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Field Marshal Myriad GrumbleTR[FRZA] GrumbleTR
TR BR 168

KDR: 2.07

Score: 69.9m

Last Seen: Jul 17th, 2020 3:53 AM
- OFFLINE - 207.5 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C150 Dalton RAMS .50M L-24R Spur L100 Python HESH Soldier Soaker LB00 Python AP MKV Suppressed M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $628,002 MLG Score: 502
Fun Score: N/A
Cheeseburgers Flipped: 1127TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.087%31.65%66726132318,5750.7829291.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.44%-0.033C+1.585A+-2.521F*HEAD ++ (~21.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.197C++12.50.121C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.323%0.927%474213474,531124911473.6277395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.365%0.01C+-0.592D0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.451B+33.30.375C**55.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.012%0.404%292313465,450235110002.31718544%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.636%-0.487D-1.355D**-0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++3.20.741B++5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.991%1.755%141518133124,67718911194213.0497207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.477%-0.483D-0.669D0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.74B++9.70.759B++21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.69%84.819%14152134711,5342596574.44128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.229%1.164B**1.143B**-1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.10.356C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.635%18.689%1415213472,2421663211.34736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.471%-0.589D0.754B++-0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.008C+4.60.057C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.9m497.5%312 (18.7k)218 (13.1k)2.074597,40446,9532.52531168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349614417.917%19.523%35006:5117

36% Engineer9% Heavy Assault35% Infiltrator14% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2013 1:12 AMApr 19th, 2020 4:33 AMJul 17th, 2020 2:31 AM (71d) (PST)Jul 17th, 2020 2:33 AM (71d) (PST)Jul 16th, 2020 11:53 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
442863560.3040.1460.0591.8040.059502

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4995,16821,3311894108413,082

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5342.1h/222.6d 21,167 19,016 33,968 578.2k 3,477 9,017 18,800 141.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B
Kills:2,162
Deaths:2,461
KDR:0.879
Accuracy:20.418% D*
HSR:32.239% B
T9 CARV
D-
Kills:502
Deaths:2,059
KDR:0.244
Accuracy:8.475% F*
HSR:20.319% D-
MG-H1 Watchman
C*
Kills:470
Deaths:570
KDR:0.825
Accuracy:21.786% D--
HSR:33.404% C*
TMG-50
D
Kills:303
Deaths:803
KDR:0.377
Accuracy:12.736% F-
HSR:21.452% D
T16 Rhino
C+
Kills:199
Deaths:491
KDR:0.405
Accuracy:15.127% F
HSR:24.623% C+
NS-15M AE
C
Kills:149
Deaths:133
KDR:1.120
Accuracy:26.192% C--
HSR:28.859% C
NS-15M2
C++
Kills:76
Deaths:104
KDR:0.731
Accuracy:22.806% D--
HSR:31.579% C++
Kills:3,861
Deaths (as Heavy Assault):6,621
Deaths (to Heavy Assaults):12,525
KDR:0.58314
Kill Difference:2,760
Playtime:481.500 hours
Usage:9%
Score:3.672m
Score/min:127
Accuracy (listed only):18.220%
HSR (listed only):27.496%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
A+
Kills:1,420
Deaths:1,287
KDR:1.103
Accuracy:38.085% D
HSR:21.831% A+
FA1 Barrage
C--
Kills:822
Deaths:2,551
KDR:0.322
Accuracy:31.097% D**
HSR:13.260% C--
LC2 Lynx
C+
Kills:414
Deaths:959
KDR:0.432
Accuracy:15.492% F--
HSR:23.913% C+
LC3 Jaguar
B+
Kills:271
Deaths:721
KDR:0.376
Accuracy:15.354% F--
HSR:26.568% B+
NSX-P Tanto
C+
Kills:154
Deaths:183
KDR:0.842
Accuracy:20.844% D**
HSR:29.221% C+
TRAC-5
B**
Kills:118
Deaths:362
KDR:0.326
Accuracy:12.206% F--
HSR:27.966% B**
Kills:3,199
Deaths (as Engineer):6,063
Deaths (to Engineers):9,715
KDR:0.52763
Kill Difference:2,864
Playtime:1,912.569 hours
Usage:36%
Score:39.086m
Score/min:341
Accuracy (listed only):22.180%
HSR (listed only):23.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A+
Kills:3,132
Deaths:2,780
KDR:1.127
Accuracy:27.183% C
HSR:33.876% A+
MG-S1 Jackal
B++
Kills:2,886
Deaths:2,179
KDR:1.324
Accuracy:28.458% C
HSR:29.972% B++
PS1-AV Suppressor
B++
Kills:1,827
Deaths:1,251
KDR:1.460
Accuracy:29.731% C
HSR:31.746% B++
AS16 NightHawk
A+
Kills:1,420
Deaths:1,287
KDR:1.103
Accuracy:38.085% D
HSR:21.831% A+
SMG-46 Armistice
A+
Kills:1,294
Deaths:975
KDR:1.327
Accuracy:28.039% C+
HSR:31.376% A+
NS-7 PDW
B*
Kills:1,176
Deaths:2,143
KDR:0.549
Accuracy:19.778% F
HSR:27.891% B*
FA1 Barrage
C--
Kills:822
Deaths:2,551
KDR:0.322
Accuracy:31.097% D**
HSR:13.260% C--
LC2 Lynx
C+
Kills:414
Deaths:959
KDR:0.432
Accuracy:15.492% F--
HSR:23.913% C+
LC3 Jaguar
B+
Kills:271
Deaths:721
KDR:0.376
Accuracy:15.354% F--
HSR:26.568% B+
NSX-P Tanto
C+
Kills:154
Deaths:183
KDR:0.842
Accuracy:20.844% D**
HSR:29.221% C+
TRAC-5
B**
Kills:118
Deaths:362
KDR:0.326
Accuracy:12.206% F--
HSR:27.966% B**
SMG-46AE Armistice
D
Kills:64
Deaths:109
KDR:0.587
Accuracy:19.063% T
HSR:20.313% D
Kills:13,578
Deaths (as Light Assault):15,500
Deaths (to Light Assaults):8,588
KDR:0.876
Kill Difference:1,922
Playtime:741.433 hours
Usage:14%
Score:5.074m
Score/min:114
Accuracy (listed only):23.777%
HSR (listed only):26.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B++
Kills:11,466
Deaths:4,224
KDR:2.714
Accuracy:42.696% C++
HSR:84.912% B++
Soldier Soaker
A+
Kills:4,319
Deaths:3,185
KDR:1.356
Accuracy:41.483% B+
HSR:22.690% A+
MKV Suppressed
A+
Kills:3,132
Deaths:2,780
KDR:1.127
Accuracy:27.183% C
HSR:33.876% A+
MG-S1 Jackal
B++
Kills:2,886
Deaths:2,179
KDR:1.324
Accuracy:28.458% C
HSR:29.972% B++
PS1-AV Suppressor
B++
Kills:1,827
Deaths:1,251
KDR:1.460
Accuracy:29.731% C
HSR:31.746% B++
SMG-46 Armistice
A+
Kills:1,294
Deaths:975
KDR:1.327
Accuracy:28.039% C+
HSR:31.376% A+
NS-7 PDW
B*
Kills:1,176
Deaths:2,143
KDR:0.549
Accuracy:19.778% F
HSR:27.891% B*
NS-44 Commissioner AE
B
Kills:915
Deaths:884
KDR:1.035
Accuracy:43.457% C+
HSR:31.803% B
NS-44L Blackhand
A++
Kills:625
Deaths:501
KDR:1.248
Accuracy:48.162% B+
HSR:67.040% A++
NS-44P Commissioner
B+
Kills:385
Deaths:618
KDR:0.623
Accuracy:29.169% F-
HSR:36.104% B+
TX1 Repeater
B**
Kills:304
Deaths:1,141
KDR:0.266
Accuracy:22.967% D
HSR:30.263% B**
AM7-XOXO
D--
Kills:289
Deaths:887
KDR:0.326
Accuracy:42.523% F-
HSR:10.381% D--
SOAS-20
C+
Kills:273
Deaths:196
KDR:1.393
Accuracy:27.052% D
HSR:23.443% C+
NS-61 Emissary
A++
Kills:133
Deaths:120
KDR:1.108
Accuracy:27.968% C
HSR:31.579% A++
PSA-01 Hammerhead AMR
D
Kills:95
Deaths:703
KDR:0.135
Accuracy:49.512% F
HSR:12.632% D
NS-44 Commissioner
A++
Kills:92
Deaths:115
KDR:0.800
Accuracy:46.756% B++
HSR:39.130% A++
NS-357 Underboss
B++
Kills:82
Deaths:47
KDR:1.745
Accuracy:46.753% B++
HSR:29.268% B
TSAR-42
C+
Kills:68
Deaths:43
KDR:1.581
Accuracy:42.048% C+
HSR:69.118% C
SMG-46AE Armistice
D
Kills:64
Deaths:109
KDR:0.587
Accuracy:19.063% T
HSR:20.313% D
Kills:29,425
Deaths (as Infiltrator):22,101
Deaths (to Infiltrators):7,077
KDR:1.33139
Kill Difference:7,324
Playtime:1,877.768 hours
Usage:35%
Score:18.172m
Score/min:161
Accuracy (listed only):34.884%
HSR (listed only):34.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A+
Kills:3,132
Deaths:2,780
KDR:1.127
Accuracy:27.183% C
HSR:33.876% A+
MG-S1 Jackal
B++
Kills:2,886
Deaths:2,179
KDR:1.324
Accuracy:28.458% C
HSR:29.972% B++
PS1-AV Suppressor
B++
Kills:1,827
Deaths:1,251
KDR:1.460
Accuracy:29.731% C
HSR:31.746% B++
AS16 NightHawk
A+
Kills:1,420
Deaths:1,287
KDR:1.103
Accuracy:38.085% D
HSR:21.831% A+
SMG-46 Armistice
A+
Kills:1,294
Deaths:975
KDR:1.327
Accuracy:28.039% C+
HSR:31.376% A+
NS-7 PDW
B*
Kills:1,176
Deaths:2,143
KDR:0.549
Accuracy:19.778% F
HSR:27.891% B*
FA1 Barrage
C--
Kills:822
Deaths:2,551
KDR:0.322
Accuracy:31.097% D**
HSR:13.260% C--
TORQ-9
C--
Kills:569
Deaths:1,378
KDR:0.413
Accuracy:16.767% F--
HSR:23.374% C--
MG-A1 Arbalest
B**
Kills:120
Deaths:109
KDR:1.101
Accuracy:27.301% C+
HSR:40% B**
SMG-46AE Armistice
D
Kills:64
Deaths:109
KDR:0.587
Accuracy:19.063% T
HSR:20.313% D
Kills:13,310
Deaths (as Combat Medic):14,762
Deaths (to Combat Medics):4,180
KDR:0.90164
Kill Difference:1,452
Playtime:207.022 hours
Usage:4%
Score:2.303m
Score/min:185
Accuracy (listed only):26.550%
HSR (listed only):27.364%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:909
Deaths:378
KDR:2.405
Accuracy:18.820% C+
HSR:33.223% A++
MRC3 Mercy
A+
Kills:863
Deaths:378
KDR:2.283
Accuracy:18.813% C
HSR:32.445% A+
M2 Mutilator
C+
Kills:233
Deaths:344
KDR:0.677
Accuracy:10.444% D**
HSR:19.743% C+
M2 Mutilator
B*
Kills:228
Deaths:345
KDR:0.661
Accuracy:10.710% D*
HSR:24.123% B*
M3 Pounder HEG
C+
Kills:94
Deaths:84
KDR:1.119
Accuracy:30.803% D**
HSR:3.191% C+
M3 Pounder HEG
A**
Kills:87
Deaths:55
KDR:1.582
Accuracy:30.713% F
HSR:6.897% A**
M6 Onslaught
A+
Kills:79
Deaths:41
KDR:1.927
Accuracy:21.457% C*
HSR:30.380% A+
M6 Onslaught
M+
Kills:67
Deaths:41
KDR:1.634
Accuracy:20.183% C++
HSR:37.313% M+
M1 Heavy Cycler
M**
Kills:56
Deaths:50
KDR:1.120
Accuracy:17.866% C**
HSR:39.286% M**
Kills:2,616
Deaths (as MAX Suit):858
Deaths (to MAX Suits):2,344
KDR:3.04895
Kill Difference:1,758
Playtime:141.091 hours
Usage:3%
Score:1.580m
Score/min:187
Accuracy (listed only):19.979%
HSR (listed only):25.178%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:2,960
V. Kills:140 N/A
Deaths:653
KDR:4.533
Accuracy:28.270% D
KPH:36.100 D
VKPH:1.700 D--
Tomcat A2AM Pods
C+
Kills:348
V. Kills:166 208%
Deaths:51
KDR:6.824
Accuracy:77.922% C+
KPH:36.700 D
VKPH:17.500 D--
Kills:3,308 (2,960 + 0)
Deaths:704
KDR:4.699
VKDR:0.435
Vehicle Kills:306
Kill Difference:2,604
Playtime:91.488 hours
Usage:2%
Score:0.732m
Score/min:133
Piloting Accuracy:28.270%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:15,797
V. Kills:8,753 180%
Deaths:689
KDR:22.927
Accuracy:32.629% D
KPH:62.700 B+
VKPH:34.700 C*
L-24R Spur
C+
Kills:7,057
V. Kills:253 N/A
Deaths:178
KDR:39.646
Accuracy:39.498% C+
KPH:44.400 C+
VKPH:1.600 C--
CAS30 Tank Buster
C
Kills:1,571
V. Kills:787 199%
Deaths:192
KDR:8.182
Accuracy:46.272% C
KPH:8.100 C
VKPH:4.100 D-
Dual-75 Duster
C++
Kills:671
V. Kills:24 N/A
Deaths:19
KDR:35.316
Accuracy:38.698% C-
KPH:88 C++
VKPH:3.100 D
L105 Zephyr
B**
Kills:301
V. Kills:118 253%
Deaths:17
KDR:17.706
Accuracy:41.242% C--
KPH:43.200 D
VKPH:16.900 B**
AP30 Shredder
C
Kills:288
V. Kills:175 164%
Deaths:27
KDR:10.667
Accuracy:28.687% D
KPH:30.200 C
VKPH:18.300 C-
Kills:25,685 (8,628 + 17,057)
Deaths:1,122
KDR:22.892
VKDR:9.011
Vehicle Kills:10,110
Kill Difference:24,563
Playtime:629.585 hours
Usage:12%
Score:10.255m
Score/min:271
Piloting Accuracy:46.272%
Gunner Accuracy:28.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:4,327
V. Kills:584 N/A
Deaths:238
KDR:18.181
Accuracy:36.471% F
KPH:48.500 D
VKPH:6.500 D
LB00 Python AP
D*
Kills:3,560
V. Kills:1,214 293%
Deaths:159
KDR:22.390
Accuracy:40.692% F-
KPH:39.900 D*
VKPH:13.600 D*
Kills:7,887 (7,887 + 0)
Deaths:397
KDR:19.866
VKDR:4.529
Vehicle Kills:1,798
Kill Difference:7,490
Playtime:178.316 hours
Usage:3%
Score:1.760m
Score/min:165
Driving Accuracy:40.692%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C**
Kills:2,720
V. Kills:1,029 264%
Deaths:133
KDR:20.451
Accuracy:40.870% D
KPH:35 C**
VKPH:13.200 C
P2-120 AP
C+
Kills:1,022
V. Kills:346 295%
Deaths:50
KDR:20.440
Accuracy:35.502% D**
KPH:39.300 C+
VKPH:13.300 D--
MR11 Gatekeeper
B
Kills:609
V. Kills:333 182%
Deaths:53
KDR:11.491
Accuracy:38.587% D
KPH:29 B
VKPH:15.800 C
G30 Vulcan
B+
Kills:245
V. Kills:133 183%
Deaths:40
KDR:6.125
Accuracy:36.397% B+
KPH:25.400 C+
VKPH:13.800 C
P2-120 HESH
C-
Kills:101
V. Kills:29 337%
Deaths:4
KDR:25.250
Accuracy:30.383% F
KPH:30.400 D*
VKPH:8.700 C-
Halberd SE
D-
Kills:69
V. Kills:31 216%
Deaths:1
KDR:69
Accuracy:43.236% D
KPH:26.800 D--
VKPH:12 D-
Kills:4,766 (1,123 + 3,643)
Deaths:281
KDR:16.961
VKDR:6.765
Vehicle Kills:1,901
Kill Difference:4,485
Playtime:140.349 hours
Usage:3%
Score:3.489m
Score/min:414
Driving Accuracy:30.383%
Gunner Accuracy:43.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:1,135
V. Kills:450 252%
Deaths:70
KDR:16.214
Accuracy:53.701% D-
KPH:51.500 C+
VKPH:20.400 C--
G20 Vulcan-H
C*
Kills:771
V. Kills:395 195%
Deaths:73
KDR:10.562
Accuracy:50.169% C+
KPH:56.700 C*
VKPH:29.100 C+
M12 Kobalt-H
D
Kills:485
V. Kills:20 N/A
Deaths:13
KDR:37.308
Accuracy:20.071% D
KPH:78.200 D-
VKPH:3.200 D
M40 Fury-H
C**
Kills:445
V. Kills:191 232%
Deaths:45
KDR:9.889
Accuracy:45.027% C+
KPH:57.600 D-
VKPH:24.700 C**
P525 Marauder-H
D
Kills:172
V. Kills:13 N/A
Deaths:12
KDR:14.333
Accuracy:38.966% C+
KPH:69.600 D--
VKPH:5.300 D
G40-F Ranger
C++
Kills:88
V. Kills:45 191%
Deaths:6
KDR:14.667
Accuracy:33.581% C
KPH:37.300 C++
VKPH:19.100 C+
M60-G Bulldog-H
C*
Kills:58
V. Kills:25 223%
Deaths:
KDR:
Accuracy:59.054% B+
KPH:46.200 D**
VKPH:19.900 C*
E540 Halberd-H
U
Kills:54
V. Kills:13 386%
Deaths:
KDR:
Accuracy:49.442% U
KPH:0 U
VKPH:0 U
Kills:3,208 (0 + 3,208)
Deaths:219
KDR:14.648
VKDR:5.260
Vehicle Kills:1,152
Kill Difference:2,989
Playtime:55.647 hours
Usage:1%
Score:1.257m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:49.442%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:778
V. Kills:32 N/A
Deaths:26
KDR:29.923
Accuracy:15.348% D--
KPH:41.500 D--
VKPH:1.700 D-
M12 Kobalt
C-
Kills:322
V. Kills:18 N/A
Deaths:16
KDR:20.125
Accuracy:15.470% D
KPH:48 D--
VKPH:2.700 C-
M20 Basilisk
D-
Kills:200
V. Kills:77 256%
Deaths:45
KDR:4.444
Accuracy:28.349% F
KPH:13.200 D-
VKPH:5.100 D-
M40 Fury
D-
Kills:89
V. Kills:24 356%
Deaths:20
KDR:4.450
Accuracy:27.066% D**
KPH:22.200 D*
VKPH:6 D-
M20 Basilisk
D-
Kills:83
V. Kills:36 224%
Deaths:17
KDR:4.882
Accuracy:30.325% D**
KPH:14.400 D-
VKPH:6.200 D-
M60-G Bulldog
D-
Kills:62
V. Kills:15 388%
Deaths:14
KDR:4.429
Accuracy:22.051% F--
KPH:21.100 D*
VKPH:5.100 D-
G40-F Ranger
D**
Kills:57
V. Kills:30 184%
Deaths:8
KDR:7.125
Accuracy:23.501% F
KPH:9.400 D**
VKPH:4.900 F
M60-G Bulldog
D--
Kills:52
V. Kills:8 N/A
Deaths:13
KDR:4
Accuracy:26.569% D*
KPH:11.800 D*
VKPH:1.800 D--
Kills:1,643 (0 + 1,643)
Deaths:159
KDR:10.333
VKDR:1.509
Vehicle Kills:240
Kill Difference:1,484
Playtime:63.845 hours
Usage:1%
Score:0.671m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:26.569%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:114
V. Kills:53 211%
Deaths:12
KDR:9.500
Accuracy:29.733% D**
KPH:26.600 C+
VKPH:12.400 C--
VLG Missile Launcher
U
Kills:112
V. Kills:22 N/A
Deaths:
KDR:
Accuracy:60.162% U
KPH:0 U
VKPH:0 U
CAS 14-E
C
Kills:94
V. Kills:3 N/A
Deaths:10
KDR:9.400
Accuracy:33.512% C
KPH:64.800 C
VKPH:2.100 D*
CAS 14-E
F-
Kills:82
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:44.121% U
KPH:0 T*
VKPH:0 F-
VLG Missile Launcher
D
Kills:52
V. Kills:24 208%
Deaths:3
KDR:17.333
Accuracy:39.303% F--
KPH:39.100 D-
VKPH:18.100 D
Kills:454 (0 + 454)
Deaths:25
KDR:18.160
VKDR:4.240
Vehicle Kills:106
Kill Difference:429
Playtime:7.070 hours
Usage:0%
Score:0.199m
Score/min:470
Piloting Accuracy:N/A%
Gunner Accuracy:39.303%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 24,55015,79768922.927A20.8532.629%DN/A62.7B+34.7C*486252.1h2.4B++7.2B+
RAMS .50M 11,52011,4664,2242.714C0.6442.696%C++84.912%B++12.1D*N/A41945.7h2.1C+4.8C++
L-24R Spur 7,3107,05717839.646A37.5739.498%C+1.927%C**44.4C+1.6C--149159h15.8C**40C**
L100 Python HESH 4,9114,32723818.181C+16.1136.471%FN/A48.5D6.5D13889.2h3C++8.1D
Soldier Soaker 4,3414,3193,1851.356C+0.7241.483%B+22.69%A+38.8DN/A113111.2h6.8C--16.4C*
LB00 Python AP 4,7743,56015922.39C20.3240.692%F-N/A40D*13.6D*19189.1h3.4B+8.4D
MKV Suppressed 3,1623,1322,7801.127C0.9527.183%C33.876%A+26.8DN/A91117h12.8C+47.2C++
M14 Banshee 3,1002,9606534.533C2.4628.27%DN/A36.1D1.7D--11282h19.2C++67.9C+
MG-S1 Jackal 2,9402,8862,1791.324C0.7528.458%C29.972%B++31.6DN/A8891.2h10.6C++37.1C++
E540 Halberd 3,7492,72013320.451B**18.3840.87%DN/A35C**13.2C22577.8h4.7B+11.4C**
MSW-R 2,1992,1622,4610.879C--1.2020.418%D*32.239%B17.4D*N/A68124.6h13.4D--65.5D-
PS1-AV Suppressor 1,8521,8271,2511.46C-0.6129.731%C31.746%B++43.9DN/A14741.6h12C+40.5C+
CAS30 Tank Buster 2,3581,5711928.182A**6.1146.272%CN/A8.1C4.1D-79194.3h59.8C+129.3C+
AS16 NightHawk 1,4331,4201,2871.103C0.9738.085%D21.831%A+22.2D-N/A7163.9h4C*10.6C+
SMG-46 Armistice 1,3061,2949751.327C+0.7528.039%C+31.376%A+38.9CN/A11533.3h12.4C**44.3C*
NS-7 PDW 1,1871,1762,1430.549D1.5319.778%F27.891%B*9.3D--N/A30125.8h15.6D78.6D--
E540 Halberd-H 1,5851,1357016.214C*14.1453.701%D-N/A51.6C+20.5C-30522h4.2B+7.7B+
P2-120 AP 1,3681,0225020.44B**18.3735.502%D**N/A39.3C+13.3D--115526h4.2B*11.8B
NS-44 Commissioner AE 9199158841.035C1.0443.457%C+31.803%B22.3D*N/A7041.1h3.4C+7.7C+
MRC3 Mercy 9249093782.405C+0.3318.82%C+33.223%A++27.3DN/A9833.3h17.9C+94.9C++
MRC3 Mercy 8788633782.283C+0.2118.813%C32.445%A+25.9DN/A8833.3h19C101C+
FA1 Barrage 8308222,5510.322D1.7531.097%D**13.26%C--3.6D*N/A22231.2h5.5D17.8D--
Frag Grenade 8217951795N/A792.9347.753%C+N/A530C17.3B+23581.5h3.2C++6.6C*
M12 Kobalt 8107782629.923C++27.8515.348%D--22.237%B++41.6D--1.7D-16118.7h18C117C-
G20 Vulcan-H 1,1667717310.562B+8.4950.169%C+1.167%D*56.7C*29C+51713.6h64.4B*128.4B*
Dual-75 Duster 6956711935.316B+33.2438.698%C-N/A88.3C++3.2D4137.6h5.7C+14.7C+
Tank Mine 9356531016.465A+4.3935.665%CN/A66.6D--28.8D*5089.8h1.7B4.7B+
M60-A Bulldog 7176413617.806C*15.7340.812%C+N/A46.1C+5.5D32013.9h5.2C++12.7C**
NS-44L Blackhand 6316255011.248C0.8348.162%B+67.04%A++5.2D*N/A18119.8h4C+8.4C*
MR11 Gatekeeper 9426095311.491C*9.4238.587%DN/A29B15.9C24121h37.2B+96.3B
TORQ-9 5835691,3780.413D1.6616.767%F--23.374%C--4.9D**N/A23116.9h17.4D**104F--
C-4 7625358200.652D1.4223.347%DN/A19.7D**8.3D**28027.2h1.8D*7.7D-
T9 CARV 5155022,0590.244D1.838.475%F*20.319%D-4.5D*N/A28111.8h24.3T*286.4T*
M12 Kobalt-H 5054851337.308B+35.2320.071%D16.907%C78.2D-3.2D2556.2h14.2C+70.6C+
Claymore 479478974.928C-2.8528.636%DN/A68.3D**N/A2517h1.3D-4.6C-
MG-H1 Watchman 4824705700.825C-1.2521.786%D--33.404%C*13.2D*N/A4335.7h16.6D-76.3D
M40 Fury-H 636445459.889C7.8145.027%C+N/A57.8D-24.8C**4127.7h12D26.6D
Ripper 43042920,9590.02C-2.0521.651%D20.979%B+0.3C-N/A151489.6h1.4C++6.3C++
LC2 Lynx 4214149590.432D1.6415.492%F--23.913%C+3D*N/A15139.8h18D*116F-
Hyena Missile Launcher 615399954.2C+2.1330.107%D--N/A19.5C-10.5D30920.5h22.2B++73.8B
M12 Kobalt 408394665.667B+63.5918.812%D19.797%C*83.8D3D2644.7h16.4C+87.2C
NS-44P Commissioner 3863856180.623D1.4529.169%F-36.104%B+6.1D**N/A2163.4h3.7D12.8D*
T7 Mini-Chaingun 3643599080.395D--1.689.659%F-15.599%C++5.7D**N/A2663.2h21.3F220.6T
Tomcat A2AM Pods 514348516.824C4.7577.922%C+N/A36.6D17.5D--3199.5h7.4B+9.5B+
M12 Kobalt 3403221620.125C+18.0515.47%D19.876%C++48.1D--2.7C-2836.7h15.6C++100.8C+
TX1 Repeater 3113041,1410.266D1.8122.967%D30.263%B**2.2D*N/A12135.7h16.2D--70.5D
TMG-50 3073038030.377D-1.7012.736%F-21.452%D8.4D*N/A6336h14.4D-113F--
L105 Zephyr 4193011717.706C++15.6341.242%C--N/A43D16.9B**4077h8.6D*20.8D-
AM7-XOXO 4082898870.326D1.7542.523%F-10.381%D--2.1D*N/A15138.3h19.2C+45.1D
AP30 Shredder 4632882710.667C+8.5928.687%D1.042%D-30.3C18.4C-3399.5h86.3C+300.8C-
SOAS-20 2732731961.393C0.6827.052%D23.443%C+32.1DN/A788.5h12.6C+46.5C-
LC3 Jaguar 2782717210.376D1.7015.354%F--26.568%B+1.9D*N/A13145.4h17.5D113.7F-
G30 Vulcan 378245406.125C+4.0536.397%B+N/A25.5C+13.9C2209.6h80.9C*222.3B+
A30 Walker 3662371912.474S10.4025.283%C+N/A18.4C10C--40512.9h100.1B396.1B
M2 Mutilator 2352333440.677D1.4010.444%D**19.743%C+4.6F-N/A2350.7h18.5D176.7D--
M2 Mutilator 2332283450.661D1.4110.71%D*24.123%B*4.5F-N/A2350.9h19.3D-180.2D
Striker AE 324210852.471A0.4035.68%FN/A17.6C9.6D12011.9h18.6B**52.2B+
M20 Basilisk 277200454.444C+2.3728.349%F7%B+13.2D-5.1D-15815.2h81C*285.7C--
T16 Rhino 2041994910.405D1.6715.127%F24.623%C+7.7D*N/A3325.7h20.1F**132.8F*
P525 Marauder-H 1851721214.333C12.2638.966%C+N/A68.8D--5.2D2722.5h8.7D22.3C
NSX-P Tanto 1591541830.842D1.2320.844%D**29.221%C+12.5D--N/A5612.3h11.4C*54.8C+
NS-15M AE 1571491331.12D0.9526.192%C--28.859%C21.6D*1.2C*696.9h13.5D**51.5D
NS-61 Emissary 1341331201.108C+0.9727.968%C31.579%A++16.8DN/A747.9h14.5C+51.8C+
MG-A1 Arbalest 1201201091.101C0.9727.301%C+40%B**40CN/A1793h13.8C++50.4C*
TRAC-5 1181183620.326D--1.7512.206%F--27.966%B**3.2D-N/A6637.2h17.2D140.5F
M20 Wyvern 167114129.5B*7.4329.733%D**N/A26.5C+12.3C--2844.3h47.1B++158.3B
M20 Drake 171109176.412C4.3428.593%D-N/A16.5D9.4D-4136.6h75.4C+263.8C
P2-120 HESH 130101425.25C**23.1830.383%FN/A30.6D*8.8C8893.3h5.3D17.6D**
PSA-01 Hammerhead AMR 133957030.135D-1.9449.512%F12.632%D1.8D*N/A1354.2h19.2D**38.8F--
CAS 14-E 9794109.4D7.3333.512%CN/A62.7C-2D*3061.5h23.3B+69.6B+
M3 Pounder HEG 10194841.119C-0.9630.803%D**3.191%C+8.6D*N/A8810.9h16.6C+53.9C--
NS-44 Commissioner 92921150.8C1.2746.756%B++39.13%A++32.9C--N/A2252.8h2.7B*5.7B++
M40 Fury 11389204.45C-2.3827.066%D**1.124%D22.3D*6D-1574h14.9C55.2D-
G40-F Ranger 13388614.667B++12.5933.581%C1.136%C+36.7C++18.8C+4182.4h50.8B++151.2B+
M3 Pounder HEG 9287551.582C0.4930.713%F6.897%A**9D**N/A729.7h17.3C+56.4D
M20 Basilisk 11983174.882C+2.8130.325%D**4.819%C-14.3D-6.2D-1895.8h88.7C++292.5D
NS-357 Underboss 8282471.745B0.3346.753%B++29.268%B41C--N/A1662h4.4D9.4C++
T2 Striker 188823770.218D*1.8664.847%AN/A3.8D4.9C--14621.5h48.4D-74.6C+
M60-A Bulldog 8780810C7.9339.453%D--N/A18.6D-1.6D-984.3h7D-17.8D-
M6 Onslaught 8279411.927C0.1521.457%C*30.38%A+34.3C--1.3B*1292.3h17C*79.2B
NS-15M2 77761040.731C--1.3422.806%D--31.579%C++15.8D*N/A1064.8h16.7F--73.2D*
MANA Anti-Vehicle Turret 11572890.809D1.2738.049%F1.389%D--15.3D*9.1D*2704.7h9.3C++24.3C-
Spear Anti-Vehicle Phalanx Turret 11370213.333D1.2623.997%F--8.571%M12.1F7.4F2065.8h8.6C+36F-
Halberd SE 10069169B+66.9343.236%DN/A26.5D*11.9D-1752.6h4.7D-10.9C-
TSAR-42 7068431.581C--0.4942.048%C+69.118%C26.2D--N/A2782.6h2.8F6.8D
ASP-30 Grounder 106682450.278D1.8038.863%T*2.941%C++5.6D3.1C-8812.1h7.4C++19.1D**
M6 Onslaught 6967411.634C-0.4420.183%C++37.313%M+29.1DN/A1092.3h18.8C93.2C++
MANA Anti-Personnel Turret 7565331.97N/A0.1016.071%UN/A650U100U2256100.1h29.3T*182.5T*
NS "Jackpot" Decimator 9364541.185D0.8956.39%D**1.563%C+22.9D**10.4D-1382.8h4.3D7.7D*
SMG-46AE Armistice 64641090.587D**1.4919.063%T20.313%D6.3D**N/A1610.1h23.2T*121.7T*
M60-G Bulldog 7762144.429D2.3522.051%F--N/A21.4D*5.2D-1582.9h6.2C+28.3F-
M60-G Bulldog-H 8358158M**55.9359.054%B+N/A44.6F19.2C++4521.3h7.5F12.8D
G40-F Ranger 875787.125C5.0523.501%FN/A9.3D**4.9F1946.1h126.4D537.9D**
M1 Heavy Cycler 5856501.12C-0.9517.866%C**39.286%M**23.3CN/A2322.4h16.7C*93.6B+
VLG Missile Launcher 7652317.333C-15.2639.303%F--1.923%A40D-18.5C--5621.3h6.3C+16D-
M60-G Bulldog 6052134C-1.9326.569%D*3.846%B*11.8D*1.8D--1104.4h8.1D30.3D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit14688,28236.1h
Spawn Beacon362,1472.4h
Anti-Vehicle MANA Turret93891h
AE Nano-Armor Kit1,4801,802,335147.5h
Repair Module0980.4h
Turret AI Module11110.7h
Rampart Wall3781h
Nanite Revive Grenade08840.2h
Medical Applicator816196,04559.5h
Cortium Silo1530.5h
Motion Spotter3414,4527.8h
Restoration Kit801,7711.6h
Welding Device04,5910.4h
Xiphos Anti-Personnel Tower1600.6h
Spitfire Auto-Turret32980.5h
Recon Detection Device489273.3h
Ammunition Package261,7591.1h
Smoke Grenade03330.1h
Medical Kit1774,2754.3h
Anti-Infantry MANA Turret81130.5h
Flail Targeting Dart271,1307.6h
Solid Wall2541.3h
WLT-Howler Mining Laser4621,69523.6h
Router0660.2h
Hardlight Barrier171590.4h
Nano-Repair Grenade05,1891.4h
Light Air Terminal2511.2h

Check the help document for the dictionary if you want to learn more about words used here.


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