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Destroyer GtxTitan23[TWC2] GtxTitan23
VS BR 162

KDR: 4.73

Score: 63.2m

Last Seen: Aug 18th, 2019 3:04 AM
- OFFLINE - 2.6 hour(s)

Battle Rank 104 (162 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
Level Progress (to 105): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova PC CAS30 Tank Buster L100 Python AP C150 Dalton S12 Renegade L100 Python HEAT Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 358TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.434%15.494%3481711979,9463.005741.729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.984%0.246C++-0.822D--0.086C+HEAD + (~4.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.367C**10.60.26C*36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.625%1.719%12625120911,634124586009.33708135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.666%0.135C++0.121C+-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.90.083C+57.1-0.078C+90.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.186%2.492%16167120712,6001042510112.0921247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.539%-0.275C-0.034C+0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.295C*10.30.17C++16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.52%1.089%9301112038,35792737659.00539222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.408%-0.619D-0.828D-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.67B+11.60.709B++27.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.531%70.501%9302121253926132.06513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.591%0.382C**0.222C++0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.391B2.30.29C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
63.2m322.3%487 (29.2k)456 (27.4k)4.7346360,69812,8206.33619162 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214271523.355%5.335%12510:5214

60% Engineer13% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 6th, 2013 6:13 AMJan 3rd, 2016 12:02 AMAug 24th, 2019 5:11 AM (2d) (PST)Aug 17th, 2019 11:05 PM (8d) (PST)Aug 17th, 2019 11:04 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
924468780.4380.0920.0231.9220.159389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,4392,73352,70626611151027,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2311.6h/96.3d 20,532 3,238 17,700 266.5k 3,269 3,609 21,983 128.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:1,852
Deaths:660
KDR:2.806
Accuracy:22.283% C-
HSR:19.439% D
Serpent VE92
C
Kills:1,077
Deaths:585
KDR:1.841
Accuracy:22.400% C
HSR:14.485% D--
Solstice VE3
B++
Kills:751
Deaths:363
KDR:2.069
Accuracy:26.304% B++
HSR:13.981% D--
NS-11C
D
Kills:706
Deaths:404
KDR:1.748
Accuracy:16.500% D**
HSR:16.147% D
Zenith VX-5
D
Kills:200
Deaths:113
KDR:1.770
Accuracy:22.308% D
HSR:11% F-
Solstice SF
A
Kills:169
Deaths:35
KDR:4.829
Accuracy:30.875% A
HSR:17.752% C++
Kills:4,755
Deaths (as Engineer):2,160
Deaths (to Engineers):5,344
KDR:2.20139
Kill Difference:2,595
Playtime:1,376.896 hours
Usage:60%
Score:39.736m
Score/min:481
Accuracy (listed only):23.445%
HSR (listed only):15.467%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,179
Deaths:337
KDR:3.499
Accuracy:22.145% C*
HSR:18.490% D-
VX29 Polaris
C*
Kills:490
Deaths:116
KDR:4.224
Accuracy:24.807% C*
HSR:15.918% D--
SVA-88
C
Kills:232
Deaths:70
KDR:3.314
Accuracy:21.788% C
HSR:21.552% C--
NS-15M1
C
Kills:193
Deaths:82
KDR:2.354
Accuracy:19.529% D
HSR:19.689% C
Flare VE6
C
Kills:67
Deaths:31
KDR:2.161
Accuracy:20.717% C
HSR:20.896% C--
Kills:2,161
Deaths (as Heavy Assault):636
Deaths (to Heavy Assaults):2,767
KDR:3.3978
Kill Difference:1,525
Playtime:77.908 hours
Usage:3%
Score:1.554m
Score/min:332
Accuracy (listed only):21.797%
HSR (listed only):19.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:1,852
Deaths:660
KDR:2.806
Accuracy:22.283% C-
HSR:19.439% D
Sirius SX12
C++
Kills:1,465
Deaths:669
KDR:2.190
Accuracy:24.937% C++
HSR:9.761% D*
Serpent VE92
C
Kills:1,077
Deaths:585
KDR:1.841
Accuracy:22.400% C
HSR:14.485% D--
Solstice VE3
B++
Kills:751
Deaths:363
KDR:2.069
Accuracy:26.304% B++
HSR:13.981% D--
NS-11C
D
Kills:706
Deaths:404
KDR:1.748
Accuracy:16.500% D**
HSR:16.147% D
Zenith VX-5
D
Kills:200
Deaths:113
KDR:1.770
Accuracy:22.308% D
HSR:11% F-
Solstice SF
A
Kills:169
Deaths:35
KDR:4.829
Accuracy:30.875% A
HSR:17.752% C++
NS-7 PDW
B**
Kills:88
Deaths:41
KDR:2.146
Accuracy:30.203% B**
HSR:4.545% F--
Kills:6,308
Deaths (as Light Assault):2,870
Deaths (to Light Assaults):1,890
KDR:2.19791
Kill Difference:3,438
Playtime:444.475 hours
Usage:19%
Score:13.248m
Score/min:497
Accuracy (listed only):24.476%
HSR (listed only):13.389%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,465
Deaths:669
KDR:2.190
Accuracy:24.937% C++
HSR:9.761% D*
Parallax VX3
C++
Kills:457
Deaths:64
KDR:7.141
Accuracy:39.442% C++
HSR:73.085% C--
NS-44 Commissioner
D*
Kills:327
Deaths:283
KDR:1.155
Accuracy:13.107% F**
HSR:12.538% D*
Beamer VS3
C
Kills:204
Deaths:135
KDR:1.511
Accuracy:25.890% C
HSR:17.157% D
NS-61 Emissary
B+
Kills:194
Deaths:95
KDR:2.042
Accuracy:26.660% C
HSR:19.072% B+
NS-7 PDW
B**
Kills:88
Deaths:41
KDR:2.146
Accuracy:30.203% B**
HSR:4.545% F--
XM98
D
Kills:82
Deaths:23
KDR:3.565
Accuracy:32.113% D
HSR:56.098% F--
Kills:2,817
Deaths (as Infiltrator):1,310
Deaths (to Infiltrators):1,062
KDR:2.15038
Kill Difference:1,507
Playtime:304.245 hours
Usage:13%
Score:5.870m
Score/min:322
Accuracy (listed only):27.479%
HSR (listed only):27.465%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,465
Deaths:669
KDR:2.190
Accuracy:24.937% C++
HSR:9.761% D*
Pulsar VS1
C+
Kills:538
Deaths:321
KDR:1.676
Accuracy:23.716% C+
HSR:15.056% D-
H-V45
C+
Kills:383
Deaths:139
KDR:2.755
Accuracy:23.188% C+
HSR:11.749% D*
NS-7 PDW
B**
Kills:88
Deaths:41
KDR:2.146
Accuracy:30.203% B**
HSR:4.545% F--
Kills:2,474
Deaths (as Combat Medic):1,170
Deaths (to Combat Medics):858
KDR:2.11453
Kill Difference:1,304
Playtime:52.655 hours
Usage:2%
Score:1.431m
Score/min:453
Accuracy (listed only):25.511%
HSR (listed only):10.278%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:946
Deaths:276
KDR:3.428
Accuracy:18.033% B+
HSR:15.433% D
Cosmos VM3
C**
Kills:855
Deaths:251
KDR:3.406
Accuracy:18.507% C**
HSR:15.439% D-
Blueshift VM5
B++
Kills:218
Deaths:50
KDR:4.360
Accuracy:23.340% B++
HSR:19.725% C
Blueshift VM5
B++
Kills:215
Deaths:51
KDR:4.216
Accuracy:22.420% B++
HSR:24.651% B++
Comet VM2
C++
Kills:178
Deaths:98
KDR:1.816
Accuracy:42.157% C+
HSR:4.494% C++
Comet VM2
B**
Kills:125
Deaths:69
KDR:1.812
Accuracy:43.842% C+
HSR:6.400% B**
Quasar VM1
D
Kills:66
Deaths:7
KDR:9.429
Accuracy:14.832% D
HSR:12.121% F
Kills:2,603
Deaths (as MAX Suit):401
Deaths (to MAX Suits):670
KDR:6.49127
Kill Difference:2,202
Playtime:44.873 hours
Usage:2%
Score:1.381m
Score/min:513
Accuracy (listed only):26.162%
HSR (listed only):14.038%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:3,856
V. Kills:3,287 117%
Deaths:878
KDR:4.392
Accuracy:33.946% B+
KPH:23.400 B*
VKPH:19.900 A++
Hornet Missiles
B*
Kills:2,316
V. Kills:999 232%
Deaths:93
KDR:24.903
Accuracy:64.691% B
KPH:127 B*
VKPH:54.800 B+
Maelstrom Turbo Laser
B++
Kills:2,109
V. Kills:1,809 117%
Deaths:604
KDR:3.492
Accuracy:34.205% B+
KPH:19 C**
VKPH:16.300 B++
Dual Photon Pods
C+
Kills:1,163
V. Kills:278 417%
Deaths:119
KDR:9.773
Accuracy:51.708% C+
KPH:74.500 C+
VKPH:17.800 C+
Light PPA
M+
Kills:1,087
V. Kills:95 N/A
Deaths:42
KDR:25.881
Accuracy:48.542% B**
KPH:110.700 A*
VKPH:9.700 M+
Coyote Missiles
B+
Kills:1,073
V. Kills:675 159%
Deaths:130
KDR:8.254
Accuracy:52.309% C+
KPH:49.200 C*
VKPH:31 B+
Antares LC
A++
Kills:676
V. Kills:496 136%
Deaths:66
KDR:10.242
Accuracy:37.729% B**
KPH:37.700 A
VKPH:27.700 A++
Photon A2A Missile Pods
N/A
Kills:50
V. Kills:55 89%
Deaths:2
KDR:25
Accuracy:77.996% N/A
KPH:61.600 N/A
VKPH:67.700 N/A
Kills:12,330 (7,728 + 0)
Deaths:1,934
KDR:6.375
VKDR:3.978
Vehicle Kills:7,694
Kill Difference:10,396
Playtime:360.553 hours
Usage:16%
Score:9.581m
Score/min:443
Piloting Accuracy:37.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:3,419
V. Kills:3,076 111%
Deaths:1,611
KDR:2.122
Accuracy:52.446% B++
KPH:7.500 C+
VKPH:6.800 C+
C150 Dalton
U
Kills:3,039
V. Kills:1,821 167%
Deaths:432
KDR:7.035
Accuracy:36.490% C+
KPH:10,940,400 U
VKPH:6,555,600 U
L105 Zephyr
B**
Kills:1,061
V. Kills:102 N/A
Deaths:71
KDR:14.944
Accuracy:45.030% C**
KPH:74.100 B**
VKPH:7.100 C
AP30 Shredder
U
Kills:968
V. Kills:503 192%
Deaths:159
KDR:6.088
Accuracy:25.340% D*
KPH:3,484,800 U
VKPH:1,810,800 U
Kills:8,487 (3,419 + 5,068)
Deaths:2,273
KDR:3.734
VKDR:2.421
Vehicle Kills:5,502
Kill Difference:6,214
Playtime:468.226 hours
Usage:20%
Score:8.380m
Score/min:298
Piloting Accuracy:52.446%
Gunner Accuracy:25.340%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:3,137
V. Kills:1,875 167%
Deaths:162
KDR:19.364
Accuracy:56.471% C+
KPH:48.100 A
VKPH:28.800 A++
L100 Python HEAT
B**
Kills:2,409
V. Kills:667 361%
Deaths:147
KDR:16.388
Accuracy:50.145% C+
KPH:43.400 B**
VKPH:12 C+
Skyguard
B+
Kills:744
V. Kills:607 122%
Deaths:86
KDR:8.651
Accuracy:33.330% B++
KPH:14 C+
VKPH:11.400 B+
L100 Python HESH
A++
Kills:601
V. Kills:82 N/A
Deaths:14
KDR:42.929
Accuracy:54.048% B+
KPH:92 A++
VKPH:12.600 B**
C75 Viper
A*
Kills:560
V. Kills:88 N/A
Deaths:34
KDR:16.471
Accuracy:43.926% B+
KPH:70.300 A*
VKPH:11.100 B+
Kills:7,451 (7,451 + 0)
Deaths:443
KDR:16.819
VKDR:7.492
Vehicle Kills:3,319
Kill Difference:7,008
Playtime:188.486 hours
Usage:8%
Score:3.587m
Score/min:317
Driving Accuracy:43.926%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M++
Kills:3,498
V. Kills:765 457%
Deaths:218
KDR:16.046
Accuracy:57.301% B*
KPH:57.500 M++
VKPH:12.600 B**
Supernova FPC
M
Kills:1,651
V. Kills:1,017 162%
Deaths:131
KDR:12.603
Accuracy:58.366% B+
KPH:46.900 A++
VKPH:28.900 M
E540 Halberd
A+
Kills:489
V. Kills:256 190%
Deaths:21
KDR:23.286
Accuracy:52.292% B+
KPH:47.300 A+
VKPH:24.700 A
Saron HRB
C+
Kills:326
V. Kills:201 161%
Deaths:30
KDR:10.867
Accuracy:41.681% C
KPH:23.900 C+
VKPH:14.700 C+
Proton II PPA
C++
Kills:165
V. Kills:6 N/A
Deaths:4
KDR:41.250
Accuracy:23.880% C+
KPH:60.900 C++
VKPH:2.200 D
Kills:6,129 (5,149 + 980)
Deaths:404
KDR:15.171
VKDR:5.557
Vehicle Kills:2,245
Kill Difference:5,725
Playtime:122.704 hours
Usage:5%
Score:3.229m
Score/min:439
Driving Accuracy:58.366%
Gunner Accuracy:23.880%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:635
V. Kills:336 188%
Deaths:35
KDR:18.143
Accuracy:55.583% C
KPH:49.600 C**
VKPH:26.300 B+
Proton II PPA-H
B
Kills:588
V. Kills:44 N/A
Deaths:32
KDR:18.375
Accuracy:31.380% D
KPH:100.400 C**
VKPH:7.500 B
Saron HRB-H
C**
Kills:119
V. Kills:79 149%
Deaths:13
KDR:9.154
Accuracy:54.320% C+
KPH:40.300 C*
VKPH:26.800 C**
Kills:1,342 (0 + 1,342)
Deaths:80
KDR:16.775
VKDR:5.738
Vehicle Kills:459
Kill Difference:1,262
Playtime:21.603 hours
Usage:1%
Score:0.595m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:54.320%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:82
V. Kills:55 146%
Deaths:10
KDR:8.200
Accuracy:39.642% C++
KPH:24.300 B
VKPH:16.300 A*
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:5.500
Vehicle Kills:55
Kill Difference:72
Playtime:3.378 hours
Usage:0%
Score:0.083m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:39.642%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:2,495
V. Kills:69 N/A
Deaths:335
KDR:7.448
Accuracy:43.774% C*
KPH:57.800 C*
VKPH:1.600 C
M40 Fury-F
B+
Kills:392
V. Kills:69 N/A
Deaths:107
KDR:3.664
Accuracy:48.597% C+
KPH:31 B+
VKPH:5.500 C+
M12 Kobalt-F
C+
Kills:70
V. Kills:2 N/A
Deaths:30
KDR:2.333
Accuracy:22.129% C+
KPH:21.100 C
VKPH:0.600 D
Kills:2,957 (2,957 + 0)
Deaths:472
KDR:6.265
VKDR:0.297
Vehicle Kills:140
Kill Difference:2,485
Playtime:59.141 hours
Usage:3%
Score:0.530m
Score/min:149
Driving Accuracy:22.129%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 7,1433,8568784.392B*0.3433.946%B+1.945%C+23.4B*19.9A++432165.1h75.3B++221.9B*
Supernova PC 4,2633,49821816.046A++11.3157.301%B*1.658%C-57.5M++12.6B**34160.8h2.7A+4.6A+
CAS30 Tank Buster 6,4953,4191,6112.122B++2.6152.446%B++1.433%C++7.5C+6.8C+117453.9h58.3C++111.1B+
L100 Python AP 5,0123,13716219.364M*14.6356.471%C+3.921%B*48.1A28.8A++38465.2h4.4B*7.8B++
C150 Dalton 4,8603,0394327.035C++2.3036.49%C+N/A30390U18210U323471700.1h3.2B++8.9B+
S12 Renegade 2,5642,4953357.448B**2.7143.774%C*4.289%C57.8C*1.6C16143.2h2.8B++6.3B+
L100 Python HEAT 3,0762,40914716.388M+11.6550.145%C+2.242%C+43.4B**12C+27255.5h3.4A6.7B**
Hornet Missiles 3,3152,3169324.903S20.1764.691%B1.382%C+127.3B*54.9B+93918.2h5.8B++9B*
Maelstrom Turbo Laser 3,9182,1096043.492B*1.2434.205%B+2.086%C18.9C*16.3B++288111.3h69.7B++203.9B++
Pulsar C 1,8761,8526602.806B*1.9322.283%C-19.439%D24.5C+N/A7575.6h9.2B*41.5B+
Supernova FPC 2,6681,65113112.603B*7.8758.366%B+2.968%B+46.9A++28.9M56335.2h4B*6.9B**
Sirius SX12 1,4811,4656692.19B**2.5424.937%C++9.761%D*26.9C+N/A9754.4h11.4B*45.8B+
Orion VS54 1,1831,1793373.499A1.2422.145%C*18.49%D-52.2B*N/A23522.6h9.3B**42.2C**
Dual Photon Pods 1,4411,1631199.773B+5.0451.708%C+1.806%B*74.6C+17.8C+65615.6h15.3B*29.6B++
Light PPA 1,1821,0874225.881M**21.1548.542%B**1.012%C110.9A*9.7M+4429.8h9.2B+19B+
Serpent VE92 1,0901,0775851.841B++2.8922.4%C14.485%D--18.3C--N/A7959h11.9B+53.2C**
Coyote Missiles 1,7481,0731308.254A*3.5252.309%C+N/A49.2C*31B+69221.8h32.8B++62.8B+
L105 Zephyr 1,1631,0617114.944B*10.2145.03%C**N/A74.2B**7.1C42714.3h4A8.9B**
AP30 Shredder 1,4719681596.088C+1.3525.34%D*1.446%C--9680U5030U159768800.1h42.2A+166.5B**
Quasar VM1 9569462763.428A1.3118.033%B+15.433%D43.8A++N/A16321.6h13.7B+75.7B
M60-A Bulldog 1,0318871296.876C**2.1438.042%C++1.015%C--43.7B7.1C*51820.3h4.3B**11.2B*
Cosmos VM3 8638552513.406B*1.3318.507%C**15.439%D-46.7B**N/A16118.3h13.2C**71.1B+
Solstice VE3 7587513632.069A*2.6726.304%B++13.981%D--25.5BN/A12429.5h12.4B++47B+
Skyguard 1,351744868.651A*3.9233.33%B++1.882%C+14C+11.4B+23653.3h117.3C*352B+
NS-11C 7127064041.748B*2.9916.5%D**16.147%D12.2DN/A4657.9h12.7B+76.7C+
Antares LC 1,1726766610.242S5.5137.729%B**1.775%C+37.8A27.7A++38217.9h56B*148.4B*
E540 Halberd-H 9716353518.143B++13.4155.583%C2.047%C++49.6C**26.3B+45912.8h5.6B10B
L100 Python HESH 6836011442.929M++38.1954.048%B+1.165%C92.5A++12.6B**3276.5h2.5B+4.6B*
Proton II PPA-H 6325883218.375B+13.6431.38%D2.211%B+99.7C*7.5B3985.9h7.5B*23.8B+
C75 Viper 6485603416.471M11.7443.926%B+1.607%C*70A*11B+6188h6.3A14.4B**
Pulsar VS1 5405383211.676B*3.0623.716%C+15.056%D-34.9B+N/A14415.4h11.9B*50.1B+
VX29 Polaris 4914901164.224A*0.5124.807%C*15.918%D--86A+N/A3055.7h9.5B**38.3B+
E540 Halberd 7454892123.286A18.5552.292%B+1.636%C-47.5A+24.9A60710.3h5.2B+9.9B++
Parallax VX3 460457647.141B**2.4139.442%C++73.085%C--39.1B++N/A14211.7h2.1B5.3B
M40 Fury-F 4613921073.664B**1.0748.597%C+N/A31.1B+5.5C+11712.6h6.4B*13.1B*
H-V45 3863831392.755B++1.9823.188%C+11.749%D*45.1B+N/A1738.5h10.5B**45.2B+
NS-44 Commissioner 3353272831.155C*3.5813.107%F**12.538%D*11.4D-N/A5028.8h4.5C34.3T*
Saron HRB 5273263010.867B**6.1341.681%C2.147%B+24C+14.8C+44913.6h16.9B*40.6B++
M60-A Bulldog 3573191324.538B+19.8049.197%C**1.567%D41.4C**4.9C*2167.7h4.6B*9.4B++
Tank Mine 545317398.128M+3.3946.425%B**N/A158.5B**114A++23452h2.5D--5.5B+
C-4 4762921831.596C++3.1417.603%D**N/A13.6D**8.6D**24921.4h1.9D11F
SVA-88 232232703.314B++1.4221.788%C21.552%C--62.7B++N/A2693.7h9.7B*44.5B+
Lumine Edge 2442281,0310.221B+4.5112.982%D*12.281%D1.8CN/A5125.6h1.4C++10.6C--
Blueshift VM5 222218504.36B*0.3723.34%B++19.725%C62.3A++1.1B**2393.5h11.6A49.7B*
Blueshift VM5 218215514.216B*0.5222.42%B++24.651%B++59.7A++N/A2593.6h11.4A50.7B*
M60-A Bulldog 234211730.143B*25.4150.495%B+N/A44.9B+4.9C**2604.7h5.1B++10.1B++
Beamer VS3 2132041351.511B**3.2225.89%C17.157%D12.8DN/A4115.9h10.1C+39C+
Zenith VX-5 2002001131.77B+2.9622.308%D11%F-13.8D-N/A4914.5h11.3B+50.8C*
NS-61 Emissary 198194952.042A++2.6926.66%C19.072%B+14.4DN/A3513.5h13C*48.6C**
NS-15M1 193193822.354B++2.3819.529%D19.689%C53.6B+N/A2483.6h9.3B**47.7B+
Spear Anti-Vehicle Phalanx Turret 310179359.667S54.9355.411%B**1.117%D**55.9B**40.9A++9533.2h8.8C++15.8B+
Comet VM2 236178981.816B**2.9242.157%C+4.494%C++18.2A5.9B*2139.8h16.5B++39.1B+
Proximity Mine 1771771511.8M7.0735.504%DN/A104.1CN/A3831.7h2.3D--6.5D*
Solstice SF 170169354.829S0.0930.875%A17.752%C++88.9SN/A3241.9h10.1B32.7B++
Proton II PPA 171165441.25A++36.5223.88%C+3.636%A+61.1C++2.2D3112.7h6.8B*28.7B++
Nemesis VSH9 2061471061.387A3.3544.847%F--2.041%C15.3C+6.1C2899.6h5.3A11.8B+
Comet VM2 186125691.812B**2.9243.842%C+6.4%B**17.6B**8.6A*1987.1h19.1B++43.5B+
Saron HRB-H 198119139.154B*4.4254.32%C+N/A39.7C++26.3C*5833h19B++34.9B++
A30 Walker 2371171230.951C3.7824.331%C++N/A1170U1200U17249700.1h133.3C**548C**
NS Decimator 195109522.096A2.6440.549%F*N/A15.4D*12.1C-2917.1h5.7C--14F-
NS-7 PDW 8888412.146A+2.5930.203%B**4.545%F--26.7C+N/A1943.3h13B+43.1B++
XM98 8282233.565B*1.1732.113%D56.098%F--22.8CN/A923.6h3.3D--10.3D-
M20 Basilisk 13782108.2A**3.4739.642%C++2.439%D*24.1C**16.2A*4103.4h72B+181.7B++
Frag Grenade 7573173N/A68.2735.905%D*N/A182.5D*5C-9320.4h6.4F--17.9F-
S1 10171531.34B**3.3934.711%F*4.225%B*15.8D6.7D-5924.5h5.3B++15.3C-
Lasher X2 7070361.944A+2.7925.54%C+2.857%D35C*N/A2302h22.8D89.2C+
M12 Kobalt-F 7270302.333C*2.4022.129%C+7.143%C-21.2CN/A1233.3h12.1B+54.7B+
MANA Anti-Vehicle Turret 16368272.519C**2.2247.166%D4.412%B680C950C*7725750.1h9.5C20.2C
Flare VE6 6767312.161B++2.5720.717%C20.896%C--44.7C++N/A3451.5h8.5B*41.2B+
Quasar VM1 686679.429M**4.6914.832%D12.121%F66A*2A*2491h10.9B**73.7C**
Force-Blade 83534,4740.012C4.7216.913%D*N/A0.1DN/A1471h7.6T*44.7T
Photon A2A Missile Pods 10550225M**20.2777.996%C+N/A62.5C**68.8B**31510.8h7.2B++9.2B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret93271.6h
Spawn Beacon25780.7h
Spiker0640.1h
Nano-Armor Kit9141,509,245180.4h
Nanite Revive Grenade02310.1h
Medical Applicator344158,69815.5h
Motion Spotter153,6165.4h
NS Patriot Flare Gun56581.3h
Deconstruction Tool11,4340.2h
Shield Recharging Field0800h
Ammunition Package101,0372.2h
Medical Kit1041,3798.4h
Recon Detection Device88071.4h
L-30R Vektor01150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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