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Paragon A.S.P. Operative GrenadeSharkVS[BWAE] GrenadeSharkVS
VS BR 132

KDR: 3.57

Score: 37.8m

Last Seen: Jan 28th, 2020 3:10 AM
- OFFLINE - 125.8 hour(s)

Prestige 1, Battle Rank 100 (132 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Maelstrom Turbo Laser Light PPA NS-15M1 VE-H Maw Orion VS54 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,511,557 MLG Score: 2807
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.248%32.593%95335119715,3472.606930.959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.483%1.481A+1.662A++-1.118D*HEAD ++ (~17.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.487B+11.10.23C++26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.774%1.14%24525122721,75112971010316.7702215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.588%0.478B+-0.398C---0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.80.428B38.70.271C*54

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.107%1.739%105212303456221570.554662218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.061%1.24B**-0.494D-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.808B++40.682B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.01%0.794%115212305045545440.90974792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.241%-0.019C+-0.902D---0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.879B*5.30.869B*9.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.435%79.036%115412281,431704102.02979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.872%1.358A0.839B++-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.508B+2.10.327C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.097%25.221%1153122922643030.525581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.139%1.375A0.431B1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.533B+3.70.264C*2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.8m667.5%768 (46.1k)688 (41.3k)3.5656750,20114,0794.02877132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232295136.082%14.755%53203:549

24% Engineer22% Heavy Assault44% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2015 6:40 PMOct 31st, 2018 12:34 AMJan 28th, 2020 9:57 PM (20d) (PST)Jan 27th, 2020 11:10 PM (21d) (PST)Jan 27th, 2020 11:10 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3571531,2040.9140.2560.1357.7660.2492807

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,4369,18672,250551584661541,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
915.3h/38.1d 6,520 7,407 12,927 426.5k 833 1,353 13,693 74.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:451
Deaths:255
KDR:1.769
Accuracy:28.792% B*
HSR:29.047% B**
VX6-7
B**
Kills:235
Deaths:170
KDR:1.382
Accuracy:26.956% B
HSR:28.936% B**
Solstice Burst
B++
Kills:231
Deaths:82
KDR:2.817
Accuracy:29.335% B+
HSR:28.571% B++
Solstice VE3
A++
Kills:227
Deaths:178
KDR:1.275
Accuracy:27.679% B*
HSR:30.837% A++
Serpent VE92
B+
Kills:215
Deaths:176
KDR:1.222
Accuracy:26.093% B+
HSR:20.930% C++
NS-11C
C
Kills:199
Deaths:195
KDR:1.021
Accuracy:22.868% C
HSR:15.578% D
VE-LR Obelisk
A
Kills:139
Deaths:55
KDR:2.527
Accuracy:40.319% A
HSR:43.166% A
VE-C Horizon
A+
Kills:119
Deaths:70
KDR:1.700
Accuracy:38.734% B++
HSR:34.454% A+
Solstice SF
A++
Kills:113
Deaths:91
KDR:1.242
Accuracy:30.323% B**
HSR:28.319% A++
NSX-P Tanto
B+
Kills:109
Deaths:43
KDR:2.535
Accuracy:28.805% B+
HSR:22.018% C--
Pandora VX25
A+
Kills:97
Deaths:35
KDR:2.771
Accuracy:55.612% A+
HSR:15.464% C+
Deimos VA29
A
Kills:65
Deaths:43
KDR:1.512
Accuracy:76.096% A
HSR:21.539% B*
Phobos VX86
M**
Kills:64
Deaths:33
KDR:1.939
Accuracy:67.333% B++
HSR:43.750% M**
Kills:2,264
Deaths (as Engineer):1,426
Deaths (to Engineers):3,563
KDR:1.58766
Kill Difference:838
Playtime:223.982 hours
Usage:24%
Score:8.079m
Score/min:601
Accuracy (listed only):38.380%
HSR (listed only):27.893%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A+
Kills:1,996
Deaths:776
KDR:2.572
Accuracy:28.958% B**
HSR:34.369% A+
VE-H Maw
B*
Kills:1,750
Deaths:685
KDR:2.555
Accuracy:29.993% B*
HSR:23.314% C
Orion VS54
A++
Kills:1,363
Deaths:594
KDR:2.295
Accuracy:26.403% B**
HSR:37.344% A++
NS-15M2
B**
Kills:1,247
Deaths:486
KDR:2.566
Accuracy:29.070% B*
HSR:35.285% B**
Flare VE6
A+
Kills:1,209
Deaths:490
KDR:2.467
Accuracy:27.886% B*
HSR:35.484% A+
NS-15M AE
A
Kills:1,120
Deaths:454
KDR:2.467
Accuracy:32.048% A
HSR:36.964% B**
Betelgeuse 54-A
B+
Kills:996
Deaths:477
KDR:2.088
Accuracy:28.828% B+
HSR:34.538% B+
VX29 Polaris
A
Kills:321
Deaths:151
KDR:2.126
Accuracy:30.910% A
HSR:32.087% A
Pulsar LSW
A
Kills:180
Deaths:92
KDR:1.957
Accuracy:26.538% B+
HSR:35% A
SVA-88
A*
Kills:171
Deaths:95
KDR:1.800
Accuracy:25.405% C**
HSR:42.105% A*
VE-H Maw AE
B+
Kills:164
Deaths:58
KDR:2.828
Accuracy:30.831% B+
HSR:23.781% C-
Kills:10,517
Deaths (as Heavy Assault):4,358
Deaths (to Heavy Assaults):3,761
KDR:2.41326
Kill Difference:6,159
Playtime:197.664 hours
Usage:22%
Score:5.452m
Score/min:460
Accuracy (listed only):28.806%
HSR (listed only):33.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:451
Deaths:255
KDR:1.769
Accuracy:28.792% B*
HSR:29.047% B**
VX6-7
B**
Kills:235
Deaths:170
KDR:1.382
Accuracy:26.956% B
HSR:28.936% B**
Solstice Burst
B++
Kills:231
Deaths:82
KDR:2.817
Accuracy:29.335% B+
HSR:28.571% B++
Solstice VE3
A++
Kills:227
Deaths:178
KDR:1.275
Accuracy:27.679% B*
HSR:30.837% A++
Serpent VE92
B+
Kills:215
Deaths:176
KDR:1.222
Accuracy:26.093% B+
HSR:20.930% C++
VE-S Canis
B**
Kills:209
Deaths:106
KDR:1.972
Accuracy:33.796% B**
HSR:17.703% C
NS-11C
C
Kills:199
Deaths:195
KDR:1.021
Accuracy:22.868% C
HSR:15.578% D
Eridani SX5
A*
Kills:199
Deaths:87
KDR:2.287
Accuracy:29.880% B+
HSR:34.673% A*
VE-C Horizon
A+
Kills:119
Deaths:70
KDR:1.700
Accuracy:38.734% B++
HSR:34.454% A+
Solstice SF
A++
Kills:113
Deaths:91
KDR:1.242
Accuracy:30.323% B**
HSR:28.319% A++
NS-7 PDW
A++
Kills:109
Deaths:63
KDR:1.730
Accuracy:29.134% B*
HSR:29.358% A++
NSX-P Tanto
B+
Kills:109
Deaths:43
KDR:2.535
Accuracy:28.805% B+
HSR:22.018% C--
Pandora VX25
A+
Kills:97
Deaths:35
KDR:2.771
Accuracy:55.612% A+
HSR:15.464% C+
Deimos VA29
A
Kills:65
Deaths:43
KDR:1.512
Accuracy:76.096% A
HSR:21.539% B*
Phobos VX86
M**
Kills:64
Deaths:33
KDR:1.939
Accuracy:67.333% B++
HSR:43.750% M**
Eridani SX5-AE
C
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C
Kills:2,702
Deaths (as Light Assault):1,665
Deaths (to Light Assaults):2,085
KDR:1.62282
Kill Difference:1,037
Playtime:404.466 hours
Usage:44%
Score:15.256m
Score/min:629
Accuracy (listed only):36.102%
HSR (listed only):26.532%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:438
Deaths:325
KDR:1.348
Accuracy:31.120% A
HSR:31.735% A
Terminus VX-9
B**
Kills:328
Deaths:195
KDR:1.682
Accuracy:30.842% B**
HSR:34.756% B**
H-V45
A+
Kills:247
Deaths:98
KDR:2.520
Accuracy:30.585% A
HSR:31.984% A+
VE-S Canis
B**
Kills:209
Deaths:106
KDR:1.972
Accuracy:33.796% B**
HSR:17.703% C
Eridani SX5
A*
Kills:199
Deaths:87
KDR:2.287
Accuracy:29.880% B+
HSR:34.673% A*
Equinox VE2 Burst
B++
Kills:197
Deaths:104
KDR:1.894
Accuracy:31.355% B++
HSR:28.934% C++
Corvus VA55
A+
Kills:174
Deaths:96
KDR:1.813
Accuracy:30.547% B**
HSR:32.759% A+
NS-11P
M**
Kills:172
Deaths:94
KDR:1.830
Accuracy:33.251% A*
HSR:44.767% M**
NS-7 PDW
A++
Kills:109
Deaths:63
KDR:1.730
Accuracy:29.134% B*
HSR:29.358% A++
Pandora VX25
A+
Kills:97
Deaths:35
KDR:2.771
Accuracy:55.612% A+
HSR:15.464% C+
Deimos VA29
A
Kills:65
Deaths:43
KDR:1.512
Accuracy:76.096% A
HSR:21.539% B*
Phobos VX86
M**
Kills:64
Deaths:33
KDR:1.939
Accuracy:67.333% B++
HSR:43.750% M**
NSX Yumi
B*
Kills:63
Deaths:35
KDR:1.800
Accuracy:24.127% D
HSR:34.921% B*
Eridani SX5-AE
C
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C
Kills:2,422
Deaths (as Combat Medic):1,352
Deaths (to Combat Medics):1,286
KDR:1.79142
Kill Difference:1,070
Playtime:36.956 hours
Usage:4%
Score:2.984m
Score/min:1,346
Accuracy (listed only):37.848%
HSR (listed only):30.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:788
Deaths:243
KDR:3.243
Accuracy:45.640% B**
HSR:69.543% C+
NSX Daimyo
B+
Kills:508
Deaths:151
KDR:3.364
Accuracy:44.240% B+
HSR:93.701% C+
NS-44 Commissioner
A+
Kills:291
Deaths:289
KDR:1.007
Accuracy:49.950% A+
HSR:32.302% A
VE-S Canis
B**
Kills:209
Deaths:106
KDR:1.972
Accuracy:33.796% B**
HSR:17.703% C
NS-44 Commissioner AE
B**
Kills:201
Deaths:166
KDR:1.211
Accuracy:44.928% B+
HSR:34.826% B**
Eridani SX5
A*
Kills:199
Deaths:87
KDR:2.287
Accuracy:29.880% B+
HSR:34.673% A*
NS-357 Underboss
A++
Kills:196
Deaths:180
KDR:1.089
Accuracy:51.433% A++
HSR:29.082% B*
NS-44P Commissioner
B**
Kills:165
Deaths:166
KDR:0.994
Accuracy:46.571% B+
HSR:37.576% B**
NS-7 PDW
A++
Kills:109
Deaths:63
KDR:1.730
Accuracy:29.134% B*
HSR:29.358% A++
Parallax VX3
B**
Kills:75
Deaths:19
KDR:3.947
Accuracy:37.105% C
HSR:86.667% B**
Spiker
B*
Kills:75
Deaths:72
KDR:1.042
Accuracy:35.567% B*
HSR:28% B*
NSX Tomoe
A*
Kills:64
Deaths:22
KDR:2.909
Accuracy:37.071% A++
HSR:59.375% A*
Eridani SX5-AE
C
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C
V10
C++
Kills:60
Deaths:13
KDR:4.615
Accuracy:41.853% C++
HSR:70% D-
Kills:3,000
Deaths (as Infiltrator):1,615
Deaths (to Infiltrators):1,604
KDR:1.85759
Kill Difference:1,385
Playtime:37.787 hours
Usage:4%
Score:5.429m
Score/min:2,395
Accuracy (listed only):39.526%
HSR (listed only):46.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:852
Deaths:330
KDR:2.582
Accuracy:24.489% B*
HSR:34.507% A**
Blueshift VM5
A**
Kills:783
Deaths:324
KDR:2.417
Accuracy:24.838% B**
HSR:34.994% A**
Kills:1,635
Deaths (as MAX Suit):327
Deaths (to MAX Suits):569
KDR:5
Kill Difference:1,308
Playtime:18.531 hours
Usage:2%
Score:0.578m
Score/min:520
Accuracy (listed only):24.663%
HSR (listed only):34.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:10,609
V. Kills:7,090 150%
Deaths:1,922
KDR:5.520
Accuracy:40.225% A+
KPH:49 M++
VKPH:32.800 M*
Dual Photon Pods
A++
Kills:6,534
V. Kills:1,166 N/A
Deaths:513
KDR:12.737
Accuracy:66.847% A++
KPH:114.100 B+
VKPH:20.400 C++
Maelstrom Turbo Laser
A**
Kills:2,250
V. Kills:1,469 153%
Deaths:401
KDR:5.611
Accuracy:38.932% A
KPH:47.600 A*
VKPH:31.100 A**
Light PPA
A*
Kills:2,211
V. Kills:181 N/A
Deaths:233
KDR:9.489
Accuracy:48.089% B*
KPH:110.400 A++
VKPH:9 A*
Antares LC
A**
Kills:1,119
V. Kills:697 160%
Deaths:139
KDR:8.050
Accuracy:42.714% A+
KPH:56.800 A**
VKPH:35.400 A*
Hornet Missiles
B+
Kills:702
V. Kills:349 201%
Deaths:92
KDR:7.630
Accuracy:67.034% B+
KPH:76 C*
VKPH:37.800 C+
Coyote Missiles
A*
Kills:124
V. Kills:41 295%
Deaths:22
KDR:5.636
Accuracy:69.238% A*
KPH:81.400 A
VKPH:26.900 C**
M202 Wyrm
B**
Kills:102
V. Kills:36 276%
Deaths:6
KDR:17
Accuracy:58.240% C**
KPH:177.900 B**
VKPH:62.800 C*
Kills:23,651 (16,189 + 0)
Deaths:3,328
KDR:7.107
VKDR:3.314
Vehicle Kills:11,029
Kill Difference:20,323
Playtime:372.081 hours
Usage:41%
Score:12.361m
Score/min:554
Piloting Accuracy:42.714%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:430
V. Kills:316 136%
Deaths:51
KDR:8.431
Accuracy:30.804% D
KPH:39.200 C+
VKPH:28.800 C++
CAS30 Tank Buster
B*
Kills:147
V. Kills:118 124%
Deaths:51
KDR:2.882
Accuracy:50.370% B
KPH:13.800 B*
VKPH:11.100 B*
L-24R Spur
C
Kills:70
V. Kills:6 N/A
Deaths:11
KDR:6.364
Accuracy:36.553% C
KPH:22.700 C--
VKPH:1.900 C
L105 Zephyr
M++
Kills:53
V. Kills:5 N/A
Deaths:1
KDR:53
Accuracy:54.354% A
KPH:136.900 M++
VKPH:12.900 B+
Kills:700 (217 + 483)
Deaths:114
KDR:6.140
VKDR:3.904
Vehicle Kills:445
Kill Difference:586
Playtime:25.066 hours
Usage:3%
Score:0.690m
Score/min:459
Piloting Accuracy:36.553%
Gunner Accuracy:54.354%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:265
V. Kills:89 294%
Deaths:27
KDR:9.815
Accuracy:57.007% C++
KPH:74.100 M++
VKPH:24.900 B**
Kills:265 (265 + 0)
Deaths:27
KDR:9.815
VKDR:3.296
Vehicle Kills:89
Kill Difference:238
Playtime:3.576 hours
Usage:0%
Score:0.083m
Score/min:385
Driving Accuracy:57.007%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:80
V. Kills:49 160%
Deaths:31
KDR:2.581
Accuracy:48.349% D
KPH:18.900 D
VKPH:11.600 D
Saron HRB
B
Kills:74
V. Kills:52 140%
Deaths:13
KDR:5.692
Accuracy:42.799% C+
KPH:27.200 C*
VKPH:19.100 B
Kills:154 (80 + 74)
Deaths:44
KDR:3.500
VKDR:2.295
Vehicle Kills:101
Kill Difference:110
Playtime:6.960 hours
Usage:1%
Score:0.196m
Score/min:470
Driving Accuracy:48.349%
Gunner Accuracy:42.799%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B
Kills:52
V. Kills:42 121%
Deaths:23
KDR:2.261
Accuracy:57.524% C**
KPH:33.400 C
VKPH:27 B
Kills:52 (0 + 52)
Deaths:23
KDR:2.261
VKDR:1.826
Vehicle Kills:42
Kill Difference:29
Playtime:1.555 hours
Usage:0%
Score:0.032m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:57.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:195
V. Kills:13 N/A
Deaths:7
KDR:27.857
Accuracy:37.034% B+
KPH:127 A+
VKPH:8.500 B++
Kills:195 (0 + 195)
Deaths:7
KDR:27.857
VKDR:1.857
Vehicle Kills:13
Kill Difference:188
Playtime:1.535 hours
Usage:0%
Score:0.035m
Score/min:380
Piloting Accuracy:N/A%
Gunner Accuracy:37.034%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 17,69910,6091,9225.52B*1.9540.225%A+1.009%D-49M++32.7M*516216.5h58.7B*145.8B**
Dual Photon Pods 7,7006,53451312.737B*9.1766.847%A++1.133%C+114B+20.3C++59857.3h11.8B**17.6B**
Maelstrom Turbo Laser 3,7192,2504015.611A+2.0538.932%A1.911%C47.6A*31.1A**70347.3h52.1B*133.7B*
Light PPA 2,3922,2112339.489B++5.9248.089%B*1.04%C110.6A++9.1A**54020h9.5B19.7B+
NS-15M1 2,0471,9967762.572B++0.9928.958%B**34.369%A+77.7A2M**24725.7h11.5B+39.9B+
VE-H Maw 1,7731,7506852.555B**1.0129.993%B*23.314%C74.2B*1C*20923.6h10.9C++36.2B+
Orion VS54 1,3801,3635942.295B+1.2726.403%B**37.344%A++58B**N/A21723.5h11.1B+42.1C*
NS-15M2 1,2691,2474862.566B+1.0029.07%B*35.285%B**70.5B++1.2B**23417.7h11.4B+39.1B+
Flare VE6 1,2311,2094902.467A1.1027.886%B*35.484%A+83.4A1.5A*33914.5h10.1B+36.3B+
NS-15M AE 1,1431,1204542.467C*1.1032.048%A36.964%B**78.9B++1.6A++29414.2h12.2C+38B+
Antares LC 1,8161,1191398.05M**4.4842.714%A+1.519%C56.8A**35.4A*49519.7h54.8B*128.3B*
Betelgeuse 54-A 1,0089964772.088C1.4828.828%B+34.538%B+73.8C++N/A30913.5h11.4C39.6C++
Blueshift VM5 8658523302.582C++0.9824.489%B*34.507%A**58.8AN/A17814.5h11.7A47.7B*
Ghost 7977882433.243C++0.3245.64%B**69.543%C+75AN/A24110.5h2B+4.4B+
Blueshift VM5 7957833242.417C+1.1524.838%B**34.994%A**55.1AN/A16714.2h12.5A50.3B*
Hornet Missiles 1,051702927.63B+4.0667.034%B+N/A76.3C*37.9C+5079.2h7.5B+11.1B+
NSX Daimyo 5095081513.364C++0.2044.24%B+93.701%C+68.6B+N/A26797.4h2.4C**5.5B+
Pulsar C 4664512551.769C**1.8028.792%B*29.047%B**17.7C-N/A10125.5h10.9B37.9B+
NS-11A 4534383251.348C++2.2231.12%A31.735%A22.8C-N/A77419.2h12.4B+40B++
C150 Dalton 746430518.431C+4.8730.804%DN/A39.1C+28.7C++77211h3B+9.7B
Terminus VX-9 3353281951.682C++1.8830.842%B**34.756%B**30.1CN/A10010.9h13.7C44.4B
VX29 Polaris 3253211512.126B+1.4430.91%A32.087%A76.4B**1B*2964.2h11.6B+37.7B+
NS-44 Commissioner 2942912891.007C++2.5649.95%A+32.302%A71AN/A4404.1h3.4B+6.9B++
L100 Python AP 354265279.815B*6.2557.007%C++1.887%C73.6M++24.7B**3843.6h3.6B**6.4B*
H-V45 254247982.52B++1.0530.585%A31.984%A+43.3B+1.2A+1425.7h13C*42.6B++
VX6-7 2422351701.382C++2.1826.956%B28.936%B**12.7DN/A4718.5h15.5C--57.5C+
Solstice Burst 239231822.817B**0.7529.335%B+28.571%B++82.5A2.9S1812.8h11.6B+39.5B+
Solstice VE3 2292271781.275B*2.2927.679%B*30.837%A++9.6DN/A5523.7h12.5B++45C**
Serpent VE92 2222151761.222C++2.3426.093%B+20.93%C++6.5D-N/A4133.3h14.3C+54.7C*
VE-S Canis 2102091061.972B*1.5933.796%B**17.703%C55B+N/A2553.8h11.5C**34.1B+
NS-44 Commissioner AE 2022011661.211C+2.3544.928%B+34.826%B**54.3C++N/A4543.7h3.1B+6.9B+
NS-11C 2131991951.021C++2.5422.868%C15.578%D12DN/A5316.6h11.7B++51.2B+
Eridani SX5 204199872.287B**1.2829.88%B+34.673%A*99.5A*2.5S2652h9.8B++32.7B+
Equinox VE2 Burst 2021971041.894C*1.6731.355%B++28.934%C++53.2C*1.4A1793.7h13.6C+43.5C**
NS-357 Underboss 1991961801.089C++2.4851.433%A++29.082%B*78.4B**1.2A+25072.5h3.7B+7.1B*
CAS 14-E 208195727.857B**24.2937.034%B+2.051%C*130A+8.7B++3791.5h20B++54B*
NS "Jackpot" Decimator 274192772.494B+1.0757.439%D--N/A45.7C+19.5C+5194.2h4C+7C
NS Decimator 2531871121.67B++1.9053.506%D--2.139%C+42.5B15C+3914.4h3.8B+7B
Pulsar LSW 181180921.957B+1.6126.538%B+35%A66.7B++N/A2882.7h11.7B44.1B+
Corvus VA55 177174961.813B**1.7530.547%B**32.759%A+39.5B+N/A2984.4h12.5C++41.1B+
NS-11P 175172941.83B+1.7433.251%A*44.767%M**61.4A++1.1A+2852.8h13.3C**40.1B*
SVA-88 172171951.8C++1.7725.405%C**42.105%A*46.2C+N/A1603.7h12.4C+48.7C*
NS-44P Commissioner 1691651660.994C+2.5746.571%B+37.576%B**63.5C*1.5A*1802.6h3.5C+7.6B
S1 2591651251.32A2.2557.887%C++1.212%D-36.7B**20.9B**4694.5h7.5C+13C+
VE-H Maw AE 166164582.828B*0.7430.831%B+23.781%C-82B++1C3362h10.8C+35.2C**
CAS30 Tank Buster 265147512.882B++0.6850.37%BN/A13.9B*11.1B*23010.6h38B++75.4B++
VE-LR Obelisk 140139552.527B+1.0440.319%A43.166%A57.9B**N/A2842.4h5.1B*12.6B*
Coyote Missiles 165124225.636B*2.0769.238%A*N/A82.7A27.3C**6941.5h28.8B*41.6B*
VE-C Horizon 122119701.7C**1.8738.734%B++34.454%A+56.7C**1.4B1282.1h15C**38.7B+
Solstice SF 115113911.242B2.3230.323%B**28.319%A++10.4DN/A3310.9h13C+42.7B+
NS-7 PDW 111109631.73B**1.8429.134%B*29.358%A++68.1A*1.3M2521.6h11.8B++40.6B++
NSX-P Tanto 111109432.535A++1.0328.805%B+22.018%C--54.5B**1B+2422h13.2B+45.9B+
Plasma Grenade 1041031103N/A99.4345.03%C+N/A515C++5C-33990.2h2.9B*6.4B+
M202 Wyrm 138102617B13.4358.24%C**N/A170B*60C++9020.6h19.9B**34.1A
Pandora VX25 9797352.771A+0.7955.612%A+15.464%C+74.6B**N/A2371.3h4.5C+8.1B++
Rocklet Rifle 14786821.049B++2.5243.488%D--N/A21.5C-15.3D2424h37.7C++86.7C+
Supernova FPC 12980312.581C--0.9848.349%D1.25%D19D11.7D3924.2h5.1C++10.6C+
Parallax VX3 7575193.947C++0.3837.105%C86.667%B**50B**N/A4201.5h1.9B+5.1B
Spiker 7575721.042C+2.5235.567%B*28%B*107.1A**N/A4090.7h6.7B+18.7B**
Saron HRB 12674135.692C++2.1342.799%C+1.351%C+27.4C*19.3B5922.7h18.5B++43.2B+
Lasher X2 AE 7574451.644B+1.9235.882%B*1.351%D*82.2A++1.1C+2400.9h12.6A+35.2B**
L-24R Spur 7670116.364C+2.8036.553%CN/A22.6C--1.9C703.1h23.8C**65.1C*
C-4 10667411.634C++1.9317.739%D**N/A95.7C*55.7A++16700.7h1.4C*7.7C--
Deimos VA29 6565431.512C*2.0576.096%A21.539%B*72.2B++N/A3820.9h2.9D3.9C++
Phobos VX86 6464331.939B+1.6367.333%B++43.75%M**49.2C+N/A1381.3h3.2D--4.7C+
NSX Tomoe 6564222.909B**0.6637.071%A++59.375%A*80A++1.3A*2880.8h11.5B*30.9B*
NSX Yumi 6363351.8C**1.7724.127%D34.921%B*52.5B++N/A2411.2h11.1B+45.9C++
Lasher X2 6460411.463B++2.1031.691%B++3.333%C75A*5M*2950.8h14.4B**45.3B*
Eridani SX5-AE 6260381.579C+1.9926.192%D23.333%C42.9C1.4A++1531.4h13.2C50.3C-
V10 6060134.615B+1.0541.853%C++70%D-46.2B+N/A17341.3h2.2C++5.2C**
L105 Zephyr 5853153S49.4354.354%AN/A132.5M++12.5B+9170.4h3.4A++6.3A
Saron HRB-H 9452232.261C--1.3057.524%C**N/A32.5C26.3C**3381.6h26.5C+46.1C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2590.1h
Spawn Beacon61,2100.6h
Nano-Armor Kit2234,8341.7h
NS-TMC-01 "His Regards"1126912.3h
AE Nano-Armor Kit87152,0398.2h
AE Medical Applicator10736,6712.5h
Nanite Revive Grenade04390.1h
Restoration Kit1531,2391.3h
Spitfire Auto-Turret62280.2h
Xiphos Anti-Personnel Phalanx Tower0840h
Deconstruction Tool0620h
Welding Device01,1520.1h
Ammunition Package44880.2h
Smoke Grenade01060h
Medical Kit5744,9595.4h
Medical Applicator02020h
Shield Recharging Field1580h
Nano-Repair Grenade01250h
Snowman Soldier6650.1h
Recon Detection Device171,1611.5h

Check the help document for the dictionary if you want to learn more about words used here.


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