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Loyal Soldier Grzegorzek[PL13] Grzegorzek
NC BR 109

KDR: 1.39

Score: 23.6m

Last Seen: Aug 14th, 2019 6:06 PM
- OFFLINE - 133.3 hour(s)

Battle Rank 109 (109 total) - New Conglomerate on Cobalt - Outfit Officer of 13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 64
Level Progress (to 110): 11%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw NCM1 Scattercannon AF-23 Grinder AF-4 Cyclone AF-23 Grinder AF-19 Mercenary NC1 Gauss Rifle AF-41 Hacksaw
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $394,065 MLG Score: 315
Fun Score: N/A
Cheeseburgers Flipped: 2372TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.501%22.138%45419119516,5641.050810.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.557%-0.127C0.191C++-0.477DHEAD ++ (~11.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.217C++120.162C++46.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.734%3.919%174312112,01610013112.01198646%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.317%-1.578F0.875B*0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.361C**6.10.513B+18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.274%4.839%3181312012,72888010213.1267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.083%-0.633D0.097C+0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.447B19.60.514B+47.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.527%78.419%31811213936152540.61377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.111D*0.735B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.105C+2.40.232C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.377%18.052%318212121,3351002131.33233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%-1.342D**0.674B+-1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.243C4.20.145C++12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 64
23.6m258.2%256 (15.4k)210 (12.6k)1.3853240,68429,3681.5458109 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214309117.581%17.611%31003:4916

13% Combat Medic25% Engineer15% Heavy Assault8% Infiltrator23% Light Assault16% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2015 3:00 PMApr 12th, 2015 3:11 PMAug 18th, 2019 10:59 AM (2d) (PST)Aug 14th, 2019 2:20 PM (6d) (PST)Aug 14th, 2019 2:06 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3652091560.3630.2620.0641.0020.025315

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,90712,5559,3522216460112,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1867.2h/77.8d 4,713 7,165 16,614 112.2k 2,478 7,098 2,769 40.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C+
Kills:1,160
Deaths:935
KDR:1.241
Accuracy:21.040% C+
HSR:20.086% C
GD-22S
B+
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:20.925% C-
HSR:27.917% B+
NC6 Gauss SAW
C++
Kills:1,149
Deaths:1,081
KDR:1.063
Accuracy:20.536% C++
HSR:24.543% C++
LA1 Anchor
C-
Kills:547
Deaths:533
KDR:1.026
Accuracy:19.233% D*
HSR:22.304% C-
Kills:4,013
Deaths (as Heavy Assault):3,608
Deaths (to Heavy Assaults):8,948
KDR:1.11225
Kill Difference:405
Playtime:283.513 hours
Usage:15%
Score:3.307m
Score/min:194
Accuracy (listed only):20.434%
HSR (listed only):23.712%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C++
AF-19 Mercenary
B+
Kills:1,275
Deaths:2,515
KDR:0.507
Accuracy:19.277% D
HSR:25.098% B+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
GD-7F
C+
Kills:1,158
Deaths:953
KDR:1.215
Accuracy:22.223% C-
HSR:19.430% C+
NS-11C
C
Kills:1,158
Deaths:995
KDR:1.164
Accuracy:22.644% C
HSR:17.703% C
AC-X11
C++
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:21.406% D
HSR:22.625% C++
Razor GD-23
C++
Kills:1,156
Deaths:1,689
KDR:0.684
Accuracy:17.925% D*
HSR:21.280% C++
19A Fortuna
C+
Kills:547
Deaths:692
KDR:0.790
Accuracy:19.537% F-
HSR:20.293% C+
MKV Suppressed
C+
Kills:373
Deaths:317
KDR:1.177
Accuracy:24.044% C
HSR:19.571% C+
NC12 Sweeper
M
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M
Kills:9,746
Deaths (as Light Assault):12,282
Deaths (to Light Assaults):5,260
KDR:0.79352
Kill Difference:2,536
Playtime:426.832 hours
Usage:23%
Score:3.898m
Score/min:152
Accuracy (listed only):21.416%
HSR (listed only):20.719%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,275
Deaths:2,515
KDR:0.507
Accuracy:19.277% D
HSR:25.098% B+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
GD-7F
C+
Kills:1,158
Deaths:953
KDR:1.215
Accuracy:22.223% C-
HSR:19.430% C+
NS-11C
C
Kills:1,158
Deaths:995
KDR:1.164
Accuracy:22.644% C
HSR:17.703% C
AC-X11
C++
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:21.406% D
HSR:22.625% C++
Razor GD-23
C++
Kills:1,156
Deaths:1,689
KDR:0.684
Accuracy:17.925% D*
HSR:21.280% C++
19A Fortuna
C+
Kills:547
Deaths:692
KDR:0.790
Accuracy:19.537% F-
HSR:20.293% C+
Warden
B*
Kills:276
Deaths:205
KDR:1.346
Accuracy:23.529% D
HSR:30.797% B*
NC12 Sweeper
M
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M
Kills:8,063
Deaths (as Engineer):9,774
Deaths (to Engineers):4,799
KDR:0.82494
Kill Difference:1,711
Playtime:470.756 hours
Usage:25%
Score:7.031m
Score/min:249
Accuracy (listed only):21.651%
HSR (listed only):22.082%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C++
NC1 Gauss Rifle
C
Kills:1,192
Deaths:2,498
KDR:0.477
Accuracy:19.063% D-
HSR:19.547% C
NS-11A
C+
Kills:1,168
Deaths:974
KDR:1.199
Accuracy:22.090% C-
HSR:21.661% C+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
Carnage AR
C+
Kills:507
Deaths:583
KDR:0.870
Accuracy:20.038% D--
HSR:19.724% C+
MKV Suppressed
C+
Kills:373
Deaths:317
KDR:1.177
Accuracy:24.044% C
HSR:19.571% C+
NC12 Sweeper
M
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M
Kills:6,161
Deaths (as Combat Medic):8,378
Deaths (to Combat Medics):3,109
KDR:0.73538
Kill Difference:2,217
Playtime:236.670 hours
Usage:13%
Score:3.192m
Score/min:225
Accuracy (listed only):21.763%
HSR (listed only):20.242%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C++
NC14 Bolt Driver
B+
Kills:936
Deaths:251
KDR:3.729
Accuracy:27.527% D*
HSR:78.419% B+
NS-44 Commissioner
B*
Kills:736
Deaths:994
KDR:0.740
Accuracy:30.008% D
HSR:27.717% B*
MKV Suppressed
C+
Kills:373
Deaths:317
KDR:1.177
Accuracy:24.044% C
HSR:19.571% C+
NS-AM7 Archer
A
Kills:141
Deaths:355
KDR:0.397
Accuracy:40.179% F--
HSR:28.369% A
NC4 Mag-Shot
A++
Kills:120
Deaths:338
KDR:0.355
Accuracy:24.943% C
HSR:31.667% A++
Kills:3,892
Deaths (as Infiltrator):4,651
Deaths (to Infiltrators):4,376
KDR:0.83681
Kill Difference:759
Playtime:144.989 hours
Usage:8%
Score:1.412m
Score/min:162
Accuracy (listed only):27.581%
HSR (listed only):34.236%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,460
Deaths:641
KDR:3.838
Accuracy:18.791% D*
HSR:14.309% C+
NCM1 Scattercannon
B++
Kills:2,068
Deaths:799
KDR:2.588
Accuracy:24.638% D*
HSR:18.375% B++
AF-23 Grinder
B++
Kills:1,806
Deaths:596
KDR:3.030
Accuracy:18.237% F-
HSR:17.663% B++
AF-23 Grinder
B*
Kills:1,546
Deaths:516
KDR:2.996
Accuracy:19.670% F-
HSR:19.858% B*
AF-41 Hacksaw
C++
Kills:1,172
Deaths:220
KDR:5.327
Accuracy:18.093% D**
HSR:15.529% C++
NCM1 Scattercannon
B*
Kills:1,112
Deaths:224
KDR:4.964
Accuracy:19.833% F
HSR:18.705% B*
AF-34 Mattock
B+
Kills:328
Deaths:108
KDR:3.037
Accuracy:31.175% C
HSR:18.902% B+
AF-34 Mattock
A++
Kills:312
Deaths:103
KDR:3.029
Accuracy:32.095% C--
HSR:26.282% A++
NCM2 Falcon
A
Kills:230
Deaths:178
KDR:1.292
Accuracy:35.690% C-
HSR:7.826% A
NS-10 Burster
C*
Kills:210
Deaths:84
KDR:2.500
Accuracy:21.785% D*
HSR:6.667% C*
NS-10 Burster
D-
Kills:185
Deaths:63
KDR:2.937
Accuracy:21.861% D*
HSR:2.703% D-
NCM2 Falcon
B+
Kills:175
Deaths:129
KDR:1.357
Accuracy:36.573% D
HSR:5.714% B+
Kills:11,604
Deaths (as MAX Suit):1,830.500
Deaths (to MAX Suits):2,044
KDR:6.33925
Kill Difference:9,773.500
Playtime:297.104 hours
Usage:16%
Score:4.728m
Score/min:265
Accuracy (listed only):24.870%
HSR (listed only):14.378%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:607
V. Kills:55 N/A
Deaths:87
KDR:6.977
Accuracy:47.480% B++
KPH:62.400 B+
VKPH:5.700 C--
AP30 Shredder
C+
Kills:124
V. Kills:88 139%
Deaths:37
KDR:3.351
Accuracy:29.898% C+
KPH:23.700 C
VKPH:16.800 C+
Kills:731 (0 + 731)
Deaths:124
KDR:5.895
VKDR:1.153
Vehicle Kills:143
Kill Difference:607
Playtime:14.956 hours
Usage:1%
Score:0.189m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:29.898%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,079
V. Kills:123 N/A
Deaths:163
KDR:6.620
Accuracy:21.838% F
KPH:31.500 C++
VKPH:3.600 D--
L100 Python HEAT
B
Kills:758
V. Kills:114 N/A
Deaths:88
KDR:8.614
Accuracy:37.080% D**
KPH:36.300 B
VKPH:5.500 D*
Kills:1,837 (1,837 + 0)
Deaths:251
KDR:7.319
VKDR:0.944
Vehicle Kills:237
Kill Difference:1,586
Playtime:55.204 hours
Usage:3%
Score:0.334m
Score/min:101
Driving Accuracy:37.080%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:247
V. Kills:163 151%
Deaths:63
KDR:3.921
Accuracy:38.986% D
KPH:19.500 D--
VKPH:12.900 C
Enforcer ML85
C++
Kills:215
V. Kills:195 110%
Deaths:63
KDR:3.413
Accuracy:32.275% D--
KPH:18.400 D
VKPH:16.700 C++
Titan-150 HEAT
C
Kills:179
V. Kills:55 320%
Deaths:55
KDR:3.255
Accuracy:36.484% D*
KPH:18.600 C
VKPH:5.700 D-
Kills:641 (179 + 462)
Deaths:181
KDR:3.541
VKDR:2.282
Vehicle Kills:413
Kill Difference:460
Playtime:33.999 hours
Usage:2%
Score:0.369m
Score/min:181
Driving Accuracy:36.484%
Gunner Accuracy:32.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:432
V. Kills:32 N/A
Deaths:69
KDR:6.261
Accuracy:38.791% D*
KPH:82.700 C
VKPH:6.100 C-
E540 Halberd-H
C
Kills:120
V. Kills:84 141%
Deaths:36
KDR:3.333
Accuracy:57.074% C++
KPH:25.400 D-
VKPH:17.800 C
M96 Mjolnir-H
B+
Kills:85
V. Kills:121 70%
Deaths:66
KDR:1.288
Accuracy:51.749% C**
KPH:25.900 D--
VKPH:36.800 B+
Kills:637 (0 + 637)
Deaths:171
KDR:3.725
VKDR:1.386
Vehicle Kills:237
Kill Difference:466
Playtime:13.238 hours
Usage:1%
Score:0.209m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:51.749%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:347
V. Kills:85 403%
Deaths:89
KDR:3.899
Accuracy:34.478% C+
KPH:35.800 C
VKPH:8.800 C+
M40 Fury
C
Kills:205
V. Kills:62 325%
Deaths:48
KDR:4.271
Accuracy:26.871% D--
KPH:31.100 D-
VKPH:9.400 C
M12 Kobalt
C--
Kills:133
V. Kills:9 N/A
Deaths:37
KDR:3.595
Accuracy:13.553% D-
KPH:26.700 D--
VKPH:1.800 C--
M20 Basilisk
C+
Kills:123
V. Kills:53 228%
Deaths:57
KDR:2.158
Accuracy:31.348% D
KPH:15.600 C-
VKPH:6.700 C+
M20 Basilisk
C-
Kills:66
V. Kills:31 206%
Deaths:34
KDR:1.941
Accuracy:34.868% C
KPH:14.300 D
VKPH:6.700 C-
M12 Kobalt
D--
Kills:54
V. Kills:2 N/A
Deaths:14
KDR:3.857
Accuracy:11.118% D**
KPH:30.800 D*
VKPH:1.100 D--
Kills:928 (0 + 928)
Deaths:279
KDR:3.326
VKDR:0.867
Vehicle Kills:242
Kill Difference:649
Playtime:35.562 hours
Usage:2%
Score:0.420m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:11.118%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,4842,4606413.838B+2.4518.791%D*14.309%C+26.3CN/A7293.7h4.2B**22.3C*
NCM1 Scattercannon 2,0962,0687992.588B+1.2024.638%D*18.375%B++21C+N/A5398.6h5.6B**22.6C++
AF-23 Grinder 1,8161,8065963.03C**1.6418.237%F-17.663%B++24.2C-N/A6474.5h4.1A22.3C
AF-4 Cyclone 1,6061,5862,3960.662C0.7218.786%D*19.672%C++13.4D-N/A36118.3h14.5D--77.1D--
AF-23 Grinder 1,5621,5465162.996C*1.6119.67%F-19.858%B*23.2DN/A6066.7h4.6B**23.3C
AF-19 Mercenary 1,2991,2752,5150.507C0.8819.277%D25.098%B+15.1CN/A8784.3h14.5C+75.1C+
NC1 Gauss Rifle 1,2181,1922,4980.477C0.9119.063%D-19.547%C14.6DN/A5581.8h14.7C-76.9C--
AF-41 Hacksaw 1,1861,1722205.327B**3.9418.093%D**15.529%C++23C--N/A7150.9h5.1B**28.4C
NS-11A 1,1771,1689741.199C+0.1922.09%C-21.661%C+20.7C--N/A5456.5h12.5B+56.7C*
EM1 1,1701,1609351.241C+0.1421.04%C+20.086%C27.3CN/A7642.5h11.9C*56.7B
Mauler S6 1,1691,1591,4020.827C+0.5625.931%D**17.084%B21.9CN/A5952.9h4.1B++15.9C
GD-7F 1,1621,1589531.215C*0.1722.223%C-19.43%C+24.1CN/A6648h12.2B+55C*
NS-11C 1,1611,1589951.164C*0.2222.644%C17.703%C21.3CN/A5554.3h12.9B+56.8C**
AC-X11 1,1751,1581,1151.039C+0.3521.406%D22.625%C++21.6CN/A5753.7h9.4B+44C++
GD-22S 1,1701,1571,0591.093C+0.2920.925%C-27.917%B+21DN/A6355.1h10.5B50.3C++
Razor GD-23 1,1691,1561,6890.684C0.7017.925%D*21.28%C++15.8C-N/A4873.3h13.3C+74.3C
NC6 Gauss SAW 1,1701,1491,0811.063C+0.3220.536%C++24.543%C++27C+N/A9742.5h9.2B+44.7B
NCM1 Scattercannon 1,1351,1122244.964A+3.5819.833%F18.705%B*25DN/A6244.5h4B**20.3C
C75 Viper 1,2021,0791636.62B+5.2321.838%F2.039%B*31.5C++3.6D--9334.3h8.1B**37.2C++
Frag Grenade 1,0431,03611036N/A1,034.6145.892%C++N/A575.6B+3.9D21231.8h3.1B++6.7B+
NC05 Jackhammer 9729598371.146C+0.2436.159%D--18.665%B*24.2DN/A7439.7h5.8C--16C--
NC14 Bolt Driver 9409362513.729B**2.3427.527%D*78.419%B+22.4C+N/A6441.7h2.4B+8.9C+
L100 Python HEAT 872758888.614B+7.2337.08%D**5.805%A*36.3B5.5D*11320.9h3.6B**9.6B+
NS-44 Commissioner 7407369940.74C+0.6530.008%D27.717%B*14.4DN/A4451.2h4C+13.4C+
L105 Zephyr 662607876.977C5.5947.48%B++N/A62.6B+5.7C--2059.7h4.9B*10.3B*
19A Fortuna 5505476920.79C-0.6019.537%F-20.293%C+10.8D--N/A2850.8h11.1C56.7D*
LA1 Anchor 5575475331.026C0.3619.233%D*22.304%C-16.3D--N/A6533.5h12.2D63.6D
MANA Anti-Personnel Turret 5405353601.486N/A0.1018.222%UN/A5350U50U11687200.1h17.4T*95.2T*
Carnage AR 5165075830.87C0.5220.038%D--19.724%C+18.6DN/A5427.2h14.5C72.6C--
C85 Canister-H 464432696.261C4.8838.791%D*13.657%B++83.1C6.2C2415.2h6.3C**16.2C+
MKV Suppressed 3783733171.177C++0.2124.044%C19.571%C+18.7DN/A5220h11.4B++47.6B+
M40 Fury 432347893.899C--2.5134.478%C+1.153%D35.8C8.8C+2389.7h14.4C+41.8C+
AF-34 Mattock 3383281083.037C+1.6531.175%C18.902%B+25D-N/A13413.1h12.5T-40.1F--
C-4 3963163111.016C0.3728.792%B+N/A55.4D14D--4665.7h1.6C+5.5C**
AF-34 Mattock 3193121033.029C+1.6432.095%C--26.282%A++24D-N/A12313h13.6T-42.5F--
Warden 2772762051.346B0.0423.529%D30.797%B*16CN/A5217.3h8.5B+36C*
Shrike 3472714360.622C+0.7654.188%C3.69%B+24.2C+6.8D-18411.2h5B*9.3B++
E540 Halberd 410247633.921C-2.5438.986%D2.834%C+19.4D--12.8C17512.7h6.3C16.3D
NCM2 Falcon 3202301781.292C*0.0935.69%C-7.826%A10.9C4.3C+6521.1h12.2C+34.1C+
Enforcer ML85 410215633.413C2.0332.275%D--1.86%C+18.4D16.7C++21011.7h12.6C++39C--
NS-10 Burster 335210842.5A*1.1121.785%D*6.667%C*5C+3C4741.8h122.8B++563.5C+
M40 Fury 267205484.271C-2.8926.871%D--N/A31.1D-9.4C2586.6h13.5C+50.4C-
NS-10 Burster 305185632.937A*1.5521.861%D*2.703%D-4.5C2.9D4340.9h138.2B+632C+
Bouncing Betty 180180374.865B3.4840.372%CN/A128.6C++N/A6881.4h2.1C-5.1C
Titan-150 HEAT 234179553.255C1.8736.484%D*7.263%M+18.6C5.7D-1539.6h4.6B+12.7C
NC12 Sweeper 1781762080.846C0.5422.391%F-24.432%M12.8D--N/A4213.7h4.4C*19.4D*
NCM2 Falcon 2571751291.357B+0.0336.573%D5.714%B+9.4C4.4C+6018.6h15.3C++41.7C+
Mag-Cutter 16716224,0100.007C-1.3825.47%C3.704%C-0.1D-N/A01153.2h2.3B8.9C++
MAX Punch 1531511,8310.082C+1.3048.926%C*N/A0.5C-N/A2288.1h2C++4C**
NS-AM7 Archer 1791413550.397C0.9940.179%F--28.369%A3.8D1D*2837h14.7B+36.5C++
Hawk GD-68 2191372830.484C0.9053.752%D*2.19%C10.5D6.3D12713h8.6C+16.1C--
M12 Kobalt 142133373.595D2.2113.553%D-21.053%B+26.6D--1.8C--1195h26.7D--197.2D
Sticky Grenade 1271261126N/A124.6150.709%CN/A630D5D-23180.2h2.6C5C+
AP30 Shredder 212124373.351C1.9729.898%C+N/A23.8C16.9C+2215.2h91.7C+306.7C+
M20 Basilisk 176123572.158C0.7731.348%D6.504%C*15.6C-6.7C+1517.9h88.3C*281.8C+
NC4 Mag-Shot 1211203380.355C--1.0324.943%C31.667%A++4.5D*N/A2426.7h9.1C+36.3C+
E540 Halberd-H 204120363.333C-1.9557.074%C++N/A25.5D-17.9C2144.7h7.9D13.8C-
Tank Mine 162108532.038C0.6554.801%A+N/A90C45D9811.2h3.4F--6.3C+
M96 Mjolnir-H 20685661.288D-0.1051.749%C**N/A25.8D--36.7B+3683.3h57.8D*111.7D
Spear Anti-Vehicle Phalanx Turret 12383108.3C++6.9132.495%D--6.024%B**25.2D12.1D-2023.3h8.3C++25.4C
Hunter QCX 86752470.304D1.0815.437%F13.333%D-5.4D-N/A2413.9h7.3C+47.3D
M20 Basilisk 9766341.941C-0.5634.868%C6.061%C++14.3D6.7C-1884.6h112C321.3C
NC15 Phoenix 8758381.526B+0.1442.58%FN/A12.3C+6.2D1264.7h8.3B++19.5C++
M60-A Bulldog 6655391.41D0.0235.318%C+3.636%A**21.2D4.2C-1882.6h9.7F**27.5D--
M12 Kobalt 5654143.857D*2.4711.118%D**18.519%C+30D*1.1D--1901.8h17.3C**155.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,3501.3h
Nano-Armor Kit425386,16439.6h
Nanite Revive Grenade01,7790.5h
Medical Kit1253,2883.2h
Medical Applicator437154,84412.1h
Motion Spotter162,8822.3h
Rampart Wall0510.3h
Deconstruction Tool02170h
Welding Device01050h
Shield Recharging Field391,3800.9h
Ammunition Package684,9632.4h
Anti-Infantry MANA Turret381,2991.8h

Check the help document for the dictionary if you want to learn more about words used here.


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