Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 8 (19,316)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (64 days). The data shown below may not be accurate.

GrasshopperQ[TWC2] GrasshopperQ
VS BR 114

KDR: 1.11

Score: 26.3m

Last Seen: Nov 23rd, 2019 6:19 AM
- OFFLINE - 162.3 hour(s)

Battle Rank 110 (114 total) - Vanu Sovereignty on Connery
Level Progress (to 111): 8%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd Flare VE6 Aphelion VEX-4 Saron HRB C-4 Pandora VX25 Ursa NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GrasshopperQ



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $203,913 MLG Score: 163
Fun Score: N/A
Cheeseburgers Flipped: 145TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.595%17.968%3341712159,4500.7213740.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.135%-0.507D-0.454D-0.181CHEAD ++ (~8.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.3-0.054C+14.6-0.019C+63.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.639%1.058%131123118915301470.123529128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.008D*-0.949D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.651B+4.10.671B+9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.937%1.509%718412286,363123931835.13559200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.592%0.341C**-0.723D--1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.742B++12.30.692B+18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.6%62.762%71821230239140520.169986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.085%-1.411D**-0.275C-0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.7-1.282D**5.8-0.818D-16.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.299%11.98%718212301,4191055171.34502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.095%-1.354D**-0.537D-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.6-0.793D-6-0.229C17.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.3m375%299 (17.9k)269 (16.1k)1.1084828,89626,0681.62782114 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS123252318.786%8.932%16803:454

36% Engineer38% Heavy Assault18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2013 4:16 AMDec 17th, 2017 7:24 AMDec 6th, 2019 9:41 AM (51d) (PST)Nov 23rd, 2019 5:07 AM (65d) (PST)Nov 23rd, 2019 2:19 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6951325630.2960.2670.0261.3950.076163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6707,95033,7201816284516,142

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1629.4h/67.9d 13,538 2,581 8,669 136.4k 4,865 4,109 7,464 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:3,734
Deaths:4,259
KDR:0.877
Accuracy:17.868% D-
HSR:18.881% D-
Ursa
D
Kills:752
Deaths:947
KDR:0.794
Accuracy:17.751% D-
HSR:19.016% D
NS-15M2
C--
Kills:692
Deaths:1,131
KDR:0.612
Accuracy:18.259% D*
HSR:22.110% C--
VX29 Polaris
D--
Kills:600
Deaths:902
KDR:0.665
Accuracy:17.436% D--
HSR:14.500% D*
Orion VS54
D
Kills:522
Deaths:768
KDR:0.680
Accuracy:16.462% D-
HSR:19.349% D
SVA-88
D
Kills:333
Deaths:320
KDR:1.041
Accuracy:19.926% D
HSR:20.420% D
Pulsar LSW
D
Kills:328
Deaths:421
KDR:0.779
Accuracy:18.840% D
HSR:19.207% D
Kills:6,961
Deaths (as Heavy Assault):8,748
Deaths (to Heavy Assaults):7,026
KDR:0.79572
Kill Difference:1,787
Playtime:620.769 hours
Usage:38%
Score:9.312m
Score/min:250
Accuracy (listed only):18.078%
HSR (listed only):19.069%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:914
Deaths:1,451
KDR:0.630
Accuracy:25.401% D**
HSR:12.363% D
Eidolon VE33
D-
Kills:552
Deaths:868
KDR:0.636
Accuracy:23.123% D-
HSR:17.029% D*
Thanatos VE70
D--
Kills:505
Deaths:663
KDR:0.762
Accuracy:25.132% D**
HSR:11.287% D--
NSX-P Tanto
D*
Kills:403
Deaths:903
KDR:0.446
Accuracy:17.492% F
HSR:17.122% D*
Solstice SF
C+
Kills:361
Deaths:739
KDR:0.488
Accuracy:19.321% D-
HSR:16.898% C+
NS Baron G5
C
Kills:175
Deaths:372
KDR:0.470
Accuracy:25.855% F
HSR:13.143% C
Solstice VE3
C
Kills:112
Deaths:221
KDR:0.507
Accuracy:20.226% C--
HSR:17.857% C
Kills:3,022
Deaths (as Engineer):5,217
Deaths (to Engineers):5,954
KDR:0.57926
Kill Difference:2,195
Playtime:593.240 hours
Usage:36%
Score:11.748m
Score/min:330
Accuracy (listed only):22.364%
HSR (listed only):15.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:914
Deaths:1,451
KDR:0.630
Accuracy:25.401% D**
HSR:12.363% D
VE-S Canis
D
Kills:508
Deaths:1,047
KDR:0.485
Accuracy:21.258% D--
HSR:14.961% D
Thanatos VE70
D--
Kills:505
Deaths:663
KDR:0.762
Accuracy:25.132% D**
HSR:11.287% D--
NSX-P Tanto
D*
Kills:403
Deaths:903
KDR:0.446
Accuracy:17.492% F
HSR:17.122% D*
Solstice SF
C+
Kills:361
Deaths:739
KDR:0.488
Accuracy:19.321% D-
HSR:16.898% C+
Sirius SX12
D-
Kills:275
Deaths:549
KDR:0.501
Accuracy:19.970% D-
HSR:12.727% D-
NS-7 PDW
D
Kills:249
Deaths:512
KDR:0.486
Accuracy:21.017% D
HSR:9.639% D**
NS Baron G5
C
Kills:175
Deaths:372
KDR:0.470
Accuracy:25.855% F
HSR:13.143% C
Solstice VE3
C
Kills:112
Deaths:221
KDR:0.507
Accuracy:20.226% C--
HSR:17.857% C
NSX-P Tengu
D*
Kills:104
Deaths:271
KDR:0.384
Accuracy:26.448% D**
HSR:13.462% D*
Kills:3,606
Deaths (as Light Assault):6,728
Deaths (to Light Assaults):4,233
KDR:0.53597
Kill Difference:3,122
Playtime:292.256 hours
Usage:18%
Score:3.880m
Score/min:221
Accuracy (listed only):22.212%
HSR (listed only):13.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:914
Deaths:1,451
KDR:0.630
Accuracy:25.401% D**
HSR:12.363% D
VE-S Canis
D
Kills:508
Deaths:1,047
KDR:0.485
Accuracy:21.258% D--
HSR:14.961% D
Thanatos VE70
D--
Kills:505
Deaths:663
KDR:0.762
Accuracy:25.132% D**
HSR:11.287% D--
Sirius SX12
D-
Kills:275
Deaths:549
KDR:0.501
Accuracy:19.970% D-
HSR:12.727% D-
NS-7 PDW
D
Kills:249
Deaths:512
KDR:0.486
Accuracy:21.017% D
HSR:9.639% D**
NS Baron G5
C
Kills:175
Deaths:372
KDR:0.470
Accuracy:25.855% F
HSR:13.143% C
NSX-P Tengu
D*
Kills:104
Deaths:271
KDR:0.384
Accuracy:26.448% D**
HSR:13.462% D*
NS-11P
C+
Kills:78
Deaths:193
KDR:0.404
Accuracy:19.260% D-
HSR:19.231% C+
Kills:2,808
Deaths (as Combat Medic):5,058
Deaths (to Combat Medics):2,722
KDR:0.55516
Kill Difference:2,250
Playtime:22.253 hours
Usage:1%
Score:0.484m
Score/min:362
Accuracy (listed only):23.043%
HSR (listed only):13.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:508
Deaths:1,047
KDR:0.485
Accuracy:21.258% D--
HSR:14.961% D
Sirius SX12
D-
Kills:275
Deaths:549
KDR:0.501
Accuracy:19.970% D-
HSR:12.727% D-
NS-7 PDW
D
Kills:249
Deaths:512
KDR:0.486
Accuracy:21.017% D
HSR:9.639% D**
XM98
C--
Kills:165
Deaths:148
KDR:1.115
Accuracy:27.288% D**
HSR:70.303% C--
NS-357 Underboss
D
Kills:118
Deaths:232
KDR:0.509
Accuracy:30.882% D
HSR:14.407% D--
NS-44 Commissioner
D-
Kills:109
Deaths:223
KDR:0.489
Accuracy:29.591% D-
HSR:11.009% F
NSX-P Tengu
D*
Kills:104
Deaths:271
KDR:0.384
Accuracy:26.448% D**
HSR:13.462% D*
Beamer VS3
C+
Kills:85
Deaths:153
KDR:0.556
Accuracy:26.636% C+
HSR:18.824% C--
VA39 Spectre
B++
Kills:74
Deaths:82
KDR:0.902
Accuracy:24.220% D*
HSR:45.946% B++
Ectoblaster
B++
Kills:51
Deaths:140
KDR:0.364
Accuracy:23.921% D**
HSR:11.765% B++
NS-30 Vandal
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:31.502% N/A
HSR:12% N/A
Kills:1,788
Deaths (as Infiltrator):3,402
Deaths (to Infiltrators):3,549
KDR:0.52557
Kill Difference:1,614
Playtime:74.294 hours
Usage:5%
Score:0.660m
Score/min:148
Accuracy (listed only):25.703%
HSR (listed only):21.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:127
Deaths:106
KDR:1.198
Accuracy:11.229% D--
HSR:21.260% B+
Cosmos VM3
B
Kills:73
Deaths:69
KDR:1.058
Accuracy:12.583% D--
HSR:20.548% B
Kills:200
Deaths (as MAX Suit):87.500
Deaths (to MAX Suits):1,413
KDR:2.28571
Kill Difference:112.500
Playtime:18.158 hours
Usage:1%
Score:0.218m
Score/min:201
Accuracy (listed only):11.906%
HSR (listed only):20.904%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D--
Kills:67
V. Kills:71 93%
Deaths:193
KDR:0.347
Accuracy:26.411% D-
KPH:3 D--
VKPH:3.200 D--
Kills:67 (67 + 0)
Deaths:193
KDR:0.347
VKDR:0.368
Vehicle Kills:71
Kill Difference:126
Playtime:22.034 hours
Usage:1%
Score:0.107m
Score/min:81
Piloting Accuracy:26.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:204
V. Kills:40 N/A
Deaths:41
KDR:4.976
Accuracy:26.495% F-
KPH:21.800 D--
VKPH:4.300 D
C150 Dalton
B*
Kills:166
V. Kills:75 218%
Deaths:28
KDR:5.929
Accuracy:44.768% B*
KPH:17.100 D-
VKPH:7.700 D*
AP30 Shredder
U
Kills:91
V. Kills:48 186%
Deaths:26
KDR:3.500
Accuracy:22.078% F-
KPH:327,600 U
VKPH:172,800 U
Kills:461 (0 + 461)
Deaths:95
KDR:4.853
VKDR:1.716
Vehicle Kills:163
Kill Difference:366
Playtime:19.020 hours
Usage:1%
Score:0.235m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:22.078%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:4,108
V. Kills:1,698 242%
Deaths:391
KDR:10.506
Accuracy:40.557% D-
KPH:28.300 C
VKPH:11.700 D
Aphelion VEX-4
C+
Kills:2,487
V. Kills:1,052 236%
Deaths:336
KDR:7.402
Accuracy:22.261% F
KPH:24.900 C+
VKPH:10.500 D--
Saron HRB
C
Kills:1,507
V. Kills:865 174%
Deaths:314
KDR:4.799
Accuracy:38.095% D
KPH:21.700 C
VKPH:12.400 C
Supernova PC
D
Kills:189
V. Kills:73 255%
Deaths:66
KDR:2.864
Accuracy:30.639% F-
KPH:14 D
VKPH:5.400 D-
Kills:8,291 (189 + 8,102)
Deaths:1,107
KDR:7.490
VKDR:3.332
Vehicle Kills:3,688
Kill Difference:7,184
Playtime:327.997 hours
Usage:20%
Score:4.083m
Score/min:207
Driving Accuracy:30.639%
Gunner Accuracy:38.095%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:394
V. Kills:215 182%
Deaths:113
KDR:3.487
Accuracy:45.265% D*
KPH:19.900 D--
VKPH:10.800 D*
E540 Halberd-H
D*
Kills:354
V. Kills:181 195%
Deaths:70
KDR:5.057
Accuracy:43.578% F
KPH:21.200 D*
VKPH:10.800 D*
Aphelion VEX-4H
D--
Kills:156
V. Kills:96 161%
Deaths:62
KDR:2.516
Accuracy:25.966% F--
KPH:21 D--
VKPH:13 D*
Kills:904 (0 + 904)
Deaths:245
KDR:3.690
VKDR:2.008
Vehicle Kills:492
Kill Difference:659
Playtime:43.955 hours
Usage:3%
Score:0.444m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:25.966%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D*
Kills:207
V. Kills:68 300%
Deaths:34
KDR:6.088
Accuracy:34.828% D*
KPH:18 D*
VKPH:5.900 D*
CAS 14-E
C-
Kills:176
V. Kills:40 429%
Deaths:29
KDR:6.069
Accuracy:27.732% D-
KPH:20.100 D*
VKPH:4.600 C-
VLG Missile Launcher
F
Kills:93
V. Kills:30 300%
Deaths:21
KDR:4.429
Accuracy:33.876% F--
KPH:12.200 F
VKPH:3.900 F-
Kills:476 (0 + 476)
Deaths:84
KDR:5.667
VKDR:1.643
Vehicle Kills:138
Kill Difference:392
Playtime:27.880 hours
Usage:2%
Score:0.124m
Score/min:74
Piloting Accuracy:N/A%
Gunner Accuracy:33.876%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 5,8064,10839110.506C++9.4040.557%D-1.582%C--28.3C11.7D175145h5.8C++14.4C
Flare VE6 3,7583,7344,2590.877C--0.2317.868%D-18.881%D-20.4DN/A89183h12.7C--71C-
Aphelion VEX-4 3,5392,4873367.402B+6.2922.261%F6.474%A24.9C+10.5D--12499.9h47.7B+214.5C
Saron HRB 2,3721,5073144.799C+3.6938.095%D1.394%C+21.7C12.4C17969.5h26.8D70.2D
C-4 1,5521,0861,3020.834C-0.2724.027%CN/A53D22.7C-45920.5h1.5C+6.2C+
Pandora VX25 9319141,4510.63C--0.4825.401%D**12.363%D15D-N/A4260.8h5.8D--22.8D**
Ursa 7617529470.794C--0.3117.751%D-19.016%D20.1DN/A7437.5h11.6C+65.4C+
NS-15M2 7076921,1310.612C-0.5018.259%D*22.11%C--17.6D-N/A5039.4h17.1D--93.7D--
Lancer VS22 1,4416671,1800.565C0.5457.592%C--1.499%C+9.3C-10.8C20171.5h19.3B33.6C**
Anti-Vehicle Grenade 7016201620N/A618.8953.672%BN/A295.2C38.6D16802.1h6.5C12.2C+
VX29 Polaris 6126009020.665D0.4417.436%D--14.5%D*13.9D--N/A4543.2h18.7F-107.3D*
S1 7615741,2120.474C0.6345.902%D*2.265%C18.1C--5.9D--15131.7h6B+13C+
Eidolon VE33 5625528680.636C0.4723.123%D-17.029%D*10.1DN/A3754.8h12.9D--55.6D-
Orion VS54 5305227680.68C-0.4316.462%D-19.349%D14.4DN/A7736.2h16D97.4C
VE-S Canis 5175081,0470.485D0.6221.258%D--14.961%D13.4D-N/A3937.9h17.9D*84.1D-
Thanatos VE70 5055056630.762C+0.3525.132%D**11.287%D--14.5DN/A7534.8h6.3D-25.1D**
Plasma Grenade 5094981498N/A496.8941.654%C--N/A355.7D7.9C+11161.4h4.3C10.3C
NSX-P Tanto 4234039030.446D0.6617.492%F17.122%D*10.9DN/A3336.9h18.3C-104.9D--
Saron HRB-H 6093941133.487C2.3845.265%D*1.015%C--19.9D--10.9D*14719.8h30.2C-66.7D-
Tank Mine 5483641372.657C+1.5524.895%DN/A98.4C+49.7C-10113.7h2.1C8.5D*
Solstice SF 3713617390.488C--0.6219.321%D-16.898%C+11.4DN/A4531.7h16.7C86.5D
E540 Halberd-H 535354705.057C3.9543.578%F1.695%C+21.2D*10.8D*18416.7h6.2C+14.3D
SVA-88 3363333201.041C0.0719.926%D20.42%D26.4DN/A11312.6h13.6C--68.5C
Pulsar LSW 3333284210.779D0.3318.84%D19.207%D22.6DN/A7914.5h14.9D79.3C-
Spear Anti-Vehicle Phalanx Turret 4643192711.815B++10.7137.686%D7.524%A++42.5C**19.3C+4397.5h6B*16B+
Sirius SX12 2792755490.501C-0.6119.97%D-12.727%D-9.5D-N/A4628.9h19.4D-97.1D
Rocklet Rifle 4872733420.798C*0.3145.386%DN/A36.4B++28.5B+4117.5h21.8A48.1B++
NS-7 PDW 2542495120.486D0.6221.017%D9.639%D**7.3D--N/A3634.3h25.6F-121.8D*
Nemesis VSH9 3452183590.607C+0.5054.018%D*1.835%C11.5C6.7C-15319h8.1C++15C
Pelter Rocket Pod 275207346.088C4.9834.828%D*N/A18D*5.9D*8011.5h36D**103.4D*
L105 Zephyr 244204414.976C3.8726.495%F-N/A21.9D--4.3D1209.3h9.4D*35.4F-
Supernova PC 262189662.864C1.7630.639%F-1.058%D-14D5.4D-132713.5h4.1B++13.4C
CAS 14-E 216176296.069C--4.9627.732%D-1.136%D20D*4.5C--878.8h89T320.8T*
NS Baron G5 1841753720.47D-0.6425.855%F13.143%C11.5D--N/A3615.2h5.8D-22.4C+
C150 Dalton 241166285.929C+4.8244.768%B*N/A17.1D-7.7D*1929.7h8.1F--18.2D*
XM98 1671651481.115D0.0127.288%D**70.303%C--11D--N/A3915h4F-14.8F--
Aphelion VEX-4H 252156622.516C1.4125.966%F--5.769%A++21.1D--13D*1917.4h56.9C*219.1D--
Proximity Mine 147147344.324C++3.2241.787%C+N/A86.5DN/A3861.7h2.4D**5.6C--
Quasar VM1 1311271061.198C0.0911.229%D--21.26%B+11.8D--N/A5910.8h17.9C--159.5C
NS-357 Underboss 1201182320.509C-0.6030.882%D14.407%D--21.1DN/A785.6h4.7C15.1C
Solstice VE3 1151122210.507C0.6020.226%C--17.857%C8.5DN/A10713.2h19.7C--97.3C+
NS-44 Commissioner 1091092230.489C0.6229.591%D-11.009%F19.1DN/A1035.7h4.2C+14.1C
NS-R3 Swarm 1631051560.673B0.4459.582%D--N/A8.5C**4.7D-7212.4h19.8B**33.3B*
NSX-P Tengu 1161042710.384D0.7226.448%D**13.462%D*11.3D--1.3B+299.2h21.3D**80.5D**
NS Decimator 146951490.638C--0.4748.622%FN/A13.6D*7.3D--2007h4.6C++9.5C-
VLG Missile Launcher 12393214.429D3.3233.876%F--N/A12.2F3.9F-507.6h12.8F37.6T*
AP30 Shredder 13991263.5C2.3922.078%F-N/A910U480U5648100.1h139D*629.5F--
Beamer VS3 85851530.556C0.5526.636%C+18.824%C--17.7C-N/A884.8h9.5C++35.8C+
MANA Anti-Vehicle Turret 16083691.203D0.0954.143%C-3.614%B++830C770C++11898700.1h12.5D*23.1D*
NS-11P 79781930.404D0.7019.26%D-19.231%C+12.4D-N/A616.3h17.1D-88.7D
VA39 Spectre 7474820.902C0.2124.22%D*45.946%B++11.6DN/A726.4h9.8F40.3F-
Cosmos VM3 7873691.058C--0.0512.583%D--20.548%B16.6D--1.1B**764.4h22.1F--175.9F
Saron Laser Cannon 138671930.347C0.7626.411%D-N/A3D--3.2D--8122h290.3D**1099.3F-
Lumine Edge 52527,4640.007C1.1010.669%D**25%A+0.2C--N/A1254.6h1.1B*10.6D
Ectoblaster 55511400.364D0.7423.921%D**11.765%B++12.8D--1C**354h22C+91.8D-
NS-30 Vandal 5050451.111C0.0031.502%C12%F-18.5D-N/A1072.7h6.9D21.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit469572,49937.2h
Spawn Beacon33190.4h
Anti-Vehicle MANA Turret126501.1h
Medical Applicator20239,2144.3h
Nanite Revive Grenade04420.1h
Motion Spotter51080.2h
Smoke Grenade0520h
Ammunition Package799540.8h
Nano-Repair Grenade06740.2h
Recon Detection Device149362h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.89s
Server spent 2.87s on queries, 1.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.