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Second Lt. GreenGiantOverdrivu[L7EC] GreenGiantOverdrivu
TR BR 40

KDR: 3.85

Score: 1.4m

Last Seen: Apr 5th, 2019 7:27 PM
- OFFLINE - 371.2 hour(s)

Battle Rank 40 - Terran Republic on Miller - Outfit Member of La 7 eme compagnie[L7EC] La 7 eme compagnie
TR outfit on Miller

Members: 72
Level Progress (to 41): 74%
Level 100 Progress: 7% 768h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 99SV M77-B LC2 Lynx TX1 Repeater C-4 T9 CARV Claymore
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,924,285 MLG Score: 5535
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.899%25.011%798410312,2633.214490.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.916%2.105A*0.658B+0.69B+HEAD ++ (~9.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.542B+10.90.236C++23.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.907%43.519%0210331,813932619.4946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.65%1.636A+-1.545F-0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*3.4-0.068C+4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
La 7 eme compagnie[L7EC] La 7 eme compagnie
TR outfit on Miller

Members: 72
1.4m173.6%379 (22.7k)337 (20.2k)3.849074,5651,1863.9603740 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103536733.685%29.989%101003:312

53% Infiltrator41% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2019 6:40 PMMar 10th, 2019 12:35 AMApr 20th, 2019 8:48 PM (5h) (PST)Apr 5th, 2019 6:38 PM (15d) (PST)Apr 5th, 2019 3:27 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6821715111.0970.2850.3291.9660.0365535

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,89610,27630,620661720118220,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
69.4h/2.9d 132 1,369 1,110 8.2k 83 308 148 2.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:156
Deaths:57
KDR:2.737
Accuracy:29.548% A*
HSR:25% C**
Kills:156
Deaths (as Heavy Assault):57
Deaths (to Heavy Assaults):356
KDR:2.73684
Kill Difference:99
Playtime:3.220 hours
Usage:5%
Score:0.053m
Score/min:276
Accuracy (listed only):29.548%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,184
Deaths:361
KDR:3.280
Accuracy:31.532% A*
HSR:24.662% B**
LC2 Lynx
A++
Kills:544
Deaths:187
KDR:2.909
Accuracy:31.913% A++
HSR:23.529% B
Kills:1,728
Deaths (as Light Assault):548
Deaths (to Light Assaults):202
KDR:3.15328
Kill Difference:1,180
Playtime:28.346 hours
Usage:41%
Score:0.641m
Score/min:377
Accuracy (listed only):31.723%
HSR (listed only):24.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A*
Kills:1,177
Deaths:202
KDR:5.827
Accuracy:45.525% A*
HSR:28.207% D-
M77-B
A+
Kills:636
Deaths:80
KDR:7.950
Accuracy:47.363% A+
HSR:71.855% C--
TX1 Repeater
A++
Kills:379
Deaths:203
KDR:1.867
Accuracy:34.020% A++
HSR:28.232% B**
Kills:2,192
Deaths (as Infiltrator):485
Deaths (to Infiltrators):247
KDR:4.51959
Kill Difference:1,707
Playtime:37.106 hours
Usage:53%
Score:0.698m
Score/min:313
Accuracy (listed only):42.303%
HSR (listed only):42.765%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,184
Deaths:361
KDR:3.280
Accuracy:31.532% A*
HSR:24.662% B**
LC2 Lynx
A++
Kills:544
Deaths:187
KDR:2.909
Accuracy:31.913% A++
HSR:23.529% B
Kills:1,728
Deaths (as Engineer):548
Deaths (to Engineers):146
KDR:3.15328
Kill Difference:1,180
Playtime:0.419 hours
Usage:1%
Score:0.013m
Score/min:497
Accuracy (listed only):31.723%
HSR (listed only):24.096%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 1,2041,1843613.28M**0.5731.532%A*24.662%B**67.7M**1.1A**18617.5h10.2B**32.2B**
99SV 1,1961,1772025.827A**1.9845.525%A*28.207%D-66.1M+1.1A++16817.8h4.1B**9B**
M77-B 643636807.95S4.1047.363%A+71.855%C--47.1A+N/A12113.5h2.1B++4.4B*
LC2 Lynx 5565441872.909A++0.9431.913%A++23.529%B68.9A*1.5M+1827.9h11.6B*36.3B*
TX1 Repeater 3833792031.867A+1.9834.02%A++28.232%B**99.7M**1.1B**2523.8h12B+35.2B*
C-4 226194355.543M+1.6932.516%AN/A323.3S53.3A++14860.6h1B**3.2B**
T9 CARV 160156572.737B**1.1129.548%A*25%C**67.8A*1.7M*2052.3h11.7B++39.7B*
Claymore 585878.286C**4.4419.692%D**N/A116CN/A3280.5h1.1B**5.6D-
Chainblade 60561,1760.048B*3.8015.643%D--5.357%C0.8C*N/A266.8h1.5B**9.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,6300.6h
Nano-Armor Kit11,1940.1h
Recon Detection Device1560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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