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Paragon A.S.P. Operative GrenadeSharkVS[BWAE] GrenadeSharkVS
VS BR 114

KDR: 5.21

Score: 26.1m

Last Seen: Nov 10th, 2018 10:18 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (114 total) - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 56
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Maelstrom Turbo Laser Light PPA Antares LC Hornet Missiles NSX Daimyo C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,482,435 MLG Score: 1185
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.312%29.704%8111310011,5521.427783.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.235%1.22B**1.412A-1.769F-HEAD ++ (~16.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.41B12.10.156C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.521%1.315%28435100917,334886817119.5643212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.685%0.418B-0.263C-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.30.409B39.20.255C*55.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.924%1.954%152210123073731330.820856229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.625%1.183B**-0.452D-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++40.678B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.036%0.943%128210123183044291.0460574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%-0.101C+-0.871D--0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.846B*6.30.837B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.077%88.905%1284101071212025.8843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.516%1.203B**1.434A-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.461B+2.30.28C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 56
26.1m727.4%833 (50k)789 (47.3k)5.2097826,3255,0536.1037114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014168937.791%5.789%21906:324

30% Engineer62% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2015 6:40 PMOct 31st, 2018 12:34 AMNov 12th, 2018 11:54 AM (6h) (PST)Nov 10th, 2018 6:18 PM (2d) (PST)Nov 10th, 2018 6:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,533471,4860.7960.1530.0468.1340.3221185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,0052,84389,16248934881947,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
551.4h/23d 4,517 1,524 7,046 269.1k 162 469 10,668 50.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:186
Deaths:157
KDR:1.185
Accuracy:25.659% C**
HSR:27.419% B*
VX6-7
B**
Kills:178
Deaths:145
KDR:1.228
Accuracy:26.955% B+
HSR:26.405% B**
Solstice VE3
A*
Kills:162
Deaths:153
KDR:1.059
Accuracy:26.721% B*
HSR:32.716% A*
Serpent VE92
B+
Kills:158
Deaths:154
KDR:1.026
Accuracy:25.987% B+
HSR:18.987% C+
NS-11C
C**
Kills:63
Deaths:38
KDR:1.658
Accuracy:23.760% C+
HSR:20.635% C**
Solstice SF
A++
Kills:62
Deaths:67
KDR:0.925
Accuracy:32.208% A++
HSR:19.355% B+
Kills:809
Deaths (as Engineer):714
Deaths (to Engineers):2,128
KDR:1.13305
Kill Difference:95
Playtime:165.229 hours
Usage:30%
Score:5.952m
Score/min:600
Accuracy (listed only):26.882%
HSR (listed only):24.253%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:106
Deaths:58
KDR:1.828
Accuracy:22.288% B
HSR:30.189% B*
SVA-88
A*
Kills:61
Deaths:46
KDR:1.326
Accuracy:21.845% C
HSR:40.984% A*
Kills:167
Deaths (as Heavy Assault):104
Deaths (to Heavy Assaults):996
KDR:1.60577
Kill Difference:63
Playtime:9.475 hours
Usage:2%
Score:0.299m
Score/min:526
Accuracy (listed only):22.067%
HSR (listed only):35.586%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:186
Deaths:157
KDR:1.185
Accuracy:25.659% C**
HSR:27.419% B*
VX6-7
B**
Kills:178
Deaths:145
KDR:1.228
Accuracy:26.955% B+
HSR:26.405% B**
Solstice VE3
A*
Kills:162
Deaths:153
KDR:1.059
Accuracy:26.721% B*
HSR:32.716% A*
Serpent VE92
B+
Kills:158
Deaths:154
KDR:1.026
Accuracy:25.987% B+
HSR:18.987% C+
NS-11C
C**
Kills:63
Deaths:38
KDR:1.658
Accuracy:23.760% C+
HSR:20.635% C**
Solstice SF
A++
Kills:62
Deaths:67
KDR:0.925
Accuracy:32.208% A++
HSR:19.355% B+
Kills:809
Deaths (as Light Assault):714
Deaths (to Light Assaults):709
KDR:1.13305
Kill Difference:95
Playtime:343.854 hours
Usage:62%
Score:13.226m
Score/min:641
Accuracy (listed only):26.882%
HSR (listed only):24.253%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:129
Deaths:73
KDR:1.767
Accuracy:28.705% B**
HSR:36.434% A*
Corvus VA55
B**
Kills:105
Deaths:56
KDR:1.875
Accuracy:29.761% B**
HSR:30.476% B**
H-V45
A++
Kills:81
Deaths:36
KDR:2.250
Accuracy:30.373% A
HSR:33.333% A++
Terminus VX-9
A++
Kills:72
Deaths:47
KDR:1.532
Accuracy:34.535% A++
HSR:33.333% B**
Kills:387
Deaths (as Combat Medic):212
Deaths (to Combat Medics):238
KDR:1.82547
Kill Difference:175
Playtime:10.549 hours
Usage:2%
Score:1.651m
Score/min:2,608
Accuracy (listed only):30.843%
HSR (listed only):33.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:498
Deaths:142
KDR:3.507
Accuracy:44.391% B+
HSR:93.574% C+
NS-44 Commissioner
A++
Kills:132
Deaths:120
KDR:1.100
Accuracy:51.996% A++
HSR:31.061% A
NS-44 Commissioner AE
B*
Kills:119
Deaths:90
KDR:1.322
Accuracy:41.613% C+
HSR:32.773% B*
Ghost
B*
Kills:79
Deaths:26
KDR:3.038
Accuracy:40.556% C**
HSR:75.949% B*
Parallax VX3
B**
Kills:75
Deaths:19
KDR:3.947
Accuracy:37.105% C
HSR:86.667% B**
V10
C*
Kills:60
Deaths:13
KDR:4.615
Accuracy:41.853% C*
HSR:70% D-
Kills:963
Deaths (as Infiltrator):410
Deaths (to Infiltrators):377
KDR:2.34878
Kill Difference:553
Playtime:20.385 hours
Usage:4%
Score:4.880m
Score/min:3,990
Accuracy (listed only):42.919%
HSR (listed only):65.004%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:122
Deaths:52
KDR:2.346
Accuracy:22.382% B++
HSR:25.410% B*
Blueshift VM5
M**
Kills:95
Deaths:46
KDR:2.065
Accuracy:22.720% B++
HSR:40% M**
Kills:217
Deaths (as MAX Suit):49
Deaths (to MAX Suits):179
KDR:4.42857
Kill Difference:168
Playtime:3.782 hours
Usage:1%
Score:0.089m
Score/min:392
Accuracy (listed only):22.551%
HSR (listed only):32.705%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:7,687
V. Kills:5,488 140%
Deaths:1,553
KDR:4.950
Accuracy:39.866% A
KPH:43.400 M++
VKPH:31 M*
Dual Photon Pods
A++
Kills:5,607
V. Kills:1,045 N/A
Deaths:458
KDR:12.242
Accuracy:66.822% A++
KPH:109.800 B++
VKPH:20.500 C*
Maelstrom Turbo Laser
M+
Kills:1,949
V. Kills:1,304 149%
Deaths:382
KDR:5.102
Accuracy:38.321% A
KPH:45 M
VKPH:30.100 M+
Light PPA
A*
Kills:1,944
V. Kills:156 N/A
Deaths:196
KDR:9.918
Accuracy:48.791% B**
KPH:108.500 A*
VKPH:8.700 A*
Antares LC
M++
Kills:1,075
V. Kills:671 160%
Deaths:139
KDR:7.734
Accuracy:43.051% A++
KPH:57.400 M++
VKPH:35.800 M
Hornet Missiles
B+
Kills:634
V. Kills:302 209%
Deaths:82
KDR:7.732
Accuracy:66.197% B+
KPH:75.800 C*
VKPH:36.100 C+
Coyote Missiles
M+
Kills:70
V. Kills:26 259%
Deaths:17
KDR:4.118
Accuracy:72.594% M+
KPH:68.700 B**
VKPH:25.500 C*
Kills:18,966 (12,655 + 0)
Deaths:2,827
KDR:6.709
VKDR:3.181
Vehicle Kills:8,992
Kill Difference:16,139
Playtime:317.401 hours
Usage:58%
Score:10.315m
Score/min:542
Piloting Accuracy:43.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:247
V. Kills:226 109%
Deaths:35
KDR:7.057
Accuracy:27.099% D*
KPH:33.200 C++
VKPH:30.400 B+
CAS30 Tank Buster
B**
Kills:147
V. Kills:118 124%
Deaths:51
KDR:2.882
Accuracy:50.429% B+
KPH:14.300 B**
VKPH:11.500 B*
L105 Zephyr
M**
Kills:53
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:54.354% A
KPH:137.100 M**
VKPH:12.900 B+
Kills:447 (147 + 300)
Deaths:86
KDR:5.198
VKDR:4.058
Vehicle Kills:349
Kill Difference:361
Playtime:18.128 hours
Usage:3%
Score:0.613m
Score/min:564
Piloting Accuracy:50.429%
Gunner Accuracy:54.354%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:231
V. Kills:73 312%
Deaths:25
KDR:9.240
Accuracy:55.563% C+
KPH:68.500 M**
VKPH:21.700 B++
Kills:231 (231 + 0)
Deaths:25
KDR:9.240
VKDR:2.920
Vehicle Kills:73
Kill Difference:206
Playtime:3.370 hours
Usage:1%
Score:0.062m
Score/min:308
Driving Accuracy:55.563%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:76
V. Kills:47 158%
Deaths:31
KDR:2.452
Accuracy:48.139% D
KPH:18.200 C--
VKPH:11.200 D-
Saron HRB
B+
Kills:71
V. Kills:50 139%
Deaths:12
KDR:5.917
Accuracy:42.421% C+
KPH:27.300 C**
VKPH:19.200 B+
Kills:147 (76 + 71)
Deaths:43
KDR:3.419
VKDR:2.256
Vehicle Kills:97
Kill Difference:104
Playtime:6.778 hours
Usage:1%
Score:0.174m
Score/min:427
Driving Accuracy:48.139%
Gunner Accuracy:42.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
N/A
Kills:50
V. Kills:41 119%
Deaths:22
KDR:2.273
Accuracy:57.426% N/A
KPH:32.400 N/A
VKPH:26.500 N/A
Kills:50 (0 + 50)
Deaths:22
KDR:2.273
VKDR:1.864
Vehicle Kills:41
Kill Difference:28
Playtime:1.545 hours
Usage:0%
Score:0.030m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:57.426%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:110
V. Kills:10 N/A
Deaths:5
KDR:22
Accuracy:36.638% B+
KPH:116.200 A
VKPH:10.600 A
Kills:110 (0 + 110)
Deaths:5
KDR:22
VKDR:2
Vehicle Kills:10
Kill Difference:105
Playtime:0.947 hours
Usage:0%
Score:0.020m
Score/min:355
Piloting Accuracy:N/A%
Gunner Accuracy:36.638%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 13,1757,6871,5534.95B**0.2639.866%A1.184%D43.4M++31M*491177h63.2B*158.5B**
Dual Photon Pods 6,6525,60745812.242B*7.0366.822%A++1.302%C+109.7B++20.5C*59851.1h11.9B**17.7B**
Maelstrom Turbo Laser 3,2531,9493825.102B**0.1138.321%A2.206%C45M30.1M+70943.3h53B*138.4B**
Light PPA 2,1001,9441969.918B+4.7148.791%B**1.029%C108.6A*8.7A*53517.9h9.2B+18.8B+
Antares LC 1,7461,0751397.734M+2.5243.051%A++1.581%C57.5M++35.9M50118.7h54.2B*125.9B**
Hornet Missiles 936634827.732B+2.5266.197%B+N/A75.5C*36C+4878.4h7.2B+10.9B+
NSX Daimyo 4994981423.507C++1.7044.391%B+93.574%C+73.2B*N/A29206.8h2.4C**5.4B+
C150 Dalton 473247357.057C*1.8527.099%D*N/A33.4C++30.5B+10037.4h3B*11.2C**
L100 Python AP 304231259.24A4.0355.563%C+2.165%C-67.9M*21.5B++3083.4h3.6A6.5B**
Pulsar C 1921861571.185C+4.0225.659%C**27.419%B*9.3D-N/A7920h11.3C**44.1B
VX6-7 1851781451.228C+3.9826.955%B+26.405%B**10.5D-N/A4017h16.6D61.6C+
Solstice VE3 1631621531.059B+4.1526.721%B*32.716%A*7.3DN/A3822.2h12.6B+47.3B+
Serpent VE92 1641581541.026C+4.1825.987%B+18.987%C+4.9D--N/A3732.1h14.9C57.4C*
CAS30 Tank Buster 265147512.882A2.3350.429%B+N/A14.3B**11.5B*23310.3h37.6B++74.6B++
NS-44 Commissioner 1331321201.1C*4.1151.996%A++31.061%A60B**N/A5632.2h3.7C**7B*
NS-11A 132129731.767B+3.4428.705%B**36.434%A*27.4C+N/A20784.7h13.3C**46.4B+
Blueshift VM5 124122522.346C+2.8622.382%B++25.41%B*50.8AN/A1272.4h12.8B**57B++
NS-44 Commissioner AE 120119901.322C++3.8941.613%C+32.773%B*47.6C+N/A3792.5h3.3C*7.8B
CAS 14-E 120110522B+16.7936.638%B+2.727%B**122.2A11.1A+3550.9h16.4A44.7B**
Orion VS54 106106581.828B3.3822.288%B30.189%B*32.1C++N/A1533.3h11.8B+52.8C++
Corvus VA55 107105561.875B**3.3329.761%B**30.476%B**35B+N/A3613h12.7C+42.6B+
Blueshift VM5 9795462.065C+3.1422.72%B++40%M**45.2B*1B**1032.1h13.9B++61.1B++
H-V45 8481362.25B+2.9630.373%A33.333%A++40.5B+1.5M*1022h15.3D50.3B+
Ghost 8079263.038C++2.1740.556%C**75.949%B*56.4B*N/A1501.4h1.8B*4.6B++
Supernova FPC 12376312.452C-2.7648.139%D1.316%D18.1D11.2D-3304.2h5.3C*11C+
Parallax VX3 7575193.947C**1.2637.105%C86.667%B**50A+N/A3791.5h1.9B+5.1B+
Terminus VX-9 7372471.532C++3.6834.535%A++33.333%B**13.8D--N/A465.2h17.3F-50.1C++
Saron HRB 12171125.917C*0.7142.421%C+1.408%C+27.3C**19.2B+5822.6h17.8B++42B++
Coyote Missiles 9670174.118B+1.0972.594%M+N/A70B**26C**7191h31.1B++42.9B**
NS-11C 6963381.658B*3.5523.76%C+20.635%C**11.1D1.1A*515.7h13.7C**57.6B
Solstice SF 6462670.925C+4.2832.208%A++19.355%B+6.1D--N/A1710.2h14.3C+44.4B+
SVA-88 6261461.326C+3.8821.845%C40.984%A*30.5C--N/A972h12.5C+57C+
V10 6060134.615B+0.5941.853%C*70%D-46.2B++N/A17191.3h2.2C*5.2B
L105 Zephyr 5853153S47.7954.354%AN/A132.5M**12.5B+9090.4h3.4A++6.3A+
Saron HRB-H 9150222.273C--2.9457.426%C*N/A33.3C27.3C**3201.5h27.2C+47.4C++
C-4 8750341.471C++3.7414.519%F-N/A83.3C++61.7A*12190.6h1.4C**9.8C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit654880.6h
Nano-Repair Grenade0590h
Spawn Beacon1960.1h
Nano-Armor Kit2234,8341.7h
AE Medical Applicator269,7430.6h
NS-TMC-01 "His Regards"1126912.3h
AE Nano-Armor Kit48115,1055.9h
Nanite Revive Grenade01340h
Deconstruction Tool0620h
Spitfire Auto-Turret61870.1h
Xiphos Anti-Personnel Phalanx Tower0840h
Medical Kit573050.7h
Medical Applicator02020h
Smoke Grenade01060h
Shield Recharging Field1580h
Ammunition Package23340.1h
Recon Detection Device32500.3h

Check the help document for the dictionary if you want to learn more about words used here.


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