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A.S.P. Operative Grzegorzek[PL13] Grzegorzek
NC BR 111

KDR: 1.41

Score: 24.5m

Last Seen: Jan 11th, 2020 5:27 PM
- OFFLINE - 271.9 hour(s)

Battle Rank 110 (111 total) - New Conglomerate on Cobalt
Level Progress (to 111): 8%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw NCM1 Scattercannon AF-23 Grinder AF-4 Cyclone AF-23 Grinder AF-19 Mercenary NC1 Gauss Rifle AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 2670TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.535%22.145%45519132716,8931.046530.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.559%-0.139C0.157C++-0.477DHEAD ++ (~11.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.212C++120.16C++46.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.879%3.895%171313432,02810303181.96893636%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.375%-1.566F0.901B*0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.358C**6.10.507B+18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.424%4.753%3201313332,79889910503.10889266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.048%-0.628D0.057C+0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.439B19.90.506B+47.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.527%78.419%32011345936155840.600385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.121D*0.732B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.106C+2.40.234C++6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.377%18.052%320213441,3351027131.29864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%-1.352D**0.631B+-1.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.249C4.20.143C++12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.5m266.8%255 (15.3k)210 (12.6k)1.4117242,62730,1951.57523111 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346327917.935%17.573%31503:5216

12% Combat Medic25% Engineer15% Heavy Assault8% Infiltrator22% Light Assault17% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2015 3:00 PMApr 12th, 2015 3:11 PMJan 13th, 2020 1:20 PM (178d) (PST)Jan 11th, 2020 2:01 PM (180d) (PST)Jan 11th, 2020 1:27 PM (180d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3692171520.3650.2590.0641.0410.025332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,12412,9949,1302216462112,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1945.9h/81.1d 4,937 7,491 17,351 121.5k 2,576 7,369 2,906 43.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
C
Kills:1,160
Deaths:935
KDR:1.241
Accuracy:21.040% C
HSR:20.086% C
GD-22S
C**
Kills:1,157
Deaths:1,059
KDR:1.093
Accuracy:20.925% D
HSR:27.917% C**
NC6 Gauss SAW
C+
Kills:1,149
Deaths:1,081
KDR:1.063
Accuracy:20.536% C+
HSR:24.543% C+
LA1 Anchor
D
Kills:678
Deaths:719
KDR:0.943
Accuracy:19.139% D*
HSR:22.271% D
Kills:4,144
Deaths (as Heavy Assault):3,794
Deaths (to Heavy Assaults):9,180
KDR:1.09225
Kill Difference:350
Playtime:293.989 hours
Usage:15%
Score:3.385m
Score/min:192
Accuracy (listed only):20.410%
HSR (listed only):23.704%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D**
HSR:19.672% C+
AF-19 Mercenary
B+
Kills:1,275
Deaths:2,515
KDR:0.507
Accuracy:19.277% D
HSR:25.098% B+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% F
HSR:17.084% B
NS-11C
C
Kills:1,158
Deaths:995
KDR:1.164
Accuracy:22.644% C-
HSR:17.703% C
AC-X11
C+
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:21.406% D-
HSR:22.625% C+
GD-7F
C
Kills:1,158
Deaths:953
KDR:1.215
Accuracy:22.223% D
HSR:19.430% C
Razor GD-23
C+
Kills:1,156
Deaths:1,689
KDR:0.684
Accuracy:17.925% D*
HSR:21.280% C+
19A Fortuna
C
Kills:563
Deaths:724
KDR:0.778
Accuracy:19.609% F-
HSR:20.071% C
MKV Suppressed
C+
Kills:485
Deaths:428
KDR:1.133
Accuracy:24.699% C
HSR:20.619% C+
NC12 Sweeper
M+
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M+
Kills:9,874
Deaths (as Light Assault):12,425
Deaths (to Light Assaults):5,362
KDR:0.79469
Kill Difference:2,551
Playtime:431.214 hours
Usage:22%
Score:3.919m
Score/min:151
Accuracy (listed only):21.489%
HSR (listed only):20.801%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,275
Deaths:2,515
KDR:0.507
Accuracy:19.277% D
HSR:25.098% B+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% F
HSR:17.084% B
NS-11C
C
Kills:1,158
Deaths:995
KDR:1.164
Accuracy:22.644% C-
HSR:17.703% C
AC-X11
C+
Kills:1,158
Deaths:1,115
KDR:1.039
Accuracy:21.406% D-
HSR:22.625% C+
GD-7F
C
Kills:1,158
Deaths:953
KDR:1.215
Accuracy:22.223% D
HSR:19.430% C
Razor GD-23
C+
Kills:1,156
Deaths:1,689
KDR:0.684
Accuracy:17.925% D*
HSR:21.280% C+
19A Fortuna
C
Kills:563
Deaths:724
KDR:0.778
Accuracy:19.609% F-
HSR:20.071% C
Warden
B*
Kills:278
Deaths:207
KDR:1.343
Accuracy:23.588% D
HSR:30.576% B*
NC12 Sweeper
M+
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M+
Kills:8,081
Deaths (as Engineer):9,808
Deaths (to Engineers):4,925
KDR:0.82392
Kill Difference:1,727
Playtime:484.979 hours
Usage:25%
Score:7.170m
Score/min:246
Accuracy (listed only):21.666%
HSR (listed only):22.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D**
HSR:19.672% C+
NC1 Gauss Rifle
C
Kills:1,192
Deaths:2,498
KDR:0.477
Accuracy:19.063% D-
HSR:19.547% C
NS-11A
C+
Kills:1,168
Deaths:974
KDR:1.199
Accuracy:22.090% D
HSR:21.661% C+
Mauler S6
B
Kills:1,159
Deaths:1,402
KDR:0.827
Accuracy:25.931% F
HSR:17.084% B
Carnage AR
C
Kills:544
Deaths:630
KDR:0.863
Accuracy:20.115% D*
HSR:19.302% C
MKV Suppressed
C+
Kills:485
Deaths:428
KDR:1.133
Accuracy:24.699% C
HSR:20.619% C+
NC12 Sweeper
M+
Kills:176
Deaths:208
KDR:0.846
Accuracy:22.391% F-
HSR:24.432% M+
Kills:6,310
Deaths (as Combat Medic):8,536
Deaths (to Combat Medics):3,187
KDR:0.73922
Kill Difference:2,226
Playtime:239.781 hours
Usage:12%
Score:3.223m
Score/min:224
Accuracy (listed only):21.868%
HSR (listed only):20.331%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,586
Deaths:2,396
KDR:0.662
Accuracy:18.786% D**
HSR:19.672% C+
NC14 Bolt Driver
B+
Kills:936
Deaths:251
KDR:3.729
Accuracy:27.527% D**
HSR:78.419% B+
NS-44 Commissioner
B++
Kills:758
Deaths:1,037
KDR:0.731
Accuracy:30.027% D-
HSR:28.364% B++
MKV Suppressed
C+
Kills:485
Deaths:428
KDR:1.133
Accuracy:24.699% C
HSR:20.619% C+
NS-AM7 Archer
B*
Kills:150
Deaths:373
KDR:0.402
Accuracy:40.130% F--
HSR:26.667% B*
NC4 Mag-Shot
A++
Kills:120
Deaths:338
KDR:0.355
Accuracy:24.943% C
HSR:31.667% A++
Kills:4,035
Deaths (as Infiltrator):4,823
Deaths (to Infiltrators):4,493
KDR:0.83662
Kill Difference:788
Playtime:154.078 hours
Usage:8%
Score:1.505m
Score/min:163
Accuracy (listed only):27.685%
HSR (listed only):34.235%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,460
Deaths:641
KDR:3.838
Accuracy:18.791% D**
HSR:14.309% C+
NCM1 Scattercannon
B+
Kills:2,069
Deaths:800
KDR:2.586
Accuracy:24.651% D**
HSR:18.366% B+
AF-23 Grinder
B++
Kills:1,806
Deaths:596
KDR:3.030
Accuracy:18.237% F--
HSR:17.663% B++
AF-23 Grinder
B++
Kills:1,546
Deaths:516
KDR:2.996
Accuracy:19.670% F--
HSR:19.858% B++
AF-41 Hacksaw
C++
Kills:1,172
Deaths:220
KDR:5.327
Accuracy:18.093% F
HSR:15.529% C++
NCM1 Scattercannon
B++
Kills:1,125
Deaths:228
KDR:4.934
Accuracy:20.152% F-
HSR:19.022% B++
AF-34 Mattock
C**
Kills:981
Deaths:347
KDR:2.827
Accuracy:30.217% D
HSR:17.737% C**
AF-34 Mattock
B**
Kills:919
Deaths:345
KDR:2.664
Accuracy:31.159% D
HSR:22.416% B**
NCM2 Falcon
B*
Kills:260
Deaths:190
KDR:1.368
Accuracy:36.935% C--
HSR:6.923% B*
NS-10 Burster
C++
Kills:237
Deaths:88
KDR:2.693
Accuracy:22.292% D*
HSR:5.907% C++
NS-10 Burster
C--
Kills:208
Deaths:67
KDR:3.104
Accuracy:22.450% D*
HSR:3.846% C--
NCM2 Falcon
B
Kills:185
Deaths:141
KDR:1.312
Accuracy:37.829% D
HSR:5.405% B
Kills:12,968
Deaths (as MAX Suit):2,089.500
Deaths (to MAX Suits):2,085
KDR:6.20627
Kill Difference:10,878.500
Playtime:334.361 hours
Usage:17%
Score:5.266m
Score/min:262
Accuracy (listed only):25.040%
HSR (listed only):13.915%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:611
V. Kills:57 N/A
Deaths:87
KDR:7.023
Accuracy:46.522% B+
KPH:61.700 C++
VKPH:5.800 C--
AP30 Shredder
C
Kills:135
V. Kills:95 141%
Deaths:37
KDR:3.649
Accuracy:30.986% C++
KPH:24.400 C
VKPH:17.100 C
Kills:746 (0 + 746)
Deaths:124
KDR:6.016
VKDR:1.226
Vehicle Kills:152
Kill Difference:622
Playtime:15.438 hours
Usage:1%
Score:0.197m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:30.986%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,084
V. Kills:125 N/A
Deaths:163
KDR:6.650
Accuracy:21.876% F-
KPH:31.400 C+
VKPH:3.600 D--
L100 Python HEAT
C+
Kills:762
V. Kills:118 N/A
Deaths:88
KDR:8.659
Accuracy:37.475% D**
KPH:35.400 C+
VKPH:5.500 D*
Kills:1,846 (1,846 + 0)
Deaths:251
KDR:7.355
VKDR:0.968
Vehicle Kills:243
Kill Difference:1,595
Playtime:56.026 hours
Usage:3%
Score:0.339m
Score/min:101
Driving Accuracy:37.475%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
D
Kills:279
V. Kills:176 158%
Deaths:63
KDR:4.429
Accuracy:38.300% D-
KPH:19.300 D--
VKPH:12.200 D
Enforcer ML85
C+
Kills:215
V. Kills:195 110%
Deaths:63
KDR:3.413
Accuracy:32.275% D*
KPH:18.400 D
VKPH:16.700 C+
Titan-150 HEAT
C-
Kills:182
V. Kills:56 319%
Deaths:55
KDR:3.309
Accuracy:36.543% D*
KPH:18.300 C-
VKPH:5.600 D--
Kills:676 (182 + 494)
Deaths:181
KDR:3.735
VKDR:2.359
Vehicle Kills:427
Kill Difference:495
Playtime:36.064 hours
Usage:2%
Score:0.386m
Score/min:178
Driving Accuracy:36.543%
Gunner Accuracy:32.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:439
V. Kills:34 N/A
Deaths:69
KDR:6.362
Accuracy:39.555% D*
KPH:81.100 C--
VKPH:6.300 C
E540 Halberd-H
C-
Kills:120
V. Kills:84 141%
Deaths:36
KDR:3.333
Accuracy:57.074% C++
KPH:25.400 D-
VKPH:17.800 C-
M96 Mjolnir-H
B
Kills:88
V. Kills:122 72%
Deaths:66
KDR:1.333
Accuracy:51.533% C*
KPH:26.300 D*
VKPH:36.400 B
Kills:647 (0 + 647)
Deaths:171
KDR:3.784
VKDR:1.404
Vehicle Kills:240
Kill Difference:476
Playtime:13.493 hours
Usage:1%
Score:0.213m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:51.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:347
V. Kills:85 403%
Deaths:89
KDR:3.899
Accuracy:34.478% C+
KPH:35.700 D
VKPH:8.700 C+
M40 Fury
C
Kills:205
V. Kills:62 325%
Deaths:48
KDR:4.271
Accuracy:26.871% D*
KPH:31.100 D--
VKPH:9.400 C
M12 Kobalt
D
Kills:135
V. Kills:9 N/A
Deaths:37
KDR:3.649
Accuracy:13.541% D--
KPH:26.800 D*
VKPH:1.800 D
M20 Basilisk
C
Kills:128
V. Kills:54 233%
Deaths:57
KDR:2.246
Accuracy:31.430% D-
KPH:15.600 C--
VKPH:6.600 C
M20 Basilisk
C--
Kills:68
V. Kills:32 206%
Deaths:34
KDR:2
Accuracy:35.013% C-
KPH:13.900 D
VKPH:6.600 C--
M12 Kobalt
D--
Kills:61
V. Kills:2 N/A
Deaths:14
KDR:4.357
Accuracy:10.910% F
KPH:31.400 D*
VKPH:1 D--
Kills:944 (0 + 944)
Deaths:279
KDR:3.384
VKDR:0.875
Vehicle Kills:244
Kill Difference:665
Playtime:36.379 hours
Usage:2%
Score:0.426m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:10.910%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,4842,4606413.838B2.4318.791%D**14.309%C+26.3C-N/A7293.7h4.2B**22.3C*
NCM1 Scattercannon 2,0972,0698002.586C**1.1724.651%D**18.366%B+20.9CN/A5398.9h5.6B**22.6C+
AF-23 Grinder 1,8161,8065963.03C++1.6218.237%F--17.663%B++24.2DN/A6474.5h4.1A22.3C
AF-4 Cyclone 1,6061,5862,3960.662C-0.7518.786%D**19.672%C+13.4D-N/A36118.3h14.5D*77.1D*
AF-23 Grinder 1,5621,5465162.996C++1.5819.67%F--19.858%B++23.2DN/A6066.7h4.6B**23.3C-
AF-19 Mercenary 1,2991,2752,5150.507C-0.9019.277%D25.098%B+15.1CN/A8884.3h14.5C75.1C
NC1 Gauss Rifle 1,2181,1922,4980.477C0.9319.063%D-19.547%C14.6DN/A5681.8h14.7D76.9D
AF-41 Hacksaw 1,1861,1722205.327B*3.9218.093%F15.529%C++23DN/A7150.9h5.1B*28.4C
NS-11A 1,1771,1689741.199C+0.2122.09%D21.661%C+20.7DN/A5456.5h12.5B56.7C+
EM1 1,1701,1609351.241C+0.1721.04%C20.086%C27.3C--N/A7642.5h11.9B+56.7C*
Mauler S6 1,1691,1591,4020.827C+0.5825.931%F17.084%B21.9C-N/A5952.9h4.1B+15.9C-
NS-11C 1,1611,1589951.164C+0.2522.644%C-17.703%C21.3C-N/A5654.3h12.9C**56.8C++
AC-X11 1,1751,1581,1151.039C+0.3721.406%D-22.625%C+21.5C-N/A5853.8h9.4C**44C+
GD-7F 1,1621,1589531.215C+0.2022.223%D19.43%C24.1CN/A6648h12.2C**55C+
GD-22S 1,1701,1571,0591.093C0.3220.925%D27.917%C**21DN/A6355.1h10.5C*50.3C+
Razor GD-23 1,1691,1561,6890.684C0.7317.925%D*21.28%C+15.8DN/A4873.3h13.3C+74.3C--
NC6 Gauss SAW 1,1701,1491,0811.063C+0.3520.536%C+24.543%C+27CN/A9942.5h9.2C**44.7C**
NCM1 Scattercannon 1,1481,1252284.934B**3.5220.152%F-19.022%B++25.1DN/A6244.9h4.1B**20.3C-
C75 Viper 1,2091,0841636.65B5.2421.876%F-2.03%B*31.4C+3.6D--9434.5h8.1B*37.2C+
Frag Grenade 1,0741,06311063N/A1,061.5946.011%C+N/A590.6C*6.1D21601.8h3B+6.6B+
AF-34 Mattock 1,0079813472.827C+1.4230.217%D17.737%C**22.5D--N/A8143.6h11.5F38.1F
NC05 Jackhammer 9779648551.127C+0.2836.168%D*18.672%B*23.9D-N/A7440.4h5.8D16.1D-
NC14 Bolt Driver 9409362513.729B++2.3227.527%D**78.419%B+22.4CN/A6541.7h2.4C**8.9C
AF-34 Mattock 9409193452.664C+1.2531.159%D22.416%B**21D*N/A7243.7h12.9F-41.5F-
L100 Python HEAT 880762888.659B++7.2537.475%D**5.774%A*35.4C+5.5D*11221.5h3.7B++9.8B
NS-44 Commissioner 7627581,0370.731C0.6830.027%D-28.364%B++14.2D-N/A4453.4h4.1C13.5C
LA1 Anchor 6926787190.943C--0.4719.139%D*22.271%D16.6D*N/A6240.9h12.4D*64.9D*
L105 Zephyr 668611877.023C5.6146.522%B+N/A61.7C++5.8C--2079.9h4.9B++10.6B++
19A Fortuna 5685637240.778C--0.6319.609%F-20.071%C10.3D*N/A2754.5h11.1D56.4D*
Carnage AR 5555446300.863C0.5520.115%D*19.302%C18.4DN/A5329.6h14.5C-71.8D
MANA Anti-Personnel Turret 5405353601.486N/A0.0718.222%UN/A5350U50U11719600.1h17.4T*95.2T*
MKV Suppressed 4924854281.133C+0.2824.699%C20.619%C+18.9DN/A5225.6h12.1B+49C*
C85 Canister-H 473439696.362C4.9539.555%D*13.44%B++81.3C--6.3C2405.4h6.6C*16.6C
M40 Fury 432347893.899D2.4934.478%C+1.153%D35.8D8.8C+2379.7h14.4C+41.8C+
C-4 4113303420.965C0.4528.517%BN/A53.2D13.1D*4446.2h1.6C5.5C++
E540 Halberd 455279634.429C-3.0238.3%D-2.509%C+19.2D--12.1D16314.5h6.1C--16D
Warden 2792782071.343C++0.0723.588%D30.576%B*15.9C-N/A5317.5h8.5B35.9C++
Shrike 3472714360.622C0.7953.958%C3.69%B+24C+6.7D-18511.3h5.1B++9.4B+
NCM2 Falcon 3642601901.368C++0.0436.935%C--6.923%B*11.4C-4.5C+6622.9h12.5C33.9C
NS-10 Burster 376237882.693M++1.2822.292%D*5.907%C++5.2C3D4745.6h120.7B++541.5C+
Enforcer ML85 410215633.413C-2.0032.275%D*1.86%C+18.4D16.7C+21111.7h12.6C+39D
Bouncing Betty 212212405.3B+3.8940.3%C--N/A141.3C*N/A6751.5h2C5C
NS-10 Burster 339208673.104A*1.6922.45%D*3.846%C--4.7C-2.9D4344.7h137B+610.1C
M40 Fury 267205484.271D2.8626.871%D*N/A31.1D--9.4C2586.6h13.5C+50.4D
NCM2 Falcon 2711851411.312C**0.1037.829%D5.405%B9.1D4.2C5920.4h16.9C44.8C-
Titan-150 HEAT 238182553.309C1.9036.543%D*7.143%M+18.4C-5.7D-1639.9h4.7C++12.8C-
NC12 Sweeper 1781762080.846C0.5722.391%F-24.432%M+12.8D--N/A4213.7h4.4C++19.4D**
Mag-Cutter 16716224,2370.007C-1.4025.452%C3.704%C0.1CN/A01163h2.3C**8.9C**
MAX Punch 1591572,0900.075C+1.3449.199%BN/A0.5DN/A2324.8h2C++4B
NS-AM7 Archer 1891503730.402C1.0140.13%F--26.667%B*3.9D1D--2738.9h14.4B+36C+
Hawk GD-68 2251412940.48D0.9353.152%D**2.128%C10.3C-6.1C12213.7h8.6C+16.2D
M12 Kobalt 144135373.649D-2.2413.541%D--20.741%B+27D*1.8D1215h26.4D*195.1D-
AP30 Shredder 230135373.649C2.2430.986%C++N/A24.5C17.3C+2225.5h94.1C303.7C+
M20 Basilisk 182128572.246C--0.8331.43%D-6.25%C++15.6C--6.6C1508.2h86.9C++276.6C+
Sticky Grenade 1271261126N/A124.5950.627%CN/A630D-5D-23020.2h2.6C-5.1C
E540 Halberd-H 204120363.333C-1.9257.074%C++N/A25.5D-17.9C-2164.7h7.9D--13.8D-
NC4 Mag-Shot 1211203380.355C--1.0624.943%C31.667%A++4.5D--N/A2426.7h9.1C+36.3C+
Tank Mine 166111552.018C0.6156.729%A+N/A92.5C45.8D9771.2h3.5F*6.2C+
M96 Mjolnir-H 21088661.333D-0.0851.533%C*N/A25.9D*35.9B3693.4h56.5C109.7C-
Spear Anti-Vehicle Phalanx Turret 12584108.4C++6.9932.687%D*5.952%B**25.5D-12.4D--2043.3h8.2C+25.2C
Hunter QCX 87762590.293D1.1214.941%F14.474%D5.4D-N/A2414.2h7.3C+49.1D-
M20 Basilisk 10068342D0.5935.013%C-5.882%C+13.9D6.5D1834.9h111.3C-317.7C-
M12 Kobalt 6361144.357F2.9510.91%F18.033%C32.1D*1.1D--1821.9h18.1C+165.7D-
NC15 Phoenix 9060381.579C*0.1742.473%FN/A12.2C6.1D1234.9h8.4B+19.8C+
M60-A Bulldog 6655391.41D0.0035.318%C3.636%A**21.2D4.2C--1882.6h9.7T*27.5D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit475397,10241.9h
Spawn Beacon141,3821.4h
Rampart Wall0530.3h
Nanite Revive Grenade01,8030.5h
Medical Kit1273,3323.3h
Medical Applicator446156,35912.3h
Motion Spotter163,3002.5h
Deconstruction Tool02170h
Welding Device01050h
Shield Recharging Field391,3800.9h
Ammunition Package685,0052.4h
Anti-Infantry MANA Turret381,2991.8h

Check the help document for the dictionary if you want to learn more about words used here.


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