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Director General Dreadnaught GuardianJustice[GHzh] GuardianJustice
NC BR 95

KDR: 3.45

Score: 56.9m

Last Seen: Dec 21st, 2018 9:28 AM
- OFFLINE - 1453.2 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Connery
Level Progress (to 96): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH Tank Mine Skyguard Vortek Rotary L100 Python AP AF-41 Hacksaw GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $297,738 MLG Score: 238
Fun Score: N/A
Cheeseburgers Flipped: 890TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.468%17.464%480810143,2180.7789882.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.844%1.249B**-0.495D-0.719D-HEAD + (~3.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.193C++16.6-0.161C43.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.888%0.535%265410182,806151820611.84848136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.679%0.364C**-0.984D--0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.90.231C++50.70.043C+73.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.078%0.534%24926101639,30027642547114.2185154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.712%0.896B*-1.338D**0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.622B+7.30.416B7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.767%4.961%4541018645246610420.26155762%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%1.171B**0.151C++-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.628B+21.50.455B+22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.978%68.75%451102111253480.209346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.593B+0.105C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.149C++3.3-0.03C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.102%10.293%45110211,059411342.57664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.223C++-0.843D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.297C*4.10.157C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.9m286.3%472 (28.3k)443 (26.6k)3.4488464,81418,7935.2615995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022303623.311%2.629%6106:519

79% Engineer7% Light Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2016 10:14 AMMay 18th, 2017 11:56 AMJan 19th, 2019 11:08 AM (31d) (PST)Dec 21st, 2018 5:45 AM (60d) (PST)Dec 21st, 2018 5:28 AM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,571841,4870.5050.1460.0132.2250.272238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,2785,03689,24230911331626,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2139.5h/89.1d 34,067 1,704 30,688 285.6k 1,319 2,794 34,919 201.7m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,193
Deaths:1,967
KDR:0.607
Accuracy:26.461% B+
HSR:16.597% D
AF-19 Mercenary
A
Kills:1,139
Deaths:2,124
KDR:0.536
Accuracy:28.437% A
HSR:18.086% D
AF-57 Piston
B+
Kills:1,059
Deaths:1,056
KDR:1.003
Accuracy:44.102% B+
HSR:10.293% D--
NSX-P Tanto
C**
Kills:79
Deaths:117
KDR:0.675
Accuracy:27.117% C**
HSR:24.051% C+
Kills:3,470
Deaths (as Engineer):5,264
Deaths (to Engineers):8,555
KDR:0.65919
Kill Difference:1,794
Playtime:1,680.438 hours
Usage:79%
Score:49.113m
Score/min:487
Accuracy (listed only):31.529%
HSR (listed only):17.257%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:148
Deaths:180
KDR:0.822
Accuracy:25.381% B**
HSR:16.216% D*
Kills:148
Deaths (as Heavy Assault):180
Deaths (to Heavy Assaults):3,052
KDR:0.82222
Kill Difference:32
Playtime:97.465 hours
Usage:5%
Score:1.537m
Score/min:263
Accuracy (listed only):25.381%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,193
Deaths:1,967
KDR:0.607
Accuracy:26.461% B+
HSR:16.597% D
AF-19 Mercenary
A
Kills:1,139
Deaths:2,124
KDR:0.536
Accuracy:28.437% A
HSR:18.086% D
AF-57 Piston
B+
Kills:1,059
Deaths:1,056
KDR:1.003
Accuracy:44.102% B+
HSR:10.293% D--
AF-4 Cyclone
C+
Kills:138
Deaths:201
KDR:0.687
Accuracy:24.761% C+
HSR:12.319% D--
NSX-P Tanto
C**
Kills:79
Deaths:117
KDR:0.675
Accuracy:27.117% C**
HSR:24.051% C+
Kills:3,608
Deaths (as Light Assault):5,465
Deaths (to Light Assaults):1,855
KDR:0.6602
Kill Difference:1,857
Playtime:153.313 hours
Usage:7%
Score:2.130m
Score/min:232
Accuracy (listed only):30.175%
HSR (listed only):16.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:327
Deaths:676
KDR:0.484
Accuracy:28.741% C++
HSR:18.349% C**
AF-4 Cyclone
C+
Kills:138
Deaths:201
KDR:0.687
Accuracy:24.761% C+
HSR:12.319% D--
NC14 Bolt Driver
B+
Kills:112
Deaths:59
KDR:1.898
Accuracy:38.978% B+
HSR:68.750% D
Soldier Soaker
C
Kills:99
Deaths:58
KDR:1.707
Accuracy:31.813% C
HSR:11.111% D
NS-44 Commissioner
B++
Kills:66
Deaths:96
KDR:0.688
Accuracy:42.560% B++
HSR:25.758% B+
Kills:742
Deaths (as Infiltrator):1,090
Deaths (to Infiltrators):1,669
KDR:0.68073
Kill Difference:348
Playtime:80.236 hours
Usage:4%
Score:1.012m
Score/min:210
Accuracy (listed only):33.371%
HSR (listed only):27.257%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:1,059
Deaths:1,056
KDR:1.003
Accuracy:44.102% B+
HSR:10.293% D--
AF-4 Cyclone
C+
Kills:138
Deaths:201
KDR:0.687
Accuracy:24.761% C+
HSR:12.319% D--
Carnage AR
B++
Kills:128
Deaths:114
KDR:1.123
Accuracy:27.877% B++
HSR:16.406% D
Kills:1,325
Deaths (as Combat Medic):1,371
Deaths (to Combat Medics):555
KDR:0.96645
Kill Difference:46
Playtime:19.743 hours
Usage:1%
Score:0.426m
Score/min:360
Accuracy (listed only):32.246%
HSR (listed only):13.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,195
Deaths:353
KDR:3.385
Accuracy:37.558% B++
HSR:11.548% D-
NCM1 Scattercannon
B+
Kills:1,166
Deaths:503
KDR:2.318
Accuracy:41.093% B+
HSR:14.837% C+
AF-34 Mattock
D-
Kills:1,057
Deaths:346
KDR:3.055
Accuracy:26.631% D-
HSR:10.501% D**
AF-41 Hacksaw
B*
Kills:981
Deaths:309
KDR:3.175
Accuracy:40.958% B*
HSR:14.577% C+
NCM3 Raven
A**
Kills:445
Deaths:358
KDR:1.243
Accuracy:58.857% A**
HSR:2.247% C
NCM3 Raven
M
Kills:399
Deaths:358
KDR:1.115
Accuracy:61.314% M
HSR:2.005% D
NCM2 Falcon
M**
Kills:141
Deaths:111
KDR:1.270
Accuracy:74.051% M**
HSR:4.255% C
NS-10 Burster
A+
Kills:122
Deaths:88
KDR:1.386
Accuracy:40.150% A+
HSR:4.098% C-
NS-10 Burster
A+
Kills:119
Deaths:81
KDR:1.469
Accuracy:40.189% A+
HSR:5.882% C*
NCM2 Falcon
S
Kills:66
Deaths:
KDR:
Accuracy:94.105% S
HSR:0% F--
Kills:5,691
Deaths (as MAX Suit):1,253.500
Deaths (to MAX Suits):417
KDR:4.54009
Kill Difference:4,437.500
Playtime:111.520 hours
Usage:5%
Score:2.651m
Score/min:396
Accuracy (listed only):51.491%
HSR (listed only):6.995%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:1,697
V. Kills:980 173%
Deaths:550
KDR:3.085
Accuracy:41.102% A++
KPH:29.700 A
VKPH:17.100 B*
M20 Mustang
B*
Kills:577
V. Kills:612 94%
Deaths:408
KDR:1.414
Accuracy:39.119% A
KPH:15.100 C++
VKPH:16 B*
Tomcat A2AM Pods
A++
Kills:560
V. Kills:347 161%
Deaths:54
KDR:10.370
Accuracy:86.307% B**
KPH:117.900 A++
VKPH:73 A
Breaker Rocket Pods
B++
Kills:364
V. Kills:64 N/A
Deaths:38
KDR:9.579
Accuracy:60.386% A
KPH:130.700 B+
VKPH:23 B++
Coyote Missiles
B
Kills:175
V. Kills:132 132%
Deaths:43
KDR:4.070
Accuracy:59.308% B*
KPH:40.700 C+
VKPH:30.700 B
M30 Mustang AH
B+
Kills:168
V. Kills:48 343%
Deaths:49
KDR:3.429
Accuracy:65.464% A
KPH:23.500 D
VKPH:6.700 B+
Kills:3,541 (2,442 + 0)
Deaths:1,142
KDR:3.101
VKDR:1.912
Vehicle Kills:2,183
Kill Difference:2,399
Playtime:114.338 hours
Usage:5%
Score:2.088m
Score/min:304
Piloting Accuracy:65.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:371
V. Kills:299 124%
Deaths:38
KDR:9.763
Accuracy:43.975% B+
KPH:39.600 B+
VKPH:32 B++
Kills:371 (0 + 371)
Deaths:38
KDR:9.763
VKDR:7.868
Vehicle Kills:299
Kill Difference:333
Playtime:9.358 hours
Usage:0%
Score:0.232m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:43.975%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,254
V. Kills:457 492%
Deaths:175
KDR:12.880
Accuracy:62.157% A+
KPH:82 B**
VKPH:16.600 A*
Skyguard
S
Kills:1,725
V. Kills:1,109 155%
Deaths:299
KDR:5.769
Accuracy:39.500% A++
KPH:37 M*
VKPH:23.800 S
L100 Python AP
M
Kills:1,291
V. Kills:793 163%
Deaths:145
KDR:8.903
Accuracy:73.987% A*
KPH:54.600 A++
VKPH:33.500 M
C75 Viper
A+
Kills:88
V. Kills:37 232%
Deaths:11
KDR:8
Accuracy:53.585% A++
KPH:32.400 C*
VKPH:13.600 A+
Kills:5,358 (5,358 + 0)
Deaths:630
KDR:8.505
VKDR:3.803
Vehicle Kills:2,396
Kill Difference:4,728
Playtime:100.454 hours
Usage:5%
Score:2.170m
Score/min:360
Driving Accuracy:53.585%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:32,166
V. Kills:22,193 145%
Deaths:5,435
KDR:5.918
Accuracy:64.486% A++
KPH:40.700 A++
VKPH:28.100 M+
Titan-150 HESH
B*
Kills:1,045
V. Kills:283 368%
Deaths:123
KDR:8.496
Accuracy:57.116% B**
KPH:43.800 C*
VKPH:11.900 B*
Titan-150 HEAT
A*
Kills:819
V. Kills:599 137%
Deaths:165
KDR:4.964
Accuracy:61.932% A++
KPH:24.100 C**
VKPH:17.600 A*
E540 Halberd
A*
Kills:313
V. Kills:227 137%
Deaths:67
KDR:4.672
Accuracy:58.785% A++
KPH:34.100 B+
VKPH:24.700 A*
G40-F Ranger
B*
Kills:196
V. Kills:110 177%
Deaths:28
KDR:7
Accuracy:34.331% B*
KPH:53.400 B++
VKPH:30 B++
Enforcer ML85
A++
Kills:142
V. Kills:166 85%
Deaths:49
KDR:2.898
Accuracy:56.445% A++
KPH:23.900 C++
VKPH:28 A++
Kills:34,681 (34,030 + 651)
Deaths:5,867
KDR:5.911
VKDR:4.019
Vehicle Kills:23,578
Kill Difference:28,814
Playtime:866.008 hours
Usage:40%
Score:20.015m
Score/min:385
Driving Accuracy:61.932%
Gunner Accuracy:56.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C*
Kills:149
V. Kills:80 184%
Deaths:18
KDR:8.278
Accuracy:33.292% C+
KPH:40.100 C*
VKPH:21.500 C+
M96 Mjolnir-H
B+
Kills:100
V. Kills:65 152%
Deaths:12
KDR:8.333
Accuracy:57.893% B**
KPH:57.200 B+
VKPH:37.200 B+
Kills:249 (0 + 249)
Deaths:30
KDR:8.300
VKDR:4.833
Vehicle Kills:145
Kill Difference:219
Playtime:5.469 hours
Usage:0%
Score:0.239m
Score/min:727
Driving Accuracy:N/A%
Gunner Accuracy:57.893%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:119
V. Kills:26 441%
Deaths:19
KDR:6.263
Accuracy:48.312% A
KPH:35.800 A
VKPH:7.800 C++
M12 Kobalt
B*
Kills:71
V. Kills:5 N/A
Deaths:10
KDR:7.100
Accuracy:39.540% S
KPH:54.600 C
VKPH:3.800 B*
Kills:190 (0 + 190)
Deaths:29
KDR:6.552
VKDR:1.069
Vehicle Kills:31
Kill Difference:161
Playtime:4.624 hours
Usage:0%
Score:0.083m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:39.540%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:197
V. Kills:135 145%
Deaths:188
KDR:1.048
Accuracy:75.017% A*
KPH:13.500 C--
VKPH:9.300 B++
Kills:197 (197 + 0)
Deaths:188
KDR:1.048
VKDR:0.718
Vehicle Kills:135
Kill Difference:9
Playtime:14.588 hours
Usage:1%
Score:0.091m
Score/min:104
Driving Accuracy:75.017%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 54,35932,1665,4355.918C++2.4764.486%A++N/A40.7A++28.1M+328789.4h4.2B+6.5B**
L100 Python HESH 2,7112,25417512.88C*9.4362.157%A+N/A82B**16.6A*31527.5h3.4C+5.5B+
Tank Mine 3,2401,9232906.631A*3.1856.704%A++N/A282.8M**193.7S23516.8h2.7D*4.7B**
Skyguard 2,8341,7252995.769A+2.3239.5%A++N/A37M*23.8S35946.6h75.7B**191.7A
Vortek Rotary 2,6771,6975503.085B+0.3641.102%A++N/A29.7A17.1B*24257.2h43.2B*105B**
L100 Python AP 2,0841,2911458.903B**5.4573.987%A*N/A54.7A++33.6M39223.6h5.2B+7.1B**
AF-41 Hacksaw 1,2081,1953533.385B0.0637.558%B++11.548%D-44.4B*N/A10226.9h5.4B+14.4B*
GD-7F 1,2511,1931,9670.607C2.8426.461%B+16.597%D5.4D--N/A16222.2h17.1D64.5C+
NCM1 Scattercannon 1,1791,1665032.318C**1.1341.093%B+14.837%C+32.8B++N/A8035.5h6.1B++14.8B+
AF-19 Mercenary 1,1741,1392,1240.536C2.9128.437%A18.086%D5.6D-N/A17204.6h16.7C--58.8C**
AF-57 Piston 1,0931,0591,0561.003C+2.4544.102%B+10.293%D--11.7D--N/A3390.5h4.1B+9.3B+
AF-34 Mattock 1,0921,0573463.055C+0.3926.631%D-10.501%D**41.1C+1.4A++10025.7h4.6B*17.3C*
Titan-150 HESH 1,3281,0451238.496C+5.0557.116%B**1.244%C--43.9C*11.9B*19423.8h3.4C+6B+
AF-41 Hacksaw 1,0049813093.175C**0.2740.958%B*14.577%C+42.5B++1A+10423.1h7.5C+18.3B+
Titan-150 HEAT 1,4188191654.964C++1.5261.932%A++1.587%D-24.1C**17.6A*29134h5.4C+8.7B++
C-4 1,0856893112.215B+1.2327.614%BN/A99.9B+57.4A*10286.9h1.2B+4.5B++
NS Annihilator 1,1196544731.383A*2.0779.006%C-N/A16.6A+11.8B**18139.4h7.1A++9A+
M20 Mustang 1,1895774081.414C+2.0339.119%AN/A15.1C++16B*27038.2h107.2C*274B+
Tomcat A2AM Pods 9075605410.37A++6.9286.307%B**N/A116.7A++72.3A11614.8h7B++8.1B**
G40-F Ranger 8655344113.024B*9.5835.911%C*N/A34.5C-21.4C29015.5h64.2B+178.7B+
NCM3 Raven 9114453581.243B+2.2158.857%A**2.247%C13.2B*13.9M++13733.6h29.1C+49.4B*
Aspis Anti-Aircraft Phalanx Turret 800414805.175B++1.7331.066%B*N/A21.3A++19.9A++28619.4h104.3B**335.9B*
NCM3 Raven 7923993581.115B+2.3361.314%M2.005%D11.9B++11.7A**12133.6h33.8C55.1B++
C150 Dalton 670371389.763B+6.3143.975%B+N/A39.5B+31.8B++4149.4h4.3C*9.9B+
Breaker Rocket Pods 428364389.579B+6.1360.386%AN/A130B+22.9B++7272.8h12.5B++20.6B++
MANA Anti-Vehicle Turret 6103301861.774C-1.6767.773%C++N/A3300C2800C++10376250.1h9.5M*14B++
NS-61 Emissary 3413276760.484C-2.9628.741%C++18.349%C**8.6D-N/A2638h20.2D70.2C
E540 Halberd 540313674.672C1.2258.785%A++1.917%D34B+24.7A*48209.2h6.1C+10.3B++
MAX Punch 3062951,2560.235A+3.2171.532%A++N/A2.7B**N/A13108.1h2C++2.8B+
Spear Anti-Vehicle Phalanx Turret 512282377.622C++4.1762.841%A*3.191%C-36.2C+29.5B*3907.8h16F25.5C
Hunter QCX 3722192860.766C++2.6869.088%A++1.826%F30A21M*1957.3h12.4C-17.9C++
M40 Fury-F 3321971881.048C+2.4075.017%A*N/A13.5C--9.2B++10414.6h22.2D*29.6C+
G40-F Ranger 306196287C+3.5534.331%B*N/A53B++29.7B++4153.7h53.9B*157.1B*
Coyote Missiles 307175434.07B++0.6259.308%B*N/A40.7C+30.7B4594.3h54.5D91.8C
M30 Mustang AH 216168493.429C+0.0265.464%AN/A23.7D6.8B+1637.1h15.1D23.1C
G40-F Ranger 229149188.278C+4.8333.292%C+N/A40.3C**21.6C+3153.7h62.5B+187.8B+
NC6 Gauss SAW 1531481800.822C2.6325.381%B**16.216%D*14.1DN/A8510.5h14D-55C++
Enforcer ML85 308142492.898C-0.5556.445%A++2.113%C+24.1C++28.1A++24285.9h16.4D-29.1B+
NCM2 Falcon 2141411111.27C*2.1874.051%M**4.255%C15.5B8A+1179.1h17.2D--23.2B+
AF-4 Cyclone 1401382010.687C2.7624.761%C+12.319%D--12.3D-N/A4311.2h12.4C50C+
Carnage AR 1321281141.123C+2.3327.877%B++16.406%D35.6C*1.1A*943.6h13.7C+49.2B+
NS-10 Burster 208122881.386B*2.0640.15%A+4.098%C-9.5A++6.7A*10512.9h106.9B**266.3B**
NS-10 Burster 209119811.469B++1.9840.189%A+5.882%C*9.4A*7.1A**11112.6h107A266.3A
M20 Basilisk 145119196.263A++2.8148.312%A10.924%A++36.1A+7.9C++3183.3h60.3B**124.7A
Rocklet Rifle 217112931.204B**2.2467.153%A++N/A44.8A+42A+7942.5h29.2B++43.5B*
NC14 Bolt Driver 120112591.898C++1.5538.978%B+68.75%D17C1.2S536.6h3.3D8.4C+
M96 Mjolnir-H 165100128.333A+4.8857.893%B**N/A58.8B+38.2B+16031.7h37.8C++65.3B+
Soldier Soaker 9999581.707B+1.7431.813%C11.111%D66B+N/A1521.5h5.7B17.9C*
C75 Viper 12588118B++4.5553.585%A++N/A32.6C*13.7A++5562.7h16C29.8B+
Carver 94871,7210.051C+3.4023.221%C22.989%B**0.6C--N/A2141.5h1.4C++6.1C++
NSX-P Tanto 83791170.675C2.7727.117%C**24.051%C+6.4D--N/A2512.4h16.8C+61.9C++
Bouncing Betty 7878136B++2.5538.018%DN/A156B++N/A4110.5h2.1C-5.6D
M12 Kobalt 7671107.1C-3.6539.54%S14.085%D--54.6C3.8B*2461.3h34.6F--87.5B+
NCM2 Falcon 13266166U62.5594.105%SN/A24.4A*24.4S3002.7h25.9D*27.5B+
NS-44 Commissioner 7466960.688C2.7642.56%B++25.758%B+7.7D--N/A288.6h7.8T-18.2D-
NS Decimator 8150600.833C2.6254.562%DN/A25D15.5C+5312h6.1D11.2D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret282,4062.1h
Motion Spotter04780.5h
Nano-Armor Kit7841,398,76261.2h
Snowman Soldier62260.2h
Spawn Beacon87,2213.1h
Cortium Silo0690.2h
Nanite Revive Grenade02760.1h
Spitfire Auto-Turret12620.2h
Rampart Wall0650.4h
Welding Device05210h
Deconstruction Tool05640h
Recon Detection Device33000.5h
Ammunition Package244,9471.6h
Medical Applicator26262,2026.7h
Elysium Spawn Tube0850.3h
WLT-Howler Mining Laser6232,08419.1h
Nano-Repair Grenade01550h
Orbital Strike Target Designator8821.1h
Shield Recharging Field51,3500.6h

Check the help document for the dictionary if you want to learn more about words used here.


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