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Director General Dreadnaught GuardianJustice[GHzh] GuardianJustice
NC BR 95

KDR: 3.43

Score: 57m

Last Seen: Apr 26th, 2019 3:57 AM
- OFFLINE - 1439.4 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Connery
Level Progress (to 96): 55%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH Tank Mine Vortek Rotary Skyguard L100 Python AP GD-7F AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $301,491 MLG Score: 241
Fun Score: N/A
Cheeseburgers Flipped: 890TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.484%17.449%480812023,2380.7660282.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.834%1.238B**-0.513D-0.698DHEAD + (~3.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.189C++16.6-0.164C43.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.832%0.516%273412062,907152121011.91124138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.725%0.365C**-0.993D--0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.50.247C++49.60.064C+71.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.048%0.534%24886120439,33627692548814.2058154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.7%0.885B*-1.315D**0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.621B+7.30.416B7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.747%5.085%4541206649247610450.26211662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.411%1.163B**0.164C++-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.629B+21.50.459B+22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.978%68.75%451120911254180.207024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.598B+0.108C+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.152C++3.3-0.027C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.126%10.244%45112091,064418342.53938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.219C++-0.862D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.298C*4.10.159C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57m285.8%471 (28.3k)442 (26.5k)3.4335365,13418,9705.231195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210305323.344%2.661%6206:489

78% Engineer7% Light Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2016 10:14 AMMay 18th, 2017 11:56 AMMay 24th, 2019 3:14 PM (31d) (PST)Apr 26th, 2019 12:05 AM (60d) (PST)Apr 25th, 2019 11:57 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,567841,4830.5050.1470.0132.2190.271241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,0395,04988,99030911331626,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2149.6h/89.6d 34,100 1,733 30,777 286.2k 1,328 2,802 35,005 202.1m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,199
Deaths:1,976
KDR:0.607
Accuracy:26.444% B+
HSR:16.514% D
AF-19 Mercenary
A
Kills:1,139
Deaths:2,124
KDR:0.536
Accuracy:28.437% A
HSR:18.086% D
AF-57 Piston
B
Kills:1,064
Deaths:1,062
KDR:1.002
Accuracy:44.126% B
HSR:10.244% D--
NSX-P Tanto
B+
Kills:81
Deaths:120
KDR:0.675
Accuracy:27.430% B+
HSR:23.457% C
Kills:3,483
Deaths (as Engineer):5,282
Deaths (to Engineers):8,590
KDR:0.65941
Kill Difference:1,799
Playtime:1,685.536 hours
Usage:78%
Score:49.187m
Score/min:486
Accuracy (listed only):31.609%
HSR (listed only):17.075%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:148
Deaths:180
KDR:0.822
Accuracy:25.381% B**
HSR:16.216% D*
Kills:148
Deaths (as Heavy Assault):180
Deaths (to Heavy Assaults):3,107
KDR:0.82222
Kill Difference:32
Playtime:97.627 hours
Usage:5%
Score:1.539m
Score/min:263
Accuracy (listed only):25.381%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,199
Deaths:1,976
KDR:0.607
Accuracy:26.444% B+
HSR:16.514% D
AF-19 Mercenary
A
Kills:1,139
Deaths:2,124
KDR:0.536
Accuracy:28.437% A
HSR:18.086% D
AF-57 Piston
B
Kills:1,064
Deaths:1,062
KDR:1.002
Accuracy:44.126% B
HSR:10.244% D--
AF-4 Cyclone
C+
Kills:138
Deaths:201
KDR:0.687
Accuracy:24.761% C+
HSR:12.319% D-
NSX-P Tanto
B+
Kills:81
Deaths:120
KDR:0.675
Accuracy:27.430% B+
HSR:23.457% C
Kills:3,621
Deaths (as Light Assault):5,483
Deaths (to Light Assaults):1,884
KDR:0.6604
Kill Difference:1,862
Playtime:153.885 hours
Usage:7%
Score:2.135m
Score/min:231
Accuracy (listed only):30.239%
HSR (listed only):16.124%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:328
Deaths:680
KDR:0.482
Accuracy:28.744% C++
HSR:18.293% C**
AF-4 Cyclone
C+
Kills:138
Deaths:201
KDR:0.687
Accuracy:24.761% C+
HSR:12.319% D-
NC14 Bolt Driver
B+
Kills:112
Deaths:59
KDR:1.898
Accuracy:38.978% B+
HSR:68.750% D
Soldier Soaker
C
Kills:99
Deaths:58
KDR:1.707
Accuracy:31.813% C
HSR:11.111% D
NS-44 Commissioner
B++
Kills:66
Deaths:96
KDR:0.688
Accuracy:42.560% B++
HSR:25.758% B+
Kills:743
Deaths (as Infiltrator):1,094
Deaths (to Infiltrators):1,700
KDR:0.67916
Kill Difference:351
Playtime:83.861 hours
Usage:4%
Score:1.053m
Score/min:209
Accuracy (listed only):33.371%
HSR (listed only):27.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B
Kills:1,064
Deaths:1,062
KDR:1.002
Accuracy:44.126% B
HSR:10.244% D--
Carnage AR
B++
Kills:139
Deaths:122
KDR:1.139
Accuracy:28.287% B++
HSR:17.266% C-
AF-4 Cyclone
C+
Kills:138
Deaths:201
KDR:0.687
Accuracy:24.761% C+
HSR:12.319% D-
Kills:1,341
Deaths (as Combat Medic):1,385
Deaths (to Combat Medics):563
KDR:0.96823
Kill Difference:44
Playtime:20.346 hours
Usage:1%
Score:0.437m
Score/min:358
Accuracy (listed only):32.391%
HSR (listed only):13.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,195
Deaths:353
KDR:3.385
Accuracy:37.558% B+
HSR:11.548% D-
NCM1 Scattercannon
C**
Kills:1,166
Deaths:503
KDR:2.318
Accuracy:41.093% C**
HSR:14.837% C+
AF-34 Mattock
D-
Kills:1,057
Deaths:346
KDR:3.055
Accuracy:26.631% D-
HSR:10.501% D**
AF-41 Hacksaw
B++
Kills:981
Deaths:309
KDR:3.175
Accuracy:40.958% B++
HSR:14.577% C+
NCM3 Raven
A**
Kills:445
Deaths:358
KDR:1.243
Accuracy:58.857% A**
HSR:2.247% C
NCM3 Raven
M
Kills:399
Deaths:358
KDR:1.115
Accuracy:61.314% M
HSR:2.005% D
NCM2 Falcon
M**
Kills:141
Deaths:111
KDR:1.270
Accuracy:74.051% M**
HSR:4.255% C
NS-10 Burster
A+
Kills:122
Deaths:88
KDR:1.386
Accuracy:40.150% A+
HSR:4.098% C--
NS-10 Burster
A+
Kills:119
Deaths:81
KDR:1.469
Accuracy:40.189% A+
HSR:5.882% C++
NCM2 Falcon
S
Kills:66
Deaths:
KDR:
Accuracy:94.105% S
HSR:0% F-
Kills:5,691
Deaths (as MAX Suit):1,253.500
Deaths (to MAX Suits):419
KDR:4.54009
Kill Difference:4,437.500
Playtime:111.520 hours
Usage:5%
Score:2.651m
Score/min:396
Accuracy (listed only):51.491%
HSR (listed only):6.995%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:1,768
V. Kills:1,020 173%
Deaths:561
KDR:3.152
Accuracy:40.956% A++
KPH:30 A
VKPH:17.300 B*
M20 Mustang
B**
Kills:577
V. Kills:612 94%
Deaths:408
KDR:1.414
Accuracy:39.119% A
KPH:15.100 C++
VKPH:16 B**
Tomcat A2AM Pods
A++
Kills:560
V. Kills:347 161%
Deaths:54
KDR:10.370
Accuracy:86.307% B**
KPH:117.900 A++
VKPH:73 B**
Breaker Rocket Pods
B+
Kills:364
V. Kills:64 N/A
Deaths:38
KDR:9.579
Accuracy:60.386% A+
KPH:130.700 B+
VKPH:23 B+
M30 Mustang AH
B+
Kills:198
V. Kills:48 404%
Deaths:55
KDR:3.600
Accuracy:65.617% A
KPH:26.700 D
VKPH:6.500 B+
Coyote Missiles
C**
Kills:175
V. Kills:132 132%
Deaths:43
KDR:4.070
Accuracy:59.308% B*
KPH:40.700 C+
VKPH:30.700 C**
Kills:3,642 (2,543 + 0)
Deaths:1,159
KDR:3.142
VKDR:1.918
Vehicle Kills:2,223
Kill Difference:2,483
Playtime:116.467 hours
Usage:5%
Score:2.115m
Score/min:303
Piloting Accuracy:65.617%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:371
V. Kills:299 124%
Deaths:38
KDR:9.763
Accuracy:43.975% B+
KPH:39.600 B+
VKPH:32 B++
Kills:371 (0 + 371)
Deaths:38
KDR:9.763
VKDR:7.868
Vehicle Kills:299
Kill Difference:333
Playtime:9.358 hours
Usage:0%
Score:0.233m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:43.975%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,254
V. Kills:457 492%
Deaths:175
KDR:12.880
Accuracy:62.157% A+
KPH:82 A
VKPH:16.600 A*
Skyguard
S
Kills:1,740
V. Kills:1,116 156%
Deaths:300
KDR:5.800
Accuracy:39.483% A++
KPH:37.200 M*
VKPH:23.900 S
L100 Python AP
A**
Kills:1,304
V. Kills:799 163%
Deaths:146
KDR:8.932
Accuracy:73.860% A*
KPH:54.900 A++
VKPH:33.600 A**
C75 Viper
A+
Kills:88
V. Kills:37 232%
Deaths:11
KDR:8
Accuracy:53.585% A++
KPH:32.400 C++
VKPH:13.600 A+
Kills:5,386 (5,386 + 0)
Deaths:632
KDR:8.522
VKDR:3.812
Vehicle Kills:2,409
Kill Difference:4,754
Playtime:100.738 hours
Usage:5%
Score:2.179m
Score/min:360
Driving Accuracy:53.585%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:32,174
V. Kills:22,197 145%
Deaths:5,435
KDR:5.920
Accuracy:64.485% A++
KPH:40.800 A++
VKPH:28.100 M+
Titan-150 HESH
B*
Kills:1,045
V. Kills:283 368%
Deaths:123
KDR:8.496
Accuracy:57.116% B**
KPH:43.800 C**
VKPH:11.900 B*
Titan-150 HEAT
A*
Kills:819
V. Kills:599 137%
Deaths:165
KDR:4.964
Accuracy:61.932% A++
KPH:24.100 C**
VKPH:17.600 A*
E540 Halberd
A*
Kills:313
V. Kills:227 137%
Deaths:67
KDR:4.672
Accuracy:58.785% A++
KPH:34.100 B+
VKPH:24.700 A*
G40-F Ranger
B*
Kills:196
V. Kills:110 177%
Deaths:28
KDR:7
Accuracy:34.331% B*
KPH:53.400 B++
VKPH:30 B+
Enforcer ML85
A+
Kills:142
V. Kills:166 85%
Deaths:49
KDR:2.898
Accuracy:56.445% A++
KPH:23.900 C++
VKPH:28 A+
Kills:34,689 (34,038 + 651)
Deaths:5,867
KDR:5.913
VKDR:4.019
Vehicle Kills:23,582
Kill Difference:28,822
Playtime:866.137 hours
Usage:40%
Score:20.017m
Score/min:385
Driving Accuracy:61.932%
Gunner Accuracy:56.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C**
Kills:149
V. Kills:80 184%
Deaths:18
KDR:8.278
Accuracy:33.292% C+
KPH:40.100 C**
VKPH:21.500 C++
M96 Mjolnir-H
B+
Kills:100
V. Kills:65 152%
Deaths:12
KDR:8.333
Accuracy:57.893% B**
KPH:57.200 B+
VKPH:37.200 B+
Kills:249 (0 + 249)
Deaths:30
KDR:8.300
VKDR:4.833
Vehicle Kills:145
Kill Difference:219
Playtime:5.469 hours
Usage:0%
Score:0.239m
Score/min:727
Driving Accuracy:N/A%
Gunner Accuracy:57.893%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:119
V. Kills:26 441%
Deaths:19
KDR:6.263
Accuracy:48.497% A
KPH:35.700 A
VKPH:7.800 C++
M12 Kobalt
A
Kills:75
V. Kills:6 N/A
Deaths:11
KDR:6.818
Accuracy:39.287% S
KPH:55.900 C
VKPH:4.500 A
Kills:194 (0 + 194)
Deaths:30
KDR:6.467
VKDR:1.067
Vehicle Kills:32
Kill Difference:164
Playtime:4.674 hours
Usage:0%
Score:0.083m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:39.287%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:197
V. Kills:135 145%
Deaths:188
KDR:1.048
Accuracy:75.017% A*
KPH:13.500 C--
VKPH:9.300 B++
Kills:197 (197 + 0)
Deaths:188
KDR:1.048
VKDR:0.718
Vehicle Kills:135
Kill Difference:9
Playtime:14.588 hours
Usage:1%
Score:0.091m
Score/min:104
Driving Accuracy:75.017%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 54,37132,1745,4355.92C++2.4964.485%A++N/A40.8A++28.1M+328789.5h4.2B+6.5B**
L100 Python HESH 2,7112,25417512.88C*9.4562.157%A+N/A82A16.6A*31527.5h3.4C+5.5B+
Tank Mine 3,2421,9242906.634A*3.2056.739%A++N/A282.9M**193.8S23506.8h2.7D*4.7B*
Vortek Rotary 2,7881,7685613.152B+0.2840.956%A++N/A30A17.3B*24059h42.5B*103.8B**
Skyguard 2,8561,7403005.8A2.3739.483%A++N/A37.2M*23.8S35946.8h75.3B**190.7A
L100 Python AP 2,1031,3041468.932B*5.5073.86%A*N/A54.8A++33.6A**39323.8h5.2B+7B**
GD-7F 1,2571,1991,9760.607C-2.8326.444%B+16.514%D5.4D--N/A16222.3h17.1D-64.6C+
AF-41 Hacksaw 1,2081,1953533.385B+0.0537.558%B+11.548%D-44.4B*N/A10226.9h5.4B++14.4B*
NCM1 Scattercannon 1,1791,1665032.318B1.1241.093%C**14.837%C+32.8B++N/A8035.5h6.1B++14.8B+
AF-19 Mercenary 1,1741,1392,1240.536C2.9028.437%A18.086%D5.6D-N/A17204.6h16.7D58.8C*
AF-57 Piston 1,0981,0641,0621.002C+2.4344.126%B10.244%D--11.7D--N/A3390.8h4.1B+9.3B+
AF-34 Mattock 1,0921,0573463.055C+0.3826.631%D-10.501%D**41.1C+1.4A++10025.7h4.6B*17.3C*
Titan-150 HESH 1,3281,0451238.496C+5.0657.116%B**1.244%C--43.9C**11.9B*19423.8h3.4C+6B+
AF-41 Hacksaw 1,0049813093.175B0.2640.958%B++14.577%C+42.5B*1A+10423.1h7.5C+18.3B+
Titan-150 HEAT 1,4188191654.964C++1.5361.932%A++1.587%D-24.1C**17.6A*29134h5.4C+8.7B++
C-4 1,0936933132.214B+1.2228.085%B+N/A99B+57.1A*10187h1.3B+4.7B+
NS Annihilator 1,1226564731.387A++2.0578.994%C-N/A16.6A11.8B**18139.4h7.1A++9A+
M20 Mustang 1,1895774081.414C+2.0239.119%AN/A15.1C++16B**27038.2h107.2C*274B+
Tomcat A2AM Pods 9075605410.37A*6.9486.307%B**N/A116.7A++72.3B**11614.8h7B++8.1B**
G40-F Ranger 8655344113.024B*9.5935.911%C++N/A34.5C--21.4C-29015.5h64.2B+178.7B+
NCM3 Raven 9114453581.243B+2.1958.857%A**2.247%C13.2B++13.9M++13733.6h29.1C+49.4B++
Aspis Anti-Aircraft Phalanx Turret 800414805.175B++1.7431.069%B*N/A21.3A++19.9A+28619.4h104.4B**335.9B*
NCM3 Raven 7923993581.115B+2.3261.314%M2.005%D11.9B++11.7A**12133.6h33.8C55.1B++
C150 Dalton 670371389.763B+6.3343.975%B+N/A39.5B+31.8B++4149.4h4.3C*9.9B+
Breaker Rocket Pods 428364389.579B6.1560.386%A+N/A130B+22.9B+7272.8h12.5B++20.6B++
MANA Anti-Vehicle Turret 6103301861.774M**1.6667.773%C+N/A3300S2800S10376250.1h9.5A++14B+
NS-61 Emissary 3423286800.482C-2.9528.744%C++18.293%C**8.6D-N/A2638.2h20.2D70.3C
E540 Halberd 540313674.672C1.2458.785%A++1.917%D34B+24.7A*48189.2h6.1C10.3B++
MAX Punch 3062951,2560.235A+3.2071.532%A++N/A2.7B**N/A13108.1h2C++2.8B+
Spear Anti-Vehicle Phalanx Turret 515284377.676C++4.2462.888%A*3.169%C-36.4C+29.6B*3917.8h15.9F-25.3C
Hunter QCX 3842272950.769C++2.6669.065%A++1.762%F29.1A+20.1M*1897.8h12.4D18C+
M30 Mustang AH 246198553.6C+0.1765.617%AN/A26.8D6.5B+1667.4h13.6C--20.7C+
M40 Fury-F 3321971881.048C+2.3975.017%A*N/A13.5C--9.2B++10414.6h22.2D*29.6C+
G40-F Ranger 306196287C+3.5734.331%B*N/A53B++29.7B+4153.7h53.9B++157.1B*
Coyote Missiles 307175434.07B+0.6459.308%B*N/A40.7C+30.7C**4594.3h54.5D91.8C
G40-F Ranger 229149188.278C+4.8433.292%C+N/A40.3C**21.6C++3153.7h62.5B+187.8B+
NC6 Gauss SAW 1531481800.822C2.6125.381%B**16.216%D*14DN/A8510.6h14D-55C++
Enforcer ML85 308142492.898C-0.5456.445%A++2.113%C+24.1C++28.1A+24285.9h16.4D--29.1B
NCM2 Falcon 2141411111.27C*2.1674.051%M**4.255%C15.5C**8A+1179.1h17.2D*23.2B+
Carnage AR 1431391221.139C+2.2928.287%B++17.266%C-35.6C*1A++903.9h14.4C50.9B
AF-4 Cyclone 1401382010.687C2.7524.761%C+12.319%D-12.3D-N/A4311.2h12.4C50C+
NS-10 Burster 208122881.386B++2.0540.15%A+4.098%C--9.5A++6.7A*10512.9h106.9B**266.3B**
NS-10 Burster 209119811.469B+1.9640.189%A+5.882%C++9.4A++7.1A**11112.6h107A266.3B**
M20 Basilisk 145119196.263A++2.8348.497%A10.924%A++36.1A+7.9C++3173.3h60.7B**125.2B**
Rocklet Rifle 219113961.177B**2.2667.555%A++N/A43.5A40.8A+7852.6h29.6B++43.8B*
NC14 Bolt Driver 120112591.898C++1.5438.978%B+68.75%D17C1.2S536.6h3.3D8.4C+
Fatestealer 1121061190.891S2.5440.056%B+22.642%C+32.1C*1.8M++753.3h2.7D--6.7C*
M96 Mjolnir-H 165100128.333A+4.9057.893%B**N/A58.8B+38.2B+16041.7h37.8C++65.3B+
Soldier Soaker 9999581.707B+1.7331.813%C11.111%D66B+N/A1521.5h5.7B17.9C*
C75 Viper 12588118B*4.5753.585%A++N/A32.6C++13.7A+5572.7h16C-29.8B+
Carver 94871,7430.05C+3.3823.134%C22.989%B**0.6C--N/A2142.9h1.4C++6.2C++
NSX-P Tanto 85811200.675C2.7627.43%B+23.457%C6.1D--N/A2413.3h16.9C61.5C++
Bouncing Betty 7878136B++2.5738.018%DN/A156B++N/A4110.5h2.1C--5.6D
M12 Kobalt 8175116.818C--3.3839.287%S14.667%D-57.7C+4.6A+2491.3h33.5F--85.3B+
NCM2 Falcon 13266166U62.5794.105%SN/A24.4A*24.4S3002.7h25.9F27.5B+
NS-44 Commissioner 7466960.688C2.7542.56%B++25.758%B+7.7D--N/A288.6h7.8T-18.2D--
NS Decimator 8150600.833C2.6054.562%DN/A25D15.5C+5272h6.1D-11.2D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87,2233.1h
Anti-Vehicle MANA Turret282,4062.1h
Nano-Armor Kit7841,400,33461.3h
Nanite Revive Grenade02880.1h
Cortium Silo0690.2h
Spitfire Auto-Turret12650.3h
Motion Spotter05310.5h
Rampart Wall0650.4h
Deconstruction Tool05640h
Welding Device05210h
Recon Detection Device33000.5h
Shield Recharging Field51,3500.6h
Ammunition Package254,9501.6h
Medical Applicator26663,1546.8h
Nano-Repair Grenade01550h
Snowman Soldier62260.2h
Orbital Strike Target Designator8821.1h
Elysium Spawn Tube0850.3h
WLT-Howler Mining Laser6232,08419.1h

Check the help document for the dictionary if you want to learn more about words used here.


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