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Major GreenGiantOverdrivu[L7EC] GreenGiantOverdrivu
TR BR 64

KDR: 4.23

Score: 3.6m

Last Seen: Aug 18th, 2019 7:12 PM
- OFFLINE - 25.2 hour(s)

Battle Rank 64 - Terran Republic on Miller - Outfit Member of La 7 eme compagnie[L7EC] La 7 eme compagnie
TR outfit on Miller

Members: 53
Level Progress (to 65): 66%
Level 100 Progress: 19% 560h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS LC2 Lynx M77-B TRAC-5 99SV SR-7 TX1 Repeater RAMS .50M C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,365,437 MLG Score: 6687
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.51%23.411%738612084,1393.246270.98

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.818%1.977A++0.428B0.864B*HEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.527B+11.20.228C++24.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.123%59.875%0412104,1621574326.3418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.644%1.639A+-0.563D0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.419B2.50.171C++3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
La 7 eme compagnie[L7EC] La 7 eme compagnie
TR outfit on Miller

Members: 53
3.6m293.1%453 (27.2k)411 (24.7k)4.226099,2342,1854.3400564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121480833.043%37.806%124904:045

68% Infiltrator28% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2019 6:40 PMMar 10th, 2019 12:35 AMAug 18th, 2019 3:48 PM (2d) (PST)Aug 18th, 2019 4:15 PM (2d) (PST)Aug 18th, 2019 3:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6361544821.0410.2460.3933.1330.0286687

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1659,25028,915621524188224,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
147.9h/6.2d 249 3,491 2,406 27.8k 193 658 248 5.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:245
Deaths:83
KDR:2.952
Accuracy:30.295% A*
HSR:23.265% C+
Kills:245
Deaths (as Heavy Assault):83
Deaths (to Heavy Assaults):586
KDR:2.95181
Kill Difference:162
Playtime:5.745 hours
Usage:4%
Score:0.129m
Score/min:374
Accuracy (listed only):30.295%
HSR (listed only):23.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,237
Deaths:403
KDR:3.069
Accuracy:30.108% A
HSR:22.393% C++
TRAC-5
A*
Kills:1,185
Deaths:362
KDR:3.273
Accuracy:31.510% A*
HSR:24.641% B**
PDW-16 Hailstorm
A
Kills:260
Deaths:77
KDR:3.377
Accuracy:30.635% A
HSR:18.846% B+
T5 AMC
A*
Kills:154
Deaths:56
KDR:2.750
Accuracy:33.903% A*
HSR:22.078% B+
Kills:2,836
Deaths (as Light Assault):898
Deaths (to Light Assaults):439
KDR:3.15813
Kill Difference:1,938
Playtime:41.606 hours
Usage:28%
Score:1.080m
Score/min:433
Accuracy (listed only):31.539%
HSR (listed only):21.990%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:1,192
Deaths:146
KDR:8.164
Accuracy:45.272% A
HSR:74.497% C+
99SV
A*
Kills:1,177
Deaths:202
KDR:5.827
Accuracy:45.525% A*
HSR:28.207% D-
SR-7
B**
Kills:1,163
Deaths:155
KDR:7.503
Accuracy:47.988% B**
HSR:71.281% D-
TX1 Repeater
A+
Kills:1,058
Deaths:487
KDR:2.172
Accuracy:33.392% A+
HSR:24.575% B+
RAMS .50M
A
Kills:630
Deaths:74
KDR:8.514
Accuracy:47.057% A
HSR:70.318% D*
PDW-16 Hailstorm
A
Kills:260
Deaths:77
KDR:3.377
Accuracy:30.635% A
HSR:18.846% B+
Kills:5,480
Deaths (as Infiltrator):1,141
Deaths (to Infiltrators):476
KDR:4.8028
Kill Difference:4,339
Playtime:100.372 hours
Usage:68%
Score:2.418m
Score/min:402
Accuracy (listed only):41.645%
HSR (listed only):47.954%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 1,2521,2374033.069A++1.1630.108%A22.393%C++70.3A++N/A22417.6h11.2B**37.1B**
M77-B 1,2031,1921468.164S3.9445.272%A74.497%C+46.4AN/A15125.7h2B++4.4B*
TRAC-5 1,2051,1853623.273M++0.9531.51%A*24.641%B**67.3M++1.1A*19217.6h10.2B**32.2B**
99SV 1,1961,1772025.827A**1.6045.525%A*28.207%D-66.1M+1.1A++17117.8h4.1B**9B**
SR-7 1,1681,1631557.503A3.2847.988%B**71.281%D-53.1B*N/A18321.9h1.9B+3.9B++
TX1 Repeater 1,0671,0584872.172A++2.0533.392%A+24.575%B+98.9M*N/A34210.7h11.9B+35.7B++
RAMS .50M 634630748.514A++4.2947.057%A70.318%D*46B**N/A24413.7h1.9B++4.1B++
C-4 359309486.438M**2.2133.088%AN/A343.3S55.6A++17450.9h1B**3.1B**
PDW-16 Hailstorm 264260773.377M0.8530.635%A18.846%B+56.5A+N/A2134.6h11.5B*37.6B*
T9 CARV 254245832.952A1.2730.295%A*23.265%C+66.2A++2.4S2573.7h12B+39.6B*
T5 AMC 155154562.75A++1.4833.903%A*22.078%B+67MN/A3692.3h12.4B++36.5B*
Claymore 1441441311.077B++6.8517.773%D**N/A120CN/A4101.2h1.1B**6.2D*
Chainblade 1171072,1720.049B*4.1818.876%D-3.738%C-0.7C++N/A2143.3h1.6B*8.3B
Frag Grenade 5958158N/A53.7745.995%C++N/A580B+10C*18570.1h3.5B+7.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit22,0190.1h
Motion Spotter84,1891.5h
Recon Detection Device1560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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