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Praetor Grouchy GrumpusPrime[JENK] GrumpusPrime
VS BR 82

KDR: 2.38

Score: 35.1m

Last Seen: Jun 17th, 2019 4:41 AM
- OFFLINE - 88 minute(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Connery - Outfit Leader of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 30
Level Progress (to 83): 74%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Skyguard L100 Python HEAT Serpent VE92 VA39 Spectre V10 XM98 Phaseshift VX-S Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $561,699 MLG Score: 449
Fun Score: N/A
Cheeseburgers Flipped: 1481TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.044%19.992%4611911914,8220.8781641.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.345%0.369C**-0.125C-2.516F*HEAD ++ (~8.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.164C++14.4-0.006C+48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.168%2.114%182212087575132841.47563266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.779%-0.236C0.484B+-1.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.30.054C+53.6-0.011C+98.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.077%1.662%841512056,37687740587.26196157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.917%-0.798D--0.531D1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.5-3.051T-50.8-3.09T-102.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.457%3.237%175912018966336671.41325134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.442%-0.105C+-0.295C0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.30.14C++36.60.096C+66.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.266%85.625%175612045,8994815112.2386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.436%3.189M++1.204B**0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+2.10.341C**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.589%15.127%17511209747482171.54979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.008C+0.105C+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.143C++4.70.032C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 30
35.1m799.4%211 (12.7k)199 (11.9k)2.3758130,68612,9163.1323282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210159017.974%24.418%43913:428

6% Combat Medic50% Engineer29% Infiltrator6% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 6:58 AMFeb 14th, 2018 5:41 AMJun 17th, 2019 5:53 PM (2h) (PST)Jun 17th, 2019 4:34 AM (16h) (PST)Jun 17th, 2019 12:41 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
404653390.1740.0730.0421.7430.044449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2493,91720,3321043105311,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2943.5h/122.6d 9,771 7,493 14,920 307.8k 4,332 6,814 7,814 71.4m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,175
Deaths:1,592
KDR:0.738
Accuracy:21.897% C
HSR:17.106% C--
Thanatos VE70
C*
Kills:747
Deaths:879
KDR:0.850
Accuracy:41.589% C*
HSR:15.127% C
Pulsar C
C
Kills:679
Deaths:612
KDR:1.109
Accuracy:23.326% C
HSR:20.619% C-
Solstice VE3
C+
Kills:171
Deaths:76
KDR:2.250
Accuracy:15.542% D**
HSR:18.714% C+
Solstice Burst
C+
Kills:168
Deaths:191
KDR:0.880
Accuracy:21.406% D--
HSR:23.214% C+
VX6-7
B+
Kills:148
Deaths:176
KDR:0.841
Accuracy:23.745% C+
HSR:23.649% B+
The Little Helper
D
Kills:61
Deaths:74
KDR:0.824
Accuracy:37.852% D*
HSR:13.115% D
Kills:3,149
Deaths (as Engineer):3,600
Deaths (to Engineers):3,471
KDR:0.87472
Kill Difference:451
Playtime:1,479.353 hours
Usage:50%
Score:20.276m
Score/min:228
Accuracy (listed only):26.480%
HSR (listed only):18.792%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:240
Deaths:349
KDR:0.688
Accuracy:21.657% D
HSR:5% B+
Orion VS54
C+
Kills:212
Deaths:167
KDR:1.269
Accuracy:18.096% D
HSR:24.528% C+
VE-H Maw
C
Kills:96
Deaths:67
KDR:1.433
Accuracy:19.605% D--
HSR:23.958% C
NS-15M2
D-
Kills:92
Deaths:68
KDR:1.353
Accuracy:19.572% D-
HSR:17.391% D--
NS-15M AE
C++
Kills:78
Deaths:76
KDR:1.026
Accuracy:22.635% D
HSR:28.205% C++
Kills:718
Deaths (as Heavy Assault):727
Deaths (to Heavy Assaults):3,227
KDR:0.98762
Kill Difference:9
Playtime:85.458 hours
Usage:3%
Score:0.976m
Score/min:190
Accuracy (listed only):20.313%
HSR (listed only):19.817%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
M**
Kills:1,174
Deaths:88
KDR:13.341
Accuracy:55.647% M**
HSR:63.884% A*
V10
A*
Kills:1,161
Deaths:91
KDR:12.758
Accuracy:55.217% A*
HSR:88.889% A
XM98
M**
Kills:1,161
Deaths:46
KDR:25.239
Accuracy:61.781% M**
HSR:91.042% A++
Phaseshift VX-S
A*
Kills:1,160
Deaths:50
KDR:23.200
Accuracy:52.662% A*
HSR:92.069% A
Parallax VX3
M+
Kills:1,155
Deaths:159
KDR:7.264
Accuracy:57.754% M+
HSR:91.862% A++
Eridani SX5
C
Kills:339
Deaths:526
KDR:0.644
Accuracy:24.708% C
HSR:15.339% D
NS-61 Emissary
C+
Kills:225
Deaths:223
KDR:1.009
Accuracy:27.567% C+
HSR:14.667% C
NS-44 Commissioner
C*
Kills:196
Deaths:251
KDR:0.781
Accuracy:37.831% C*
HSR:22.959% C++
Sirius SX12
B**
Kills:152
Deaths:163
KDR:0.933
Accuracy:24.492% C+
HSR:24.342% B**
Parallax VX3-AE
M*
Kills:143
Deaths:
KDR:
Accuracy:65.101% M*
HSR:95.105% A*
Manticore SX40
C+
Kills:124
Deaths:177
KDR:0.701
Accuracy:24.729% D
HSR:20.161% C+
NS-AM7B Archer
B++
Kills:98
Deaths:157
KDR:0.624
Accuracy:65.467% B++
HSR:11.225% D
Parsec VX3-A
S
Kills:88
Deaths:4
KDR:22
Accuracy:65.919% S
HSR:94.318% A**
Beamer VS3
B*
Kills:73
Deaths:98
KDR:0.745
Accuracy:25.380% C
HSR:28.767% B*
Spiker
C**
Kills:52
Deaths:56
KDR:0.929
Accuracy:26.073% C--
HSR:23.077% C**
AM7-XOXO
A+
Kills:52
Deaths:33
KDR:1.576
Accuracy:76.657% A+
HSR:0% F
Kills:7,353
Deaths (as Infiltrator):2,122
Deaths (to Infiltrators):1,694
KDR:3.46513
Kill Difference:5,231
Playtime:842.394 hours
Usage:29%
Score:6.044m
Score/min:120
Accuracy (listed only):46.687%
HSR (listed only):48.607%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,175
Deaths:1,592
KDR:0.738
Accuracy:21.897% C
HSR:17.106% C--
Thanatos VE70
C*
Kills:747
Deaths:879
KDR:0.850
Accuracy:41.589% C*
HSR:15.127% C
Pulsar C
C
Kills:679
Deaths:612
KDR:1.109
Accuracy:23.326% C
HSR:20.619% C-
Eridani SX5
C
Kills:339
Deaths:526
KDR:0.644
Accuracy:24.708% C
HSR:15.339% D
Solstice VE3
C+
Kills:171
Deaths:76
KDR:2.250
Accuracy:15.542% D**
HSR:18.714% C+
Solstice Burst
C+
Kills:168
Deaths:191
KDR:0.880
Accuracy:21.406% D--
HSR:23.214% C+
Sirius SX12
B**
Kills:152
Deaths:163
KDR:0.933
Accuracy:24.492% C+
HSR:24.342% B**
VX6-7
B+
Kills:148
Deaths:176
KDR:0.841
Accuracy:23.745% C+
HSR:23.649% B+
The Little Helper
D
Kills:61
Deaths:74
KDR:0.824
Accuracy:37.852% D*
HSR:13.115% D
Kills:3,640
Deaths (as Light Assault):4,289
Deaths (to Light Assaults):2,148
KDR:0.84868
Kill Difference:649
Playtime:168.789 hours
Usage:6%
Score:1.616m
Score/min:160
Accuracy (listed only):26.062%
HSR (listed only):19.025%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C*
Kills:747
Deaths:879
KDR:0.850
Accuracy:41.589% C*
HSR:15.127% C
NS-11P
C+
Kills:396
Deaths:478
KDR:0.828
Accuracy:22.016% C
HSR:18.434% C+
Terminus VX-9
C++
Kills:348
Deaths:403
KDR:0.864
Accuracy:21.168% D--
HSR:27.299% C++
Eridani SX5
C
Kills:339
Deaths:526
KDR:0.644
Accuracy:24.708% C
HSR:15.339% D
Sirius SX12
B**
Kills:152
Deaths:163
KDR:0.933
Accuracy:24.492% C+
HSR:24.342% B**
The Little Helper
D
Kills:61
Deaths:74
KDR:0.824
Accuracy:37.852% D*
HSR:13.115% D
Kills:2,043
Deaths (as Combat Medic):2,523
Deaths (to Combat Medics):1,078
KDR:0.80975
Kill Difference:480
Playtime:180.073 hours
Usage:6%
Score:3.669m
Score/min:340
Accuracy (listed only):28.637%
HSR (listed only):18.943%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:959
Deaths:410
KDR:2.339
Accuracy:14.374% D
HSR:17.518% C
Cosmos VM3
D
Kills:942
Deaths:410
KDR:2.298
Accuracy:13.860% D
HSR:16.667% D
Comet VM2
C
Kills:226
Deaths:216
KDR:1.046
Accuracy:39.498% C
HSR:3.540% C
Comet VM2
C+
Kills:224
Deaths:216
KDR:1.037
Accuracy:39.334% D
HSR:4.018% C+
NS-10 Burster
C*
Kills:187
Deaths:106
KDR:1.764
Accuracy:31.000% C*
HSR:2.674% D--
NS-10 Burster
C++
Kills:186
Deaths:106
KDR:1.755
Accuracy:30.979% C++
HSR:3.763% D
Blueshift VM5
B+
Kills:137
Deaths:60
KDR:2.283
Accuracy:13.099% D**
HSR:23.358% B+
Blueshift VM5
C++
Kills:134
Deaths:60
KDR:2.233
Accuracy:13.387% D**
HSR:21.642% C++
Kills:2,995
Deaths (as MAX Suit):792
Deaths (to MAX Suits):628
KDR:3.78157
Kill Difference:2,203
Playtime:185.533 hours
Usage:6%
Score:2.537m
Score/min:228
Accuracy (listed only):24.441%
HSR (listed only):11.647%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:628
V. Kills:52 N/A
Deaths:122
KDR:5.148
Accuracy:41.325% C+
KPH:15.900 D--
VKPH:1.300 D--
Maelstrom Turbo Laser
B+
Kills:129
V. Kills:116 110%
Deaths:203
KDR:0.635
Accuracy:33.464% B+
KPH:3.200 D-
VKPH:2.800 D--
Dual Photon Pods
B
Kills:115
V. Kills:59 192%
Deaths:20
KDR:5.750
Accuracy:44.623% D-
KPH:42.600 D
VKPH:21.800 B
Antares LC
C+
Kills:58
V. Kills:47 121%
Deaths:26
KDR:2.231
Accuracy:32.016% C+
KPH:4.100 D--
VKPH:3.300 D*
Photon A2A Missile Pods
D
Kills:58
V. Kills:54 105%
Deaths:7
KDR:8.286
Accuracy:78.709% C+
KPH:28.600 D
VKPH:26.600 D
Kills:988 (815 + 0)
Deaths:378
KDR:2.614
VKDR:0.868
Vehicle Kills:328
Kill Difference:610
Playtime:99.320 hours
Usage:3%
Score:0.521m
Score/min:87
Piloting Accuracy:32.016%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:192
V. Kills:106 179%
Deaths:29
KDR:6.621
Accuracy:52.522% B**
KPH:691,200 U
VKPH:381,600 U
AP30 Shredder
U
Kills:85
V. Kills:60 139%
Deaths:15
KDR:5.667
Accuracy:27.142% D--
KPH:306,000 U
VKPH:216,000 U
C150 Dalton
U
Kills:84
V. Kills:54 153%
Deaths:22
KDR:3.818
Accuracy:50.540% B**
KPH:302,400 U
VKPH:194,400 U
Kills:361 (0 + 361)
Deaths:66
KDR:5.470
VKDR:3.333
Vehicle Kills:220
Kill Difference:295
Playtime:0.001 hours
Usage:0%
Score:0.318m
Score/min:4,776,975
Piloting Accuracy:N/A%
Gunner Accuracy:50.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:3,028
V. Kills:2,087 145%
Deaths:315
KDR:9.613
Accuracy:31.878% B+
KPH:11.400 C-
VKPH:7.900 C--
L100 Python HEAT
C*
Kills:2,087
V. Kills:926 225%
Deaths:142
KDR:14.697
Accuracy:61.830% B**
KPH:28.700 C+
VKPH:12.700 C*
L100 Python AP
D-
Kills:756
V. Kills:773 98%
Deaths:120
KDR:6.300
Accuracy:59.066% C**
KPH:12.700 D**
VKPH:13 D-
L100 Python HESH
D
Kills:262
V. Kills:66 391%
Deaths:34
KDR:7.706
Accuracy:48.114% C+
KPH:24 D*
VKPH:6.100 D
Kills:6,133 (6,133 + 0)
Deaths:611
KDR:10.038
VKDR:6.304
Vehicle Kills:3,852
Kill Difference:5,522
Playtime:408.505 hours
Usage:14%
Score:3.465m
Score/min:141
Driving Accuracy:48.114%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:243
V. Kills:196 123%
Deaths:81
KDR:3
Accuracy:47.407% D
KPH:9.300 D**
VKPH:7.500 F
Saron HRB
C++
Kills:152
V. Kills:85 177%
Deaths:26
KDR:5.846
Accuracy:44.283% C++
KPH:17.800 D
VKPH:10 D
Kills:395 (243 + 152)
Deaths:107
KDR:3.692
VKDR:2.626
Vehicle Kills:281
Kill Difference:288
Playtime:34.513 hours
Usage:1%
Score:0.457m
Score/min:221
Driving Accuracy:47.407%
Gunner Accuracy:44.283%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:247
V. Kills:123 199%
Deaths:31
KDR:7.968
Accuracy:41.357% C--
KPH:34.800 C
VKPH:17.300 D-
E540 Halberd-H
B+
Kills:117
V. Kills:68 170%
Deaths:25
KDR:4.680
Accuracy:60.764% B+
KPH:19.500 D*
VKPH:11.300 D*
Proton II PPA-H
D--
Kills:77
V. Kills:1 N/A
Deaths:11
KDR:7
Accuracy:28.858% D--
KPH:46.200 D--
VKPH:0.600 F
Kills:441 (0 + 441)
Deaths:67
KDR:6.582
VKDR:2.866
Vehicle Kills:192
Kill Difference:374
Playtime:14.776 hours
Usage:1%
Score:0.204m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:28.858%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:118
V. Kills:31 369%
Deaths:18
KDR:6.556
Accuracy:36.714% C++
KPH:13.400 D--
VKPH:3.500 D
M40 Fury
C+
Kills:96
V. Kills:16 N/A
Deaths:9
KDR:10.667
Accuracy:36.561% C+
KPH:25.100 D-
VKPH:4.200 D--
M20 Basilisk
D
Kills:91
V. Kills:52 172%
Deaths:20
KDR:4.550
Accuracy:41.778% C**
KPH:8.800 D--
VKPH:5 D
M20 Basilisk
D-
Kills:76
V. Kills:33 224%
Deaths:11
KDR:6.909
Accuracy:31.504% D-
KPH:9.800 D--
VKPH:4.300 D--
Kills:381 (0 + 381)
Deaths:58
KDR:6.569
VKDR:2.276
Vehicle Kills:132
Kill Difference:323
Playtime:30.778 hours
Usage:1%
Score:0.231m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:31.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D*
Kills:108
V. Kills:18 N/A
Deaths:7
KDR:15.429
Accuracy:37.322% B+
KPH:12 D**
VKPH:2 D*
Kills:108 (0 + 108)
Deaths:7
KDR:15.429
VKDR:2.571
Vehicle Kills:18
Kill Difference:101
Playtime:9.024 hours
Usage:0%
Score:0.031m
Score/min:57
Piloting Accuracy:N/A%
Gunner Accuracy:37.322%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 5,1153,0283159.613M+7.2431.878%B+N/A11.4C-7.9C--131265.2h98.6B++309.2B++
L100 Python HEAT 3,0132,08714214.697A**12.3261.83%B**N/A28.7C+12.7C*16272.8h7.2C-11.7C*
Serpent VE92 1,1931,1751,5920.738C1.6421.897%C17.106%C--6.1D--N/A20193.5h14.3C+65.3C+
VA39 Spectre 1,1921,1748813.341S10.9755.647%M**63.884%A*12.6DN/A4393.3h3.8A6.8A
V10 1,1691,1619112.758S10.3855.217%A*88.889%A15.2D-N/A4976.3h1.7B**3.1B**
XM98 1,1691,1614625.239U22.8661.781%M**91.042%A++18.2C--N/A5263.8h1.5A+2.5A+
Phaseshift VX-S 1,1691,1605023.2S20.8252.662%A*92.069%A18.1DN/A6064h1.8B*3.4B**
Parallax VX3 1,1611,1551597.264B**4.8957.754%M+91.862%A++14.6D-N/A5279.1h1.6B**2.8A
Cosmos VM3 9689594102.339B0.0414.374%D17.518%C11.7D*N/A3881.7h11.9B*82.5C++
Cosmos VM3 9559424102.298C*0.0813.86%D16.667%D11.6D**N/A3781.2h11.9B++85.7C++
L100 Python AP 1,5297561206.3B3.9259.066%C**5.952%A++12.7D**13D-16659.6h10.5F17.7D*
Thanatos VE70 7637478790.85C+1.5341.589%C*15.127%C8.4D--N/A3688.7h4.7C*11.3B
Pulsar C 7086796121.109C+1.2723.326%C20.619%C-7D--N/A2497.6h13.7C58.9C+
Light PPA 6806281225.148C++2.7741.325%C+1.592%B+15.9D--1.3D--6239.5h16.4C+39.8C+
Blackheart 6415993101.932B*0.4470.402%A++71.452%M4.1D--N/A17147.4h5.3C+7.5C**
Proximity Mine 5425424412.318M9.9436.652%DN/A54.7D**N/A1739.9h1.8C**5C+
Tank Mine 8615091054.848A2.4725.678%DN/A84.8C-58.7C+8706h2.2C-8.7D*
NS-11P 4043964780.828C1.5522.016%C18.434%C+9D--N/A3544.1h15.4C70C+
Terminus VX-9 3533484030.864C1.5121.168%D--27.299%C++11.2D*N/A3931.2h14.2D67.1D
Eridani SX5 3403395260.644C--1.7324.708%C15.339%D7.4D*N/A2045.8h18.1D**73.1D
C-4 5253281332.466B++0.0923.425%CN/A68.3C41B*8564.8h1.5C++6.2C++
L100 Python HESH 328262347.706C5.3348.114%C+1.145%C-24D*6.1D12310.9h3.8C7.9C+
Aphelion VEX-4H 370247317.968B5.5941.357%C--6.073%A++34.8C17.3D-2927.1h46.9B+113.3B+
Supernova FPC 439243813C0.6247.407%D5.761%A*9.3D**7.5F19626h5.9C12.4C-
Lasher X2 2452403490.688C1.6921.657%D5%B+14.4D-N/A5116.7h25.4D--117.4D
Comet VM2 3462262161.046C*1.3339.498%C3.54%C7.2D3.8C+7231.5h23.2C+58.8C+
NS-61 Emissary 2302252231.009C**1.3727.567%C+14.667%C5.6D--N/A1940h17.9C64.8C
Comet VM2 3292242161.037C+1.3439.334%D4.018%C+7.1D-3.3D-6031.5h23.3B59.1C*
Orion VS54 2182121671.269C+1.1118.096%D24.528%C+13D-N/A11016.3h13.5C+74.7C+
Xiphos Anti-Personnel Phalanx Tower 2192101210M207.6242.989%AN/A350B15B**10410.6h7.8B+18B+
Spear Anti-Vehicle Phalanx Turret 327201219.571B+7.2043.143%C+1.493%D*24.8D15.6D2338.1h11.7C--27.1C
NS-44 Commissioner 2001962510.781C+1.5937.831%C*22.959%C++5.6D--N/A2335.2h4.1C+10.8C*
L105 Zephyr 298192296.621C4.2552.522%B**N/A1920U1060U16127500.1h7.3C13.9B
NS-10 Burster 3281871061.764A0.6131%C*2.674%D--4.7C-3.5C+9040.1h126.7C**408.8B+
NS-10 Burster 3051861061.755B*0.6230.979%C++3.763%D4.7C-3D7639.7h124.7B+402.5B+
Solstice VE3 173171762.25A*0.1315.542%D**18.714%C+6.5D-N/A7626.5h13.3B+85.3C+
Solstice Burst 1731681910.88C1.5021.406%D--23.214%C+13.5D-N/A5012.4h14.2C+66.4C-
Saron HRB 237152265.846C++3.4744.283%C++N/A17.9D10D2958.5h20.6C**46.6B
Sirius SX12 1531521630.933C+1.4424.492%C+24.342%B**9.9D-N/A4915.3h12.1B++49.2B+
VX6-7 1511481760.841C1.5323.745%C+23.649%B+6.2D--N/A2324h18.4D*77.7D
Parallax VX3-AE 1451431143U140.6265.101%M*95.105%A*31.8DN/A854.5h1.4B**2.1A
Blueshift VM5 139137602.283C+0.0913.099%D**23.358%B+13D*N/A6210.5h15.1C*115.4C--
Blueshift VM5 138134602.233C+0.1413.387%D**21.642%C++12.8D*N/A5810.5h15.6C*116.2D
Maelstrom Turbo Laser 2451292030.635C1.7433.464%B+4.651%A3.2D-2.8D--6640.9h234.2F700D*
Manticore SX40 1271241770.701C1.6724.729%D20.161%C+4.5D*N/A2327.4h9.2C-37.1C--
M60-G Bulldog 149118186.556B*4.1836.714%C++4.237%B*13.4D--3.5D808.8h6.9C**18.7B+
E540 Halberd-H 185117254.68C2.3060.764%B+3.419%B**19.5D*11.3D*1806h4.9B++8.1B*
Dual Photon Pods 174115205.75C+3.3744.623%D-N/A42.6D21.9B4992.7h38D**85.1D*
Frag Grenade 1151111111N/A108.6234.325%D**N/A555B20A+17930.2h2.9B*8.5C++
CAS 14-E 126108715.429C*13.0537.322%B+1.852%C++12D**2D*579h39.5C-105.7C+
Spear Anti-Vehicle Phalanx Tower 212105335B**32.6262.772%AN/A30C-30.6C*3443.5h14.6D-23.2C+
Fatestealer 1001001100U97.6265.714%M+20%C142.9SN/A960.7h2.1B++3.2A+
Aspis Anti-Aircraft Phalanx Turret 20799714.143S11.7726.442%C++N/A11C+12C*2609h113.2B**428B++
Force-Blade 103995,3120.019C+2.3632.103%C++1.01%D-0.2DN/A1551h2.9C+9C++
NS-AM7B Archer 168981570.624C**1.7565.467%B++11.225%D2C-1.5C2347.9h35.1D53.6C
VE-H Maw 10096671.433C+0.9419.605%D--23.958%C12D*N/A528h11.7C+59.6C
M40 Fury 11296910.667B++8.2936.561%C+1.042%D25.3D-4.2D--1573.8h10.5B++28.8B++
Hyena Missile Launcher 13793293.207B**0.8334.388%C*N/A12.7C-6D1017.3h27.9B*81.2B++
NS-15M2 9692681.353C+1.0219.572%D-17.391%D--17.7D-N/A805.2h12.9C+66C+
M20 Basilisk 14391204.55B*2.1741.778%C**6.593%B8.8D--5D13210.4h138.2D330.7C
Parsec VX3-A 8888422S19.6265.919%S94.318%A**14.4FN/A486.1h1.7B+2.5A++
AP30 Shredder 14585155.667C+3.2927.142%D--2.353%C++850U600U8827900.1h72.6B+267.3C*
C150 Dalton 13884223.818C1.4450.54%B**2.381%A*840U540U6891100.1h5.6D11C*
M60-A Bulldog 9282108.2C5.8242.124%C--1.22%D-13.9D--1.7D-1095.9h5.7C*13.5C++
NS-15M AE 8278761.026C-1.3522.635%D28.205%C++13.4D*N/A525.8h16.6F73.2D
Proton II PPA-H 7877117C4.6228.858%D--1.299%C-45.3D--N/A1451.7h7.8B++27.2C*
M20 Basilisk 10976116.909A*4.5331.504%D-9.211%A+9.9D--4.3D--1527.7h98.2C*311.7C+
Beamer VS3 7573980.745C+1.6325.38%C28.767%B*6.1D--N/A3811.9h7.1B++28C**
M60-A Bulldog 8373126.083C3.7142.237%CN/A11.6D--1.6D-806.3h6C++14.2C+
MAX Punch 73718140.087C+2.2938.605%C-N/A0.4C--N/A1167.5h2.3C+6.1C+
M20 Basilisk 13566322M+19.6262.084%B**7.576%A19.4D--20.3C+4363.4h258.1F--415.8D**
MANA Anti-Vehicle Turret 13262371.676C++0.7056.976%C8.065%A**620C-700C-8444500.1h13.4C+23.5C
The Little Helper 6361740.824C1.5537.852%D*13.115%D9.8D**N/A376.2h4.6C++12.2C
Nightshade 99602420.248M+2.1392.174%AN/A0.6DN/A1597.6h277T*300.5T*
Antares LC 10558262.231B0.1432.016%C+1.724%C+4.1D--3.3D*8314.2h196.9D615.2C--
Photon A2A Missile Pods 1125878.286B++5.9178.709%C+N/A29D27D5042h9.9D12.6D
M12 Kobalt 5857414.25D11.8719.156%D17.544%C+43.8D--N/A1021.3h17.4C*91C+
Spiker 5252560.929C+1.4526.073%C--23.077%C**4.9D*N/A2210.7h9.2C++35.4C+
AM7-XOXO 9052331.576B+0.8076.657%A+N/A2.9D-2.1C1817.8h35.8F*46.7F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon95962.6h
Anti-Vehicle MANA Turret103691.1h
Nano-Armor Kit476535,16951.2h
Skywall Shield Emitter02081h
AE Nano-Armor Kit267644,30356.9h
Structure Shield Module03071.2h
Repair Module05171.9h
Turret AI Module13761.6h
AE Medical Applicator12674,6386.6h
Reinforcements Module0700.2h
Nanite Revive Grenade09560.3h
Medical Applicator467179,18623.6h
Blast Wall01991.5h
Cortium Silo01320.7h
Spitfire Auto-Turret72,0512.1h
Restoration Kit92450.2h
Motion Spotter683,73238.3h
Hoplon Anti-Aircraft Phalanx Tower02300.9h
Xiphos Anti-Personnel Tower01961h
Sunderer Garage0650.6h
Rampart Wall0740.5h
Spear Anti-Vehicle Tower11761h
Welding Device04,6930.4h
Deconstruction Tool017,5652.1h
Shield Recharging Field342,3290.9h
Recon Detection Device344,32010.8h
Smoke Grenade0510h
Ammunition Package92,2941.1h
Medical Kit254781.3h
Anti-Infantry MANA Turret172311.3h
Nano-Repair Grenade09570.3h
Pain Spire1570.3h
Router0920.2h
Elysium Spawn Tube0830.4h
Glaive IPC0670.4h
IPC Targeting Dart42351.4h
Vehicle Gate11331.2h
Pillbox11020.6h
Vehicle Ammo Dispenser0670.3h
Lumifiber Rampart Wall03312.9h
Alarm Module0850.2h
WLT-Howler Mining Laser22244,10271h
Infantry Tower1850.8h

Check the help document for the dictionary if you want to learn more about words used here.


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