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Legate Loyal Soldier Grauh[TWC2] Grauh
VS BR 73

KDR: 0.96

Score: 19.8m

Last Seen: Mar 8th, 2019 12:09 AM
- OFFLINE - 1056.4 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Connery
Level Progress (to 74): 47%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 Orion VS54 Ursa Flare VE6 Pulsar LSW NS-7 PDW Supernova PC C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 308TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.195%19.968%4231510209,8660.9349890.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.678%0.019C+-0.116C+-0.591DHEAD ++ (~9.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.3-0.021C+16.2-0.132C60.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.78%3.704%21110341087731500.13971572%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.566B+1.935A++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.50.445B38.30.278C*51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.69%2.021%178710282,622153311111.71037236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.057%-1.093D*-0.372C-0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.8-0.573D18.1-0.44C--42.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.446%3.402%1188102797010204920.950049197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.234%-0.067C+-0.249C0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.7-0.032C+43.5-0.098C+79.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.406%62.602%11811034123133320.0922039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.509B+-0.296C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.034C+3.9-0.233C6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.459%18.239%1182103347789670.531773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.957%0.335C**0.731B++-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.309C*4.10.147C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m526.2%255 (15.3k)231 (13.9k)0.9581521,59022,5331.2551873 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103550616.178%12.047%19503:475

10% Combat Medic32% Engineer48% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 12:11 AMAug 18th, 2016 9:36 PMMar 24th, 2019 10:49 PM (27d) (PST)Mar 7th, 2019 8:15 PM (44d) (PST)Mar 7th, 2019 8:09 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4721533190.2530.2640.0301.5790.04785

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3139,16919,1441516295313,882

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1424.1h/59.3d 6,693 2,601 7,518 134.9k 2,979 3,144 4,050 40.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,336
Deaths:1,500
KDR:0.891
Accuracy:22.192% C
HSR:21.258% D
Orion VS54
C
Kills:1,239
Deaths:1,459
KDR:0.849
Accuracy:17.284% D
HSR:23.164% C
Ursa
C+
Kills:1,207
Deaths:1,338
KDR:0.902
Accuracy:21.336% C+
HSR:22.038% C
Flare VE6
D-
Kills:1,169
Deaths:1,099
KDR:1.064
Accuracy:17.840% D-
HSR:18.734% D-
Pulsar LSW
D
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:20.126% D
HSR:18.891% D
VE-H Maw
C*
Kills:612
Deaths:647
KDR:0.946
Accuracy:26.778% C*
HSR:19.444% D
Lasher X2
C+
Kills:583
Deaths:793
KDR:0.735
Accuracy:23.319% C
HSR:3.774% C+
Betelgeuse 54-A
D
Kills:89
Deaths:131
KDR:0.679
Accuracy:23.465% D
HSR:25.843% D
Kills:7,389
Deaths (as Heavy Assault):8,291
Deaths (to Heavy Assaults):5,965
KDR:0.89121
Kill Difference:902
Playtime:688.176 hours
Usage:48%
Score:8.992m
Score/min:218
Accuracy (listed only):21.542%
HSR (listed only):19.143%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:590
Deaths:940
KDR:0.628
Accuracy:23.349% C+
HSR:16.441% D
Deimos VA29
B+
Kills:407
Deaths:724
KDR:0.562
Accuracy:48.299% D--
HSR:19.165% B+
NSX-P Tanto
B+
Kills:354
Deaths:606
KDR:0.584
Accuracy:28.925% B+
HSR:22.316% C
Solstice VE3
D
Kills:158
Deaths:346
KDR:0.457
Accuracy:18.393% D-
HSR:15.190% D
NS Baron G5
D-
Kills:79
Deaths:178
KDR:0.444
Accuracy:34.952% D-
HSR:8.861% D*
Eidolon VE33
A
Kills:78
Deaths:125
KDR:0.624
Accuracy:30.892% B+
HSR:34.615% A
Thanatos VE70
D
Kills:70
Deaths:90
KDR:0.778
Accuracy:34.279% D
HSR:12.857% D
Zenith VX-5
B++
Kills:65
Deaths:96
KDR:0.677
Accuracy:28.851% B++
HSR:20% C
Kills:1,801
Deaths (as Engineer):3,105
Deaths (to Engineers):5,250
KDR:0.58003
Kill Difference:1,304
Playtime:450.374 hours
Usage:32%
Score:6.961m
Score/min:258
Accuracy (listed only):30.992%
HSR (listed only):18.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,065
Deaths:1,490
KDR:0.715
Accuracy:20.133% D-
HSR:18.216% C++
VE-S Canis
C++
Kills:610
Deaths:811
KDR:0.752
Accuracy:27.568% C++
HSR:15.410% D
Serpent VE92
C+
Kills:590
Deaths:940
KDR:0.628
Accuracy:23.349% C+
HSR:16.441% D
Deimos VA29
B+
Kills:407
Deaths:724
KDR:0.562
Accuracy:48.299% D--
HSR:19.165% B+
NSX-P Tanto
B+
Kills:354
Deaths:606
KDR:0.584
Accuracy:28.925% B+
HSR:22.316% C
Solstice VE3
D
Kills:158
Deaths:346
KDR:0.457
Accuracy:18.393% D-
HSR:15.190% D
NS Baron G5
D-
Kills:79
Deaths:178
KDR:0.444
Accuracy:34.952% D-
HSR:8.861% D*
Thanatos VE70
D
Kills:70
Deaths:90
KDR:0.778
Accuracy:34.279% D
HSR:12.857% D
Zenith VX-5
B++
Kills:65
Deaths:96
KDR:0.677
Accuracy:28.851% B++
HSR:20% C
Kills:3,398
Deaths (as Light Assault):5,281
Deaths (to Light Assaults):3,526
KDR:0.64344
Kill Difference:1,883
Playtime:61.686 hours
Usage:4%
Score:0.592m
Score/min:160
Accuracy (listed only):29.416%
HSR (listed only):16.495%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,065
Deaths:1,490
KDR:0.715
Accuracy:20.133% D-
HSR:18.216% C++
VE-S Canis
C++
Kills:610
Deaths:811
KDR:0.752
Accuracy:27.568% C++
HSR:15.410% D
Deimos VA29
B+
Kills:407
Deaths:724
KDR:0.562
Accuracy:48.299% D--
HSR:19.165% B+
NS Baron G5
D-
Kills:79
Deaths:178
KDR:0.444
Accuracy:34.952% D-
HSR:8.861% D*
Thanatos VE70
D
Kills:70
Deaths:90
KDR:0.778
Accuracy:34.279% D
HSR:12.857% D
Kills:2,231
Deaths (as Combat Medic):3,293
Deaths (to Combat Medics):2,140
KDR:0.6775
Kill Difference:1,062
Playtime:137.382 hours
Usage:10%
Score:2.342m
Score/min:284
Accuracy (listed only):33.046%
HSR (listed only):14.902%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,065
Deaths:1,490
KDR:0.715
Accuracy:20.133% D-
HSR:18.216% C++
VE-S Canis
C++
Kills:610
Deaths:811
KDR:0.752
Accuracy:27.568% C++
HSR:15.410% D
NS-44 Commissioner
C+
Kills:140
Deaths:356
KDR:0.393
Accuracy:35.443% C+
HSR:18.571% C--
Parallax VX3
C+
Kills:123
Deaths:82
KDR:1.500
Accuracy:38.406% C+
HSR:62.602% F-
Kills:1,938
Deaths (as Infiltrator):2,739
Deaths (to Infiltrators):3,282
KDR:0.70756
Kill Difference:801
Playtime:39.789 hours
Usage:3%
Score:0.287m
Score/min:120
Accuracy (listed only):30.387%
HSR (listed only):28.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:240
Deaths:216
KDR:1.111
Accuracy:15.087% D
HSR:20% C+
Quasar VM1
C+
Kills:239
Deaths:219
KDR:1.091
Accuracy:15.744% C+
HSR:16.736% C
Blueshift VM5
C-
Kills:144
Deaths:145
KDR:0.993
Accuracy:17.763% C-
HSR:15.278% D--
Blueshift VM5
C--
Kills:134
Deaths:113
KDR:1.186
Accuracy:16.937% C--
HSR:14.179% D*
Kills:757
Deaths (as MAX Suit):346.500
Deaths (to MAX Suits):1,093
KDR:2.1847
Kill Difference:410.500
Playtime:38.616 hours
Usage:3%
Score:0.596m
Score/min:257
Accuracy (listed only):16.383%
HSR (listed only):16.548%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:108
V. Kills:40 263%
Deaths:22
KDR:4.909
Accuracy:42.780% D--
KPH:56.300 C
VKPH:20.800 C*
Maelstrom Turbo Laser
D--
Kills:55
V. Kills:64 85%
Deaths:419
KDR:0.131
Accuracy:25.426% D--
KPH:2.200 D--
VKPH:2.600 D--
Kills:163 (55 + 0)
Deaths:441
KDR:0.370
VKDR:0.236
Vehicle Kills:104
Kill Difference:278
Playtime:26.783 hours
Usage:2%
Score:0.172m
Score/min:107
Piloting Accuracy:25.426%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:108
V. Kills:18 N/A
Deaths:12
KDR:9
Accuracy:33.506% D*
KPH:36.400 C--
VKPH:6.100 C
Kills:108 (0 + 108)
Deaths:12
KDR:9
VKDR:1.500
Vehicle Kills:18
Kill Difference:96
Playtime:2.969 hours
Usage:0%
Score:0.043m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:33.506%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:669
V. Kills:155 429%
Deaths:158
KDR:4.234
Accuracy:31.708% D-
KPH:20.700 C-
VKPH:4.800 D
L100 Python HEAT
C--
Kills:207
V. Kills:92 223%
Deaths:51
KDR:4.059
Accuracy:49.274% C
KPH:20.700 D
VKPH:9.200 C--
Skyguard
D
Kills:198
V. Kills:183 108%
Deaths:93
KDR:2.129
Accuracy:26.043% D
KPH:8.300 D-
VKPH:7.600 D
L100 Python HESH
D
Kills:195
V. Kills:33 N/A
Deaths:38
KDR:5.132
Accuracy:38.693% D*
KPH:33.100 D
VKPH:5.600 D
L100 Python AP
D-
Kills:143
V. Kills:102 139%
Deaths:36
KDR:3.972
Accuracy:54.391% C
KPH:18.100 D--
VKPH:12.900 D-
Kills:1,412 (1,412 + 0)
Deaths:376
KDR:3.755
VKDR:1.503
Vehicle Kills:565
Kill Difference:1,036
Playtime:80.093 hours
Usage:6%
Score:0.756m
Score/min:157
Driving Accuracy:54.391%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:950
V. Kills:371 255%
Deaths:281
KDR:3.381
Accuracy:44.270% D
KPH:18 C
VKPH:7 C-
Saron HRB
C+
Kills:275
V. Kills:137 199%
Deaths:59
KDR:4.661
Accuracy:43.602% C+
KPH:19.600 C--
VKPH:9.800 D
Supernova FPC
D
Kills:260
V. Kills:173 149%
Deaths:106
KDR:2.453
Accuracy:47.591% D
KPH:16.900 D
VKPH:11.200 D-
E540 Halberd
D
Kills:60
V. Kills:31 188%
Deaths:8
KDR:7.500
Accuracy:41.778% D-
KPH:25 D
VKPH:12.900 D
Proton II PPA
A
Kills:52
V. Kills:15 325%
Deaths:11
KDR:4.727
Accuracy:32.909% A
KPH:21 D*
VKPH:6.100 A
Kills:1,597 (1,210 + 387)
Deaths:465
KDR:3.434
VKDR:1.563
Vehicle Kills:727
Kill Difference:1,132
Playtime:87.069 hours
Usage:6%
Score:0.875m
Score/min:167
Driving Accuracy:47.591%
Gunner Accuracy:32.909%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:89
V. Kills:40 217%
Deaths:31
KDR:2.871
Accuracy:32.598% D**
KPH:25.600 D
VKPH:11.500 D**
Proton II PPA-H
D*
Kills:71
V. Kills:4 N/A
Deaths:11
KDR:6.455
Accuracy:23.371% F
KPH:34.600 D*
VKPH:1.900 D*
Saron HRB-H
D
Kills:71
V. Kills:37 187%
Deaths:20
KDR:3.550
Accuracy:50.159% D
KPH:18.100 D*
VKPH:9.400 D**
Kills:231 (0 + 231)
Deaths:62
KDR:3.726
VKDR:1.306
Vehicle Kills:81
Kill Difference:169
Playtime:9.449 hours
Usage:1%
Score:0.099m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:50.159%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:160
V. Kills:69 229%
Deaths:69
KDR:2.319
Accuracy:37.878% C+
KPH:13 D
VKPH:5.600 D
M20 Basilisk
C
Kills:131
V. Kills:45 285%
Deaths:40
KDR:3.275
Accuracy:36.534% C
KPH:16.600 C
VKPH:5.700 D
M60-G Bulldog
D
Kills:110
V. Kills:24 440%
Deaths:39
KDR:2.821
Accuracy:33.132% C+
KPH:17 D
VKPH:3.700 D
M12 Kobalt
D
Kills:55
V. Kills:4 N/A
Deaths:7
KDR:7.857
Accuracy:11.811% D*
KPH:27.700 D--
VKPH:2 D
Kills:456 (0 + 456)
Deaths:155
KDR:2.942
VKDR:0.916
Vehicle Kills:142
Kill Difference:301
Playtime:28.683 hours
Usage:2%
Score:0.220m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:11.811%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,3661,3361,5000.891C0.0722.192%C21.258%D22.6DN/A5759.2h15.9D71.5C
Orion VS54 1,2601,2391,4590.849C0.1117.284%D23.164%C16DN/A7077.5h15.9D91.9C
Ursa 1,2251,2071,3380.902C0.0621.336%C+22.038%C23.4C--N/A6451.5h13.8D64.7C+
Flare VE6 1,1851,1691,0991.064C0.1117.84%D-18.734%D-20.5DN/A8557.1h12.4C69.4C
Pulsar LSW 1,1761,1541,3240.872C--0.0920.126%D18.891%D22DN/A6652.5h16.5D*81.8C--
NS-7 PDW 1,0721,0651,4900.715C0.2420.133%D-18.216%C++12.3DN/A4986.5h20D-99.2D
Supernova PC 1,3219502813.381C2.4244.27%D3.368%B*18C7C-12652.7h5.2C*11.7C+
C75 Viper 8246691584.234C++3.2831.708%D-N/A20.7C-4.8D12132.3h12.3B+38.7C++
C-4 8776187260.851C0.1126.199%C++N/A51.9D21.8C--47511.9h1.7C6.6C+
VE-H Maw 6306126470.946C--0.0126.778%C*19.444%D26.8DN/A7422.8h15.7D*58.8C
VE-S Canis 6226108110.752C0.2127.568%C++15.41%D18.6DN/A5532.8h18.2D*65.9C
Serpent VE92 5995909400.628C0.3323.349%C+16.441%D11.3DN/A3852.2h18.8D*80.7C--
Lasher X2 6005837930.735C0.2223.319%C3.774%C+25.2CN/A9223.1h21.9C94C+
MANA Anti-Personnel Turret 5185093051.669N/A0.7113.562%UN/A5090U90U11919000.1h28.2T*208.1T*
Deimos VA29 4134077240.562D0.4048.299%D--19.165%B+9D*N/A3345.4h4.1F--8.5D**
NSX-P Tanto 3773546060.584C0.3728.925%B+22.316%C11.9DN/A4129.7h21.4D--74C+
S1 5683398350.406C--0.5557.638%C++N/A12.7D--8.6D17226.7h11F19.1D*
MANA Anti-Vehicle Turret 6023312281.452C-0.4953.303%C+1.813%D*3310C++2710C+9519970.1h9C16.8C+
Spear Anti-Vehicle Phalanx Turret 450321674.791C3.8345.62%C++3.738%C+40.1C++16.1C--4078h7.6B+16.6B+
Tank Mine 4352891432.021C1.0631.579%C+N/A76.1D38.4D-7043.8h2.1C6.8C+
Saron HRB 412275594.661C+3.7043.602%C+N/A19.6C--9.8D21014h17.9B++41B++
Supernova FPC 4332601062.453C-1.4947.591%D2.692%C*16.9D11.2D-25815.4h5.9C+12.4C
Proximity Mine 258258663.909C+2.9536.957%DN/A89DN/A3102.9h2C+5.5C-
Nebula VM20 2442402161.111C--0.1515.087%D20%C+17D--N/A6514.1h18.7D124.1C
Quasar VM1 2422392191.091C0.1315.744%C+16.736%C16.5C--N/A7514.5h16.8C106.7C++
L100 Python HEAT 299207514.059C+3.1049.274%C1.449%D20.7D9.2C--19110h8.2D16.6D
Skyguard 381198932.129C1.1726.043%D1.515%C-8.3D-7.6D17124h147.3C565.6C--
L100 Python HESH 228195385.132C--4.1738.693%D*1.538%C+33.1D5.6D1745.9h3.5C++9C
Lancer VS22 4291765840.301D0.6670.712%A1.136%C8.1D11.7C18921.7h39.4C55.7C+
NS Annihilator 2791731870.925B*0.0383.182%B++N/A14B*8.5C+17612.4h11.2C**13.4B+
M20 Basilisk 229160692.319C1.3637.878%C+5.625%C+13D5.6D11712.3h126.4D333.8C
Solstice VE3 1601583460.457C-0.5018.393%D-15.19%D6.6DN/A6523.8h20.3D110.2C--
Nemesis VSH9 2301502490.602C+0.3661.171%C+N/A11.6C6.2D14612.9h7.6B12.4C**
Sticky Grenade 1501451145N/A144.0445.005%DN/A483.3D--16.7B+19730.3h3D6.7C--
Blueshift VM5 1501441450.993D0.0317.763%C-15.278%D--16.6D--N/A648.7h19.3D108.7C
L100 Python AP 245143363.972C+3.0154.391%CN/A18.1D--12.9D-2077.9h8.3D15.2D
NS-44 Commissioner 1421403560.393C--0.5735.443%C+18.571%C--18.4DN/A717.6h5.2D--14.7C
Blueshift VM5 1371341131.186C-0.2316.937%C--14.179%D*18.9D-N/A727.1h16.4C+96.7C+
M20 Basilisk 176131403.275C**2.3236.534%C4.58%C16.6C5.7D1627.9h102.5C++280.5C++
Frag Grenade 1281251125N/A124.0434.197%D**N/A208.3D*5C10760.6h5.7D**16.7F
Parallax VX3 124123821.5C-0.5438.406%C+62.602%F-10.4D--N/A3511.8h3.9F--10.2D**
Force-Blade 11511418,5590.006C--0.9527.215%CN/A0.1DN/A1829.4h2.6C++9.7C*
M60-G Bulldog 134110392.821C--1.8633.132%C+1.818%D16.9D3.7D1036.5h7B21.1B
Dual Photon Pods 148108224.909C+3.9542.78%D--3.704%M**56.8C21.1C*7121.9h38.3D**89.5D*
L105 Zephyr 126108129C+8.0433.506%D*N/A36C--6C-2413h6B17.9C+
Betelgeuse 54-A 91891310.679D0.2823.465%D25.843%D20.2D*N/A1264.4h19.8T*84.5F**
Aphelion VEX-4H 12989312.871C1.9132.598%D**2.247%C--25.4D11.4D**2073.5h66.1C+202.8D
NS Baron G5 86791780.444D0.5134.952%D-8.861%D*9.8D*N/A358.1h6.4D*18.3C
Eidolon VE33 81781250.624C0.3330.892%B+34.615%A13.4C--N/A795.8h11.1C36.1C++
Proton II PPA-H 7571116.455C-5.5023.371%F2.817%B**33.8D*1.9D*1602.1h10.6C+45.4D-
Saron HRB-H 10871203.55C2.5950.159%DN/A18.2D*9.5D**1553.9h24.5C*48.7C+
Thanatos VE70 7170900.778C+0.1834.279%D12.857%D22.6CN/A1553.1h4.3B+12.6C*
NS-R3 Swarm 11169750.92B**0.0464.334%C++N/A11.3B*6.9C++1176.1h18A28A
Zenith VX-5 6565960.677C--0.2828.851%B++20%C11.6D-N/A565.6h21.8F--75.6D
Rocklet Rifle 113621470.422C--0.5459.049%B++N/A15.5D--12.8D--3054h54.7D*92.6C
E540 Halberd 916087.5C+6.5441.778%D-3.333%B+25D12.9D3012.4h5.7C*13.7C+
M12 Kobalt 595577.857C-6.9011.811%D*18.182%C++27.5D--2D1432h19.9C+168.6C-
Maelstrom Turbo Laser 119554190.131C--0.8325.426%D--N/A2.2D--2.6D--6124.9h225.1D**885.2F
Proton II PPA 6752114.727D3.7732.909%AN/A20.8D*6B**1102.5h30.3T*92F-
Aspis Anti-Aircraft Phalanx Turret 9651173C+2.0421.587%D1.961%C+9.3C8.2C--2765.5h138.1B+639.8C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret445812.7h
Motion Spotter31280.2h
Nano-Armor Kit695667,30548.8h
Spawn Beacon85760.9h
M12 Kobalt-H01360.1h
Nanite Revive Grenade05610.2h
Deconstruction Tool09500.2h
Welding Device08550.2h
Spitfire Auto-Turret96160.9h
Rampart Wall1731.3h
Ammunition Package862,0933.8h
Medical Kit434670.8h
Anti-Infantry MANA Turret522852h
Medical Applicator600184,13017.5h
Shield Recharging Field408491h
Smoke Grenade0770h
Recon Detection Device135031.3h

Check the help document for the dictionary if you want to learn more about words used here.


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