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Immortal Space Grogorille[SaCa] Grogorille
VS BR 69

KDR: 1.34

Score: 50.7m

Last Seen: Aug 11th, 2019 4:31 AM
- OFFLINE - 281.4 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Connery - Outfit Officer of The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 20
Level Progress (to 70): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Orion VS54 C-4 CAS30 Tank Buster Lasher X2 C150 Dalton VX6-7 Serpent VE92 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $517,914 MLG Score: 414
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.74%24.958%64227118727,0571.279780.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.54%0.893B*0.625B+-1.205D*HEAD ++ (~12.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.371C**12.10.155C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.697%0.98%340612086,327258142612.45043148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.041%0.249C++-0.561D0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190-0.177C75.4-0.423C--114.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.131%1.847%773121181220624750.393792171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.618%1.471A+-0.459D-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.534B+10.10.194C++7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.251%1.75%2451412004,399177327792.47971158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.928%-0.726D--0.665D0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.30.371C**21.60.466B+54.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.401%74.775%24511213222204100.10877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.212C++0.5B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.327C**2.40.239C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.223%14.879%245312112,1911759371.24559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.157%0.721B++0.048C+0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.487B+3.40.301C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 20
50.7m359.9%365 (21.9k)309 (18.5k)1.3388557,96843,2971.8192269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214279022.626%14.06%31803:4719

14% Combat Medic54% Engineer17% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 6:06 PMAug 6th, 2015 12:24 AMAug 21st, 2019 3:20 PM (1d) (PST)Aug 11th, 2019 1:10 AM (12d) (PST)Aug 11th, 2019 12:31 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391225170.3530.2640.0501.5830.087414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3597,35031,0092116395518,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2738.1h/114.1d 20,799 8,150 26,260 260.1k 2,323 5,742 14,291 105m

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,202
Deaths:1,015
KDR:1.184
Accuracy:27.438% B+
HSR:27.038% B**
Serpent VE92
B**
Kills:1,182
Deaths:814
KDR:1.452
Accuracy:25.290% C**
HSR:25.635% B**
Zenith VX-5
C*
Kills:1,180
Deaths:754
KDR:1.565
Accuracy:26.105% C++
HSR:22.712% C*
Solstice VE3
B*
Kills:1,165
Deaths:1,215
KDR:0.959
Accuracy:27.369% B*
HSR:21.974% B
NSX Tanto
C+
Kills:1,162
Deaths:1,051
KDR:1.106
Accuracy:26.223% C+
HSR:24.269% C+
Pulsar C
B*
Kills:1,160
Deaths:1,131
KDR:1.026
Accuracy:24.077% C+
HSR:27.845% B*
Nova
B
Kills:1,160
Deaths:1,071
KDR:1.083
Accuracy:49.277% B
HSR:15.086% C+
Thanatos VE70
B++
Kills:532
Deaths:546
KDR:0.974
Accuracy:47.138% B++
HSR:14.850% C
Deimos VA29
B+
Kills:499
Deaths:498
KDR:1.002
Accuracy:65.975% B+
HSR:14.429% C
VE-C Horizon
A*
Kills:101
Deaths:110
KDR:0.918
Accuracy:35.189% C++
HSR:39.604% A*
Kills:9,343
Deaths (as Engineer):8,205
Deaths (to Engineers):10,390
KDR:1.1387
Kill Difference:1,138
Playtime:1,484.745 hours
Usage:54%
Score:31.565m
Score/min:354
Accuracy (listed only):35.408%
HSR (listed only):23.344%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:2,046
Deaths:1,226
KDR:1.669
Accuracy:21.968% C*
HSR:22.727% C
NSX Naginata
C+
Kills:1,153
Deaths:1,073
KDR:1.075
Accuracy:21.274% C+
HSR:28.361% C+
Flare VE6
B+
Kills:1,152
Deaths:725
KDR:1.589
Accuracy:25.089% B+
HSR:26.649% C**
SVA-88
B++
Kills:1,151
Deaths:673
KDR:1.710
Accuracy:27.138% B++
HSR:24.066% C+
Pulsar LSW
C**
Kills:1,149
Deaths:786
KDR:1.462
Accuracy:24.508% C**
HSR:22.715% C
VX29 Polaris
C+
Kills:1,148
Deaths:836
KDR:1.373
Accuracy:23.444% C+
HSR:20.035% C-
VE-H Maw
B+
Kills:856
Deaths:604
KDR:1.417
Accuracy:25.718% C+
HSR:29.790% B+
Betelgeuse 54-A
C+
Kills:666
Deaths:542
KDR:1.229
Accuracy:25.011% C
HSR:29.580% C+
Kills:9,321
Deaths (as Heavy Assault):6,465
Deaths (to Heavy Assaults):11,924
KDR:1.44176
Kill Difference:2,856
Playtime:473.704 hours
Usage:17%
Score:6.949m
Score/min:244
Accuracy (listed only):24.269%
HSR (listed only):25.490%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,202
Deaths:1,015
KDR:1.184
Accuracy:27.438% B+
HSR:27.038% B**
Serpent VE92
B**
Kills:1,182
Deaths:814
KDR:1.452
Accuracy:25.290% C**
HSR:25.635% B**
Zenith VX-5
C*
Kills:1,180
Deaths:754
KDR:1.565
Accuracy:26.105% C++
HSR:22.712% C*
NSX Tengu
C++
Kills:1,177
Deaths:1,123
KDR:1.048
Accuracy:35.790% C+
HSR:21.835% C++
Solstice VE3
B*
Kills:1,165
Deaths:1,215
KDR:0.959
Accuracy:27.369% B*
HSR:21.974% B
NSX Tanto
C+
Kills:1,162
Deaths:1,051
KDR:1.106
Accuracy:26.223% C+
HSR:24.269% C+
Pulsar C
B*
Kills:1,160
Deaths:1,131
KDR:1.026
Accuracy:24.077% C+
HSR:27.845% B*
Nova
B
Kills:1,160
Deaths:1,071
KDR:1.083
Accuracy:49.277% B
HSR:15.086% C+
Thanatos VE70
B++
Kills:532
Deaths:546
KDR:0.974
Accuracy:47.138% B++
HSR:14.850% C
Deimos VA29
B+
Kills:499
Deaths:498
KDR:1.002
Accuracy:65.975% B+
HSR:14.429% C
Sirius SX12
B**
Kills:321
Deaths:334
KDR:0.961
Accuracy:29.483% B**
HSR:23.365% B*
VE-C Horizon
A*
Kills:101
Deaths:110
KDR:0.918
Accuracy:35.189% C++
HSR:39.604% A*
Kills:10,841
Deaths (as Light Assault):9,662
Deaths (to Light Assaults):6,976
KDR:1.12202
Kill Difference:1,179
Playtime:250.989 hours
Usage:9%
Score:3.801m
Score/min:252
Accuracy (listed only):34.946%
HSR (listed only):23.220%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C++
Kills:1,177
Deaths:1,123
KDR:1.048
Accuracy:35.790% C+
HSR:21.835% C++
Nova
B
Kills:1,160
Deaths:1,071
KDR:1.083
Accuracy:49.277% B
HSR:15.086% C+
CME
B
Kills:1,157
Deaths:994
KDR:1.164
Accuracy:28.424% B
HSR:22.040% C+
NSX Yumi
C
Kills:1,155
Deaths:1,287
KDR:0.897
Accuracy:24.331% C-
HSR:23.723% C
H-V45
C++
Kills:1,144
Deaths:888
KDR:1.288
Accuracy:24.780% C++
HSR:22.378% C++
Terminus VX-9
C+
Kills:1,143
Deaths:954
KDR:1.198
Accuracy:25.241% C+
HSR:26.597% C+
Corvus VA55
C*
Kills:1,143
Deaths:1,207
KDR:0.947
Accuracy:25.362% C*
HSR:21.085% C
Pulsar VS1
B+
Kills:1,125
Deaths:989
KDR:1.138
Accuracy:26.028% B+
HSR:21.422% C++
Darkstar
C*
Kills:890
Deaths:956
KDR:0.931
Accuracy:28.284% C*
HSR:23.371% C+
Thanatos VE70
B++
Kills:532
Deaths:546
KDR:0.974
Accuracy:47.138% B++
HSR:14.850% C
Deimos VA29
B+
Kills:499
Deaths:498
KDR:1.002
Accuracy:65.975% B+
HSR:14.429% C
Sirius SX12
B**
Kills:321
Deaths:334
KDR:0.961
Accuracy:29.483% B**
HSR:23.365% B*
Kills:11,446
Deaths (as Combat Medic):10,847
Deaths (to Combat Medics):4,001
KDR:1.05522
Kill Difference:599
Playtime:387.026 hours
Usage:14%
Score:6.695m
Score/min:288
Accuracy (listed only):34.176%
HSR (listed only):20.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C++
Kills:1,177
Deaths:1,123
KDR:1.048
Accuracy:35.790% C+
HSR:21.835% C++
NSX Tomoe
B+
Kills:1,163
Deaths:1,138
KDR:1.022
Accuracy:27.790% C
HSR:41.789% B+
NS-61 Emissary
B+
Kills:608
Deaths:748
KDR:0.813
Accuracy:23.861% D
HSR:19.408% B+
NS-AM7 Archer
B**
Kills:433
Deaths:1,044
KDR:0.415
Accuracy:60.744% C**
HSR:26.328% B**
Sirius SX12
B**
Kills:321
Deaths:334
KDR:0.961
Accuracy:29.483% B**
HSR:23.365% B*
Beamer VS3
C*
Kills:274
Deaths:424
KDR:0.646
Accuracy:28.775% C*
HSR:23.358% C++
Parallax VX3
C
Kills:222
Deaths:90
KDR:2.467
Accuracy:36.401% C
HSR:74.775% C
Artemis VX26
A
Kills:129
Deaths:65
KDR:1.985
Accuracy:31.936% B**
HSR:31.783% A
Soldier Soaker
B*
Kills:98
Deaths:69
KDR:1.420
Accuracy:26.571% D
HSR:19.388% B*
NS CandyCannon 3000
C--
Kills:53
Deaths:171
KDR:0.310
Accuracy:20.383% D*
HSR:26.415% C--
Kills:4,478
Deaths (as Infiltrator):5,206
Deaths (to Infiltrators):5,706
KDR:0.86016
Kill Difference:728
Playtime:119.769 hours
Usage:4%
Score:1.484m
Score/min:207
Accuracy (listed only):32.173%
HSR (listed only):30.844%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:176
Deaths:121
KDR:1.455
Accuracy:15.067% C+
HSR:21.023% B+
Quasar VM1
B+
Kills:57
Deaths:47
KDR:1.213
Accuracy:19.847% B+
HSR:15.790% D--
Comet VM2
C*
Kills:53
Deaths:78
KDR:0.679
Accuracy:44.712% C*
HSR:3.774% C
Kills:286
Deaths (as MAX Suit):123
Deaths (to MAX Suits):1,950
KDR:2.3252
Kill Difference:163
Playtime:13.804 hours
Usage:1%
Score:0.213m
Score/min:257
Accuracy (listed only):26.542%
HSR (listed only):13.529%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C*
Kills:1,075
V. Kills:861 125%
Deaths:612
KDR:1.757
Accuracy:27.328% D
KPH:18.400 C+
VKPH:14.800 C*
Saron Laser Cannon
B+
Kills:1,065
V. Kills:1,007 106%
Deaths:775
KDR:1.374
Accuracy:32.600% C++
KPH:12.600 C+
VKPH:11.900 B+
Light PPA
M**
Kills:1,053
V. Kills:220 476%
Deaths:233
KDR:4.519
Accuracy:47.621% B*
KPH:54.200 C*
VKPH:11.300 M**
Dual Photon Pods
C++
Kills:975
V. Kills:274 355%
Deaths:154
KDR:6.331
Accuracy:58.697% B*
KPH:65.700 C+
VKPH:18.500 C++
Maelstrom Turbo Laser
B+
Kills:725
V. Kills:724 100%
Deaths:479
KDR:1.514
Accuracy:32.037% C*
KPH:15.200 C+
VKPH:15.200 B+
Hornet Missiles
C**
Kills:82
V. Kills:39 205%
Deaths:22
KDR:3.727
Accuracy:64.443% C**
KPH:46.100 C
VKPH:21.900 D
Kills:4,975 (3,918 + 0)
Deaths:2,275
KDR:2.187
VKDR:1.374
Vehicle Kills:3,125
Kill Difference:2,700
Playtime:226.363 hours
Usage:8%
Score:2.907m
Score/min:214
Piloting Accuracy:32.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,687
V. Kills:1,535 110%
Deaths:2,309
KDR:0.731
Accuracy:57.926% A
KPH:3.900 D
VKPH:3.600 D-
C150 Dalton
B++
Kills:1,343
V. Kills:1,251 107%
Deaths:279
KDR:4.814
Accuracy:24.238% D**
KPH:38.300 C*
VKPH:35.700 B++
L-30R Vektor
C+
Kills:822
V. Kills:482 170%
Deaths:545
KDR:1.508
Accuracy:38.075% C+
KPH:8.400 C
VKPH:4.900 C
L105 Zephyr
A
Kills:531
V. Kills:96 N/A
Deaths:52
KDR:10.212
Accuracy:52.598% A
KPH:68 B*
VKPH:12.300 B
Dual-75 Duster
B++
Kills:148
V. Kills:17 N/A
Deaths:23
KDR:6.435
Accuracy:44.224% B++
KPH:70.100 C+
VKPH:8.100 B++
Kills:4,531 (2,509 + 2,022)
Deaths:3,208
KDR:1.412
VKDR:1.054
Vehicle Kills:3,381
Kill Difference:1,323
Playtime:570.254 hours
Usage:21%
Score:4.745m
Score/min:139
Piloting Accuracy:38.075%
Gunner Accuracy:44.224%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:162
V. Kills:81 198%
Deaths:51
KDR:3.176
Accuracy:54.037% A+
KPH:25.800 C+
VKPH:12.900 B**
L100 Python AP
A++
Kills:75
V. Kills:32 227%
Deaths:7
KDR:10.714
Accuracy:63.007% B++
KPH:52.900 A++
VKPH:22.600 B++
Kills:237 (237 + 0)
Deaths:58
KDR:4.086
VKDR:1.948
Vehicle Kills:113
Kill Difference:179
Playtime:7.685 hours
Usage:0%
Score:0.147m
Score/min:319
Driving Accuracy:63.007%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:580
V. Kills:313 185%
Deaths:222
KDR:2.613
Accuracy:57.396% B*
KPH:19.800 C
VKPH:10.700 B+
E540 Halberd
B++
Kills:505
V. Kills:323 156%
Deaths:70
KDR:7.214
Accuracy:54.657% B*
KPH:32.800 C++
VKPH:21 B++
Saron HRB
C**
Kills:148
V. Kills:112 131%
Deaths:24
KDR:6.167
Accuracy:42.979% C+
KPH:23.900 C+
VKPH:18.100 C**
Proton II PPA
A
Kills:74
V. Kills:11 N/A
Deaths:6
KDR:12.333
Accuracy:34.104% A+
KPH:42.800 C-
VKPH:6.400 A
Supernova FPC
A
Kills:70
V. Kills:43 159%
Deaths:25
KDR:2.800
Accuracy:64.306% A
KPH:20.500 C-
VKPH:12.600 C--
Kills:1,377 (650 + 727)
Deaths:347
KDR:3.968
VKDR:2.311
Vehicle Kills:802
Kill Difference:1,030
Playtime:55.980 hours
Usage:2%
Score:0.977m
Score/min:291
Driving Accuracy:64.306%
Gunner Accuracy:34.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:353
V. Kills:42 N/A
Deaths:47
KDR:7.511
Accuracy:43.797% B++
KPH:98.900 C*
VKPH:11.800 A+
E540 Halberd-H
B+
Kills:241
V. Kills:139 172%
Deaths:52
KDR:4.635
Accuracy:58.481% C++
KPH:42.800 C+
VKPH:24.700 B+
Aphelion VEX-4H
B+
Kills:137
V. Kills:110 123%
Deaths:33
KDR:4.152
Accuracy:44.909% C+
KPH:40.200 C+
VKPH:32.300 B+
G40-F Ranger
B+
Kills:52
V. Kills:36 141%
Deaths:3
KDR:17.333
Accuracy:30.046% C--
KPH:36.600 C+
VKPH:25.400 B+
Kills:783 (0 + 783)
Deaths:135
KDR:5.800
VKDR:2.422
Vehicle Kills:327
Kill Difference:648
Playtime:14.027 hours
Usage:1%
Score:0.270m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:30.046%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:196
V. Kills:102 190%
Deaths:32
KDR:6.125
Accuracy:48.698% B**
KPH:28.600 B++
VKPH:14.900 A++
M40 Fury
C+
Kills:92
V. Kills:29 307%
Deaths:18
KDR:5.111
Accuracy:39.719% B+
KPH:26.500 D
VKPH:8.300 C+
M20 Basilisk
B+
Kills:79
V. Kills:48 161%
Deaths:25
KDR:3.160
Accuracy:44.601% B+
KPH:18.500 C
VKPH:11.300 B+
M12 Kobalt
B+
Kills:65
V. Kills:3 N/A
Deaths:5
KDR:13
Accuracy:20.681% B+
KPH:54.100 C
VKPH:2.500 C
M12 Kobalt
C--
Kills:61
V. Kills:3 N/A
Deaths:6
KDR:10.167
Accuracy:19.523% B
KPH:44.400 D
VKPH:2.200 C--
M40 Fury
C*
Kills:52
V. Kills:20 248%
Deaths:16
KDR:3.250
Accuracy:43.952% B*
KPH:32.500 D
VKPH:12.500 C*
Kills:545 (0 + 545)
Deaths:102
KDR:5.343
VKDR:2.010
Vehicle Kills:205
Kill Difference:443
Playtime:18.772 hours
Usage:1%
Score:0.259m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:43.952%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:354
V. Kills:180 196%
Deaths:314
KDR:1.127
Accuracy:64.154% A
KPH:31.900 B+
VKPH:16.200 A*
S12 Renegade
A+
Kills:60
V. Kills:4 N/A
Deaths:31
KDR:1.935
Accuracy:39.280% C
KPH:58.600 C**
VKPH:3.900 A+
Kills:414 (414 + 0)
Deaths:345
KDR:1.200
VKDR:0.533
Vehicle Kills:184
Kill Difference:69
Playtime:12.133 hours
Usage:0%
Score:0.165m
Score/min:227
Driving Accuracy:39.280%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,0682,0461,2261.669C*0.3321.968%C*22.727%C26.7CN/A8976.7h10.6B++48.3C*
C-4 2,9931,9371,1571.674C*0.3423.58%CN/A82.1C+44.7B**69623.6h1.3B+5.6C*
CAS30 Tank Buster 3,2221,6872,3090.731C0.6157.926%AN/A3.9D3.6D-46427.2h88D-152C+
Lasher X2 1,5191,4961,2311.215B+0.1232.157%B*4.479%C**30.5C+N/A8649h16.5B++51.4B++
C150 Dalton 2,5941,3432794.814C+3.4824.238%D**N/A38.4C*35.7B++145735h2.8B*11.7C++
VX6-7 1,2461,2021,0151.184C+0.1527.438%B+27.038%B**43.6B1.6A*12527.6h12.3C*44.7B+
Serpent VE92 1,2081,1828141.452B0.1125.29%C**25.635%B**38.6B+N/A11730.6h11.7B+46.3B+
Zenith VX-5 1,2031,1807541.565B+0.2326.105%C++22.712%C*50.6B++1B**12823.3h10.2B**39B++
NSX Tengu 1,1991,1771,1231.048C+0.2935.79%C+21.835%C++28.6CN/A6541.2h14.6C+40.7C++
Solstice VE3 1,2081,1651,2150.959C**0.3827.369%B*21.974%B15.5CN/A5975.4h13.9B+50.9B
NSX Tomoe 1,1791,1631,1381.022C0.3227.79%C41.789%B+28.6C-N/A7440.6h13.4C**48.3C*
NSX Tanto 1,1791,1621,0511.106C+0.2326.223%C+24.269%C+33.5C++N/A7834.7h12.2B+46.4C*
Pulsar C 1,1961,1601,1311.026C+0.3124.077%C+27.845%B*25.8C+N/A8445h10.8B+45B
Nova 1,1741,1601,0711.083C+0.2649.277%B15.086%C+38.4C++N/A10830.2h3.5B++7.1B++
CME 1,1781,1579941.164C+0.1728.424%B22.04%C+30.4C+N/A7138h12B+42.2B+
NSX Yumi 1,1891,1551,2870.897C0.4424.331%C-23.723%C24.3C-N/A5747.5h12.5C+51.3C+
NSX Naginata 1,1801,1531,0731.075C0.2621.274%C+28.361%C+32.8CN/A9135.1h12.2C++57.4C++
Flare VE6 1,1731,1527251.589C*0.2525.089%B+26.649%C**41.4C+N/A11127.8h10.2C**40.5B+
SVA-88 1,1721,1516731.71C+0.3727.138%B++24.066%C+40.7C+N/A11528.3h11.4C**41.8B+
Pulsar LSW 1,1741,1497861.462C+0.1224.508%C**22.715%C36.9C+N/A10531.1h11.8C**48B+
VX29 Polaris 1,1581,1488361.373C+0.0323.444%C+20.035%C-36.4CN/A9731.5h12.3C++52.4C*
H-V45 1,1681,1448881.288C+0.0524.78%C++22.378%C++33.5C++N/A8834.2h11.8B+47.8B+
Terminus VX-9 1,1641,1439541.198C+0.1425.241%C+26.597%C+36.6C+N/A9331.2h11.3B+45B
Corvus VA55 1,1571,1431,2070.947C+0.3925.362%C*21.085%C24.3CN/A6147h11.4B+44.9B+
Pulsar VS1 1,1581,1259891.138C*0.2026.028%B+21.422%C++26.8C++N/A7542h13.2B+50.5B+
Antares LC 1,9361,0756121.757C++0.4227.328%DN/A18.4C+14.8C*20258.3h132.3C+484.1C+
Saron Laser Cannon 2,0721,0657751.374C+0.0432.6%C++1.315%D12.6C+11.9B+19084.5h145.5C+446.2C++
Light PPA 1,2731,0532334.519C++3.1847.621%B*N/A54.3C*11.3M**25219.4h18C37.8C++
Dual Photon Pods 1,2499751546.331C+4.9958.697%B*1.333%C++65.9C+18.5C++36014.8h15.3B*26.1B*
Darkstar 9288909560.931C--0.4128.284%C*23.371%C+30.8D1.3B**9728.9h15.1D-53.3C+
VE-H Maw 8728566041.417C+0.0825.718%C+29.79%B+47.8C+N/A16017.9h10.2B39.6C**
L-30R Vektor 1,3048225451.508C+0.1738.075%C+N/A8.4C4.9C5898.1h77.1C++202.5C*
S1 1,3327799980.781C++0.5667.302%B**3.851%B++25.6C+18.2B++25530.4h5.8B+8.7B++
Maelstrom Turbo Laser 1,4497254791.514C+0.1832.037%C*1.103%D-15.2C+15.2B+19247.6h105.5C++329.2C*
Betelgeuse 54-A 6846665421.229C--0.1125.011%C29.58%C+26.4D*N/A9825.2h13.5D**53.9D
NS-61 Emissary 6186087480.813C+0.5323.861%D19.408%B+39B++N/A11515.6h13.1C*54.8C++
Supernova PC 8935802222.613C1.2757.396%B*2.241%C+19.9C10.7B+15629.2h6.8D11.9C+
Tank Mine 9675531513.662B+2.3230.248%CN/A117.7C*88.1B*12784.7h1.7B5.8C**
Thanatos VE70 5525325460.974C++0.3647.138%B++14.85%C20.8CN/A6925.6h4.5B9.6B+
L105 Zephyr 6275315210.212C**8.8752.598%AN/A68.1B*12.3B3017.8h5.3B++10B*
Proximity Mine 5115102232.287C--0.9551.353%B**N/A124.4C++N/A3954.1h1.7B+3.3B**
E540 Halberd 828505707.214C+5.8854.657%B*N/A32.8C++21B++28215.4h6.1C+11.1B+
Deimos VA29 5024994981.002C+0.3465.975%B+14.429%C39.6C+N/A10812.6h2B++3B+
Frag Grenade 4584531453N/A451.6653.55%B**N/A755B**8.3C+27650.6h2.7B**5.1B**
Hyena Missile Launcher 6904421143.877A++2.5439.933%B**N/A25C**14C*23817.7h29.4B++73.7B*
NS-AM7 Archer 6394331,0440.415C+0.9260.744%C**26.328%B**4.3D2C-37101.3h19.6C++32.2C*
M60-A Bulldog 600424934.559C+3.2223.664%D**N/A21.1D8.8B++15620.1h5.8C++24.5D
M40 Fury-F 5343543141.127C+0.2164.154%AN/A31.9B+16.2A*23311.1h12.6C+19.6B+
Proton II PPA-H 395353477.511C6.1743.797%B++3.399%A++98.1C*11.7A+2833.6h10C*22.8B+
NS Decimator 5613434320.794C0.5456.356%D2.041%C+25.8D16.4C++26313.3h4.9C+8.6C+
MANA Anti-Personnel Turret 3493351861.801N/A0.4627.792%UN/A3350U140U6271300.1h24.8T*89.2T*
A30 Walker 5753271302.515B1.1821.185%DN/A14.7C11.2C+22322.2h134.8C*636.3C++
Sirius SX12 3323213340.961C+0.3829.483%B**23.365%B*15.2DN/A5921.1h15C++50.9B+
Nemesis VSH9 5832864160.688C+0.6570.562%B**1.748%C-9.7C10.1C+13829.4h9.5C-13.5C++
Sticky Grenade 2772771277N/A275.6662.534%B**N/A1385B*N/A38680.2h1.6B++2.6B++
Beamer VS3 2852744240.646C+0.6928.775%C*23.358%C++28.5C++1.1B++979.6h9.7C++33.5C++
The Slasher 28025624,2240.011D1.3318.616%D*12.109%C++0.2C-N/A11035.3h3.6D**19.3C
E540 Halberd-H 380241524.635C3.3058.481%C++N/A43C+24.8B+2785.6h5.9C*10.1C**
Rocklet Rifle 4172403240.741C++0.6060.794%B*N/A24.5C18.1D2779.8h37.2C++61.2B+
Parallax VX3 222222902.467C+1.1336.401%C74.775%C27.1C+N/A858.2h2.4C+6.7C+
M20 Basilisk 298196326.125A+4.7948.698%B**5.612%C+28.4B++14.8A++2646.9h81.7B167.8B*
Quasar VM1 1811761211.455C+0.1215.067%C+21.023%B+25.1C++N/A1037h14.6C**97C++
NSX Masamune 2651732150.805C+0.5358.199%C+1.156%D27C+14.4C++2026.4h10.9B18.7B
C75 Viper 243162513.176C+1.8454.037%A+N/A25.7C12.9B**2146.3h23.3D**43C+
Dual-75 Duster 165148236.435C5.1044.224%B++N/A70.5C+8.1B++2582.1h5.3B+11.9B+
Saron HRB 260148246.167C*4.8342.979%C+1.351%C23.9C+18.1C**3756.2h23.2C+54C++
Lancer VS22 2841381790.771C+0.5761.986%C++N/A13C+13.8C+18110.6h17.5B+28.2B+
Aphelion VEX-4H 247137334.152C+2.8144.909%C+3.65%C**40.3C+32.4B+4243.4h55.3C**123.1C**
Artemis VX26 132129651.985B+0.6531.936%B**31.783%A44.5B+1A++1652.9h11.2B+35B++
VE-C Horizon 1051011100.918C0.4235.189%C++39.604%A*38.8C+1.5B+892.6h14B+39.8B+
Fatestealer 1001001550.645B++0.6930.53%D25%C**34.5BN/A732.9h2.4C+7.7C
Spear Anti-Vehicle Phalanx Turret 17399185.5C4.1650.756%B+5.051%B+33C24.7C**4273h10.5C20.7C++
Soldier Soaker 9998691.42C**0.0826.571%D19.388%B*57.6C**N/A2341.7h5.1B+19.2C++
M40 Fury 12192185.111C+3.7739.719%B+N/A26.3D8.3C+1953.5h16.9C+42.6C++
Hornet Missiles 12182223.727C2.3964.443%C**1.22%C45.6C21.7D6891.8h9.7C*15B+
M20 Basilisk 12779253.16C++1.8244.601%B+6.329%B18.4C11.2B2504.3h125.5C281.3C++
M60-A Bulldog 10679136.077C4.7449.479%B+3.797%A23.2C-7.9A1803.4h8.4D--17C
L100 Python AP 10775710.714A9.3863.007%B++N/A53.6A++22.9B*7821.4h3.5B**5.6B**
Proton II PPA 8574612.333C+10.9934.104%A+1.351%D43.5C-6.5A+1331.7h12.2C--35.7B+
Aspis Anti-Aircraft Phalanx Turret 15572154.8B+3.4631.823%B**N/A20.6A++23.7A**3933.5h110.5B**347.3B*
A30 Walker 13971282.536C+1.2028.537%B+N/A11.1B+10.6B++1696.4h190.1C**666.1B+
NSX Amaterasu 75715,2280.014D-1.328.792%D*22.535%B++0.3DN/A1215.2h7.3C+83.1D**
Supernova FPC 11370252.8C-1.4664.306%A1.429%D20.6C-12.6C--14073.4h6.6D10.3C++
M12 Kobalt 6865513C++11.6620.681%B+15.385%D54.2C2.5C2121.2h19.2C++92.7B+
M20 Drake 9762391.59D--0.2519.568%F--N/A620U350U6156600.1h80.8C413.1D*
M12 Kobalt 6461610.167C8.8319.523%B19.672%B43.6D2.1D1471.4h19.9C+101.7C**
S12 Renegade 6460311.935C0.6039.28%C1.667%D*60C**4A+1571h3.8C9.7C+
Quasar VM1 5757471.213C-0.1319.847%B+15.79%D--40.7B+N/A1511.4h15.5C--77.9C*
M60-A Bulldog 7955511C+9.6648.476%C*1.818%C19.6D8.6A1462.8h9D**18.5D
NS CandyCannon 3000 54531710.31C--1.0320.383%D*26.415%C--13.9CN/A403.8h5C+24.6D-
Comet VM2 6353780.679C0.6644.712%C*3.774%C9.3C1.8D*1035.7h13.6B*30.5B++
M40 Fury 7252163.25D1.9143.952%B*1.923%C++32.5D12.5C*1861.6h19.1D43.4C+
G40-F Ranger 8852317.333B++15.9930.046%C--N/A37.1C+25.7B+3361.4h64.7C*215.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71350.2h
Spawn Beacon101,4761.2h
Nano-Armor Kit1,2111,224,461223.8h
Skywall Shield Emitter1530.5h
Nanite Revive Grenade01,2490.4h
Medical Applicator1,364378,57033.6h
Rampart Wall21862.5h
Deconstruction Tool03,6620.6h
Shield Recharging Field232,2520.8h
Recon Detection Device483,0005.4h
Ammunition Package444,5552.3h
Medical Kit121490.2h
Anti-Infantry MANA Turret518031.3h
Hardlight Barrier312800.6h

Check the help document for the dictionary if you want to learn more about words used here.


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