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Lt. General GreyWolves[MERC] GreyWolves
TR BR 93

KDR: 1.32

Score: 91.7m

Last Seen: Feb 27th, 2019 1:13 AM
- OFFLINE - 1231.3 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Connery
Level Progress (to 94): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 HEAT AS16 NightHawk MSW-R P2-120 AP T5 AMC P2-120 HESH TMG-50 C-4 ARX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 1321TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.444%16.386%31930100545,2021.028280.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.021%-0.321C-0.664D-0.114C+HEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.016C+14.3-0.002C+59.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.453%0.919%78310321,95924165490.810844356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.163%-1.048D*-0.627D0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.2-0.006C+44.50.16C++117.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.067%2.235%4967102826,486524073735.05362359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%-1.251D**-0.239C0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.329C**7.30.419B18.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.703%3.312%29921101411,956401538892.97783307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.122%-0.693D-0.27C0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.2-0.047C+35.60.098C+88.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.158%72.969%299310323,0414388220.693026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.951%-0.581D0.382C**-0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.117C+2.70.146C++6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.872%10.595%299310326,3243404671.85727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.39%-0.047C+-0.785D-0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.16C++4.50.066C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
91.7m371.5%330 (19.8k)282 (16.9k)1.31519123,93894,2361.6153993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035388816.027%10.067%16103:2742

7% Combat Medic53% Engineer23% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:43 PMMar 13th, 2014 3:35 AMMar 29th, 2019 1:54 AM (21d) (PST)Feb 26th, 2019 9:57 PM (51d) (PST)Feb 26th, 2019 9:13 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5561633930.3810.2900.0381.6390.060183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,3819,79523,5862317298416,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5418.8h/225.8d 28,290 12,477 34,764 532.9k 7,422 16,587 19,508 180.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:4,925
Deaths:3,770
KDR:1.306
Accuracy:17.579% D--
HSR:14.822% D*
TMG-50
D-
Kills:3,215
Deaths:2,566
KDR:1.253
Accuracy:16.551% D-
HSR:17.014% D--
NS-15M2
D
Kills:2,572
Deaths:3,050
KDR:0.843
Accuracy:19.371% D-
HSR:21.268% D
T9 CARV
C+
Kills:2,217
Deaths:1,759
KDR:1.260
Accuracy:18.762% C+
HSR:20.117% C
T32 Bull
D-
Kills:2,029
Deaths:2,496
KDR:0.813
Accuracy:19.263% D-
HSR:17.546% D-
T9A "Butcher"
D
Kills:2,021
Deaths:2,442
KDR:0.828
Accuracy:15.114% F-
HSR:21.821% D
MG-H1 Watchman
D
Kills:1,640
Deaths:1,805
KDR:0.909
Accuracy:18.183% D-
HSR:21.585% D
T7 Mini-Chaingun
C+
Kills:1,480
Deaths:1,592
KDR:0.930
Accuracy:16.070% C+
HSR:10.405% D
T9 CARV-S
D-
Kills:1,422
Deaths:1,393
KDR:1.021
Accuracy:17.478% D-
HSR:15.963% D*
T16 Rhino
D
Kills:1,159
Deaths:1,361
KDR:0.852
Accuracy:16.196% D-
HSR:17.170% D
Kills:22,680
Deaths (as Heavy Assault):22,234
Deaths (to Heavy Assaults):26,710
KDR:1.02006
Kill Difference:446
Playtime:1,237.978 hours
Usage:23%
Score:18.689m
Score/min:252
Accuracy (listed only):17.457%
HSR (listed only):17.771%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C*
Kills:5,893
Deaths:6,194
KDR:0.951
Accuracy:41.192% C*
HSR:10.351% D--
T5 AMC
D
Kills:4,742
Deaths:2,730
KDR:1.737
Accuracy:19.633% D
HSR:15.184% D-
LC3 Jaguar
D
Kills:1,826
Deaths:2,041
KDR:0.895
Accuracy:20.440% D
HSR:12.924% D*
NS-11C
C
Kills:1,702
Deaths:1,781
KDR:0.956
Accuracy:22.651% C
HSR:11.340% D**
TRAC-5 S
C**
Kills:1,686
Deaths:2,776
KDR:0.607
Accuracy:24.041% C**
HSR:16.370% C+
NSX Tanto
C
Kills:1,219
Deaths:1,538
KDR:0.793
Accuracy:24.807% C
HSR:20.427% D
AMR-66
D-
Kills:1,205
Deaths:1,447
KDR:0.833
Accuracy:21.967% D-
HSR:18.755% D-
TRAC-5
C
Kills:1,154
Deaths:1,175
KDR:0.982
Accuracy:19.749% C
HSR:12.998% D--
FA1 Barrage
D*
Kills:247
Deaths:268
KDR:0.922
Accuracy:28.671% D*
HSR:9.312% D*
NS Baron G5
C+
Kills:216
Deaths:461
KDR:0.469
Accuracy:42.137% C+
HSR:12.963% C
TRS-12 Uppercut
B*
Kills:184
Deaths:232
KDR:0.793
Accuracy:58.122% C++
HSR:20.109% B*
MG-HBR1 Dragoon
C+
Kills:148
Deaths:199
KDR:0.744
Accuracy:28.965% D
HSR:29.054% C+
Kills:20,222
Deaths (as Engineer):20,842
Deaths (to Engineers):21,090
KDR:0.97025
Kill Difference:620
Playtime:2,857.078 hours
Usage:53%
Score:53.790m
Score/min:314
Accuracy (listed only):29.364%
HSR (listed only):15.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C*
Kills:5,893
Deaths:6,194
KDR:0.951
Accuracy:41.192% C*
HSR:10.351% D--
T5 AMC
D
Kills:4,742
Deaths:2,730
KDR:1.737
Accuracy:19.633% D
HSR:15.184% D-
LC3 Jaguar
D
Kills:1,826
Deaths:2,041
KDR:0.895
Accuracy:20.440% D
HSR:12.924% D*
NS-11C
C
Kills:1,702
Deaths:1,781
KDR:0.956
Accuracy:22.651% C
HSR:11.340% D**
TRAC-5 S
C**
Kills:1,686
Deaths:2,776
KDR:0.607
Accuracy:24.041% C**
HSR:16.370% C+
NS-7 PDW
C
Kills:1,300
Deaths:1,561
KDR:0.833
Accuracy:22.481% C
HSR:11.231% D--
SMG-46 Armistice
D
Kills:1,223
Deaths:1,543
KDR:0.793
Accuracy:21.972% D
HSR:10.793% D-
NSX Tanto
C
Kills:1,219
Deaths:1,538
KDR:0.793
Accuracy:24.807% C
HSR:20.427% D
TRAC-5
C
Kills:1,154
Deaths:1,175
KDR:0.982
Accuracy:19.749% C
HSR:12.998% D--
MG-S1 Jackal
D
Kills:1,015
Deaths:1,601
KDR:0.634
Accuracy:22.776% D
HSR:15.764% D
MKV Suppressed
C
Kills:718
Deaths:1,024
KDR:0.701
Accuracy:22.502% D
HSR:17.410% C
PDW-16 Hailstorm
C+
Kills:467
Deaths:662
KDR:0.705
Accuracy:20.751% D
HSR:14.989% C+
FA1 Barrage
D*
Kills:247
Deaths:268
KDR:0.922
Accuracy:28.671% D*
HSR:9.312% D*
NS Baron G5
C+
Kills:216
Deaths:461
KDR:0.469
Accuracy:42.137% C+
HSR:12.963% C
TRS-12 Uppercut
B*
Kills:184
Deaths:232
KDR:0.793
Accuracy:58.122% C++
HSR:20.109% B*
Kills:23,592
Deaths (as Light Assault):25,587
Deaths (to Light Assaults):15,968
KDR:0.92203
Kill Difference:1,995
Playtime:575.371 hours
Usage:11%
Score:8.051m
Score/min:233
Accuracy (listed only):27.462%
HSR (listed only):14.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:5,893
Deaths:6,194
KDR:0.951
Accuracy:41.192% C*
HSR:10.351% D--
Cycler TRV
D
Kills:1,481
Deaths:1,271
KDR:1.165
Accuracy:20.288% D
HSR:11.479% D*
NS-7 PDW
C
Kills:1,300
Deaths:1,561
KDR:0.833
Accuracy:22.481% C
HSR:11.231% D--
SMG-46 Armistice
D
Kills:1,223
Deaths:1,543
KDR:0.793
Accuracy:21.972% D
HSR:10.793% D-
T1 Cycler
C+
Kills:1,216
Deaths:1,413
KDR:0.861
Accuracy:21.147% C+
HSR:17.105% D
NS-11A
D
Kills:1,181
Deaths:1,668
KDR:0.708
Accuracy:20.952% D
HSR:16.427% D
TORQ-9
D
Kills:1,073
Deaths:1,510
KDR:0.711
Accuracy:20.097% D-
HSR:19.105% D
MG-S1 Jackal
D
Kills:1,015
Deaths:1,601
KDR:0.634
Accuracy:22.776% D
HSR:15.764% D
MKV Suppressed
C
Kills:718
Deaths:1,024
KDR:0.701
Accuracy:22.502% D
HSR:17.410% C
PDW-16 Hailstorm
C+
Kills:467
Deaths:662
KDR:0.705
Accuracy:20.751% D
HSR:14.989% C+
T1S Cycler
D-
Kills:451
Deaths:807
KDR:0.559
Accuracy:19.503% D--
HSR:15.078% D-
FA1 Barrage
D*
Kills:247
Deaths:268
KDR:0.922
Accuracy:28.671% D*
HSR:9.312% D*
NS Baron G5
C+
Kills:216
Deaths:461
KDR:0.469
Accuracy:42.137% C+
HSR:12.963% C
T1B Cycler
D-
Kills:209
Deaths:222
KDR:0.941
Accuracy:20.939% D--
HSR:19.617% D-
TRS-12 Uppercut
B*
Kills:184
Deaths:232
KDR:0.793
Accuracy:58.122% C++
HSR:20.109% B*
Kills:16,874
Deaths (as Combat Medic):20,437
Deaths (to Combat Medics):8,522
KDR:0.82566
Kill Difference:3,563
Playtime:362.020 hours
Usage:7%
Score:6.208m
Score/min:286
Accuracy (listed only):26.902%
HSR (listed only):14.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
D-
Kills:1,528
Deaths:895
KDR:1.707
Accuracy:32.826% D-
HSR:70.157% D--
TX1 Repeater
C+
Kills:1,527
Deaths:2,159
KDR:0.707
Accuracy:24.109% C+
HSR:12.574% D*
SR-7
C
Kills:1,419
Deaths:782
KDR:1.815
Accuracy:29.425% F
HSR:76.110% C
NS-7 PDW
C
Kills:1,300
Deaths:1,561
KDR:0.833
Accuracy:22.481% C
HSR:11.231% D--
SMG-46 Armistice
D
Kills:1,223
Deaths:1,543
KDR:0.793
Accuracy:21.972% D
HSR:10.793% D-
MG-S1 Jackal
D
Kills:1,015
Deaths:1,601
KDR:0.634
Accuracy:22.776% D
HSR:15.764% D
MKV Suppressed
C
Kills:718
Deaths:1,024
KDR:0.701
Accuracy:22.502% D
HSR:17.410% C
PDW-16 Hailstorm
C+
Kills:467
Deaths:662
KDR:0.705
Accuracy:20.751% D
HSR:14.989% C+
NS-30 Vandal
D
Kills:357
Deaths:405
KDR:0.881
Accuracy:25.277% D*
HSR:20.728% D
TX2 Emperor
C+
Kills:150
Deaths:307
KDR:0.489
Accuracy:27.755% C+
HSR:6% F-
M77-B
C--
Kills:94
Deaths:61
KDR:1.541
Accuracy:32.600% D
HSR:71.277% C--
NS-44 Commissioner
C+
Kills:89
Deaths:199
KDR:0.447
Accuracy:34.786% C+
HSR:19.101% C-
Soldier Soaker
C-
Kills:56
Deaths:87
KDR:0.644
Accuracy:16.271% F-
HSR:12.500% C-
Kills:9,943
Deaths (as Infiltrator):11,286
Deaths (to Infiltrators):12,152
KDR:0.881
Kill Difference:1,343
Playtime:205.321 hours
Usage:4%
Score:2.047m
Score/min:166
Accuracy (listed only):25.656%
HSR (listed only):27.587%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
D--
Kills:729
Deaths:536
KDR:1.360
Accuracy:11.211% D*
HSR:15.089% D--
M6 Onslaught
C--
Kills:696
Deaths:536
KDR:1.299
Accuracy:11.233% D*
HSR:17.098% C--
MRC3 Mercy
D
Kills:482
Deaths:361
KDR:1.335
Accuracy:13.017% D
HSR:14.938% D--
MRC3 Mercy
D
Kills:446
Deaths:361
KDR:1.235
Accuracy:13.300% D
HSR:15.247% D--
M3 Pounder HEG
B+
Kills:272
Deaths:211
KDR:1.289
Accuracy:24.527% D**
HSR:3.676% B+
NS-10 Burster
D*
Kills:269
Deaths:198
KDR:1.359
Accuracy:20.001% D*
HSR:1.859% D*
M3 Pounder HEG
F
Kills:257
Deaths:211
KDR:1.218
Accuracy:25.133% F
HSR:0.778% F
NS-10 Burster
D*
Kills:241
Deaths:198
KDR:1.217
Accuracy:20.043% D**
HSR:1.245% D*
M1 Heavy Cycler
D--
Kills:167
Deaths:12
KDR:13.917
Accuracy:8.330% D*
HSR:13.174% D--
M1 Heavy Cycler
D*
Kills:156
Deaths:12
KDR:13
Accuracy:7.858% F
HSR:13.462% D*
Kills:3,715
Deaths (as MAX Suit):1,318
Deaths (to MAX Suits):5,928
KDR:2.81866
Kill Difference:2,397
Playtime:165.433 hours
Usage:3%
Score:2.961m
Score/min:298
Accuracy (listed only):15.465%
HSR (listed only):9.656%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C--
Kills:1,475
V. Kills:317 464%
Deaths:323
KDR:4.567
Accuracy:41.174% D
KPH:43.700 D
VKPH:9.400 C--
M14 Banshee
D
Kills:340
V. Kills:43 N/A
Deaths:417
KDR:0.815
Accuracy:17.502% F--
KPH:16.700 D-
VKPH:2.100 D
M18 Rotary
D--
Kills:144
V. Kills:147 97%
Deaths:948
KDR:0.152
Accuracy:23.374% D**
KPH:2 D--
VKPH:2.100 D--
Kills:1,959 (484 + 0)
Deaths:1,688
KDR:1.161
VKDR:0.300
Vehicle Kills:507
Kill Difference:271
Playtime:125.744 hours
Usage:2%
Score:1.194m
Score/min:158
Piloting Accuracy:23.374%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:517
V. Kills:54 N/A
Deaths:50
KDR:10.340
Accuracy:40.570% C+
KPH:48.300 C+
VKPH:5 D
C150 Dalton
C+
Kills:205
V. Kills:113 180%
Deaths:42
KDR:4.881
Accuracy:40.511% C+
KPH:23.100 D
VKPH:12.700 D-
AP30 Shredder
D
Kills:118
V. Kills:104 112%
Deaths:51
KDR:2.314
Accuracy:20.828% D*
KPH:14.600 D--
VKPH:12.800 D
Kills:840 (0 + 840)
Deaths:143
KDR:5.874
VKDR:1.895
Vehicle Kills:271
Kill Difference:697
Playtime:27.701 hours
Usage:1%
Score:0.551m
Score/min:332
Piloting Accuracy:N/A%
Gunner Accuracy:20.828%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,154
V. Kills:212 N/A
Deaths:360
KDR:5.983
Accuracy:42.319% D
KPH:46.300 C
VKPH:4.600 D-
C75 Viper
B**
Kills:1,640
V. Kills:270 N/A
Deaths:304
KDR:5.395
Accuracy:32.237% D
KPH:44.400 B**
VKPH:7.300 C+
L100 Python AP
B*
Kills:920
V. Kills:318 288%
Deaths:274
KDR:3.358
Accuracy:45.406% D*
KPH:40 B*
VKPH:13.800 D
Skyguard
D
Kills:364
V. Kills:261 139%
Deaths:151
KDR:2.411
Accuracy:17.725% F
KPH:9.500 D
VKPH:6.800 D
Kills:5,078 (5,078 + 0)
Deaths:1,089
KDR:4.663
VKDR:0.974
Vehicle Kills:1,061
Kill Difference:3,989
Playtime:144.860 hours
Usage:3%
Score:2.035m
Score/min:234
Driving Accuracy:17.725%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:13,151
V. Kills:3,125 421%
Deaths:1,558
KDR:8.441
Accuracy:35.375% D
KPH:35.600 B*
VKPH:8.500 C
P2-120 AP
B+
Kills:4,826
V. Kills:2,714 178%
Deaths:1,166
KDR:4.139
Accuracy:32.573% D**
KPH:33.900 B+
VKPH:19.100 B
P2-120 HESH
B+
Kills:3,431
V. Kills:473 N/A
Deaths:519
KDR:6.611
Accuracy:32.537% D--
KPH:59.200 B+
VKPH:8.200 C+
E540 Halberd
C+
Kills:347
V. Kills:147 234%
Deaths:52
KDR:6.673
Accuracy:35.544% D
KPH:25.400 C+
VKPH:10.800 C-
G30 Walker
C+
Kills:101
V. Kills:112 89%
Deaths:112
KDR:0.902
Accuracy:20.515% D
KPH:12.600 D
VKPH:13.900 C+
G30 Vulcan
D-
Kills:96
V. Kills:54 175%
Deaths:34
KDR:2.824
Accuracy:25.483% C-
KPH:12.300 D-
VKPH:6.900 D-
MR11 Gatekeeper
C
Kills:88
V. Kills:66 131%
Deaths:34
KDR:2.588
Accuracy:31.109% D--
KPH:18.100 C
VKPH:13.600 C
G40-F Ranger
N/A
Kills:50
V. Kills:26 185%
Deaths:7
KDR:7.143
Accuracy:19.498% N/A
KPH:43.300 N/A
VKPH:22.500 N/A
Kills:22,090 (21,408 + 682)
Deaths:3,482
KDR:6.344
VKDR:1.929
Vehicle Kills:6,717
Kill Difference:18,608
Playtime:604.728 hours
Usage:11%
Score:10.157m
Score/min:280
Driving Accuracy:32.537%
Gunner Accuracy:19.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,879
V. Kills:132 N/A
Deaths:172
KDR:10.924
Accuracy:29.969% D
KPH:85.300 C
VKPH:6 C+
G20 Vulcan-H
C
Kills:1,737
V. Kills:1,093 159%
Deaths:455
KDR:3.818
Accuracy:39.401% D--
KPH:35.400 C
VKPH:22.300 C
E540 Halberd-H
D
Kills:1,625
V. Kills:834 195%
Deaths:273
KDR:5.952
Accuracy:51.682% D
KPH:33 D
VKPH:16.900 D
M40 Fury-H
C
Kills:888
V. Kills:99 N/A
Deaths:90
KDR:9.867
Accuracy:33.074% D--
KPH:67 C
VKPH:7.500 D-
G30 Walker
D
Kills:263
V. Kills:173 151%
Deaths:74
KDR:3.554
Accuracy:26.622% D**
KPH:16.400 D
VKPH:10.800 D-
M12 Kobalt-H
D-
Kills:139
V. Kills:5 N/A
Deaths:12
KDR:11.583
Accuracy:11.987% F-
KPH:63.400 D-
VKPH:2.300 D-
MR11 Gatekeeper-H
D
Kills:94
V. Kills:73 127%
Deaths:23
KDR:4.087
Accuracy:39.847% D**
KPH:20.900 D
VKPH:16.200 D--
G40-F Ranger
D
Kills:71
V. Kills:38 182%
Deaths:13
KDR:5.462
Accuracy:23.199% F
KPH:21.600 D
VKPH:11.600 D-
Kills:6,696 (0 + 6,696)
Deaths:1,112
KDR:6.022
VKDR:2.201
Vehicle Kills:2,447
Kill Difference:5,584
Playtime:159.652 hours
Usage:3%
Score:3.370m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:23.199%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,112
V. Kills:192 N/A
Deaths:224
KDR:4.964
Accuracy:30.287% C--
KPH:44.800 C+
VKPH:7.700 C
M12 Kobalt
C
Kills:884
V. Kills:34 N/A
Deaths:148
KDR:5.973
Accuracy:10.766% D*
KPH:53.800 C
VKPH:2.100 C--
M40 Fury
C+
Kills:605
V. Kills:138 435%
Deaths:147
KDR:4.116
Accuracy:27.111% D--
KPH:44.400 C
VKPH:10.100 C+
M20 Basilisk
C++
Kills:591
V. Kills:187 314%
Deaths:197
KDR:3
Accuracy:29.498% D--
KPH:22.300 C++
VKPH:7 C+
M20 Basilisk
C+
Kills:350
V. Kills:117 297%
Deaths:105
KDR:3.333
Accuracy:29.104% D--
KPH:19.500 C+
VKPH:6.500 D
M12 Kobalt
D
Kills:215
V. Kills:9 N/A
Deaths:37
KDR:5.811
Accuracy:10.453% D**
KPH:44.900 D
VKPH:1.900 D
M60-G Bulldog
C+
Kills:120
V. Kills:17 N/A
Deaths:22
KDR:5.455
Accuracy:30.264% C
KPH:29.500 C+
VKPH:4.200 C--
M60-G Bulldog
C
Kills:107
V. Kills:14 N/A
Deaths:24
KDR:4.458
Accuracy:33.254% C
KPH:28.800 C--
VKPH:3.800 D-
G30 Walker
C
Kills:87
V. Kills:63 136%
Deaths:46
KDR:1.891
Accuracy:22.483% D--
KPH:11 D
VKPH:8 C
G40-F Ranger
C+
Kills:82
V. Kills:44 182%
Deaths:28
KDR:2.929
Accuracy:23.374% D--
KPH:16.400 C+
VKPH:8.800 D
Kills:4,153 (0 + 4,153)
Deaths:978
KDR:4.246
VKDR:0.833
Vehicle Kills:815
Kill Difference:3,175
Playtime:124.834 hours
Usage:2%
Score:1.914m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:23.374%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:71
V. Kills:10 N/A
Deaths:26
KDR:2.731
Accuracy:23.831% F
KPH:24.200 D*
VKPH:3.400 D-
Kills:71 (0 + 71)
Deaths:26
KDR:2.731
VKDR:0.385
Vehicle Kills:10
Kill Difference:45
Playtime:2.933 hours
Usage:0%
Score:0.016m
Score/min:91
Piloting Accuracy:N/A%
Gunner Accuracy:23.831%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 16,27613,1511,5588.441B+7.1335.375%D2.471%C35.6B*8.5C241369.1h5.3B*14.9B+
AS16 NightHawk 5,9565,8936,1940.951C+0.3641.192%C*10.351%D--27.8CN/A111212.1h4.6C++11.2C**
MSW-R 4,9344,9253,7701.306C+0.0117.579%D--14.822%D*24.4DN/A131201.7h13.4C76.3C
P2-120 AP 7,5404,8261,1664.139C2.8232.573%D**3.958%B33.9B+19.1B372142.2h7.2C++22D
T5 AMC 4,7784,7422,7301.737B*0.4219.633%D15.184%D-15.1C-N/A101314.3h14.9C++76.1C+
P2-120 HESH 3,9043,4315196.611C-5.3032.537%D--1.049%C++59.2B+8.2C+24258h5C++15.5C-
TMG-50 3,2333,2152,5661.253C++0.0616.551%D-17.014%D--25.2CN/A122127.8h11.5C*69.5C+
C-4 ARX 3,7143,0432,8671.061C--0.2521.712%D*N/A73.9D16.3D*40441.2h1.3C+5.9C-
NS-15M2 2,6302,5723,0500.843C0.4719.371%D-21.268%D26.5DN/A9097.2h15.5D79.9C--
Sticky Grenade 2,4052,39412394N/A2,392.6866.288%A++N/A1995A*9.2C94621.2h1.1A1.7B**
Tank Mine 3,6492,2506283.583B+2.2722.384%D-N/A118.4C**73.6B+133619h1.6B+7C
T9 CARV 2,2282,2171,7591.26C++0.0618.762%C+20.117%C33.8BN/A17865.5h12.9B+68.5B
L100 Python HESH 2,3662,1543605.983C-4.6742.319%DN/A46.3C4.6D-20846.5h3.2C**7.5C++
T32 Bull 2,0622,0292,4960.813C-0.5019.263%D-17.546%D-27C--N/A7575.2h15.3D79.5C--
T9A "Butcher" 2,0512,0212,4420.828D0.4915.114%F-21.821%D26.8D--N/A8975.5h13.9D*92F-
Claymore 1,9391,9383465.601C+4.2943.462%AN/A170B+N/A67711.4h1.2C++2.8B*
P525 Marauder-H 2,0111,87917210.924C9.6129.969%DN/A85.4C6C+32322h6.5C**21.7C+
LC3 Jaguar 1,8591,8262,0410.895C0.4220.44%D12.924%D*15.2DN/A73119.9h15.2C74.5C
G20 Vulcan-H 2,8301,7374553.818C+2.5039.401%D--3.051%C++35.4C22.3C45549.1h97.1C*246.5C+
NS-11C 1,7411,7021,7810.956C+0.3622.651%C11.34%D**23.8C+N/A7971.4h14.1C**62.4C*
TRAC-5 S 1,7391,6862,7760.607C0.7124.041%C**16.37%C+11.5C--N/A36146.3h16.9D70.4C+
MG-H1 Watchman 1,6761,6401,8050.909C0.4118.183%D-21.585%D30CN/A9554.7h16.9C+93.2C
C75 Viper 1,9101,6403045.395C**4.0832.237%D1.159%C44.4B**7.3C+28036.9h8B*24.9B++
E540 Halberd-H 2,4591,6252735.952C4.6451.682%D1.538%C33D16.9D28249.3h6.6C+12.8C
RAMS .50M 1,5391,5288951.707C0.3932.826%D-70.157%D--20.3C-N/A7375.4h2.8D8.4D
TX1 Repeater 1,5331,5272,1590.707C+0.6124.109%C+12.574%D*31.4C*N/A13048.7h11.8B+48.9C**
Cycler TRV 1,4911,4811,2711.165C+0.1520.288%D11.479%D*25.8CN/A11957.5h13.7C+67.7C+
T7 Mini-Chaingun 1,4981,4801,5920.93C+0.3916.07%C+10.405%D34.7C++N/A16742.6h14.2B+88.6C**
Hellfire Rocket Pods 1,7921,4753234.567C3.2541.174%DN/A43.8D9.4C--36633.7h25C+60.8C+
T9 CARV-S 1,4391,4221,3931.021C0.2917.478%D-15.963%D*32.5CN/A15643.7h14.6C--83.6C-
SR-7 1,4301,4197821.815C-0.5029.425%F76.11%C24.8C-N/A7457.2h2.7D9.1D--
NS-7 PDW 1,3121,3001,5610.833C+0.4822.481%C11.231%D--12.6DN/A67102.8h16.9C75.2C+
C-4 1,5691,2779761.308C+0.0124.714%C+N/A78.8C+18D84716.2h1.2B+4.7B+
SMG-46 Armistice 1,2381,2231,5430.793C0.5221.972%D10.793%D-15.6DN/A8578.2h18.9D-86C--
NSX Tanto 1,2671,2191,5380.793C0.5224.807%C20.427%D23.9CN/A6050.9h14.6C+58.7C++
T1 Cycler 1,2451,2161,4130.861C+0.4521.147%C+17.105%D23.3C+N/A11852.2h14.5C++68.7C++
NS Decimator 1,6391,2051,6710.721C0.5957.03%C-2.158%C+26.4C--9.5D29045.6h4.4C**7.7C*
AMR-66 1,2231,2051,4470.833C+0.4821.967%D-18.755%D-21.1C++N/A7457.1h9.2C*41.7C+
NS-11A 1,2121,1811,6680.708C-0.6120.952%D16.427%D19.5DN/A5460.5h16.1D76.6C-
T16 Rhino 1,1741,1591,3610.852C0.4616.196%D-17.17%D28.8C+N/A9840.2h13.5C++83.4C+
TRAC-5 1,1711,1541,1750.982C**0.3319.749%C12.998%D--13CN/A8188.9h14.8C**74.7C*
M40 Fury 1,3041,1122244.964C3.6530.287%C--N/A44.8C+7.7C36324.8h12.6B41.5C*
TORQ-9 1,0941,0731,5100.711C0.6020.097%D-19.105%D20.6DN/A7852h17.5D87.3D
MG-S1 Jackal 1,0461,0151,6010.634C-0.6822.776%D15.764%D10.6D-N/A3196.2h15.6C68.4C-
L100 Python AP 1,2389202743.358C2.0445.406%D*N/A40B*13.8D30523h5.2B+11.4C*
M40 Fury-H 987888909.867C+8.5533.074%D--N/A67.3C7.5D-45613.2h7.8B+23.5C++
M12 Kobalt 9188841485.973D4.6610.766%D*16.29%C-53.9C2.1C--16116.4h18.1C++167.8C-
Frag Grenade 7847801780N/A778.6841.998%CN/A1114.3M5.7C-43300.7h2A++4.6B**
M6 Onslaught 7397295361.36C0.0411.211%D*15.089%D--24.1C--N/A10330.3h18.8C++168.1C--
MKV Suppressed 7317181,0240.701C-0.6122.502%D17.41%C17.5DN/A6041.1h17.7C--78.8C
M6 Onslaught 7076965361.299C0.0211.233%D*17.098%C--23.9C--N/A9729.1h19C+169.2D
ML-7 8886441,0910.59C+0.7356.403%C+2.329%C19.4C7.3D30033.2h6.1B+10.7B+
M40 Fury 7436051474.116C--2.8027.111%D--1.322%C-44.5C10.1C+40713.6h14C+51.6C-
M20 Basilisk 7785911973C+1.6829.498%D--5.753%C+22.3C++7.1C+20026.5h75.7B+256.7C++
MANA Anti-Vehicle Turret 1,6645675451.04C0.2855.497%C++2.293%D20.4D39.5B++40527.8h16.1D-29D
L105 Zephyr 5715175010.34C+9.0240.57%C+N/A48.3C+5D30210.7h5B*12.2B+
MRC3 Mercy 4844823611.335C0.0213.017%D14.938%D--21C-N/A12322.9h19C*146.2C+
PDW-16 Hailstorm 4744676620.705C0.6120.751%D14.989%C+23.2C+N/A12420.1h17C+82C+
T1S Cycler 4614518070.559D0.7619.503%D--15.078%D-16.6DN/A5327.2h16.4D--83.8D--
T2 Striker 8784491,2010.374C0.9440.587%D*N/A8.3D7.9D15954.4h53.5C131.9D
MRC3 Mercy 4504463611.235C0.0813.3%D15.247%D--19.5DN/A10722.9h21C+157.8C
MANA Anti-Personnel Turret 3733701812.044N/A0.7312.458%UN/A3700U30U13466500.1h20.4T*164T*
Skyguard 6253641512.411C+1.1017.725%FN/A9.5D6.8D17838.4h128.7C+726.2D*
NS-30 Vandal 3613574050.881C--0.4325.277%D*20.728%D28.1C-N/A9212.7h7D27.8D--
M20 Basilisk 4673501053.333C++2.0229.104%D--5.714%C+19.4C+6.5D22218h82.4B+283.1C++
E540 Halberd 494347526.673C+5.3635.544%D3.17%C+25.3C+10.7C-40913.7h4.9B*13.8B
NS Decimator-B 4613466420.539D-0.7855.057%D*2.023%C20.7D-6.9D-13816.7h4.9D8.8D--
M14 Banshee 3833404170.815C--0.5017.502%F--1.176%C++16.7D-2.1D15120.4h26.4C++150.8C--
M3 Pounder HEG 3022722111.289C+0.0324.527%D**3.676%B+12.8C-1.4D*13621.2h16C**65.1C
NS-10 Burster 4962691981.359B+0.0420.001%D*1.859%D*3.9C--3.3C+11268.9h171.1C855.3D-
G30 Walker 436263743.554C-2.2426.622%D**2.662%C-16.3D10.7D-26516.1h195.7C+735.2C-
M60-A Bulldog 302262328.188C6.8735.375%D*1.908%C-20.5D3.1C19912.8h7.1D20D--
M60-A Bulldog 295258347.588C6.2733.493%D*3.876%B**18.4D2.6C-15914h7C--21D--
M3 Pounder HEG 2822572111.218C0.1025.133%FN/A12.5D1.2F11420.6h17.3C*68.8C-
FA1 Barrage 2492472680.922C++0.3928.671%D*9.312%D*30.1C*N/A2028.2h3.5B**12.2C**
NS-10 Burster 4342411981.217C*0.1020.043%D**1.245%D*3.5D2.8D10768.9h191.8C--956.8D*
Spear Anti-Vehicle Phalanx Turret 339223395.718C+4.4035.458%D-4.933%B+27.5D14.3D5358.1h8.2C++23C+
NS Baron G5 2202164610.469D0.8542.137%C+12.963%C22.5C--N/A1079.6h4.6C*10.8C+
M12 Kobalt 224215375.811C--4.5010.453%D**14.884%D-44.8D1.9D1794.8h20.5C196.5D--
T1B Cycler 2132092220.941C-0.3720.939%D--19.617%D-28.2DN/A857.4h14.1C67.4D
C150 Dalton 318205424.881C3.5740.511%C+N/A23D12.7D-3748.9h6.1D15.1C--
TRS-12 Uppercut 1861842320.793C0.5258.122%C++20.109%B*27.9C-N/A1326.6h2.9C4.9C++
NS Annihilator 4171753640.481C0.8376.492%D*N/A6.1D-8.5C+17328.5h17.9F-23.4F-
M1 Heavy Cycler 1691671213.917U12.608.33%D*13.174%D--16.5CN/A34510.1h17.7C**213.1C--
M1 Heavy Cycler 1591561213S11.687.858%F13.462%D*14.4D--N/A27510.8h19.8C--252.5F
TX2 Emperor 1501503070.489C-0.8327.755%C+6%F-18.3DN/A718.2h8.7B31.4C*
MG-HBR1 Dragoon 1531481990.744C-0.5728.965%D29.054%C+19C-N/A637.8h7.1C*24.5C+
M18 Rotary 2911449480.152D1.1623.374%D**N/A2D--2.1D--6271.6h286.9D*1227.3F-
M12 Kobalt-H 1441391211.583C10.2711.987%F-10.072%D**63.2D-2.3D-2402.2h18.7C-156F
Anti-Vehicle Grenade 1471291129N/A127.6847.979%CN/A322.5C45D34840.4h4.9B+10.2B+
M60-G Bulldog 137120225.455C*4.1430.264%CN/A29.3C+4.1C--2584.1h5.5B*18B+
AP30 Shredder 222118512.314C1.0020.828%D*2.542%B14.6D--12.8D3248.1h107.9C517.8D*
M60-G Bulldog 121107244.458C+3.1433.254%C1.869%D28.9C-3.8D-3313.7h6.5B+19.6C*
G30 Walker 2131011120.902D-0.4120.515%DN/A12.6D14C+3588h264.9D-1291.4D
G30 Vulcan 15096342.824C+1.5125.483%C-2.083%D12.3D-6.9D-2797.8h101.6C+398.8C+
MR11 Gatekeeper-H 16794234.087C+2.7739.847%D**N/A20.9D16.2D--3184.5h57.1C*143.4C
M77-B 9494611.541C0.2332.6%D71.277%C--30.3BN/A3173.1h2.5C++7.7C+
M60-A Bulldog 10889293.069C-1.7526.375%D--N/A27.8C5.9C+3403.2h5.5C**20.8C
NS-44 Commissioner 89891990.447C-0.8734.786%C+19.101%C-20.2C--N/A1744.4h4.5C12.9C+
MR11 Gatekeeper 15488342.588C-1.2731.109%D--2.273%C*18C13.5C5054.9h54.1C+173.8C
G30 Walker 15087461.891D0.5822.483%D--1.149%D**11D8C1967.9h246.5C-1096.2D-
G40-F Ranger 12682282.929C1.6123.374%D--N/A16.4C+8.8D1465h107.3B+459.2C++
Xiphos Anti-Personnel Phalanx Tower 8275418.75D17.4325.256%CN/A93.8D8.8C+3990.8h37.2C+147.2C+
CAS 14-E 8171262.731C--1.4223.831%F1.408%C24.5D*3.4D-912.9h47.5D*199.5F-
G40-F Ranger 10971135.462C-4.1523.199%F2.817%A*21.5D11.5D-1823.3h88.2C380.3D--
A30 Walker 12669601.15C0.1719.236%D**N/A4.6D3.8D--11614.9h212.6C1105.4D*
Soldier Soaker 5856870.644C-0.6716.271%F-12.5%C-22.4D-N/A922.5h6.9C-42.1F*
G40-F Ranger 765077.143C**5.8319.498%D**N/A41.7C++21.7C4191.2h50.2B+257.5C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3800.1h
Restoration Kit1302,3652.9h
Anti-Vehicle MANA Turret622,5138h
Nano-Armor Kit2,5672,947,262268.8h
Spawn Beacon251,7631.8h
Turret AI Module31511h
Repair Module21470.9h
Skywall Shield Emitter0810.8h
Structure Shield Module31040.7h
Nanite Revive Grenade03,3691h
Medical Applicator1,314349,74633.9h
Welding Device03,4800.4h
Spear Anti-Vehicle Tower3870.9h
Spitfire Auto-Turret281,2572.2h
Rampart Wall142273.7h
Xiphos Anti-Personnel Tower4951.2h
Hoplon Anti-Aircraft Phalanx Tower1670.6h
Ammunition Package1277,8325h
Anti-Infantry MANA Turret521,5984.6h
WLT-Howler Mining Laser2880.2h
Nano-Repair Grenade05660.2h
Recon Detection Device1235,82310.3h
Shield Recharging Field332,2530.9h
Smoke Grenade01780h

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