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The Survivor Grothendieck2432[FPSK] Grothendieck2432
VS BR 103

KDR: 3.17

Score: 20.3m

Last Seen: Mar 12th, 2019 5:41 AM
- OFFLINE - 196.1 hour(s)

Battle Rank 106 (103 total) - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 120
Level Progress (to 107): 99%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 L100 Python HESH Eclipse VE3A Betelgeuse 54-A C-4 Frag Grenade NSX Tanto L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,412,379 MLG Score: 1129
Fun Score: N/A
Cheeseburgers Flipped: 190TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.67%21.008%47621100428,8993.28771-0.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.817%0.309C*0.048C+0.033C+HEAD ++ (~9.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.336C**11.30.212C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.191%3.234%2261410217,453428166517.373447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.745%-0.361C-0.397B-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+4.70.623B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.733%7.692%261102452283310.183099163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.424B0.84B++-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.5-0.346C-65-0.647D94.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.381%78.077%261102478061771.26418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.097C+0.717B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.346C**2.20.302C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 120
20.3m202.7%317 (19k)270 (16.2k)3.1748748,23915,1943.49427103 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1025335322.379%15.579%34904:5726

20% Engineer40% Heavy Assault31% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 9:43 AMJun 20th, 2015 1:22 PMMar 19th, 2019 8:27 PM (8h) (PST)Mar 12th, 2019 2:36 AM (8d) (PST)Mar 12th, 2019 1:41 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081334750.6420.2020.1001.3850.0411129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4778,00228,4753912683216,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1252.6h/52.2d 4,853 7,515 14,040 104.1k 3,529 3,870 3,103 45.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:4,926
Deaths:1,507
KDR:3.269
Accuracy:24.384% C++
HSR:22.209% C
Betelgeuse 54-A
D--
Kills:2,111
Deaths:842
KDR:2.507
Accuracy:20.272% D**
HSR:22.501% D--
NSX Naginata
C+
Kills:1,223
Deaths:749
KDR:1.633
Accuracy:20.945% C
HSR:27.310% C+
Pulsar LSW
C+
Kills:1,181
Deaths:670
KDR:1.763
Accuracy:22.214% C+
HSR:18.628% D
Orion VS54
C+
Kills:1,162
Deaths:828
KDR:1.403
Accuracy:19.993% C+
HSR:22.375% C
SVA-88
C+
Kills:1,162
Deaths:473
KDR:2.457
Accuracy:22.575% C+
HSR:17.900% D--
Ursa
C*
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:23.816% C*
HSR:21.687% C
Kills:12,927
Deaths (as Heavy Assault):5,566
Deaths (to Heavy Assaults):5,116
KDR:2.32249
Kill Difference:7,361
Playtime:502.563 hours
Usage:40%
Score:8.270m
Score/min:274
Accuracy (listed only):22.029%
HSR (listed only):21.801%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C
Kills:3,129
Deaths:899
KDR:3.481
Accuracy:23.147% D-
HSR:17.929% C
NSX Tanto
C++
Kills:1,604
Deaths:640
KDR:2.506
Accuracy:26.555% C++
HSR:21.259% D
Solstice VE3
C+
Kills:1,184
Deaths:941
KDR:1.258
Accuracy:21.850% C+
HSR:16.723% C--
NSX Tengu
C*
Kills:1,175
Deaths:516
KDR:2.277
Accuracy:38.355% C*
HSR:21.021% C++
Pulsar C
C--
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:21.588% C--
HSR:17.224% D--
VE-S Canis
C+
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:26.265% C+
HSR:19.811% C+
Serpent VE92
C+
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:20.479% D
HSR:18.761% C+
Solstice SF
C+
Kills:1,162
Deaths:585
KDR:1.986
Accuracy:19.886% D
HSR:16.868% C+
Eridani SX5
B
Kills:1,162
Deaths:502
KDR:2.315
Accuracy:21.408% D--
HSR:22.203% B
NS-7 PDW
C+
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:21.199% D
HSR:17.728% C+
VX6-7
D
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:20.788% D
HSR:17.054% D
Sirius SX12
C++
Kills:400
Deaths:192
KDR:2.083
Accuracy:22.765% C
HSR:19% C++
Kills:15,634
Deaths (as Light Assault):6,614
Deaths (to Light Assaults):3,419
KDR:2.36377
Kill Difference:9,020
Playtime:383.662 hours
Usage:31%
Score:5.872m
Score/min:255
Accuracy (listed only):23.690%
HSR (listed only):18.798%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:3,129
Deaths:899
KDR:3.481
Accuracy:23.147% D-
HSR:17.929% C
NSX Tanto
C++
Kills:1,604
Deaths:640
KDR:2.506
Accuracy:26.555% C++
HSR:21.259% D
Solstice VE3
C+
Kills:1,184
Deaths:941
KDR:1.258
Accuracy:21.850% C+
HSR:16.723% C--
Pulsar C
C--
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:21.588% C--
HSR:17.224% D--
Serpent VE92
C+
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:20.479% D
HSR:18.761% C+
Solstice SF
C+
Kills:1,162
Deaths:585
KDR:1.986
Accuracy:19.886% D
HSR:16.868% C+
VX6-7
D
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:20.788% D
HSR:17.054% D
Kills:10,569
Deaths (as Engineer):4,454
Deaths (to Engineers):2,173
KDR:2.37292
Kill Difference:6,115
Playtime:246.841 hours
Usage:20%
Score:3.818m
Score/min:258
Accuracy (listed only):22.042%
HSR (listed only):17.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
C++
Kills:1,178
Deaths:501
KDR:2.351
Accuracy:27.610% C++
HSR:22.581% C
NSX Tengu
C*
Kills:1,175
Deaths:516
KDR:2.277
Accuracy:38.355% C*
HSR:21.021% C++
VE-S Canis
C+
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:26.265% C+
HSR:19.811% C+
Eridani SX5
B
Kills:1,162
Deaths:502
KDR:2.315
Accuracy:21.408% D--
HSR:22.203% B
NS-7 PDW
C+
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:21.199% D
HSR:17.728% C+
Sirius SX12
C++
Kills:400
Deaths:192
KDR:2.083
Accuracy:22.765% C
HSR:19% C++
Kills:6,243
Deaths (as Combat Medic):2,661
Deaths (to Combat Medics):1,418
KDR:2.34611
Kill Difference:3,582
Playtime:32.953 hours
Usage:3%
Score:1.003m
Score/min:507
Accuracy (listed only):26.267%
HSR (listed only):20.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C*
Kills:1,175
Deaths:516
KDR:2.277
Accuracy:38.355% C*
HSR:21.021% C++
NSX Tomoe
C+
Kills:1,173
Deaths:393
KDR:2.985
Accuracy:24.009% D--
HSR:36.061% C+
VE-S Canis
C+
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:26.265% C+
HSR:19.811% C+
Eridani SX5
B
Kills:1,162
Deaths:502
KDR:2.315
Accuracy:21.408% D--
HSR:22.203% B
NS-7 PDW
C+
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:21.199% D
HSR:17.728% C+
Parallax VX3
C++
Kills:780
Deaths:31
KDR:25.161
Accuracy:34.381% D
HSR:78.077% C++
Sirius SX12
C++
Kills:400
Deaths:192
KDR:2.083
Accuracy:22.765% C
HSR:19% C++
NS-44 Commissioner
D-
Kills:194
Deaths:135
KDR:1.437
Accuracy:17.598% F--
HSR:15.464% D-
Beamer VS3
D-
Kills:130
Deaths:92
KDR:1.413
Accuracy:9.900% F*
HSR:16.154% D-
Kills:7,342
Deaths (as Infiltrator):2,811
Deaths (to Infiltrators):1,892
KDR:2.61188
Kill Difference:4,531
Playtime:62.195 hours
Usage:5%
Score:0.986m
Score/min:264
Accuracy (listed only):23.987%
HSR (listed only):27.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C-
Kills:323
Deaths:84
KDR:3.845
Accuracy:32.000% D*
HSR:3.406% C-
Comet VM2
D*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.617% D*
HSR:1.887% D*
Quasar VM1
B
Kills:59
Deaths:19
KDR:3.105
Accuracy:13.181% C--
HSR:20.339% B
Nebula VM20
C--
Kills:56
Deaths:12
KDR:4.667
Accuracy:10.983% D**
HSR:17.857% C--
Kills:703
Deaths (as MAX Suit):98.500
Deaths (to MAX Suits):680
KDR:7.13706
Kill Difference:604.500
Playtime:23.857 hours
Usage:2%
Score:0.358m
Score/min:250
Accuracy (listed only):22.195%
HSR (listed only):10.872%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,391
V. Kills:462 N/A
Deaths:47
KDR:72.149
Accuracy:40.399% D--
KPH:51.100 C+
VKPH:7 C
L100 Python HEAT
B++
Kills:1,507
V. Kills:383 392%
Deaths:56
KDR:26.911
Accuracy:43.514% D-
KPH:38 B++
VKPH:9.700 C
L100 Python AP
C+
Kills:1,387
V. Kills:693 200%
Deaths:35
KDR:39.629
Accuracy:37.401% F--
KPH:28.500 C+
VKPH:14.200 D
C75 Viper
B++
Kills:1,168
V. Kills:127 N/A
Deaths:77
KDR:15.169
Accuracy:30.660% D-
KPH:39.800 B++
VKPH:4.300 D-
Kills:7,453 (7,453 + 0)
Deaths:215
KDR:34.665
VKDR:7.744
Vehicle Kills:1,665
Kill Difference:7,238
Playtime:184.040 hours
Usage:15%
Score:1.637m
Score/min:148
Driving Accuracy:30.660%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:52
V. Kills:14 347%
Deaths:9
KDR:5.778
Accuracy:40.733% C*
KPH:30.800 B**
VKPH:8.300 C++
Kills:52 (0 + 52)
Deaths:9
KDR:5.778
VKDR:1.556
Vehicle Kills:14
Kill Difference:43
Playtime:1.686 hours
Usage:0%
Score:0.030m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:40.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 4,9694,9261,5073.269B*0.0924.384%C++22.209%C51.5BN/A12595.7h10.9B+44.7B+
L100 Python HESH 3,8533,3914772.149S68.9740.399%D--2.625%B**51.1C+7C15166.4h3.5C++8.7C
Eclipse VE3A 3,1683,1298993.481B**0.3123.147%D-17.929%C37.3C+N/A9884h12.2C++52.6C+
Betelgeuse 54-A 2,1252,1118422.507C+0.6720.272%D**22.501%D--30.2D--N/A8969.9h10.6C++52.2D
C-4 2,3712,0984175.031M1.8627.97%B+N/A209.8M++27.3C+89110h1.1B*4B*
Frag Grenade 2,0302,01312013N/A2,009.8345.283%C+N/A479.3C+4D13574.2h3.3B+7.4B+
NSX Tanto 1,6171,6046402.506A+0.6726.555%C++21.259%D55.3B**N/A12029h11.9B+44.9C*
L100 Python HEAT 1,8901,5075626.911S23.7443.514%D-3.052%C**38B++9.6C15739.7h4.6B*10.6B+
L100 Python AP 2,0801,3873539.629S36.4537.401%F--6.345%A*28.5C+14.2D14648.7h5.1B++13.5C+
NSX Naginata 1,2361,2237491.633C**1.5420.945%C27.31%C+34.3CN/A8735.7h11.5C**54.9C*
Solstice VE3 1,1931,1849411.258B++1.9221.85%C+16.723%C--25.2B+N/A10847h11.2B*51.3B
Pulsar LSW 1,1911,1816701.763C**1.4122.214%C+18.628%D34.4CN/A11934.3h11.5B+51.6C**
NSX Yumi 1,1981,1785012.351B++0.8227.61%C++22.581%C47.1B+N/A21325h10.8B+39B+
NSX Tengu 1,1901,1755162.277B**0.9038.355%C*21.021%C++53.4B++N/A11422h13.2C*34.4C**
NSX Tomoe 1,1851,1733932.985B**0.1924.009%D--36.061%C+49.3B+N/A12523.8h13.4B56C+
C75 Viper 1,2951,1687715.169A**11.9930.66%D-1.541%C++39.9B++4.3D-13329.3h8B**26.2B++
Pulsar C 1,1761,1673243.602A++0.4321.588%C--17.224%D--27.4C+N/A7442.6h10.2B+47.4C*
VE-S Canis 1,1691,1664852.404B**0.7726.265%C+19.811%C+60.4B++N/A14519.3h10.8B+41.2B
Serpent VE92 1,1691,1625452.132B**1.0420.479%D18.761%C+35.4BN/A8932.8h11B++53.7C**
Orion VS54 1,1661,1628281.403C++1.7719.993%C+22.375%C27.7C+N/A13941.9h10.4B*52C++
SVA-88 1,1661,1624732.457B+0.7222.575%C+17.9%D--38.9CN/A13229.9h11B+48.7C**
Solstice SF 1,1721,1625851.986B**1.1919.886%D16.868%C+16CN/A3772.4h12.1C++60.9C+
Ursa 1,1711,1624972.338A0.8423.816%C*21.687%C40.8C++N/A12428.5h9.4B++39.4B+
Eridani SX5 1,1661,1625022.315B**0.8621.408%D--22.203%B25.9CN/A8244.9h12.2C++57.2C+
NS-7 PDW 1,1721,1624652.499A*0.6821.199%D17.728%C+22.1C+N/A5352.5h13.1B+61.8C*
VX6-7 1,1721,1615202.233B*0.9420.788%D17.054%D28C+N/A7141.5h11.4B+55C*
S1 1,2049543802.511M*0.6653.894%C3.249%C**34.9B*9.2C--22127.3h4.9B*9.2B+
Parallax VX3 7877803125.161S21.9934.381%D78.077%C++35.9B+N/A10521.7h2.2C*6.4C+
Sticky Grenade 7627581758N/A754.8355.879%B+N/A1082.9B5.7D31690.7h1.8B+3.3B+
Hades VSH4 5504151153.609S0.4352.131%F-3.373%B+32.4B+10.5C+18012.8h5.3A10.2B*
Sirius SX12 4014001922.083B**1.0922.765%C19%C++39.2B+N/A13810.2h13.7B+60.3C*
Comet VM2 370323843.845M**0.6732%D*3.406%C-15.6B*2.3D-7020.7h17.9B+55.8C++
Comet VM2 319265823.232M0.0632.617%D*1.887%D*12.9C*2.6D*5120.6h21.8B+66.9C++
Tank Mine 297244327.625M4.4549.599%AN/A135.6B++29.4D*9191.8h2.3D4.6B**
NS-44 Commissioner 2001941351.437B+1.7417.598%F--15.464%D-14.3DN/A5713.6h3.8C*21.8D**
Spear Anti-Vehicle Phalanx Turret 313193448.25S45.0838.858%C--6.218%B**33.9C+21.1C+2695.7h10.7C27.4C
NS-TMC-01 "His Regards" 1401316,1300.021C+3.159.79%D*3.053%D0.3CN/A1436.7h1.6B++16.7C+
Beamer VS3 132130921.413B*1.769.9%F*16.154%D-13.8DN/A619.4h7.6B+76.5D
Rocklet Rifle 215125304.167S0.9938.85%FN/A36.8B++26.5C++3353.4h24.9B**64.1C**
Proximity Mine 118118129.833A*6.6638.714%CN/A98.3C-N/A4211.2h2.6F-6.7D*
Quasar VM1 6059193.105B**0.0713.181%C--20.339%B19.7CN/A1773h16.1C+121.9C+
Nebula VM20 5656124.667A1.4910.983%D**17.857%C--20.7DN/A892.7h15.5C**141.3D
MANA Anti-Personnel Turret 5353163.313N/A0.1415.463%UN/A530UN/A2308500.1h23T*148.6T*
M20 Basilisk 665295.778A2.6040.733%C*7.692%B*30.6B*8.2C++2951.7h65B**159.5B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01700.2h
Spawn Beacon03080.3h
Nanite Revive Grenade03550.1h
Medical Applicator2530,1972.2h
Spitfire Auto-Turret0950.2h
Nano-Armor Kit38138,1537.5h
Medical Kit4506,5708h
Anti-Infantry MANA Turret11770.2h
Recon Detection Device125,5577.7h
Ammunition Package142,8561.3h

Check the help document for the dictionary if you want to learn more about words used here.


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