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Executor Advisory GrumbleNC[LWTX] GrumbleNC
NC BR 152

KDR: 2.81

Score: 54m

Last Seen: Jun 25th, 2019 7:08 PM
- OFFLINE - 21.5 hour(s)

Prestige 1, Battle Rank 100 (152 total) - New Conglomerate on Emerald - Outfit Member of Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C150 Dalton L-24R Spur EM4 Longshot AF-34 Mattock AF-34 Mattock PS1-AV Suppressor E540 Halberd LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 860TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.273%30.203%7331611954,4300.9308681.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.905%0.593B+1.412A-1.559FHEAD ++ (~18.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.338C**11.80.165C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.318%0.672%531212091,0413041483.42434699%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%1.615A+-0.892D---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.906B*13.80.849B*17.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.819%0.297%267212091,0115011472.01796683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.634%-0.3C-1.467F-1.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++30.762B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.973%2.113%17921112006,816399339617.0827201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.487%-0.525D-0.555D0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.832B++6.50.846B*15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.229%86.141%1792312082,778547105.07861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.957%1.528A+1.239B**0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+20.372C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.754%20.58%17921121034532621.05505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.313D**1.322A-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.065C+3.20.348C**9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 27
54m2099.8%860 (51.6k)481 (28.9k)2.8059928,29010,0823.42958152 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1211195617.116%18.314%31311:078

8% Combat Medic33% Engineer46% Infiltrator6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 12:13 AMAug 27th, 2016 12:20 AMJun 26th, 2019 3:23 AM (8h) (PST)Jun 25th, 2019 4:34 PM (19h) (PST)Jun 25th, 2019 3:08 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
345842610.2520.0900.0466.2470.046430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,6775,03615,6411553375328,843

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1872.3h/78d 6,287 5,181 10,483 701.8k 715 2,483 5,132 38.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,202
Deaths:1,206
KDR:0.997
Accuracy:21.554% D
HSR:31.531% B*
GD-22S
C
Kills:206
Deaths:236
KDR:0.873
Accuracy:21.736% C
HSR:19.903% D
NC6 Gauss SAW
B**
Kills:108
Deaths:108
KDR:1
Accuracy:19.561% C+
HSR:29.630% B**
NS-15M AE
A++
Kills:69
Deaths:67
KDR:1.030
Accuracy:18.699% D*
HSR:43.478% A++
Kills:1,585
Deaths (as Heavy Assault):1,617
Deaths (to Heavy Assaults):2,451
KDR:0.98021
Kill Difference:32
Playtime:82.685 hours
Usage:4%
Score:0.993m
Score/min:200
Accuracy (listed only):20.387%
HSR (listed only):31.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
A++
Kills:345
Deaths:355
KDR:0.972
Accuracy:25.754% D**
HSR:20.580% A++
AC-X11
C*
Kills:104
Deaths:267
KDR:0.390
Accuracy:18.377% D*
HSR:23.077% C*
GD-7F
S
Kills:83
Deaths:88
KDR:0.943
Accuracy:23.244% C
HSR:57.831% S
NSX-P Tanto
B+
Kills:56
Deaths:74
KDR:0.757
Accuracy:20.242% D--
HSR:28.571% B+
Kills:588
Deaths (as Engineer):784
Deaths (to Engineers):2,084
KDR:0.75
Kill Difference:196
Playtime:617.057 hours
Usage:33%
Score:35.450m
Score/min:957
Accuracy (listed only):21.904%
HSR (listed only):32.515%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PS1-AV Suppressor
B++
Kills:1,436
Deaths:1,209
KDR:1.188
Accuracy:28.235% C+
HSR:28.761% B++
MGR-S1 Gladius
A
Kills:349
Deaths:237
KDR:1.473
Accuracy:28.047% C*
HSR:30.659% A
AF-57 Piston
A++
Kills:345
Deaths:355
KDR:0.972
Accuracy:25.754% D**
HSR:20.580% A++
Blitz GD-10
A++
Kills:247
Deaths:151
KDR:1.636
Accuracy:27.562% B++
HSR:26.721% A++
AC-X11
C*
Kills:104
Deaths:267
KDR:0.390
Accuracy:18.377% D*
HSR:23.077% C*
GD-7F
S
Kills:83
Deaths:88
KDR:0.943
Accuracy:23.244% C
HSR:57.831% S
AF-4 Cyclone
A**
Kills:75
Deaths:70
KDR:1.071
Accuracy:23.656% C
HSR:34.667% A**
NSX-P Tanto
B+
Kills:56
Deaths:74
KDR:0.757
Accuracy:20.242% D--
HSR:28.571% B+
Kills:2,695
Deaths (as Light Assault):2,451
Deaths (to Light Assaults):1,774
KDR:1.09955
Kill Difference:244
Playtime:73.938 hours
Usage:4%
Score:0.369m
Score/min:83
Accuracy (listed only):24.390%
HSR (listed only):31.358%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:2,395
Deaths:507
KDR:4.724
Accuracy:46.456% B**
HSR:87.056% B**
PS1-AV Suppressor
B++
Kills:1,436
Deaths:1,209
KDR:1.188
Accuracy:28.235% C+
HSR:28.761% B++
MGR-S1 Gladius
A
Kills:349
Deaths:237
KDR:1.473
Accuracy:28.047% C*
HSR:30.659% A
NC14 Bolt Driver
B*
Kills:301
Deaths:70
KDR:4.300
Accuracy:40.658% B*
HSR:79.734% B++
NC08 Mag-Scatter
A*
Kills:298
Deaths:590
KDR:0.505
Accuracy:52.350% C+
HSR:26.175% A*
Blitz GD-10
A++
Kills:247
Deaths:151
KDR:1.636
Accuracy:27.562% B++
HSR:26.721% A++
AF-18 Stalker
C++
Kills:167
Deaths:164
KDR:1.018
Accuracy:25.030% C--
HSR:20.958% C++
Soldier Soaker
B*
Kills:135
Deaths:123
KDR:1.098
Accuracy:42.201% B*
HSR:11.111% D
AM7-XOXO
C
Kills:104
Deaths:305
KDR:0.341
Accuracy:39.857% F--
HSR:18.269% C
NS-44 Commissioner AE
B+
Kills:96
Deaths:96
KDR:1
Accuracy:39.660% C+
HSR:30.208% B+
EM4-AE Longshot
C**
Kills:82
Deaths:10
KDR:8.200
Accuracy:39.004% C
HSR:82.927% C**
AF-4 Cyclone
A**
Kills:75
Deaths:70
KDR:1.071
Accuracy:23.656% C
HSR:34.667% A**
NC4 Mag-Shot
A++
Kills:67
Deaths:133
KDR:0.504
Accuracy:29.957% B+
HSR:31.343% A++
NS-44L Blackhand
A++
Kills:66
Deaths:32
KDR:2.063
Accuracy:45.848% B+
HSR:65.152% A++
Kills:5,818
Deaths (as Infiltrator):3,697
Deaths (to Infiltrators):1,431
KDR:1.57371
Kill Difference:2,121
Playtime:856.498 hours
Usage:46%
Score:4.119m
Score/min:80
Accuracy (listed only):36.323%
HSR (listed only):40.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
B++
Kills:1,436
Deaths:1,209
KDR:1.188
Accuracy:28.235% C+
HSR:28.761% B++
MGR-S1 Gladius
A
Kills:349
Deaths:237
KDR:1.473
Accuracy:28.047% C*
HSR:30.659% A
AF-57 Piston
A++
Kills:345
Deaths:355
KDR:0.972
Accuracy:25.754% D**
HSR:20.580% A++
Blitz GD-10
A++
Kills:247
Deaths:151
KDR:1.636
Accuracy:27.562% B++
HSR:26.721% A++
NC1 Gauss Rifle
B**
Kills:99
Deaths:292
KDR:0.339
Accuracy:17.489% D*
HSR:28.283% B**
AF-4 Cyclone
A**
Kills:75
Deaths:70
KDR:1.071
Accuracy:23.656% C
HSR:34.667% A**
Kills:2,551
Deaths (as Combat Medic):2,314
Deaths (to Combat Medics):830
KDR:1.10242
Kill Difference:237
Playtime:148.236 hours
Usage:8%
Score:11.586m
Score/min:1,303
Accuracy (listed only):25.124%
HSR (listed only):28.278%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,036
Deaths:762
KDR:2.672
Accuracy:31.481% C
HSR:19.794% B*
AF-34 Mattock
A+
Kills:1,714
Deaths:763
KDR:2.246
Accuracy:32.808% C-
HSR:24.562% A+
AF-41 Hacksaw
A
Kills:56
Deaths:31
KDR:1.806
Accuracy:27.408% D
HSR:19.643% A
AF-41 Hacksaw
A
Kills:52
Deaths:31
KDR:1.677
Accuracy:25.664% D
HSR:19.231% A
NCM1 Scattercannon
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:27.281% N/A
HSR:18% N/A
Kills:3,908
Deaths (as MAX Suit):813
Deaths (to MAX Suits):479
KDR:4.80689
Kill Difference:3,095
Playtime:107.721 hours
Usage:6%
Score:1.488m
Score/min:230
Accuracy (listed only):28.928%
HSR (listed only):20.246%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:958
V. Kills:44 N/A
Deaths:233
KDR:4.112
Accuracy:52.688% C
KPH:34.200 C
VKPH:1.600 D--
Tomcat A2AM Pods
B+
Kills:110
V. Kills:51 212%
Deaths:18
KDR:6.111
Accuracy:75.395% C-
KPH:65.800 B+
VKPH:30.500 C
Kills:1,068 (958 + 0)
Deaths:251
KDR:4.255
VKDR:0.378
Vehicle Kills:95
Kill Difference:817
Playtime:29.719 hours
Usage:2%
Score:0.246m
Score/min:138
Piloting Accuracy:52.688%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:3,690
V. Kills:2,127 173%
Deaths:166
KDR:22.229
Accuracy:30.518% D-
KPH:59.100 A+
VKPH:34 B*
L-24R Spur
C+
Kills:2,401
V. Kills:82 N/A
Deaths:258
KDR:9.306
Accuracy:37.621% C
KPH:31 C+
VKPH:1.100 D-
Dual-75 Duster
B++
Kills:222
V. Kills:18 N/A
Deaths:4
KDR:55.500
Accuracy:37.820% C+
KPH:90.600 B
VKPH:7.300 B++
CAS30 Tank Buster
C
Kills:83
V. Kills:41 198%
Deaths:62
KDR:1.339
Accuracy:37.442% D
KPH:6 C
VKPH:3 D--
AP30 Shredder
C+
Kills:54
V. Kills:33 159%
Deaths:6
KDR:9
Accuracy:25.786% D
KPH:28.800 C+
VKPH:17.600 C+
Kills:6,450 (2,484 + 3,966)
Deaths:496
KDR:13.004
VKDR:4.639
Vehicle Kills:2,301
Kill Difference:5,954
Playtime:158.029 hours
Usage:8%
Score:2.454m
Score/min:259
Piloting Accuracy:37.442%
Gunner Accuracy:25.786%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D--
Kills:1,085
V. Kills:341 317%
Deaths:87
KDR:12.471
Accuracy:38.006% F-
KPH:36.700 D--
VKPH:11.500 D*
L100 Python HESH
C+
Kills:957
V. Kills:118 N/A
Deaths:59
KDR:16.220
Accuracy:38.137% D*
KPH:51 C+
VKPH:6.300 C--
Kills:2,042 (2,042 + 0)
Deaths:146
KDR:13.986
VKDR:3.144
Vehicle Kills:459
Kill Difference:1,896
Playtime:48.291 hours
Usage:3%
Score:0.500m
Score/min:173
Driving Accuracy:38.137%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:1,222
V. Kills:481 254%
Deaths:60
KDR:20.367
Accuracy:45.843% C++
KPH:40.800 B**
VKPH:16 C**
Enforcer ML85
B**
Kills:670
V. Kills:347 193%
Deaths:47
KDR:14.255
Accuracy:42.797% C*
KPH:32.200 B**
VKPH:16.700 C+
M96 Mjolnir
B+
Kills:215
V. Kills:109 195%
Deaths:16
KDR:13.438
Accuracy:32.512% C-
KPH:39.900 B+
VKPH:20.200 C+
Titan-150 AP
C
Kills:54
V. Kills:23 225%
Deaths:13
KDR:4.154
Accuracy:33.516% F-
KPH:20.400 C
VKPH:8.700 D*
Kills:2,161 (54 + 2,107)
Deaths:136
KDR:15.890
VKDR:7.059
Vehicle Kills:960
Kill Difference:2,025
Playtime:58.824 hours
Usage:3%
Score:1.673m
Score/min:474
Driving Accuracy:33.516%
Gunner Accuracy:32.512%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:221
V. Kills:103 213%
Deaths:19
KDR:11.632
Accuracy:53.250% C
KPH:35.900 C
VKPH:16.700 C--
M12 Kobalt-H
C+
Kills:169
V. Kills:7 N/A
Deaths:7
KDR:24.143
Accuracy:20.883% C
KPH:97.700 C
VKPH:4 C+
C85 Canister-H
B+
Kills:135
V. Kills:5 N/A
Deaths:12
KDR:11.250
Accuracy:50.559% C+
KPH:129.700 B+
VKPH:4.800 D
M96 Mjolnir-H
B+
Kills:123
V. Kills:60 202%
Deaths:6
KDR:20.500
Accuracy:46.121% C
KPH:57.100 B+
VKPH:27.900 C
Kills:648 (0 + 648)
Deaths:44
KDR:14.727
VKDR:3.977
Vehicle Kills:175
Kill Difference:604
Playtime:11.079 hours
Usage:1%
Score:0.221m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:46.121%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:181
V. Kills:8 N/A
Deaths:9
KDR:20.111
Accuracy:17.429% C+
KPH:45 C--
VKPH:2 C
M20 Basilisk
C+
Kills:123
V. Kills:44 273%
Deaths:8
KDR:15.375
Accuracy:32.569% D
KPH:19.200 C+
VKPH:6.900 C+
M12 Kobalt
C+
Kills:97
V. Kills:2 N/A
Deaths:5
KDR:19.400
Accuracy:17.251% C+
KPH:48.500 D
VKPH:1 D--
Kills:401 (0 + 401)
Deaths:22
KDR:18.227
VKDR:2.455
Vehicle Kills:54
Kill Difference:379
Playtime:12.429 hours
Usage:1%
Score:0.155m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:17.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:67
V. Kills:42 156%
Deaths:2
KDR:33.500
Accuracy:41.890% B*
KPH:34.700 B++
VKPH:21.700 B**
Kills:67 (0 + 67)
Deaths:2
KDR:33.500
VKDR:21
Vehicle Kills:42
Kill Difference:65
Playtime:1.932 hours
Usage:0%
Score:0.025m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:41.890%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,8173,69016622.229A*19.4230.518%D-N/A59A+34B*48562.5h2.6B**8.4B*
L-24R Spur 2,4832,4012589.306B+6.5037.621%C2.332%C*31C+1.1D-8777.4h16.9B+44.9B+
EM4 Longshot 2,4012,3955074.724B+1.9246.456%B**87.056%B**5.6D**N/A22427.2h1.9B+4.1B++
AF-34 Mattock 2,0652,0367622.672C+0.1331.481%C19.794%B*31.3C--N/A9265.1h6.7C21.4C
AF-34 Mattock 1,7421,7147632.246C0.5632.808%C-24.562%A+26.3DN/A8065.1h8.4D-25.7D
PS1-AV Suppressor 1,4441,4361,2091.188C1.6228.235%C+28.761%B++34.9C-N/A10641.1h13.5C+47.8C+
E540 Halberd 1,7031,2226020.367A+17.5645.843%C++N/A40.7B**16C**26130h4.1A9B**
LA1 Anchor 1,2171,2021,2060.997C1.8121.554%D31.531%B*23.8D-N/A6750.5h11.6D53.8C
LB00 Python AP 1,4261,0858712.471C+9.6738.006%F-N/A36.8D--11.6D*17129.5h3.4B++9D
M30 Mustang AH 1,0029582334.112C+1.3152.688%CN/A34.2C1.6D--11728h8C**15.2C*
L100 Python HESH 1,0759575916.22B+13.4138.137%D*N/A50.9C+6.3C--17418.8h3B7.8C+
Enforcer ML85 1,0176704714.255A*11.4542.797%C*N/A32.2B**16.7C+27020.8h10.2B*23.8B*
MGR-S1 Gladius 3573492371.473C++1.3328.047%C*30.659%A41.5C*1B*1288.4h9.2B+32.9B+
AF-57 Piston 3473453550.972C1.8325.754%D**20.58%A++22.7DN/A6815.2h3.2B**12.4C++
NC14 Bolt Driver 304301704.3A+1.4940.658%B*79.734%B++22.6C+N/A9013.3h2.7C+6.6B+
NC08 Mag-Scatter 2992985900.505C2.3052.35%C+26.175%A*1.3D**N/A6226h5D9.6C
M60-A Bulldog 320254327.938B+5.1337.506%C*N/A31.4C8.1B+1758.1h6C16C*
Blitz GD-10 2512471511.636B+1.1727.562%B++26.721%A++44.1B*N/A1185.6h11.7B*42.3B++
Hyena Missile Launcher 360230395.897S3.0931.047%C-N/A22.8B12.9C*28110.1h19.2A++61.7B**
Dual-75 Duster 240222455.5M**52.6937.82%C+N/A88.8C**7.2B++3952.5h5.3B+13.9B
E540 Halberd-H 3242211911.632B+8.8353.25%CN/A35.6C16.6C--2426.2h5.2B+9.8B+
M96 Mjolnir 3242151613.438A++10.6332.512%C-N/A39.8B+20.2C+3655.4h27.9B*85.7B+
GD-22S 2092062360.873C1.9321.736%C19.903%D25.1C-N/A968.2h12.3C56.4C+
M12 Kobalt 189181920.111B++17.3117.429%C+18.232%C+45.3C--2C2104h20.8C+119.2C++
M12 Kobalt-H 176169724.143B++21.3420.883%C21.302%B*99.4C4.1C+2381.7h11.8B+56.3B+
AF-18 Stalker 1681671641.018C+1.7925.03%C--20.958%C++25.3CN/A726.6h11.1B+44.3C**
C-4 223164414A++1.1933.276%AN/A78.1C+28.1C+7212.1h1.2B+3.6B*
Tank Mine 231162394.154B*1.3542.205%B++N/A9F-3.8F-7818h2.3D5.5B+
M12 Kobalt 1441381138A135.1919.612%C-21.739%B*76.7C--3.3C-2491.8h21.2C107.9C
Soldier Soaker 1391351231.098C+1.7142.201%B*11.111%D26DN/A815.2h6.9C--16.3B+
C85 Canister-H 1401351211.25C+8.4450.559%C+15.556%A135B+5D5031h6.4C*12.6C**
Carver 1281282,9590.043C+2.7633.719%B+18.75%B0.6C--N/A114202.5h1.4C++4.1B
M96 Mjolnir-H 183123620.5S17.6946.121%CN/A55.9B27.3C5822.2h27.8B++60.4B++
M20 Basilisk 167123815.375S12.5732.569%D4.065%D19.2C+6.9C+1916.4h61.6B**189.1B++
Bouncing Betty 118118254.72C**1.9145.179%C++N/A98.3C--N/A4601.2h2.1C--4.7C+
Tomcat A2AM Pods 161110186.111B++3.3175.395%C-N/A64.7B+30C4961.7h6.9B++9.2B++
NC6 Gauss SAW 1091081081C+1.8119.561%C+29.63%B**15.9DN/A1346.8h9.9C**50.6C**
M60-A Bulldog 118107617.833C++15.0349.957%B+N/A39.6C**4.1C++1192.7h5.4B10.8B+
AM7-XOXO 1391043050.341D2.4639.857%F--18.269%C2.1D-N/A1548.5h17.2C43.1D**
AC-X11 1071042670.39D2.4218.377%D*23.077%C*1.4D*N/A872.7h14D-76D--
NC1 Gauss Rifle 101992920.339C--2.4717.489%D*28.283%B**0.9D**N/A9107.6h17.3D*98.7D*
A30 Walker 15097118.818S6.0126.632%B++N/A18.3C++10C3565.3h124.1B466B+
M12 Kobalt 9997519.4B*16.5917.251%C+27.835%A++48.5D1D--2612h21C122C+
NS-44 Commissioner AE 9696961C+1.8139.66%C+30.208%B+35.6C--N/A982.7h3.2B8C**
GD-7F 8483880.943C+1.8623.244%C57.831%S12.4DN/A203406.7h11.3B++48.7B+
CAS30 Tank Buster 12483621.339C*1.4737.442%D1.205%C+6C3D--12513.8h80.1C213.9D
EM4-AE Longshot 8382108.2A5.3939.004%C82.927%C**41CN/A1222h2.3D-5.9D
AF-4 Cyclone 7775701.071C+1.7323.656%C34.667%A**21.4C--N/A963.5h12C+50.8C+
NS-15M AE 6969671.03C-1.7818.699%D*43.478%A++40.6CN/A1851.7h12.2C+65C--
NC4 Mag-Shot 68671330.504C2.3029.957%B+31.343%A++3.4D*N/A1719.5h7.3B+24.5C++
M20 Wyvern 10967233.5S30.6941.89%B*N/A35.3B++22.1B**2121.9h61.1B++145.9B*
NS-44L Blackhand 6666322.063B++0.7445.848%B+65.152%A++7.4D--N/A208.9h3.8B+8.4B+
NSX-P Tanto 5956740.757C+2.0520.242%D--28.571%B+11DN/A515.1h11.3B*56C**
AF-41 Hacksaw 5756311.806C+1.0027.408%D19.643%A20.7DN/A852.7h7.9C+28.7C
NC05 Jackhammer AE 5756780.718D2.0946.034%C19.643%B++20D*N/A692.8h5.8D--12.6C-
AP30 Shredder 875469B+6.1925.786%D1.852%C28.4C+17.4C+6071.9h74.3C*288.1C+
Titan-150 AP 7754134.154C+1.3533.516%F-1.852%D20.8C8.8D*47062.6h3.4B*10.2C+
AF-41 Hacksaw 5252311.677C1.1325.664%D19.231%A19.3DN/A762.7h7.8C30.4C--
NS Decimator 7552920.565D2.2456.322%D1.923%C24.8D11D3592.1h5.7D10D
NCM1 Scattercannon 5050391.282D1.5227.281%D-18%B++2.3F-N/A1021.4h5.9C++21.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13300.3h
Anti-Vehicle MANA Turret8960.7h
Nano-Armor Kit101101,84024.1h
AE Nano-Armor Kit222523,91940.1h
AE Medical Applicator2711,6491.5h
Nanite Revive Grenade02230.1h
Medical Kit461,2170.9h
Auraxium Mag-Cutter988522.2h
Restoration Kit254100.3h
Spitfire Auto-Turret0770.1h
Motion Spotter183,8341.9h
Welding Device01,4680.1h
Recon Detection Device1660.2h
M12 Kobalt-F42990.4h
S12 Renegade1920.5h
Ammunition Package966515.9h
Medical Applicator16738,53628.3h
Nano-Repair Grenade01,7150.5h
AF-4A Bandit AE51140.5h
AF-4AE Cyclone0880h
Flail Targeting Dart92992h
WLT-Howler Mining Laser3013,63511h

Check the help document for the dictionary if you want to learn more about words used here.


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