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Immortal Castellan GrillGamesVS[LWAE] GrillGamesVS
VS BR 66

KDR: 1.44

Score: 4.9m

Last Seen: Jan 17th, 2020 2:54 AM
- OFFLINE - 9.9 hour(s)

Battle Rank 66 - Vanu Sovereignty on Emerald - Outfit Member of Learning The Bushido Way[LWAE] Learning The Bushido Way
VS outfit on Emerald

Members: 41
Level Progress (to 67): 74%
Level 100 Progress: 26% 464h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 H-V45 Terminus VX-9 Eridani SX5 VE-H Maw NS-11A Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:GrillGamesVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $696,807 MLG Score: 557
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.195%18.583%5051512178,0182.10778-0.669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.891%0.775B++-1.176D*0.07C+HEAD + (~4.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.478B+9.70.316C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.586%2.247%1291123189102170.864078494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.941T*-1.463F-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.31B**9.11B**12.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.373%9.091%611123166237380.278481169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.083A*5.271S-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.691B+6.50.404B3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Learning The Bushido Way[LWAE] Learning The Bushido Way
VS outfit on Emerald

Members: 41
4.9m294.6%501 (30.1k)353 (21.2k)1.439279,3976,5291.5017666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123249420.305%17.144%34802:083

45% Combat Medic21% Heavy Assault12% Infiltrator14% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2014 7:12 AMDec 28th, 2019 9:00 PMJan 17th, 2020 3:46 AM (1d) (PST)Jan 16th, 2020 11:40 PM (1d) (PST)Jan 16th, 2020 10:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4752941810.6730.4680.1152.0370.018557

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,48217,64210,84040287122121,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
232.7h/9.7d 408 1,611 2,598 28.4k 349 743 257 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,227
Deaths:623
KDR:1.970
Accuracy:27.635% A
HSR:18.908% D-
SVA-88
A+
Kills:1,175
Deaths:432
KDR:2.720
Accuracy:31.905% A+
HSR:28.596% B+
VE-H Maw
B*
Kills:671
Deaths:248
KDR:2.706
Accuracy:30.466% B*
HSR:30.104% B+
Pulsar LSW
A+
Kills:161
Deaths:59
KDR:2.729
Accuracy:31.975% A+
HSR:27.950% B+
Kills:3,234
Deaths (as Heavy Assault):1,362
Deaths (to Heavy Assaults):1,977
KDR:2.37445
Kill Difference:1,872
Playtime:48.606 hours
Usage:21%
Score:1.401m
Score/min:480
Accuracy (listed only):30.495%
HSR (listed only):26.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:681
Deaths:572
KDR:1.191
Accuracy:29.091% B+
HSR:10.426% D*
Serpent VE92
B+
Kills:422
Deaths:363
KDR:1.163
Accuracy:26.256% B+
HSR:12.559% D**
Solstice VE3
C
Kills:192
Deaths:245
KDR:0.784
Accuracy:21.623% C
HSR:6.771% F--
Pulsar C
B++
Kills:105
Deaths:86
KDR:1.221
Accuracy:27.918% B++
HSR:19.048% D
Kills:1,400
Deaths (as Light Assault):1,266
Deaths (to Light Assaults):1,190
KDR:1.10585
Kill Difference:134
Playtime:32.861 hours
Usage:14%
Score:0.669m
Score/min:339
Accuracy (listed only):26.222%
HSR (listed only):12.201%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,172
Deaths:954
KDR:1.229
Accuracy:24.281% C+
HSR:14.335% D--
Terminus VX-9
C+
Kills:850
Deaths:767
KDR:1.108
Accuracy:25.194% C+
HSR:16.118% D*
Eridani SX5
B+
Kills:681
Deaths:572
KDR:1.191
Accuracy:29.091% B+
HSR:10.426% D*
NS-11A
B+
Kills:549
Deaths:348
KDR:1.578
Accuracy:27.532% B+
HSR:17.669% D
Pulsar VS1
C+
Kills:211
Deaths:271
KDR:0.779
Accuracy:22.631% C+
HSR:11.374% D**
Corvus VA55
C
Kills:166
Deaths:165
KDR:1.006
Accuracy:21.568% C--
HSR:21.084% C
Kills:3,629
Deaths (as Combat Medic):3,077
Deaths (to Combat Medics):768
KDR:1.1794
Kill Difference:552
Playtime:103.827 hours
Usage:45%
Score:1.884m
Score/min:302
Accuracy (listed only):25.050%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:422
Deaths:363
KDR:1.163
Accuracy:26.256% B+
HSR:12.559% D**
Solstice VE3
C
Kills:192
Deaths:245
KDR:0.784
Accuracy:21.623% C
HSR:6.771% F--
Pulsar C
B++
Kills:105
Deaths:86
KDR:1.221
Accuracy:27.918% B++
HSR:19.048% D
Kills:719
Deaths (as Engineer):694
Deaths (to Engineers):1,141
KDR:1.03602
Kill Difference:25
Playtime:10.645 hours
Usage:5%
Score:0.163m
Score/min:256
Accuracy (listed only):25.266%
HSR (listed only):12.793%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:681
Deaths:572
KDR:1.191
Accuracy:29.091% B+
HSR:10.426% D*
Artemis VX26
B**
Kills:304
Deaths:171
KDR:1.778
Accuracy:32.978% B**
HSR:12.500% F
NS-44 Commissioner
D*
Kills:132
Deaths:164
KDR:0.805
Accuracy:23.977% D**
HSR:14.394% D*
Kills:1,117
Deaths (as Infiltrator):907
Deaths (to Infiltrators):979
KDR:1.23153
Kill Difference:210
Playtime:27.058 hours
Usage:12%
Score:0.517m
Score/min:318
Accuracy (listed only):28.682%
HSR (listed only):12.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:210
Deaths:143
KDR:1.469
Accuracy:18.574% B+
HSR:16.667% C--
Cosmos VM3
C
Kills:100
Deaths:55
KDR:1.818
Accuracy:16.539% C
HSR:17% C-
Kills:310
Deaths (as MAX Suit):99
Deaths (to MAX Suits):351
KDR:3.13131
Kill Difference:211
Playtime:8.636 hours
Usage:4%
Score:0.300m
Score/min:579
Accuracy (listed only):17.557%
HSR (listed only):16.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:89
V. Kills:6 N/A
Deaths:4
KDR:22.250
Accuracy:42.586% C*
KPH:49.800 C++
VKPH:3.400 C+
Kills:89 (89 + 0)
Deaths:4
KDR:22.250
VKDR:1.500
Vehicle Kills:6
Kill Difference:85
Playtime:1.786 hours
Usage:1%
Score:0.013m
Score/min:124
Piloting Accuracy:42.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:66
V. Kills:38 169%
Deaths:33
KDR:2
Accuracy:62.373% B++
KPH:30.300 C+
VKPH:17.500 C+
Kills:66 (66 + 0)
Deaths:33
KDR:2
VKDR:1.152
Vehicle Kills:38
Kill Difference:33
Playtime:2.177 hours
Usage:1%
Score:0.033m
Score/min:252
Driving Accuracy:62.373%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2361,2276231.97B+0.5327.635%A18.908%D-68.5A+N/A27517.9h10B*36.3C*
SVA-88 1,1891,1754322.72B++1.2831.905%A+28.596%B+101.3A++1.2A+23511.6h9.8B*30.7B++
H-V45 1,1731,1729541.229C+0.2124.281%C+14.335%D--32.9C+N/A9835.6h10.1B**41.7B++
Terminus VX-9 8588507671.108C+0.3325.194%C+16.118%D*37.6C+N/A13422.6h10.5B*41.8B+
Eridani SX5 6826815721.191C++0.2529.091%B+10.426%D*47.3B+N/A17514.4h9.1B**31.4B++
VE-H Maw 6756712482.706B**1.2730.466%B*30.104%B+98.7A+N/A3056.8h8.8B++28.9B++
NS-11A 5515493481.578C**0.1427.532%B+17.669%D47.3B+N/A10711.6h9.8A35.7B*
Serpent VE92 4234223631.163C++0.2826.256%B+12.559%D**23.4CN/A12918h9.7B*37B+
Artemis VX26 3043041711.778B0.3432.978%B**12.5%F51.5B*N/A1675.9h8.9A26.9B**
Pulsar VS1 2112112710.779C+0.6622.631%C+11.374%D**26.4C+N/A818h11.7B*51.6B+
Quasar VM1 2132101431.469C+0.0318.574%B+16.667%C--27.6BN/A1487.6h11.8B**63.5B+
Solstice VE3 1921922450.784C++0.6621.623%C6.771%F--23.4C*N/A1388.2h10.5B**48.5C**
Corvus VA55 1661661651.006C+0.4321.568%C--21.084%C28.1C+N/A805.9h9.6B**44.3B+
Pulsar LSW 162161592.729A1.2931.975%A+27.95%B+70B*N/A3692.3h11.3B+35.2B++
C-4 1961511291.171C+0.2720.475%D--N/A60.4C--18D7112.5h1.2B+5.9C++
NS-44 Commissioner 1341321640.805C+0.6323.977%D**14.394%D*23.2C-N/A1095.7h3.1B*13C+
Plasma Grenade 1221221122N/A120.5650.341%B+N/A610B+N/A26130.2h3B++6B++
Pulsar C 105105861.221C+0.2227.918%B++19.048%D43.8B+N/A1652.4h8.3B**29.8B*
Cosmos VM3 100100551.818C+0.3816.539%C17%C-55.6A+N/A3151.8h9.3A+56.3B++
Light PPA 9589422.25M++20.8142.586%C*2.247%A++49.4C+3.3C+1241.8h9.1B+21.3B+
NS Decimator 11380402B**0.5671.837%A1.25%D57.1A23.6B*4991.4h4.4C*6.1B++
L100 Python AP 10466332D0.5662.373%B++9.091%M**30C+17.3C+2522.2h6.5C+10.5C*
Force-Blade 77656,3160.01C1.4323.142%D1.538%D0.3C-N/A1205.7h3.4C14.5C
S1 6850850.588C+0.8562.141%B+N/A26.3C++9.5C-2821.9h4.8B**7.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0580.1h
Nanite Revive Grenade01920.1h
Medical Applicator19689,6258.8h
Motion Spotter7910.4h
Ammunition Package2680.1h
Nano-Armor Kit5126,7482.2h
Medical Kit1461,1452.6h
Recon Detection Device3950.5h
Shield Recharging Field1560h

Check the help document for the dictionary if you want to learn more about words used here.


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