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Primarch Space Grffx[] Grffx
VS BR 97

KDR: 0.65

Score: 55.7m

Last Seen: Jul 14th, 2019 4:07 PM
- OFFLINE - 9.5 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Miller
Level Progress (to 98): 57%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade Proximity Mine Lasher X2-P C-4 VE-H Maw AE Solstice SF PS1-AV Suppressor NSX-P Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-28,773 MLG Score: -23
Fun Score: N/A
Cheeseburgers Flipped: 1336TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.946%15.488%29330118414,4180.4406880.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.354%-0.452D-0.801D--0.4C--HEAD ++ (~6.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.3-0.232C17.3-0.211C74

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.793%2.439%9112131231193760.103101160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.42D**0.822B++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.562B+17.20.681B+55.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.851%2.458%239712074,271267510521.59663406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.942%0.178C++-0.045C+-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.604B+6.50.477B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.363%10.634%991012042,68023107271.16017368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.106%-1.099D*1.553A+-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191-0.588D46.5-0.156C144.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.277%56.667%991121360368000.0163043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.533D-0.677D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.575D4.9-0.539D10.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.646%12.78%99312119392145220.437762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.818%-1.067D*-0.037C+-0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.492D5.4-0.161C12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.7m902.6%247 (14.8k)159 (9.5k)0.64528943,16666,8940.78114697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214114915.184%9.387%14305:1415

6% Combat Medic28% Engineer23% Heavy Assault9% Infiltrator31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 7:00 PMFeb 19th, 2019 8:29 PMJul 14th, 2019 2:05 PM (35d) (PST)Jul 14th, 2019 2:52 PM (35d) (PST)Jul 14th, 2019 12:07 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
157104530.1230.1910.0121.2470.015-23

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,4306,2603,17071117519,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5852.3h/243.8d 9,088 4,052 31,790 437.9k 11,370 14,017 5,347 55.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw AE
D**
Kills:1,199
Deaths:1,702
KDR:0.704
Accuracy:20.486% D**
HSR:16.097% D**
NS-15MP
D*
Kills:1,152
Deaths:2,101
KDR:0.548
Accuracy:18.517% F-
HSR:18.316% D*
NS-15M AE
D**
Kills:1,140
Deaths:2,175
KDR:0.524
Accuracy:17.998% D**
HSR:13.158% F
VX29 Polaris
D**
Kills:163
Deaths:303
KDR:0.538
Accuracy:15.521% D**
HSR:11.043% F
NS-15M1
D
Kills:160
Deaths:633
KDR:0.253
Accuracy:11.460% F-
HSR:17.500% D
Pulsar LSW
F
Kills:159
Deaths:569
KDR:0.279
Accuracy:12.062% F-
HSR:11.321% F
Orion VS54
D**
Kills:157
Deaths:604
KDR:0.260
Accuracy:12.246% F
HSR:15.287% D**
Kills:4,130
Deaths (as Heavy Assault):8,087
Deaths (to Heavy Assaults):19,399
KDR:0.5107
Kill Difference:3,957
Playtime:1,337.928 hours
Usage:23%
Score:11.165m
Score/min:139
Accuracy (listed only):15.470%
HSR (listed only):14.674%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,194
Deaths:3,155
KDR:0.378
Accuracy:17.981% D*
HSR:14.573% C
NSX-P Tanto
D-
Kills:1,188
Deaths:2,533
KDR:0.469
Accuracy:20.067% D--
HSR:19.529% D-
Zenith VX-5
D--
Kills:1,181
Deaths:2,442
KDR:0.484
Accuracy:20.566% D--
HSR:14.649% D*
VX6-7
D
Kills:1,179
Deaths:2,570
KDR:0.459
Accuracy:17.843% D*
HSR:17.048% D
Serpent VE92
D--
Kills:1,157
Deaths:3,921
KDR:0.295
Accuracy:17.074% D**
HSR:13.915% D--
NS Baron G5AE
D-
Kills:1,154
Deaths:1,982
KDR:0.582
Accuracy:37.969% D-
HSR:10.485% D-
Solstice VE3
D
Kills:822
Deaths:1,920
KDR:0.428
Accuracy:19.018% D
HSR:12.895% D*
Thanatos VE70
C--
Kills:497
Deaths:955
KDR:0.520
Accuracy:35.252% C--
HSR:12.274% D-
NS Baron G5
D
Kills:399
Deaths:607
KDR:0.657
Accuracy:37.373% D
HSR:12.030% D
Pandora VX25
C+
Kills:282
Deaths:1,107
KDR:0.255
Accuracy:23.320% F
HSR:15.248% C+
Nova
D
Kills:160
Deaths:221
KDR:0.724
Accuracy:37.542% D
HSR:10% D*
NS-11C
D-
Kills:156
Deaths:765
KDR:0.204
Accuracy:13.951% F-
HSR:14.744% D-
Eidolon VE33
A*
Kills:101
Deaths:47
KDR:2.149
Accuracy:24.690% D
HSR:42.574% A*
Kills:9,470
Deaths (as Engineer):22,225
Deaths (to Engineers):12,329
KDR:0.4261
Kill Difference:12,755
Playtime:1,655.363 hours
Usage:28%
Score:18.448m
Score/min:186
Accuracy (listed only):24.819%
HSR (listed only):16.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,194
Deaths:3,155
KDR:0.378
Accuracy:17.981% D*
HSR:14.573% C
PS1-AV Suppressor
D**
Kills:1,191
Deaths:2,615
KDR:0.455
Accuracy:21.011% F
HSR:12.259% D**
NSX-P Tanto
D-
Kills:1,188
Deaths:2,533
KDR:0.469
Accuracy:20.067% D--
HSR:19.529% D-
Zenith VX-5
D--
Kills:1,181
Deaths:2,442
KDR:0.484
Accuracy:20.566% D--
HSR:14.649% D*
VX6-7
D
Kills:1,179
Deaths:2,570
KDR:0.459
Accuracy:17.843% D*
HSR:17.048% D
Serpent VE92
D--
Kills:1,157
Deaths:3,921
KDR:0.295
Accuracy:17.074% D**
HSR:13.915% D--
Eridani SX5-AE
D*
Kills:1,156
Deaths:1,990
KDR:0.581
Accuracy:23.724% D*
HSR:15.830% D*
NS Baron G5AE
D-
Kills:1,154
Deaths:1,982
KDR:0.582
Accuracy:37.969% D-
HSR:10.485% D-
Eridani SX5G
D-
Kills:1,145
Deaths:2,105
KDR:0.544
Accuracy:23.661% D-
HSR:13.013% D--
Solstice VE3
D
Kills:822
Deaths:1,920
KDR:0.428
Accuracy:19.018% D
HSR:12.895% D*
Thanatos VE70
C--
Kills:497
Deaths:955
KDR:0.520
Accuracy:35.252% C--
HSR:12.274% D-
Sirius SX12
D
Kills:444
Deaths:923
KDR:0.481
Accuracy:20.640% D
HSR:12.162% D--
NS Baron G5
D
Kills:399
Deaths:607
KDR:0.657
Accuracy:37.373% D
HSR:12.030% D
Pandora VX25
C+
Kills:282
Deaths:1,107
KDR:0.255
Accuracy:23.320% F
HSR:15.248% C+
Eridani SX5
D--
Kills:234
Deaths:545
KDR:0.429
Accuracy:18.470% D**
HSR:12.393% D--
NS-7 PDW
D-
Kills:167
Deaths:755
KDR:0.221
Accuracy:14.846% F-
HSR:12.575% D-
Nova
D
Kills:160
Deaths:221
KDR:0.724
Accuracy:37.542% D
HSR:10% D*
NS-11C
D-
Kills:156
Deaths:765
KDR:0.204
Accuracy:13.951% F-
HSR:14.744% D-
VE-S Canis
D
Kills:74
Deaths:203
KDR:0.365
Accuracy:22.634% D
HSR:12.162% D--
Kills:13,780
Deaths (as Light Assault):31,314
Deaths (to Light Assaults):10,007
KDR:0.44006
Kill Difference:17,534
Playtime:1,801.871 hours
Usage:31%
Score:14.705m
Score/min:136
Accuracy (listed only):23.313%
HSR (listed only):13.568%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
D**
Kills:1,191
Deaths:2,615
KDR:0.455
Accuracy:21.011% F
HSR:12.259% D**
Eridani SX5-AE
D*
Kills:1,156
Deaths:1,990
KDR:0.581
Accuracy:23.724% D*
HSR:15.830% D*
NS Baron G5AE
D-
Kills:1,154
Deaths:1,982
KDR:0.582
Accuracy:37.969% D-
HSR:10.485% D-
Eridani SX5G
D-
Kills:1,145
Deaths:2,105
KDR:0.544
Accuracy:23.661% D-
HSR:13.013% D--
Thanatos VE70
C--
Kills:497
Deaths:955
KDR:0.520
Accuracy:35.252% C--
HSR:12.274% D-
Sirius SX12
D
Kills:444
Deaths:923
KDR:0.481
Accuracy:20.640% D
HSR:12.162% D--
NS Baron G5
D
Kills:399
Deaths:607
KDR:0.657
Accuracy:37.373% D
HSR:12.030% D
Pandora VX25
C+
Kills:282
Deaths:1,107
KDR:0.255
Accuracy:23.320% F
HSR:15.248% C+
Eridani SX5
D--
Kills:234
Deaths:545
KDR:0.429
Accuracy:18.470% D**
HSR:12.393% D--
NS-11P
D*
Kills:181
Deaths:430
KDR:0.421
Accuracy:16.527% D**
HSR:11.602% D*
NS-7 PDW
D-
Kills:167
Deaths:755
KDR:0.221
Accuracy:14.846% F-
HSR:12.575% D-
H-V45
D-
Kills:163
Deaths:325
KDR:0.502
Accuracy:19.523% D-
HSR:12.270% D*
Nova
D
Kills:160
Deaths:221
KDR:0.724
Accuracy:37.542% D
HSR:10% D*
Terminus VX-9
D*
Kills:75
Deaths:137
KDR:0.547
Accuracy:20.261% D*
HSR:9.333% F--
VE-S Canis
D
Kills:74
Deaths:203
KDR:0.365
Accuracy:22.634% D
HSR:12.162% D--
Pulsar VS1
D*
Kills:57
Deaths:208
KDR:0.274
Accuracy:17.137% D*
HSR:5.263% F--
Kills:7,379
Deaths (as Combat Medic):15,108
Deaths (to Combat Medics):7,428
KDR:0.48842
Kill Difference:7,729
Playtime:363.858 hours
Usage:6%
Score:4.303m
Score/min:197
Accuracy (listed only):24.368%
HSR (listed only):11.806%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PS1-AV Suppressor
D**
Kills:1,191
Deaths:2,615
KDR:0.455
Accuracy:21.011% F
HSR:12.259% D**
Eridani SX5-AE
D*
Kills:1,156
Deaths:1,990
KDR:0.581
Accuracy:23.724% D*
HSR:15.830% D*
Eridani SX5G
D-
Kills:1,145
Deaths:2,105
KDR:0.544
Accuracy:23.661% D-
HSR:13.013% D--
Sirius SX12
D
Kills:444
Deaths:923
KDR:0.481
Accuracy:20.640% D
HSR:12.162% D--
Eridani SX5
D--
Kills:234
Deaths:545
KDR:0.429
Accuracy:18.470% D**
HSR:12.393% D--
NS-61 Emissary
B
Kills:203
Deaths:407
KDR:0.499
Accuracy:17.834% F
HSR:18.719% B
NS-44L Blackhand
B+
Kills:184
Deaths:265
KDR:0.694
Accuracy:34.202% D-
HSR:47.283% B+
AM7-XOXO
C++
Kills:173
Deaths:543
KDR:0.319
Accuracy:38.283% F--
HSR:22.543% C++
NS-7 PDW
D-
Kills:167
Deaths:755
KDR:0.221
Accuracy:14.846% F-
HSR:12.575% D-
NS-44 Commissioner
B+
Kills:160
Deaths:760
KDR:0.211
Accuracy:23.629% D**
HSR:25.625% B+
Spiker
D-
Kills:156
Deaths:665
KDR:0.235
Accuracy:23.888% D-
HSR:14.744% D-
VE-S Canis
D
Kills:74
Deaths:203
KDR:0.365
Accuracy:22.634% D
HSR:12.162% D--
Soldier Soaker
D*
Kills:70
Deaths:141
KDR:0.496
Accuracy:14.855% F-
HSR:7.143% D*
Artemis VX26
D--
Kills:62
Deaths:380
KDR:0.163
Accuracy:13.964% F**
HSR:16.129% D--
Parallax VX3
D*
Kills:60
Deaths:82
KDR:0.732
Accuracy:31.277% D*
HSR:56.667% F*
Manticore SX40
F-
Kills:51
Deaths:22
KDR:2.318
Accuracy:14.951% F--
HSR:7.843% F-
Kills:5,530
Deaths (as Infiltrator):12,401
Deaths (to Infiltrators):9,129
KDR:0.44593
Kill Difference:6,871
Playtime:514.854 hours
Usage:9%
Score:4.871m
Score/min:158
Accuracy (listed only):22.367%
HSR (listed only):19.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:395
Deaths:415
KDR:0.952
Accuracy:13.263% D*
HSR:14.177% D*
Nebula VM20
D-
Kills:384
Deaths:315
KDR:1.219
Accuracy:14.319% D-
HSR:15.885% D--
Cosmos VM3
D--
Kills:356
Deaths:458
KDR:0.777
Accuracy:9.612% F
HSR:14.888% D--
Quasar VM1
D**
Kills:201
Deaths:253
KDR:0.794
Accuracy:9.405% D**
HSR:11.940% D**
Comet VM2
D
Kills:194
Deaths:347
KDR:0.559
Accuracy:33.723% D--
HSR:3.093% D
Comet VM2
C-
Kills:187
Deaths:344
KDR:0.544
Accuracy:34.757% D*
HSR:3.209% C-
Blueshift VM5
D-
Kills:165
Deaths:263
KDR:0.627
Accuracy:10.056% F-
HSR:16.970% D-
Blueshift VM5
F
Kills:134
Deaths:258
KDR:0.519
Accuracy:9.680% F-
HSR:11.940% F
Cosmos VM3
D-
Kills:85
Deaths:106
KDR:0.802
Accuracy:9.969% D**
HSR:15.294% D-
NS-10 Burster
D--
Kills:59
Deaths:142
KDR:0.415
Accuracy:21.856% D--
HSR:1.695% D*
Kills:2,160
Deaths (as MAX Suit):1,450.500
Deaths (to MAX Suits):4,019
KDR:1.48914
Kill Difference:709.500
Playtime:167.309 hours
Usage:3%
Score:2.167m
Score/min:216
Accuracy (listed only):16.664%
HSR (listed only):10.909%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:177
V. Kills:24 N/A
Deaths:29
KDR:6.103
Accuracy:40.441% D*
KPH:66.200 C+
VKPH:9 D
Light PPA
D*
Kills:123
V. Kills:7 N/A
Deaths:208
KDR:0.591
Accuracy:23.793% F--
KPH:9 D*
VKPH:0.500 D*
Kills:300 (123 + 0)
Deaths:237
KDR:1.266
VKDR:0.131
Vehicle Kills:31
Kill Difference:63
Playtime:16.412 hours
Usage:0%
Score:0.115m
Score/min:117
Piloting Accuracy:23.793%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:55
V. Kills:7 N/A
Deaths:13
KDR:4.231
Accuracy:41.553% C+
KPH:30.900 D
VKPH:3.900 D-
Kills:55 (0 + 55)
Deaths:13
KDR:4.231
VKDR:0.538
Vehicle Kills:7
Kill Difference:42
Playtime:1.778 hours
Usage:0%
Score:0.033m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:41.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,138
V. Kills:181 N/A
Deaths:238
KDR:4.782
Accuracy:47.228% C+
KPH:33.500 D
VKPH:5.300 D
C75 Viper
C++
Kills:1,020
V. Kills:178 N/A
Deaths:303
KDR:3.366
Accuracy:40.487% C++
KPH:30.600 C++
VKPH:5.300 D
L100 Python HEAT
D
Kills:1,008
V. Kills:266 378%
Deaths:305
KDR:3.305
Accuracy:44.218% D
KPH:15.600 D--
VKPH:4.100 D**
L100 Python AP
D
Kills:297
V. Kills:202 146%
Deaths:170
KDR:1.747
Accuracy:50.198% D
KPH:15.600 D*
VKPH:10.600 D*
Kills:3,463 (3,463 + 0)
Deaths:1,016
KDR:3.408
VKDR:0.814
Vehicle Kills:827
Kill Difference:2,447
Playtime:150.853 hours
Usage:3%
Score:1.208m
Score/min:134
Driving Accuracy:50.198%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:539
V. Kills:67 N/A
Deaths:204
KDR:2.642
Accuracy:38.667% D*
KPH:13.400 D**
VKPH:1.700 D**
Saron HRB
D
Kills:215
V. Kills:161 133%
Deaths:87
KDR:2.471
Accuracy:36.733% D-
KPH:13.800 D--
VKPH:10.300 D
Proton II PPA
D
Kills:184
V. Kills:9 N/A
Deaths:42
KDR:4.381
Accuracy:18.184% D-
KPH:34.500 D
VKPH:1.700 D--
Supernova PC
D
Kills:163
V. Kills:61 263%
Deaths:31
KDR:5.258
Accuracy:43.894% D
KPH:7.800 D**
VKPH:2.900 F
Supernova FPC
D--
Kills:106
V. Kills:86 122%
Deaths:115
KDR:0.922
Accuracy:45.152% D--
KPH:7.400 F
VKPH:6 F-
E540 Halberd
D**
Kills:68
V. Kills:40 166%
Deaths:31
KDR:2.194
Accuracy:36.296% D**
KPH:12.900 F
VKPH:7.600 D**
Kills:1,275 (808 + 467)
Deaths:510
KDR:2.500
VKDR:0.831
Vehicle Kills:424
Kill Difference:765
Playtime:101.846 hours
Usage:2%
Score:1.145m
Score/min:187
Driving Accuracy:45.152%
Gunner Accuracy:36.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:137
V. Kills:6 N/A
Deaths:41
KDR:3.341
Accuracy:21.609% F-
KPH:37.600 D*
VKPH:1.600 D*
Kills:137 (0 + 137)
Deaths:41
KDR:3.341
VKDR:0.146
Vehicle Kills:6
Kill Difference:96
Playtime:3.646 hours
Usage:0%
Score:0.039m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:21.609%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:1,163
V. Kills:55 N/A
Deaths:195
KDR:5.964
Accuracy:14.819% D
KPH:31.100 D-
VKPH:1.500 D-
M60-G Bulldog
C--
Kills:282
V. Kills:44 N/A
Deaths:94
KDR:3
Accuracy:29.726% C--
KPH:19.500 D
VKPH:3 D-
M20 Basilisk
D-
Kills:261
V. Kills:103 251%
Deaths:142
KDR:1.838
Accuracy:28.326% D*
KPH:9.800 D-
VKPH:3.900 D--
M20 Basilisk
D-
Kills:202
V. Kills:94 213%
Deaths:111
KDR:1.820
Accuracy:31.922% D
KPH:10 D--
VKPH:4.700 D-
G30 Walker
C--
Kills:149
V. Kills:96 154%
Deaths:82
KDR:1.817
Accuracy:29.070% C+
KPH:10.500 D
VKPH:6.800 C--
M60-G Bulldog
D
Kills:77
V. Kills:13 N/A
Deaths:30
KDR:2.567
Accuracy:33.037% C-
KPH:20.500 D-
VKPH:3.500 D
M40 Fury
D-
Kills:75
V. Kills:13 N/A
Deaths:28
KDR:2.679
Accuracy:28.642% D-
KPH:22 D-
VKPH:3.800 D*
M12 Kobalt
D--
Kills:72
V. Kills:4 N/A
Deaths:13
KDR:5.538
Accuracy:12.362% D--
KPH:20.300 D*
VKPH:1.100 D--
Kills:2,281 (0 + 2,281)
Deaths:695
KDR:3.282
VKDR:0.607
Vehicle Kills:422
Kill Difference:1,586
Playtime:123.554 hours
Usage:2%
Score:0.876m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:12.362%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:369
V. Kills:10 N/A
Deaths:314
KDR:1.175
Accuracy:31.206% D*
KPH:21.100 D--
VKPH:0.600 D*
M40 Fury-F
D-
Kills:181
V. Kills:80 223%
Deaths:523
KDR:0.346
Accuracy:48.123% C+
KPH:5.200 D*
VKPH:2.300 D-
Kills:550 (550 + 0)
Deaths:837
KDR:0.657
VKDR:0.108
Vehicle Kills:90
Kill Difference:287
Playtime:52.030 hours
Usage:1%
Score:0.184m
Score/min:59
Driving Accuracy:48.123%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 1,2531,24211242N/A1,241.3552.513%B*N/A591.4B+5.2C21762.1h3.3B+6.2B++
Proximity Mine 1,2401,2384242.92C2.2729.137%D**N/A58.4D*N/A22421.2h1.6B*5.5C-
Lasher X2-P 1,2651,2091,9920.607D0.0421.624%F-3.474%C+9.9F-N/A27122.4h23D--106.4D*
C-4 1,6551,2021,2900.932C0.2928.304%B+N/A29.6D*11.2D*28540.6h1.9D6.7C+
VE-H Maw AE 1,2461,1991,7020.704D0.0620.486%D**16.097%D**6.4FN/A21187.5h13.8D**67.1D**
Solstice SF 1,2171,1943,1550.378D0.2717.981%D*14.573%C3.9D--N/A17308.6h15.9C88.6D-
PS1-AV Suppressor 1,2351,1912,6150.455D0.1921.011%F12.259%D**3.7D**N/A11319.7h18.4F87.6F--
NSX-P Tanto 1,2241,1882,5330.469C--0.1820.067%D--19.529%D-4.8D--N/A13248.3h16.7C+83.4C--
Zenith VX-5 1,2101,1812,4420.484D0.1620.566%D--14.649%D*7.3D--N/A21161h17.4D*84.4D--
VX6-7 1,2081,1792,5700.459D0.1917.843%D*17.048%D5.5D--N/A15214.3h17.5D-98.2D*
M12 Kobalt 1,2181,1631955.964D5.3214.819%D18.917%C*31.1D-1.5D-9237.4h20.9C+140.9C+
Serpent VE92 1,1921,1573,9210.295D0.3517.074%D**13.915%D--4.3D--N/A16269.9h19.1D*111.7D**
Eridani SX5-AE 1,1801,1561,9900.581D--0.0623.724%D*15.83%D*6.9D*N/A19167.7h16.4D*69.1D*
NS Baron G5AE 1,1861,1541,9820.582D0.0637.969%D-10.485%D-9D*N/A22128.9h4.7C12.4C+
NS-15MP 1,1711,1522,1010.548D0.1018.517%F-18.316%D*8.1FN/A21143.1h17.2F**92.6F--
Eridani SX5G 1,1691,1452,1050.544D0.1023.661%D-13.013%D--6.9D*N/A20166.6h16.1D**68D--
NS-15M AE 1,1711,1402,1750.524D0.1217.998%D**13.158%F7.3D**N/A23156.6h15.7D*87.5D**
L100 Python HESH 1,3191,1382384.782C--4.1447.228%C+1.933%B33.5D5.3D15534h3.5C+7.4C++
C75 Viper 1,1981,0203033.366C+2.7240.487%C++1.275%C+30.6C++5.3D15433.3h12.7C**31.4B
L100 Python HEAT 1,2741,0083053.305C2.6644.218%D4.365%A15.6D--4.1D**9464.5h5.1B+11.6C**
C-4 ARX 9878236881.196C-0.5530.916%B**N/A34.1D**6.8F15924.1h1.4C-4.5C*
Solstice VE3 8528221,9200.428C--0.2219.018%D12.895%D*3.8D-N/A24215.3h18.7C-98.5C
Sticky Grenade 7497341734N/A733.3549.914%CN/A734C-15C*30331h2.4C+4.8C+
Supernova VPC 6065392042.642D2.0038.667%D*1.855%B13.4D**1.7D**11140.3h3.1C**8C
Force-Blade 59453941,2860.013C0.6323.695%D15.77%A0.2C--N/A13230.5h4.3D*18D
Thanatos VE70 5134979550.52C-0.1335.252%C--12.274%D-6.3D*N/A2278.9h5.2C+14.8C+
MANA Anti-Personnel Turret 5024954561.086N/A0.4411.323%UN/A4950U70U14833900.1h31.8T*280.6T*
Sirius SX12 4554449230.481C-0.1620.64%D12.162%D--6.3D--N/A2870.4h17.3C84C
NS Baron G5 4023996070.657D0.0137.373%D12.03%D8.9D*N/A2645h5.2C13.8C+
Nebula VM20 4023954150.952D0.3113.263%D*14.177%D*12.6D*N/A4531.4h18.3C-138.3D
NS "Jackpot" Decimator 4933907640.51D-0.1449.452%F--3.077%A7.4F-2F-3252.4h5.1D*10.3F-
Tank Mine 6323883131.24D0.5931.156%C+N/A38.8D**24.4D*53810h2.6D*8.2D--
Nebula VM20 3923843151.219C0.5714.319%D-15.885%D--16.2D--N/A5223.7h15.5C**108.1C+
S12 Renegade 3793693141.175C0.5331.206%D*4.336%C21.1D--N/A5317.5h3B+9.7C+
Lasher X2 3783651,1430.319D-0.3313.349%F5.753%B**6.2D*N/A4359.3h26.7D*199.7F--
Cosmos VM3 3583564580.777D0.139.612%F14.888%D--7.7FN/A3346.3h20.4F--212F--
L100 Python AP 4992971701.747D1.1050.198%D3.03%C**15.6D*10.6D*19419h8.1D16.2D
Pandora VX25 2862821,1070.255D0.3923.32%F15.248%C+3.5D*N/A1880.6h5.7D-24.3F
M60-G Bulldog 326282943C2.3529.726%C--2.482%C19.4D3D-15714.5h7.2C**24.2C++
M20 Basilisk 3642611421.838C--1.1928.326%D*6.897%B+9.8D-3.9D--10126.6h104.7C+369.5D
Eridani SX5 2392345450.429D0.2218.47%D**12.393%D--6D*N/A2439.2h16.1D-87.4D*
Nemesis VSH9 3182204400.5C0.1556.884%D2.727%C++9.7C4.3C11722.7h6.9B++12.1B+
The Slasher 23421910,6880.02D0.6316.99%D*20.091%B**0.3C-N/A1735.3h3.1D--18.1C
Saron HRB 376215872.471C--1.8336.733%D-1.395%C+13.8D--10.3D25915.6h27.6D75.1D--
NS-61 Emissary 2072034070.499C0.1517.834%F18.719%B6.5D--N/A2131.1h22.3D-124.9F-
M20 Basilisk 2962021111.82C--1.1731.922%D6.436%B10D--4.7D-12220.2h129.2C-404.8D
Quasar VM1 2042012530.794C-0.159.405%D**11.94%D**5.7D**N/A3235h25.6F*272.7F
Rocklet Rifle 3731983060.647C+0.0046.023%DN/A12.1D*10.7D*12616.4h36.6C++79.4C+
Comet VM2 3091943470.559C0.0933.723%D--3.093%D5D*3D7638.8h32.1D95.3D-
Comet VM2 3091873440.544D0.1034.757%D*3.209%C-5.2D--3.4D-7936.1h34.1C98.1D
NS-44L Blackhand 1851842650.694C0.0534.202%D-47.283%B+6.6D--N/A2327.8h5.3C15.6C-
Proton II PPA 193184424.381D3.7418.184%D-1.087%D--34.7D1.7D--1785.3h10.4C+57.1C-
M40 Fury-F 2611815230.346D0.3048.123%C+1.105%C*5.2D*2.3D-6234.5h19.3D-40.2D-
NS-11P 1851814300.421D0.2216.527%D**11.602%D*6.8D*N/A3326.6h14C++84.5C--
Dual Photon Pods 201177296.103C+5.4640.441%D*N/A65.6C+8.9D4572.7h22.4C++55.4C+
AM7-XOXO 2121735430.319D0.3338.283%F--22.543%C++2.9D-N/A1159.3h13C++33.9D
NS-7 PDW 1731677550.221D-0.4214.846%F-12.575%D-3D*N/A1954.8h19.9D--134.2F
NS Decimator 2141654320.382D-0.2652.914%D--3.636%B**13.4D**4D**14612.3h5.4C10.3D
Blueshift VM5 1691652630.627D0.0210.056%F-16.97%D-9D**N/A5818.4h16.8C+166.6F
H-V45 1671633250.502C-0.1419.523%D-12.27%D*9.1D--N/A6817.9h16.6D--85.1D-
VX29 Polaris 1691633030.538D0.1115.521%D**11.043%F9.2D*N/A3817.8h18.4F-118.4F
Supernova PC 224163315.258C+4.6143.894%D2.454%C++7.8D**2.9F16121h4.5B+10.1B
NS-15M1 1641606330.253D-0.3911.46%F-17.5%D4D*N/A2840.5h21.4F**187T*
NS-44 Commissioner 1651607600.211D0.4323.629%D**25.625%B+2.4D*N/A1865.9h6.9F--29.1F*
Nova 1611602210.724C--0.0837.542%D10%D*9.4D*N/A2717h5.6C--15D
Pulsar LSW 1641595690.279D--0.3712.062%F-11.321%F3.9D**N/A3141.1h19.2F-159.5F**
Orion VS54 1671576040.26D0.3912.246%F15.287%D**4D*N/A7639.7h21.5F--175.5D*
NS-11C 1631567650.204D-0.4413.951%F-14.744%D-2.4D*N/A1965.3h21.6D**154.5F--
Spiker 1631566650.235D0.4123.888%D-14.744%D-2.4D*N/A964.8h22.8F--95.4T*
G30 Walker 245149821.817D1.1729.07%C+4.027%C+10.5D6.8C--12814.2h224.9C+773.6C++
Proton II PPA-H 143137413.341D2.7021.609%F-N/A38.1D*1.7D*1793.6h9.4B43.5D
Blueshift VM5 1361342580.519D0.139.68%F-11.94%F7.3FN/A4818.3h20.2D*208.9F--
Hades VSH4 1861253870.323C--0.3262.701%D1.6%C-9.3C4.5C11313.5h8.4C*13.4C++
S1 1801244110.302D0.3450.772%DN/A8.4D*3.8D*18714.8h6.9C+13.6C+
Light PPA 1301232080.591D0.0523.793%F--2.439%A++9D*N/A5013.7h17.2C+72.3D-
Anti-Vehicle Grenade 1421161116N/A115.3545.931%DN/A290C65C22770.4h6.4C14C
Supernova FPC 1921061150.922D0.2845.152%D--2.83%B7.4F6F-34214.4h7.3D--16.2D**
Fatestealer 1031031940.531D--0.1122.079%D**22.33%C+4.2D--N/A924.3h2.3C++10.6D*
Eidolon VE33 103101472.149B*1.5024.69%D42.574%A*3.4D*N/A7730h16.2F-65.4D*
Spear Anti-Vehicle Phalanx Tower 12389422.25C++21.6042.455%D-3.371%C37.1C+14.2D2382.4h5.6B**13.2B*
Cosmos VM3 85851060.802D0.169.969%D**15.294%D-12.7D*N/A676.7h12.7B+127.1C
Spear Anti-Vehicle Phalanx Turret 10877194.053C-3.4128.655%F5.195%B++16D*6.5D**1734.8h10.2C+35.4D--
M60-G Bulldog 9077302.567D1.9233.037%C-1.299%D--20.3D-3.4D2203.8h8.2C+24.8C+
M40 Fury 8875282.679D2.0328.642%D-2.667%B**22.1D-3.8D*2233.4h14.7C++51.3C
Terminus VX-9 77751370.547C-0.1020.261%D*9.333%F--8.1D*N/A599.3h14.5D71.5D-
VE-S Canis 77742030.365D0.2822.634%D12.162%D--7.6D--N/A509.7h22.4F--98.8D*
M12 Kobalt 7672135.538C-4.8912.362%D--18.056%C+20.6D*1.1D--993.5h26.3D*212.3D--
Soldier Soaker 70701410.496D0.1514.855%F-7.143%D*7.4D**N/A269.4h6.6C+44.4F*
E540 Halberd 10868312.194D1.5536.296%D**N/A12.8F7.5D**2595.3h7.9D**21.8F--
Artemis VX26 64623800.163D--0.4813.964%F**16.129%D--1.9D**N/A1832.5h21.7T-155.2T*
Parallax VX3 6060820.732D0.0931.277%D*56.667%F*4.9D**N/A3912.2h4.9T*15.7T-
NS-10 Burster 120591420.415D-0.2321.856%D--1.695%D*2.3D**2.3D-5626.1h230.3F-1053.5F--
Pulsar VS1 60572080.274D0.3717.137%D*5.263%F--4.1D*N/A9413.8h19.7D*115.1D*
MAX Punch 112561,5490.036C--0.6182.132%A**N/A0.4C--N/A1155.2h19.5F-23.8F-
L105 Zephyr 6255134.231C--3.5941.553%C+N/A30.6D3.9D-3121.8h8.9D--21.3D
M60-A Bulldog 6354281.929D1.2823.686%F--N/A7.2D*1.2D-807.5h8.3D--34.9T
M60-A Bulldog 6453232.304C--1.6623.799%F--1.887%C7.3D*1.5D-727.3h8.4D*35.4T
Manticore SX40 5151222.318A+1.6714.951%F--7.843%F-2D**N/A8426h13.4F--89.7T*
Lumine Edge 60505,3080.009C0.6414.831%D*12%D0.1DN/A1354.4h3.4T*23.1F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon784,3125.6h
Anti-Vehicle MANA Turret113090.7h
Nano-Armor Kit867718,54286.9h
Skywall Shield Emitter0980.4h
AE Nano-Armor Kit294271,47823.9h
Structure Shield Module01560.5h
Repair Module11780.6h
Turret AI Module11280.6h
AE Medical Applicator558131,22622.2h
Reinforcements Module0550.1h
Nanite Revive Grenade03,1140.9h
Cortium Silo12020.8h
Spitfire Auto-Turret541,3913.3h
Restoration Kit202070.8h
Motion Spotter211,3511.3h
Xiphos Anti-Personnel Tower1760.5h
Hoplon Anti-Aircraft Phalanx Tower01870.4h
Xiphos Anti-Personnel Phalanx Tower0560h
Rampart Wall41631.8h
Spear Anti-Vehicle Tower2810.6h
Deconstruction Tool27,9330.5h
Shield Recharging Field512,7112h
Ammunition Package1788,9398.6h
Anti-Infantry MANA Turret1141,9936h
Medical Applicator41583,44414.9h
Snowman Soldier161560.3h
Welding Device02710h
Hardlight Barrier1342,1515h
Recon Detection Device1203,78213.6h
WLT-Howler Mining Laser03,4370.8h
Alarm Module0640.1h

Check the help document for the dictionary if you want to learn more about words used here.


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