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Maj. General Commissar Gruffgit[ARMF] Gruffgit
TR BR 85

KDR: 2.38

Score: 7.8m

Last Seen: Nov 18th, 2018 8:53 PM
- OFFLINE - 39.4 hour(s)

Battle Rank 85 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 62
Level Progress (to 86): 38%
Level 100 Progress: 41% 529h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS HC1 Cougar T5 AMC P2-120 AP NSX Tanto TRAC-5 E540 Halberd LC3 Jaguar G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $730,584 MLG Score: 584
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.204%18.015%526910125,8342.313240.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.773%1.607A+-0.394C---2.91THEAD (~3.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.342C**14.4-0.01C+34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.409%1.064%801102094153970.6103996%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.007C+-0.507D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
462.1-1.888F-172.9-2.283F--289.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.241%0.66%691310181,5164007143.78055212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.945%1.173B**-1.329D**-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++5.80.531B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.057%4.223%940710141,7053237595.26235224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.499%1.371A0.019C+1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.405B35.30.087C+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 62
7.8m331.6%349 (20.9k)320 (19.2k)2.3813112,4095,2113.1504585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102165820.976%10.049%21104:401

84% Engineer6% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2017 2:56 PMJul 31st, 2018 2:49 PMNov 19th, 2018 10:32 AM (20h) (PST)Nov 18th, 2018 5:33 PM (2d) (PST)Nov 18th, 2018 4:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9521178350.5100.2140.0512.0550.110584

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1027,04550,05731133123719,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
405.3h/16.9d 4,008 1,247 6,047 50k 318 1,147 2,665 23.1m

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B**
Kills:1,164
Deaths:702
KDR:1.658
Accuracy:28.659% B**
HSR:17.354% D-
T5 AMC
A
Kills:1,136
Deaths:662
KDR:1.716
Accuracy:29.797% A
HSR:18.662% C
NSX Tanto
B+
Kills:944
Deaths:487
KDR:1.938
Accuracy:29.199% B+
HSR:21.186% D
TRAC-5
A*
Kills:813
Deaths:422
KDR:1.927
Accuracy:31.983% A*
HSR:18.573% C+
LC3 Jaguar
B
Kills:506
Deaths:386
KDR:1.311
Accuracy:24.871% B
HSR:16.798% D
FA1 Barrage
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:53.965% N/A
HSR:8% N/A
Kills:4,613
Deaths (as Light Assault):2,686
Deaths (to Light Assaults):805
KDR:1.71742
Kill Difference:1,927
Playtime:14.317 hours
Usage:4%
Score:0.319m
Score/min:371
Accuracy (listed only):33.079%
HSR (listed only):16.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B**
Kills:1,164
Deaths:702
KDR:1.658
Accuracy:28.659% B**
HSR:17.354% D-
T5 AMC
A
Kills:1,136
Deaths:662
KDR:1.716
Accuracy:29.797% A
HSR:18.662% C
NSX Tanto
B+
Kills:944
Deaths:487
KDR:1.938
Accuracy:29.199% B+
HSR:21.186% D
TRAC-5
A*
Kills:813
Deaths:422
KDR:1.927
Accuracy:31.983% A*
HSR:18.573% C+
LC3 Jaguar
B
Kills:506
Deaths:386
KDR:1.311
Accuracy:24.871% B
HSR:16.798% D
FA1 Barrage
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:53.965% N/A
HSR:8% N/A
Kills:4,613
Deaths (as Engineer):2,686
Deaths (to Engineers):1,124
KDR:1.71742
Kill Difference:1,927
Playtime:338.779 hours
Usage:84%
Score:6.496m
Score/min:320
Accuracy (listed only):33.079%
HSR (listed only):16.762%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:383
Deaths:200
KDR:1.915
Accuracy:24.343% B**
HSR:13.316% D**
T7 Mini-Chaingun
B++
Kills:67
Deaths:42
KDR:1.595
Accuracy:20.501% B++
HSR:11.940% C
Kills:450
Deaths (as Heavy Assault):242
Deaths (to Heavy Assaults):1,198
KDR:1.8595
Kill Difference:208
Playtime:23.182 hours
Usage:6%
Score:0.389m
Score/min:280
Accuracy (listed only):22.422%
HSR (listed only):12.628%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B*
Kills:451
Deaths:397
KDR:1.136
Accuracy:29.204% B*
HSR:18.182% C-
NS-AM7 Archer
B+
Kills:136
Deaths:88
KDR:1.545
Accuracy:62.261% B+
HSR:6.618% D*
Kills:587
Deaths (as Infiltrator):485
Deaths (to Infiltrators):977
KDR:1.21031
Kill Difference:102
Playtime:2.378 hours
Usage:1%
Score:0.022m
Score/min:155
Accuracy (listed only):45.733%
HSR (listed only):12.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:301
Deaths:163
KDR:1.847
Accuracy:28.884% A+
HSR:19.601% C
FA1 Barrage
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:53.965% N/A
HSR:8% N/A
Kills:351
Deaths (as Combat Medic):190
Deaths (to Combat Medics):428
KDR:1.84737
Kill Difference:161
Playtime:7.507 hours
Usage:2%
Score:0.230m
Score/min:510
Accuracy (listed only):41.424%
HSR (listed only):13.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
A++
Kills:128
Deaths:47
KDR:2.723
Accuracy:50.674% A++
HSR:0% F
MRC3 Mercy
B**
Kills:123
Deaths:32
KDR:3.844
Accuracy:21.192% B**
HSR:19.512% C+
MR1 Fracture
A++
Kills:117
Deaths:47
KDR:2.489
Accuracy:51.170% A++
HSR:0.855% D**
MRC3 Mercy
B**
Kills:98
Deaths:30
KDR:3.267
Accuracy:21.391% B**
HSR:16.327% D-
Kills:466
Deaths (as MAX Suit):78
Deaths (to MAX Suits):138
KDR:5.97436
Kill Difference:388
Playtime:17.605 hours
Usage:4%
Score:0.328m
Score/min:310
Accuracy (listed only):36.107%
HSR (listed only):9.173%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:246
V. Kills:38 N/A
Deaths:59
KDR:4.169
Accuracy:30.646% C*
KPH:37.200 C+
VKPH:5.700 B**
M18 Needler
B**
Kills:94
V. Kills:53 174%
Deaths:70
KDR:1.343
Accuracy:37.409% B**
KPH:16.200 B+
VKPH:9.100 C+
Kills:340 (340 + 0)
Deaths:129
KDR:2.636
VKDR:0.705
Vehicle Kills:91
Kill Difference:211
Playtime:12.422 hours
Usage:3%
Score:0.113m
Score/min:152
Piloting Accuracy:37.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:268
V. Kills:114 233%
Deaths:20
KDR:13.400
Accuracy:50.724% D
KPH:36.200 B++
VKPH:15.400 C
Kills:268 (268 + 0)
Deaths:20
KDR:13.400
VKDR:5.700
Vehicle Kills:114
Kill Difference:248
Playtime:7.401 hours
Usage:2%
Score:0.097m
Score/min:218
Driving Accuracy:50.724%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,045
V. Kills:464 225%
Deaths:95
KDR:11
Accuracy:55.775% B**
KPH:50.600 A++
VKPH:22.500 B*
E540 Halberd
A++
Kills:553
V. Kills:246 224%
Deaths:48
KDR:11.521
Accuracy:54.333% A++
KPH:42.500 A++
VKPH:18.900 A+
MR11 Gatekeeper
A++
Kills:221
V. Kills:136 161%
Deaths:26
KDR:8.500
Accuracy:48.223% A
KPH:33.800 A++
VKPH:20.800 B++
P2-120 HEAT
B**
Kills:203
V. Kills:87 231%
Deaths:24
KDR:8.458
Accuracy:44.031% C**
KPH:33.100 B++
VKPH:14.200 B**
G30 Vulcan
B*
Kills:63
V. Kills:35 175%
Deaths:12
KDR:5.250
Accuracy:36.075% B*
KPH:24.300 C**
VKPH:13.500 C+
Kills:2,085 (1,248 + 837)
Deaths:205
KDR:10.171
VKDR:4.722
Vehicle Kills:968
Kill Difference:1,880
Playtime:48.962 hours
Usage:12%
Score:0.969m
Score/min:330
Driving Accuracy:44.031%
Gunner Accuracy:36.075%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:482
V. Kills:293 164%
Deaths:82
KDR:5.878
Accuracy:58.459% A+
KPH:65.300 A
VKPH:39.700 A
P525 Marauder-H
C**
Kills:161
V. Kills:8 N/A
Deaths:16
KDR:10.063
Accuracy:36.364% C**
KPH:91.900 C+
VKPH:4.600 D
E540 Halberd-H
A++
Kills:94
V. Kills:39 235%
Deaths:7
KDR:13.429
Accuracy:71.667% A++
KPH:72.200 A
VKPH:30 B*
MR11 Gatekeeper-H
B+
Kills:57
V. Kills:67 84%
Deaths:13
KDR:4.385
Accuracy:62.472% B**
KPH:29.100 C+
VKPH:34.300 B+
Kills:794 (0 + 794)
Deaths:118
KDR:6.729
VKDR:3.449
Vehicle Kills:407
Kill Difference:676
Playtime:12.394 hours
Usage:3%
Score:0.322m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:62.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:234
V. Kills:20 N/A
Deaths:8
KDR:29.250
Accuracy:26.235% A++
KPH:130.900 A*
VKPH:11.200 M*
M20 Basilisk
M*
Kills:121
V. Kills:29 403%
Deaths:15
KDR:8.067
Accuracy:42.824% B+
KPH:57.300 M*
VKPH:13.700 A+
M20 Basilisk
M*
Kills:60
V. Kills:13 429%
Deaths:6
KDR:10
Accuracy:45.993% B*
KPH:60.400 M*
VKPH:13.100 B+
G40-F Ranger
B**
Kills:53
V. Kills:27 189%
Deaths:2
KDR:26.500
Accuracy:38.565% B**
KPH:25.100 B**
VKPH:12.800 C*
Kills:468 (0 + 468)
Deaths:31
KDR:15.097
VKDR:2.871
Vehicle Kills:89
Kill Difference:437
Playtime:7.007 hours
Usage:2%
Score:0.117m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:38.565%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 1,1761,1647021.658B+0.7228.659%B**17.354%D-35.5B+N/A9032.8h12.9C+45.1B+
T5 AMC 1,1681,1366621.716B*0.6729.797%A18.662%C34.1B++1A*8233.3h15.8C+53B+
P2-120 AP 1,5091,0459511B*8.6255.775%B**N/A50.5A++22.4B*44820.7h5.4B**9.7B**
NSX Tanto 9539444871.938B*0.4429.199%B+21.186%D40.5BN/A11123.3h14.2C++48.7B
TRAC-5 8228134221.927A+0.4531.983%A*18.573%C+43A++N/A12318.9h12.6B++39.4B*
E540 Halberd 7995534811.521B*9.1454.333%A++2.17%D42.5A++18.9A+26213h5.5B+10.1B**
LC3 Jaguar 5155063861.311C+1.0724.871%B16.798%D26.8C+N/A6618.9h16.7D67.2C+
G20 Vulcan-H 775482825.878B++3.5058.459%A+1.245%D--65.1A39.6A5067.4h87.3B+149.3B*
TX1 Repeater 4544513971.136B+1.2529.204%B*18.182%C-70.5A*N/A1956.4h12.4B+42.4C*
Tank Mine 600401567.161A**4.7818.498%D*N/A211.1A*104.7A+15191.9h1.4B*7.8D
T9 CARV 3873832001.915B+0.4724.343%B**13.316%D**46.7B**N/A1648.2h16.3C66.8B+
T1 Cycler 3023011631.847B*0.5328.884%A+19.601%C59A*N/A1935.1h12.4B++43B**
L100 Python AP 3822682013.4A**11.0250.724%D1.119%D--36.2B++15.4C2177.4h5.4B++10.6B+
M14 Banshee 284246594.169C+1.7930.646%C*N/A37.3C+5.8B**1386.6h38.5C--125.8C
M12 Kobalt 254234829.25B**26.8726.235%A++14.103%D--130A*11.1M*3261.8h16.2B+61.6B*
MR11 Gatekeeper 357221268.5A6.1248.223%AN/A34A++20.9B++2276.5h43.1B++89.4B**
P2-120 HEAT 290203248.458B+6.0844.031%C**N/A33.3B++14.3B**2466.1h8.3C+18.9C++
P525 Marauder-H 1691611610.063C7.6836.364%C**1.242%B+89.4C4.4D2361.8h9.5D--26.1C
NS-AM7 Archer 208136881.545M0.8462.261%B+6.618%D*14A+7.4A++1099.7h24.9C+40.1C+
MR1 Fracture 194128472.723M++0.3450.674%A++N/A13.3B**6.9B*979.6h65.2C-128.6B
C-4 175126413.073A0.6929.32%B++N/A180A**70M+14820.7h1.2B+4.1B++
MRC3 Mercy 124123323.844B*1.4621.192%B**19.512%C+43.9AN/A1062.8h17.6B+82.9B++
M20 Basilisk 150121158.067A*5.6942.824%B+8.264%B*57.6M*13.8A+2702.1h47.1A110.1A
NS-R3 Swarm 211121582.086S0.3064.575%BN/A13.2A+9.8B*1189.2h17.7A27.4A+
MR1 Fracture 185117472.489M++0.1151.17%A++N/A12.2B**7.1A799.6h71.8D140.3C**
MRC3 Mercy 10298303.267B+0.8921.391%B**16.327%D-35B+1.4A++862.8h22.1C--103.4B+
M18 Needler 14794701.343C+1.0437.409%B**1.064%D16.2B+9.1C+1685.8h172.9C+462.1C*
E540 Halberd-H 13394713.429B++11.0571.667%A++1.064%C-72.3A30B*3941.3h6.4C++8.9B+
Spear Anti-Vehicle Phalanx Turret 10474514.8A12.4249.544%B+6.757%A46.3B+18.8C2901.6h7.3B14.8B++
T7 Mini-Chaingun 6867421.595B++0.7920.501%B++11.94%C67A++1B+2671h12.8B+62.6B+
G30 Vulcan 9863125.25B+2.8736.075%B*N/A24.2C**13.5C+1882.6h132.3D366.8C++
M20 Basilisk 7360610M++7.6245.993%B*13.333%M+60M*13B+3391h59B*128.3B**
Chainblade 68604,2970.014C2.3720.533%D8.333%C*0.3C-N/A1215.5h2.6C*12.5C+
MR11 Gatekeeper-H 12457134.385C+2.0062.472%B**1.754%C+28.5C+33.5B+3562h73.6C-117.8C++
MANA Anti-Vehicle Turret 10557282.036C**0.3568.887%A+N/A43.8B+36.9B+4171.3h11.6C+16.9B
G40-F Ranger 8053226.5S24.1238.565%B**N/A25.2B**12.9C**2152.1h141.8C+367.6B+
FA1 Barrage 5150271.852B++0.5353.965%A+8%D**71.4M1.4M2820.7h4.9C*9.1B++
Frag Grenade 5250150N/A47.6238.052%D--N/A250D--10C**8730.2h5D--13.1D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret07390.5h
Spawn Beacon09420.3h
Nano-Armor Kit352531,32934.5h
Nanite Revive Grenade01790.1h
Medical Applicator5917,7791.3h
Spitfire Auto-Turret26550.3h
Anti-Infantry MANA Turret0650.1h
Hardlight Barrier1580h
Recon Detection Device0980.1h
Ammunition Package74,2661h
Nano-Repair Grenade03130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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