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Commander GreenHamburger[ELME] GreenHamburger
TR BR 55

KDR: 3.3

Score: 3.1m

Last Seen: Feb 22nd, 2019 12:52 PM
- OFFLINE - 594.7 hour(s)

Battle Rank 55 - Terran Republic on Miller - Outfit Member of Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 294
Level Progress (to 56): 37%
Level 100 Progress: 16% 1153h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS NS-44L Blackhand TRS-12 Uppercut M14 Banshee TRAC-5 NS-7 PDW RAMS .50M C75 Viper C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,693,403 MLG Score: 2153
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.696%35.228%940510203,4832.326650.973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.682%1.098B**2.236A*-3.52T*HEAD ++ (~21.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.649B+70.509B+19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.684%0.217%245311024921386223.61541462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.813D--1.275D**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.702B++14.30.731B++33.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.409%0.897%1126310228921111397.96429637%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.407%-0.048C+-1.103D*0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.683B+4.90.606B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.062%86.341%02102379813116.0916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.502%0.906B*1.259A-1.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+1.80.426B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.023%14.996%0210231,347158118.4717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.824%1.547A+0.093C+0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.753B++20.596B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elementary Beginnings[ELME] Elementary Beginnings
TR outfit on Miller

Members: 294
3.1m150.7%228 (13.7k)208 (12.5k)3.299539,2092,7913.4371255 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102589428.062%25.508%71605:192

69% Infiltrator25% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 2nd, 2015 6:27 PMJan 8th, 2016 6:48 PMMar 18th, 2019 9:01 PM (6h) (PST)Feb 22nd, 2019 8:52 AM (25d) (PST)Feb 22nd, 2019 8:52 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4441013430.6200.1880.1580.9730.0262153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,6586,05620,6023711958212,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
247.6h/10.3d 384 2,349 1,994 14.4k 186 605 380 6.6m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:1,797
Deaths:245
KDR:7.335
Accuracy:51.826% B**
HSR:54.368% B*
NS-7 PDW
C+
Kills:719
Deaths:308
KDR:2.334
Accuracy:23.532% C+
HSR:13.630% D
RAMS .50M
B**
Kills:549
Deaths:33
KDR:16.636
Accuracy:41.565% B+
HSR:87.067% B**
M77-B
B**
Kills:249
Deaths:52
KDR:4.788
Accuracy:40.144% B+
HSR:84.739% B**
TX1 Repeater
B
Kills:136
Deaths:125
KDR:1.088
Accuracy:26.747% B
HSR:18.382% C-
Kills:3,450
Deaths (as Infiltrator):763
Deaths (to Infiltrators):517
KDR:4.52163
Kill Difference:2,687
Playtime:169.943 hours
Usage:69%
Score:2.026m
Score/min:199
Accuracy (listed only):36.763%
HSR (listed only):51.637%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:95
Deaths:53
KDR:1.792
Accuracy:17.575% C
HSR:25.263% B
Kills:95
Deaths (as Heavy Assault):53
Deaths (to Heavy Assaults):621
KDR:1.79245
Kill Difference:42
Playtime:6.927 hours
Usage:3%
Score:0.063m
Score/min:151
Accuracy (listed only):17.575%
HSR (listed only):25.263%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B+
Kills:1,217
Deaths:935
KDR:1.302
Accuracy:64.434% B+
HSR:15.612% C+
TRAC-5
B+
Kills:736
Deaths:391
KDR:1.882
Accuracy:23.679% B+
HSR:13.995% D-
NS-7 PDW
C+
Kills:719
Deaths:308
KDR:2.334
Accuracy:23.532% C+
HSR:13.630% D
FA1 Barrage
C*
Kills:130
Deaths:42
KDR:3.095
Accuracy:42.303% C*
HSR:9.231% D*
Kills:2,802
Deaths (as Light Assault):1,676
Deaths (to Light Assaults):636
KDR:1.67184
Kill Difference:1,126
Playtime:62.086 hours
Usage:25%
Score:0.975m
Score/min:262
Accuracy (listed only):38.487%
HSR (listed only):13.117%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B+
Kills:1,217
Deaths:935
KDR:1.302
Accuracy:64.434% B+
HSR:15.612% C+
TRAC-5
B+
Kills:736
Deaths:391
KDR:1.882
Accuracy:23.679% B+
HSR:13.995% D-
FA1 Barrage
C*
Kills:130
Deaths:42
KDR:3.095
Accuracy:42.303% C*
HSR:9.231% D*
Kills:2,083
Deaths (as Engineer):1,368
Deaths (to Engineers):431
KDR:1.52266
Kill Difference:715
Playtime:4.404 hours
Usage:2%
Score:0.005m
Score/min:21
Accuracy (listed only):43.472%
HSR (listed only):12.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B+
Kills:1,217
Deaths:935
KDR:1.302
Accuracy:64.434% B+
HSR:15.612% C+
NS-7 PDW
C+
Kills:719
Deaths:308
KDR:2.334
Accuracy:23.532% C+
HSR:13.630% D
FA1 Barrage
C*
Kills:130
Deaths:42
KDR:3.095
Accuracy:42.303% C*
HSR:9.231% D*
Kills:2,066
Deaths (as Combat Medic):1,285
Deaths (to Combat Medics):192
KDR:1.60778
Kill Difference:781
Playtime:1.777 hours
Usage:1%
Score:0.022m
Score/min:209
Accuracy (listed only):43.423%
HSR (listed only):12.824%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:921
V. Kills:25 N/A
Deaths:33
KDR:27.909
Accuracy:29.684% C+
KPH:76.600 B**
VKPH:2.100 D
Hellfire Rocket Pods
M
Kills:79
V. Kills:7 N/A
Deaths:1
KDR:79
Accuracy:42.496% D
KPH:244.300 M
VKPH:21.600 B*
Kills:1,000 (921 + 0)
Deaths:34
KDR:29.412
VKDR:0.941
Vehicle Kills:32
Kill Difference:966
Playtime:12.348 hours
Usage:5%
Score:0.135m
Score/min:182
Piloting Accuracy:29.684%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:473
V. Kills:54 N/A
Deaths:11
KDR:43
Accuracy:36.824% C+
KPH:63.400 A++
VKPH:7.200 C+
L100 Python HESH
B+
Kills:252
V. Kills:25 N/A
Deaths:2
KDR:126
Accuracy:48.378% C+
KPH:64 B+
VKPH:6.300 C-
L100 Python HEAT
A+
Kills:167
V. Kills:40 407%
Deaths:7
KDR:23.857
Accuracy:58.433% B++
KPH:52.800 A+
VKPH:12.700 C*
Kills:892 (892 + 0)
Deaths:20
KDR:44.600
VKDR:5.950
Vehicle Kills:119
Kill Difference:872
Playtime:14.555 hours
Usage:6%
Score:0.147m
Score/min:168
Driving Accuracy:58.433%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 1,8001,7972457.335S4.0451.826%B**54.368%B*26.2C++N/A5768.6h3.1B**6.1B*
TRS-12 Uppercut 1,2281,2179351.302C++2.0064.434%B+15.612%C+44.4C*N/A12927.4h1.9B**2.9B*
M14 Banshee 9469213327.909M++24.6129.684%C+N/A76.8B**2.1D16812h14.3B++48B+
TRAC-5 7407363911.882A+1.4223.679%B+13.995%D-43.3A++N/A11417h9.6B**40.5B*
NS-7 PDW 7217193082.334A*0.9723.532%C+13.63%D32.7BN/A7822h11.8B*49.9B+
RAMS .50M 5495493316.636M**13.3441.565%B+87.067%B**43.9B**N/A10412.5h1.7B**4.2B++
C75 Viper 5274731143S39.7036.824%C+N/A63.1A++7.2C+1727.5h6.6B**17.9B**
C-4 4483592431.477C++1.8226.149%C++N/A94.5B23.4C5053.8h1.5C++5.6C**
Hunter QCX 3313311582.095A*1.2055.929%B*51.964%A++16.8C**N/A3619.7h2.6B+4.6B+
L100 Python HESH 2772522126U122.7048.378%C+N/A64.6B+6.4C-1503.9h2.6B*5.4B++
M77-B 250249524.788A++1.4940.144%B+84.739%B**42.9B**N/A1025.8h2B*5B++
Ripper 2372372780.853S2.4531.419%B+13.502%C3.1CN/A776.9h1.1B*3.6C+
Chainblade 2102102,4850.085A*3.2141.333%B**N/A1.7A++N/A4126.1h1.5B**3.6B++
L100 Python HEAT 207167723.857M**20.5658.433%B++3.593%B++52.2A+12.5C*1813.2h3.8A6.5A
TX1 Repeater 1391361251.088B+2.2126.747%B18.382%C-18.9CN/A547.2h14C++52.4C**
FA1 Barrage 130130423.095M0.2042.303%C*9.231%D*59.1A++N/A1282.2h2.9A+6.7B**
T9 CARV 9595531.792B1.5117.575%C25.263%B33.9BN/A1052.8h14.3C++81.5C++
Frag Grenade 8686186N/A82.7052%B**N/A430C+N/A9970.2h4.5C-8.7C*
Claymore 8080204C0.7020.779%D*N/A66.7D*N/A1711.2h1.2C++5.8D--
Hellfire Rocket Pods 8679179S75.7042.496%DN/A263.3M++23.3B**7090.3h13.6B+32.1B+
ML-7 7064561.143B++2.1651.243%D3.125%C*30.5B+2.9D*1052.1h4.2A8.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter103,1071.8h
Medical Applicator79,8510.8h
G40-F Ranger0640h
Nano-Armor Kit11,6990.1h
AP30 Shredder0500h

Check the help document for the dictionary if you want to learn more about words used here.


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