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Deputy Director Recruit GrumpyDawgNC[DWGY] GrumpyDawgNC
NC BR 88

KDR: 5.48

Score: 12.2m

Last Seen: May 24th, 2020 10:28 AM
- OFFLINE - 44 minute(s)

Battle Rank 88 - New Conglomerate on Emerald
Level Progress (to 89): 60%
Level 100 Progress: 64% 149h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H C75 Viper Enforcer ML65-H M60-A Bulldog L100 Python HESH Enforcer ML85 L100 Python HEAT E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $569,205 MLG Score: 455
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.115%16.191%374513444201.707323.775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.963%0.36C**-0.739D-0.657B+HEAD + (~4.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.288C*12.20.146C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.908%2.714%1832413451,21610816411.156737%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.222%0.568B+0.139C++0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.451B+9.90.206C++11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.427%8.63%4034613431,9938195224.3049209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.274%1.035B**0.992B*-0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.867B*7.60.812B++8.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.076%58.065%403411348933312.81818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.469B+-0.578D-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.201C++30.054C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m901.4%748 (44.9k)676 (40.6k)5.481834,6768536.6342388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134957325.841%9.11%23521:170

81% Engineer6% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2015 9:55 AMSep 9th, 2015 9:52 AMMay 26th, 2020 9:54 PM (126d) (PST)May 24th, 2020 6:49 AM (128d) (PST)May 24th, 2020 6:28 AM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
767237440.2600.0470.0243.3990.117455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,9971,39544,6021631204740,556

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
300.1h/12.5d 983 426 5,794 61.2k 121 433 2,111 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:73
Deaths:23
KDR:3.174
Accuracy:21.959% D
HSR:26.027% C+
NS-15MB
D--
Kills:61
Deaths:23
KDR:2.652
Accuracy:23.089% D*
HSR:24.590% D--
Kills:134
Deaths (as Heavy Assault):46
Deaths (to Heavy Assaults):183
KDR:2.91304
Kill Difference:88
Playtime:15.883 hours
Usage:5%
Score:0.571m
Score/min:600
Accuracy (listed only):22.524%
HSR (listed only):25.309%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):344
KDR:0
Kill Difference:UNR
Playtime:243.522 hours
Usage:81%
Score:10.413m
Score/min:713
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C--
Kills:83
Deaths:57
KDR:1.456
Accuracy:24.472% C--
HSR:6.024% F
AF-4 Cyclone
D*
Kills:76
Deaths:43
KDR:1.767
Accuracy:20.140% F
HSR:11.842% D*
Kills:159
Deaths (as Light Assault):100
Deaths (to Light Assaults):128
KDR:1.59
Kill Difference:59
Playtime:2.673 hours
Usage:1%
Score:0.024m
Score/min:149
Accuracy (listed only):22.306%
HSR (listed only):8.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:93
Deaths:12
KDR:7.750
Accuracy:38.076% D
HSR:58.065% F-
Blitz GD-10
C--
Kills:83
Deaths:57
KDR:1.456
Accuracy:24.472% C--
HSR:6.024% F
AF-4 Cyclone
D*
Kills:76
Deaths:43
KDR:1.767
Accuracy:20.140% F
HSR:11.842% D*
Kills:252
Deaths (as Infiltrator):112
Deaths (to Infiltrators):86
KDR:2.25
Kill Difference:140
Playtime:17.257 hours
Usage:6%
Score:0.507m
Score/min:490
Accuracy (listed only):27.563%
HSR (listed only):25.310%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
D
Kills:127
Deaths:44
KDR:2.886
Accuracy:24.856% D
HSR:15.748% D**
Blitz GD-10
C--
Kills:83
Deaths:57
KDR:1.456
Accuracy:24.472% C--
HSR:6.024% F
AF-4 Cyclone
D*
Kills:76
Deaths:43
KDR:1.767
Accuracy:20.140% F
HSR:11.842% D*
Kills:286
Deaths (as Combat Medic):144
Deaths (to Combat Medics):62
KDR:1.98611
Kill Difference:142
Playtime:13.401 hours
Usage:4%
Score:0.440m
Score/min:548
Accuracy (listed only):23.156%
HSR (listed only):11.205%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:55
Deaths:6
KDR:9.167
Accuracy:23.670% D*
HSR:20% A
Kills:55
Deaths (as MAX Suit):3
Deaths (to MAX Suits):42
KDR:18.33333
Kill Difference:52
Playtime:5.934 hours
Usage:2%
Score:0.214m
Score/min:600
Accuracy (listed only):23.670%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:862
V. Kills:95 N/A
Deaths:39
KDR:22.103
Accuracy:46.330% B+
KPH:59.300 B+
VKPH:6.500 D
L100 Python HESH
C
Kills:157
V. Kills:11 N/A
Deaths:6
KDR:26.167
Accuracy:40.379% D*
KPH:60.300 C
VKPH:4.200 D*
L100 Python HEAT
B++
Kills:142
V. Kills:25 N/A
Deaths:22
KDR:6.455
Accuracy:60.374% B++
KPH:46.600 C++
VKPH:8.200 D--
L100 Python AP
C+
Kills:55
V. Kills:29 183%
Deaths:7
KDR:7.857
Accuracy:51.044% C--
KPH:39.700 C+
VKPH:20.900 C+
Kills:1,216 (1,216 + 0)
Deaths:74
KDR:16.432
VKDR:2.162
Vehicle Kills:160
Kill Difference:1,142
Playtime:21.574 hours
Usage:7%
Score:0.709m
Score/min:548
Driving Accuracy:51.044%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B**
Kills:149
V. Kills:89 166%
Deaths:16
KDR:9.313
Accuracy:38.082% D
KPH:38.800 B**
VKPH:23.200 B+
E540 Halberd
B**
Kills:135
V. Kills:88 152%
Deaths:18
KDR:7.500
Accuracy:54.504% B**
KPH:37.900 C++
VKPH:24.700 B**
C85 Canister
C++
Kills:65
V. Kills:5 N/A
Deaths:4
KDR:16.250
Accuracy:41.009% C
KPH:72 C
VKPH:5.500 C++
Kills:349 (0 + 349)
Deaths:38
KDR:9.184
VKDR:4.789
Vehicle Kills:182
Kill Difference:311
Playtime:8.305 hours
Usage:3%
Score:0.304m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:41.009%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:1,105
V. Kills:74 N/A
Deaths:42
KDR:26.310
Accuracy:46.025% D-
KPH:126.800 C+
VKPH:8.500 C++
Enforcer ML65-H
C+
Kills:323
V. Kills:257 125%
Deaths:30
KDR:10.767
Accuracy:53.227% D
KPH:40.100 C+
VKPH:31.900 C+
Kills:1,428 (0 + 1,428)
Deaths:72
KDR:19.833
VKDR:4.597
Vehicle Kills:331
Kill Difference:1,356
Playtime:16.765 hours
Usage:6%
Score:0.833m
Score/min:828
Driving Accuracy:N/A%
Gunner Accuracy:53.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:65
V. Kills:11 N/A
Deaths:7
KDR:9.286
Accuracy:28.625% D--
KPH:49.600 C
VKPH:8.400 C
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:1.571
Vehicle Kills:11
Kill Difference:58
Playtime:1.312 hours
Usage:0%
Score:0.032m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:28.625%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 1,1791,1054226.31B++20.8346.025%D-12.76%B+127C+8.5C++8298.7h6C**13.1C+
C75 Viper 9578623922.103A**16.6246.33%B+1.16%C+59.4B+6.6D57514.5h12.3C26.6C++
Enforcer ML65-H 5803233010.767B+5.2953.227%D2.167%B++39.9C+31.7C+8278.1h14.6C+27.4C
M60-A Bulldog 2412161316.615B++11.1348.724%B**1.852%B+65.5B*7.6C++4723.3h4.6B+9.4B*
L100 Python HESH 168157626.167B+20.6940.379%D*8.28%S60.4C+4.2D*3292.6h2.4B*6.1C++
Enforcer ML85 238149169.313B3.8338.082%D3.356%A39.2B**23.4B+6423.8h8.9B*23.4B+
L100 Python HEAT 167142226.455C0.9760.374%B++5.634%A*47.3C++8.3D-4633h5.5C+9C*
E540 Halberd 223135187.5C2.0254.504%B**2.222%C37.5C++24.4B**6083.6h5.3C+9.7B+
NC9 A-Tross 128127442.886B**2.6024.856%D15.748%D**24.4D-N/A1495.2h10.5D42.4D
SAS-R 9493127.75B**2.2738.076%D58.065%F-33.2DN/A2192.8h3F--7.9F
Blitz GD-10 8683571.456C+4.0324.472%C--6.024%F10.5D--N/A907.9h14.1C+57.6C+
AF-4 Cyclone 7676431.767C++3.7120.14%F11.842%D*13.3D--N/A885.7h9.1B+45.2C--
NS-15M1 7773233.174B+2.3121.959%D26.027%C+24.3D-1.3B*1713h14.5D*65.9D-
C85 Canister 7065416.25C10.7741.009%C18.462%A+72.2C5.6C*4750.9h10.4D25.3C-
M40 Fury 766579.286C++3.8028.625%D--N/A50C8.5C4021.3h11.7C++40.8C
NS-15MB 6361232.652C++2.8323.089%D*24.59%D--43.6D--1.4B+2851.4h14.1F-60.9D*
L100 Python AP 845577.857C2.3851.044%C--3.636%B**39.3C+20.7C+8581.4h4.9C+9.6C+
AF-41 Hacksaw 565569.167A++3.6923.67%D*20%A45.8B+N/A2311.2h4.7B++19.8C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02460.2h
Spawn Beacon01720.1h
Medical Kit51311.1h
Medical Applicator1210,1130.6h
Recon Detection Device07080.9h
Shield Recharging Field1560h
Nano-Armor Kit5195,027119.5h
Ammunition Package413,2074.6h
Anti-Infantry MANA Turret1750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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