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The Survivor Grothendieck2432[FPSK] Grothendieck2432
VS BR 100

KDR: 3.08

Score: 18.8m

Last Seen: Oct 11th, 2018 4:10 PM
- OFFLINE - 956.2 hour(s)

Battle Rank 104 (100 total) - Vanu Sovereignty on Connery
Level Progress (to 105): 85%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 L100 Python HESH Betelgeuse 54-A C-4 Frag Grenade NSX Tanto L100 Python AP Eclipse VE3A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,336,068 MLG Score: 1068
Fun Score: N/A
Cheeseburgers Flipped: 188TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.47%21.152%47521100026,5043.1639-0.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.82%0.287C*0.092C+0.022C+HEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.331C**11.30.21C++38.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.896%3.386%2200410177,088415158717.0385446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.686%-0.384C-0.465B+-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+4.70.625B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.315%75.534%01102051558970.874363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.112C+0.551B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.301C*2.40.256C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.8m197.7%312 (18.7k)266 (16k)3.0774344,67514,5173.38789100 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1021309222.161%15.264%33804:5126

20% Engineer42% Heavy Assault29% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 9:43 AMJun 20th, 2015 1:22 PMNov 9th, 2018 11:44 PM (10d) (PST)Oct 11th, 2018 1:25 PM (40d) (PST)Oct 11th, 2018 12:10 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6051354700.6330.2060.0971.3330.0411068

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3138,12428,1893812680215,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1176.1h/49d 4,507 6,819 13,076 94.1k 3,345 3,573 2,919 42.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:4,669
Deaths:1,455
KDR:3.209
Accuracy:24.271% C*
HSR:21.782% C-
Betelgeuse 54-A
D--
Kills:1,949
Deaths:785
KDR:2.483
Accuracy:20.084% D*
HSR:22.063% D--
NSX Naginata
C+
Kills:1,223
Deaths:749
KDR:1.633
Accuracy:20.945% C+
HSR:27.310% C+
Pulsar LSW
C+
Kills:1,181
Deaths:670
KDR:1.763
Accuracy:22.214% C+
HSR:18.628% D
Ursa
C**
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:23.816% C**
HSR:21.687% C
SVA-88
C+
Kills:1,162
Deaths:473
KDR:2.457
Accuracy:22.575% C+
HSR:17.900% D--
Orion VS54
C+
Kills:1,162
Deaths:828
KDR:1.403
Accuracy:19.993% C+
HSR:22.375% C
Kills:12,508
Deaths (as Heavy Assault):5,457
Deaths (to Heavy Assaults):4,886
KDR:2.2921
Kill Difference:7,051
Playtime:490.028 hours
Usage:42%
Score:8.044m
Score/min:274
Accuracy (listed only):21.985%
HSR (listed only):21.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C++
Kills:1,527
Deaths:630
KDR:2.424
Accuracy:26.507% C++
HSR:21.480% C--
Eclipse VE3A
C+
Kills:1,277
Deaths:476
KDR:2.683
Accuracy:20.910% D*
HSR:18.872% C+
Solstice VE3
C+
Kills:1,184
Deaths:941
KDR:1.258
Accuracy:21.850% C+
HSR:16.723% C--
NSX Tengu
C**
Kills:1,173
Deaths:516
KDR:2.273
Accuracy:38.356% C**
HSR:20.972% C+
Pulsar C
C--
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:21.588% C--
HSR:17.224% D--
VE-S Canis
C+
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:26.265% C+
HSR:19.811% C+
NS-7 PDW
C+
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:21.199% D
HSR:17.728% C+
Eridani SX5
B+
Kills:1,162
Deaths:502
KDR:2.315
Accuracy:21.408% D-
HSR:22.203% B+
Serpent VE92
C+
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:20.479% D
HSR:18.761% C+
Solstice SF
C+
Kills:1,162
Deaths:585
KDR:1.986
Accuracy:19.886% D
HSR:16.868% C+
VX6-7
D
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:20.788% D
HSR:17.054% D
Sirius SX12
C*
Kills:391
Deaths:186
KDR:2.102
Accuracy:23.155% C
HSR:18.926% C*
Kills:13,694
Deaths (as Light Assault):6,175
Deaths (to Light Assaults):3,250
KDR:2.21765
Kill Difference:7,519
Playtime:337.241 hours
Usage:29%
Score:4.880m
Score/min:241
Accuracy (listed only):23.532%
HSR (listed only):18.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C++
Kills:1,527
Deaths:630
KDR:2.424
Accuracy:26.507% C++
HSR:21.480% C--
Eclipse VE3A
C+
Kills:1,277
Deaths:476
KDR:2.683
Accuracy:20.910% D*
HSR:18.872% C+
Solstice VE3
C+
Kills:1,184
Deaths:941
KDR:1.258
Accuracy:21.850% C+
HSR:16.723% C--
Pulsar C
C--
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:21.588% C--
HSR:17.224% D--
Serpent VE92
C+
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:20.479% D
HSR:18.761% C+
Solstice SF
C+
Kills:1,162
Deaths:585
KDR:1.986
Accuracy:19.886% D
HSR:16.868% C+
VX6-7
D
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:20.788% D
HSR:17.054% D
Kills:8,640
Deaths (as Engineer):4,021
Deaths (to Engineers):2,114
KDR:2.14872
Kill Difference:4,619
Playtime:237.823 hours
Usage:20%
Score:3.640m
Score/min:255
Accuracy (listed only):21.715%
HSR (listed only):18.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
C**
Kills:1,178
Deaths:501
KDR:2.351
Accuracy:27.610% C**
HSR:22.581% C
NSX Tengu
C**
Kills:1,173
Deaths:516
KDR:2.273
Accuracy:38.356% C**
HSR:20.972% C+
VE-S Canis
C+
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:26.265% C+
HSR:19.811% C+
NS-7 PDW
C+
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:21.199% D
HSR:17.728% C+
Eridani SX5
B+
Kills:1,162
Deaths:502
KDR:2.315
Accuracy:21.408% D-
HSR:22.203% B+
Sirius SX12
C*
Kills:391
Deaths:186
KDR:2.102
Accuracy:23.155% C
HSR:18.926% C*
Kills:6,232
Deaths (as Combat Medic):2,655
Deaths (to Combat Medics):1,352
KDR:2.34727
Kill Difference:3,577
Playtime:32.887 hours
Usage:3%
Score:1.002m
Score/min:508
Accuracy (listed only):26.332%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C**
Kills:1,173
Deaths:516
KDR:2.273
Accuracy:38.356% C**
HSR:20.972% C+
NSX Tomoe
C+
Kills:1,173
Deaths:393
KDR:2.985
Accuracy:24.009% D--
HSR:36.061% C+
VE-S Canis
C+
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:26.265% C+
HSR:19.811% C+
NS-7 PDW
C+
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:21.199% D
HSR:17.728% C+
Eridani SX5
B+
Kills:1,162
Deaths:502
KDR:2.315
Accuracy:21.408% D-
HSR:22.203% B+
Parallax VX3
C
Kills:515
Deaths:26
KDR:19.808
Accuracy:34.315% D
HSR:75.534% C
Sirius SX12
C*
Kills:391
Deaths:186
KDR:2.102
Accuracy:23.155% C
HSR:18.926% C*
NS-44 Commissioner
D*
Kills:156
Deaths:113
KDR:1.381
Accuracy:17.463% F--
HSR:14.103% D*
Beamer VS3
D-
Kills:130
Deaths:91
KDR:1.429
Accuracy:9.903% F*
HSR:16.154% D-
Kills:7,028
Deaths (as Infiltrator):2,777
Deaths (to Infiltrators):1,822
KDR:2.53079
Kill Difference:4,251
Playtime:55.043 hours
Usage:5%
Score:0.845m
Score/min:256
Accuracy (listed only):24.008%
HSR (listed only):26.832%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C-
Kills:323
Deaths:84
KDR:3.845
Accuracy:32.000% D*
HSR:3.406% C-
Comet VM2
D*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.617% D*
HSR:1.887% D*
Nebula VM20
D
Kills:52
Deaths:11
KDR:4.727
Accuracy:10.727% D**
HSR:17.308% D
Kills:640
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):664
KDR:7.23164
Kill Difference:551.500
Playtime:23.571 hours
Usage:2%
Score:0.347m
Score/min:246
Accuracy (listed only):25.115%
HSR (listed only):7.533%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,354
V. Kills:459 N/A
Deaths:45
KDR:74.533
Accuracy:40.679% D-
KPH:51.300 C+
VKPH:7 C
L100 Python AP
C+
Kills:1,340
V. Kills:678 197%
Deaths:35
KDR:38.286
Accuracy:37.104% F--
KPH:28.200 C+
VKPH:14.200 D
L100 Python HEAT
B+
Kills:1,226
V. Kills:323 378%
Deaths:53
KDR:23.132
Accuracy:42.980% D-
KPH:36.200 B+
VKPH:9.500 C
C75 Viper
B+
Kills:1,168
V. Kills:127 N/A
Deaths:77
KDR:15.169
Accuracy:30.660% D-
KPH:39.800 B+
VKPH:4.300 D-
Kills:7,088 (7,088 + 0)
Deaths:210
KDR:33.752
VKDR:7.557
Vehicle Kills:1,587
Kill Difference:6,878
Playtime:176.122 hours
Usage:15%
Score:1.520m
Score/min:144
Driving Accuracy:30.660%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 4,7074,6691,4553.209B*0.1324.271%C*21.782%C-51.4B+N/A12490.8h10.9B++44.9B+
L100 Python HESH 3,8133,3544574.533S71.4640.679%D-2.654%B*51.4C+7C15265.3h3.5C+8.6C
Betelgeuse 54-A 1,9601,9497852.483C+0.5920.084%D*22.063%D--30.2D--N/A8864.6h10.6C++52.7D
C-4 2,1711,9083914.88A**1.8027.592%B+N/A207.4M++28.6C+8709.2h1.1B*4.1B++
Frag Grenade 1,8971,88411884N/A1,880.9245.181%C+N/A483.1C+3.3D13363.9h3.3B+7.4B+
NSX Tanto 1,5391,5276302.424A0.6526.507%C++21.48%C--55.1B**N/A11927.7h12B+45.3B+
L100 Python AP 2,0181,3403538.286S35.2137.104%F--6.567%A*28.2C+14.2D14347.6h5B++13.6C+
Eclipse VE3A 1,2921,2774762.683B+0.3920.91%D*18.872%C+28.4CN/A6644.9h13.1C+62.7D
L100 Python HEAT 1,5491,2265323.132S20.0542.98%D-3.67%B++36.2B+9.5C13933.9h4.5B*10.4B+
NSX Naginata 1,2361,2237491.633C**1.4420.945%C+27.31%C+34.3CN/A8735.7h11.5C**54.9C*
Solstice VE3 1,1931,1849411.258B++1.8221.85%C+16.723%C--25.2B+N/A10646.9h11.2B*51.3B
Pulsar LSW 1,1911,1816701.763C**1.3122.214%C+18.628%D34.4CN/A11834.3h11.5B+51.6C**
NSX Yumi 1,1981,1785012.351B++0.7327.61%C**22.581%C47.1B+N/A21325h10.8B+39B+
NSX Tengu 1,1881,1735162.273B**0.8038.356%C**20.972%C+54.3B*N/A11621.6h13.2C++34.5C**
NSX Tomoe 1,1851,1733932.985B++0.0924.009%D--36.061%C+49.3B+N/A12423.8h13.4C**56C+
C75 Viper 1,2951,1687715.169A*12.0930.66%D-1.541%C++39.9B+4.3D-13229.3h8B**26.2B+
Pulsar C 1,1761,1673243.602A++0.5221.588%C--17.224%D--27.4C+N/A7242.6h10.2B+47.4C**
VE-S Canis 1,1691,1664852.404B**0.6726.265%C+19.811%C+60.4B++N/A14019.3h10.8B+41.2B
Ursa 1,1711,1624972.338A0.7423.816%C**21.687%C40.8C*N/A12428.5h9.4B++39.4B+
NS-7 PDW 1,1721,1624652.499A++0.5821.199%D17.728%C+22.1C+N/A5352.5h13.1B+61.8C*
SVA-88 1,1661,1624732.457B0.6222.575%C+17.9%D--38.9C+N/A13129.9h11B+48.7C**
Eridani SX5 1,1661,1625022.315A0.7621.408%D-22.203%B+25.9CN/A8244.9h12.2C++57.2C+
Serpent VE92 1,1691,1625452.132B**0.9520.479%D18.761%C+35.4B+N/A8732.8h11B++53.7C**
Solstice SF 1,1721,1625851.986B**1.0919.886%D16.868%C+16CN/A3772.4h12.1C++60.9C+
Orion VS54 1,1661,1628281.403C++1.6719.993%C+22.375%C27.7C+N/A13541.9h10.4B*52C*
VX6-7 1,1721,1615202.233B*0.8420.788%D17.054%D28C+N/A7041.5h11.4B+55C++
S1 1,2049543802.511M++0.5753.894%C3.249%C**34.9B*9.2C--21927.3h4.9B*9.2B+
Sticky Grenade 7627581758N/A754.9255.938%B+N/A1082.9C**5.7D31570.7h1.8B+3.3B+
Parallax VX3 5225152619.808S16.7334.315%D75.534%C31.8C*N/A9016.2h2.4C+6.9C+
Hades VSH4 5344041133.575S0.5052.335%F--3.465%B+32.6B*10.5C+17712.4h5.3A10.2B++
Sirius SX12 3923911862.102B**0.9823.155%C18.926%C*44.4B*N/A1538.8h13.8B59.6C*
Comet VM2 370323843.845M**0.7732%D*3.406%C-15.6B*2.3D-6920.7h17.9B+55.8C++
Comet VM2 319265823.232M0.1532.617%D*1.887%D*12.9C*2.6D*5120.6h21.8B+66.9C+
Tank Mine 294242317.806M+4.7349.148%B**N/A134.4B++28.9D*9091.8h2.3C--4.6B**
Spear Anti-Vehicle Phalanx Turret 309189447.25S44.1738.742%D6.349%B**33.8C+21.4C+2695.6h10.8C27.8C
NS-44 Commissioner 1611561131.381B+1.7017.463%F--14.103%D*12.8DN/A5112.2h4C+22.9D**
Beamer VS3 132130911.429B*1.659.903%F*16.154%D-14DN/A599.3h7.6B+76.4C--
Proximity Mine 1121121110.182A*7.1039.362%CN/A101.8CN/A4191.1h2.6F-6.7D*
NS-TMC-01 "His Regards" 97915,4620.017C3.068.876%D*4.396%C--0.2C-N/A1373.4h1.7B++19.1C
Rocklet Rifle 12373262.808S0.2739.267%FN/A36.5B++25C+3122h21.9A55.7B+
MANA Anti-Personnel Turret 5353163.313N/A0.2415.463%UN/A530UN/A2214100.1h23T*148.6T*
Nebula VM20 5252114.727A1.6510.727%D**17.308%D19.3D-N/A852.7h16.1C++150.2D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01700.2h
Spawn Beacon02680.3h
Nanite Revive Grenade03540.1h
Medical Applicator2529,9992.1h
Spitfire Auto-Turret0540.2h
Nano-Armor Kit36134,2667.2h
Medical Kit4036,0007.3h
Anti-Infantry MANA Turret11770.2h
Recon Detection Device114,8136.6h
Ammunition Package142,8181.2h

Check the help document for the dictionary if you want to learn more about words used here.


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