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Cold Blooded Grench[FATE] Grench
VS BR 136

KDR: 3.51

Score: 40.7m

Last Seen: Jun 20th, 2017 3:13 PM
- OFFLINE - 14627.5 hour(s)

Battle Rank 113 (136 total) - Vanu Sovereignty on Emerald
Level Progress (to 114): 55%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Nebula VM20 Nebula VM20 Orion VS54 Proximity Mine Tank Mine Supernova PC Pulsar C Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 3394TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.976%13.366%26720100215,0312.027931.482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.456%-0.214C-1.126D*-0.434C--HEAD (~3.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.134C++12.90.094C+51.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.586%2.151%76110211863372390.55029678%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.227C++0.502B+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.6B+25.50.519B+38.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.928%2.266%1841610165,693497241911.4547235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.045%0.491B+-0.226C-0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++4.60.629B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.924%2.061%653910132,81454216435.19188171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.753%-0.021C+-0.585D0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.381C**26.30.332C**46.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.696%76.2%6531102147961130.78268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.151B**0.594B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.176C++3.5-0.092C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.177%12.092%653510174,714674466.99406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.108%0.562B+-0.485D-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.389C**3.90.2C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.7m286.9%214 (12.8k)206 (12.4k)3.5100355,31815,7604.30888136 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022150319.807%9.238%18312:3019

31% Engineer40% Heavy Assault7% Infiltrator6% Light Assault13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:22 PMOct 27th, 2016 12:28 AMJul 20th, 2017 6:08 AM (580d) (PST)Jun 20th, 2017 11:40 AM (609d) (PST)Jun 20th, 2017 11:13 AM (609d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
433903430.2800.0800.0260.9500.051310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,9765,41120,565175257312,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3288.5h/137d 12,590 5,110 14,967 187.5k 5,454 11,174 10,031 85.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:4,099
Deaths:1,374
KDR:2.983
Accuracy:19.864% C+
HSR:13.491% F
Flare VE6
C+
Kills:1,468
Deaths:322
KDR:4.559
Accuracy:21.468% C+
HSR:13.147% F
SVA-88
D--
Kills:1,205
Deaths:505
KDR:2.386
Accuracy:17.888% D--
HSR:14.025% D**
Betelgeuse 54-A
F-
Kills:1,196
Deaths:694
KDR:1.723
Accuracy:18.089% F-
HSR:14.465% F-
Ursa
D-
Kills:1,156
Deaths:474
KDR:2.439
Accuracy:17.667% D-
HSR:14.100% D**
VX29 Polaris
D--
Kills:1,153
Deaths:657
KDR:1.755
Accuracy:16.470% D*
HSR:15.004% D--
Lasher X2
C
Kills:1,146
Deaths:505
KDR:2.269
Accuracy:22.845% C
HSR:3.403% C
Kills:11,423
Deaths (as Heavy Assault):4,531
Deaths (to Heavy Assaults):4,864
KDR:2.52108
Kill Difference:6,892
Playtime:1,315.451 hours
Usage:40%
Score:14.919m
Score/min:189
Accuracy (listed only):19.184%
HSR (listed only):12.519%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,524
Deaths:458
KDR:3.328
Accuracy:24.186% C+
HSR:13.320% F
Nova
C++
Kills:1,160
Deaths:509
KDR:2.279
Accuracy:45.682% C++
HSR:13.793% C
Deimos VA29
C**
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:63.613% C**
HSR:14.150% C
Thanatos VE70
B*
Kills:1,158
Deaths:620
KDR:1.868
Accuracy:47.212% B*
HSR:11.140% D--
Pandora VX25
B++
Kills:1,154
Deaths:464
KDR:2.487
Accuracy:45.991% B++
HSR:9.272% D**
NS Baron G5
C++
Kills:1,154
Deaths:703
KDR:1.642
Accuracy:44.264% C++
HSR:11.092% D
Eidolon VE33
C
Kills:433
Deaths:231
KDR:1.874
Accuracy:26.039% C
HSR:16.397% D*
VX6-7
D--
Kills:423
Deaths:324
KDR:1.306
Accuracy:18.779% D--
HSR:12.530% D**
Solstice VE3
C
Kills:138
Deaths:13
KDR:10.615
Accuracy:20.707% C
HSR:12.319% D*
Chaos
D
Kills:83
Deaths:54
KDR:1.537
Accuracy:43.230% D**
HSR:12.048% D
Kills:8,386
Deaths (as Engineer):4,194
Deaths (to Engineers):3,187
KDR:1.99952
Kill Difference:4,192
Playtime:1,028.213 hours
Usage:31%
Score:12.511m
Score/min:203
Accuracy (listed only):37.970%
HSR (listed only):12.606%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,524
Deaths:458
KDR:3.328
Accuracy:24.186% C+
HSR:13.320% F
Nova
C++
Kills:1,160
Deaths:509
KDR:2.279
Accuracy:45.682% C++
HSR:13.793% C
Deimos VA29
C**
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:63.613% C**
HSR:14.150% C
Thanatos VE70
B*
Kills:1,158
Deaths:620
KDR:1.868
Accuracy:47.212% B*
HSR:11.140% D--
Pandora VX25
B++
Kills:1,154
Deaths:464
KDR:2.487
Accuracy:45.991% B++
HSR:9.272% D**
NS Baron G5
C++
Kills:1,154
Deaths:703
KDR:1.642
Accuracy:44.264% C++
HSR:11.092% D
Sirius SX12
C
Kills:504
Deaths:256
KDR:1.969
Accuracy:22.844% C
HSR:8.532% D**
VX6-7
D--
Kills:423
Deaths:324
KDR:1.306
Accuracy:18.779% D--
HSR:12.530% D**
NS-7 PDW
C
Kills:157
Deaths:75
KDR:2.093
Accuracy:22.432% C
HSR:8.917% D**
Solstice VE3
C
Kills:138
Deaths:13
KDR:10.615
Accuracy:20.707% C
HSR:12.319% D*
Chaos
D
Kills:83
Deaths:54
KDR:1.537
Accuracy:43.230% D**
HSR:12.048% D
Kills:8,614
Deaths (as Light Assault):4,294
Deaths (to Light Assaults):2,679
KDR:2.00605
Kill Difference:4,320
Playtime:210.171 hours
Usage:6%
Score:1.654m
Score/min:131
Accuracy (listed only):36.267%
HSR (listed only):11.556%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C++
Kills:1,160
Deaths:509
KDR:2.279
Accuracy:45.682% C++
HSR:13.793% C
Deimos VA29
C**
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:63.613% C**
HSR:14.150% C
Thanatos VE70
B*
Kills:1,158
Deaths:620
KDR:1.868
Accuracy:47.212% B*
HSR:11.140% D--
Pandora VX25
B++
Kills:1,154
Deaths:464
KDR:2.487
Accuracy:45.991% B++
HSR:9.272% D**
NS Baron G5
C++
Kills:1,154
Deaths:703
KDR:1.642
Accuracy:44.264% C++
HSR:11.092% D
Sirius SX12
C
Kills:504
Deaths:256
KDR:1.969
Accuracy:22.844% C
HSR:8.532% D**
H-V45
D
Kills:337
Deaths:157
KDR:2.147
Accuracy:20.652% D
HSR:6.825% F-
NS-7 PDW
C
Kills:157
Deaths:75
KDR:2.093
Accuracy:22.432% C
HSR:8.917% D**
Equinox VE2
C+
Kills:152
Deaths:50
KDR:3.040
Accuracy:24.908% C+
HSR:9.868% D**
Chaos
D
Kills:83
Deaths:54
KDR:1.537
Accuracy:43.230% D**
HSR:12.048% D
Kills:7,018
Deaths (as Combat Medic):3,706
Deaths (to Combat Medics):1,703
KDR:1.89369
Kill Difference:3,312
Playtime:69.703 hours
Usage:2%
Score:1.173m
Score/min:280
Accuracy (listed only):38.083%
HSR (listed only):10.564%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:504
Deaths:256
KDR:1.969
Accuracy:22.844% C
HSR:8.532% D**
Parallax VX3
B+
Kills:479
Deaths:62
KDR:7.726
Accuracy:42.696% B+
HSR:76.200% C+
Artemis VX26
D
Kills:445
Deaths:129
KDR:3.450
Accuracy:24.570% D
HSR:10.562% F
NS-357 Underboss
C--
Kills:238
Deaths:243
KDR:0.979
Accuracy:31.988% C--
HSR:13.445% D--
NS-7 PDW
C
Kills:157
Deaths:75
KDR:2.093
Accuracy:22.432% C
HSR:8.917% D**
NS-61 Emissary
D--
Kills:145
Deaths:158
KDR:0.918
Accuracy:22.091% D--
HSR:11.035% D--
NS-44 Commissioner
C
Kills:131
Deaths:123
KDR:1.065
Accuracy:33.515% C
HSR:11.450% D**
Phantom VA23
C-
Kills:106
Deaths:26
KDR:4.077
Accuracy:32.258% C-
HSR:20.755% D--
Nyx VX31
D--
Kills:93
Deaths:36
KDR:2.583
Accuracy:25.125% D**
HSR:19.355% D--
Beamer VS3
D
Kills:80
Deaths:73
KDR:1.096
Accuracy:23.561% D
HSR:13.750% D*
Kills:2,378
Deaths (as Infiltrator):1,181
Deaths (to Infiltrators):1,910
KDR:2.01355
Kill Difference:1,197
Playtime:233.575 hours
Usage:7%
Score:2.133m
Score/min:152
Accuracy (listed only):28.108%
HSR (listed only):19.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:5,250
Deaths:1,076
KDR:4.879
Accuracy:15.971% C-
HSR:14.629% D*
Nebula VM20
C--
Kills:5,233
Deaths:1,080
KDR:4.845
Accuracy:16.282% C--
HSR:14.925% D--
NS-10 Burster
C*
Kills:436
Deaths:97
KDR:4.495
Accuracy:31.466% C*
HSR:3.211% D-
NS-10 Burster
B+
Kills:420
Deaths:97
KDR:4.330
Accuracy:31.794% B+
HSR:5.476% C
Comet VM2
C+
Kills:328
Deaths:90
KDR:3.644
Accuracy:36.000% D
HSR:4.268% C+
Comet VM2
D
Kills:247
Deaths:86
KDR:2.872
Accuracy:38.042% D
HSR:0.405% F-
Quasar VM1
C
Kills:77
Deaths:
KDR:
Accuracy:14.687% C
HSR:10.390% F
Vortex VM21
D
Kills:56
Deaths:16
KDR:3.500
Accuracy:36.194% D
HSR:0% F
Kills:12,047
Deaths (as MAX Suit):1,271
Deaths (to MAX Suits):938
KDR:9.47836
Kill Difference:10,776
Playtime:425.066 hours
Usage:13%
Score:8.350m
Score/min:327
Accuracy (listed only):27.554%
HSR (listed only):6.663%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:186
V. Kills:51 358%
Deaths:11
KDR:16.909
Accuracy:39.586% D**
KPH:53 C-
VKPH:14.500 C
Photon A2A Missile Pods
D-
Kills:75
V. Kills:79 94%
Deaths:2
KDR:37.500
Accuracy:66.038% F--
KPH:15.600 D--
VKPH:16.500 D-
Maelstrom Turbo Laser
N/A
Kills:50
V. Kills:68 72%
Deaths:60
KDR:0.833
Accuracy:25.608% N/A
KPH:1.200 N/A
VKPH:1.600 N/A
Kills:311 (50 + 0)
Deaths:73
KDR:4.260
VKDR:2.712
Vehicle Kills:198
Kill Difference:238
Playtime:50.446 hours
Usage:2%
Score:0.406m
Score/min:134
Piloting Accuracy:25.608%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:105
V. Kills:21 477%
Deaths:3
KDR:35
Accuracy:35.851% D-
KPH:378,000 U
VKPH:75,600 U
Kills:105 (0 + 105)
Deaths:3
KDR:35
VKDR:7
Vehicle Kills:21
Kill Difference:102
Playtime:0.001 hours
Usage:0%
Score:0.037m
Score/min:1,110,660
Piloting Accuracy:N/A%
Gunner Accuracy:35.851%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:718
V. Kills:94 N/A
Deaths:19
KDR:37.790
Accuracy:42.062% D
KPH:22.600 D*
VKPH:3 D**
L100 Python HEAT
D
Kills:266
V. Kills:63 416%
Deaths:15
KDR:17.733
Accuracy:39.902% D*
KPH:21.300 D
VKPH:5 D**
L100 Python AP
D-
Kills:89
V. Kills:84 105%
Deaths:11
KDR:8.091
Accuracy:50.053% D
KPH:13.400 D*
VKPH:12.600 D-
Kills:1,073 (1,073 + 0)
Deaths:45
KDR:23.844
VKDR:5.356
Vehicle Kills:241
Kill Difference:1,028
Playtime:50.884 hours
Usage:2%
Score:0.469m
Score/min:154
Driving Accuracy:50.053%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:1,685
V. Kills:596 282%
Deaths:34
KDR:49.559
Accuracy:44.012% D
KPH:15.300 D
VKPH:5.400 D-
Supernova FPC
D
Kills:1,515
V. Kills:1,338 113%
Deaths:134
KDR:11.306
Accuracy:49.732% C-
KPH:13.100 D--
VKPH:11.600 D
Supernova VPC
D
Kills:1,420
V. Kills:200 N/A
Deaths:28
KDR:50.714
Accuracy:44.639% D
KPH:22.800 D--
VKPH:3.200 D*
Saron HRB
A*
Kills:459
V. Kills:778 59%
Deaths:47
KDR:9.766
Accuracy:50.492% B*
KPH:19.100 D
VKPH:32.400 A*
Proton II PPA
C**
Kills:362
V. Kills:18 N/A
Deaths:10
KDR:36.200
Accuracy:25.523% C**
KPH:62.400 C*
VKPH:3.100 C
E540 Halberd
C-
Kills:189
V. Kills:76 245%
Deaths:7
KDR:27
Accuracy:41.317% D-
KPH:26.300 C-
VKPH:10.600 D--
G30 Walker
C
Kills:76
V. Kills:72 104%
Deaths:4
KDR:19
Accuracy:19.246% D--
KPH:10.100 D--
VKPH:9.500 C
Kills:5,706 (4,620 + 1,086)
Deaths:264
KDR:21.614
VKDR:11.659
Vehicle Kills:3,078
Kill Difference:5,442
Playtime:332.732 hours
Usage:10%
Score:3.377m
Score/min:169
Driving Accuracy:44.639%
Gunner Accuracy:19.246%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:420
V. Kills:182 230%
Deaths:38
KDR:11.053
Accuracy:56.832% C+
KPH:28.800 D
VKPH:12.500 D--
Saron HRB-H
C
Kills:140
V. Kills:120 116%
Deaths:18
KDR:7.778
Accuracy:56.370% C++
KPH:23.700 D
VKPH:20.300 C
Proton II PPA-H
D--
Kills:64
V. Kills:3 N/A
Deaths:6
KDR:10.667
Accuracy:27.232% D*
KPH:43 D--
VKPH:2 D*
Kills:624 (0 + 624)
Deaths:62
KDR:10.065
VKDR:4.919
Vehicle Kills:305
Kill Difference:562
Playtime:21.959 hours
Usage:1%
Score:0.394m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:27.232%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:868
V. Kills:156 N/A
Deaths:55
KDR:15.782
Accuracy:37.329% C++
KPH:25.700 D
VKPH:4.600 D--
G30 Walker
B
Kills:194
V. Kills:122 158%
Deaths:16
KDR:12.125
Accuracy:31.762% B
KPH:12.100 C
VKPH:7.600 C
M60-G Bulldog
D--
Kills:93
V. Kills:18 N/A
Deaths:10
KDR:9.300
Accuracy:29.370% D
KPH:12.300 D--
VKPH:2.400 D--
M40 Fury
C++
Kills:89
V. Kills:13 N/A
Deaths:7
KDR:12.714
Accuracy:38.053% C++
KPH:41.300 C-
VKPH:6 D-
M20 Basilisk
D
Kills:53
V. Kills:24 212%
Deaths:8
KDR:6.625
Accuracy:25.652% D**
KPH:11.100 D
VKPH:5 D
Kills:1,297 (0 + 1,297)
Deaths:96
KDR:13.510
VKDR:3.469
Vehicle Kills:333
Kill Difference:1,201
Playtime:64.191 hours
Usage:2%
Score:0.481m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:25.652%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 5,3005,2501,0764.879A+1.3715.971%C-14.629%D*19.7D-N/A83266.5h13.9B++86.9C**
Nebula VM20 5,2845,2331,0804.845A+1.3316.282%C--14.925%D--19.5D-N/A84268.8h14.2B++87.3C*
Orion VS54 4,1264,0991,3742.983B**0.5319.864%C+13.491%F18.2DN/A74225.2h12.6C*63.5C++
Proximity Mine 2,6042,6044557.867U54.3638.901%CN/A109.9CN/A33623.7h1.6B*4.2B+
Tank Mine 3,0311,8337923.203U19.6918.396%D*N/A70.8D46.3D66225.9h1.3B**7C
Supernova PC 2,2811,6853449.559S46.0544.012%DN/A15.3D5.4D-160110.4h4.1B++9.4B+
Pulsar C 1,5411,5244583.328A0.1824.186%C+13.32%F8.2D-N/A46185.2h13.4C55.6C+
Supernova FPC 2,8531,51513411.306B*7.8049.732%C-4.224%B**13.1D--11.6D163115.6h6.6C--13.2D
Flare VE6 1,4761,4683224.559M*1.0521.468%C+13.147%F18.1D-N/A8681.3h11.9C55.4C+
Supernova VPC 1,6201,4202850.714M**47.2044.639%D1.69%C++22.8D--3.2D*13362.2h3.5C+7.8C
SVA-88 1,2201,2055052.386B1.1217.888%D--14.025%D**19.6D-N/A6161.6h13.6C--76.3D
Betelgeuse 54-A 1,2071,1966941.723C1.7918.089%F-14.465%F-17.6D**N/A5267.8h13D*72.1F-
Nova 1,1741,1605092.279B++1.2345.682%C++13.793%C17.9DN/A8364.9h3.9B+8.6B+
Deimos VA29 1,1681,1598181.417C++2.0963.613%C**14.15%C16D--N/A4072.4h2.4C++3.7C**
Thanatos VE70 1,1721,1586201.868A1.6447.212%B*11.14%D--15.8DN/A4373.2h4.1B+8.7B++
Ursa 1,1691,1564742.439A1.0717.667%D-14.1%D**19.7DN/A4758.6h13.3C--75.1C-
Pandora VX25 1,1611,1544642.487A++1.0245.991%B++9.272%D**11.8D--N/A5997.6h5C10.9C**
NS Baron G5 1,1711,1547031.642B++1.8744.264%C++11.092%D11.7D--N/A2799h4.6C++10.5C+
VX29 Polaris 1,1681,1536571.755C**1.7616.47%D*15.004%D--20.4D-N/A5256.5h14.5D88.2D
Lasher X2 1,1691,1465052.269A*1.2422.845%C3.403%C13.7DN/A3783.6h20.6C+90.2C+
C-4 1,3439983402.935B**0.5816.325%FN/A19.4D*6.7D**15051.4h1.5C++9.1D-
M40 Fury 1,0248685515.782A++12.2737.329%C++N/A25.7D4.6D--11033.8h11.3B+30.2B+
L100 Python HESH 8127181937.789A*34.2842.062%D1.393%C+22.6D*3D**12931.7h3.7C+8.9C
Frag Grenade 5245181518N/A514.4934.771%D**N/A470.9C+5.5C12701.1h3.2B+9.3C+
Sirius SX12 5105042561.969B*1.5422.844%C8.532%D**7.7D--N/A4165.2h15.6C+68.3C+
Spear Anti-Vehicle Phalanx Turret 7064982222.636A**19.1342.785%C+3.815%C+25.8D10.8D--22319.3h6.6B*15.5B++
Parallax VX3 482479627.726A4.2242.696%B+76.2%C+10.1D--N/A5247.3h3.5F-8.1D
Saron HRB 1,237459479.766B**6.2650.492%B*1.961%B19.1D32.4A*22824h31D*61.4C
Artemis VX26 4504451293.45A++0.0624.57%D10.562%F11.9D--N/A4737.4h13.3C54.3C
NS-10 Burster 822436974.495S0.9831.466%C*3.211%D-4.7C4.2C*10592h127.9B+406.4B+
Eidolon VE33 4414332311.874B++1.6426.039%C16.397%D*6.9D-N/A2563.1h10.4C+39.9C+
VX6-7 4324233241.306C+2.2018.779%D--12.53%D**7.3D--N/A2358.2h15.8D84.1D
E540 Halberd-H 6024203811.053C*7.5456.832%C+1.905%C+28.8D12.5D--33514.6h5B+8.7B++
NS-10 Burster 780420974.33S0.8231.794%B+5.476%C4.5C-3.9C*10492.5h133.7C*420.7B+
NS Decimator 6724142081.99B**1.5252.543%D--2.174%C+20D-12.5C21920.7h6.3D-11.9D*
Nemesis VSH9 7423812321.642A++1.8761.032%C1.575%D6.6D6.3D12557.4h11.8D**19.4D*
Proton II PPA 3803621036.2A+32.6925.523%C**2.21%C++62.4C*3.1C2595.8h10.3C+40.3C**
H-V45 3403371572.146B+1.3620.652%D6.825%F-13.4DN/A6825.1h14.3C69.4C
Comet VM2 526328903.644M*0.1336%D4.268%C+7.6D4.6C*9943.4h21.3C*59.1C+
M40 Fury 3893081030.8A+27.2945.806%CN/A31.8D--8.4D-1229.7h13.7C*29.9C*
C-4 ARX 3272741002.74B+0.7719.506%F-N/A20.1F-3.9F-9513.6h1.8D**9F*
L100 Python HEAT 3292661517.733M*14.2239.902%D*4.135%B**21.3D5D**18312.5h3.7A9.2B++
Comet VM2 424247862.872A*0.6438.042%DN/A6.7D-4.8C+8337.1h28.9C+75.8C+
NS-357 Underboss 2392382430.979C+2.5331.988%C--13.445%D--12.5D-N/A3919h4.1C*12.9C+
MANA Anti-Vehicle Turret 402236435.488A+1.9849.959%D--4.661%A2360C1660C5624680.1h7.7B+15.4B+
MANA Anti-Personnel Turret 233232405.8N/A2.2918.831%UN/A2320U10U6558300.1h22.7T*120.3T*
Hades VSH4 3812081291.612A*1.9066.092%C3.365%B+12.1C10.1C+14217.2h9.2C+13.9C+
G30 Walker 3161941612.125M**8.6131.762%B6.186%B*12.1C7.6C14616h197.7B+622.3B+
E540 Halberd 265189727A++23.4941.317%D-5.82%A*26.3C-10.6D--4367.2h4.3A10.4B+
Dual Photon Pods 2371861116.909A+13.4039.586%D**2.151%A53.1C-14.6C5303.5h25.5C+64.4C--
Anti-Vehicle Grenade 2111831183N/A179.4938.636%D**N/A228.8D35D10320.8h6.6C17.1D
S1 332178463.87S0.3656.313%C+2.809%C+15.3D13.3C++28811.6h7.8C-13.9C
NS-7 PDW 157157752.093A+1.4222.432%C8.917%D**9.2D-N/A4117.1h16C+71.2C+
Equinox VE2 154152503.04A++0.4724.908%C+9.868%D**17.7C-N/A1058.6h10.7B++43.1B+
NS-61 Emissary 1501451580.918C*2.5922.091%D--11.035%D--12.8DN/A7711.3h20.8D94.2D--
Saron HRB-H 260140187.778B+4.2756.37%C++N/A23.7D20.3C2515.9h25.8C++45.8C++
Solstice VE3 1381381310.615U7.1020.707%C12.319%D*12.1C-N/A15011.4h12.8B+61.7C*
NS-44 Commissioner 1311311231.065C++2.4533.515%C11.45%D**25.2CN/A1275.2h4.2C+12.6C+
Phantom VA23 106106264.077A0.5732.258%C-20.755%D--12.2D-N/A438.7h5.9D--18.4D
L105 Zephyr 126105335M++31.4935.851%D-N/A1050U210U3702200.1h7.3C20.4C-
NS Annihilator 201100472.128M**1.3876.801%D--N/A7.2D7.3C-14013.9h10.7B+13.9C**
M60-G Bulldog 11193109.3A++5.7929.37%D1.075%D*12.4D--2.4D--1047.5h7.6C++25.8C+
Nyx VX31 9793362.583C*0.9325.125%D**19.355%D--10.1D*N/A359.2h10.3F--41F**
L100 Python AP 17389118.091B*4.5850.053%D4.494%B**13.3D*12.5D--2206.7h10.7D**21.4D**
M40 Fury 10289712.714B*9.2038.053%C++1.124%D40.5C-5.9D-2762.2h8.1B++21.3B*
Chaos 8583541.537C+1.9743.23%D**12.048%D9.1FN/A299.1h5.2D*12F
Beamer VS3 8080731.096B+2.4123.561%D13.75%D*38.1B+N/A2772.1h7.7B+32.8C++
Lancer VS22 63778631.238B++2.2773.709%A+N/A4.1D*29.6M+19218.9h71F96.3D--
Quasar VM1 7877177U73.4914.687%C10.39%F16DN/A1844.8h13.2B+89.8C*
G30 Walker 14876419S15.4919.246%D--N/A10.1D--9.6C1877.5h216.2C1123.2C-
MAX Punch 76761,2790.059C3.4527.807%D*N/A0.2CN/A1389.5h2.1C++7.6C+
Photon A2A Missile Pods 15475237.5S33.9966.038%F--N/A15.6D--16.5D-3554.8h8.9C+13.4D--
The Slasher 68682,4230.028C-3.4824.675%D2.941%D-0.3DN/A1256h2.5C10.2C+
Proton II PPA-H 6764610.667C+7.1627.232%D*N/A42.7D--2D*1391.5h10.5C+38.7C-
M60-A Bulldog 6159159A*55.4939.769%D1.695%C--36.9C*1.3D1871.6h4.7B+11.8B+
Vortex VM21 10156163.5A*0.0136.194%DN/A5.7D4.6C--809.8h45.9C+126.9C+
M60-A Bulldog 5754154A++50.4943.851%C3.704%B**36C++2D1661.5h5B+11.4B+
M20 Basilisk 775386.625A++3.1125.652%D**N/A11D5D1214.8h66.1B*257.7C++
Maelstrom Turbo Laser 11850600.833C2.6825.608%D--4%B*1.2D*1.6D*7642.1h356.6T-1392.6T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03210.4h
NS Deep Freeze4600.1h
Restoration Kit1202,7113.6h
Nano-Armor Kit183588,73657.5h
Anti-Vehicle MANA Turret87812.3h
Spawn Beacon02620.4h
Nanite Revive Grenade03200.1h
Medical Applicator4640,7295.4h
Rocklet Rifle0600.1h
Spitfire Auto-Turret132,3233h
Ammunition Package212,1741.3h
Shield Recharging Field02120.1h
Medical Kit01070.2h
Anti-Infantry MANA Turret04601.9h
Recon Detection Device63,99111.8h

Check the help document for the dictionary if you want to learn more about words used here.


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