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Harbinger Space Grffx[xRPS] Grffx
VS BR 91

KDR: 0.65

Score: 53.8m

Last Seen: Mar 13th, 2019 5:14 PM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller
Level Progress (to 92): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Proximity Mine Frag Grenade Lasher X2-P VE-H Maw AE C-4 Solstice SF PS1-AV Suppressor NSX-P Tanto
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-28,773 MLG Score: -23
Fun Score: N/A
Cheeseburgers Flipped: 1320TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.833%15.601%29430100513,6720.4371260.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.425%-0.442C---0.786D--0.407C--HEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.8-0.228C17.3-0.21C74.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.894%2.479%9110341211150760.105217157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.422D**0.809B++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.561B+16.90.681B+53.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.813%2.491%237710284,135261310011.58247413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.144%0.184C++-0.071C+-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.605B+6.50.478B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.307%10.743%1001010252,65322507201.17859368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.114%-1.101D*1.594A+-0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.8-0.597D46.1-0.165C143.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.444%56.667%1001103460355500.0168729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.538D-0.684D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.579D4.9-0.542D10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.692%14.448%100310326162019130.304951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.717%-1.061D*-0.021C+-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.489D5.6-0.161C14


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.8m890%249 (14.9k)161 (9.7k)0.64550541,43564,1900.78306691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035110515.137%9.364%14205:1314

29% Engineer24% Heavy Assault9% Infiltrator29% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 7:00 PMFeb 19th, 2019 8:29 PMMar 14th, 2019 4:36 AM (42d) (PST)Mar 13th, 2019 3:29 PM (42d) (PST)Mar 13th, 2019 1:14 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
160106540.1240.1920.0121.2430.016-23

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,6006,3353,26571217519,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5562.9h/231.8d 8,830 3,880 30,282 414.9k 10,824 13,242 5,185 53.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2-P
C++
Kills:1,209
Deaths:1,992
KDR:0.607
Accuracy:21.624% F-
HSR:3.474% C++
VE-H Maw AE
D*
Kills:1,199
Deaths:1,701
KDR:0.705
Accuracy:20.486% D**
HSR:16.097% D*
NS-15MP
D*
Kills:1,152
Deaths:2,101
KDR:0.548
Accuracy:18.517% F-
HSR:18.316% D*
NS-15M AE
D**
Kills:1,140
Deaths:2,175
KDR:0.524
Accuracy:17.998% D**
HSR:13.158% F
Lasher X2
B**
Kills:365
Deaths:1,143
KDR:0.319
Accuracy:13.349% F
HSR:5.753% B**
VX29 Polaris
D**
Kills:163
Deaths:303
KDR:0.538
Accuracy:15.521% D**
HSR:11.043% F
NS-15M1
D
Kills:160
Deaths:633
KDR:0.253
Accuracy:11.460% F-
HSR:17.500% D
Pulsar LSW
F
Kills:159
Deaths:569
KDR:0.279
Accuracy:12.062% F-
HSR:11.321% F
Orion VS54
D*
Kills:157
Deaths:604
KDR:0.260
Accuracy:12.246% F
HSR:15.287% D*
Kills:5,704
Deaths (as Heavy Assault):11,221
Deaths (to Heavy Assaults):18,619
KDR:0.50833
Kill Difference:5,517
Playtime:1,337.779 hours
Usage:24%
Score:11.165m
Score/min:139
Accuracy (listed only):15.918%
HSR (listed only):12.439%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C-
Kills:1,194
Deaths:3,155
KDR:0.378
Accuracy:17.981% D*
HSR:14.573% C-
NSX-P Tanto
D-
Kills:1,188
Deaths:2,533
KDR:0.469
Accuracy:20.067% D--
HSR:19.529% D-
Zenith VX-5
D--
Kills:1,181
Deaths:2,442
KDR:0.484
Accuracy:20.566% D--
HSR:14.649% D*
Serpent VE92
D--
Kills:1,157
Deaths:3,921
KDR:0.295
Accuracy:17.074% D**
HSR:13.915% D--
NS Baron G5AE
D-
Kills:1,154
Deaths:1,982
KDR:0.582
Accuracy:37.969% D-
HSR:10.485% D-
VX6-7
D
Kills:1,119
Deaths:2,453
KDR:0.456
Accuracy:17.719% D*
HSR:16.801% D
NS Baron G5
D
Kills:399
Deaths:607
KDR:0.657
Accuracy:37.373% D
HSR:12.030% D
Pandora VX25
C+
Kills:282
Deaths:1,107
KDR:0.255
Accuracy:23.320% F
HSR:15.248% C+
Thanatos VE70
C*
Kills:174
Deaths:430
KDR:0.405
Accuracy:34.186% D
HSR:17.241% C*
Solstice VE3
D*
Kills:167
Deaths:679
KDR:0.246
Accuracy:14.130% F
HSR:12.575% D*
Nova
D
Kills:160
Deaths:221
KDR:0.724
Accuracy:37.542% D
HSR:10% D*
NS-11C
D
Kills:156
Deaths:765
KDR:0.204
Accuracy:13.951% F-
HSR:14.744% D
Eidolon VE33
A*
Kills:101
Deaths:47
KDR:2.149
Accuracy:24.690% C--
HSR:42.574% A*
Kills:8,432
Deaths (as Engineer):20,342
Deaths (to Engineers):11,950
KDR:0.41451
Kill Difference:11,910
Playtime:1,637.958 hours
Usage:29%
Score:18.335m
Score/min:187
Accuracy (listed only):24.351%
HSR (listed only):16.490%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C-
Kills:1,194
Deaths:3,155
KDR:0.378
Accuracy:17.981% D*
HSR:14.573% C-
PS1-AV Suppressor
D**
Kills:1,191
Deaths:2,615
KDR:0.455
Accuracy:21.011% F
HSR:12.259% D**
NSX-P Tanto
D-
Kills:1,188
Deaths:2,533
KDR:0.469
Accuracy:20.067% D--
HSR:19.529% D-
Zenith VX-5
D--
Kills:1,181
Deaths:2,442
KDR:0.484
Accuracy:20.566% D--
HSR:14.649% D*
Serpent VE92
D--
Kills:1,157
Deaths:3,921
KDR:0.295
Accuracy:17.074% D**
HSR:13.915% D--
Eridani SX5-AE
D--
Kills:1,156
Deaths:1,990
KDR:0.581
Accuracy:23.724% D*
HSR:15.830% D--
NS Baron G5AE
D-
Kills:1,154
Deaths:1,982
KDR:0.582
Accuracy:37.969% D-
HSR:10.485% D-
Eridani SX5G
D-
Kills:1,145
Deaths:2,105
KDR:0.544
Accuracy:23.661% D-
HSR:13.013% D--
VX6-7
D
Kills:1,119
Deaths:2,453
KDR:0.456
Accuracy:17.719% D*
HSR:16.801% D
Sirius SX12
D
Kills:441
Deaths:917
KDR:0.481
Accuracy:20.637% D
HSR:12.018% D--
NS Baron G5
D
Kills:399
Deaths:607
KDR:0.657
Accuracy:37.373% D
HSR:12.030% D
Pandora VX25
C+
Kills:282
Deaths:1,107
KDR:0.255
Accuracy:23.320% F
HSR:15.248% C+
Eridani SX5
D--
Kills:234
Deaths:545
KDR:0.429
Accuracy:18.470% D**
HSR:12.393% D--
Thanatos VE70
C*
Kills:174
Deaths:430
KDR:0.405
Accuracy:34.186% D
HSR:17.241% C*
Solstice VE3
D*
Kills:167
Deaths:679
KDR:0.246
Accuracy:14.130% F
HSR:12.575% D*
Nova
D
Kills:160
Deaths:221
KDR:0.724
Accuracy:37.542% D
HSR:10% D*
NS-11C
D
Kills:156
Deaths:765
KDR:0.204
Accuracy:13.951% F-
HSR:14.744% D
NS-7 PDW
D-
Kills:155
Deaths:740
KDR:0.209
Accuracy:14.586% F-
HSR:12.903% D-
VE-S Canis
D
Kills:74
Deaths:203
KDR:0.365
Accuracy:22.634% D
HSR:12.162% D--
Kills:12,727
Deaths (as Light Assault):29,410
Deaths (to Light Assaults):9,527
KDR:0.43274
Kill Difference:16,683
Playtime:1,624.869 hours
Usage:29%
Score:13.604m
Score/min:140
Accuracy (listed only):22.979%
HSR (listed only):13.809%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
D**
Kills:1,191
Deaths:2,615
KDR:0.455
Accuracy:21.011% F
HSR:12.259% D**
Eridani SX5-AE
D--
Kills:1,156
Deaths:1,990
KDR:0.581
Accuracy:23.724% D*
HSR:15.830% D--
NS Baron G5AE
D-
Kills:1,154
Deaths:1,982
KDR:0.582
Accuracy:37.969% D-
HSR:10.485% D-
Eridani SX5G
D-
Kills:1,145
Deaths:2,105
KDR:0.544
Accuracy:23.661% D-
HSR:13.013% D--
Sirius SX12
D
Kills:441
Deaths:917
KDR:0.481
Accuracy:20.637% D
HSR:12.018% D--
NS Baron G5
D
Kills:399
Deaths:607
KDR:0.657
Accuracy:37.373% D
HSR:12.030% D
Pandora VX25
C+
Kills:282
Deaths:1,107
KDR:0.255
Accuracy:23.320% F
HSR:15.248% C+
Eridani SX5
D--
Kills:234
Deaths:545
KDR:0.429
Accuracy:18.470% D**
HSR:12.393% D--
NS-11P
D*
Kills:181
Deaths:430
KDR:0.421
Accuracy:16.527% D*
HSR:11.602% D*
Thanatos VE70
C*
Kills:174
Deaths:430
KDR:0.405
Accuracy:34.186% D
HSR:17.241% C*
H-V45
D-
Kills:163
Deaths:325
KDR:0.502
Accuracy:19.523% D-
HSR:12.270% D*
Nova
D
Kills:160
Deaths:221
KDR:0.724
Accuracy:37.542% D
HSR:10% D*
NS-7 PDW
D-
Kills:155
Deaths:740
KDR:0.209
Accuracy:14.586% F-
HSR:12.903% D-
VE-S Canis
D
Kills:74
Deaths:203
KDR:0.365
Accuracy:22.634% D
HSR:12.162% D--
Terminus VX-9
D*
Kills:68
Deaths:124
KDR:0.548
Accuracy:20.064% D*
HSR:10.294% F-
Pulsar VS1
D*
Kills:57
Deaths:208
KDR:0.274
Accuracy:17.137% D*
HSR:5.263% F--
Kills:7,034
Deaths (as Combat Medic):14,549
Deaths (to Combat Medics):7,137
KDR:0.48347
Kill Difference:7,515
Playtime:299.167 hours
Usage:5%
Score:3.809m
Score/min:212
Accuracy (listed only):24.273%
HSR (listed only):12.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PS1-AV Suppressor
D**
Kills:1,191
Deaths:2,615
KDR:0.455
Accuracy:21.011% F
HSR:12.259% D**
Eridani SX5-AE
D--
Kills:1,156
Deaths:1,990
KDR:0.581
Accuracy:23.724% D*
HSR:15.830% D--
Eridani SX5G
D-
Kills:1,145
Deaths:2,105
KDR:0.544
Accuracy:23.661% D-
HSR:13.013% D--
Sirius SX12
D
Kills:441
Deaths:917
KDR:0.481
Accuracy:20.637% D
HSR:12.018% D--
Eridani SX5
D--
Kills:234
Deaths:545
KDR:0.429
Accuracy:18.470% D**
HSR:12.393% D--
NS-61 Emissary
B+
Kills:200
Deaths:388
KDR:0.515
Accuracy:17.963% F
HSR:19% B+
NS-44L Blackhand
B+
Kills:178
Deaths:258
KDR:0.690
Accuracy:34.663% D-
HSR:48.876% B+
AM7-XOXO
C++
Kills:173
Deaths:543
KDR:0.319
Accuracy:38.192% F--
HSR:22.543% C++
NS-44 Commissioner
B+
Kills:160
Deaths:760
KDR:0.211
Accuracy:23.629% D**
HSR:25.625% B+
Spiker
D-
Kills:156
Deaths:657
KDR:0.237
Accuracy:23.972% D-
HSR:14.744% D-
NS-7 PDW
D-
Kills:155
Deaths:740
KDR:0.209
Accuracy:14.586% F-
HSR:12.903% D-
VE-S Canis
D
Kills:74
Deaths:203
KDR:0.365
Accuracy:22.634% D
HSR:12.162% D--
Artemis VX26
D--
Kills:62
Deaths:380
KDR:0.163
Accuracy:13.964% F*
HSR:16.129% D--
Parallax VX3
D*
Kills:60
Deaths:81
KDR:0.741
Accuracy:31.444% D*
HSR:56.667% F*
Manticore SX40
F-
Kills:51
Deaths:22
KDR:2.318
Accuracy:14.951% F--
HSR:7.843% F-
Kills:5,436
Deaths (as Infiltrator):12,204
Deaths (to Infiltrators):8,797
KDR:0.44543
Kill Difference:6,768
Playtime:485.651 hours
Usage:9%
Score:4.755m
Score/min:163
Accuracy (listed only):22.900%
HSR (listed only):20.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:390
Deaths:411
KDR:0.949
Accuracy:13.229% D*
HSR:14.359% D*
Nebula VM20
D-
Kills:374
Deaths:311
KDR:1.203
Accuracy:14.305% D-
HSR:15.508% D--
Cosmos VM3
D--
Kills:356
Deaths:458
KDR:0.777
Accuracy:9.612% F
HSR:14.888% D--
Quasar VM1
D*
Kills:201
Deaths:253
KDR:0.794
Accuracy:9.405% D*
HSR:11.940% D**
Comet VM2
D
Kills:193
Deaths:345
KDR:0.559
Accuracy:33.634% D--
HSR:3.109% D
Comet VM2
C-
Kills:187
Deaths:342
KDR:0.547
Accuracy:34.671% D*
HSR:3.209% C-
Blueshift VM5
D
Kills:165
Deaths:263
KDR:0.627
Accuracy:10.056% F-
HSR:16.970% D
Blueshift VM5
F
Kills:134
Deaths:258
KDR:0.519
Accuracy:9.680% F-
HSR:11.940% F
Cosmos VM3
D-
Kills:85
Deaths:106
KDR:0.802
Accuracy:9.969% D**
HSR:15.294% D-
NS-10 Burster
D--
Kills:53
Deaths:139
KDR:0.381
Accuracy:21.835% D--
HSR:1.887% D*
Kills:2,138
Deaths (as MAX Suit):1,443
Deaths (to MAX Suits):3,882
KDR:1.48164
Kill Difference:695
Playtime:165.330 hours
Usage:3%
Score:2.147m
Score/min:216
Accuracy (listed only):16.639%
HSR (listed only):10.910%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:177
V. Kills:24 N/A
Deaths:29
KDR:6.103
Accuracy:40.441% D*
KPH:67.500 C+
VKPH:9.200 D
Light PPA
D*
Kills:121
V. Kills:7 N/A
Deaths:199
KDR:0.608
Accuracy:23.894% F--
KPH:9.200 D*
VKPH:0.500 D*
Kills:298 (121 + 0)
Deaths:228
KDR:1.307
VKDR:0.136
Vehicle Kills:31
Kill Difference:70
Playtime:15.719 hours
Usage:0%
Score:0.114m
Score/min:121
Piloting Accuracy:23.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:55
V. Kills:7 N/A
Deaths:13
KDR:4.231
Accuracy:41.553% C+
KPH:30.900 D
VKPH:3.900 D
Kills:55 (0 + 55)
Deaths:13
KDR:4.231
VKDR:0.538
Vehicle Kills:7
Kill Difference:42
Playtime:1.778 hours
Usage:0%
Score:0.033m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:41.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,105
V. Kills:176 N/A
Deaths:231
KDR:4.784
Accuracy:47.509% C+
KPH:34.200 D
VKPH:5.500 D
C75 Viper
C++
Kills:1,020
V. Kills:178 N/A
Deaths:303
KDR:3.366
Accuracy:40.487% C++
KPH:30.600 C++
VKPH:5.300 D
L100 Python HEAT
D
Kills:1,008
V. Kills:266 378%
Deaths:305
KDR:3.305
Accuracy:44.218% D
KPH:15.600 D--
VKPH:4.100 F
L100 Python AP
D*
Kills:194
V. Kills:156 124%
Deaths:143
KDR:1.357
Accuracy:51.589% D
KPH:14.200 D*
VKPH:11.400 D*
Kills:3,327 (3,327 + 0)
Deaths:982
KDR:3.388
VKDR:0.790
Vehicle Kills:776
Kill Difference:2,345
Playtime:143.805 hours
Usage:3%
Score:1.172m
Score/min:136
Driving Accuracy:51.589%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D**
Kills:539
V. Kills:67 N/A
Deaths:204
KDR:2.642
Accuracy:38.667% D**
KPH:13.400 D**
VKPH:1.700 F
Saron HRB
D
Kills:215
V. Kills:161 133%
Deaths:86
KDR:2.500
Accuracy:36.929% D
KPH:14 D--
VKPH:10.500 D
Proton II PPA
D
Kills:184
V. Kills:9 N/A
Deaths:42
KDR:4.381
Accuracy:18.184% D-
KPH:34.500 D
VKPH:1.700 D--
Supernova PC
D
Kills:163
V. Kills:61 263%
Deaths:31
KDR:5.258
Accuracy:43.894% D
KPH:7.800 D**
VKPH:2.900 F
Supernova FPC
D--
Kills:106
V. Kills:86 122%
Deaths:115
KDR:0.922
Accuracy:45.152% D--
KPH:7.400 F
VKPH:6 F-
E540 Halberd
D**
Kills:68
V. Kills:40 166%
Deaths:30
KDR:2.267
Accuracy:36.284% D**
KPH:13 F
VKPH:7.600 D**
Kills:1,275 (808 + 467)
Deaths:508
KDR:2.510
VKDR:0.835
Vehicle Kills:424
Kill Difference:767
Playtime:101.654 hours
Usage:2%
Score:1.138m
Score/min:187
Driving Accuracy:45.152%
Gunner Accuracy:36.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:136
V. Kills:6 N/A
Deaths:40
KDR:3.400
Accuracy:21.706% F-
KPH:38 D*
VKPH:1.700 D*
Kills:136 (0 + 136)
Deaths:40
KDR:3.400
VKDR:0.150
Vehicle Kills:6
Kill Difference:96
Playtime:3.576 hours
Usage:0%
Score:0.039m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:21.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,152
V. Kills:55 N/A
Deaths:192
KDR:6
Accuracy:14.847% D
KPH:31.300 D-
VKPH:1.500 D
M60-G Bulldog
C--
Kills:282
V. Kills:44 N/A
Deaths:94
KDR:3
Accuracy:29.726% C--
KPH:19.500 D
VKPH:3 D-
M20 Basilisk
D-
Kills:259
V. Kills:102 251%
Deaths:139
KDR:1.863
Accuracy:28.227% D*
KPH:9.900 D-
VKPH:3.900 D--
M20 Basilisk
D
Kills:193
V. Kills:92 208%
Deaths:108
KDR:1.787
Accuracy:31.844% D
KPH:9.900 D-
VKPH:4.700 D--
G30 Walker
C--
Kills:145
V. Kills:95 151%
Deaths:80
KDR:1.813
Accuracy:29.086% C+
KPH:10.500 D
VKPH:6.900 C--
M60-G Bulldog
D
Kills:77
V. Kills:13 N/A
Deaths:30
KDR:2.567
Accuracy:33.037% C-
KPH:20.700 D-
VKPH:3.500 D
M40 Fury
D-
Kills:75
V. Kills:13 N/A
Deaths:28
KDR:2.679
Accuracy:28.642% D-
KPH:22 D-
VKPH:3.800 D*
M12 Kobalt
D
Kills:71
V. Kills:4 N/A
Deaths:12
KDR:5.917
Accuracy:12.351% D*
KPH:20.600 D*
VKPH:1.200 D
Kills:2,254 (0 + 2,254)
Deaths:683
KDR:3.300
VKDR:0.612
Vehicle Kills:418
Kill Difference:1,571
Playtime:121.477 hours
Usage:2%
Score:0.866m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:12.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:369
V. Kills:10 N/A
Deaths:314
KDR:1.175
Accuracy:31.206% D*
KPH:21.100 D--
VKPH:0.600 D*
M40 Fury-F
D-
Kills:181
V. Kills:80 223%
Deaths:520
KDR:0.348
Accuracy:48.221% C+
KPH:5.300 D*
VKPH:2.300 D-
Kills:550 (550 + 0)
Deaths:834
KDR:0.659
VKDR:0.108
Vehicle Kills:90
Kill Difference:284
Playtime:51.742 hours
Usage:1%
Score:0.184m
Score/min:59
Driving Accuracy:48.221%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,2361,2344232.917C2.2729.19%D**N/A58.5D*N/A22421.1h1.6B**5.5C-
Frag Grenade 1,2311,22011220N/A1,219.3552.31%B*N/A610B+5.5C21642h3.3B+6.3B++
Lasher X2-P 1,2651,2091,9920.607D0.0421.624%F-3.474%C++9.9F-N/A27122.4h23D*106.4F-
VE-H Maw AE 1,2461,1991,7010.705D0.0620.486%D**16.097%D*6.4FN/A21187.5h13.8D**67.1D**
C-4 1,6461,1941,2900.926C0.2828.167%B+N/A29.4D*11.1D*28340.6h1.9D6.7C+
Solstice SF 1,2171,1943,1550.378D0.2717.981%D*14.573%C-3.9D--N/A17308.6h15.9C88.6D
PS1-AV Suppressor 1,2351,1912,6150.455D0.1921.011%F12.259%D**3.7D**N/A11319.3h18.4F87.6F--
NSX-P Tanto 1,2241,1882,5330.469C--0.1820.067%D--19.529%D-4.8D--N/A13248.3h16.7C+83.4C-
Zenith VX-5 1,2101,1812,4420.484D0.1620.566%D--14.649%D*7.3D--N/A21161h17.4D--84.4D-
Serpent VE92 1,1921,1573,9210.295D0.3517.074%D**13.915%D--4.3D--N/A15269.9h19.1D*111.7D*
Eridani SX5-AE 1,1801,1561,9900.581D-0.0623.724%D*15.83%D--6.9D*N/A19167.7h16.4D*69.1D*
NS Baron G5AE 1,1861,1541,9820.582D0.0637.969%D-10.485%D-9D*N/A22128.9h4.7C12.4C+
M12 Kobalt 1,2071,1521926D5.3514.847%D19.097%C**31.3D-1.5D9236.8h21C+141.1C+
NS-15MP 1,1711,1522,1010.548D-0.1018.517%F-18.316%D*8.1FN/A21143.1h17.2F**92.6F*
Eridani SX5G 1,1691,1452,1050.544D0.1023.661%D-13.013%D--6.9D*N/A20166.6h16.1D**68D-
NS-15M AE 1,1711,1402,1750.524D0.1217.998%D**13.158%F7.3D**N/A23156.6h15.7D*87.5D*
VX6-7 1,1451,1192,4530.456D0.1917.719%D*16.801%D5.5D--N/A14203h17.6D-99.5D*
L100 Python HESH 1,2811,1052314.784D4.1447.509%C+1.991%B+34.2D5.4D-16032.3h3.5C++7.4C++
C75 Viper 1,1981,0203033.366C+2.7240.487%C++1.275%C+30.6C++5.3D15433.3h12.7B31.4B+
L100 Python HEAT 1,2741,0083053.305C2.6644.218%D4.365%A15.6D--4.1F9464.5h5.1B+11.6C**
Sticky Grenade 7497341734N/A733.3549.885%C+N/A734C15B30291h2.4C+4.7C++
C-4 ARX 8286866081.128C--0.4830.48%B**N/A32.2F6.7F15321.3h1.4C4.7C++
Supernova VPC 6065392042.642D2.0038.667%D**1.855%B13.4D**1.7F11040.3h3.1C**8C
Force-Blade 55650739,0160.013C0.6322.17%D15.976%A+0.2DN/A13017.5h3.9D-17.7C--
MANA Anti-Personnel Turret 5024954561.086N/A0.4411.323%UN/A4950U70U14750700.1h31.8T*280.6T*
Sirius SX12 4524419170.481C-0.1620.637%D12.018%D--6.3D--N/A2869.5h17.4C84.3C
NS Baron G5 4023996070.657C--0.0137.373%D12.03%D8.9D*N/A2645h5.2C13.8C+
NS "Jackpot" Decimator 4933907640.51D0.1449.452%F-3.077%B**7.4F-2D*3252.4h5.1D*10.3F-
Nebula VM20 3973904110.949D0.3013.229%D*14.359%D*12.7D*N/A4530.8h18.3C138.5D
Tank Mine 6313873111.244D0.6030.827%CN/A39.1D**24.6D*5449.9h2.5D-8.2D-
Nebula VM20 3823743111.203C-0.5614.305%D-15.508%D--16.3D--N/A5223h15.7C**109.5C+
S12 Renegade 3793693141.175C-0.5331.206%D*4.336%C21.1D--N/A5317.5h3B+9.7C+
Lasher X2 3783651,1430.319D-0.3313.349%F5.753%B**6.2D*N/A4359.3h26.7D*199.7F-
Cosmos VM3 3583564580.777D0.139.612%F14.888%D--7.7FN/A3346.3h20.4F-212F--
M60-G Bulldog 326282943C-2.3529.726%C--2.482%C19.4D3D-15714.5h7.2C**24.2C++
Pandora VX25 2862821,1070.255D--0.3923.32%F15.248%C+3.5D*N/A1880.6h5.7D24.3F
M20 Basilisk 3612591391.863C-1.2228.227%D*6.95%B+9.8D-3.9D--10126.3h104.1C+368.8D
Eridani SX5 2392345450.429D0.2218.47%D**12.393%D--6D*N/A2439.1h16.1D-87.4D--
Nemesis VSH9 3182204400.5C0.1556.868%D-2.727%C++9.7C-4.3D--11622.7h6.9B+12B+
The Slasher 23421910,6880.02D0.6316.99%D*20.091%B**0.3C-N/A1735.3h3.1D--18.1D--
Saron HRB 376215862.5C--1.8536.929%D1.395%C+14D--10.5D26015.4h27.3D74D-
Quasar VM1 2042012530.794C-0.159.405%D*11.94%D**5.7D**N/A3235h25.6F--272.7D**
NS-61 Emissary 2042003880.515C0.1317.963%F19%B+7.7D-N/A2525.9h22.4D-124.4F-
L100 Python AP 3501941431.357D0.7151.589%D3.608%B+14.2D*11.4D*23413.7h9.7D*18.8D*
Comet VM2 3071933450.559C0.0933.634%D--3.109%D5D*2.9D7638.7h32.1D95.5D-
M20 Basilisk 2851931081.787D1.1431.844%D6.736%B+9.8D--4.7D--12219.6h131.8D413.9D-
Comet VM2 3091873420.547D0.1034.671%D*3.209%C-5.2D*3.4D-7936h33.9C97.7D
Proton II PPA 193184424.381D3.7418.184%D-1.087%D-34.7D1.7D--1775.3h10.4C+57.1C
NS-11P 1851814300.421D0.2216.527%D*11.602%D*6.8D*N/A3326.5h14C++84.5C--
M40 Fury-F 2611815200.348D0.3048.221%C+1.105%C++5.3D*2.3D-6234.2h19.3D-40.1D-
NS-44L Blackhand 1791782580.69C0.0434.663%D-48.876%B+6.6D--N/A2326.9h5.3C15.3C-
Dual Photon Pods 201177296.103C+5.4640.441%D*N/A68.1C+9.2D4662.6h22.4C++55.4C+
Thanatos VE70 1811744300.405D0.2434.186%D17.241%C*6.2D*N/A3228.1h5.6C16.4C
AM7-XOXO 2121735430.319D0.3338.192%F--22.543%C++2.9D-N/A1259.1h12.8C++33.6C
Rocklet Rifle 3261712710.631C+0.0146.909%DN/A12.1D*11D*12914.1h35.8C**76.3C++
Solstice VE3 1721676790.246D0.4014.13%F12.575%D*2.3D--N/A4473.8h22.6D--160.2D**
NS Decimator 2141654320.382D0.2652.914%D--3.636%A13.4D*4D**14112.3h5.4C10.3D
Blueshift VM5 1691652630.627D0.0210.056%F-16.97%D9D**N/A5818.4h16.8C+166.6D**
VX29 Polaris 1691633030.538D0.1115.521%D**11.043%F9.2D*N/A3817.8h18.4F118.4D**
Supernova PC 224163315.258C+4.6143.894%D2.454%C++7.8D**2.9F15921h4.5B+10.1B
H-V45 1671633250.502C-0.1419.523%D-12.27%D*9.2D--N/A6717.8h16.6D--85.1D-
Nova 1611602210.724C-0.0837.542%D10%D*9.4D*N/A2717h5.6D15D
NS-15M1 1641606330.253D-0.3911.46%F-17.5%D4D*N/A2840.5h21.4F--187T
NS-44 Commissioner 1651607600.211D0.4323.629%D**25.625%B+2.4D*N/A1865.7h6.9F--29.1F*
Pulsar LSW 1641595690.279D--0.3712.062%F-11.321%F3.9D**N/A3041.1h19.2F-159.5F*
Orion VS54 1671576040.26D0.3912.246%F15.287%D*4D*N/A7439.6h21.5F-175.5F--
Spiker 1631566570.237D0.4123.972%D-14.744%D-2.4D*N/A964.4h22.2F*92.7F**
NS-11C 1631567650.204D-0.4413.951%F-14.744%D2.4D*N/A1965.3h21.6D*154.5F-
NS-7 PDW 1611557400.209D--0.4414.586%F-12.903%D-2.9D*N/A1953.6h19.7D-135D*
G30 Walker 240145801.813D1.1729.086%C+4.138%C+10.5D6.9C--13013.8h223.8C+769.6C++
Proton II PPA-H 142136403.4D2.7521.706%F-N/A37.8D*1.7D*1813.6h9.4B43.5D
Blueshift VM5 1361342580.519D0.139.68%F-11.94%F7.3FN/A4818.3h20.2D*208.9F--
Hades VSH4 1861253870.323C--0.3262.701%D1.6%C-9.3C4.5D11213.5h8.4C*13.4C+
S1 1801244110.302D0.3450.772%DN/A8.4D*3.8D*18514.8h6.9C++13.6C+
Light PPA 1281211990.608D0.0423.894%F--2.479%A++9.2D*N/A5213.1h16.9C+70.8D
Anti-Vehicle Grenade 1421161116N/A115.3545.931%DN/A290C65C22760.4h6.4C+14C
Supernova FPC 1921061150.922D0.2845.152%D--2.83%C**7.4F6F-33814.4h7.3D--16.2D*
Eidolon VE33 103101472.149B*1.5024.69%C--42.574%A*3.4D--N/A7730h16.2F-65.4D*
Spear Anti-Vehicle Phalanx Tower 12389422.25C++21.6042.455%D-3.371%C37.1C+14.2D2372.4h5.6B**13.2B*
Cosmos VM3 85851060.802D0.169.969%D**15.294%D-12.7D*N/A666.7h12.7B++127.1C-
M60-G Bulldog 9077302.567D1.9233.037%C-1.299%D*20.8D-3.5D2213.7h8.2C24.8C+
M40 Fury 8875282.679D2.0328.642%D-2.667%B**22.1D-3.8D*2203.4h14.7C++51.3C+
Spear Anti-Vehicle Phalanx Turret 10675184.167C-3.5228.598%F5.333%B++16D*6.6D**1744.7h10.2C+35.8D--
VE-S Canis 77742030.365D0.2822.634%D12.162%D--7.6D--N/A479.7h22.4F--98.8D*
M12 Kobalt 7571125.917C--5.2712.351%D*18.31%C++20.9D*1.2D1003.4h26D--210.2D--
Terminus VX-9 69681240.548D0.1020.064%D*10.294%F-8.2D*N/A638.3h14.8D73.9D
E540 Halberd 10868302.267D1.6236.284%D**N/A12.8F7.5D**2585.3h7.9D**21.8F--
Artemis VX26 64623800.163D--0.4813.964%F*16.129%D--1.9D**N/A1832.5h21.7T-155.2T*
Parallax VX3 6060810.741D0.1031.444%D*56.667%F*5D**N/A3912.1h4.9T*15.6T-
Pulsar VS1 60572080.274D0.3717.137%D*5.263%F--4.1D*N/A9213.8h19.7D*115.1D**
MAX Punch 112561,5380.036D0.6182.34%A*N/A0.4C-N/A1153.4h19.5D**23.7D*
L105 Zephyr 6255134.231C--3.5941.553%C+N/A30.6D3.9D3121.8h8.9D*21.3D
M60-A Bulldog 6354281.929D1.2823.799%F--N/A7.2D*1.2D-817.5h8.3D-34.7F**
NS-10 Burster 111531390.381D-0.2621.835%D--1.887%D*2.1D**2.3D-5625.6h249.7F--1143.7F--
M60-A Bulldog 6453232.304C--1.6623.991%F--1.887%C7.4D*1.5D-737.2h8.4D--35.1T-
Manticore SX40 5151222.318A1.6714.951%F--7.843%F-2D**N/A8426h13.4F-89.7T*
Lumine Edge 60505,3070.009C-0.6414.844%D*12%D0.1DN/A1353.5h3.4T-23F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter211,3511.3h
Restoration Kit201700.7h
Nano-Armor Kit867718,54286.9h
Anti-Vehicle MANA Turret113090.7h
Spawn Beacon774,0465.4h
Turret AI Module11280.6h
Repair Module11780.6h
Skywall Shield Emitter0980.4h
Structure Shield Module01560.5h
Cortium Silo12020.8h
AE Nano-Armor Kit284264,49222.7h
Reinforcements Module0550.1h
Nanite Revive Grenade02,5710.7h
AE Medical Applicator42994,09716.7h
Deconstruction Tool27,9330.5h
Spear Anti-Vehicle Tower2810.6h
Welding Device02710h
Spitfire Auto-Turret531,3693.3h
Rampart Wall41631.8h
Xiphos Anti-Personnel Phalanx Tower0560h
Hoplon Anti-Aircraft Phalanx Tower01870.4h
Xiphos Anti-Personnel Tower1760.5h
Ammunition Package1778,8928.5h
Shield Recharging Field502,6972h
Anti-Infantry MANA Turret1141,9936h
Medical Applicator41583,40514.9h
WLT-Howler Mining Laser03,4370.8h
Alarm Module0640.1h
Snowman Soldier161560.3h
Hardlight Barrier1322,1455h
Recon Detection Device1153,45812.5h

Check the help document for the dictionary if you want to learn more about words used here.


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