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Maj. General Gruffgit[ARMF] Gruffgit
TR BR 87

KDR: 2.6

Score: 8.7m

Last Seen: Jan 9th, 2019 10:51 AM
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Battle Rank 87 - Terran Republic on Cobalt
Level 100 Progress: 46% 470h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP HC1 Cougar T5 AMC NSX Tanto TRAC-5 E540 Halberd LC3 Jaguar G20 Vulcan-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $723,078 MLG Score: 578
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.266%18.013%527912015,8682.310240.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.773%1.585A+-0.427C---2.824THEAD (~3.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.337C**14.5-0.014C+35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.409%1.064%781120994157970.59872696%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.004C+-0.488D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
462.1-1.866F-172.9-2.263F--289.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.25%0.411%1164312072,67942912766.24475210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.421%1.196B**-1.394D**-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.75B++5.10.589B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.587%3.852%946812021,9473498465.56286230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.121%1.148B**-0.143C0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.348C**37.70.051C+39.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
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bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m315%361 (21.7k)332 (19.9k)2.6035913,9245,3483.4958987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121072420.862%9.035%18804:542

85% Engineer15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 26th, 2017 2:56 PMJul 31st, 2018 2:49 PMJan 9th, 2019 7:22 AM (166d) (PST)Jan 9th, 2019 7:13 AM (166d) (PST)Jan 9th, 2019 6:51 AM (166d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0361109260.5320.2040.0482.0790.128578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,1316,59055,54132123125819,921

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
436.5h/18.2d 4,772 1,258 6,421 54.5k 330 1,173 3,365 27.1m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B*
Kills:1,164
Deaths:702
KDR:1.658
Accuracy:28.659% B*
HSR:17.354% D-
T5 AMC
A
Kills:1,136
Deaths:662
KDR:1.716
Accuracy:29.797% A
HSR:18.662% C
NSX Tanto
B+
Kills:944
Deaths:487
KDR:1.938
Accuracy:29.199% B+
HSR:21.186% D
TRAC-5
A*
Kills:842
Deaths:450
KDR:1.871
Accuracy:32.333% A*
HSR:18.527% C+
LC3 Jaguar
C**
Kills:506
Deaths:386
KDR:1.311
Accuracy:24.871% C**
HSR:16.798% D
FA1 Barrage
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:53.965% N/A
HSR:8% N/A
Kills:4,642
Deaths (as Engineer):2,714
Deaths (to Engineers):1,190
KDR:1.71039
Kill Difference:1,928
Playtime:369.426 hours
Usage:85%
Score:7.400m
Score/min:334
Accuracy (listed only):33.137%
HSR (listed only):16.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B*
Kills:1,164
Deaths:702
KDR:1.658
Accuracy:28.659% B*
HSR:17.354% D-
T5 AMC
A
Kills:1,136
Deaths:662
KDR:1.716
Accuracy:29.797% A
HSR:18.662% C
NSX Tanto
B+
Kills:944
Deaths:487
KDR:1.938
Accuracy:29.199% B+
HSR:21.186% D
TRAC-5
A*
Kills:842
Deaths:450
KDR:1.871
Accuracy:32.333% A*
HSR:18.527% C+
LC3 Jaguar
C**
Kills:506
Deaths:386
KDR:1.311
Accuracy:24.871% C**
HSR:16.798% D
FA1 Barrage
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:53.965% N/A
HSR:8% N/A
Kills:4,642
Deaths (as Light Assault):2,714
Deaths (to Light Assaults):818
KDR:1.71039
Kill Difference:1,928
Playtime:14.539 hours
Usage:3%
Score:0.323m
Score/min:370
Accuracy (listed only):33.137%
HSR (listed only):16.755%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:386
Deaths:200
KDR:1.930
Accuracy:24.333% B**
HSR:13.472% D**
Kills:386
Deaths (as Heavy Assault):200
Deaths (to Heavy Assaults):1,212
KDR:1.93
Kill Difference:186
Playtime:23.487 hours
Usage:5%
Score:0.393m
Score/min:279
Accuracy (listed only):24.333%
HSR (listed only):13.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B*
Kills:452
Deaths:399
KDR:1.133
Accuracy:29.240% B*
HSR:18.142% C-
NS-AM7 Archer
B+
Kills:136
Deaths:88
KDR:1.545
Accuracy:62.261% B+
HSR:6.618% D*
Kills:588
Deaths (as Infiltrator):487
Deaths (to Infiltrators):988
KDR:1.20739
Kill Difference:101
Playtime:2.389 hours
Usage:1%
Score:0.022m
Score/min:155
Accuracy (listed only):45.751%
HSR (listed only):12.380%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:302
Deaths:164
KDR:1.841
Accuracy:28.877% A+
HSR:19.536% C
FA1 Barrage
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:53.965% N/A
HSR:8% N/A
Kills:352
Deaths (as Combat Medic):191
Deaths (to Combat Medics):435
KDR:1.84293
Kill Difference:161
Playtime:7.530 hours
Usage:2%
Score:0.230m
Score/min:509
Accuracy (listed only):41.421%
HSR (listed only):13.768%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
A++
Kills:128
Deaths:47
KDR:2.723
Accuracy:50.643% A++
HSR:0% F-
MRC3 Mercy
B**
Kills:123
Deaths:32
KDR:3.844
Accuracy:21.192% B**
HSR:19.512% C+
MR1 Fracture
A++
Kills:117
Deaths:47
KDR:2.489
Accuracy:51.144% A++
HSR:0.855% D**
MRC3 Mercy
B**
Kills:98
Deaths:30
KDR:3.267
Accuracy:21.391% B**
HSR:16.327% D-
Kills:466
Deaths (as MAX Suit):78
Deaths (to MAX Suits):138
KDR:5.97436
Kill Difference:388
Playtime:17.653 hours
Usage:4%
Score:0.328m
Score/min:310
Accuracy (listed only):36.093%
HSR (listed only):9.173%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:246
V. Kills:38 N/A
Deaths:59
KDR:4.169
Accuracy:30.646% C*
KPH:37.200 C+
VKPH:5.700 B**
M18 Needler
B*
Kills:94
V. Kills:53 174%
Deaths:70
KDR:1.343
Accuracy:37.409% B*
KPH:16.200 B+
VKPH:9.100 C+
Kills:340 (340 + 0)
Deaths:129
KDR:2.636
VKDR:0.705
Vehicle Kills:91
Kill Difference:211
Playtime:12.422 hours
Usage:3%
Score:0.116m
Score/min:156
Piloting Accuracy:37.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:268
V. Kills:114 233%
Deaths:20
KDR:13.400
Accuracy:50.724% D
KPH:36.200 B+
VKPH:15.400 C-
Kills:268 (268 + 0)
Deaths:20
KDR:13.400
VKDR:5.700
Vehicle Kills:114
Kill Difference:248
Playtime:7.401 hours
Usage:2%
Score:0.100m
Score/min:225
Driving Accuracy:50.724%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,175
V. Kills:1,007 216%
Deaths:159
KDR:13.679
Accuracy:55.323% B**
KPH:57.600 A*
VKPH:26.700 A+
E540 Halberd
A++
Kills:662
V. Kills:295 224%
Deaths:51
KDR:12.980
Accuracy:54.708% A++
KPH:42.800 A++
VKPH:19.100 A+
MR11 Gatekeeper
A
Kills:284
V. Kills:172 164%
Deaths:31
KDR:9.161
Accuracy:48.018% B**
KPH:35.400 A
VKPH:21.400 B+
P2-120 HEAT
A
Kills:236
V. Kills:106 221%
Deaths:27
KDR:8.741
Accuracy:45.645% B+
KPH:34.200 B++
VKPH:15.400 A
G30 Vulcan
B**
Kills:124
V. Kills:64 191%
Deaths:19
KDR:6.526
Accuracy:39.229% B**
KPH:33.900 B**
VKPH:17.500 B+
Kills:3,481 (2,411 + 1,070)
Deaths:287
KDR:12.129
VKDR:5.728
Vehicle Kills:1,644
Kill Difference:3,194
Playtime:71.800 hours
Usage:16%
Score:1.522m
Score/min:353
Driving Accuracy:45.645%
Gunner Accuracy:39.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:484
V. Kills:294 164%
Deaths:82
KDR:5.902
Accuracy:58.503% A
KPH:65.500 B**
VKPH:39.800 B**
P525 Marauder-H
C++
Kills:161
V. Kills:8 N/A
Deaths:16
KDR:10.063
Accuracy:36.364% C++
KPH:91.900 C+
VKPH:4.600 C--
E540 Halberd-H
A++
Kills:94
V. Kills:39 235%
Deaths:7
KDR:13.429
Accuracy:71.667% A++
KPH:72.200 A+
VKPH:30 B*
MR11 Gatekeeper-H
B+
Kills:57
V. Kills:67 84%
Deaths:13
KDR:4.385
Accuracy:62.472% B**
KPH:29.100 C+
VKPH:34.300 B+
Kills:796 (0 + 796)
Deaths:118
KDR:6.746
VKDR:3.458
Vehicle Kills:408
Kill Difference:678
Playtime:12.399 hours
Usage:3%
Score:0.329m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:62.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:241
V. Kills:23 N/A
Deaths:9
KDR:26.778
Accuracy:26.326% A++
KPH:131.300 A*
VKPH:12.500 S
M20 Basilisk
M*
Kills:121
V. Kills:29 403%
Deaths:15
KDR:8.067
Accuracy:42.824% B+
KPH:57.300 M*
VKPH:13.700 A+
M20 Basilisk
M*
Kills:60
V. Kills:13 429%
Deaths:6
KDR:10
Accuracy:45.875% B*
KPH:60.200 M*
VKPH:13 B*
G40-F Ranger
B*
Kills:58
V. Kills:29 193%
Deaths:2
KDR:29
Accuracy:38.673% B*
KPH:26.600 B*
VKPH:13.300 C++
Kills:480 (0 + 480)
Deaths:32
KDR:15
VKDR:2.938
Vehicle Kills:94
Kill Difference:448
Playtime:7.127 hours
Usage:2%
Score:0.121m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:38.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,1822,17515913.679B**11.0855.323%B**N/A57.5A*26.6A+43837.8h4.8B**8.7A
HC1 Cougar 1,1761,1647021.658B+0.9528.659%B*17.354%D-35.5B+N/A9032.8h12.9C+45.1B+
T5 AMC 1,1681,1366621.716B*0.8929.797%A18.662%C34B++1A*8133.4h15.8C+53B+
NSX Tanto 9539444871.938B*0.6729.199%B+21.186%D40.5C**N/A11123.3h14.2C++48.7C*
TRAC-5 8538424501.871A+0.7332.333%A*18.527%C+38.4A+N/A11121.9h13.1B+40.6B*
E540 Halberd 9576625112.98B**10.3854.708%A++1.964%D42.7A++19A+27615.5h5.4B+9.9B**
LC3 Jaguar 5155063861.311C+1.2924.871%C**16.798%D26.8C+N/A6618.9h16.7D67.2C+
G20 Vulcan-H 778484825.902B+3.3058.503%A1.24%D--65.4B**39.7B**5157.4h87.1B+148.9B*
TX1 Repeater 4554523991.133B+1.4729.24%B*18.142%C-69.5A*N/A1946.5h12.5B42.7B+
Tank Mine 613409567.304A**4.7019.158%D--N/A215.3A*107.4A+15571.9h1.5B++7.7D
T9 CARV 3903862001.93B+0.6724.333%B**13.472%D**46.5B**N/A1638.3h16.2C66.6B
T1 Cycler 3033021641.841B++0.7628.877%A+19.536%C58.1A*N/A1945.2h12.4B++42.9B**
MR11 Gatekeeper 456284319.161B**6.5648.018%B**N/A35.5A21.5B+2528h39.7B++82.6B**
L100 Python AP 3822682013.4A++10.8050.724%D1.119%D-36.2B+15.4C-2257.4h5.4C**10.6C*
M14 Banshee 284246594.169C+1.5730.646%C*N/A37.3C+5.8A1396.6h38.5D125.8C
M12 Kobalt 264241926.778B*24.1726.326%A++13.693%D--133.9A*12.8S3331.8h16.1B+61.3B++
P2-120 HEAT 342236278.741B+6.1445.645%B+N/A34.2B++15.4A2476.9h8.1C+17.8C*
P525 Marauder-H 1691611610.063C7.4636.364%C++1.242%B+89.4C4.4D2391.8h9.5D-26.1C
NS-AM7 Archer 208136881.545A**1.0662.261%B+6.618%D*14A+7.4M++1109.7h24.9C40.1C+
C-4 186134413.268A0.6629.942%B*N/A191.4A**74.3M++15580.7h1.2B+3.9B*
MR1 Fracture 194128472.723M++0.1250.643%A++N/A13.3B**6.9B*989.6h65.2D128.8C**
G30 Vulcan 188124196.526B+3.9239.229%B**1.613%D--33.5B**17.3B+2313.7h100.2C+255.3B++
MRC3 Mercy 124123323.844B++1.2421.192%B**19.512%C+43.9AN/A1062.8h17.6B+82.9B++
NS-R3 Swarm 211121582.086M**0.5264.706%C++N/A13A9.7B*1179.3h17.8A27.5A
M20 Basilisk 150121158.067A*5.4642.824%B+8.264%B**57.6M*13.8A++2722.1h47.1A110.1A
MR1 Fracture 185117472.489M++0.1151.144%A++N/A12.2B**7.1A799.6h71.8D140.4C*
MRC3 Mercy 10298303.267B+0.6621.391%B**16.327%D-35B+1.4A++862.8h22.1C-103.4B+
E540 Halberd-H 13394713.429B++10.8371.667%A++1.064%D72.3A+30B*4271.3h6.4C+8.9B+
M18 Needler 14794701.343C+1.2637.409%B*1.064%D16.2B+9.1C+1755.8h172.9C+462.1C*
Spear Anti-Vehicle Phalanx Turret 10474514.8A12.2049.544%B+6.757%A46.3B+18.8C3001.6h7.3C**14.8B+
T7 Mini-Chaingun 6867421.595B++1.0120.501%B++11.94%C67A++1B++2671h12.8B+62.6B+
Chainblade 72644,3420.015C2.5919.492%D-9.375%B0.3C--N/A1222.7h2.5C*12.9C+
M20 Basilisk 7360610M++7.4045.875%B*13.333%M+60M*13B*3451h59.1B**128.9B**
G40-F Ranger 8758229S26.4038.673%B*N/A26.4B*13.2C++2232.2h135.9C+351.3B+
MR11 Gatekeeper-H 12457134.385C+1.7862.472%B**1.754%C++28.5C33.5B+3602h73.6D117.8C+
MANA Anti-Vehicle Turret 10557282.036B0.5768.887%A+N/A43.8B+36.9B+4191.3h11.6C16.9C**
FA1 Barrage 5150271.852B*0.7553.965%A+8%D**71.4M1.4M2870.7h4.9C*9.1B++
Frag Grenade 5250150N/A47.4037.994%D-N/A250D--10C**8820.2h5D-13.2D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon09900.3h
Nano-Armor Kit364575,55438h
Anti-Vehicle MANA Turret07390.5h
Nanite Revive Grenade01790.1h
Medical Applicator5917,8011.3h
Spitfire Auto-Turret27090.4h
Ammunition Package74,2961h
Anti-Infantry MANA Turret0650.1h
Nano-Repair Grenade04030.1h
Hardlight Barrier1580h
Recon Detection Device01020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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