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Maj. General Dreadnaught GuardianJustice[GHzh] GuardianJustice
NC BR 82

KDR: 3.41

Score: 52.5m

Last Seen: Oct 23rd, 2018 5:59 AM
- OFFLINE - 6.4 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Connery - Outfit Officer of GHzh[GHzh] GHzh
NC outfit on Connery

Members: 41
Level Progress (to 83): 61%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Tank Mine L100 Python HESH Skyguard Vortek Rotary L100 Python AP AF-41 Hacksaw NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $292,734 MLG Score: 234
Fun Score: N/A
Cheeseburgers Flipped: 859TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.516%17.497%481610072,8920.7912452.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.976%1.27A-0.478D-0.806D-HEAD + (~3.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.182C++16.9-0.182C44.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.955%0.492%215310102,236145317871.53888125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.829%0.256C*-1.029D*-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.60.121C+55.8-0.066C+83.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.679%0.557%24746100736,42026102417013.9487151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.566%0.964B*-1.351D**0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.638B+7.10.433B6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.732%4.008%403101052423429610.22364554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.821%1.355A-0.067C+-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.66B+20.20.481B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.149%67.647%401101210247880.212944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.462B+0.031C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.114C+3.3-0.049C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.56%11.188%4011012867359282.41504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.212C++-0.494D-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.288C*4.20.149C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GHzh[GHzh] GHzh
NC outfit on Connery

Members: 41
52.5m283.3%467 (28k)439 (26.3k)3.4099559,24117,3735.2678382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1013273323.235%2.615%6106:548

79% Engineer7% Light Assault15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2016 10:14 AMMay 18th, 2017 11:56 AMOct 23rd, 2018 5:26 AM (7h) (PST)Oct 23rd, 2018 5:41 AM (7h) (PST)Oct 23rd, 2018 1:59 AM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,570831,4870.4950.1450.0132.1820.275234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,2164,95889,25830911311626,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1993.8h/83.1d 32,277 1,549 28,613 261k 1,231 2,590 32,885 187.8m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,144
Deaths:1,921
KDR:0.596
Accuracy:26.561% B+
HSR:16.871% C--
AF-19 Mercenary
A
Kills:1,139
Deaths:2,124
KDR:0.536
Accuracy:28.437% A
HSR:18.086% D
AF-57 Piston
B+
Kills:867
Deaths:880
KDR:0.985
Accuracy:43.560% B+
HSR:11.188% D
Kills:3,150
Deaths (as Engineer):4,925
Deaths (to Engineers):8,080
KDR:0.63959
Kill Difference:1,775
Playtime:1,569.708 hours
Usage:79%
Score:45.376m
Score/min:482
Accuracy (listed only):32.853%
HSR (listed only):15.382%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:125
Deaths:160
KDR:0.781
Accuracy:25.791% B**
HSR:15.200% D*
Kills:125
Deaths (as Heavy Assault):160
Deaths (to Heavy Assaults):2,758
KDR:0.78125
Kill Difference:35
Playtime:91.293 hours
Usage:5%
Score:1.411m
Score/min:258
Accuracy (listed only):25.791%
HSR (listed only):15.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,144
Deaths:1,921
KDR:0.596
Accuracy:26.561% B+
HSR:16.871% C--
AF-19 Mercenary
A
Kills:1,139
Deaths:2,124
KDR:0.536
Accuracy:28.437% A
HSR:18.086% D
AF-57 Piston
B+
Kills:867
Deaths:880
KDR:0.985
Accuracy:43.560% B+
HSR:11.188% D
AF-4 Cyclone
C+
Kills:110
Deaths:139
KDR:0.791
Accuracy:24.537% C+
HSR:10.909% D*
Kills:3,260
Deaths (as Light Assault):5,064
Deaths (to Light Assaults):1,691
KDR:0.64376
Kill Difference:1,804
Playtime:142.639 hours
Usage:7%
Score:1.929m
Score/min:225
Accuracy (listed only):30.774%
HSR (listed only):14.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B
Kills:319
Deaths:663
KDR:0.481
Accuracy:28.585% C++
HSR:18.495% B
AF-4 Cyclone
C+
Kills:110
Deaths:139
KDR:0.791
Accuracy:24.537% C+
HSR:10.909% D*
NC14 Bolt Driver
B+
Kills:102
Deaths:54
KDR:1.889
Accuracy:38.149% B+
HSR:67.647% D
Soldier Soaker
C+
Kills:99
Deaths:58
KDR:1.707
Accuracy:31.813% C+
HSR:11.111% D
NS-44 Commissioner
A
Kills:55
Deaths:75
KDR:0.733
Accuracy:40.857% B++
HSR:30.909% A
Kills:685
Deaths (as Infiltrator):989
Deaths (to Infiltrators):1,526
KDR:0.69262
Kill Difference:304
Playtime:75.172 hours
Usage:4%
Score:0.937m
Score/min:208
Accuracy (listed only):32.788%
HSR (listed only):27.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B+
Kills:867
Deaths:880
KDR:0.985
Accuracy:43.560% B+
HSR:11.188% D
AF-4 Cyclone
C+
Kills:110
Deaths:139
KDR:0.791
Accuracy:24.537% C+
HSR:10.909% D*
Kills:977
Deaths (as Combat Medic):1,019
Deaths (to Combat Medics):484
KDR:0.95878
Kill Difference:42
Playtime:13.857 hours
Usage:1%
Score:0.323m
Score/min:389
Accuracy (listed only):34.049%
HSR (listed only):11.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,195
Deaths:353
KDR:3.385
Accuracy:37.558% B++
HSR:11.548% D
NCM1 Scattercannon
B+
Kills:1,166
Deaths:503
KDR:2.318
Accuracy:41.093% B+
HSR:14.837% C+
AF-34 Mattock
D
Kills:889
Deaths:293
KDR:3.034
Accuracy:27.182% D
HSR:11.474% D*
AF-41 Hacksaw
B*
Kills:806
Deaths:256
KDR:3.148
Accuracy:40.850% B*
HSR:14.764% C+
NCM3 Raven
A**
Kills:437
Deaths:351
KDR:1.245
Accuracy:58.743% A**
HSR:2.288% C
NCM3 Raven
M
Kills:395
Deaths:351
KDR:1.125
Accuracy:61.220% M
HSR:2.025% D
NCM2 Falcon
M**
Kills:141
Deaths:111
KDR:1.270
Accuracy:74.051% M**
HSR:4.255% C
NS-10 Burster
A++
Kills:122
Deaths:87
KDR:1.402
Accuracy:40.187% A++
HSR:4.098% C--
NS-10 Burster
A+
Kills:117
Deaths:80
KDR:1.463
Accuracy:40.227% A+
HSR:5.983% C++
NCM2 Falcon
S
Kills:66
Deaths:
KDR:
Accuracy:94.105% S
HSR:0% F--
Kills:5,334
Deaths (as MAX Suit):1,192.500
Deaths (to MAX Suits):374
KDR:4.47296
Kill Difference:4,141.500
Playtime:107.638 hours
Usage:5%
Score:2.527m
Score/min:391
Accuracy (listed only):51.522%
HSR (listed only):7.127%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:1,345
V. Kills:795 169%
Deaths:448
KDR:3.002
Accuracy:39.946% A++
KPH:31.300 A+
VKPH:18.500 B**
M20 Mustang
B*
Kills:577
V. Kills:612 94%
Deaths:408
KDR:1.414
Accuracy:39.119% A+
KPH:15.100 C++
VKPH:16 B*
Tomcat A2AM Pods
A
Kills:489
V. Kills:308 158%
Deaths:48
KDR:10.188
Accuracy:86.031% B**
KPH:106.600 A
VKPH:67.200 B*
Breaker Rocket Pods
B*
Kills:314
V. Kills:59 N/A
Deaths:33
KDR:9.515
Accuracy:59.710% A
KPH:127.300 B++
VKPH:23.900 B*
Coyote Missiles
C**
Kills:175
V. Kills:132 132%
Deaths:43
KDR:4.070
Accuracy:59.303% B**
KPH:40.900 C+
VKPH:30.800 C**
Kills:2,900 (1,922 + 0)
Deaths:980
KDR:2.959
VKDR:1.945
Vehicle Kills:1,906
Kill Difference:1,920
Playtime:92.487 hours
Usage:5%
Score:1.778m
Score/min:320
Piloting Accuracy:39.119%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:323
V. Kills:271 119%
Deaths:37
KDR:8.730
Accuracy:43.634% B
KPH:36.800 B
VKPH:30.900 B+
Kills:323 (0 + 323)
Deaths:37
KDR:8.730
VKDR:7.324
Vehicle Kills:271
Kill Difference:286
Playtime:8.782 hours
Usage:0%
Score:0.193m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:43.634%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,812
V. Kills:363 498%
Deaths:137
KDR:13.226
Accuracy:61.463% A+
KPH:79.900 B**
VKPH:16 A*
Skyguard
S
Kills:1,390
V. Kills:948 146%
Deaths:268
KDR:5.187
Accuracy:39.720% A++
KPH:34.400 M++
VKPH:23.400 S
L100 Python AP
M
Kills:1,219
V. Kills:758 161%
Deaths:141
KDR:8.645
Accuracy:73.466% A*
KPH:54.300 A*
VKPH:33.700 M
C75 Viper
A++
Kills:88
V. Kills:37 232%
Deaths:11
KDR:8
Accuracy:53.585% A++
KPH:32.400 C++
VKPH:13.600 A++
Kills:4,509 (4,509 + 0)
Deaths:557
KDR:8.095
VKDR:3.781
Vehicle Kills:2,106
Kill Difference:3,952
Playtime:88.296 hours
Usage:4%
Score:1.809m
Score/min:341
Driving Accuracy:53.585%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:30,156
V. Kills:21,185 142%
Deaths:5,233
KDR:5.763
Accuracy:64.130% A++
KPH:39.900 A++
VKPH:28 M+
Titan-150 HESH
B**
Kills:1,028
V. Kills:281 365%
Deaths:122
KDR:8.426
Accuracy:57.942% A
KPH:43.800 C*
VKPH:12 B**
Titan-150 HEAT
A*
Kills:815
V. Kills:598 136%
Deaths:164
KDR:4.970
Accuracy:61.938% A++
KPH:24 B
VKPH:17.600 A*
E540 Halberd
A*
Kills:278
V. Kills:213 130%
Deaths:62
KDR:4.484
Accuracy:57.955% A++
KPH:33.100 B+
VKPH:25.400 A*
G40-F Ranger
B++
Kills:157
V. Kills:90 173%
Deaths:24
KDR:6.542
Accuracy:33.779% B+
KPH:56 B++
VKPH:32.100 B+
Enforcer ML85
A++
Kills:142
V. Kills:166 85%
Deaths:49
KDR:2.898
Accuracy:56.445% A++
KPH:23.900 C++
VKPH:28 A++
Kills:32,576 (31,999 + 577)
Deaths:5,654
KDR:5.762
VKDR:3.985
Vehicle Kills:22,533
Kill Difference:26,922
Playtime:830.044 hours
Usage:42%
Score:18.807m
Score/min:378
Driving Accuracy:61.938%
Gunner Accuracy:56.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C++
Kills:142
V. Kills:76 184%
Deaths:17
KDR:8.353
Accuracy:32.556% C+
KPH:39.700 C++
VKPH:21.300 C+
M96 Mjolnir-H
B*
Kills:99
V. Kills:64 152%
Deaths:12
KDR:8.250
Accuracy:57.799% B*
KPH:56.800 B+
VKPH:36.700 B
Kills:241 (0 + 241)
Deaths:29
KDR:8.310
VKDR:4.828
Vehicle Kills:140
Kill Difference:212
Playtime:5.320 hours
Usage:0%
Score:0.230m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:57.799%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:104
V. Kills:23 433%
Deaths:18
KDR:5.778
Accuracy:47.515% B**
KPH:33.200 B**
VKPH:7.400 C+
Kills:104 (0 + 104)
Deaths:18
KDR:5.778
VKDR:1.278
Vehicle Kills:23
Kill Difference:86
Playtime:3.129 hours
Usage:0%
Score:0.058m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:47.515%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:193
V. Kills:131 146%
Deaths:183
KDR:1.055
Accuracy:75.843% A*
KPH:13.600 D
VKPH:9.200 B+
Kills:193 (193 + 0)
Deaths:183
KDR:1.055
VKDR:0.716
Vehicle Kills:131
Kill Difference:10
Playtime:14.164 hours
Usage:1%
Score:0.088m
Score/min:103
Driving Accuracy:75.843%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 51,34130,1565,2335.763C++2.3564.13%A++N/A39.9A++28M+321755.5h4.2C*6.5B*
Tank Mine 3,0851,8202706.741A*3.3356.64%A++N/A288.9M**200.8S23766.3h2.7D*4.7B**
L100 Python HESH 2,1751,81213713.226C*9.8261.463%A+N/A79.8B**16A*29722.7h3.5C+5.7B+
Skyguard 2,3381,3902685.187A1.7839.72%A++N/A34.4M++23.5S33340.4h80.3B**202.1A
Vortek Rotary 2,1401,3454483.002B+0.4139.946%A++N/A31.4A+18.5B**25042.9h43.8B*109.5B**
L100 Python AP 1,9771,2191418.645B**5.2473.466%A*N/A54.2A*33.7M37822.5h5.2B+7A
AF-41 Hacksaw 1,2081,1953533.385B0.0237.558%B++11.548%D44.4B**N/A10226.9h5.4B+14.4B*
NCM1 Scattercannon 1,1791,1665032.318C**1.0941.093%B+14.837%C+32.8B*N/A8035.5h6.1B++14.8B++
GD-7F 1,2011,1441,9210.596C-2.8126.561%B+16.871%C--5.3D--N/A15216.7h17.2D-64.9C+
AF-19 Mercenary 1,1741,1392,1240.536C2.8728.437%A18.086%D5.6D-N/A17204.6h16.7D58.8C**
Titan-150 HESH 1,3091,0281228.426C+5.0257.942%A1.265%C--43.7C*12B**19423.5h3.4C+5.9B+
AF-34 Mattock 9188892933.034C+0.3827.182%D11.474%D*39.9C+1.3A++9222.3h4.6B*16.9C*
AF-57 Piston 8958678800.985C+2.4243.56%B+11.188%D10.6D--N/A2982.1h4.2B9.5B+
Titan-150 HEAT 1,4138151644.97C++1.5661.938%A++1.595%D-24B17.6A*28233.9h5.4C+8.7B++
AF-41 Hacksaw 8258062563.148C**0.2640.85%B*14.764%C+40.9B++1A++9819.7h7.4C+18B+
NS Annihilator 1,0746254481.395A*2.0178.879%C-N/A16.5A11.8B*17637.9h7.1A+9A
C-4 9646082772.195B+1.2127.526%B+N/A95B+55.6A++9836.4h1.2B+4.5C++
M20 Mustang 1,1895774081.414C+2.0039.119%A+N/A15.1C++16B*26438.2h107.2C*274B+
G40-F Ranger 8525264112.829B++9.4236.1%BN/A34.4C-21.3C28715.3h64.2B+177.9B+
Tomcat A2AM Pods 7974894810.188A+6.7886.031%B**N/A106.3A67B*10954.6h6.7B++7.8B**
NCM3 Raven 9004373511.245B+2.1658.743%A**2.288%C13.1B++13.9M++13733.4h29.3C+49.9B++
Aspis Anti-Aircraft Phalanx Turret 798413805.163B++1.7530.971%B*N/A21.5A++20.1A++28719.2h103.7B**334.9B*
NCM3 Raven 7863953511.125B+2.2861.22%M2.025%D11.8B++11.7A**12133.4h33.8C55.1B++
MANA Anti-Vehicle Turret 6103301861.774C--1.6467.646%C+1.818%C3300A2800A10330200.1h9.4T*13.9F--
C150 Dalton 594323378.73B+5.3243.634%BN/A36.7B30.8B+3668.8h4.6C++10.5B+
NS-61 Emissary 3333196630.481C-2.9328.585%C++18.495%B8.5D-N/A2537.6h20.3D71.1C
Breaker Rocket Pods 373314339.515B6.1159.71%AN/A125.6B++23.6B++7442.5h12.9B+21.5B++
MAX Punch 3032931,1950.245A3.1671.142%A++N/A2.8B++N/A14104.4h1.9C++2.7C*
Spear Anti-Vehicle Phalanx Turret 506279367.75C++4.3462.73%A*3.226%C--36.2C+29.5B*3887.7h16F25.6C
E540 Halberd 491278624.484C1.0757.955%A++2.158%D33.1B+25.4A*49148.4h6.1C+10.4B++
M40 Fury-F 3241931831.055C+2.3575.843%A*N/A13.6D9.2B+10314.2h22.3D**29.4C
Coyote Missiles 307175434.07B0.6659.303%B**N/A40.7C+30.7C**4494.3h54.4D91.7C+
G40-F Ranger 247157246.542C+3.1333.779%B+N/A56.1B++32.1B+4172.8h50.5B++149.5B*
Enforcer ML85 308142492.898C0.5156.445%A++2.113%C+24.1C++28.1A++24085.9h16.4D29.1B+
G40-F Ranger 218142178.353C+4.9432.556%C+N/A39.4C++21.1C+3063.6h61.2C**188.1C**
NCM2 Falcon 2141411111.27C*2.1474.051%M**4.255%C15.5C**8A+1169.1h17.2D--23.2B+
NC6 Gauss SAW 1291251600.781C2.6325.791%B**15.2%D*12.9DN/A789.7h15D*58.2C++
Hunter QCX 2081221880.649C+2.7664.989%A2.459%F24.9B*17.6M+1614.9h14.1D21.7C+
NS-10 Burster 208122871.402B*2.0140.187%A++4.098%C--9.5A++6.7A*10212.8h105.9B**263.6B**
NS-10 Burster 206117801.463B++1.9540.227%A+5.983%C++9.4A++7.1A**10812.5h107.8A268.1B**
AF-4 Cyclone 1121101390.791C2.6224.537%C+10.909%D*15.5DN/A547.1h12.3C50.1C+
M20 Basilisk 127104185.778A+2.3747.515%B**11.539%A*33.5A7.4C+3073.1h63.3B+133.3B**
NC14 Bolt Driver 110102541.889C+1.5238.149%B+67.647%D16.2C-1.3S526.3h3.3D8.7C+
M96 Mjolnir-H 16399128.25A4.8457.799%B*N/A58.2B+37.6B+15641.7h38C++65.7B+
Soldier Soaker 9999581.707B+1.7031.813%C+11.111%D66B++N/A1521.5h5.7C**17.9C**
Rocklet Rifle 18595831.145B*2.2664.042%AN/A45.2A+42.9A+8212.1h26.7B*41.7B**
C75 Viper 12588118B++4.5953.585%A++N/A32.6C++13.7A++5322.7h16C-29.8B+
Carver 86811,3280.061C+3.3524.569%C+24.691%B**0.7C--N/A2116.3h1.4C++5.7C*
Bouncing Betty 7676126.333B*2.9238.118%DN/A152B+N/A4050.5h2.1C--5.6D
NCM2 Falcon 13266166U62.5994.105%SN/A24.4A*24.4S2952.7h25.9D*27.5B+
NS-44 Commissioner 6155750.733C+2.6840.857%B++30.909%A7.5D--N/A277.3h7.8T-19.1D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter04780.5h
Nano-Armor Kit7371,282,55956.1h
Spawn Beacon76,7352.8h
Anti-Vehicle MANA Turret282,4042.1h
Cortium Silo0610.2h
Nanite Revive Grenade02090.1h
Welding Device05210h
Deconstruction Tool05640h
Spitfire Auto-Turret1570.1h
Rampart Wall0510.3h
Recon Detection Device33000.5h
Ammunition Package214,5751.4h
Medical Applicator21654,0755.7h
Elysium Spawn Tube0770.2h
WLT-Howler Mining Laser5430,18716.9h
Nano-Repair Grenade01520h
Shield Recharging Field41,3340.6h

Check the help document for the dictionary if you want to learn more about words used here.


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