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Lt. Colonel Loyal Soldier Greattankx[HEA] Greattankx
TR BR 66

KDR: 6.12

Score: 4.9m

Last Seen: May 22nd, 2020 6:21 PM
- OFFLINE - 90.5 hour(s)

Battle Rank 66 - Terran Republic on Emerald
Level Progress (to 67): 57%
Level 100 Progress: 26% 462h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler C150 Dalton T9 CARV M14 Banshee G20 Vulcan-H TRAC-5 P525 Marauder-H E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,187,199 MLG Score: 949
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.132%34.119%994312801,1462.696473.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.257%1.527A+1.959A++1.157B**HEAD ++ (~19.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.444B120.159C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.986%0.528%2615312803,031145131220.7603231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.617%-0.132C-0.964D--0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.10.236C++44.70.161C++79.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.694%1.191%4994412792,01573110527.6027182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.594%1.43A-0.805D--0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.624B+23.40.419B21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m236.3%504 (30.2k)463 (27.8k)6.124378,4701,3837.8098366 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128348230.192%5.514%16607:383

91% Engineer7% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2018 12:51 PMMar 2nd, 2020 3:02 PMMay 22nd, 2020 4:25 PM (12d) (PST)May 22nd, 2020 2:21 PM (12d) (PST)May 22nd, 2020 2:21 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,606431,5630.8020.1310.0442.5570.280949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,3872,56293,82548831531727,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176h/7.3d 2,331 467 2,108 27k 79 161 2,954 17m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:265
Deaths:264
KDR:1.004
Accuracy:28.813% A
HSR:26.038% B**
Kills:265
Deaths (as Engineer):264
Deaths (to Engineers):435
KDR:1.00379
Kill Difference:1
Playtime:159.722 hours
Usage:91%
Score:4.483m
Score/min:468
Accuracy (listed only):28.813%
HSR (listed only):26.038%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:803
Deaths:379
KDR:2.119
Accuracy:29.225% A++
HSR:38.232% A*
Kills:803
Deaths (as Heavy Assault):379
Deaths (to Heavy Assaults):334
KDR:2.11873
Kill Difference:424
Playtime:13.089 hours
Usage:7%
Score:0.363m
Score/min:462
Accuracy (listed only):29.225%
HSR (listed only):38.232%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M++
Kills:2,236
V. Kills:1,155 193%
Deaths:95
KDR:23.537
Accuracy:35.253% B+
KPH:52.200 M++
VKPH:27 A*
M14 Banshee
M
Kills:722
V. Kills:66 N/A
Deaths:12
KDR:60.167
Accuracy:39.301% A++
KPH:101.300 A
VKPH:9.300 M
M18 Rotary
M*
Kills:98
V. Kills:46 209%
Deaths:
KDR:
Accuracy:38.940% B**
KPH:66.600 M*
VKPH:31.300 A**
Kills:3,056 (3,056 + 0)
Deaths:107
KDR:28.561
VKDR:11.841
Vehicle Kills:1,267
Kill Difference:2,949
Playtime:51.410 hours
Usage:29%
Score:1.045m
Score/min:339
Piloting Accuracy:38.940%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,470
V. Kills:741 198%
Deaths:5
KDR:294
Accuracy:44.847% C**
KPH:78.500 A++
VKPH:39.500 B**
C150 Dalton
A
Kills:104
V. Kills:60 170%
Deaths:10
KDR:10.400
Accuracy:42.773% C**
KPH:595.200 A
VKPH:343.400 A
CAS30 Tank Buster
A
Kills:73
V. Kills:26 270%
Deaths:5
KDR:14.600
Accuracy:59.931% A
KPH:15.100 B**
VKPH:5.400 C-
AP30 Shredder
A**
Kills:60
V. Kills:28 207%
Deaths:5
KDR:12
Accuracy:51.717% A**
KPH:39 B+
VKPH:18.200 C+
Kills:1,707 (73 + 1,634)
Deaths:25
KDR:68.280
VKDR:34.200
Vehicle Kills:855
Kill Difference:1,682
Playtime:25.272 hours
Usage:14%
Score:0.766m
Score/min:505
Piloting Accuracy:59.931%
Gunner Accuracy:51.717%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A+
Kills:162
V. Kills:63 253%
Deaths:
KDR:
Accuracy:41.599% C+
KPH:42 A+
VKPH:16.400 B++
Halberd SE
A+
Kills:110
V. Kills:45 239%
Deaths:
KDR:
Accuracy:51.821% B++
KPH:57.300 A
VKPH:23.400 A+
Kills:272 (0 + 272)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:108
Kill Difference:272
Playtime:5.774 hours
Usage:3%
Score:0.072m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:51.821%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:414
V. Kills:169 244%
Deaths:10
KDR:41.400
Accuracy:56.590% B**
KPH:82.300 A++
VKPH:33.600 B+
P525 Marauder-H
A*
Kills:189
V. Kills:22 N/A
Deaths:1
KDR:189
Accuracy:51.993% A*
KPH:128.300 B+
VKPH:14.900 A*
Kills:603 (0 + 603)
Deaths:11
KDR:54.818
VKDR:17.364
Vehicle Kills:191
Kill Difference:592
Playtime:6.504 hours
Usage:4%
Score:0.160m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:51.993%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:68
V. Kills:25 262%
Deaths:
KDR:
Accuracy:43.788% B++
KPH:52.600 A++
VKPH:19.400 B+
Kills:68 (0 + 68)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:25
Kill Difference:68
Playtime:1.292 hours
Usage:1%
Score:0.020m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:43.788%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,3912,2369523.537S17.4135.253%B+N/A52.2M++27A*33642.8h52.8B**149.7B**
C150 Dalton 2,2111,4705294U287.8844.847%C**N/A78.6A++39.6B**52218.7h2.1B**4.7A
T9 CARV 8198033792.119B4.0129.225%A++38.232%A*87.3A*1.7A++2529.2h10.5B*35.9B*
M14 Banshee 7887221260.167S54.0439.301%A++N/A101.7A9.3M3067.1h19.7C*50.3B+
G20 Vulcan-H 5834141041.4S35.2856.59%B**3.382%B+82.8A++33.8B+4315h75.2B*132.9B**
TRAC-5 2732652641.004C*5.1228.813%A26.038%B**12.2C--N/A3821.7h16.6C57.5B+
P525 Marauder-H 2111891189S182.8851.993%A*N/A126B+14.7A*3341.5h9.9D--19C++
E540 Halberd 2251621162U155.8841.599%C+N/A41.5A+16.2B++1963.9h3.5A++8.3A
M60-A Bulldog 1411151115S108.8849.505%B**N/A60.5B++13.7A+3921.9h5.2C*10.5B++
Halberd SE 1551101110M103.8851.821%B++N/A57.9A23.7A+2351.9h3.4B**6.5B**
C150 Dalton 1641041010.4U4.2842.773%C**N/A520B**300B**80520.2h2.8T*6.5D*
M18 Rotary 14498198U91.8838.94%B**3.061%B+65.3M*30.7A**5771.5h44.8B**115B**
M60-A Bulldog 10490190B**83.8873.641%A**N/A150S23.3S5680.6h5B+6.7B**
TX1 Repeater 8578392A+4.1229.835%B*19.231%C97.5M++8.8U2720.8h11.8B+39.7B++
CAS30 Tank Buster 9973514.6S8.4859.931%A1.37%C++15.2B**5.4C-1884.8h42.9B+71.5B++
A30 Walker 1017188.875M++2.7540.378%M++1.408%C24.5B10.3C1852.9h111.6C*276.3B++
M20 Wyvern 9368168U61.8843.788%B++2.941%C52.3A++19.2B+2631.3h38.5A87.8A
AP30 Shredder 8860512C+5.8851.717%A**1.667%C40B+18.7C+4291.5h82.6C++159.7B*
Bastion Battery 7758158N/A51.8854.027%B**1.724%D44.6D14.6D*3191.3h17.5F32.3C+
C-4 8256134.308A++1.8228.333%C**N/A93.3C+43.3B**5830.6h1.2B+4.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit425167,93316.4h
Anti-Vehicle MANA Turret01300.3h
Spawn Beacon0580h
NS-TMC-01 "His Regards"19533.4h
Medical Applicator05400h
Ammunition Package02060.1h
Medical Kit252050.3h
Nano-Repair Grenade01070h
M18 Locust01,0650.3h

Check the help document for the dictionary if you want to learn more about words used here.


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