Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,428)players online:
soupybutt_ (26)  TrueImpHunter (15)  PEST_RYAN (5)  pacsun157 (5)  Dudisfludis (1)  ObiWanRollMe1 (1) 53
stats.dasanfall.com
The Survivor Grothendieck2432[FPSK] Grothendieck2432
VS BR 102

KDR: 3.14

Score: 19.7m

Last Seen: Jan 21st, 2019 3:03 PM
- OFFLINE - 11 hour(s)

Battle Rank 106 (102 total) - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 135
Level Progress (to 107): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 L100 Python HESH Eclipse VE3A C-4 Betelgeuse 54-A Frag Grenade NSX Tanto L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Grothendieck2432



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,402,371 MLG Score: 1121
Fun Score: N/A
Cheeseburgers Flipped: 190TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.666%21.077%47821100128,2783.26385-0.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.804%0.286C*0.075C+0.03C+HEAD ++ (~9.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.331C**11.30.211C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.029%3.363%2176410187,136424159616.7906447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.8%-0.388C-0.485B+-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+4.70.625B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.541%7.692%261102152282300.183746168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.355T*-1.108D*-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.91B**621B**90.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.615%77.569%261102169160671.13839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.08C+0.6B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.311C*2.20.262C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 135
19.7m200.6%316 (19k)269 (16.1k)3.1389847,02514,9813.4503102 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022325122.359%15.588%34904:5426

20% Engineer41% Heavy Assault30% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 9:43 AMJun 20th, 2015 1:22 PMJan 21st, 2019 3:26 PM (1d) (PST)Jan 21st, 2019 11:05 AM (1d) (PST)Jan 21st, 2019 11:03 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6051354700.6410.2040.1001.3690.0411121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2958,10028,1953812682216,138

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1221.9h/50.9d 4,664 7,330 13,720 100.4k 3,460 3,785 3,003 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:4,926
Deaths:1,507
KDR:3.269
Accuracy:24.384% C++
HSR:22.209% C
Betelgeuse 54-A
D--
Kills:1,991
Deaths:799
KDR:2.492
Accuracy:20.189% D**
HSR:22.100% D--
NSX Naginata
C+
Kills:1,223
Deaths:749
KDR:1.633
Accuracy:20.945% C+
HSR:27.310% C+
Pulsar LSW
C+
Kills:1,181
Deaths:670
KDR:1.763
Accuracy:22.214% C+
HSR:18.628% D
SVA-88
C+
Kills:1,162
Deaths:473
KDR:2.457
Accuracy:22.575% C+
HSR:17.900% D--
Ursa
C**
Kills:1,162
Deaths:497
KDR:2.338
Accuracy:23.816% C**
HSR:21.687% C
Orion VS54
C+
Kills:1,162
Deaths:828
KDR:1.403
Accuracy:19.993% C+
HSR:22.375% C
Kills:12,807
Deaths (as Heavy Assault):5,523
Deaths (to Heavy Assaults):5,037
KDR:2.31885
Kill Difference:7,284
Playtime:496.987 hours
Usage:41%
Score:8.179m
Score/min:274
Accuracy (listed only):22.017%
HSR (listed only):21.744%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C
Kills:2,643
Deaths:774
KDR:3.415
Accuracy:23.063% D-
HSR:18.426% C
NSX Tanto
C++
Kills:1,604
Deaths:640
KDR:2.506
Accuracy:26.555% C++
HSR:21.259% D
Solstice VE3
C+
Kills:1,184
Deaths:941
KDR:1.258
Accuracy:21.850% C+
HSR:16.723% C--
NSX Tengu
C**
Kills:1,175
Deaths:516
KDR:2.277
Accuracy:38.355% C**
HSR:21.021% C+
Pulsar C
C--
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:21.588% C--
HSR:17.224% D--
VE-S Canis
C+
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:26.265% C+
HSR:19.811% C+
Eridani SX5
B
Kills:1,162
Deaths:502
KDR:2.315
Accuracy:21.408% D--
HSR:22.203% B
NS-7 PDW
C+
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:21.199% D
HSR:17.728% C+
Serpent VE92
C+
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:20.479% D
HSR:18.761% C+
Solstice SF
C+
Kills:1,162
Deaths:585
KDR:1.986
Accuracy:19.886% D-
HSR:16.868% C+
VX6-7
D
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:20.788% D
HSR:17.054% D
Sirius SX12
C*
Kills:394
Deaths:187
KDR:2.107
Accuracy:23.166% C
HSR:19.036% C*
Kills:15,142
Deaths (as Light Assault):6,484
Deaths (to Light Assaults):3,373
KDR:2.33529
Kill Difference:8,658
Playtime:369.323 hours
Usage:30%
Score:5.583m
Score/min:252
Accuracy (listed only):23.717%
HSR (listed only):18.843%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:2,643
Deaths:774
KDR:3.415
Accuracy:23.063% D-
HSR:18.426% C
NSX Tanto
C++
Kills:1,604
Deaths:640
KDR:2.506
Accuracy:26.555% C++
HSR:21.259% D
Solstice VE3
C+
Kills:1,184
Deaths:941
KDR:1.258
Accuracy:21.850% C+
HSR:16.723% C--
Pulsar C
C--
Kills:1,167
Deaths:324
KDR:3.602
Accuracy:21.588% C--
HSR:17.224% D--
Serpent VE92
C+
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:20.479% D
HSR:18.761% C+
Solstice SF
C+
Kills:1,162
Deaths:585
KDR:1.986
Accuracy:19.886% D-
HSR:16.868% C+
VX6-7
D
Kills:1,161
Deaths:520
KDR:2.233
Accuracy:20.788% D
HSR:17.054% D
Kills:10,083
Deaths (as Engineer):4,329
Deaths (to Engineers):2,155
KDR:2.32918
Kill Difference:5,754
Playtime:238.721 hours
Usage:20%
Score:3.669m
Score/min:256
Accuracy (listed only):22.030%
HSR (listed only):18.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
C*
Kills:1,178
Deaths:501
KDR:2.351
Accuracy:27.610% C*
HSR:22.581% C
NSX Tengu
C**
Kills:1,175
Deaths:516
KDR:2.277
Accuracy:38.355% C**
HSR:21.021% C+
VE-S Canis
C+
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:26.265% C+
HSR:19.811% C+
Eridani SX5
B
Kills:1,162
Deaths:502
KDR:2.315
Accuracy:21.408% D--
HSR:22.203% B
NS-7 PDW
C+
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:21.199% D
HSR:17.728% C+
Sirius SX12
C*
Kills:394
Deaths:187
KDR:2.107
Accuracy:23.166% C
HSR:19.036% C*
Kills:6,237
Deaths (as Combat Medic):2,656
Deaths (to Combat Medics):1,407
KDR:2.34827
Kill Difference:3,581
Playtime:32.893 hours
Usage:3%
Score:1.002m
Score/min:508
Accuracy (listed only):26.334%
HSR (listed only):20.397%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C**
Kills:1,175
Deaths:516
KDR:2.277
Accuracy:38.355% C**
HSR:21.021% C+
NSX Tomoe
C+
Kills:1,173
Deaths:393
KDR:2.985
Accuracy:24.009% D--
HSR:36.061% C+
VE-S Canis
C+
Kills:1,166
Deaths:485
KDR:2.404
Accuracy:26.265% C+
HSR:19.811% C+
Eridani SX5
B
Kills:1,162
Deaths:502
KDR:2.315
Accuracy:21.408% D--
HSR:22.203% B
NS-7 PDW
C+
Kills:1,162
Deaths:465
KDR:2.499
Accuracy:21.199% D
HSR:17.728% C+
Parallax VX3
C+
Kills:691
Deaths:29
KDR:23.828
Accuracy:34.615% D
HSR:77.569% C+
Sirius SX12
C*
Kills:394
Deaths:187
KDR:2.107
Accuracy:23.166% C
HSR:19.036% C*
NS-44 Commissioner
D-
Kills:185
Deaths:131
KDR:1.412
Accuracy:18.193% F--
HSR:15.676% D-
Beamer VS3
D-
Kills:130
Deaths:92
KDR:1.413
Accuracy:9.900% F*
HSR:16.154% D-
Kills:7,238
Deaths (as Infiltrator):2,800
Deaths (to Infiltrators):1,867
KDR:2.585
Kill Difference:4,438
Playtime:59.532 hours
Usage:5%
Score:0.929m
Score/min:260
Accuracy (listed only):24.123%
HSR (listed only):27.251%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C-
Kills:323
Deaths:84
KDR:3.845
Accuracy:32.000% D*
HSR:3.406% C-
Comet VM2
D*
Kills:265
Deaths:82
KDR:3.232
Accuracy:32.617% D*
HSR:1.887% D*
Quasar VM1
B+
Kills:58
Deaths:18
KDR:3.222
Accuracy:13.153% C--
HSR:20.690% B+
Nebula VM20
C--
Kills:56
Deaths:12
KDR:4.667
Accuracy:10.983% D**
HSR:17.857% C--
Kills:702
Deaths (as MAX Suit):98
Deaths (to MAX Suits):676
KDR:7.16327
Kill Difference:604
Playtime:23.845 hours
Usage:2%
Score:0.357m
Score/min:250
Accuracy (listed only):22.188%
HSR (listed only):10.960%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,354
V. Kills:459 N/A
Deaths:45
KDR:74.533
Accuracy:40.679% D-
KPH:51.300 C+
VKPH:7 C
L100 Python AP
C+
Kills:1,340
V. Kills:678 197%
Deaths:35
KDR:38.286
Accuracy:37.104% F--
KPH:28.200 C+
VKPH:14.200 D
L100 Python HEAT
B+
Kills:1,274
V. Kills:332 383%
Deaths:54
KDR:23.593
Accuracy:43.674% D-
KPH:36.700 B+
VKPH:9.600 C
C75 Viper
B+
Kills:1,168
V. Kills:127 N/A
Deaths:77
KDR:15.169
Accuracy:30.660% D-
KPH:39.800 B+
VKPH:4.300 D-
Kills:7,136 (7,136 + 0)
Deaths:211
KDR:33.820
VKDR:7.564
Vehicle Kills:1,596
Kill Difference:6,925
Playtime:176.908 hours
Usage:14%
Score:1.540m
Score/min:145
Driving Accuracy:30.660%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:52
V. Kills:14 347%
Deaths:9
KDR:5.778
Accuracy:40.541% C*
KPH:31.600 B**
VKPH:8.500 C*
Kills:52 (0 + 52)
Deaths:9
KDR:5.778
VKDR:1.556
Vehicle Kills:14
Kill Difference:43
Playtime:1.644 hours
Usage:0%
Score:0.030m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:40.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 4,9694,9261,5073.269B**0.1324.384%C++22.209%C51.5BN/A12595.7h10.9B+44.7B+
L100 Python HESH 3,8133,3544574.533S71.3940.679%D-2.654%B*51.4C+7C15265.3h3.5C++8.6C
Eclipse VE3A 2,6712,6437743.415B*0.2823.063%D-18.426%C36.9C+N/A9671.6h12.2C++53.1C
C-4 2,2892,0204064.975M1.8427.771%B+N/A210.4M++28C+8899.6h1.1B*4.1B++
Betelgeuse 54-A 2,0031,9917992.492C+0.6520.189%D**22.1%D--30.4D--N/A9065.6h10.6C++52.4D
Frag Grenade 1,9731,95611956N/A1,952.8645.189%C+N/A477.1C+4.1C-13374.1h3.4B+7.4B+
NSX Tanto 1,6171,6046402.506A0.6326.555%C++21.259%D55.3B**N/A12029h11.9B+44.9C**
L100 Python AP 2,0181,3403538.286S35.1537.104%F--6.567%A*28.2C+14.2D14447.6h5B*13.6C+
L100 Python HEAT 1,6061,2745423.593S20.4543.674%D-3.532%B+36.7B+9.6C14434.7h4.5B*10.4B+
NSX Naginata 1,2361,2237491.633C**1.5120.945%C+27.31%C+34.3CN/A8735.7h11.5C**54.9C*
Solstice VE3 1,1931,1849411.258B++1.8821.85%C+16.723%C--25.2B+N/A10846.9h11.2B*51.3B
Pulsar LSW 1,1911,1816701.763C**1.3822.214%C+18.628%D34.4CN/A11934.3h11.5B+51.6C**
NSX Yumi 1,1981,1785012.351B*0.7927.61%C*22.581%C47.1B++N/A21325h10.8B+39B+
NSX Tengu 1,1901,1755162.277B**0.8638.355%C**21.021%C+53.4B++N/A11522h13.2C++34.4C**
NSX Tomoe 1,1851,1733932.985B**0.1524.009%D--36.061%C+49.3B+N/A12523.8h13.4C**56C+
C75 Viper 1,2951,1687715.169A**12.0330.66%D-1.541%C++39.9B+4.3D-13229.3h8B**26.2B+
Pulsar C 1,1761,1673243.602A+0.4621.588%C--17.224%D--27.4C+N/A7342.6h10.2B+47.4C**
VE-S Canis 1,1691,1664852.404B**0.7326.265%C+19.811%C+60.4B++N/A14319.3h10.8B+41.2C**
SVA-88 1,1661,1624732.457B0.6822.575%C+17.9%D--38.9C+N/A13229.9h11B+48.7C**
Eridani SX5 1,1661,1625022.315B**0.8221.408%D--22.203%B25.9CN/A8244.9h12.2C++57.2C+
NS-7 PDW 1,1721,1624652.499A++0.6421.199%D17.728%C+22.1C+N/A5352.5h13.1B+61.8C*
Serpent VE92 1,1691,1625452.132B**1.0120.479%D18.761%C+35.4BN/A8832.8h11B++53.7C**
Ursa 1,1711,1624972.338A0.8023.816%C**21.687%C40.8C++N/A12428.5h9.4B++39.4B+
Solstice SF 1,1721,1625851.986B**1.1519.886%D-16.868%C+16CN/A3772.4h12.1C++60.9C+
Orion VS54 1,1661,1628281.403C+1.7419.993%C+22.375%C27.7C+N/A13841.9h10.4B*52B+
VX6-7 1,1721,1615202.233B++0.9120.788%D17.054%D28C+N/A7041.5h11.4B+55C++
S1 1,2049543802.511M++0.6353.894%C3.249%C*34.9B*9.2C--22027.3h4.9B*9.2B++
Sticky Grenade 7627581758N/A754.8655.906%B+N/A1082.9B5.7D31530.7h1.8B+3.3B+
Parallax VX3 6986912923.828S20.6934.615%D77.569%C+35.3B+N/A10019.6h2.2C++6.5C+
Hades VSH4 5474131153.591S0.4552.176%F-3.39%B+32.5B+10.6C+18012.7h5.3A10.2B++
Sirius SX12 3953941872.107B**1.0323.166%C19.036%C*43.8B*N/A1529h13.8B59.7C*
Comet VM2 370323843.845M**0.7132%D*3.406%C-15.6B*2.3D-7020.7h17.9B+55.8C++
Comet VM2 319265823.232M0.0932.617%D*1.887%D*12.9C*2.6D*5120.6h21.8B+66.9C+
Tank Mine 297244317.871M+4.7349.375%AN/A135.6B++29.4D*9151.8h2.3D4.6B**
Spear Anti-Vehicle Phalanx Turret 312192448S44.8638.928%C--6.25%B**33.7C21.1C+2695.7h10.7C27.5C
NS-44 Commissioner 1911851311.412B+1.7318.193%F--15.676%D-14.2DN/A5613h3.9C++21.2D**
Beamer VS3 132130921.413B*1.739.9%F*16.154%D-13.8DN/A609.4h7.6B+76.5D
NS-TMC-01 "His Regards" 1301225,9230.021C+3.129.535%D*3.279%D0.3C-N/A1414.2h1.7B++17.5C+
Rocklet Rifle 202117294.034S0.9039.706%D**N/A37.7B*27.4C*3323.1h24.4B**61.6B+
Proximity Mine 1141141110.364A*7.2339.3%CN/A95DN/A4191.2h2.7F--6.8D*
Quasar VM1 5958183.222A0.0813.153%C--20.69%B+19.3CN/A1713h16.3C+123.7C+
Nebula VM20 5656124.667A1.5310.983%D**17.857%C--20.7DN/A882.7h15.5C*141.3D
MANA Anti-Personnel Turret 5353163.313N/A0.1715.463%UN/A530UN/A2246700.1h23T*148.6T*
M20 Basilisk 665295.778A2.6440.541%C*7.692%B++32.5B**8.8C**2991.6h62B*152.9B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01700.2h
Spawn Beacon03020.3h
Nanite Revive Grenade03540.1h
Medical Applicator2530,0452.1h
Spitfire Auto-Turret0670.2h
Nano-Armor Kit37135,2657.3h
Medical Kit4416,4607.7h
Anti-Infantry MANA Turret11770.2h
Recon Detection Device115,2847.3h
Ammunition Package142,8301.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.79s on queries, 1.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.