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Paragon A.S.P. Operative GrenadeSharkVS[BWAE] GrenadeSharkVS
VS BR 120

KDR: 4.56

Score: 30m

Last Seen: Jan 21st, 2019 11:45 PM
- OFFLINE - 10.3 hour(s)

Prestige 1, Battle Rank 100 (120 total) - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 62
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Light PPA Maelstrom Turbo Laser Antares LC Orion VS54 VE-H Maw Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,064,150 MLG Score: 1650
Fun Score: N/A
Cheeseburgers Flipped: 108TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.781%29.553%8212110014,4702.033672.525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.969%1.297A1.296A-1.522FHEAD ++ (~15.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.437B11.50.183C++29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.669%1.226%27615101719,3271020903518.9295214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.642%0.438B-0.326C--0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.30.417B38.90.263C*54.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.115%1.893%130210203174531370.699779230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.725%1.195B**-0.473D-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++40.678B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.165%0.815%166210204913745311.3128392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.181%0.022C+-0.901D---0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.875B*5.40.864B*9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.977%89.043%1664101872123323.09442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.486%1.204B**1.437A-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.30.282C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 62
30m715.5%807 (48.4k)749 (44.9k)4.5589733,2447,2925.2836120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022206836.935%8.305%30705:304

29% Engineer8% Heavy Assault55% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2015 6:40 PMOct 31st, 2018 12:34 AMJan 21st, 2019 8:13 PM (8h) (PST)Jan 21st, 2019 9:56 PM (6h) (PST)Jan 21st, 2019 7:45 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,471881,3830.8310.1820.0698.0830.2981650

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,2835,27583,008501144851844,953

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
666.5h/27.8d 5,284 2,761 8,727 323.2k 328 735 11,932 58.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:213
Deaths:169
KDR:1.260
Accuracy:26.180% B
HSR:28.169% B**
VX6-7
B**
Kills:178
Deaths:146
KDR:1.219
Accuracy:26.955% B+
HSR:26.405% B**
Serpent VE92
B+
Kills:166
Deaths:157
KDR:1.057
Accuracy:25.687% B+
HSR:18.675% C+
Solstice VE3
A*
Kills:162
Deaths:153
KDR:1.059
Accuracy:26.721% B++
HSR:32.716% A*
NS-11C
C+
Kills:129
Deaths:89
KDR:1.449
Accuracy:22.954% C+
HSR:18.605% C+
Solstice SF
A+
Kills:62
Deaths:67
KDR:0.925
Accuracy:31.941% A+
HSR:19.355% B+
Kills:910
Deaths (as Engineer):781
Deaths (to Engineers):2,517
KDR:1.16517
Kill Difference:129
Playtime:193.257 hours
Usage:29%
Score:6.877m
Score/min:593
Accuracy (listed only):26.740%
HSR (listed only):23.987%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:832
Deaths:365
KDR:2.279
Accuracy:25.272% B*
HSR:35.817% A++
VE-H Maw
B++
Kills:778
Deaths:283
KDR:2.749
Accuracy:29.291% B++
HSR:24.293% C
NS-15M1
B++
Kills:296
Deaths:132
KDR:2.242
Accuracy:26.241% B++
HSR:27.365% B++
SVA-88
A*
Kills:161
Deaths:87
KDR:1.851
Accuracy:25.543% B+
HSR:41.615% A*
Kills:2,067
Deaths (as Heavy Assault):867
Deaths (to Heavy Assaults):1,663
KDR:2.38408
Kill Difference:1,200
Playtime:52.077 hours
Usage:8%
Score:1.153m
Score/min:369
Accuracy (listed only):26.587%
HSR (listed only):32.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:213
Deaths:169
KDR:1.260
Accuracy:26.180% B
HSR:28.169% B**
VX6-7
B**
Kills:178
Deaths:146
KDR:1.219
Accuracy:26.955% B+
HSR:26.405% B**
Serpent VE92
B+
Kills:166
Deaths:157
KDR:1.057
Accuracy:25.687% B+
HSR:18.675% C+
Solstice VE3
A*
Kills:162
Deaths:153
KDR:1.059
Accuracy:26.721% B++
HSR:32.716% A*
NS-11C
C+
Kills:129
Deaths:89
KDR:1.449
Accuracy:22.954% C+
HSR:18.605% C+
VE-S Canis
A
Kills:122
Deaths:59
KDR:2.068
Accuracy:35.431% A
HSR:20.492% C+
Eridani SX5
A**
Kills:65
Deaths:25
KDR:2.600
Accuracy:27.582% C*
HSR:36.923% A**
Solstice SF
A+
Kills:62
Deaths:67
KDR:0.925
Accuracy:31.941% A+
HSR:19.355% B+
Eridani SX5-AE
C+
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C+
Kills:1,157
Deaths (as Light Assault):903
Deaths (to Light Assaults):1,020
KDR:1.28128
Kill Difference:254
Playtime:366.388 hours
Usage:55%
Score:14.134m
Score/min:643
Accuracy (listed only):27.738%
HSR (listed only):24.964%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:230
Deaths:159
KDR:1.447
Accuracy:29.313% B**
HSR:30% B**
H-V45
A+
Kills:214
Deaths:88
KDR:2.432
Accuracy:30.394% A
HSR:31.776% A+
Terminus VX-9
B**
Kills:169
Deaths:111
KDR:1.523
Accuracy:30.536% B**
HSR:30.178% B+
Corvus VA55
A++
Kills:164
Deaths:87
KDR:1.885
Accuracy:30.260% A
HSR:33.537% A++
VE-S Canis
A
Kills:122
Deaths:59
KDR:2.068
Accuracy:35.431% A
HSR:20.492% C+
Equinox VE2 Burst
B+
Kills:82
Deaths:55
KDR:1.491
Accuracy:29.789% B+
HSR:18.293% D--
Eridani SX5
A**
Kills:65
Deaths:25
KDR:2.600
Accuracy:27.582% C*
HSR:36.923% A**
Eridani SX5-AE
C+
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C+
Kills:1,106
Deaths (as Combat Medic):622
Deaths (to Combat Medics):500
KDR:1.77814
Kill Difference:484
Playtime:21.677 hours
Usage:3%
Score:2.442m
Score/min:1,878
Accuracy (listed only):29.937%
HSR (listed only):28.066%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:507
Deaths:151
KDR:3.358
Accuracy:44.227% B+
HSR:93.688% C+
NS-44 Commissioner
A++
Kills:178
Deaths:165
KDR:1.079
Accuracy:50.041% A++
HSR:32.023% A+
NS-44 Commissioner AE
B*
Kills:135
Deaths:100
KDR:1.350
Accuracy:42.886% C++
HSR:33.333% B*
VE-S Canis
A
Kills:122
Deaths:59
KDR:2.068
Accuracy:35.431% A
HSR:20.492% C+
Ghost
B++
Kills:79
Deaths:26
KDR:3.038
Accuracy:40.556% C*
HSR:75.949% B++
Parallax VX3
B**
Kills:75
Deaths:19
KDR:3.947
Accuracy:37.105% C
HSR:86.667% B**
NS-44P Commissioner
B**
Kills:71
Deaths:77
KDR:0.922
Accuracy:43.760% B+
HSR:35.211% B**
Eridani SX5
A**
Kills:65
Deaths:25
KDR:2.600
Accuracy:27.582% C*
HSR:36.923% A**
NS-357 Underboss
A++
Kills:65
Deaths:71
KDR:0.915
Accuracy:48.262% A+
HSR:35.385% A++
V10
C*
Kills:60
Deaths:13
KDR:4.615
Accuracy:41.853% C*
HSR:70% D-
Eridani SX5-AE
C+
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C+
Kills:1,417
Deaths (as Infiltrator):744
Deaths (to Infiltrators):637
KDR:1.90457
Kill Difference:673
Playtime:21.868 hours
Usage:3%
Score:4.971m
Score/min:3,789
Accuracy (listed only):39.809%
HSR (listed only):49.364%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:612
Deaths:215
KDR:2.847
Accuracy:23.178% B*
HSR:34.641% A**
Blueshift VM5
M++
Kills:548
Deaths:209
KDR:2.622
Accuracy:23.325% B++
HSR:37.044% M++
Kills:1,160
Deaths (as MAX Suit):212
Deaths (to MAX Suits):276
KDR:5.4717
Kill Difference:948
Playtime:13.576 hours
Usage:2%
Score:0.383m
Score/min:470
Accuracy (listed only):23.251%
HSR (listed only):35.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:8,999
V. Kills:6,207 145%
Deaths:1,727
KDR:5.211
Accuracy:40.075% A
KPH:46.600 M++
VKPH:32.100 M**
Dual Photon Pods
A++
Kills:6,050
V. Kills:1,110 N/A
Deaths:496
KDR:12.198
Accuracy:66.823% A++
KPH:111.900 B++
VKPH:20.500 C*
Light PPA
A*
Kills:2,080
V. Kills:167 N/A
Deaths:216
KDR:9.630
Accuracy:48.053% B**
KPH:110.700 A*
VKPH:8.900 A*
Maelstrom Turbo Laser
M+
Kills:2,051
V. Kills:1,364 150%
Deaths:398
KDR:5.153
Accuracy:38.526% A
KPH:45.700 M
VKPH:30.400 M+
Antares LC
M+
Kills:1,075
V. Kills:671 160%
Deaths:139
KDR:7.734
Accuracy:43.051% A++
KPH:57.400 M+
VKPH:35.800 A**
Hornet Missiles
B+
Kills:680
V. Kills:331 205%
Deaths:91
KDR:7.473
Accuracy:66.811% B+
KPH:74.100 C++
VKPH:36.100 C+
Coyote Missiles
A**
Kills:90
V. Kills:35 250%
Deaths:22
KDR:4.091
Accuracy:71.842% A**
KPH:75.400 B**
VKPH:29.300 B+
Kills:21,025 (14,205 + 0)
Deaths:3,089
KDR:6.806
VKDR:3.200
Vehicle Kills:9,885
Kill Difference:17,936
Playtime:340.015 hours
Usage:51%
Score:11.241m
Score/min:551
Piloting Accuracy:43.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:417
V. Kills:311 134%
Deaths:51
KDR:8.176
Accuracy:30.973% D
KPH:38.700 C**
VKPH:28.900 C**
CAS30 Tank Buster
A
Kills:147
V. Kills:118 124%
Deaths:51
KDR:2.882
Accuracy:50.328% B+
KPH:14.200 A
VKPH:11.400 B**
L-24R Spur
C
Kills:58
V. Kills:5 N/A
Deaths:5
KDR:11.600
Accuracy:36.651% C
KPH:22.300 C-
VKPH:1.900 C
L105 Zephyr
M**
Kills:53
V. Kills:5 N/A
Deaths:1
KDR:53
Accuracy:54.354% A+
KPH:136.900 M**
VKPH:12.900 B++
Kills:675 (205 + 470)
Deaths:108
KDR:6.250
VKDR:4.065
Vehicle Kills:439
Kill Difference:567
Playtime:24.093 hours
Usage:4%
Score:0.677m
Score/min:469
Piloting Accuracy:36.651%
Gunner Accuracy:54.354%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:239
V. Kills:76 310%
Deaths:26
KDR:9.192
Accuracy:55.804% C+
KPH:69.500 M**
VKPH:22.100 B++
Kills:239 (239 + 0)
Deaths:26
KDR:9.192
VKDR:2.923
Vehicle Kills:76
Kill Difference:213
Playtime:3.438 hours
Usage:1%
Score:0.070m
Score/min:337
Driving Accuracy:55.804%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:78
V. Kills:48 159%
Deaths:31
KDR:2.516
Accuracy:48.095% D
KPH:18.500 C--
VKPH:11.400 D
Saron HRB
B+
Kills:74
V. Kills:52 140%
Deaths:13
KDR:5.692
Accuracy:42.799% C+
KPH:27.200 C**
VKPH:19.100 B+
Kills:152 (78 + 74)
Deaths:44
KDR:3.455
VKDR:2.273
Vehicle Kills:100
Kill Difference:108
Playtime:6.934 hours
Usage:1%
Score:0.190m
Score/min:458
Driving Accuracy:48.095%
Gunner Accuracy:42.799%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:52
V. Kills:42 121%
Deaths:23
KDR:2.261
Accuracy:57.524% C*
KPH:33.400 C
VKPH:27 C*
Kills:52 (0 + 52)
Deaths:23
KDR:2.261
VKDR:1.826
Vehicle Kills:42
Kill Difference:29
Playtime:1.555 hours
Usage:0%
Score:0.031m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:57.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:119
V. Kills:10 N/A
Deaths:6
KDR:19.833
Accuracy:36.769% B+
KPH:118.700 A
VKPH:10 B**
Kills:119 (0 + 119)
Deaths:6
KDR:19.833
VKDR:1.667
Vehicle Kills:10
Kill Difference:113
Playtime:1.003 hours
Usage:0%
Score:0.021m
Score/min:355
Piloting Accuracy:N/A%
Gunner Accuracy:36.769%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 15,2068,9991,7275.211B**0.6540.075%A1.089%D-46.6M++32.1M**509193.2h60.7B*151.4B**
Dual Photon Pods 7,1606,05049612.198B*7.6466.823%A++1.223%C+111.8B++20.5C*60054.1h11.9B**17.8B**
Light PPA 2,2472,0802169.63B+5.0748.053%B**1.01%C110.6A*8.9A*54318.8h9.3B+19.3B+
Maelstrom Turbo Laser 3,4152,0513985.153B**0.5938.526%A2.097%C45.7M30.4M+70844.9h52.8B*137.1B**
Antares LC 1,7461,0751397.734M*3.1843.051%A++1.581%C57.5M+35.9A**50318.7h54.2B*125.9B**
Orion VS54 8368323652.279B+2.2825.272%B*35.817%A++52.3B**N/A15615.9h11.3B+44.7B+
VE-H Maw 7877782832.749B*1.8129.291%B++24.293%C75.5B*N/A16610.3h10.8C++37B+
Hornet Missiles 1,011680917.473B+2.9166.811%B+N/A73.9C++36C+4849.2h7.5B+11.2B++
Blueshift VM5 6206122152.847C*1.7123.178%B*34.641%A**57.7A+N/A16110.6h11.5A49.5B*
Blueshift VM5 5545482092.622C++1.9423.325%B++37.044%M++53.2AN/A14210.3h12.3B**52.8B*
NSX Daimyo 5085071513.358C++1.2044.227%B+93.688%C+69.5B++N/A27307.3h2.4C**5.4B+
C150 Dalton 728417518.176C**3.6230.973%DN/A38.6C**28.8C**77410.8h3B*9.8B+
NS-15M1 3042961322.242B++2.3226.241%B++27.365%B++59.2B++1.6M++1795h13.3C+50.5B+
L100 Python AP 315239269.192A4.6355.804%C+2.092%C-70.3M**22.4B*3373.4h3.7A6.6B**
NS-11A 2362301591.447C++3.1129.313%B**30%B**20.2C--N/A121411.4h12.5B+42.5B++
H-V45 220214882.432B++2.1330.394%A31.776%A+42.8B+1.2A**1075h13.4C++44B++
Pulsar C 2192131691.26C++3.3026.18%B28.169%B**10.5DN/A8420.3h11B42B+
NS-44 Commissioner 1791781651.079C++3.4850.041%A++32.023%A+65.9AN/A5042.7h3.5B+6.9B*
VX6-7 1851781461.219C+3.3426.955%B+26.405%B**10.4D-N/A4117.1h16.6D-61.6C+
Terminus VX-9 1721691111.523C++3.0430.536%B**30.178%B+22.2DN/A687.6h15.6D--51C++
Serpent VE92 1721661571.057C+3.5025.687%B+18.675%C+5.1D--N/A3832.3h14.9C58.1C++
Corvus VA55 167164871.885B**2.6730.26%A33.537%A++39B++N/A2934.2h12.5C+41.3B+
Solstice VE3 1631621531.059B+3.5026.721%B++32.716%A*7.3DN/A4122.3h12.6B++47.3B+
SVA-88 162161871.851C++2.7125.543%B+41.615%A*47.4C++N/A1333.4h12.6C+49.5C*
CAS30 Tank Buster 265147512.882B**1.6850.328%B+N/A14.3A11.5B**23410.3h37.6B++74.8B++
NS-44 Commissioner AE 1361351001.35C++3.2142.886%C++33.333%B*45C+N/A4943h3.2B7.4B+
NS-11C 140129891.449B+3.1122.954%C+18.605%C+11.3D1A++4711.4h12.3B+53.4B+
VE-S Canis 122122592.068B++2.4935.431%A20.492%C+55.5B+N/A2492.2h11.2B31.6B+
CAS 14-E 129119619.833B+15.2736.769%B+2.521%B++119A10B**3541h17.5B**47.7B**
NS Decimator 131101671.507B+3.0546.947%F2.97%B+38.8B11.5C--2772.6h3.4B**7.3B
Coyote Missiles 12590224.091B+0.4771.842%A**N/A75B**29.2B+7081.2h31.4B++43.7B*
NS "Jackpot" Decimator 12688332.667B+1.8953.832%D**1.136%D48.9C+21.1C++7591.8h3.4B+6.2C+
Equinox VE2 Burst 8482551.491C+3.0729.789%B+18.293%D--37.3CN/A912.2h15.5D-52C+
Ghost 8079263.038C++1.5240.556%C*75.949%B++56.4B*N/A1821.4h1.8B*4.6B+
Supernova FPC 12678312.516C-2.0448.095%D1.282%D18.6C--11.4D3754.2h5.2C**10.8C++
Parallax VX3 7575193.947C**0.6137.105%C86.667%B**50AN/A3861.5h1.9B++5.1B+
Saron HRB 12674135.692C++1.1342.799%C+1.351%C27.4C**19.3B+5862.7h18.5B+43.2B+
NS-44P Commissioner 7271770.922C+3.6443.76%B+35.211%B**44.4C+N/A1331.6h3.9C+8.9C*
Eridani SX5 6565252.6A1.9627.582%C*36.923%A**72.2A+N/A2070.9h10.6B+38.4B+
NS-357 Underboss 6665710.915C+3.6448.262%A+35.385%A++54.2B+N/A45911.2h3.6B++7.5B*
Solstice SF 6462670.925C+3.6331.941%A+19.355%B+6.1D-N/A1910.2h14.5C45.5B+
V10 6060134.615B+0.0641.853%C*70%D-46.2B+N/A17261.3h2.2C*5.2B
Eridani SX5-AE 6260381.579C+2.9826.192%D23.333%C+42.9C1.4A++1191.4h13.2C-50.3C
Rocklet Rifle 10059610.967B+3.5936.271%F-N/A20.3D14.1D-1962.9h30.2B++83.3C+
L-24R Spur 6358511.6A+7.0436.651%CN/A22.3C-1.9C662.6h25.4C**69.3C**
L105 Zephyr 5853153S48.4454.354%A+N/A132.5M**12.5B++9130.4h3.4A++6.3A+
Saron HRB-H 9452232.261C--2.3057.524%C*N/A32.5C26.3C*3331.6h26.5C+46.1C++
C-4 8952361.444C++3.1115.479%F-N/A86.7C*61.7A*13670.6h1.5C++9.4D-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit896950.8h
Snowman Soldier6650.1h
Nano-Armor Kit2234,8341.7h
Spawn Beacon53640.3h
AE Medical Applicator6721,5411.6h
NS-TMC-01 "His Regards"1126912.3h
AE Nano-Armor Kit60135,9217.2h
Nanite Revive Grenade03130.1h
Deconstruction Tool0620h
Spitfire Auto-Turret61960.1h
Welding Device08080h
Xiphos Anti-Personnel Phalanx Tower0840h
Medical Kit1669841.6h
Medical Applicator02020h
Nano-Repair Grenade0800h
Smoke Grenade01060h
Shield Recharging Field1580h
Ammunition Package24050.2h
Recon Detection Device32570.3h

Check the help document for the dictionary if you want to learn more about words used here.


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