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Loyal Soldier Grizmu[Mdu] Grizmu
VS BR 122

KDR: 3.01

Score: 30.7m

Last Seen: Jun 14th, 2019 10:13 PM
- OFFLINE - 283.9 hour(s)

Battle Rank 120 (122 total) - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 84
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Deimos VA29 M12 Kobalt Orion VS54 Lasher X2 Solstice VE3 Thanatos VE70 NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,170,936 MLG Score: 936
Fun Score: N/A
Cheeseburgers Flipped: 370TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.5%20.377%64215119612,1511.960791.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.169%2.043A*-0.117C+-1.684F-HEAD + (~4.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.526B+11.10.217C++24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.275%1.281%260312081,1716986381.67765183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.66%0.784B++-0.294C0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.70.135C++63.2-0.18C79.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.928%1.982%77412074549012530.503326179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.493%0.29C*-0.382C--0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.7-0.469D24.9-0.989D--31.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.859%2.971%14692011918,14685044779.57227182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.24%0.898B*-0.379C-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.508B+27.80.323C*35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.057%59.801%1469412072,719609244.45738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.071%1.382A-0.556D0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.281C*3.10.013C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.19%10.134%1469212092,467425225.79108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.665%1.803A++-0.884D--0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+3.20.334C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 84
30.7m500%408 (24.5k)366 (22k)3.0066742,82114,2423.75025122 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1211383624.561%12.613%31005:5310

49% Engineer18% Heavy Assault17% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2016 10:45 AMJun 1st, 2019 10:55 AMJun 24th, 2019 7:46 PM (2d) (PST)Jun 14th, 2019 10:50 PM (12d) (PST)Jun 14th, 2019 6:13 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
847897580.5100.1700.0643.1650.123936

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,8275,36145,46631104190721,955

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1399.2h/58.3d 10,590 5,401 18,174 265.7k 2,119 3,158 10,316 71.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,222
Deaths:577
KDR:2.118
Accuracy:27.349% A
HSR:20.786% D
NSX Naginata
B**
Kills:1,138
Deaths:590
KDR:1.929
Accuracy:27.517% B**
HSR:21.353% D-
Flare VE6
A+
Kills:1,076
Deaths:380
KDR:2.832
Accuracy:31.080% A+
HSR:26.394% C**
Kills:3,436
Deaths (as Heavy Assault):1,547
Deaths (to Heavy Assaults):3,627
KDR:2.22107
Kill Difference:1,889
Playtime:254.963 hours
Usage:18%
Score:5.531m
Score/min:362
Accuracy (listed only):28.649%
HSR (listed only):22.844%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,302
Deaths:487
KDR:2.674
Accuracy:74.848% B**
HSR:10.830% D--
Solstice VE3
A++
Kills:1,166
Deaths:776
KDR:1.503
Accuracy:32.585% A++
HSR:15.523% D
Thanatos VE70
A*
Kills:1,165
Deaths:584
KDR:1.995
Accuracy:58.826% A*
HSR:9.356% D**
Zenith VX-5
B+
Kills:1,162
Deaths:456
KDR:2.548
Accuracy:28.467% B+
HSR:16.437% D-
NS Baron G5AE
A+
Kills:1,066
Deaths:383
KDR:2.783
Accuracy:61.294% A+
HSR:13.884% C
Eidolon VE33
B**
Kills:497
Deaths:240
KDR:2.071
Accuracy:34.625% B**
HSR:24.145% C
NSX-P Tanto
C++
Kills:69
Deaths:18
KDR:3.833
Accuracy:26.194% C++
HSR:15.942% D**
Kills:6,427
Deaths (as Engineer):2,944
Deaths (to Engineers):3,256
KDR:2.18308
Kill Difference:3,483
Playtime:684.611 hours
Usage:49%
Score:15.610m
Score/min:380
Accuracy (listed only):45.263%
HSR (listed only):15.160%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:1,302
Deaths:487
KDR:2.674
Accuracy:74.848% B**
HSR:10.830% D--
Solstice VE3
A++
Kills:1,166
Deaths:776
KDR:1.503
Accuracy:32.585% A++
HSR:15.523% D
Thanatos VE70
A*
Kills:1,165
Deaths:584
KDR:1.995
Accuracy:58.826% A*
HSR:9.356% D**
Zenith VX-5
B+
Kills:1,162
Deaths:456
KDR:2.548
Accuracy:28.467% B+
HSR:16.437% D-
NS Baron G5AE
A+
Kills:1,066
Deaths:383
KDR:2.783
Accuracy:61.294% A+
HSR:13.884% C
Eridani SX5
A*
Kills:952
Deaths:619
KDR:1.538
Accuracy:37.358% A*
HSR:14.181% D-
NSX-P Tanto
C++
Kills:69
Deaths:18
KDR:3.833
Accuracy:26.194% C++
HSR:15.942% D**
Kills:6,882
Deaths (as Light Assault):3,323
Deaths (to Light Assaults):1,902
KDR:2.07102
Kill Difference:3,559
Playtime:104.196 hours
Usage:7%
Score:2.193m
Score/min:351
Accuracy (listed only):45.653%
HSR (listed only):13.736%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,163
Deaths:571
KDR:2.037
Accuracy:48.848% A+
HSR:16.079% D-
XM98
A++
Kills:1,159
Deaths:192
KDR:6.036
Accuracy:48.930% A++
HSR:65.833% D--
Eridani SX5
A*
Kills:952
Deaths:619
KDR:1.538
Accuracy:37.358% A*
HSR:14.181% D-
NSX Tomoe
A
Kills:763
Deaths:256
KDR:2.980
Accuracy:35.713% A
HSR:32.241% C-
Beamer VS3
B+
Kills:743
Deaths:489
KDR:1.519
Accuracy:29.783% B+
HSR:21.265% C+
Phaseshift VX-S
A*
Kills:731
Deaths:106
KDR:6.896
Accuracy:50.791% A*
HSR:59.508% D--
VA39 Spectre
B**
Kills:556
Deaths:199
KDR:2.794
Accuracy:37.938% B**
HSR:31.655% D
NS-357 Underboss
B++
Kills:465
Deaths:216
KDR:2.153
Accuracy:42.486% B++
HSR:21.720% C+
NSX Daimyo
C+
Kills:273
Deaths:47
KDR:5.809
Accuracy:41.166% C+
HSR:92.308% C-
NS-AM7 Archer
C+
Kills:239
Deaths:312
KDR:0.766
Accuracy:54.055% D
HSR:15.900% C+
Kills:7,044
Deaths (as Infiltrator):3,007
Deaths (to Infiltrators):1,953
KDR:2.34253
Kill Difference:4,037
Playtime:231.934 hours
Usage:17%
Score:4.280m
Score/min:308
Accuracy (listed only):42.707%
HSR (listed only):37.069%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,302
Deaths:487
KDR:2.674
Accuracy:74.848% B**
HSR:10.830% D--
Thanatos VE70
A*
Kills:1,165
Deaths:584
KDR:1.995
Accuracy:58.826% A*
HSR:9.356% D**
NS Baron G5AE
A+
Kills:1,066
Deaths:383
KDR:2.783
Accuracy:61.294% A+
HSR:13.884% C
Eridani SX5
A*
Kills:952
Deaths:619
KDR:1.538
Accuracy:37.358% A*
HSR:14.181% D-
Pulsar VS1
B*
Kills:934
Deaths:582
KDR:1.605
Accuracy:28.196% B*
HSR:20.129% C+
NSX Yumi
B+
Kills:562
Deaths:305
KDR:1.843
Accuracy:29.022% B+
HSR:24.733% C+
Kills:5,981
Deaths (as Combat Medic):2,960
Deaths (to Combat Medics):1,149
KDR:2.02061
Kill Difference:3,021
Playtime:71.369 hours
Usage:5%
Score:1.970m
Score/min:460
Accuracy (listed only):48.257%
HSR (listed only):15.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:310
Deaths:95
KDR:3.263
Accuracy:17.696% B+
HSR:13.226% D*
Vortex VM21
B++
Kills:286
Deaths:82
KDR:3.488
Accuracy:47.328% B++
HSR:4.196% C**
Vortex VM21
A*
Kills:238
Deaths:84
KDR:2.833
Accuracy:49.699% B**
HSR:8.403% A*
Quasar VM1
B*
Kills:227
Deaths:51
KDR:4.451
Accuracy:21.594% B*
HSR:17.181% D
Comet VM2
A
Kills:217
Deaths:104
KDR:2.087
Accuracy:54.716% A
HSR:3.226% C--
Comet VM2
A++
Kills:122
Deaths:58
KDR:2.103
Accuracy:62.976% A++
HSR:1.639% D*
Blueshift VM5
B*
Kills:81
Deaths:19
KDR:4.263
Accuracy:23.687% B*
HSR:13.580% D**
Blueshift VM5
B++
Kills:65
Deaths:19
KDR:3.421
Accuracy:23.361% B++
HSR:9.231% F--
NS-10 Burster
M
Kills:51
Deaths:21
KDR:2.429
Accuracy:47.785% M
HSR:9.804% B**
Kills:1,597
Deaths (as MAX Suit):266.500
Deaths (to MAX Suits):574
KDR:5.9925
Kill Difference:1,330.500
Playtime:46.299 hours
Usage:3%
Score:1.134m
Score/min:408
Accuracy (listed only):38.760%
HSR (listed only):8.943%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:418
V. Kills:26 N/A
Deaths:92
KDR:4.543
Accuracy:35.525% D
KPH:44.800 C+
VKPH:2.800 C
Dual Photon Pods
B+
Kills:401
V. Kills:193 207%
Deaths:33
KDR:12.152
Accuracy:61.279% B**
KPH:46.600 D
VKPH:22.400 B+
Saron Laser Cannon
C+
Kills:352
V. Kills:321 109%
Deaths:198
KDR:1.778
Accuracy:42.498% A++
KPH:9.200 C
VKPH:8.400 C+
Hornet Missiles
C**
Kills:72
V. Kills:96 74%
Deaths:14
KDR:5.143
Accuracy:63.420% C*
KPH:33.900 C--
VKPH:45.200 C**
Coyote Missiles
C--
Kills:58
V. Kills:40 141%
Deaths:21
KDR:2.762
Accuracy:58.635% B++
KPH:22.800 D
VKPH:15.700 C--
Kills:1,301 (770 + 0)
Deaths:358
KDR:3.634
VKDR:1.888
Vehicle Kills:676
Kill Difference:943
Playtime:61.006 hours
Usage:4%
Score:0.895m
Score/min:245
Piloting Accuracy:42.498%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,331
V. Kills:1,223 109%
Deaths:188
KDR:7.080
Accuracy:50.613% A
KPH:43.900 B+
VKPH:40.300 B**
AP30 Shredder
A+
Kills:1,015
V. Kills:1,054 96%
Deaths:155
KDR:6.548
Accuracy:41.755% B**
KPH:35.200 C**
VKPH:36.500 A+
L105 Zephyr
A++
Kills:588
V. Kills:186 314%
Deaths:46
KDR:12.783
Accuracy:55.579% A+
KPH:64 B+
VKPH:20.300 A++
L105 Zephyr PX
A*
Kills:498
V. Kills:171 290%
Deaths:31
KDR:16.065
Accuracy:65.654% A++
KPH:78.100 C+
VKPH:26.800 A*
Dual-75 Duster
A++
Kills:218
V. Kills:49 436%
Deaths:22
KDR:9.909
Accuracy:43.800% B++
KPH:53.800 C--
VKPH:12.100 A++
CAS30 Tank Buster
D
Kills:71
V. Kills:84 84%
Deaths:123
KDR:0.577
Accuracy:55.602% B**
KPH:3.200 D-
VKPH:3.800 D
Kills:3,721 (71 + 3,650)
Deaths:565
KDR:6.586
VKDR:4.897
Vehicle Kills:2,767
Kill Difference:3,156
Playtime:100.696 hours
Usage:7%
Score:2.578m
Score/min:427
Piloting Accuracy:55.602%
Gunner Accuracy:43.800%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:108
V. Kills:29 360%
Deaths:16
KDR:6.750
Accuracy:48.545% B*
KPH:29.600 C+
VKPH:7.900 C+
Skyguard
A
Kills:59
V. Kills:60 97%
Deaths:10
KDR:5.900
Accuracy:40.394% A++
KPH:14.500 C+
VKPH:14.700 A
Kills:167 (167 + 0)
Deaths:26
KDR:6.423
VKDR:3.423
Vehicle Kills:89
Kill Difference:141
Playtime:7.734 hours
Usage:1%
Score:0.135m
Score/min:290
Driving Accuracy:40.394%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:435
V. Kills:369 118%
Deaths:68
KDR:6.397
Accuracy:59.325% A++
KPH:28.800 B
VKPH:24.400 B**
E540 Halberd
B++
Kills:406
V. Kills:232 174%
Deaths:25
KDR:16.240
Accuracy:55.459% B**
KPH:36.300 B+
VKPH:20.700 B++
Supernova PC
B
Kills:227
V. Kills:116 194%
Deaths:51
KDR:4.451
Accuracy:56.615% B*
KPH:18.900 C
VKPH:9.700 B
M20 Basilisk
A*
Kills:147
V. Kills:56 258%
Deaths:27
KDR:5.444
Accuracy:45.880% A*
KPH:37.200 A*
VKPH:14.200 A++
Aphelion VEX-4
B
Kills:74
V. Kills:63 116%
Deaths:11
KDR:6.727
Accuracy:31.830% C-
KPH:23.700 C
VKPH:20.200 B
Supernova FPC
C--
Kills:60
V. Kills:39 150%
Deaths:12
KDR:5
Accuracy:52.972% C+
KPH:19.900 C--
VKPH:12.900 C--
Kills:1,349 (287 + 1,062)
Deaths:194
KDR:6.954
VKDR:4.510
Vehicle Kills:875
Kill Difference:1,155
Playtime:48.390 hours
Usage:3%
Score:1.082m
Score/min:373
Driving Accuracy:52.972%
Gunner Accuracy:31.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:1,114
V. Kills:47 N/A
Deaths:66
KDR:16.879
Accuracy:46.532% B**
KPH:158.700 A+
VKPH:6.700 C++
Aphelion VEX-4H
B**
Kills:462
V. Kills:318 145%
Deaths:64
KDR:7.219
Accuracy:44.437% C+
KPH:56.700 B**
VKPH:39 B**
Saron HRB-H
B++
Kills:290
V. Kills:299 97%
Deaths:86
KDR:3.372
Accuracy:69.998% A++
KPH:30.500 C-
VKPH:31.500 B++
M20 Basilisk-H
B**
Kills:225
V. Kills:64 346%
Deaths:16
KDR:14.063
Accuracy:59.807% B**
KPH:86.600 B**
VKPH:24.600 B++
G40-F Ranger
B**
Kills:107
V. Kills:109 97%
Deaths:9
KDR:11.889
Accuracy:48.573% A**
KPH:29.200 D
VKPH:29.700 B**
E540 Halberd-H
B+
Kills:66
V. Kills:37 174%
Deaths:14
KDR:4.714
Accuracy:65.683% B**
KPH:46.100 C++
VKPH:25.800 B+
Kills:2,264 (0 + 2,264)
Deaths:255
KDR:8.878
VKDR:3.427
Vehicle Kills:874
Kill Difference:2,009
Playtime:32.368 hours
Usage:2%
Score:0.865m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:65.683%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:482
V. Kills:18 N/A
Deaths:17
KDR:28.353
Accuracy:25.570% A
KPH:123.800 A++
VKPH:4.600 B+
M20 Basilisk
A++
Kills:300
V. Kills:99 300%
Deaths:55
KDR:5.455
Accuracy:50.177% A
KPH:40.500 A++
VKPH:13.400 A+
M40 Fury
A
Kills:265
V. Kills:48 N/A
Deaths:26
KDR:10.192
Accuracy:48.705% A
KPH:80.200 B**
VKPH:14.500 B+
M12 Kobalt
S
Kills:162
V. Kills:23 N/A
Deaths:7
KDR:23.143
Accuracy:24.279% A
KPH:105.800 B*
VKPH:15 S
M40 Fury
B+
Kills:129
V. Kills:21 N/A
Deaths:17
KDR:7.588
Accuracy:39.591% B
KPH:55.400 B+
VKPH:9 C+
M20 Basilisk
A
Kills:108
V. Kills:56 189%
Deaths:32
KDR:3.375
Accuracy:52.342% A+
KPH:30.700 B++
VKPH:15.900 A
M60-G Bulldog
A++
Kills:86
V. Kills:22 374%
Deaths:10
KDR:8.600
Accuracy:49.288% B**
KPH:68.500 A+
VKPH:17.500 A++
Kills:1,532 (0 + 1,532)
Deaths:164
KDR:9.341
VKDR:1.750
Vehicle Kills:287
Kill Difference:1,368
Playtime:23.233 hours
Usage:2%
Score:0.454m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:49.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C+
Kills:197
V. Kills:87 224%
Deaths:98
KDR:2.010
Accuracy:54.612% B+
KPH:12.500 C
VKPH:5.500 C+
Kills:197 (197 + 0)
Deaths:98
KDR:2.010
VKDR:0.888
Vehicle Kills:87
Kill Difference:99
Playtime:15.739 hours
Usage:1%
Score:0.083m
Score/min:88
Driving Accuracy:54.612%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:686
V. Kills:47 N/A
Deaths:20
KDR:34.300
Accuracy:34.358% C++
KPH:117.400 A
VKPH:8 B+
M20 Wyvern
A
Kills:192
V. Kills:91 209%
Deaths:38
KDR:5.053
Accuracy:47.681% A
KPH:26.900 C*
VKPH:12.800 C+
Kills:878 (0 + 878)
Deaths:58
KDR:15.138
VKDR:2.379
Vehicle Kills:138
Kill Difference:820
Playtime:12.979 hours
Usage:1%
Score:0.182m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:47.681%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,5541,3311887.08C++4.0750.613%AN/A43.8B+40.2B**54730.4h3.9C**7.7B*
Deimos VA29 1,3121,3024872.674A0.3374.848%B**10.83%D--83.5A+N/A18215.6h2B++2.6B++
M12 Kobalt 1,2941,2382256.273A53.2727.201%B**15.751%C147.4B++6.7B+3168.4h13.8B++50.6B*
Orion VS54 1,2441,2225772.118B+0.8927.349%A20.786%D36.3C++N/A12633.7h11.3B+41.4C**
Lasher X2 1,1981,1836151.924A1.0833.818%B**2.536%D49.7B**N/A14123.8h17.8B+52.7B++
Solstice VE3 1,1971,1667761.503B**1.5032.585%A++15.523%D18.3C+N/A6863.8h16.6C+50.9B
Thanatos VE70 1,1771,1655841.995A1.0158.826%A*9.356%D**49.6B**N/A19123.5h4.6C**7.9B*
NS-44 Commissioner 1,1681,1635712.037B**0.9748.848%A+16.079%D-35.7C++N/A10032.6h3.9C++7.9B++
Zenith VX-5 1,1751,1624562.548A0.4628.467%B+16.437%D-43.7B+N/A11126.6h10.2B**36B++
XM98 1,1611,1591926.036A*3.0348.93%A++65.833%D--44.9B**N/A10725.8h2.3B+4.7B*
NSX Naginata 1,1691,1385901.929B+1.0827.517%B**21.353%D-43.3C++1.2B**12926.3h11.6C**42.1B+
Proton II PPA-H 1,1611,1146616.879B+13.8746.532%B**1.436%C159.1A+6.7C++4387h8.1B++17.4B*
Flare VE6 1,0881,0763802.832A+0.1731.08%A+26.394%C**49.4C**N/A13321.8h10.2C**32.8B++
NS Baron G5AE 1,0841,0663832.783A0.2261.294%A+13.884%C52BN/A12020.5h4.9C-8.1C+
C-4 1,4631,0453722.809B**0.2021.488%DN/A124.4B**49.8A+8758.4h1.2B+5.6C**
AP30 Shredder 2,0691,0151556.548C++3.5441.755%B**2.66%C**35.2C**36.6A+51328.8h91.2C++218.5B+
Eridani SX5 9679526191.538B1.4737.358%A*14.181%D-23.3C-N/A7040.8h16.1D--43.1C**
Pulsar VS1 9459345821.605B++1.4028.196%B*20.129%C+34.2B+N/A12527.3h13.8B49B+
NSX Tomoe 7677632562.98B++0.0335.713%A32.241%C-45.1C**N/A13116.9h13.4C**37.5B++
Beamer VS3 7507434891.519B**1.4929.783%B+21.265%C+27.1C+N/A8727.4h8.4B+28.1C*
Phaseshift VX-S 7377311066.896A3.8950.791%A*59.508%D--44.6B**N/A12716.4h2.9C++5.6B+
CAS 14-E 7336862034.3A+31.2934.358%C++1.166%D118.3A8.1B+2925.8h21.4B*62.4B++
Proximity Mine 6646641046.385B*3.3846.128%B+N/A147.6B+N/A4174.5h2.1D4.5C++
Force-Blade 64263911,3230.056B**2.9526.039%C8.92%C**0.9C*N/A2744.4h2.1B+8C*
L105 Zephyr 7745884612.783B+9.7855.579%A+N/A63.9B+20.2A++3159.2h6.7C+12B++
NSX Yumi 5765623051.843B1.1629.022%B+24.733%C+35.1C+N/A9616h12.7C+43.9C**
VA39 Spectre 5725561992.794B**0.2137.938%B**31.655%D22.1C+N/A6225.2h5.5B14.5B+
Lancer VS22 1,0715332741.945A1.0659.037%CN/A16.1C**16.2B+19833.2h12.4B+21B+
L105 Zephyr PX 6694983116.065C+13.0665.654%A++N/A77.8C+26.7A*3966.4h5.3C+8.1B+
Eidolon VE33 5124972402.071B*0.9434.625%B**24.145%C31.5B+N/A9215.8h7.5B++21.5B++
M12 Kobalt 5004821728.353A+25.3525.57%A13.486%D--123.6A+4.6B+3453.9h15.5B++60.6B++
NS-357 Underboss 4674652162.153A0.8542.486%B++21.72%C+32.3CN/A7914.4h4.9D11.4C**
Aphelion VEX-4H 780462647.219C**4.2144.437%C+3.68%C**56.3B*38.8B**5358.2h49.4B+111.3B+
Saron HRB 804435686.397C**3.3959.325%A++N/A28.8B24.4B**31715.1h25.6C-43.1B+
Tank Mine 8264221034.097B*1.0933.791%C+N/A150.7B**144.3M+21552.8h2.2C-6.6C+
Light PPA 444418924.543C+1.5435.525%DN/A44.9C+2.8C1519.3h8.8B+24.6B+
E540 Halberd 6384062516.24B++13.2355.459%B**3.448%B+36.3B+20.7B++33511.2h5.7C++10.2B+
Dual Photon Pods 5944013312.152B*9.1561.279%B**N/A46.6D22.4B+3868.6h30D49C+
M60-A Bulldog 494398527.654B4.6547.905%B**N/A43.7C**10.5A3529.1h6.3C13.1B+
Saron Laser Cannon 6733521981.778C+1.2342.498%A++2.557%C*9.2C8.4C+21838.4h165.6C+389.7C**
MANA Anti-Vehicle Turret 4833371232.74C0.2758.721%C+6.825%A++3370A1460B+4872130.1h5.6B**9.6B**
Quasar VM1 311310953.263A0.2617.696%B+13.226%D*30.7B+N/A9110.1h12.9B++72.6B+
M20 Basilisk 399300555.455A2.4550.177%A11%A*40.5A++13.4A+3067.4h73.7B+146.8B**
NS Decimator 5202902161.343B1.6664.057%B+1.034%D-28.2C-22.3B*27610.3h6.3D--9.9D
Saron HRB-H 589290863.372C0.3769.998%A++N/A30.5C-31.5B++3859.5h31.8D45.4C++
Vortex VM21 496286823.488A++0.4847.328%B++4.196%C**14.4B**10.6A++12819.8h17.3B*36.6B++
NSX Daimyo 273273475.809B*2.8041.166%C+92.308%C-51.5C++N/A1165.3h2.5C++6C*
M40 Fury 3132652610.192B+7.1948.705%AN/A80.3B**14.5B+3413.3h14.8C+30.5B+
NS-AM7 Archer 3372393120.766B++2.2454.055%D15.9%C+4.4D1.8D3754h13B++24B+
Vortex VM21 373238842.833A+0.1749.699%B**8.403%A*11.9B**6.8B*9120h22.2B**44.6B*
M20 Basilisk 321229732.714S29.7149.681%C5.677%B+63.6B**25.6B+3813.6h60.5B**121.9B**
Quasar VM1 229227514.451A1.4421.594%B*17.181%D45.4B*N/A1215h10.2A47.4B*
Supernova PC 343227514.451C+1.4456.615%B*2.203%C+18.9C9.7B22512h7D-12.4C+
M20 Basilisk-H 2892251614.063B**11.0659.807%B**4%D86.5B**24.6B++4522.6h58.9C**98.5B++
Dual-75 Duster 267218229.909C+6.9043.8%B++N/A53.2C--12A++2994.1h6.9D15.6C++
Comet VM2 3012171042.087A+0.9254.716%A3.226%C--19.7A+7.6A++14611h17.3B+31.7B++
Hyena Missile Launcher 3642111061.991C*1.0245.984%A*N/A16C+11.6C+28913.2h37.4C+81.3B*
Spear Anti-Vehicle Phalanx Turret 298206729.429M*26.4259.446%A+1.942%D--57.2B**25.6B4393.6h6.9B+11.6B*
M20 Basilisk-F 284197982.01B**1.0054.612%B+N/A12.5C5.5C+8815.7h53.2B97.3B+
M20 Wyvern 283192385.053C+2.0547.681%A8.333%A+27C*12.8C+1857.1h75.6C*158.5B*
Frag Grenade 1901891189N/A185.9954.45%AN/A630B++3.3D-23330.3h3B++5.5B*
Rocklet Rifle 3871821221.492A+1.5153.737%C++N/A38.7B*43.6A+4514.7h23.4B**43.6B*
Hunter QCX 188165961.719A+1.2952.694%B++20.606%C20.6B++2.9C++838h8.4C+15.9C++
M12 Kobalt 185162723.143B20.1424.279%A12.963%D*108B**15.3S3621.5h15.9B+65.5B+
M20 Basilisk 203147275.444A2.4445.88%A*8.163%A36.8A*14A++2234h64.4B++140.3B**
NSX Masamune 204137981.398B*1.6156.358%C+1.46%C-23.6C11.6C+2095.8h12.8C++22.7C++
M40 Fury 150129177.588C*4.5839.591%B4.651%M*56.1B+9.1C+2882.3h12B+30.3B+
Spear Anti-Vehicle Phalanx Tower 227127431.75B++28.7454.206%B7.087%A38.5C+30.3C*3603.3h10.8C+19.8C++
Comet VM2 189122582.103A0.9062.976%A++1.639%D*21.4A+11.8M**1755.7h22.8B+36.1B*
MANA Anti-Personnel Turret 110109353.114N/A0.1133.77%UN/A1090U10U2922900.1h29.1T*86.1T*
C75 Viper 137108166.75B+3.7448.545%B*N/A29.2C+7.8C+2953.7h19.8D-40.7C+
M20 Basilisk 164108323.375C*0.3752.342%A+10.185%A++30.9B++16A3233.5h97.1C*185.6B*
G40-F Ranger 216107911.889C++8.8848.573%A**N/A28.9D29.5B**4353.7h78.2C161.1B+
M60-A Bulldog 142102714.571C+11.5655.71%B**1.961%C21.3D8.3A1044.8h9D**16.2C
A30 Walker 180101352.886B+0.1231.047%A1.98%C++14.6C11.4C+2436.9h161.5C+520.2B
S1 170100961.042B+1.9666.616%B**4%B++22.2C+15.6B+4714.5h8.8D-13.2C+
M60-G Bulldog 10886108.6B**5.5949.288%B**2.326%C66.2A16.9A++3661.3h6.8C*13.9B++
Blueshift VM5 8281194.263B++1.2623.687%B*13.58%D**38.6C**N/A1142.1h13.6B++57.6B++
Aphelion VEX-4 13774116.727B*3.7231.83%C-2.703%D23.9C+20.3B2733.1h53.3C**167.5C*
Hornet Missiles 16872145.143C+2.1463.42%C*N/A34.3C--45.7C**5792.1h16.3D25.7C--
CAS30 Tank Buster 155711230.577C-2.4355.602%B**N/A3.2D-3.8D22621.9h95.6D*172C
NSX-P Tanto 6969183.833M++0.8326.194%C++15.942%D**46B*N/A1181.5h11B*41.9B++
E540 Halberd-H 10366144.714C1.7165.683%B**1.515%C47.1C++26.4B+3791.4h6.4C+9.8B+
Blueshift VM5 6665193.421B+0.4123.361%B++9.231%F--31C+N/A972.1h16.8C+71.8B+
Nemesis VSH9 13161770.792C*2.2166.409%B+N/A7.3C-8.4C+1968.3h11.3D*17D
Supernova FPC 9960125C+1.9952.972%C+3.333%B+20C--13C-16833h6.7D12.6C--
Skyguard 11959105.9A2.8940.394%A++1.695%C14.4C+14.6A2864.1h121.7C++301.3B*
Coyote Missiles 9858212.762C+0.2458.635%B++N/A23.2D16C-2352.5h57.8D98.5C+
M60-A Bulldog 865577.857C4.8558.531%A3.636%B**19D10.7A*1102.9h14.8T*25.3F
NS-10 Burster 8551212.429A++0.5847.785%M9.804%B**11.9M7.9M+1554.3h76.1A++159.3A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,5101.5h
Anti-Vehicle MANA Turret141,5671.7h
Nano-Armor Kit451950,94065.8h
Motion Spotter42,6311.8h
Turret AI Module1510.2h
Nanite Revive Grenade06440.2h
Cortium Silo01280.3h
Spitfire Auto-Turret66410.9h
Restoration Kit408030.7h
Xiphos Anti-Personnel Tower0690.3h
Rampart Wall1830.8h
VS Triumph Flare Gun0820.1h
Deconstruction Tool03,1190.1h
Spear Anti-Vehicle Tower1560.3h
Recon Detection Device395,1228.9h
Shield Recharging Field202,6950.8h
Ammunition Package184,0941.4h
Anti-Infantry MANA Turret32320.4h
Medical Applicator321160,13712.1h
Hardlight Barrier1810.1h
Nano-Repair Grenade0680h
WLT-Howler Mining Laser2146,29412.6h

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