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Primarch Warbringer Grindblaster[TWC2] Grindblaster
VS BR 95

KDR: 1.04

Score: 15.1m

Last Seen: Jun 17th, 2019 12:13 AM
- OFFLINE - 1515.2 hour(s)

Battle Rank 95 - Vanu Sovereignty on Connery
Level Progress (to 96): 41%
Level 100 Progress: 80% 189h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS H-V45 Cosmos VM3 Cosmos VM3 Maelstrom Turbo Laser Flare VE6 Saron Laser Cannon Serpent VE92 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 560TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.839%13.597%2151112032,5080.8198760.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.76%-1.034D*-1.107D*0.079C+HEAD + (~5.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.3-0.199C14.10.009C+75.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.106%1.829%221412101,31252111112.51823118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.716%-1.292D**0.222C++-1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
356.9-1.211D*89.6-0.691D267.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.427%2.553%52212122354801170.488566199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.072%-1.025D*-0.005C+-1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.311C*8.10.353C**18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.814%1.25%35212121603771880.42440385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.762%-1.144D*-0.789D--0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.743B++7.30.817B++23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.342%66.973%351121310928100.386525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.097C+-0.007C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.05C+3.2-0.014C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.1m659.9%330 (19.8k)283 (17k)1.03759,0468,7191.4295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12148814.111%8.711%12306:080

14% Combat Medic60% Engineer8% Heavy Assault8% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 7:46 PMSep 8th, 2015 4:53 AMJul 15th, 2019 3:44 PM (34d) (PST)Jun 16th, 2019 8:17 PM (63d) (PST)Jun 16th, 2019 8:13 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
315912240.1690.1630.0151.4040.04453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,9285,43813,4901010184316,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
892.8h/37.2d 3,335 788 3,141 75.2k 1,403 1,164 2,347 16.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:413
Deaths:443
KDR:0.932
Accuracy:13.215% F
HSR:14.044% D**
Orion VS54
D-
Kills:153
Deaths:178
KDR:0.860
Accuracy:13.529% D**
HSR:18.301% D-
NS-15M AE
D
Kills:131
Deaths:168
KDR:0.780
Accuracy:16.402% F-
HSR:21.374% D
Kills:697
Deaths (as Heavy Assault):789
Deaths (to Heavy Assaults):2,285
KDR:0.8834
Kill Difference:92
Playtime:68.909 hours
Usage:8%
Score:1.199m
Score/min:290
Accuracy (listed only):14.382%
HSR (listed only):17.906%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:374
Deaths:526
KDR:0.711
Accuracy:15.979% F
HSR:14.973% D-
Solstice SF
D-
Kills:329
Deaths:527
KDR:0.624
Accuracy:16.975% D**
HSR:11.550% D-
Kills:703
Deaths (as Engineer):1,053
Deaths (to Engineers):2,671
KDR:0.66762
Kill Difference:350
Playtime:533.615 hours
Usage:60%
Score:8.082m
Score/min:252
Accuracy (listed only):16.477%
HSR (listed only):13.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D-
Kills:374
Deaths:526
KDR:0.711
Accuracy:15.979% F
HSR:14.973% D-
Solstice SF
D-
Kills:329
Deaths:527
KDR:0.624
Accuracy:16.975% D**
HSR:11.550% D-
Sirius SX12
D*
Kills:281
Deaths:369
KDR:0.762
Accuracy:16.212% F
HSR:10.320% D*
NS-7 PDW
C
Kills:120
Deaths:210
KDR:0.571
Accuracy:15.192% F-
HSR:15.833% C
Kills:1,104
Deaths (as Light Assault):1,632
Deaths (to Light Assaults):1,337
KDR:0.67647
Kill Difference:528
Playtime:44.444 hours
Usage:5%
Score:0.830m
Score/min:311
Accuracy (listed only):16.090%
HSR (listed only):13.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D**
Kills:780
Deaths:1,014
KDR:0.769
Accuracy:17.112% D**
HSR:11.026% D**
Sirius SX12
D*
Kills:281
Deaths:369
KDR:0.762
Accuracy:16.212% F
HSR:10.320% D*
NS-7 PDW
C
Kills:120
Deaths:210
KDR:0.571
Accuracy:15.192% F-
HSR:15.833% C
Kills:1,181
Deaths (as Combat Medic):1,593
Deaths (to Combat Medics):712
KDR:0.74137
Kill Difference:412
Playtime:120.737 hours
Usage:14%
Score:2.680m
Score/min:370
Accuracy (listed only):16.172%
HSR (listed only):12.393%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:281
Deaths:369
KDR:0.762
Accuracy:16.212% F
HSR:10.320% D*
NS-7 PDW
C
Kills:120
Deaths:210
KDR:0.571
Accuracy:15.192% F-
HSR:15.833% C
Parallax VX3
D
Kills:109
Deaths:60
KDR:1.817
Accuracy:34.342% D
HSR:66.973% D*
Spiker
D-
Kills:67
Deaths:104
KDR:0.644
Accuracy:13.333% F--
HSR:14.925% D-
Artemis VX26
D*
Kills:67
Deaths:54
KDR:1.241
Accuracy:22.005% D*
HSR:10.448% F-
Beamer VS3
C-
Kills:63
Deaths:106
KDR:0.594
Accuracy:24.350% C-
HSR:15.873% D-
NS-357 Underboss
D
Kills:59
Deaths:124
KDR:0.476
Accuracy:17.454% F--
HSR:16.949% D
Kills:766
Deaths (as Infiltrator):1,027
Deaths (to Infiltrators):884
KDR:0.74586
Kill Difference:261
Playtime:47.956 hours
Usage:5%
Score:0.576m
Score/min:200
Accuracy (listed only):20.412%
HSR (listed only):21.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:555
Deaths:310
KDR:1.790
Accuracy:13.227% D-
HSR:20.180% C*
Cosmos VM3
C+
Kills:471
Deaths:286
KDR:1.647
Accuracy:13.752% D
HSR:19.108% C+
Comet VM2
C
Kills:167
Deaths:180
KDR:0.928
Accuracy:28.771% F
HSR:3.593% C
Quasar VM1
D
Kills:136
Deaths:110
KDR:1.236
Accuracy:10.013% D*
HSR:15.441% D
Comet VM2
B+
Kills:118
Deaths:117
KDR:1.009
Accuracy:28.400% F-
HSR:5.085% B+
NS-10 Burster
A++
Kills:99
Deaths:104
KDR:0.952
Accuracy:22.866% D--
HSR:15.152% A++
NS-10 Burster
M**
Kills:83
Deaths:81
KDR:1.025
Accuracy:24.074% D-
HSR:19.277% M**
Kills:1,629
Deaths (as MAX Suit):594
Deaths (to MAX Suits):700
KDR:2.74242
Kill Difference:1,035
Playtime:70.149 hours
Usage:8%
Score:1.768m
Score/min:420
Accuracy (listed only):20.158%
HSR (listed only):13.977%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:438
V. Kills:404 108%
Deaths:885
KDR:0.495
Accuracy:23.438% D*
KPH:5.700 D
VKPH:5.200 D
Saron Laser Cannon
D
Kills:374
V. Kills:332 112%
Deaths:749
KDR:0.499
Accuracy:25.940% D--
KPH:5.500 D
VKPH:4.900 D
Dual Photon Pods
D
Kills:353
V. Kills:124 282%
Deaths:140
KDR:2.521
Accuracy:34.996% F-
KPH:29.600 D-
VKPH:10.400 D
Coyote Missiles
D
Kills:247
V. Kills:179 137%
Deaths:143
KDR:1.727
Accuracy:40.212% F-
KPH:16.600 D
VKPH:12 D
Photon A2A Missile Pods
D
Kills:212
V. Kills:227 93%
Deaths:94
KDR:2.255
Accuracy:76.162% C
KPH:21.800 D-
VKPH:23.300 D
Light PPA
C+
Kills:147
V. Kills:17 N/A
Deaths:64
KDR:2.297
Accuracy:23.718% F--
KPH:26.400 D
VKPH:3.100 C+
Hornet Missiles
D
Kills:106
V. Kills:55 189%
Deaths:57
KDR:1.860
Accuracy:31.339% T*
KPH:27.100 D
VKPH:14.100 D-
Kills:1,877 (959 + 0)
Deaths:2,132
KDR:0.880
VKDR:0.628
Vehicle Kills:1,338
Kill Difference:255
Playtime:191.292 hours
Usage:21%
Score:2.252m
Score/min:196
Piloting Accuracy:23.718%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:95
V. Kills:11 N/A
Deaths:28
KDR:3.393
Accuracy:32.099% D*
KPH:31.100 D
VKPH:3.600 D-
AP30 Shredder
N/A
Kills:50
V. Kills:34 143%
Deaths:30
KDR:1.667
Accuracy:18.858% N/A
KPH:180,000 N/A
VKPH:122,400 N/A
Kills:145 (0 + 145)
Deaths:58
KDR:2.500
VKDR:0.776
Vehicle Kills:45
Kill Difference:87
Playtime:3.053 hours
Usage:0%
Score:0.112m
Score/min:613
Piloting Accuracy:N/A%
Gunner Accuracy:18.858%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:85
V. Kills:27 304%
Deaths:42
KDR:2.024
Accuracy:31.357% D-
KPH:16.900 D
VKPH:5.400 D
Kills:85 (85 + 0)
Deaths:42
KDR:2.024
VKDR:0.643
Vehicle Kills:27
Kill Difference:43
Playtime:5.029 hours
Usage:1%
Score:0.065m
Score/min:216
Driving Accuracy:31.357%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:150
V. Kills:43 341%
Deaths:65
KDR:2.308
Accuracy:28.326% F--
KPH:14.300 D
VKPH:4.100 D*
Proton II PPA
C-
Kills:65
V. Kills:6 N/A
Deaths:9
KDR:7.222
Accuracy:18.630% D-
KPH:30.600 D-
VKPH:2.800 C-
Kills:215 (150 + 65)
Deaths:74
KDR:2.905
VKDR:0.662
Vehicle Kills:49
Kill Difference:141
Playtime:12.581 hours
Usage:1%
Score:0.149m
Score/min:198
Driving Accuracy:28.326%
Gunner Accuracy:18.630%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 7857801,0140.769C0.2717.112%D**11.026%D**11.8D-N/A6166.3h15.2D89.1D--
Cosmos VM3 5625553101.79C+0.7513.227%D-20.18%C*20.9DN/A11626.6h12.5B+94.5C+
Cosmos VM3 4744712861.647C+0.6113.752%D19.108%C+20DN/A11123.5h13.8C*100.1C+
Maelstrom Turbo Laser 8424388850.495C-0.5423.438%D*2.968%C**5.7D5.2D13077h126.8C+540.9D
Flare VE6 4144134430.932C-0.1113.215%F14.044%D**21.5DN/A13619.2h11.7C88.8D--
Saron Laser Cannon 7063747490.499C0.5425.94%D--1.07%D5.5D4.9D14168.2h137.3C++529.3C+
Serpent VE92 3763745260.711C0.3315.979%F14.973%D-9.9D-N/A5737.8h14.4C+90.4D-
Dual Photon Pods 4773531402.521D1.4834.996%F-1.7%B++29.7D-10.4D32511.9h24.3C+69.4D
Solstice SF 3343295270.624C0.4116.975%D**11.55%D-4D--N/A2283.2h12.4C+73.1C-
Sirius SX12 2832813690.762C0.2816.212%F10.32%D*11.5D-N/A6724.4h15.9C+97.9D
Coyote Missiles 4262471431.727C0.6940.212%F-N/A16.6D12D33414.9h50.7C126D-
Photon A2A Missile Pods 439212942.255C-1.2276.162%CN/A21.9D23.4D6769.7h6.5B**8.5B**
Comet VM2 2241671800.928C++0.1128.771%F3.593%C9.2C3.1C--7718.1h17.3B+60C+
Frag Grenade 1671651165N/A163.9636.962%D*N/A330D4C--18950.5h4.3C11.7D
Orion VS54 1531531780.86C0.1813.529%D**18.301%D-15.1DN/A14510.1h14C+103.3C
Supernova PC 193150652.308C-1.2728.326%F--3.333%B*14.3D4.1D*17810.5h3.6B**12.8C
Light PPA 164147642.297C1.2623.718%F--N/A26.3D3C+2015.6h14.3C++60.3C--
Quasar VM1 1391361101.236C+0.2010.013%D*15.441%D11.2D--N/A5712.1h16.5C164.6C--
NS-15M AE 1321311680.78C--0.2616.402%F-21.374%D15.8D*N/A538.3h15.3D*93.3F
Lasher X2 1281251640.762C0.2813.644%F3.2%C19.2DN/A1126.5h19.9C+145.8D*
NS-7 PDW 1241202100.571C-0.4715.192%F-15.833%C7.6D--N/A4215.8h21.9D**144.4F-
Comet VM2 1621181171.009C+0.0328.4%F-5.085%B+10.3C3.8D10411.5h18.2B*64.2C++
Parallax VX3 109109601.817C0.7834.342%D66.973%D*18.2DN/A946h3.2D**9.4D--
C-4 1711081730.624D0.4117.94%D**N/A25.7D*15D--5144.2h1.9D10.4D*
Hornet Missiles 161106571.86D0.8231.339%T*1.887%B27.2D14.1D-3523.9h8.5B+27.3D
NS-10 Burster 136991040.952C+0.0922.866%D--15.152%A++5.7C+2.1D--9117.3h73.3A+320.5B++
L105 Zephyr 10695283.393D2.3632.099%D*1.053%C*30.6D3.5D-2283.1h6.4C*19.9C
C75 Viper 11285422.024C-0.9931.357%D-1.176%C17D5.4D2165h16C51D
Nemesis VSH9 133841550.542C0.5045.396%F--3.571%B+9.4C5.5C2128.9h8.5C+18.6D*
NS-10 Burster 10883811.025C+0.0124.074%D-19.277%M**5.6C+1.7D**9214.9h78.3A++325.2B*
Spiker 68671040.644C0.3913.333%F--14.925%D-21.6C--N/A1233.1h7.5B+56.4D*
Artemis VX26 6767541.241C+0.2022.005%D*10.448%F-14.6D-N/A694.6h12.6C+57.2C-
Proton II PPA 716597.222C6.1818.63%D-1.538%C--31D-2.9C-2932.1h8.7B+46.5C+
Beamer VS3 63631060.594C+0.4424.35%C-15.873%D-33.2BN/A1761.9h7.9B+32.3C++
NS-357 Underboss 59591240.476C--0.5617.454%F--16.949%D9.5D--N/A566.2h4.1C*23.7F-
AP30 Shredder 8450301.667D0.6318.858%F--N/A500U340U7051900.1h76.9B+407.8D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21220.2h
Medical Applicator584229,47219.6h
Ursa03200.1h
Manticore SX0600h
Restoration Kit92650.2h
NS Patriot Flare Gun0840.1h
Nanite Revive Grenade01,3350.4h
Ammunition Package114110.6h
Nano-Armor Kit285371,653123.8h
Anti-Infantry MANA Turret61110.5h
NSX-P Naginata01110.1h
Zenith VX-5AE1671.4h
Recon Detection Device42360.5h

Check the help document for the dictionary if you want to learn more about words used here.


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