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Legate GrillGamesVS[LWAE] GrillGamesVS
VS BR 74

KDR: 1.7

Score: 6.3m

Last Seen: Mar 20th, 2020 3:32 AM
- OFFLINE - 240.9 hour(s)

Battle Rank 74 - Vanu Sovereignty on Emerald
Level Progress (to 75): 56%
Level 100 Progress: 33% 407h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Flare VE6 Orion VS54 SVA-88 VE-H Maw H-V45 Pulsar LSW Terminus VX-9 Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,321,056 MLG Score: 1056
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.542%20.481%58517133211,6502.53096-0.833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.987%1.411A-0.094C+-0.07C+HEAD ++ (~6.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.548B+9.60.33C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.928%0.763%30711348262136331.91241771%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.921B*-0.744D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.883B*8.80.835B++10.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.099%8.824%551134868270390.250923170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.137A*4.089S-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.728B++6.60.472B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.873%76.471%01134810252700.193548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.89B*0.606B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+20.368C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m265.5%517 (31k)376 (22.6k)1.6974813,6248,0261.762474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134986122.716%18.959%43102:046

37% Combat Medic32% Heavy Assault10% Infiltrator12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2014 7:12 AMDec 28th, 2019 9:00 PMMar 25th, 2020 2:32 PM (139d) (PST)Mar 19th, 2020 11:33 PM (145d) (PST)Mar 19th, 2020 11:32 PM (145d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5653092560.8180.4820.1552.2270.0211056

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,90418,51715,38749299134122,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
277.7h/11.6d 521 2,583 3,668 37.1k 444 935 353 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:1,774
Deaths:586
KDR:3.027
Accuracy:32.225% B**
HSR:24.295% C--
Orion VS54
B+
Kills:1,230
Deaths:624
KDR:1.971
Accuracy:27.656% B+
HSR:18.943% D*
SVA-88
B**
Kills:1,175
Deaths:432
KDR:2.720
Accuracy:31.905% B**
HSR:28.596% C+
VE-H Maw
B+
Kills:1,173
Deaths:457
KDR:2.567
Accuracy:31.146% B+
HSR:27.707% C
Pulsar LSW
B**
Kills:1,165
Deaths:419
KDR:2.780
Accuracy:32.372% B**
HSR:25.751% C
Betelgeuse 54-A
B*
Kills:313
Deaths:118
KDR:2.653
Accuracy:32.565% B*
HSR:25.559% D--
Kills:6,830
Deaths (as Heavy Assault):2,636
Deaths (to Heavy Assaults):2,464
KDR:2.59105
Kill Difference:4,194
Playtime:88.948 hours
Usage:32%
Score:2.636m
Score/min:494
Accuracy (listed only):31.311%
HSR (listed only):25.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:681
Deaths:572
KDR:1.191
Accuracy:29.091% C+
HSR:10.426% D**
Serpent VE92
C+
Kills:441
Deaths:386
KDR:1.142
Accuracy:26.449% C+
HSR:12.472% D**
Solstice VE3
D
Kills:192
Deaths:245
KDR:0.784
Accuracy:21.623% D
HSR:6.771% F--
Pulsar C
C+
Kills:105
Deaths:86
KDR:1.221
Accuracy:27.918% C+
HSR:19.048% D--
Kills:1,419
Deaths (as Light Assault):1,289
Deaths (to Light Assaults):1,435
KDR:1.10085
Kill Difference:130
Playtime:33.439 hours
Usage:12%
Score:0.678m
Score/min:338
Accuracy (listed only):26.270%
HSR (listed only):12.179%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,172
Deaths:954
KDR:1.229
Accuracy:24.280% D
HSR:14.335% D*
Terminus VX-9
C--
Kills:850
Deaths:767
KDR:1.108
Accuracy:25.194% C--
HSR:16.118% D**
Eridani SX5
C+
Kills:681
Deaths:572
KDR:1.191
Accuracy:29.091% C+
HSR:10.426% D**
NS-11A
C+
Kills:549
Deaths:348
KDR:1.578
Accuracy:27.532% C+
HSR:17.669% D-
Pulsar VS1
D
Kills:211
Deaths:271
KDR:0.779
Accuracy:22.631% D
HSR:11.374% D**
Corvus VA55
D
Kills:166
Deaths:165
KDR:1.006
Accuracy:21.568% D*
HSR:21.084% D
Kills:3,629
Deaths (as Combat Medic):3,077
Deaths (to Combat Medics):938
KDR:1.1794
Kill Difference:552
Playtime:103.830 hours
Usage:37%
Score:1.884m
Score/min:302
Accuracy (listed only):25.049%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:441
Deaths:386
KDR:1.142
Accuracy:26.449% C+
HSR:12.472% D**
Solstice VE3
D
Kills:192
Deaths:245
KDR:0.784
Accuracy:21.623% D
HSR:6.771% F--
Pulsar C
C+
Kills:105
Deaths:86
KDR:1.221
Accuracy:27.918% C+
HSR:19.048% D--
Kills:738
Deaths (as Engineer):717
Deaths (to Engineers):1,342
KDR:1.02929
Kill Difference:21
Playtime:11.949 hours
Usage:4%
Score:0.183m
Score/min:256
Accuracy (listed only):25.330%
HSR (listed only):12.763%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:681
Deaths:572
KDR:1.191
Accuracy:29.091% C+
HSR:10.426% D**
Artemis VX26
B++
Kills:304
Deaths:171
KDR:1.778
Accuracy:32.978% B++
HSR:12.500% F
NS-44 Commissioner
D*
Kills:149
Deaths:178
KDR:0.837
Accuracy:24.947% F
HSR:15.436% D*
XM98
C++
Kills:102
Deaths:64
KDR:1.594
Accuracy:40.873% C++
HSR:76.471% C+
Kills:1,236
Deaths (as Infiltrator):985
Deaths (to Infiltrators):1,199
KDR:1.25482
Kill Difference:251
Playtime:28.751 hours
Usage:10%
Score:0.542m
Score/min:314
Accuracy (listed only):31.972%
HSR (listed only):28.708%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:210
Deaths:143
KDR:1.469
Accuracy:18.574% C+
HSR:16.667% D
Cosmos VM3
D
Kills:100
Deaths:55
KDR:1.818
Accuracy:16.539% D
HSR:17% D
Blueshift VM5
B
Kills:82
Deaths:26
KDR:3.154
Accuracy:23.788% B
HSR:25.610% B
Blueshift VM5
B
Kills:72
Deaths:26
KDR:2.769
Accuracy:24.130% B
HSR:15.278% D**
Kills:464
Deaths (as MAX Suit):125
Deaths (to MAX Suits):404
KDR:3.712
Kill Difference:339
Playtime:9.367 hours
Usage:3%
Score:0.334m
Score/min:595
Accuracy (listed only):20.758%
HSR (listed only):18.639%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:262
V. Kills:14 N/A
Deaths:4
KDR:65.500
Accuracy:45.928% B+
KPH:61.300 C+
VKPH:3.300 C
Kills:262 (262 + 0)
Deaths:4
KDR:65.500
VKDR:3.500
Vehicle Kills:14
Kill Difference:258
Playtime:4.274 hours
Usage:2%
Score:0.037m
Score/min:146
Piloting Accuracy:45.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:68
V. Kills:38 174%
Deaths:33
KDR:2.061
Accuracy:63.099% B++
KPH:30.600 D
VKPH:17.100 D
Kills:68 (68 + 0)
Deaths:33
KDR:2.061
VKDR:1.152
Vehicle Kills:38
Kill Difference:35
Playtime:2.221 hours
Usage:1%
Score:0.035m
Score/min:262
Driving Accuracy:63.099%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,7931,7745863.027B++1.3332.225%B**24.295%C--125.8A+1.3B+33114.1h8.3B++25.8B++
Orion VS54 1,2391,2306241.971C+0.2727.656%B+18.943%D*68.7BN/A28417.9h10C**36.3C+
SVA-88 1,1891,1754322.72C*1.0231.905%B**28.596%C+101.3B*1.2B+23811.6h9.8B+30.7B++
VE-H Maw 1,1851,1734572.567C*0.8731.146%B+27.707%C91.6C**N/A25112.8h9C*29.1B
H-V45 1,1731,1729541.229C0.4724.28%D14.335%D*32.8C-N/A9935.7h10.1B*41.7C**
Pulsar LSW 1,1711,1654192.78B+1.0832.372%B**25.751%C94.7B++N/A28312.3h10.5C**32.6B
Terminus VX-9 8588507671.108C0.5925.194%C--16.118%D**37.6C-N/A13622.6h10.5B+41.8C++
Eridani SX5 6826815721.191C0.5129.091%C+10.426%D**47.3CN/A17714.4h9.1B++31.4B+
NS-11A 5515493481.578C+0.1227.532%C+17.669%D-47.3C+N/A10911.6h9.8B**35.7B+
Serpent VE92 4424413861.142C0.5626.449%C+12.472%D**23.7DN/A13018.6h9.7B++36.7B+
Betelgeuse 54-A 3193131182.653C+0.9632.565%B*25.559%D--115.9B+2.2B*4652.7h9.8C++30.1B+
Artemis VX26 3043041711.778C+0.0832.978%B++12.5%F51.5C++N/A1675.9h8.9B*26.9B*
Light PPA 276262465.5S63.8045.928%B+N/A60.9C+3.3C1464.3h8.8B+19.1B+
Pulsar VS1 2112112710.779D0.9222.631%D11.374%D**26.4C-N/A888h11.7B+51.6C++
Quasar VM1 2132101431.469C0.2318.574%C+16.667%D27.6CN/A1497.6h11.8B+63.5C++
Plasma Grenade 2052021202N/A200.3052.356%BN/A673.3C*10C24950.3h2.9B5.6B+
Solstice VE3 1921922450.784C0.9121.623%D6.771%F--23.4CN/A1468.2h10.5B+48.5C+
NS Decimator 237170702.429B+0.7369.274%B*1.176%D-70.8A27.9B++5712.4h3.6C**5.3B+
Corvus VA55 1661661651.006C-0.6921.568%D*21.084%D28.1DN/A815.9h9.6B++44.3C+
C-4 2041591331.195C0.5020.811%D--N/A58.9D16.7D-6992.7h1.2C**5.9C
NS-44 Commissioner 1511491780.837C0.8624.947%F15.436%D*24.8DN/A1116h3.2B12.7C--
Pulsar C 105105861.221C0.4827.918%C+19.048%D--43.8C+N/A1792.4h8.3B*29.8B+
XM98 102102641.594D0.1040.873%C++76.471%C+30CN/A903.4h2B+4.9B
Cosmos VM3 100100551.818C0.1216.539%D17%D55.6B++N/A3151.8h9.3A+56.3B+
Blueshift VM5 8282263.154C++1.4623.788%B25.61%B68.3AN/A2341.2h11.6B**48.8B*
Force-Blade 87757,8090.01D1.6922.011%D4%C0.3C-N/A1243.3h3.1D14.1C
Blueshift VM5 7272262.769C+1.0724.13%B15.278%D**60B*N/A2241.2h13.5B++55.9B+
L100 Python AP 10668332.061D0.3663.099%B++8.824%S30.9D17.3D2622.2h6.6D10.4C+
S1 6850850.588D1.1162.141%C*N/A26.3C-9.5D2961.9h4.8B++7.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1640.1h
Medical Applicator19689,6258.8h
Motion Spotter7910.4h
Nanite Revive Grenade01920.1h
Shield Recharging Field1560h
Recon Detection Device31080.5h
Ammunition Package2700.1h
Nano-Armor Kit5527,4952.2h
Medical Kit2581,9914.7h

Check the help document for the dictionary if you want to learn more about words used here.


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