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Loyal Soldier Grzegorzek[PL13] Grzegorzek
NC BR 108

KDR: 1.37

Score: 22.6m

Last Seen: Mar 16th, 2019 6:51 PM
- OFFLINE - 133.2 hour(s)

Battle Rank 107 (108 total) - New Conglomerate on Cobalt - Outfit Officer of 13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 43
Level Progress (to 108): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw NCM1 Scattercannon AF-23 Grinder AF-4 Cyclone AF-23 Grinder AF-19 Mercenary NC1 Gauss Rifle AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 2234TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.523%22.013%45219101416,3361.05210.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.558%-0.107C+0.204C++-0.507DHEAD ++ (~11.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.221C++120.163C++46.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.754%3.923%177310302,0149883112.03846646%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%-1.573F0.839B++0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.362C**6.10.513B+18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.509%4.848%3211310202,70286910133.10575266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.105%-0.617D0.12C+0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.445B19.40.508B+46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.566%78.27%32111032925149040.620805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.121D*0.73B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.098C+2.50.228C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.377%18.052%321210311,335984131.35533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%-1.335D**0.701B++-1.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.241C4.20.144C++12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 43
22.6m252.3%253 (15.2k)207 (12.4k)1.3686839,55228,8981.52519108 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033298617.361%17.496%30403:4716

13% Combat Medic26% Engineer15% Heavy Assault8% Infiltrator23% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2015 3:00 PMApr 12th, 2015 3:11 PMMar 20th, 2019 5:01 PM (1d) (PST)Mar 16th, 2019 2:55 PM (6d) (PST)Mar 16th, 2019 2:51 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3622051570.3620.2640.0630.9750.025301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,70412,3279,3772216459112,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1822h/75.9d 4,523 6,920 16,196 106.6k 2,405 6,913 2,686 39.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C+
Kills:1,160
Deaths:935
KDR:1.241
Accuracy:21.040% C+
HSR:20.086% C
GD-22S
B+
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:20.925% C
HSR:27.917% B+
NC6 Gauss SAW
C*
Kills:1,149
Deaths:1,081
KDR:1.063
Accuracy:20.536% C++
HSR:24.543% C*
NC05 Jackhammer
B**
Kills:951
Deaths:826
KDR:1.151
Accuracy:36.117% D--
HSR:18.822% B**
LA1 Anchor
D-
Kills:385
Deaths:399
KDR:0.965
Accuracy:19.047% D--
HSR:18.182% D-
Kills:4,802
Deaths (as Heavy Assault):4,300
Deaths (to Heavy Assaults):8,805
KDR:1.11674
Kill Difference:502
Playtime:267.623 hours
Usage:15%
Score:3.065m
Score/min:191
Accuracy (listed only):23.533%
HSR (listed only):21.910%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C++
AF-19 Mercenary
B++
Kills:1,275
Deaths:2,515
KDR:0.507
Accuracy:19.277% D
HSR:25.098% B++
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
GD-7F
C+
Kills:1,158
Deaths:953
KDR:1.215
Accuracy:22.223% C
HSR:19.430% C+
NS-11C
C
Kills:1,158
Deaths:995
KDR:1.164
Accuracy:22.644% C
HSR:17.703% C
AC-X11
C++
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:21.406% D
HSR:22.625% C++
Razor GD-23
C++
Kills:1,156
Deaths:1,689
KDR:0.684
Accuracy:17.925% D*
HSR:21.280% C++
19A Fortuna
C+
Kills:542
Deaths:680
KDR:0.797
Accuracy:19.606% F-
HSR:20.111% C+
MKV Suppressed
C+
Kills:369
Deaths:316
KDR:1.168
Accuracy:24.193% C
HSR:19.512% C+
NC12 Sweeper
M+
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M+
Kills:9,737
Deaths (as Light Assault):12,269
Deaths (to Light Assaults):5,191
KDR:0.79363
Kill Difference:2,532
Playtime:425.405 hours
Usage:23%
Score:3.883m
Score/min:152
Accuracy (listed only):21.438%
HSR (listed only):20.695%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,275
Deaths:2,515
KDR:0.507
Accuracy:19.277% D
HSR:25.098% B++
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
GD-7F
C+
Kills:1,158
Deaths:953
KDR:1.215
Accuracy:22.223% C
HSR:19.430% C+
NS-11C
C
Kills:1,158
Deaths:995
KDR:1.164
Accuracy:22.644% C
HSR:17.703% C
AC-X11
C++
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:21.406% D
HSR:22.625% C++
Razor GD-23
C++
Kills:1,156
Deaths:1,689
KDR:0.684
Accuracy:17.925% D*
HSR:21.280% C++
19A Fortuna
C+
Kills:542
Deaths:680
KDR:0.797
Accuracy:19.606% F-
HSR:20.111% C+
Warden
B*
Kills:274
Deaths:205
KDR:1.337
Accuracy:23.548% D
HSR:30.292% B*
NC12 Sweeper
M+
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M+
Kills:8,056
Deaths (as Engineer):9,762
Deaths (to Engineers):4,755
KDR:0.82524
Kill Difference:1,706
Playtime:465.540 hours
Usage:26%
Score:6.935m
Score/min:248
Accuracy (listed only):21.661%
HSR (listed only):22.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C++
NC1 Gauss Rifle
C+
Kills:1,192
Deaths:2,498
KDR:0.477
Accuracy:19.063% D
HSR:19.547% C+
NS-11A
C+
Kills:1,168
Deaths:974
KDR:1.199
Accuracy:22.090% C-
HSR:21.661% C+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% D**
HSR:17.084% B
Carnage AR
C+
Kills:482
Deaths:531
KDR:0.908
Accuracy:20.398% D-
HSR:19.710% C+
MKV Suppressed
C+
Kills:369
Deaths:316
KDR:1.168
Accuracy:24.193% C
HSR:19.512% C+
NC12 Sweeper
M+
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M+
Kills:6,132
Deaths (as Combat Medic):8,325
Deaths (to Combat Medics):3,050
KDR:0.73658
Kill Difference:2,193
Playtime:233.548 hours
Usage:13%
Score:3.146m
Score/min:225
Accuracy (listed only):21.836%
HSR (listed only):20.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D*
HSR:19.672% C++
NC14 Bolt Driver
B+
Kills:925
Deaths:249
KDR:3.715
Accuracy:27.566% D*
HSR:78.270% B+
NS-44 Commissioner
B++
Kills:711
Deaths:961
KDR:0.740
Accuracy:30.120% D
HSR:27.426% B++
MKV Suppressed
C+
Kills:369
Deaths:316
KDR:1.168
Accuracy:24.193% C
HSR:19.512% C+
NS-AM7 Archer
A
Kills:136
Deaths:349
KDR:0.390
Accuracy:40.147% F*
HSR:29.412% A
NC4 Mag-Shot
A++
Kills:120
Deaths:338
KDR:0.355
Accuracy:24.943% C
HSR:31.667% A++
Kills:3,847
Deaths (as Infiltrator):4,609
Deaths (to Infiltrators):4,305
KDR:0.83467
Kill Difference:762
Playtime:142.917 hours
Usage:8%
Score:1.392m
Score/min:162
Accuracy (listed only):27.626%
HSR (listed only):34.327%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,460
Deaths:641
KDR:3.838
Accuracy:18.791% D*
HSR:14.309% C+
NCM1 Scattercannon
B++
Kills:2,061
Deaths:796
KDR:2.589
Accuracy:24.566% D*
HSR:18.438% B++
AF-23 Grinder
B++
Kills:1,806
Deaths:596
KDR:3.030
Accuracy:18.237% F-
HSR:17.663% B++
AF-23 Grinder
B*
Kills:1,546
Deaths:516
KDR:2.996
Accuracy:19.670% F-
HSR:19.858% B*
AF-41 Hacksaw
C++
Kills:1,172
Deaths:220
KDR:5.327
Accuracy:18.093% D*
HSR:15.529% C++
NCM1 Scattercannon
B*
Kills:1,105
Deaths:221
KDR:5
Accuracy:19.672% F
HSR:18.643% B*
NCM2 Falcon
A
Kills:226
Deaths:175
KDR:1.291
Accuracy:35.609% C
HSR:7.965% A
NS-10 Burster
C+
Kills:188
Deaths:72
KDR:2.611
Accuracy:21.380% D*
HSR:5.851% C+
NCM2 Falcon
B
Kills:167
Deaths:126
KDR:1.325
Accuracy:36.373% C--
HSR:5.389% B
NS-10 Burster
D
Kills:165
Deaths:51
KDR:3.235
Accuracy:21.409% D*
HSR:3.030% D
Kills:10,896
Deaths (as MAX Suit):1,707
Deaths (to MAX Suits):2,020
KDR:6.38313
Kill Difference:9,189
Playtime:279.766 hours
Usage:15%
Score:4.186m
Score/min:249
Accuracy (listed only):23.380%
HSR (listed only):12.667%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:607
V. Kills:55 N/A
Deaths:85
KDR:7.141
Accuracy:47.534% B++
KPH:62.600 B
VKPH:5.700 C-
AP30 Shredder
C+
Kills:124
V. Kills:88 139%
Deaths:36
KDR:3.444
Accuracy:30.677% C++
KPH:25 C
VKPH:17.800 C+
Kills:731 (0 + 731)
Deaths:121
KDR:6.041
VKDR:1.182
Vehicle Kills:143
Kill Difference:610
Playtime:14.648 hours
Usage:1%
Score:0.189m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:30.677%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:1,079
V. Kills:123 N/A
Deaths:163
KDR:6.620
Accuracy:21.838% F
KPH:31.500 C++
VKPH:3.600 D--
L100 Python HEAT
B+
Kills:757
V. Kills:114 N/A
Deaths:88
KDR:8.602
Accuracy:37.330% D**
KPH:36.500 B+
VKPH:5.500 D*
Kills:1,836 (1,836 + 0)
Deaths:251
KDR:7.315
VKDR:0.944
Vehicle Kills:237
Kill Difference:1,585
Playtime:55.049 hours
Usage:3%
Score:0.332m
Score/min:101
Driving Accuracy:37.330%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:230
V. Kills:162 141%
Deaths:61
KDR:3.770
Accuracy:38.855% D
KPH:19 D--
VKPH:13.400 C
Enforcer ML85
C++
Kills:215
V. Kills:195 110%
Deaths:63
KDR:3.413
Accuracy:32.275% D--
KPH:18.400 C--
VKPH:16.700 C++
Titan-150 HEAT
C
Kills:178
V. Kills:55 318%
Deaths:54
KDR:3.296
Accuracy:36.556% D*
KPH:18.700 C
VKPH:5.800 D
Kills:623 (178 + 445)
Deaths:178
KDR:3.500
VKDR:2.315
Vehicle Kills:412
Kill Difference:445
Playtime:33.357 hours
Usage:2%
Score:0.363m
Score/min:181
Driving Accuracy:36.556%
Gunner Accuracy:32.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:432
V. Kills:32 N/A
Deaths:69
KDR:6.261
Accuracy:38.791% D*
KPH:82.700 C-
VKPH:6.100 C-
E540 Halberd-H
C
Kills:120
V. Kills:84 141%
Deaths:36
KDR:3.333
Accuracy:57.281% C++
KPH:25.400 D
VKPH:17.800 C
M96 Mjolnir-H
B
Kills:85
V. Kills:121 70%
Deaths:66
KDR:1.288
Accuracy:52.082% C**
KPH:26.100 D--
VKPH:37.100 B
Kills:637 (0 + 637)
Deaths:171
KDR:3.725
VKDR:1.386
Vehicle Kills:237
Kill Difference:466
Playtime:13.206 hours
Usage:1%
Score:0.208m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:52.082%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:347
V. Kills:85 403%
Deaths:89
KDR:3.899
Accuracy:34.513% C+
KPH:35.900 C
VKPH:8.800 C+
M40 Fury
C
Kills:205
V. Kills:62 325%
Deaths:48
KDR:4.271
Accuracy:26.871% D--
KPH:31.100 D-
VKPH:9.400 C
M12 Kobalt
C
Kills:131
V. Kills:9 N/A
Deaths:37
KDR:3.541
Accuracy:13.264% D-
KPH:27.100 D--
VKPH:1.900 C
M20 Basilisk
C+
Kills:118
V. Kills:53 219%
Deaths:56
KDR:2.107
Accuracy:31.565% D
KPH:15.400 C-
VKPH:6.900 C+
M20 Basilisk
C-
Kills:64
V. Kills:30 206%
Deaths:34
KDR:1.882
Accuracy:34.855% C
KPH:14 D
VKPH:6.600 C-
M12 Kobalt
D-
Kills:54
V. Kills:2 N/A
Deaths:14
KDR:3.857
Accuracy:11.196% D**
KPH:31.800 D*
VKPH:1.200 D-
Kills:919 (0 + 919)
Deaths:278
KDR:3.306
VKDR:0.867
Vehicle Kills:241
Kill Difference:641
Playtime:35.031 hours
Usage:2%
Score:0.414m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:11.196%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,4842,4606413.838B+2.4718.791%D*14.309%C+26.3CN/A7293.7h4.2B**22.3C*
NCM1 Scattercannon 2,0872,0617962.589B+1.2224.566%D*18.438%B++21C+N/A5398h5.5B**22.5C++
AF-23 Grinder 1,8161,8065963.03C**1.6618.237%F-17.663%B++24.2C-N/A6474.5h4.1A+22.3C
AF-4 Cyclone 1,6061,5862,3960.662C0.7118.786%D*19.672%C++13.4DN/A35118.3h14.5D-77.1D-
AF-23 Grinder 1,5621,5465162.996C*1.6319.67%F-19.858%B*23.2DN/A6066.7h4.6A23.3C
AF-19 Mercenary 1,2991,2752,5150.507C0.8619.277%D25.098%B++15.1CN/A8684.3h14.5C+75.1C+
NC1 Gauss Rifle 1,2181,1922,4980.477C0.8919.063%D19.547%C+14.6DN/A5581.8h14.7C76.9C-
AF-41 Hacksaw 1,1861,1722205.327B**3.9618.093%D*15.529%C++23C--N/A7150.9h5.1B**28.4C
NS-11A 1,1771,1689741.199C+0.1722.09%C-21.661%C+20.7C--N/A5456.5h12.5B+56.7C*
EM1 1,1701,1609351.241C++0.1321.04%C+20.086%C27.3CN/A7642.5h11.9C*56.7B
Mauler S6 1,1691,1591,4020.827C+0.5425.931%D**17.084%B21.9CN/A5852.9h4.1B++15.9C+
GD-7F 1,1621,1589531.215C++0.1522.223%C19.43%C+24.1C+N/A6648h12.2B+55C*
NS-11C 1,1611,1589951.164C**0.2022.644%C17.703%C21.3C+N/A5554.3h12.9B+56.8B
AC-X11 1,1751,1581,1151.039C+0.3321.406%D22.625%C++21.6CN/A5753.7h9.4B+44C++
GD-22S 1,1701,1571,0591.093C+0.2820.925%C27.917%B+21DN/A6255.1h10.5B50.3C*
Razor GD-23 1,1691,1561,6890.684C0.6817.925%D*21.28%C++15.8CN/A4873.3h13.3C++74.3C
NC6 Gauss SAW 1,1701,1491,0811.063C+0.3120.536%C++24.543%C*27C+N/A9642.5h9.2B+44.7B+
NCM1 Scattercannon 1,1281,1052215B**3.6319.672%F18.643%B*25.2DN/A6243.9h4B**20.2C+
C75 Viper 1,2021,0791636.62B++5.2521.838%F2.039%B++31.5C++3.6D--9334.3h8.1B**37.2C++
Frag Grenade 1,0281,02111021N/A1,019.6345.862%C++N/A567.2B+3.9D20921.8h3.1B++6.7B+
NC05 Jackhammer 9649518261.151C+0.2236.117%D--18.822%B**24.2DN/A7439.3h5.8C-15.9C-
NC14 Bolt Driver 9299252493.715B**2.3527.566%D*78.27%B+22.5C+N/A6341.2h2.5C**8.9C+
L100 Python HEAT 871757888.602B+7.2337.33%D**5.812%A*36.6B+5.5D*11320.7h3.5A9.5B+
NS-44 Commissioner 7147119610.74C+0.6330.12%D27.426%B++14.4DN/A4449.4h4C++13.3C+
L105 Zephyr 662607857.141C5.7747.534%B++N/A62.6B5.7C-2069.7h4.9B*10.3B*
19A Fortuna 5455426800.797C-0.5719.606%F-20.111%C+11D--N/A2849.4h11C56.3D*
MANA Anti-Personnel Turret 5405353601.486N/A0.1218.223%UN/A5350U50U11651500.1h17.4T*95.2T*
Carnage AR 4904825310.908C0.4620.398%D-19.71%C+19.5DN/A5724.7h14.2C+69.4C
C85 Canister-H 464432696.261C4.8938.791%D*13.657%B++83.1C6.2C2415.2h6.3C**16.2C+
LA1 Anchor 3913853990.965C-0.4019.047%D--18.182%D-15.6D--N/A6424.7h11.8D62.1D
MKV Suppressed 3743693161.168C++0.2024.193%C19.512%C+18.9DN/A5319.5h11.5B+47.3B+
M40 Fury 432347893.899C-2.5334.513%C+1.153%D35.8C8.8C+2389.7h14.4C+41.7C++
C-4 3873093071.007C0.3628.596%B+N/A55.2C--13.9D--4475.6h1.6C+5.6C**
Warden 2752742051.337B+0.0323.548%D30.292%B*15.8CN/A5217.3h8.5B+36C*
Shrike 3462704240.637C+0.7354.605%C+3.704%B+24.5C++6.9D-18211h5B*9.1B++
E540 Halberd 392230613.77C-2.4038.855%D3.043%C+19D--13.4C17512.1h6.4C16.4D
NCM2 Falcon 3132261751.291C**0.0835.609%C7.965%A10.9C4.2C+6520.7h12.1C+33.9C+
Enforcer ML85 410215633.413C2.0432.275%D--1.86%C18.4C--16.7C++21011.7h12.6C*39C-
M40 Fury 267205484.271C-2.9026.871%D--N/A31.1D-9.4C2586.6h13.5C+50.4C-
NS-10 Burster 304188722.611M1.2421.38%D*5.851%C+4.9C+3C4238.6h121.4B*568C++
Bouncing Betty 178178374.811C**3.4440.807%CN/A136.9BN/A6971.3h2C+5C+
Titan-150 HEAT 233178543.296C+1.9336.556%D*7.303%M+18.7C5.8D1549.5h4.7B12.7C+
NC12 Sweeper 1781762080.846C0.5222.391%F-24.432%M+12.8D--N/A4113.7h4.4C*19.4D*
NCM2 Falcon 2461671261.325B++0.0436.373%C--5.389%B9.2C4.3C+5618.2h15.5C++42.7C+
NS-10 Burster 273165513.235M++1.8721.409%D*3.03%D4.4C2.9C--3837.6h136.7B+638.6C+
Mag-Cutter 16616123,9110.007C-1.3625.35%C3.727%C-0.1DN/A01147.2h2.2B+8.9C**
MAX Punch 1481461,7110.085C++1.2848.709%C*N/A0.5C--N/A2271.1h1.9C++4C**
NS-AM7 Archer 1711363490.39C0.9840.147%F*29.412%A3.8D1D--2736.1h14.8B+36.9C++
Hawk GD-68 2111322760.478C0.8953.516%D*2.273%C10.5D6.3D12712.6h8.6C+16.1C--
M12 Kobalt 140131373.541D-2.1713.264%D-21.374%B++27.3D--1.9C1204.8h25.5D-192D
AP30 Shredder 212124363.444C2.0830.677%C++N/A24.8C17.6C+2315h89.8C+292.8C+
Sticky Grenade 1251241124N/A122.6350.713%CN/A620D5D23080.2h2.6C+5.1C+
E540 Halberd-H 204120363.333C-1.9657.281%C++N/A25.5D17.9C2114.7h7.9C--13.8C
NC4 Mag-Shot 1211203380.355C-1.0124.943%C31.667%A++4.5D--N/A2426.7h9.1C+36.3C+
M20 Basilisk 171118562.107C0.7431.565%D5.932%C+15.3C-6.9C+1477.7h90.1C*285.4C+
Tank Mine 154103521.981C0.6156.308%A++N/A93.6C46.4D9871.1h3.6F*6.3C++
M96 Mjolnir-H 20685661.288D-0.0852.082%C**N/A25.8D--36.7B3693.3h57.7D-110.7D
Spear Anti-Vehicle Phalanx Turret 12383108.3C**6.9332.495%D--6.024%B**25.9D12.5D1973.2h8.3C++25.4C+
Hunter QCX 86752470.304D1.0615.437%F13.333%D-5.4DN/A2313.9h7.3C+47.3D-
M20 Basilisk 9464341.882C--0.5134.855%C6.25%C++13.9D6.5C--1874.6h114C327.2C
M60-A Bulldog 6655391.41D0.0435.318%C++3.636%A**21.2D4.2C-1842.6h9.7F**27.5D--
M12 Kobalt 5654143.857D--2.4911.196%D**18.519%C+31.8D*1.2D-1951.7h17.1C**152.5C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter162,8242.3h
Spawn Beacon141,3181.3h
Nano-Armor Kit423381,68139.1h
Nanite Revive Grenade01,7550.5h
Medical Kit1233,2133.2h
Medical Applicator435152,86512h
Welding Device01050h
Deconstruction Tool02170h
Rampart Wall0500.3h
Shield Recharging Field391,3800.9h
Ammunition Package674,9332.4h
Anti-Infantry MANA Turret381,2931.7h

Check the help document for the dictionary if you want to learn more about words used here.


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