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Colonel Loyal Soldier Greattankx[HEA] Greattankx
TR BR 73

KDR: 6.62

Score: 6m

Last Seen: Jul 18th, 2020 6:46 PM
- OFFLINE - 115.7 hour(s)

Battle Rank 73 - Terran Republic on Emerald
Level Progress (to 74): 78%
Level 100 Progress: 32% 411h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler C150 Dalton M14 Banshee T9 CARV M18 Rotary P525 Marauder-H G20 Vulcan-H TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.814%34.085%982313461,1972.530654.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.47%1.464A+1.951A++1.006B**HEAD ++ (~19.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.44B120.162C++29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.068%0.551%2532313463,631175161520.6307225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.804%-0.229C-0.941D--0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.30.278C*41.10.227C++76.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.636%1.019%4525513442,45498118725.0408207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.165%1.424A-0.847D---0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.666B+20.80.484B+19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m248.4%521 (31.3k)477 (28.6k)6.6238210,5121,5878.3623273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134970429.958%5.032%15108:004

90% Engineer8% Heavy Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2018 12:51 PMMar 2nd, 2020 3:02 PMJul 22nd, 2020 12:56 PM (62d) (PST)Jul 18th, 2020 6:04 PM (66d) (PST)Jul 18th, 2020 2:46 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,593391,5540.8310.1250.0422.7460.274892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
95,5992,36893,23150831651628,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
210.8h/8.8d 2,759 529 2,519 34.7k 97 205 3,465 20.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:304
Deaths:321
KDR:0.947
Accuracy:27.918% B+
HSR:27.303% B**
Kills:304
Deaths (as Engineer):321
Deaths (to Engineers):514
KDR:0.94704
Kill Difference:17
Playtime:190.087 hours
Usage:90%
Score:5.491m
Score/min:481
Accuracy (listed only):27.918%
HSR (listed only):27.303%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:812
Deaths:385
KDR:2.109
Accuracy:29.247% B**
HSR:38.054% A
Kills:812
Deaths (as Heavy Assault):385
Deaths (to Heavy Assaults):365
KDR:2.10909
Kill Difference:427
Playtime:16.612 hours
Usage:8%
Score:0.492m
Score/min:494
Accuracy (listed only):29.247%
HSR (listed only):38.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):92
KDR:0
Kill Difference:UNR
Playtime:1.259 hours
Usage:1%
Score:0.021m
Score/min:272
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:2,369
V. Kills:1,227 193%
Deaths:95
KDR:24.937
Accuracy:34.015% C++
KPH:49.700 A*
VKPH:25.800 A+
M14 Banshee
A*
Kills:1,189
V. Kills:108 N/A
Deaths:12
KDR:99.083
Accuracy:39.774% A+
KPH:106.700 B*
VKPH:9.700 A*
M18 Rotary
A++
Kills:451
V. Kills:214 210%
Deaths:
KDR:
Accuracy:39.541% B*
KPH:57.100 A++
VKPH:27.100 A
Hellfire Rocket Pods
M**
Kills:175
V. Kills:21 N/A
Deaths:
KDR:
Accuracy:59.158% B*
KPH:439.900 M**
VKPH:52.800 M++
Kills:4,184 (4,009 + 0)
Deaths:107
KDR:39.103
VKDR:14.673
Vehicle Kills:1,570
Kill Difference:4,077
Playtime:67.082 hours
Usage:32%
Score:1.450m
Score/min:360
Piloting Accuracy:39.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,470
V. Kills:741 198%
Deaths:5
KDR:294
Accuracy:44.847% B+
KPH:78.400 B**
VKPH:39.500 B+
C150 Dalton
U
Kills:104
V. Kills:60 170%
Deaths:10
KDR:10.400
Accuracy:42.773% U
KPH:595.200 U
VKPH:343.400 U
CAS30 Tank Buster
B*
Kills:73
V. Kills:26 270%
Deaths:5
KDR:14.600
Accuracy:59.931% B*
KPH:15.100 B*
VKPH:5.400 D
AP30 Shredder
A*
Kills:60
V. Kills:28 207%
Deaths:5
KDR:12
Accuracy:51.717% A*
KPH:39 C++
VKPH:18.200 C-
Kills:1,707 (73 + 1,634)
Deaths:25
KDR:68.280
VKDR:34.200
Vehicle Kills:855
Kill Difference:1,682
Playtime:25.278 hours
Usage:12%
Score:0.775m
Score/min:511
Piloting Accuracy:59.931%
Gunner Accuracy:51.717%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Halberd SE
B*
Kills:163
V. Kills:65 247%
Deaths:
KDR:
Accuracy:53.254% B+
KPH:54.400 B*
VKPH:21.700 B*
E540 Halberd
B*
Kills:162
V. Kills:63 253%
Deaths:
KDR:
Accuracy:41.599% C-
KPH:42 B*
VKPH:16.400 B
P2-120 HEAT
M
Kills:55
V. Kills:19 275%
Deaths:
KDR:
Accuracy:42.400% C
KPH:76.500 M
VKPH:26.400 M
Kills:380 (55 + 325)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:147
Kill Difference:380
Playtime:7.569 hours
Usage:4%
Score:0.115m
Score/min:252
Driving Accuracy:42.400%
Gunner Accuracy:41.599%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:439
V. Kills:48 N/A
Deaths:1
KDR:439
Accuracy:50.932% A+
KPH:143.800 B+
VKPH:15.700 A*
G20 Vulcan-H
A
Kills:414
V. Kills:169 244%
Deaths:10
KDR:41.400
Accuracy:56.590% B*
KPH:82.300 A
VKPH:33.600 C*
M12 Kobalt-H
A*
Kills:182
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:23.896% C**
KPH:178.700 B+
VKPH:11.800 A*
E540 Halberd-H
B+
Kills:72
V. Kills:36 195%
Deaths:
KDR:
Accuracy:68.774% A
KPH:61.500 C**
VKPH:30.700 B+
Kills:1,107 (0 + 1,107)
Deaths:11
KDR:100.636
VKDR:24.091
Vehicle Kills:265
Kill Difference:1,096
Playtime:10.274 hours
Usage:5%
Score:0.282m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:68.774%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:77
V. Kills:30 248%
Deaths:
KDR:
Accuracy:43.737% B+
KPH:55.100 A++
VKPH:21.500 B**
Kills:77 (0 + 77)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:77
Playtime:1.397 hours
Usage:1%
Score:0.032m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:43.737%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,5962,3699524.937M**18.3134.015%C++N/A49.8A*25.8A+32247.6h52.6B++154.6B++
C150 Dalton 2,2111,4705294U287.3844.847%B+N/A78.6B**39.6B+52918.7h2.1B*4.7B**
M14 Banshee 1,2971,1891299.083S92.4639.774%A+N/A107.1B*9.7A*38311.1h18.2C*45.7B+
T9 CARV 8288123852.109C++4.5129.247%B**38.054%A84.6B**1.7A2479.6h10.5B+35.9B+
M18 Rotary 6654511451U444.3839.541%B*2.439%B+57.1A++27.1A4107.9h44.2B*111.8B**
P525 Marauder-H 4874391439U432.3850.932%A+N/A141.6B+15.5A*4473.1h8.7D17.1C*
G20 Vulcan-H 5834141041.4S34.7856.59%B*3.382%B+82.8A33.8C**4485h75.2B+132.9B*
TRAC-5 3133043210.947C5.6827.918%B+27.303%B**12.1DN/A3925.2h15.9C57C++
M12 Kobalt-H 1941821182S175.3823.896%C**15.385%D182B+12A*4671h12B+50B+
Hellfire Rocket Pods 1961751175U168.3859.158%B*N/A437.5M**52.5M++33630.4h9.8C++16.6B
Halberd SE 2281631163A**156.3853.254%B+N/A54.3B*21.7B*2833h3.3B**6.2B+
E540 Halberd 2251621162U155.3841.599%C-N/A41.5B*16.2C**2023.9h3.5A+8.3B**
M60-A Bulldog 1491231123S116.3849.964%B*N/A58.6B12.4A3812.1h5.6C11.2B+
C150 Dalton 1641041010.4U3.7842.773%UN/A520U300U80560.2h2.8T*6.5T*
M60-A Bulldog 10490190B+83.3873.641%A*N/A150M++23.3S5740.6h5B+6.7B**
TX1 Repeater 8881421.929B**4.6929.737%B+19.753%C-101.3A*8.8U2990.8h11.6C**38.9B+
C-4 11479233.435B*3.1926.959%C+N/A71.8D31.8C+4811.1h1.1B+4B
M20 Wyvern 10777177U70.3843.737%B+2.597%D55A++21.4B**3761.4h36.8B**84.2B**
CAS30 Tank Buster 9973514.6S7.9859.931%B*1.37%C++15.2B*5.4D1894.8h42.9B+71.5B+
E540 Halberd-H 10872172S65.3868.774%A1.389%C+60C*30B+5191.2h5C*7.3B+
A30 Walker 1017188.875M2.2540.378%M1.408%C+24.5C+10.3C--1882.9h111.6C++276.3B++
Bastion Battery 10568168N/A61.3842.15%C+N/A45.3D24.7C4511.5h11.8C27.9C+
Bastion Battery 9266166N/A59.3852.534%B**1.515%C+44D17.3F-4201.5h17.6D-33.5C-
AP30 Shredder 8860512C+5.3851.717%A*1.667%C40C++18.7C4341.5h82.6C+159.7B++
P2-120 HEAT 7455155S48.3842.4%C1.818%D78.6M+27.1M+3930.7h3.9B**9.1B**
Bastion CDWS 7954154N/A47.3835.312%AN/A108A++50A++9190.5h53.9C+152.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit519194,41119h
Anti-Vehicle MANA Turret11420.3h
Spawn Beacon0650h
NS-TMC-01 "His Regards"19533.4h
Medical Applicator16810h
Ammunition Package02810.1h
Medical Kit252080.3h
Nano-Repair Grenade01170h
M18 Locust01,0650.3h

Check the help document for the dictionary if you want to learn more about words used here.


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