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Loyal Soldier Grzegorzek[PL13] Grzegorzek
NC BR 107

KDR: 1.35

Score: 22.2m

Last Seen: Nov 10th, 2018 10:18 AM
- OFFLINE - 12.1 hour(s)

Battle Rank 107 (107 total) - New Conglomerate on Cobalt - Outfit Officer of 13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 87
Level Progress (to 108): 37%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw NCM1 Scattercannon AF-23 Grinder AF-4 Cyclone AF-23 Grinder AF-19 Mercenary NC1 Gauss Rifle NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 2086TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.539%22.024%4521999516,2461.055350.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.549%-0.092C+0.228C++-0.518DHEAD ++ (~11.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.224C++11.90.162C++46.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.754%3.923%179310112,0149753112.06564646%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%-1.57F0.808B++0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.363C**6.10.513B+18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.469%4.884%3221310012,68286010063.1186266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.105%-0.618D0.149C++0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.44B19.40.503B+46.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.521%78.166%32211013916147440.621017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.131D*0.725B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.094C+2.40.226C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.377%18.052%322210121,335976131.36643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%-1.33D**0.725B++-1.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.24C4.20.143C++12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 87
22.2m252.5%253 (15.2k)207 (12.4k)1.347738,57828,6251.50072107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1014287617.278%17.523%30303:4515

13% Combat Medic26% Engineer14% Heavy Assault8% Infiltrator24% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2015 3:00 PMApr 12th, 2015 3:11 PMNov 13th, 2018 6:35 AM (2d) (PST)Nov 10th, 2018 7:01 AM (5d) (PST)Nov 10th, 2018 6:18 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3592031560.3600.2670.0630.9700.024291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,52812,2059,3232216458112,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1788h/74.5d 4,380 6,760 15,914 104.1k 2,368 6,767 2,628 38.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C+
Kills:1,160
Deaths:935
KDR:1.241
Accuracy:21.040% C+
HSR:20.086% C
GD-22S
B+
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:20.925% C
HSR:27.917% B+
NC6 Gauss SAW
C*
Kills:1,149
Deaths:1,081
KDR:1.063
Accuracy:20.536% C++
HSR:24.543% C*
NC05 Jackhammer
B*
Kills:929
Deaths:803
KDR:1.157
Accuracy:36.438% D-
HSR:18.730% B*
LA1 Anchor
D--
Kills:321
Deaths:310
KDR:1.035
Accuracy:19.465% D--
HSR:17.757% D--
Kills:4,716
Deaths (as Heavy Assault):4,188
Deaths (to Heavy Assaults):8,716
KDR:1.12607
Kill Difference:528
Playtime:259.104 hours
Usage:14%
Score:3.004m
Score/min:193
Accuracy (listed only):23.681%
HSR (listed only):21.807%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C*
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C*
AF-19 Mercenary
B++
Kills:1,275
Deaths:2,515
KDR:0.507
Accuracy:19.277% C--
HSR:25.098% B++
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
AC-X11
C++
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:21.406% D
HSR:22.625% C++
GD-7F
C+
Kills:1,158
Deaths:953
KDR:1.215
Accuracy:22.223% C
HSR:19.430% C+
NS-11C
C+
Kills:1,158
Deaths:995
KDR:1.164
Accuracy:22.644% C+
HSR:17.703% C
Razor GD-23
C*
Kills:1,156
Deaths:1,689
KDR:0.684
Accuracy:17.925% D*
HSR:21.280% C*
19A Fortuna
C+
Kills:541
Deaths:675
KDR:0.801
Accuracy:19.680% F
HSR:20.148% C+
MKV Suppressed
C++
Kills:369
Deaths:316
KDR:1.168
Accuracy:24.193% C
HSR:19.512% C++
NC12 Sweeper
M+
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M+
Kills:9,736
Deaths (as Light Assault):12,264
Deaths (to Light Assaults):5,156
KDR:0.79387
Kill Difference:2,528
Playtime:423.003 hours
Usage:24%
Score:3.882m
Score/min:153
Accuracy (listed only):21.446%
HSR (listed only):20.698%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,275
Deaths:2,515
KDR:0.507
Accuracy:19.277% C--
HSR:25.098% B++
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
AC-X11
C++
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:21.406% D
HSR:22.625% C++
GD-7F
C+
Kills:1,158
Deaths:953
KDR:1.215
Accuracy:22.223% C
HSR:19.430% C+
NS-11C
C+
Kills:1,158
Deaths:995
KDR:1.164
Accuracy:22.644% C+
HSR:17.703% C
Razor GD-23
C*
Kills:1,156
Deaths:1,689
KDR:0.684
Accuracy:17.925% D*
HSR:21.280% C*
19A Fortuna
C+
Kills:541
Deaths:675
KDR:0.801
Accuracy:19.680% F
HSR:20.148% C+
Warden
B*
Kills:272
Deaths:204
KDR:1.333
Accuracy:23.700% C--
HSR:29.779% B*
NC12 Sweeper
M+
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M+
Kills:8,053
Deaths (as Engineer):9,756
Deaths (to Engineers):4,715
KDR:0.82544
Kill Difference:1,703
Playtime:461.715 hours
Usage:26%
Score:6.887m
Score/min:249
Accuracy (listed only):21.686%
HSR (listed only):21.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C*
NC1 Gauss Rifle
C+
Kills:1,192
Deaths:2,498
KDR:0.477
Accuracy:19.063% D
HSR:19.547% C+
NS-11A
C+
Kills:1,168
Deaths:974
KDR:1.199
Accuracy:22.090% C
HSR:21.661% C+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
Carnage AR
C+
Kills:481
Deaths:527
KDR:0.913
Accuracy:20.376% D-
HSR:19.751% C+
MKV Suppressed
C++
Kills:369
Deaths:316
KDR:1.168
Accuracy:24.193% C
HSR:19.512% C++
NC12 Sweeper
M+
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M+
Kills:6,131
Deaths (as Combat Medic):8,321
Deaths (to Combat Medics):3,020
KDR:0.73681
Kill Difference:2,190
Playtime:233.338 hours
Usage:13%
Score:3.143m
Score/min:225
Accuracy (listed only):21.833%
HSR (listed only):20.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C*
NC14 Bolt Driver
B+
Kills:916
Deaths:249
KDR:3.679
Accuracy:27.521% D*
HSR:78.166% B+
NS-44 Commissioner
B*
Kills:694
Deaths:938
KDR:0.740
Accuracy:30.187% D
HSR:27.666% B*
MKV Suppressed
C++
Kills:369
Deaths:316
KDR:1.168
Accuracy:24.193% C
HSR:19.512% C++
NS-AM7 Archer
A+
Kills:131
Deaths:345
KDR:0.380
Accuracy:40.106% F--
HSR:30.534% A+
NC4 Mag-Shot
A++
Kills:120
Deaths:338
KDR:0.355
Accuracy:24.943% C
HSR:31.667% A++
Kills:3,816
Deaths (as Infiltrator):4,582
Deaths (to Infiltrators):4,273
KDR:0.83282
Kill Difference:766
Playtime:142.166 hours
Usage:8%
Score:1.387m
Score/min:163
Accuracy (listed only):27.622%
HSR (listed only):34.536%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,344
Deaths:628
KDR:3.732
Accuracy:19.003% D*
HSR:14.335% C+
NCM1 Scattercannon
B++
Kills:1,855
Deaths:734
KDR:2.527
Accuracy:25.285% D*
HSR:18.491% B++
AF-23 Grinder
B*
Kills:1,806
Deaths:596
KDR:3.030
Accuracy:18.237% F-
HSR:17.663% B*
AF-23 Grinder
B*
Kills:1,546
Deaths:516
KDR:2.996
Accuracy:19.670% F-
HSR:19.858% B*
AF-41 Hacksaw
C++
Kills:1,054
Deaths:207
KDR:5.092
Accuracy:18.229% D*
HSR:15.560% C++
NCM1 Scattercannon
B*
Kills:835
Deaths:159
KDR:5.252
Accuracy:20.138% F
HSR:18.443% B*
NCM2 Falcon
A
Kills:226
Deaths:174
KDR:1.299
Accuracy:35.591% C-
HSR:7.965% A
NS-10 Burster
C++
Kills:164
Deaths:70
KDR:2.343
Accuracy:20.973% D*
HSR:6.098% C++
NCM2 Falcon
B+
Kills:163
Deaths:125
KDR:1.304
Accuracy:36.303% C--
HSR:5.521% B+
NS-10 Burster
D-
Kills:147
Deaths:49
KDR:3
Accuracy:21.016% D*
HSR:2.721% D-
Kills:10,140
Deaths (as MAX Suit):1,629
Deaths (to MAX Suits):2,003
KDR:6.22468
Kill Difference:8,511
Playtime:261.215 hours
Usage:15%
Score:3.872m
Score/min:247
Accuracy (listed only):23.444%
HSR (listed only):12.665%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:594
V. Kills:51 N/A
Deaths:84
KDR:7.071
Accuracy:47.539% B++
KPH:62.400 B+
VKPH:5.400 C--
AP30 Shredder
C+
Kills:124
V. Kills:88 139%
Deaths:36
KDR:3.444
Accuracy:30.677% C++
KPH:25 C
VKPH:17.800 C+
Kills:718 (0 + 718)
Deaths:120
KDR:5.983
VKDR:1.158
Vehicle Kills:139
Kill Difference:598
Playtime:14.464 hours
Usage:1%
Score:0.185m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:30.677%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,079
V. Kills:123 N/A
Deaths:163
KDR:6.620
Accuracy:21.838% F
KPH:31.500 C++
VKPH:3.600 D--
L100 Python HEAT
B+
Kills:757
V. Kills:114 N/A
Deaths:88
KDR:8.602
Accuracy:37.330% D**
KPH:36.500 B+
VKPH:5.500 D*
Kills:1,836 (1,836 + 0)
Deaths:251
KDR:7.315
VKDR:0.944
Vehicle Kills:237
Kill Difference:1,585
Playtime:55.049 hours
Usage:3%
Score:0.332m
Score/min:100
Driving Accuracy:37.330%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:227
V. Kills:160 141%
Deaths:58
KDR:3.914
Accuracy:38.678% D-
KPH:19 D--
VKPH:13.400 C
Enforcer ML85
C+
Kills:215
V. Kills:195 110%
Deaths:63
KDR:3.413
Accuracy:32.275% D--
KPH:18.400 C--
VKPH:16.700 C+
Titan-150 HEAT
C
Kills:178
V. Kills:55 318%
Deaths:54
KDR:3.296
Accuracy:36.556% D*
KPH:18.700 C
VKPH:5.800 D-
Kills:620 (178 + 442)
Deaths:175
KDR:3.543
VKDR:2.343
Vehicle Kills:410
Kill Difference:445
Playtime:33.195 hours
Usage:2%
Score:0.361m
Score/min:181
Driving Accuracy:36.556%
Gunner Accuracy:32.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:432
V. Kills:32 N/A
Deaths:69
KDR:6.261
Accuracy:38.791% D--
KPH:82.700 C
VKPH:6.100 C
E540 Halberd-H
C
Kills:119
V. Kills:83 142%
Deaths:36
KDR:3.306
Accuracy:57.134% C++
KPH:25.500 D
VKPH:17.800 C
M96 Mjolnir-H
B+
Kills:85
V. Kills:121 70%
Deaths:65
KDR:1.308
Accuracy:52.218% C**
KPH:26.100 D--
VKPH:37.200 B+
Kills:636 (0 + 636)
Deaths:170
KDR:3.741
VKDR:1.388
Vehicle Kills:236
Kill Difference:466
Playtime:13.151 hours
Usage:1%
Score:0.207m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:52.218%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:347
V. Kills:85 403%
Deaths:89
KDR:3.899
Accuracy:34.514% C+
KPH:36 C
VKPH:8.800 C+
M40 Fury
C
Kills:205
V. Kills:62 325%
Deaths:48
KDR:4.271
Accuracy:26.871% D--
KPH:31.100 D-
VKPH:9.400 C
M12 Kobalt
C
Kills:131
V. Kills:9 N/A
Deaths:37
KDR:3.541
Accuracy:13.259% D-
KPH:27.300 D--
VKPH:1.900 C
M20 Basilisk
C+
Kills:116
V. Kills:53 215%
Deaths:55
KDR:2.109
Accuracy:31.632% D
KPH:15.400 C-
VKPH:7 C+
M20 Basilisk
C--
Kills:64
V. Kills:30 206%
Deaths:33
KDR:1.939
Accuracy:34.710% C
KPH:14.100 D
VKPH:6.600 C--
M12 Kobalt
D-
Kills:53
V. Kills:2 N/A
Deaths:14
KDR:3.786
Accuracy:10.996% D**
KPH:32.600 D*
VKPH:1.200 D-
Kills:916 (0 + 916)
Deaths:276
KDR:3.319
VKDR:0.873
Vehicle Kills:241
Kill Difference:640
Playtime:34.715 hours
Usage:2%
Score:0.413m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:10.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,3672,3446283.732B+2.3819.003%D*14.335%C+26CN/A7190h4.2B**22.2C*
NCM1 Scattercannon 1,8781,8557342.527B+1.1825.285%D*18.491%B++21C+N/A5388.2h5.6B**22.1C++
AF-23 Grinder 1,8161,8065963.03C**1.6818.237%F-17.663%B*24.2C-N/A6474.5h4.1A22.3C
AF-4 Cyclone 1,6061,5862,3960.662C0.6918.786%D*19.672%C*13.4D-N/A35118.3h14.5D-77.1D-
AF-23 Grinder 1,5621,5465162.996C*1.6519.67%F-19.858%B*23.2DN/A6066.7h4.6A23.3C
AF-19 Mercenary 1,2991,2752,5150.507C0.8419.277%C--25.098%B++15.1CN/A8684.3h14.5C+75.1C+
NC1 Gauss Rifle 1,2181,1922,4980.477C-0.8719.063%D19.547%C+14.6DN/A5581.8h14.7C-76.9C-
NS-11A 1,1771,1689741.199C+0.1522.09%C21.661%C+20.7C--N/A5456.5h12.5B+56.7C*
EM1 1,1701,1609351.241C++0.1121.04%C+20.086%C27.3CN/A7642.5h11.9C*56.7B
Mauler S6 1,1691,1591,4020.827C+0.5225.931%D**17.084%B21.9CN/A5852.9h4.1B++15.9C
AC-X11 1,1751,1581,1151.039C+0.3121.406%D22.625%C++21.8CN/A5853h9.4B44C++
GD-7F 1,1621,1589531.215C*0.1322.223%C19.43%C+24.1C+N/A6548h12.2B+55C*
NS-11C 1,1611,1589951.164C*0.1822.644%C+17.703%C21.3C+N/A5554.3h12.9B+56.8B
GD-22S 1,1701,1571,0591.093C+0.2520.925%C27.917%B+21DN/A6255.1h10.5B50.3C*
Razor GD-23 1,1691,1561,6890.684C0.6617.925%D*21.28%C*15.8C-N/A4873.3h13.3C+74.3C
NC6 Gauss SAW 1,1701,1491,0811.063C+0.2820.536%C++24.543%C*27C+N/A9542.5h9.2B+44.7B+
C75 Viper 1,2021,0791636.62B+5.2721.838%F2.039%B++31.5C++3.6D--9334.3h8.1B**37.2C++
AF-41 Hacksaw 1,0681,0542075.092B**3.7418.229%D*15.56%C++22.3DN/A6847.2h5.3B*28.9C
Frag Grenade 1,0221,01511015N/A1,013.6545.813%C+N/A597.1B+4.1D21011.7h3.1B++6.7B+
NC05 Jackhammer 9429298031.157C+0.1936.438%D-18.73%B*24.4DN/A7538.1h5.8C-15.8C-
NC14 Bolt Driver 9209162493.679B**2.3327.521%D*78.166%B+22.4C+N/A6340.9h2.4B+8.9C+
NCM1 Scattercannon 8538351595.252A3.9020.138%F18.443%B*24.5DN/A6034.1h4B**20.1C+
L100 Python HEAT 871757888.602B++7.2537.33%D**5.812%A*36.6B+5.5D*11320.7h3.5A9.5B+
NS-44 Commissioner 6966949380.74C+0.6130.187%D27.666%B*14.3DN/A4448.4h4C+13.3C+
L105 Zephyr 645594847.071C5.7247.539%B++N/A62.5B+5.4C--2049.5h4.9B*10.3B*
19A Fortuna 5445416750.801C-0.5519.68%F20.148%C+11.3D--N/A2947.8h11C56D*
MANA Anti-Personnel Turret 5405353591.49N/A0.1418.241%UN/A5350U50U11614300.1h17.3T*94.9T*
Carnage AR 4894815270.913C0.4320.376%D-19.751%C+19.6DN/A5724.6h14.1C+69C
C85 Canister-H 464432696.261C4.9138.791%D--13.657%B++83.1C6.2C2415.2h6.3C*16.2C+
MKV Suppressed 3743693161.168C++0.1824.193%C19.512%C++18.9DN/A5319.5h11.5B++47.3B+
M40 Fury 432347893.899C-2.5534.514%C+1.153%D36.1C8.9C+2399.6h14.4C+41.7C++
LA1 Anchor 3263213101.035C0.3119.465%D--17.757%D--15.4D--N/A6820.8h11.3C-57.9C--
C-4 3823053070.993C0.3528.438%B+N/A54.5D13.8D--4425.6h1.6C+5.6C+
Warden 2732722041.333B+0.0123.7%C--29.779%B*15.9CN/A5217.1h8.5B+35.8C**
Shrike 3462704220.64C+0.7154.687%C3.704%B+24.5C+6.9D-18111h4.9B*9B++
E540 Halberd 387227583.914C2.5738.678%D-3.084%C+18.9D--13.3C17612h6.3C16.3D
NCM2 Falcon 3132261741.299C*0.0535.591%C-7.965%A11.2C4.3C+6620.1h11.7C+33C+
Enforcer ML85 410215633.413C2.0732.275%D--1.86%C18.4C--16.7C+21011.7h12.6C++39C-
M40 Fury 267205484.271C-2.9226.871%D--N/A31.1D-9.4C2586.6h13.5C+50.4C-
Titan-150 HEAT 233178543.296C+1.9536.556%D*7.303%A**18.7C5.8D-1549.5h4.7B12.7C+
Bouncing Betty 178178374.811C**3.4640.904%CN/A136.9C**N/A7021.3h2C5C
NC12 Sweeper 1781762080.846C0.5022.391%F-24.432%M+12.8DN/A4113.7h4.4C*19.4D*
NS-10 Burster 267164702.343A*1.0020.973%D*6.098%C++4.7C3C4134.6h120.8B*576.2C+
NCM2 Falcon 2401631251.304B+0.0436.303%C--5.521%B+9.3C4.4C+5617.6h15.4C++42.5C+
Mag-Cutter 16516023,8850.007C-1.3425.193%C3.75%C-0.1DN/A01143.7h2.2B+8.9B
NS-10 Burster 246147493M1.6521.016%D*2.721%D-4.4C2.9D3733.6h133.1B++633.4C+
MAX Punch 1401391,6320.085C+1.2648.195%C*N/A0.5CN/A2252.9h1.9C++4C++
NS-AM7 Archer 1641313450.38C0.9740.106%F--30.534%A+3.7DN/A2735.4h15B+37.4C++
M12 Kobalt 140131373.541D-2.1913.259%D-21.374%B++27.3D--1.9C1204.8h25.4D--191.8D
Hawk GD-68 2011252630.475C-0.8754.63%D*2.4%C10.7C-6.5D13211.7h8.5C+15.6C-
AP30 Shredder 212124363.444C2.1030.677%C++N/A24.8C17.6C+2305h89.8C+292.8C+
Sticky Grenade 1241231123N/A121.6550.556%CN/A615D5D22900.2h2.6C5.1C+
NC4 Mag-Shot 1211203380.355C--0.9924.943%C31.667%A++4.5D*N/A2326.7h9.1C+36.3C+
E540 Halberd-H 202119363.306C-1.9657.134%C++N/A25.3D17.7C2114.7h7.8C-13.7C
M20 Basilisk 169116552.109C0.7631.632%D6.034%C+15.5C-7.1C+1497.5h90.3C++285.4C+
Tank Mine 14999521.904C0.5656.869%A++N/A90C45.5D9881.1h3.6F*6.3C++
M96 Mjolnir-H 20685651.308D-0.0452.218%C**N/A25.8D--36.7B3693.3h57.6D--110.3D
Spear Anti-Vehicle Phalanx Turret 12383108.3C*6.9532.495%D--6.024%B**25.9D12.5D-1973.2h8.3C++25.4C
Hunter QCX 86752470.304D1.0415.437%F13.333%D-5.4DN/A2313.9h7.3C+47.3D--
M20 Basilisk 9464331.939C-0.5934.71%C6.25%C++14.2D6.7C-1884.5h112.4C+323.8C
M60-A Bulldog 6655381.447D0.1035.419%C++3.636%A*21.2D4.2C-1852.6h9.7F**27.3D*
M12 Kobalt 5553143.786D--2.4410.996%D**18.868%C+33.1D*1.3D-2031.6h16.8B152.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter162,8082.3h
Nano-Armor Kit419377,95738.6h
Spawn Beacon141,3001.3h
Nanite Revive Grenade01,7540.5h
Medical Kit1223,1623.1h
Medical Applicator435152,81712h
Deconstruction Tool02170h
Shield Recharging Field391,3800.9h
Ammunition Package674,9202.4h
Anti-Infantry MANA Turret381,2891.7h

Check the help document for the dictionary if you want to learn more about words used here.


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