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Castellan Grouchy GrumpusPrime[JENK] GrumpusPrime
VS BR 65

KDR: 2.21

Score: 32.5m

Last Seen: Feb 17th, 2019 7:10 PM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Connery - Outfit Leader of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 21
Level Progress (to 66): 74%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Skyguard L100 Python HEAT Serpent VE92 XM98 V10 Phaseshift VX-S Parallax VX3 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $509,157 MLG Score: 407
Fun Score: N/A
Cheeseburgers Flipped: 1456TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.042%20.025%4611910034,7340.888181.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.356%0.383C**-0.097C+-2.598F*HEAD ++ (~8.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.17C++14.3-0.001C+47.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.693%2.296%170210206974992791.39679249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.561%-0.305C0.627B+-1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.3-0.043C+55.6-0.095C+104.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.106%2.014%680510175,06583734136.05137148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.938%-0.859D---0.37C-1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162-3.207T-52-3.162T-110

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.552%3.284%177910138836016551.46678135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.556%-0.163C-0.274C0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.80.151C++34.80.122C+66

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.581%86.369%177510175,4584654711.7125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.835%3.024M++1.27A0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+20.374C**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.604%15.115%17711021741469171.5766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.014C+0.121C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.144C++4.70.032C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 21
32.5m793.7%214 (12.8k)202 (12.1k)2.2086627,58412,4892.9019965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022142616.727%24.88%41612:497

7% Combat Medic50% Engineer27% Infiltrator6% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 6:58 AMFeb 14th, 2018 5:41 AMFeb 17th, 2019 4:11 PM (12h) (PST)Feb 17th, 2019 5:49 PM (11h) (PST)Feb 17th, 2019 3:10 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
374703040.1720.0780.0431.7040.043407

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4374,22218,2151053102312,125

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2678.7h/111.6d 8,659 6,863 13,708 273.9k 4,063 6,317 6,916 60.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,170
Deaths:1,592
KDR:0.735
Accuracy:21.851% C
HSR:17.094% C--
Thanatos VE70
C*
Kills:741
Deaths:873
KDR:0.849
Accuracy:41.604% C*
HSR:15.115% C+
Pulsar C
C+
Kills:646
Deaths:589
KDR:1.097
Accuracy:23.342% C+
HSR:20.588% C-
Solstice VE3
C+
Kills:171
Deaths:76
KDR:2.250
Accuracy:15.542% D**
HSR:18.714% C+
Solstice Burst
C+
Kills:168
Deaths:191
KDR:0.880
Accuracy:21.406% D--
HSR:23.214% C+
VX6-7
B+
Kills:148
Deaths:176
KDR:0.841
Accuracy:23.745% C+
HSR:23.649% B+
Kills:3,044
Deaths (as Engineer):3,497
Deaths (to Engineers):3,353
KDR:0.87046
Kill Difference:453
Playtime:1,351.348 hours
Usage:50%
Score:18.398m
Score/min:227
Accuracy (listed only):24.582%
HSR (listed only):19.729%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:238
Deaths:347
KDR:0.686
Accuracy:21.801% C--
HSR:5.042% B+
Orion VS54
C+
Kills:212
Deaths:167
KDR:1.269
Accuracy:18.096% C--
HSR:24.528% C+
VE-H Maw
C+
Kills:83
Deaths:61
KDR:1.361
Accuracy:18.705% D*
HSR:26.506% C+
NS-15M2
D
Kills:81
Deaths:56
KDR:1.446
Accuracy:20.266% D
HSR:18.519% D-
NS-15M AE
C++
Kills:78
Deaths:76
KDR:1.026
Accuracy:22.635% D
HSR:28.205% C++
Kills:692
Deaths (as Heavy Assault):707
Deaths (to Heavy Assaults):3,139
KDR:0.97878
Kill Difference:15
Playtime:81.485 hours
Usage:3%
Score:0.942m
Score/min:193
Accuracy (listed only):20.301%
HSR (listed only):20.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
M**
Kills:1,161
Deaths:46
KDR:25.239
Accuracy:61.781% M**
HSR:91.042% A++
V10
A*
Kills:1,161
Deaths:91
KDR:12.758
Accuracy:55.217% A*
HSR:88.889% A
Phaseshift VX-S
A*
Kills:1,160
Deaths:50
KDR:23.200
Accuracy:52.662% A*
HSR:92.069% A
Parallax VX3
M
Kills:1,155
Deaths:159
KDR:7.264
Accuracy:57.754% M
HSR:91.862% A++
VA39 Spectre
M*
Kills:821
Deaths:73
KDR:11.247
Accuracy:53.587% M*
HSR:60.414% A++
Eridani SX5
C
Kills:339
Deaths:526
KDR:0.644
Accuracy:24.708% C
HSR:15.339% D
NS-61 Emissary
C+
Kills:218
Deaths:214
KDR:1.019
Accuracy:28.057% C+
HSR:15.138% C
NS-44 Commissioner
C*
Kills:196
Deaths:251
KDR:0.781
Accuracy:37.831% C*
HSR:22.959% C++
Sirius SX12
B**
Kills:152
Deaths:163
KDR:0.933
Accuracy:24.492% C+
HSR:24.342% B**
Manticore SX40
C
Kills:124
Deaths:175
KDR:0.709
Accuracy:24.739% D
HSR:20.161% C
NS-AM7B Archer
B*
Kills:98
Deaths:157
KDR:0.624
Accuracy:65.473% B*
HSR:11.225% D
Beamer VS3
B*
Kills:73
Deaths:98
KDR:0.745
Accuracy:25.380% C
HSR:28.767% B*
Spiker
C**
Kills:52
Deaths:56
KDR:0.929
Accuracy:26.073% C--
HSR:23.077% C**
Kills:6,710
Deaths (as Infiltrator):2,059
Deaths (to Infiltrators):1,644
KDR:3.25886
Kill Difference:4,651
Playtime:724.248 hours
Usage:27%
Score:5.442m
Score/min:125
Accuracy (listed only):41.366%
HSR (listed only):45.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,170
Deaths:1,592
KDR:0.735
Accuracy:21.851% C
HSR:17.094% C--
Thanatos VE70
C*
Kills:741
Deaths:873
KDR:0.849
Accuracy:41.604% C*
HSR:15.115% C+
Pulsar C
C+
Kills:646
Deaths:589
KDR:1.097
Accuracy:23.342% C+
HSR:20.588% C-
Eridani SX5
C
Kills:339
Deaths:526
KDR:0.644
Accuracy:24.708% C
HSR:15.339% D
Solstice VE3
C+
Kills:171
Deaths:76
KDR:2.250
Accuracy:15.542% D**
HSR:18.714% C+
Solstice Burst
C+
Kills:168
Deaths:191
KDR:0.880
Accuracy:21.406% D--
HSR:23.214% C+
Sirius SX12
B**
Kills:152
Deaths:163
KDR:0.933
Accuracy:24.492% C+
HSR:24.342% B**
VX6-7
B+
Kills:148
Deaths:176
KDR:0.841
Accuracy:23.745% C+
HSR:23.649% B+
Kills:3,535
Deaths (as Light Assault):4,186
Deaths (to Light Assaults):2,085
KDR:0.84448
Kill Difference:651
Playtime:164.228 hours
Usage:6%
Score:1.593m
Score/min:162
Accuracy (listed only):24.586%
HSR (listed only):19.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C*
Kills:741
Deaths:873
KDR:0.849
Accuracy:41.604% C*
HSR:15.115% C+
NS-11P
C
Kills:377
Deaths:448
KDR:0.842
Accuracy:21.700% C
HSR:17.772% C
Terminus VX-9
C++
Kills:348
Deaths:403
KDR:0.864
Accuracy:21.168% D--
HSR:27.299% C++
Eridani SX5
C
Kills:339
Deaths:526
KDR:0.644
Accuracy:24.708% C
HSR:15.339% D
Sirius SX12
B**
Kills:152
Deaths:163
KDR:0.933
Accuracy:24.492% C+
HSR:24.342% B**
Kills:1,957
Deaths (as Combat Medic):2,413
Deaths (to Combat Medics):1,056
KDR:0.81102
Kill Difference:456
Playtime:176.242 hours
Usage:7%
Score:3.618m
Score/min:342
Accuracy (listed only):26.734%
HSR (listed only):19.973%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:957
Deaths:410
KDR:2.334
Accuracy:14.376% C-
HSR:17.555% C
Cosmos VM3
D
Kills:942
Deaths:410
KDR:2.298
Accuracy:13.854% D
HSR:16.667% D
Comet VM2
C
Kills:226
Deaths:216
KDR:1.046
Accuracy:39.502% C
HSR:3.540% C
Comet VM2
C+
Kills:224
Deaths:216
KDR:1.037
Accuracy:39.338% D
HSR:4.018% C+
NS-10 Burster
C++
Kills:172
Deaths:102
KDR:1.686
Accuracy:30.107% C++
HSR:2.907% D--
NS-10 Burster
C+
Kills:171
Deaths:102
KDR:1.676
Accuracy:30.080% C+
HSR:4.094% D
Blueshift VM5
B
Kills:136
Deaths:60
KDR:2.267
Accuracy:13.069% D*
HSR:22.794% B
Blueshift VM5
C++
Kills:133
Deaths:60
KDR:2.217
Accuracy:13.379% D*
HSR:21.805% C++
Kills:2,961
Deaths (as MAX Suit):788
Deaths (to MAX Suits):623
KDR:3.75761
Kill Difference:2,173
Playtime:182.342 hours
Usage:7%
Score:2.486m
Score/min:227
Accuracy (listed only):24.213%
HSR (listed only):11.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:568
V. Kills:49 N/A
Deaths:112
KDR:5.071
Accuracy:40.501% C+
KPH:16.400 D-
VKPH:1.400 D-
Maelstrom Turbo Laser
B
Kills:129
V. Kills:116 110%
Deaths:203
KDR:0.635
Accuracy:33.257% B
KPH:3.200 D--
VKPH:2.900 D--
Dual Photon Pods
B
Kills:111
V. Kills:58 188%
Deaths:20
KDR:5.550
Accuracy:44.469% D-
KPH:41.800 D
VKPH:21.800 B
Photon A2A Missile Pods
C--
Kills:56
V. Kills:53 104%
Deaths:7
KDR:8
Accuracy:78.448% C
KPH:28.100 D
VKPH:26.600 C--
Antares LC
C+
Kills:55
V. Kills:45 120%
Deaths:25
KDR:2.200
Accuracy:32.091% C+
KPH:4 D--
VKPH:3.300 D*
Kills:919 (752 + 0)
Deaths:367
KDR:2.504
VKDR:0.875
Vehicle Kills:321
Kill Difference:552
Playtime:93.467 hours
Usage:3%
Score:0.488m
Score/min:87
Piloting Accuracy:32.091%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:188
V. Kills:105 177%
Deaths:29
KDR:6.483
Accuracy:52.441% B**
KPH:676,800 U
VKPH:378,000 U
AP30 Shredder
U
Kills:85
V. Kills:60 139%
Deaths:15
KDR:5.667
Accuracy:27.142% D--
KPH:306,000 U
VKPH:216,000 U
C150 Dalton
U
Kills:83
V. Kills:54 151%
Deaths:22
KDR:3.773
Accuracy:50.651% A
KPH:298,800 U
VKPH:194,400 U
Kills:356 (0 + 356)
Deaths:66
KDR:5.394
VKDR:3.318
Vehicle Kills:219
Kill Difference:290
Playtime:0.001 hours
Usage:0%
Score:0.313m
Score/min:4,691,790
Piloting Accuracy:N/A%
Gunner Accuracy:50.651%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:2,237
V. Kills:1,688 132%
Deaths:276
KDR:8.105
Accuracy:30.891% C*
KPH:10 D
VKPH:7.600 C--
L100 Python HEAT
C++
Kills:1,567
V. Kills:680 230%
Deaths:113
KDR:13.867
Accuracy:60.478% B*
KPH:27.800 C+
VKPH:12.100 C++
L100 Python AP
D-
Kills:756
V. Kills:773 98%
Deaths:120
KDR:6.300
Accuracy:59.066% C**
KPH:12.700 D**
VKPH:13 D-
L100 Python HESH
D
Kills:262
V. Kills:66 391%
Deaths:34
KDR:7.706
Accuracy:48.114% C+
KPH:24 D*
VKPH:6.100 D
Kills:4,822 (4,822 + 0)
Deaths:543
KDR:8.880
VKDR:5.906
Vehicle Kills:3,207
Kill Difference:4,279
Playtime:349.456 hours
Usage:13%
Score:2.850m
Score/min:136
Driving Accuracy:48.114%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:243
V. Kills:196 123%
Deaths:81
KDR:3
Accuracy:47.407% D
KPH:9.300 D**
VKPH:7.500 F
Saron HRB
C++
Kills:152
V. Kills:85 177%
Deaths:26
KDR:5.846
Accuracy:44.283% C++
KPH:17.800 D
VKPH:10 D
Kills:395 (243 + 152)
Deaths:107
KDR:3.692
VKDR:2.626
Vehicle Kills:281
Kill Difference:288
Playtime:34.513 hours
Usage:1%
Score:0.441m
Score/min:213
Driving Accuracy:47.407%
Gunner Accuracy:44.283%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:114
V. Kills:68 165%
Deaths:23
KDR:4.957
Accuracy:61.294% B+
KPH:19.600 D*
VKPH:11.700 D*
Aphelion VEX-4H
D
Kills:111
V. Kills:71 154%
Deaths:25
KDR:4.440
Accuracy:39.136% D
KPH:24.700 D-
VKPH:15.800 D--
Proton II PPA-H
D-
Kills:77
V. Kills:1 N/A
Deaths:11
KDR:7
Accuracy:28.858% D--
KPH:46.200 D-
VKPH:0.600 F
Kills:302 (0 + 302)
Deaths:59
KDR:5.119
VKDR:2.373
Vehicle Kills:140
Kill Difference:243
Playtime:11.978 hours
Usage:0%
Score:0.166m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:28.858%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:118
V. Kills:31 369%
Deaths:18
KDR:6.556
Accuracy:36.714% C*
KPH:13.400 D--
VKPH:3.500 D
M40 Fury
C+
Kills:96
V. Kills:16 N/A
Deaths:9
KDR:10.667
Accuracy:36.561% C+
KPH:25.100 D
VKPH:4.200 D--
M20 Basilisk
D
Kills:82
V. Kills:52 155%
Deaths:20
KDR:4.100
Accuracy:40.283% C++
KPH:8.200 D--
VKPH:5.200 D
M20 Basilisk
D-
Kills:76
V. Kills:33 224%
Deaths:11
KDR:6.909
Accuracy:30.397% D-
KPH:10 D--
VKPH:4.300 D--
Kills:372 (0 + 372)
Deaths:58
KDR:6.414
VKDR:2.276
Vehicle Kills:132
Kill Difference:314
Playtime:30.211 hours
Usage:1%
Score:0.224m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:30.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D*
Kills:96
V. Kills:15 N/A
Deaths:5
KDR:19.200
Accuracy:37.289% B+
KPH:13.300 D*
VKPH:2.100 D*
Kills:96 (0 + 96)
Deaths:5
KDR:19.200
VKDR:3
Vehicle Kills:15
Kill Difference:91
Playtime:7.240 hours
Usage:0%
Score:0.027m
Score/min:63
Piloting Accuracy:N/A%
Gunner Accuracy:37.289%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 3,9252,2372768.105M5.9030.891%C*1.118%D10D7.6C--126222.6h108.2B+350.4B+
L100 Python HEAT 2,2471,56711313.867A**11.6660.478%B*N/A27.8C+12.1C++14956.4h7C11.5C**
Serpent VE92 1,1881,1701,5920.735C1.4721.851%C17.094%C--6.1D--N/A20193h14.3C+65.4C+
XM98 1,1691,1614625.239U23.0361.781%M**91.042%A++18.2CN/A5263.8h1.5A+2.5A+
V10 1,1691,1619112.758M**10.5555.217%A*88.889%A15.2D-N/A4976.3h1.7B**3.1B**
Phaseshift VX-S 1,1691,1605023.2S20.9952.662%A*92.069%A18.1C--N/A6064h1.8B*3.4B**
Parallax VX3 1,1611,1551597.264A5.0657.754%M91.862%A++14.6D-N/A5179.1h1.6B**2.8A
Cosmos VM3 9659574102.334B0.1314.376%C-17.555%C11.7D*N/A3881.5h11.9B*82.6C++
Cosmos VM3 9559424102.298C*0.0913.854%D16.667%D11.6D**N/A3781.1h11.9B++85.7C*
VA39 Spectre 8378217311.247S9.0453.587%M*60.414%A++13.2C--N/A5062.4h4B**7.4A
L100 Python AP 1,5297561206.3B+4.0959.066%C**5.952%A++12.7D**13D-16359.6h10.5D**17.7D-
Thanatos VE70 7577418730.849C+1.3641.604%C*15.115%C+8.4D--N/A3688.2h4.7C*11.3B
Pulsar C 6726465891.097C+1.1123.342%C+20.588%C-7.1D-N/A2491.4h13.7C58.6C+
Light PPA 6175681125.071C*2.8640.501%C+1.761%B*16.4D-1.4D-6234.7h15.8C+39C++
Proximity Mine 5275274312.256M10.0536.816%DN/A54.3D**N/A1719.7h1.8B5C+
Tank Mine 8104761024.667B**2.4624.928%DN/A85C59.6C+8855.6h2.2C8.7D*
Blackheart 4904652461.89B*0.3268.009%A++74.409%M4.7D--N/A19100h4.4C+6.5B
NS-11P 3843774480.842C1.3721.7%C17.772%C9.2D--N/A3640.9h14.5C+66.7C++
Terminus VX-9 3533484030.864C1.3421.168%D--27.299%C++11.2D*N/A3931.2h14.2D67.1D
Eridani SX5 3403395260.644C-1.5624.708%C15.339%D7.4D--N/A2045.8h18.1D*73.1D
C-4 5103161322.394B++0.1923.352%CN/A65.8C40.4B*8394.8h1.5C++6.3C++
L100 Python HESH 328262347.706C5.5048.114%C+1.145%C-24D*6.1D12010.9h3.8C+7.9C+
Supernova FPC 439243813C0.7947.407%D5.761%A*9.3D**7.5F18826h5.9C+12.4C
Lasher X2 2432383470.686C1.5221.801%C--5.042%B+14.4DN/A5116.5h25D--114.7C-
Comet VM2 3462262161.046C*1.1639.502%C3.54%C7.3D3.9C+7231.1h23.2C+58.6C+
Comet VM2 3292242161.037C++1.1739.338%D4.018%C+7.2D3.4D-6031.1h23.2B+58.9C*
NS-61 Emissary 2222182141.019B1.1928.057%C+15.138%C5.7D--N/A2038h17.7C63.1C+
Orion VS54 2182121671.269C+0.9418.096%C--24.528%C+13D-N/A10816.3h13.5C+74.7C+
Xiphos Anti-Personnel Phalanx Tower 2192101210M+207.7942.989%AN/A350B15B**10350.6h7.8B+18B+
Spear Anti-Vehicle Phalanx Turret 322198209.9B+7.6943.081%C+1.515%D*24.4D15.3D2268.1h11.8D27.4C
NS-44 Commissioner 2001962510.781C+1.4337.831%C*22.959%C++5.6D--N/A2335.2h4.1C+10.8C*
L105 Zephyr 293188296.483C4.2752.441%B**N/A1880U1050U15909900.1h7.3C13.9B+
NS-10 Burster 3041721021.686A0.5230.107%C++2.907%D--4.6C3.5C+8937.7h123.6B+410.6B+
NS-10 Burster 2811711021.676B*0.5330.08%C+4.094%D4.6C2.9D7537.3h121.7B++404.5B+
Solstice VE3 173171762.25A*0.0415.542%D**18.714%C+6.5DN/A7526.3h13.3B+85.3C+
Solstice Burst 1731681910.88C1.3321.406%D--23.214%C+13.5D-N/A5012.4h14.2C+66.4C
Sirius SX12 1531521630.933C+1.2824.492%C+24.342%B**9.9D-N/A4915.3h12.1B++49.2B+
Saron HRB 237152265.846C*3.6444.283%C++N/A17.9D10D2888.5h20.6B46.6B+
VX6-7 1511481760.841C1.3723.745%C+23.649%B+6.2D--N/A2224h18.4D*77.7C--
Blueshift VM5 138136602.267C+0.0613.069%D*22.794%B13.1D*N/A6210.4h15B114.5C-
Blueshift VM5 136133602.217C+0.0113.379%D*21.805%C++12.8D*N/A5910.4h15.4C**115.3C-
Maelstrom Turbo Laser 2451292030.635C1.5733.257%B4.651%A3.2D--2.9D--6540.4h231D**694.6D--
Manticore SX40 1271241750.709C1.5024.739%D20.161%C4.5D--N/A2327.4h9.2C37C--
M60-G Bulldog 149118186.556B*4.3536.714%C*4.237%B*13.4D--3.5D808.8h6.9B18.7B+
E540 Halberd-H 182114234.957C2.7561.294%B+3.509%B**19.7D*11.7D*1815.8h4.9B++8B*
Aphelion VEX-4H 182111254.44C+2.2339.136%D4.505%B*24.7D-15.8D--3294.5h64.4C+164.6C
Dual Photon Pods 169111205.55C+3.3444.469%D-N/A41.1D21.5C**4862.7h37.8D**85D*
Frag Grenade 1141101110N/A107.7934.118%D**N/A550C**20A+17800.2h2.9B*8.5C++
Spear Anti-Vehicle Phalanx Tower 212105335B**32.7962.834%AN/A30C-30.6C*3453.5h14.6D23.2C+
Aspis Anti-Aircraft Phalanx Turret 20799714.143S11.9325.906%C++N/A11C++12C*2589h109.4B**422.2B++
Force-Blade 103995,3120.019C+2.1932.103%C*1.01%D-0.2C--N/A1550.4h2.9C+9C**
NS-AM7B Archer 168981570.624B++1.5865.473%B*11.225%D2.1C--1.5C2347.8h35.1C--53.6C+
CAS 14-E 11196519.2B+16.9937.289%B+2.083%B+13.3D*2.1D*637.2h41.1D110.3C+
M40 Fury 11296910.667B*8.4636.561%C+1.042%D25.3D4.2D--1573.8h10.5B+28.8B++
Hyena Missile Launcher 13692283.286A+1.0834.763%C*N/A13.3C6.4D1066.9h27.1B*78B*
AP30 Shredder 14585155.667C++3.4627.142%D--2.353%C*850U600U8653000.1h72.6B++267.3C**
C150 Dalton 13783223.773C1.5650.651%A2.41%A*830U540U6715700.1h5.6D11.1C**
VE-H Maw 8683611.361C+0.8518.705%D*26.506%C+12.6D*N/A586.6h11.1C+59.5C
M60-A Bulldog 9282108.2C5.9942.072%C-1.22%D-13.9D-1.7D1095.9h5.7C*13.5C++
M20 Basilisk 13482204.1B+1.8940.283%C++7.317%B+8.2D--5.2D12710h134.6D334.1C
NS-15M2 8481561.446C+0.7620.266%D18.519%D-19.3D-N/A864.2h13C+64C+
NS-15M AE 8278761.026C-1.1822.635%D28.205%C++13.4D*N/A525.8h16.6F73.2D
Proton II PPA-H 7877117C4.7928.858%D--1.299%C-45.3D--N/A1401.7h7.8B++27.2C*
M20 Basilisk 10976116.909A*4.7030.397%D-9.211%A+10D--4.3D--1537.6h91.7C**301.5C+
Beamer VS3 7573980.745C+1.4625.38%C28.767%B*6.1D--N/A3811.9h7.1B++28C*
M60-A Bulldog 8373126.083C3.8741.881%CN/A11.6D--1.6D816.3h5.8C*13.8C++
MAX Punch 72708100.086C+2.1238.498%C--N/A0.4CN/A1164.4h2.3C+6.1C+
M20 Basilisk 13163321M+18.7961.862%B**7.937%A+18.5D--20C+4233.4h267.3F--432.1D**
MANA Anti-Vehicle Turret 13262371.676D0.5356.976%C--8.065%M**620D-700D8382700.1h13.4C++23.5C+
Photon A2A Missile Pods 1095678B*5.7978.448%CN/A28D26.5C--4832h9.8C-12.4D
Antares LC 10055252.2C**0.0132.091%C+1.818%C+4D--3.3D*8013.8h199.8D622.7C--
Spiker 5252560.929C+1.2826.073%C--23.077%C**4.9D--N/A2210.7h9.2C++35.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit72410.2h
Motion Spotter643,13433.4h
Nano-Armor Kit474527,62550.4h
Spawn Beacon95612.5h
Anti-Vehicle MANA Turret103691.1h
Turret AI Module13681.6h
Repair Module04991.9h
Skywall Shield Emitter01981h
Structure Shield Module02991.2h
Cortium Silo01250.7h
AE Nano-Armor Kit247581,03451.9h
Reinforcements Module0690.2h
Blast Wall01951.5h
Nanite Revive Grenade09260.3h
Medical Applicator467179,18623.6h
AE Medical Applicator12471,4186.2h
Deconstruction Tool017,5652.1h
Welding Device01,7450.2h
Spear Anti-Vehicle Tower11731h
Spitfire Auto-Turret61,7241.8h
Sunderer Garage0590.5h
Rampart Wall0740.5h
Xiphos Anti-Personnel Tower01900.9h
Hoplon Anti-Aircraft Phalanx Tower02240.9h
Ammunition Package92,0331h
Shield Recharging Field332,2230.8h
Medical Kit244431.2h
Anti-Infantry MANA Turret172311.3h
Alarm Module0760.2h
Glaive IPC0660.4h
Vehicle Ammo Dispenser0650.3h
Vehicle Gate11201.1h
Pillbox11010.6h
Elysium Spawn Tube0770.4h
Lumifiber Rampart Wall03312.9h
Infantry Tower1850.8h
WLT-Howler Mining Laser17244,10259.6h
Router0540.2h
Nano-Repair Grenade06520.2h
IPC Targeting Dart42351.4h
Smoke Grenade0510h
Recon Detection Device344,29710.8h

Check the help document for the dictionary if you want to learn more about words used here.


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