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Colonel GreenGiantOverdrivu[L7EC] GreenGiantOverdrivu
TR BR 74

KDR: 4.29

Score: 5m

Last Seen: Oct 12th, 2019 7:33 PM
- OFFLINE - 49.5 hour(s)

Battle Rank 74 - Terran Republic on Miller
Level Progress (to 75): 29%
Level 100 Progress: 26% 516h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS LC2 Lynx TX1 Repeater M77-B TRAC-5 99SV RAMS .50M SR-7 TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,364,186 MLG Score: 6686
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.76%23.722%753812115,3033.233541.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.364%2.05A*0.417B0.368C**HEAD ++ (~7.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.555B+10.50.264C*22.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.658%20.635%75112186375300.84203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.975D--3.932M**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.484B+15.90.604B+46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.978%61.652%75512145,5572105826.4619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.93%1.657A++-0.347C--0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.469B+2.40.241C++2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m313.1%449 (26.9k)405 (24.3k)4.2909512,2852,8634.4310274 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219107933.165%38.852%128904:187

72% Infiltrator23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2019 6:40 PMMar 10th, 2019 12:35 AMOct 19th, 2019 8:35 AM (30d) (PST)Oct 12th, 2019 6:55 PM (37d) (PST)Oct 12th, 2019 3:33 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
63914649310.2330.3883.2190.0286686

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3408,79029,550601423193224,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
204.9h/8.5d 401 4,773 3,450 39.6k 268 897 350 7.9m

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,237
Deaths:403
KDR:3.069
Accuracy:30.108% A
HSR:22.393% C++
TRAC-5
A++
Kills:1,185
Deaths:362
KDR:3.273
Accuracy:31.510% A++
HSR:24.641% B**
T5 AMC
A++
Kills:423
Deaths:166
KDR:2.548
Accuracy:32.657% A++
HSR:22.222% B
PDW-16 Hailstorm
A
Kills:280
Deaths:82
KDR:3.415
Accuracy:30.776% A
HSR:18.929% B+
NSX-P Tengu
B+
Kills:178
Deaths:51
KDR:3.490
Accuracy:37.742% C**
HSR:25.843% B+
Kills:3,303
Deaths (as Light Assault):1,064
Deaths (to Light Assaults):596
KDR:3.10432
Kill Difference:2,239
Playtime:46.465 hours
Usage:23%
Score:1.210m
Score/min:434
Accuracy (listed only):32.559%
HSR (listed only):22.806%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:299
Deaths:115
KDR:2.600
Accuracy:29.536% A++
HSR:24.080% C++
Kills:299
Deaths (as Heavy Assault):115
Deaths (to Heavy Assaults):753
KDR:2.6
Kill Difference:184
Playtime:8.643 hours
Usage:4%
Score:0.197m
Score/min:379
Accuracy (listed only):29.536%
HSR (listed only):24.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A+
Kills:1,216
Deaths:562
KDR:2.164
Accuracy:33.517% A+
HSR:24.589% B+
M77-B
A
Kills:1,192
Deaths:146
KDR:8.164
Accuracy:45.272% A
HSR:74.497% C+
99SV
A*
Kills:1,177
Deaths:202
KDR:5.827
Accuracy:45.525% A*
HSR:28.207% D-
RAMS .50M
A
Kills:1,173
Deaths:131
KDR:8.954
Accuracy:47.855% A
HSR:71.015% D--
SR-7
B**
Kills:1,163
Deaths:155
KDR:7.503
Accuracy:47.988% B**
HSR:71.281% D-
TSAR-42
B++
Kills:852
Deaths:104
KDR:8.192
Accuracy:43.610% B++
HSR:63.850% C--
TS2 Inquisitor
B++
Kills:357
Deaths:137
KDR:2.606
Accuracy:33.290% B++
HSR:24.090% B+
KSR-35
B+
Kills:306
Deaths:72
KDR:4.250
Accuracy:38.152% B+
HSR:27.778% C+
PDW-16 Hailstorm
A
Kills:280
Deaths:82
KDR:3.415
Accuracy:30.776% A
HSR:18.929% B+
NSX-P Tengu
B+
Kills:178
Deaths:51
KDR:3.490
Accuracy:37.742% C**
HSR:25.843% B+
Kills:7,894
Deaths (as Infiltrator):1,642
Deaths (to Infiltrators):628
KDR:4.80755
Kill Difference:6,252
Playtime:146.793 hours
Usage:72%
Score:3.516m
Score/min:399
Accuracy (listed only):40.373%
HSR (listed only):43.008%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,237
Deaths:403
KDR:3.069
Accuracy:30.108% A
HSR:22.393% C++
TRAC-5
A++
Kills:1,185
Deaths:362
KDR:3.273
Accuracy:31.510% A++
HSR:24.641% B**
T5 AMC
A++
Kills:423
Deaths:166
KDR:2.548
Accuracy:32.657% A++
HSR:22.222% B
Kills:2,845
Deaths (as Engineer):931
Deaths (to Engineers):341
KDR:3.05585
Kill Difference:1,914
Playtime:2.193 hours
Usage:1%
Score:0.054m
Score/min:411
Accuracy (listed only):31.425%
HSR (listed only):23.085%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:63
V. Kills:2 N/A
Deaths:1
KDR:63
Accuracy:25.658% A+
KPH:95.700 B**
VKPH:3 C+
Kills:63 (0 + 63)
Deaths:1
KDR:63
VKDR:2
Vehicle Kills:2
Kill Difference:62
Playtime:0.658 hours
Usage:0%
Score:0.015m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:25.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 1,2521,2374033.069A++1.2230.108%A22.393%C++70.3A++N/A22517.6h11.2B*37.1B*
TX1 Repeater 1,2271,2165622.164A++2.1333.517%A+24.589%B+98.1M*N/A34412.4h11.8B+35.3B*
M77-B 1,2031,1921468.164M*3.8745.272%A74.497%C+46.4AN/A15125.7h2B*4.4B*
TRAC-5 1,2051,1853623.273M**1.0231.51%A++24.641%B**67.3M++1.1A*19717.6h10.2B**32.2B**
99SV 1,1961,1772025.827M+1.5445.525%A*28.207%D-66.1M1.1A+17217.8h4.1B**9B**
RAMS .50M 1,1861,1731318.954A++4.6647.855%A71.015%D--46.2B**N/A21125.4h2B+4.1B++
SR-7 1,1681,1631557.503A3.2147.988%B**71.281%D-53.1B++N/A18421.9h1.9B+3.9B++
TSAR-42 8598521048.192B*3.9043.61%B++63.85%C--48.1B+N/A16317.7h2.1B+4.8B+
T5 AMC 4304231662.548A*1.7432.657%A++22.222%B59.6A*1A++2637.1h10.8B**33.1B**
TS2 Inquisitor 3623571372.606A+1.6833.29%B++24.09%B+102A*1.4A3643.5h8B++23.9B++
C-4 388334546.185M*1.8932.514%B**N/A334S54A++17201h1B**3.2B**
KSR-35 319306724.25B*0.0438.152%B+27.778%C+57.7B+2.5S1565.3h4.2B+11B+
T9 CARV 3132991152.6B**1.6929.536%A++24.08%C++58.6A+2.7S2405.1h11.9B++40.2B*
PDW-16 Hailstorm 284280823.415M0.8830.776%A18.929%B+54.9AN/A2075.1h11.6B*37.8B++
Claymore 2282282110.857B++6.5718.871%D*N/A126.7C+N/A4281.8h1.1B*5.9D-
NSX-P Tengu 181178513.49A**0.8037.742%C**25.843%B+74.2B**1.3B+2712.4h9.4B**24.9B++
Chainblade 1421282,7450.047B*4.2418.295%D-3.906%C-0.7C++N/A2185.7h1.6B*8.8C**
Frag Grenade 6867167N/A62.7145.49%C+N/A670B*10C++18410.1h3.5B+7.6B+
M12 Kobalt 6563163M++58.7125.658%A+20.635%B+90B*2.9C+3800.7h15.9B+62.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520.1h
Nano-Armor Kit56,0870.3h
Motion Spotter136,6482.4h
Medical Applicator01470h
Recon Detection Device1560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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