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Executor Advisory GrumbleNC[MAYO] GrumbleNC
NC BR 163

KDR: 2.83

Score: 64.5m

Last Seen: Aug 2nd, 2020 3:13 AM
- OFFLINE - 4 hour(s)

Prestige 1, Battle Rank 100 (163 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C150 Dalton L-24R Spur EM4 Longshot AF-34 Mattock AF-34 Mattock LB00 Python AP PS1-AV Suppressor Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $706,815 MLG Score: 565
Fun Score: N/A
Cheeseburgers Flipped: 902TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.314%32.153%8461713328,5561.1071.723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.066%0.979B*1.66A++-1.545FHEAD ++ (~19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.424B11.20.213C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.675%0.8%604213471,7514424503.9526388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.879%0.682B+-0.711D--0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.626B+26.50.501B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.347%0.362%204213471,1057071811.56294607%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.906%-0.358C--1.382D**-0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++2.90.764B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.005%1.93%173812133710,209616499416.5462204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.982%-0.574D-0.626D0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.846B*5.60.861B*13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.822%84.399%1738413453,551760154.66623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.31%1.335A1.116B**-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+2.10.349C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.15%20.896%17381134853653660.998138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.206D*1.183B**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.124C+3.10.358C**8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.5m1569.6%748 (44.9k)461 (27.7k)2.8297644,73015,8073.42443163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349307718.663%17.51%32708:5112

6% Combat Medic39% Engineer44% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 12:13 AMJun 27th, 2020 12:55 AMAug 3rd, 2020 8:38 PM (58d) (PST)Aug 2nd, 2020 3:29 AM (60d) (PST)Aug 1st, 2020 11:13 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
468913770.3200.1130.0565.9190.057565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0975,49022,6071973355327,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2331.4h/97.1d 9,400 7,832 15,648 828k 999 3,464 8,019 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:1,223
Deaths:1,228
KDR:0.996
Accuracy:21.595% D*
HSR:31.562% C*
GD-22S
D--
Kills:206
Deaths:236
KDR:0.873
Accuracy:21.736% D--
HSR:19.903% D--
NC6 Gauss SAW
B+
Kills:112
Deaths:115
KDR:0.974
Accuracy:19.568% D-
HSR:30.357% B+
NS-15M AE
B**
Kills:69
Deaths:67
KDR:1.030
Accuracy:18.699% F-
HSR:43.478% B**
Kills:1,610
Deaths (as Heavy Assault):1,646
Deaths (to Heavy Assaults):3,981
KDR:0.97813
Kill Difference:36
Playtime:85.130 hours
Usage:4%
Score:1.024m
Score/min:200
Accuracy (listed only):20.400%
HSR (listed only):31.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
A+
Kills:536
Deaths:558
KDR:0.961
Accuracy:27.150% F-
HSR:20.896% A+
GD-7F
S
Kills:127
Deaths:151
KDR:0.841
Accuracy:23.309% D-
HSR:56.693% S
AC-X11
C+
Kills:104
Deaths:267
KDR:0.390
Accuracy:18.377% F-
HSR:23.077% C+
NSX-P Tanto
C+
Kills:56
Deaths:74
KDR:0.757
Accuracy:20.242% F
HSR:28.571% C+
Kills:823
Deaths (as Engineer):1,050
Deaths (to Engineers):3,186
KDR:0.78381
Kill Difference:227
Playtime:898.618 hours
Usage:39%
Score:42.472m
Score/min:788
Accuracy (listed only):22.270%
HSR (listed only):32.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PS1-AV Suppressor
B
Kills:1,668
Deaths:1,374
KDR:1.214
Accuracy:28.676% D
HSR:29.257% B
Blitz GD-10
A++
Kills:1,640
Deaths:1,160
KDR:1.414
Accuracy:27.729% C++
HSR:34.024% A++
MKV Suppressed
A+
Kills:1,495
Deaths:1,057
KDR:1.414
Accuracy:29.931% B
HSR:34.850% A+
MGR-S1 Gladius
B
Kills:724
Deaths:496
KDR:1.460
Accuracy:28.736% C
HSR:29.006% B
AF-57 Piston
A+
Kills:536
Deaths:558
KDR:0.961
Accuracy:27.150% F-
HSR:20.896% A+
AF-4 Cyclone
A++
Kills:169
Deaths:128
KDR:1.320
Accuracy:24.622% D
HSR:38.462% A++
GD-7F
S
Kills:127
Deaths:151
KDR:0.841
Accuracy:23.309% D-
HSR:56.693% S
AC-X11
C+
Kills:104
Deaths:267
KDR:0.390
Accuracy:18.377% F-
HSR:23.077% C+
NSX-P Tanto
C+
Kills:56
Deaths:74
KDR:0.757
Accuracy:20.242% F
HSR:28.571% C+
Kills:6,519
Deaths (as Light Assault):5,265
Deaths (to Light Assaults):2,919
KDR:1.23818
Kill Difference:1,254
Playtime:77.877 hours
Usage:3%
Score:0.401m
Score/min:86
Accuracy (listed only):25.419%
HSR (listed only):32.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B*
Kills:3,081
Deaths:662
KDR:4.654
Accuracy:44.621% B+
HSR:85.265% B*
PS1-AV Suppressor
B
Kills:1,668
Deaths:1,374
KDR:1.214
Accuracy:28.676% D
HSR:29.257% B
Blitz GD-10
A++
Kills:1,640
Deaths:1,160
KDR:1.414
Accuracy:27.729% C++
HSR:34.024% A++
MKV Suppressed
A+
Kills:1,495
Deaths:1,057
KDR:1.414
Accuracy:29.931% B
HSR:34.850% A+
Soldier Soaker
A++
Kills:1,474
Deaths:1,017
KDR:1.449
Accuracy:42.928% B+
HSR:24.423% A++
MGR-S1 Gladius
B
Kills:724
Deaths:496
KDR:1.460
Accuracy:28.736% C
HSR:29.006% B
NS-44 Commissioner AE
B+
Kills:550
Deaths:556
KDR:0.989
Accuracy:43.728% C+
HSR:32% B+
NC14 Bolt Driver
B
Kills:301
Deaths:70
KDR:4.300
Accuracy:40.658% C**
HSR:79.734% B
NC08 Mag-Scatter
A+
Kills:298
Deaths:592
KDR:0.503
Accuracy:52.364% C
HSR:26.175% A+
AF-4 Cyclone
A++
Kills:169
Deaths:128
KDR:1.320
Accuracy:24.622% D
HSR:38.462% A++
AF-18 Stalker
C
Kills:167
Deaths:164
KDR:1.018
Accuracy:25.030% D--
HSR:20.958% C
AM7-XOXO
D
Kills:134
Deaths:497
KDR:0.270
Accuracy:43.334% F-
HSR:14.925% D
SAS-R
C
Kills:87
Deaths:90
KDR:0.967
Accuracy:39.139% C-
HSR:71.264% C
EM4-AE Longshot
C+
Kills:82
Deaths:10
KDR:8.200
Accuracy:39.004% C-
HSR:82.927% C+
NC4 Mag-Shot
A
Kills:81
Deaths:152
KDR:0.533
Accuracy:29.309% C+
HSR:29.630% A
NS-44L Blackhand
A++
Kills:66
Deaths:32
KDR:2.063
Accuracy:45.848% C*
HSR:65.152% A++
Kills:12,017
Deaths (as Infiltrator):8,057
Deaths (to Infiltrators):2,177
KDR:1.4915
Kill Difference:3,960
Playtime:1,022.841 hours
Usage:44%
Score:7.322m
Score/min:119
Accuracy (listed only):36.604%
HSR (listed only):43.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
B
Kills:1,668
Deaths:1,374
KDR:1.214
Accuracy:28.676% D
HSR:29.257% B
Blitz GD-10
A++
Kills:1,640
Deaths:1,160
KDR:1.414
Accuracy:27.729% C++
HSR:34.024% A++
MKV Suppressed
A+
Kills:1,495
Deaths:1,057
KDR:1.414
Accuracy:29.931% B
HSR:34.850% A+
MGR-S1 Gladius
B
Kills:724
Deaths:496
KDR:1.460
Accuracy:28.736% C
HSR:29.006% B
AF-57 Piston
A+
Kills:536
Deaths:558
KDR:0.961
Accuracy:27.150% F-
HSR:20.896% A+
AF-4 Cyclone
A++
Kills:169
Deaths:128
KDR:1.320
Accuracy:24.622% D
HSR:38.462% A++
NC1 Gauss Rifle
B
Kills:99
Deaths:292
KDR:0.339
Accuracy:17.489% F
HSR:28.283% B
MGR-A1 Vanquisher
C+
Kills:72
Deaths:50
KDR:1.440
Accuracy:28.071% C-
HSR:26.389% C+
Kills:6,403
Deaths (as Combat Medic):5,115
Deaths (to Combat Medics):1,388
KDR:1.25181
Kill Difference:1,288
Playtime:150.656 hours
Usage:6%
Score:11.641m
Score/min:1,288
Accuracy (listed only):26.550%
HSR (listed only):30.146%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:2,185
Deaths:822
KDR:2.658
Accuracy:32.101% D
HSR:20.412% B+
AF-34 Mattock
A+
Kills:1,860
Deaths:823
KDR:2.260
Accuracy:33.445% D
HSR:25.484% A+
AF-41 Hacksaw
B**
Kills:56
Deaths:31
KDR:1.806
Accuracy:27.408% D-
HSR:19.643% B**
AF-41 Hacksaw
B**
Kills:52
Deaths:31
KDR:1.677
Accuracy:25.664% D--
HSR:19.231% B**
NCM1 Scattercannon
N/A
Kills:50
Deaths:39
KDR:1.282
Accuracy:27.281% N/A
HSR:18% N/A
Kills:4,203
Deaths (as MAX Suit):873
Deaths (to MAX Suits):686
KDR:4.81443
Kill Difference:3,330
Playtime:112.968 hours
Usage:5%
Score:1.603m
Score/min:236
Accuracy (listed only):29.180%
HSR (listed only):20.554%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:1,092
V. Kills:48 N/A
Deaths:236
KDR:4.627
Accuracy:52.971% D
KPH:35.400 D
VKPH:1.600 D*
Tomcat A2AM Pods
C++
Kills:116
V. Kills:53 215%
Deaths:18
KDR:6.444
Accuracy:74.575% C
KPH:64.400 C++
VKPH:29.400 C-
Kills:1,208 (1,092 + 0)
Deaths:254
KDR:4.756
VKDR:0.398
Vehicle Kills:101
Kill Difference:954
Playtime:32.610 hours
Usage:1%
Score:0.284m
Score/min:145
Piloting Accuracy:52.971%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:6,276
V. Kills:3,494 180%
Deaths:173
KDR:36.278
Accuracy:31.082% D
KPH:66 B++
VKPH:36.700 B+
L-24R Spur
C+
Kills:4,426
V. Kills:158 N/A
Deaths:262
KDR:16.893
Accuracy:38.689% C+
KPH:36.500 C
VKPH:1.300 D--
CAS30 Tank Buster
C
Kills:659
V. Kills:322 204%
Deaths:128
KDR:5.148
Accuracy:42.001% D
KPH:7.700 C
VKPH:3.800 D
Dual-75 Duster
B+
Kills:233
V. Kills:18 N/A
Deaths:4
KDR:58.250
Accuracy:37.629% D
KPH:91.400 B+
VKPH:7.100 B+
AP30 Shredder
C
Kills:58
V. Kills:35 161%
Deaths:6
KDR:9.667
Accuracy:24.985% D-
KPH:27.600 C
VKPH:16.600 C--
Kills:11,652 (5,085 + 6,567)
Deaths:573
KDR:20.335
VKDR:7.028
Vehicle Kills:4,027
Kill Difference:11,079
Playtime:306.157 hours
Usage:13%
Score:4.529m
Score/min:247
Piloting Accuracy:42.001%
Gunner Accuracy:24.985%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D*
Kills:1,774
V. Kills:573 309%
Deaths:92
KDR:19.283
Accuracy:38.731% F
KPH:39.900 D*
VKPH:12.900 F
L100 Python HESH
D
Kills:987
V. Kills:123 N/A
Deaths:61
KDR:16.180
Accuracy:38.008% D**
KPH:51.100 D
VKPH:6.400 D-
Kills:2,761 (2,761 + 0)
Deaths:153
KDR:18.046
VKDR:4.549
Vehicle Kills:696
Kill Difference:2,608
Playtime:63.815 hours
Usage:3%
Score:0.758m
Score/min:198
Driving Accuracy:38.008%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:1,366
V. Kills:546 250%
Deaths:61
KDR:22.393
Accuracy:45.482% C
KPH:39.800 C**
VKPH:15.900 C+
Enforcer ML85
B+
Kills:704
V. Kills:362 194%
Deaths:47
KDR:14.979
Accuracy:42.891% C+
KPH:32.200 B+
VKPH:16.600 C
M96 Mjolnir
C*
Kills:215
V. Kills:109 195%
Deaths:16
KDR:13.438
Accuracy:32.512% D
KPH:39.900 C*
VKPH:20.200 C+
Halberd SE
B++
Kills:204
V. Kills:71 283%
Deaths:4
KDR:51
Accuracy:46.264% C
KPH:57.300 B++
VKPH:19.900 C*
Titan-150 AP
C-
Kills:118
V. Kills:48 241%
Deaths:14
KDR:8.429
Accuracy:32.617% F--
KPH:25.900 C-
VKPH:10.500 D*
Kills:2,607 (118 + 2,489)
Deaths:142
KDR:18.359
VKDR:8
Vehicle Kills:1,136
Kill Difference:2,465
Playtime:69.689 hours
Usage:3%
Score:2.054m
Score/min:491
Driving Accuracy:32.617%
Gunner Accuracy:46.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:421
V. Kills:181 231%
Deaths:19
KDR:22.158
Accuracy:52.403% D
KPH:46.900 C
VKPH:20.200 C
C85 Canister-H
C++
Kills:287
V. Kills:16 N/A
Deaths:12
KDR:23.917
Accuracy:55.610% C++
KPH:128.600 C++
VKPH:7.200 C
M12 Kobalt-H
C
Kills:197
V. Kills:8 N/A
Deaths:7
KDR:28.143
Accuracy:19.837% D-
KPH:97.800 D
VKPH:4 C
M96 Mjolnir-H
C+
Kills:148
V. Kills:74 197%
Deaths:6
KDR:24.667
Accuracy:46.518% D
KPH:56.100 C+
VKPH:28.100 C-
Halberd-H SE
C
Kills:78
V. Kills:32 236%
Deaths:
KDR:
Accuracy:53.860% D
KPH:58.200 D
VKPH:23.900 C
Enforcer ML65-H
C
Kills:67
V. Kills:31 209%
Deaths:2
KDR:33.500
Accuracy:51.165% D--
KPH:37.800 C
VKPH:17.500 D*
Kills:1,198 (0 + 1,198)
Deaths:46
KDR:26.043
VKDR:7.435
Vehicle Kills:342
Kill Difference:1,152
Playtime:18.969 hours
Usage:1%
Score:0.421m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:51.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:237
V. Kills:8 N/A
Deaths:9
KDR:26.333
Accuracy:17.659% D
KPH:44.800 D-
VKPH:1.500 D-
M12 Kobalt
D
Kills:141
V. Kills:2 N/A
Deaths:5
KDR:28.200
Accuracy:16.922% D
KPH:49.700 D-
VKPH:0.700 D*
M20 Basilisk
C
Kills:132
V. Kills:47 275%
Deaths:8
KDR:16.500
Accuracy:32.830% D--
KPH:19.400 C-
VKPH:6.900 C
Kills:510 (0 + 510)
Deaths:22
KDR:23.182
VKDR:2.591
Vehicle Kills:57
Kill Difference:488
Playtime:14.937 hours
Usage:1%
Score:0.199m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:32.830%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
F-
Kills:115
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:35.691% S
KPH:0 T*
VKPH:0 F-
M20 Wyvern
B+
Kills:76
V. Kills:48 155%
Deaths:2
KDR:38
Accuracy:40.221% B+
KPH:33.100 C++
VKPH:20.900 B+
VLG Missile Launcher
C++
Kills:71
V. Kills:28 245%
Deaths:
KDR:
Accuracy:48.253% D
KPH:54.900 C
VKPH:21.700 C++
Kills:262 (0 + 262)
Deaths:2
KDR:131
VKDR:41.500
Vehicle Kills:83
Kill Difference:260
Playtime:3.588 hours
Usage:0%
Score:0.103m
Score/min:478
Piloting Accuracy:N/A%
Gunner Accuracy:48.253%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,7706,27617336.277M+33.4531.082%DN/A66B++36.7B+55195.1h2.4B++7.8B+
L-24R Spur 4,5844,42626216.893C+14.0638.689%C+2.124%C++36.5C1.3D--123121.3h16.2B+41.8B+
EM4 Longshot 3,0923,0816624.654C++1.8244.621%B+85.265%B*7D**N/A27442.7h2C+4.5C**
AF-34 Mattock 2,2162,1858222.658C0.1732.101%D20.412%B+31.7D-N/A9469h6.9C+21.6C
AF-34 Mattock 1,8891,8608232.26C0.5733.445%D25.484%A+26.9D--N/A8269.1h8.6C--25.8D
LB00 Python AP 2,3471,7749219.283C16.4538.731%FN/A39.9D*12.9F20644.5h3.2B8.3D-
PS1-AV Suppressor 1,6771,6681,3741.214D1.6228.676%D29.257%B37.2D-N/A10844.8h13.2D-45.9D
Blitz GD-10 1,6681,6401,1601.414C+1.4227.729%C++34.024%A++44.6C+N/A13736.8h11.7B42.1C**
MKV Suppressed 1,5031,4951,0571.414C+1.4229.931%B34.85%A+44.6C+N/A17733.5h12.3C++41.3C**
Soldier Soaker 1,4881,4741,0171.449C+1.3842.928%B+24.423%A++43.7DN/A15533.7h6.6C15.3B
E540 Halberd 1,9121,3666122.393B*19.5645.482%CN/A39.8C**15.9C+26234.3h4.2B**9.2B+
LA1 Anchor 1,2381,2231,2280.996D1.8321.595%D*31.562%C*23.8D*N/A7251.3h11.6D**53.6D**
M30 Mustang AH 1,1401,0922364.627C1.8052.971%DN/A35.5D1.6D*12430.8h7.9C+14.9C+
L100 Python HESH 1,1109876116.18C+13.3538.008%D**N/A51.1D6.4D-17919.3h2.9C++7.8D
MGR-S1 Gladius 7387244961.46C1.3728.736%C29.006%B40.9C--N/A12917.7h9.2C+31.9C+
Enforcer ML85 1,0667044714.979B**12.1542.891%C+N/A32.3B+16.6C28221.8h10.1B+23.6B+
CAS30 Tank Buster 9816591285.148B*2.3242.001%D1.214%C*7.7C3.8D6885.1h57.5C136.8C
NS-44 Commissioner AE 5565505560.989C1.8443.728%C+32%B+25.7D-N/A9121.4h3.1B7.2C*
AF-57 Piston 5425365580.961C-1.8727.15%F-20.896%A+25.8DN/A8520.8h3.1B**11.5C
E540 Halberd-H 6024211922.158B+19.3352.403%DN/A46.8C20.1C2849h4.2C++8.1C++
Frag Grenade 4334061406N/A403.1751.723%C**N/A580C+38.6M23700.7h3B5.9B
Cortium Bomb 3603331325.615S22.791610.35%UN/A185B++15D-12841.8h1.4B+0.1A
M60-A Bulldog 3993233210.094C++7.2638.738%C+N/A34C8C*2199.5h5.9C--15.3C+
NC14 Bolt Driver 304301704.3C**1.4740.658%C**79.734%B22.3DN/A9513.5h2.7D6.6C+
NC08 Mag-Scatter 2992985920.503D2.3352.364%C26.175%A+1.3D**N/A6226h5.1D*9.7D
C85 Canister-H 3032871223.917B+21.0955.61%C++12.195%C**130.5C++7.3C5762.2h6.7C+12C++
Tank Mine 362256515.02B*2.1940.358%C+N/A13.8F-5.7F-11818.5h2C+5C**
Hyena Missile Launcher 393252406.3A3.4731.468%D--N/A23.3C+13.1C+29710.8h19.2A61.1B**
M12 Kobalt 245237926.333C++23.5017.659%D19.409%C+44.7D-1.5D-2075.3h20.3C114.9C
Dual-75 Duster 251233458.25A*55.4237.629%DN/A93.2B+7.2B+4112.5h5.2B+13.8C++
M96 Mjolnir 3242151613.438B+10.6132.512%DN/A39.8C*20.2C+3695.4h27.9B*85.7C**
GD-22S 2092062360.873C--1.9621.736%D--19.903%D--25.1D-N/A1078.2h12.3D--56.4D
Halberd SE 275204451C+48.1746.264%CN/A56.7B++19.7C*4253.6h3B**6.5B*
M12 Kobalt-H 205197728.143C++25.3119.837%D-20.812%B+98.5D4C2622h11.9B+59.8C*
M60-A Bulldog 216196632.667C++29.8453.5%C*1.02%D--53C*5.4C+2263.7h5.3C*10B+
C-4 264192633.048B++0.2234.595%B*N/A64D24C-6483h1.3C+3.9B
M12 Kobalt 1971881188B+185.1719.934%D-19.681%C*78.3D-3.8C2742.4h19.4D97.3D
AF-4 Cyclone 1711691281.32C1.5124.622%D38.462%A++31.9DN/A1255.3h10C+40.7C
AF-18 Stalker 1681671641.018C--1.8125.03%D--20.958%C25.3DN/A746.6h11.1C*44.3C+
M96 Mjolnir-H 222148624.667A*21.8446.518%DN/A56.9C+28.5C-6732.6h27.3B++58.6B+
M12 Kobalt 143141528.2C*25.3716.922%D28.369%A++50.4D-N/A3042.8h20.2C-119.5C
AM7-XOXO 1821344970.27D-2.5643.334%F-14.925%D2.1D*N/A1464.8h19C+43.8C--
M20 Basilisk 179132816.5S13.6732.83%D--3.788%D--19.4C-6.9C1996.8h61.9B++188.7C**
Carver 1281283,6670.035C2.7933.083%C*18.75%B0.5DN/A97238.7h1.4C+4.2B
A30 Walker 1931271111.545A**8.7226.563%C**N/A19.5C+10.2C-4506.5h116.7C+439.3C*
GD-7F 1291271510.841C-1.9923.309%D-56.693%S14.6D-N/A156108.7h10.9C**46.8C+
Bouncing Betty 123123254.92C*2.0945.87%C+N/A94.6D-N/A4981.3h2.1D4.6C
Titan-150 AP 166118148.429C+5.6032.617%F--1.695%C25.7C--10.4D*34214.6h3B**9.1C+
Tomcat A2AM Pods 169116186.444C+3.6174.575%CN/A64.4C++29.4C-5041.8h7.2B+9.6B+
NC6 Gauss SAW 1131121150.974C--1.8619.568%D-30.357%B+15.8D--N/A1827.1h10C50.9C
AC-X11 1071042670.39D2.4418.377%F-23.077%C+1.4D*N/A1072.7h14F**76F**
Orbital Strike Uplink 1651031103N/A100.171520%UN/A1030U620U80850.1h0.7T*0T*
NC1 Gauss Rifle 101992920.339D--2.4917.489%F28.283%B0.9D**N/A10107.6h17.3F--98.7F*
SAS-R 8787900.967D-1.8639.139%C-71.264%C26.4D--N/A1533.3h2.4D-6.1D
EM4-AE Longshot 8382108.2B**5.3739.004%C-82.927%C+41DN/A1272h2.3D*5.9D-
NC4 Mag-Shot 82811520.533C-2.3029.309%C+29.63%A4D--N/A2120.1h6.9B23.4B
Halberd-H SE 11078178S75.1753.86%DN/A60D24.6C2971.3h3.8C*7.1C+
M20 Wyvern 12476238M*35.1740.221%B+N/A33C++20.9B+2622.3h60.3B+149.9B+
MGR-A1 Vanquisher 7372501.44C1.3928.071%C-26.389%C+42.4C--N/A1551.7h7.5B++26.6B
VLG Missile Launcher 9971171B+68.1748.253%D2.817%A+54.6C21.5C++3671.3h5.1B10.5C++
NS-15M AE 6969671.03D1.8018.699%F-43.478%B**40.6D-N/A1901.7h12.2D65D**
Enforcer ML65-H 9867233.5S30.6751.165%D--1.493%C+37.2C17.2D*2701.8h9.5B**18.6B++
NS-44L Blackhand 6666322.063C*0.7745.848%C*65.152%A++7.4D*N/A228.9h3.8C++8.4C*
AP30 Shredder 935869.667C+6.8424.985%D-1.724%C27.6C16.7C-5972.1h76.3C+305.4C-
NC05 Jackhammer AE 5957790.722D2.1147.574%C--19.298%B+20.4D**N/A732.8h6.2F--13D**
NSX-P Tanto 5956740.757D2.0720.242%F28.571%C+11D--N/A645.1h11.3C*56C
AF-41 Hacksaw 5756311.806C1.0227.408%D-19.643%B**20.7D--N/A902.7h7.9C+28.7C
NS Decimator 7855920.598D2.2356.322%D1.818%C+26.2D--11D-4332.1h5.3D9.5D-
AF-41 Hacksaw 5252311.677C-1.1525.664%D--19.231%B**19.3D*N/A812.7h7.8C+30.4C--
NCM1 Scattercannon 5050391.282D*1.5527.281%F18%C**2.3F-N/A1021.4h5.9C+21.5D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit102102,10624.2h
Spawn Beacon35260.5h
Anti-Vehicle MANA Turret91530.8h
AE Nano-Armor Kit689788,48264.1h
AE Medical Applicator3915,7971.8h
Nanite Revive Grenade02550.1h
Medical Kit1322,7942.2h
Motion Spotter236,4222.8h
Auraxium Mag-Cutter988522.2h
Restoration Kit264370.3h
Welding Device02,1310.2h
Spitfire Auto-Turret21150.4h
Recon Detection Device1660.2h
S12 Renegade1920.5h
Ammunition Package980916h
Medical Applicator16738,53628.3h
M12 Kobalt-F42990.4h
Anti-Infantry MANA Turret5660.4h
AF-4A Bandit AE51140.5h
Flail Targeting Dart103682.5h
WLT-Howler Mining Laser3113,68516.5h
AF-4AE Cyclone0880h
Nano-Repair Grenade02,3420.7h

Check the help document for the dictionary if you want to learn more about words used here.


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