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Ensign GroundFarmer[BHO] GroundFarmer
NC BR 50

KDR: 4.75

Score: 2.1m

Last Seen: Mar 16th, 2020 2:35 PM
- OFFLINE - 318 hour(s)

Battle Rank 50 - New Conglomerate on Miller
Level Progress (to 51): 28%
Level 100 Progress: 11% 866h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M20 Kestrel M30 Mustang AH Vortek Rotary Titan-150 HEAT Skyguard NS-11C AF-4G Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $332,766 MLG Score: 266
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.127%22.727%548212302641.281553.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.533%0.927B*-0.029C+0.527B+HEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.075C+16.3-0.25C51.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.314%0.527%2785412281,8988938821.3258488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.849%1.084B**-1.297D**-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.854B*14.70.788B++24.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m267.8%323 (19.4k)297 (17.8k)4.754343,8328066.0148950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123225320.174%3.627%7308:461

79% Engineer8% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2017 7:47 AMMar 6th, 2020 6:12 PMMar 16th, 2020 12:35 PM (13d) (PST)Mar 16th, 2020 11:14 AM (13d) (PST)Mar 16th, 2020 10:35 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
930458850.5440.1140.0201.8650.152266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,8032,72253,0813371112917,841

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
117.4h/4.9d 1,016 139 890 13.1k 142 149 1,073 6.6m

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:149
Deaths:177
KDR:0.842
Accuracy:24.537% C+
HSR:20.134% C++
Kills:149
Deaths (as Engineer):177
Deaths (to Engineers):251
KDR:0.84181
Kill Difference:28
Playtime:92.326 hours
Usage:79%
Score:1.785m
Score/min:322
Accuracy (listed only):24.537%
HSR (listed only):20.134%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):151
KDR:0
Kill Difference:UNR
Playtime:8.843 hours
Usage:8%
Score:0.118m
Score/min:223
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:149
Deaths:177
KDR:0.842
Accuracy:24.537% C+
HSR:20.134% C++
AF-4G Cyclone
B+
Kills:115
Deaths:76
KDR:1.513
Accuracy:23.029% D--
HSR:26.087% B+
Kills:264
Deaths (as Light Assault):253
Deaths (to Light Assaults):94
KDR:1.04348
Kill Difference:11
Playtime:10.067 hours
Usage:9%
Score:0.157m
Score/min:260
Accuracy (listed only):23.783%
HSR (listed only):23.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B+
Kills:115
Deaths:76
KDR:1.513
Accuracy:23.029% D--
HSR:26.087% B+
Kills:115
Deaths (as Infiltrator):76
Deaths (to Infiltrators):91
KDR:1.51316
Kill Difference:39
Playtime:2.898 hours
Usage:2%
Score:0.022m
Score/min:126
Accuracy (listed only):23.029%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:115
Deaths:76
KDR:1.513
Accuracy:23.029% D--
HSR:26.087% B+
Kills:115
Deaths (as Combat Medic):76
Deaths (to Combat Medics):45
KDR:1.51316
Kill Difference:39
Playtime:0.683 hours
Usage:1%
Score:0.000m
Score/min:5
Accuracy (listed only):23.029%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):27
KDR:0
Kill Difference:UNR
Playtime:1.363 hours
Usage:1%
Score:0.012m
Score/min:151
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,348
V. Kills:202 N/A
Deaths:56
KDR:24.071
Accuracy:48.410% C+
KPH:86.800 C+
VKPH:13 C
M20 Kestrel
C**
Kills:636
V. Kills:384 165%
Deaths:130
KDR:4.892
Accuracy:21.078% D**
KPH:23.400 C**
VKPH:14.100 C+
M30 Mustang AH
B++
Kills:231
V. Kills:27 N/A
Deaths:4
KDR:57.750
Accuracy:57.807% C*
KPH:64 B
VKPH:7.500 B++
Vortek Rotary
A+
Kills:215
V. Kills:104 205%
Deaths:2
KDR:107.500
Accuracy:27.151% D
KPH:34.400 A+
VKPH:16.600 B++
M20 Mustang
A*
Kills:104
V. Kills:54 189%
Deaths:12
KDR:8.667
Accuracy:26.347% D
KPH:34.100 A*
VKPH:17.700 A
M202 Wyrm
D
Kills:54
V. Kills:31 169%
Deaths:
KDR:
Accuracy:51.641% C
KPH:50.100 D-
VKPH:28.700 D
Kills:2,588 (1,186 + 0)
Deaths:204
KDR:12.686
VKDR:3.931
Vehicle Kills:802
Kill Difference:2,384
Playtime:56.709 hours
Usage:48%
Score:0.818m
Score/min:240
Piloting Accuracy:26.347%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:153
V. Kills:85 178%
Deaths:11
KDR:13.909
Accuracy:23.521% D--
KPH:26.100 A++
VKPH:14.500 A+
Kills:153 (153 + 0)
Deaths:11
KDR:13.909
VKDR:7.727
Vehicle Kills:85
Kill Difference:142
Playtime:5.863 hours
Usage:5%
Score:0.088m
Score/min:251
Driving Accuracy:23.521%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:158
V. Kills:53 293%
Deaths:
KDR:
Accuracy:43.747% C
KPH:33.600 B**
VKPH:11.300 B+
Kills:158 (158 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:53
Kill Difference:158
Playtime:4.697 hours
Usage:4%
Score:0.048m
Score/min:170
Driving Accuracy:43.747%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 1,5501,3485624.071A++19.3248.41%C+N/A87C+13C29715.5h11B*22.8B+
M20 Kestrel 1,0206361304.892B+0.1421.078%D**2.516%B++23.4C**14.1C+14927.2h44.1B*209.3B+
M30 Mustang AH 258231457.75S53.0057.807%C*1.732%B++64.2B7.5B++3203.6h10C+17.2C+
Vortek Rotary 3192152107.5U102.7527.151%D1.395%D34.7A+16.8B++3576.2h29.9B**110.1B**
Titan-150 HEAT 2111581158U153.2543.747%CN/A33.6B**11.3B+1704.7h4.9C+11.2C+
Skyguard 2381531113.909M**9.1523.521%D--N/A25.9A++14.4A+2515.9h61.2A+260.3B*
NS-11C 1551491770.842C3.9124.537%C+20.134%C++12.5DN/A3711.9h21.4F87.3D
AF-4G Cyclone 116115761.513C+3.2423.029%D--26.087%B+32.9C--N/A963.5h9.7C*42.3C+
M20 Mustang 158104128.667A*3.9126.347%DN/A34.7A*18A4043h42B**159.4B**
NS "Heatwave" Decimator 8168591.153C3.6052.761%D*1.471%C40C-7.6D1491.7h3.8C++7.2C
M202 Wyrm 8554154S49.2551.641%C1.852%C+49.1D-28.2D-3161.1h33.5B++64.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22030.1h
Nano-Armor Kit16994,3849.9h
Medical Kit181300.4h
Medical Applicator12160h
Recon Detection Device11200.1h
Ammunition Package56150.2h
Anti-Infantry MANA Turret1590.1h
NSX-P Tanto0530.1h
MANA Anti-Personnel Turret0660h
Xiphos Anti-Personnel Phalanx Turret0670h

Check the help document for the dictionary if you want to learn more about words used here.


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