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Castellan Space Grogorille[SaCa] Grogorille
VS BR 61

KDR: 1.34

Score: 49.1m

Last Seen: Feb 17th, 2019 2:08 AM
- OFFLINE - 46.6 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Connery - Outfit Officer of The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 19
Level Progress (to 62): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Orion VS54 C-4 CAS30 Tank Buster Lasher X2 C150 Dalton VX6-7 Serpent VE92 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $512,910 MLG Score: 410
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.605%25.038%6412799526,0601.281090.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.497%0.882B*0.644B+-1.199D*HEAD ++ (~12.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.371C**120.157C++35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.74%0.999%345610166,208250542102.47824147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.047%0.244C++-0.555D0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.1-0.182C75.5-0.428C--114.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.111%1.852%783101981020294680.399211173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.601%1.485A+-0.489D-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.534B+10.10.194C++7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.121%1.81%2401410084,198171926812.4407157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.988%-0.751D--0.642D0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.369C**20.80.468B+53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.209%74.545%24011021220194500.11311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.177C++0.486B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.321C*2.40.236C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.219%14.886%240310192,1901680371.3028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.156%0.732B++0.072C+0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.487B+3.40.3C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 19
49.1m360.1%364 (21.8k)308 (18.5k)1.3372155,70441,6571.8226261 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022267322.63%14.003%31703:5017

14% Combat Medic54% Engineer18% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 6:06 PMAug 6th, 2015 12:24 AMFeb 17th, 2019 5:00 PM (2d) (PST)Feb 17th, 2019 12:06 AM (3d) (PST)Feb 16th, 2019 10:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391215180.3490.2610.0491.5690.087410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3547,23931,1152116394518,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2662.8h/111d 20,221 7,800 25,365 250.7k 2,258 5,610 13,932 102.1m

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,199
Deaths:1,014
KDR:1.182
Accuracy:27.459% B+
HSR:27.106% B**
Serpent VE92
B**
Kills:1,182
Deaths:814
KDR:1.452
Accuracy:25.290% B
HSR:25.635% B**
Zenith VX-5
C*
Kills:1,180
Deaths:754
KDR:1.565
Accuracy:26.105% C++
HSR:22.712% C*
NSX Tanto
C+
Kills:1,162
Deaths:1,051
KDR:1.106
Accuracy:26.223% C+
HSR:24.269% C+
Nova
B
Kills:1,160
Deaths:1,071
KDR:1.083
Accuracy:49.277% B
HSR:15.086% C+
Pulsar C
B*
Kills:1,160
Deaths:1,131
KDR:1.026
Accuracy:24.077% C+
HSR:27.845% B*
Solstice VE3
B++
Kills:575
Deaths:722
KDR:0.796
Accuracy:26.402% B++
HSR:21.391% C**
Thanatos VE70
B*
Kills:532
Deaths:546
KDR:0.974
Accuracy:47.138% B*
HSR:14.850% C
Deimos VA29
B+
Kills:498
Deaths:497
KDR:1.002
Accuracy:65.973% B+
HSR:14.458% C
Kills:8,648
Deaths (as Engineer):7,600
Deaths (to Engineers):10,075
KDR:1.13789
Kill Difference:1,048
Playtime:1,431.023 hours
Usage:54%
Score:30.349m
Score/min:353
Accuracy (listed only):35.327%
HSR (listed only):21.483%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:2,046
Deaths:1,226
KDR:1.669
Accuracy:21.968% C*
HSR:22.727% C
Lasher X2
B*
Kills:1,486
Deaths:1,227
KDR:1.211
Accuracy:32.251% B*
HSR:4.509% C**
NSX Naginata
C++
Kills:1,153
Deaths:1,073
KDR:1.075
Accuracy:21.274% C+
HSR:28.361% C++
Flare VE6
B+
Kills:1,152
Deaths:725
KDR:1.589
Accuracy:25.089% B+
HSR:26.649% C**
SVA-88
B++
Kills:1,151
Deaths:673
KDR:1.710
Accuracy:27.138% B++
HSR:24.066% C+
Pulsar LSW
C**
Kills:1,149
Deaths:786
KDR:1.462
Accuracy:24.508% C**
HSR:22.715% C+
VX29 Polaris
C+
Kills:1,148
Deaths:836
KDR:1.373
Accuracy:23.444% C+
HSR:20.035% C
VE-H Maw
B
Kills:832
Deaths:596
KDR:1.396
Accuracy:25.749% C+
HSR:29.808% B
Betelgeuse 54-A
C+
Kills:648
Deaths:532
KDR:1.218
Accuracy:24.996% C
HSR:29.167% C+
Kills:10,765
Deaths (as Heavy Assault):7,674
Deaths (to Heavy Assaults):11,456
KDR:1.40279
Kill Difference:3,091
Playtime:467.417 hours
Usage:18%
Score:6.866m
Score/min:245
Accuracy (listed only):25.157%
HSR (listed only):23.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:1,199
Deaths:1,014
KDR:1.182
Accuracy:27.459% B+
HSR:27.106% B**
Serpent VE92
B**
Kills:1,182
Deaths:814
KDR:1.452
Accuracy:25.290% B
HSR:25.635% B**
Zenith VX-5
C*
Kills:1,180
Deaths:754
KDR:1.565
Accuracy:26.105% C++
HSR:22.712% C*
NSX Tengu
C++
Kills:1,177
Deaths:1,123
KDR:1.048
Accuracy:35.790% C+
HSR:21.835% C++
NSX Tanto
C+
Kills:1,162
Deaths:1,051
KDR:1.106
Accuracy:26.223% C+
HSR:24.269% C+
Nova
B
Kills:1,160
Deaths:1,071
KDR:1.083
Accuracy:49.277% B
HSR:15.086% C+
Pulsar C
B*
Kills:1,160
Deaths:1,131
KDR:1.026
Accuracy:24.077% C+
HSR:27.845% B*
Solstice VE3
B++
Kills:575
Deaths:722
KDR:0.796
Accuracy:26.402% B++
HSR:21.391% C**
Thanatos VE70
B*
Kills:532
Deaths:546
KDR:0.974
Accuracy:47.138% B*
HSR:14.850% C
Deimos VA29
B+
Kills:498
Deaths:497
KDR:1.002
Accuracy:65.973% B+
HSR:14.458% C
Sirius SX12
B**
Kills:291
Deaths:305
KDR:0.954
Accuracy:29.579% B**
HSR:23.711% B**
Kills:10,116
Deaths (as Light Assault):9,028
Deaths (to Light Assaults):6,754
KDR:1.12051
Kill Difference:1,088
Playtime:250.164 hours
Usage:9%
Score:3.787m
Score/min:252
Accuracy (listed only):34.847%
HSR (listed only):21.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C++
Kills:1,177
Deaths:1,123
KDR:1.048
Accuracy:35.790% C+
HSR:21.835% C++
Nova
B
Kills:1,160
Deaths:1,071
KDR:1.083
Accuracy:49.277% B
HSR:15.086% C+
NSX Yumi
C
Kills:1,155
Deaths:1,287
KDR:0.897
Accuracy:24.331% C--
HSR:23.723% C
H-V45
C*
Kills:1,144
Deaths:888
KDR:1.288
Accuracy:24.780% C++
HSR:22.378% C*
Corvus VA55
C*
Kills:1,143
Deaths:1,207
KDR:0.947
Accuracy:25.362% C*
HSR:21.085% C
Terminus VX-9
C++
Kills:1,143
Deaths:954
KDR:1.198
Accuracy:25.241% C+
HSR:26.597% C++
CME
B
Kills:1,141
Deaths:983
KDR:1.161
Accuracy:28.469% B
HSR:21.998% C+
Pulsar VS1
B+
Kills:1,125
Deaths:989
KDR:1.138
Accuracy:26.028% B+
HSR:21.422% C++
Darkstar
C++
Kills:699
Deaths:765
KDR:0.914
Accuracy:27.857% C++
HSR:23.748% C+
Thanatos VE70
B*
Kills:532
Deaths:546
KDR:0.974
Accuracy:47.138% B*
HSR:14.850% C
Deimos VA29
B+
Kills:498
Deaths:497
KDR:1.002
Accuracy:65.973% B+
HSR:14.458% C
Sirius SX12
B**
Kills:291
Deaths:305
KDR:0.954
Accuracy:29.579% B**
HSR:23.711% B**
Kills:11,208
Deaths (as Combat Medic):10,615
Deaths (to Combat Medics):3,822
KDR:1.05586
Kill Difference:593
Playtime:380.948 hours
Usage:14%
Score:6.566m
Score/min:287
Accuracy (listed only):34.152%
HSR (listed only):20.908%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C++
Kills:1,177
Deaths:1,123
KDR:1.048
Accuracy:35.790% C+
HSR:21.835% C++
NSX Tomoe
B+
Kills:1,163
Deaths:1,138
KDR:1.022
Accuracy:27.790% C
HSR:41.789% B+
NS-61 Emissary
B+
Kills:581
Deaths:718
KDR:0.809
Accuracy:23.740% D
HSR:19.966% B+
NS-AM7 Archer
B**
Kills:402
Deaths:1,019
KDR:0.395
Accuracy:60.496% C*
HSR:27.363% B**
Sirius SX12
B**
Kills:291
Deaths:305
KDR:0.954
Accuracy:29.579% B**
HSR:23.711% B**
Beamer VS3
C*
Kills:270
Deaths:419
KDR:0.644
Accuracy:28.810% C*
HSR:22.963% C++
Parallax VX3
C
Kills:220
Deaths:89
KDR:2.472
Accuracy:36.209% C-
HSR:74.545% C
Soldier Soaker
B*
Kills:91
Deaths:60
KDR:1.517
Accuracy:26.616% D-
HSR:20.879% B*
Artemis VX26
A
Kills:66
Deaths:35
KDR:1.886
Accuracy:29.725% B+
HSR:31.818% A
NS CandyCannon 3000
C--
Kills:53
Deaths:169
KDR:0.314
Accuracy:20.246% D**
HSR:26.415% C--
Kills:4,314
Deaths (as Infiltrator):5,075
Deaths (to Infiltrators):5,482
KDR:0.85005
Kill Difference:761
Playtime:113.312 hours
Usage:4%
Score:1.413m
Score/min:208
Accuracy (listed only):31.900%
HSR (listed only):31.128%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C++
Kills:1,075
V. Kills:861 125%
Deaths:612
KDR:1.757
Accuracy:27.328% D
KPH:18.500 C+
VKPH:14.800 C++
Saron Laser Cannon
B+
Kills:1,055
V. Kills:1,002 105%
Deaths:764
KDR:1.381
Accuracy:32.653% C++
KPH:12.700 C+
VKPH:12.100 B+
Light PPA
M*
Kills:1,053
V. Kills:220 476%
Deaths:233
KDR:4.519
Accuracy:47.621% B*
KPH:54.200 C**
VKPH:11.300 M*
Dual Photon Pods
C+
Kills:975
V. Kills:274 355%
Deaths:154
KDR:6.331
Accuracy:58.697% B++
KPH:65.700 C+
VKPH:18.500 C+
Maelstrom Turbo Laser
B++
Kills:725
V. Kills:724 100%
Deaths:479
KDR:1.514
Accuracy:32.037% C++
KPH:15.200 C+
VKPH:15.200 B++
Hornet Missiles
C**
Kills:82
V. Kills:39 205%
Deaths:22
KDR:3.727
Accuracy:64.443% C**
KPH:46.100 C
VKPH:21.900 D
Kills:4,965 (3,908 + 0)
Deaths:2,264
KDR:2.193
VKDR:1.378
Vehicle Kills:3,120
Kill Difference:2,701
Playtime:224.854 hours
Usage:8%
Score:2.894m
Score/min:214
Piloting Accuracy:32.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,687
V. Kills:1,535 110%
Deaths:2,309
KDR:0.731
Accuracy:57.926% A
KPH:3.900 D
VKPH:3.600 D-
C150 Dalton
B++
Kills:1,277
V. Kills:1,216 105%
Deaths:277
KDR:4.610
Accuracy:23.903% D**
KPH:37.200 C*
VKPH:35.400 B++
L-30R Vektor
C
Kills:713
V. Kills:436 163%
Deaths:501
KDR:1.423
Accuracy:37.861% C+
KPH:8.200 C
VKPH:5 C
L105 Zephyr
A
Kills:523
V. Kills:96 N/A
Deaths:52
KDR:10.058
Accuracy:52.879% A
KPH:69.200 B*
VKPH:12.700 B++
Dual-75 Duster
B
Kills:124
V. Kills:14 N/A
Deaths:22
KDR:5.636
Accuracy:41.959% B+
KPH:64.500 C+
VKPH:7.300 B
Kills:4,324 (2,400 + 1,924)
Deaths:3,161
KDR:1.368
VKDR:1.043
Vehicle Kills:3,297
Kill Difference:1,163
Playtime:557.863 hours
Usage:21%
Score:4.625m
Score/min:138
Piloting Accuracy:37.861%
Gunner Accuracy:41.959%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:162
V. Kills:81 198%
Deaths:51
KDR:3.176
Accuracy:54.037% A+
KPH:25.800 C+
VKPH:12.900 A
L100 Python AP
A+
Kills:53
V. Kills:26 196%
Deaths:7
KDR:7.571
Accuracy:60.197% B+
KPH:47.200 A+
VKPH:23.200 B**
Kills:215 (215 + 0)
Deaths:58
KDR:3.707
VKDR:1.845
Vehicle Kills:107
Kill Difference:157
Playtime:7.389 hours
Usage:0%
Score:0.141m
Score/min:318
Driving Accuracy:60.197%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:580
V. Kills:313 185%
Deaths:222
KDR:2.613
Accuracy:57.396% B*
KPH:19.800 C+
VKPH:10.700 B++
E540 Halberd
B++
Kills:497
V. Kills:321 154%
Deaths:69
KDR:7.203
Accuracy:54.611% B*
KPH:32.800 C++
VKPH:21.200 B++
Saron HRB
C*
Kills:139
V. Kills:108 128%
Deaths:24
KDR:5.792
Accuracy:42.693% C+
KPH:22.800 C+
VKPH:17.700 C*
Proton II PPA
A+
Kills:74
V. Kills:11 N/A
Deaths:6
KDR:12.333
Accuracy:34.104% A++
KPH:42.800 C-
VKPH:6.400 A+
Supernova FPC
A
Kills:68
V. Kills:42 158%
Deaths:25
KDR:2.720
Accuracy:64.244% A
KPH:21.400 C
VKPH:13.200 C
Kills:1,358 (648 + 710)
Deaths:346
KDR:3.925
VKDR:2.298
Vehicle Kills:795
Kill Difference:1,012
Playtime:55.376 hours
Usage:2%
Score:0.967m
Score/min:291
Driving Accuracy:64.244%
Gunner Accuracy:34.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:346
V. Kills:41 N/A
Deaths:47
KDR:7.362
Accuracy:43.748% B++
KPH:97.400 C++
VKPH:11.500 A+
E540 Halberd-H
C*
Kills:229
V. Kills:132 172%
Deaths:52
KDR:4.404
Accuracy:58.424% C++
KPH:41 C+
VKPH:23.600 C*
Aphelion VEX-4H
B+
Kills:113
V. Kills:97 115%
Deaths:31
KDR:3.645
Accuracy:44.133% C+
KPH:37.700 C+
VKPH:32.400 B+
Kills:688 (0 + 688)
Deaths:130
KDR:5.292
VKDR:2.077
Vehicle Kills:270
Kill Difference:558
Playtime:12.131 hours
Usage:0%
Score:0.231m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:44.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:182
V. Kills:96 188%
Deaths:30
KDR:6.067
Accuracy:48.241% B**
KPH:28.600 B++
VKPH:15.100 A++
M40 Fury
C
Kills:92
V. Kills:29 307%
Deaths:18
KDR:5.111
Accuracy:39.719% B
KPH:26.500 D
VKPH:8.300 C
M20 Basilisk
B+
Kills:78
V. Kills:48 159%
Deaths:25
KDR:3.120
Accuracy:43.790% B+
KPH:18.700 C
VKPH:11.500 B+
M12 Kobalt
C
Kills:60
V. Kills:3 N/A
Deaths:4
KDR:15
Accuracy:20.593% B+
KPH:52.600 C
VKPH:2.600 C
M12 Kobalt
C++
Kills:60
V. Kills:2 N/A
Deaths:6
KDR:10
Accuracy:18.578% C++
KPH:48.300 D
VKPH:1.600 D
M40 Fury
C*
Kills:52
V. Kills:20 248%
Deaths:16
KDR:3.250
Accuracy:43.952% B*
KPH:32.500 D
VKPH:12.500 C*
Kills:524 (0 + 524)
Deaths:99
KDR:5.293
VKDR:2
Vehicle Kills:198
Kill Difference:425
Playtime:17.998 hours
Usage:1%
Score:0.250m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:43.952%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:354
V. Kills:180 196%
Deaths:314
KDR:1.127
Accuracy:64.154% A
KPH:31.900 B+
VKPH:16.200 A*
S12 Renegade
A++
Kills:60
V. Kills:4 N/A
Deaths:31
KDR:1.935
Accuracy:39.280% C
KPH:58.600 C*
VKPH:3.900 A++
Kills:414 (414 + 0)
Deaths:345
KDR:1.200
VKDR:0.533
Vehicle Kills:184
Kill Difference:69
Playtime:12.133 hours
Usage:0%
Score:0.165m
Score/min:227
Driving Accuracy:39.280%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,0682,0461,2261.669C*0.3321.968%C*22.727%C26.7CN/A8976.7h10.6B++48.3C*
C-4 2,9571,9111,1381.679C*0.3423.53%CN/A82C++44.9B**69423.3h1.3B+5.6C**
CAS30 Tank Buster 3,2221,6872,3090.731C0.6157.926%AN/A3.9D3.6D-45427.2h88D152C+
Lasher X2 1,5081,4861,2271.211B+0.1332.251%B*4.509%C**30.6C+N/A8648.5h16.5B++51.3B++
C150 Dalton 2,4931,2772774.61C+3.2723.903%D**N/A37.2C*35.5B++144934.3h2.9B*12.1C++
VX6-7 1,2431,1991,0141.182C+0.1627.459%B+27.106%B**43.4B+1.6M+12527.6h12.3C*44.7B+
Serpent VE92 1,2081,1828141.452B+0.1125.29%B25.635%B**38.6B+N/A11730.6h11.7B+46.3B+
Zenith VX-5 1,2031,1807541.565B0.2326.105%C++22.712%C*50.6B++1A12823.3h10.2B**39B+
NSX Tengu 1,1991,1771,1231.048C+0.2935.79%C+21.835%C++28.6CN/A6541.2h14.6C+40.7C+
NSX Tomoe 1,1791,1631,1381.022C0.3227.79%C41.789%B+28.6C-N/A7440.6h13.4C**48.3C*
NSX Tanto 1,1791,1621,0511.106C+0.2326.223%C+24.269%C+33.5C++N/A7834.7h12.2B+46.4C*
Nova 1,1741,1601,0711.083C+0.2549.277%B15.086%C+38.4C++N/A10830.2h3.5B++7.1B++
Pulsar C 1,1961,1601,1311.026C+0.3124.077%C+27.845%B*25.8C+N/A8445h10.8B+45C**
NSX Yumi 1,1891,1551,2870.897C0.4424.331%C--23.723%C24.3C-N/A5747.5h12.5C+51.3C+
NSX Naginata 1,1801,1531,0731.075C0.2621.274%C+28.361%C++32.8CN/A9135.1h12.2C++57.4C*
Flare VE6 1,1731,1527251.589C*0.2525.089%B+26.649%C**41.4C+N/A11127.8h10.2C**40.5B+
SVA-88 1,1721,1516731.71C+0.3727.138%B++24.066%C+40.7C+N/A11428.3h11.4C**41.8B+
Pulsar LSW 1,1741,1497861.462C+0.1224.508%C**22.715%C+36.9C+N/A10431.1h11.8C**48B+
VX29 Polaris 1,1581,1488361.373C+0.0423.444%C+20.035%C36.4CN/A9731.5h12.3C++52.4C*
H-V45 1,1681,1448881.288C+0.0524.78%C++22.378%C*33.5C++N/A8734.2h11.8B+47.8B+
Corvus VA55 1,1571,1431,2070.947C+0.3925.362%C*21.085%C24.3C+N/A6147h11.4B+44.9B+
Terminus VX-9 1,1641,1439541.198C+0.1425.241%C+26.597%C++36.6C+N/A9231.2h11.3B+45B
CME 1,1601,1419831.161C+0.1828.469%B21.998%C+30.3C+N/A7037.7h11.9B++41.9B+
Pulsar VS1 1,1581,1259891.138C*0.2026.028%B+21.422%C++26.8C++N/A7542h13.2B+50.5B+
Antares LC 1,9361,0756121.757C++0.4227.328%DN/A18.4C+14.8C++20158.3h132.3C+484.1C+
Saron Laser Cannon 2,0571,0557641.381C+0.0432.653%C++1.327%D12.7C+12.1B+19283h145.9C++446.9C++
Light PPA 1,2731,0532334.519C++3.1847.621%B*N/A54.3C**11.3M*25219.4h18C37.8C++
Dual Photon Pods 1,2499751546.331C+4.9958.697%B++1.333%C++65.9C+18.5C+35914.8h15.3B*26.1B*
VE-H Maw 8488325961.396C+0.0625.749%C+29.808%B47.5C+N/A15917.5h10.2C**39.5C**
S1 1,3327799970.781C++0.5667.303%B**3.851%B+25.6C+18.2B++25430.4h5.8B+8.7B++
Maelstrom Turbo Laser 1,4497254791.514C+0.1832.037%C++1.103%D-15.2C+15.2B++19247.6h105.5C*329.2C**
L-30R Vektor 1,1497135011.423C+0.0937.861%C+N/A8.2C5C5986.8h78.7C++207.8C++
Darkstar 7266997650.914C--0.4227.857%C++23.748%C+28.6D1.1B++9524.4h15.3D--54.7C
Betelgeuse 54-A 6656485321.218C-0.1224.996%C29.167%C+26.2D*N/A9624.7h13.6D**54.2D
NS-61 Emissary 5895817180.809C+0.5323.74%D19.966%B+38.5B++N/A11415.1h13.2C*55.7C++
Supernova PC 8935802222.613C1.2857.396%B*2.241%C+19.9C+10.7B++15629.2h6.8D11.9C+
Solstice VE3 5995757220.796C++0.5426.402%B++21.391%C**9.3DN/A4661.5h15.3C*58C**
Thanatos VE70 5525325460.974C++0.3647.138%B*14.85%C20.8CN/A6825.6h4.5B9.6B+
Tank Mine 9265271463.61B+2.2730.321%CN/A114.6C*86.7B*12764.6h1.8C**5.9C**
L105 Zephyr 6195235210.058C*8.7252.879%AN/A68.8B*12.6B++3097.6h5.2B*9.9B*
Deimos VA29 5014984971.002C0.3465.973%B+14.458%C39.5C+N/A10612.6h2B++3B+
E540 Halberd 818497697.203C+5.8754.611%B*1.006%D--32.9C++21.3B++28415.1h6.1C+11.2B+
Frag Grenade 4584531453N/A451.6653.573%B**N/A755B**8.3C+27460.6h2.7B**5.1B**
Proximity Mine 4444442102.114D0.7851.515%B**N/A120C+N/A3893.7h1.6B*3.2B**
M60-A Bulldog 598423924.598C+3.2623.72%D**N/A21.3D8.8B++15719.9h5.8C++24.3D
Hyena Missile Launcher 6544181093.835A*2.5039.55%B**N/A24.3C*13.7C++23617.2h29.7B++75.1B*
NS-AM7 Archer 5994021,0190.395C0.9460.496%C*27.363%B**4.1D2C3698.7h20C++33.1C*
M40 Fury-F 5343543141.127C+0.2164.154%AN/A31.9B+16.2A*23311.1h12.6C+19.6B+
Proton II PPA-H 387346477.362C6.0243.748%B++3.468%A++96.1C++11.4A+2793.6h10.1C++23B+
NS Decimator 5233184090.778C0.5656.821%C-2.201%C+25.9C--16.7C++26712.3h4.9C+8.6C+
Sirius SX12 3002913050.954C+0.3829.579%B**23.711%B**14.9DN/A6019.5h14.8C++50.1B+
Nemesis VSH9 5782834110.689C+0.6570.65%B**1.767%C-9.7C-10.1C+13829.1h9.5C--13.5C+
Beamer VS3 2812704190.644C+0.6928.81%C*22.963%C++28.4C++1.2B*979.5h9.8C++33.9C++
A30 Walker 4742581232.098B+0.7620.726%C--N/A12.6C10.6C+21720.4h150.1C++724.2C+
Sticky Grenade 2512511251N/A249.6662.162%B**N/A1255B++N/A39030.2h1.6B++2.7B++
The Slasher 27525123,5100.011D-1.3318.488%D*11.952%C++0.2DN/A11014h3.6D**19.5D*
Rocklet Rifle 4112373160.75C++0.5960.674%B*N/A24.7C18.1D2739.6h36.9C++60.8B+
MANA Anti-Personnel Turret 2402331251.864N/A0.5328.461%UN/A2330U70U4778900.1h30.3T*106.3T*
E540 Halberd-H 361229524.404C3.0758.424%C++N/A40.9C+23.6C*2725.6h6.1C++10.5C*
Parallax VX3 220220892.472C+1.1336.209%C-74.545%C27.2C+N/A858.1h2.4C+6.7C+
M20 Basilisk 278182306.067A+4.7348.241%B**5.495%C+28.4B++15A++2686.4h81.2B+168.3B*
NSX Masamune 2651732150.805C+0.5358.199%C+1.156%D27C+14.4C++2026.4h10.9C**18.7C**
Quasar VM1 1681631161.405C+0.0714.74%C+22.699%B*24.3C++N/A1006.7h14.5C**98.3C++
C75 Viper 243162513.176C+1.8454.037%A+N/A25.7C+12.9A2136.3h23.3D**43C+
Saron HRB 247139245.792C*4.4542.693%C+1.439%C+22.8C+17.7C*3726.1h24.1C+56.4C+
Lancer VS22 2761321780.742C+0.6062.125%C++N/A12.7C+13.8C++18110.4h18B+29B+
Dual-75 Duster 138124225.636C-4.3041.959%B+N/A65.3C+7.4B2601.9h5.2B+12.4B+
Aphelion VEX-4H 210113313.645C+2.3144.133%C+3.54%C**37.7C+32.3B+4463h58.2C*131.8C*
Spear Anti-Vehicle Phalanx Turret 16795185.278C3.9449.717%B+5.263%B+32.8C24.8B4312.9h10.2C+20.5C*
M40 Fury 12192185.111C+3.7739.719%BN/A26.3D8.3C1953.5h16.9C+42.6C++
Soldier Soaker 9291601.517B+0.1826.616%D-20.879%B*60.7B+N/A2561.5h5B*18.9C++
Hornet Missiles 12182223.727C2.3964.443%C**1.22%C45.6C21.7D6721.8h9.7C*15B
M20 Basilisk 12678253.12C*1.7843.79%B+6.41%C**18.6C11.4B+2514.2h121.1C276.6C++
M60-A Bulldog 10578136C4.6649.214%B3.846%A22.9C-7.9B**1793.4h8.4D-17.1C
Proton II PPA 8574612.333C+11.0034.104%A++1.351%D43.5C-6.5A+1331.7h12.2D35.7B+
NSX Amaterasu 75715,2230.014D1.328.792%D*22.535%B*0.3CN/A1214.8h7.3C+83.1D*
Aspis Anti-Aircraft Phalanx Turret 15371154.733B+3.4031.24%B**N/A20.9A*24.1M3923.4h107.8B**345.1B*
Supernova FPC 11068252.72C-1.3864.244%A1.471%D21.3C13.1C14933.2h6.5C--10.1C*
Artemis VX26 6766351.886B+0.5529.725%B+31.818%A55B**N/A2471.2h10B*33.6B++
A30 Walker 12965272.407C+1.0728.328%B+N/A10.5B10.3B+1676.2h201.2C++710.2B+
M12 Kobalt 6360415C*13.6620.593%B+16.667%C54.5C2.7C2141.1h19.6C+94.9B
S12 Renegade 6460311.935C0.6039.28%C1.667%D*60C**4A++1571h3.8C9.7C+
M12 Kobalt 6260610C8.6618.578%C++20%B+50D1.7D1521.2h18.6C++100.1C**
M20 Drake 9058381.526D-0.1918.574%F--N/A580U320U6003500.1h76.9C+414.1D--
M60-A Bulldog 7955511C+9.6648.476%C*1.818%C-19.6D8.6A1462.8h9D*18.5D
L100 Python AP 795377.571B*6.2360.197%B+N/A48.2A++23.6B**9041.1h3.5A5.7A
NS CandyCannon 3000 54531690.314C--1.0220.246%D**26.415%C--13.9CN/A413.8h5C+24.5D-
Comet VM2 6152770.675C0.6644.41%C*3.846%C+9.1C1.6D*1005.7h13.7B**30.8B++
M40 Fury 7252163.25D1.9143.952%B*1.923%C+32.5D12.5C*1861.6h19.1C--43.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,2931h
Nano-Armor Kit1,1311,172,932217.5h
Anti-Vehicle MANA Turret71350.2h
Skywall Shield Emitter1530.5h
Nanite Revive Grenade01,2100.3h
Medical Applicator1,324372,27032.9h
Deconstruction Tool03,6620.6h
Rampart Wall21862.5h
Anti-Infantry MANA Turret305801.1h
Ammunition Package423,8842.2h
Medical Kit121490.2h
Hardlight Barrier302730.5h
Shield Recharging Field232,2520.8h
Recon Detection Device462,8275.1h

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