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Paragon A.S.P. Operative GrenadeSharkVS[BWAE] GrenadeSharkVS
VS BR 127

KDR: 3.93

Score: 34m

Last Seen: Mar 25th, 2019 12:17 AM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 47
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Light PPA Maelstrom Turbo Laser VE-H Maw Orion VS54 NS-15M1 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,912,328 MLG Score: 2328
Fun Score: N/A
Cheeseburgers Flipped: 128TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.497%31.566%90027100610,5812.590211.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.64%1.343A1.682A++-1.316D**HEAD ++ (~17.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.47B+11.10.225C++27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.763%1.17%26435102820,7731148962118.0792216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.63%0.458B+-0.394C---0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.10.429B38.50.274C*53.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.417%1.796%118210313345271460.632576227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.849%1.22B**-0.525D-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++40.684B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.165%0.815%135210314914605361.0673991%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.181%0C+-0.901D---0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.875B*5.40.864B*9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.825%86.439%1354102984847231.79661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.485%1.194B**1.436A-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.30.283C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.261%14.865%135110327427330.270073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.446T*-2.892T-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.11B**4.21B**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 47
34m683.8%785 (47.1k)717 (43k)3.9304442,04010,6964.48467127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033255636.395%11.932%43404:279

26% Engineer19% Heavy Assault47% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2015 6:40 PMOct 31st, 2018 12:34 AMMar 24th, 2019 8:58 PM (7h) (PST)Mar 24th, 2019 9:15 PM (7h) (PST)Mar 24th, 2019 8:17 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4111241,2870.8860.2250.1067.9060.2712328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,6657,45577,210531464741643,024

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
791.1h/33d 5,928 5,016 10,822 375.3k 557 1,085 12,843 67m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:215
Deaths:170
KDR:1.265
Accuracy:26.109% B
HSR:28.837% B**
VX6-7
B**
Kills:178
Deaths:146
KDR:1.219
Accuracy:26.955% B+
HSR:26.405% B**
Serpent VE92
B+
Kills:166
Deaths:157
KDR:1.057
Accuracy:25.687% B+
HSR:18.675% C+
Solstice VE3
A*
Kills:162
Deaths:153
KDR:1.059
Accuracy:26.721% B++
HSR:32.716% A*
NS-11C
C+
Kills:160
Deaths:101
KDR:1.584
Accuracy:23.604% C+
HSR:16.250% C--
Pandora VX25
A
Kills:74
Deaths:30
KDR:2.467
Accuracy:52.261% A
HSR:14.865% C+
Solstice SF
A+
Kills:62
Deaths:67
KDR:0.925
Accuracy:31.941% A+
HSR:19.355% B+
Kills:1,017
Deaths (as Engineer):824
Deaths (to Engineers):2,993
KDR:1.23422
Kill Difference:193
Playtime:207.255 hours
Usage:26%
Score:7.546m
Score/min:607
Accuracy (listed only):30.468%
HSR (listed only):22.443%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B++
Kills:1,658
Deaths:629
KDR:2.636
Accuracy:29.834% B++
HSR:23.703% C
Orion VS54
A++
Kills:1,290
Deaths:569
KDR:2.267
Accuracy:26.244% B**
HSR:37.442% A++
NS-15M1
A+
Kills:1,234
Deaths:480
KDR:2.571
Accuracy:28.135% B**
HSR:33.387% A+
Flare VE6
A+
Kills:1,209
Deaths:490
KDR:2.467
Accuracy:27.886% B**
HSR:35.484% A+
NS-15M2
B**
Kills:1,185
Deaths:463
KDR:2.559
Accuracy:29.003% B**
HSR:35.021% B**
Betelgeuse 54-A
B++
Kills:579
Deaths:272
KDR:2.129
Accuracy:29.285% B++
HSR:34.715% B+
VX29 Polaris
A
Kills:248
Deaths:117
KDR:2.120
Accuracy:30.364% A
HSR:30.645% B**
Pulsar LSW
A+
Kills:180
Deaths:92
KDR:1.957
Accuracy:26.538% B++
HSR:35% A+
SVA-88
A*
Kills:171
Deaths:95
KDR:1.800
Accuracy:25.405% B+
HSR:42.105% A*
Kills:7,754
Deaths (as Heavy Assault):3,207
Deaths (to Heavy Assaults):2,725
KDR:2.41784
Kill Difference:4,547
Playtime:147.203 hours
Usage:19%
Score:3.863m
Score/min:437
Accuracy (listed only):28.077%
HSR (listed only):34.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:215
Deaths:170
KDR:1.265
Accuracy:26.109% B
HSR:28.837% B**
VX6-7
B**
Kills:178
Deaths:146
KDR:1.219
Accuracy:26.955% B+
HSR:26.405% B**
Serpent VE92
B+
Kills:166
Deaths:157
KDR:1.057
Accuracy:25.687% B+
HSR:18.675% C+
Solstice VE3
A*
Kills:162
Deaths:153
KDR:1.059
Accuracy:26.721% B++
HSR:32.716% A*
NS-11C
C+
Kills:160
Deaths:101
KDR:1.584
Accuracy:23.604% C+
HSR:16.250% C--
VE-S Canis
A
Kills:153
Deaths:78
KDR:1.962
Accuracy:34.618% A
HSR:18.301% C
Pandora VX25
A
Kills:74
Deaths:30
KDR:2.467
Accuracy:52.261% A
HSR:14.865% C+
Eridani SX5
A**
Kills:65
Deaths:25
KDR:2.600
Accuracy:27.582% C*
HSR:36.923% A**
Solstice SF
A+
Kills:62
Deaths:67
KDR:0.925
Accuracy:31.941% A+
HSR:19.355% B+
Eridani SX5-AE
C
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C
Kills:1,295
Deaths (as Light Assault):965
Deaths (to Light Assaults):1,525
KDR:1.34197
Kill Difference:330
Playtime:375.164 hours
Usage:47%
Score:14.566m
Score/min:647
Accuracy (listed only):30.167%
HSR (listed only):23.566%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:269
Deaths:194
KDR:1.387
Accuracy:29.972% B**
HSR:28.253% B*
Terminus VX-9
B**
Kills:244
Deaths:154
KDR:1.584
Accuracy:30.716% B**
HSR:32.377% B*
H-V45
A
Kills:216
Deaths:89
KDR:2.427
Accuracy:30.248% A
HSR:31.482% A
Corvus VA55
A+
Kills:164
Deaths:88
KDR:1.864
Accuracy:30.277% A
HSR:33.537% A+
VE-S Canis
A
Kills:153
Deaths:78
KDR:1.962
Accuracy:34.618% A
HSR:18.301% C
Equinox VE2 Burst
B+
Kills:110
Deaths:64
KDR:1.719
Accuracy:29.514% B+
HSR:19.091% D--
Pandora VX25
A
Kills:74
Deaths:30
KDR:2.467
Accuracy:52.261% A
HSR:14.865% C+
Eridani SX5
A**
Kills:65
Deaths:25
KDR:2.600
Accuracy:27.582% C*
HSR:36.923% A**
Eridani SX5-AE
C
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C
Kills:1,355
Deaths (as Combat Medic):760
Deaths (to Combat Medics):933
KDR:1.78289
Kill Difference:595
Playtime:24.911 hours
Usage:3%
Score:2.556m
Score/min:1,710
Accuracy (listed only):32.376%
HSR (listed only):26.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B
Kills:508
Deaths:151
KDR:3.364
Accuracy:44.240% B
HSR:93.701% C+
NS-44 Commissioner
A++
Kills:232
Deaths:226
KDR:1.027
Accuracy:50.888% A++
HSR:30.604% A
Ghost
B+
Kills:205
Deaths:61
KDR:3.361
Accuracy:41.403% B
HSR:73.171% B+
VE-S Canis
A
Kills:153
Deaths:78
KDR:1.962
Accuracy:34.618% A
HSR:18.301% C
NS-44P Commissioner
B*
Kills:145
Deaths:139
KDR:1.043
Accuracy:46.451% B++
HSR:34.483% B*
NS-44 Commissioner AE
B++
Kills:135
Deaths:100
KDR:1.350
Accuracy:42.886% C++
HSR:33.333% B++
NS-357 Underboss
A
Kills:87
Deaths:103
KDR:0.845
Accuracy:47.727% A
HSR:32.184% A
Parallax VX3
B**
Kills:75
Deaths:19
KDR:3.947
Accuracy:37.105% C
HSR:86.667% B**
Spiker
B**
Kills:66
Deaths:62
KDR:1.065
Accuracy:36.569% B**
HSR:27.273% B*
Eridani SX5
A**
Kills:65
Deaths:25
KDR:2.600
Accuracy:27.582% C*
HSR:36.923% A**
Eridani SX5-AE
C
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C
V10
C*
Kills:60
Deaths:13
KDR:4.615
Accuracy:41.853% C*
HSR:70% D-
Kills:1,791
Deaths (as Infiltrator):1,015
Deaths (to Infiltrators):1,115
KDR:1.76453
Kill Difference:776
Playtime:24.964 hours
Usage:3%
Score:5.021m
Score/min:3,352
Accuracy (listed only):39.793%
HSR (listed only):46.664%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:755
Deaths:279
KDR:2.706
Accuracy:24.003% B**
HSR:35.099% M
Blueshift VM5
M+
Kills:688
Deaths:273
KDR:2.520
Accuracy:24.258% B**
HSR:36.192% M+
Kills:1,443
Deaths (as MAX Suit):276
Deaths (to MAX Suits):454
KDR:5.22826
Kill Difference:1,167
Playtime:15.969 hours
Usage:2%
Score:0.486m
Score/min:507
Accuracy (listed only):24.130%
HSR (listed only):35.646%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:9,925
V. Kills:6,718 148%
Deaths:1,853
KDR:5.356
Accuracy:40.193% A
KPH:48.400 M*
VKPH:32.700 M**
Dual Photon Pods
A++
Kills:6,472
V. Kills:1,154 N/A
Deaths:513
KDR:12.616
Accuracy:66.822% A++
KPH:114.400 B++
VKPH:20.400 C*
Light PPA
A*
Kills:2,161
V. Kills:178 N/A
Deaths:229
KDR:9.437
Accuracy:48.181% B**
KPH:111.100 A*
VKPH:9.200 A*
Maelstrom Turbo Laser
M
Kills:2,068
V. Kills:1,375 150%
Deaths:401
KDR:5.157
Accuracy:38.529% A
KPH:45.900 A**
VKPH:30.500 M
Antares LC
M+
Kills:1,075
V. Kills:671 160%
Deaths:139
KDR:7.734
Accuracy:43.051% A++
KPH:57.400 M+
VKPH:35.800 A**
Hornet Missiles
B+
Kills:691
V. Kills:340 203%
Deaths:92
KDR:7.511
Accuracy:66.934% B+
KPH:74.800 C++
VKPH:36.800 C+
Coyote Missiles
A*
Kills:115
V. Kills:37 303%
Deaths:22
KDR:5.227
Accuracy:70.220% A*
KPH:79.700 B**
VKPH:25.600 C*
Kills:22,507 (15,229 + 0)
Deaths:3,249
KDR:6.927
VKDR:3.223
Vehicle Kills:10,473
Kill Difference:19,258
Playtime:355.757 hours
Usage:45%
Score:11.900m
Score/min:557
Piloting Accuracy:43.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:417
V. Kills:311 134%
Deaths:51
KDR:8.176
Accuracy:30.973% D
KPH:38.700 C*
VKPH:28.900 C*
CAS30 Tank Buster
B**
Kills:147
V. Kills:118 124%
Deaths:51
KDR:2.882
Accuracy:50.328% B+
KPH:14.200 B**
VKPH:11.400 B*
L-24R Spur
C
Kills:66
V. Kills:5 N/A
Deaths:9
KDR:7.333
Accuracy:36.664% C-
KPH:23 C--
VKPH:1.700 C
L105 Zephyr
M*
Kills:53
V. Kills:5 N/A
Deaths:1
KDR:53
Accuracy:54.354% A+
KPH:136.900 M*
VKPH:12.900 B++
Kills:683 (213 + 470)
Deaths:112
KDR:6.098
VKDR:3.920
Vehicle Kills:439
Kill Difference:571
Playtime:24.357 hours
Usage:3%
Score:0.682m
Score/min:467
Piloting Accuracy:36.664%
Gunner Accuracy:54.354%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:256
V. Kills:84 301%
Deaths:27
KDR:9.481
Accuracy:56.154% C+
KPH:72.600 M**
VKPH:23.800 B**
Kills:256 (256 + 0)
Deaths:27
KDR:9.481
VKDR:3.111
Vehicle Kills:84
Kill Difference:229
Playtime:3.524 hours
Usage:0%
Score:0.076m
Score/min:360
Driving Accuracy:56.154%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:78
V. Kills:48 159%
Deaths:31
KDR:2.516
Accuracy:48.095% D
KPH:18.500 D
VKPH:11.400 D
Saron HRB
B+
Kills:74
V. Kills:52 140%
Deaths:13
KDR:5.692
Accuracy:42.799% C+
KPH:27.200 C**
VKPH:19.100 B+
Kills:152 (78 + 74)
Deaths:44
KDR:3.455
VKDR:2.273
Vehicle Kills:100
Kill Difference:108
Playtime:6.934 hours
Usage:1%
Score:0.193m
Score/min:463
Driving Accuracy:48.095%
Gunner Accuracy:42.799%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:52
V. Kills:42 121%
Deaths:23
KDR:2.261
Accuracy:57.524% C*
KPH:33.400 C
VKPH:27 C**
Kills:52 (0 + 52)
Deaths:23
KDR:2.261
VKDR:1.826
Vehicle Kills:42
Kill Difference:29
Playtime:1.555 hours
Usage:0%
Score:0.031m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:57.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:157
V. Kills:10 N/A
Deaths:7
KDR:22.429
Accuracy:37.014% B+
KPH:122.200 A
VKPH:7.800 B+
Kills:157 (0 + 157)
Deaths:7
KDR:22.429
VKDR:1.429
Vehicle Kills:10
Kill Difference:150
Playtime:1.286 hours
Usage:0%
Score:0.030m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:37.014%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 16,6439,9251,8535.356B**1.4340.193%A1.048%D48.4M*32.7M**520205.2h59.3B*147.5B**
Dual Photon Pods 7,6266,47251312.616B**8.6966.822%A++1.143%C+114.3B++20.4C*60256.6h11.8A17.6B**
Light PPA 2,3392,1612299.437B*5.5148.181%B**N/A110.8A*9.1A*54519.5h9.3B+19.4B+
Maelstrom Turbo Laser 3,4432,0684015.157A1.2338.529%A2.079%C45.9A**30.5M70945.1h52.7B*136.8B**
VE-H Maw 1,6801,6586292.636B*1.2929.834%B++23.703%C75B*1B20722.1h10.8C++36.3B+
Orion VS54 1,3051,2905692.267B+1.6626.244%B**37.442%A++56.8B**N/A19722.7h11.2B+42.6C**
NS-15M1 1,2701,2344802.571B*1.3628.135%B**33.387%A+71.7B**2.1S25517.2h11.8B+41.8B+
Flare VE6 1,2311,2094902.467B**1.4627.886%B**35.484%A+83.4A++1.5M33614.5h10.1B36.3B+
NS-15M2 1,2051,1854632.559B+1.3729.003%B**35.021%B**71.8B**1.2A+22716.5h11.3B+39B+
Antares LC 1,7461,0751397.734M*3.8043.051%A++1.581%C57.5M+35.9A**50618.7h54.2B*125.9B**
Blueshift VM5 7647552792.706C*1.2224.003%B**35.099%M59.4A++N/A17512.7h11.5A48.1B*
Hornet Missiles 1,031691927.511B+3.5866.934%B+N/A75.1C++37C+4959.2h7.5B+11.2B++
Blueshift VM5 6986882732.52C++1.4124.258%B**36.192%M+55AN/A16312.5h12.3A50.8B*
Betelgeuse 54-A 5855792722.129C+1.8029.285%B++34.715%B+76.2B+N/A3137.6h11.6C39.6C**
NSX Daimyo 5095081513.364C+0.5744.24%B93.701%C+69.6B++N/A27287.3h2.4C**5.5B
C150 Dalton 728417518.176C**4.2530.973%DN/A38.6C*28.8C*77710.8h3B*9.8B+
NS-11A 2792691941.387C++2.5429.972%B**28.253%B*18.3DN/A95914.7h12.5B+41.7B++
L100 Python AP 340256279.481B**5.5556.154%C+1.953%C-73.1M**24B**3603.5h3.6A6.4A
VX29 Polaris 2502481172.12B+1.8130.364%A30.645%B**82.7A+N/A3133h10.9B+36B+
Terminus VX-9 2492441541.584C++2.3530.716%B**32.377%B*26.2C-N/A889.3h14.1C-46B
NS-44 Commissioner 2342322261.027C++2.9050.888%A++30.604%A70.3A+N/A4813.3h3.5B+6.8B*
H-V45 222216892.427B+1.5030.248%A31.482%A42.4B+1.2A*1305.1h13.5C+44.5B+
Pulsar C 2212151701.265C++2.6726.109%B28.837%B**10.3DN/A8720.8h11B+42B
Ghost 207205613.361C*0.5741.403%B73.171%B+55.4B++N/A1653.7h2B+4.9B+
NS "Jackpot" Decimator 274192772.494B+1.4457.439%D-N/A45.7C+19.5C+5184.2h4C+7C--
Pulsar LSW 181180921.957B+1.9726.538%B++35%A+66.7B**N/A2552.7h11.7B44.1B+
VX6-7 1851781461.219C+2.7126.955%B+26.405%B**10.4D-N/A4317.1h16.6D61.6C+
SVA-88 172171951.8C++2.1325.405%B+42.105%A*46.2C++N/A1443.7h12.4C+48.7C**
Serpent VE92 1721661571.057C+2.8725.687%B+18.675%C+5.1D--N/A3932.3h14.9C58.1C++
Corvus VA55 167164881.864B**2.0730.277%A33.537%A+39B+N/A2954.2h12.5C+41.4B+
Solstice VE3 1631621531.059B+2.8726.721%B++32.716%A*7.2DN/A4722.4h12.6B++47.3B+
NS-11C 1721601011.584B++2.3523.604%C+16.25%C--12.2DN/A5313.1h11.7B++49.6B+
CAS 14-E 167157722.429B+18.5037.014%B+1.911%C*120.8A7.7B+3891.3h19.6B**53.1B*
NS Decimator 211157971.619B++2.3151.298%D*2.548%C**43.6B++15C+3593.6h3.6B*7.1B+
VE-S Canis 153153781.962B++1.9734.618%A18.301%C54.6B+N/A2512.8h11.6C**33.4B+
CAS30 Tank Buster 265147512.882B**1.0550.328%B+N/A14.3B**11.5B*23510.3h37.6B++74.8B++
NS-44P Commissioner 1491451391.043C+2.8946.451%B++34.483%B*63C**1.7M1732.3h3.6C+7.7B+
NS-44 Commissioner AE 1361351001.35C++2.5842.886%C++33.333%B++45CN/A4963h3.2B7.4B+
Coyote Missiles 152115225.227A1.3070.22%A*N/A82.1B**26.4C**6811.4h28.8B*41B**
Equinox VE2 Burst 112110641.719C+2.2129.514%B+19.091%D--42.3C+N/A1322.6h14.6C-49.3C++
NS-357 Underboss 88871030.845C+3.0947.727%A32.184%A58B+N/A37821.5h3.6B++7.6B*
S1 13387801.088B++2.8455.606%C+1.149%D--31.1B+16.4B+4712.8h8.4D15.2C-
Supernova FPC 12678312.516C-1.4148.095%D1.282%D18.6C--11.4D3824.2h5.2C**10.8C++
Parallax VX3 7575193.947C**0.0237.105%C86.667%B**50A+N/A4071.5h1.9B++5.1B+
Pandora VX25 7474302.467A+1.4652.261%A14.865%C+82.2A++N/A2480.9h4.2B8.1B++
Saron HRB 12674135.692C++1.7642.799%C+1.351%C27.4C**19.3B+5882.7h18.5B++43.2B+
Spiker 6666621.065C++2.8736.569%B**27.273%B*110M+N/A4100.6h6.6B++18.1B*
L-24R Spur 716697.333C++3.4036.664%C-N/A22.8C--1.7C702.9h23.4C**63.8C**
Eridani SX5 6565252.6A1.3327.582%C*36.923%A**72.2A+N/A2460.9h10.6B+38.4B+
Solstice SF 6462670.925C+3.0131.941%A+19.355%B+6.1D-N/A2310.2h14.5C+45.5B+
Rocklet Rifle 10562640.969B+2.9635.95%F-N/A18.8D13D--2123.3h30.3B++84.3C+
Eridani SX5-AE 6260381.579C+2.3526.192%D23.333%C42.9C1.4A++1441.4h13.2C50.3C
V10 6060134.615B++0.6841.853%C*70%D-46.2B+N/A17311.3h2.2C*5.2B
C-4 9457361.583C++2.3516.904%FN/A95B+61.7A*16640.6h1.5C++8.6D
L105 Zephyr 5853153S49.0754.354%A+N/A132.5M*12.5B++9170.4h3.4A++6.3A+
Saron HRB-H 9452232.261C--1.6757.524%C*N/A32.5C26.3C*3351.6h26.5C+46.1C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2510h
Snowman Soldier6650.1h
Spawn Beacon69160.5h
Restoration Kit1181,0111h
Nano-Armor Kit2234,8341.7h
AE Medical Applicator7224,0531.7h
NS-TMC-01 "His Regards"1126912.3h
AE Nano-Armor Kit64144,0977.6h
Nanite Revive Grenade03340.1h
Spitfire Auto-Turret61980.1h
Xiphos Anti-Personnel Phalanx Tower0840h
Welding Device01,1160.1h
Deconstruction Tool0620h
Medical Kit3793,0423.4h
Medical Applicator02020h
Nano-Repair Grenade01080h
Smoke Grenade01060h
Shield Recharging Field1580h
Ammunition Package34220.2h
Recon Detection Device43680.4h

Check the help document for the dictionary if you want to learn more about words used here.


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