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Legate Grouchy GrumpusPrime[JENK] GrumpusPrime
VS BR 72

KDR: 2.28

Score: 33.4m

Last Seen: Apr 20th, 2019 4:16 AM
- OFFLINE - 14.7 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Connery - Outfit Leader of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 17
Level Progress (to 73): 35%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Skyguard L100 Python HEAT Serpent VE92 XM98 V10 Phaseshift VX-S Parallax VX3 VA39 Spectre
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 1462TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.074%19.929%4601910164,7770.8856141.398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.344%0.385C**-0.121C+-2.53F*HEAD ++ (~8.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.17C++14.3-0.002C+47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.086%2.238%175210337155022811.4243254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.779%-0.247C0.607B+-1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.10.007C+55.8-0.06C+103.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.535%1.861%753510305,64185336836.61313153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.811%-0.816D--0.475D1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158-3.085T-51.4-3.098T-106.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.93%3.266%177910268886136561.44861135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.432%-0.115C+-0.284C0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.70.144C++35.50.103C+66.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.053%85.54%177510305,7404734912.1353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.719%3.155M++1.221B**-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+2.10.349C**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.564%15.115%17711034741474171.56329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.011C+0.111C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.144C++4.70.033C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 17
33.4m794.2%211 (12.7k)199 (11.9k)2.2840828,88912,6483.0041972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035149417.282%24.663%42613:207

6% Combat Medic50% Engineer28% Infiltrator6% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 6:58 AMFeb 14th, 2018 5:41 AMApr 20th, 2019 1:41 PM (1d) (PST)Apr 20th, 2019 2:12 AM (2d) (PST)Apr 20th, 2019 12:16 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
381683130.1720.0750.0421.7060.043423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8824,06018,8221053102311,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2804.8h/116.9d 9,108 7,125 14,199 287k 4,175 6,531 7,251 64.2m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,175
Deaths:1,592
KDR:0.738
Accuracy:21.897% C
HSR:17.106% C--
Thanatos VE70
C*
Kills:741
Deaths:873
KDR:0.849
Accuracy:41.564% C*
HSR:15.115% C+
Pulsar C
C+
Kills:660
Deaths:596
KDR:1.107
Accuracy:23.432% C+
HSR:20.303% C-
Solstice VE3
C+
Kills:171
Deaths:76
KDR:2.250
Accuracy:15.542% D**
HSR:18.714% C+
Solstice Burst
C+
Kills:168
Deaths:191
KDR:0.880
Accuracy:21.406% D--
HSR:23.214% C+
VX6-7
B+
Kills:148
Deaths:176
KDR:0.841
Accuracy:23.745% C+
HSR:23.649% B+
Kills:3,063
Deaths (as Engineer):3,504
Deaths (to Engineers):3,395
KDR:0.87414
Kill Difference:441
Playtime:1,402.152 hours
Usage:50%
Score:19.003m
Score/min:226
Accuracy (listed only):24.598%
HSR (listed only):19.683%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:240
Deaths:349
KDR:0.688
Accuracy:21.808% C--
HSR:5% B+
Orion VS54
C+
Kills:212
Deaths:167
KDR:1.269
Accuracy:18.096% C--
HSR:24.528% C+
VE-H Maw
C+
Kills:93
Deaths:65
KDR:1.431
Accuracy:19.333% D*
HSR:24.731% C+
NS-15M2
D
Kills:81
Deaths:56
KDR:1.446
Accuracy:20.266% D
HSR:18.519% D-
NS-15M AE
C++
Kills:78
Deaths:76
KDR:1.026
Accuracy:22.635% D
HSR:28.205% C++
Kills:704
Deaths (as Heavy Assault):713
Deaths (to Heavy Assaults):3,166
KDR:0.98738
Kill Difference:9
Playtime:82.343 hours
Usage:3%
Score:0.953m
Score/min:193
Accuracy (listed only):20.427%
HSR (listed only):20.197%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
M**
Kills:1,161
Deaths:46
KDR:25.239
Accuracy:61.781% M**
HSR:91.042% A++
V10
A*
Kills:1,161
Deaths:91
KDR:12.758
Accuracy:55.217% A*
HSR:88.889% A
Phaseshift VX-S
A*
Kills:1,160
Deaths:50
KDR:23.200
Accuracy:52.662% A*
HSR:92.069% A
Parallax VX3
M+
Kills:1,155
Deaths:159
KDR:7.264
Accuracy:57.754% M+
HSR:91.862% A++
VA39 Spectre
M**
Kills:1,103
Deaths:82
KDR:13.451
Accuracy:55.305% M**
HSR:62.738% A*
Eridani SX5
C
Kills:339
Deaths:526
KDR:0.644
Accuracy:24.708% C
HSR:15.339% D
NS-61 Emissary
C+
Kills:221
Deaths:219
KDR:1.009
Accuracy:28.074% C+
HSR:14.932% C
NS-44 Commissioner
C++
Kills:196
Deaths:251
KDR:0.781
Accuracy:37.831% C++
HSR:22.959% C++
Sirius SX12
B**
Kills:152
Deaths:163
KDR:0.933
Accuracy:24.492% C+
HSR:24.342% B**
Manticore SX40
C+
Kills:124
Deaths:177
KDR:0.701
Accuracy:24.729% D
HSR:20.161% C+
NS-AM7B Archer
B+
Kills:98
Deaths:157
KDR:0.624
Accuracy:65.467% B+
HSR:11.225% D
Beamer VS3
B*
Kills:73
Deaths:98
KDR:0.745
Accuracy:25.380% C
HSR:28.767% B*
Spiker
B
Kills:52
Deaths:56
KDR:0.929
Accuracy:26.073% C--
HSR:23.077% B
Kills:6,995
Deaths (as Infiltrator):2,075
Deaths (to Infiltrators):1,670
KDR:3.37108
Kill Difference:4,920
Playtime:791.305 hours
Usage:28%
Score:5.743m
Score/min:121
Accuracy (listed only):41.498%
HSR (listed only):45.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,175
Deaths:1,592
KDR:0.738
Accuracy:21.897% C
HSR:17.106% C--
Thanatos VE70
C*
Kills:741
Deaths:873
KDR:0.849
Accuracy:41.564% C*
HSR:15.115% C+
Pulsar C
C+
Kills:660
Deaths:596
KDR:1.107
Accuracy:23.432% C+
HSR:20.303% C-
Eridani SX5
C
Kills:339
Deaths:526
KDR:0.644
Accuracy:24.708% C
HSR:15.339% D
Solstice VE3
C+
Kills:171
Deaths:76
KDR:2.250
Accuracy:15.542% D**
HSR:18.714% C+
Solstice Burst
C+
Kills:168
Deaths:191
KDR:0.880
Accuracy:21.406% D--
HSR:23.214% C+
Sirius SX12
B**
Kills:152
Deaths:163
KDR:0.933
Accuracy:24.492% C+
HSR:24.342% B**
VX6-7
B+
Kills:148
Deaths:176
KDR:0.841
Accuracy:23.745% C+
HSR:23.649% B+
Kills:3,554
Deaths (as Light Assault):4,193
Deaths (to Light Assaults):2,107
KDR:0.8476
Kill Difference:639
Playtime:166.009 hours
Usage:6%
Score:1.600m
Score/min:161
Accuracy (listed only):24.598%
HSR (listed only):19.723%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C*
Kills:741
Deaths:873
KDR:0.849
Accuracy:41.564% C*
HSR:15.115% C+
NS-11P
C
Kills:388
Deaths:464
KDR:0.836
Accuracy:21.778% C
HSR:17.526% C
Terminus VX-9
C++
Kills:348
Deaths:403
KDR:0.864
Accuracy:21.168% D-
HSR:27.299% C++
Eridani SX5
C
Kills:339
Deaths:526
KDR:0.644
Accuracy:24.708% C
HSR:15.339% D
Sirius SX12
B**
Kills:152
Deaths:163
KDR:0.933
Accuracy:24.492% C+
HSR:24.342% B**
Kills:1,968
Deaths (as Combat Medic):2,429
Deaths (to Combat Medics):1,065
KDR:0.81021
Kill Difference:461
Playtime:178.738 hours
Usage:6%
Score:3.644m
Score/min:340
Accuracy (listed only):26.742%
HSR (listed only):19.924%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:957
Deaths:410
KDR:2.334
Accuracy:14.376% C-
HSR:17.555% C
Cosmos VM3
D
Kills:942
Deaths:410
KDR:2.298
Accuracy:13.854% D
HSR:16.667% D
Comet VM2
C
Kills:226
Deaths:216
KDR:1.046
Accuracy:39.502% C
HSR:3.540% C
Comet VM2
C+
Kills:224
Deaths:216
KDR:1.037
Accuracy:39.338% D
HSR:4.018% C+
NS-10 Burster
C*
Kills:177
Deaths:103
KDR:1.718
Accuracy:30.405% C*
HSR:2.825% D--
NS-10 Burster
C++
Kills:176
Deaths:103
KDR:1.709
Accuracy:30.402% C++
HSR:3.977% D
Blueshift VM5
B
Kills:136
Deaths:60
KDR:2.267
Accuracy:13.040% D*
HSR:22.794% B
Blueshift VM5
C++
Kills:133
Deaths:60
KDR:2.217
Accuracy:13.349% D*
HSR:21.805% C++
Kills:2,971
Deaths (as MAX Suit):789
Deaths (to MAX Suits):623
KDR:3.76553
Kill Difference:2,182
Playtime:183.051 hours
Usage:7%
Score:2.498m
Score/min:227
Accuracy (listed only):24.283%
HSR (listed only):11.648%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:586
V. Kills:50 N/A
Deaths:117
KDR:5.009
Accuracy:41.326% C++
KPH:15.800 D--
VKPH:1.400 D-
Maelstrom Turbo Laser
B+
Kills:129
V. Kills:116 110%
Deaths:203
KDR:0.635
Accuracy:33.464% B+
KPH:3.200 D-
VKPH:2.800 D--
Dual Photon Pods
C**
Kills:113
V. Kills:59 188%
Deaths:20
KDR:5.650
Accuracy:44.583% D-
KPH:41.800 D
VKPH:21.800 C**
Photon A2A Missile Pods
D
Kills:56
V. Kills:53 104%
Deaths:7
KDR:8
Accuracy:78.612% C
KPH:28.100 D
VKPH:26.600 D
Antares LC
C++
Kills:55
V. Kills:45 120%
Deaths:25
KDR:2.200
Accuracy:32.211% C++
KPH:4 D--
VKPH:3.200 D*
Kills:939 (770 + 0)
Deaths:372
KDR:2.524
VKDR:0.868
Vehicle Kills:323
Kill Difference:567
Playtime:96.481 hours
Usage:3%
Score:0.500m
Score/min:86
Piloting Accuracy:32.211%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:188
V. Kills:105 177%
Deaths:29
KDR:6.483
Accuracy:52.441% B**
KPH:676,800 U
VKPH:378,000 U
AP30 Shredder
U
Kills:85
V. Kills:60 139%
Deaths:15
KDR:5.667
Accuracy:27.142% D--
KPH:306,000 U
VKPH:216,000 U
C150 Dalton
U
Kills:84
V. Kills:54 153%
Deaths:22
KDR:3.818
Accuracy:50.540% A
KPH:302,400 U
VKPH:194,400 U
Kills:357 (0 + 357)
Deaths:66
KDR:5.409
VKDR:3.318
Vehicle Kills:219
Kill Difference:291
Playtime:0.001 hours
Usage:0%
Score:0.316m
Score/min:4,745,565
Piloting Accuracy:N/A%
Gunner Accuracy:50.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:2,606
V. Kills:1,871 139%
Deaths:294
KDR:8.864
Accuracy:31.369% B
KPH:10.700 C--
VKPH:7.700 C--
L100 Python HEAT
C++
Kills:1,774
V. Kills:767 231%
Deaths:121
KDR:14.661
Accuracy:60.184% B*
KPH:27.800 C+
VKPH:12 C++
L100 Python AP
D-
Kills:756
V. Kills:773 98%
Deaths:120
KDR:6.300
Accuracy:59.066% C**
KPH:12.700 D**
VKPH:13 D-
L100 Python HESH
D
Kills:262
V. Kills:66 391%
Deaths:34
KDR:7.706
Accuracy:48.114% C+
KPH:24 D*
VKPH:6.100 D
Kills:5,398 (5,398 + 0)
Deaths:569
KDR:9.487
VKDR:6.111
Vehicle Kills:3,477
Kill Difference:4,829
Playtime:377.931 hours
Usage:13%
Score:3.091m
Score/min:136
Driving Accuracy:48.114%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:243
V. Kills:196 123%
Deaths:81
KDR:3
Accuracy:47.407% D
KPH:9.300 D**
VKPH:7.500 F
Saron HRB
C++
Kills:152
V. Kills:85 177%
Deaths:26
KDR:5.846
Accuracy:44.283% C++
KPH:17.800 D
VKPH:10 D
Kills:395 (243 + 152)
Deaths:107
KDR:3.692
VKDR:2.626
Vehicle Kills:281
Kill Difference:288
Playtime:34.513 hours
Usage:1%
Score:0.446m
Score/min:215
Driving Accuracy:47.407%
Gunner Accuracy:44.283%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:117
V. Kills:68 170%
Deaths:25
KDR:4.680
Accuracy:60.764% B+
KPH:19.500 D*
VKPH:11.300 D*
Aphelion VEX-4H
D
Kills:114
V. Kills:73 154%
Deaths:25
KDR:4.560
Accuracy:39.235% D
KPH:25.200 D-
VKPH:16.200 D--
Proton II PPA-H
D--
Kills:77
V. Kills:1 N/A
Deaths:11
KDR:7
Accuracy:28.858% D--
KPH:46.200 D--
VKPH:0.600 D**
Kills:308 (0 + 308)
Deaths:61
KDR:5.049
VKDR:2.328
Vehicle Kills:142
Kill Difference:247
Playtime:12.192 hours
Usage:0%
Score:0.169m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:28.858%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:118
V. Kills:31 369%
Deaths:18
KDR:6.556
Accuracy:36.714% C*
KPH:13.400 D--
VKPH:3.500 D
M40 Fury
C+
Kills:96
V. Kills:16 N/A
Deaths:9
KDR:10.667
Accuracy:36.561% C+
KPH:25.100 D
VKPH:4.200 D--
M20 Basilisk
D
Kills:83
V. Kills:52 157%
Deaths:20
KDR:4.150
Accuracy:40.565% C++
KPH:8.300 D--
VKPH:5.200 D
M20 Basilisk
D-
Kills:76
V. Kills:33 224%
Deaths:11
KDR:6.909
Accuracy:31.504% D-
KPH:9.800 D--
VKPH:4.300 D--
Kills:373 (0 + 373)
Deaths:58
KDR:6.431
VKDR:2.276
Vehicle Kills:132
Kill Difference:315
Playtime:30.416 hours
Usage:1%
Score:0.225m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:31.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D*
Kills:103
V. Kills:17 N/A
Deaths:7
KDR:14.714
Accuracy:37.139% B+
KPH:13 D*
VKPH:2.100 D*
Kills:103 (0 + 103)
Deaths:7
KDR:14.714
VKDR:2.429
Vehicle Kills:17
Kill Difference:96
Playtime:7.929 hours
Usage:0%
Score:0.030m
Score/min:62
Piloting Accuracy:N/A%
Gunner Accuracy:37.139%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 4,4772,6062948.864M6.5831.369%B1.036%D-10.7C--7.7C--127243.7h102.6B+327.1B++
L100 Python HEAT 2,5411,77412114.661A**12.3860.184%B*N/A27.8C+12C++15063.8h6.9C+11.4B
Serpent VE92 1,1931,1751,5920.738C1.5521.897%C17.106%C--6.1D--N/A20193.5h14.3C+65.3C+
XM98 1,1691,1614625.239U22.9561.781%M**91.042%A++18.2C-N/A5263.8h1.5A+2.5A+
V10 1,1691,1619112.758S10.4755.217%A*88.889%A15.2D-N/A4976.3h1.7B*3.1B**
Phaseshift VX-S 1,1691,1605023.2S20.9252.662%A*92.069%A18.1DN/A6064h1.8B++3.4B*
Parallax VX3 1,1611,1551597.264A4.9857.754%M+91.862%A++14.6D-N/A5279.1h1.6B**2.8A
VA39 Spectre 1,1211,1038213.451S11.1755.305%M**62.738%A*12.4DN/A4488.9h3.8A7A
Cosmos VM3 9659574102.334B0.0514.376%C-17.555%C11.7D*N/A3881.5h11.9B*82.6B
Cosmos VM3 9559424102.298C*0.0113.854%D16.667%D11.6D**N/A3781.1h11.9B++85.7C*
L100 Python AP 1,5297561206.3B4.0259.066%C**5.952%A++12.7D**13D-16459.6h10.5D**17.7D*
Thanatos VE70 7577418730.849C+1.4441.564%C*15.115%C+8.4D--N/A3688.2h4.7C**11.3B+
Pulsar C 6886605961.107C+1.1823.432%C+20.303%C-7.1D-N/A2493.5h13.7C58.4C+
Light PPA 6365861175.009C++2.7241.326%C++1.706%B++15.8D--1.4D-6137h16.6C+40.1C+
Proximity Mine 5325324412.091M9.8136.606%DN/A54.3D**N/A1719.8h1.8B+5C+
Blackheart 5445162711.904B++0.3868.633%A+73.643%M+4.1D--N/A17124.5h4.8C+7.1C**
Tank Mine 8304891024.794B**2.5124.959%DN/A85.8C59.8C+8785.7h2.2C8.8D*
NS-11P 3963884640.836C1.4521.778%C17.526%C9D--N/A3543h15C+68.7C+
Terminus VX-9 3533484030.864C-1.4221.168%D-27.299%C++11.2D*N/A3931.2h14.2C-67.1C--
Eridani SX5 3403395260.644C-1.6424.708%C15.339%D7.4D--N/A2045.8h18.1D**73.1D
C-4 5153201322.424B++0.1423.427%CN/A66.7C40.6B*8424.8h1.5C++6.3C+
L100 Python HESH 328262347.706C5.4248.114%C+1.145%C24D*6.1D12010.9h3.8C+7.9C+
Supernova FPC 439243813C0.7247.407%D5.761%A*9.3D**7.5F19126h5.9C+12.4C
Lasher X2 2452403490.688C1.6021.808%C--5%B+14.5D-N/A5116.6h25.4D--116.3C-
Comet VM2 3462262161.046C*1.2439.502%C3.54%C7.3D3.9C+7231.1h23.2C++58.6C++
Comet VM2 3292242161.037C++1.2539.338%D4.018%C+7.2D3.4D-6031.1h23.2B+58.9C**
NS-61 Emissary 2252212191.009C**1.2828.074%C+14.932%C5.8D--N/A2038.4h17.6C62.8C+
Orion VS54 2182121671.269C+1.0218.096%C--24.528%C+13D-N/A10816.3h13.5C+74.7C+
Xiphos Anti-Personnel Phalanx Tower 2192101210M+207.7242.989%A+N/A350B+15A10350.6h7.8B+18B+
Spear Anti-Vehicle Phalanx Turret 324199209.95B+7.6743.102%C+1.508%D*24.6D15.4D2298.1h11.7C--27.2C
NS-44 Commissioner 2001962510.781C+1.5037.831%C++22.959%C++5.6D--N/A2335.2h4.1C+10.8C*
L105 Zephyr 293188296.483C4.2052.441%B**N/A1880U1050U16005000.1h7.3C13.9B
NS-10 Burster 3121771031.718B**0.5730.405%C*2.825%D--4.6C-3.5C+9038.3h125.1B411.5B+
NS-10 Burster 2881761031.709B*0.5830.402%C++3.977%D4.6C3D7537.9h123.2B++405.3B+
Solstice VE3 173171762.25A*0.0315.542%D**18.714%C+6.5DN/A7626.4h13.3B+85.3C+
Solstice Burst 1731681910.88C1.4021.406%D--23.214%C+13.5D-N/A5012.4h14.2C+66.4C
Saron HRB 237152265.846C++3.5644.283%C++N/A17.9D10D2918.5h20.6B46.6B+
Sirius SX12 1531521630.933C+1.3524.492%C+24.342%B**9.9D-N/A4915.3h12.1B++49.2B+
VX6-7 1511481760.841C1.4423.745%C+23.649%B+6.2D--N/A2224h18.4D--77.7C--
Blueshift VM5 138136602.267C+0.0213.04%D*22.794%B13D*N/A6210.5h15B114.8C
Blueshift VM5 136133602.217C+0.0713.349%D*21.805%C++12.7D*N/A5910.5h15.4B115.5C-
Maelstrom Turbo Laser 2451292030.635C1.6533.464%B+4.651%A3.2D-2.8D--6540.9h234.2F700D--
Manticore SX40 1271241770.701C1.5824.729%D20.161%C+4.5D*N/A2327.4h9.2C37.1C--
M60-G Bulldog 149118186.556B*4.2736.714%C*4.237%B*13.4D--3.5D808.8h6.9B18.7B+
E540 Halberd-H 185117254.68C2.4060.764%B+3.419%B**19.5D*11.3D*1766h4.9B++8.1B*
Aphelion VEX-4H 187114254.56C+2.2839.235%D4.386%B*25.3D-16.2D--3364.5h63.5C+161.8C+
Dual Photon Pods 172113205.65C+3.3744.583%D-N/A41.9D21.9C**4872.7h38.2D**85.8D*
Frag Grenade 1151111111N/A108.7234.188%D**N/A555C**20A17840.2h2.9B*8.4C*
Spear Anti-Vehicle Phalanx Tower 212105335B**32.7262.772%AN/A30C-30.6C*3443.5h14.6D-23.2C+
CAS 14-E 120103714.714C++12.4337.139%B+1.942%C*13D*2.2D*627.9h39.9C-107.5C+
Fatestealer 1001001100U97.7265.714%M+20%C142.9SN/A960.7h2.1B*3.2A+
Force-Blade 103995,3120.019C+2.2732.103%C++1.01%D-0.2DN/A1550.9h2.9C+9C**
Aspis Anti-Aircraft Phalanx Turret 20799714.143S11.8626.034%C++N/A11C++12C*2589h110.3B**423.6B++
NS-AM7B Archer 168981570.624C*1.6665.467%B+11.225%D2C-1.5C2347.9h35.1C--53.6C+
M40 Fury 11296910.667B++8.3836.561%C+1.042%D-25.3D4.2D--1573.8h10.5B++28.8B++
Hyena Missile Launcher 13793293.207A++0.9234.434%C++N/A12.7C-6D1017.3h27.9B*81.1B++
VE-H Maw 9793651.431C+0.8519.333%D*24.731%C+12.9D*N/A567.2h11.2C+57.7C
AP30 Shredder 14585155.667C+3.3827.142%D--2.353%C++850U600U8806300.1h72.6B++267.3C**
C150 Dalton 13884223.818C1.5350.54%A2.381%A*840U540U6825800.1h5.6D11C**
M20 Basilisk 13583204.15B+1.8740.565%C++7.229%B+8.3D--5.2D12710h136.4D-336.3C
M60-A Bulldog 9282108.2C5.9242.072%C--1.22%D-13.9D--1.7D-1095.9h5.7C**13.5C++
NS-15M2 8481561.446C+0.8420.266%D18.519%D-19.3D-N/A874.2h13C+64C+
NS-15M AE 8278761.026C-1.2622.635%D28.205%C++13.4D*N/A525.8h16.6F73.2D
Proton II PPA-H 7877117C4.7228.858%D--1.299%C-45.3D--N/A1431.7h7.8B++27.2C*
M20 Basilisk 10976116.909A**4.6231.504%D-9.211%A+9.9D-4.3D--1527.7h98.2C*311.7C+
Beamer VS3 7573980.745C+1.5425.38%C28.767%B*6.1D--N/A3711.9h7.1B++28C++
M60-A Bulldog 8373126.083C3.8041.881%C-N/A11.6D--1.6D816.3h5.8C*13.8C++
MAX Punch 72708110.086C+2.2038.498%C--N/A0.4C-N/A1165h2.3C++6.1C+
M20 Basilisk 13163321M+18.7261.862%B**7.937%A+18.5D--20C+4263.4h267.3F--432.1D**
MANA Anti-Vehicle Turret 13262371.676C0.6156.976%C+8.065%M**620D-700D8382700.1h13.4F23.5D-
Photon A2A Missile Pods 1095678B+5.7278.612%CN/A28D26.5D4932h9.9C--12.6D
Antares LC 10055252.2B0.0832.211%C++1.818%C+4D--3.3D*8013.8h202.5D628.6C--
Spiker 5252560.929C+1.3626.073%C--23.077%B4.9D*N/A2210.7h9.2C++35.4C+

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall01951.5h
Anti-Vehicle MANA Turret103691.1h
Reinforcements Module0690.2h
Pain Spire1520.3h
Medical Applicator467179,18623.6h
Spawn Beacon95752.6h
Nanite Revive Grenade09470.3h
Nano-Armor Kit474532,12950.8h
Motion Spotter653,41037.4h
AE Medical Applicator12673,2386.4h
Rampart Wall0740.5h
Xiphos Anti-Personnel Tower01931h
Sunderer Garage0610.5h
Turret AI Module13711.6h
Repair Module05031.9h
Cortium Silo01270.7h
AE Nano-Armor Kit251592,66553.5h
Structure Shield Module03021.2h
Skywall Shield Emitter02021h
Spitfire Auto-Turret61,8321.9h
Restoration Kit82430.2h
Hoplon Anti-Aircraft Phalanx Tower02260.9h
Welding Device02,3630.3h
Deconstruction Tool017,5652.1h
Spear Anti-Vehicle Tower11741h
Ammunition Package92,1001.1h
Shield Recharging Field332,3110.9h
Medical Kit244571.2h
Anti-Infantry MANA Turret172311.3h
Elysium Spawn Tube0790.4h
Vehicle Gate11261.2h
Vehicle Ammo Dispenser0650.3h
Pillbox11010.6h
Glaive IPC0660.4h
WLT-Howler Mining Laser19244,10262.1h
Lumifiber Rampart Wall03312.9h
Alarm Module0790.2h
Infantry Tower1850.8h
Router0660.2h
Nano-Repair Grenade07100.2h
IPC Targeting Dart42351.4h
Recon Detection Device344,29810.8h
Smoke Grenade0510h

Check the help document for the dictionary if you want to learn more about words used here.


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