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Executor Advisory GrumbleNC[LWTX] GrumbleNC
NC BR 155

KDR: 2.77

Score: 56.7m

Last Seen: Sep 11th, 2019 11:45 PM
- OFFLINE - 158.4 hour(s)

Prestige 1, Battle Rank 100 (155 total) - New Conglomerate on Emerald - Outfit Member of Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C150 Dalton EM4 Longshot L-24R Spur AF-34 Mattock AF-34 Mattock PS1-AV Suppressor LB00 Python AP Soldier Soaker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $577,962 MLG Score: 462
Fun Score: N/A
Cheeseburgers Flipped: 873TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.462%30.242%7401611984,7550.8640741.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.957%0.609B+1.436A-1.465FHEAD ++ (~18.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.347C**11.60.173C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.516%0.797%608212121,3803383074.08284448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.617%0.736B++-0.849D---0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.806B++22.20.739B++30

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.472%0.285%248212121,0515551611.89029649%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.925%-0.333C--1.462F-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.795B++30.763B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.313%2.238%17271112037,373453360216.2759205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.921%-0.586D-0.564D0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.818B++6.40.837B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.792%85.714%1727312112,877591114.86802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.782%1.54A+1.238B**0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.554B+20.373C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.459%20.388%17271121341239031.05371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.299D**1.148B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.063C+3.10.342C**8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 9
56.7m1935.7%824 (49.4k)475 (28.5k)2.7736131,83011,4763.4119155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214218017.684%18.015%31910:2510

7% Combat Medic35% Engineer45% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 12:13 AMAug 27th, 2016 12:20 AMSep 16th, 2019 5:19 PM (2d) (PST)Sep 11th, 2019 8:58 PM (7d) (PST)Sep 11th, 2019 7:45 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
369862830.2660.0960.0486.0930.048462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1285,15116,9771663366328,504

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1990.7h/82.9d 7,325 5,734 12,066 727.8k 761 2,754 5,767 44.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,214
Deaths:1,210
KDR:1.003
Accuracy:21.593% D
HSR:31.549% B*
GD-22S
C
Kills:206
Deaths:236
KDR:0.873
Accuracy:21.736% C
HSR:19.903% D
NC6 Gauss SAW
B**
Kills:108
Deaths:108
KDR:1
Accuracy:19.561% C+
HSR:29.630% B**
NS-15M AE
A++
Kills:69
Deaths:67
KDR:1.030
Accuracy:18.699% D*
HSR:43.478% A++
Kills:1,597
Deaths (as Heavy Assault):1,621
Deaths (to Heavy Assaults):2,850
KDR:0.98519
Kill Difference:24
Playtime:83.923 hours
Usage:4%
Score:1.009m
Score/min:200
Accuracy (listed only):20.397%
HSR (listed only):31.140%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
A++
Kills:412
Deaths:417
KDR:0.988
Accuracy:26.459% D**
HSR:20.388% A++
AC-X11
C*
Kills:104
Deaths:267
KDR:0.390
Accuracy:18.377% D*
HSR:23.077% C*
GD-7F
S
Kills:85
Deaths:90
KDR:0.944
Accuracy:22.648% C
HSR:56.471% S
NSX-P Tanto
B+
Kills:56
Deaths:74
KDR:0.757
Accuracy:20.242% D--
HSR:28.571% B+
Kills:657
Deaths (as Engineer):848
Deaths (to Engineers):2,379
KDR:0.77476
Kill Difference:191
Playtime:691.332 hours
Usage:35%
Score:37.428m
Score/min:902
Accuracy (listed only):21.932%
HSR (listed only):32.127%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PS1-AV Suppressor
B++
Kills:1,436
Deaths:1,209
KDR:1.188
Accuracy:28.235% C
HSR:28.761% B++
MGR-S1 Gladius
B**
Kills:617
Deaths:408
KDR:1.512
Accuracy:28.566% B
HSR:30.146% B**
AF-57 Piston
A++
Kills:412
Deaths:417
KDR:0.988
Accuracy:26.459% D**
HSR:20.388% A++
Blitz GD-10
A++
Kills:247
Deaths:152
KDR:1.625
Accuracy:27.553% B+
HSR:26.721% A++
AF-4 Cyclone
M
Kills:108
Deaths:85
KDR:1.271
Accuracy:23.815% C
HSR:36.111% M
AC-X11
C*
Kills:104
Deaths:267
KDR:0.390
Accuracy:18.377% D*
HSR:23.077% C*
GD-7F
S
Kills:85
Deaths:90
KDR:0.944
Accuracy:22.648% C
HSR:56.471% S
NSX-P Tanto
B+
Kills:56
Deaths:74
KDR:0.757
Accuracy:20.242% D--
HSR:28.571% B+
Kills:3,065
Deaths (as Light Assault):2,702
Deaths (to Light Assaults):2,052
KDR:1.13434
Kill Difference:363
Playtime:75.432 hours
Usage:4%
Score:0.382m
Score/min:84
Accuracy (listed only):24.487%
HSR (listed only):31.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:2,494
Deaths:523
KDR:4.769
Accuracy:45.837% B**
HSR:86.528% B**
PS1-AV Suppressor
B++
Kills:1,436
Deaths:1,209
KDR:1.188
Accuracy:28.235% C
HSR:28.761% B++
Soldier Soaker
A++
Kills:1,281
Deaths:905
KDR:1.415
Accuracy:42.269% B**
HSR:24.434% A++
MGR-S1 Gladius
B**
Kills:617
Deaths:408
KDR:1.512
Accuracy:28.566% B
HSR:30.146% B**
NC14 Bolt Driver
B*
Kills:301
Deaths:70
KDR:4.300
Accuracy:40.658% B*
HSR:79.734% B+
NC08 Mag-Scatter
A*
Kills:298
Deaths:591
KDR:0.504
Accuracy:52.350% C+
HSR:26.175% A*
Blitz GD-10
A++
Kills:247
Deaths:152
KDR:1.625
Accuracy:27.553% B+
HSR:26.721% A++
AF-18 Stalker
C+
Kills:167
Deaths:164
KDR:1.018
Accuracy:25.030% D
HSR:20.958% C+
AM7-XOXO
C-
Kills:126
Deaths:374
KDR:0.337
Accuracy:42.841% F-
HSR:15.873% C-
AF-4 Cyclone
M
Kills:108
Deaths:85
KDR:1.271
Accuracy:23.815% C
HSR:36.111% M
NS-44 Commissioner AE
B++
Kills:104
Deaths:109
KDR:0.954
Accuracy:40.338% C+
HSR:30.769% B++
EM4-AE Longshot
B+
Kills:82
Deaths:10
KDR:8.200
Accuracy:39.004% C
HSR:82.927% B+
NC4 Mag-Shot
A++
Kills:69
Deaths:135
KDR:0.511
Accuracy:29.922% B+
HSR:31.884% A++
NS-44L Blackhand
A++
Kills:66
Deaths:32
KDR:2.063
Accuracy:45.848% B+
HSR:65.152% A++
SAS-R
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:37.217% N/A
HSR:74% N/A
Kills:7,446
Deaths (as Infiltrator):4,825
Deaths (to Infiltrators):1,594
KDR:1.54321
Kill Difference:2,621
Playtime:895.781 hours
Usage:45%
Score:4.811m
Score/min:90
Accuracy (listed only):36.632%
HSR (listed only):44.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
B++
Kills:1,436
Deaths:1,209
KDR:1.188
Accuracy:28.235% C
HSR:28.761% B++
MGR-S1 Gladius
B**
Kills:617
Deaths:408
KDR:1.512
Accuracy:28.566% B
HSR:30.146% B**
AF-57 Piston
A++
Kills:412
Deaths:417
KDR:0.988
Accuracy:26.459% D**
HSR:20.388% A++
Blitz GD-10
A++
Kills:247
Deaths:152
KDR:1.625
Accuracy:27.553% B+
HSR:26.721% A++
AF-4 Cyclone
M
Kills:108
Deaths:85
KDR:1.271
Accuracy:23.815% C
HSR:36.111% M
NC1 Gauss Rifle
B**
Kills:99
Deaths:292
KDR:0.339
Accuracy:17.489% D*
HSR:28.283% B**
Kills:2,919
Deaths (as Combat Medic):2,563
Deaths (to Combat Medics):943
KDR:1.1389
Kill Difference:356
Playtime:148.277 hours
Usage:7%
Score:11.586m
Score/min:1,302
Accuracy (listed only):25.353%
HSR (listed only):28.402%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:2,085
Deaths:783
KDR:2.663
Accuracy:31.762% C
HSR:19.808% B++
AF-34 Mattock
A++
Kills:1,762
Deaths:784
KDR:2.247
Accuracy:33.108% C
HSR:24.801% A++
AF-41 Hacksaw
A
Kills:56
Deaths:31
KDR:1.806
Accuracy:27.408% D
HSR:19.643% A
AF-41 Hacksaw
A
Kills:52
Deaths:31
KDR:1.677
Accuracy:25.664% D
HSR:19.231% A
NCM1 Scattercannon
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:27.281% N/A
HSR:18% N/A
Kills:4,005
Deaths (as MAX Suit):834
Deaths (to MAX Suits):525
KDR:4.80216
Kill Difference:3,171
Playtime:109.362 hours
Usage:5%
Score:1.528m
Score/min:233
Accuracy (listed only):29.045%
HSR (listed only):20.297%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:1,002
V. Kills:46 N/A
Deaths:236
KDR:4.246
Accuracy:52.816% C
KPH:34.400 C
VKPH:1.600 D--
Tomcat A2AM Pods
C*
Kills:110
V. Kills:51 212%
Deaths:18
KDR:6.111
Accuracy:75.243% C--
KPH:61.900 C*
VKPH:28.700 C-
Kills:1,112 (1,002 + 0)
Deaths:254
KDR:4.378
VKDR:0.382
Vehicle Kills:97
Kill Difference:858
Playtime:30.863 hours
Usage:2%
Score:0.259m
Score/min:140
Piloting Accuracy:52.816%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:3,985
V. Kills:2,285 174%
Deaths:173
KDR:23.035
Accuracy:30.575% D-
KPH:60.500 A+
VKPH:34.700 B*
L-24R Spur
C+
Kills:2,450
V. Kills:86 N/A
Deaths:261
KDR:9.387
Accuracy:37.779% C+
KPH:31.400 C+
VKPH:1.100 D--
CAS30 Tank Buster
C++
Kills:378
V. Kills:189 199%
Deaths:128
KDR:2.953
Accuracy:39.758% C--
KPH:8 C++
VKPH:4 D
Dual-75 Duster
B++
Kills:233
V. Kills:18 N/A
Deaths:4
KDR:58.250
Accuracy:37.629% C+
KPH:91.500 B+
VKPH:7.100 B++
AP30 Shredder
C+
Kills:54
V. Kills:33 159%
Deaths:6
KDR:9
Accuracy:25.786% D
KPH:28.800 C+
VKPH:17.600 C+
Kills:7,100 (2,828 + 4,272)
Deaths:572
KDR:12.413
VKDR:4.565
Vehicle Kills:2,611
Kill Difference:6,528
Playtime:195.484 hours
Usage:10%
Score:2.766m
Score/min:236
Piloting Accuracy:39.758%
Gunner Accuracy:25.786%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D-
Kills:1,368
V. Kills:433 315%
Deaths:92
KDR:14.870
Accuracy:38.216% F-
KPH:38.100 D-
VKPH:12.100 D*
L100 Python HESH
C+
Kills:970
V. Kills:119 N/A
Deaths:61
KDR:15.902
Accuracy:38.006% D*
KPH:50.800 C+
VKPH:6.200 D
Kills:2,338 (2,338 + 0)
Deaths:153
KDR:15.281
VKDR:3.608
Vehicle Kills:552
Kill Difference:2,185
Playtime:54.983 hours
Usage:3%
Score:0.614m
Score/min:186
Driving Accuracy:38.006%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:1,259
V. Kills:495 254%
Deaths:61
KDR:20.639
Accuracy:45.702% C++
KPH:40 B**
VKPH:15.700 C*
Enforcer ML85
B**
Kills:670
V. Kills:347 193%
Deaths:47
KDR:14.255
Accuracy:42.797% C*
KPH:32.200 B**
VKPH:16.700 C++
M96 Mjolnir
B+
Kills:215
V. Kills:109 195%
Deaths:16
KDR:13.438
Accuracy:32.512% C-
KPH:39.900 B+
VKPH:20.200 C+
Halberd SE
B+
Kills:100
V. Kills:34 286%
Deaths:4
KDR:25
Accuracy:47.230% C
KPH:54.800 B+
VKPH:18.600 C++
Titan-150 AP
C
Kills:81
V. Kills:36 219%
Deaths:14
KDR:5.786
Accuracy:32.561% F--
KPH:21.800 C
VKPH:9.700 D--
Kills:2,325 (81 + 2,244)
Deaths:142
KDR:16.373
VKDR:7.190
Vehicle Kills:1,021
Kill Difference:2,183
Playtime:63.235 hours
Usage:3%
Score:1.838m
Score/min:484
Driving Accuracy:32.561%
Gunner Accuracy:47.230%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:287
V. Kills:16 N/A
Deaths:12
KDR:23.917
Accuracy:55.772% B+
KPH:128.700 B+
VKPH:7.200 C+
E540 Halberd-H
C+
Kills:271
V. Kills:123 219%
Deaths:19
KDR:14.263
Accuracy:54.228% C
KPH:39.800 C+
VKPH:18.100 C
M12 Kobalt-H
C+
Kills:169
V. Kills:7 N/A
Deaths:7
KDR:24.143
Accuracy:20.883% C
KPH:97.600 C
VKPH:4 C+
M96 Mjolnir-H
B
Kills:147
V. Kills:73 199%
Deaths:6
KDR:24.500
Accuracy:46.488% C
KPH:56.200 B
VKPH:27.900 C
Kills:874 (0 + 874)
Deaths:44
KDR:19.864
VKDR:4.977
Vehicle Kills:219
Kill Difference:830
Playtime:13.384 hours
Usage:1%
Score:0.302m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:46.488%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:200
V. Kills:8 N/A
Deaths:9
KDR:22.222
Accuracy:17.527% C+
KPH:45.400 C--
VKPH:1.800 C--
M20 Basilisk
C+
Kills:123
V. Kills:44 273%
Deaths:8
KDR:15.375
Accuracy:32.702% D
KPH:19.200 C+
VKPH:6.900 C+
M12 Kobalt
C+
Kills:100
V. Kills:2 N/A
Deaths:5
KDR:20
Accuracy:17.106% C+
KPH:46.900 D
VKPH:0.900 D*
Kills:423 (0 + 423)
Deaths:22
KDR:19.227
VKDR:2.455
Vehicle Kills:54
Kill Difference:401
Playtime:12.959 hours
Usage:1%
Score:0.163m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:17.106%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:67
V. Kills:42 156%
Deaths:2
KDR:33.500
Accuracy:41.896% B++
KPH:34.600 B++
VKPH:21.700 B**
Kills:67 (0 + 67)
Deaths:2
KDR:33.500
VKDR:21
Vehicle Kills:42
Kill Difference:65
Playtime:1.936 hours
Usage:0%
Score:0.029m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:41.896%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,2703,98517323.035A**20.2630.575%D-N/A60.6A++34.7B*50865.8h2.6B**8.5B++
EM4 Longshot 2,5012,4945234.769B+2.0045.837%B**86.528%B**5.8D**N/A22429.5h1.9B+4.2B++
L-24R Spur 2,5362,4502619.387B*6.6137.779%C+2.327%C**31.4C+1.1D--9078.1h16.9B+44.7B+
AF-34 Mattock 2,1142,0857832.663C+0.1131.762%C19.808%B++31.3C-N/A9266.6h6.9C21.6C+
AF-34 Mattock 1,7901,7627842.247C0.5333.108%C24.801%A++26.5DN/A8066.6h8.6D25.9C--
PS1-AV Suppressor 1,4441,4361,2091.188C1.5928.235%C28.761%B++34.9C-N/A10641.1h13.5C+47.8C+
LB00 Python AP 1,8011,3689214.87B+12.1038.216%F-N/A38.1D-12.1D*19235.9h3.3B+8.6C
Soldier Soaker 1,2941,2819051.415C**1.3642.269%B**24.434%A++42CN/A15630.5h6.6C+15.6B+
E540 Halberd 1,7541,2596120.639A++17.8745.702%C++N/A40B**15.7C*26631.5h4.2B**9.1B**
LA1 Anchor 1,2291,2141,2101.003C1.7721.593%D31.549%B*23.8D-N/A6851h11.6C--53.5C
M30 Mustang AH 1,0481,0022364.246C+1.4752.816%CN/A34.4C1.6D--11929.1h8C**15.2C*
L100 Python HESH 1,0899706115.902B+13.1338.006%D*N/A50.8C+6.2D17519.1h3B+7.8C+
Enforcer ML85 1,0176704714.255A*11.4842.797%C*N/A32.2B**16.7C++27420.8h10.2B*23.8B*
MGR-S1 Gladius 6296174081.512C*1.2628.566%B30.146%B**40.6C++N/A11415.2h9.2B+32.2B+
AF-57 Piston 4154124170.988C+1.7926.459%D**20.388%A++24.4C--N/A7816.9h3.1B**11.8C++
CAS30 Tank Buster 5673781282.953A0.1839.758%C--1.323%C++8C++4D7347.1h59.8C+150.5C+
NC14 Bolt Driver 304301704.3A+1.5340.658%B*79.734%B+22.5C+N/A9013.4h2.7C+6.6B+
NC08 Mag-Scatter 2992985910.504C2.2752.35%C+26.175%A*1.3D**N/A6226h5D9.6C+
C85 Canister-H 3032871223.917B**21.1455.772%B+12.195%C**130.5B+7.3C+5712.2h6.7C*12B+
E540 Halberd-H 3942711914.263B*11.4954.228%CN/A39.9C+18.1C2576.8h5B+9.2B+
M60-A Bulldog 322255327.969B+5.2037.555%C**N/A31.5C+8.3B+1798.1h6C+16C**
Blitz GD-10 2512471521.625B++1.1527.553%B+26.721%A++43.3B++N/A1195.7h11.7B*42.3B++
Hyena Missile Launcher 372238405.95S3.1831.261%CN/A22.9B12.9C*28610.4h19.4A++61.9B**
Dual-75 Duster 251233458.25M+55.4837.629%C+N/A93.2B+7.2B++3952.5h5.2B+13.8B+
M96 Mjolnir 3242151613.438A++10.6632.512%C-N/A39.8B+20.2C+3685.4h27.9B*85.7B+
GD-22S 2092062360.873C1.9021.736%C19.903%D25.1C--N/A998.2h12.3C56.4C+
M12 Kobalt 208200922.222B*19.4517.527%C+18.5%C+45.5C--1.8C--2034.4h20.3C+115.6C++
Tank Mine 247173414.22B*1.4543.146%B++N/A9.6F-4.1F-8318.1h2.3D5.4B+
C-4 237173513.392A+0.6233.646%AN/A64.1C23.7C6182.7h1.2B+3.7B*
M12 Kobalt-H 176169724.143B+21.3720.883%C21.302%B*99.4C4.1C+2421.7h11.8B+56.3B+
AF-18 Stalker 1681671641.018C1.7625.03%D20.958%C+25.3CN/A726.6h11.1B+44.3C*
M96 Mjolnir-H 220147624.5S21.7346.488%CN/A56.5B28.1C6032.6h27.4B*58.9B++
M12 Kobalt 1531461146A143.2320.062%C20.548%B+76.8C--3.7C2521.9h21.1C105.3C+
Carver 1281283,0980.041C+2.7333.781%B+18.75%B0.6C--N/A110209.9h1.4C++4.1B
AM7-XOXO 1701263740.337D2.4442.841%F-15.873%C-2.2D--N/A1557.4h18C42.1D*
M20 Basilisk 167123815.375S12.6032.702%D4.065%D19.2C+6.9C+1976.4h62.1B**189.8B++
Bouncing Betty 122122254.88B2.1145.326%C*N/A93.8DN/A4721.3h2.1C-4.6C++
Frag Grenade 1231141114N/A111.2352.787%B**N/A380C-30M**22510.3h4.2C+8C**
Tomcat A2AM Pods 161110186.111B+3.3475.243%C--N/A61.1C*28.3C-4741.8h7B++9.4B+
NC6 Gauss SAW 1091081081C+1.7719.561%C+29.63%B**15.9DN/A1446.8h9.9C*50.6C*
AF-4 Cyclone 110108851.271C+1.5023.815%C36.111%M27CN/A1134h10.6C**44.5C++
M60-A Bulldog 118107617.833C++15.0649.957%B+N/A39.6C**4.1C*1222.7h5.4B+10.8B+
NS-44 Commissioner AE 1041041090.954C1.8240.338%C+30.769%B++31.5DN/A953.3h3.2B8C**
AC-X11 1071042670.39D2.3818.377%D*23.077%C*1.4D*N/A972.7h14D--76D--
Halberd SE 134100425C*22.2347.23%CN/A55.6B+18.9C++4281.8h3.2A6.9B++
M12 Kobalt 102100520B*17.2317.106%C+27%A++47.6D1D*2652.1h20.9C122.1C+
NC1 Gauss Rifle 101992920.339C--2.4317.489%D*28.283%B**0.9D**N/A9107.6h17.3D*98.7D*
A30 Walker 15399119S6.2326.576%B++N/A18.3C*10C3885.4h121.8B+458.3B+
GD-7F 8685900.944C+1.8322.648%C56.471%S12.5DN/A199976.8h11.3B++49.8B
EM4-AE Longshot 8382108.2A5.4339.004%C82.927%B+41CN/A1222h2.3D-5.9C--
Titan-150 AP 11781145.786C+3.0132.561%F--1.235%D-21.9C9.7D--37053.7h3.3B*10.1C+
NC4 Mag-Shot 70691350.511C2.2629.922%B+31.884%A++3.5D*N/A1819.5h7.2B+24.2B+
NS-15M AE 6969671.03C1.7418.699%D*43.478%A++40.6CN/A1851.7h12.2C+65C--
M20 Wyvern 10967233.5S30.7341.896%B++N/A35.3B++22.1B**2471.9h61.5B++146.7B*
NS-44L Blackhand 6666322.063B++0.7145.848%B+65.152%A++7.4D--N/A208.9h3.8B+8.4B+
AF-41 Hacksaw 5756311.806C+0.9727.408%D19.643%A20.7DN/A852.7h7.9C+28.7C
NC05 Jackhammer AE 5756780.718D2.0646.034%C19.643%B++20D*N/A712.8h5.8D--12.6C-
NSX-P Tanto 5956740.757C+2.0220.242%D--28.571%B+11DN/A545.1h11.3B*56C**
AP30 Shredder 875469B+6.2325.786%D1.852%C+28.4C+17.4C+6221.9h74.3C**288.1C++
NS Decimator 7552920.565D2.2156.322%D1.923%C+24.8D11D3842.1h5.7D10D
AF-41 Hacksaw 5252311.677C1.1025.664%D19.231%A19.3DN/A772.7h7.8C30.4C-
NCM1 Scattercannon 5050391.282D1.4927.281%D--18%B++2.3F-N/A1021.4h5.9C*21.5C
SAS-R 5050580.862D1.9137.217%C74%B+22.7DN/A1452.2h2.3C+6.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23780.3h
Anti-Vehicle MANA Turret81010.7h
Nano-Armor Kit101101,84024.1h
AE Nano-Armor Kit304595,07745.6h
AE Medical Applicator2711,6491.5h
Nanite Revive Grenade02240.1h
Medical Kit501,4661h
Auraxium Mag-Cutter988522.2h
Restoration Kit254160.3h
Spitfire Auto-Turret1870.3h
Motion Spotter204,5472.1h
Welding Device01,6300.1h
Recon Detection Device1660.2h
M12 Kobalt-F42990.4h
S12 Renegade1920.5h
Ammunition Package968916h
Medical Applicator16738,53628.3h
Nano-Repair Grenade01,8400.5h
AF-4A Bandit AE51140.5h
AF-4AE Cyclone0880h
Flail Targeting Dart93252.2h
WLT-Howler Mining Laser3113,63512.2h

Check the help document for the dictionary if you want to learn more about words used here.


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