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Paragon Gruffguts[HARM] Gruffguts
VS BR 115

KDR: 3.43

Score: 26.6m

Last Seen: Jan 9th, 2019 1:07 PM
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Prestige 1, Battle Rank 100 (115 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Deimos VA29 Supernova VPC L100 Python AP Serpent VE92 Solstice VE3 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $586,719 MLG Score: 469
Fun Score: N/A
Cheeseburgers Flipped: 200TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.283%18.74%53018117910,0481.908451.525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.866%1.397A-0.308C-2.174F--HEAD + (~4.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.383C**130.088C+33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.549%0.473%22436119111,207814483913.7678232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.272%0.547B+-1.362D**0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.642B+6.40.486B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.908%3.854%13381011876,04563125319.58003239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.401%0.346C**-0.138C1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.635B+17.30.564B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
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bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.155%13.701%1338211951,956328195.94529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.307%1.556A+-0.172C1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.581B+3.30.315C*2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m366.4%472 (28.3k)437 (26.2k)3.4335536,24810,5574.74586115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197209016.565%7.316%12105:458

83% Engineer6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2017 6:14 PMMay 29th, 2018 8:22 PMJan 10th, 2019 4:09 AM (134d) (PST)Jan 9th, 2019 12:43 PM (134d) (PST)Jan 9th, 2019 9:07 AM (135d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,167951,0720.5970.1740.0442.7500.154469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,9935,70464,28936103165926,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1012.3h/42.2d 13,854 2,652 16,706 167k 1,017 2,432 9,330 70.9m

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:1,255
Deaths:643
KDR:1.952
Accuracy:74.697% A
HSR:12.430% D
Serpent VE92
B+
Kills:1,171
Deaths:746
KDR:1.570
Accuracy:25.849% B+
HSR:19.385% C+
Solstice VE3
B+
Kills:1,165
Deaths:817
KDR:1.426
Accuracy:25.934% B+
HSR:18.798% C+
Pulsar C
B*
Kills:1,155
Deaths:777
KDR:1.486
Accuracy:28.666% B*
HSR:20.693% C
VX6-7
B**
Kills:788
Deaths:281
KDR:2.804
Accuracy:29.904% B**
HSR:21.574% C++
NSX Tanto
B+
Kills:735
Deaths:365
KDR:2.014
Accuracy:28.586% B+
HSR:24.354% C+
Thanatos VE70
A
Kills:701
Deaths:393
KDR:1.784
Accuracy:51.201% A
HSR:15.977% C+
Zenith VX-5
B+
Kills:535
Deaths:239
KDR:2.238
Accuracy:28.199% B+
HSR:22.243% C++
Eidolon VE33
B+
Kills:59
Deaths:54
KDR:1.093
Accuracy:30.372% B+
HSR:23.729% C
Kills:7,564
Deaths (as Engineer):4,315
Deaths (to Engineers):2,286
KDR:1.75295
Kill Difference:3,249
Playtime:844.100 hours
Usage:83%
Score:22.273m
Score/min:440
Accuracy (listed only):35.934%
HSR (listed only):19.909%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:477
Deaths:213
KDR:2.239
Accuracy:25.507% B**
HSR:19.287% D
VE-H Maw
B*
Kills:436
Deaths:173
KDR:2.520
Accuracy:29.755% B*
HSR:17.431% D--
Kills:913
Deaths (as Heavy Assault):386
Deaths (to Heavy Assaults):2,704
KDR:2.36528
Kill Difference:527
Playtime:30.622 hours
Usage:3%
Score:0.667m
Score/min:363
Accuracy (listed only):27.631%
HSR (listed only):18.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:1,255
Deaths:643
KDR:1.952
Accuracy:74.697% A
HSR:12.430% D
Serpent VE92
B+
Kills:1,171
Deaths:746
KDR:1.570
Accuracy:25.849% B+
HSR:19.385% C+
Solstice VE3
B+
Kills:1,165
Deaths:817
KDR:1.426
Accuracy:25.934% B+
HSR:18.798% C+
Pulsar C
B*
Kills:1,155
Deaths:777
KDR:1.486
Accuracy:28.666% B*
HSR:20.693% C
VX6-7
B**
Kills:788
Deaths:281
KDR:2.804
Accuracy:29.904% B**
HSR:21.574% C++
NSX Tanto
B+
Kills:735
Deaths:365
KDR:2.014
Accuracy:28.586% B+
HSR:24.354% C+
Thanatos VE70
A
Kills:701
Deaths:393
KDR:1.784
Accuracy:51.201% A
HSR:15.977% C+
Zenith VX-5
B+
Kills:535
Deaths:239
KDR:2.238
Accuracy:28.199% B+
HSR:22.243% C++
Eridani SX5
B++
Kills:531
Deaths:219
KDR:2.425
Accuracy:29.883% B++
HSR:16.196% C-
VE-S Canis
C+
Kills:469
Deaths:346
KDR:1.355
Accuracy:26.416% C+
HSR:11.514% D--
Kills:8,505
Deaths (as Light Assault):4,826
Deaths (to Light Assaults):1,657
KDR:1.76233
Kill Difference:3,679
Playtime:57.993 hours
Usage:6%
Score:1.479m
Score/min:425
Accuracy (listed only):34.933%
HSR (listed only):18.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:844
Deaths:571
KDR:1.478
Accuracy:27.776% C+
HSR:14.929% C
Eridani SX5
B++
Kills:531
Deaths:219
KDR:2.425
Accuracy:29.883% B++
HSR:16.196% C-
VE-S Canis
C+
Kills:469
Deaths:346
KDR:1.355
Accuracy:26.416% C+
HSR:11.514% D--
NS-AM7 Archer
A
Kills:234
Deaths:247
KDR:0.947
Accuracy:68.598% A
HSR:3.846% D**
Beamer VS3
B++
Kills:142
Deaths:108
KDR:1.315
Accuracy:31.859% B++
HSR:16.901% D
NS-45 Pilot
B++
Kills:90
Deaths:43
KDR:2.093
Accuracy:36.031% B++
HSR:22.222% C-
VA39 Spectre
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:36.376% N/A
HSR:40% N/A
Kills:2,360
Deaths (as Infiltrator):1,545
Deaths (to Infiltrators):1,498
KDR:1.52751
Kill Difference:815
Playtime:12.471 hours
Usage:1%
Score:0.258m
Score/min:344
Accuracy (listed only):36.705%
HSR (listed only):17.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:1,255
Deaths:643
KDR:1.952
Accuracy:74.697% A
HSR:12.430% D
Terminus VX-9
B+
Kills:821
Deaths:447
KDR:1.837
Accuracy:27.502% B+
HSR:18.514% D--
Thanatos VE70
A
Kills:701
Deaths:393
KDR:1.784
Accuracy:51.201% A
HSR:15.977% C+
Eridani SX5
B++
Kills:531
Deaths:219
KDR:2.425
Accuracy:29.883% B++
HSR:16.196% C-
VE-S Canis
C+
Kills:469
Deaths:346
KDR:1.355
Accuracy:26.416% C+
HSR:11.514% D--
Pulsar VS1
B**
Kills:271
Deaths:219
KDR:1.237
Accuracy:28.697% B**
HSR:21.402% C++
Corvus VA55
B+
Kills:125
Deaths:79
KDR:1.582
Accuracy:27.016% B+
HSR:15.200% D*
Kills:4,173
Deaths (as Combat Medic):2,346
Deaths (to Combat Medics):939
KDR:1.77877
Kill Difference:1,827
Playtime:39.230 hours
Usage:4%
Score:1.086m
Score/min:461
Accuracy (listed only):37.916%
HSR (listed only):15.891%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:193
Deaths:56
KDR:3.446
Accuracy:17.545% C
HSR:15.544% D-
Blueshift VM5
C++
Kills:165
Deaths:65
KDR:2.538
Accuracy:19.497% C++
HSR:15.152% D--
Comet VM2
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:50.009% B*
HSR:1.840% D*
Nebula VM20
C+
Kills:149
Deaths:38
KDR:3.921
Accuracy:18.209% C+
HSR:18.792% C
Comet VM2
B+
Kills:116
Deaths:58
KDR:2
Accuracy:50.914% B+
HSR:4.310% C+
Blueshift VM5
C++
Kills:103
Deaths:39
KDR:2.641
Accuracy:20.100% C++
HSR:17.476% D
Quasar VM1
A
Kills:61
Deaths:26
KDR:2.346
Accuracy:18.877% B++
HSR:24.590% A
Kills:950
Deaths (as MAX Suit):178.500
Deaths (to MAX Suits):331
KDR:5.32213
Kill Difference:771.500
Playtime:25.099 hours
Usage:2%
Score:0.800m
Score/min:531
Accuracy (listed only):27.879%
HSR (listed only):13.958%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:72
V. Kills:59 120%
Deaths:11
KDR:6.545
Accuracy:41.457% C*
KPH:31.100 C+
VKPH:25.500 C++
Kills:72 (0 + 72)
Deaths:11
KDR:6.545
VKDR:5.364
Vehicle Kills:59
Kill Difference:61
Playtime:2.318 hours
Usage:0%
Score:0.060m
Score/min:430
Piloting Accuracy:N/A%
Gunner Accuracy:41.457%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,171
V. Kills:509 230%
Deaths:89
KDR:13.157
Accuracy:53.492% C
KPH:48.600 A+
VKPH:21.100 B+
C75 Viper
S
Kills:418
V. Kills:196 212%
Deaths:51
KDR:8.196
Accuracy:61.846% A*
KPH:59 A++
VKPH:27.700 S
Skyguard
A**
Kills:348
V. Kills:183 189%
Deaths:26
KDR:13.385
Accuracy:33.697% B++
KPH:30.500 A**
VKPH:16 A++
L100 Python HESH
A++
Kills:178
V. Kills:41 424%
Deaths:12
KDR:14.833
Accuracy:46.349% C
KPH:62.700 B+
VKPH:14.500 A++
Kills:2,115 (2,115 + 0)
Deaths:178
KDR:11.882
VKDR:5.219
Vehicle Kills:929
Kill Difference:1,937
Playtime:45.439 hours
Usage:4%
Score:0.905m
Score/min:332
Driving Accuracy:46.349%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:7,620
V. Kills:3,368 226%
Deaths:494
KDR:15.425
Accuracy:58.543% B+
KPH:49.700 A**
VKPH:22 A+
E540 Halberd
A++
Kills:2,810
V. Kills:1,138 247%
Deaths:173
KDR:16.243
Accuracy:60.645% A++
KPH:46 A
VKPH:18.600 B
Supernova VPC
A*
Kills:1,182
V. Kills:369 319%
Deaths:76
KDR:15.553
Accuracy:57.908% B*
KPH:51.200 B+
VKPH:16 A*
Saron HRB
A++
Kills:918
V. Kills:489 187%
Deaths:105
KDR:8.743
Accuracy:58.186% A++
KPH:34.600 B**
VKPH:18.400 B
Supernova PC
A++
Kills:468
V. Kills:158 294%
Deaths:48
KDR:9.750
Accuracy:60.836% A
KPH:42.400 A++
VKPH:14.300 A++
G40-F Ranger
B++
Kills:125
V. Kills:67 184%
Deaths:3
KDR:41.667
Accuracy:35.588% B++
KPH:57.600 B++
VKPH:30.800 B+
Aphelion VEX-4
A+
Kills:117
V. Kills:29 390%
Deaths:9
KDR:13
Accuracy:32.745% C
KPH:43.600 A+
VKPH:10.800 D-
Proton II PPA
A*
Kills:64
V. Kills:3 N/A
Deaths:5
KDR:12.800
Accuracy:37.496% A*
KPH:68.400 B
VKPH:3.200 C
Kills:13,304 (9,270 + 4,034)
Deaths:913
KDR:14.572
VKDR:6.157
Vehicle Kills:5,621
Kill Difference:12,391
Playtime:280.999 hours
Usage:28%
Score:6.443m
Score/min:382
Driving Accuracy:60.836%
Gunner Accuracy:37.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:331
V. Kills:21 N/A
Deaths:32
KDR:10.344
Accuracy:43.942% B*
KPH:93.400 C++
VKPH:5.900 C+
Aphelion VEX-4H
B+
Kills:271
V. Kills:148 182%
Deaths:46
KDR:5.891
Accuracy:44.741% C+
KPH:50.800 B+
VKPH:27.700 C+
Saron HRB-H
A
Kills:239
V. Kills:120 198%
Deaths:28
KDR:8.536
Accuracy:65.797% A
KPH:49.100 B++
VKPH:24.700 C++
E540 Halberd-H
B**
Kills:187
V. Kills:72 256%
Deaths:17
KDR:11
Accuracy:63.344% B++
KPH:64.900 B**
VKPH:25 B+
G30 Walker
C+
Kills:101
V. Kills:36 273%
Deaths:1
KDR:101
Accuracy:31.251% D
KPH:32.600 C+
VKPH:11.600 D
G40-F Ranger
C**
Kills:87
V. Kills:54 158%
Deaths:5
KDR:17.400
Accuracy:35.293% B
KPH:38.500 C++
VKPH:23.900 C**
Kills:1,216 (0 + 1,216)
Deaths:129
KDR:9.426
VKDR:3.496
Vehicle Kills:451
Kill Difference:1,087
Playtime:21.988 hours
Usage:2%
Score:0.513m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:35.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,127
V. Kills:73 N/A
Deaths:25
KDR:45.080
Accuracy:27.594% A++
KPH:106.300 B**
VKPH:6.900 A+
G40-F Ranger
A++
Kills:275
V. Kills:161 170%
Deaths:11
KDR:25
Accuracy:38.551% B*
KPH:36.200 A++
VKPH:21.200 A
M20 Basilisk
B**
Kills:134
V. Kills:35 372%
Deaths:14
KDR:9.571
Accuracy:42.095% B
KPH:32.600 B**
VKPH:8.500 C*
M20 Basilisk
A++
Kills:106
V. Kills:32 321%
Deaths:6
KDR:17.667
Accuracy:48.830% B**
KPH:42.400 A++
VKPH:12.800 B++
M12 Kobalt
A*
Kills:92
V. Kills:8 N/A
Deaths:4
KDR:23
Accuracy:27.531% A*
KPH:92.400 B+
VKPH:8 A*
G30 Walker
A+
Kills:55
V. Kills:21 250%
Deaths:5
KDR:11
Accuracy:31.846% B
KPH:26.600 A+
VKPH:10.200 C++
Kills:1,789 (0 + 1,789)
Deaths:65
KDR:27.523
VKDR:5.077
Vehicle Kills:330
Kill Difference:1,724
Playtime:27.868 hours
Usage:3%
Score:0.564m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:31.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,9887,62049415.425A+11.9958.543%B+N/A49.7A**22A+400153.4h3.8B**6.6B**
E540 Halberd 3,9482,81017316.243B++12.8160.645%A++N/A46A18.6B37361.1h4.7B*7.7A
Deimos VA29 1,2681,2556431.952B++1.4874.697%A12.43%D72.1B**N/A19017.4h2.5C+3.3B+
Supernova VPC 1,5511,1827615.553B+12.1257.908%B*N/A51.2B+16A*40123.1h4D6.9C+
L100 Python AP 1,6801,1718913.157A++9.7253.492%CN/A48.6A+21.1B+29724.1h4.8B*9B+
Serpent VE92 1,1881,1717461.57B+1.8625.849%B+19.385%C+32.2C*N/A11936.4h15.7C--60.7C++
Solstice VE3 1,1741,1658171.426B*2.0125.934%B+18.798%C+35.5B**N/A10332.8h13.5B+52B
Pulsar C 1,1831,1557771.486C*1.9528.666%B*20.693%C26.6C+N/A6843.5h14C49C*
M12 Kobalt 1,2001,1272545.08M41.6527.594%A++15.705%C-106.3B**6.9A+37110.6h22.5C-81.6B+
Saron HRB 1,4079181058.743B++5.3158.186%A++N/A34.5B**18.4B31426.6h23.8C40.9B+
NS-61 Emissary 8508445711.478B**1.9627.776%C+14.929%C76MN/A23011.1h10.9B+39.3B+
Terminus VX-9 8318214471.837C**1.6027.502%B+18.514%D--57.8B*N/A15214.2h11.5B+41.8B+
VX6-7 8027882812.804A0.6329.904%B**21.574%C++75A++1.3A*18910.5h11B+36.7B++
C-4 1,0067812343.338A0.1028.703%B+N/A205.5M++59.2A*13553.8h1.1B*3.9B*
Tank Mine 1,1307621285.953A++2.5224.25%DN/A211.7A*102.2A17063.6h1.6B+6.7C+
NSX Tanto 7527353652.014B*1.4228.586%B+24.354%C+34.8C++N/A9321.1h13.8C++48.4B
Thanatos VE70 7077013931.784B**1.6551.201%A15.977%C+70.8A**N/A1889.9h4.9C++9.6B+
Zenith VX-5 5405352392.238B**1.2028.199%B+22.243%C++54B*N/A1709.9h12.3B43.5B+
Eridani SX5 5385312192.425A1.0129.883%B++16.196%C-59B**N/A1449h11.4B38.3B+
Orion VS54 4864772132.239B+1.1925.507%B**19.287%D50.7B*1A+2189.4h13.6C+53.3C++
VE-S Canis 4744693461.355C++2.0826.416%C+11.514%D--38.8C+N/A13812.1h13.7C52C+
Supernova PC 626468489.75B++6.3260.836%AN/A42.5A++14.4A++32411h5C++8.3B++
VE-H Maw 4434361732.52B*0.9129.755%B*17.431%D--61.4B+1B+2087.1h11.4C+38.2B
C75 Viper 614418518.196B*4.7661.846%A*N/A58.9A++27.6S4307.1h12.8C*20.6B*
Skyguard 5313482613.385S9.9533.697%B++N/A30.5A**16.1A++29611.4h71.7A212.7A
Lancer VS22 5473451182.924M+0.5159.794%CN/A30A*17.6B++26111.5h7.2B*12.1B*
Proton II PPA-H 3523313210.344C+6.9143.942%B*N/A94.6C++6C+2913.5h10.4C+23.7B+
G40-F Ranger 4362751125S21.5738.551%B*N/A36.2A++21.2A3547.6h102.1B+264.9B*
Aphelion VEX-4H 419271465.891C++2.4644.741%C+4.059%B+51.1B+27.9C+3805.3h48.3B+107.9B+
Pulsar VS1 2762712191.237C**2.2028.697%B**21.402%C++38.7B*N/A1407h13.9B48.6B+
Saron HRB-H 359239288.536B++5.1065.797%AN/A48.8B++24.5C+4504.9h23.3C**35.5B++
NS-AM7 Archer 3722342470.947B**2.4968.598%A3.846%D**5.6C3.3B+5641.5h22.9C+33.3C*
Rocklet Rifle 4062291611.422A+2.0155.863%BN/A45.8A+35.4B*6395h28.1B*50.3B++
Nebula VM20 196193563.446B++0.0117.545%C15.544%D-48.3B*N/A1664h15.8C**89.8C*
E540 Halberd-H 2591871711C**7.5763.344%B++N/A64.5B**24.8B+6492.9h4.4B*7B**
L100 Python HESH 2191781214.833C**11.4046.349%CN/A63.6B+14.6A++5252.8h3.3C*7.1C++
Blueshift VM5 168165652.538C++0.9019.497%C++15.152%D--36.7C**N/A2214.5h19.4D--99.5C+
Comet VM2 246163752.173A+1.2650.009%B*1.84%D*13.6B+6.9A11712h35.1D*70.2C
Nebula VM20 153149383.921B*0.4918.209%C+18.792%C51.4B**1.4A++1522.9h14.9B+81.7B
Beamer VS3 1421421081.315B++2.1231.859%B++16.901%D78.9MN/A3621.8h6.8B++21.3B
Frag Grenade 1361341134N/A130.5740.803%DN/A446.7C+6.7C+13960.3h3.6C*8.9C+
M20 Basilisk 169134149.571M*6.1442.095%B11.194%A*32.7B**8.5C*2784.1h73.5B+174.6B++
Force-Blade 1381268,6890.015C3.4220.21%D-6.349%C+0.3CN/A1428.7h2.1B+10.6C++
G40-F Ranger 192125341.667S38.2335.588%B++N/A56.8B++30.5B+5212.2h56.1B+157.6B*
Corvus VA55 127125791.582B+1.8527.016%B+15.2%D*40.3B++N/A1323.1h11.3B+42B+
Aphelion VEX-4 146117913M+9.5732.745%C6.838%A43.3A+10.7D-2662.7h35.1B*107.1B*
Comet VM2 190116582B**1.4350.914%B+4.31%C+10.7C+6.9B**11210.8h47.3D**92.9D
Spear Anti-Vehicle Phalanx Turret 161107813.375B**9.9453.3%B*5.607%B*46.5B+23.5C*4022.3h9.1C++17B+
M20 Basilisk 138106617.667S14.2348.83%B**3.774%D42.4A++12.8B++2922.5h78.6B++160.9B**
Blueshift VM5 106103392.641C++0.7920.1%C++17.476%D35.5C*1B*1582.9h19.6D-97.6C+
G30 Walker 1371011101U97.5731.251%D2.97%C-32.6C+11.6D2463.1h142.3B455.5C++
M12 Kobalt 10092423B19.5727.531%A*9.783%F-92B+8A*3971h21.5C-77.9B+
NS-45 Pilot 9190432.093B++1.3436.031%B++22.222%C-100A+1.1B*2480.9h6.1B++17B++
G40-F Ranger 14187517.4B++13.9735.293%BN/A37.8C++23.5C**2942.3h69.8C+197.7C*
C150 Dalton 13172116.545C++3.1141.457%C*N/A31.3C+25.7C++4302.3h4.1C**9.9B+
Proton II PPA 6764512.8C+9.3737.496%A*N/A71.1B+3.3C2020.9h16.5F-43.9C++
Quasar VM1 6261262.346B+1.0918.877%B++24.59%A30.5B++N/A2552h13.6B+71.8B+
Eidolon VE33 5959541.093C+2.3430.372%B+23.729%C23.6C+N/A2072.5h10.7C35.1C++
G30 Walker 7655511M**7.5731.846%BN/A26.2A+10C++2432.1h131.9A+414.1B**
VA39 Spectre 5050114.545A++1.1136.376%B++40%C++38.5B**N/A3021.3h5.3B+14.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,5460.4h
Nano-Armor Kit7201,444,13692.2h
Nanite Revive Grenade06860.2h
Medical Applicator20167,9845.1h
Spitfire Auto-Turret72,5331.5h
Motion Spotter28530.3h
Restoration Kit0560h
Deconstruction Tool01810h
Shield Recharging Field161,0330.3h
Ammunition Package97,1521.7h
Nano-Repair Grenade01,9280.5h
Recon Detection Device02030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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