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Grammer[PU2R] Grammer
VS BR 132

KDR: 1.88

Score: 38m

Last Seen: Oct 8th, 2018 6:26 PM
- OFFLINE - 3151.2 hour(s)

Battle Rank 107 (132 total) - Vanu Sovereignty on Emerald
Level Progress (to 108): 46%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Supernova VPC Solstice SF Blueshift VM5 Blueshift VM5 H-V45 Sirius SX12 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $948,258 MLG Score: 758
Fun Score: N/A
Cheeseburgers Flipped: 1680TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.486%27.24%6133498833,4401.96671-0.087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.253%0.276C*1.01B**-1.018D*HEAD ++ (~16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.373C**10.50.262C*36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.637%1.139%257310192,28395110102.39811226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.167%-0.714D--0.428C--0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.268C*36.10.318C*81.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.874%1.322%702610166,42816298963.94356717%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.931%0.973B*-0.832D-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*2.60.795B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.15%2.67%3081210103,67012177453.01561492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.325%-0.65D-0.43C--0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.594B+140.644B+34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.9%86.641%308410183,129202381.54595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.479%0.731B++1.279A1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+1.90.413B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.595%13.947%308210202,6171269182.06063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.04%3.01M++-0.115C+0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.487B+5.3-0.083C+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38m197.3%261 (15.7k)250 (15k)1.8801576,31740,5912.1879132 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022166820.661%18.646%38503:4524

8% Combat Medic38% Engineer24% Heavy Assault14% Infiltrator8% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:53 PMSep 2nd, 2014 8:21 PMOct 31st, 2018 10:45 AM (108d) (PST)Oct 8th, 2018 5:02 PM (131d) (PST)Oct 8th, 2018 2:26 PM (131d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5922203720.5030.2670.0941.0900.050758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,52013,17922,3413016665315,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2530.3h/105.4d 12,492 14,230 16,885 165.4k 3,913 8,909 7,553 89.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:9,397
Deaths:4,521
KDR:2.079
Accuracy:23.098% D
HSR:30.829% C+
Orion VS54
C
Kills:1,463
Deaths:892
KDR:1.640
Accuracy:19.648% C
HSR:21.600% C-
SVA-88
C++
Kills:1,400
Deaths:825
KDR:1.697
Accuracy:19.587% D
HSR:26.071% C++
NS-15M1
B**
Kills:1,321
Deaths:739
KDR:1.788
Accuracy:21.858% C+
HSR:31.340% B**
Flare VE6
D
Kills:1,300
Deaths:611
KDR:2.128
Accuracy:18.270% D
HSR:20.385% D
Pulsar LSW
B
Kills:1,287
Deaths:734
KDR:1.753
Accuracy:20.589% C-
HSR:26.573% B
VX29 Polaris
B*
Kills:1,172
Deaths:642
KDR:1.826
Accuracy:21.921% C
HSR:28.754% B*
Lasher X2
C++
Kills:1,166
Deaths:920
KDR:1.267
Accuracy:26.755% C++
HSR:3.259% C
Ursa
B**
Kills:267
Deaths:107
KDR:2.495
Accuracy:19.416% D
HSR:31.086% B**
VE-H Maw
B**
Kills:200
Deaths:168
KDR:1.190
Accuracy:25.330% C+
HSR:36.500% B**
Kills:18,973
Deaths (as Heavy Assault):10,159
Deaths (to Heavy Assaults):11,779
KDR:1.86761
Kill Difference:8,814
Playtime:601.208 hours
Usage:24%
Score:10.500m
Score/min:291
Accuracy (listed only):21.647%
HSR (listed only):25.640%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:3,950
Deaths:2,142
KDR:1.844
Accuracy:24.469% C++
HSR:6.025% F-
Serpent VE92
D
Kills:1,391
Deaths:399
KDR:3.486
Accuracy:20.945% D
HSR:12.940% D*
Deimos VA29
B+
Kills:1,328
Deaths:789
KDR:1.683
Accuracy:66.479% B+
HSR:14.910% C
Pandora VX25
S
Kills:1,289
Deaths:327
KDR:3.942
Accuracy:80.733% S
HSR:12.956% C--
Zenith VX-5
C*
Kills:517
Deaths:658
KDR:0.786
Accuracy:19.755% D*
HSR:22.824% C*
Pulsar C
B++
Kills:412
Deaths:361
KDR:1.141
Accuracy:21.716% C--
HSR:26.699% B++
NS Baron G5
B*
Kills:333
Deaths:275
KDR:1.211
Accuracy:52.055% B*
HSR:17.117% B+
Eidolon VE33
C
Kills:303
Deaths:280
KDR:1.082
Accuracy:21.781% D--
HSR:23.102% C
VX6-7
A
Kills:303
Deaths:338
KDR:0.896
Accuracy:21.641% C--
HSR:28.383% A
Solstice VE3
C-
Kills:227
Deaths:58
KDR:3.914
Accuracy:19.320% D
HSR:17.181% C-
Kills:10,053
Deaths (as Engineer):5,627
Deaths (to Engineers):8,938
KDR:1.78656
Kill Difference:4,426
Playtime:960.050 hours
Usage:38%
Score:13.456m
Score/min:234
Accuracy (listed only):34.889%
HSR (listed only):18.214%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,508
Deaths:737
KDR:2.046
Accuracy:22.974% C
HSR:13.329% D--
Sirius SX12
A*
Kills:1,465
Deaths:828
KDR:1.769
Accuracy:25.349% C++
HSR:30.034% A*
Deimos VA29
B+
Kills:1,328
Deaths:789
KDR:1.683
Accuracy:66.479% B+
HSR:14.910% C
Pandora VX25
S
Kills:1,289
Deaths:327
KDR:3.942
Accuracy:80.733% S
HSR:12.956% C--
Eridani SX5
C
Kills:1,224
Deaths:1,009
KDR:1.213
Accuracy:24.455% C
HSR:13.235% D-
NS-7 PDW
B+
Kills:1,224
Deaths:809
KDR:1.513
Accuracy:25.370% C++
HSR:20.261% B+
MKV Suppressed
A*
Kills:1,182
Deaths:622
KDR:1.900
Accuracy:26.457% C++
HSR:31.895% A*
VE-S Canis
M
Kills:1,099
Deaths:509
KDR:2.159
Accuracy:30.542% B+
HSR:43.403% M
Terminus VX-9
B**
Kills:1,013
Deaths:993
KDR:1.020
Accuracy:19.941% D*
HSR:34.847% B**
Pulsar VS1
C++
Kills:422
Deaths:49
KDR:8.612
Accuracy:19.833% D
HSR:21.801% C++
NS Baron G5
B*
Kills:333
Deaths:275
KDR:1.211
Accuracy:52.055% B*
HSR:17.117% B+
Corvus VA55
B+
Kills:172
Deaths:117
KDR:1.470
Accuracy:21.580% C--
HSR:26.163% B+
NS-11P
C**
Kills:114
Deaths:72
KDR:1.583
Accuracy:16.837% D*
HSR:21.053% C**
Kills:12,373
Deaths (as Combat Medic):7,136
Deaths (to Combat Medics):4,267
KDR:1.73388
Kill Difference:5,237
Playtime:203.466 hours
Usage:8%
Score:3.542m
Score/min:290
Accuracy (listed only):33.277%
HSR (listed only):23.154%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:3,950
Deaths:2,142
KDR:1.844
Accuracy:24.469% C++
HSR:6.025% F-
Sirius SX12
A*
Kills:1,465
Deaths:828
KDR:1.769
Accuracy:25.349% C++
HSR:30.034% A*
Serpent VE92
D
Kills:1,391
Deaths:399
KDR:3.486
Accuracy:20.945% D
HSR:12.940% D*
Deimos VA29
B+
Kills:1,328
Deaths:789
KDR:1.683
Accuracy:66.479% B+
HSR:14.910% C
Pandora VX25
S
Kills:1,289
Deaths:327
KDR:3.942
Accuracy:80.733% S
HSR:12.956% C--
Eridani SX5
C
Kills:1,224
Deaths:1,009
KDR:1.213
Accuracy:24.455% C
HSR:13.235% D-
NS-7 PDW
B+
Kills:1,224
Deaths:809
KDR:1.513
Accuracy:25.370% C++
HSR:20.261% B+
MKV Suppressed
A*
Kills:1,182
Deaths:622
KDR:1.900
Accuracy:26.457% C++
HSR:31.895% A*
VE-S Canis
M
Kills:1,099
Deaths:509
KDR:2.159
Accuracy:30.542% B+
HSR:43.403% M
Zenith VX-5
C*
Kills:517
Deaths:658
KDR:0.786
Accuracy:19.755% D*
HSR:22.824% C*
Pulsar C
B++
Kills:412
Deaths:361
KDR:1.141
Accuracy:21.716% C--
HSR:26.699% B++
NS Baron G5
B*
Kills:333
Deaths:275
KDR:1.211
Accuracy:52.055% B*
HSR:17.117% B+
VX6-7
A
Kills:303
Deaths:338
KDR:0.896
Accuracy:21.641% C--
HSR:28.383% A
Solstice VE3
C-
Kills:227
Deaths:58
KDR:3.914
Accuracy:19.320% D
HSR:17.181% C-
Kills:15,944
Deaths (as Light Assault):9,124
Deaths (to Light Assaults):6,788
KDR:1.74748
Kill Difference:6,820
Playtime:193.753 hours
Usage:8%
Score:2.167m
Score/min:186
Accuracy (listed only):32.806%
HSR (listed only):21.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A*
Kills:1,465
Deaths:828
KDR:1.769
Accuracy:25.349% C++
HSR:30.034% A*
Parallax VX3
A+
Kills:1,384
Deaths:226
KDR:6.124
Accuracy:47.755% A
HSR:89.812% A+
Eridani SX5
C
Kills:1,224
Deaths:1,009
KDR:1.213
Accuracy:24.455% C
HSR:13.235% D-
NS-7 PDW
B+
Kills:1,224
Deaths:809
KDR:1.513
Accuracy:25.370% C++
HSR:20.261% B+
MKV Suppressed
A*
Kills:1,182
Deaths:622
KDR:1.900
Accuracy:26.457% C++
HSR:31.895% A*
VE-S Canis
M
Kills:1,099
Deaths:509
KDR:2.159
Accuracy:30.542% B+
HSR:43.403% M
Phaseshift VX-S
B*
Kills:990
Deaths:162
KDR:6.111
Accuracy:39.034% B+
HSR:86.768% B*
NS-44 Commissioner
B+
Kills:780
Deaths:704
KDR:1.108
Accuracy:33.501% C
HSR:26.410% B+
NS-44L Blackhand
A++
Kills:603
Deaths:317
KDR:1.902
Accuracy:39.108% C
HSR:64.179% A++
Ghost
B**
Kills:511
Deaths:211
KDR:2.422
Accuracy:30.750% D*
HSR:78.474% B**
Beamer VS3
C--
Kills:467
Deaths:159
KDR:2.937
Accuracy:23.842% C--
HSR:11.777% D**
Nyx VX31
B**
Kills:417
Deaths:82
KDR:5.085
Accuracy:29.829% D
HSR:38.849% B**
XM98
A
Kills:244
Deaths:1
KDR:244
Accuracy:38.273% C++
HSR:85.246% A
Artemis VX26
C++
Kills:236
Deaths:181
KDR:1.304
Accuracy:24.303% D
HSR:23.305% C++
Spiker
C**
Kills:224
Deaths:218
KDR:1.028
Accuracy:24.462% D
HSR:22.768% C**
NS-61 Emissary
B**
Kills:198
Deaths:140
KDR:1.414
Accuracy:29.935% C**
HSR:22.727% B**
Phantom VA23
C
Kills:71
Deaths:45
KDR:1.578
Accuracy:26.684% D*
HSR:26.761% C
NS-AM7 Archer
B*
Kills:61
Deaths:142
KDR:0.430
Accuracy:50.124% D*
HSR:24.590% B*
Kills:12,380
Deaths (as Infiltrator):6,365
Deaths (to Infiltrators):5,441
KDR:1.94501
Kill Difference:6,015
Playtime:363.092 hours
Usage:14%
Score:4.332m
Score/min:199
Accuracy (listed only):31.654%
HSR (listed only):41.139%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,786
Deaths:665
KDR:2.686
Accuracy:19.013% C+
HSR:19.933% C+
Blueshift VM5
C++
Kills:1,729
Deaths:672
KDR:2.573
Accuracy:19.225% C+
HSR:21.920% C++
Nebula VM20
C++
Kills:694
Deaths:214
KDR:3.243
Accuracy:19.411% C++
HSR:21.326% C++
Nebula VM20
B+
Kills:694
Deaths:220
KDR:3.155
Accuracy:19.214% C*
HSR:23.199% B+
Comet VM2
A
Kills:527
Deaths:334
KDR:1.578
Accuracy:39.426% C
HSR:6.831% A
Comet VM2
B+
Kills:432
Deaths:327
KDR:1.321
Accuracy:40.302% C--
HSR:5.324% B+
Cosmos VM3
C+
Kills:231
Deaths:109
KDR:2.119
Accuracy:16.698% C+
HSR:15.152% D-
Vortex VM21
C*
Kills:199
Deaths:118
KDR:1.686
Accuracy:34.090% D
HSR:4.523% C*
NS-10 Burster
D
Kills:181
Deaths:108
KDR:1.676
Accuracy:26.198% D
HSR:2.210% D*
Vortex VM21
C++
Kills:176
Deaths:115
KDR:1.530
Accuracy:34.617% D
HSR:3.977% C++
Quasar VM1
C
Kills:161
Deaths:87
KDR:1.851
Accuracy:13.779% C
HSR:11.180% D**
NS-10 Burster
C
Kills:151
Deaths:108
KDR:1.398
Accuracy:26.278% C
HSR:2.649% D--
Cosmos VM3
B+
Kills:115
Deaths:25
KDR:4.600
Accuracy:18.831% B+
HSR:21.739% B+
Kills:7,076
Deaths (as MAX Suit):1,551
Deaths (to MAX Suits):2,870
KDR:4.56222
Kill Difference:5,525
Playtime:210.409 hours
Usage:8%
Score:3.994m
Score/min:316
Accuracy (listed only):25.160%
HSR (listed only):12.305%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,009
V. Kills:431 234%
Deaths:155
KDR:6.510
Accuracy:49.965% C
KPH:36.400 D
VKPH:15.500 C+
Light PPA
C-
Kills:978
V. Kills:91 N/A
Deaths:366
KDR:2.672
Accuracy:33.246% D--
KPH:25.300 D
VKPH:2.400 C-
Maelstrom Turbo Laser
D
Kills:296
V. Kills:324 91%
Deaths:382
KDR:0.775
Accuracy:25.897% D-
KPH:5 D-
VKPH:5.500 D
Photon A2A Missile Pods
D
Kills:69
V. Kills:81 84%
Deaths:8
KDR:8.625
Accuracy:71.540% D*
KPH:20.400 D-
VKPH:24 D
Kills:2,352 (1,274 + 0)
Deaths:911
KDR:2.582
VKDR:1.018
Vehicle Kills:927
Kill Difference:1,441
Playtime:129.089 hours
Usage:5%
Score:0.912m
Score/min:118
Piloting Accuracy:25.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:58
V. Kills:28 200%
Deaths:7
KDR:8.286
Accuracy:44.944% C**
KPH:23.300 D--
VKPH:11.200 B+
Kills:58 (0 + 58)
Deaths:7
KDR:8.286
VKDR:4
Vehicle Kills:28
Kill Difference:51
Playtime:2.495 hours
Usage:0%
Score:0.026m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:44.944%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:489
V. Kills:34 N/A
Deaths:29
KDR:16.862
Accuracy:43.345% D
KPH:49 C+
VKPH:3.400 D*
L100 Python AP
C++
Kills:174
V. Kills:150 115%
Deaths:80
KDR:2.175
Accuracy:56.273% C+
KPH:21.600 D
VKPH:18.600 C++
L100 Python HEAT
D
Kills:108
V. Kills:43 245%
Deaths:1
KDR:108
Accuracy:34.869% F
KPH:20.200 D
VKPH:8 D
Kills:771 (771 + 0)
Deaths:110
KDR:7.009
VKDR:2.064
Vehicle Kills:227
Kill Difference:661
Playtime:23.376 hours
Usage:1%
Score:0.363m
Score/min:259
Driving Accuracy:34.869%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:4,768
V. Kills:260 N/A
Deaths:150
KDR:31.787
Accuracy:54.189% B+
KPH:57.900 B++
VKPH:3.200 D*
Supernova PC
B**
Kills:576
V. Kills:116 492%
Deaths:65
KDR:8.862
Accuracy:44.721% C--
KPH:32 B**
VKPH:6.400 D
Supernova FPC
C+
Kills:313
V. Kills:253 123%
Deaths:135
KDR:2.319
Accuracy:49.414% C--
KPH:18.100 D
VKPH:14.600 C+
Proton II PPA
A*
Kills:251
V. Kills:8 N/A
Deaths:6
KDR:41.833
Accuracy:24.179% C+
KPH:118.600 A*
VKPH:3.800 C++
Saron HRB
B*
Kills:238
V. Kills:235 101%
Deaths:47
KDR:5.064
Accuracy:46.446% B
KPH:23.200 C+
VKPH:22.900 B*
E540 Halberd
B+
Kills:65
V. Kills:31 203%
Deaths:14
KDR:4.643
Accuracy:52.098% B+
KPH:33.800 C*
VKPH:16.100 C+
Kills:6,211 (5,657 + 554)
Deaths:417
KDR:14.894
VKDR:2.165
Vehicle Kills:903
Kill Difference:5,794
Playtime:131.864 hours
Usage:5%
Score:2.196m
Score/min:278
Driving Accuracy:49.414%
Gunner Accuracy:52.098%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:992
V. Kills:60 N/A
Deaths:32
KDR:31
Accuracy:24.070% D**
KPH:106.300 B
VKPH:6.400 C+
Kills:992 (0 + 992)
Deaths:32
KDR:31
VKDR:1.875
Vehicle Kills:60
Kill Difference:960
Playtime:9.336 hours
Usage:0%
Score:0.243m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:24.070%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:618
V. Kills:43 N/A
Deaths:37
KDR:16.703
Accuracy:35.152% C+
KPH:42.700 B*
VKPH:3 D-
M40 Fury
B*
Kills:433
V. Kills:49 N/A
Deaths:52
KDR:8.327
Accuracy:29.830% D
KPH:76.800 B*
VKPH:8.700 C
M60-G Bulldog
C++
Kills:379
V. Kills:33 N/A
Deaths:26
KDR:14.577
Accuracy:29.502% D
KPH:39.300 C++
VKPH:3.400 D
M40 Fury
B**
Kills:273
V. Kills:30 N/A
Deaths:38
KDR:7.184
Accuracy:28.766% D-
KPH:70.400 B**
VKPH:7.700 C
M12 Kobalt
M++
Kills:148
V. Kills:21 N/A
Deaths:22
KDR:6.727
Accuracy:17.042% C
KPH:75.500 C**
VKPH:10.700 M++
M12 Kobalt
C+
Kills:108
V. Kills:8 N/A
Deaths:15
KDR:7.200
Accuracy:16.339% C
KPH:43.200 D
VKPH:3.200 C+
M20 Basilisk
D
Kills:88
V. Kills:39 220%
Deaths:54
KDR:1.630
Accuracy:36.270% C
KPH:12.700 D
VKPH:5.600 D
M20 Basilisk
C-
Kills:77
V. Kills:33 226%
Deaths:28
KDR:2.750
Accuracy:33.467% D
KPH:16 C-
VKPH:6.900 C--
Kills:2,124 (0 + 2,124)
Deaths:272
KDR:7.809
VKDR:0.941
Vehicle Kills:256
Kill Difference:1,852
Playtime:49.874 hours
Usage:2%
Score:0.649m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:33.467%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:156
V. Kills:39 390%
Deaths:265
KDR:0.589
Accuracy:23.770% F--
KPH:3.300 D*
VKPH:0.800 D*
S12 Renegade
D
Kills:133
V. Kills:2 N/A
Deaths:112
KDR:1.188
Accuracy:37.359% D
KPH:24.400 D-
VKPH:0.400 D*
Kills:289 (289 + 0)
Deaths:377
KDR:0.767
VKDR:0.109
Vehicle Kills:41
Kill Difference:88
Playtime:53.130 hours
Usage:2%
Score:0.107m
Score/min:34
Driving Accuracy:37.359%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,4489,3974,5212.079C0.2023.098%D30.829%C+66.5C++N/A185141.3h10.1B+43.7C+
Supernova VPC 5,0284,76815031.787A++29.9154.189%B+N/A57.9B++3.2D*26782.3h2.1A3.9B**
Solstice SF 4,0433,9502,1421.844B**0.0424.469%C++6.025%F-30.8B++N/A77128.2h6.4B*26.2B*
Blueshift VM5 1,7981,7866652.686C*0.8119.013%C+19.933%C+27.1CN/A10366h15.7C++82.8C*
Blueshift VM5 1,7521,7296722.573C++0.6919.225%C+21.92%C++26.6CN/A10064.9h16.3C++85C++
H-V45 1,5161,5087372.046B+0.1722.974%C13.329%D--36.3C*N/A15341.5h13C*56.4C++
Sirius SX12 1,4841,4658281.769B++0.1125.349%C++30.034%A*45.9B*N/A13031.9h10.6B**41.6B++
Orion VS54 1,4741,4638921.64C*0.2419.648%C21.6%C-33.6C++N/A17243.6h12B61C++
NS Decimator 1,9211,4191,3161.078C++0.8056.707%C-3.524%B**37C*13.1C27038.4h3.8B++6.7B+
SVA-88 1,4051,4008251.697C+0.1819.587%D26.071%C++44.6C+N/A13831.4h10.9B+55.5C+
Serpent VE92 1,3981,3913993.486A*1.6120.945%D12.94%D*15.5DN/A10089.5h13.2C++62.9C+
Parallax VX3 1,3861,3842266.124B*4.2447.755%A89.812%A+45.5B**N/A19130.4h1.6B**3.3B**
Sticky Grenade 1,3811,37011370N/A1,368.1261.263%B**N/A1957.1A*15.7B+64470.7h1A1.7B**
C-4 1,8481,3697381.855B0.0320.788%D-N/A57.3C--20D53523.9h0.9B**4.3B++
Deimos VA29 1,3421,3287891.683B+0.2066.479%B+14.91%C54.7B+N/A13824.3h2B++2.9B+
NS-15M1 1,3251,3217391.788C**0.0921.858%C+31.34%B**53.3B+N/A15824.8h10.9B++49.8B+
Flare VE6 1,3031,3006112.128B*0.2518.27%D20.385%D45.1C++N/A17728.8h10.4C*56.7C+
Pandora VX25 1,2931,2893273.942M**2.0680.733%S12.956%C--30.5CN/A19142.2h8.7F**10.7B
Pulsar LSW 1,2901,2877341.753C**0.1320.589%C-26.573%B41.9C+N/A17630.7h10.7B++52.1C**
Eridani SX5 1,2281,2241,0091.213C++0.6724.455%C13.235%D-27.4CN/A9844.6h11.2B+46C*
NS-7 PDW 1,2371,2248091.513B++0.3725.37%C++20.261%B+34.2B+N/A11735.8h11.7B*46B+
MKV Suppressed 1,1951,1826221.9B**0.0226.457%C++31.895%A*55.2B**N/A18621.4h10.4B*39.2B+
VX29 Polaris 1,1721,1726421.826B0.0521.921%C28.754%B*47.4C++N/A16224.7h9.9B*45.3B+
Lasher X2 1,1821,1669201.267B+0.6126.755%C++3.259%C43.5B+N/A19126.8h18.4B68.7B+
VE-S Canis 1,1021,0995092.159B*0.2830.542%B+43.403%M68.7B*N/A16316h9.4B++30.6B+
Terminus VX-9 1,0191,0139931.02C0.8619.941%D*34.847%B**27.5C-N/A8736.8h12.8C+64.3C--
Dual Photon Pods 1,4401,0091556.51C++4.6349.965%C1.288%C+36.3D15.5C+20427.8h20.4B40.8C**
Proton II PPA-H 1,0529923231A++29.1224.07%D**1.512%C106.7B6.5C++4349.3h8.5B+35.3C
Phaseshift VX-S 9939901626.111B**4.2339.034%B+86.768%B*38.1C**N/A11126h2.2B+5.6B+
Light PPA 1,0699783662.672C0.7933.246%D--1.022%C25.3D2.4C-12838.6h13.1C*39.4C+
Proximity Mine 8598581555.535B+3.6542.731%C++N/A145.4B+N/A3425.9h1.1A*2.5A+
NS-44 Commissioner 7937807041.108C++0.7733.501%C26.41%B+43.1BN/A14018.1h3.5B+10.5C**
Nebula VM20 7066942143.243B++1.3619.411%C++21.326%C++39.7B+N/A13217.5h14.9B+76.7B+
Nebula VM20 6976942203.155B+1.2719.214%C*23.199%B+37.7C**N/A13118.4h15.3B79.5B+
Frag Grenade 6706671667N/A665.1237.674%D--N/A2223.3S10C*51950.3h1.3A*3.5A
Tank Mine 1,1066582552.58C+0.7026.884%C--N/A90.1C61.4C+7627.3h1A+3.8A+
M60-G Bulldog 6616183716.703S14.8235.152%C+N/A42.6B*3D-19414.5h5B**14.4B*
NS-44L Blackhand 6066033171.902B++0.0239.108%C64.179%A++26.8C++N/A6822.5h3.4B*8.7B+
Supernova PC 692576658.862B+6.9844.721%C--2.257%C+32B**6.4D19918h2.7A+6.1B**
Anti-Vehicle Grenade 5985611561N/A559.1264.357%A+N/A801.4A*52.9D34940.7h2.9A4.5A
S1 8325424081.328B**0.5558.396%C++2.399%C30.6B+16.4B+32617.7h5.1B*8.8B++
Comet VM2 7995273341.578B*0.3039.426%C6.831%A14.2B+7.3A+14937.2h17.6B+44.7B+
Zenith VX-5 5225176580.786C1.0919.755%D*22.824%C*17.6DN/A6629.4h13.1C++66.2C
Ghost 5125112112.422C+0.5430.75%D*78.474%B**39.3C+N/A11213h1.9B++6.2C++
L100 Python HESH 5234892916.862B+14.9843.345%D1.84%C*48.9C+3.4D*20710h2.6B*5.9B+
Beamer VS3 4794671592.937M+1.0623.842%C--11.777%D**22.2C+N/A13221h7.8B+32.9C++
M40 Fury 482433528.327C++6.4529.83%D1.848%C+77.3B*8.8C3545.6h9.3B+31.3B+
Comet VM2 6634323271.321B+0.5640.302%C--5.324%B+11.9C+6.4B++11236.2h21.7B+53.7B
Pulsar VS1 422422498.612S6.7319.833%D21.801%C++22C+N/A21619.2h13.3B+67.2C++
Nyx VX31 419417825.085A3.2029.829%D38.849%B**15.9D-N/A9426.3h5.3C*17.7C+
Pulsar C 4164123611.141C+0.7421.716%C--26.699%B++20.4CN/A12320.2h12.8C+58.9C+
M60-G Bulldog 4123792614.577A**12.7029.502%D1.583%D-39.1C+3.4D1889.7h4.7B**15.8B+
Force-Blade 43334920,2270.017C+1.8647.059%A+N/A0.4CN/A1976.8h3.4C-7.2B+
MANA Anti-Vehicle Turret 6623372721.239D0.6449.378%D--2.671%C+3370C+3250C*2912770.1h10.6C**21.5C+
NS Baron G5 3353332751.211C*0.6752.055%B*17.117%B+32.3C+N/A8110.3h4.1B+7.8C++
Supernova FPC 5663131352.319C--0.4449.414%C--4.153%B**18.1D14.6C+31417.3h5.5C++11.2C+
Eidolon VE33 3093032801.082C+0.8021.781%D--23.102%C14.5C-N/A6620.9h9.2C++42.3C+
VX6-7 3113033380.896C0.9821.641%C--28.383%A22.1CN/A9713.7h13.2C+61C+
Maelstrom Turbo Laser 6202963820.775C1.1125.897%D-1.014%D--5D-5.5D6659.3h165.6D639.5D-
M40 Fury 303273387.184C*5.3028.766%D-1.099%D70B**7.7C3203.9h10.1B+35.2B+
Ursa 2712671072.495A+0.6119.416%D31.086%B**51.3B+N/A1755.2h9.8B+50.3C*
Proton II PPA 259251641.833A++39.9524.179%C+N/A119.5A*3.8C++6442.1h7B*28.9B++
XM98 2452441244U242.1238.273%C++85.246%A15.1C--N/A7516.2h2B*5.2B++
Saron HRB 473238475.064C+3.1846.446%B2.101%B+23.1C+22.8B*33410.3h21.2C**45.7B+
Artemis VX26 2452361811.304C+0.5824.303%D23.305%C++33.2C+1.3M++1217.1h12.4C+51C+
Cosmos VM3 2342311092.119C++0.2416.698%C+15.152%D-21.6DN/A12310.7h15.6C--93.6C+
Solstice VE3 229227583.914S2.0319.32%D17.181%C-15CN/A20115.1h12.6B+65.2C++
Spiker 2262242181.028C+0.8524.462%D22.768%C**24.3CN/A649.2h8.9C++36.5C+
Lancer VS22 4552242550.878C*1.0062.722%C++2.232%C++11.1C11.4C20120.2h20B32B
VE-H Maw 2042001681.19C0.6925.33%C+36.5%B**44.4C+N/A964.5h10.5C*41.4C*
Vortex VM21 3311991181.686B*0.1934.09%D4.523%C*7.9C++5.3C*6825.1h23.1B**67.7B+
NS-61 Emissary 2001981401.414B*0.4729.935%C**22.727%B**29.6C*N/A766.7h11.6B+38.6B+
NS-10 Burster 3181811081.676B*0.2026.198%D2.21%D*4.6C3.5C9339.2h162C618.3C
Vortex VM21 2891761151.53B+0.3534.617%D3.977%C++7.1C4.6C--5824.7h26.6B+76.7B+
L100 Python AP 324174802.175C--0.2956.273%C+2.299%C21.8D18.8C*3058h7.9C14C
M60-A Bulldog 1881731511.533C+9.6536.123%D--3.468%B**27C2.3C--1586.4h5.3B14.6C+
Corvus VA55 1731721171.47B+0.4121.58%C--26.163%B+27.3C+N/A2126.3h13.2C61.1C+
Spear Anti-Vehicle Phalanx Turret 318161198.474C*6.5939.631%C-2.484%D-27.3D26.6B+3995.9h13.2D--33.3D-
Quasar VM1 163161871.851C**0.0313.779%C11.18%D**20.4C+N/A2107.9h16.6C120.6C+
Lumine Edge 1621595,2540.03C1.8520.124%D14.465%C0.8C--N/A2202.5h1.4C++7.1C+
M40 Fury-F 1951562650.589C--1.2923.77%F--N/A3.3D*N/A3147.7h10.7C*45D--
M60-A Bulldog 1651551411.071C+9.1938.992%D1.29%D-32.3C+2.1D1904.8h5.4B13.9C++
MANA Anti-Personnel Turret 157153941.628N/A0.2521.289%UN/A1530U40U4900300.1h30.6T*143.6T*
NS-10 Burster 2681511081.398B*0.4826.278%C2.649%D--3.9D3C8739.2h194.9D*741.8D-
M12 Kobalt 169148226.727D4.8517.042%C18.919%C*74C*10.5M+2932h17.1B+100.4C**
S12 Renegade 1351331121.188C0.6937.359%D18.045%M**24.6D-N/A605.4h3.2C**8.7C++
Nemesis VSH9 2061291430.902B+0.9859.715%C7.752%M+15.7C+9.4C+2828.2h6.8B++11.4B+
Cosmos VM3 117115254.6A++2.7218.831%B+21.739%B+19.5DN/A1005.9h15.1C+80.3C++
NS-11P 114114721.583B+0.3016.837%D*21.053%C**21.5CN/A1305.3h10.7B**63.6C++
Hunter QCX 1181122080.538C1.3426.273%D--30.357%C**9C-N/A2812.4h6.4C++24.4C+
L100 Python HEAT 1511081108U106.1234.869%F1.852%C--20D8D2865.4h5.2B+14.9C
M12 Kobalt 116108157.2C5.3216.339%C18.519%C++43.2D3.2C+1642.5h23D140.6C
M20 Basilisk 12788541.63D0.2536.27%C5.682%C+12.6D5.6D1637h129D355.6C--
NS-R3 Swarm 15278890.876B**1.0062.071%CN/A7.8C+7.4C*9810h26.4B42.6C**
M20 Basilisk 11077282.75C+0.8733.467%D3.896%D16C-6.9C--1754.8h101.1C++302.2C+
Phantom VA23 7171451.578C+0.3026.684%D*26.761%C28.4CN/A1022.5h4.5C++16.7C
Photon A2A Missile Pods 1506988.625B**6.7471.54%D*N/A20.3D-23.8D2133.4h9.3C13D-
M12 Kobalt 676688.25D--6.3724.955%B+16.667%C+73.3D1.1D*1610.9h16.9C*67.9B+
E540 Halberd 9665144.643C2.7652.098%B+3.077%B34.2C*16.3C+4491.9h5.5B10.6B+
MAX Punch 75651,5510.042C--1.8440.179%CN/A0.4CN/A1169.1h3.5C+8.6C+
Auraxium Force-Blade 68634,9050.013D1.8733.947%C**N/A0.3DN/A1185.6h2C**6B+
NS-AM7 Archer 82611420.43C+1.4550.124%D*24.59%B*4.9C-1.7D3412.4h19.8C++39.6C+
L105 Zephyr 865878.286C+6.4144.944%C**N/A23.2D--11.2B+1752.5h8.3D-18.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit861,4584.5h
Motion Spotter647,5396.6h
Nano-Armor Kit642673,181154.7h
Anti-Vehicle MANA Turret306594.1h
Spawn Beacon123301.2h
Nanite Revive Grenade03940.1h
Medical Applicator26579,47712.7h
Nanite Healing Grenade04000.1h
G30 Walker0630h
Spitfire Auto-Turret142900.6h
Ammunition Package232,2211.7h
Shield Recharging Field773,8922.2h
Medical Kit1,0969,25862.4h
Anti-Infantry MANA Turret296043.2h
Nano-Repair Grenade0990h
Hardlight Barrier15750.2h
Recon Detection Device332,8766h

Check the help document for the dictionary if you want to learn more about words used here.


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