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Paragon Jolly GrumbleVS[GOKU] GrumbleVS
VS BR 182

KDR: 1.82

Score: 85.4m

Last Seen: Jun 15th, 2020 4:20 AM
- OFFLINE - 404.6 hour(s)

Prestige 1, Battle Rank 100 (182 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Betelgeuse 54-A VE-S Canis Parallax VX3 L-24R Spur Parallax VX3-AE Sirius SX12 E540 Halberd
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 684TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.904%28.908%69136131340,3731.349770.467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.637%0.513B+1.172B**-1.241D*HEAD ++ (~16.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.349C**11.50.192C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.531%1.117%103213471,34319926360.673859211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.549%0.667B+-0.416C---0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.20.29C*50.20.057C+65.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.672%0.893%79213471,45624313470.59893418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.096%-0.327C--1.039D*-1.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++3.60.708B++6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.341%1.692%117519133027,54924891615111.0639171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.66%-0.543D-0.684D0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.802B++7.20.82B++16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.324%82.501%1175413459,0752818293.21923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.468%0.958B*0.994B*0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+20.362C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.726%21.503%1175213478652069100.418076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.273%-0.911D--1.302A-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.066C+3.80.225C++8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
85.4m708.1%388 (23.3k)254 (15.2k)1.81635103,21856,8272.1583182 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349610018.737%20.786%38905:5525

36% Engineer19% Heavy Assault33% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2015 10:36 PMAug 21st, 2016 11:35 PMJun 23rd, 2020 8:35 PM (159d) (PST)Jun 15th, 2020 3:15 AM (168d) (PST)Jun 15th, 2020 12:20 AM (168d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4431013420.3080.1690.0642.6360.064512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5676,04220,52518104158415,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5590.3h/232.9d 19,432 21,455 34,369 884k 3,258 10,691 21,631 148.5m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B**
Kills:787
Deaths:809
KDR:0.973
Accuracy:30.091% D**
HSR:21.474% B**
NSX Tanto
C
Kills:517
Deaths:784
KDR:0.659
Accuracy:20.013% F-
HSR:26.499% C
Solstice VE3
A
Kills:504
Deaths:884
KDR:0.570
Accuracy:18.534% D*
HSR:29.564% A
Pulsar C
D
Kills:222
Deaths:400
KDR:0.555
Accuracy:18.946% F
HSR:22.072% D
VX6-7
B**
Kills:186
Deaths:277
KDR:0.671
Accuracy:21.769% D*
HSR:31.720% B**
Eidolon VE33
C+
Kills:130
Deaths:269
KDR:0.483
Accuracy:17.945% F--
HSR:27.692% C+
NS-11C
M
Kills:106
Deaths:104
KDR:1.019
Accuracy:27.216% C+
HSR:40.566% M
Thanatos VE70
B**
Kills:78
Deaths:148
KDR:0.527
Accuracy:36.520% D
HSR:21.795% B**
Kills:2,530
Deaths (as Engineer):3,675
Deaths (to Engineers):12,200
KDR:0.68844
Kill Difference:1,145
Playtime:1,997.308 hours
Usage:36%
Score:38.579m
Score/min:322
Accuracy (listed only):23.879%
HSR (listed only):27.673%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:8,522
Deaths:6,370
KDR:1.338
Accuracy:21.970% D**
HSR:31.870% C
NS-15M2
C+
Kills:2,928
Deaths:2,369
KDR:1.236
Accuracy:23.089% D-
HSR:29.781% C+
Orion VS54
C*
Kills:2,467
Deaths:2,824
KDR:0.874
Accuracy:19.852% D-
HSR:30.888% C*
Pulsar LSW
C-
Kills:1,194
Deaths:1,095
KDR:1.090
Accuracy:21.876% D-
HSR:24.456% C-
Flare VE6
C
Kills:1,168
Deaths:1,022
KDR:1.143
Accuracy:20.228% D--
HSR:25.086% C
Ursa
C
Kills:1,166
Deaths:942
KDR:1.238
Accuracy:22.513% D
HSR:25.129% C
SVA-88
C++
Kills:1,163
Deaths:1,008
KDR:1.154
Accuracy:23.458% C--
HSR:30.267% C++
NS-15M AE
D-
Kills:142
Deaths:150
KDR:0.947
Accuracy:24.203% D-
HSR:23.239% D-
NSX Naginata
C--
Kills:84
Deaths:78
KDR:1.077
Accuracy:22.930% C--
HSR:19.048% D**
Kills:18,834
Deaths (as Heavy Assault):15,858
Deaths (to Heavy Assaults):15,445
KDR:1.18767
Kill Difference:2,976
Playtime:1,079.924 hours
Usage:19%
Score:11.202m
Score/min:173
Accuracy (listed only):22.235%
HSR (listed only):26.640%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:7,647
Deaths:4,658
KDR:1.642
Accuracy:33.817% B+
HSR:24.454% C+
Sirius SX12
B+
Kills:3,300
Deaths:5,052
KDR:0.653
Accuracy:22.086% D--
HSR:24.333% B+
MKV Suppressed
A+
Kills:1,399
Deaths:959
KDR:1.459
Accuracy:29.449% C*
HSR:34.096% A+
Pandora VX25
B**
Kills:787
Deaths:809
KDR:0.973
Accuracy:30.091% D**
HSR:21.474% B**
NSX Tanto
C
Kills:517
Deaths:784
KDR:0.659
Accuracy:20.013% F-
HSR:26.499% C
Solstice VE3
A
Kills:504
Deaths:884
KDR:0.570
Accuracy:18.534% D*
HSR:29.564% A
Eridani SX5
B*
Kills:339
Deaths:506
KDR:0.670
Accuracy:24.124% D--
HSR:31.268% B*
NS-7 PDW
B+
Kills:265
Deaths:488
KDR:0.543
Accuracy:20.684% D**
HSR:24.528% B+
Pulsar C
D
Kills:222
Deaths:400
KDR:0.555
Accuracy:18.946% F
HSR:22.072% D
VX6-7
B**
Kills:186
Deaths:277
KDR:0.671
Accuracy:21.769% D*
HSR:31.720% B**
PS1-AV Suppressor
A+
Kills:173
Deaths:150
KDR:1.153
Accuracy:28.656% D
HSR:37.572% A+
NS-11C
M
Kills:106
Deaths:104
KDR:1.019
Accuracy:27.216% C+
HSR:40.566% M
Thanatos VE70
B**
Kills:78
Deaths:148
KDR:0.527
Accuracy:36.520% D
HSR:21.795% B**
Kills:15,523
Deaths (as Light Assault):15,219
Deaths (to Light Assaults):9,961
KDR:1.01998
Kill Difference:304
Playtime:421.481 hours
Usage:8%
Score:1.947m
Score/min:77
Accuracy (listed only):25.531%
HSR (listed only):28.457%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:7,647
Deaths:4,658
KDR:1.642
Accuracy:33.817% B+
HSR:24.454% C+
Parallax VX3
B*
Kills:4,712
Deaths:1,246
KDR:3.782
Accuracy:41.930% C++
HSR:85.102% B*
Parallax VX3-AE
C
Kills:3,803
Deaths:687
KDR:5.536
Accuracy:41.300% C
HSR:80.331% C--
Sirius SX12
B+
Kills:3,300
Deaths:5,052
KDR:0.653
Accuracy:22.086% D--
HSR:24.333% B+
NS-44 Commissioner AE
B++
Kills:1,613
Deaths:1,705
KDR:0.946
Accuracy:37.642% D-
HSR:35.028% B++
Soldier Soaker
B**
Kills:1,507
Deaths:1,100
KDR:1.370
Accuracy:44.191% B++
HSR:20.239% B**
MKV Suppressed
A+
Kills:1,399
Deaths:959
KDR:1.459
Accuracy:29.449% C*
HSR:34.096% A+
Artemis VX26
C-
Kills:1,388
Deaths:1,215
KDR:1.142
Accuracy:25.263% D-
HSR:21.902% C-
NS-44L Blackhand
A++
Kills:590
Deaths:372
KDR:1.586
Accuracy:51.429% B*
HSR:63.559% A++
NS-30 Vandal
D*
Kills:534
Deaths:480
KDR:1.113
Accuracy:27.186% D**
HSR:17.603% D*
NS-61 Emissary
A
Kills:525
Deaths:741
KDR:0.709
Accuracy:26.703% C-
HSR:27.810% A
Ghost
C++
Kills:493
Deaths:305
KDR:1.616
Accuracy:39.235% C--
HSR:74.239% C++
Eridani SX5
B*
Kills:339
Deaths:506
KDR:0.670
Accuracy:24.124% D--
HSR:31.268% B*
NS-44P Commissioner
A+
Kills:269
Deaths:299
KDR:0.900
Accuracy:38.981% D
HSR:46.840% A+
NS-7 PDW
B+
Kills:265
Deaths:488
KDR:0.543
Accuracy:20.684% D**
HSR:24.528% B+
PS1-AV Suppressor
A+
Kills:173
Deaths:150
KDR:1.153
Accuracy:28.656% D
HSR:37.572% A+
Beamer VS3
B*
Kills:136
Deaths:417
KDR:0.326
Accuracy:27.977% C+
HSR:31.618% B*
Manticore SX40
C++
Kills:129
Deaths:175
KDR:0.737
Accuracy:30.426% C
HSR:24.806% C++
AM7-XOXO
D-
Kills:126
Deaths:365
KDR:0.345
Accuracy:44.498% F
HSR:11.905% D-
NS-357 Underboss
A++
Kills:122
Deaths:120
KDR:1.017
Accuracy:41.441% C++
HSR:41.803% A++
PSA-01 Hammerhead AMR
D
Kills:74
Deaths:503
KDR:0.147
Accuracy:46.903% F-
HSR:10.811% D
Phaseshift VX-S
B+
Kills:67
Deaths:22
KDR:3.045
Accuracy:31.222% D*
HSR:83.582% B+
NS-AM7 Archer
D--
Kills:60
Deaths:274
KDR:0.219
Accuracy:33.353% T*
HSR:8.333% D--
Kills:29,271
Deaths (as Infiltrator):21,839
Deaths (to Infiltrators):7,869
KDR:1.34031
Kill Difference:7,432
Playtime:1,867.289 hours
Usage:33%
Score:30.713m
Score/min:274
Accuracy (listed only):34.282%
HSR (listed only):37.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:7,647
Deaths:4,658
KDR:1.642
Accuracy:33.817% B+
HSR:24.454% C+
Sirius SX12
B+
Kills:3,300
Deaths:5,052
KDR:0.653
Accuracy:22.086% D--
HSR:24.333% B+
MKV Suppressed
A+
Kills:1,399
Deaths:959
KDR:1.459
Accuracy:29.449% C*
HSR:34.096% A+
Pandora VX25
B**
Kills:787
Deaths:809
KDR:0.973
Accuracy:30.091% D**
HSR:21.474% B**
Terminus VX-9
B++
Kills:515
Deaths:649
KDR:0.794
Accuracy:22.017% D*
HSR:35.340% B++
H-V45 AE
B+
Kills:416
Deaths:440
KDR:0.945
Accuracy:21.738% F-
HSR:35.096% B+
Eridani SX5
B*
Kills:339
Deaths:506
KDR:0.670
Accuracy:24.124% D--
HSR:31.268% B*
NS-11A
C++
Kills:282
Deaths:258
KDR:1.093
Accuracy:24.702% C--
HSR:26.950% C++
NS-7 PDW
B+
Kills:265
Deaths:488
KDR:0.543
Accuracy:20.684% D**
HSR:24.528% B+
VE-A Lacerta
C
Kills:199
Deaths:191
KDR:1.042
Accuracy:28.739% C
HSR:24.623% C
PS1-AV Suppressor
A+
Kills:173
Deaths:150
KDR:1.153
Accuracy:28.656% D
HSR:37.572% A+
Pulsar VS1
C*
Kills:120
Deaths:272
KDR:0.441
Accuracy:19.656% D*
HSR:25.833% C*
Thanatos VE70
B**
Kills:78
Deaths:148
KDR:0.527
Accuracy:36.520% D
HSR:21.795% B**
Corvus VA55
D-
Kills:52
Deaths:71
KDR:0.732
Accuracy:22.855% D-
HSR:13.462% F
Kills:15,572
Deaths (as Combat Medic):14,651
Deaths (to Combat Medics):5,900
KDR:1.06286
Kill Difference:921
Playtime:131.716 hours
Usage:2%
Score:1.668m
Score/min:211
Accuracy (listed only):26.081%
HSR (listed only):27.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,266
Deaths:651
KDR:1.945
Accuracy:20.502% C-
HSR:29.226% B*
Blueshift VM5
B+
Kills:1,214
Deaths:651
KDR:1.865
Accuracy:19.789% C-
HSR:26.524% B+
Kills:2,480
Deaths (as MAX Suit):651
Deaths (to MAX Suits):2,226
KDR:3.80952
Kill Difference:1,829
Playtime:85.611 hours
Usage:2%
Score:1.241m
Score/min:242
Accuracy (listed only):20.146%
HSR (listed only):27.875%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:284
V. Kills:14 N/A
Deaths:188
KDR:1.511
Accuracy:34.273% D*
KPH:11.800 D*
VKPH:0.600 D**
Photon A2A Missile Pods
B+
Kills:112
V. Kills:44 249%
Deaths:13
KDR:8.615
Accuracy:75.209% C-
KPH:77.500 B+
VKPH:30.500 D
Kills:396 (284 + 0)
Deaths:201
KDR:1.970
VKDR:0.289
Vehicle Kills:58
Kill Difference:195
Playtime:25.582 hours
Usage:0%
Score:0.125m
Score/min:82
Piloting Accuracy:34.273%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:16,897
V. Kills:11,876 142%
Deaths:1,828
KDR:9.243
Accuracy:31.313% D
KPH:44.400 C+
VKPH:31.200 C+
L-24R Spur
C**
Kills:4,297
V. Kills:133 N/A
Deaths:64
KDR:67.141
Accuracy:41.945% C++
KPH:50.100 C**
VKPH:1.500 D
L105 Zephyr
C
Kills:1,334
V. Kills:165 N/A
Deaths:226
KDR:5.903
Accuracy:42.776% C
KPH:41.600 C--
VKPH:5.100 D-
CAS30 Tank Buster
C
Kills:1,059
V. Kills:528 200%
Deaths:392
KDR:2.702
Accuracy:44.311% C
KPH:6.600 C-
VKPH:3.300 D--
AP30 Shredder
C++
Kills:536
V. Kills:358 149%
Deaths:55
KDR:9.745
Accuracy:27.893% D*
KPH:39.300 C+
VKPH:26.300 C++
Dual-75 Duster
C
Kills:123
V. Kills:5 N/A
Deaths:6
KDR:20.500
Accuracy:35.289% D
KPH:69.700 C
VKPH:2.800 D--
L-30R Vektor
D
Kills:51
V. Kills:20 243%
Deaths:33
KDR:1.545
Accuracy:27.324% D*
KPH:3.700 D**
VKPH:1.500 D
Kills:24,297 (5,407 + 18,890)
Deaths:2,604
KDR:9.331
VKDR:5.025
Vehicle Kills:13,085
Kill Difference:21,693
Playtime:686.931 hours
Usage:12%
Score:13.411m
Score/min:325
Piloting Accuracy:27.324%
Gunner Accuracy:35.289%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:1,663
V. Kills:554 300%
Deaths:56
KDR:29.696
Accuracy:39.970% F--
KPH:44.200 D
VKPH:14.700 D--
L100 Python HESH
C
Kills:1,279
V. Kills:208 N/A
Deaths:92
KDR:13.902
Accuracy:37.730% F
KPH:48.200 D
VKPH:7.800 C
L100 Python AP
D*
Kills:177
V. Kills:83 211%
Deaths:56
KDR:3.161
Accuracy:37.458% F--
KPH:20.300 D*
VKPH:9.500 F
Kills:3,119 (3,119 + 0)
Deaths:204
KDR:15.289
VKDR:4.142
Vehicle Kills:845
Kill Difference:2,915
Playtime:72.862 hours
Usage:1%
Score:1.080m
Score/min:247
Driving Accuracy:37.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:2,980
V. Kills:1,391 214%
Deaths:316
KDR:9.430
Accuracy:45.786% D
KPH:37.100 C+
VKPH:17.300 C+
Saron HRB
C
Kills:1,241
V. Kills:704 176%
Deaths:138
KDR:8.993
Accuracy:41.022% D
KPH:26.500 C
VKPH:15.100 C
Proton II PPA
C+
Kills:103
V. Kills:3 N/A
Deaths:16
KDR:6.438
Accuracy:22.394% D
KPH:62.300 C+
VKPH:1.800 D*
Kills:4,324 (0 + 4,324)
Deaths:470
KDR:9.200
VKDR:4.464
Vehicle Kills:2,098
Kill Difference:3,854
Playtime:128.701 hours
Usage:2%
Score:1.901m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:22.394%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:1,212
V. Kills:681 178%
Deaths:310
KDR:3.910
Accuracy:57.340% C
KPH:32.300 D--
VKPH:18.200 D
Aphelion VEX-4H
C--
Kills:293
V. Kills:231 126%
Deaths:95
KDR:3.084
Accuracy:44.570% C
KPH:30 D--
VKPH:23.700 C--
Proton II PPA-H
D
Kills:201
V. Kills:8 N/A
Deaths:31
KDR:6.484
Accuracy:32.064% D--
KPH:77.800 D
VKPH:3.100 D--
M12 Kobalt-H
C-
Kills:162
V. Kills:9 N/A
Deaths:14
KDR:11.571
Accuracy:21.799% D
KPH:81.600 D--
VKPH:4.500 C-
M40 Fury-H
C+
Kills:149
V. Kills:41 355%
Deaths:29
KDR:5.138
Accuracy:40.571% D
KPH:75.300 C--
VKPH:20.700 C+
Saron HRB-H
C++
Kills:96
V. Kills:77 123%
Deaths:22
KDR:4.364
Accuracy:51.550% D-
KPH:33.900 C--
VKPH:27.200 C++
G40-F Ranger
C+
Kills:56
V. Kills:31 175%
Deaths:4
KDR:14
Accuracy:34.322% C+
KPH:29.100 D-
VKPH:16.100 D-
Kills:2,169 (0 + 2,169)
Deaths:505
KDR:4.295
VKDR:2.135
Vehicle Kills:1,078
Kill Difference:1,664
Playtime:58.554 hours
Usage:1%
Score:1.051m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:34.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:656
V. Kills:12 N/A
Deaths:49
KDR:13.388
Accuracy:18.660% C
KPH:37 D--
VKPH:0.700 D*
M40 Fury
D*
Kills:489
V. Kills:70 N/A
Deaths:94
KDR:5.202
Accuracy:28.182% D*
KPH:25.500 D*
VKPH:3.600 D*
M12 Kobalt
C
Kills:301
V. Kills:5 N/A
Deaths:16
KDR:18.813
Accuracy:18.421% C
KPH:42.400 D--
VKPH:0.700 D*
M40 Fury
D*
Kills:274
V. Kills:44 N/A
Deaths:61
KDR:4.492
Accuracy:30.260% D--
KPH:27.100 D*
VKPH:4.300 D*
M20 Basilisk
D
Kills:159
V. Kills:82 192%
Deaths:41
KDR:3.878
Accuracy:38.085% D
KPH:5.200 D*
VKPH:2.700 D**
M20 Basilisk
C+
Kills:61
V. Kills:55 109%
Deaths:23
KDR:2.652
Accuracy:39.020% C
KPH:10.500 D*
VKPH:9.500 C+
M60-G Bulldog
C-
Kills:59
V. Kills:14 393%
Deaths:9
KDR:6.556
Accuracy:36.978% C
KPH:22.800 D
VKPH:5.400 C-
Kills:1,999 (0 + 1,999)
Deaths:293
KDR:6.823
VKDR:0.962
Vehicle Kills:282
Kill Difference:1,706
Playtime:93.147 hours
Usage:2%
Score:0.777m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:36.978%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D**
Kills:54
V. Kills: N/A
Deaths:137
KDR:0.394
Accuracy:28.745% F-
KPH:7.500 D**
VKPH:0 F
Kills:54 (54 + 0)
Deaths:137
KDR:0.394
VKDR:0
Vehicle Kills:0
Kill Difference:83
Playtime:7.196 hours
Usage:0%
Score:0.012m
Score/min:28
Driving Accuracy:28.745%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
U
Kills:69
V. Kills:19 345%
Deaths:8
KDR:8.625
Accuracy:49.192% U
KPH:0 U
VKPH:0 U
CAS 14-E
C*
Kills:59
V. Kills:3 N/A
Deaths:12
KDR:4.917
Accuracy:35.964% C*
KPH:24.900 D*
VKPH:1.300 F
Kills:128 (0 + 128)
Deaths:20
KDR:6.400
VKDR:1.100
Vehicle Kills:22
Kill Difference:108
Playtime:2.369 hours
Usage:0%
Score:0.066m
Score/min:466
Piloting Accuracy:N/A%
Gunner Accuracy:35.964%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 28,77316,8971,8289.243C++7.4331.313%DN/A44.4C+31.2C+449380.4h2.4B++7.8B
Betelgeuse 54-A 8,6248,5226,3701.338D0.4821.97%D**31.87%C29D*N/A87293.7h12.3D*56.1D**
VE-S Canis 7,7217,6474,6581.642C++0.1733.817%B+24.454%C+51CN/A151149.9h10.1C++30C**
Parallax VX3 4,7234,7121,2463.782C+1.9741.93%C++85.102%B*12.6D*N/A32373.2h1.9B4.6C**
L-24R Spur 4,4304,2976467.141A*65.3241.945%C++1.699%C50.1C**1.6C--15085.8h14.9B35.4B+
Parallax VX3-AE 3,8183,8036875.536C++3.7241.3%C80.331%C--35.8D-N/A97106.1h2.1D*5.2D-
Sirius SX12 3,3283,3005,0520.653C-1.1622.086%D--24.333%B+6.5D--N/A19509.9h13.7C+61.8C
E540 Halberd 4,3712,9803169.43C7.6145.786%D2.517%B+37.1C+17.3C+24080.3h4.7B+10.3C++
NS-15M2 2,9752,9282,3691.236C0.5823.089%D-29.781%C+26.1D--N/A71112.3h12.7D55.1C--
Orion VS54 2,5042,4672,8240.874C--0.9419.852%D-30.888%C*9.7D*N/A43255.1h13.4C--67.6C+
LB00 Python AP 2,2171,6635629.696C++27.8839.97%F--N/A44.2D14.7D--21537.6h3.2B++8.1D
NS-44 Commissioner AE 1,6211,6131,7050.946C0.8737.642%D-35.028%B++15.1D*N/A959106.7h3.3C+8.7C-
Soldier Soaker 1,5171,5071,1001.37C+0.4544.191%B++20.239%B**41.1DN/A13536.7h6.4C14.5B+
MKV Suppressed 1,4141,3999591.459C+0.3629.449%C*34.096%A+51.2C++N/A16227.3h12.1C*41C**
Artemis VX26 1,3971,3881,2151.142C-0.6725.263%D-21.902%C-24.2DN/A6257.4h11.6C+46.1C
L105 Zephyr 1,4991,3342265.903C-4.0942.776%CN/A41.6C--5.1D-15732.1h5.9C**13.7C*
L100 Python HESH 1,4871,2799213.902C+12.0937.73%FN/A48.3D7.8C27126.5h3.3C+8.7D*
Blueshift VM5 1,2921,2666511.945C0.1320.502%C-29.226%B*24.9D--N/A7950.9h15.2C++74.2C+
Saron HRB 1,9451,2411388.993B7.1841.022%DN/A26.6C15.1C25946.7h19.8C*48.3C+
Blueshift VM5 1,2341,2146511.865C0.0519.789%C-26.524%B+23.9D--N/A7950.9h15.3C+77.1C+
E540 Halberd-H 1,8931,2123103.91D2.0957.34%CN/A32.3D--18.2D25437.5h6.6D11.5D
Pulsar LSW 1,2121,1941,0951.09D0.7321.876%D-24.456%C-22.9D--N/A7852.2h12.4C--56.9C
Flare VE6 1,1831,1681,0221.143D0.6720.228%D--25.086%C23.2D--N/A6750.4h11.4D-56.2D-
Ursa 1,1801,1669421.238D0.5822.513%D25.129%C27.2DN/A7242.9h11C48.7C
SVA-88 1,1751,1631,0081.154C--0.6623.458%C--30.267%C++18.9D*N/A5661.5h12.2D51.8C
CAS30 Tank Buster 1,5871,0593922.702B+0.8944.311%CN/A6.6C-3.3D--164159.6h59.7C134.8C+
Tank Mine 1,5149605421.771D0.0528.222%DN/A29.6F17.1F30132.4h2C+7.2D*
Lumine Edge 90490234,0790.026C1.7925.855%C16.851%C++0.4C--N/A22478.2h1.2B+4.8C**
M60-A Bulldog 1,0698752273.855D2.0437.474%C1.371%C+24.2D-5.4D16036.2h6.1D-16.3C-
NS Decimator 1,2318371,1220.746D1.0757.321%D3.704%A++23D*10.8D-22336.4h5.1C--9D
Pandora VX25 7977878090.973C-0.8430.091%D**21.474%B**21.6D-N/A7036.4h3.6B+12.1C-
M12 Kobalt 6686564913.388C-11.5718.66%C23.933%B**37.1D--N/A12717.7h15.1B+81C++
NS-44L Blackhand 5945903721.586C+0.2351.429%B*63.559%A++12.4D--N/A17347.7h3.7C*7.2B+
AP30 Shredder 894536559.745C+7.9327.893%D*N/A39.4C+26.3C++44713.6h68.2B+244.5C+
NS-30 Vandal 5385344801.113C0.7027.186%D**17.603%D*21.1D--N/A5025.3h6.4D--23.6D*
Plasma Grenade 5485291529N/A527.1847.595%CN/A587.8C+21.1B24340.9h2.9B6.1C*
NS-61 Emissary 5295257410.709C-1.1126.703%C-27.81%A10.7D-N/A3349.1h14.1C+52.9C+
NSX Tanto 5295177840.659D--1.1620.013%F-26.499%C5.5D*N/A1793.9h14.8D73.9D*
Terminus VX-9 5195156490.794C1.0222.017%D*35.34%B++20.4D--N/A7925.3h13.3D-60.6D--
Solstice VE3 5135048840.57D1.2518.534%D*29.564%A2.8D-N/A21181.4h15.3C+82.8C+
Ghost 4964933051.616D0.2039.235%C--74.239%C++29.3D-N/A12316.8h2.2C5.6C
M40 Fury 559489945.202C-3.3928.182%D*1.022%D25.5D*3.6D*14519.2h10.2B+36.3C+
C-4 6884674371.069C-0.7523.955%DN/A31.6D*14.9D--43714.8h1.6D-6.5C--
H-V45 AE 4214164400.945D0.8721.738%F-35.096%B+23.4D*N/A6517.8h14.9F*68.7T
Proximity Mine 386386864.488C+2.6742.46%CN/A11.3F--N/A3834.1h2.3D*5.3D
MANA Anti-Vehicle Turret 5793752951.271D0.5548.179%F--6.667%S3750M+2040B*5149600.1h7.9C+16.5D-
Hyena Missile Launcher 6433621851.957C-0.1430.115%D-N/A11.5D8.9C-28431.5h35.2C117C--
Eridani SX5 3443395060.67D1.1524.124%D--31.268%B*5.4D*N/A1962.4h11.5C+47.8C-
M12 Kobalt 3063011618.813C+17.0018.421%C20.598%C*42.4D--N/A1667.1h15B+81.3C**
Aphelion VEX-4H 524293953.084C-1.2744.57%C4.096%B+29.9D--23.6C--3879.8h57C+127.8C+
Light PPA 2982841881.511D0.3134.273%D*1.761%B**11.8D*N/A4924.1h14.5C42.4C-
NS-11A 2872822581.093C-0.7224.702%C--26.95%C++26.1DN/A12110.8h13.5C-54.7C
M40 Fury 318274614.492C-2.6830.26%D--2.555%B++27.1D*4.4D*19210.1h12.4C++41C
Spear Anti-Vehicle Phalanx Turret 3882722710.074C+8.2635.259%D**5.147%B++21.9D*9.4D**19212.4h7.5C*21.2C+
NS-44P Commissioner 2692692990.9C-0.9238.981%D46.84%A+27.7D--N/A1029.7h2.8B+7.2C++
NS-7 PDW 2672654880.543D1.2720.684%D**24.528%B+6.1D*N/A2443.2h14C67.6D
A30 Walker 4022331951.195D0.6220.953%D--N/A12.4D-9D23218.8h128.6D613.5D--
Pulsar C 2252224000.555C-1.2618.946%F22.072%D4.3D*N/A3351.4h12.8D67.6D*
Proton II PPA-H 209201316.484D4.6732.064%D--2.985%A+77.3D3.1D--2652.6h9.6C++30.1C
VE-A Lacerta 2041991911.042D0.7728.739%C24.623%C33.2DN/A926h11.1C+38.6C+
M60-A Bulldog 233198277.333C5.5248.981%C+1.515%D31.4C5.6C++2326.3h6.4C13.1C+
VX6-7 1901862770.671D1.1521.769%D*31.72%B**10.4D--N/A5817.8h12.6C57.7C-
L100 Python AP 260177563.161D1.3437.458%F--5.085%A++20.3D*9.5F3158.7h6.3C--16.8D-
PS1-AV Suppressor 1741731501.153D0.6628.656%D37.572%A+36D-N/A1224.8h13.2D-46.1D
Cortium Bomb 192168442U40.182363.64%UN/A210B**30C++14380.8h1.5B0.1A
M12 Kobalt-H 1711621411.571D--9.7521.799%D17.284%C+81D--4.5C-2992h16.6D76.2C-
Sticky Grenade 1611611161N/A159.1851.885%CN/A402.5D**N/A16060.4h4.7T-9.1F--
Xiphos Anti-Personnel Phalanx Tower 1691611161A*159.1819.604%D--1.242%C+107.3D5.3D4191.5h12.6C*64.3C++
M20 Basilisk 241159413.878C2.0638.085%D5.66%C+5.2D*2.7D**9030.6h107C280.9C
Lasher X2 AE 1631582180.725D1.0920.679%F-6.329%A*14.5FN/A4410.9h21.4D103.5F-
M40 Fury-H 190149295.138D-3.3240.571%D1.342%C**74.5D20.5C+3162h8.5C*20.9C+
NS-15M AE 1451421500.947D0.8724.203%D-23.239%D-30.2D--N/A1114.7h12.4D-51.2D
Beamer VS3 1401364170.326D-1.4927.977%C+31.618%B*0.6D*N/A3221.9h11.8D-42.1C
Eidolon VE33 1351302690.483D-1.3317.945%F--27.692%C+6.4D--N/A4320.3h8.3C+46.4D*
Manticore SX40 1291291750.737C-1.0830.426%C24.806%C++9.8D*N/A2913.1h7.9C+25.9C+
AM7-XOXO 1731263650.345D1.4744.498%F11.905%D-2.5D*N/A2849.6h17.7C+39.9C-
M20 Drake 213126284.5C2.6823.927%FN/A13.4D*9.3D--2739.4h67D280.2D**
Dual-75 Duster 128123620.5B+18.6835.289%DN/A68.3C-2.8D--3201.8h6.2D17.6D
NS-357 Underboss 1221221201.017C+0.8041.441%C++41.803%A++29DN/A1254.2h4.1C10C+
Pulsar VS1 1201202720.441D-1.3819.656%D*25.833%C*6.6D*N/A7718.1h14.4C--73.1D-
NSX Masamune 1601141220.934C+0.8849.822%D*2.632%B+25.9D10.5C-1764.4h9.8C*19.8C+
Photon A2A Missile Pods 156112138.615B+6.8075.209%C-N/A80B+31.4D6271.4h6.4A8.5B**
NS-11C 1071061041.019C0.8027.216%C+40.566%M21.2DN/A1835h11B+40.6B+
Proton II PPA 106103166.438D4.6222.394%DN/A60.6C1.8D*1761.7h10.2C+45.3C
Saron HRB-H 17396224.364C2.5551.55%D-1.042%C-34.3C--27.5C++6462.8h22.7C++44C+
M12 Kobalt 10396109.6D7.7824.093%C++10.417%F-53.3D*3.9C--1631.8h21.4D--88.7C-
Spear Anti-Vehicle Phalanx Tower 12191330.333C++28.5243.827%D-4.396%C*37.9C-12.5D2802.4h6.2B+14.2C**
MANA Anti-Personnel Turret 8787781.115N/A0.7013.267%UN/A870UN/A2829700.1h27.3T*205.8T*
NSX Naginata 8484781.077D0.7422.93%C--19.048%D**27.1D--N/A1773.1h13.5D-59.1C--
Thanatos VE70 78781480.527D1.2936.52%D21.795%B**3.1D*N/A3125.4h4.9C13.4C
PSA-01 Hammerhead AMR 100745030.147D1.6746.903%F-10.811%D1.6D*N/A1147.5h16.5D-35.1F
NS "Jackpot" Decimator 9872571.263C--0.5548.024%F**2.778%A32.7D--11.8D1742.2h3.4C++7D
M60-A Bulldog 8470213.333D1.5243.379%D4.286%A*17.9D-3.6C1573.9h8.1F18.8D--
Phaseshift VX-S 6767223.045C1.2331.222%D*83.582%B+19.7D--N/A1283.4h3.2C10.1D
M20 Basilisk 11661232.652D0.8439.02%C3.279%D--10.5D*9.5C+2885.8h173.4F-444.3F-
NS-AM7 Archer 85602740.219D1.6033.353%T*8.333%D--1.1D--N/A1456h28.7D*86T-
M60-G Bulldog 735996.556C+4.7436.978%CN/A22.7D5.4C-1402.6h7.1C+19.1C+
CAS 14-E 6259124.917D3.1035.964%C*1.695%C+24.6D*1.3F1732.4h39.5D--109.8C-
G40-F Ranger 8756414C12.1834.322%C+N/A29.5D16.3D-2531.9h68.6C+199.9C+
S12 Renegade 54541370.394D1.4228.745%F-7.407%B+7.5D**N/A287.2h4.8F-16.8T
Corvus VA55 5352710.732D1.0822.855%D-13.462%F17.3D--N/A1223h13.9D*60.8D--
L-30R Vektor 7151331.545C--0.2727.324%D*N/A3.8D**1.5D13713.6h69.5C+254.4D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1711,4263h
Spawn Beacon192,4592.1h
Medical Applicator5813,6531.9h
Anti-Vehicle MANA Turret351,3715.1h
Nanite Revive Grenade01,0000.3h
Rampart Wall81143.5h
AE Medical Applicator417110,34811.6h
Xiphos Anti-Personnel Tower1791h
Cortium Silo0670.9h
Turret AI Module01211.2h
AE Nano-Armor Kit1,7251,747,640188.6h
Structure Shield Module0800.6h
Repair Module01501h
Skywall Shield Emitter0930.8h
Welding Device02,0550.3h
Motion Spotter6314,33628.9h
Deconstruction Tool17,1692.4h
VS Triumph Flare Gun12410.4h
Spitfire Auto-Turret42590.5h
Auraxium Force-Blade2055422h
Restoration Kit992,2522.2h
Recon Detection Device131,0201.6h
Ammunition Package592,2712.9h
Medical Kit61811,41111.5h
Anti-Infantry MANA Turret131680.7h
Snowman Soldier71080.2h
Lumine Edge AE4506933.5h
Router0530.1h
Nano-Repair Grenade02,1230.6h
IPC Targeting Dart5911h

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