Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,270)players online:
Myian (32)  Massai_Games (12)  EmpressBSG (4)  paulwrangell (4)  Dobreyshiy (4)  ari_ess (4) 60
stats.dasanfall.com
Harbinger Praetor Gruffguts[HARM] Gruffguts
VS BR 89

KDR: 2.94

Score: 21.2m

Last Seen: Oct 17th, 2018 3:39 PM
- OFFLINE - 147 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 76
Level Progress (to 90): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Deimos VA29 Supernova VPC Serpent VE92 Solstice VE3 Pulsar C L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Gruffguts



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $650,520 MLG Score: 520
Fun Score: N/A
Cheeseburgers Flipped: 198TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.182%18.812%530189959,9141.929921.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.98%1.412A-0.265C-2.329F--HEAD + (~4.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.385C**130.088C+33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.241%0.582%1347610076,01667524918.89941241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.224%0.233C++-1.334D**0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.514B+8.10.352C**10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.904%4.433%13171010035,09852720889.67362244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.373%0.259C*0.031C+1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.587B+18.90.515B+29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.37%13.915%1317210111,811317155.71293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.414%1.599A+-0.108C+1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.594B+3.20.332C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 76
21.2m381.4%454 (27.2k)419 (25.1k)2.9397629,0869,8943.933589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1013176417.073%8.891%15205:087

81% Engineer7% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2017 6:14 PMMay 29th, 2018 8:22 PMOct 21st, 2018 10:46 AM (2d) (PST)Oct 17th, 2018 12:19 PM (6d) (PST)Oct 17th, 2018 11:39 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0171119060.5730.1950.0512.6680.126520

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,0496,65254,39734123160825,113

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
845.9h/35.2d 9,832 2,586 14,665 135.4k 922 2,190 6,420 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:477
Deaths:213
KDR:2.239
Accuracy:25.507% B**
HSR:19.287% D
VE-H Maw
B*
Kills:433
Deaths:170
KDR:2.547
Accuracy:29.712% B*
HSR:17.552% D--
Kills:910
Deaths (as Heavy Assault):383
Deaths (to Heavy Assaults):2,614
KDR:2.37598
Kill Difference:527
Playtime:29.773 hours
Usage:4%
Score:0.657m
Score/min:368
Accuracy (listed only):27.610%
HSR (listed only):18.420%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:1,177
Deaths:580
KDR:2.029
Accuracy:74.901% A
HSR:12.744% D
Serpent VE92
B+
Kills:1,171
Deaths:746
KDR:1.570
Accuracy:25.849% B+
HSR:19.385% C+
Solstice VE3
B++
Kills:1,165
Deaths:817
KDR:1.426
Accuracy:25.934% B++
HSR:18.798% C+
Pulsar C
B*
Kills:1,155
Deaths:777
KDR:1.486
Accuracy:28.666% B*
HSR:20.693% C
NSX Tanto
B+
Kills:734
Deaths:362
KDR:2.028
Accuracy:28.615% B+
HSR:24.387% C+
VX6-7
B**
Kills:718
Deaths:258
KDR:2.783
Accuracy:30.047% B**
HSR:22.145% C**
Thanatos VE70
A
Kills:634
Deaths:336
KDR:1.887
Accuracy:51.101% A
HSR:16.088% C+
Zenith VX-5
B++
Kills:535
Deaths:239
KDR:2.238
Accuracy:28.199% B++
HSR:22.243% C++
Eidolon VE33
B+
Kills:59
Deaths:54
KDR:1.093
Accuracy:30.372% B+
HSR:23.729% C
Kills:7,348
Deaths (as Engineer):4,169
Deaths (to Engineers):1,956
KDR:1.76253
Kill Difference:3,179
Playtime:682.771 hours
Usage:81%
Score:17.061m
Score/min:416
Accuracy (listed only):35.965%
HSR (listed only):20.024%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:1,177
Deaths:580
KDR:2.029
Accuracy:74.901% A
HSR:12.744% D
Serpent VE92
B+
Kills:1,171
Deaths:746
KDR:1.570
Accuracy:25.849% B+
HSR:19.385% C+
Solstice VE3
B++
Kills:1,165
Deaths:817
KDR:1.426
Accuracy:25.934% B++
HSR:18.798% C+
Pulsar C
B*
Kills:1,155
Deaths:777
KDR:1.486
Accuracy:28.666% B*
HSR:20.693% C
NSX Tanto
B+
Kills:734
Deaths:362
KDR:2.028
Accuracy:28.615% B+
HSR:24.387% C+
VX6-7
B**
Kills:718
Deaths:258
KDR:2.783
Accuracy:30.047% B**
HSR:22.145% C**
Thanatos VE70
A
Kills:634
Deaths:336
KDR:1.887
Accuracy:51.101% A
HSR:16.088% C+
Zenith VX-5
B++
Kills:535
Deaths:239
KDR:2.238
Accuracy:28.199% B++
HSR:22.243% C++
Eridani SX5
B++
Kills:520
Deaths:211
KDR:2.464
Accuracy:29.798% B++
HSR:16.346% C-
VE-S Canis
C+
Kills:468
Deaths:345
KDR:1.357
Accuracy:26.393% C+
HSR:11.539% D--
Kills:8,277
Deaths (as Light Assault):4,671
Deaths (to Light Assaults):1,581
KDR:1.772
Kill Difference:3,606
Playtime:55.934 hours
Usage:7%
Score:1.423m
Score/min:424
Accuracy (listed only):34.950%
HSR (listed only):18.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:830
Deaths:567
KDR:1.464
Accuracy:27.652% C+
HSR:14.940% C
Eridani SX5
B++
Kills:520
Deaths:211
KDR:2.464
Accuracy:29.798% B++
HSR:16.346% C-
VE-S Canis
C+
Kills:468
Deaths:345
KDR:1.357
Accuracy:26.393% C+
HSR:11.539% D--
NS-AM7 Archer
A+
Kills:213
Deaths:205
KDR:1.039
Accuracy:69.580% A+
HSR:4.225% D**
Beamer VS3
B++
Kills:142
Deaths:108
KDR:1.315
Accuracy:31.859% B++
HSR:16.901% D
NS-45 Pilot
B++
Kills:90
Deaths:43
KDR:2.093
Accuracy:36.031% B++
HSR:22.222% C
VA39 Spectre
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:36.376% N/A
HSR:40% N/A
Kills:2,313
Deaths (as Infiltrator):1,490
Deaths (to Infiltrators):1,456
KDR:1.55235
Kill Difference:823
Playtime:11.647 hours
Usage:1%
Score:0.234m
Score/min:335
Accuracy (listed only):36.813%
HSR (listed only):18.025%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:1,177
Deaths:580
KDR:2.029
Accuracy:74.901% A
HSR:12.744% D
Terminus VX-9
B+
Kills:808
Deaths:441
KDR:1.832
Accuracy:27.449% B+
HSR:18.317% D--
Thanatos VE70
A
Kills:634
Deaths:336
KDR:1.887
Accuracy:51.101% A
HSR:16.088% C+
Eridani SX5
B++
Kills:520
Deaths:211
KDR:2.464
Accuracy:29.798% B++
HSR:16.346% C-
VE-S Canis
C+
Kills:468
Deaths:345
KDR:1.357
Accuracy:26.393% C+
HSR:11.539% D--
Pulsar VS1
B**
Kills:271
Deaths:219
KDR:1.237
Accuracy:28.697% B**
HSR:21.402% C++
Corvus VA55
B+
Kills:125
Deaths:79
KDR:1.582
Accuracy:27.016% B+
HSR:15.200% D--
Kills:4,003
Deaths (as Combat Medic):2,211
Deaths (to Combat Medics):919
KDR:1.81049
Kill Difference:1,792
Playtime:38.561 hours
Usage:5%
Score:1.074m
Score/min:464
Accuracy (listed only):37.908%
HSR (listed only):15.948%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:193
Deaths:56
KDR:3.446
Accuracy:17.545% C+
HSR:15.544% D-
Blueshift VM5
C++
Kills:165
Deaths:65
KDR:2.538
Accuracy:19.497% C++
HSR:15.152% D--
Comet VM2
B*
Kills:163
Deaths:75
KDR:2.173
Accuracy:49.974% B*
HSR:1.840% D*
Nebula VM20
C++
Kills:149
Deaths:38
KDR:3.921
Accuracy:18.209% C++
HSR:18.792% C
Comet VM2
B+
Kills:116
Deaths:58
KDR:2
Accuracy:50.878% B+
HSR:4.310% C+
Blueshift VM5
C*
Kills:103
Deaths:39
KDR:2.641
Accuracy:20.100% C*
HSR:17.476% D
Quasar VM1
A
Kills:61
Deaths:26
KDR:2.346
Accuracy:18.877% B++
HSR:24.590% A
Kills:950
Deaths (as MAX Suit):178.500
Deaths (to MAX Suits):324
KDR:5.32213
Kill Difference:771.500
Playtime:24.765 hours
Usage:3%
Score:0.794m
Score/min:535
Accuracy (listed only):27.868%
HSR (listed only):13.958%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:72
V. Kills:59 120%
Deaths:11
KDR:6.545
Accuracy:41.457% C**
KPH:31.200 C+
VKPH:25.600 C++
Kills:72 (0 + 72)
Deaths:11
KDR:6.545
VKDR:5.364
Vehicle Kills:59
Kill Difference:61
Playtime:2.305 hours
Usage:0%
Score:0.050m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:41.457%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,141
V. Kills:497 229%
Deaths:85
KDR:13.424
Accuracy:53.587% C
KPH:49.100 A++
VKPH:21.400 B+
C75 Viper
S
Kills:418
V. Kills:196 212%
Deaths:50
KDR:8.360
Accuracy:61.807% A**
KPH:59.100 A++
VKPH:27.700 S
Skyguard
A**
Kills:313
V. Kills:163 191%
Deaths:22
KDR:14.227
Accuracy:33.343% B++
KPH:30.100 A**
VKPH:15.700 A++
L100 Python HESH
A+
Kills:178
V. Kills:41 424%
Deaths:12
KDR:14.833
Accuracy:46.349% C
KPH:62.700 B+
VKPH:14.500 A+
Kills:2,050 (2,050 + 0)
Deaths:169
KDR:12.130
VKDR:5.308
Vehicle Kills:897
Kill Difference:1,881
Playtime:43.513 hours
Usage:5%
Score:0.825m
Score/min:316
Driving Accuracy:46.349%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:2,533
V. Kills:1,063 238%
Deaths:170
KDR:14.900
Accuracy:55.981% C**
KPH:48.800 M
VKPH:20.500 A
E540 Halberd
A++
Kills:2,109
V. Kills:857 246%
Deaths:130
KDR:16.223
Accuracy:60.408% A++
KPH:44.500 A
VKPH:18.100 C*
Supernova VPC
A*
Kills:1,174
V. Kills:366 320%
Deaths:76
KDR:15.447
Accuracy:57.875% B*
KPH:50.900 B+
VKPH:15.900 A*
Saron HRB
A+
Kills:793
V. Kills:431 184%
Deaths:93
KDR:8.527
Accuracy:57.258% A+
KPH:33.500 B*
VKPH:18.200 C**
Supernova PC
A*
Kills:437
V. Kills:150 289%
Deaths:45
KDR:9.711
Accuracy:60.259% A
KPH:41.400 A*
VKPH:14.200 A*
Aphelion VEX-4
A++
Kills:109
V. Kills:28 376%
Deaths:7
KDR:15.571
Accuracy:30.302% D
KPH:44.300 A++
VKPH:11.400 D-
Proton II PPA
A*
Kills:59
V. Kills:3 N/A
Deaths:3
KDR:19.667
Accuracy:36.924% A*
KPH:72.200 B+
VKPH:3.700 C+
Kills:7,214 (4,144 + 3,070)
Deaths:524
KDR:13.767
VKDR:5.531
Vehicle Kills:2,898
Kill Difference:6,690
Playtime:159.833 hours
Usage:19%
Score:3.612m
Score/min:377
Driving Accuracy:60.259%
Gunner Accuracy:36.924%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:302
V. Kills:21 N/A
Deaths:30
KDR:10.067
Accuracy:43.090% B*
KPH:89.900 C+
VKPH:6.300 C+
Aphelion VEX-4H
B++
Kills:270
V. Kills:148 181%
Deaths:46
KDR:5.870
Accuracy:44.791% C+
KPH:51.100 B++
VKPH:28 C+
Saron HRB-H
A
Kills:239
V. Kills:120 198%
Deaths:28
KDR:8.536
Accuracy:65.797% A
KPH:49.100 B++
VKPH:24.700 C+
E540 Halberd-H
B*
Kills:146
V. Kills:60 239%
Deaths:16
KDR:9.125
Accuracy:63.479% B++
KPH:60.500 B*
VKPH:24.900 B
G30 Walker
C+
Kills:101
V. Kills:36 273%
Deaths:1
KDR:101
Accuracy:31.251% D
KPH:32.600 C+
VKPH:11.600 D
G40-F Ranger
B+
Kills:87
V. Kills:54 158%
Deaths:5
KDR:17.400
Accuracy:35.293% B+
KPH:38.500 C*
VKPH:23.900 B+
Kills:1,145 (0 + 1,145)
Deaths:126
KDR:9.087
VKDR:3.484
Vehicle Kills:439
Kill Difference:1,019
Playtime:21.278 hours
Usage:3%
Score:0.465m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:35.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,084
V. Kills:69 N/A
Deaths:23
KDR:47.130
Accuracy:26.986% A++
KPH:105.900 A
VKPH:6.700 A+
G40-F Ranger
B*
Kills:257
V. Kills:150 170%
Deaths:10
KDR:25.700
Accuracy:38.658% B*
KPH:35.100 B*
VKPH:20.500 B
M20 Basilisk
B**
Kills:127
V. Kills:34 363%
Deaths:14
KDR:9.071
Accuracy:42.306% B+
KPH:32 B**
VKPH:8.600 C*
M20 Basilisk
A*
Kills:106
V. Kills:32 321%
Deaths:6
KDR:17.667
Accuracy:48.414% B**
KPH:44.200 A*
VKPH:13.300 B++
M12 Kobalt
A++
Kills:91
V. Kills:8 N/A
Deaths:4
KDR:22.750
Accuracy:28.025% A*
KPH:92.200 B++
VKPH:8.100 A++
G30 Walker
A++
Kills:55
V. Kills:21 250%
Deaths:5
KDR:11
Accuracy:31.846% B+
KPH:26.600 A++
VKPH:10.200 C++
Kills:1,720 (0 + 1,720)
Deaths:62
KDR:27.742
VKDR:5.065
Vehicle Kills:314
Kill Difference:1,658
Playtime:26.977 hours
Usage:3%
Score:0.533m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:31.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,5962,53317014.9A++11.9655.981%C**N/A48.8M20.5A51351.9h3.6B**6.5B**
E540 Halberd 2,9662,10913016.223B*13.2860.408%A++N/A44.6A18.1C*29847.3h4.7B**7.9A
Deimos VA29 1,1881,1775802.029B++0.9174.901%A12.744%D74.5AN/A19415.8h2.4C++3.2B+
Supernova VPC 1,5401,1747615.447B+12.5157.875%B*N/A51B+15.9A*38023h4D6.9C++
Serpent VE92 1,1881,1717461.57B+1.3725.849%B+19.385%C+32.2C*N/A11836.4h15.7C-60.7C++
Solstice VE3 1,1741,1658171.426B**1.5125.934%B++18.798%C+35.6B**N/A10132.7h13.5B+52B
Pulsar C 1,1831,1557771.486C**1.4528.666%B*20.693%C26.6C+N/A6843.5h14C49C*
L100 Python AP 1,6381,1418513.424A*10.4853.587%CN/A49.2A++21.4B+28223.2h4.8B**8.9B++
M12 Kobalt 1,1531,0842347.13M**44.1926.986%A++15.959%C106.3A6.8A++37010.2h22.2C-82.2B+
NS-61 Emissary 8358305671.464B**1.4827.652%C+14.94%C75.5MN/A22511h10.9B+39.5B+
Terminus VX-9 8178084411.832C*1.1127.449%B+18.317%D--59.4B**N/A15613.6h11.4B+41.6B+
Saron HRB 1,224793938.527B*5.5957.258%A+N/A33.5B*18.2C**28823.7h24.1C+42.1B+
C-4 9627502323.233A0.2928.265%B+N/A197.4M+55.8A++12553.8h1.1B*4C++
NSX Tanto 7517343622.028B*0.9128.615%B+24.387%C+35.3C++N/A9420.8h13.8C++48.3C*
VX6-7 7297182582.783A+0.1630.047%B**22.145%C**77.2A++1.2A*1879.3h11B+36.7B++
Tank Mine 1,0076771215.595A+2.6621.556%D-N/A199.1A*97.1A15973.4h1.5B*7.1C
Thanatos VE70 6386343361.887B**1.0551.101%A16.088%C+74.6MN/A1968.5h4.8C*9.4B++
Zenith VX-5 5405352392.238B**0.7028.199%B++22.243%C++54B*N/A1699.9h12.3B43.5B+
Eridani SX5 5275202112.464A0.4829.798%B++16.346%C-59.8AN/A1468.7h11.2B+37.6B+
Orion VS54 4864772132.239B+0.7025.507%B**19.287%D50.7B**1A++2159.4h13.6C+53.3C++
VE-S Canis 4734683451.357C++1.5826.393%C+11.539%D--39C+N/A13512h13.7C52C+
Supernova PC 587437459.711B+6.7760.259%AN/A41.2A*14.2A*29710.6h5.1C*8.5B++
VE-H Maw 4404331702.547B++0.3929.712%B*17.552%D--62.8B+1B+2116.9h11.4C+38.4B
C75 Viper 614418508.36B*5.4261.807%A**N/A58.9A++27.6S4087.1h12.7C**20.6B*
Lancer VS22 5273321152.887M++0.0560.618%C+N/A30.5A*17.9B*26310.9h7.3B*12.1B*
Skyguard 4763132214.227S11.2933.343%B++N/A30.1A**15.7A++28510.4h70.5A211.3A
Proton II PPA-H 3233023010.067C+7.1343.09%B*N/A88.8C+6.2C+2763.4h10.3C+24B+
Pulsar VS1 2762712191.237B1.7028.697%B**21.402%C++38.7B**N/A1377h13.9B48.6B++
Aphelion VEX-4H 418270465.87C++2.9344.791%C+4.074%B+50.9B++27.9C+3675.3h48.2B+107.5B+
G40-F Ranger 4072571025.7U22.7638.658%B*N/A35.2B*20.5B3477.3h105.2B+272.2B++
Saron HRB-H 359239288.536B*5.6065.797%AN/A48.8B++24.5C+4404.9h23.3C**35.5B++
Rocklet Rifle 3942221531.451A+1.4955.503%C**N/A48.3A++37.4B**6224.6h27.7B*49.8B++
NS-AM7 Archer 3372132051.039A+1.9069.58%A+4.225%D**6.7C+3.9B+6431.7h21.9C+31.5C**
Nebula VM20 196193563.446B++0.5117.545%C+15.544%D-48.3B**N/A1664h15.8C*89.8C*
L100 Python HESH 2191781214.833B11.8946.349%CN/A63.6B+14.6A++4772.8h3.3C*7.1C*
Blueshift VM5 168165652.538C++0.4019.497%C++15.152%D--36.7C**N/A2204.5h19.4D--99.5C+
Comet VM2 246163752.173A+0.7749.974%B*1.84%D*13.6B+6.9A11612h35D--70.1C
Nebula VM20 153149383.921B**0.9818.209%C++18.792%C51.4A1.4A*1522.9h14.9B+81.7B+
E540 Halberd-H 206146169.125C++6.1963.479%B++N/A60.8B*25B5552.4h4.8B++7.5B**
Beamer VS3 1421421081.315B++1.6231.859%B++16.901%D78.9M+N/A3581.8h6.8B++21.3C**
Frag Grenade 1351331133N/A130.0640.928%DN/A443.3C+6.7C+13760.3h3.6C*8.9C+
M20 Basilisk 161127149.071M+6.1342.306%B+11.024%A*31.8B**8.5C*2534h75.7B+179B++
Corvus VA55 127125791.582B+1.3627.016%B+15.2%D--40.3B++N/A1313.1h11.3B+42B+
Force-Blade 1341228,3950.015C2.9223.043%D5.738%C+0.3CN/A1393.2h2.1B+9.2C++
Comet VM2 190116582B**0.9450.878%B+4.31%C+10.8C+6.9B**11010.7h47.2D**92.8D
Aphelion VEX-4 137109715.571M+12.6330.302%D6.422%B**43.6A++11.2D-2442.5h30.9B**101.9B**
Spear Anti-Vehicle Phalanx Turret 161107813.375B**10.4453.101%B*5.607%B++46.5B+23.5C*3802.3h9C++16.9B+
M20 Basilisk 138106617.667S14.7348.414%B**3.774%D44.2A*13.3B++2842.4h75.7B++156.5B**
Blueshift VM5 106103392.641C++0.3020.1%C*17.476%D35.5C*1B**1572.9h19.6D-97.6C+
G30 Walker 1371011101U98.0631.251%D2.97%D32.6C+11.6D2463.1h142.3B+455.5C*
M12 Kobalt 9991422.75B19.8128.025%A*9.89%F-91B++8A++3881h21.5C-76.7B+
NS-45 Pilot 9190432.093B++0.8536.031%B++22.222%C100A++1.1B**2380.9h6.1B++17B++
G40-F Ranger 14187517.4B++14.4635.293%B+N/A37.8C++23.5B2792.3h69.8C+197.7C*
C150 Dalton 13172116.545C++3.6141.457%C**N/A31.3C+25.7C++3612.3h4.1C**9.9B+
Quasar VM1 6261262.346B+0.5918.877%B++24.59%A30.5B++N/A2562h13.6B+71.8B+
Eidolon VE33 5959541.093C+1.8530.372%B+23.729%C23.6C++N/A2052.5h10.7C35.1C++
Proton II PPA 6259319.667B16.7336.924%A*N/A73.8B+3.8C++1850.8h16.2F-43.7C++
G30 Walker 7655511M*8.0631.846%B+N/A26.2A++10C++2342.1h131.9A+414.1B**
VA39 Spectre 5050114.545A++1.6136.376%B++40%C++38.5B**N/A2861.3h5.3B+14.7B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit0560h
Motion Spotter27840.3h
Nano-Armor Kit6681,181,89774.5h
Spawn Beacon11,2360.3h
Nanite Revive Grenade06670.2h
Deconstruction Tool01810h
Spitfire Auto-Turret72,2571.3h
Medical Applicator20167,5475.1h
Ammunition Package97,0361.7h
Nano-Repair Grenade01,4820.4h
Shield Recharging Field161,0330.3h
Recon Detection Device02030.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.39s
Server spent 1.92s on queries, 1.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.