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Venator Paragon Greggorious[UXSQ] Greggorious
VS BR 32

KDR: 2.01

Score: 15.3m

Last Seen: Jul 10th, 2019 2:52 AM
- OFFLINE - 77.2 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Emerald
Level Progress (to 33): 19%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand Phaseshift VX-S Solstice VE3 NS-7 PDW VE-S Canis NS-61 Emissary Proximity Mine VE-LR Obelisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,497,447 MLG Score: 1197
Fun Score: N/A
Cheeseburgers Flipped: 692TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.588%27.869%76922119221,0742.38934-0.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.07%1.253A1.068B**-2.307F--HEAD ++ (~14.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.519B+9.90.308C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.446%8.108%2611213111659750.168182146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.239C++3.573M**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.654B+5.80.537B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.212%88.215%0212125,0321050314.79238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.126%2.44A**1.373A3.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+2.10.344C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.959%16.905%01121342070030.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.878D--0.448B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.251C5.1-0.05C+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m297.5%152 (9.1k)144 (8.6k)2.0050532,93916,4282.1702632 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214265028.932%33.228%96106:276

7% Heavy Assault68% Infiltrator15% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 11:41 PMJul 8th, 2019 4:50 PMJul 11th, 2019 12:09 AM (11d) (PST)Jul 9th, 2019 10:53 PM (12d) (PST)Jul 9th, 2019 10:52 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3001231770.3100.1550.1030.9720.0171197

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,9927,36010,63219965818,641

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1770.2h/73.8d 2,714 10,945 9,507 103.3k 1,520 6,320 1,766 31.8m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:5,847
Deaths:1,410
KDR:4.147
Accuracy:60.653% A*
HSR:55.909% B**
Phaseshift VX-S
A*
Kills:4,938
Deaths:385
KDR:12.826
Accuracy:52.020% A*
HSR:88.821% B**
NS-7 PDW
B++
Kills:2,048
Deaths:1,184
KDR:1.730
Accuracy:28.546% B++
HSR:16.602% C+
VE-S Canis
B**
Kills:1,660
Deaths:652
KDR:2.546
Accuracy:33.531% B**
HSR:13.193% D-
NS-61 Emissary
A
Kills:1,163
Deaths:635
KDR:1.832
Accuracy:36.872% A
HSR:15.821% C+
MKV Suppressed
C+
Kills:854
Deaths:734
KDR:1.163
Accuracy:25.537% C+
HSR:14.520% D-
Sirius SX12
C-
Kills:740
Deaths:590
KDR:1.254
Accuracy:22.136% C-
HSR:14.460% D
NS-30 Vandal
B+
Kills:734
Deaths:434
KDR:1.691
Accuracy:35.866% B+
HSR:16.621% D*
NSX Tengu
B+
Kills:489
Deaths:267
KDR:1.831
Accuracy:39.063% B+
HSR:18.609% C
NS-44 Commissioner
B
Kills:477
Deaths:548
KDR:0.870
Accuracy:39.209% B
HSR:14.256% D*
Beamer VS3
A*
Kills:457
Deaths:393
KDR:1.163
Accuracy:39.961% A*
HSR:13.348% D*
NS-357 Underboss
B++
Kills:165
Deaths:166
KDR:0.994
Accuracy:42.173% B++
HSR:19.394% C
Manticore SX40
C**
Kills:148
Deaths:179
KDR:0.827
Accuracy:31.195% C**
HSR:17.568% D
Parallax VX3
D
Kills:94
Deaths:80
KDR:1.175
Accuracy:34.692% D
HSR:56.383% F*
NSX Tomoe
D
Kills:84
Deaths:60
KDR:1.400
Accuracy:26.456% D
HSR:19.048% F
Nyx VX31
B++
Kills:76
Deaths:46
KDR:1.652
Accuracy:32.124% C
HSR:36.842% B++
Kills:19,974
Deaths (as Infiltrator):7,763
Deaths (to Infiltrators):3,113
KDR:2.57297
Kill Difference:12,211
Playtime:1,203.990 hours
Usage:68%
Score:10.319m
Score/min:143
Accuracy (listed only):36.252%
HSR (listed only):26.962%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:258
Deaths:250
KDR:1.032
Accuracy:17.289% D--
HSR:17.830% D
Ursa
D
Kills:133
Deaths:114
KDR:1.167
Accuracy:17.687% D-
HSR:18.797% D
Orion VS54
N/A
Kills:50
Deaths:3
KDR:16.667
Accuracy:17.519% N/A
HSR:14% N/A
Kills:441
Deaths (as Heavy Assault):367
Deaths (to Heavy Assaults):3,924
KDR:1.20163
Kill Difference:74
Playtime:127.091 hours
Usage:7%
Score:0.904m
Score/min:119
Accuracy (listed only):17.498%
HSR (listed only):16.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:3,315
Deaths:2,208
KDR:1.501
Accuracy:21.922% C+
HSR:16.259% D
VE-LR Obelisk
B**
Kills:951
Deaths:153
KDR:6.216
Accuracy:38.452% B**
HSR:33.123% C++
NS-11C
B+
Kills:902
Deaths:569
KDR:1.585
Accuracy:26.783% B+
HSR:16.962% C
Pandora VX25
B+
Kills:420
Deaths:426
KDR:0.986
Accuracy:30.959% D-
HSR:16.905% B+
Eidolon VE33
D
Kills:411
Deaths:458
KDR:0.897
Accuracy:23.853% D
HSR:21.655% D
NSX Tanto
C+
Kills:211
Deaths:135
KDR:1.563
Accuracy:26.020% C+
HSR:21.801% C--
Zenith VX-5
D
Kills:187
Deaths:137
KDR:1.365
Accuracy:21.678% D
HSR:15.508% D--
NS Baron G5
D
Kills:97
Deaths:78
KDR:1.244
Accuracy:33.558% D--
HSR:11.340% D
Kills:6,494
Deaths (as Engineer):4,164
Deaths (to Engineers):3,122
KDR:1.55956
Kill Difference:2,330
Playtime:43.828 hours
Usage:2%
Score:0.430m
Score/min:163
Accuracy (listed only):27.903%
HSR (listed only):19.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:3,315
Deaths:2,208
KDR:1.501
Accuracy:21.922% C+
HSR:16.259% D
NS-7 PDW
B++
Kills:2,048
Deaths:1,184
KDR:1.730
Accuracy:28.546% B++
HSR:16.602% C+
VE-S Canis
B**
Kills:1,660
Deaths:652
KDR:2.546
Accuracy:33.531% B**
HSR:13.193% D-
NS-11C
B+
Kills:902
Deaths:569
KDR:1.585
Accuracy:26.783% B+
HSR:16.962% C
MKV Suppressed
C+
Kills:854
Deaths:734
KDR:1.163
Accuracy:25.537% C+
HSR:14.520% D-
Sirius SX12
C-
Kills:740
Deaths:590
KDR:1.254
Accuracy:22.136% C-
HSR:14.460% D
NSX Tengu
B+
Kills:489
Deaths:267
KDR:1.831
Accuracy:39.063% B+
HSR:18.609% C
Pandora VX25
B+
Kills:420
Deaths:426
KDR:0.986
Accuracy:30.959% D-
HSR:16.905% B+
NSX Tanto
C+
Kills:211
Deaths:135
KDR:1.563
Accuracy:26.020% C+
HSR:21.801% C--
Zenith VX-5
D
Kills:187
Deaths:137
KDR:1.365
Accuracy:21.678% D
HSR:15.508% D--
NS Baron G5
D
Kills:97
Deaths:78
KDR:1.244
Accuracy:33.558% D--
HSR:11.340% D
Kills:10,923
Deaths (as Light Assault):6,980
Deaths (to Light Assaults):3,456
KDR:1.5649
Kill Difference:3,943
Playtime:264.903 hours
Usage:15%
Score:2.173m
Score/min:137
Accuracy (listed only):28.158%
HSR (listed only):16.014%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:2,048
Deaths:1,184
KDR:1.730
Accuracy:28.546% B++
HSR:16.602% C+
VE-S Canis
B**
Kills:1,660
Deaths:652
KDR:2.546
Accuracy:33.531% B**
HSR:13.193% D-
MKV Suppressed
C+
Kills:854
Deaths:734
KDR:1.163
Accuracy:25.537% C+
HSR:14.520% D-
Sirius SX12
C-
Kills:740
Deaths:590
KDR:1.254
Accuracy:22.136% C-
HSR:14.460% D
NSX Tengu
B+
Kills:489
Deaths:267
KDR:1.831
Accuracy:39.063% B+
HSR:18.609% C
Pandora VX25
B+
Kills:420
Deaths:426
KDR:0.986
Accuracy:30.959% D-
HSR:16.905% B+
NS-11A
D--
Kills:253
Deaths:148
KDR:1.709
Accuracy:19.486% D--
HSR:13.834% D*
NS Baron G5
D
Kills:97
Deaths:78
KDR:1.244
Accuracy:33.558% D--
HSR:11.340% D
Kills:6,561
Deaths (as Combat Medic):4,079
Deaths (to Combat Medics):1,687
KDR:1.60848
Kill Difference:2,482
Playtime:35.250 hours
Usage:2%
Score:0.204m
Score/min:97
Accuracy (listed only):29.102%
HSR (listed only):14.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:380
Deaths:422
KDR:0.900
Accuracy:49.358% B++
HSR:3.158% C--
Comet VM2
B+
Kills:362
Deaths:447
KDR:0.810
Accuracy:49.706% B+
HSR:3.591% C
Cosmos VM3
B*
Kills:145
Deaths:66
KDR:2.197
Accuracy:20.269% B+
HSR:22.759% B*
NS-10 Burster
A+
Kills:145
Deaths:161
KDR:0.901
Accuracy:39.194% A+
HSR:3.448% D-
Cosmos VM3
B+
Kills:132
Deaths:65
KDR:2.031
Accuracy:19.777% B+
HSR:16.667% D
NS-10 Burster
A+
Kills:131
Deaths:127
KDR:1.032
Accuracy:40.471% A+
HSR:3.053% D-
Blueshift VM5
D
Kills:66
Deaths:49
KDR:1.347
Accuracy:16.377% D
HSR:15.152% D*
Blueshift VM5
D
Kills:65
Deaths:43
KDR:1.512
Accuracy:16.728% D
HSR:16.923% D
Vortex VM21
C**
Kills:51
Deaths:114
KDR:0.447
Accuracy:43.789% C**
HSR:3.922% C+
Kills:1,477
Deaths (as MAX Suit):747
Deaths (to MAX Suits):605
KDR:1.97724
Kill Difference:730
Playtime:86.703 hours
Usage:5%
Score:1.266m
Score/min:243
Accuracy (listed only):32.852%
HSR (listed only):9.852%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:111
V. Kills:56 195%
Deaths:40
KDR:2.775
Accuracy:43.446% D-
KPH:21.600 D
VKPH:10.900 C+
Kills:111 (111 + 0)
Deaths:40
KDR:2.775
VKDR:1.400
Vehicle Kills:56
Kill Difference:71
Playtime:5.146 hours
Usage:0%
Score:0.042m
Score/min:135
Driving Accuracy:43.446%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:51
V. Kills:34 146%
Deaths:12
KDR:4.250
Accuracy:36.115% D-
KPH:21.400 C
VKPH:14.300 C+
Kills:51 (0 + 51)
Deaths:12
KDR:4.250
VKDR:2.833
Vehicle Kills:34
Kill Difference:39
Playtime:2.379 hours
Usage:0%
Score:0.029m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:36.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 5,8585,8471,4104.147A**2.1460.653%A*55.909%B**16C--N/A41364.5h3.3B*5.5B*
Phaseshift VX-S 4,9694,93838512.826M**10.8252.02%A*88.821%B**22.4C-N/A63220.3h2.1B++4B*
Solstice VE3 3,3363,3152,2081.501B**0.5021.922%C+16.259%D19.8C+N/A62167.6h14.6C**66.7C++
NS-7 PDW 2,0692,0481,1841.73B**0.2828.546%B++16.602%C+28.7C++N/A7771.4h13.9B48.8B+
VE-S Canis 1,6841,6606522.546A0.5433.531%B**13.193%D-30CN/A8555.4h12.1C++36B+
NS-61 Emissary 1,1681,1636351.831A+0.1736.872%A15.821%C+14.9DN/A3877.9h12.7C**34.4B++
Proximity Mine 9889886215.935M**13.9346.864%B+N/A167.5B*N/A4275.9h1.9C+4.1B+
VE-LR Obelisk 9669511536.216M4.2138.452%B**33.123%C++23.7C-N/A7340.1h5.6B++14.6B++
NS-11C 9149025691.585B++0.4226.783%B+16.962%C23.2C+N/A6938.9h14.1C*52.5B+
MKV Suppressed 8578547341.163C++0.8425.537%C+14.52%D-20DN/A4742.7h14.1C*55C*
Sirius SX12 7487405901.254C*0.7522.136%C-14.46%D26.5C+N/A7927.9h15.4C+69.4C+
NS-30 Vandal 7387344341.691C+0.3135.866%B+16.621%D*19.9D-N/A4736.8h5.8C++16.1B
Hunter QCX 5945732172.641M+0.6458.29%B*33.682%B+11.9C+N/A2848.3h3.9B6.7B+
NSX Tengu 5024892671.831B++0.1739.063%B+18.609%C22DN/A5222.2h14.1C+36.1C*
NS-44 Commissioner 4774775480.87C+1.1439.209%B14.256%D*14.2DN/A4633.5h3.9C++10B
Beamer VS3 4574573931.163B+0.8439.961%A*13.348%D*14.7DN/A4431.1h9.4C++23.4C**
Pandora VX25 4234204260.986C+1.0230.959%D-16.905%B+16.9DN/A4224.9h5.1C16.5C--
Eidolon VE33 4154114580.897C+1.1123.853%D21.655%D12.3DN/A3333.4h10.9C45.6C
Comet VM2 6033804220.9C+1.1149.358%B++3.158%C--10.5C+6.1B**8036.3h26.4C53.5C++
Comet VM2 5523624470.81C1.2049.706%B+3.591%C9.4C4.9C+6638.6h29.7C+59.7C*
Hades VSH4 5103354950.677C*1.3362.35%D2.985%C**16.8C+8.8C+10019.9h7.4B+11.9B
C-4 4242941691.74C*0.2731.726%B**N/A58.8C--26C5105h2.3D**7.2C
Lasher X2 2742653100.855C+1.1520.235%D5.283%B++11.9D--N/A5222.2h21.2C104.8C
NS-15M1 2612582501.032C0.9717.289%D--17.83%D18.7DN/A4913.8h15.6D-90.4D
NS-11A 2582531481.709C**0.3019.486%D--13.834%D*13.5D-N/A4918.7h17.9D*91.9D--
NSX Tanto 2122111351.563B+0.4426.02%C+21.801%C--23.4CN/A689h14.1C++54C++
Zenith VX-5 1911871371.365C*0.6421.678%D15.508%D--22C-N/A698.5h15.3D70.6C--
NS-357 Underboss 1651651660.994C+1.0142.173%B++19.394%C11.5D--N/A3314.4h5D11.8C++
Force-Blade 17215414,6040.011C1.9933.281%C**9.091%C**0.1DN/A01523.3h2.7C++8.2B
Manticore SX40 1481481790.827C+1.1831.195%C**17.568%D11.5D-N/A3412.9h11D*35.3C
Cosmos VM3 150145662.197C**0.1920.269%B+22.759%B*27.9C+1B*815.2h14C++68.8C*
NS-10 Burster 2291451610.901C+1.1039.194%A+3.448%D-4.8C-2.8C--5930h161.4C--411.7B+
Tank Mine 2091411014.1S12.0952.281%AN/A235M113.3A++16220.6h2.1C4A
Ursa 1351331141.167C+0.8417.687%D-18.797%D21.1DN/A766.3h14.2D80.4D
Cosmos VM3 137132652.031C++0.0319.777%B+16.667%D26.4C1B*735h14.3C+72.1B+
NS-10 Burster 2131311271.031C+0.9740.471%A+3.053%D-5.1C3.2C-6325.9h163.2C403.4B+
L100 Python HEAT 167111402.775C-0.7743.446%D-8.108%M**21.8D11C+1355.1h5.8C**13.3C+
NS Baron G5 9897781.244C*0.7633.558%D--11.34%D23.7C--N/A674.1h4.1B+12.2C+
Parallax VX3 9494801.175C--0.8334.692%D56.383%F*12.5D--N/A517.5h3.5F-10.2D*
NSX Tomoe 8584601.4C+0.6126.456%D19.048%F27.1C--N/A683.1h17.6D66.6C--
Spear Anti-Vehicle Phalanx Turret 14581174.765C2.7651.671%B++2.469%D28.9C--22.9C++2962.8h13.4D-25.9C
Nyx VX31 7676461.652C+0.3532.124%C36.842%B++16.9D-N/A444.5h7.1D-22.1D
Rocklet Rifle 14268790.861C**1.1463.705%AN/A34B+37B**4872h40.7C+63.9B
Frag Grenade 6867167N/A64.9921.821%T-N/A670B*10C++14820.1h2.1A+9.5C+
Blueshift VM5 6766491.347C-0.6616.377%D15.152%D*18.3D--N/A763.6h19.4D-118.6D
Blueshift VM5 6965431.512C0.4916.728%D16.923%D21D1.3A833.1h20.5D*122.3D
MANA Anti-Personnel Turret 5752391.333N/A0.6712.768%UN/A520U50U1111200.1h28.5T*223.4T*
Saron HRB 8551124.25C+2.2436.115%D-N/A21.3C14.2C+2022.4h15.3B**42.3B+
Vortex VM21 75511140.447C--1.5643.789%C**3.922%C+4.7D2.2D*3910.8h114.1F-260.6D-
Orion VS54 5050316.667S14.6617.519%D14%D**20C--N/A4232.5h12.2B69.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01560.1h
Nano-Armor Kit5661,6825.4h
Decoy Grenade01200h
Medical Applicator5521,1766.7h
Motion Spotter166,4083.7h
Deconstruction Tool01600h
Ammunition Package01290.3h
Medical Kit203400.9h
Recon Detection Device32517,76336.9h

Check the help document for the dictionary if you want to learn more about words used here.


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