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GrizzlyKodiak[] GrizzlyKodiak
VS BR 126

KDR: 1.91

Score: 33.3m

Last Seen: Nov 23rd, 2017 5:04 AM
-

Battle Rank 111 (126 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pulsar C Flare VE6 Supernova FPC Dual Photon Pods Maelstrom Turbo Laser Pandora VX25 C-4 Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $567,954 MLG Score: 454
Fun Score: N/A
Cheeseburgers Flipped: 785TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.214%22.271%53922100025,9492.0142-0.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.321%0.614B+0.245C++-1.067D*HEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.421B10.50.266C*32.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.181%2.039%414310193,72788722834.2018163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.997%-0.972D--0.4B0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.4-0.214C55.1-0.04C+140.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.872%2.619%617710155,040102526384.91707191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.335%-0.489D0C+0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.295C*9.80.22C++17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.655%5.166%123810141,14210616391.07634178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.495%-0.325C0.203C++0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.304C*26.90.317C*55.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.977%84.242%12311021165113820.144864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.043B**1.122B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.521B+20.375C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.157%11.833%123310193,186992283.20846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.498%0.144C++-0.536D0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.203C++4.50.065C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.3m260.2%257 (15.4k)230 (13.8k)1.9071552,25227,3982.27871126 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022162020.387%14.114%28805:1721

6% Combat Medic55% Engineer11% Heavy Assault7% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 5:23 AMAug 3rd, 2017 7:34 PMNov 23rd, 2017 12:26 AM (454d) (PST)Nov 23rd, 2017 1:42 AM (454d) (PST)Nov 23rd, 2017 1:04 AM (454d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5231363870.3600.1890.0511.1130.068454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3808,13523,2452211367413,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2418.6h/100.8d 10,180 7,375 11,656 161.5k 3,486 6,619 9,808 75.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:3,662
Deaths:2,191
KDR:1.671
Accuracy:22.581% C+
HSR:21.218% C-
Orion VS54
B+
Kills:1,176
Deaths:485
KDR:2.425
Accuracy:23.259% B+
HSR:25.170% C++
Ursa
B+
Kills:1,167
Deaths:706
KDR:1.653
Accuracy:25.800% B+
HSR:24.079% C+
Pulsar LSW
B+
Kills:1,166
Deaths:559
KDR:2.086
Accuracy:25.891% B+
HSR:27.787% B+
SVA-88
B**
Kills:56
Deaths:35
KDR:1.600
Accuracy:28.736% B**
HSR:26.786% C*
Kills:7,227
Deaths (as Heavy Assault):3,976
Deaths (to Heavy Assaults):7,375
KDR:1.81766
Kill Difference:3,251
Playtime:274.515 hours
Usage:11%
Score:4.085m
Score/min:248
Accuracy (listed only):25.253%
HSR (listed only):25.008%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:5,234
Deaths:2,574
KDR:2.033
Accuracy:22.528% C
HSR:21.074% C
Pandora VX25
B+
Kills:1,545
Deaths:993
KDR:1.556
Accuracy:44.950% B+
HSR:12.168% D
Eclipse VE3A
C
Kills:1,360
Deaths:806
KDR:1.687
Accuracy:25.528% C
HSR:18.456% C
NSX-P Tanto
B+
Kills:1,202
Deaths:845
KDR:1.422
Accuracy:28.569% B+
HSR:22.296% C
Solstice VE3
B*
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:20.674% C
HSR:24.614% B*
Solstice Burst
B+
Kills:1,160
Deaths:688
KDR:1.686
Accuracy:23.600% D
HSR:26.724% B+
NS-11C
B++
Kills:1,159
Deaths:529
KDR:2.191
Accuracy:27.770% B++
HSR:21.225% B+
Thanatos VE70
C
Kills:1,156
Deaths:742
KDR:1.558
Accuracy:37.377% C
HSR:10.900% D--
Serpent VE92
C**
Kills:1,156
Deaths:693
KDR:1.668
Accuracy:21.463% C-
HSR:21.540% C**
Deimos VA29
C*
Kills:485
Deaths:336
KDR:1.443
Accuracy:62.697% C*
HSR:12.990% D
NS Baron G5
B**
Kills:422
Deaths:223
KDR:1.892
Accuracy:55.502% B**
HSR:11.611% D
Eidolon VE33
C
Kills:273
Deaths:216
KDR:1.264
Accuracy:26.104% C
HSR:17.949% D--
Kills:16,318
Deaths (as Engineer):9,287
Deaths (to Engineers):6,396
KDR:1.75708
Kill Difference:7,031
Playtime:1,338.864 hours
Usage:55%
Score:18.628m
Score/min:232
Accuracy (listed only):33.063%
HSR (listed only):18.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:5,234
Deaths:2,574
KDR:2.033
Accuracy:22.528% C
HSR:21.074% C
Pandora VX25
B+
Kills:1,545
Deaths:993
KDR:1.556
Accuracy:44.950% B+
HSR:12.168% D
Eclipse VE3A
C
Kills:1,360
Deaths:806
KDR:1.687
Accuracy:25.528% C
HSR:18.456% C
NSX-P Tanto
B+
Kills:1,202
Deaths:845
KDR:1.422
Accuracy:28.569% B+
HSR:22.296% C
Solstice VE3
B*
Kills:1,166
Deaths:642
KDR:1.816
Accuracy:20.674% C
HSR:24.614% B*
Solstice Burst
B+
Kills:1,160
Deaths:688
KDR:1.686
Accuracy:23.600% D
HSR:26.724% B+
NS-11C
B++
Kills:1,159
Deaths:529
KDR:2.191
Accuracy:27.770% B++
HSR:21.225% B+
Thanatos VE70
C
Kills:1,156
Deaths:742
KDR:1.558
Accuracy:37.377% C
HSR:10.900% D--
Serpent VE92
C**
Kills:1,156
Deaths:693
KDR:1.668
Accuracy:21.463% C-
HSR:21.540% C**
Eridani SX5
C*
Kills:1,155
Deaths:777
KDR:1.486
Accuracy:26.999% C++
HSR:21.039% C*
Deimos VA29
C*
Kills:485
Deaths:336
KDR:1.443
Accuracy:62.697% C*
HSR:12.990% D
NS Baron G5
B**
Kills:422
Deaths:223
KDR:1.892
Accuracy:55.502% B**
HSR:11.611% D
Kills:17,200
Deaths (as Light Assault):9,848
Deaths (to Light Assaults):4,797
KDR:1.74655
Kill Difference:7,352
Playtime:398.543 hours
Usage:16%
Score:5.002m
Score/min:209
Accuracy (listed only):33.138%
HSR (listed only):18.720%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B++
Kills:1,173
Deaths:791
KDR:1.483
Accuracy:31.140% B+
HSR:27.451% B++
NS-357 Underboss
B**
Kills:1,162
Deaths:796
KDR:1.460
Accuracy:45.630% B**
HSR:25.215% B+
Eridani SX5
C*
Kills:1,155
Deaths:777
KDR:1.486
Accuracy:26.999% C++
HSR:21.039% C*
Manticore SX40
C++
Kills:793
Deaths:540
KDR:1.469
Accuracy:30.556% C++
HSR:20.555% C+
NS-44 Commissioner
A
Kills:621
Deaths:401
KDR:1.549
Accuracy:46.313% A
HSR:23.833% C**
Parallax VX3
B*
Kills:165
Deaths:53
KDR:3.113
Accuracy:41.977% B+
HSR:84.242% B*
Spiker
C++
Kills:160
Deaths:107
KDR:1.495
Accuracy:25.738% D
HSR:21.250% C++
Kills:5,229
Deaths (as Infiltrator):3,465
Deaths (to Infiltrators):3,558
KDR:1.50909
Kill Difference:1,764
Playtime:157.689 hours
Usage:7%
Score:1.378m
Score/min:146
Accuracy (listed only):35.479%
HSR (listed only):31.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,545
Deaths:993
KDR:1.556
Accuracy:44.950% B+
HSR:12.168% D
Corvus VA55
C+
Kills:1,163
Deaths:866
KDR:1.343
Accuracy:23.859% C+
HSR:18.745% D
Thanatos VE70
C
Kills:1,156
Deaths:742
KDR:1.558
Accuracy:37.377% C
HSR:10.900% D--
Eridani SX5
C*
Kills:1,155
Deaths:777
KDR:1.486
Accuracy:26.999% C++
HSR:21.039% C*
Deimos VA29
C*
Kills:485
Deaths:336
KDR:1.443
Accuracy:62.697% C*
HSR:12.990% D
NS-11P
B+
Kills:468
Deaths:291
KDR:1.608
Accuracy:24.890% B+
HSR:19.658% C++
NS Baron G5
B**
Kills:422
Deaths:223
KDR:1.892
Accuracy:55.502% B**
HSR:11.611% D
Pulsar VS1
C*
Kills:351
Deaths:144
KDR:2.438
Accuracy:24.811% C*
HSR:16.239% D
H-V45
C+
Kills:168
Deaths:90
KDR:1.867
Accuracy:23.623% C+
HSR:12.500% D*
Equinox VE2
B+
Kills:161
Deaths:97
KDR:1.660
Accuracy:29.008% B+
HSR:18.634% C
Kills:7,074
Deaths (as Combat Medic):4,559
Deaths (to Combat Medics):3,167
KDR:1.55166
Kill Difference:2,515
Playtime:135.652 hours
Usage:6%
Score:2.256m
Score/min:277
Accuracy (listed only):35.372%
HSR (listed only):15.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:718
Deaths:242
KDR:2.967
Accuracy:19.276% B+
HSR:17.131% C-
Comet VM2
C++
Kills:654
Deaths:303
KDR:2.158
Accuracy:37.517% D
HSR:4.434% C++
Comet VM2
B+
Kills:555
Deaths:276
KDR:2.011
Accuracy:38.145% D
HSR:5.586% B+
Nebula VM20
C--
Kills:415
Deaths:180
KDR:2.306
Accuracy:15.776% C--
HSR:17.590% D
Cosmos VM3
B++
Kills:393
Deaths:124
KDR:3.169
Accuracy:19.288% B++
HSR:14.504% D--
Quasar VM1
D
Kills:158
Deaths:84
KDR:1.881
Accuracy:13.037% D
HSR:15.190% D
NS-10 Burster
B+
Kills:120
Deaths:88
KDR:1.364
Accuracy:30.281% C*
HSR:9.167% B+
NS-10 Burster
C++
Kills:118
Deaths:94
KDR:1.255
Accuracy:30.284% C++
HSR:4.237% C--
Kills:3,131
Deaths (as MAX Suit):695.500
Deaths (to MAX Suits):1,354
KDR:4.5018
Kill Difference:2,435.500
Playtime:98.275 hours
Usage:4%
Score:1.995m
Score/min:338
Accuracy (listed only):25.450%
HSR (listed only):10.980%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,799
V. Kills:662 271%
Deaths:267
KDR:6.738
Accuracy:53.981% C*
KPH:50 C--
VKPH:18.400 C+
Maelstrom Turbo Laser
C+
Kills:1,639
V. Kills:1,392 118%
Deaths:1,072
KDR:1.529
Accuracy:26.392% D-
KPH:11.800 C
VKPH:10 C+
Saron Laser Cannon
C
Kills:289
V. Kills:163 176%
Deaths:223
KDR:1.296
Accuracy:20.175% F-
KPH:10.700 C
VKPH:6 C--
Hornet Missiles
C+
Kills:123
V. Kills:97 126%
Deaths:27
KDR:4.556
Accuracy:71.696% B**
KPH:46.900 C
VKPH:37 C+
Kills:3,850 (1,928 + 0)
Deaths:1,589
KDR:2.423
VKDR:1.456
Vehicle Kills:2,314
Kill Difference:2,261
Playtime:204.747 hours
Usage:8%
Score:2.628m
Score/min:214
Piloting Accuracy:20.175%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:82
V. Kills:46 174%
Deaths:12
KDR:6.833
Accuracy:47.992% B**
KPH:295,200 U
VKPH:165,600 U
CAS30 Tank Buster
D
Kills:70
V. Kills:63 109%
Deaths:121
KDR:0.579
Accuracy:30.961% D**
KPH:3.500 D
VKPH:3.200 D-
Kills:152 (70 + 82)
Deaths:133
KDR:1.143
VKDR:0.820
Vehicle Kills:109
Kill Difference:19
Playtime:19.962 hours
Usage:1%
Score:0.161m
Score/min:135
Piloting Accuracy:30.961%
Gunner Accuracy:47.992%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:960
V. Kills:608 158%
Deaths:103
KDR:9.320
Accuracy:55.778% C+
KPH:29 C+
VKPH:18.300 C++
L100 Python HEAT
C*
Kills:615
V. Kills:161 380%
Deaths:2
KDR:307.500
Accuracy:53.956% C*
KPH:28.900 C+
VKPH:7.600 D-
L100 Python HESH
C+
Kills:195
V. Kills:46 415%
Deaths:22
KDR:8.864
Accuracy:54.169% B+
KPH:34.900 D
VKPH:8.200 C+
Skyguard
C+
Kills:192
V. Kills:145 132%
Deaths:31
KDR:6.194
Accuracy:28.199% C+
KPH:9.300 D
VKPH:7 D
Kills:1,962 (1,962 + 0)
Deaths:158
KDR:12.418
VKDR:6.076
Vehicle Kills:960
Kill Difference:1,804
Playtime:80.719 hours
Usage:3%
Score:0.976m
Score/min:202
Driving Accuracy:28.199%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,889
V. Kills:1,366 138%
Deaths:336
KDR:5.622
Accuracy:53.436% C+
KPH:20.900 C
VKPH:15.100 C+
Supernova PC
B**
Kills:909
V. Kills:248 365%
Deaths:23
KDR:39.522
Accuracy:59.049% B**
KPH:30.600 B*
VKPH:8.300 C+
Saron HRB
C*
Kills:414
V. Kills:226 182%
Deaths:49
KDR:8.449
Accuracy:37.676% D
KPH:26.700 C*
VKPH:14.600 C+
Supernova VPC
C+
Kills:280
V. Kills:64 431%
Deaths:15
KDR:18.667
Accuracy:43.033% D-
KPH:33.400 C--
VKPH:7.600 C+
Proton II PPA
C*
Kills:58
V. Kills:6 N/A
Deaths:6
KDR:9.667
Accuracy:23.743% C+
KPH:38.300 D
VKPH:4 C*
E540 Halberd
B
Kills:53
V. Kills:41 126%
Deaths:6
KDR:8.833
Accuracy:45.626% C
KPH:24.600 D
VKPH:19 B
Kills:3,603 (3,078 + 525)
Deaths:435
KDR:8.283
VKDR:4.485
Vehicle Kills:1,951
Kill Difference:3,168
Playtime:147.828 hours
Usage:6%
Score:2.175m
Score/min:245
Driving Accuracy:43.033%
Gunner Accuracy:45.626%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:233
V. Kills:108 214%
Deaths:19
KDR:12.263
Accuracy:44.077% D**
KPH:30.400 C
VKPH:14.100 D--
E540 Halberd-H
D
Kills:74
V. Kills:35 206%
Deaths:21
KDR:3.524
Accuracy:51.667% D
KPH:22.900 D--
VKPH:10.800 D*
Proton II PPA-H
N/A
Kills:50
V. Kills:9 N/A
Deaths:11
KDR:4.545
Accuracy:36.522% N/A
KPH:36.600 N/A
VKPH:6.600 N/A
Kills:357 (0 + 357)
Deaths:51
KDR:7
VKDR:2.980
Vehicle Kills:152
Kill Difference:306
Playtime:12.248 hours
Usage:1%
Score:0.220m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:36.522%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:128
V. Kills:10 N/A
Deaths:7
KDR:18.286
Accuracy:20.086% C**
KPH:48.500 C-
VKPH:3.800 C*
M20 Basilisk
C--
Kills:93
V. Kills:47 194%
Deaths:21
KDR:4.429
Accuracy:30.062% D--
KPH:11.600 D
VKPH:5.900 C--
M20 Basilisk
C+
Kills:89
V. Kills:31 278%
Deaths:24
KDR:3.708
Accuracy:37.021% C+
KPH:15.400 C--
VKPH:5.400 D-
M60-G Bulldog
D-
Kills:61
V. Kills:11 N/A
Deaths:3
KDR:20.333
Accuracy:29.268% D
KPH:16.600 D--
VKPH:3 D-
M60-G Bulldog
C
Kills:55
V. Kills:9 N/A
Deaths:6
KDR:9.167
Accuracy:31.001% C-
KPH:22.400 C
VKPH:3.700 D
Kills:426 (0 + 426)
Deaths:61
KDR:6.984
VKDR:1.770
Vehicle Kills:108
Kill Difference:365
Playtime:22.553 hours
Usage:1%
Score:0.212m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:31.001%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
A
Kills:264
V. Kills:20 N/A
Deaths:131
KDR:2.015
Accuracy:30.924% A
KPH:34.300 C*
VKPH:2.600 A
Kills:264 (264 + 0)
Deaths:131
KDR:2.015
VKDR:0.153
Vehicle Kills:20
Kill Difference:133
Playtime:7.701 hours
Usage:0%
Score:0.037m
Score/min:79
Driving Accuracy:30.924%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 5,2785,2342,5742.033B+0.1322.528%C21.074%C15.7C--N/A81334.4h11.2C**49.9C++
Flare VE6 3,6793,6622,1911.671B0.2422.581%C+21.218%C-36.4C+N/A142100.5h9.8B+43.3B
Supernova FPC 3,2551,8893365.622C+3.7153.436%C+3.547%B++20.9C15.1C+22490.5h5B+9.4B+
Dual Photon Pods 2,4611,7992676.738C++4.8353.981%C*1.278%C+50C--18.4C+42536h22C*40.7C**
Maelstrom Turbo Laser 3,0311,6391,0721.529C+0.3826.392%D-2.746%C++11.8C10C+172139.2h86.9B+329.3C**
Pandora VX25 1,5521,5459931.556B++0.3544.95%B+12.168%D19.7DN/A9678.5h5.6D12.4C++
C-4 2,3831,4994423.391A+1.4824.736%C+N/A117.1B*69.1M96312.8h1B**4.2B++
Eclipse VE3A 1,4001,3608061.687B+0.2225.528%C18.456%C25.4C--N/A6353.6h12.7C+49.8C+
NSX-P Tanto 1,2471,2028451.422B+0.4928.569%B+22.296%C26.8C+1B+6044.9h13.2B+46.3B+
Orion VS54 1,1941,1764852.425B++0.5223.259%B+25.17%C++44.2B+N/A17426.6h11.2B+48.1C*
Beamer VS3 1,1781,1737911.483B**0.4231.14%B+27.451%B++19.6CN/A5259.7h8.4B+27.1C*
Ursa 1,1811,1677061.653B+0.2525.8%B+24.079%C+39C++N/A11829.9h10B+38.7B+
Solstice VE3 1,1801,1666421.816A+0.0920.674%C24.614%B*23.1C**N/A8950.4h12.6B+61C*
Pulsar LSW 1,1851,1665592.086B+0.1825.891%B+27.787%B+44.5C++N/A11426.2h11.6B44.8B+
Corvus VA55 1,1791,1638661.343B0.5623.859%C+18.745%D22.6CN/A9251.4h12.5C+52.2C++
NS-357 Underboss 1,1641,1627961.46B+0.4545.63%B**25.215%B+37.5C+N/A8231h3.7B+8.1B*
Solstice Burst 1,1711,1606881.686C*0.2223.6%D26.724%B+27.4CN/A7042.4h12B+50.8C*
NS-11C 1,1751,1595292.191A0.2827.77%B++21.225%B+38.9B+N/A9129.8h10.5B**37.7B*
Thanatos VE70 1,1741,1567421.558B*0.3537.377%C10.9%D--17.4C--N/A5566.6h4B++10.7B+
Serpent VE92 1,1781,1566931.668B+0.2421.463%C-21.54%C**21CN/A5655h11.6B+54.3C*
Eridani SX5 1,1651,1557771.486B0.4226.999%C++21.039%C*23.1C-N/A7449.9h11.5C**42.5C**
L100 Python AP 1,5689601039.32B**7.4155.778%C+3.854%B+29C+18.4C++20233.1h5.6B+10.1B+
Supernova PC 1,1579092339.522S37.6159.049%B**1.32%D-30.6B*8.4C+23029.7h3.3B**5.6A
Manticore SX40 7987935401.469B+0.4430.556%C++20.555%C+28.8C+N/A9427.5h6.9B+22.6B+
NS Decimator 1,0757506541.147C++0.7664.343%B+1.6%C--33.6C+14.6C+28222.3h4.3B+6.7B+
Cosmos VM3 7217182422.967B++1.0619.276%B+17.131%C-27.6C+N/A9826h12B*62.1B
Comet VM2 8146543032.158A+0.2537.517%D4.434%C++18.7A4.6C*13734.9h11.4B**30.4B++
NS-44 Commissioner 6276214011.549B+0.3646.313%A23.833%C**41.4C**N/A9915h3.4B+7.3B*
L100 Python HEAT 7766152307.5U305.5953.956%C*2.114%C28.9C+7.6D-22621.3h3.6A6.7A
Comet VM2 6985552762.011B**0.1038.145%D5.586%B+17.2B**4.4C11832.3h12.9A33.8B*
Deimos VA29 4884853361.443C*0.4662.697%C*12.99%D18.7D-N/A6325.9h2.5C+3.9C*
NS-11P 4744682911.608B+0.3024.89%B+19.658%C++31.8C*N/A9214.7h12.9B+52B+
NS Baron G5 4364222231.892B**0.0255.502%B**11.611%D28.1CN/A6615h4.1B+7.3C++
Nebula VM20 4244151802.306C++0.4015.776%C--17.59%D21DN/A7719.8h16.2C++102.9C+
Saron HRB 640414498.449B++6.5437.676%D5.314%M**26.7C*14.6C+43315.5h11.9A++31.6B**
Tank Mine 747400814.938A3.0327.617%C-N/A121.2B105.2A+15453.3h1.6B+5.9C**
Cosmos VM3 3963931243.169B++1.2619.288%B++14.504%D--28.1C+N/A11114h12.4B+64.2B+
Proximity Mine 3863863710.432A*8.5235.406%DN/A167.8B**N/A4202.3h1.3A++3.5B*
Sticky Grenade 3703671367N/A365.0955.674%B+N/A1223.3B+10C+27860.3h1.8B+3.3B+
Pulsar VS1 3573511442.438A++0.5324.811%C*16.239%D30.5BN/A14311.5h12.5B++50.5B+
Rocklet Rifle 5522952371.245B**0.6658.45%B+N/A36B++31.3B+3848.2h34.8C**59.5B+
Saron Laser Cannon 4522892231.296C+0.6120.175%F-2.768%B10.7C6C--12827h80.6B++399.4C**
Frag Grenade 2862831283N/A281.0931.563%F-N/A707.5B*7.5C+23870.4h2.1A+6.8B+
Supernova VPC 3442801518.667B++16.7643.033%D-N/A33.3C--7.6C+1418.4h3.6C8.4C-
Eidolon VE33 2752732161.264C*0.6426.104%C17.949%D--11.5DN/A5723.7h10.9C41.8C+
M12 Kobalt-F 2842641312.015C++0.1130.924%A14.773%B*34.3C*2.6A797.7h12.2B+39.3B++
MANA Anti-Vehicle Turret 4732581292C0.0955.18%D3.876%B++2580C2150C+919060.1h8B+14.4B+
Spear Anti-Vehicle Phalanx Turret 376243347.147C+5.2442.308%C+2.058%D--35.7C+19.6C+4446.8h8.1B+19.3B
Saron HRB-H 3412331912.263A+10.3644.077%D**N/A30.3C14D--3157.7h15.8B**35.9B++
MANA Anti-Personnel Turret 220214326.688N/A4.7818.659%UN/A2140U60U8701000.1h32T*171.8T*
L100 Python HESH 241195228.864C+6.9654.169%B+N/A34.8D8.2C+2215.6h4.2C--7.8C+
Skyguard 337192316.194A++4.2928.199%C+N/A9.3D7D17020.7h142.2C504.2C+
H-V45 173168901.867C**0.0423.623%C+12.5%D*35.7C*1.1A++1414.7h15.4D65.2C+
Parallax VX3 167165533.113C++1.2141.977%B+84.242%B*19.9C--N/A858.3h2B+4.7B+
Equinox VE2 163161971.66B+0.2529.008%B+18.634%C38.3C++N/A944.2h12.3C*42.5B+
Spiker 1621601071.495B+0.4125.738%D21.25%C++24.2CN/A566.6h7.7B+29.9C**
Quasar VM1 161158841.881C**0.0313.037%D15.19%D14.9DN/A9910.6h17.1C130.9C+
M12 Kobalt 138128718.286B+16.3820.086%C**19.531%B49.2C-3.8C*1652.6h21.9C108.9C*
Hornet Missiles 220123274.556C+2.6571.696%B**N/A47.3C37.3C+4252.6h10C++13.9B+
NS-10 Burster 202120881.364B++0.5430.281%C*9.167%B+4.9C3.3C+10124.6h146.1C+482.5C++
NS-10 Burster 204118941.255C*0.6530.284%C++4.237%C--4.7C3.4C10125.2h145.2C++479.4C**
M60-A Bulldog 10599616.5C++14.5950.35%B+1.01%D--58.2B**3.5C3281.7h5.1B+10.1B++
M60-A Bulldog 10596332B*30.0949.302%B3.125%B++56.5B**5.3C**2841.7h4.8B+9.7B++
Lancer VS22 206941850.508C1.4057.412%D1.064%C8.1D9.7D18311.6h47D81.8D
M20 Basilisk 14093214.429B++2.5230.062%D--3.226%D--11.6D5.9C--1538h99.8C+332.1C
M20 Basilisk 12089243.708B+1.8037.021%C+4.494%C-15.3C--5.3D-1565.8h94.8C*256.1C**
C150 Dalton 12882126.833C++4.9347.992%B**N/A820U460U8070900.1h5.8D12.1C++
E540 Halberd-H 10974213.524C1.6251.667%D1.351%C23.1D--10.9D*3103.2h5.9C*11.4C+
CAS30 Tank Buster 133701210.579C-1.3330.961%D**N/A3.5D3.2D-6720h46.6B+150.5C+
NS Annihilator 13263870.724B1.1881.302%C*N/A5.3D*5.8D--11911.8h15.5D*19D--
Aspis Anti-Aircraft Phalanx Turret 13162115.636B*3.7328.335%B+N/A10.9C+12.1C*3095.7h141.6B499.9B+
S1 9062162U60.0963.341%B++3.226%C*25.8C++11.7C+7642.4h4.7B**7.4B*
M60-G Bulldog 7261320.333S18.4329.268%DN/A16.5D--3D-1503.7h6.5B22.2C+
Proton II PPA 645869.667C7.7623.743%C+1.724%C38.7D4C*1951.5h14.3D*60.3D
SVA-88 5656351.6C+0.3128.736%B**26.786%C*37.3CN/A4691.5h12.1C+41.9B+
M60-G Bulldog 645569.167A++7.2631.001%C-N/A22C-3.6D1662.5h6.4B+20.5B
E540 Halberd 945368.833C+6.9345.626%C1.887%C24.1D18.6C**4302.2h6.4C14C
Proton II PPA-H 5950114.545D2.6436.522%C+N/A35.7D*6.4C+1801.4h19.2F-52.7D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23550.3h
Nano-Armor Kit363781,67587.8h
Spawn Beacon116001.7h
Anti-Vehicle MANA Turret116492.4h
Nanite Revive Grenade09680.3h
Medical Applicator315125,77713.4h
Deconstruction Tool01,3080.1h
Spitfire Auto-Turret53130.4h
Ammunition Package171,9231.3h
Medical Kit2815,2064.8h
Anti-Infantry MANA Turret157382.3h
Recon Detection Device676,03312.6h

Check the help document for the dictionary if you want to learn more about words used here.


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