime:50.564 hours
Usage:2%
Score:0.660m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:34.173%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:156
V. Kills:39 390%
Deaths:265
KDR:0.589
Accuracy:23.770% F--
KPH:3.300 D*
VKPH:0.800 D*
S12 Renegade
C--
Kills:134
V. Kills:2 N/A
Deaths:117
KDR:1.145
Accuracy:37.348% C--
KPH:23.100 D-
VKPH:0.300 D*
Kills:290 (290 + 0)
Deaths:382
KDR:0.759
VKDR:0.107
Vehicle Kills:41
Kill Difference:92
Playtime:53.474 hours
Usage:2%
Score:0.107m
Score/min:33
Driving Accuracy:37.348%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,4949,4404,5422.078C0.2023.095%D30.848%C+66.4C+N/A184142.2h10.1B43.7C+
Supernova VPC 5,0284,76815031.787A++29.9154.194%BN/A57.9B++3.2D*26782.4h2.1A3.9B**
Solstice SF 4,0453,9512,1461.841B*0.0324.47%C++6.024%F-30.8B+N/A77128.3h6.4B*26.2B**
Blueshift VM5 1,7981,7866652.686C++0.8119.013%C+19.933%C27.1CN/A10366h15.7C++82.8C*
Blueshift VM5 1,7521,7296722.573C++0.7019.225%C+21.92%C++26.6C-N/A10164.9h16.3C+85C++
H-V45 1,5171,5097382.045B+0.1722.962%C13.386%D--36.4C*N/A15341.5h12.9C*56.4C++
Sirius SX12 1,4841,4658281.769B++0.1025.349%C*30.034%A++45.9B*N/A13031.9h10.6B**41.6B+
Orion VS54 1,4741,4638921.64C*0.2319.644%C21.6%C-33.6C++N/A17343.6h12B+61C++
NS Decimator 1,9361,4281,3241.079C++0.7956.714%C--3.501%B**37C++13.2C27038.6h3.8B++6.7B+
SVA-88 1,4051,4008251.697C+0.1819.587%D26.071%C++44.6C+N/A13931.4h10.9B+55.5C+
Serpent VE92 1,3981,3913993.486A*1.6120.945%D12.94%D*15.5DN/A10089.5h13.2C++62.9C+
Parallax VX3 1,3871,3852266.128B*4.2547.714%A89.82%A+45.6B**N/A19130.4h1.6B**3.3B**
Sticky Grenade 1,3891,37811378N/A1,376.1361.278%B**N/A1968.6A*15.7C**64440.7h1.1B**1.7B**
C-4 1,8511,3717391.855B0.0220.823%D-N/A57.4D20.1D53523.9h0.9B**4.3B++
Deimos VA29 1,3821,3688201.668B+0.2166.329%B+15.424%C53.6BN/A13525.5h2B++3B+
NS-15M1 1,3501,3387501.784C**0.0921.783%C+31.241%B**53.1B+N/A15725.2h10.9B++49.8B
Flare VE6 1,3031,3006112.128B++0.2518.27%D20.385%D45.1C++N/A17728.8h10.4C*56.7C+
Pandora VX25 1,2941,2903273.945A**2.0780.72%S12.946%D30.6CN/A19142.2h8.7T10.7C**
Pulsar LSW 1,2901,2877341.753C*0.1220.589%C-26.573%C**41.9C+N/A17630.7h10.7B++52.1C**
NS-7 PDW 1,2371,2248091.513B++0.3625.37%C++20.261%B+34.2B+N/A11735.8h11.7B*46B+
Eridani SX5 1,2281,2241,0091.213C++0.6624.455%C13.235%D--27.4CN/A9844.6h11.2B46C*
VE-S Canis 1,1931,1905732.077B*0.2029.98%B+41.933%A**63.6B++N/A15018.7h9.5B++31.5B+
Lasher X2 1,2001,1839391.26B+0.6126.858%C++3.212%C43.7B++N/A19127.1h18.4B68.5B+
MKV Suppressed 1,1951,1826221.9B**0.0326.457%C++31.895%A*55.2B**N/A18621.4h10.4B*39.2B+
VX29 Polaris 1,1721,1726421.826B0.0521.921%C28.754%B++47.4C++N/A16324.7h9.9B*45.3B+
Terminus VX-9 1,0351,0281,0071.021C0.8520.101%D*34.922%B**27.4C-N/A8737.5h12.9C+64.4C--
Phaseshift VX-S 1,0211,0171676.09A4.2238.858%B+86.431%B*37.9B+N/A11126.8h2.2B++5.7B+
Dual Photon Pods 1,4401,0091556.51C++4.6449.965%C1.288%C+36.3D15.5C+20427.8h20.4B40.8C**
Proton II PPA-H 1,0529923231A++29.1324.07%D**1.512%C+106.7B+6.5C++4349.3h8.5B+35.3C
Light PPA 1,0699783682.658C0.7833.246%D--1.022%C25.1D2.3C--12738.9h13.1C*39.4C+
Proximity Mine 8628611575.484B+3.6142.594%C++N/A145.9B+N/A3425.9h1.1A*2.5A+
NS-44 Commissioner 8338207431.104C++0.7733.415%C26.585%B+42.9BN/A13919.1h3.5B+10.4C**
Nebula VM20 6976942203.155B+1.2819.214%C*23.199%B+37.7C**N/A13118.4h15.3B79.5B+
Nebula VM20 7066942143.243B+1.3719.411%C++21.326%C++39.7BN/A13217.5h14.9B+76.7B+
Frag Grenade 6936881688N/A686.1338.656%D-N/A1720S12.5B+48120.4h1.4A*3.6A
Tank Mine 1,1076592552.584C+0.7126.897%C--N/A90.3C61.4C+7617.3h1A+3.8A
M60-G Bulldog 6626193816.289M**14.4235.165%C+N/A42.7B*3D-19314.5h5.1B**14.4B*
NS-44L Blackhand 6156123271.872B+0.0039.012%C64.052%A++26.8C++N/A6822.8h3.4B++8.8B+
Supernova PC 692576658.862B+6.9944.721%C--2.257%C+32B*6.4D19918h2.7A+6.1A
Anti-Vehicle Grenade 6005621562N/A560.1364.093%A+N/A802.9A*54.3C--34810.7h2.9A+4.5A
S1 8325424081.328B**0.5558.396%C++2.399%C30.6B+16.4B+32717.7h5.1B*8.8B++
Comet VM2 8025293361.574B*0.3039.408%C-6.805%A14.2B+7.3A+14937.3h17.6B+44.6B+
Zenith VX-5 5225176580.786C1.0919.755%D*22.824%C*17.6DN/A6729.4h13.1C++66.2C
Ghost 5135122152.381C+0.5130.69%D*78.516%B**39.1C+N/A11213.1h1.9B++6.3C+
L100 Python HESH 5344992917.207B+15.3343.616%D1.804%C*49.9C+3.5D*20710h2.6B+5.9B+
Beamer VS3 4794671592.937M+1.0623.842%D11.777%D**22.2C+N/A13221h7.8B+32.9C++
M40 Fury 485435538.208C*6.3330.009%D1.839%C+76.3B*8.8C3515.7h9.4B++31.4B+
Comet VM2 6644333291.316B+0.5640.284%C--5.312%B+11.9C+6.4B*11236.3h21.7B+53.8B
Pulsar VS1 422422498.612S6.7419.833%D21.801%C++22C+N/A21719.2h13.3B+67.2C++
Nyx VX31 419417825.085A*3.2129.829%D38.849%B*15.9D-N/A9426.3h5.3C**17.7C+
Pulsar C 4164123611.141C+0.7321.716%C--26.699%B+20.4CN/A12420.2h12.8C+58.9C+
M60-G Bulldog 4123792714.037M12.1629.701%D1.583%D-39.1C++3.4D1889.7h4.7B**15.9B+
Force-Blade 43835420,3620.017C+1.8647.071%A+N/A0.4CN/A1982.9h3.3C7.1B+
MANA Anti-Vehicle Turret 6763462771.249C0.6249.447%D2.601%C--3460M**3300M++2941680.1h10.5D21.2C--
NS Baron G5 3403382791.211C++0.6651.991%B*17.16%B+32.5C+N/A8110.4h4.1B+7.8C++
Supernova FPC 5663131352.319C--0.4549.414%C--4.153%A18.1D14.6C+31517.3h5.5C+11.2C+
VX6-7 3113033380.896C0.9821.641%D28.383%A22.1CN/A9813.7h13.2C+61C+
Eidolon VE33 3093032801.082C+0.7921.772%D--23.102%C14.5C--N/A6620.9h9.2C++42.3C
Maelstrom Turbo Laser 6202963820.775C1.1025.897%D-1.014%D--5D-5.5D6659.3h165.6D639.5D-
VE-H Maw 2972922331.253C0.6224.007%C40.753%A++40.6CN/A927.2h10.4C**43.5C++
M40 Fury 303273387.184C*5.3128.766%D-1.099%D70B**7.7C3203.9h10.1B++35.2B+
Ursa 2712671072.495A0.6219.416%D31.086%B**51.3B+N/A1775.2h9.8B+50.3C*
Cosmos VM3 2632581182.186C++0.3116.73%C+14.341%D--22.1DN/A11911.7h15.3C-91.7C+
Proton II PPA 259251641.833A++39.9624.179%C+N/A119.5A*3.8C+6442.1h7B*28.9B++
XM98 2452441244U242.1338.273%C++85.246%A15.1DN/A7616.2h2B*5.2B++
Saron HRB 474239484.979C+3.1146.312%C**2.092%B+23.2C+22.8B*33410.3h21.3C*46B+
Artemis VX26 2452361811.304C+0.5724.303%D23.305%C++33.2C+1.3M+1217.1h12.4C+51C+
Solstice VE3 229227583.914S2.0419.32%D17.181%C-15CN/A20215.1h12.6B++65.2C++
Lancer VS22 4572252550.882C++0.9962.837%C*2.222%C**11C11.4C20120.4h20.2C**32.1C**
Spiker 2262242181.028C++0.8524.368%D22.768%C*23.8C-N/A639.4h9C++36.8C+
Vortex VM21 3522161281.688B+0.1933.499%D-4.167%C++8.2C+5.2C++6826.4h22.8B**68B+
M12 Kobalt 230207248.625C6.7518.872%C++20.29%B+90B++10M+3132.3h16.1B++85.2B+
MANA Anti-Personnel Turret 2122051251.64N/A0.2321.367%UN/A2050U70U5546400.1h28.3T*132.6T*
VE-C Horizon 2021991701.171C+0.7027.805%D--29.146%B++29.7C-N/A666.7h15C*53.8C+
NS-61 Emissary 2001981401.414B*0.4629.619%C*22.727%B**29.1C++N/A766.8h11.6B+39.1B+
Vortex VM21 3111961251.568C*0.3133.93%D-3.571%C+7.5C4.4D6026h25.4B+75B+
L100 Python AP 345187812.309C--0.4456.768%C+2.139%C23.1D19.5C*3108.1h7.5C13.2C
NS-10 Burster 3181811081.676B*0.2026.221%D2.21%D--4.6C-3.5C9339.3h162.4C619.5C
M60-A Bulldog 1881731511.533C+9.6636.123%D--3.468%B**27C2.3D1586.4h5.3B+14.6C++
Corvus VA55 1731721171.47B+0.4021.58%D26.163%B+27.3C+N/A2126.3h13.2C61.1C
Spear Anti-Vehicle Phalanx Turret 318161198.474C*6.6039.631%C--2.484%D27.3D26.6B+3995.9h13.2D-33.3D-
Quasar VM1 163161871.851C*0.0213.779%C-11.18%D**20.4CN/A2107.9h16.6C120.6C+
Lumine Edge 1621595,3450.03C1.8420.071%D14.465%C0.8C--N/A2206.7h1.4C++7.1C+
M40 Fury-F 1951562650.589C--1.2823.77%F--N/A3.3D*N/A3147.7h10.7C*45D*
M60-A Bulldog 1651551411.071C+9.2039.081%D1.29%D-32.3C+2.1D1894.8h5.5B+14C++
NS-10 Burster 2681511081.398B++0.4826.304%C-2.649%D--3.9D3C8739.2h195.5D*743.2D-
Cosmos VM3 145143344.206A++2.3318.989%B18.881%C+21DN/A996.8h15C+78.9C++
S12 Renegade 1361341171.145C0.7337.348%C--17.911%M**23.1D-N/A565.8h3.2C**8.6C++
Nemesis VSH9 2151341600.838C**1.0459.518%C-7.463%M15.2C+9.2C+2718.8h7.2B+12.1B+
NS-11P 114114721.583B+0.2916.837%D*21.053%C*21.5CN/A1305.3h10.7B**63.6C++
Hunter QCX 1211142140.533C1.3425.874%D--29.825%C**9C--N/A2812.7h6.4C++24.9C+
M12 Kobalt 117109166.813C4.9416.837%C+18.349%C+43.6D3.2C+1652.5h23.9D141.8C+
L100 Python HEAT 1511081108U106.1334.869%F1.852%C-20D8D2865.4h5.2B+14.9C
M20 Basilisk 12990561.607D0.2736.358%C6.667%B+12.7D5.5D1637.1h129.3C--355.7D
M12 Kobalt 858499.333D-7.4624.124%B+15.476%C-64.6DN/A1521.3h15.3B+63.6B+
VE-LR Obelisk 8683531.566C+0.3132.156%C+40.964%B**48.8B++1.8A++1151.7h6.1B+19.1B+
NS-R3 Swarm 15882930.882B*0.9962.357%CN/A7.8C+7.2C++9610.5h26.6C*42.6C++
M20 Basilisk 11581282.893C+1.0234.173%C--3.704%D16.5C-6.9C--1734.9h101.3C++296.4C+
E540 Halberd 11379155.267C3.3952.302%B+5.063%A++35.9B+15.5C+4142.2h5.2B+9.9B++
NS-AM7 Archer 101711540.461C+1.4150.497%D*22.535%B+5.3C2.3C3313.3h18.6C*36.8C+
Phantom VA23 7171451.578C+0.3026.684%D*26.761%C28.4C--N/A1022.5h4.5C*16.7C
Photon A2A Missile Pods 1506988.625B++6.7571.54%D*N/A20.3D-23.8D2133.4h9.3C+13D
Auraxium Force-Blade 72675,3150.013C--1.8633.251%C*N/A0.3C+N/A1200.1h2B6B+
MAX Punch 76661,5720.042C--1.8339.859%CN/A0.4C--N/A1171.4h3.4C+8.6C
L105 Zephyr 865878.286C+6.4144.944%C**N/A23.2D--11.2C*1752.5h8.3D18.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon123461.2h
Anti-Vehicle MANA Turret306844.1h
Nano-Armor Kit656685,580155.7h
Nanite Revive Grenade04090.1h
Nanite Healing Grenade04260.1h
Medical Applicator27081,25412.8h
Spitfire Auto-Turret183360.7h
Motion Spotter647,6266.7h
Restoration Kit871,5304.7h
G30 Walker0630h
Shield Recharging Field794,1022.3h
Recon Detection Device332,9296.1h
Ammunition Package252,4871.7h
Medical Kit1,1229,47662.8h
Anti-Infantry MANA Turret347093.4h
Nano-Repair Grenade01390h
Hardlight Barrier16870.2h

Check the help document for the dictionary if you want to learn more about words used here.


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