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Grammer[PU2R] Grammer
VS BR 133

KDR: 1.88

Score: 38.2m

Last Seen: Mar 27th, 2019 1:03 AM
- OFFLINE - 703 hour(s)

Battle Rank 107 (133 total) - Vanu Sovereignty on Emerald - Outfit Leader of Redeployside[PU2R] Redeployside
NS outfit on Emerald

Members: 0
Level Progress (to 108): 71%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Supernova VPC Solstice SF Blueshift VM5 Blueshift VM5 H-V45 Sirius SX12 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $947,007 MLG Score: 757
Fun Score: N/A
Cheeseburgers Flipped: 1689TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.489%27.245%61334100133,6131.96086-0.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.293%0.271C*1B**-1.039D*HEAD ++ (~16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.373C**10.50.263C*36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.637%1.139%256310322,28395410102.39058226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.167%-0.712D--0.424C--0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.269C*36.10.319C*81.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.874%1.322%696610296,42816448963.9076717%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.931%0.969B*-0.821D-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*2.60.795B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.324%3.072%3131210233,74412277503.04886499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.238%-0.635D-0.332C-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.594B+14.20.643B+34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.852%86.654%313410313,132205981.52039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.47%0.726B++1.278A1.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+1.90.414B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.52%14.124%313210332,6481293182.04795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.059%3.003M++-0.085C+0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.49B+5.2-0.075C+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Redeployside[PU2R] Redeployside
NS outfit on Emerald

Members: 0
38.2m198%261 (15.7k)250 (15k)1.8760376,81240,9442.1832133 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035169420.652%18.668%38603:4425

8% Combat Medic38% Engineer24% Heavy Assault14% Infiltrator8% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:53 PMSep 2nd, 2014 8:21 PMApr 19th, 2019 3:39 PM (5d) (PST)Mar 27th, 2019 1:21 AM (29d) (PST)Mar 26th, 2019 9:03 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5922203720.5030.2680.0941.0940.050757

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,49613,19622,3003016666314,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2546.4h/106.1d 12,577 14,339 17,068 167.1k 3,943 8,950 7,593 90.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:9,406
Deaths:4,531
KDR:2.076
Accuracy:23.099% D
HSR:30.821% C++
Orion VS54
C
Kills:1,463
Deaths:892
KDR:1.640
Accuracy:19.648% C
HSR:21.600% C-
SVA-88
C++
Kills:1,400
Deaths:825
KDR:1.697
Accuracy:19.587% D
HSR:26.071% C++
NS-15M1
B**
Kills:1,335
Deaths:749
KDR:1.782
Accuracy:21.799% C+
HSR:31.161% B**
Flare VE6
D
Kills:1,300
Deaths:611
KDR:2.128
Accuracy:18.270% D
HSR:20.385% D
Pulsar LSW
B
Kills:1,287
Deaths:734
KDR:1.753
Accuracy:20.589% C-
HSR:26.573% B
VX29 Polaris
B*
Kills:1,172
Deaths:642
KDR:1.826
Accuracy:21.921% C
HSR:28.754% B*
Lasher X2
C++
Kills:1,166
Deaths:920
KDR:1.267
Accuracy:26.755% C++
HSR:3.259% C
Ursa
B**
Kills:267
Deaths:107
KDR:2.495
Accuracy:19.416% C--
HSR:31.086% B**
VE-H Maw
A
Kills:246
Deaths:198
KDR:1.242
Accuracy:24.325% C
HSR:37.805% A
Kills:19,042
Deaths (as Heavy Assault):10,209
Deaths (to Heavy Assaults):11,860
KDR:1.86522
Kill Difference:8,833
Playtime:605.273 hours
Usage:24%
Score:10.545m
Score/min:290
Accuracy (listed only):21.541%
HSR (listed only):25.752%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:3,950
Deaths:2,142
KDR:1.844
Accuracy:24.469% C++
HSR:6.025% F-
Serpent VE92
D
Kills:1,391
Deaths:399
KDR:3.486
Accuracy:20.945% D
HSR:12.940% D*
Deimos VA29
B+
Kills:1,359
Deaths:809
KDR:1.680
Accuracy:66.425% B+
HSR:15.232% C
Pandora VX25
S
Kills:1,289
Deaths:327
KDR:3.942
Accuracy:80.733% S
HSR:12.956% D
Zenith VX-5
C*
Kills:517
Deaths:658
KDR:0.786
Accuracy:19.755% D*
HSR:22.824% C*
Pulsar C
B++
Kills:412
Deaths:361
KDR:1.141
Accuracy:21.716% C--
HSR:26.699% B++
NS Baron G5
B*
Kills:333
Deaths:275
KDR:1.211
Accuracy:52.055% B*
HSR:17.117% B+
VX6-7
A
Kills:303
Deaths:338
KDR:0.896
Accuracy:21.641% D
HSR:28.383% A
Eidolon VE33
C
Kills:303
Deaths:280
KDR:1.082
Accuracy:21.781% D--
HSR:23.102% C
Solstice VE3
C-
Kills:227
Deaths:58
KDR:3.914
Accuracy:19.320% D
HSR:17.181% C-
VE-C Horizon
C-
Kills:89
Deaths:95
KDR:0.937
Accuracy:27.387% D*
HSR:20.225% C-
Kills:10,173
Deaths (as Engineer):5,742
Deaths (to Engineers):8,996
KDR:1.77168
Kill Difference:4,431
Playtime:966.956 hours
Usage:38%
Score:13.542m
Score/min:233
Accuracy (listed only):34.202%
HSR (listed only):18.426%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,509
Deaths:738
KDR:2.045
Accuracy:22.962% C
HSR:13.386% D--
Sirius SX12
A++
Kills:1,465
Deaths:828
KDR:1.769
Accuracy:25.349% C*
HSR:30.034% A++
Deimos VA29
B+
Kills:1,359
Deaths:809
KDR:1.680
Accuracy:66.425% B+
HSR:15.232% C
Pandora VX25
S
Kills:1,289
Deaths:327
KDR:3.942
Accuracy:80.733% S
HSR:12.956% D
NS-7 PDW
B+
Kills:1,224
Deaths:809
KDR:1.513
Accuracy:25.370% C++
HSR:20.261% B+
Eridani SX5
C
Kills:1,224
Deaths:1,009
KDR:1.213
Accuracy:24.455% C
HSR:13.235% D-
MKV Suppressed
A*
Kills:1,182
Deaths:622
KDR:1.900
Accuracy:26.457% C++
HSR:31.895% A*
VE-S Canis
A**
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:30.133% B+
HSR:42.169% A**
Terminus VX-9
B**
Kills:1,022
Deaths:1,002
KDR:1.020
Accuracy:19.938% D*
HSR:34.736% B**
Pulsar VS1
C*
Kills:422
Deaths:49
KDR:8.612
Accuracy:19.833% D
HSR:21.801% C*
NS Baron G5
B*
Kills:333
Deaths:275
KDR:1.211
Accuracy:52.055% B*
HSR:17.117% B+
Corvus VA55
B+
Kills:172
Deaths:117
KDR:1.470
Accuracy:21.580% C--
HSR:26.163% B+
NS-11P
C**
Kills:114
Deaths:72
KDR:1.583
Accuracy:16.837% D*
HSR:21.053% C**
Kills:12,477
Deaths (as Combat Medic):7,205
Deaths (to Combat Medics):4,306
KDR:1.73171
Kill Difference:5,272
Playtime:206.153 hours
Usage:8%
Score:3.583m
Score/min:290
Accuracy (listed only):33.241%
HSR (listed only):23.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:3,950
Deaths:2,142
KDR:1.844
Accuracy:24.469% C++
HSR:6.025% F-
Sirius SX12
A++
Kills:1,465
Deaths:828
KDR:1.769
Accuracy:25.349% C*
HSR:30.034% A++
Serpent VE92
D
Kills:1,391
Deaths:399
KDR:3.486
Accuracy:20.945% D
HSR:12.940% D*
Deimos VA29
B+
Kills:1,359
Deaths:809
KDR:1.680
Accuracy:66.425% B+
HSR:15.232% C
Pandora VX25
S
Kills:1,289
Deaths:327
KDR:3.942
Accuracy:80.733% S
HSR:12.956% D
NS-7 PDW
B+
Kills:1,224
Deaths:809
KDR:1.513
Accuracy:25.370% C++
HSR:20.261% B+
Eridani SX5
C
Kills:1,224
Deaths:1,009
KDR:1.213
Accuracy:24.455% C
HSR:13.235% D-
MKV Suppressed
A*
Kills:1,182
Deaths:622
KDR:1.900
Accuracy:26.457% C++
HSR:31.895% A*
VE-S Canis
A**
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:30.133% B+
HSR:42.169% A**
Zenith VX-5
C*
Kills:517
Deaths:658
KDR:0.786
Accuracy:19.755% D*
HSR:22.824% C*
Pulsar C
B++
Kills:412
Deaths:361
KDR:1.141
Accuracy:21.716% C--
HSR:26.699% B++
NS Baron G5
B*
Kills:333
Deaths:275
KDR:1.211
Accuracy:52.055% B*
HSR:17.117% B+
VX6-7
A
Kills:303
Deaths:338
KDR:0.896
Accuracy:21.641% D
HSR:28.383% A
Solstice VE3
C-
Kills:227
Deaths:58
KDR:3.914
Accuracy:19.320% D
HSR:17.181% C-
VE-C Horizon
C-
Kills:89
Deaths:95
KDR:0.937
Accuracy:27.387% D*
HSR:20.225% C-
Kills:16,127
Deaths (as Light Assault):9,278
Deaths (to Light Assaults):6,841
KDR:1.7382
Kill Difference:6,849
Playtime:194.114 hours
Usage:8%
Score:2.170m
Score/min:186
Accuracy (listed only):32.414%
HSR (listed only):21.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:1,465
Deaths:828
KDR:1.769
Accuracy:25.349% C*
HSR:30.034% A++
Parallax VX3
A+
Kills:1,385
Deaths:226
KDR:6.128
Accuracy:47.714% A
HSR:89.820% A+
NS-7 PDW
B+
Kills:1,224
Deaths:809
KDR:1.513
Accuracy:25.370% C++
HSR:20.261% B+
Eridani SX5
C
Kills:1,224
Deaths:1,009
KDR:1.213
Accuracy:24.455% C
HSR:13.235% D-
MKV Suppressed
A*
Kills:1,182
Deaths:622
KDR:1.900
Accuracy:26.457% C++
HSR:31.895% A*
VE-S Canis
A**
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:30.133% B+
HSR:42.169% A**
Phaseshift VX-S
B*
Kills:992
Deaths:163
KDR:6.086
Accuracy:38.938% B
HSR:86.794% B*
NS-44 Commissioner
B+
Kills:800
Deaths:725
KDR:1.103
Accuracy:33.601% C
HSR:26.500% B+
NS-44L Blackhand
A++
Kills:607
Deaths:323
KDR:1.879
Accuracy:39.117% C
HSR:64.250% A++
Ghost
B**
Kills:511
Deaths:211
KDR:2.422
Accuracy:30.750% D*
HSR:78.474% B**
Beamer VS3
C--
Kills:467
Deaths:159
KDR:2.937
Accuracy:23.842% C--
HSR:11.777% D**
Nyx VX31
B*
Kills:417
Deaths:82
KDR:5.085
Accuracy:29.829% D
HSR:38.849% B*
XM98
A
Kills:244
Deaths:1
KDR:244
Accuracy:38.273% C++
HSR:85.246% A
Artemis VX26
C++
Kills:236
Deaths:181
KDR:1.304
Accuracy:24.303% D
HSR:23.305% C++
Spiker
C**
Kills:224
Deaths:218
KDR:1.028
Accuracy:24.368% D
HSR:22.768% C**
NS-61 Emissary
B**
Kills:198
Deaths:140
KDR:1.414
Accuracy:29.935% C**
HSR:22.727% B**
Phantom VA23
C
Kills:71
Deaths:45
KDR:1.578
Accuracy:26.684% D*
HSR:26.761% C
NS-AM7 Archer
B+
Kills:68
Deaths:149
KDR:0.456
Accuracy:50.848% D--
HSR:22.059% B+
Kills:12,477
Deaths (as Infiltrator):6,439
Deaths (to Infiltrators):5,505
KDR:1.93772
Kill Difference:6,038
Playtime:364.131 hours
Usage:14%
Score:4.348m
Score/min:199
Accuracy (listed only):31.665%
HSR (listed only):40.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,786
Deaths:665
KDR:2.686
Accuracy:19.013% C+
HSR:19.933% C+
Blueshift VM5
C++
Kills:1,729
Deaths:672
KDR:2.573
Accuracy:19.225% C+
HSR:21.920% C++
Nebula VM20
B+
Kills:694
Deaths:220
KDR:3.155
Accuracy:19.214% C**
HSR:23.199% B+
Nebula VM20
C*
Kills:694
Deaths:214
KDR:3.243
Accuracy:19.411% C*
HSR:21.326% C*
Comet VM2
A
Kills:529
Deaths:334
KDR:1.584
Accuracy:39.469% C
HSR:6.805% A
Comet VM2
B+
Kills:432
Deaths:327
KDR:1.321
Accuracy:40.339% C--
HSR:5.324% B+
Cosmos VM3
C++
Kills:247
Deaths:114
KDR:2.167
Accuracy:16.735% C++
HSR:14.980% D--
Vortex VM21
C*
Kills:200
Deaths:121
KDR:1.653
Accuracy:34.094% D
HSR:4.500% C*
NS-10 Burster
D
Kills:181
Deaths:108
KDR:1.676
Accuracy:26.221% D
HSR:2.210% D*
Vortex VM21
C*
Kills:177
Deaths:118
KDR:1.500
Accuracy:34.580% D
HSR:3.955% C*
Quasar VM1
C
Kills:161
Deaths:87
KDR:1.851
Accuracy:13.779% C
HSR:11.180% D**
NS-10 Burster
C
Kills:151
Deaths:108
KDR:1.398
Accuracy:26.304% C
HSR:2.649% D--
Cosmos VM3
B+
Kills:135
Deaths:30
KDR:4.500
Accuracy:18.986% B+
HSR:20% C++
Kills:7,116
Deaths (as MAX Suit):1,559
Deaths (to MAX Suits):2,879
KDR:4.56446
Kill Difference:5,557
Playtime:211.473 hours
Usage:8%
Score:4.005m
Score/min:316
Accuracy (listed only):25.182%
HSR (listed only):12.152%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,009
V. Kills:431 234%
Deaths:155
KDR:6.510
Accuracy:49.965% C
KPH:36.400 D
VKPH:15.500 C+
Light PPA
C--
Kills:978
V. Kills:91 N/A
Deaths:368
KDR:2.658
Accuracy:33.246% D--
KPH:25.200 D
VKPH:2.300 C--
Maelstrom Turbo Laser
D
Kills:296
V. Kills:324 91%
Deaths:382
KDR:0.775
Accuracy:25.897% D-
KPH:5 D
VKPH:5.500 D
Photon A2A Missile Pods
D
Kills:69
V. Kills:81 84%
Deaths:8
KDR:8.625
Accuracy:71.540% D**
KPH:20.400 D-
VKPH:24 D
Kills:2,352 (1,274 + 0)
Deaths:913
KDR:2.576
VKDR:1.015
Vehicle Kills:927
Kill Difference:1,439
Playtime:129.346 hours
Usage:5%
Score:0.912m
Score/min:118
Piloting Accuracy:25.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:58
V. Kills:28 200%
Deaths:7
KDR:8.286
Accuracy:44.944% C*
KPH:23.300 D--
VKPH:11.200 C**
Kills:58 (0 + 58)
Deaths:7
KDR:8.286
VKDR:4
Vehicle Kills:28
Kill Difference:51
Playtime:2.495 hours
Usage:0%
Score:0.026m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:44.944%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:489
V. Kills:34 N/A
Deaths:29
KDR:16.862
Accuracy:43.345% D
KPH:49 C+
VKPH:3.400 D**
L100 Python AP
C++
Kills:174
V. Kills:150 115%
Deaths:80
KDR:2.175
Accuracy:56.273% C+
KPH:21.600 D
VKPH:18.600 C++
L100 Python HEAT
D
Kills:108
V. Kills:43 245%
Deaths:1
KDR:108
Accuracy:34.869% F
KPH:20.200 D
VKPH:8 D
Kills:771 (771 + 0)
Deaths:110
KDR:7.009
VKDR:2.064
Vehicle Kills:227
Kill Difference:661
Playtime:23.376 hours
Usage:1%
Score:0.363m
Score/min:259
Driving Accuracy:34.869%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:4,768
V. Kills:260 N/A
Deaths:150
KDR:31.787
Accuracy:54.189% B+
KPH:57.900 B*
VKPH:3.200 D*
Supernova PC
B**
Kills:576
V. Kills:116 492%
Deaths:65
KDR:8.862
Accuracy:44.721% C--
KPH:32 B**
VKPH:6.400 D
Supernova FPC
C+
Kills:313
V. Kills:253 123%
Deaths:135
KDR:2.319
Accuracy:49.414% C--
KPH:18.100 D
VKPH:14.600 C+
Proton II PPA
A*
Kills:251
V. Kills:8 N/A
Deaths:6
KDR:41.833
Accuracy:24.179% C+
KPH:118.600 A*
VKPH:3.800 C+
Saron HRB
B*
Kills:239
V. Kills:235 101%
Deaths:48
KDR:4.979
Accuracy:46.312% C**
KPH:23.200 C+
VKPH:22.800 B*
E540 Halberd
B+
Kills:76
V. Kills:33 224%
Deaths:15
KDR:5.067
Accuracy:52.276% B+
KPH:36.800 B+
VKPH:16 C+
Kills:6,223 (5,657 + 566)
Deaths:419
KDR:14.852
VKDR:2.160
Vehicle Kills:905
Kill Difference:5,804
Playtime:132.061 hours
Usage:5%
Score:2.201m
Score/min:278
Driving Accuracy:49.414%
Gunner Accuracy:52.276%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:992
V. Kills:60 N/A
Deaths:32
KDR:31
Accuracy:24.070% D**
KPH:106.300 B
VKPH:6.400 C+
Kills:992 (0 + 992)
Deaths:32
KDR:31
VKDR:1.875
Vehicle Kills:60
Kill Difference:960
Playtime:9.336 hours
Usage:0%
Score:0.243m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:24.070%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:619
V. Kills:43 N/A
Deaths:38
KDR:16.290
Accuracy:35.165% C+
KPH:42.600 B*
VKPH:3 D-
M40 Fury
B*
Kills:433
V. Kills:49 N/A
Deaths:52
KDR:8.327
Accuracy:29.830% D
KPH:76.800 B*
VKPH:8.700 C-
M60-G Bulldog
C+
Kills:379
V. Kills:33 N/A
Deaths:27
KDR:14.037
Accuracy:29.701% D
KPH:39.200 C+
VKPH:3.400 D-
M40 Fury
B**
Kills:273
V. Kills:30 N/A
Deaths:38
KDR:7.184
Accuracy:28.766% D-
KPH:70.400 B**
VKPH:7.700 C
M12 Kobalt
M+
Kills:204
V. Kills:23 N/A
Deaths:23
KDR:8.870
Accuracy:18.563% C+
KPH:91.300 B++
VKPH:10.300 M+
M12 Kobalt
C+
Kills:109
V. Kills:8 N/A
Deaths:15
KDR:7.267
Accuracy:16.600% C
KPH:43.100 D
VKPH:3.200 C+
M20 Basilisk
D
Kills:90
V. Kills:39 225%
Deaths:56
KDR:1.607
Accuracy:36.358% C
KPH:12.700 D
VKPH:5.500 D
M20 Basilisk
C-
Kills:79
V. Kills:34 226%
Deaths:28
KDR:2.821
Accuracy:34.270% C--
KPH:16.200 C-
VKPH:7 C--
Kills:2,186 (0 + 2,186)
Deaths:277
KDR:7.892
VKDR:0.935
Vehicle Kills:259
Kill Difference:1,909
Playtime:50.440 hours
Usage:2%
Score:0.659m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:34.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:156
V. Kills:39 390%
Deaths:265
KDR:0.589
Accuracy:23.770% F--
KPH:3.300 D*
VKPH:0.800 D*
S12 Renegade
D
Kills:133
V. Kills:2 N/A
Deaths:112
KDR:1.188
Accuracy:37.359% D
KPH:24.200 D-
VKPH:0.400 D*
Kills:289 (289 + 0)
Deaths:377
KDR:0.767
VKDR:0.109
Vehicle Kills:41
Kill Difference:88
Playtime:53.177 hours
Usage:2%
Score:0.107m
Score/min:34
Driving Accuracy:37.359%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,4599,4064,5312.076C+0.2023.099%D30.821%C++66.5C++N/A185141.5h10.1B+43.7C+
Supernova VPC 5,0284,76815031.787A*29.9154.189%B+N/A57.9B*3.2D*26782.3h2.1A3.9B**
Solstice SF 4,0433,9502,1421.844B**0.0324.469%C++6.025%F-30.8B++N/A77128.2h6.4B++26.2B*
Blueshift VM5 1,7981,7866652.686C*0.8119.013%C+19.933%C+27.1CN/A10366h15.7C++82.8C*
Blueshift VM5 1,7521,7296722.573C++0.7019.225%C+21.92%C++26.6CN/A10164.9h16.3C++85C*
H-V45 1,5171,5097382.045B+0.1722.962%C13.386%D--36.4C**N/A15341.5h12.9C*56.4C++
Sirius SX12 1,4841,4658281.769B++0.1125.349%C*30.034%A++45.9B*N/A13031.9h10.6B**41.6B+
Orion VS54 1,4741,4638921.64C*0.2419.648%C21.6%C-33.6C++N/A17343.6h12B+61C**
NS Decimator 1,9321,4261,3231.078C++0.8056.713%C--3.506%B**36.9C++13.1C26938.6h3.8B++6.7B+
SVA-88 1,4051,4008251.697C+0.1819.587%D26.071%C++44.6C+N/A13831.4h10.9B+55.5C++
Serpent VE92 1,3981,3913993.486A*1.6120.945%D12.94%D*15.5DN/A10089.5h13.2C++62.9C+
Parallax VX3 1,3871,3852266.128B*4.2547.714%A89.82%A+45.6B**N/A19130.4h1.6B**3.3B**
Sticky Grenade 1,3891,37811378N/A1,376.1261.278%B**N/A1968.6A*15.7B+64430.7h1.1A1.7B**
C-4 1,8481,3697381.855B0.0220.835%D-N/A57.3C--20D53623.9h0.9B**4.3B++
Deimos VA29 1,3731,3598091.68B+0.2066.425%B+15.232%C54.1B+N/A13625.1h2B++2.9B+
NS-15M1 1,3471,3357491.782C**0.0921.799%C+31.161%B**53.2B+N/A15725.1h10.8B++49.8B+
Flare VE6 1,3031,3006112.128B*0.2518.27%D20.385%D45.1C*N/A17728.8h10.4C**56.7C+
Pandora VX25 1,2931,2893273.942M++2.0780.733%S12.956%D30.5CN/A19142.2h8.7F**10.7B
Pulsar LSW 1,2901,2877341.753C**0.1220.589%C-26.573%B41.9C+N/A17630.7h10.7B++52.1C**
NS-7 PDW 1,2371,2248091.513B*0.3625.37%C++20.261%B+34.2BN/A11735.8h11.7B*46B+
Eridani SX5 1,2281,2241,0091.213C++0.6624.455%C13.235%D-27.4CN/A9844.6h11.2B+46C*
MKV Suppressed 1,1951,1826221.9B**0.0226.457%C++31.895%A*55.2B**N/A18621.4h10.4B**39.2B+
VX29 Polaris 1,1721,1726421.826B0.0521.921%C28.754%B*47.4C*N/A16324.7h9.9B*45.3B+
Lasher X2 1,1821,1669201.267B+0.6126.755%C++3.259%C43.5B++N/A19126.8h18.4B+68.7B+
VE-S Canis 1,1651,1625482.12B*0.2430.133%B+42.169%A**65.3B*N/A15417.8h9.4B++31.3B+
Terminus VX-9 1,0291,0221,0021.02C0.8619.938%D*34.736%B**27.5C-N/A8737.1h12.8C+64.2C
Dual Photon Pods 1,4401,0091556.51C+4.6349.965%C1.288%C++36.3D15.5C+20427.8h20.4B40.8C**
Phaseshift VX-S 9959921636.086B**4.2138.938%B86.794%B*37.9B+N/A11126.2h2.2B+5.6B+
Proton II PPA-H 1,0529923231A++29.1224.07%D**1.512%C106.7B6.5C+4349.3h8.5B+35.3C
Light PPA 1,0699783682.658C0.7833.246%D--1.022%C25.1D2.3C--12738.9h13.1C*39.4C++
Proximity Mine 8628611575.484B+3.6142.614%C++N/A145.9B+N/A3425.9h1.1A**2.5A+
NS-44 Commissioner 8138007251.103C++0.7733.601%C26.5%B+43.5B+N/A14018.4h3.5B+10.4C**
Nebula VM20 6976942203.155B++1.2819.214%C**23.199%B+37.7BN/A13118.4h15.3B79.5B+
Nebula VM20 7066942143.243B++1.3719.411%C*21.326%C*39.7B+N/A13217.5h14.9B+76.7B+
Frag Grenade 6776741674N/A672.1238.022%D--N/A1685S7.5C+50300.4h1.4A*3.6A
Tank Mine 1,1076592552.584C+0.7126.951%C--N/A90.3C61.4C+7627.3h1A+3.8A+
M60-G Bulldog 6626193816.289S14.4135.165%C+N/A42.7B*3D-19314.5h5.1B**14.4B*
NS-44L Blackhand 6106073231.879B+0.0039.117%C64.25%A++27C*N/A6922.5h3.4B++8.7B+
Supernova PC 692576658.862B+6.9944.721%C--2.257%C+32B**6.4D19918h2.7A+6.1B**
Anti-Vehicle Grenade 5985611561N/A559.1264.357%A+N/A801.4A*52.9C--34940.7h2.9A+4.5A
S1 8325424081.328B**0.5558.396%C++2.399%C30.6B+16.4B+32717.7h5.1B*8.8B*
Comet VM2 8025293341.584B*0.2939.469%C6.805%A14.2B+7.3A+14937.2h17.6B+44.5B+
Zenith VX-5 5225176580.786C1.0919.755%D*22.824%C*17.6DN/A6629.4h13.1C++66.2C
Ghost 5125112112.422C+0.5530.75%D*78.474%B**39.3C++N/A11213h1.9B++6.2C++
L100 Python HESH 5234892916.862B+14.9943.345%D1.84%C*48.9C+3.4D**20710h2.6B*5.9B+
Beamer VS3 4794671592.937M+1.0623.842%C--11.777%D**22.2C+N/A13221h7.8B+32.9C++
M40 Fury 482433528.327C*6.4529.83%D1.848%C+77.3B*8.8C3545.6h9.3B++31.3B+
Comet VM2 6634323271.321B+0.5640.339%C--5.324%B+11.9C++6.4B++11236.2h21.7B+53.8B+
Pulsar VS1 422422498.612S6.7419.833%D21.801%C*22C+N/A21719.2h13.3B+67.2C++
Nyx VX31 419417825.085A++3.2129.829%D38.849%B*15.9D-N/A9426.3h5.3B17.7C++
Pulsar C 4164123611.141C+0.7421.716%C--26.699%B++20.4CN/A12320.2h12.8C+58.9C+
M60-G Bulldog 4123792714.037A*12.1629.701%D1.583%D-39.1C+3.4D-1889.7h4.7B**15.9B+
Force-Blade 43635220,2930.017C+1.8647.066%A+N/A0.4CN/A1980.1h3.3C7.1B+
MANA Anti-Vehicle Turret 6713432771.238D0.6449.446%C-2.624%D3430C++3280C++2930870.1h10.5D-21.3D
NS Baron G5 3353332751.211C*0.6752.055%B*17.117%B+32.3C+N/A8110.3h4.1B+7.8C++
Supernova FPC 5663131352.319C--0.4449.414%C--4.153%A18.1D14.6C+31517.3h5.5C++11.2C+
VX6-7 3113033380.896C0.9821.641%D28.383%A22.1CN/A9813.7h13.2C+61C+
Eidolon VE33 3093032801.082C+0.7921.781%D--23.102%C14.5C-N/A6620.9h9.2C++42.3C+
Maelstrom Turbo Laser 6202963820.775C1.1025.897%D-1.014%D--5D5.5D6659.3h165.6D639.5D-
M40 Fury 303273387.184C++5.3128.766%D-1.099%D70B**7.7C3203.9h10.1B++35.2B+
Ursa 2712671072.495A+0.6219.416%C--31.086%B**51.3B+N/A1755.2h9.8B+50.3C*
Proton II PPA 259251641.833A++39.9624.179%C+N/A119.5A*3.8C+6442.1h7B*28.9B*
Cosmos VM3 2522471142.167C++0.2916.735%C++14.98%D--21.9DN/A11911.3h15.3C91.5C++
VE-H Maw 2512461981.242C0.6324.325%C37.805%A41CN/A906h10.4C**42.7C*
XM98 2452441244U242.1238.273%C++85.246%A15.1DN/A7616.2h2B*5.2B++
Saron HRB 474239484.979C+3.1046.312%C**2.092%B+23.2C+22.8B*33310.3h21.3C**46B+
Artemis VX26 2452361811.304C+0.5724.303%D23.305%C++33.2C+1.3M++1217.1h12.4C+51C+
Solstice VE3 229227583.914S2.0419.32%D17.181%C-15CN/A20115.1h12.6B++65.2C**
Lancer VS22 4572252550.882C*0.9962.692%C++2.222%C**11.1C11.4C20220.3h20B31.9B
Spiker 2262242181.028C+0.8524.368%D22.768%C**24.1CN/A649.3h9C++36.8C+
M12 Kobalt 227204238.87C6.9918.563%C+20.588%B+92.7B*10.5M++3162.2h15.8B++84.8B+
Vortex VM21 3322001211.653B*0.2234.094%D4.5%C*7.9C++5.2C++6825.4h23.2B**67.9B++
NS-61 Emissary 2001981401.414B*0.4629.935%C**22.727%B**29.6C*N/A766.7h11.6B+38.6B+
NS-10 Burster 3181811081.676B++0.2026.221%D2.21%D*4.6C3.5C9339.3h162.4C619.5C
MANA Anti-Personnel Turret 1811771121.58N/A0.3021.596%UN/A1770U40U5192800.1h29.5T*136.8T*
Vortex VM21 2901771181.5B+0.3834.58%D3.955%C*7.1C4.5C--5725h26.6B+76.9B+
L100 Python AP 324174802.175C-0.3056.273%C+2.299%C21.8D18.8C++3068h7.9C-14C
M60-A Bulldog 1881731511.533C+9.6636.123%D--3.468%B**27C2.3D1586.4h5.3B+14.6C+
Corvus VA55 1731721171.47B+0.4121.58%C--26.163%B+27.3C+N/A2126.3h13.2C+61.1C+
Quasar VM1 163161871.851C**0.0313.779%C11.18%D**20.4C+N/A2107.9h16.6C120.6C+
Spear Anti-Vehicle Phalanx Turret 318161198.474C*6.6039.631%C--2.484%D-27.3D26.6B+3995.9h13.2D-33.3D-
Lumine Edge 1621595,2920.03C1.8520.106%D14.465%C0.8C--N/A2204.4h1.4C++7.1C+
M40 Fury-F 1951562650.589C-1.2923.77%F--N/A3.3D*N/A3147.7h10.7C**45D*
M60-A Bulldog 1651551411.071C+9.1938.992%D-1.29%D-32.3C+2.1D1904.8h5.4B+13.9C++
NS-10 Burster 2681511081.398B++0.4826.304%C2.649%D--3.9D3C8739.2h195.5D*743.2D-
Cosmos VM3 137135304.5A+2.6218.986%B+20%C++21.1C--N/A986.4h14.4C++75.7B+
S12 Renegade 1351331121.188C-0.6937.359%D18.045%S24.2D-N/A595.5h3.2C*8.7C+
Nemesis VSH9 2061291500.86C**1.0259.735%C7.752%M*15.2C+9.1C+2768.5h7B+11.7B+
NS-11P 114114721.583B+0.2916.837%D*21.053%C**21.5CN/A1305.3h10.7B**63.6C++
Hunter QCX 1211142130.535C1.3426.179%D--29.825%C*9C--N/A2812.7h6.4C++24.6C+
M12 Kobalt 117109157.267C-5.3916.6%C18.349%C++43.6D3.2C+1642.5h23.5D141.4C+
L100 Python HEAT 1511081108U106.1234.869%F1.852%C-20D8D2865.4h5.2B+14.9C
M20 Basilisk 12990561.607D0.2736.358%C6.667%B+12.7D5.5D1637.1h129.3D355.7D
VE-C Horizon 8989950.937C0.9427.387%D*20.225%C-26.2C--N/A613.4h15.9B57.9C+
NS-R3 Swarm 15882930.882B**0.9962.453%CN/A7.9C++7.3C++9710.4h26.5B42.5C**
M20 Basilisk 11379282.821C+0.9434.27%C--3.797%D16.1C-6.9C--1734.9h103.8C++302.9C+
E540 Halberd 10976155.067C3.1952.276%B+5.263%A++36.2B+15.7C+4372.1h5.3B+10.1B++
Phantom VA23 7171451.578C+0.3026.684%D*26.761%C28.4C-N/A1022.5h4.5C*16.7C
M12 Kobalt 727197.889D--6.0124.487%B+16.901%C+64.5DN/A1471.1h16.3B66.6B+
Photon A2A Missile Pods 1506988.625B++6.7571.54%D**N/A20.3D-23.8D2133.4h9.3C13D
NS-AM7 Archer 96681490.456C+1.4250.848%D--22.059%B+5.2C2.2C3313h19C*37.3C++
Auraxium Force-Blade 71665,1130.013D1.8634.278%C**N/A0.3DN/A1193h2C**5.9B+
MAX Punch 75651,5590.042C--1.8340.179%CN/A0.4C-N/A1170.1h3.5C+8.6C+
L105 Zephyr 865878.286C+6.4144.944%C*N/A23.2D--11.2C**1752.5h8.3D-18.4C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade04230.1h
Nanite Revive Grenade04050.1h
Motion Spotter647,5816.7h
Restoration Kit871,5114.7h
Nano-Armor Kit652680,728155.4h
Spawn Beacon123321.2h
Medical Applicator27081,08612.8h
Anti-Vehicle MANA Turret306834.1h
Spitfire Auto-Turret153030.7h
G30 Walker0630h
Ammunition Package242,3591.7h
Shield Recharging Field794,0522.3h
Medical Kit1,1089,34162.5h
Anti-Infantry MANA Turret326703.2h
Nano-Repair Grenade01320h
Hardlight Barrier15860.2h
Recon Detection Device332,9086.1h

Check the help document for the dictionary if you want to learn more about words used here.


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