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Paragon A.S.P. Operative GrenadeSharkVS[BWAE] GrenadeSharkVS
VS BR 128

KDR: 3.82

Score: 34.9m

Last Seen: May 20th, 2019 10:48 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 58
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Light PPA Maelstrom Turbo Laser VE-H Maw Orion VS54 NS-15M2 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,023,667 MLG Score: 2417
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.661%31.576%90529116811,8352.593691.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.509%1.466A+1.652A++-1.163D*HEAD ++ (~17.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.482B+11.10.224C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.765%1.161%25845119221,0151189974417.6745216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.628%0.461B+-0.401C---0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.40.427B38.60.272C*53.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.417%1.796%114211953345481460.608379227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.849%1.215B**-0.511D-0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++40.685B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.165%0.815%125211954914965360.98792891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.181%-0.001C+-0.899D---0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.876B*5.40.865B*9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.011%86.13%1254119389453631.66791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.519%1.201B**1.242B**-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.30.284C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.261%14.865%125111967431330.235669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.899B*0.059C+-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.389C**4.20.132C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 58
34.9m677.7%772 (46.3k)701 (42.1k)3.8225544,20411,5644.34971128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197264936.284%12.555%45604:199

26% Engineer19% Heavy Assault47% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2015 6:40 PMOct 31st, 2018 12:34 AMMay 21st, 2019 4:57 PM (3d) (PST)May 20th, 2019 6:48 PM (3d) (PST)May 20th, 2019 6:48 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3871321,2550.8880.2320.1127.8010.2632417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,1987,90975,289531474681642,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
829.4h/34.6d 6,096 5,550 11,388 388.2k 618 1,198 13,076 69m

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:329
Deaths:206
KDR:1.597
Accuracy:27.690% B++
HSR:28.268% B*
VX6-7
A+
Kills:235
Deaths:170
KDR:1.382
Accuracy:26.956% B+
HSR:28.936% A+
Solstice Burst
B*
Kills:228
Deaths:81
KDR:2.815
Accuracy:29.340% B+
HSR:28.947% B*
Solstice VE3
A++
Kills:227
Deaths:178
KDR:1.275
Accuracy:27.679% B*
HSR:30.837% A++
Serpent VE92
B+
Kills:215
Deaths:176
KDR:1.222
Accuracy:26.093% B+
HSR:20.930% C*
NS-11C
C+
Kills:166
Deaths:103
KDR:1.612
Accuracy:23.559% C+
HSR:16.265% C--
VE-C Horizon
A
Kills:114
Deaths:68
KDR:1.676
Accuracy:38.606% B+
HSR:34.211% A
Pandora VX25
A
Kills:74
Deaths:30
KDR:2.467
Accuracy:52.261% A
HSR:14.865% C+
Solstice SF
A+
Kills:62
Deaths:67
KDR:0.925
Accuracy:31.941% A+
HSR:19.355% B+
Kills:1,650
Deaths (as Engineer):1,079
Deaths (to Engineers):3,139
KDR:1.52919
Kill Difference:571
Playtime:212.333 hours
Usage:26%
Score:7.710m
Score/min:605
Accuracy (listed only):31.569%
HSR (listed only):24.735%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B*
Kills:1,699
Deaths:648
KDR:2.622
Accuracy:29.892% B*
HSR:23.720% C
Orion VS54
A++
Kills:1,295
Deaths:571
KDR:2.268
Accuracy:26.243% B**
HSR:37.375% A++
NS-15M2
A
Kills:1,246
Deaths:485
KDR:2.569
Accuracy:29.067% B**
HSR:35.313% A
NS-15M1
A+
Kills:1,238
Deaths:481
KDR:2.574
Accuracy:28.101% B**
HSR:33.280% A+
Flare VE6
A++
Kills:1,209
Deaths:490
KDR:2.467
Accuracy:27.886% B**
HSR:35.484% A++
Betelgeuse 54-A
B++
Kills:640
Deaths:308
KDR:2.078
Accuracy:29.253% B++
HSR:34.844% B+
VX29 Polaris
A
Kills:321
Deaths:151
KDR:2.126
Accuracy:30.910% A
HSR:32.087% A
NS-15M AE
B*
Kills:218
Deaths:76
KDR:2.868
Accuracy:29.614% B*
HSR:30.275% B+
Pulsar LSW
A+
Kills:180
Deaths:92
KDR:1.957
Accuracy:26.538% B++
HSR:35% A+
SVA-88
A*
Kills:171
Deaths:95
KDR:1.800
Accuracy:25.405% B+
HSR:42.105% A*
VE-H Maw AE
B+
Kills:164
Deaths:58
KDR:2.828
Accuracy:30.831% B+
HSR:23.781% C--
Kills:8,381
Deaths (as Heavy Assault):3,455
Deaths (to Heavy Assaults):3,002
KDR:2.42576
Kill Difference:4,926
Playtime:159.739 hours
Usage:19%
Score:4.170m
Score/min:435
Accuracy (listed only):28.522%
HSR (listed only):33.024%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:329
Deaths:206
KDR:1.597
Accuracy:27.690% B++
HSR:28.268% B*
VX6-7
A+
Kills:235
Deaths:170
KDR:1.382
Accuracy:26.956% B+
HSR:28.936% A+
Solstice Burst
B*
Kills:228
Deaths:81
KDR:2.815
Accuracy:29.340% B+
HSR:28.947% B*
Solstice VE3
A++
Kills:227
Deaths:178
KDR:1.275
Accuracy:27.679% B*
HSR:30.837% A++
Serpent VE92
B+
Kills:215
Deaths:176
KDR:1.222
Accuracy:26.093% B+
HSR:20.930% C*
Eridani SX5
A*
Kills:196
Deaths:83
KDR:2.361
Accuracy:29.931% B++
HSR:35.204% A*
NS-11C
C+
Kills:166
Deaths:103
KDR:1.612
Accuracy:23.559% C+
HSR:16.265% C--
VE-S Canis
B**
Kills:160
Deaths:81
KDR:1.975
Accuracy:34.172% B**
HSR:18.125% C
VE-C Horizon
A
Kills:114
Deaths:68
KDR:1.676
Accuracy:38.606% B+
HSR:34.211% A
Pandora VX25
A
Kills:74
Deaths:30
KDR:2.467
Accuracy:52.261% A
HSR:14.865% C+
Solstice SF
A+
Kills:62
Deaths:67
KDR:0.925
Accuracy:31.941% A+
HSR:19.355% B+
Eridani SX5-AE
C
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C
Kills:2,066
Deaths (as Light Assault):1,281
Deaths (to Light Assaults):1,677
KDR:1.6128
Kill Difference:785
Playtime:390.764 hours
Usage:47%
Score:14.819m
Score/min:632
Accuracy (listed only):31.202%
HSR (listed only):24.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:325
Deaths:192
KDR:1.693
Accuracy:30.693% B**
HSR:34.154% B**
NS-11A
A
Kills:277
Deaths:203
KDR:1.365
Accuracy:30.141% A
HSR:28.520% B**
H-V45
A+
Kills:216
Deaths:89
KDR:2.427
Accuracy:30.248% A
HSR:31.482% A+
Eridani SX5
A*
Kills:196
Deaths:83
KDR:2.361
Accuracy:29.931% B++
HSR:35.204% A*
Corvus VA55
A++
Kills:164
Deaths:88
KDR:1.864
Accuracy:30.277% A
HSR:33.537% A++
VE-S Canis
B**
Kills:160
Deaths:81
KDR:1.975
Accuracy:34.172% B**
HSR:18.125% C
Equinox VE2 Burst
B+
Kills:121
Deaths:67
KDR:1.806
Accuracy:29.859% B+
HSR:19.835% D-
Pandora VX25
A
Kills:74
Deaths:30
KDR:2.467
Accuracy:52.261% A
HSR:14.865% C+
Eridani SX5-AE
C
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C
Kills:1,593
Deaths (as Combat Medic):871
Deaths (to Combat Medics):1,029
KDR:1.82893
Kill Difference:722
Playtime:27.624 hours
Usage:3%
Score:2.623m
Score/min:1,582
Accuracy (listed only):32.641%
HSR (listed only):26.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:508
Deaths:151
KDR:3.364
Accuracy:44.240% B+
HSR:93.701% C+
Ghost
B+
Kills:251
Deaths:81
KDR:3.099
Accuracy:42.384% B+
HSR:74.502% B+
NS-44 Commissioner
A++
Kills:240
Deaths:245
KDR:0.980
Accuracy:50.636% A++
HSR:31.667% A
Eridani SX5
A*
Kills:196
Deaths:83
KDR:2.361
Accuracy:29.931% B++
HSR:35.204% A*
VE-S Canis
B**
Kills:160
Deaths:81
KDR:1.975
Accuracy:34.172% B**
HSR:18.125% C
NS-44P Commissioner
B*
Kills:151
Deaths:150
KDR:1.007
Accuracy:46.506% B++
HSR:35.099% B*
NS-44 Commissioner AE
B*
Kills:139
Deaths:110
KDR:1.264
Accuracy:43.233% C++
HSR:33.813% B*
NS-357 Underboss
A+
Kills:103
Deaths:107
KDR:0.963
Accuracy:48.828% A+
HSR:29.126% B**
Parallax VX3
B**
Kills:75
Deaths:19
KDR:3.947
Accuracy:37.105% C
HSR:86.667% B**
Spiker
B**
Kills:66
Deaths:62
KDR:1.065
Accuracy:36.569% B**
HSR:27.273% B*
Eridani SX5-AE
C
Kills:60
Deaths:38
KDR:1.579
Accuracy:26.192% D
HSR:23.333% C
V10
C*
Kills:60
Deaths:13
KDR:4.615
Accuracy:41.853% C*
HSR:70% D-
Kills:2,009
Deaths (as Infiltrator):1,140
Deaths (to Infiltrators):1,233
KDR:1.76228
Kill Difference:869
Playtime:26.425 hours
Usage:3%
Score:5.052m
Score/min:3,186
Accuracy (listed only):40.137%
HSR (listed only):46.542%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:758
Deaths:280
KDR:2.707
Accuracy:23.995% B**
HSR:35.224% M
Blueshift VM5
M+
Kills:691
Deaths:274
KDR:2.522
Accuracy:24.271% B**
HSR:36.180% M+
Kills:1,449
Deaths (as MAX Suit):277
Deaths (to MAX Suits):482
KDR:5.23105
Kill Difference:1,172
Playtime:16.680 hours
Usage:2%
Score:0.510m
Score/min:510
Accuracy (listed only):24.133%
HSR (listed only):35.702%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:10,140
V. Kills:6,840 148%
Deaths:1,891
KDR:5.362
Accuracy:40.219% A+
KPH:48.500 M*
VKPH:32.700 M**
Dual Photon Pods
A++
Kills:6,476
V. Kills:1,154 N/A
Deaths:513
KDR:12.624
Accuracy:66.825% A++
KPH:114.500 B++
VKPH:20.400 C*
Light PPA
A**
Kills:2,184
V. Kills:179 N/A
Deaths:232
KDR:9.414
Accuracy:48.166% B**
KPH:110.600 A*
VKPH:9.100 A**
Maelstrom Turbo Laser
M+
Kills:2,068
V. Kills:1,375 150%
Deaths:401
KDR:5.157
Accuracy:38.529% A
KPH:45.900 A**
VKPH:30.500 M+
Antares LC
M+
Kills:1,075
V. Kills:671 160%
Deaths:139
KDR:7.734
Accuracy:43.051% A++
KPH:57.400 M+
VKPH:35.800 M
Hornet Missiles
B+
Kills:691
V. Kills:340 203%
Deaths:92
KDR:7.511
Accuracy:66.934% B+
KPH:74.800 C++
VKPH:36.800 C+
Coyote Missiles
A*
Kills:116
V. Kills:38 297%
Deaths:22
KDR:5.273
Accuracy:70.327% A*
KPH:78.200 A
VKPH:25.600 C*
M202 Wyrm
B*
Kills:85
V. Kills:29 283%
Deaths:5
KDR:17
Accuracy:59.050% B*
KPH:149.200 B++
VKPH:50.900 C++
Kills:22,835 (15,467 + 0)
Deaths:3,295
KDR:6.930
VKDR:3.225
Vehicle Kills:10,626
Kill Difference:19,540
Playtime:360.493 hours
Usage:43%
Score:12.014m
Score/min:555
Piloting Accuracy:43.051%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:417
V. Kills:311 134%
Deaths:51
KDR:8.176
Accuracy:30.973% D-
KPH:38.700 C**
VKPH:28.900 C**
CAS30 Tank Buster
B**
Kills:147
V. Kills:118 124%
Deaths:51
KDR:2.882
Accuracy:50.328% B+
KPH:14.200 B**
VKPH:11.400 B*
L-24R Spur
C
Kills:70
V. Kills:6 N/A
Deaths:11
KDR:6.364
Accuracy:36.553% C
KPH:22.700 C--
VKPH:1.900 C
L105 Zephyr
M*
Kills:53
V. Kills:5 N/A
Deaths:1
KDR:53
Accuracy:54.354% A
KPH:136.900 M*
VKPH:12.900 B++
Kills:687 (217 + 470)
Deaths:114
KDR:6.026
VKDR:3.860
Vehicle Kills:440
Kill Difference:573
Playtime:24.570 hours
Usage:3%
Score:0.684m
Score/min:464
Piloting Accuracy:36.553%
Gunner Accuracy:54.354%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:256
V. Kills:84 301%
Deaths:27
KDR:9.481
Accuracy:56.154% C+
KPH:72.600 M**
VKPH:23.800 B**
Kills:256 (256 + 0)
Deaths:27
KDR:9.481
VKDR:3.111
Vehicle Kills:84
Kill Difference:229
Playtime:3.524 hours
Usage:0%
Score:0.076m
Score/min:361
Driving Accuracy:56.154%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:78
V. Kills:48 159%
Deaths:31
KDR:2.516
Accuracy:48.095% D
KPH:18.500 D
VKPH:11.400 D
Saron HRB
B+
Kills:74
V. Kills:52 140%
Deaths:13
KDR:5.692
Accuracy:42.799% C+
KPH:27.200 C*
VKPH:19.100 B+
Kills:152 (78 + 74)
Deaths:44
KDR:3.455
VKDR:2.273
Vehicle Kills:100
Kill Difference:108
Playtime:6.934 hours
Usage:1%
Score:0.194m
Score/min:466
Driving Accuracy:48.095%
Gunner Accuracy:42.799%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:52
V. Kills:42 121%
Deaths:23
KDR:2.261
Accuracy:57.524% C*
KPH:33.400 C
VKPH:27 C**
Kills:52 (0 + 52)
Deaths:23
KDR:2.261
VKDR:1.826
Vehicle Kills:42
Kill Difference:29
Playtime:1.555 hours
Usage:0%
Score:0.031m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:57.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:186
V. Kills:12 N/A
Deaths:7
KDR:26.571
Accuracy:36.952% B+
KPH:127.300 A+
VKPH:8.200 B+
Kills:186 (0 + 186)
Deaths:7
KDR:26.571
VKDR:1.714
Vehicle Kills:12
Kill Difference:179
Playtime:1.461 hours
Usage:0%
Score:0.034m
Score/min:383
Piloting Accuracy:N/A%
Gunner Accuracy:36.952%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 16,98010,1401,8915.362B**1.5440.219%A+1.026%D-48.5M*32.7M**517209h59.1B**147B**
Dual Photon Pods 7,6306,47651312.624B**8.8066.825%A++1.143%C114.4B++20.4C*60256.6h11.7A17.6B**
Light PPA 2,3632,1842329.414B+5.5948.166%B**1.007%C-110.9A*9.1A**54119.7h9.4B+19.5B+
Maelstrom Turbo Laser 3,4432,0684015.157A1.3338.529%A2.079%C45.9A**30.5M+70945.1h52.7B**136.8B**
VE-H Maw 1,7221,6996482.622B*1.2029.892%B*23.72%C74.8B*1B+20622.7h10.8C++36.2B+
Orion VS54 1,3121,2955712.268B+1.5526.243%B**37.375%A++56.8B**N/A20122.8h11.2B+42.6C**
NS-15M2 1,2681,2464852.569B+1.2529.067%B**35.313%A70.4B**1.2A+22817.7h11.4B+39.1B+
NS-15M1 1,2741,2384812.574B*1.2528.101%B**33.28%A+71.6A2.1S25417.3h11.7B+41.8B+
Flare VE6 1,2311,2094902.467B**1.3627.886%B**35.484%A++83.4A++1.5M+33714.5h10.1B36.3B+
Antares LC 1,7461,0751397.734M*3.9143.051%A++1.581%C57.5M+35.9M50618.7h54.2B*125.9B**
Blueshift VM5 7677582802.707C++1.1223.995%B**35.224%M59.2A++N/A17512.8h11.5A48B*
Hornet Missiles 1,031691927.511B+3.6966.934%B+N/A75.1C++37C+4959.2h7.5B+11.2B++
Blueshift VM5 7016912742.522C++1.3024.271%B**36.18%M+55.3A+N/A16312.5h12.3A50.7B*
Betelgeuse 54-A 6466403082.078C1.7429.253%B++34.844%B+72.7C*N/A3028.8h11.7C-39.9C*
NSX Daimyo 5095081513.364C++0.4644.24%B+93.701%C+69.6B++N/A27287.3h2.4C**5.5B+
C150 Dalton 728417518.176C**4.3530.973%D-N/A38.6C**28.8C**77810.8h3B*9.8B+
Pulsar C 3413292061.597B2.2327.69%B++28.268%B*13.8DN/A8623.8h11.2C**40.4B+
Terminus VX-9 3323251921.693C++2.1330.693%B**34.154%B**29.8CN/A9310.9h13.6C44.3B
VX29 Polaris 3253211512.126B+1.7030.91%A32.087%A76.4A1B**2854.2h11.6B37.7B+
NS-11A 2882772031.365C++2.4630.141%A28.52%B**17.8DN/A90615.6h12.4B+41.2B*
L100 Python AP 340256279.481B**5.6656.154%C+1.953%C--73.1M**24B**3613.5h3.6A6.4B**
Ghost 253251813.099C++0.7242.384%B+74.502%B+57B*N/A1784.4h2.1B+5B+
NS-44 Commissioner 2422402450.98C+2.8450.636%A++31.667%A70.6A+N/A4703.4h3.5B+6.9B*
VX6-7 2422351701.382C++2.4426.956%B+28.936%A+12.7DN/A4718.5h15.5C--57.5C++
Solstice Burst 235228812.815B**1.0129.34%B+28.947%B*81.4A++2.5M**1792.8h11.6B+39.6B+
Solstice VE3 2292271781.275B++2.5527.679%B*30.837%A++9.7DN/A5223.5h12.5B++45B+
NS-15M AE 223218762.868B+0.9529.614%B*30.275%B+58.9C*1.4A++1383.7h11.3C*38.2B+
H-V45 222216892.427B++1.4030.248%A31.482%A+42.4B+1.2A*1355.1h13.5C+44.5B++
Serpent VE92 2222151761.222C++2.6026.093%B+20.93%C*6.5D--N/A4133.3h14.3C+54.7C*
Eridani SX5 201196832.361B**1.4629.931%B++35.204%A*98M2.5S2632h9.6B*31.9B++
NS "Jackpot" Decimator 274192772.494B+1.3357.439%D-N/A45.7C19.5C+5184.2h4C7C--
CAS 14-E 198186726.571B*22.7536.952%B+2.151%B+124A+8B+3821.5h19.6B*53.1B*
Pulsar LSW 181180921.957B+1.8726.538%B++35%A+66.7B**N/A2622.7h11.7B44.1B+
SVA-88 172171951.8C+2.0225.405%B+42.105%A*46.2C++N/A1513.7h12.4C+48.7C**
NS-11C 1781661031.612B++2.2123.559%C+16.265%C--12.4DN/A5313.4h11.7B++49.8B+
VE-H Maw AE 166164582.828B+0.9930.831%B+23.781%C--82B++1C+3332h10.8C+35.2C*
Corvus VA55 167164881.864B**1.9630.277%A33.537%A++39B++N/A2964.2h12.5C+41.4B+
VE-S Canis 160160811.975B++1.8534.172%B**18.125%C53.3B+N/A2453h11.7C*34.3B+
NS Decimator 212158971.629B++2.1951.298%D*2.532%C*43.9B++15C+3753.6h3.6B*7.1B+
NS-44P Commissioner 1551511501.007C+2.8246.506%B++35.099%B*62.9C**1.7A*1742.4h3.6C++7.7B+
CAS30 Tank Buster 265147512.882B**0.9450.328%B+N/A14.3A11.5B*23610.3h37.6B*74.8B*
NS-44 Commissioner AE 1401391101.264C+2.5643.233%C++33.813%B*44.8C+N/A4843.1h3.2B+7.4B+
Equinox VE2 Burst 123121671.806C++2.0229.859%B+19.835%D-41.7C+N/A1312.9h14.3C-48C++
Coyote Missiles 154116225.273A1.4570.327%A*N/A77.3A25.3C*6701.5h29.1B*41.4B**
VE-C Horizon 117114681.676C*2.1538.606%B+34.211%A54.3B+1.4B1162.1h15.2B39.4B+
S1 173111931.194B*2.6356.007%C+N/A32.6B++18.2B*4683.4h8.2D14.6C
NS-357 Underboss 1041031070.963C+2.8648.828%A+29.126%B**64.4B*N/A35361.6h3.6B++7.5B*
M202 Wyrm 11485517B*13.1859.05%B*1.176%D--141.7B+48.3C+7020.6h19.2B**32.4B**
Supernova FPC 12678312.516C-1.3148.095%D1.282%D-18.6D11.4D3844.2h5.2C*10.8C+
Rocklet Rifle 13076721.056B++2.7742.83%D*N/A20.5D14.6D-2283.7h38C++88.7C
Parallax VX3 7575193.947C**0.1237.105%C86.667%B**50A+N/A4091.5h1.9B+5.1B+
Pandora VX25 7474302.467A1.3652.261%A14.865%C+82.2A++N/A2530.9h4.2B8.1B++
Saron HRB 12674135.692C++1.8742.799%C+1.351%C27.4C**19.3B+5912.7h18.5B+43.2B+
L-24R Spur 7670116.364C++2.5436.553%CN/A22.6C--1.9C693.1h23.8C**65.1C**
Spiker 6666621.065C+2.7636.569%B**27.273%B*110M+N/A4120.6h6.6B++18.1B*
Solstice SF 6462670.925C+2.9031.941%A+19.355%B+6.1D--N/A2410.2h14.5C45.5B+
C-4 9861371.649C*2.1717.004%D**N/A101.7B+61.7A*16890.6h1.4C**8.1C--
Eridani SX5-AE 6260381.579C+2.2426.192%D23.333%C42.9C1.4A++1441.4h13.2C-50.3C
V10 6060134.615B+0.7941.853%C*70%D-46.2B+N/A17321.3h2.2C*5.2B
L105 Zephyr 5853153S49.1854.354%AN/A132.5M++12.5B+9170.4h3.4A++6.3A
Saron HRB-H 9452232.261C--1.5657.524%C*N/A32.5C26.3C*3351.6h26.5C+46.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,0380.6h
Nano-Armor Kit2234,8341.7h
Anti-Vehicle MANA Turret2560h
Nanite Revive Grenade03580.1h
AE Medical Applicator8128,0501.9h
Xiphos Anti-Personnel Phalanx Tower0840h
AE Nano-Armor Kit64146,3147.8h
NS-TMC-01 "His Regards"1126912.3h
Restoration Kit1421,1711.2h
Welding Device01,1520.1h
Deconstruction Tool0620h
Spitfire Auto-Turret61980.1h
Ammunition Package34230.2h
Medical Kit4353,5614.2h
Medical Applicator02020h
Smoke Grenade01060h
Nano-Repair Grenade01150h
Snowman Soldier6650.1h
Shield Recharging Field1580h
Recon Detection Device44290.5h

Check the help document for the dictionary if you want to learn more about words used here.


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