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Director General Dreadnaught GuardianJustice[GHzh] GuardianJustice
NC BR 94

KDR: 3.47

Score: 56.4m

Last Seen: Dec 6th, 2018 10:52 AM
- OFFLINE - 15.9 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Connery - Outfit Officer of GHzh[GHzh] GHzh
NC outfit on Connery

Members: 14
Level Progress (to 95): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH Tank Mine Skyguard Vortek Rotary L100 Python AP AF-41 Hacksaw GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $291,483 MLG Score: 233
Fun Score: N/A
Cheeseburgers Flipped: 890TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.427%17.546%481710153,0720.7771312.693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.092%1.254A-0.477D-0.911D--HEAD + (~3.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.186C++16.7-0.173C44.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.318%0.545%240410182,568150819571.70179131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.029%0.284C*-0.999D---0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.30.166C++52.5-0.018C+77.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.025%0.534%24946101639,13027472541214.2446154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.716%0.895B*-1.355D**1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.62B+7.30.414B7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.68%4.747%4441018632245710370.2571261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.366%1.166B**0.107C+-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.627B+21.40.453B+22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.901%68.807%441102110951780.210425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.558B+0.069C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.119C+3.3-0.06C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.911%10.379%44110211,002397322.51759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.215C++-0.836D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.288C*4.10.148C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GHzh[GHzh] GHzh
NC outfit on Connery

Members: 14
56.4m286.6%474 (28.4k)445 (26.7k)3.4698463,97018,4365.3109194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022299123.204%2.581%6006:549

79% Engineer7% Light Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2016 10:14 AMMay 18th, 2017 11:56 AMDec 10th, 2018 5:51 PM (1d) (PST)Dec 6th, 2018 9:59 AM (5d) (PST)Dec 6th, 2018 6:52 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,582841,4980.5050.1450.0132.2300.274233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,9435,01689,92730911341626,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2113.1h/88d 33,942 1,651 30,429 282.7k 1,301 2,739 34,689 200.6m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,193
Deaths:1,967
KDR:0.607
Accuracy:26.461% B+
HSR:16.597% D
AF-19 Mercenary
A
Kills:1,139
Deaths:2,124
KDR:0.536
Accuracy:28.437% A
HSR:18.086% D
AF-57 Piston
B+
Kills:1,002
Deaths:1,013
KDR:0.989
Accuracy:43.911% B+
HSR:10.379% D--
NSX-P Tanto
C*
Kills:64
Deaths:106
KDR:0.604
Accuracy:26.213% C*
HSR:26.563% C*
Kills:3,398
Deaths (as Engineer):5,210
Deaths (to Engineers):8,501
KDR:0.65221
Kill Difference:1,812
Playtime:1,664.319 hours
Usage:79%
Score:48.866m
Score/min:489
Accuracy (listed only):31.255%
HSR (listed only):17.906%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:148
Deaths:179
KDR:0.827
Accuracy:25.393% B**
HSR:16.216% D*
Kills:148
Deaths (as Heavy Assault):179
Deaths (to Heavy Assaults):2,937
KDR:0.82682
Kill Difference:31
Playtime:95.414 hours
Usage:5%
Score:1.503m
Score/min:262
Accuracy (listed only):25.393%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,193
Deaths:1,967
KDR:0.607
Accuracy:26.461% B+
HSR:16.597% D
AF-19 Mercenary
A
Kills:1,139
Deaths:2,124
KDR:0.536
Accuracy:28.437% A
HSR:18.086% D
AF-57 Piston
B+
Kills:1,002
Deaths:1,013
KDR:0.989
Accuracy:43.911% B+
HSR:10.379% D--
AF-4 Cyclone
C+
Kills:138
Deaths:201
KDR:0.687
Accuracy:24.761% C+
HSR:12.319% D--
NSX-P Tanto
C*
Kills:64
Deaths:106
KDR:0.604
Accuracy:26.213% C*
HSR:26.563% C*
Kills:3,536
Deaths (as Light Assault):5,411
Deaths (to Light Assaults):1,814
KDR:0.65348
Kill Difference:1,875
Playtime:150.749 hours
Usage:7%
Score:2.070m
Score/min:229
Accuracy (listed only):29.956%
HSR (listed only):16.789%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B
Kills:324
Deaths:670
KDR:0.484
Accuracy:28.684% C++
HSR:18.519% B
AF-4 Cyclone
C+
Kills:138
Deaths:201
KDR:0.687
Accuracy:24.761% C+
HSR:12.319% D--
NC14 Bolt Driver
B+
Kills:109
Deaths:57
KDR:1.912
Accuracy:38.901% B+
HSR:68.807% D
Soldier Soaker
C+
Kills:99
Deaths:58
KDR:1.707
Accuracy:31.813% C+
HSR:11.111% D
NS-44 Commissioner
B*
Kills:66
Deaths:96
KDR:0.688
Accuracy:42.560% B*
HSR:25.758% B+
Kills:736
Deaths (as Infiltrator):1,082
Deaths (to Infiltrators):1,623
KDR:0.68022
Kill Difference:346
Playtime:79.437 hours
Usage:4%
Score:1.006m
Score/min:211
Accuracy (listed only):33.344%
HSR (listed only):27.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:1,002
Deaths:1,013
KDR:0.989
Accuracy:43.911% B+
HSR:10.379% D--
AF-4 Cyclone
C+
Kills:138
Deaths:201
KDR:0.687
Accuracy:24.761% C+
HSR:12.319% D--
Kills:1,140
Deaths (as Combat Medic):1,214
Deaths (to Combat Medics):522
KDR:0.93904
Kill Difference:74
Playtime:14.991 hours
Usage:1%
Score:0.343m
Score/min:381
Accuracy (listed only):34.336%
HSR (listed only):11.349%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,195
Deaths:353
KDR:3.385
Accuracy:37.558% B++
HSR:11.548% D-
NCM1 Scattercannon
B
Kills:1,166
Deaths:503
KDR:2.318
Accuracy:41.093% B
HSR:14.837% C+
AF-34 Mattock
D-
Kills:1,057
Deaths:346
KDR:3.055
Accuracy:26.631% D-
HSR:10.501% D**
AF-41 Hacksaw
B*
Kills:981
Deaths:309
KDR:3.175
Accuracy:40.958% B*
HSR:14.577% C+
NCM3 Raven
A**
Kills:445
Deaths:358
KDR:1.243
Accuracy:58.857% A**
HSR:2.247% C
NCM3 Raven
M
Kills:399
Deaths:358
KDR:1.115
Accuracy:61.314% M
HSR:2.005% D
NCM2 Falcon
M**
Kills:141
Deaths:111
KDR:1.270
Accuracy:74.051% M**
HSR:4.255% C
NS-10 Burster
A+
Kills:122
Deaths:88
KDR:1.386
Accuracy:40.150% A+
HSR:4.098% C--
NS-10 Burster
A+
Kills:119
Deaths:81
KDR:1.469
Accuracy:40.189% A+
HSR:5.882% C++
NCM2 Falcon
S
Kills:66
Deaths:
KDR:
Accuracy:94.105% S
HSR:0% F--
Kills:5,691
Deaths (as MAX Suit):1,253.500
Deaths (to MAX Suits):398
KDR:4.54009
Kill Difference:4,437.500
Playtime:111.509 hours
Usage:5%
Score:2.651m
Score/min:396
Accuracy (listed only):51.491%
HSR (listed only):6.995%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:1,571
V. Kills:908 173%
Deaths:526
KDR:2.987
Accuracy:40.368% A++
KPH:30.600 A
VKPH:17.700 B*
M20 Mustang
B*
Kills:577
V. Kills:612 94%
Deaths:408
KDR:1.414
Accuracy:39.119% A+
KPH:15.100 C++
VKPH:16 B*
Tomcat A2AM Pods
A++
Kills:560
V. Kills:347 161%
Deaths:54
KDR:10.370
Accuracy:86.307% B**
KPH:117.900 A++
VKPH:73 A
Breaker Rocket Pods
B++
Kills:339
V. Kills:61 N/A
Deaths:35
KDR:9.686
Accuracy:59.807% A
KPH:134.100 B+
VKPH:24.100 B++
Coyote Missiles
C**
Kills:175
V. Kills:132 132%
Deaths:43
KDR:4.070
Accuracy:59.308% B*
KPH:40.700 C+
VKPH:30.700 C**
M30 Mustang AH
C+
Kills:81
V. Kills:19 405%
Deaths:27
KDR:3
Accuracy:61.355% B++
KPH:22.300 D
VKPH:5.200 C+
Kills:3,303 (2,229 + 0)
Deaths:1,093
KDR:3.022
VKDR:1.902
Vehicle Kills:2,079
Kill Difference:2,210
Playtime:104.766 hours
Usage:5%
Score:1.977m
Score/min:314
Piloting Accuracy:61.355%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:371
V. Kills:299 124%
Deaths:38
KDR:9.763
Accuracy:43.975% B+
KPH:39.600 B+
VKPH:32 B++
Kills:371 (0 + 371)
Deaths:38
KDR:9.763
VKDR:7.868
Vehicle Kills:299
Kill Difference:333
Playtime:9.358 hours
Usage:0%
Score:0.232m
Score/min:413
Piloting Accuracy:N/A%
Gunner Accuracy:43.975%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,097
V. Kills:405 N/A
Deaths:160
KDR:13.106
Accuracy:61.596% A+
KPH:81.800 B**
VKPH:15.800 A*
Skyguard
S
Kills:1,712
V. Kills:1,102 155%
Deaths:298
KDR:5.745
Accuracy:39.424% A++
KPH:36.800 M*
VKPH:23.700 S
L100 Python AP
M
Kills:1,291
V. Kills:793 163%
Deaths:145
KDR:8.903
Accuracy:73.987% A*
KPH:54.600 A*
VKPH:33.500 M
C75 Viper
A++
Kills:88
V. Kills:37 232%
Deaths:11
KDR:8
Accuracy:53.585% A++
KPH:32.400 C++
VKPH:13.600 A++
Kills:5,188 (5,188 + 0)
Deaths:614
KDR:8.450
VKDR:3.806
Vehicle Kills:2,337
Kill Difference:4,574
Playtime:98.490 hours
Usage:5%
Score:2.123m
Score/min:359
Driving Accuracy:53.585%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:32,166
V. Kills:22,193 145%
Deaths:5,435
KDR:5.918
Accuracy:64.486% A++
KPH:40.700 A++
VKPH:28.100 M+
Titan-150 HESH
B*
Kills:1,045
V. Kills:283 368%
Deaths:123
KDR:8.496
Accuracy:57.116% B**
KPH:43.800 C*
VKPH:11.900 B*
Titan-150 HEAT
A*
Kills:819
V. Kills:599 137%
Deaths:165
KDR:4.964
Accuracy:61.932% A++
KPH:24.100 B
VKPH:17.600 A*
E540 Halberd
A++
Kills:312
V. Kills:227 137%
Deaths:66
KDR:4.727
Accuracy:58.791% A++
KPH:34.100 B+
VKPH:24.800 A++
G40-F Ranger
B+
Kills:196
V. Kills:110 177%
Deaths:28
KDR:7
Accuracy:34.331% B+
KPH:53.400 B+
VKPH:30 C**
Enforcer ML85
A++
Kills:142
V. Kills:166 85%
Deaths:49
KDR:2.898
Accuracy:56.445% A++
KPH:23.900 C++
VKPH:28 A++
Kills:34,680 (34,030 + 650)
Deaths:5,866
KDR:5.912
VKDR:4.019
Vehicle Kills:23,578
Kill Difference:28,814
Playtime:865.976 hours
Usage:41%
Score:20.013m
Score/min:385
Driving Accuracy:61.932%
Gunner Accuracy:56.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C*
Kills:144
V. Kills:77 185%
Deaths:17
KDR:8.471
Accuracy:33.029% C+
KPH:39.400 C*
VKPH:21.100 C+
M96 Mjolnir-H
B**
Kills:100
V. Kills:65 152%
Deaths:12
KDR:8.333
Accuracy:57.893% B**
KPH:57.200 B+
VKPH:37.200 B+
Kills:244 (0 + 244)
Deaths:29
KDR:8.414
VKDR:4.897
Vehicle Kills:142
Kill Difference:215
Playtime:5.399 hours
Usage:0%
Score:0.236m
Score/min:729
Driving Accuracy:N/A%
Gunner Accuracy:57.893%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:108
V. Kills:24 432%
Deaths:19
KDR:5.684
Accuracy:48.085% A
KPH:33.200 A
VKPH:7.400 C+
M12 Kobalt
B**
Kills:70
V. Kills:5 N/A
Deaths:10
KDR:7
Accuracy:39.588% S
KPH:54.200 C
VKPH:3.900 B**
Kills:178 (0 + 178)
Deaths:29
KDR:6.138
VKDR:1
Vehicle Kills:29
Kill Difference:149
Playtime:4.547 hours
Usage:0%
Score:0.081m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:39.588%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:196
V. Kills:134 145%
Deaths:186
KDR:1.054
Accuracy:75.060% A*
KPH:13.500 D
VKPH:9.200 B+
Kills:196 (196 + 0)
Deaths:186
KDR:1.054
VKDR:0.720
Vehicle Kills:134
Kill Difference:10
Playtime:14.558 hours
Usage:1%
Score:0.090m
Score/min:103
Driving Accuracy:75.060%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 54,35932,1665,4355.918C++2.4564.486%A++N/A40.7A++28.1M+328789.4h4.2C*6.5B*
L100 Python HESH 2,5022,09716013.106C*9.6461.596%A+N/A81.9A15.8A*31025.6h3.4C+5.6B+
Tank Mine 3,2151,9072856.691A*3.2256.821%A++N/A284.6M**195.2S23536.7h2.7D*4.7B**
Skyguard 2,8141,7122985.745A+2.2839.424%A++N/A36.8M*23.7S35946.5h75.9B**192.6A
Vortek Rotary 2,4791,5715262.987B+0.4840.368%A++N/A30.6A17.7B*24551.3h43B*106.5B*
L100 Python AP 2,0841,2911458.903B**5.4373.987%A*N/A54.7A*33.6M39223.6h5.2B+7.1B**
AF-41 Hacksaw 1,2081,1953533.385B0.0837.558%B++11.548%D-44.4B*N/A10226.9h5.4B+14.4B*
GD-7F 1,2511,1931,9670.607C-2.8626.461%B+16.597%D5.4D--N/A16222.1h17.1D-64.5C+
NCM1 Scattercannon 1,1791,1665032.318C**1.1541.093%B14.837%C+32.8B++N/A8035.5h6.1B++14.8B+
AF-19 Mercenary 1,1741,1392,1240.536C2.9328.437%A18.086%D5.6D-N/A17204.6h16.7C--58.8C*
AF-34 Mattock 1,0921,0573463.055C+0.4126.631%D-10.501%D**41.1C+1.4A++10025.7h4.6B*17.3C*
Titan-150 HESH 1,3281,0451238.496C+5.0357.116%B**1.244%C--43.9C*11.9B*19423.8h3.4C+6B+
AF-57 Piston 1,0341,0021,0130.989C+2.4843.911%B+10.379%D--11.3D--N/A3288.6h4.1B+9.4B+
AF-41 Hacksaw 1,0049813093.175C**0.2940.958%B*14.577%C+42.5B*1A+10423.1h7.5C+18.3B+
Titan-150 HEAT 1,4188191654.964C++1.4961.932%A++1.587%D-24.1B17.6A*29034h5.4C+8.7B++
C-4 1,0556703042.204B+1.2727.743%B+N/A98.5B+56.6A++10196.8h1.2B+4.5B+
NS Annihilator 1,1166524731.378A*2.0978.999%CN/A16.6A11.8B**18039.3h7.2A+9.1A
M20 Mustang 1,1895774081.414C+2.0639.119%A+N/A15.1C++16B*27038.2h107.2C*274B+
Tomcat A2AM Pods 9075605410.37A+6.9086.307%B**N/A116.7A++72.3B**11604.8h7B+8.1B**
G40-F Ranger 8655344113.024B++9.5535.911%C++N/A34.5C--21.4C-29015.5h64.2B+178.7B+
NCM3 Raven 9114453581.243B+2.2358.857%A**2.247%C13.2B++13.9M+13733.6h29.1C+49.4B++
Aspis Anti-Aircraft Phalanx Turret 800414805.175B++1.7131.078%B*N/A21.5A++20A++28719.3h104.3B**335.6B*
NCM3 Raven 7923993581.115B2.3561.314%M2.005%D11.9B++11.7A**12133.6h33.8C55.1B++
C150 Dalton 670371389.763B+6.2943.975%B+N/A39.5B+31.8B++4139.4h4.3C**9.9B+
Breaker Rocket Pods 400339359.686B6.2259.807%AN/A135.6B+24.4B++7692.5h12.6B+21.1B+
MANA Anti-Vehicle Turret 6103301861.774B**1.7067.773%M++1.818%D3300U2800S10376250.1h9.5B++14A
NS-61 Emissary 3383246700.484C-2.9928.684%C++18.519%B8.6D-N/A2637.8h20.2D70.4C
E540 Halberd 539312664.727C1.2658.791%A++1.923%D33.9B+24.7A++48359.2h6C+10.3B++
MAX Punch 3062951,2560.235A3.2371.532%A++N/A2.7C**N/A13108.1h2C+2.8C*
Spear Anti-Vehicle Phalanx Turret 510281377.595C++4.1362.779%A*3.203%C--36C+29.4B++3897.8h16D**25.5C
Hunter QCX 3502052690.762C++2.7168.645%A++1.463%F29.3A+20.7M**1937h12.4C-18.1C++
G40-F Ranger 306196287C+3.5334.331%B+N/A53B+29.7C**4153.7h53.9B+157.1B++
M40 Fury-F 3301961861.054C+2.4275.06%A*N/A13.4D9.2B+10314.6h22.2D*29.6C+
Coyote Missiles 307175434.07B+0.6059.308%B*N/A40.7C+30.7C**4584.3h54.5D91.8C
NC6 Gauss SAW 1531481790.827C2.6425.393%B**16.216%D*14.1DN/A8410.5h14D-55C++
G40-F Ranger 221144178.471C+5.0033.029%C+N/A38.9C*20.8C+3113.7h62.1B188.2B
Enforcer ML85 308142492.898C-0.5756.445%A++2.113%C+24.1C++28.1A++24285.9h16.4D29.1B+
NCM2 Falcon 2141411111.27C*2.2074.051%M**4.255%C15.5C**8A+1179.1h17.2D--23.2B+
AF-4 Cyclone 1401382010.687C2.7824.761%C+12.319%D--12.3D-N/A4311.2h12.4C50C+
NS-10 Burster 208122881.386B++2.0840.15%A+4.098%C--9.5A++6.7A++10512.9h106.9B**266.3B**
NS-10 Burster 209119811.469B++2.0040.189%A+5.882%C++9.4A++7.1A*11112.6h107A266.3B**
Rocklet Rifle 211109931.172B*2.3066.269%A+N/A45.4A+42.5A+7972.4h28.6B++43.1B*
NC14 Bolt Driver 117109571.912C++1.5638.901%B+68.807%D16.8C-1.2S536.5h3.3D8.5C+
M20 Basilisk 132108195.684A+2.2148.085%A11.111%A*32.7B**7.3C+3143.3h63.5B+132B**
M96 Mjolnir-H 165100128.333A+4.8657.893%B**N/A58.8B+38.2B+16021.7h37.8C++65.3B+
Soldier Soaker 9999581.707B+1.7631.813%C+11.111%D66B+N/A1521.5h5.7C**17.9C**
C75 Viper 12588118B++4.5353.585%A++N/A32.6C++13.7A++5522.7h16C29.8B+
Carver 92851,6410.052C+3.4222.989%C23.529%B**0.6C--N/A1136.7h1.4C++6.1C++
M30 Mustang AH 10081273C0.4761.355%B++1.235%C+22.5D5.3C++1743.6h15.2D-24.8C-
Bouncing Betty 7676126.333B*2.8637.819%DN/A152B+N/A4020.5h2.1C--5.7D
M12 Kobalt 7570107C-3.5339.588%S12.857%D*53.8C3.8B**2461.3h34.9F--88.1B+
NCM2 Falcon 13266166U62.5394.105%SN/A24.4A*24.4S3002.7h25.9D*27.5B+
NS-44 Commissioner 7466960.688C2.7842.56%B*25.758%B+7.7D--N/A288.6h7.8T-18.2D-
NSX-P Tanto 66641060.604C2.8726.213%C*26.563%C*6D--N/A2610.6h17.6C67C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret282,4062.1h
Motion Spotter04780.5h
Nano-Armor Kit7811,392,29461h
Spawn Beacon77,1813.1h
Cortium Silo0690.2h
Nanite Revive Grenade02190.1h
Spitfire Auto-Turret12420.2h
Rampart Wall0650.4h
Welding Device05210h
Deconstruction Tool05640h
Recon Detection Device33000.5h
Ammunition Package234,9111.6h
Medical Applicator23456,8826.1h
Elysium Spawn Tube0850.2h
WLT-Howler Mining Laser6232,08419.1h
Nano-Repair Grenade01540h
Orbital Strike Target Designator8821.1h
Shield Recharging Field41,3340.6h

Check the help document for the dictionary if you want to learn more about words used here.


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