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Maj. General Grou1ing[3EPG] Grou1ing
TR BR 82

KDR: 2.48

Score: 7.1m

Last Seen: Dec 13th, 2018 5:20 PM
- OFFLINE - 35.6 hour(s)

Battle Rank 82 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1260
Level Progress (to 83): 97%
Level 100 Progress: 38% 706h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 MSW-R T32 Bull T16 Rhino T9 CARV TSAR-42 MG-H1 Watchman TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,271,016 MLG Score: 1016
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.006%25.569%58814100810,4663.20551-0.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.251%0.386C**0.763B++-0.284CHEAD ++ (~14.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.327C**11.60.188C++38.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.731%3.18%194210202832221411.26906199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.822%0.281C*0.345C**0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.242C++12.8-0.022C+16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.405%72.297%01102197141402.33976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.204C++0.338C**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+1.90.402B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.598%27.419%0110216217500.352273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.481F2.592A**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.046C+3.30.329C**10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1260
7.1m297.4%278 (16.7k)221 (13.3k)2.4837814,2425,7342.8601382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102281719.449%25.081%48805:355

10% Combat Medic14% Engineer60% Heavy Assault10% Infiltrator6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2016 11:43 AMJan 21st, 2017 1:04 PMDec 14th, 2018 8:00 PM (3h) (PST)Dec 13th, 2018 1:42 PM (1d) (PST)Dec 13th, 2018 1:20 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4651533120.4440.1790.1111.3970.0261016

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8969,18818,7082711784213,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
535.2h/22.3d 2,158 3,572 5,285 44.8k 873 2,069 834 14.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,975
Deaths:690
KDR:2.862
Accuracy:22.178% C
HSR:28.506% B+
MSW-R
C**
Kills:1,736
Deaths:820
KDR:2.117
Accuracy:22.118% C+
HSR:25.403% C**
T32 Bull
C++
Kills:1,249
Deaths:560
KDR:2.230
Accuracy:23.641% C++
HSR:23.139% C+
T16 Rhino
B**
Kills:1,166
Deaths:312
KDR:3.737
Accuracy:25.757% B**
HSR:22.642% C++
T9 CARV
A
Kills:1,162
Deaths:389
KDR:2.987
Accuracy:22.253% B++
HSR:31.584% A
MG-H1 Watchman
C**
Kills:782
Deaths:253
KDR:3.091
Accuracy:23.496% C*
HSR:28.005% C**
TMG-50
B++
Kills:656
Deaths:225
KDR:2.916
Accuracy:24.608% B++
HSR:27.896% B++
T9A "Butcher"
B+
Kills:275
Deaths:96
KDR:2.865
Accuracy:22.013% C-
HSR:29.818% B+
T7 Mini-Chaingun
C++
Kills:193
Deaths:136
KDR:1.419
Accuracy:15.505% C
HSR:13.472% C++
Kills:9,194
Deaths (as Heavy Assault):3,481
Deaths (to Heavy Assaults):1,766
KDR:2.6412
Kill Difference:5,713
Playtime:322.776 hours
Usage:60%
Score:4.342m
Score/min:224
Accuracy (listed only):22.397%
HSR (listed only):25.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:971
Deaths:146
KDR:6.651
Accuracy:36.405% C
HSR:72.297% B+
NS-44 Commissioner AE
C
Kills:483
Deaths:339
KDR:1.425
Accuracy:38.120% C
HSR:17.805% D-
SMG-46 Armistice
C+
Kills:206
Deaths:98
KDR:2.102
Accuracy:25.045% C+
HSR:13.592% C-
Kills:1,660
Deaths (as Infiltrator):583
Deaths (to Infiltrators):1,005
KDR:2.84734
Kill Difference:1,077
Playtime:52.703 hours
Usage:10%
Score:0.656m
Score/min:207
Accuracy (listed only):33.190%
HSR (listed only):34.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CB
C++
Kills:184
Deaths:127
KDR:1.449
Accuracy:22.535% C-
HSR:21.739% C++
TRAC-5
C--
Kills:74
Deaths:63
KDR:1.175
Accuracy:18.917% C--
HSR:12.162% D*
FA1 Barrage
A**
Kills:62
Deaths:34
KDR:1.824
Accuracy:23.598% F
HSR:27.419% A**
Kills:320
Deaths (as Engineer):224
Deaths (to Engineers):738
KDR:1.42857
Kill Difference:96
Playtime:74.031 hours
Usage:14%
Score:0.848m
Score/min:191
Accuracy (listed only):21.684%
HSR (listed only):20.440%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:343
Deaths:238
KDR:1.441
Accuracy:20.493% C
HSR:20.991% C+
SMG-46 Armistice
C+
Kills:206
Deaths:98
KDR:2.102
Accuracy:25.045% C+
HSR:13.592% C-
TAR
C
Kills:175
Deaths:154
KDR:1.136
Accuracy:21.582% C
HSR:18.857% C
FA1 Barrage
A**
Kills:62
Deaths:34
KDR:1.824
Accuracy:23.598% F
HSR:27.419% A**
Kills:786
Deaths (as Combat Medic):524
Deaths (to Combat Medics):507
KDR:1.5
Kill Difference:262
Playtime:51.254 hours
Usage:10%
Score:0.787m
Score/min:256
Accuracy (listed only):22.680%
HSR (listed only):20.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:259
Deaths:79
KDR:3.278
Accuracy:35.514% C
HSR:3.861% B+
M3 Pounder HEG
C-
Kills:237
Deaths:62
KDR:3.823
Accuracy:35.667% C-
HSR:2.532% C-
M2 Mutilator
B
Kills:120
Deaths:67
KDR:1.791
Accuracy:15.442% C*
HSR:20% B
M2 Mutilator
A+
Kills:118
Deaths:67
KDR:1.761
Accuracy:15.915% C**
HSR:24.576% A+
MR1 Fracture
B**
Kills:56
Deaths:27
KDR:2.074
Accuracy:44.897% B**
HSR:3.571% C+
MR1 Fracture
B*
Kills:56
Deaths:44
KDR:1.273
Accuracy:44.549% B*
HSR:1.786% D--
Kills:846
Deaths (as MAX Suit):173
Deaths (to MAX Suits):201
KDR:4.89017
Kill Difference:673
Playtime:31.212 hours
Usage:6%
Score:0.461m
Score/min:246
Accuracy (listed only):31.997%
HSR (listed only):9.388%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:143
V. Kills:76 186%
Deaths:39
KDR:3.667
Accuracy:50.968% C+
KPH:12.800 D*
VKPH:6.800 D--
C75 Viper
C*
Kills:140
V. Kills:34 400%
Deaths:39
KDR:3.590
Accuracy:40.159% C*
KPH:20.500 C--
VKPH:5 D
Kills:283 (283 + 0)
Deaths:78
KDR:3.628
VKDR:1.410
Vehicle Kills:110
Kill Difference:205
Playtime:18.031 hours
Usage:3%
Score:0.085m
Score/min:79
Driving Accuracy:40.159%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:55
V. Kills:22 239%
Deaths:7
KDR:7.857
Accuracy:42.291% C++
KPH:16.600 D
VKPH:6.600 D-
Kills:55 (55 + 0)
Deaths:7
KDR:7.857
VKDR:3.143
Vehicle Kills:22
Kill Difference:48
Playtime:3.323 hours
Usage:1%
Score:0.026m
Score/min:128
Driving Accuracy:42.291%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,9871,9756902.862B++0.3822.178%C28.506%B+30.2C-N/A7865.3h12C**54.2C*
MSW-R 1,7461,7368202.117C++0.3722.118%C+25.403%C**28CN/A7462h11.6B52.6C**
T32 Bull 1,2551,2495602.23B++0.2523.641%C++23.139%C+29.7CN/A6542h11.5B+48.6B
T16 Rhino 1,1711,1663123.737M1.2525.757%B**22.642%C++45.9B++N/A9625.4h11.9B+46B++
T9 CARV 1,1641,1623892.987A+0.5022.253%B++31.584%A37.4B+N/A9931.1h11.3B*50.6B++
TSAR-42 9719711466.651B++4.1736.405%C72.297%B+31.7C+N/A8830.6h1.9B*5.2B+
MG-H1 Watchman 7927822533.091B**0.6123.496%C*28.005%C**46C*N/A14717h13.1B+55.6B+
TMG-50 6606562252.916A++0.4324.608%B++27.896%B++41.5B+N/A9415.8h11.5C++46.6B+
NS-44 Commissioner AE 4844833391.425C++1.0638.12%C17.805%D-41.3CN/A11411.7h3.1B+8.2C**
ASP-30 Grounder 6964352331.867A*0.6259.719%C2.299%C20.3C*12.2C++14321.4h7.7C*12.9C++
T1 Cycler 3453432381.441B+1.0420.493%C20.991%C+15.2DN/A5022.6h13.8B67.5C*
T9A "Butcher" 277275962.865B+0.3822.013%C-29.818%B+47.4CN/A1925.8h12.3C-55.7C
M3 Pounder HEG 317259793.278B**0.7935.514%C3.861%B+15.9C+3.6C*7116.3h18.6C+52.4C+
M3 Pounder HEG 278237623.823A1.3435.667%C-2.532%C-16.2C2.8D6614.6h19.2C+53.9C+
SMG-46 Armistice 206206982.102B**0.3825.045%C+13.592%C-17.6DN/A4611.7h11.5B*46B+
T7 Mini-Chaingun 1951931361.419B+1.0615.505%C13.472%C++21.7DN/A598.9h13.6B+87.5C**
NS-11CB 1871841271.449B1.0322.535%C-21.739%C++8.4DN/A1922h14.6C++64.7C++
TAR 1751751541.136C+1.3521.582%C18.857%C11.8D-N/A3414.8h13.5C+62.7C+
L100 Python HEAT 219143393.667C+1.1850.968%C+3.497%B+12.8D*6.8D--7611.2h9.8F19.2D*
C75 Viper 174140393.59C+1.1140.159%C*2.857%A+20.6C--5D836.8h15.9C39.6C+
M2 Mutilator 123120671.791C++0.6915.442%C*20%B19.4DN/A576.2h20D129.6C++
M2 Mutilator 120118671.761C++0.7215.915%C**24.576%A+19DN/A526.2h20.7D130C++
Chainblade 1151154,2120.027C*2.4630.623%C++4.348%C0.3C-N/A1358.5h1.5B**5C+
TRAC-5 7574631.175B+1.3118.917%C--12.162%D*6.7D-N/A6211h16.8C+88.9C+
NS Decimator 8464262.462A++0.0260.613%C+3.125%B++42.7B+13.3C3631.5h4B+6.6B+
FA1 Barrage 6262341.824B++0.6623.598%F27.419%A**17.2DN/A723.6h3.3A13.8C++
Anti-Vehicle Grenade 7557157N/A54.5237.515%FN/A114D*36D-5380.5h10.6F--28.4F*
ML-7 7957371.541A0.9456.353%C+3.509%B25.9C*10C2992.2h6.6C++11.7C*
MR1 Fracture 9456272.074A*0.4144.897%B**3.571%C+7.8C5.3C++837.2h82D*182.7C+
MR1 Fracture 9456441.273B**1.2144.549%B*1.786%D--6.3C-4.3C568.9h95.7F214.9C
P2-120 HEAT 775577.857B+5.3742.291%C++N/A16.7D6.7D1283.3h12.4F-29.4D*
Spear Anti-Vehicle Phalanx Turret 6253317.667A++15.1838.735%C--3.774%C48.2B+8.2D*2531.1h5.5B++14.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,8111.2h
Spawn Beacon21220.2h
AE Nano-Armor Kit3292,4275.7h
Nanite Revive Grenade07340.2h
AE Medical Applicator9667,5196.4h
Ammunition Package111,1620.4h
Nano-Armor Kit537,0732h
Medical Kit2003,1682.8h
Anti-Infantry MANA Turret21930.2h
Medical Applicator63,8340.2h
Recon Detection Device01390.3h
Shield Recharging Field58280.3h

Check the help document for the dictionary if you want to learn more about words used here.


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