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Immortal Space Grogorille[SaCa] Grogorille
VS BR 67

KDR: 1.34

Score: 50.2m

Last Seen: Apr 18th, 2019 1:47 AM
- OFFLINE - 32.5 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Connery - Outfit Officer of The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 17
Level Progress (to 68): 46%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Orion VS54 C-4 CAS30 Tank Buster Lasher X2 C150 Dalton VX6-7 Serpent VE92 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.726%24.975%64227100826,9631.285050.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.536%0.893B*0.665B+-1.207D*HEAD ++ (~12.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.373C**12.10.157C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.731%0.986%343610296,285255042452.46374148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.034%0.245C++-0.56D0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.5-0.179C75.3-0.424C--114.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.111%1.852%783103281020514740.394737171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.601%1.48A+-0.485D-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.535B+10.10.196C++7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.371%1.792%2421410214,296176127252.43814158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.953%-0.729D--0.652D0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.385C**20.70.477B+52.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.401%74.775%24211034222201900.109955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.191C++0.493B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.324C*2.40.238C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.223%14.879%242310322,1911743371.25631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.157%0.732B++0.066C+0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.488B+3.40.301C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 17
50.2m359.3%365 (21.9k)308 (18.5k)1.3372957,39142,9161.8155967 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035277022.602%14.138%32003:4719

14% Combat Medic54% Engineer17% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 6:06 PMAug 6th, 2015 12:24 AMApr 18th, 2019 1:34 AM (1d) (PST)Apr 17th, 2019 11:14 PM (1d) (PST)Apr 17th, 2019 9:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391225170.3520.2640.0501.5790.087415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3177,32730,9902116395518,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2714h/113.1d 20,527 8,114 25,989 257.1k 2,305 5,712 14,156 104m

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,202
Deaths:1,015
KDR:1.184
Accuracy:27.438% B+
HSR:27.038% B**
Serpent VE92
B**
Kills:1,182
Deaths:814
KDR:1.452
Accuracy:25.290% B
HSR:25.635% B**
Zenith VX-5
C*
Kills:1,180
Deaths:754
KDR:1.565
Accuracy:26.105% C++
HSR:22.712% C*
Solstice VE3
B*
Kills:1,164
Deaths:1,212
KDR:0.960
Accuracy:27.366% B*
HSR:21.907% B+
NSX Tanto
C+
Kills:1,162
Deaths:1,051
KDR:1.106
Accuracy:26.223% C+
HSR:24.269% C+
Nova
B+
Kills:1,160
Deaths:1,071
KDR:1.083
Accuracy:49.277% B+
HSR:15.086% C++
Pulsar C
B*
Kills:1,160
Deaths:1,131
KDR:1.026
Accuracy:24.077% C+
HSR:27.845% B*
Thanatos VE70
B*
Kills:532
Deaths:546
KDR:0.974
Accuracy:47.138% B*
HSR:14.850% C
Deimos VA29
B+
Kills:499
Deaths:498
KDR:1.002
Accuracy:65.975% B+
HSR:14.429% C
VE-C Horizon
M
Kills:56
Deaths:68
KDR:0.824
Accuracy:36.855% C+
HSR:46.429% M
Kills:9,297
Deaths (as Engineer):8,160
Deaths (to Engineers):10,309
KDR:1.13934
Kill Difference:1,137
Playtime:1,469.221 hours
Usage:54%
Score:31.179m
Score/min:354
Accuracy (listed only):35.574%
HSR (listed only):24.020%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:2,046
Deaths:1,226
KDR:1.669
Accuracy:21.968% C*
HSR:22.727% C
Lasher X2
B*
Kills:1,496
Deaths:1,231
KDR:1.215
Accuracy:32.157% B*
HSR:4.479% C**
NSX Naginata
C++
Kills:1,153
Deaths:1,073
KDR:1.075
Accuracy:21.274% C+
HSR:28.361% C++
Flare VE6
B+
Kills:1,152
Deaths:725
KDR:1.589
Accuracy:25.089% B+
HSR:26.649% B
SVA-88
B++
Kills:1,151
Deaths:673
KDR:1.710
Accuracy:27.138% B++
HSR:24.066% C+
Pulsar LSW
C**
Kills:1,149
Deaths:786
KDR:1.462
Accuracy:24.508% C**
HSR:22.715% C+
VX29 Polaris
C+
Kills:1,148
Deaths:836
KDR:1.373
Accuracy:23.444% C+
HSR:20.035% C
VE-H Maw
B+
Kills:855
Deaths:603
KDR:1.418
Accuracy:25.737% C+
HSR:29.825% B+
Betelgeuse 54-A
C+
Kills:656
Deaths:537
KDR:1.222
Accuracy:25.033% C
HSR:29.268% C+
Kills:10,806
Deaths (as Heavy Assault):7,690
Deaths (to Heavy Assaults):11,809
KDR:1.4052
Kill Difference:3,116
Playtime:469.370 hours
Usage:17%
Score:6.902m
Score/min:245
Accuracy (listed only):25.150%
HSR (listed only):23.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,202
Deaths:1,015
KDR:1.184
Accuracy:27.438% B+
HSR:27.038% B**
Serpent VE92
B**
Kills:1,182
Deaths:814
KDR:1.452
Accuracy:25.290% B
HSR:25.635% B**
Zenith VX-5
C*
Kills:1,180
Deaths:754
KDR:1.565
Accuracy:26.105% C++
HSR:22.712% C*
NSX Tengu
C*
Kills:1,177
Deaths:1,123
KDR:1.048
Accuracy:35.790% C+
HSR:21.835% C*
Solstice VE3
B*
Kills:1,164
Deaths:1,212
KDR:0.960
Accuracy:27.366% B*
HSR:21.907% B+
NSX Tanto
C+
Kills:1,162
Deaths:1,051
KDR:1.106
Accuracy:26.223% C+
HSR:24.269% C+
Nova
B+
Kills:1,160
Deaths:1,071
KDR:1.083
Accuracy:49.277% B+
HSR:15.086% C++
Pulsar C
B*
Kills:1,160
Deaths:1,131
KDR:1.026
Accuracy:24.077% C+
HSR:27.845% B*
Thanatos VE70
B*
Kills:532
Deaths:546
KDR:0.974
Accuracy:47.138% B*
HSR:14.850% C
Deimos VA29
B+
Kills:499
Deaths:498
KDR:1.002
Accuracy:65.975% B+
HSR:14.429% C
Sirius SX12
B**
Kills:321
Deaths:334
KDR:0.961
Accuracy:29.483% B**
HSR:23.365% B*
VE-C Horizon
M
Kills:56
Deaths:68
KDR:0.824
Accuracy:36.855% C+
HSR:46.429% M
Kills:10,795
Deaths (as Light Assault):9,617
Deaths (to Light Assaults):6,925
KDR:1.12249
Kill Difference:1,178
Playtime:250.882 hours
Usage:9%
Score:3.799m
Score/min:252
Accuracy (listed only):35.085%
HSR (listed only):23.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C*
Kills:1,177
Deaths:1,123
KDR:1.048
Accuracy:35.790% C+
HSR:21.835% C*
Nova
B+
Kills:1,160
Deaths:1,071
KDR:1.083
Accuracy:49.277% B+
HSR:15.086% C++
CME
B
Kills:1,157
Deaths:994
KDR:1.164
Accuracy:28.424% B
HSR:22.040% C+
NSX Yumi
C
Kills:1,155
Deaths:1,287
KDR:0.897
Accuracy:24.331% C-
HSR:23.723% C
H-V45
C++
Kills:1,144
Deaths:888
KDR:1.288
Accuracy:24.780% C++
HSR:22.378% C++
Corvus VA55
C*
Kills:1,143
Deaths:1,207
KDR:0.947
Accuracy:25.362% C*
HSR:21.085% C
Terminus VX-9
C++
Kills:1,143
Deaths:954
KDR:1.198
Accuracy:25.241% C+
HSR:26.597% C++
Pulsar VS1
B+
Kills:1,125
Deaths:989
KDR:1.138
Accuracy:26.028% B+
HSR:21.422% C++
Darkstar
C*
Kills:840
Deaths:891
KDR:0.943
Accuracy:28.208% C*
HSR:24.048% C+
Thanatos VE70
B*
Kills:532
Deaths:546
KDR:0.974
Accuracy:47.138% B*
HSR:14.850% C
Deimos VA29
B+
Kills:499
Deaths:498
KDR:1.002
Accuracy:65.975% B+
HSR:14.429% C
Sirius SX12
B**
Kills:321
Deaths:334
KDR:0.961
Accuracy:29.483% B**
HSR:23.365% B*
Kills:11,396
Deaths (as Combat Medic):10,782
Deaths (to Combat Medics):3,973
KDR:1.05695
Kill Difference:614
Playtime:385.021 hours
Usage:14%
Score:6.662m
Score/min:288
Accuracy (listed only):34.170%
HSR (listed only):20.905%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C*
Kills:1,177
Deaths:1,123
KDR:1.048
Accuracy:35.790% C+
HSR:21.835% C*
NSX Tomoe
B+
Kills:1,163
Deaths:1,138
KDR:1.022
Accuracy:27.790% C
HSR:41.789% B+
NS-61 Emissary
B+
Kills:606
Deaths:745
KDR:0.813
Accuracy:23.827% D
HSR:19.472% B+
NS-AM7 Archer
B**
Kills:429
Deaths:1,039
KDR:0.413
Accuracy:60.724% C*
HSR:26.573% B**
Sirius SX12
B**
Kills:321
Deaths:334
KDR:0.961
Accuracy:29.483% B**
HSR:23.365% B*
Beamer VS3
C*
Kills:272
Deaths:421
KDR:0.646
Accuracy:28.782% C*
HSR:23.162% C++
Parallax VX3
C
Kills:222
Deaths:90
KDR:2.467
Accuracy:36.401% C-
HSR:74.775% C
Artemis VX26
A+
Kills:105
Deaths:52
KDR:2.019
Accuracy:31.807% B*
HSR:33.333% A+
Soldier Soaker
B*
Kills:91
Deaths:60
KDR:1.517
Accuracy:26.616% D-
HSR:20.879% B*
NS CandyCannon 3000
C--
Kills:53
Deaths:171
KDR:0.310
Accuracy:20.383% D*
HSR:26.415% C--
Kills:4,439
Deaths (as Infiltrator):5,173
Deaths (to Infiltrators):5,657
KDR:0.85811
Kill Difference:734
Playtime:119.160 hours
Usage:4%
Score:1.474m
Score/min:206
Accuracy (listed only):32.160%
HSR (listed only):31.160%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C++
Kills:1,075
V. Kills:861 125%
Deaths:612
KDR:1.757
Accuracy:27.328% D
KPH:18.400 C+
VKPH:14.800 C++
Saron Laser Cannon
B+
Kills:1,065
V. Kills:1,007 106%
Deaths:773
KDR:1.378
Accuracy:32.597% C++
KPH:12.600 C+
VKPH:11.900 B+
Light PPA
M*
Kills:1,053
V. Kills:220 476%
Deaths:233
KDR:4.519
Accuracy:47.621% B*
KPH:54.200 C**
VKPH:11.300 M*
Dual Photon Pods
C+
Kills:975
V. Kills:274 355%
Deaths:154
KDR:6.331
Accuracy:58.697% B++
KPH:65.700 C+
VKPH:18.500 C+
Maelstrom Turbo Laser
B+
Kills:725
V. Kills:724 100%
Deaths:479
KDR:1.514
Accuracy:32.037% C++
KPH:15.200 C+
VKPH:15.200 B+
Hornet Missiles
C**
Kills:82
V. Kills:39 205%
Deaths:22
KDR:3.727
Accuracy:64.443% C**
KPH:46.100 C
VKPH:21.900 D
Kills:4,975 (3,918 + 0)
Deaths:2,273
KDR:2.189
VKDR:1.375
Vehicle Kills:3,125
Kill Difference:2,702
Playtime:226.343 hours
Usage:8%
Score:2.904m
Score/min:214
Piloting Accuracy:32.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,687
V. Kills:1,535 110%
Deaths:2,309
KDR:0.731
Accuracy:57.926% A
KPH:3.900 D
VKPH:3.600 D-
C150 Dalton
B++
Kills:1,320
V. Kills:1,238 107%
Deaths:279
KDR:4.731
Accuracy:24.114% D**
KPH:38 C*
VKPH:35.600 B++
L-30R Vektor
C
Kills:780
V. Kills:466 167%
Deaths:520
KDR:1.500
Accuracy:38.210% C+
KPH:8.500 C
VKPH:5.100 C
L105 Zephyr
B**
Kills:531
V. Kills:96 N/A
Deaths:52
KDR:10.212
Accuracy:52.598% B**
KPH:68 B++
VKPH:12.300 B+
Dual-75 Duster
B++
Kills:124
V. Kills:14 N/A
Deaths:22
KDR:5.636
Accuracy:41.959% B+
KPH:64.500 C+
VKPH:7.300 B++
Kills:4,442 (2,467 + 1,975)
Deaths:3,182
KDR:1.396
VKDR:1.052
Vehicle Kills:3,349
Kill Difference:1,260
Playtime:563.046 hours
Usage:21%
Score:4.675m
Score/min:138
Piloting Accuracy:38.210%
Gunner Accuracy:41.959%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:162
V. Kills:81 198%
Deaths:51
KDR:3.176
Accuracy:54.037% A+
KPH:25.800 C+
VKPH:12.900 B**
L100 Python AP
A*
Kills:75
V. Kills:32 227%
Deaths:7
KDR:10.714
Accuracy:63.007% B++
KPH:52.900 A*
VKPH:22.600 B*
Kills:237 (237 + 0)
Deaths:58
KDR:4.086
VKDR:1.948
Vehicle Kills:113
Kill Difference:179
Playtime:7.685 hours
Usage:0%
Score:0.146m
Score/min:317
Driving Accuracy:63.007%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:580
V. Kills:313 185%
Deaths:222
KDR:2.613
Accuracy:57.396% B*
KPH:19.800 C
VKPH:10.700 B++
E540 Halberd
B++
Kills:503
V. Kills:321 156%
Deaths:69
KDR:7.290
Accuracy:54.643% B*
KPH:32.900 C++
VKPH:21 B++
Saron HRB
C*
Kills:140
V. Kills:108 128%
Deaths:24
KDR:5.833
Accuracy:42.883% C+
KPH:22.800 C+
VKPH:17.600 C*
Proton II PPA
A
Kills:74
V. Kills:11 N/A
Deaths:6
KDR:12.333
Accuracy:34.104% A+
KPH:42.800 C-
VKPH:6.400 A
Supernova FPC
A
Kills:68
V. Kills:42 158%
Deaths:25
KDR:2.720
Accuracy:64.244% A
KPH:21.400 C
VKPH:13.200 C
Kills:1,365 (648 + 717)
Deaths:346
KDR:3.945
VKDR:2.298
Vehicle Kills:795
Kill Difference:1,019
Playtime:55.572 hours
Usage:2%
Score:0.971m
Score/min:291
Driving Accuracy:64.244%
Gunner Accuracy:34.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:353
V. Kills:42 N/A
Deaths:47
KDR:7.511
Accuracy:43.797% B++
KPH:98.900 C*
VKPH:11.800 A+
E540 Halberd-H
B
Kills:241
V. Kills:139 172%
Deaths:52
KDR:4.635
Accuracy:58.481% C++
KPH:42.800 C+
VKPH:24.700 B
Aphelion VEX-4H
B+
Kills:132
V. Kills:110 119%
Deaths:33
KDR:4
Accuracy:45.109% C+
KPH:39.200 C+
VKPH:32.600 B+
G40-F Ranger
B+
Kills:52
V. Kills:36 141%
Deaths:3
KDR:17.333
Accuracy:30.046% D
KPH:36.600 C+
VKPH:25.400 B+
Kills:778 (0 + 778)
Deaths:135
KDR:5.763
VKDR:2.422
Vehicle Kills:327
Kill Difference:643
Playtime:13.986 hours
Usage:1%
Score:0.269m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:30.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:196
V. Kills:102 190%
Deaths:32
KDR:6.125
Accuracy:48.713% B**
KPH:29.100 B++
VKPH:15.100 A++
M40 Fury
C+
Kills:92
V. Kills:29 307%
Deaths:18
KDR:5.111
Accuracy:39.719% B
KPH:26.500 D
VKPH:8.300 C+
M20 Basilisk
B
Kills:79
V. Kills:48 161%
Deaths:25
KDR:3.160
Accuracy:44.372% B+
KPH:18.600 C
VKPH:11.300 B
M12 Kobalt
B+
Kills:64
V. Kills:3 N/A
Deaths:5
KDR:12.800
Accuracy:20.683% B+
KPH:55 C
VKPH:2.600 C
M12 Kobalt
C
Kills:61
V. Kills:3 N/A
Deaths:6
KDR:10.167
Accuracy:19.417% C**
KPH:45.300 D
VKPH:2.200 C
M40 Fury
C++
Kills:52
V. Kills:20 248%
Deaths:16
KDR:3.250
Accuracy:43.952% B*
KPH:32.500 D
VKPH:12.500 C++
Kills:544 (0 + 544)
Deaths:102
KDR:5.333
VKDR:2.010
Vehicle Kills:205
Kill Difference:442
Playtime:18.569 hours
Usage:1%
Score:0.258m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:43.952%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:354
V. Kills:180 196%
Deaths:314
KDR:1.127
Accuracy:64.154% A
KPH:31.900 B+
VKPH:16.200 A*
S12 Renegade
A++
Kills:60
V. Kills:4 N/A
Deaths:31
KDR:1.935
Accuracy:39.280% C
KPH:58.600 C**
VKPH:3.900 A++
Kills:414 (414 + 0)
Deaths:345
KDR:1.200
VKDR:0.533
Vehicle Kills:184
Kill Difference:69
Playtime:12.133 hours
Usage:0%
Score:0.165m
Score/min:227
Driving Accuracy:39.280%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,0682,0461,2261.669C*0.3321.968%C*22.727%C26.7C+N/A8976.7h10.6B++48.3B+
C-4 2,9781,9261,1491.676C*0.3423.537%CN/A82C++44.8B**69623.5h1.3B+5.6C**
CAS30 Tank Buster 3,2221,6872,3090.731C0.6157.926%AN/A3.9D3.6D-46427.2h88D152C+
Lasher X2 1,5191,4961,2311.215B+0.1232.157%B*4.479%C**30.5C+N/A8649h16.5B*51.4B++
C150 Dalton 2,5581,3202794.731C+3.3924.114%D**N/A38C*35.7B++144534.7h2.8B*11.8C++
VX6-7 1,2461,2021,0151.184C+0.1527.438%B+27.038%B**43.6B+1.6M+12527.6h12.3C*44.7B+
Serpent VE92 1,2081,1828141.452B+0.1125.29%B25.635%B**38.6B+N/A11730.6h11.7B+46.3B+
Zenith VX-5 1,2031,1807541.565B+0.2326.105%C++22.712%C*50.6B*1A12823.3h10.2B**39B+
NSX Tengu 1,1991,1771,1231.048C+0.2935.79%C+21.835%C*28.6CN/A6541.2h14.6C+40.7C++
Solstice VE3 1,2071,1641,2120.96C**0.3827.366%B*21.907%B+15.5C+N/A5975.2h13.9B+51B+
NSX Tomoe 1,1791,1631,1381.022C0.3227.79%C41.789%B+28.6CN/A7440.6h13.4B48.3C*
NSX Tanto 1,1791,1621,0511.106C+0.2326.223%C+24.269%C+33.5C++N/A7834.7h12.2B+46.4B+
Nova 1,1741,1601,0711.083C+0.2549.277%B+15.086%C++38.4C++N/A10830.2h3.5B++7.1B++
Pulsar C 1,1961,1601,1311.026C+0.3124.077%C+27.845%B*25.8C+N/A8445h10.8B+45B
CME 1,1781,1579941.164C+0.1728.424%B22.04%C+30.5C+N/A7137.9h12B+42.2B+
NSX Yumi 1,1891,1551,2870.897C0.4424.331%C-23.723%C24.3C-N/A5747.5h12.5C+51.3C+
NSX Naginata 1,1801,1531,0731.075C0.2621.274%C+28.361%C++32.8CN/A9135.1h12.2C++57.4C*
Flare VE6 1,1731,1527251.589C*0.2525.089%B+26.649%B41.4C++N/A11127.8h10.2B40.5B+
SVA-88 1,1721,1516731.71C+0.3727.138%B++24.066%C+40.7C+N/A11428.3h11.4C**41.8B+
Pulsar LSW 1,1741,1497861.462C+0.1224.508%C**22.715%C+36.9C+N/A10431.1h11.8B48B
VX29 Polaris 1,1581,1488361.373C+0.0423.444%C+20.035%C36.4C+N/A9731.5h12.3C++52.4C*
H-V45 1,1681,1448881.288C+0.0524.78%C++22.378%C++33.5C++N/A8734.2h11.8B+47.8B+
Corvus VA55 1,1571,1431,2070.947C+0.3925.362%C*21.085%C24.3C+N/A6147h11.4B+44.9B+
Terminus VX-9 1,1641,1439541.198C+0.1425.241%C+26.597%C++36.6C+N/A9331.2h11.3B+45C**
Pulsar VS1 1,1581,1259891.138C*0.2026.028%B+21.422%C++26.8C++N/A7542h13.2B+50.5B+
Antares LC 1,9361,0756121.757C++0.4227.328%DN/A18.4C+14.8C++20158.3h132.3C+484.1C+
Saron Laser Cannon 2,0721,0657731.378C+0.0432.597%C++1.315%D12.6C+11.9B+19084.4h145.3C++445.8C++
Light PPA 1,2731,0532334.519C++3.1847.621%B*N/A54.3C**11.3M*25219.4h18C37.8C++
Dual Photon Pods 1,2499751546.331C+4.9958.697%B++1.333%C++65.9C+18.5C+36014.8h15.3B*26.1B*
VE-H Maw 8718556031.418C+0.0825.737%C+29.825%B+48C+N/A16017.8h10.2B39.6C**
Darkstar 8758408910.943C-0.3928.208%C*24.048%C+30.7D1.3B**9827.4h15.1D53.5C+
L-30R Vektor 1,2467805201.5C+0.1638.21%C+N/A8.5C5.1C5991.4h76.4C*199.9C**
S1 1,3327799980.781C*0.5667.302%B**3.851%B++25.6C++18.2B++25430.4h5.8B+8.7B*
Maelstrom Turbo Laser 1,4497254791.514C+0.1832.037%C++1.103%D-15.2C+15.2B+19247.6h105.5C++329.2C**
Betelgeuse 54-A 6736565371.222C-0.1225.033%C29.268%C+26.3D*N/A9824.9h13.5D**54D
NS-61 Emissary 6156067450.813C+0.5223.827%D19.472%B+39.1B++N/A11515.5h13.1C*54.9C++
Supernova PC 8935802222.613C1.2857.396%B*2.241%C+19.9C+10.7B++15629.2h6.8D11.9C+
Tank Mine 9675531493.711B+2.3730.198%CN/A117.7C**88.1B*12814.7h1.7B+5.7B+
Thanatos VE70 5525325460.974C++0.3647.138%B*14.85%C20.8CN/A6925.6h4.5B+9.6B+
L105 Zephyr 6275315210.212C*8.8752.598%B**N/A68.1B++12.3B+3017.8h5.3B++10B*
Proximity Mine 5075062212.29C--0.9551.467%B**N/A126.5C++N/A4014h1.7B++3.2B**
E540 Halberd 824503697.29C+5.9554.643%B*N/A32.9C++21B++28215.3h6.1C+11.1B+
Deimos VA29 5024994981.002C+0.3465.975%B+14.429%C39.6C+N/A10812.6h2B++3B+
Frag Grenade 4584531453N/A451.6653.573%B**N/A755B**8.3C+27550.6h2.7B**5.1B**
Hyena Missile Launcher 6784341103.945A*2.6139.747%B**N/A24.8C*13.9C++23817.5h29.3B++73.8B*
NS-AM7 Archer 6334291,0390.413C+0.9260.724%C*26.573%B**4.3D2C-37100.8h19.7C*32.4C**
M60-A Bulldog 600424924.609C+3.2723.715%D**N/A21.2D8.8B++15720h5.8C++24.4D
M40 Fury-F 5343543141.127C+0.2164.154%AN/A31.9B+16.2A*23311.1h12.6C+19.6B+
Proton II PPA-H 395353477.511C6.1743.797%B++3.399%A++98.1C++11.7A+2833.6h10C*22.8B+
MANA Anti-Personnel Turret 3473331821.83N/A0.4927.711%UN/A3330U140U6258900.1h24.6T*88.6T*
NS Decimator 5323244200.771C0.5756.458%C--2.16%C+25.5D16.4C++26512.7h5C+8.8C+
Sirius SX12 3323213340.961C+0.3829.483%B**23.365%B*15.2DN/A5921.1h15C++50.9B+
Nemesis VSH9 5832864160.688C+0.6570.562%B**1.748%C--9.8C-10.1C+13829.3h9.5C-13.4C++
Sticky Grenade 2762761276N/A274.6662.431%AN/A1380B**N/A38860.2h1.6B++2.6B++
Beamer VS3 2832724210.646C+0.6928.782%C*23.162%C++28.6C++1.2B*979.5h9.7C++33.7C++
A30 Walker 4742581232.098C**0.7620.721%C--N/A12.6C10.6C+21820.4h150.1C++724.3C+
The Slasher 28025624,2070.011D-1.3318.616%D*12.109%C++0.2C-N/A11034.6h3.6F19.3D*
E540 Halberd-H 380241524.635C3.3058.481%C++N/A43C+24.8B2785.6h5.9C**10.1B
Rocklet Rifle 4172403220.745C++0.5960.707%B*N/A24.7C18.2C--2769.7h37C++60.9B+
Parallax VX3 222222902.467C+1.1336.401%C-74.775%C27.1C+N/A858.2h2.4C+6.7C+
M20 Basilisk 298196326.125A4.7948.713%B**5.612%C+29.3B++15.2A*2686.7h79.8B+163.7B*
NSX Masamune 2651732150.805C+0.5358.199%C+1.156%D27C+14.4C++2026.4h10.9B18.7B
Quasar VM1 1681631161.405C+0.0714.74%C+22.699%B*24.3C*N/A1016.7h14.5C**98.3C*
C75 Viper 243162513.176C+1.8454.037%A+N/A25.7C+12.9B**2146.3h23.3D*43C+
Saron HRB 248140245.833C++4.5042.883%C+1.429%C+23C+17.7C*3726.1h24.2C+56.4C+
Lancer VS22 2841381790.771C+0.5761.982%C++N/A13.1C+13.9C++18210.5h17.4B+28.2B+
Aphelion VEX-4H 242132334C+2.6645.109%C+3.03%C+38.8C+32.4B+4263.4h56.8C*126C**
Dual-75 Duster 138124225.636C-4.3041.959%B+N/A65.3C+7.4B++2601.9h5.2B+12.4B+
Artemis VX26 107105522.019B+0.6831.807%B*33.333%A+43.8B+N/A1802.4h10.8B+33.9B++
Fatestealer 1001001550.645C0.6930.53%D25%C**34.5C*N/A732.9h2.4C7.7C
Spear Anti-Vehicle Phalanx Turret 17399185.5C4.1650.756%B++5.051%B+33C24.7B4253h10.5C20.7C*
M40 Fury 12192185.111C+3.7739.719%BN/A26.3D8.3C+1953.5h16.9C+42.6C++
Soldier Soaker 9291601.517B+0.1826.616%D-20.879%B*60.7B+N/A2561.5h5B++18.9C++
Hornet Missiles 12182223.727C2.3964.443%C**1.22%C45.6C21.7D6881.8h9.7C**15B+
M20 Basilisk 12779253.16C*1.8244.372%B+6.329%C**18.8C+11.4B+2514.2h124.1C279.7C++
M60-A Bulldog 10578136C4.6649.214%B3.846%A22.9C-7.9B**1793.4h8.4D-17.1C
L100 Python AP 10775710.714A9.3863.007%B++N/A53.6A*22.9B*7721.4h3.5A+5.6A+
Proton II PPA 8574612.333C+11.0034.104%A+1.351%D43.5C6.5A+1331.7h12.2C--35.7B+
Aspis Anti-Aircraft Phalanx Turret 15572154.8B+3.4631.853%B**N/A20.6A++23.7M3933.5h110.5B**346.9B**
NSX Amaterasu 75715,2270.014D1.328.792%D*22.535%B++0.3DN/A1215h7.3C+83.1D**
A30 Walker 13770272.593C++1.2628.333%B+N/A11.3B++10.8B++1706.2h188.4B+665.1B+
Supernova FPC 11068252.72C-1.3864.244%A1.471%D21.3C13.1C-15023.2h6.5C--10.1C*
M12 Kobalt 6764512.8C+11.4620.683%B+15.625%C--53.3C2.5C2151.2h18.8C*91B+
M12 Kobalt 6461610.167C8.8319.417%C**19.672%B46.9D2.3C1461.3h19.6C+100.7C*
S12 Renegade 6460311.935C0.6039.28%C1.667%D*60C**4A++1571h3.8C9.7C+
M20 Drake 9058391.487D-0.1518.68%F--N/A580U320U6007800.1h77.7C415.7D*
VE-C Horizon 6056680.824C0.5136.855%C+46.429%M37.3C2.7A+901.5h16.2C+43.9C++
M60-A Bulldog 7955511C+9.6648.476%C*1.818%C-19.6D8.6A1462.8h9D**18.5D
NS CandyCannon 3000 54531710.31C--1.0320.383%D*26.415%C--13.9CN/A403.8h5C+24.6D--
G40-F Ranger 8852317.333B++16.0030.046%DN/A37.1C+25.7B+3361.4h64.7C++215.4C+
M40 Fury 7252163.25D1.9143.952%B*1.923%C++32.5D12.5C++1861.6h19.1D43.4C+
Comet VM2 6152770.675C0.6644.41%C*3.846%C+9.1C1.6D*1025.7h13.7B**30.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1891,213,412221.6h
Spawn Beacon91,4221.1h
Anti-Vehicle MANA Turret71350.2h
Skywall Shield Emitter1530.5h
Nanite Revive Grenade01,2360.4h
Medical Applicator1,354376,90333.4h
Rampart Wall21862.5h
Deconstruction Tool03,6620.6h
Ammunition Package444,5052.3h
Medical Kit121490.2h
Anti-Infantry MANA Turret517941.3h
Hardlight Barrier302790.6h
Shield Recharging Field232,2520.8h
Recon Detection Device462,9795.3h

Check the help document for the dictionary if you want to learn more about words used here.


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