Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 36hvisitors: 0 | 11 (19,141)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Loyal Soldier Grzegorzek[PL13] Grzegorzek
NC BR 111

KDR: 1.41

Score: 24.2m

Last Seen: Oct 17th, 2019 6:45 PM
- OFFLINE - 97.4 hour(s)

Battle Rank 110 (111 total) - New Conglomerate on Cobalt - Outfit Officer of 13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 59
Level Progress (to 111): 32%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw NCM1 Scattercannon AF-23 Grinder AF-4 Cyclone AF-23 Grinder AF-19 Mercenary NC1 Gauss Rifle AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Grzegorzek



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $411,579 MLG Score: 329
Fun Score: N/A
Cheeseburgers Flipped: 2593TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.533%22.172%45519119716,7961.047920.357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.569%-0.127C0.191C++-0.477DHEAD ++ (~11.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.217C++120.162C++46.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.868%3.897%172312132,02710243181.97949635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.358%-1.578F0.875B*0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.361C**6.10.513B+18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.493%4.764%3201312032,77189310393.10302266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.013%-0.633D0.097C+0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.447B19.90.514B+47.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.527%78.419%32011215936154940.603871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.111D*0.735B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.105C+2.40.232C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.377%18.052%320212141,3351022131.30499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%-1.342D**0.674B+-1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.243C4.20.145C++12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 59
24.2m265.8%255 (15.3k)210 (12.6k)1.4052142,10329,9621.56825111 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216322417.882%17.597%31503:5116

12% Combat Medic25% Engineer15% Heavy Assault8% Infiltrator22% Light Assault17% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2015 3:00 PMApr 12th, 2015 3:11 PMOct 19th, 2019 2:27 AM (3d) (PST)Oct 17th, 2019 4:07 PM (4d) (PST)Oct 17th, 2019 2:45 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3682151530.3650.2600.0641.0360.025329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,08212,8949,1882216462112,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1923.6h/80.2d 4,885 7,409 17,139 119.5k 2,549 7,289 2,870 42.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C+
Kills:1,160
Deaths:935
KDR:1.241
Accuracy:21.040% C+
HSR:20.086% C
GD-22S
B+
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:20.925% C-
HSR:27.917% B+
NC6 Gauss SAW
C++
Kills:1,149
Deaths:1,081
KDR:1.063
Accuracy:20.536% C++
HSR:24.543% C++
LA1 Anchor
C
Kills:643
Deaths:674
KDR:0.954
Accuracy:19.388% D--
HSR:22.862% C
Kills:4,109
Deaths (as Heavy Assault):3,749
Deaths (to Heavy Assaults):9,112
KDR:1.09603
Kill Difference:360
Playtime:290.791 hours
Usage:15%
Score:3.359m
Score/min:192
Accuracy (listed only):20.472%
HSR (listed only):23.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C++
AF-19 Mercenary
B+
Kills:1,275
Deaths:2,515
KDR:0.507
Accuracy:19.277% D
HSR:25.098% B+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
NS-11C
C
Kills:1,158
Deaths:995
KDR:1.164
Accuracy:22.644% C
HSR:17.703% C
AC-X11
C++
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:21.406% D
HSR:22.625% C++
GD-7F
C+
Kills:1,158
Deaths:953
KDR:1.215
Accuracy:22.223% C-
HSR:19.430% C+
Razor GD-23
C++
Kills:1,156
Deaths:1,689
KDR:0.684
Accuracy:17.925% D*
HSR:21.280% C++
19A Fortuna
C+
Kills:557
Deaths:720
KDR:0.774
Accuracy:19.526% F-
HSR:20.287% C+
MKV Suppressed
C*
Kills:471
Deaths:408
KDR:1.154
Accuracy:24.460% C
HSR:21.019% C*
NC12 Sweeper
M
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M
Kills:9,854
Deaths (as Light Assault):12,401
Deaths (to Light Assaults):5,335
KDR:0.79461
Kill Difference:2,547
Playtime:430.617 hours
Usage:22%
Score:3.917m
Score/min:152
Accuracy (listed only):21.457%
HSR (listed only):20.863%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,275
Deaths:2,515
KDR:0.507
Accuracy:19.277% D
HSR:25.098% B+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
NS-11C
C
Kills:1,158
Deaths:995
KDR:1.164
Accuracy:22.644% C
HSR:17.703% C
AC-X11
C++
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:21.406% D
HSR:22.625% C++
GD-7F
C+
Kills:1,158
Deaths:953
KDR:1.215
Accuracy:22.223% C-
HSR:19.430% C+
Razor GD-23
C++
Kills:1,156
Deaths:1,689
KDR:0.684
Accuracy:17.925% D*
HSR:21.280% C++
19A Fortuna
C+
Kills:557
Deaths:720
KDR:0.774
Accuracy:19.526% F-
HSR:20.287% C+
Warden
B*
Kills:278
Deaths:207
KDR:1.343
Accuracy:23.588% D
HSR:30.576% B*
NC12 Sweeper
M
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M
Kills:8,075
Deaths (as Engineer):9,804
Deaths (to Engineers):4,901
KDR:0.82364
Kill Difference:1,729
Playtime:481.181 hours
Usage:25%
Score:7.132m
Score/min:247
Accuracy (listed only):21.657%
HSR (listed only):22.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C++
NC1 Gauss Rifle
C
Kills:1,192
Deaths:2,498
KDR:0.477
Accuracy:19.063% D-
HSR:19.547% C
NS-11A
C+
Kills:1,168
Deaths:974
KDR:1.199
Accuracy:22.090% C--
HSR:21.661% C+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
Carnage AR
C+
Kills:515
Deaths:593
KDR:0.868
Accuracy:20.077% D--
HSR:19.612% C+
MKV Suppressed
C*
Kills:471
Deaths:408
KDR:1.154
Accuracy:24.460% C
HSR:21.019% C*
NC12 Sweeper
M
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M
Kills:6,267
Deaths (as Combat Medic):8,479
Deaths (to Combat Medics):3,162
KDR:0.73912
Kill Difference:2,212
Playtime:237.326 hours
Usage:12%
Score:3.198m
Score/min:225
Accuracy (listed only):21.828%
HSR (listed only):20.432%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C++
NC14 Bolt Driver
B+
Kills:936
Deaths:251
KDR:3.729
Accuracy:27.527% D*
HSR:78.419% B+
NS-44 Commissioner
B++
Kills:745
Deaths:1,014
KDR:0.735
Accuracy:30.063% D
HSR:27.785% B++
MKV Suppressed
C*
Kills:471
Deaths:408
KDR:1.154
Accuracy:24.460% C
HSR:21.019% C*
NS-AM7 Archer
B**
Kills:150
Deaths:366
KDR:0.410
Accuracy:40.272% F*
HSR:26.667% B**
NC4 Mag-Shot
A++
Kills:120
Deaths:338
KDR:0.355
Accuracy:24.943% C
HSR:31.667% A++
Kills:4,008
Deaths (as Infiltrator):4,773
Deaths (to Infiltrators):4,453
KDR:0.83972
Kill Difference:765
Playtime:151.539 hours
Usage:8%
Score:1.490m
Score/min:164
Accuracy (listed only):27.675%
HSR (listed only):34.205%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,460
Deaths:641
KDR:3.838
Accuracy:18.791% D*
HSR:14.309% C+
NCM1 Scattercannon
B++
Kills:2,068
Deaths:800
KDR:2.585
Accuracy:24.648% D*
HSR:18.375% B++
AF-23 Grinder
B++
Kills:1,806
Deaths:596
KDR:3.030
Accuracy:18.237% F-
HSR:17.663% B++
AF-23 Grinder
B*
Kills:1,546
Deaths:516
KDR:2.996
Accuracy:19.670% F-
HSR:19.858% B*
AF-41 Hacksaw
C++
Kills:1,172
Deaths:220
KDR:5.327
Accuracy:18.093% D**
HSR:15.529% C++
NCM1 Scattercannon
B*
Kills:1,121
Deaths:227
KDR:4.938
Accuracy:20.092% F
HSR:19.001% B*
AF-34 Mattock
B+
Kills:812
Deaths:290
KDR:2.800
Accuracy:31.029% C
HSR:18.350% B+
AF-34 Mattock
B**
Kills:751
Deaths:287
KDR:2.617
Accuracy:31.918% C--
HSR:22.637% B**
NCM2 Falcon
B**
Kills:249
Deaths:187
KDR:1.332
Accuracy:36.807% C
HSR:7.229% B**
NS-10 Burster
C+
Kills:235
Deaths:87
KDR:2.701
Accuracy:22.244% D*
HSR:5.957% C+
NS-10 Burster
D
Kills:204
Deaths:66
KDR:3.091
Accuracy:22.384% D*
HSR:2.941% D
NCM2 Falcon
B+
Kills:181
Deaths:138
KDR:1.312
Accuracy:37.787% C-
HSR:5.525% B+
Kills:12,605
Deaths (as MAX Suit):2,027.500
Deaths (to MAX Suits):2,074
KDR:6.21702
Kill Difference:10,577.500
Playtime:324.693 hours
Usage:17%
Score:5.118m
Score/min:263
Accuracy (listed only):25.142%
HSR (listed only):13.948%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:611
V. Kills:57 N/A
Deaths:87
KDR:7.023
Accuracy:46.522% B+
KPH:61.700 B+
VKPH:5.800 C-
AP30 Shredder
C+
Kills:135
V. Kills:95 141%
Deaths:37
KDR:3.649
Accuracy:30.986% C+
KPH:24.400 C
VKPH:17.100 C+
Kills:746 (0 + 746)
Deaths:124
KDR:6.016
VKDR:1.226
Vehicle Kills:152
Kill Difference:622
Playtime:15.438 hours
Usage:1%
Score:0.197m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:30.986%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,084
V. Kills:125 N/A
Deaths:163
KDR:6.650
Accuracy:21.876% F
KPH:31.400 C++
VKPH:3.600 D--
L100 Python HEAT
C**
Kills:762
V. Kills:118 N/A
Deaths:88
KDR:8.659
Accuracy:37.475% D**
KPH:35.400 C**
VKPH:5.500 D*
Kills:1,846 (1,846 + 0)
Deaths:251
KDR:7.355
VKDR:0.968
Vehicle Kills:243
Kill Difference:1,595
Playtime:56.026 hours
Usage:3%
Score:0.339m
Score/min:101
Driving Accuracy:37.475%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C--
Kills:268
V. Kills:171 156%
Deaths:63
KDR:4.254
Accuracy:38.044% D-
KPH:19 D--
VKPH:12.100 C--
Enforcer ML85
C++
Kills:215
V. Kills:195 110%
Deaths:63
KDR:3.413
Accuracy:32.275% D--
KPH:18.400 D
VKPH:16.700 C++
Titan-150 HEAT
C
Kills:181
V. Kills:56 318%
Deaths:55
KDR:3.291
Accuracy:36.415% D*
KPH:18.500 C
VKPH:5.700 D-
Kills:664 (181 + 483)
Deaths:181
KDR:3.669
VKDR:2.331
Vehicle Kills:422
Kill Difference:483
Playtime:35.581 hours
Usage:2%
Score:0.380m
Score/min:178
Driving Accuracy:36.415%
Gunner Accuracy:32.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:432
V. Kills:32 N/A
Deaths:69
KDR:6.261
Accuracy:38.791% D*
KPH:82.700 C
VKPH:6.100 C-
E540 Halberd-H
C
Kills:120
V. Kills:84 141%
Deaths:36
KDR:3.333
Accuracy:57.074% C++
KPH:25.400 D-
VKPH:17.800 C
M96 Mjolnir-H
B+
Kills:88
V. Kills:122 72%
Deaths:66
KDR:1.333
Accuracy:51.665% C**
KPH:26.300 D--
VKPH:36.500 B+
Kills:640 (0 + 640)
Deaths:171
KDR:3.743
VKDR:1.392
Vehicle Kills:238
Kill Difference:469
Playtime:13.296 hours
Usage:1%
Score:0.211m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:51.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:347
V. Kills:85 403%
Deaths:89
KDR:3.899
Accuracy:34.478% C+
KPH:35.700 C
VKPH:8.700 C+
M40 Fury
C
Kills:205
V. Kills:62 325%
Deaths:48
KDR:4.271
Accuracy:26.871% D--
KPH:31.100 D-
VKPH:9.400 C
M12 Kobalt
C--
Kills:135
V. Kills:9 N/A
Deaths:37
KDR:3.649
Accuracy:13.541% D-
KPH:26.800 D--
VKPH:1.800 C--
M20 Basilisk
C
Kills:128
V. Kills:54 233%
Deaths:57
KDR:2.246
Accuracy:31.358% D
KPH:15.600 C-
VKPH:6.600 C
M20 Basilisk
C--
Kills:66
V. Kills:31 206%
Deaths:34
KDR:1.941
Accuracy:34.790% C
KPH:13.800 D
VKPH:6.500 C--
M12 Kobalt
D--
Kills:54
V. Kills:2 N/A
Deaths:14
KDR:3.857
Accuracy:11.082% D**
KPH:30.400 D*
VKPH:1.100 D--
Kills:935 (0 + 935)
Deaths:279
KDR:3.351
VKDR:0.871
Vehicle Kills:243
Kill Difference:656
Playtime:36.097 hours
Usage:2%
Score:0.422m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:11.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,4842,4606413.838B+2.4318.791%D*14.309%C+26.3CN/A7293.7h4.2B**22.3C*
NCM1 Scattercannon 2,0962,0688002.585B+1.1824.648%D*18.375%B++20.9C+N/A5398.8h5.6B**22.6C++
AF-23 Grinder 1,8161,8065963.03C**1.6218.237%F-17.663%B++24.2C-N/A6474.5h4.1A22.3C
AF-4 Cyclone 1,6061,5862,3960.662C0.7418.786%D*19.672%C++13.4D-N/A36118.3h14.5D--77.1D--
AF-23 Grinder 1,5621,5465162.996C*1.5919.67%F-19.858%B*23.2DN/A6066.7h4.6B**23.3C
AF-19 Mercenary 1,2991,2752,5150.507C0.9019.277%D25.098%B+15.1CN/A8884.3h14.5C+75.1C+
NC1 Gauss Rifle 1,2181,1922,4980.477C0.9319.063%D-19.547%C14.6DN/A5681.8h14.7C-76.9C--
AF-41 Hacksaw 1,1861,1722205.327B**3.9218.093%D**15.529%C++23C--N/A7150.9h5.1B**28.4C
NS-11A 1,1771,1689741.199C+0.2122.09%C--21.661%C+20.7C--N/A5456.5h12.5B+56.7C*
EM1 1,1701,1609351.241C+0.1621.04%C+20.086%C27.3CN/A7642.5h11.9C*56.7B
Mauler S6 1,1691,1591,4020.827C+0.5825.931%D**17.084%B21.9CN/A5952.9h4.1B++15.9C
NS-11C 1,1611,1589951.164C*0.2422.644%C17.703%C21.3CN/A5654.3h12.9B+56.8C**
AC-X11 1,1751,1581,1151.039C+0.3721.406%D22.625%C++21.5CN/A5753.8h9.4B+44C++
GD-7F 1,1621,1589531.215C*0.1922.223%C-19.43%C+24.1CN/A6648h12.2B+55C*
GD-22S 1,1701,1571,0591.093C+0.3120.925%C-27.917%B+21DN/A6355.1h10.5B50.3C++
Razor GD-23 1,1691,1561,6890.684C0.7217.925%D*21.28%C++15.8C-N/A4873.3h13.3C+74.3C
NC6 Gauss SAW 1,1701,1491,0811.063C+0.3420.536%C++24.543%C++27C+N/A9842.5h9.2B+44.7B
NCM1 Scattercannon 1,1441,1212274.938A+3.5320.092%F19.001%B*25DN/A6244.8h4.1B**20.3C
C75 Viper 1,2091,0841636.65B+5.2421.876%F2.03%B*31.4C++3.6D--9434.5h8.1B**37.2C++
Frag Grenade 1,0741,06311063N/A1,061.5946.057%C++N/A590.6B+6.1C21551.8h3B*6.6B++
NC05 Jackhammer 9759628461.137C+0.2736.204%D--18.711%B*23.9DN/A7440.2h5.8C--16.1D
NC14 Bolt Driver 9409362513.729B**2.3227.527%D*78.419%B+22.4C+N/A6441.7h2.4B+8.9C+
AF-34 Mattock 8338122902.8C+1.3931.029%C18.35%B+22.4D--N/A8636.2h11.8F**38.1F-
L100 Python HEAT 880762888.659B+7.2537.475%D**5.774%A*35.4C**5.5D*11221.5h3.7B**9.8B+
AF-34 Mattock 7707512872.617C+1.2131.918%C--22.637%B**20.7D--N/A7536.2h13.4T42F--
NS-44 Commissioner 7497451,0140.735C+0.6730.063%D27.785%B++14.2DN/A4452.5h4C+13.5C+
LA1 Anchor 6566436740.954C-0.4519.388%D--22.862%C16.6D--N/A6338.8h12.5D-64.6D-
L105 Zephyr 668611877.023C5.6246.522%B+N/A61.7B+5.8C-2079.9h4.9B*10.6B++
19A Fortuna 5605577200.774C-0.6319.526%F-20.287%C+10.3D*N/A2754h11.1C56.6D*
MANA Anti-Personnel Turret 5405353601.486N/A0.0818.222%UN/A5350U50U11719600.1h17.4T*95.2T*
Carnage AR 5245155930.868C0.5420.077%D--19.612%C+18.6DN/A5427.7h14.5C72.4C--
MKV Suppressed 4784714081.154C++0.2524.46%C21.019%C*19.3DN/A5324.4h11.8B+48.1B+
C85 Canister-H 464432696.261C4.8638.791%D*13.657%B++83.1C6.2C2425.2h6.3C**16.2C+
M40 Fury 432347893.899C--2.4934.478%C+1.153%D35.8C8.8C+2379.7h14.4C+41.8C+
C-4 4103293390.971C0.4328.706%B+N/A53.9D13.3D--4496.1h1.6C+5.5C*
Warden 2792782071.343B0.0623.588%D30.576%B*15.9CN/A5217.5h8.5B+35.9C*
Shrike 3472714360.622C+0.7854.188%C3.69%B+24.2C+6.8D-18511.2h5B*9.3B++
E540 Halberd 439268634.254C2.8538.044%D-2.612%C19D--12.1C--16414.1h6.2C16.4D
NCM2 Falcon 3492491871.332C*0.0736.807%C7.229%B**11.3C4.5C+6722h12.5C+34C+
NS-10 Burster 373235872.701A**1.3022.244%D*5.957%C+5.3C+3.1C4744.6h120B*539.7C++
Enforcer ML85 410215633.413C2.0132.275%D--1.86%C+18.4D16.7C++21111.7h12.6C++39C--
Bouncing Betty 210210395.385B+3.9840.694%CN/A140B+N/A6931.5h2C+4.9C+
M40 Fury 267205484.271C-2.8726.871%D--N/A31.1D-9.4C2586.6h13.5C+50.4C-
NS-10 Burster 334204663.091A**1.6922.384%D*2.941%D4.7C3C--4343.7h137.6B+614.7C+
NCM2 Falcon 2651811381.312B+0.0937.787%C-5.525%B+9.3C4.3C+6019.5h16.5C+43.8C+
Titan-150 HEAT 237181553.291C1.8936.415%D*7.182%M18.5C5.7D-1599.8h4.7B12.8C
NC12 Sweeper 1781762080.846C0.5622.391%F-24.432%M12.8D--N/A4213.7h4.4C*19.4D*
Mag-Cutter 16716224,1510.007C-1.4025.452%C3.704%C-0.1D-N/A01159h2.3B8.9C++
MAX Punch 1581562,0280.077C+1.3349.035%C**N/A0.5C-N/A2315.3h2C++4C**
NS-AM7 Archer 1891503660.41C+1.0040.272%F*26.667%B**3.9D1D*2838h14.2B+35.3C++
Hawk GD-68 2251412910.485C0.9253.295%D*2.128%C10.4D6.2D12313.6h8.5C+16C--
M12 Kobalt 144135373.649D2.2413.541%D-20.741%B+27D--1.8C--1195h26.4D--195.1D
AP30 Shredder 230135373.649C2.2430.986%C+N/A24.5C17.3C+2225.5h94.1C+303.7C+
M20 Basilisk 182128572.246C0.8431.358%D6.25%C++15.6C-6.6C1498.2h86.6C**276.1C+
Sticky Grenade 1271261126N/A124.5950.709%CN/A630D5D-23180.2h2.6C5C+
NC4 Mag-Shot 1211203380.355C--1.0524.943%C31.667%A++4.5D*N/A2426.7h9.1C+36.3C+
E540 Halberd-H 204120363.333C-1.9357.074%C++N/A25.5D-17.9C2154.7h7.9D13.8C-
Tank Mine 163109542.019C0.6156.745%A++N/A90.8C45D9711.2h3.6F**6.3C+
M96 Mjolnir-H 21088661.333D-0.0751.665%C**N/A26.7D--37B+3703.3h56.4D--109.2D
Spear Anti-Vehicle Phalanx Turret 12383108.3C++6.8932.495%D--6.024%B**25.2D12.1D-2023.3h8.3C++25.4C
Hunter QCX 87762580.295D1.1114.949%F14.474%D5.4D-N/A2414.2h7.3C+49D-
M20 Basilisk 9766341.941C-0.5434.79%C6.061%C++13.8D6.5C--1834.8h112.1C322.2C
NC15 Phoenix 8758381.526B+0.1242.58%FN/A12.3C+6.2D1274.7h8.3B++19.5C++
M60-A Bulldog 6655391.41D0.0035.318%C+3.636%A**21.2D4.2C-1882.6h9.7F**27.5D--
M12 Kobalt 5654143.857D*2.4511.082%D**18.519%C+30D*1.1D--1881.8h17.3C**156.2C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,3781.4h
Nano-Armor Kit466393,56941.4h
Nanite Revive Grenade01,7860.5h
Medical Kit1263,3193.3h
Medical Applicator442155,19712.2h
Motion Spotter163,2182.5h
Rampart Wall0520.3h
Deconstruction Tool02170h
Welding Device01050h
Shield Recharging Field391,3800.9h
Ammunition Package684,9902.4h
Anti-Infantry MANA Turret381,2991.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 2.34s on queries, 1.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.