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Legate Loyal Soldier Grauh[TWC2] Grauh
VS BR 74

KDR: 0.96

Score: 19.9m

Last Seen: Aug 14th, 2019 12:01 AM
- OFFLINE - 111.3 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
Level Progress (to 75): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 Orion VS54 Ursa Flare VE6 Pulsar LSW NS-7 PDW Supernova PC C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 308TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.173%19.903%4211511999,9230.933490.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.683%0.004C+-0.145C-0.586DHEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.4-0.025C+16.2-0.133C60.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.78%3.704%21112131087731500.13953572%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.574B+1.953A++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.50.445B38.30.277C*51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.723%2.018%177712072,626154011131.70519236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.098%-1.094D*-0.349C-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.8-0.576D18.1-0.444C--42.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.392%3.395%1188120697210224920.951076197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%-0.074C+-0.26C0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.7-0.027C+43.4-0.089C+79.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.406%62.602%11811213123134020.0917226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.514B+-0.291C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.031C+3.9-0.231C6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.054%17.996%1182121248990480.540929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.934%0.209C++0.663B+0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.28C*4.20.139C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
19.9m528.9%255 (15.3k)232 (13.9k)0.95719721,69222,6621.2533374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121450916.156%12.018%19403:475

10% Combat Medic32% Engineer48% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2013 12:11 AMAug 18th, 2016 9:36 PMAug 17th, 2019 6:29 PM (16h) (PST)Aug 13th, 2019 8:04 PM (5d) (PST)Aug 13th, 2019 8:01 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711533180.2530.2640.0301.5870.04784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2899,17719,1121516295313,908

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1429.9h/59.6d 6,711 2,607 7,579 136.2k 2,998 3,157 4,060 40.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,336
Deaths:1,500
KDR:0.891
Accuracy:22.192% C
HSR:21.258% D
Orion VS54
C
Kills:1,239
Deaths:1,459
KDR:0.849
Accuracy:17.284% D
HSR:23.164% C
Ursa
C
Kills:1,207
Deaths:1,338
KDR:0.902
Accuracy:21.336% C
HSR:22.038% C
Flare VE6
D-
Kills:1,169
Deaths:1,099
KDR:1.064
Accuracy:17.840% D-
HSR:18.734% D-
Pulsar LSW
D
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:20.126% D
HSR:18.891% D
VE-H Maw
C*
Kills:625
Deaths:668
KDR:0.936
Accuracy:26.684% C*
HSR:19.200% D-
Betelgeuse 54-A
D
Kills:89
Deaths:131
KDR:0.679
Accuracy:23.465% D
HSR:25.843% D
Kills:6,819
Deaths (as Heavy Assault):7,519
Deaths (to Heavy Assaults):6,003
KDR:0.9069
Kill Difference:700
Playtime:689.584 hours
Usage:48%
Score:9.009m
Score/min:218
Accuracy (listed only):21.275%
HSR (listed only):21.304%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:615
Deaths:972
KDR:0.633
Accuracy:23.225% C+
HSR:16.098% D
Deimos VA29
B+
Kills:407
Deaths:724
KDR:0.562
Accuracy:48.299% D--
HSR:19.165% B+
NSX-P Tanto
B++
Kills:354
Deaths:606
KDR:0.584
Accuracy:28.925% B++
HSR:22.316% C-
Solstice VE3
D-
Kills:158
Deaths:346
KDR:0.457
Accuracy:18.393% D-
HSR:15.190% D-
Thanatos VE70
D-
Kills:82
Deaths:116
KDR:0.707
Accuracy:31.516% D-
HSR:12.195% D-
NS Baron G5
D-
Kills:79
Deaths:178
KDR:0.444
Accuracy:34.952% D-
HSR:8.861% D*
Eidolon VE33
B**
Kills:78
Deaths:125
KDR:0.624
Accuracy:30.892% B+
HSR:34.615% B**
Zenith VX-5
B++
Kills:65
Deaths:96
KDR:0.677
Accuracy:28.851% B++
HSR:20% C
Kills:1,838
Deaths (as Engineer):3,163
Deaths (to Engineers):5,264
KDR:0.58109
Kill Difference:1,325
Playtime:452.568 hours
Usage:32%
Score:7.002m
Score/min:258
Accuracy (listed only):30.631%
HSR (listed only):18.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,084
Deaths:1,517
KDR:0.715
Accuracy:20.009% D-
HSR:18.081% C+
Serpent VE92
C+
Kills:615
Deaths:972
KDR:0.633
Accuracy:23.225% C+
HSR:16.098% D
VE-S Canis
C++
Kills:610
Deaths:811
KDR:0.752
Accuracy:27.568% C++
HSR:15.410% D
Deimos VA29
B+
Kills:407
Deaths:724
KDR:0.562
Accuracy:48.299% D--
HSR:19.165% B+
NSX-P Tanto
B++
Kills:354
Deaths:606
KDR:0.584
Accuracy:28.925% B++
HSR:22.316% C-
Solstice VE3
D-
Kills:158
Deaths:346
KDR:0.457
Accuracy:18.393% D-
HSR:15.190% D-
Thanatos VE70
D-
Kills:82
Deaths:116
KDR:0.707
Accuracy:31.516% D-
HSR:12.195% D-
NS Baron G5
D-
Kills:79
Deaths:178
KDR:0.444
Accuracy:34.952% D-
HSR:8.861% D*
Zenith VX-5
B++
Kills:65
Deaths:96
KDR:0.677
Accuracy:28.851% B++
HSR:20% C
Kills:3,454
Deaths (as Light Assault):5,366
Deaths (to Light Assaults):3,554
KDR:0.64368
Kill Difference:1,912
Playtime:63.036 hours
Usage:4%
Score:0.627m
Score/min:166
Accuracy (listed only):29.082%
HSR (listed only):16.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,084
Deaths:1,517
KDR:0.715
Accuracy:20.009% D-
HSR:18.081% C+
VE-S Canis
C++
Kills:610
Deaths:811
KDR:0.752
Accuracy:27.568% C++
HSR:15.410% D
Deimos VA29
B+
Kills:407
Deaths:724
KDR:0.562
Accuracy:48.299% D--
HSR:19.165% B+
Thanatos VE70
D-
Kills:82
Deaths:116
KDR:0.707
Accuracy:31.516% D-
HSR:12.195% D-
NS Baron G5
D-
Kills:79
Deaths:178
KDR:0.444
Accuracy:34.952% D-
HSR:8.861% D*
Kills:2,262
Deaths (as Combat Medic):3,346
Deaths (to Combat Medics):2,156
KDR:0.67603
Kill Difference:1,084
Playtime:138.223 hours
Usage:10%
Score:2.367m
Score/min:285
Accuracy (listed only):32.469%
HSR (listed only):14.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,084
Deaths:1,517
KDR:0.715
Accuracy:20.009% D-
HSR:18.081% C+
VE-S Canis
C++
Kills:610
Deaths:811
KDR:0.752
Accuracy:27.568% C++
HSR:15.410% D
NS-44 Commissioner
C+
Kills:140
Deaths:357
KDR:0.392
Accuracy:35.474% C+
HSR:18.571% C--
Parallax VX3
C+
Kills:123
Deaths:82
KDR:1.500
Accuracy:38.406% C+
HSR:62.602% F-
Kills:1,957
Deaths (as Infiltrator):2,767
Deaths (to Infiltrators):3,305
KDR:0.70726
Kill Difference:810
Playtime:39.789 hours
Usage:3%
Score:0.287m
Score/min:120
Accuracy (listed only):30.364%
HSR (listed only):28.666%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:240
Deaths:216
KDR:1.111
Accuracy:15.087% D
HSR:20% C+
Quasar VM1
C+
Kills:239
Deaths:219
KDR:1.091
Accuracy:15.744% C+
HSR:16.736% C-
Blueshift VM5
C-
Kills:144
Deaths:145
KDR:0.993
Accuracy:17.763% C-
HSR:15.278% D*
Blueshift VM5
C--
Kills:134
Deaths:113
KDR:1.186
Accuracy:16.937% C--
HSR:14.179% D*
Kills:757
Deaths (as MAX Suit):346.500
Deaths (to MAX Suits):1,093
KDR:2.1847
Kill Difference:410.500
Playtime:38.616 hours
Usage:3%
Score:0.596m
Score/min:257
Accuracy (listed only):16.383%
HSR (listed only):16.548%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:108
V. Kills:40 263%
Deaths:22
KDR:4.909
Accuracy:42.780% D--
KPH:56.300 C
VKPH:20.800 C**
Maelstrom Turbo Laser
D--
Kills:55
V. Kills:64 85%
Deaths:421
KDR:0.131
Accuracy:25.405% D--
KPH:2.200 D--
VKPH:2.600 D--
Kills:163 (55 + 0)
Deaths:443
KDR:0.368
VKDR:0.235
Vehicle Kills:104
Kill Difference:280
Playtime:26.842 hours
Usage:2%
Score:0.172m
Score/min:107
Piloting Accuracy:25.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:108
V. Kills:18 N/A
Deaths:12
KDR:9
Accuracy:33.506% D*
KPH:36.400 C-
VKPH:6.100 C--
Kills:108 (0 + 108)
Deaths:12
KDR:9
VKDR:1.500
Vehicle Kills:18
Kill Difference:96
Playtime:2.969 hours
Usage:0%
Score:0.043m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:33.506%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:669
V. Kills:155 429%
Deaths:158
KDR:4.234
Accuracy:31.708% D-
KPH:20.700 C--
VKPH:4.800 D
L100 Python HEAT
C--
Kills:207
V. Kills:92 223%
Deaths:51
KDR:4.059
Accuracy:49.274% C
KPH:20.700 D
VKPH:9.200 C--
Skyguard
D
Kills:198
V. Kills:183 108%
Deaths:93
KDR:2.129
Accuracy:26.058% C--
KPH:8.300 D-
VKPH:7.600 D
L100 Python HESH
D
Kills:195
V. Kills:33 N/A
Deaths:38
KDR:5.132
Accuracy:38.693% D*
KPH:33.100 D
VKPH:5.600 D
L100 Python AP
D-
Kills:143
V. Kills:102 139%
Deaths:36
KDR:3.972
Accuracy:54.475% C
KPH:18.100 D--
VKPH:12.900 D-
Kills:1,412 (1,412 + 0)
Deaths:376
KDR:3.755
VKDR:1.503
Vehicle Kills:565
Kill Difference:1,036
Playtime:80.101 hours
Usage:6%
Score:0.756m
Score/min:157
Driving Accuracy:54.475%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:950
V. Kills:371 255%
Deaths:281
KDR:3.381
Accuracy:44.270% C--
KPH:18 C-
VKPH:7 C-
Saron HRB
C+
Kills:275
V. Kills:137 199%
Deaths:59
KDR:4.661
Accuracy:43.648% C+
KPH:19.600 C--
VKPH:9.800 D
Supernova FPC
D
Kills:264
V. Kills:175 150%
Deaths:106
KDR:2.491
Accuracy:48.269% D
KPH:17 D
VKPH:11.200 D-
E540 Halberd
D
Kills:60
V. Kills:31 188%
Deaths:8
KDR:7.500
Accuracy:41.778% D-
KPH:25 D
VKPH:12.900 D
Proton II PPA
A
Kills:52
V. Kills:15 325%
Deaths:11
KDR:4.727
Accuracy:32.909% A+
KPH:21 D*
VKPH:6.100 A
Kills:1,601 (1,214 + 387)
Deaths:465
KDR:3.443
VKDR:1.568
Vehicle Kills:729
Kill Difference:1,136
Playtime:87.235 hours
Usage:6%
Score:0.878m
Score/min:168
Driving Accuracy:48.269%
Gunner Accuracy:32.909%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D-
Kills:89
V. Kills:40 217%
Deaths:31
KDR:2.871
Accuracy:32.598% D**
KPH:25.600 D-
VKPH:11.500 D**
Proton II PPA-H
D*
Kills:71
V. Kills:4 N/A
Deaths:11
KDR:6.455
Accuracy:23.371% F
KPH:34.600 D*
VKPH:1.900 D*
Saron HRB-H
D
Kills:71
V. Kills:37 187%
Deaths:20
KDR:3.550
Accuracy:50.159% D
KPH:18.100 D*
VKPH:9.400 D**
Kills:231 (0 + 231)
Deaths:62
KDR:3.726
VKDR:1.306
Vehicle Kills:81
Kill Difference:169
Playtime:9.449 hours
Usage:1%
Score:0.100m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:50.159%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:162
V. Kills:69 231%
Deaths:69
KDR:2.348
Accuracy:37.782% C+
KPH:13 D
VKPH:5.500 D
M20 Basilisk
C
Kills:131
V. Kills:45 285%
Deaths:40
KDR:3.275
Accuracy:36.485% C
KPH:16.500 C
VKPH:5.700 D
M60-G Bulldog
D
Kills:110
V. Kills:24 440%
Deaths:39
KDR:2.821
Accuracy:33.132% C+
KPH:17 D
VKPH:3.700 D
M12 Kobalt
D
Kills:55
V. Kills:4 N/A
Deaths:7
KDR:7.857
Accuracy:11.787% D*
KPH:27.600 D--
VKPH:2 D
Kills:458 (0 + 458)
Deaths:155
KDR:2.955
VKDR:0.916
Vehicle Kills:142
Kill Difference:303
Playtime:28.858 hours
Usage:2%
Score:0.221m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:11.787%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,3661,3361,5000.891C0.0722.192%C21.258%D22.6DN/A5759.2h15.9D71.5C
Orion VS54 1,2601,2391,4590.849C0.1117.284%D23.164%C16DN/A7077.5h15.9D91.9C
Ursa 1,2251,2071,3380.902C0.0621.336%C22.038%C23.4C--N/A6451.5h13.8D64.7C+
Flare VE6 1,1851,1691,0991.064C0.1117.84%D-18.734%D-20.5DN/A8557.1h12.4C-69.4C-
Pulsar LSW 1,1761,1541,3240.872C--0.0920.126%D18.891%D22DN/A6652.5h16.5D*81.8D
NS-7 PDW 1,0911,0841,5170.715C0.2420.009%D-18.081%C+12.4DN/A4987.4h19.9D--99.4D
Supernova PC 1,3219502813.381C2.4244.27%C--3.368%B*18C-7C-12652.7h5.2C++11.7C+
C75 Viper 8246691584.234C+3.2831.708%D-N/A20.7C--4.8D12132.3h12.3B38.7C+
VE-H Maw 6436256680.936C--0.0226.684%C*19.2%D-26.5DN/A7423.6h15.7D**59C
C-4 8816217280.853C0.1026.23%C++N/A51.8D21.7C--47612h1.7C6.6C+
Serpent VE92 6256159720.633C0.3223.225%C+16.098%D11.6DN/A4053.1h18.6D*80.1C--
VE-S Canis 6226108110.752C0.2127.568%C++15.41%D18.6DN/A5532.8h18.2D*65.9C
Lasher X2 6045877980.736C0.2223.361%C3.748%C+25.3CN/A9323.2h22C94.3C+
MANA Anti-Personnel Turret 5185093051.669N/A0.7113.562%UN/A5090U90U11919000.1h28.2T*208.1T*
Deimos VA29 4134077240.562D0.4048.299%D--19.165%B+9D*N/A3345.4h4.1F*8.5D**
NSX-P Tanto 3773546060.584C0.3728.925%B++22.316%C-11.9DN/A4129.7h21.4D--74C
S1 5683398350.406C--0.5557.638%C++N/A12.7D-8.6D17226.7h11F-19.1D*
MANA Anti-Vehicle Turret 6023312281.452C0.4953.303%C+1.813%D--3310M*2710A*9519970.1h9C16.8C++
Spear Anti-Vehicle Phalanx Turret 450321674.791C3.8345.62%C++3.738%C+40.1C++16.1C--4068h7.6B+16.6B+
Tank Mine 4422941432.056C1.1031.595%C+N/A77.4D38.9D-7073.8h2.1C6.7C+
Saron HRB 412275594.661C+3.7043.648%C+N/A19.6C--9.8D21014h17.9B++41.1B++
Supernova FPC 4392641062.491C--1.5348.269%D2.652%C*16.9D11.2D-25915.6h6C12.5C--
Proximity Mine 262262663.97C++3.0136.875%DN/A90.3DN/A3132.9h2C5.5C-
Nebula VM20 2442402161.111C-0.1515.087%D20%C+17D--N/A6514.1h18.7D124.1C
Quasar VM1 2422392191.091C0.1315.744%C+16.736%C-16.5DN/A7514.5h16.8C106.7C++
L100 Python HEAT 299207514.059C+3.1049.274%C1.449%D20.7D9.2C--19110h8.2D16.6D
Skyguard 381198932.129C1.1726.058%C--1.515%C8.3D-7.6D17124h147.5C--565.9D
L100 Python HESH 228195385.132C--4.1738.693%D*1.538%C+33.1D5.6D1745.9h3.5C+9C
Lancer VS22 4291765840.301D0.6670.712%B**1.136%C8.1D11.7C18921.7h39.4C--55.7C
NS Annihilator 2791731870.925B++0.0383.182%B+N/A14B*8.5C+17612.4h11.2C**13.4B+
M20 Basilisk 231162692.348C1.3937.782%C+5.556%C+13D5.5D11612.5h125C-330.9C
Solstice VE3 1601583460.457C-0.5018.393%D-15.19%D-6.6DN/A6523.8h20.3D110.2C-
Nemesis VSH9 2301502490.602C+0.3661.171%C+N/A11.6C6.2C14612.9h7.6B12.4C**
Sticky Grenade 1521471147N/A146.0444.852%D-N/A490D--16.7B+19890.3h3D6.7D
Blueshift VM5 1501441450.993D0.0417.763%C-15.278%D*16.6D--N/A648.7h19.3D-108.7C
L100 Python AP 245143363.972C+3.0154.475%CN/A18.1D--12.9D-2097.9h8.3D15.2D
NS-44 Commissioner 1421403570.392C--0.5735.474%C+18.571%C--18.4DN/A727.6h5.2D--14.7C
Blueshift VM5 1371341131.186C--0.2316.937%C--14.179%D*18.9D-N/A727.1h16.4C+96.7C+
M20 Basilisk 176131403.275C*2.3236.485%C4.58%C16.6C5.7D1627.9h102.5C++280.9C++
Frag Grenade 1281251125N/A124.0434.066%D**N/A208.3D*5C-10730.6h5.7D**16.7F-
Parallax VX3 124123821.5C0.5438.406%C+62.602%F-10.4D--N/A3511.8h3.9F--10.2D**
Force-Blade 11511418,6220.006C--0.9527.166%CN/A0.1DN/A1831.3h2.6C++9.7C*
M60-G Bulldog 134110392.821C-1.8633.132%C+1.818%D16.9D3.7D1036.5h7B21.1C**
Dual Photon Pods 148108224.909C+3.9542.78%D--3.704%M**56.8C21.1C**7121.9h38.3D**89.5D**
L105 Zephyr 126108129C++8.0433.506%D*N/A36C-6C--2413h6B+17.9C+
Aphelion VEX-4H 12989312.871C1.9132.598%D**2.247%D25.4D-11.4D**2073.5h66.1C+202.8D-
Betelgeuse 54-A 91891310.679D0.2823.465%D25.843%D20.2D*N/A1274.4h19.8T*84.5F*
Thanatos VE70 84821160.707C+0.2531.516%D-12.195%D-22.2CN/A1403.7h4.5B14.3C+
NS Baron G5 86791780.444D-0.5134.952%D-8.861%D*9.8D*N/A358.1h6.4D*18.3C+
Eidolon VE33 81781250.624C0.3330.892%B+34.615%B**13.4DN/A795.8h11.1C-36.1C++
Proton II PPA-H 7571116.455C5.5023.371%F2.817%B**33.8D*1.9D*1602.1h10.6C++45.4D-
Saron HRB-H 10871203.55C2.5950.159%DN/A18.2D*9.5D**1573.9h24.5C++48.7C+
NS-R3 Swarm 11169770.896B*0.0664.682%C++N/A11.1B++6.8C+1156.2h18.6B**28.7B**
Zenith VX-5 6565960.677C--0.2828.851%B++20%C11.6D-N/A565.6h21.8F--75.6D
Rocklet Rifle 115631470.429C--0.5359.153%B++N/A15.8D--13D--3064h54.5D*92.2C
E540 Halberd 916087.5C+6.5441.778%D-3.333%B+25D12.9D3012.4h5.7C++13.7C
Maelstrom Turbo Laser 119554210.131D0.8325.405%D--N/A2.2D--2.6D--6024.9h225.8D**888.9F-
M12 Kobalt 595577.857C-6.9011.787%D*18.182%C+27.5D--2D1432h19.9C++168.9C-
Proton II PPA 6752114.727C--3.7732.909%A+N/A20.8D*6B**1102.5h30.3T*92F-
Aspis Anti-Aircraft Phalanx Turret 9651173C+2.0421.092%D1.961%C+9.1C8D2705.6h139.2B+659.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon96020.9h
Anti-Vehicle MANA Turret445812.7h
Nano-Armor Kit700669,95249h
M12 Kobalt-H01360.1h
Nanite Revive Grenade05640.2h
Spitfire Auto-Turret106541h
Motion Spotter31280.2h
Rampart Wall1731.3h
Deconstruction Tool09500.2h
Welding Device08550.2h
Shield Recharging Field408731h
Smoke Grenade0770h
Ammunition Package862,1203.8h
Medical Kit434670.8h
Anti-Infantry MANA Turret522852h
Medical Applicator607186,32317.7h
Recon Detection Device135031.3h

Check the help document for the dictionary if you want to learn more about words used here.


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